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<blockquote data-quote="Voadam" data-source="post: 7885951" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/283694/Cerulean-Seas-the-Viridian-Veil?affiliate_id=17596" target="_blank">Cerulean Seas: the Viridian Veil</a></p><p>Pathfinder 1e</p><p><strong>Frasnian Dead:</strong> The downfall of Frasnia can be traced, in retrospect, to a miraculous device that was known as an “infinity talisman.” This tool was created with a combination of psionic, arcane and technological sciences and was billed as the “final solution to aquatic life.” Wearing this talisman imbued the wearer with the ability to stave off hunger, thirst, and the need to breathe. At first, only the aristocrats and leaders were able to afford them. After a few decades they were mass-produced. By the end of the Great War, they were free and nearly everyone on Frasnia was using them.</p><p>By this time, the side effect was well known to the original nobles who kept it a secret. People suspected that the talismans could also ward off death from old age as well, because although their leaders appeared venerable, none of them were dying off. Unfortunately, something far more sinister was happening. The talismans, which contained a fair amount of untested necromantic energy, were corrupting their wearers. They worked very slow and insidiously. The longer a person wore an infinity talisman, the more evil they became. Worse, when someone who had been wearing the talisman for over a decade was slain or dies of natural causes, they rise as a terrible undead known now as the Frasnian Dead.</p><p>Infinity Talisman magic item.</p><p><strong>Noble Frasnian Dead:</strong> These ex-nobles wore their talismans for much longer before their demise, creating a more powerful undead.</p><p><strong>Time Wight:</strong> A time wight is created when a time lost soul gains access to a dead body through time based magic or effects, most frequently via time heal.</p><p><em>Time Heal</em> spell.</p><p><strong>Duke Karsinger:</strong> One of the first bearers of the infinity talisman, the lich-like creature that the Duke had become was powerful indeed.</p><p></p><p><strong>Zombie:</strong> ?</p><p></p><p>TIME HEAL</p><p>School conjuration [chronomancy]; Level sharker 6,</p><p>sorcerer/wizard 6</p><p>Casting Time 1 standard action</p><p>Components S, M (emerald wand that costs at least 100 gp)</p><p>Range touch</p><p>Target one subject</p><p>Duration instantaneous</p><p>Saving Throw Will negates; Spell Resistance yes</p><p>The subject’s body is returned to how it was 1 round previously, instantly healing damage and reversing effects that happened during the current round. If the subject was killed during the current round, the subject comes back to life, but has a 10% chance of irrevocably becoming a time-wight (see Chapter 6 of this tome). If successful, and a time-wight has not been created, the caster loses 3 Karma.</p><p></p><p>INFINITY TALSIMAN</p><p>Aura mild necromancy; CL 6th</p><p>Slot neck; Price 1,000 gp (cursed); buoyancy -1 bu.</p><p>DESCRIPTION</p><p>The talisman makes the wearer immune to hunger, thirst, and suffocation. Unfortunately, after every 3 month of use the wearer makes a Will save DC 17 or his alignment permanently slips one notch towards chaotic evil. After three failures, the wearer will rise as a Frasnian Dead when slain.</p><p>CONSTRUCTION</p><p>Requirements Craft Wondrous Item, disrupt undead, undead anatomy; Special: requires psionic attunement.</p><p>Cost 500 gp.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7885951, member: 2209"] [URL=https://www.drivethrurpg.com/product/283694/Cerulean-Seas-the-Viridian-Veil?affiliate_id=17596]Cerulean Seas: the Viridian Veil[/URL] Pathfinder 1e [b]Frasnian Dead:[/b] The downfall of Frasnia can be traced, in retrospect, to a miraculous device that was known as an “infinity talisman.” This tool was created with a combination of psionic, arcane and technological sciences and was billed as the “final solution to aquatic life.” Wearing this talisman imbued the wearer with the ability to stave off hunger, thirst, and the need to breathe. At first, only the aristocrats and leaders were able to afford them. After a few decades they were mass-produced. By the end of the Great War, they were free and nearly everyone on Frasnia was using them. By this time, the side effect was well known to the original nobles who kept it a secret. People suspected that the talismans could also ward off death from old age as well, because although their leaders appeared venerable, none of them were dying off. Unfortunately, something far more sinister was happening. The talismans, which contained a fair amount of untested necromantic energy, were corrupting their wearers. They worked very slow and insidiously. The longer a person wore an infinity talisman, the more evil they became. Worse, when someone who had been wearing the talisman for over a decade was slain or dies of natural causes, they rise as a terrible undead known now as the Frasnian Dead. Infinity Talisman magic item. [b]Noble Frasnian Dead:[/b] These ex-nobles wore their talismans for much longer before their demise, creating a more powerful undead. [b]Time Wight:[/b] A time wight is created when a time lost soul gains access to a dead body through time based magic or effects, most frequently via time heal. [i]Time Heal[/i] spell. [b]Duke Karsinger:[/b] One of the first bearers of the infinity talisman, the lich-like creature that the Duke had become was powerful indeed. [b]Zombie:[/b] ? TIME HEAL School conjuration [chronomancy]; Level sharker 6, sorcerer/wizard 6 Casting Time 1 standard action Components S, M (emerald wand that costs at least 100 gp) Range touch Target one subject Duration instantaneous Saving Throw Will negates; Spell Resistance yes The subject’s body is returned to how it was 1 round previously, instantly healing damage and reversing effects that happened during the current round. If the subject was killed during the current round, the subject comes back to life, but has a 10% chance of irrevocably becoming a time-wight (see Chapter 6 of this tome). If successful, and a time-wight has not been created, the caster loses 3 Karma. INFINITY TALSIMAN Aura mild necromancy; CL 6th Slot neck; Price 1,000 gp (cursed); buoyancy -1 bu. DESCRIPTION The talisman makes the wearer immune to hunger, thirst, and suffocation. Unfortunately, after every 3 month of use the wearer makes a Will save DC 17 or his alignment permanently slips one notch towards chaotic evil. After three failures, the wearer will rise as a Frasnian Dead when slain. CONSTRUCTION Requirements Craft Wondrous Item, disrupt undead, undead anatomy; Special: requires psionic attunement. Cost 500 gp. [/QUOTE]
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