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<blockquote data-quote="Voadam" data-source="post: 7912586" data-attributes="member: 2209"><p>Ghosts of Saltmarsh</p><p>5e</p><p><strong>Bodak:</strong> These soulless terrors, each one risen from the remains of someone who revered Orcus, Lord of the Undead. exist only to spread further suffering and death. </p><p><strong>Drowned Ascetic:</strong> ?</p><p><strong>Drowned Assassin:</strong> ?</p><p><strong>Drowned Blade:</strong> ?</p><p><strong>Drowned Master:</strong> ?</p><p><strong>Skeletal Alchemist:</strong> ?</p><p><strong>Skeletal Juggernaut:</strong> ?</p><p><strong>Skeletal Swarm:</strong> This swarm of bones found rising out of the sand in Isle of the Abbey is made from the remains of several animated skeletons. </p><p><strong>Drowned One, Walker:</strong> The pirates, now fully under Orcus's thrall, emerged from the wreckage and marched across the seabed to Firewatch Island. They overran the garrison and carried the remains back to their wrecked ship. There, with Orcus's instruction, they began the laborious process of opening the Pit of Hatred, a rift to the Abyss that can transform corpses into drowned ones. </p><p>Feeding off the captain's rage and hate as he died, the energy of the rift animated Tammeraut's crew and turned them into drowned ones. </p><p><strong>Xolec, Vampire:</strong> ?</p><p><strong>Zombified Starfish:</strong> ?</p><p><strong>Zombified Anemone:</strong> ?</p><p><strong>Zombified Harmless Aquatic Beast:</strong> ?</p><p><strong>Captain Ineca Sufocan, Elf Vampire:</strong> ?</p><p><strong>Syrgaul Tammeraut, Drowned Master:</strong> The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea. he called out to his fiendish patron. Orcus heeded his call and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. </p><p><strong>Calimara, Ghost:</strong> Calimara and Alina are the ghosts of missionaries that died in the brig along with the high priest when the ship sank. </p><p><strong>Alina, Ghost:</strong> Calimara and Alina are the ghosts of missionaries that died in the brig along with the high priest when the ship sank. </p><p></p><p><strong>Undead:</strong> The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea. he called out to his fiendish patron. Orcus heeded his call and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. </p><p>Off the coast, near heavily trafficked sea lanes, cultists of Orcus create a gateway on the seabed that links to the Abyss. The water above swirls and plunges downward, creating a whirlpool that devours ships and sea life.</p><p>Living creatures pulled to the bottom of the whirlpool are slain, warped with Abyssal energy, and unleashed into the sea as undead creatures. Unless someone finds the gate, slips through it into the Abyss, and destroys the unhallowed site found on the other side, the whirlpool will unleash a horde of undead sailors and sea creatures that can transform the region around it into a dead zone. </p><p>Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane.</p><p><strong>Skeleton:</strong> If a skeletal juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.</p><p>Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane.</p><p><strong>Vampire:</strong> ?</p><p><strong>Ghoul:</strong> Ghosts howl and whirl in a magical necromancy storm's wind, while the remains of long-dead mariners stir in their watery graves. During the storm, ld4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. </p><p><strong>Zombie:</strong> Ghosts howl and whirl in a magical necromancy storm's wind, while the remains of long-dead mariners stir in their watery graves. During the storm, ld4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. </p><p>Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane.</p><p><strong>Shadow:</strong> ?</p><p><strong>Specter:</strong> If a humanoid creature dies in ghost fog, its spirit rises as a specter that is hostile toward all creatures that aren't undead. </p><p>Ghosts howl and whirl in a magical necromancy storm's wind, while the remains of long-dead mariners stir in their watery graves. During the storm, ld4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. </p><p>Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane.</p><p>Using a cursed ceremonial dagger the cultists twisted the souls of five missionaries, turning them into one wraith and four specters that haunt the lower deck of the Marshal. </p><p><strong>Banshee:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Ghast:</strong> This deck is a prison for four ghasts-formerly a group of thieves who stowed away in the hold before the Emperor last left port. When the ship was waylaid by the storm, they could not escape from the hold and eventually starved to death. </p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Ghost:</strong> Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane.</p><p><strong>Wraith:</strong> Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane.</p><p>Using a cursed ceremonial dagger the cultists twisted the souls of five missionaries, turning them into one wraith and four specters that haunt the lower deck of the Marshal. </p><p><strong>Flameskull:</strong> ?</p><p><strong>Demilich:</strong> ?</p><p><strong>Lich:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7912586, member: 2209"] Ghosts of Saltmarsh 5e [b]Bodak:[/b] These soulless terrors, each one risen from the remains of someone who revered Orcus, Lord of the Undead. exist only to spread further suffering and death. [b]Drowned Ascetic:[/b] ? [b]Drowned Assassin:[/b] ? [b]Drowned Blade:[/b] ? [b]Drowned Master:[/b] ? [b]Skeletal Alchemist:[/b] ? [b]Skeletal Juggernaut:[/b] ? [b]Skeletal Swarm:[/b] This swarm of bones found rising out of the sand in Isle of the Abbey is made from the remains of several animated skeletons. [b]Drowned One, Walker:[/b] The pirates, now fully under Orcus's thrall, emerged from the wreckage and marched across the seabed to Firewatch Island. They overran the garrison and carried the remains back to their wrecked ship. There, with Orcus's instruction, they began the laborious process of opening the Pit of Hatred, a rift to the Abyss that can transform corpses into drowned ones. Feeding off the captain's rage and hate as he died, the energy of the rift animated Tammeraut's crew and turned them into drowned ones. [b]Xolec, Vampire:[/b] ? [b]Zombified Starfish:[/b] ? [b]Zombified Anemone:[/b] ? [b]Zombified Harmless Aquatic Beast:[/b] ? [b]Captain Ineca Sufocan, Elf Vampire:[/b] ? [b]Syrgaul Tammeraut, Drowned Master:[/b] The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea. he called out to his fiendish patron. Orcus heeded his call and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. [b]Calimara, Ghost:[/b] Calimara and Alina are the ghosts of missionaries that died in the brig along with the high priest when the ship sank. [b]Alina, Ghost:[/b] Calimara and Alina are the ghosts of missionaries that died in the brig along with the high priest when the ship sank. [b]Undead:[/b] The sinking of Tammeraut did not spell the end for Syrgaul and his band of pirates. As his ship plunged into the sea. he called out to his fiendish patron. Orcus heeded his call and imbued Syrgaul and his crew with undeath, the twisted form of immortality he offers his followers. Off the coast, near heavily trafficked sea lanes, cultists of Orcus create a gateway on the seabed that links to the Abyss. The water above swirls and plunges downward, creating a whirlpool that devours ships and sea life. Living creatures pulled to the bottom of the whirlpool are slain, warped with Abyssal energy, and unleashed into the sea as undead creatures. Unless someone finds the gate, slips through it into the Abyss, and destroys the unhallowed site found on the other side, the whirlpool will unleash a horde of undead sailors and sea creatures that can transform the region around it into a dead zone. Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane. [b]Skeleton:[/b] If a skeletal juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains. Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane. [b]Vampire:[/b] ? [b]Ghoul:[/b] Ghosts howl and whirl in a magical necromancy storm's wind, while the remains of long-dead mariners stir in their watery graves. During the storm, ld4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. [b]Zombie:[/b] Ghosts howl and whirl in a magical necromancy storm's wind, while the remains of long-dead mariners stir in their watery graves. During the storm, ld4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane. [b]Shadow:[/b] ? [b]Specter:[/b] If a humanoid creature dies in ghost fog, its spirit rises as a specter that is hostile toward all creatures that aren't undead. Ghosts howl and whirl in a magical necromancy storm's wind, while the remains of long-dead mariners stir in their watery graves. During the storm, ld4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane. Using a cursed ceremonial dagger the cultists twisted the souls of five missionaries, turning them into one wraith and four specters that haunt the lower deck of the Marshal. [b]Banshee:[/b] ? [b]Wight:[/b] ? [b]Vampire Spawn:[/b] ? [b]Mummy:[/b] ? [b]Death Knight:[/b] ? [b]Ghast:[/b] This deck is a prison for four ghasts-formerly a group of thieves who stowed away in the hold before the Emperor last left port. When the ship was waylaid by the storm, they could not escape from the hold and eventually starved to death. [b]Minotaur Skeleton:[/b] ? [b]Ogre Zombie:[/b] ? [b]Ghost:[/b] Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane. [b]Wraith:[/b] Ghost ships are incorporeal vessels that carry undead crews. The crews often died in a grisly manner and have unfinished business that keeps them tethered to the Material Plane. Using a cursed ceremonial dagger the cultists twisted the souls of five missionaries, turning them into one wraith and four specters that haunt the lower deck of the Marshal. [b]Flameskull:[/b] ? [b]Demilich:[/b] ? [b]Lich:[/b] ? [/QUOTE]
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