Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 7927770" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/16829/FOR2-The-Drow-of-the-Underdark-2e?affiliate_id=17596" target="_blank">FOR2 The Drow of the Underdark</a></p><p>2e</p><p><strong>Spirit-Wraith:</strong> <em>Zin-Carla</em> spell.</p><p></p><p><strong>Zombie:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Animal Zombie:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Revenant:</strong> If control over a spirit-wraith is lost, the wraith becomes a revenant, driven by hatred and the memory of its violation at the hands of the spellcaster.</p><p></p><p>Seventh-Level Spell</p><p>Zin-Carla (Necromancy)</p><p>Sphere: Necromantic</p><p>Range: Touch</p><p>Components: V.S.M.</p><p>Duration: Varies</p><p>Casting Time: 4 rounds</p><p>Area of Effect: One creature</p><p>Saving Throw: Special</p><p>This spell is "the highest gift of Lolth," granted rarely even to favored drow. It is a special form of animate dead, that enables the caster to create a special sort of zombie known as a spirit-wraith. Imbued with the skills (hit points, armor class, and THACO) it had in life, this creation is telepathically linked to —and controlled by—the caster of this spell, usually a drow matron mother.</p><p>This spell may not be instantaneously granted, or may be denied entirely, at Lolth's will. It is granted only for the completion of specific tasks, and these may never be purely to work revenge or bring harm on other drow. Failure in the task brings on the disfavor of Lolth.</p><p>Zin-carla involves the forcible return of a departed soul or spirit to its body. Only through the willpower and exacting, sleepless control of the caster are the undead being's desired skills kept separate from unwanted memories and emotions. The duration of the spell is limited by the needs of the task, the patience of Lolth, and the mental limits of the caster—for a total loss of control usually means failure.</p><p>So long as that control is maintained, the spirit-wraith cannot tire or be distracted from its task. It does not feel pain or disability, and will continue to function as long as it remains mobile.</p><p>A spirit-wraith cannot be made to cast spells without losing control over its mind entirely, but can fully use combat and craft-skills possessed in life. If control is lost, the wraith becomes a revenant, driven by hatred and the memory of its violation at the hands of the spellcaster. Uncontrolled spirit-wraiths do not stop until the zin-carla caster is destroyed.</p><p>A spirit-wraith driven to do something against its old nature has a chance of breaking free of its control (treat as a charm spell, with the same saving throw as in life). For example, one cannot successfully use this undead to destroy a being that it loved in life.</p><p>Spell-like natural powers (such as the levitation ability of drow) are retained and can be used by the undead. The spirit-wraith can use its former experience and memories, as much as allowed by the linked caster. Both the zombie and the caster are immune to the effects of spells that attack the mind, and similar spell-like powers (such as the mental blast of a mind flayer). It knows wariness, anger, glee, hatred, frustration, and triumph, but not fear. It cannot be controlled by the spells and priestly powers normally used to command encountered undead—and control of it cannot thereby be wrested away from the caster of the zin-carla.</p><p>Spirit-wraiths do not breathe, but can speak (if allowed to do so by their controller). They can utter command and activation words, and the controlling caster can speak through them directly, but spell incantations will have no effect if uttered by the undead.</p><p>To stop a spirit-wraith, it must be physically destroyed—if it is still able to even crawl, it will do so, tirelessly, searching for a way to complete its task.</p><p>The material components of this spell are the corpse to be animated, and a treasured object that belonged to the person to be controlled. If the corpse is badly decomposed or not whole, other spells (such as Nulathoe's ninemen) and magical unguents will also be required, to restore it to whole, supple condition.</p><p>Wizards and other powerful creatures (such as mind flayers, aboleth, or cloakers) who raid or despoil drow cities can expect to face either a full-scale attack—or a spirit-wraith or two.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7927770, member: 2209"] [URL=https://www.drivethrurpg.com/product/16829/FOR2-The-Drow-of-the-Underdark-2e?affiliate_id=17596]FOR2 The Drow of the Underdark[/URL] 2e [b]Spirit-Wraith:[/b] [i]Zin-Carla[/i] spell. [b]Zombie:[/b] ? [b]Lich:[/b] ? [b]Skeleton:[/b] ? [b]Animal Zombie:[/b] ? [b]Shadow:[/b] ? [b]Vampire:[/b] ? [b]Revenant:[/b] If control over a spirit-wraith is lost, the wraith becomes a revenant, driven by hatred and the memory of its violation at the hands of the spellcaster. Seventh-Level Spell Zin-Carla (Necromancy) Sphere: Necromantic Range: Touch Components: V.S.M. Duration: Varies Casting Time: 4 rounds Area of Effect: One creature Saving Throw: Special This spell is "the highest gift of Lolth," granted rarely even to favored drow. It is a special form of animate dead, that enables the caster to create a special sort of zombie known as a spirit-wraith. Imbued with the skills (hit points, armor class, and THACO) it had in life, this creation is telepathically linked to —and controlled by—the caster of this spell, usually a drow matron mother. This spell may not be instantaneously granted, or may be denied entirely, at Lolth's will. It is granted only for the completion of specific tasks, and these may never be purely to work revenge or bring harm on other drow. Failure in the task brings on the disfavor of Lolth. Zin-carla involves the forcible return of a departed soul or spirit to its body. Only through the willpower and exacting, sleepless control of the caster are the undead being's desired skills kept separate from unwanted memories and emotions. The duration of the spell is limited by the needs of the task, the patience of Lolth, and the mental limits of the caster—for a total loss of control usually means failure. So long as that control is maintained, the spirit-wraith cannot tire or be distracted from its task. It does not feel pain or disability, and will continue to function as long as it remains mobile. A spirit-wraith cannot be made to cast spells without losing control over its mind entirely, but can fully use combat and craft-skills possessed in life. If control is lost, the wraith becomes a revenant, driven by hatred and the memory of its violation at the hands of the spellcaster. Uncontrolled spirit-wraiths do not stop until the zin-carla caster is destroyed. A spirit-wraith driven to do something against its old nature has a chance of breaking free of its control (treat as a charm spell, with the same saving throw as in life). For example, one cannot successfully use this undead to destroy a being that it loved in life. Spell-like natural powers (such as the levitation ability of drow) are retained and can be used by the undead. The spirit-wraith can use its former experience and memories, as much as allowed by the linked caster. Both the zombie and the caster are immune to the effects of spells that attack the mind, and similar spell-like powers (such as the mental blast of a mind flayer). It knows wariness, anger, glee, hatred, frustration, and triumph, but not fear. It cannot be controlled by the spells and priestly powers normally used to command encountered undead—and control of it cannot thereby be wrested away from the caster of the zin-carla. Spirit-wraiths do not breathe, but can speak (if allowed to do so by their controller). They can utter command and activation words, and the controlling caster can speak through them directly, but spell incantations will have no effect if uttered by the undead. To stop a spirit-wraith, it must be physically destroyed—if it is still able to even crawl, it will do so, tirelessly, searching for a way to complete its task. The material components of this spell are the corpse to be animated, and a treasured object that belonged to the person to be controlled. If the corpse is badly decomposed or not whole, other spells (such as Nulathoe's ninemen) and magical unguents will also be required, to restore it to whole, supple condition. Wizards and other powerful creatures (such as mind flayers, aboleth, or cloakers) who raid or despoil drow cities can expect to face either a full-scale attack—or a spirit-wraith or two. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top