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<blockquote data-quote="Voadam" data-source="post: 7870773" data-attributes="member: 2209"><p><a href="https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf" target="_blank">D&D Basic Rules Version 1.0</a></p><p>5e</p><p><strong>Undead:</strong> Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.</p><p><strong>Banshee:</strong> The woeful banshee is a spiteful creature formed from the spirit of a female elf.</p><p><strong>Flameskull:</strong> ?</p><p><strong>Ghost:</strong> A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Mummy:</strong> Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Zombie:</strong> A humanoid slain by a wight's Life Drain attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p>Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies.</p><p><em>Finger of Death</em> spell.</p><p><strong>Lich:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Specter:</strong> ?</p><p></p><p>Finger of Death</p><p>7th-level necromancy</p><p>Casting Time: 1 action</p><p>Range: 60 feet</p><p>Components: V, S</p><p>Duration: Instantaneous</p><p>You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.</p><p>A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7870773, member: 2209"] [URL=https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf]D&D Basic Rules Version 1.0[/URL] 5e [b]Undead:[/b] Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. [b]Banshee:[/b] The woeful banshee is a spiteful creature formed from the spirit of a female elf. [b]Flameskull:[/b] ? [b]Ghost:[/b] A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life. [b]Ghoul:[/b] ? [b]Mummy:[/b] Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest. [b]Skeleton:[/b] ? [b]Wight:[/b] ? [b]Zombie:[/b] A humanoid slain by a wight's Life Drain attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. [i]Finger of Death[/i] spell. [b]Lich:[/b] ? [b]Vampire:[/b] ? [b]Specter:[/b] ? Finger of Death 7th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability. [/QUOTE]
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