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<blockquote data-quote="Voadam" data-source="post: 7878234" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/273864/Nightmares--Dreams-II-Creature-Collection?affiliate_id=17596" target="_blank">Nightmares & Dreams II</a></p><p>3.0</p><p><strong>Assembled:</strong> An Assembled is a zombie that was constructed by sewing the parts of several different bodies together to form one large, misshapened creature. They are grossly disfigured and, oftentimes, have two heads or three arms, a sight that chills most unprepared souls.</p><p>The coroner looked at the body parts that lay upon his table. The parts belonged to three different people and had been found in several trash bags along the side of the interstate. It was his job to make sure he correctly identified what parts belonged to the same person. He adjusted his gloves, grabbed the closest one, which happened to be an arm, and began his grisly task. After nine hours of mixing and matching, he was able to separate the parts, or at least he thought so. He went home, took a shower, and went to bed. Several hours of tossing and turning finally gave way to a restless sleep filled with horrible dreams. In the dreams he was trying to separate the parts, but couldn't tell where they belonged. As far as his training told him, all the parts came from the same body. He assembled the horrid figure then stepped back to look at it. It had three legs, four arms, and two heads. The dream didn't stop there. As the coroner turned his back to remove his gloves and wash his hands, the gruesome creature rose from the table, its parts now fully attached.</p><p><em>Undead Assemblage</em> spell.</p><p><strong>Breas:</strong> When a fey warrior binds itself to an area, it becomes an undead guardian known as a Breas. Breas undergo the change to undeath willingly, forsaking all others and their natural ways of life in the woods to become an eternal guardian of nature's law and forbidden places.</p><p><strong>Carrion Bird:</strong> Carrion birds are unique types of undead that are created out of the lifeless bodies of crows, ravens, or other similar black birds. It has been heard of for other small birds to be turned into carrion birds, but that is an extremely rare occurrence. They appear as they did in life, except when they are created their eyes rapidly decay into dust leaving two, empty sockets.</p><p><em>Create Carrion Bird</em> spell.</p><p><strong>Chupacabra:</strong> "Chupacabra" is a template that can be added to any animal or beast-type creature.</p><p><strong>Pony Chupacabra:</strong> ?</p><p><strong>Dire Wolf Chupacabra:</strong> ?</p><p><strong>Deadwood Tree:</strong> Deadwoods are the animated remains of large, dried out trees.</p><p><em>Create Deadwood</em> spell.</p><p><strong>Exoskeleton:</strong> Exoskeletons are the animated remains of various insect-like creatures. These creatures lack an internal skeleton; their skeleton instead lies on the outside of their body.</p><p>Exoskeleton is a template that can be added to any corporeal creature that has an exoskeleton. Examples of creatures that can be animated as exoskeletons are: ankhegs, beetles, chuul, lobsters, spiders, and umberhulks.</p><p><em>Animate Exoskeleton</em> spell.</p><p><strong>Ankheg Exoskeleton:</strong> ?</p><p><strong>Frostbitten:</strong> Frostbitten are zombies that were created using the bodies of people that died as a result of exposure to cold weather.</p><p>The creation of a Frostbitten requires the body of someone who has died as a result of exposure to some form of freezing weather or cold-based attack. The spellcaster wanting to create the zombie must then cast a permanency spell upon the body, so that it will retain its frigid nature. The zombie can then be raised as normal by an animate dead spell. The body must be kept in a semi-frozen state until the time it is going to be animated.</p><p><strong>Grave Born:</strong> In several Eastern European cultures, it was taboo for a pregnant woman to step over a grave. It was believed that the unborn child was particularly vulnerable to possession by the restless spirits of the dead, beings driven mad from being trapped in the darkness of coffins. Many myths and legends contain more than a fragment of truth in them. In this case, the superstitious belief was well founded, because the grave born are very real.</p><p>A grave born is created exactly as the myth suggests. The crazed spirit of the deceased partially possesses the unborn child, creating an unstable mind and corrupting it with evil. The child can live out a relatively normal life at first, but schizophrenia and other mental illnesses begin to emerge as it develops. As well, a lust for blood and dark fascinations emerge early, often as early as infancy. The sole purpose of the grave born is to never return to the cold, dark, nothingness of death and to live a life of unrelenting and debased pleasure (this includes drink, dark carnal pleasures, thievery, torture, and other unholy delights). One would be hard pressed to find a more reprehensible fiend. Since the possession is only partial, a grave born does not remember the entirety of its past life. Mere fragments of memories and skills remain. In fact, the possession is more of a corruption than a complete domination. It mutates the child into an entity of evil, but the spirit of the deceased is not in control. Rather, the spirit acts as an impulse that drives the child on, prompting him or her to rapacious and callous behavior. </p><p><strong>Dracul Lord of Vampires:</strong> ?</p><p><strong>Grotesque Devourer:</strong> This is a "naturally" occurring undead, a severe punishment for the greedy and gluttonous after they die. If one's vices eventually lead to death, there is a good chance that one night, not long after burial, the gravesite will explode revealing a very hungry monster.</p><p><strong>Mossborn:</strong> It requires a couple of days of preparation to create a mossborn. The spellcaster must first go out and collect seeds from the proper plants. These plants can only be found in the darkest of swamps. In order to properly collect and identify the plants, the spellcaster must make a Profession: Herbalist skill check (DC 20). These seeds must then be planted in the bodies of the dead and allowed to grow for several days. Once the moss and vines have completely covered the bodies, they may be raised as normal by the spell animate dead to become a mossborn. It is important to note that while the spellcaster may have control of the mossborn itself, he does not have control of the plants.</p><p><strong>Putredryad:</strong> A putredryad is created when the oak tree that a dryad is connected to is destroyed by an unnatural event. When this occurs, the dryad's body begins to decay and it enters a state of undeath.</p><p><strong>Rusalka:</strong> Rusalka haunt bodies of water and forests near where they met their demise, which is always of a violent nature. Many (50%) were slain or sacrificed to some unknown evil. Others died by mishap and are restless in death.</p><p><strong>Spectral Boarder:</strong> The pained spirits of the past victims of the squall.</p><p><strong>Spectral Boarder Zombie:</strong> The pained spirits of the past victims of the squall.</p><p><strong>Spectral Boarder Drowned:</strong> The pained spirits of the past victims of the squall.</p><p><strong>Zombie:</strong> Zombies are shambling corpses animated through dark magic to perform some task for their creator. Most are created out of the bodies of humanoid creatures, but sometimes other creatures are animated.</p><p>"Zombie" is a template that can be added to any living non-ooze, non-plant creature.</p><p><strong>Arcane Zombie:</strong> These zombies are created out of the bodies of wizards and sorcerers.</p><p><strong>Assembled Zombie:</strong> These zombies are created by sewing the parts of several similar creatures together to form one large, misshapen zombie. At least five separate bodies of the same type of creature must be used. They are grossly disfigured and often have two heads or four arms.</p><p><strong>Burned Zombie:</strong> These zombies are created out of the corpses of creatures that died as a result of fire-based attacks.</p><p><strong>Diseased Zombie:</strong> These zombies are created out of the infected corpses of creatures that died as a result of a disease.</p><p><strong>Divine Zombie:</strong> These zombies are created out of the bodies of priests and paladins.</p><p><strong>Drowned Zombie:</strong> These zombies are created out of the corpses of creatures that drowned.</p><p><strong>Frost Zombie:</strong> These zombies are created out of the bodies of creatures that died as a result of cold-based attacks.</p><p><strong>Diseased Zombie Dog:</strong> ?</p><p></p><p><strong>Zombie:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p></p><p>Animate Exoskeleton</p><p>Necromancy [Evil]</p><p>Level: Cir 5, Death 5, Sor/Wiz 7</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell allows the caster to animate the remains of a creature that lacks a true skeleton, and instead, possesses an exoskeleton. When this spell ls cast upon the creature, all of its fleshy tissue dries up into a fine powder and Is usually expelled from the creature's body when it moves around. All that remains of the creature is a hard chitinous exoskeleton. Exoskeletons created this way will follow basic commands given by the caster such as follow, attack, or guard. Exoskeletons will stay animated until destroyed, and are considered to be undead. The caster cannot create more exoskeletons than he has levels with a single casting of animate exoskeleton. The caster can only control 2HD worth of exoskeletons per level; any he cannot control become uncontrolled. See the template above for stats on exoskeletons. Some examples of creatures that can be animated with this spell are: ankhegs, chuul, formian, spiders, and any other types of arthropods.</p><p>Material Components: Powdered bone must be sprinkled over the corpse, and a black onyx gem worth at least 50 gp must be placed In the mouth of each corpse. The magic of the spell turns these gems Into worthless, burnt out shells.</p><p></p><p>Create Carrion Bird</p><p>Necromancy [Evil]</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, M</p><p>casting Time: 1 action</p><p>Range: Touch</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell allows the caster to create a carrion crow. The spell requires the body of a crow or some other similar black bird that has died, without receiving any physical) trauma. The most common way that this is achieved is usually by feeding the bird poisoned meat. Only one carrion crow can be created with this spell. Statistics for carrion crows can be found in the monster section of this book.</p><p>Material Components: This spell requires the tongue of an evil spellcaster and a black onyx gem worth at least 1000 gp. Both the tongue and gem must be placed inside the bird's beak. The magic of this spell destroys both tongue and gem.</p><p></p><p>Create Deadwood</p><p>Necromancy [Evil]</p><p>Level: Cleric 6, Death 6, Sor/Wiz 8</p><p>Components: V, S, M</p><p>Casting Time: 1 Action</p><p>Range: Touch</p><p>Targets: One tree</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>The caster can animate the remains of a dead tree. Once animated, the tree becomes a deadwood and follows all rules pertaining to them. All deadwoods start with 10 HD and gain 1 HD per five caster levels. For example, a deadwood created by a 10th-level wizard will have 12 HD, 10 base then 2 because the caster is 10th level. A deadwood can be given simple commands, such as those given to skeletons and zombies. The spellcaster can control one deadwood for every 5 caster levels.</p><p>Material Components: This spell requires the ashes of any undead-type creature and an emerald worth at least 500 gp. The ashes must be sprinkled around the base of the tree, and the emerald must be placed inside the center of the tree's trunk. Once this spell is cast, the tree absorbs the ashes and the emerald becomes a worthless shell.</p><p></p><p>Undead Assemblage</p><p>Necromancy [Evil]</p><p>Level: Clr 5, Death 5, Sor/Wiz 7</p><p>Components: V, S, M</p><p>casting Time: 1 action</p><p>Range: Touch</p><p>Targets: One corpse touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell allows a spellcaster to create an Assembled. Before this spell can be cast, the body must be prepared as follows. First, the spellcaster must have at least five bodies from which to harvest parts from. Second, the spellcaster must stitch together all of the different parts he wishes to use. To successfully stitch an Assembled's corpse together requires a Craft: (Leatherworking) or Heal skill check (DC 13). Once the Assembled has been put together, it may be animated with this spell. Only one Assembled is created per casting. The newly animated Assembled has all of the stats and abilities, as the one described above, with the exception of hit dice. An Assembled gets 1 hit die per level of the spellcaster up to a maximum of 15. The caster can control one Assembled for every full 5 levels he has attained as a spellcaster.</p><p>The material component for this spell is an onyx gem worth at least 1,000 gp. The gem must be placed in the chest cavity of the Assembled. Once this spell is cast, the gem becomes a worthless shell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7878234, member: 2209"] [URL=https://www.drivethrurpg.com/product/273864/Nightmares--Dreams-II-Creature-Collection?affiliate_id=17596]Nightmares & Dreams II[/URL] 3.0 [b]Assembled:[/b] An Assembled is a zombie that was constructed by sewing the parts of several different bodies together to form one large, misshapened creature. They are grossly disfigured and, oftentimes, have two heads or three arms, a sight that chills most unprepared souls. The coroner looked at the body parts that lay upon his table. The parts belonged to three different people and had been found in several trash bags along the side of the interstate. It was his job to make sure he correctly identified what parts belonged to the same person. He adjusted his gloves, grabbed the closest one, which happened to be an arm, and began his grisly task. After nine hours of mixing and matching, he was able to separate the parts, or at least he thought so. He went home, took a shower, and went to bed. Several hours of tossing and turning finally gave way to a restless sleep filled with horrible dreams. In the dreams he was trying to separate the parts, but couldn't tell where they belonged. As far as his training told him, all the parts came from the same body. He assembled the horrid figure then stepped back to look at it. It had three legs, four arms, and two heads. The dream didn't stop there. As the coroner turned his back to remove his gloves and wash his hands, the gruesome creature rose from the table, its parts now fully attached. [i]Undead Assemblage[/i] spell. [b]Breas:[/b] When a fey warrior binds itself to an area, it becomes an undead guardian known as a Breas. Breas undergo the change to undeath willingly, forsaking all others and their natural ways of life in the woods to become an eternal guardian of nature's law and forbidden places. [b]Carrion Bird:[/b] Carrion birds are unique types of undead that are created out of the lifeless bodies of crows, ravens, or other similar black birds. It has been heard of for other small birds to be turned into carrion birds, but that is an extremely rare occurrence. They appear as they did in life, except when they are created their eyes rapidly decay into dust leaving two, empty sockets. [i]Create Carrion Bird[/i] spell. [b]Chupacabra:[/b] "Chupacabra" is a template that can be added to any animal or beast-type creature. [b]Pony Chupacabra:[/b] ? [b]Dire Wolf Chupacabra:[/b] ? [b]Deadwood Tree:[/b] Deadwoods are the animated remains of large, dried out trees. [i]Create Deadwood[/i] spell. [b]Exoskeleton:[/b] Exoskeletons are the animated remains of various insect-like creatures. These creatures lack an internal skeleton; their skeleton instead lies on the outside of their body. Exoskeleton is a template that can be added to any corporeal creature that has an exoskeleton. Examples of creatures that can be animated as exoskeletons are: ankhegs, beetles, chuul, lobsters, spiders, and umberhulks. [i]Animate Exoskeleton[/i] spell. [b]Ankheg Exoskeleton:[/b] ? [b]Frostbitten:[/b] Frostbitten are zombies that were created using the bodies of people that died as a result of exposure to cold weather. The creation of a Frostbitten requires the body of someone who has died as a result of exposure to some form of freezing weather or cold-based attack. The spellcaster wanting to create the zombie must then cast a permanency spell upon the body, so that it will retain its frigid nature. The zombie can then be raised as normal by an animate dead spell. The body must be kept in a semi-frozen state until the time it is going to be animated. [b]Grave Born:[/b] In several Eastern European cultures, it was taboo for a pregnant woman to step over a grave. It was believed that the unborn child was particularly vulnerable to possession by the restless spirits of the dead, beings driven mad from being trapped in the darkness of coffins. Many myths and legends contain more than a fragment of truth in them. In this case, the superstitious belief was well founded, because the grave born are very real. A grave born is created exactly as the myth suggests. The crazed spirit of the deceased partially possesses the unborn child, creating an unstable mind and corrupting it with evil. The child can live out a relatively normal life at first, but schizophrenia and other mental illnesses begin to emerge as it develops. As well, a lust for blood and dark fascinations emerge early, often as early as infancy. The sole purpose of the grave born is to never return to the cold, dark, nothingness of death and to live a life of unrelenting and debased pleasure (this includes drink, dark carnal pleasures, thievery, torture, and other unholy delights). One would be hard pressed to find a more reprehensible fiend. Since the possession is only partial, a grave born does not remember the entirety of its past life. Mere fragments of memories and skills remain. In fact, the possession is more of a corruption than a complete domination. It mutates the child into an entity of evil, but the spirit of the deceased is not in control. Rather, the spirit acts as an impulse that drives the child on, prompting him or her to rapacious and callous behavior. [b]Dracul Lord of Vampires:[/b] ? [b]Grotesque Devourer:[/b] This is a "naturally" occurring undead, a severe punishment for the greedy and gluttonous after they die. If one's vices eventually lead to death, there is a good chance that one night, not long after burial, the gravesite will explode revealing a very hungry monster. [b]Mossborn:[/b] It requires a couple of days of preparation to create a mossborn. The spellcaster must first go out and collect seeds from the proper plants. These plants can only be found in the darkest of swamps. In order to properly collect and identify the plants, the spellcaster must make a Profession: Herbalist skill check (DC 20). These seeds must then be planted in the bodies of the dead and allowed to grow for several days. Once the moss and vines have completely covered the bodies, they may be raised as normal by the spell animate dead to become a mossborn. It is important to note that while the spellcaster may have control of the mossborn itself, he does not have control of the plants. [b]Putredryad:[/b] A putredryad is created when the oak tree that a dryad is connected to is destroyed by an unnatural event. When this occurs, the dryad's body begins to decay and it enters a state of undeath. [b]Rusalka:[/b] Rusalka haunt bodies of water and forests near where they met their demise, which is always of a violent nature. Many (50%) were slain or sacrificed to some unknown evil. Others died by mishap and are restless in death. [b]Spectral Boarder:[/b] The pained spirits of the past victims of the squall. [b]Spectral Boarder Zombie:[/b] The pained spirits of the past victims of the squall. [b]Spectral Boarder Drowned:[/b] The pained spirits of the past victims of the squall. [b]Zombie:[/b] Zombies are shambling corpses animated through dark magic to perform some task for their creator. Most are created out of the bodies of humanoid creatures, but sometimes other creatures are animated. "Zombie" is a template that can be added to any living non-ooze, non-plant creature. [b]Arcane Zombie:[/b] These zombies are created out of the bodies of wizards and sorcerers. [b]Assembled Zombie:[/b] These zombies are created by sewing the parts of several similar creatures together to form one large, misshapen zombie. At least five separate bodies of the same type of creature must be used. They are grossly disfigured and often have two heads or four arms. [b]Burned Zombie:[/b] These zombies are created out of the corpses of creatures that died as a result of fire-based attacks. [b]Diseased Zombie:[/b] These zombies are created out of the infected corpses of creatures that died as a result of a disease. [b]Divine Zombie:[/b] These zombies are created out of the bodies of priests and paladins. [b]Drowned Zombie:[/b] These zombies are created out of the corpses of creatures that drowned. [b]Frost Zombie:[/b] These zombies are created out of the bodies of creatures that died as a result of cold-based attacks. [b]Diseased Zombie Dog:[/b] ? [b]Zombie:[/b] ? [b]Skeleton:[/b] ? Animate Exoskeleton Necromancy [Evil] Level: Cir 5, Death 5, Sor/Wiz 7 Components: V, S, M Casting Time: 1 action Range: Touch Targets: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows the caster to animate the remains of a creature that lacks a true skeleton, and instead, possesses an exoskeleton. When this spell ls cast upon the creature, all of its fleshy tissue dries up into a fine powder and Is usually expelled from the creature's body when it moves around. All that remains of the creature is a hard chitinous exoskeleton. Exoskeletons created this way will follow basic commands given by the caster such as follow, attack, or guard. Exoskeletons will stay animated until destroyed, and are considered to be undead. The caster cannot create more exoskeletons than he has levels with a single casting of animate exoskeleton. The caster can only control 2HD worth of exoskeletons per level; any he cannot control become uncontrolled. See the template above for stats on exoskeletons. Some examples of creatures that can be animated with this spell are: ankhegs, chuul, formian, spiders, and any other types of arthropods. Material Components: Powdered bone must be sprinkled over the corpse, and a black onyx gem worth at least 50 gp must be placed In the mouth of each corpse. The magic of the spell turns these gems Into worthless, burnt out shells. Create Carrion Bird Necromancy [Evil] Level: Sor/Wiz 7 Components: V, S, M casting Time: 1 action Range: Touch Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows the caster to create a carrion crow. The spell requires the body of a crow or some other similar black bird that has died, without receiving any physical) trauma. The most common way that this is achieved is usually by feeding the bird poisoned meat. Only one carrion crow can be created with this spell. Statistics for carrion crows can be found in the monster section of this book. Material Components: This spell requires the tongue of an evil spellcaster and a black onyx gem worth at least 1000 gp. Both the tongue and gem must be placed inside the bird's beak. The magic of this spell destroys both tongue and gem. Create Deadwood Necromancy [Evil] Level: Cleric 6, Death 6, Sor/Wiz 8 Components: V, S, M Casting Time: 1 Action Range: Touch Targets: One tree Duration: Instantaneous Saving Throw: None Spell Resistance: No The caster can animate the remains of a dead tree. Once animated, the tree becomes a deadwood and follows all rules pertaining to them. All deadwoods start with 10 HD and gain 1 HD per five caster levels. For example, a deadwood created by a 10th-level wizard will have 12 HD, 10 base then 2 because the caster is 10th level. A deadwood can be given simple commands, such as those given to skeletons and zombies. The spellcaster can control one deadwood for every 5 caster levels. Material Components: This spell requires the ashes of any undead-type creature and an emerald worth at least 500 gp. The ashes must be sprinkled around the base of the tree, and the emerald must be placed inside the center of the tree's trunk. Once this spell is cast, the tree absorbs the ashes and the emerald becomes a worthless shell. Undead Assemblage Necromancy [Evil] Level: Clr 5, Death 5, Sor/Wiz 7 Components: V, S, M casting Time: 1 action Range: Touch Targets: One corpse touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows a spellcaster to create an Assembled. Before this spell can be cast, the body must be prepared as follows. First, the spellcaster must have at least five bodies from which to harvest parts from. Second, the spellcaster must stitch together all of the different parts he wishes to use. To successfully stitch an Assembled's corpse together requires a Craft: (Leatherworking) or Heal skill check (DC 13). Once the Assembled has been put together, it may be animated with this spell. Only one Assembled is created per casting. The newly animated Assembled has all of the stats and abilities, as the one described above, with the exception of hit dice. An Assembled gets 1 hit die per level of the spellcaster up to a maximum of 15. The caster can control one Assembled for every full 5 levels he has attained as a spellcaster. The material component for this spell is an onyx gem worth at least 1,000 gp. The gem must be placed in the chest cavity of the Assembled. Once this spell is cast, the gem becomes a worthless shell. [/QUOTE]
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