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<blockquote data-quote="Voadam" data-source="post: 7931729" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/16885/PHBR1-The-Complete-Fighters-Handbook-2e?affiliate_id=17596" target="_blank">PHBR1 The Complete Fighter's Handbook</a></p><p>2e</p><p><strong>Ghost Horse:</strong> A horse dies while attuned to a Saddle of the Spirit-Horse magic item.</p><p><strong>Ghost Donkey:</strong> A horse dies while attuned to a variant Saddle of the Spirit-Horse magic item.</p><p><strong>Ghost Camel:</strong> A horse dies while attuned to a variant Saddle of the Spirit-Horse magic item.</p><p><strong>Ghost Ground Animal:</strong> A horse dies while attuned to a variant Saddle of the Spirit-Horse magic item.</p><p><strong>Frozen Lich:</strong> ?</p><p></p><p><strong>Undead:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p></p><p>Saddle of the Spirit-Horse: This is a very strange magical item which may only be used by warriors (either single-, multi-, or dual-class).</p><p>To all appearances, it is an ordinary, worn leather saddle of good quality. However, it is a magical item. If worn by a single horse, it attunes itself to that horse when worn for three days. (It doesn't have to be worn continuously for 72 hours—just worn as an ordinary saddle is.)</p><p>Once it is attuned to the horse, nothing remarkable happens . . . unless the horse dies while wearing the saddle. If it does, the spirit of the horse stays with the saddle for another 24 hours. Half an hour after the horse died, the spirit of the horse will "awaken," and climb to its unseen feet, and prepare to carry its master wherever he wants to go. The ghost-horse continues to wear the saddle and to carry it around . . . and the horse's master or other favorite riders may ride it during that time.</p><p>For the next 24 hours, the horse-ghost will tirelessly carry its rider wherever he wants to go, at the full running speed the horse could manage when it was alive. But it's a spooky sight: The saddle floats in the air, four or five feet up (at the height the living horse carried it); the rider must mount normally, treat the horse as he did normally, and pretend all is as it ever was.</p><p>Other than running, the horse-spirit has no unusual abilities. It cannot be seen or touched. It can whinny and neigh, and it can buck . . . though only the saddle is seen to buck in the air. It cannot truly fly; when it comes to a ravine, for instance, it must descend to the bottom and climb the other slope as it would have had to do if it were alive.</p><p>This frightens living horses. No normal horse will approach the animated saddle within a hundred feet. For this reason, it is best used when the character is alone and, has his horse killed out from under him.</p><p>If a character kills his horse to get this 24 hours of fast, tireless service, the ghost-horse will remember this and be offended by it . . . even if the character did it secretly, by poison or long-distance magic, the horse will know it. It will allow him to mount the floating saddle, and behave normally for a while, but at some catastrophic time it will try to kill the character. It may jump off a cliff, or ride him straight back at the enemy he's trying to elude, or buck him off into a pit of snakes.</p><p>These saddles may also be made for donkeys, camels, or any other ground animals. They don't work with pegasi, griffons, or other flying beasts.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7931729, member: 2209"] [URL=https://www.drivethrurpg.com/product/16885/PHBR1-The-Complete-Fighters-Handbook-2e?affiliate_id=17596]PHBR1 The Complete Fighter's Handbook[/URL] 2e [b]Ghost Horse:[/b] A horse dies while attuned to a Saddle of the Spirit-Horse magic item. [b]Ghost Donkey:[/b] A horse dies while attuned to a variant Saddle of the Spirit-Horse magic item. [b]Ghost Camel:[/b] A horse dies while attuned to a variant Saddle of the Spirit-Horse magic item. [b]Ghost Ground Animal:[/b] A horse dies while attuned to a variant Saddle of the Spirit-Horse magic item. [b]Frozen Lich:[/b] ? [b]Undead:[/b] ? [b]Mummy:[/b] ? [b]Vampire:[/b] ? Saddle of the Spirit-Horse: This is a very strange magical item which may only be used by warriors (either single-, multi-, or dual-class). To all appearances, it is an ordinary, worn leather saddle of good quality. However, it is a magical item. If worn by a single horse, it attunes itself to that horse when worn for three days. (It doesn't have to be worn continuously for 72 hours—just worn as an ordinary saddle is.) Once it is attuned to the horse, nothing remarkable happens . . . unless the horse dies while wearing the saddle. If it does, the spirit of the horse stays with the saddle for another 24 hours. Half an hour after the horse died, the spirit of the horse will "awaken," and climb to its unseen feet, and prepare to carry its master wherever he wants to go. The ghost-horse continues to wear the saddle and to carry it around . . . and the horse's master or other favorite riders may ride it during that time. For the next 24 hours, the horse-ghost will tirelessly carry its rider wherever he wants to go, at the full running speed the horse could manage when it was alive. But it's a spooky sight: The saddle floats in the air, four or five feet up (at the height the living horse carried it); the rider must mount normally, treat the horse as he did normally, and pretend all is as it ever was. Other than running, the horse-spirit has no unusual abilities. It cannot be seen or touched. It can whinny and neigh, and it can buck . . . though only the saddle is seen to buck in the air. It cannot truly fly; when it comes to a ravine, for instance, it must descend to the bottom and climb the other slope as it would have had to do if it were alive. This frightens living horses. No normal horse will approach the animated saddle within a hundred feet. For this reason, it is best used when the character is alone and, has his horse killed out from under him. If a character kills his horse to get this 24 hours of fast, tireless service, the ghost-horse will remember this and be offended by it . . . even if the character did it secretly, by poison or long-distance magic, the horse will know it. It will allow him to mount the floating saddle, and behave normally for a while, but at some catastrophic time it will try to kill the character. It may jump off a cliff, or ride him straight back at the enemy he's trying to elude, or buck him off into a pit of snakes. These saddles may also be made for donkeys, camels, or any other ground animals. They don't work with pegasi, griffons, or other flying beasts. [/QUOTE]
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