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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7894097" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/28308/Complete-Divine-35?affiliate_id=17596" target="_blank">Complete Divine</a></p><p>3.5</p><p><strong>Skeleton Animal:</strong> Blighter's Undead Wild Shape power.</p><p>Blighter's Animate Dead Animal power.</p><p><strong>Skeleton Animal Large:</strong> Blighter's Undead Wild Shape power 5th level.</p><p><strong>Skeleton Animal Huge:</strong> Blighter's Undead Wild Shape power 9th level.</p><p><strong>Zombie Animal:</strong> Blighter's Animate Dead Animal power.</p><p><strong>Lich Wizard 15, Herald of Vecna:</strong> ?</p><p><strong>Nightwalker, Herald of Nerull:</strong> ?</p><p><strong>Vampiric Drow Cleric:</strong> ?</p><p><strong>Vecna, God of Secrets, Maimed One:</strong> ?</p><p><strong>Kas:</strong> ?</p><p></p><p><strong>Undead:</strong> Nerull’s followers desecrate ancient tombs looking for lost lore, establish cults to provide willing food for vampires, and raise undead armies to terrify the world of the living.</p><p>The souls of characters who die in specific ways sometimes become undead.</p><p>Some undead such as vampires and wights create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence.</p><p><strong>Allip:</strong> Those driven to suicide by madness become allips.</p><p>Not every suicide victim becomes an allip, and not everyone destroyed by absolute evil becomes a bodak; as with ghosts, the exact nature of the transformation is unknown.</p><p><strong>Devourer:</strong> <em>Create Greater Undead</em> spell.</p><p><strong>Ghost:</strong> Some souls gather incorporeal ectoplasm around themselves and become ghosts. This process often takes days or months. No one knows why some souls pass on to the Outer Planes and others are “stuck” where they die, but a typical ghost has an instinctive sense of why it specifically exists as a ghost rather than passing on. Usually there’s an unresolved situation that prevents the soul from resting in peace, such as a lover who hasn’t returned from a far-off war or a killer who hasn’t been brought to justice.</p><p>Not every suicide victim becomes an allip, and not everyone destroyed by absolute evil becomes a bodak; as with ghosts, the exact nature of the transformation is unknown.</p><p>Reading from the Scroll of Uncertain Provenance relic.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Lich:</strong> liches are characters who’ve voluntarily transformed themselves into undead, trapping their souls in skeletal bodies.</p><p><strong>Lich Wizard 11:</strong> ?</p><p><strong>Mummy:</strong> The cleric can use create undead to turn these corpses into mummies.</p><p><em>Create Greater Undead</em> spell from pestilence domain.</p><p><strong>Nightshade:</strong> ?</p><p><strong>Shadow:</strong> <em>Create Greater Undead</em> spell.</p><p><strong>Skeleton:</strong> Zone of Animation feat.</p><p><strong>Spectre:</strong> <em>Create Greater Undead</em> spell.</p><p><strong>Vampire:</strong> Some undead such as vampires and wights create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence.</p><p><strong>Vampire Monk 9/Shadowdancer 4:</strong> ?</p><p><strong>Wight:</strong> Some undead such as vampires and wights create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence.</p><p><strong>Wraith:</strong> <em>Create Greater Undead</em> spell.</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Zombie:</strong> Zone of Animation feat.</p><p></p><p>Zone of Animation [Divine] [Epic]</p><p>You can channel negative energy to animate undead.</p><p>Prerequisite: Cha 25, Undead Mastery, ability to rebuke or command undead.</p><p>Benefit: You can use a rebuke or command undead attempt to animate corpses within range of your rebuke or command attempt. You animate a total number of HD of undead equal to the number of undead that would be commanded by your result (though you can’t animate more undead than there are available corpses within range). You can’t animate more undead with any single attempt than the maximum number you can command (including any undead already under your command). These undead are automatically under your command, though your normal limit of commanded undead still applies.</p><p>If the corpses are relatively fresh, the animated undead are zombies. Otherwise, they are skeletons.</p><p></p><p>Undead Wild Shape (Sp): At 3rd level, the blighter gains a version of the wild shape ability. Undead wild shape functions like the druid’s wild shape ability, except that the blighter adds the skeleton template to the animal form he chooses to transform into. The blighter’s animal form is altered as follows:</p><p>— Type changes to undead.</p><p>— Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge).</p><p>— +2 Dexterity, no Constitution score.</p><p>— Immunity to cold.</p><p>— Damage reduction 5/bludgeoning.</p><p>The blighter gains one extra use per day of this ability at every even blighter level after 3rd. In addition, she gains the ability to take the shape of a Large skeletal animal at 5th level and a Huge skeletal animal at 9th level.</p><p></p><p>Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.</p><p></p><p>Scrolls of Uncertain Provenance: These bundles of rough parchment have long been associated with Wee Jas, although even her lorekeepers don’t know where the first ones came from. Their name is something of a misnomer: The scrolls of uncertain provenance are not spells stored in written form. Instead, they are a collection of death-obsessed writings in an unknown hand. Those who can command the lore with a set of scrolls of uncertain provenance, it is said, have power over life and death itself.</p><p>But there are several barriers to understanding the lore of the scrolls. To begin with, they’re written in nearly every language, ancient and modern, and they sometimes switch languages within the same sentence. One hour of reading allows a DC 20 Knowledge (religion) check to learn anything useful from the scrolls, with a +2 bonus for every language the reader speaks. Multiple readers can assist one another in translation, lending the languages they know automatically, but they share in the risk as well (detailed below). Read magic and comprehend languages spells don’t help a reader understand the scrolls, so cryptic are their wisdom. A reader—or at least one reader if a group is translating together—must worship Wee Jas to get anything at all from the scrolls.</p><p>The second barrier to reading scrolls of uncertain provenance is that the reader often draws near to the border between life and death himself. Whenever someone spends an hour reading scrolls of uncertain provenance, they must roll on the following table whether or not they learn anything useful.</p><p>d% Effect</p><p>01–10 DC 20 Will save or go insane (as the insanity spell).</p><p>11–30 DC 20 Will save or the scrolls bestow greater curse upon you.</p><p>31–60 DC 20 Will save to receive a geas/quest to perform for Wee Jas.</p><p>61–90 Take 1d6 negative levels as energy drain (DC 20 Fort save negates after 24 hours)</p><p>91–100 DC 20 Fortitude save or become a ghost for a year and a day.</p><p>While the risks of reading scrolls of uncertain provenance are great, so too are the rewards. A character who successfully reads from the scrolls for the listed time can choose from the following benefits.</p><p>Time Benefit</p><p>1 hour Renewal pact for yourself</p><p>2 hours Renewal pact for another</p><p>3 hours Death pact for yourself</p><p>4 hours Death pact for another</p><p>6 hours True resurrection (and the scrolls disappear)</p><p>To use this relic, at least one reader must worship Wee Jas and either sacrifice an 8th-level divine spell slot or have the True Believer feat and at least 15 HD.</p><p>Strong necromancy; CL 15th; Sanctify Relic, Craft Wondrous Item, death pact, renewal pact, true resurrection, creator must worship Wee Jas; Price 118,000 gp; Weight 10 lb.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7894097, member: 2209"] [URL=https://www.drivethrurpg.com/product/28308/Complete-Divine-35?affiliate_id=17596]Complete Divine[/URL] 3.5 [b]Skeleton Animal:[/b] Blighter's Undead Wild Shape power. Blighter's Animate Dead Animal power. [b]Skeleton Animal Large:[/b] Blighter's Undead Wild Shape power 5th level. [b]Skeleton Animal Huge:[/b] Blighter's Undead Wild Shape power 9th level. [b]Zombie Animal:[/b] Blighter's Animate Dead Animal power. [b]Lich Wizard 15, Herald of Vecna:[/b] ? [b]Nightwalker, Herald of Nerull:[/b] ? [b]Vampiric Drow Cleric:[/b] ? [b]Vecna, God of Secrets, Maimed One:[/b] ? [b]Kas:[/b] ? [b]Undead:[/b] Nerull’s followers desecrate ancient tombs looking for lost lore, establish cults to provide willing food for vampires, and raise undead armies to terrify the world of the living. The souls of characters who die in specific ways sometimes become undead. Some undead such as vampires and wights create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence. [b]Allip:[/b] Those driven to suicide by madness become allips. Not every suicide victim becomes an allip, and not everyone destroyed by absolute evil becomes a bodak; as with ghosts, the exact nature of the transformation is unknown. [b]Devourer:[/b] [i]Create Greater Undead[/i] spell. [b]Ghost:[/b] Some souls gather incorporeal ectoplasm around themselves and become ghosts. This process often takes days or months. No one knows why some souls pass on to the Outer Planes and others are “stuck” where they die, but a typical ghost has an instinctive sense of why it specifically exists as a ghost rather than passing on. Usually there’s an unresolved situation that prevents the soul from resting in peace, such as a lover who hasn’t returned from a far-off war or a killer who hasn’t been brought to justice. Not every suicide victim becomes an allip, and not everyone destroyed by absolute evil becomes a bodak; as with ghosts, the exact nature of the transformation is unknown. Reading from the Scroll of Uncertain Provenance relic. [b]Ghoul:[/b] ? [b]Ghast:[/b] ? [b]Lich:[/b] liches are characters who’ve voluntarily transformed themselves into undead, trapping their souls in skeletal bodies. [b]Lich Wizard 11:[/b] ? [b]Mummy:[/b] The cleric can use create undead to turn these corpses into mummies. [i]Create Greater Undead[/i] spell from pestilence domain. [b]Nightshade:[/b] ? [b]Shadow:[/b] [i]Create Greater Undead[/i] spell. [b]Skeleton:[/b] Zone of Animation feat. [b]Spectre:[/b] [i]Create Greater Undead[/i] spell. [b]Vampire:[/b] Some undead such as vampires and wights create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence. [b]Vampire Monk 9/Shadowdancer 4:[/b] ? [b]Wight:[/b] Some undead such as vampires and wights create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence. [b]Wraith:[/b] [i]Create Greater Undead[/i] spell. [b]Dread Wraith:[/b] ? [b]Zombie:[/b] Zone of Animation feat. Zone of Animation [Divine] [Epic] You can channel negative energy to animate undead. Prerequisite: Cha 25, Undead Mastery, ability to rebuke or command undead. Benefit: You can use a rebuke or command undead attempt to animate corpses within range of your rebuke or command attempt. You animate a total number of HD of undead equal to the number of undead that would be commanded by your result (though you can’t animate more undead than there are available corpses within range). You can’t animate more undead with any single attempt than the maximum number you can command (including any undead already under your command). These undead are automatically under your command, though your normal limit of commanded undead still applies. If the corpses are relatively fresh, the animated undead are zombies. Otherwise, they are skeletons. Undead Wild Shape (Sp): At 3rd level, the blighter gains a version of the wild shape ability. Undead wild shape functions like the druid’s wild shape ability, except that the blighter adds the skeleton template to the animal form he chooses to transform into. The blighter’s animal form is altered as follows: — Type changes to undead. — Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge). — +2 Dexterity, no Constitution score. — Immunity to cold. — Damage reduction 5/bludgeoning. The blighter gains one extra use per day of this ability at every even blighter level after 3rd. In addition, she gains the ability to take the shape of a Large skeletal animal at 5th level and a Huge skeletal animal at 9th level. Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day. Scrolls of Uncertain Provenance: These bundles of rough parchment have long been associated with Wee Jas, although even her lorekeepers don’t know where the first ones came from. Their name is something of a misnomer: The scrolls of uncertain provenance are not spells stored in written form. Instead, they are a collection of death-obsessed writings in an unknown hand. Those who can command the lore with a set of scrolls of uncertain provenance, it is said, have power over life and death itself. But there are several barriers to understanding the lore of the scrolls. To begin with, they’re written in nearly every language, ancient and modern, and they sometimes switch languages within the same sentence. One hour of reading allows a DC 20 Knowledge (religion) check to learn anything useful from the scrolls, with a +2 bonus for every language the reader speaks. Multiple readers can assist one another in translation, lending the languages they know automatically, but they share in the risk as well (detailed below). Read magic and comprehend languages spells don’t help a reader understand the scrolls, so cryptic are their wisdom. A reader—or at least one reader if a group is translating together—must worship Wee Jas to get anything at all from the scrolls. The second barrier to reading scrolls of uncertain provenance is that the reader often draws near to the border between life and death himself. Whenever someone spends an hour reading scrolls of uncertain provenance, they must roll on the following table whether or not they learn anything useful. d% Effect 01–10 DC 20 Will save or go insane (as the insanity spell). 11–30 DC 20 Will save or the scrolls bestow greater curse upon you. 31–60 DC 20 Will save to receive a geas/quest to perform for Wee Jas. 61–90 Take 1d6 negative levels as energy drain (DC 20 Fort save negates after 24 hours) 91–100 DC 20 Fortitude save or become a ghost for a year and a day. While the risks of reading scrolls of uncertain provenance are great, so too are the rewards. A character who successfully reads from the scrolls for the listed time can choose from the following benefits. Time Benefit 1 hour Renewal pact for yourself 2 hours Renewal pact for another 3 hours Death pact for yourself 4 hours Death pact for another 6 hours True resurrection (and the scrolls disappear) To use this relic, at least one reader must worship Wee Jas and either sacrifice an 8th-level divine spell slot or have the True Believer feat and at least 15 HD. Strong necromancy; CL 15th; Sanctify Relic, Craft Wondrous Item, death pact, renewal pact, true resurrection, creator must worship Wee Jas; Price 118,000 gp; Weight 10 lb. [/QUOTE]
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