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<blockquote data-quote="Voadam" data-source="post: 7927555" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17483/Die-Vecna-Die-2e?affiliate_id=17596" target="_blank">Die Vecna Die</a></p><p>2e</p><p><strong>Skeleton Elite:</strong> Elite skeletons in Cavitus are created by a lich from the bodies of common soldiers using the animate dead spell in a special ceremony.</p><p>Krakkat the Observant created the elite skeletons that populate Cavitius.</p><p><strong>True Ghoul:</strong> ?</p><p><strong>Wight Wizard:</strong> These corporeal undead share the same background as other wights here, but they were wizards, not warriors.</p><p><strong>Innova, Meekali, Lich possessing human body Wizard 19:</strong> The lich who has stolen Innova's body was in life an evil human mage named Meekali, from the realm of Sunndi. When the natural end of her life was only a few years away, she made plans to prevent it from arriving. Her first attempt involved casting magic jar on an elf maiden, but elven adventurers foiled her scheme. She then went through the steps to become a lich. During this process, she came to the attention of Vecna, who recruited her as one of his servants. Now, she occasionally uses magic jar to steal the body of a young human female from the unfortunate citizens of Citadel Cavitius.</p><p><strong>Krakkat the Observant, Lich Mage 18:</strong> ?</p><p><strong>Kyrie, Vampire Mage 2:</strong> Kyrie was turned into an undead by a vampire that was ultimately slain by a vengeful Xaven.</p><p><strong>Lord Haroln, The Arm of Vecna, Vampire Wizard 3 Priest 10:</strong> ?</p><p><strong>Nine, Lich Mage 20:</strong> ?</p><p><strong>Sir Loran of Trollpyre Keep, Death Knight:</strong> Sir Loran was the final master of Trollpyre Keep, a minor estate bordering the Vast Swamp on Oerth. Unlike his noble ancestors in Sunndi, he was an evil and twisted man who hid his true nature behind a veneer of stoicism and honor. He took a beautiful dancer as his wife, but when she bore him a daughter instead of a son, he slew them and their midwife moments after the birth with Trollpyre’s Defender, his magic sword. The dancer’s mother, a priestess, cursed Sir Loran to die painfully in battle, then rise as an undead, with the spirits of his slain family haunting him for eternity.</p><p><strong>Xaven, Vampire Mage 3:</strong> Kyrie was turned into an undead by a vampire that was ultimately slain by a vengeful Xaven. However, his love for Kyrie was such that he could not bring himself to kill her, so he joined her undeath.</p><p><strong>Vecna the Maimed God, Lord of Cavitus, Demigod, Lich:</strong> Once upon a time lost to history, there lived a mortal man called Vecna. Vecna plumbed the arts of magecraft, eventually becoming the most accomplished and powerful wizard of all times and spaces. When a betrayer’s blade maimed and cut him down, Vecna rose again, infused with secrets of magic no mortal was ever meant to know. He was now a true demigod, while the relics of his former body gained fame in their own right. His power magnified many times over, Vecna schemed, laying audacious plans designed to transform himself into a true god, possibly even a supreme god. Just when all portents aligned with Vecna’s will, the demigod was snatched from his former abode and forcibly caged in a misty realm.</p><p><strong>Ilya Noma, Vampire:</strong> ?</p><p><strong>Animate Greatcoat Minor:</strong> This item is sewn from integument harvested from powerful undead. </p><p><strong>Carrion Shambler:</strong> Taking their form from the piles of fleshy remains, carrion shamblers are undead agglomerates of undead tissue, first animated by cultist wizards, but now capable of reproducing on their own.</p><p><strong>Slave Vampire:</strong> ?</p><p><strong>Kaleb Hoddypeak, Mummy Priest 6:</strong> In life, Kaleb Hoddypeak was a half-elf from the Duchy of Geoff. He devoted a great deal of time secretly sabotaging the heroic undertakings of his famed half-brother Fonkin Hoddypeak, a full-blooded elf adventurer. Eventually, Kaleb discovered the Cult of Vecna and joined up, hoping the dark god would grant him secret knowledge to use in slandering Fonkin’s name. Before Kaleb could deal a crippling blow to Fonkin, villagers lynched him for his evil ways and threw his body into a bog. Vecna was impressed with Kaleb’s efforts and caused him to rise as a mummy.</p><p><strong>New Vampire:</strong> ?</p><p><strong>Ylan Tomas, Vampire Necromancer 5:</strong> ?</p><p><strong>Crassius, Lich Mage 18:</strong> Crassius and Vellan were twin brothers and archmages who worked for Vecna at the height of his empire, but were cast into Citadel Cavitius for various perceived deficiencies. They changed into liches in time and still serve Vecna as mage teachers.</p><p><strong>Vellan, Lich Mage 18:</strong> Crassius and Vellan were twin brothers and archmages who worked for Vecna at the height of his empire, but were cast into Citadel Cavitius for various perceived deficiencies. They changed into liches in time and still serve Vecna as mage teachers.</p><p><strong>Wight Mage Advanced Mage 5:</strong> This twisted soul has devoted himself to carrying out Vecna’s will for all eternity.</p><p><strong>Gundarc the Bald, Lich Mage 18:</strong> ?</p><p><strong>Wight Mage:</strong> ?</p><p><strong>Stigel, Vampire Mage 10:</strong> ?</p><p><strong>Undead Scribe:</strong> In life, these scribes served Vecna’s church on Oerth copying fragments of texts relating to his life and deeds. Once they passed from life, their bodies were drawn to Vecna‘s palace where they could continue the work they had started in life.</p><p><strong>The Unnamed, Lich Mage 20:</strong> ?</p><p><strong>Vampire Mage 12:</strong> ?</p><p><strong>Vampire Pilgrim Wizard 2 Priest 5:</strong> ?</p><p><strong>Kas the Bloody-Handed Death Knight:</strong> He is actually a warrior who came into possession of a false “Sword of Kas,” which corrupted his mind and body.</p><p><strong>Lyra, Third-Magnitude Ghost:</strong> Sir Loran was the final master of Trollpyre Keep, a minor estate bordering the Vast Swamp on Oerth. Unlike his noble ancestors in Sunndi, he was an evil and twisted man who hid his true nature behind a veneer of stoicism and honor. He took a beautiful dancer as his wife, but when she bore him a daughter instead of a son, he slew them and their midwife moments after the birth with Trollpyre’s Defender, his magic sword. The dancer’s mother, a priestess, cursed Sir Loran to die painfully in battle, then rise as an undead, with the spirits of his slain family haunting him for eternity.</p><p><strong>Lich Templar:</strong> ?</p><p></p><p><strong>Death Knight:</strong> Nearly all death knights in Vecna’s domain were once lawful good warriors, generals, and knights who fought against Vecna in life. However, they were corrupted by a constant and devastating campaign in which Vecna offered them a variety of dreadful secrets, with a promise of more knowledge and power if they would cease to resist his empire or even join his forces. Their reward was to be cast into Citadel Cavitius when it was a prison on the quasi-elemental plane of Ash, where they eventually became death knights.</p><p><strong>Lich:</strong> Some liches in this domain were once live mages in Vecna‘s ancient empire on Oerth, but were cast into the prison of Citadel Cavitius when they failed their master. They were changed into liches over time by the prison’s magical nature. Most, however, deliberately turned themselves into liches to become immortal and gain additional magical knowledge</p><p><strong>Minor Death:</strong> ?</p><p><strong>Reaver:</strong> ?</p><p><strong>Skeletal Steed:</strong> ?</p><p><strong>Shadow:</strong> For every successful attack by a shadow, the target loses 1 point of Strength. Lost Strength points return 2d4 turns later. If a human or demihuman is reduced to 0 points of Strength, the victim’s body dissolves into shadow-stuff and the victim is immediately ”reborn” as a shadow, attacking all former comrades. </p><p><strong>Slow Shadow:</strong> Only a remove curse cast upon a slow shadow's victim at the time of death prevents the victim from arising as a slow shadow later on; otherwise, there is no recovery.</p><p><strong>Skeleton:</strong> Animated skeletons are created from the bodies of dead human citizens of Cavitius, as well as executed criminals or unwanted prisoners.</p><p><strong>Skeleton Warrior:</strong> In life, the skeleton warriors of Citadel Cavitius were great fighters in Vecna’s ancient armies who were punished for failing their leader in any number of critical ways, from losing major battles to committing high treason.</p><p><strong>Spectre:</strong> Spectre-slain victims turn into spectres.</p><p>This accessway is haunted by two spectres of those slain here in the battle.</p><p>The two secret alcoves still contain a remnant of the force that once staffed them, in the form of haunted spectres, one to each alcove.</p><p><strong>Vampire:</strong> The oldest vampires in this ghastly domain were once powerful adventurers who ran afoul of Vecna at some point in his career, then were cast into Citadel Cavitius when it was an extraplanar prison. There they were attacked and slain by the sole vampire in that prison, Kas the Destroyer himself.</p><p>Because Vecna is less fond of vampires than more lawful sorts of undead, he has standing orders to have the victims of vampires destroyed completely whenever possible, to prevent having his domain be overrun with them. Vampires go along with these orders, though once in a while they will bring a new member into their family by accident or design (in the latter case, the usually unwilling recruit is someone much favored by a particular vampire). The victim is given a quick burial, and one day later arises as a full-strength vampire enslaved to its creator.</p><p>The character was recently kidnapped (however long it was since the heroes had their first run-in with either the supporters of Iuz or Vecna). After being delivered to this terrible place, the character was subjected to mental and physical tortures, then turned into a vampire by two other vampires, male and female, covered in elaborate tattoos,</p><p><strong>Wight:</strong> Wight-slain victims turn into wights.</p><p>A half-strength wight becomes the servant of its creator wight until its master is destroyed, at which time the minor wight gains full strength and free will. </p><p>The wights of Citadel Cavitius were formerly warriors or minor adventurers who were imprisoned within the Citadel when it was an extraplanar jail. These experienced prisoners, having run afoul of Vecna at some point, gradually turned into wights from the effects of the Negative Material Plane in their environment.</p><p><strong>Wight Half-Strength, Minor Wight:</strong> Half-strength wight-slain victims turn into wights.</p><p>All heroes and NPCs slain by a wight fall into this category. The transition to unlife takes place quickly, in only 2d8 rounds.</p><p><strong>Wraith:</strong> Wraith-slain victims turn into wraiths.</p><p>A half-strength wraith becomes the servant of its creator wraith until its master is destroyed, at which time the minor wraith gains full strength and free will.</p><p>The wraiths of Cavitius have origins much like the wights, but their corporeal forms were destroyed, leaving only their corrupted spirits.</p><p><strong>Wraith Half-Strength, Minor Wraith:</strong> Half-strength wraith-slain victims turn into wraiths.</p><p>All heroes and NPCs slain by a wraith fall into this category. The transition to unlife takes place quickly, in only 2d6 rounds.</p><p><strong>Zombie:</strong> Like skeletons, zombies of Citadel Cavitius were created from dead human citizens, criminals, and prisoners of little worth to the rulers of the city</p><p><strong>Zombie Ju-Ju:</strong> In life, they were prisoners or criminals of exceptional note, hideously executed by energy drain spells cast by an archmage lich, or by finger of death spells after prolonged torture.</p><p><strong>Ghoul Lord:</strong> ?</p><p><strong>Ghast:</strong> Anyone bitten by a ghoul lord contracts a horrible rotting disease unless a successful save vs. poison is rolled. An infected victim loses ld10 hit points and 1 point each from Constitution and Charisma scores each day until cured with a heal spell. Death occurs if any affected score is reduced to zero. About 60+4d6 hours after death, the victim rises again as a ghast controlled by the ghoul lord.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Gigantic Skeleton:</strong> ?</p><p><strong>Crawling Claw:</strong> ?</p><p><strong>Inquisitor:</strong> Known as inquisitors, these horrid servants of Vecna are horrid, rotting terrors whose clawed hands are charred from decades of handling red-hot torture implements.</p><p><strong>Crypt Thing:</strong> ?</p><p><strong>Radiant Spirit:</strong> This is the restless spirit of a paladin, now transformed by his guilt over having failed in his quest into a type of incorporeal undead known as a radiant spirit.</p><p><strong>Poltergeist:</strong> This undead being was an unwise thief slain here less than a year ago, on a failed mission to steal from Vecna’s hoard.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7927555, member: 2209"] [URL=https://www.drivethrurpg.com/product/17483/Die-Vecna-Die-2e?affiliate_id=17596]Die Vecna Die[/URL] 2e [b]Skeleton Elite:[/b] Elite skeletons in Cavitus are created by a lich from the bodies of common soldiers using the animate dead spell in a special ceremony. Krakkat the Observant created the elite skeletons that populate Cavitius. [b]True Ghoul:[/b] ? [b]Wight Wizard:[/b] These corporeal undead share the same background as other wights here, but they were wizards, not warriors. [b]Innova, Meekali, Lich possessing human body Wizard 19:[/b] The lich who has stolen Innova's body was in life an evil human mage named Meekali, from the realm of Sunndi. When the natural end of her life was only a few years away, she made plans to prevent it from arriving. Her first attempt involved casting magic jar on an elf maiden, but elven adventurers foiled her scheme. She then went through the steps to become a lich. During this process, she came to the attention of Vecna, who recruited her as one of his servants. Now, she occasionally uses magic jar to steal the body of a young human female from the unfortunate citizens of Citadel Cavitius. [b]Krakkat the Observant, Lich Mage 18:[/b] ? [b]Kyrie, Vampire Mage 2:[/b] Kyrie was turned into an undead by a vampire that was ultimately slain by a vengeful Xaven. [b]Lord Haroln, The Arm of Vecna, Vampire Wizard 3 Priest 10:[/b] ? [b]Nine, Lich Mage 20:[/b] ? [b]Sir Loran of Trollpyre Keep, Death Knight:[/b] Sir Loran was the final master of Trollpyre Keep, a minor estate bordering the Vast Swamp on Oerth. Unlike his noble ancestors in Sunndi, he was an evil and twisted man who hid his true nature behind a veneer of stoicism and honor. He took a beautiful dancer as his wife, but when she bore him a daughter instead of a son, he slew them and their midwife moments after the birth with Trollpyre’s Defender, his magic sword. The dancer’s mother, a priestess, cursed Sir Loran to die painfully in battle, then rise as an undead, with the spirits of his slain family haunting him for eternity. [b]Xaven, Vampire Mage 3:[/b] Kyrie was turned into an undead by a vampire that was ultimately slain by a vengeful Xaven. However, his love for Kyrie was such that he could not bring himself to kill her, so he joined her undeath. [b]Vecna the Maimed God, Lord of Cavitus, Demigod, Lich:[/b] Once upon a time lost to history, there lived a mortal man called Vecna. Vecna plumbed the arts of magecraft, eventually becoming the most accomplished and powerful wizard of all times and spaces. When a betrayer’s blade maimed and cut him down, Vecna rose again, infused with secrets of magic no mortal was ever meant to know. He was now a true demigod, while the relics of his former body gained fame in their own right. His power magnified many times over, Vecna schemed, laying audacious plans designed to transform himself into a true god, possibly even a supreme god. Just when all portents aligned with Vecna’s will, the demigod was snatched from his former abode and forcibly caged in a misty realm. [b]Ilya Noma, Vampire:[/b] ? [b]Animate Greatcoat Minor:[/b] This item is sewn from integument harvested from powerful undead. [b]Carrion Shambler:[/b] Taking their form from the piles of fleshy remains, carrion shamblers are undead agglomerates of undead tissue, first animated by cultist wizards, but now capable of reproducing on their own. [b]Slave Vampire:[/b] ? [b]Kaleb Hoddypeak, Mummy Priest 6:[/b] In life, Kaleb Hoddypeak was a half-elf from the Duchy of Geoff. He devoted a great deal of time secretly sabotaging the heroic undertakings of his famed half-brother Fonkin Hoddypeak, a full-blooded elf adventurer. Eventually, Kaleb discovered the Cult of Vecna and joined up, hoping the dark god would grant him secret knowledge to use in slandering Fonkin’s name. Before Kaleb could deal a crippling blow to Fonkin, villagers lynched him for his evil ways and threw his body into a bog. Vecna was impressed with Kaleb’s efforts and caused him to rise as a mummy. [b]New Vampire:[/b] ? [b]Ylan Tomas, Vampire Necromancer 5:[/b] ? [b]Crassius, Lich Mage 18:[/b] Crassius and Vellan were twin brothers and archmages who worked for Vecna at the height of his empire, but were cast into Citadel Cavitius for various perceived deficiencies. They changed into liches in time and still serve Vecna as mage teachers. [b]Vellan, Lich Mage 18:[/b] Crassius and Vellan were twin brothers and archmages who worked for Vecna at the height of his empire, but were cast into Citadel Cavitius for various perceived deficiencies. They changed into liches in time and still serve Vecna as mage teachers. [b]Wight Mage Advanced Mage 5:[/b] This twisted soul has devoted himself to carrying out Vecna’s will for all eternity. [b]Gundarc the Bald, Lich Mage 18:[/b] ? [b]Wight Mage:[/b] ? [b]Stigel, Vampire Mage 10:[/b] ? [b]Undead Scribe:[/b] In life, these scribes served Vecna’s church on Oerth copying fragments of texts relating to his life and deeds. Once they passed from life, their bodies were drawn to Vecna‘s palace where they could continue the work they had started in life. [b]The Unnamed, Lich Mage 20:[/b] ? [b]Vampire Mage 12:[/b] ? [b]Vampire Pilgrim Wizard 2 Priest 5:[/b] ? [b]Kas the Bloody-Handed Death Knight:[/b] He is actually a warrior who came into possession of a false “Sword of Kas,” which corrupted his mind and body. [b]Lyra, Third-Magnitude Ghost:[/b] Sir Loran was the final master of Trollpyre Keep, a minor estate bordering the Vast Swamp on Oerth. Unlike his noble ancestors in Sunndi, he was an evil and twisted man who hid his true nature behind a veneer of stoicism and honor. He took a beautiful dancer as his wife, but when she bore him a daughter instead of a son, he slew them and their midwife moments after the birth with Trollpyre’s Defender, his magic sword. The dancer’s mother, a priestess, cursed Sir Loran to die painfully in battle, then rise as an undead, with the spirits of his slain family haunting him for eternity. [b]Lich Templar:[/b] ? [b]Death Knight:[/b] Nearly all death knights in Vecna’s domain were once lawful good warriors, generals, and knights who fought against Vecna in life. However, they were corrupted by a constant and devastating campaign in which Vecna offered them a variety of dreadful secrets, with a promise of more knowledge and power if they would cease to resist his empire or even join his forces. Their reward was to be cast into Citadel Cavitius when it was a prison on the quasi-elemental plane of Ash, where they eventually became death knights. [b]Lich:[/b] Some liches in this domain were once live mages in Vecna‘s ancient empire on Oerth, but were cast into the prison of Citadel Cavitius when they failed their master. They were changed into liches over time by the prison’s magical nature. Most, however, deliberately turned themselves into liches to become immortal and gain additional magical knowledge [b]Minor Death:[/b] ? [b]Reaver:[/b] ? [b]Skeletal Steed:[/b] ? [b]Shadow:[/b] For every successful attack by a shadow, the target loses 1 point of Strength. Lost Strength points return 2d4 turns later. If a human or demihuman is reduced to 0 points of Strength, the victim’s body dissolves into shadow-stuff and the victim is immediately ”reborn” as a shadow, attacking all former comrades. [b]Slow Shadow:[/b] Only a remove curse cast upon a slow shadow's victim at the time of death prevents the victim from arising as a slow shadow later on; otherwise, there is no recovery. [b]Skeleton:[/b] Animated skeletons are created from the bodies of dead human citizens of Cavitius, as well as executed criminals or unwanted prisoners. [b]Skeleton Warrior:[/b] In life, the skeleton warriors of Citadel Cavitius were great fighters in Vecna’s ancient armies who were punished for failing their leader in any number of critical ways, from losing major battles to committing high treason. [b]Spectre:[/b] Spectre-slain victims turn into spectres. This accessway is haunted by two spectres of those slain here in the battle. The two secret alcoves still contain a remnant of the force that once staffed them, in the form of haunted spectres, one to each alcove. [b]Vampire:[/b] The oldest vampires in this ghastly domain were once powerful adventurers who ran afoul of Vecna at some point in his career, then were cast into Citadel Cavitius when it was an extraplanar prison. There they were attacked and slain by the sole vampire in that prison, Kas the Destroyer himself. Because Vecna is less fond of vampires than more lawful sorts of undead, he has standing orders to have the victims of vampires destroyed completely whenever possible, to prevent having his domain be overrun with them. Vampires go along with these orders, though once in a while they will bring a new member into their family by accident or design (in the latter case, the usually unwilling recruit is someone much favored by a particular vampire). The victim is given a quick burial, and one day later arises as a full-strength vampire enslaved to its creator. The character was recently kidnapped (however long it was since the heroes had their first run-in with either the supporters of Iuz or Vecna). After being delivered to this terrible place, the character was subjected to mental and physical tortures, then turned into a vampire by two other vampires, male and female, covered in elaborate tattoos, [b]Wight:[/b] Wight-slain victims turn into wights. A half-strength wight becomes the servant of its creator wight until its master is destroyed, at which time the minor wight gains full strength and free will. The wights of Citadel Cavitius were formerly warriors or minor adventurers who were imprisoned within the Citadel when it was an extraplanar jail. These experienced prisoners, having run afoul of Vecna at some point, gradually turned into wights from the effects of the Negative Material Plane in their environment. [b]Wight Half-Strength, Minor Wight:[/b] Half-strength wight-slain victims turn into wights. All heroes and NPCs slain by a wight fall into this category. The transition to unlife takes place quickly, in only 2d8 rounds. [b]Wraith:[/b] Wraith-slain victims turn into wraiths. A half-strength wraith becomes the servant of its creator wraith until its master is destroyed, at which time the minor wraith gains full strength and free will. The wraiths of Cavitius have origins much like the wights, but their corporeal forms were destroyed, leaving only their corrupted spirits. [b]Wraith Half-Strength, Minor Wraith:[/b] Half-strength wraith-slain victims turn into wraiths. All heroes and NPCs slain by a wraith fall into this category. The transition to unlife takes place quickly, in only 2d6 rounds. [b]Zombie:[/b] Like skeletons, zombies of Citadel Cavitius were created from dead human citizens, criminals, and prisoners of little worth to the rulers of the city [b]Zombie Ju-Ju:[/b] In life, they were prisoners or criminals of exceptional note, hideously executed by energy drain spells cast by an archmage lich, or by finger of death spells after prolonged torture. [b]Ghoul Lord:[/b] ? [b]Ghast:[/b] Anyone bitten by a ghoul lord contracts a horrible rotting disease unless a successful save vs. poison is rolled. An infected victim loses ld10 hit points and 1 point each from Constitution and Charisma scores each day until cured with a heal spell. Death occurs if any affected score is reduced to zero. About 60+4d6 hours after death, the victim rises again as a ghast controlled by the ghoul lord. [b]Ghoul:[/b] ? [b]Gigantic Skeleton:[/b] ? [b]Crawling Claw:[/b] ? [b]Inquisitor:[/b] Known as inquisitors, these horrid servants of Vecna are horrid, rotting terrors whose clawed hands are charred from decades of handling red-hot torture implements. [b]Crypt Thing:[/b] ? [b]Radiant Spirit:[/b] This is the restless spirit of a paladin, now transformed by his guilt over having failed in his quest into a type of incorporeal undead known as a radiant spirit. [b]Poltergeist:[/b] This undead being was an unwise thief slain here less than a year ago, on a failed mission to steal from Vecna’s hoard. [/QUOTE]
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