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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7880783" data-attributes="member: 2209"><p>I favor the origins based on the characteristics of death or the after death consequences of actions committed while living. Ghouls resulting from those who committed cannibalism or the radiant spirit that arises in Ravenloft after a paladin died before completing an important quest.</p><p></p><p>In my own games' cosmologies these conditions are not guarantees of rising as undead, usually it requires something more like a cursed area, a conjunction with the shadowfell, or a concentration of negative energy. The conditions guide how the undead manifests and provide lots of evocative story material to work with in games.</p><p></p><p>Spawning undead and magical creation have their story uses as well, but I like the circumstance-specific explanations best.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7880783, member: 2209"] I favor the origins based on the characteristics of death or the after death consequences of actions committed while living. Ghouls resulting from those who committed cannibalism or the radiant spirit that arises in Ravenloft after a paladin died before completing an important quest. In my own games' cosmologies these conditions are not guarantees of rising as undead, usually it requires something more like a cursed area, a conjunction with the shadowfell, or a concentration of negative energy. The conditions guide how the undead manifests and provide lots of evocative story material to work with in games. Spawning undead and magical creation have their story uses as well, but I like the circumstance-specific explanations best. [/QUOTE]
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