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<blockquote data-quote="Voadam" data-source="post: 7945108" data-attributes="member: 2209"><p><strong>4e</strong></p><p></p><p>4e Compilation[spoiler]</p><p><strong>Undead, Living Dead, Undead Being, Undead Creature, Undead Monster:</strong> Theories abound regarding the origin and creation of undead, from the hushed tales told by simple peasants to the exotic research performed by sages and wizards. None agree, and only one fact is certain: Undead exist in the world and have since time immemorial. (Open Grave Secrets of the Undead)</p><p>The origin of undead can be traced back to a time eons ago, when the primordials thrived before the first foundations of the world were even a rumor. Immortal in the sense that they knew no age and withstood any hurt, these were beings of manifest entropy. (Open Grave Secrets of the Undead)</p><p>In these earliest days, souls shorn of their bodies simply departed the cosmos, taken to a place beyond all reckoning. When the primordials first crafted the world, they had little regard for the fate of souls. But some among them recognized soul power as a potent force, and they hungered for it. These entities stopped up the passage of souls. With nowhere to go, many souls were either consumed by primordials that had a taste for such spiritual fare, or, finding no further road or final purpose, sputtered out and dissipated, gone forever. Others persisted, becoming undead. (Open Grave Secrets of the Undead)</p><p>Sentient living creatures have a body and a soul, the latter of which is the consciousness that exists in and departs from the body when it perishes. A body’s “life force” that drives a creature’s muscles and emotions is called the animus. The animus provides vitality and mobility for a creature, and like the soul, it fades from the body after death. Unlike the soul, it fades from the body as the body rots. (Open Grave Secrets of the Undead)</p><p>If “revived” in the proper fashion, the animus can rouse the body in the absence of a soul. (This phenomenon is what makes it possible for creatures that were never alive, such as constructs, to become undead.) In some cases, the animus can even exist apart from the body as a cruel memory of life. Such impetus can come from necromantic magic, a corrupting supernatural influence at the place of death or interment, or a locale’s connection to the Shadowfell. Strong desires, beliefs, or emotions on the part of the deceased can also tap into the magic of the world to give the animus power. (Open Grave Secrets of the Undead)</p><p>Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough impetus to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the sympathies they had in life. A wight has a body and a feral awareness granted by the animus, but no soul. Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy. (Open Grave Secrets of the Undead)</p><p>The Shadowfell most often serves as the source of this impetus. In the Shadowfell, bodiless spirits are common, as are undead. Something within this echo-plane’s dreary nature nurtures undead. This shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromantic powers or rituals. Or it can be siphoned into areas strongly associated with death, pooling there. (Open Grave Secrets of the Undead)</p><p>Some undead retain their souls after the death of the body. Rituals allow this sort of transformation. A potent destiny or vigorous enough strength of will sometimes enables (or forces) a creature to transcend death. (Open Grave Secrets of the Undead)</p><p>When most living creatures think about how undead come into being, they connect the origin of undead with the animation of a dead body. That said, undead are actually “born” in a variety of ways. (Open Grave Secrets of the Undead)</p><p>Powerfully evil acts resonate with such force that they can ripple across dimensions and open cracks in reality, permitting malevolent entities to escape into the mortal world. These entities seek out corporeal flesh, in particular the recently vacated vessels of the damned. Once inside the host, these spirits corrupt the animus, granting the corpse a semblance of life. (Open Grave Secrets of the Undead)</p><p>An evil, perverse, and intelligent creature can be reborn into undeath when the influence of the animus revives the memories of the vessel’s previous host, although the soul of the creature is not present—these sorts of undead are just particularly wily animus-driven undead. (Open Grave Secrets of the Undead)</p><p>At other times, atrocious deeds call dark spirits into the cadaver of the newly deceased, leaving the original soul intact. Sometimes, good souls can be trapped within their bodies, to be slowly turned to evil as the depraved spirits corrupt the soul. (Open Grave Secrets of the Undead)</p><p>Sites where evil creatures lair or where evil artifacts are stored can act as strong catalysts in the creation of undead. Undead so created are usually mindless animate corpses. Sometimes they are more powerful, soul-bearing undead whose spirits were corrupted while they lived in an area of tainted ground, and thus the creatures fell directly into undeath when their bodies succumbed. (Open Grave Secrets of the Undead)</p><p>Though some believe that some kind of fell power energizes animate creatures, it is more accurate to say that the animus or spirit resident in a walking corpse provides an undead creature with the requisite motive force for movement, and perhaps enough additional force to talk and even reason, and—most important—enough animation to prey on other creatures. (Open Grave Secrets of the Undead)</p><p>Dark deeds conducted by others can serve as a trigger for unlife, especially if such deeds accrue over months or years in one particular location. Such an area, more than any other, is worthy of the term “tainted by evil,” though the religious-minded sometimes call such areas unsanctified ground. (Open Grave Secrets of the Undead)</p><p>When a living creature is drained to death by evil agencies, the husk of the body becomes a shell that is particularly susceptible to the influence of unlife. When an undead creature is responsible for draining the life force from a living creature, the creation of a new undead from the dead flesh is not assured, but the door is certainly open for unclean spirits to move into the recently evacuated house of the body.</p><p>A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. (Open Grave Secrets of the Undead)</p><p>Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. (Open Grave Secrets of the Undead)</p><p>Sometimes undead are created when corpse parts are sewn together to form a great amalgam of death. Then, when the composite corpse is touched with lightning and the proper reanimation ritual performed, an undead creature rises, its mind rotted but its flesh strong with the animus of several beings. Such creatures share some external visual similarities to flesh golems, but are different in ability and origin. (Open Grave Secrets of the Undead)</p><p>All undead were once living beings, in that they had a soul. Soulless constructs do not and cannot become undead. (Open Grave Secrets of the Undead)</p><p>Some necromancers use the arcane power source to fuel their magic, while others call upon the power of shadow to effect their dim miracles. Still others animate undead by the power of the divine, calling on fell gods to raise legions of bound wraiths to their will. (Open Grave Secrets of the Undead)</p><p>Some undead are born as a result of sheer force of will. These rare individuals staved off the afterlife by harnessing the great power of their soul (or ki). Rarer still, other undead abominations call upon the great psionic powers of the mind to cheat death. (Open Grave Secrets of the Undead)</p><p>Several varieties of undead can create new unliving progeny. Taking a broader view, undead self-propagation might be regarded as an infectious disease: It is nasty, it is easily spread, and it kills its hosts. (Open Grave Secrets of the Undead)</p><p>Unless they seek to animate the bodies of the dead, living beings should know better than to bury bodies in the Shadowfell. Though rituals exist to keep a corpse temporarily free of unlife, it’s better not to chance such things. Even when such rituals are used, corpses (whether buried or left behind untended) are likely to rise in the Shadowfell as shambling dead. Evil individuals are certain to rise as particularly nasty soulless monsters. In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead. (Open Grave Secrets of the Undead)</p><p>Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead. (Open Grave Secrets of the Undead)</p><p>A decade ago, evil humans inhabited the valley where the cemetery of Kravenghast Necropolis now stands. Obsessed with death, the people performed living sacrifices on the tops of the mountains that frame both ends of the valley. They buried the mangled remains of the sacrifices in unhallowed graves in a central cemetery. Over time, the sacrifice victims rose as undead, though they were confined to the place of their burial. (Open Grave Secrets of the Undead)</p><p>When the Tower of Zoramadria was moved across the Feywild through a ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. (Open Grave Secrets of the Undead)</p><p>The preservation fluid within a brain’s jar is a valuable alchemical material, especially useful for crafting undead. (Open Grave Secrets of the Undead)</p><p>Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. (Open Grave Secrets of the Undead)</p><p>Many days south of Balic, a great plain of broken, black obsidian interrupts the monotony of the Endless Sand Dunes. The obsidian differs throughout the plain—it can be smooth and glassy, low and razor-edged, or shattered into jagged chunks 20 or 30 feet tall. Here and there, bare hillocks rise above the obsidian waves, crowned by a clump of hardy bushes or a small tree, or half-buried remnants of city walls jut out of the glistening glass like the bones of a creature that died in a tar pit. During the Cleansing Wars, a terrible battle was fought on this plain, and a defiler of awesome power broke the world’s skin, flooding the area with molten black glass to destroy whole armies with one dreadful ritual. (Dark Sun Campaign Setting)</p><p>With no food, little water, and no shelter to speak of, the Dead Land is one of the worst regions on Athas. By day, the sun’s heat on the black ground can kill a traveler within hours; at night, the armies slain here rise as hateful undead, driven to reenact the last battles of their lives. (Dark Sun Campaign Setting)</p><p>According to rumors, the Black Sands region was created by defiling magic that predated the rise of the city-states and their rulers. Supposedly, an ancient ruined city, haunted by hateful ghosts of a past age, lies at the center of the Sands, and any who enter its crumbled walls are doomed to join the undead spirits. (Dark Sun Campaign Setting)</p><p>Portals to Orcus’s realm of Thanatos might overlay the doors of mausoleums or stand among oddly arranged headstones. When a portal to Thanatos opens, the skies darken and the weather turns cold. The shades of folk that died in the surrounding lands reappear to wreak havoc, then vanish. The earth boils beneath cemeteries, churned by the dead. Within 10 squares of such a portal, a creature that dies rises on its next turn as a mindless corporeal undead of a type of the DM’s choice. (Demonomicon)</p><p>Dragons that wish to learn the secret of becoming undead could do worse than follow the tenets of Vecna. (Draconomicon I Chromatic Dragons)</p><p>Buried deep, beyond the prying eyes of the common worshipers, is an ossuary where Vol’s mummy high priest, Malevanor, performs the most profane rituals, twisting corpses with dark magic to create atrocities and undead horrors. (Eberron Campaign Guide)</p><p>To shore up the nation’s demoralized and weakened armies, the Blood of Vol provided Karrnath with rituals that produce loyal undead warriors. (Eberron Campaign Guide)</p><p>When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit. (Eberron Campaign Guide)</p><p>Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves. (Forgotten Realms Campaign Guide)</p><p>A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead. (Forgotten Realms Campaign Guide)</p><p>The catacombs are tainted by the presence of Vadin Cartwright, a priest of Tharizdun. In the abbey's vaults, Vadin discovered a red crystalline substance he calls the Voidharrow, which he believes contains a fragment of the Chained God's essence. He has taken up residence in the catacombs, experimenting with how his own power to create undead interacts with the Voidharrow. (Madness at Gardmore Abbey)</p><p>Some souls can and do escape the finality of death. Those who fear what lies beyond, and a few too blinded by anger or hate to willingly move on, cling to their bodiless existence in the Shadowfell. These fearful, miserable, or hateful creatures often become undead of various sorts. (Manual of the Planes)</p><p>Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over centuries, clerics of dark gods, cultists of Orcus, amoral wizards, and necromancers of the worst sort have created countless thousands of undead monsters using heinous rituals. (Manual of the Planes)</p><p>As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures. (Manual of the Planes)</p><p>Just as horrific, undead sometimes create themselves. (Manual of the Planes)</p><p>Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. (Manual of the Planes)</p><p>Those that die on Thanatos rise in moments as undead. (Manual of the Planes)</p><p>Many of the angels who refused to rebel were condemned to torment and death here, and they linger in Cania’s depths as undead creatures of terrible power. (Manual of the Planes)</p><p>Although Pluton is largely abandoned, and no new mortal souls come here, some spirits feared to pass into true death and chose to cling to the half death that Nerull granted them. Most of these are now hateful, mindless undead creatures. (Manual of the Planes)</p><p>Between the Dread Ring’s outer wall and its central tower lies a true chamber of horrors. Stone-and-steel slabs hold bodies and parts of bodies. Some are fresh, still bleeding and occasionally twitching; others are ancient, covered in grave soil, mummified, or reduced to bone. More corpses, severed limbs, and disembodied heads hang on hooks around the room’s perimeter and are heaped in corners, awaiting use. Flasks and barrels contain blood, other bodily humors, and alchemical reagents used to render flesh soft and supple. Runes of necromantic magic adorn the walls, ceiling, and floor. (Neverwinter Campaign Setting)</p><p>An array of iron sarcophagi and tall vats lines two walls. Tubes protrude through the stone coffins’ sides, ready to pump fluids through the body of any creature placed within. (Neverwinter Campaign Setting)</p><p>A portion of the Thayans’ undead force is animated elsewhere, through necromantic rituals, but the bulk of the raisings occurs here. This “factory” has been designed and enchanted to raise corpses far faster and in far greater numbers than spellwork alone. (Neverwinter Campaign Setting)</p><p>Deadhold was forged in eons past when Orcus seized an astral domain and slew its residents. The demon prince then raised the slain residents as the living dead and drew the realm into the Shadowfell where he could hide it and cultivate it for future use. (P2 Demon Queen's Enclave)</p><p>Normally the spirits of the dead travel first to the Shadow fell, using it as a conduit to their final destiny. Some are claimed by the gods and carried to divine dominions, while others join the Raven Queen. A few refuse to go gracefully and become undead. (P3 Assault on Nightwyrm Fortress)</p><p>Dwarves of the Obsidian Cave rarely deal with other dwarves. preferring instead to wage a singular war against orcs, drow, and other threats to their people. When dwarves of the order die, their souls return to the Ebon Spire, where they linger as spiteful undead spirits. (Player's Option Heroes of Shadow)</p><p>Servitude in Death power. (Player's Option Heroes of Shadow)</p><p>Shackles of the Grave power. (Player's Option Heroes of Shadow)</p><p>Acererak's Apotheosis power. (Player's Option Heroes of Shadow)</p><p>No demon lord claims this layer, the Plains of Rust, and the only inhabitants are mindlessly destructive. The essence of slain devils and demons became infused with the necrotic and acidic power of the buried swamp. This mixture gave rise to baleful corrupting undead. (The Plane Below: Secrets of the Elemental Chaos)</p><p>Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over the centuries, clerics of dark gods, cultists of Orcus, foul wizards, and greedy necromancers have created thousands upon thousands of undead monsters using heinous rituals. (The Shadowfell: Gloomwrought and Beyond)</p><p>Due to Acererak's magic and influence, all the living fey from the Garden of Graves, including those that have traveled to the world, have the Acererak's Slave power. (Tomb of Horrors)</p><p>Years ago, when Acererak set out to seize control of undeath, the fell energy of Moil made it the perfect base for his dark plans. Much of the city and its undead host fell under the demilich's control, and his experiments created new varieties of undead unknown outside the City that Waits. (Tomb of Horrors)</p><p>The barrier between the world and the Shadowfell is thin around Skull City (part of the reason Acererak chose this location for his tomb). A creature slain within the city has a 50 percent chance of rising in 1d6 hours as an undead of the same level under your control. The undead must be destroyed before the slain creature can be raised. (The creature can be raised normally before it rises as an undead.) (Tomb of Horrors)</p><p>Acererak's Slave power. (Tomb of Horrors)</p><p>Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. (Underdark)</p><p>Occasional supernatural storms drag surface ships down into the Deeps slaying all aboard and trapping the crew in eternal unlife. These ghostly vessels haunt the Spire Sea, crewed by undead of all varieties. (Underdark)</p><p>When conditions are right on the oceans of the surface world a supernatural storm known as a ghost gale materializes as if from nowhere. A ghost gale creates a whirlpool that can sweep a ship through a vortex down into the sunless seas of the Deeps. Frightened sailors taken by such storms frantically ply those black waters in search of a way home, but the time they spend raiding and fishing belies the fact that they no longer require sustenance or sleep. The ghost gale slays those it carries down to the Deeps, and these lightless seas become the site of a ghost crew's afterlife. (Underdark)</p><p>Few mortal creatures swim such strange currents, but undead abound. The waters contain the bodies and spirits of creatures of the Underdark connected to water in life and chained to it in death. The stygian waters claim any waterborne beings that died with bitter words on their lips, dark thoughts in their minds, or whose heart's last beat echoed cold. (Underdark)</p><p>The Unveiling is the prosaic name that incunabula give to their interrogation process. It is "final" because living creatures subject to the process die, while dead souls and undead are destroyed (but see below). The victim gives up every piece of information he or she possesses, no matter how minor or petty. The process involves a ritual not unlike the one used by incunabula to pass inherited wrappings to young incunabula. However, unlike in that ritual the victims of the Unveiling have their organs drawn out and placed in jars even as their bodies are shrouded in funerary wrappings. The brain is the final organ to be extracted; instead of being stored in a jar it is eaten by the questioner who gains the complete knowledge possessed by the victim. The questioner has 11 hours to choose among all knowledge so gained and record it on parchment before it all fades. (Underdark)</p><p>In some cases, creatures subject to the Unveiling rise as a variety of undead, depending on the skill and intent of the questioner. (Underdark)</p><p>As agents of Vecna, incunabula rely on a dark ritual called the Unveiling to scour the memory of a recently slain corpse. Corpses corrupted by this ritual animate as skeletal undead wrapped in strands of linen. (Underdark)</p><p>The Shadowfell is the twisted reflection of the world, formed of dark creation-stuff hurled aside by the primordials as they created existence. It encompasses the realm of the dead, and its necrotic energy animates the undead. (Wizards Presents Worlds and Monsters)</p><p>Death isn’t always the end, even for creatures that have no great destiny. Aspects that make up living creatures interact to create many possibilities for continued existence, or at least the appearance of it. Through various machinations of fate or intent, a creature can remain in the world after its death as a plague on the living—or something more. (Wizards Presents Worlds and Monsters)</p><p>Sentient living creatures have a body and a soul, which is the consciousness that exists in and departs from the body when it perishes. A third element also exists: the animus, an intangible bridge between body and soul that is born and that exists with the physical form. It provides vitality and mobility for the creature, and unlike the soul, it usually remains with the body after death. (Wizards Presents Worlds and Monsters)</p><p>If given enough power, the animus can rouse the body in the absence of a soul. It might even be able to function without the body. Such power can come from necromantic magic, another corrupting supernatural influence at the place of death or interment, or the connection of the Shadowfell to a locale. Strong desires, beliefs, or emotions on the part of the deceased can also tap the magic of the world to give the animus power. (Wizards Presents Worlds and Monsters)</p><p>Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough power to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the capabilities they had in life. (Wizards Presents Worlds and Monsters)</p><p>The source of this necrotic energy is most often the Shadowfell. Its shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromancy. Or it can be siphoned into areas strongly associated with death, pooling there. (Wizards Presents Worlds and Monsters)</p><p>Like living beings, some undead still have their souls. Rituals allow this sort of transformation. A potent destiny or a mighty will sometimes enables (or forces) a creature to transcend death. (Wizards Presents Worlds and Monsters)</p><p>Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. Similar creatures could be created in different circumstances. (Wizards Presents Worlds and Monsters)</p><p>Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways. (Wizards Presents Worlds and Monsters)</p><p>But the bold need to understand that death is not in itself evil, and that undeath takes as many forms as the dying that precedes it. (Wizards Presents Worlds and Monsters)</p><p>Death touches every corner of the D&D cosmos. Even the so-called immortals aren’t immune to its icy grasp. Where death can reach, so too can undeath. (Wizards Presents Worlds and Monsters)</p><p>The animus is the seat of animalistic desires and survival instincts, and when coupled with shadow power in the body, it can engage in inhuman behavior. (Wizards Presents Worlds and Monsters)</p><p>Shadow, necromancy, strong desires, and corruption can empower the animus to rouse a corpse. (Wizards Presents Worlds and Monsters)</p><p>Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors. (Dragon 369)</p><p>From undead spawned by his dread rituals to the descendants of those adventurers who died in the tomb, Acererak and his legend have shaped and altered countless lives. (Dragon 371)</p><p>The Shadowfell bleeds into the mortal world where Skull City stands, but the influence is not the chilling pall normally associated with such regions. Instead a conduit to a region of Darklands is not far from the City That Waits. The Darklands’ influence spills through the planar barriers, staining the mortal world with its corrupting influence, and thus Skull City and those who die here often rise as undead. (Dragon 371)</p><p>Most undead, they say, exist as a result of the continued functioning of the animus. The soul—the element that makes one an individual—is gone. (Dragon 372)</p><p>Animate Dead wizard power. (Dragon 372)</p><p>The Undying Court is full of members who have become undead. The form they practice doesn’t use the perverse magic that creates most evil undead. To these elves, undeath is a means for ancestors to share their wisdom with future generations, not a selfish means of prolonging life. (Dragon 378)</p><p>Though many of the faith’s followers are unaware of this, the Blood of Vol’s true rulers draw on the power of undeath. Lady Vol and many members of the clergy master rituals and other methods of attaining eternal life through dark magic. (Dragon 378)</p><p>Priests assure their flocks that those who live upstanding and virtuous lives find that what happens after their deaths is free from danger, but their words ring hollow. Not even they know if what they say is true or not. Indeed, many perils await the dead. Dark, hungry things wait in shadows, luring unwary travelers to their dooms, where they are used, twisted, or corrupted into frightful undead horrors. (Dragon 380)</p><p>Vengeful Dead Invoker power. (Dragon 380)</p><p>The shadar-kai did not emerge from their transformation without a price. All possessed unique talents, strange powers, and a quickness and cleverness that could exceed human limitations, though from the start, the shadar-kai also endured a dangerous sadness, emptiness, and boredom that arose from a dampening of their sensations and emotions. Surrendering to the ennui meant oblivion and the creation of twisted undead horrors, so it is in every shadar-kai’s best interest to fight against the darkness within and triumph over it. (Dragon 391)</p><p>In the earliest days of creation, when gods still walked the land alongside mortals and the Dawn War had just begun, Nerull—a clever and ruthless human wizard—became one of the first nonelves to learn arcane magic from Corellon. His newfound power soon drew him into the war against the primordials. After one particularly gruesome battle, Nerull looked over the fields filled with corpses and cursed at those who had allowed themselves to pass into death, avoiding the duty of preserving creation against annihilation. Retreating back to his study, he spent months brooding over issues of mortality and the threat of the elementals. (Dragon 427)</p><p>During this withdrawal, the mage first began his studies of the dead and their uses. He discovered that death need not be the end of a body’s usefulness, and magical energy could bestow a semblance of life upon a lifeless corpse. He further determined that such magic could bind the soul to service, either in a body or without one. Rooted in Nerull’s desire for the fallen to rejoin the war against the primordials, these discoveries became the foundation for the necromancy school of magic. (Dragon 427)</p><p>In fantasy, undeath can afflict almost anything that once lived. Some creatures choose undeath, and others have it forced on them. Some pass into undeath very soon after dying, and others might lie in their graves for centuries before rising again. An undead creature might loathe its current form or not even recognize its own passing. Someone who died during the height of an ancient empire and lay dead through centuries of downfall and social collapse—perhaps even triggered that collapse during their lifetime—would arise into a very puzzling world. (Dragon 429)</p><p>The Warwood’s gnarled trees, tangled thickets, and lonesomeness would cause anyone to think it haunted—even without its restless dead. Those who died in the brief conflict after Sir Malagant and the Sleeper in the Tomb of Dreams killed one another still linger in the forest. The battle after the generals’ deaths broke the compact they had made about their final battle, and the souls of those who died in those battles are cursed by the Raven Queen to remain in the Warwood forever. (Dungeon 155)</p><p>Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158)</p><p>The fey fought the living dead, but Belos’s power was so great that he first blotted out the sun and then laid a curse upon the land. Each fallen fey sprang back up as an undead beast. (Dungeon 169)</p><p>Living spells ignore the ubiquitous undead spawned from the warriors slain on the Day of Mourning. (Dungeon 175)</p><p>It takes place in a small forest near the King’s Wall, in a long-abandoned temple dedicated to the worship of the demon prince Orcus. The temple has been given a new and dire purpose by a Chaos Shard from the great meteor. This shard radiates dark energy capable of reanimating the dead, and its power has been strengthened by the lingering evil of the demon prince’s temple. Each night, the shard fills the surrounding forest with the siren call of dark power, causing the many corpses in the Chaos Scar to stir. (Dungeon 176)</p><p>The characters should recognize the black gem around Garvus’ neck as a meteor fragment. They can learn more about its function and purpose with a DC 15 Arcana or Religion check. For each successful skill check the characters make, give them one of the following pieces of information. (Dungeon 176)</p><p>F This shard radiates staggering amounts of necromantic energy, easily enough to animate the dead within the rectory. (Dungeon 176)</p><p>F The shard’s power is likely strengthened by the lingering energy in the temple of Orcus. (Dungeon 176)</p><p>F The shard’s power, like many evil items and creatures, is stronger at night. (Dungeon 176)</p><p>F Undead may be drawn to the energy produced by the shard. (Dungeon 176)</p><p>The intense hatred and violence of that final conflict between House Madar and House Tsalaxa had an unexpected effect. It animated the dead of both houses, condemning their lifeless flesh and trapped souls to serve as eternal guardians for the vault for the rest of eternity. (Dungeon 181)</p><p>Ranala and her followers withdrew to the outskirts of the town to find a way to recover the artifact Zaspar had stolen. Instead, they learned that the cultist had already unlocked its magic and used it to siphon energy from the townsfolk to perform some unspeakable ritual involving his wife and his ‘child’. The magic from the now-corrupted relic not only stole life from the people but infected them with a vile disease—when they died, they rose soon after as undead. Worse, anyone who entered the town risked being exposed to the blight. (Dungeon 186)</p><p>Weeks ago, the vampire lich Magroth opened the way into the buried City of the Dead. There, he attempted to complete a ritual to raise the undead hordes and restore Andok Sur to its former glory. Thanks to the intervention of a group of adventurers and an agent of the Raven Queen, Magroth failed. However, the magic he did unleash awakened some of those interred within the buried necropolis. (Dungeon 187)</p><p>When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray. (Dungeon 190)</p><p>With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. Unfortunately for the rest of Khalusk, because Khaela’s magic was inextricably tied to the city and its populace, the effects were felt by all. Within a single hour, every living creature in Khalusk died. Three days later, they rose again, undead. (Dungeon 191)</p><p>A population of undead fish and other aquatic creatures swim the chill sea (nothing escaped the necromantic effects of the Bleak Grail). (Dungeon 191)</p><p>Reanimation Doorway trap. (Dungeon 201)</p><p>Talther Yorn instructed Grygori to steal bones from the Baron’s Hill cemetery on moonless nights over the course of several months. The necromancer has been grinding the bones to a fine powder, which he combines with other ingredients to create a necrotic admixture that transforms living creatures into undead horrors. He has been testing this foul concoction on assorted animals, a few wayward travelers, and a mob of goblin underlings. (Dungeon 211)</p><p>In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216)</p><p>As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall. (Dungeon 218)</p><p>Characters who befriend (or interrogate) the more knowledgeable mercenaries learn the truth: the spirits of the dead soldiers lingered on the battlefield in Ghere Thau after death, and they desperately merge with the recently slain, trying to return to life. (Dungeon 218)</p><p>Karlerren’s undead army and the knights of Argramos were bitter foes in battle, but after death the knights of Argramos have become undead—even if they don’t realize it. The fading energy of Karlerren’s desperate necromancy persists, preventing the souls of the fallen from moving on from Ghere Thau. (Dungeon 218)</p><p>Those souls are invisible, intangible, and unreachable most of the time, and they aren’t strong enough to spontaneously rise as undead such as wraiths or specters. But if someone else dies nearby, the trapped soul can combine with the recently deceased—a phenomenon that Zarudu, a foulspawn seer working with the mercenaries, calls “soulmerging.” (Dungeon 218)</p><p>The soulmerged spirit manifests as an undead (each encounter specifies what sort of undead rises) 1 round after the soulmerge occurs, and the creature is hostile to the characters. The power of the creature before it died doesn’t matter; a lowly minion can become a challenging undead foe 1 round later. (Dungeon 218)</p><p>After it rises from death, the soulmerged undead draws necromantic power from the trapped soul but retains the motivation and basic personality of the recently deceased. Thus the new undead attack the characters, not any former allies who are still living. (See the “If a Character Dies” sidebar for what might happen to a dead character.) (Dungeon 218)</p><p>Zarudu hasn’t figured out why some deaths in Ghere Thau result in spontaneous undead creation, but others don’t. He doesn’t realize that the trapped souls (mostly knights of Argramos) were proud in life, and even after death merge only with Medium humanoids—creatures whose forms are familiar to them. The ettins, ogres, and more unusual members of Trask’s mercenary company won’t soulmerge after death. (Dungeon 218)</p><p>✦The undead are rising because the souls of the knights in Ghere Thau weren’t buried properly and seek new bodies (somewhat true; Karlerren’s necromancy is another major factor). Zarudu calls the process “soulmerging.” (Dungeon 218)</p><p>✦✦The souls in Ghere Thau seem to be somewhat picky about the bodies they claim. They won’t inhabit an ogre or an animal (somewhat true; they inhabit only Medium humanoids). (Dungeon 218)</p><p>✦✦The undead in Ghere Thau keep the motivations and personality they had in life . . . at first. After about an hour, they start to talk more like knights of Argramos for brief moments, then descend into unintelligible madness. (Dungeon 218)</p><p>✦✦Some undead in Ghere Thau seem wight-like, while others are more like mummies, and Zarudu can’t figure out why. Unless he sees a vampire rise in this room, Zarudu doesn’t know that’s possible. (Dungeon 218)</p><p>Before the time of man, when the war with the dark forces of Ixindar was sweeping the planet, a group of corrupted rebels created a land that refused to follow either path. They embraced the negative energy of Ixindar but believed it could be controlled to convert all life to death and that death was the true gateway to everlasting power. Within these insurgents formed the initial lords of decay, the ghu-lath (creatures of darkness that have gone by dozens of names throughout human history). They created armies of mindless undead and forged a kingdom to call their own. (Amethyst: Foundations)</p><p>As often as not, a disaster that creates the living tear or living catastrophe also creates a large number of undead; the only creatures that can truly tolerate the aura of pain and grief generated by the ooze-like horrors. (Blackdirge's Dungeon Denizens)</p><p>Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead. (Blessed by Poison)</p><p>One of these magic items included an ebony cauldron capable of spawning undead under the control of whoever’s blood was spilled during the animation ritual. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p>Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>The evil force that overwhelmed the shrine was one of corruption not destruction. Rather than destroy those too weak to resist, it infused them with fragments of its own essence and transformed them into powerful undying servants, devoted to its goals. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Orcus, the former servant of Nerull was now using to rise to power. It was obvious what the demon prince ambitions were. He had always coveted her throne. If he were to succeed, the world of the living would be a true nightmare. The borders between life and death would disappear. No mortal soul would ever reach the heavens and the homes of the gods. They would be doomed to an eternal life of undeath in a world of terror and hunger for living flesh. (E1 Orcus Conversion)</p><p>The Shadowfell is a twisted reflection of the living world, and its necrotic energies animates the undead. (H2 Conversion)</p><p>In the Palace of Zaamdul he found what he had heard tales about in ancient tombs – the demonic machine that the minotaur high-priest Tzaruum’ze had created to be able to open a gigantic rift into the Shadowfell. He is in the process of restoring the machine that was damaged but not destroyed by the minotaur zealots of the Shrine of Baphomet. When activated, it will give him full control of all of the bronze warders within the mountain, and yet again will the Song of Breaking be heard within the Tunderspire Mountain. Their song will open the gates of the Sea of Shadow to flood the surrounding lands in darkness and undeath. Any army of undead will be raised from this flood wave of necrotic shadow water, of a size unheard of in modern times. (H2 Conversion)</p><p>As the goddess died, so did her realm and everything around you. Your Master channeled it into the Shadowfell where he could hide it and you were given the task to cultivate it for future use. Together, your master weak from the effort, you channeled the dark energies of the Shadowfell to raise the slain residents as the living dead. (H3 Conversion)</p><p>Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. (Halls of the Mountain King)</p><p>Brandobians bury their dead face down or cut off a foot to prevent the dead from rising as undead. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>Due to some ancient rite granted by the Ghoul King, they create undead slaves to serves as beasts of burden that they can devour later. (Medieval Bestiary: Anthropophagi)</p><p>Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. (Orcus Game Master's Guide)</p><p>Created from a dead body. (Orcus Game Master's Guide)</p><p>Created from a dead spirit or soul. (Orcus Game Master's Guide)</p><p>Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. (Orcus Rulebook)</p><p>Created from a dead body. (Orcus Rulebook)</p><p>Created from a dead spirit or soul. (Orcus Rulebook)</p><p>Automatons are creatures made of animated matter, whether that is animated elements (elementals), corpses (undead) or plant matter (plants). (Orcus Rulebook)</p><p>When the Tower of Zoramadria was moved across the Underdark through the ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. (P2 Conversion)</p><p>“… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” (P2 Conversion)</p><p>"I would not walk the city streets after night. There are rumors of undead prowling the streets in the night. Some claim it is the old House of Barrowmore that are growing in influence, but I am not so sure. I think it is some dark power trying to wake the dead in the Graveyard." (P3 Conversion)</p><p>Rumor suggests that the Ebon Riders are dedicated to evil gods. Numerous leaders among them [are] undead-possibly even Mauglurien-and the knights and mounts of the group are known to reanimate as undead after falling on the battlefield. (P3 Conversion)</p><p>The Barrowmeres have been creating and storing undead beneath the manor grounds for centuries. (P3 Conversion)</p><p>No trees of any recognizable family grow inside the Elemental Plateau, and the fallen simply rise as undead in almost no time. This latter situation may show a closer connection to the underrealm instead, but historians are torn as to whether, in fact, both the overwhelming presence and the lack of any presence of the underrealm has the same net effect on the environment. (Pnumadesi Player's Companion)</p><p>The summoner learns to harness the necrotic energy necessary to speak with and create the undead. (Secrets of Necromancy)</p><p>The dread summoner is a necromancer who has perfected the art of summoning unholy entities from beyond, or raising new undead from corpses both fresh and ancient. (Secrets of Necromancy)</p><p>Create Undead ritual. (Secrets of Necromancy)</p><p>Greater Curse of Unlife ritual. (Secrets of Necromancy)</p><p>Ring of Undeath magic item. (Secrets of Necromancy)</p><p>Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy. (The Realms of Chirak)</p><p>The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example. (The Realms of Chirak)</p><p>The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages. (The Realms of Chirak)</p><p>Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward. (The Realms of Chirak)</p><p>Minhauros’ Flesh: This flesh can reanimate anything into the undead. (The Realms of Chirak)</p><p>Inside, the heroes find that the castle is now overrun by undead, animated by a strange fiery rip in the fabric of the planes. (War of the Burning Sky 4e Campaign Guide)</p><p>But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>The Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Xavious will keep the heroes informed of what’s going on, and by the time the heroes are able to get out of the prison, the Resistance army will be almost to the fortress, being in the grip of battle now with an army of undead created from the warriors slain by Pilus’s airship. (War of the Burning Sky 4e 8 O, Wintry Song of Agony)</p><p>The other gods did not take well to her arrival, especially when she began to cull their growing flocks. Although the King of Beasts saw no harm in what she was tasked to do, Mersmerro and Praxious despised her role – instead wanting their creations to last forever. The War of Creation saw their faiths clash terribly and the two more powerful gods inflicted terrible losses upon the Queen of Darkness. Her living worshippers suffered terribly and Mortessal made a hard choice in order to replenish her defenders – she brought Undeath to Nuera. Her ranks of minions exploded with the risen warriors taken from all over the world and soon her attackers were buffeted back. It was a terrible price this world had to pay; she placed the undead in her reign and forced all of Nuera to weather them for the rest of time. (Wraith Recon: Enemies Within)</p><p>Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders. (Wraith Recon: Enemies Within)</p><p>The undead rising up in the wake of the Lornish minions are not of Mortessal’s creation; they come from another dark source and her Circle sees them as a challenge to her authority. (Wraith Recon: Enemies Within)</p><p>The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. (Zeitgeist Act One The Investigation Begins)</p><p>Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design)</p><p>The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. (Zeitgeist Act Three The Age of Reason)</p><p>After the Great Malice, the Clergy fell into disarray for years, and those responsible for maintaining the vault had more pressing issues. They sealed it, tried to erase knowledge of it, and used their divine power to compel all those who had drowned in the rocky seas nearby to rise up and slay any intruders. (Zeitgeist Add-On Crypta Hereticarum)</p><p>Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. (Zeitgeist Adventure Path Extended Campaign Guide)</p><p>Nearly every mortal fears death – it is natural to do so – but all mortal beings may rightly fear the dead: for the dead do not always remain at rest. When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. It is commonly believed that it was she who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. (Level Up #2)</p><p>But where Soleth promises only peaceful repose for those who die, Lady Dissolution offers continuance in the physical or incorporeal world and eternal vitality in undeath. (Level Up #2)</p><p>While most undead have come into their existences by the administrations of Lasheeva or her servants, only some varieties have a well-defined place in the hierarchy. (Level Up #2)</p><p>Create Undead Ritual. (Forgotten Heroes: Scythe and Shroud)</p><p>Mistwatch Blight disease. (Dungeon 186)</p><p><strong>10th-Level Soulless Rogue:</strong> See Soulless Rogue 10th-Level.</p><p><strong>15th-Level Soulless Rogue:</strong> See Soulless Rogue 15th-Level.</p><p><strong>25th-Level Fighter Death Knight:</strong> See Death Knight 25th-Level Fighter.</p><p><strong>Abandoned Spirit:</strong> The abandoned spirit is the tortured soul of Antonio Peris, a rogue who had to make a hasty escape from the city but not without his love Anabel, daughter of a local merchant. Peris, familiar with the cesspools due to his time spent affiliated with a group of bandits, planned to fake his own death and escape with his love to start a new life in a different city. He cornered himself into a building with city muscle outside of the door and set fire to the building, dropping through the trapdoor into the forgotten room. (Lands of Darkness 2 Cesspools of Arnac)</p><p>He entrusted Anabel with the key to the room and instructions where the find the door. Everything would have gone according to plan if only Anabel had not gotten hopelessly lost and frightened in the cesspools, wandering into the domain of the reanimator. (Lands of Darkness 2 Cesspools of Arnac)</p><p><strong>Abhorrent Reaper:</strong> See Reaper Abhorrent.</p><p><strong>Abnormality Vile:</strong> See Vile Abnormality.</p><p><strong>Aboleth Overseer Lich:</strong> See Lich Aboleth Overseer.</p><p><strong>Abomination:</strong> AGELESS THOUGH THEY ARE, IMMORTALS CAN DIE, and when they do, some return as twisted remnants of what they once were. Most abominations were created as weapons in the war between the gods and the primordials, but a scarce few have arisen spontaneously out of the chaotic forces of the universe. (Open Grave Secrets of the Undead)</p><p><strong>Abomination Discord Incarnate:</strong> AT THE DAWN OF CREATION, mighty couatls—winged serpents of purity and virtue—strove to bind evil elementals and fiends. The titanic spiritual struggle sometimes resulted in the death of both entities and brought about a terrible fusion of body and spirit. From these morbid unions arose discord incarnates—perverse abominations bent on wanton destruction. (Open Grave Secrets of the Undead)</p><p>Discord incarnates arose during the cosmic war between the gods and the primordials. (Open Grave Secrets of the Undead)</p><p>Scholars speculate that a discord incarnate spontaneously arises from the clash of two powerful, opposing forces—a powerful demon and a couatl. Some experts suggest that the profane union is the work of a now-forgotten god or primordial that saw benefit in the creation of the twisted monstrosities. (Open Grave Secrets of the Undead)</p><p><strong>Abomination Malediction:</strong> The primordials originally created maledictions in the Dawn War by mixing the mental agonies of gods felled by psychic assault with elemental fury. (The Plane Above: Secrets of the Astral Sea)</p><p><strong>Abomination Rotvine Defiler:</strong> A profane vestige of a powerful immortal devoted to fertility, the rotvine defiler seeks to destroy that which it has lost—life. (Open Grave Secrets of the Undead)</p><p>A rotvine defiler is the profane remnant of an immortal devoted to nature or agriculture. The corrupted immortals were slain and sealed under the ground, where the seeds of evil caused them to return to life and outwardly manifest their malevolence. (Open Grave Secrets of the Undead)</p><p>A rotvine defiler arises when a creature makes a sacrifice over the monster’s earthly tomb, breaking the seals containing it. The creature usually retains none of its original intelligence or memories. (Open Grave Secrets of the Undead)</p><p><strong>Abomination Skinless Undead:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Abomination Terrifying Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Abomination Undead:</strong> See Undead Abomination.</p><p><strong>Abomination Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Abomination Undead Skinless:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Abomination Undead Terrifying:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Absalom:</strong> Absalom was born human. He was selected as Dregoth’s new high priest after Giustenal’s fall. He was among the first survivors the undead sorcerer-king transformed into dray. After transfiguring Absalom, Dregoth slew his high priest and raised him as an undead servitor. (Dark Sun Creature Catalog)</p><p><strong>Abyssal Ghoul:</strong> See Ghoul Abyssal.</p><p><strong>Abyssal Madness Ghoul:</strong> See Ghoul Abyssal Madness.</p><p><strong>Abyssal Mummy:</strong> See Mummy Abyssal.</p><p><strong>Abyssal Plague Animated Corpse:</strong> The lowest form of the Abyssal plague can infect fresh humanoid corpses, resulting in ferocious hordes of reanimated dead bent on slaying every living creature in their path. (Dungeon 192)</p><p>Exposed to the strange transformative powers of the Abyssal plague, a reanimated corpse attacks with a mindless ferocity, attempting to destroy any living creature in its path. (Dungeon 192)</p><p>The animated corpse is driven by the malevolent will of the Chained God. (Dungeon 192)</p><p><strong>Abyssal Rotfiend:</strong> See Demon Abyssal Rotfiend.</p><p><strong>Abyssal Rotlord:</strong> See Demon Abyssal Rotlord.</p><p><strong>Accipitridae:</strong> See Undead Aviary Accipitridae.</p><p><strong>Accursed:</strong> See Specter Fire, The Accursed.</p><p><strong>Accursed Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Acererak:</strong> See Lich, Acererak.</p><p><strong>Acererak:</strong> See Lich Demilich, Acererak, The Devourer.</p><p><strong>Acererak Construct:</strong> See Lich Demilich Acererak Construct.</p><p><strong>Acererak God-Golem:</strong> ?</p><p><strong>Acid Shambler Ghoul:</strong> See Ghoul Acid Shambler.</p><p><strong>Acolyte of the Toad:</strong> ?</p><p><strong>Adept of Orcus:</strong> See Ghoul Adept of Orcus.</p><p><strong>Adrian Icehaunt Reginold:</strong> See Barrowhaunt, Adrian Icehaunt Reginold.</p><p><strong>Adult Black Dragon Lich:</strong> See Lich Dragon Black Adult.</p><p><strong>Adult Breath Dragon:</strong> See Breath Dragon Adult.</p><p><strong>Adult Dragon Black Lich:</strong> See Lich Dragon Black Adult.</p><p><strong>Advanced Ghoul:</strong> See Ghoul Advanced.</p><p><strong>Advanced Specter:</strong> See Specter Advanced.</p><p><strong>Advanced Wraith:</strong> See Wraith Advanced.</p><p><strong>Advanced Zombie:</strong> See Zombie Advanced Zombie.</p><p><strong>Advisor Former:</strong> See Specter Grell, Former Advisor.</p><p><strong>Adze:</strong> Shapechanging maggots, adze are elemental creatures attracted to carrion, filth and gore (and through association undead) by natural instincts. But after feeding upon undead flesh and blood they become forever tainted by the experience, thereafter only gain sustenance preying upon the living. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Adze Firefly Swarm:</strong> ?</p><p><strong>Adze Lightning Bug Swarm:</strong> ?</p><p><strong>Adze Thunder Hornet Swarm:</strong> ?</p><p><strong>Agera of the Shadow Face:</strong> When Agera of the Shadow Face won the battle against her fellows, she retreated to the vault chamber and lay down to “sleep” with the Wrathstone around her neck. Decades later, Agera yet sleeps, though her body died long ago. Her mind, however, is tied to the Wrathstone. If this chamber is invaded, Agera awakens to defend it, as insane as ever. (Dungeon 169)</p><p><strong>Ahmidarius:</strong> See Dracolich, Ahmidarius.</p><p><strong>Akartos Dinsur of Vanholm:</strong> See Vampire Lord, Akartos Dinsur of Vanholm.</p><p><strong>Akti, Ghovran:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Alagon:</strong> See Revenant Ranger, Alagon.</p><p><strong>Alathar Balefrost:</strong> See Lich Half-Elf, Alathar Balefrost.</p><p><strong>Algagor:</strong> See Beholder Undead Eye Tyrant, Algagor.</p><p><strong>Alhoon Lich:</strong> See Lich Alhoon.</p><p><strong>Alley Reaper Specter:</strong> See Specter Alley Reaper.</p><p><strong>Ally Former, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:</strong> See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls.</p><p><strong>Alocka:</strong> See Vampire Caliban, Alocka.</p><p><strong>Alwar Thornwhistle:</strong> See Ghoul, Alwar Thornwhistle.</p><p><strong>Amielle Latimer:</strong> See Ghost, Amielle Latimer.</p><p><strong>Amiquitli, Thirsty Grandmother:</strong> Before the gods brought low the stone city, terrible things happened there. Even so, there was one who stirred the evil priests to wrath: the Thirsty Grandmother. (Dungeon Crawl Classics 55 Isle of the Sea Drake)</p><p>An ancient woman, she opened the veins of infants to lick their salt. So much did she hunger for the salt, she attacked a sea-devil and licked his wounds. (Dungeon Crawl Classics 55 Isle of the Sea Drake)</p><p>She was brought to the priests, who cursed her to live on nothing but salt, and Thirsty Grandmother was sent to a barren island with nothing to eat or drink but seawater. Strong braves and sharks kept her on the island, and she had not tools to fish with, so she gnawed her wrists open and drank of herself.</p><p>She was buried on her island . . . but she was not dead. And she still thirsts for all our salt, and one day she will come to drink it. (Dungeon Crawl Classics 55 Isle of the Sea Drake)</p><p><strong>Anabraxis the Black Talon:</strong> See Dracolich Runescribed, Anabraxis the Black Talon.</p><p><strong>Anarus Kalton:</strong> See Ghost, Anarus Kalton.</p><p><strong>Ancient Breath Dragon:</strong> See Breath Dragon Ancient.</p><p><strong>Ancient Ghost:</strong> See Ghost Ancient.</p><p><strong>Ancient Mummy:</strong> See Mummy Ancient.</p><p><strong>Ancient Mummy Brawler:</strong> See Mummy Ancient Brawler.</p><p><strong>Ancient Mummy Spellcaster:</strong> See Mummy Ancient Spellcaster.</p><p><strong>Ancient Mummy Warrior:</strong> See Mummy Ancient Warrior.</p><p><strong>Ancient Tomb Mote:</strong> See Deathtritus Ancient Tomb Mote.</p><p><strong>Ancient Ziggurat Mummy:</strong> See Mummy Ancient Ziggurat.</p><p><strong>Ander Folthwaite:</strong> See Ghost Gnome Sorcerer 16, Ander Folthwaite.</p><p><strong>Angel Corpse Animated With Demon Soul:</strong> Beneath the keep, also contained within the maze that can lead into the Elemental Chaos, Dantus keeps a group of monstrosities: corpses of angels animated with the souls of demons, and vice versa. The nature of the undead spirits has warped the dead, immortal flesh they wear, and they are one of Kaius Dantus’s ongoing experiments. Some are mad, and some have displayed powers not seen in either breed of creature alone. (Dungeon 177)</p><p><strong>Angel of Valorous Death:</strong> Kaius has turned legions of angels into shadows of their former selves in an effort to perfect the process. (Dungeon 177)</p><p><strong>Angel of Eternal Protection:</strong> An angel of protection brought to death and back again, the angel of eternal protection is an effective personal guardian. (Dungeon 177)</p><p><strong>Animal Undead:</strong> See Undead Animal.</p><p><strong>Animate Skeleton:</strong> See Skeleton, Animate Skeleton.</p><p><strong>Animated Mummy of a Courtesan Slave:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Animated Skeleton:</strong> See Skeleton Animated.</p><p><strong>Animated Skeleton:</strong> See Skeleton Warrior, Animated Skeleton.</p><p><strong>Anja Silvermane:</strong> See Ghoul, Anja Silvermane.</p><p><strong>Apparition Fearsome, Ghostly Form, Specter:</strong> ?</p><p><strong>Apparition Ghostly:</strong> See Ghostly Apparition.</p><p><strong>Apparition Ghostly White:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Apparition White Ghostly:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Arantor:</strong> See Undead Dragon Silver Dark Lord of Monadhan, Arantor.</p><p><strong>Araska, Kinita:</strong> See Vampire, Kinita Araska.</p><p><strong>Arath Nightcaller:</strong> ?</p><p><strong>Arcanashade:</strong> Arcanashades are spirits formed from arcane spellcasters whose bodies are consumed by magic. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Arcanashade, Malicious Creature, Robed Figure, Spirit:</strong> ?</p><p><strong>Arcanian:</strong> TO GAIN THEIR ARCANE POWERS, warlocks traffic with otherworldly entities, and sorcerers draw on the power of ancient bloodlines. Wizards, in contrast, must endure years of apprenticeship and toil, because their arcane knowledge is the reward of diligence. Yet not every inexperienced wizard is willing to wait. (Monster Manual 3)</p><p>Experiments that require arcane energy beyond a spellcaster’s ability typically end with an impotent sputter. At rare times, a spell surges with wild energy and obliterates its caster, leaving a messy warning to other wizards. (Monster Manual 3)</p><p>Once in a great while, though, something truly horrid comes to pass. In a vain attempt to master power beyond his or her control, a wizard absorbs too much raw energy, which warps the caster’s personality and memory and kills his or her body. A spark of life remains, though, and the spell, or at least its essence, animates the caster’s corpse and gives it new purpose as an arcanian. (Monster Manual 3)</p><p>When raw arcane energy kills a wizard, the power sometimes animates the corpse and gives birth to an arcanian. Empowered with a will and a vessel, an arcanian is driven along a path etched by the dying impulses of the wizard. Red arcanians entertain impassioned fiery desires, blue arcanians try to preserve life in frozen perfection, and green arcanians despise physical beauty. Other arcanians might also exist, the warped products of failed spells using lightning, thunder, or necrotic energy. (Monster Manual 3)</p><p>When they reached the lolfura estate, the family's members unleashed a storm of elemental ice and fire. Although it slew their enemies, it consumed the nobles as well. Death was not the end, though-they soon arose as arcanians, undead cursed to constantly burn and freeze. (Vor Rukoth)</p><p><strong>Arcanian Blue:</strong> Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. (Dungeon 189)</p><p>The blue arcanian represents the wizard who slew Morrn, and was slain by him, in the bout that cost Morrn his life. (Dungeon 189)</p><p><strong>Arcanian Blue, Vandomar:</strong> In his last attempt to revive Elaida, he unleashed a mighty spell that simultaneously animated her corpse as a flesh golem and transformed him into an undead monster-an arcanian that still haunts the upper level of his tower. (Madness at Gardmore Abbey)</p><p>The blue arcanian was created when the wizard Vandomar reached for power beyond his means in his attempt to resurrect the paladin Elaida, who perished in the siege of Gardmore. The wizard's ritual succeeded only in animating a golem, destroying Vandomar in the process. (Madness at Gardmore Abbey)</p><p><strong>Arcanian Green:</strong> In the central chamber of the laboratory level is a green arcanian; a corpse that Yarnath animated with a defiling acid spell. (Dungeon 183)</p><p><strong>Arcanian Red:</strong> ?</p><p><strong>Arcanian Red Apprentice:</strong> In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216)</p><p><strong>Archlich:</strong> See Lich Archlich.</p><p><strong>Archlich, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Archlich of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Archwraith:</strong> See Wraith Archwraith.</p><p><strong>Argent Haunt Ghost:</strong> See Ghost Argent Haunt.</p><p><strong>Asanbosam:</strong> See Vampire Asanbosam, Tree Vampire.</p><p><strong>Ash Guardian:</strong> An ash guardian is a creature of dust, earth, and ash created when soil is fouled with the remains of innocent victims burned en masse. The angry spirits of the slain infest the earth itself with an unimaginable thirst for revenge, ultimately congealing into a single entity capable only of hate and evil. (Blackdirge's Dungeon Denizens)</p><p>An ash guardian is a creature filled with dark energy of the Shadowfell. It is a terrible amalgamation of many tortured souls, their deaths combined into a single note of shrieking anger and pain. (Blackdirge's Dungeon Denizens)</p><p><strong>Ash Remnant:</strong> They are the last vestiges of those who failed to escape the mist. (Eberron Campaign Guide)</p><p>Ash remnants are thought to be the final victims of the Mourning, the last remains of those who perished at the boundaries of the Mournland when it was created. They are animated by raw hatred and despair, constantly reliving the terror of the Mourning in the shattered remnants of their minds. (Eberron Campaign Guide)</p><p><strong>Ash Zombie:</strong> See Zombie Ash.</p><p><strong>Ashardalon's Heart:</strong> Remnants of the cult survived this disaster, and it reconstituted itself around a relic of its dragon liege: Ashardalon’s heart. With a magic born of equal parts skill, faith, and desperation, the cultists rekindled the heart—but not to life. The ritual infused it with the energy of the Shadowfell and transformed it, reborn in undead darkness, into the center of faith and necromantic power for the cult. (Draconomicon I Chromatic Dragons)</p><p><strong>Ashen Crawler:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187)</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187)</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187)</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187)</p><p><strong>Ashen Soul, Avor Firesworn:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187)</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187)</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187)</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187)</p><p><strong>Ashgaunt:</strong> See Wight Ashgaunt.</p><p><strong>Ashurta:</strong> See Wight Hobgoblin, Ashurta.</p><p><strong>Aspect of Nerull:</strong> See Nerull Aspect of Nerull.</p><p><strong>Aspect of Vecna:</strong> See Vecna Aspect of Vecna.</p><p><strong>Assassin:</strong> See Zombie Juju, Assassin.</p><p><strong>Astur Jyp DiCarlo:</strong> See Vampire Human Rogue 14, Astur Jyp DiCarlo.</p><p><strong>Aswang:</strong> See Wight Bone, Aswang.</p><p><strong>Atropal:</strong> Atropals are unfinished godlings that had enough of a divine spark to rise as undead. (Monster Manual)</p><p>Atropus, The World Born Dead, A vast primordial of undeath, spawner of the atropals. (Player's Option Heroes of the Elemental Chaos)</p><p><strong>Atropal, Harrowzau the God Swallower:</strong> ?</p><p><strong>Atropal, Harrowzau the Unborn:</strong> ?</p><p><strong>Atropal Deathscreamer:</strong> The birth of a deity is a rare event, and a delicate matter that requires the precise balance of stupendous forces. If anything goes awry, the result is a monstrosity: an undead husk animated by residual divine energy, thirsting for the power it never attained. (Dungeon 203)</p><p><strong>Attic Whisperer:</strong> An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion)</p><p><strong>Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija:</strong> ?</p><p><strong>Attic Whisperer, Evija:</strong> See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija.</p><p><strong>Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> ?</p><p><strong>Aubree:</strong> See Ghost Raaig, Aubree.</p><p><strong>Augmented Skeleton:</strong> See Skeleton Augmented.</p><p><strong>Augmented Zombie:</strong> See Zombie Augmented.</p><p><strong>Augustus:</strong> See Ghoul Devil-Infused, Augustus.</p><p><strong>Aunt, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Aurana Kiirodel:</strong> See Vampire Unique, Aurana Kiirodel.</p><p><strong>Automaton Strange:</strong> See Guardian Doll, Construct, Strange Automaton, Strange Doll.</p><p><strong>Autumn Shan'ree:</strong> See Shan'ree Autumn Shan'ree.</p><p><strong>Avaricious Viceling:</strong> See Viceling Avaricious.</p><p><strong>Aviary Undead:</strong> See Undead Aviary.</p><p><strong>Avor Firesworn:</strong> See Ashen Soul, Avor Firesworn.</p><p><strong>Awakened Shadow God:</strong> If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad. (The Realms of Chirak)</p><p>A vile shade of darkness has returned, an undead god. (The Realms of Chirak)</p><p><strong>Awakening Skeleton:</strong> See Skeleton Awakening.</p><p><strong>Ayocuan:</strong> See Wight, Ayocuan.</p><p><strong>Az'Al'Bant:</strong> See Wight Deathlock, Az'Al'Bant.</p><p><strong>Azran the Undying:</strong> See Lich, Azran the Undying.</p><p><strong>Azrol Tharn:</strong> See Vampire Dwarf, Azrol Tharn.</p><p><strong>Baelnorn Lich:</strong> See Lich Baelnorn.</p><p><strong>Baldos Grimehammer:</strong> See Barrowhaunt, Baldos Grimehammer.</p><p><strong>Baldrik Ostov:</strong> See Death Knight, Baldrik Ostov.</p><p><strong>Balefrost, Alathar:</strong> See Lich Half-Elf, Alathar Balefrost.</p><p><strong>Balor Husk:</strong> See Demon Balor Husk.</p><p><strong>Balthrad:</strong> See Ghoul Abyssal, Balthrad.</p><p><strong>Banshee:</strong> See Ghost Wailing, Banshee.</p><p><strong>Bansihsar:</strong> See Vampire Lamia Wolven Warlord, Bansihsar.</p><p><strong>Baphomes:</strong> ?</p><p><strong>Barbarian Ghost:</strong> See Ghost Barbarian.</p><p><strong>Barren Lands Apparition:</strong> These eight spectral shapes are the shades of orcs and dwarves. (War of Everlasting Darkness)</p><p><strong>Barrowhaunt:</strong> The Barrowhaunts are a group of five former adventurers bound to the lands surrounding the Sword Barrow. Their deeds in life are seldom recollected, and no one is truly sure why their spirits have never been laid to rest. Now they savagely attack any who enter the lands of their trust. Many rumors exist about the exact nature of their curse; one common legend suggests that they sought to plunder the Sword Barrow and evoked the wrath of a warlord entombed within. The warlord’s spirit called to the native hill folk in the area, who marched to the Sword Barrow to confront the adventurers and reclaim the warlord’s treasures. The adventurers, rather than relinquish their trove, slaughtered the hill folk. A dying elder placed a curse on the adventurers’ souls, binding them to the land for all of eternity. (Monster Vault Threats to the Nentir Vale)</p><p>At first, the elder’s curse seemed empty and hollow, but every time the adventurers left the Gray Downs to sell their hard-won loot, they could not help but return to the hills in search of even greater treasures. Eventually, their greed surpassed their skill. Descending deeper into the Sword Barrow than they’d ever gone before, the adventurers fell prey, one by one, to horrid monsters and insidious traps. Though cursed to haunt the Gray Downs and guard “their” barrows from other would-be pillagers, they still seek out treasures and relics for themselves. The spoils of their exploits are stashed in an ancient crypt deep within the Sword Barrow. Their motive for collecting such worldly possessions isn’t clear, but some believe they are forced to sate their everlasting yearning for adventure and exploration. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Barrowhaunt, Adrian Icehaunt Reginold:</strong> ?</p><p><strong>Barrowhaunt, Baldos Grimehammer:</strong> ?</p><p><strong>Barrowhaunt, Cassian d’Cherevan:</strong> ?</p><p><strong>Barrowhaunt, Joplin the Sly:</strong> ?</p><p><strong>Barrowhaunt, Uthelyn the Mad:</strong> ?</p><p><strong>Barrowhaunt Lingering Spirit Warrior:</strong> Traveling and fighting alongside the Barrowhaunts are the spirits of the creatures they have slain—intelligent monsters, slaughtered tomb robbers, and ancient hill folk. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Barrowmere, Cauldrus:</strong> See Cauldrus Barrowmere.</p><p><strong>Barrowmere, Isilus:</strong> See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs.</p><p><strong>Barrowmere Undead:</strong> See Undead Barrowmere.</p><p><strong>Barrthak:</strong> See Lich Dwarf, Barrthak.</p><p><strong>Bartholomeus Lodoviceus:</strong> See Stone-Dead Dwarf, Bartholomeus Lodoviceus.</p><p><strong>Barthus:</strong> See Vampire Priest of Bane, Barthus.</p><p><strong>Batcaller:</strong> See Vampire Nosferatu Batcaller.</p><p><strong>Battle Wight:</strong> See Wight Battle.</p><p><strong>Battle Wight Drow:</strong> See Wight Battle Drow.</p><p><strong>Battle Wight Commander Drow:</strong> See Wight Battle Commander Drow.</p><p><strong>Bear Corpse:</strong> ?</p><p><strong>Beast:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Beautiful Woman Young Insubstantial Specter of a:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Beautiful Young Woman Insubstantial Specter of a:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Beholder Eternal Tyrant Essence:</strong> After a powerful beholder (usually an ultimate tyrant) dies, its story might not end just yet. The most learned of these creatures can, through sheer force of will, retain their independence and power and create new bodies for themselves. These creatures are known as eternal tyrants, since they pursue immortality and rulership over as many creatures as they can. (Dragon 377)</p><p>Mentally powerful beholder ultimate tyrants cling to their intellect tenaciously. In fact, some can sustain psychic shells of themselves after death. When an ultimate tyrant’s soul reaches the Shadowfell, it can use the power of its mind to sever itself from the cycle of death. Such creatures are known as beholder eternal tyrants, and they create new construct bodies for themselves. Doing so can take centuries, and if a beholder could ever complete its body, it would be nearly indestructible. (Dragon 377)</p><p><strong>Beholder Ghost:</strong> Death need not be an end to avarice and ambition. As living creatures, beholders must eventually fall from the air to rot on the hated earth. Yet some have the willpower and anger to float again, returning as ghost beholders. (Monster Manual 3)</p><p><strong>Beholder Ghost, Darzaan:</strong> ?</p><p><strong>Beholder Undead:</strong> BEHOLDERS ARE AMONG THE MOST FEARED and deadly monsters to prowl the world. Yet even beholders succumb to death, and when they do, necromancers sometimes find use in their vile remains. (Open Grave Secrets of the Undead)</p><p><strong>Beholder Undead Death Emperor:</strong> A beholder death emperor is a more powerful version of the beholder death tyrant. (E1 Death's Reach)</p><p>Death tyrant and death emperor beholders are animated corpses of eye tyrants. (E1 Death's Reach)</p><p><strong>Beholder Undead Death Tyrant:</strong> A death tyrant beholder is an animated corpse of an eye tyrant. (Open Grave Secrets of the Undead)</p><p>Death tyrant and death emperor beholders are animated corpses of eye tyrants. (E1 Death's Reach)</p><p><strong>Beholder Undead Eye Tyrant, Algagor:</strong> ?</p><p><strong>Beholder Undead Bloodkiss Beholder:</strong> The necrotic forces that reanimate a bloodkiss beholder warp and change the creature’s flesh, making the monster barely akin to its living counterpart. (Open Grave Secrets of the Undead)</p><p><strong>Beholder Undead Eye of Death:</strong> ?</p><p><strong>Beholder Zombie:</strong> See Zombie Beholder.</p><p><strong>Being Undead:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Beldan:</strong> See Visage, Monstrosity, Priest, Beldan.</p><p><strong>Belos:</strong> See Lich, Belos.</p><p><strong>Benign Ghost:</strong> See Ghost Benign.</p><p><strong>Berserker Plague Spawn:</strong> See Plague Spawn Berserker.</p><p><strong>Berserker Vampire Lord:</strong> See Vampire Lord Berserker.</p><p><strong>Betel:</strong> See Vsadni, Betel, The Vain Axeman.</p><p><strong>Beth Harwick:</strong> See Ghoul, Beth Harwick.</p><p><strong>Betrayer of Blood and Land:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Betrayer Spirit Reaver:</strong> They’re evil guardians bound here against their will for crimes they committed in life. (Dungeon 159)</p><p><strong>Betrayer Wight:</strong> See Wight Betrayer.</p><p><strong>Bhoior:</strong> See Undead Turtle, Bhoior, The Walking Whisper.</p><p><strong>Bibliogeist:</strong> The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. (Zeitgeist 11 Gorged on Ruins)</p><p>The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. (Zeitgeist Act Three The Age of Reason)</p><p><strong>Binder Shadow:</strong> See Shadow Binder.</p><p><strong>Bird Black Diseased Rotting:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Bird Black Rotting Diseased:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Bird Diseased Black Rotting:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Bird Diseased Rotting Black:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Bird Rotting Black Diseased:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Bird Rotting Diseased Black:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Birds Disease-Ridden Rotten Sinister Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Birds Disease-Ridden Sinister Rotten Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Birds Rotten Disease-Ridden Sinister Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Birds Rotten Sinister Disease-Ridden Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Birds Sinister Disease-Ridden Rotten Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Birds Sinister Rotten Disease-Ridden Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Black Adult Dragon Lich:</strong> See Lich Dragon Black Adult.</p><p><strong>Black Bird Diseased Rotting:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Black Bird Rotting Diseased:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Black Bloodspawn:</strong> Dwelling primarily in the White Kingdom near the Lake of Black Blood, black bloodspawn are the progeny of Gorgimrith, the Hunger in the Mountain. Whenever the massive entity desires, it can slough off bits of its rotted organ walls to create black bloodspawn. (E2 Kingdom of the Ghouls)</p><p>Black bloodspawn are actually mobile mouths of Gorgimrith, the Hunger in the Mountain. They spawn from its massive body and sometimes travel far from the White Kingdom. (E2 Kingdom of the Ghouls)</p><p>Gorgimrith's progeny are called black bloodspawn, and they are the entity's primary means of devouring food. (E2 Orcus Conversion)</p><p>Gorgimrith's progeny are called black bloodspawn. (H1-E3 Monster Update)</p><p><strong>Black Bloodspawn Devourer:</strong> ?</p><p><strong>Black Bloodspawn Hunter:</strong> ?</p><p><strong>Black Cloud:</strong> See Lygis, The Black Cloud.</p><p><strong>Black Diseased Bird Rotting:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Black Diseased Rotting Bird:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Black Dragon Adult Lich:</strong> See Lich Dragon Black Adult.</p><p><strong>Black Dwarven Knight, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Black Ebony Drow, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Black Knight Dwarven, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Black Phoenix:</strong> See Phoenix Black.</p><p><strong>Black Reaver Zombie:</strong> See Zombie Black Reaver.</p><p><strong>Black Rotting Bird Diseased:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Black Rotting Diseased Bird:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Black Sheep, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Black Star:</strong> See Timesus, The Black Star.</p><p><strong>Blackbyrne Vampire:</strong> See Vampire Blackbyrne Vampire.</p><p><strong>Blackened Bones Mass of:</strong> See Boneswarm, Heap of Bones, Mass of Blackened Bones.</p><p><strong>Blackfire Creeper:</strong> Chosen guardians created from exemplary Moilian dead, the blackfire creepers patrol the City That Waits to dispatch any interlopers they find. (Dragon 371)</p><p>Blackfire creepers are advanced undead remade by Acererak the Devourer. (Dragon 371)</p><p><strong>Blackfire Dracolich:</strong> See Dracolich Blackfire.</p><p><strong>Blackfire Flameskull:</strong> See Flameskull Blackfire.</p><p><strong>Blackroot Treant:</strong> See Treant Blackroot.</p><p><strong>Blackstar Knight:</strong> BLACKSTAR KNIGHTS ARE UNDEAD SPIRITS housed in vessels of animate black stone. (Open Grave Secrets of the Undead)</p><p>These blank-faced stone warriors house souls bound to their rocky forms. The ritual for creating them remains a deeply guarded secret, and possibly one that Kas no longer controls. (Open Grave Secrets of the Undead)</p><p><strong>Blackweaver:</strong> See Githyanki Blackweaver.</p><p><strong>Blackwood Treant:</strong> See Treant Blackwood.</p><p><strong>Bladebearer Zombie:</strong> See Zombie Bladebearer.</p><p><strong>Bladeclaw, Morrn:</strong> See Ghost, Morrn Bladeclaw.</p><p><strong>Bladelord, Naergoth:</strong> See Death Knight Human, Naergoth Bladelord.</p><p><strong>Blaspheme:</strong> CRAFTED FROM PIECES OF CORPSES and given life through alchemy and magic, blasphemes are intelligent, cunning undead. (Open Grave Secrets of the Undead)</p><p>Blasphemes are created from pieces of multiple corpses. Through carefully guarded rituals, these crafted forms are given life or, in a few cases, infused with the creator’s intelligence. (Open Grave Secrets of the Undead)</p><p>Blasphemes are crafted from pieces of corpses and given life through alchemy and magic. (E1 Death's Reach)</p><p><strong>Blaspheme Disciple:</strong> ?</p><p><strong>Blaspheme Disciple Keeper:</strong> ?</p><p><strong>Blaspheme Entomber:</strong> ?</p><p><strong>Blaspheme Fragment Keeper:</strong> ?</p><p><strong>Blaspheme Grave Chill Blaspheme:</strong> ?</p><p><strong>Blaspheme Imperfect:</strong> ?</p><p><strong>Blaspheme Imperfect Keeper:</strong> ?</p><p><strong>Blaspheme Knight:</strong> ?</p><p><strong>Blaspheme Knight Keeper:</strong> ?</p><p><strong>Blaspheme Soul Vessel:</strong> ?</p><p><strong>Blaspheme Unholy Slayer:</strong> ?</p><p><strong>Blasphemous Undead:</strong> See Undead Blasphemous.</p><p><strong>Blazing Skeleton:</strong> See Skeleton Blazing.</p><p><strong>Blightfire Wretch:</strong> See Wight Blightfire Wretch.</p><p><strong>Blind Wight:</strong> See Wight Wizard, Mokoi, Blind Wight.</p><p><strong>Blood Amniote:</strong> See Ooze Blood Amniote.</p><p><strong>Blood and Land Betrayer of:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Blood Dwarf:</strong> See Vampire Yara-Ma-Yha-Who, Blood Dwarf.</p><p><strong>Blood Knight:</strong> See Vampire Blood Knight.</p><p><strong>Blood Sea Zombie:</strong> See Zombie Blood Sea.</p><p><strong>Blood Wolf:</strong> See Vampiric Worg, Malhûn, The Blood Wolf.</p><p><strong>Blood Zombie:</strong> See Zombie Blood.</p><p><strong>Bloodblade Hobgoblin Skeleton:</strong> See Skeleton Bloodblade Hobgoblin.</p><p><strong>Bloodhound Ghoul:</strong> See Ghoul Bloodhound.</p><p><strong>Bloodhunter:</strong> See Vampire Spawn Bloodhunter.</p><p><strong>Bloodkiss Beholder:</strong> See Beholder Undead Bloodkiss Beholder.</p><p><strong>Bloodrot:</strong> See Ooze Bloodrot.</p><p><strong>Bloodspiker:</strong> See Vampire Spawn Bloodspiker.</p><p><strong>Bloodstalker:</strong> See Vampire Spawn Bloodstalker.</p><p><strong>Bloodthirsty Fighter Remorseless Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Bloodthirsty Fighter Savage Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Bloodthirsty Remorseless Fighter Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Bloodthirsty Remorseless Savage Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Bloodthirsty Savage Fighter Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Bloodthirsty Savage Remorseless Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Bloodwind:</strong> See Vampiric Dragon Bloodwind.</p><p><strong>Bloody Bones:</strong> Keep track of all damage the desiccated husk does, including through its aura. If damage done ever exceeds 22, that desiccated husk is replaced by a bloody bones as a reaction. (Orcus Game Master's Guide)</p><p>Their blood-drenched flesh dries, and they become desiccated husks. (Orcus Game Master's Guide)</p><p>Desiccated Husk Reformation power. (Death and Chaos)</p><p><strong>Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body:</strong> ?</p><p><strong>Bloody Mary:</strong> A young, manic girl, fit to bouts of insanity, Mary was abused by her father quite often, and she was forced to flee for the woods whenever her father returned home drunk (which was every night), at which time he would chase after her, calling her cruelly by her pet name “Bloody Mary”, a nickname given to her due to the fact that her mother died from giving birth to her. Mary was horrified of her father, and tried to stay away from him as much as possible, but she viewed him as an ill child meant to be taken care of, and pity always won out for her in the end, and she would return home to endure the beatings just so she could help her father. (Horrors of Halloween)</p><p>Mary found herself with very little time to herself, constantly tending to her father, developing a rapid twitch from what was once her simply flinching away from her father’s every move, fearful that he would strike her. Mary tried to harden herself against her father’s blows, and often resorted to alcohol to survive the nights, but no matter what, she lived in constant paranoia that her father would be right behind her, and brutally assault her. (Horrors of Halloween)</p><p>One night, Mary was making her usual retreat through the woods; intent on hiding away in the hole she had been digging out every night, distracting herself from her many troubles. Mary found that tonight, the hole had been dug even deeper, a small animal having burrowed within it causing some form of upset within. Mary, hearing her father coming close, leapt into the hole, disregarding her safety. This is the cave where Mary’s life would come to a close, as she didn’t realize how loud she was within the natural, underground cavern she had discovered, she cried out in joy, as she found this beautiful hiding place, but unfortunately, that cry of joy echoed out of the cavern, and her father entered the cavern as well, and, in a drunken frenzy, he splattered her blood everywhere, leaving behind a convulsing, shrieking wreck. A day later, the helpless, dying Mary finally faded away, liberated by one final scream, one that nobody would hear... Mary was such a good-hearted girl, that her soul was to be sent to the Heavens immediately, however, she was fearful of the light cast upon her soul, believing it to be the mad gaze of her father, searching for her even in death. Now, Mary fearfully travels in the darkness, hiding away in people’s houses, believing her father awaits her around every corner, and anyone who startles her in the least is met with a bloody end. (Horrors of Halloween)</p><p><strong>Bloody-Bones:</strong> Constructed out of dry bones soaked in fresh blood, a bloody-bones looks like an undulating sinewy snake of animated carnage. (Horrors of the Shroud: The Death-Mother)</p><p>Bone-Mother's Assemble Bloody-Bones power. (Horrors of the Shroud: The Death-Mother)</p><p><strong>Blue Arcanian:</strong> See Arcanian Blue.</p><p><strong>Blue Jade Skeleton:</strong> See Skeleton Blue Jade.</p><p><strong>Bodak:</strong> When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature’s body and spirit into a bodak. (Monster Manual)</p><p>A nightwalker can turn a humanoid it has killed into a bodak using an arcane ritual that only works when cast in the Shadowfell, and only when cast by a nightwalker. Nightwalkers alone can warp the void energies of the Shadowfell to create such horrors. (Monster Manual)</p><p>Nightwalkers create bodaks and use them as assassins. (Open Grave Secrets of the Undead)</p><p>Nightwalkers often use evil rituals to restore their victims to a mockery of life, cursing them to rise as bodaks. (Manual of the Planes)</p><p>If legend can be believed, Vecna or one of his disciples taught nightwalkers the ritual to create bodaks in exchange for a pledge of loyalty to the Maimed God. (Manual of the Planes)</p><p>Nightwalkers lurk in the Shadowdark, as do the bodaks they create. (Underdark)</p><p><strong>Bodak Frost Giant Bodak Reaver, Jarl Hargaad:</strong> When the giants first landed on the Frost Spire, they looted many of the tombs they found here. They left this cave alone. Jarl Hargaad rests here, though the looting of his vassals' burial grounds has awoken him from his eternal slumber. He has risen as a bodak. (Revenge of the Giants)</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Bodak Skulk Fey:</strong> A ruthless eladrin uses a couple of bodak skulks infused with fey powers as bodyguards and also to hunt his enemies. (Dungeon Master's Guide 2)</p><p><strong>Bodiless Head:</strong> See Penanggalan Bodiless Head.</p><p><strong>Bodiless Spirit:</strong> See Ghost, Bodiless Spirit.</p><p><strong>Bodiless Spirit:</strong> See Specter, Undead That is a Separate Soul, Bodiless Spirit.</p><p><strong>Body:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Bodyguard:</strong> See Skeleton Frost, Bodyguard.</p><p><strong>Bodyguard:</strong> See Wight Battle Bodyguard.</p><p><strong>Bog Mummy:</strong> See Mummy Bog.</p><p><strong>Bone Archivist:</strong> See Bone Sage Bone Archivist.</p><p><strong>Bone Collective:</strong> Created by necrophagi, the undead mages of the Ghoul Imperium, bone collectives are swarms made up of quick, 10-inch tall skeletons constructed from small bones—often gnomes, bats, and lizards. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Bone Collector:</strong> See Ooze Bone Collector.</p><p><strong>Bone Colossus:</strong> In times of war, posthumes join together into enormous swarms or titans. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Bone Horror:</strong> See Skeleton Bone Horror.</p><p><strong>Bone Lord:</strong> See Skeleton Bone Lord.</p><p><strong>Bone Mongrel Dracolich:</strong> See Dracolich Bone Mongrel.</p><p><strong>Bone Naga:</strong> See Naga Bone.</p><p><strong>Bone Sage:</strong> Bone sages are remnants of evil academics and scribes, lingering in their thirst for knowledge. (Dungeon 164)</p><p><strong>Bone Sage Bone Archivist:</strong> The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued. (Dungeon 164)</p><p><strong>Bone Sage Bone Scribe:</strong> The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued. (Dungeon 164)</p><p><strong>Bone Scribe:</strong> See Bone Sage Bone Scribe.</p><p><strong>Bone Servant:</strong> Create Bone Servant power. (Secrets of Necromancy)</p><p>Create Bone Servant II power. (Secrets of Necromancy)</p><p>Create Bone Servant III power. (Secrets of Necromancy)</p><p>Create Bone Servant IV power. (Secrets of Necromancy)</p><p><strong>Bone Servant Greater:</strong> Create Bone Servant III power. (Secrets of Necromancy)</p><p>Create Bone Servant IV power. (Secrets of Necromancy)</p><p><strong>Bone Swarm:</strong> Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, bone swarms are writhing masses of bony debris. (Blackdirge's Dungeon Denizens)</p><p><strong>Bone Swarm Grave Swarm:</strong> Grave swarms are the result of terrible amounts of necromantic energy released in an area with many corpses or skeletons, such as a battlefield or graveyard. (Blackdirge's Dungeon Denizens)</p><p><strong>Bone Terror:</strong> Create Bone Terror power. (Secrets of Necromancy)</p><p><strong>Bone Wight:</strong> See Wight Bone, Aswang.</p><p><strong>Bone Worm:</strong> ?</p><p><strong>Bone Yard:</strong> A BONE YARD IS A MASS OF ANIMATED BONES that rises up due to a tragedy, massacre, or desecration. (Open Grave Secrets of the Undead)</p><p><strong>Bone Yard Charnel Cinderhouse:</strong> Charnel cinderhouses arise when a conflagration consumes a building and kills the inhabitants. (Open Grave Secrets of the Undead)</p><p><strong>Bone Yard Desecration:</strong> A DESECRATION IS THE ANIMATED REMAINS of a desecrated cemetery. (Open Grave Secrets of the Undead)</p><p>This creature arises when a cemetery is desecrated by the community that created it. (Open Grave Secrets of the Undead)</p><p>The animate force behind a graveyard full of traitors, turncoats, and other betrayers. (Dungeon 170)</p><p><strong>Bone Yard Pit of the Abandoned Regiment:</strong> BORN OF THE ROTTING, SKELETAL REMAINS of soldiers left to die after battle, the pit of the abandoned regiment is a force driven by hatred and revenge. (Open Grave Secrets of the Undead)</p><p>This creature is the amalgamated remains of a regiment of soldiers that was left to die after a battle.</p><p><strong>Bone-Child:</strong> Typically composed of a large adult skull perched upon just enough bones to make up a body, the bone-child looks almost comical, like a macabre skeletal doll . . . until it strikes. (Horrors of the Shroud: The Death-Mother)</p><p>Bone-Mother's Assemble Bone-Child power. (Horrors of the Shroud: The Death-Mother)</p><p><strong>Bone-Mother:</strong> Stripped of the meat, a death-mother’s skeleton can be reanimated to create a lesser creature called the bone-mother. (Horrors of the Shroud: The Death-Mother)</p><p>The bones of a death-mother can be reanimated to create a lesser, but still fantastically dangerous, creature known as a bone-mother. (Horrors of the Shroud: The Death-Mother)</p><p><strong>Boneclaw:</strong> BONECLAWS ARE MAGICALLY CONSTRUCTED UNDEAD built to hunt and slay the living. (Monster Manual)</p><p>One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual. (Monster Manual)</p><p>Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it. (Monster Manual)</p><p>Boneclaws are vicious undead created by dark powers to hunt the foes of their creators. The ritual to create boneclaws is jealously guarded by the few casters that know it. (Open Grave Secrets of the Undead)</p><p><strong>Boneclaw Daggerhand:</strong> ?</p><p><strong>Boneclaw Frost Giant:</strong> ?</p><p><strong>Boneclaw Guardian:</strong> ?</p><p><strong>Boneclaw Impaler:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> See Skeleton Bonecrusher.</p><p><strong>Boneguard Skeleton:</strong> See Skeleton Boneguard.</p><p><strong>Boneless Zombie:</strong> See Zombie Boneless.</p><p><strong>Bonemound Skeleton:</strong> See Skeleton Bonemound.</p><p><strong>Bonepile Hobgoblin Skeleton:</strong> See Skeleton Bonepile Hobgoblin.</p><p><strong>Bonepile Swarm:</strong> Similarly, the bones are the former remains of those who opposed the same priest-generals. Some time ago, a cleric of Xeleuth with a wicked sense of humor decided to animate the bones into a bonepile swarm, which guards this area. (Dungeon Crawl Classics 63 Warbringer's Son)</p><p>When the bones of creatures with a powerful connective thread are mingled into a common repository, sometimes the echoes of their shared misery, devotion, or deviancy congeal, forming a bonepile swarm. Likely circumstances to bring about a bonepile swarm could include the slaughter of a village where the bodies were stacked and left, or perhaps the bottom of a sacrificial pit, or perhaps an ossuary where the bones of martyrs are placed. (Dungeon Crawl Classics 63 Warbringer's Son)</p><p>Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. (Dungeon Crawl Classics 63 Warbringer's Son)</p><p><strong>Bonepowder Ghoul:</strong> See Ghoul Bonepowder.</p><p><strong>Bones Blackened Mass of:</strong> See Boneswarm, Heap of Bones, Mass of Blackened Bones.</p><p><strong>Bones Bloody:</strong> See Bloody Bones.</p><p><strong>Bones Heap of:</strong> See Boneswarm, Heap of Bones, Mass of Blackened Bones.</p><p><strong>Boneshard:</strong> See Skeleton Boneshard.</p><p><strong>Boneshard Troll:</strong> See Skeleton Boneshard Troll.</p><p><strong>Bonespitter:</strong> See Skeletal Dragon Bonespitter.</p><p><strong>Bonestorm:</strong> ?</p><p><strong>Boneswarm:</strong> Bone swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Boneswarm, Heap of Bones, Mass of Blackened Bones:</strong> ?</p><p><strong>Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments:</strong> ?</p><p><strong>Bonewretch Skeleton:</strong> See Skeleton Bonewretch.</p><p><strong>Boneyard Zombie:</strong> See Zombie Boneyard.</p><p><strong>Bony Fragments Undulating Carpet of:</strong> See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments.</p><p><strong>Boo-Hag:</strong> See Vampire Boo-Hag.</p><p><strong>Botched Witherling:</strong> See Witherling Botched Witherling.</p><p><strong>Bound Soul:</strong> As a soul binder, you have bound a soul to your service. The soul might be that of an enemy whose torment you wish to prolong, a loved one whose company you wish to keep, or a friend whom you’re saving from a vile afterlife. (Dragon 427)</p><p><strong>Brackenbite:</strong> See Demon Haures, Brackenbite.</p><p><strong>Brackz, Illyram:</strong> See Lich Eladrin, Illyram Brackz.</p><p><strong>Brain Elder Undead:</strong> See Undead Elder Brain.</p><p><strong>Brain in a Broken Jar:</strong> See Brain in a Jar Brain in a Broken Jar.</p><p><strong>Brain in a Jar:</strong> A BRAIN IN A JAR IS THE PRESERVED BRAIN of a sinister being who sought to escape death. Through ritual magic and complicated alchemical processes, the brain is kept alive, retaining all the memories and mental faculties of its former host. (Open Grave Secrets of the Undead)</p><p>Different kinds of brains in jars exist, though each is created using the same principles. (Open Grave Secrets of the Undead)</p><p><strong>Brain in a Jar, Gralhund:</strong> Gralhund enlisted the aid of his apprentices to help him live on when his elderly body began to fail him, faking his own death and deceiving his family as to his fate (drowned at sea in his pleasure caravel). (Dungeon 189)</p><p><strong>Brain in a Jar Brain in a Broken Jar:</strong> A brain in a broken jar is created through incomplete rituals, spoiling fluids, or damaged containers. (Open Grave Secrets of the Undead)</p><p><strong>Brain in a Jar Brain in an Armored Jar:</strong> ?</p><p><strong>Brain in a Jar Exalted:</strong> This is a brain taken from a powerful creature by devotees to preserve the subject’s knowledge and wisdom. (Open Grave Secrets of the Undead)</p><p><strong>Brain in an Armored Jar:</strong> See Brain in a Jar Brain in an Armored Jar.</p><p><strong>Brain-Smelling Zombie:</strong> See Zombie Brain-Smelling.</p><p><strong>Braxux:</strong> See Lich Dark Elf, Lord Braxux.</p><p><strong>Breath Dragon:</strong> Not all dragons become the dracolich upon their deaths. Those dragons of the purest evil may become a dragon infused with the power of the Breath. (Night Reign Campaign Setting)</p><p>Since the birth of the Breath, dragons have occasionally succumbed to its life stealing energy. Some of the dragons that have been ensnared by the Breath are corrupted into a partnership where they continue on as a frightening combination of necrotic and draconic energy. (Night Reign Campaign Setting)</p><p>Breath dragons are unable to breed in the traditional sense. However, they are capable of converting another dragon into a breath dragon. (Night Reign Campaign Setting)</p><p><strong>Breath Dragon Adult:</strong> ?</p><p><strong>Breath Dragon Ancient:</strong> ?</p><p><strong>Breath Dragon Elder:</strong> ?</p><p><strong>Breath Dragon Young:</strong> ?</p><p><strong>Breath Zombie:</strong> See Zombie Breath.</p><p><strong>Bregga:</strong> See Hound of Ill Omen, Bregga.</p><p><strong>Bridge Worm:</strong> See Worm Bridge.</p><p><strong>Bright Lord of Everburning Fire:</strong> See Flameskull Lord, The Bright Lord of Everburning Fire.</p><p><strong>Broken Skeleton Troll:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Broken Troll Skeleton:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Bronze Lich:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Bucenburg, Lucille:</strong> See Vampire, Lady Lucille Bucenburg.</p><p><strong>Buried Zombie:</strong> See Zombie Buried.</p><p><strong>Burned One:</strong> See Skeleton Burned One.</p><p><strong>Burned Witch:</strong> See Skeleton Burned Witch.</p><p><strong>Burning Ape:</strong> See Skeleton Burning Ape.</p><p><strong>Burning Dead, Fiery Undead:</strong> ?</p><p><strong>Burnt Zombie Cluster:</strong> See Zombie Burnt Cluster.</p><p><strong>Butler Revenant:</strong> See Revenant Butler.</p><p><strong>Byron von Gillante:</strong> See Death Knight, Lord Byron von Gillante.</p><p><strong>Cackling Shadow:</strong> See Shadow Cackling Shadow.</p><p><strong>Caela Spirit:</strong> See Ghost Caela Spirit.</p><p><strong>Caigreal's Coven Second Member of, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Cali:</strong> See Vampire Lord, Cali.</p><p><strong>Caliban Vampire:</strong> See Vampire Caliban, Alocka.</p><p><strong>Caller in Darkness:</strong> See Ghost Caller in Darkness.</p><p><strong>Callophage Vampire:</strong> See Vampire Callophage.</p><p><strong>Calvary Creekrotter:</strong> See Wrath of Nature Calvary Creekrotter.</p><p><strong>Cannibal Zombie:</strong> See Zombie Cannibal.</p><p><strong>Cannon Fodder:</strong> See Vampire Spawn Bloodstalker, Cannon Fodder.</p><p><strong>Canny Opponent, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Captain Kothar:</strong> See Specter Fire, Captain Kothar.</p><p><strong>Carcass:</strong> See Zombie Carcass.</p><p><strong>Carcass Eater:</strong> See Zombie Carcass Eater.</p><p><strong>Carcass Spawn:</strong> See Zombie Carcass Spawn.</p><p><strong>Carcass Zombie:</strong> See Zombie Carcass.</p><p><strong>Caretaker Ghostly:</strong> See Ghostly Caretaker.</p><p><strong>Carlo, Astur:</strong> See Vampire Human Rogue 14, Astur Jyp DiCarlo.</p><p><strong>Carosos:</strong> See Ghost Phantom Warrior, Carosos.</p><p><strong>Carpet of Bony Fragments Undulating:</strong> See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments.</p><p><strong>Carpet Undulating of Bony Fragments:</strong> See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments.</p><p><strong>Carradh, Olisk:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Carrion Beetle Undead:</strong> See Undead Carrion Beetle.</p><p><strong>Carthas:</strong> See Vampire Lord, Carthas.</p><p><strong>Cassian d’Cherevan:</strong> See Barrowhaunt, Cassian d’Cherevan.</p><p><strong>Castellan of Everlost:</strong> See Lich Castellan Wizard, Harthoon, Castellan of Everlost.</p><p><strong>Castle Gloom, Tower Gloom, Haunt of Phelhelra:</strong> The haunting that inhabits the Phelhelra is rumored to have been present for centuries, growing steadily stronger and “larger” as it widened its reach through the fortress. Other rumors claim it crept out of the “deep darkness beneath the mountains” or is the mad remains of the pasha’s vanished daughter Phelhele . . . but no rumor-offerer knows the truth. (Dragon 415)</p><p>Elminster knows rather more than Sarklan. To his eye, the haunt of Phelhelra is actually a rare, unnamed-in-written-lore form of undead akin to a caller in darkness, but of five or six times the size and strength of a typical one of that sort. Everything Sarklan says about fighting the creature is correct, and it is insubstantial and nigh transparent unless it wills itself to more visible and substantial shape—which it must do to drain life force, which requires direct contact (usually it “rushes through” a chosen victim) and is an act of will, not an automatic attack or property of contact. (Dragon 415)</p><p>A wizard who knows how—such as some Imaskari and more recent Halruaan mages, the former by experimentation and the latter by correctly interpreting and trying written Imaskari records—can embrace this form of undeath instead of lichdom. This sort of entity is anchored to a particular object or group of objects (in this case, Elminster guesses, specific magic items hidden by Veherak el Paeredrhal and not moved since), and so it remains in a particular place and can’t venture far, unless or until the item or items are moved. (Dragon 415)</p><p>Elminster advocates that since most of these undead are unique in their powers, each one be referred to according to where it lurks, so this one he calls “the Phelhelra.” Understanding that sages whose lives will never depend on the differences between specific hauntings created by this obscure process will inevitably desire a collective name for all such creatures, he suggests “castle gloom” or “tower gloom,” because although quite a few haunt and guard their own tombs, almost none of the places these undead are found are underground or unfortified. (Dragon 415)</p><p><strong>Cat Skeletal:</strong> See Skeletal Cat.</p><p><strong>Catahoula:</strong> See Undead Court Wizard, Catahoula.</p><p><strong>Catastrophic Dragon:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Catastrophic Dragon:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Cauldron Corpse:</strong> The cauldron is bolted to the floor and filled with necrotic filth (DC 15 Arcana to identify the danger). Any living creature that touches the tarlike substance takes 1d8 necrotic damage. (Dungeon 166)</p><p>Tossing a green, red, white, or blue goblin skull into the cauldron causes two cauldron corpses to rise up from within and attack. (Dungeon 166)</p><p><strong>Cauldron Mote:</strong> ?</p><p><strong>Cauldrus Barrowmere:</strong> Unable to complete his experiments because of Everen’s death and Izran’s disappearance, Cauldrus has melded his body with that of his latest creation. (Dungeon 191)</p><p>Driven by the new lore he has gathered from the Nightwyrm Fortress and his discussions with the shadow dragon, Cauldrus unholy experiments to meld the living with the dead have taken a new dark path. Cauldrus have literally gone insane, trying to turn himself into the creature he worship – Urishtar the Shadow Dragon. He has melded his body with that of a dead dragon. (P3 Conversion)</p><p><strong>Caulwik, Elziba:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Cawing Screeching Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Screeching:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Cawing Whirlwind Screeching of Buffeting Wings Clawing Talons and Pecking Beaks:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Cerebral Vampire:</strong> See Vampire Cerebral.</p><p><strong>Cetacek:</strong> See Ghost Whale, Cetacek, Lord of the Deepwater.</p><p><strong>Cha, Ming:</strong> See Vampire Lord Monk, Ming Cha, The Fallen Lama.</p><p><strong>Chain Devil Ghost:</strong> See Ghost Devil Chain Devil.</p><p><strong>Chainfighter Wight:</strong> See Wight Chainfighter.</p><p><strong>Champion Wight:</strong> See Wight Champion.</p><p><strong>Chardun-Slain:</strong> See Zombie Chardun-Slain.</p><p><strong>Charnel Brother:</strong> See Vampire Charnel Brother.</p><p><strong>Charnel Cinderhouse:</strong> See Bone Yard Charnel Cinderhouse.</p><p><strong>Charnel Hound:</strong> See Hound Death Charnel Hound.</p><p><strong>Charnel Hound:</strong> See Zombie Charnel Hound.</p><p><strong>Charnel Zombie:</strong> See Zombie Charnel.</p><p><strong>Charred Skeleton Wreathed in Flames and Embers:</strong> See Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers.</p><p><strong>Cherndon the Mad:</strong> See Ghost Dwarf, Cherndon the Mad.</p><p><strong>Cheshimox Terrormask:</strong> See Ghoul Cheshimox Terrormask.</p><p><strong>Chib Naresaar:</strong> See Zombie Bladebearer, Chib Naresaar.</p><p><strong>Chibaiskweda:</strong> See Wight Marsh, Chibaiskweda.</p><p><strong>Child Emaciated Gray With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Child Emaciated With Cobwebs and Dust for Clothes and a Fox Skull for a Head Gray:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Child Gray Emaciated With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Child Gray With Cobwebs and Dust for Clothes and a Fox Skull for a Head Emaciated:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Child Skeleton:</strong> See Skeleton Child.</p><p><strong>Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Gray Emaciated:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Emaciated Gray:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Children of Ssra-Tauroch:</strong> See Mummy Mummified Yuan-Ti, Children of Ssra-Tauroch.</p><p><strong>Children of Ulsgaard:</strong> See Haunt The Children of Ulsgaard.</p><p><strong>Chillborn Vampiric Mist:</strong> See Vampiric Mist Chillborn.</p><p><strong>Chillborn Zombie:</strong> See Zombie Chillborn.</p><p><strong>Chills Unnatural:</strong> See Unnatural Chills.</p><p><strong>Chillspirit Blackshadow:</strong> The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. (Lands of Darkness 4 The Swamp of Timbermoor)</p><p>This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. (Lands of Darkness 6 The Wild Hills)</p><p><strong>Chivalry Specter of:</strong> See Specter of Chivalry.</p><p><strong>Choker:</strong> See Putrid Haunt Choker.</p><p><strong>Chon-Chon:</strong> See Vampire Chon-Chon, Vampire Sorcerer.</p><p><strong>Chosen of Faluzure:</strong> See Gryznath, Chosen of Faluzure.</p><p><strong>Chronophage:</strong> ?</p><p><strong>Chthon:</strong> See Wendigo Chthon.</p><p><strong>Chupacabra:</strong> See Vampire Chupacabra, Goat Sucker.</p><p><strong>Cinder Skeleton:</strong> See Skeleton Cinder.</p><p><strong>Cinder Zombie:</strong> See Zombie Cinder.</p><p><strong>Cindergrove Spirit:</strong> See Wrath of Nature Cindergrove Spirit.</p><p><strong>Cleric Deva Zombified:</strong> See Zombified Deva Cleric.</p><p><strong>Cleric Heretical Who Blasphemed and Renounced Their Deity Before Meeting Death Risen Corpse of a:</strong> See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death.</p><p><strong>Cleric Zombified Deva:</strong> See Zombified Deva Cleric.</p><p><strong>Clone of Manshoon:</strong> See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim.</p><p><strong>Coffer Corpse:</strong> The last gaoler was so evil and cruel that demons left his soul to rot inside the flesh and spread suffering on the Material Plane. (Dungeon 215)</p><p><strong>Coldspawned Mummy:</strong> See Mummy Coldspawned.</p><p><strong>Collapsed Frightling:</strong> See Nightmare Collapsed Frightling.</p><p><strong>Combat Magic Specialist, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Commander:</strong> See Wight Battle Commander.</p><p><strong>Common Zombie:</strong> See Zombie, Common Zombie, Standard Zombie, Undead Zombie.</p><p><strong>Composing Corpse:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Composter Zombie:</strong> See Zombie Composter.</p><p><strong>Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Evija:</strong> See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija.</p><p><strong>Construct:</strong> See Guardian Doll, Construct, Strange Automaton, Strange Doll.</p><p><strong>Construct, Thora Petska:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Copper Guardian Mummy:</strong> See Mummy Copper Guardian.</p><p><strong>Copper Mummy Guardian:</strong> See Mummy Copper Guardian.</p><p><strong>Corporeal Undead:</strong> See Undead Corporeal.</p><p><strong>Corporeal Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Corpse:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Corpse:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Corpse, Kale Tane:</strong> See Innocent Dead, Corpse, Kale Tane.</p><p><strong>Corpse Animated By Necrotic Magic:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Corpse Composing:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Corpse Desiccated With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:</strong> See Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes.</p><p><strong>Corpse Gatherer:</strong> A corpse gatherer is an entire graveyard animated and empowered by the powers of shadow. (Jester's 4e Monsters)</p><p>A corpse gatherer comes to be when malevolent, intelligent undead are buried in an unsanctified graveyard. Sometimes the essence of the undead seeps into the ground, gradually contaminating the bones resting and the earth around them. Once conditions are right, it only takes the intentional spilling of fresh blood from an innocent to cause the corpse gatherer to stir. (Jester's 4e Monsters)</p><p><strong>Corpse Headless:</strong> See Headless Corpse.</p><p><strong>Corpse Horrible Walking:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Corpse Marionette:</strong> This thing is a creation of Borrit Crowfinger’s magic. (Dungeon Delve)</p><p><strong>Corpse of Despair:</strong> See Zombie Corpse of Despair.</p><p><strong>Corpse Rat Swarm:</strong> See Zombie Corpse Rat Swarm.</p><p><strong>Corpse Reanimated But Decaying:</strong> See Zombie, Reanimated But Decaying Corpse.</p><p><strong>Corpse Risen of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:</strong> See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death.</p><p><strong>Corpse Vampire:</strong> See Vampire Corpse.</p><p><strong>Corpse Vyrellis:</strong> See Vyrellis Corpse.</p><p><strong>Corpse Walking:</strong> See Walking Corpse.</p><p><strong>Corpse Walking:</strong> See Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse.</p><p><strong>Corpse Walking:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Corpse Walking Horrible:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes Desiccated:</strong> See Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes.</p><p><strong>Corpse-Child:</strong> Death-Mother's Spawn Lesser Horror power. (Horrors of the Shroud: The Death-Mother)</p><p><strong>Corpse-Like Humanoid:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Corpsegrinder, Hronagar:</strong> See Ghoul Darakhul, Hronagar Corpsegrinder.</p><p><strong>Corrupted Offspring:</strong> See Unrisen Corrupted Offspring.</p><p><strong>Corrupted Undying:</strong> See Undying Corrupted Undying.</p><p><strong>Corrupted Yuan-Ti Malison Incanters:</strong> ?</p><p><strong>Corruption Corpse:</strong> See Zombie Corruption Corpse.</p><p><strong>Corruptor:</strong> See Vampiric Mist Corruptor.</p><p><strong>Couatl Mockery:</strong> See Undead Aviary Couatl Mockery.</p><p><strong>Count Gaston Dremaine:</strong> See Vampire, Count Gaston Dremaine.</p><p><strong>Count of Coins:</strong> See Vampire, Count of Coins</p><p><strong>Count Strahd von Zarovich:</strong> See Vampire, Count Strahd von Zarovich.</p><p><strong>Counter Fast Very:</strong> See Jiang-Shi, Very Fast Counter.</p><p><strong>Counter Very Fast:</strong> See Jiang-Shi, Very Fast Counter.</p><p><strong>Countess Lady Urzana Dolingen:</strong> See Vampire, Countess Lady Urzana Dolingen.</p><p><strong>Countess of Storms:</strong> See Vampire, Countess of Storms.</p><p><strong>Courtesan Slave Animated Mummy of a:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Coven Caigreal's Second Member of, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Coven Sister, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Crab Death Crab Swarm:</strong> ?</p><p><strong>Craenag-Follei:</strong> See Vampire Elven, Craenag-Follei.</p><p><strong>Crawling Claw:</strong> THIS SEVERED HAND OR PAW has been animated by foul magic.</p><p>Crawling claws are severed hands, feet, or paws that have been animated by necromantic rituals or by spontaneous necrotic energy. (Open Grave Secrets of the Undead)</p><p>The most basic crawling claw is crafted from any hand or paw. (Open Grave Secrets of the Undead)</p><p>Crawling claws are severed hands infused with necromantic energies. (Freeport Companion 4e)</p><p><strong>Crawling Claw Crawling Gauntlet:</strong> Crawling gauntlets are severed hands enchanted or trained to serve as minions. (Open Grave Secrets of the Undead)</p><p><strong>Crawling Claw Dragonclaw Swarm:</strong> Dragonclaw swarms are the result of necromantic experiments with dragon bones. (Open Grave Secrets of the Undead)</p><p><strong>Crawling Claw Lich Claw:</strong> Liches that want to humiliate and dominate their rivals seek out other liches to acquire pieces to make lich claws. Many lich claws occur spontaneously, due to the saturation of necrotic energy in the chambers of defeated liches. (Open Grave Secrets of the Undead)</p><p><strong>Crawling Claw Minion:</strong> Crawling claws are severed hands infused with necromantic energies. (Freeport Companion 4e)</p><p><strong>Crawling Claw Swarm:</strong> Crawling claw swarms are the result of numerous severed limbs lost in a horrible battle. Sometimes the limbs animate on their own; other times, necromancers sweep a battlefield for useful pieces. (Open Grave Secrets of the Undead)</p><p><strong>Crawling Gauntlet:</strong> See Crawling Claw Crawling Gauntlet.</p><p><strong>Crawling Head:</strong> Spawned from the severed head of a giant, a crawling head is a horrific undead monstrosity that resembles a huge, bloated head grown to enormous size, with a seething mass of arteries, veins and viscera depending from the wound of its neck. (Jester's 4e Monsters)</p><p>Because of their immense power and their origination from giants, which might lead one to think that crawling heads were creations of the primordials or beings of similar nature. In truth, however, they are the creation of a series of powerful mortal necromancers that dwelt in the City of Skulls that surrounded the Bleak Academy. (Jester's 4e Monsters)</p><p><strong>Crawling Head Wailer:</strong> ?</p><p><strong>Crawling Head Ravenous:</strong> ?</p><p><strong>Creation:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Creation:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Creation:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Creation:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Creature Ghostly:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Creature Hairless:</strong> See Ghoul, Hairless Creature, Shriveled Mockery of a Human.</p><p><strong>Creature Insubstantial:</strong> See Ghost, Insubstantial Creature.</p><p><strong>Creature Insubstantial:</strong> See Wraith, Insubstantial Creature.</p><p><strong>Creature Insubstantial Undead Tied to Life By Its Hatred of the Living:</strong> See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living.</p><p><strong>Creature Large Shadow:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Creature Malicious:</strong> See Arcanashade, Malicious Creature, Robed Figure, Spirit.</p><p><strong>Creature of Deception Undead:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Creature of the Raven Queen, Sharrin the Crone, The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Creature of the Raven Queen, Sharrin the Crone, The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Creature Once-Living:</strong> See Once-Living Creature.</p><p><strong>Creature Perverted Undead:</strong> See Undead Creature Perverted.</p><p><strong>Creature Self-Loathing Undead:</strong> See Undead Creature Self-Loathing.</p><p><strong>Creature Shadow Large:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Creature Terrible:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Creature Undead:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Creature Undead Insubstantial Tied to Life By Its Hatred of the Living:</strong> See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living.</p><p><strong>Creature Undead Perverted:</strong> See Undead Creature Perverted.</p><p><strong>Creature Undead Self-Loathing:</strong> See Undead Creature Self-Loathing.</p><p><strong>Creature Unholy:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Creature Who Does Not Sleep:</strong> ?</p><p><strong>Creature Zombie-Like:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Crimson Deathmist:</strong> See Vampiric Mist Crimson Deathmist.</p><p><strong>Critter Undead:</strong> See Undead Critter.</p><p><strong>Crone, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Crone Vampire, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Crypt Lord:</strong> See Ghost Raaig Crypt Lord.</p><p><strong>Crypt Lurker:</strong> ?</p><p><strong>Ctenmiir:</strong> See Vampire, Ctenmiir.</p><p><strong>Culdred:</strong> See Flameharrow, Culdred.</p><p><strong>Cullen, Lorgo:</strong> See Lorgo Cullen.</p><p><strong>Cullen, Otho:</strong> See Otho Cullen.</p><p><strong>Cursing Heads:</strong> A collection of the Horseman’s prior victims. (Dungeon 174)</p><p><strong>Custodian Damned:</strong> See Runecursed, Damned Custodian.</p><p><strong>Custodian Damned:</strong> See Spectral Custodian, Damned Custodian.</p><p><strong>Custodian of the Vault Senior, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Custodian Senior of the Vault, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Custodian Spectral:</strong> See Spectral Custodian.</p><p><strong>Custodians Most Powerful of All the, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Cyclops Rambler Zombie:</strong> See Zombie Cyclops Rambler.</p><p><strong>d'Cannith, Haestus:</strong> See Forgewraith, Haestus d'Cannith.</p><p><strong>d’Cherevan, Cassian:</strong> See Barrowhaunt, Cassian d’Cherevan.</p><p><strong>d'Medani, Torven:</strong> See Vampire, Torven “The Ageless” d'Medani.</p><p><strong>Daeyerg Due:</strong> See Vampire Halfling, Daeyerg Due.</p><p><strong>Damned Custodian:</strong> See Runecursed, Damned Custodian.</p><p><strong>Damned Custodian:</strong> See Spectral Custodian, Damned Custodian.</p><p><strong>Dangerous Undead:</strong> See Undead Dangerous.</p><p><strong>Danica Myrsil:</strong> See Vampire Spawn Fleshripper, Danica Myrsil.</p><p><strong>Darakhul:</strong> See Ghoul Darakhul.</p><p><strong>Darien:</strong> See Ghoul Lord of Hampstead, Darien.</p><p><strong>Dark Elf Lich:</strong> See Lich Dark Elf.</p><p><strong>Dark Flameskull:</strong> See Flameskull Dark.</p><p><strong>Dark Lord of Monadhan:</strong> See Undead Dragon Silver Dark Lord of Monadhan, Arantor.</p><p><strong>Dark Pharaoh:</strong> See Mummy Dark Pharaoh.</p><p><strong>Dark Pyre Adept:</strong> ?</p><p><strong>Dark Pyre Assault Team:</strong> He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Dark Pyre Bullette:</strong> One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Dark Pyre Sergeant:</strong> A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Dark Pyre Soldier:</strong> ?</p><p><strong>Dark Pyre Swarmer:</strong> ?</p><p><strong>Dark Pyre Warrior:</strong> A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Darkflame Taskmaster:</strong> See Mummy Darkflame Taskmaster.</p><p><strong>Darkhoof:</strong> See Unrisen Darkhoof.</p><p><strong>Darkland Voidsoul Specter:</strong> See Specter Darkland Voidsoul.</p><p><strong>Darkliege:</strong> See Dreadclaw Darkliege.</p><p><strong>Darkpact Ghoul:</strong> See Ghoul Darkpact.</p><p><strong>Darksidhe, Night Walker:</strong> Like the humans who are transformed into foul spawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as darksidhe. (Mystical Kingdom of Monsters)</p><p><strong>Darksidhe Wild:</strong> ?</p><p><strong>Darom Madar:</strong> See Wight Lesser Oath, Darom Madar.</p><p><strong>Dartonith, Enerith:</strong> See Undying, Lord Enerith Dartonith.</p><p><strong>Darzaan:</strong> See Beholder Ghost, Darzaan.</p><p><strong>Dasir, Kam:</strong> See Vampire Lamia, Lord Kam Dasir.</p><p><strong>Davinkar:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains)</p><p><strong>Daughter, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Daughter of Chitza-Atla:</strong> See Mummy, Daughter of Chitza-Atla.</p><p><strong>Dawnwar Ghost:</strong> See Ghost Dawnwar.</p><p><strong>Dayan:</strong> See Vampire Necromancer, Dayan.</p><p><strong>De'Spri, Julain:</strong> See Ghost, Julain De'Spri.</p><p><strong>Dead Hanging:</strong> See Hanging Dead.</p><p><strong>Dead Innocent:</strong> See Innocent Dead.</p><p><strong>Dead Living:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Dead Lord:</strong> See Lich, Kaisharga, Dead Lord.</p><p><strong>Dead Vengeful:</strong> See Vengeful Dead.</p><p><strong>Deadborn:</strong> Deadborn are natural creatures altered before birth, either in the womb or the egg, to spontaneously arise as undead when slain. Although the first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak, the techniques and rituals now exist to create deadborn of many different types. (Jester's 4e Monsters)</p><p><strong>Deadborn Hulk:</strong> Deadborn Hulk's Deadborn power. (Jester's 4e Monsters)</p><p><strong>Deadborn Vulture:</strong> Deadborn Vulture's Deadborn power. (Jester's 4e Monsters)</p><p><strong>Deadwomb Necroling:</strong> See Xori Deadwomb Necroling.</p><p><strong>Deadwood Tree:</strong> Before the fall of the serpent people, spirit lizards inhabited the great trees of Valossa’s jungles. When the cataclysm struck, the trees were slain along with most other living things. A few spirit lizards, however, were trapped inside their dead and dying trees, fusing with them by the warping influence of the Unspeakable One. These became the first of the deadwood trees. (Freeport Companion 4e)</p><p>Tragically, when the Unspeakable One destroyed the serpent people and their lands, the spirit lizards and the trees in which they lived were fused, becoming horrid abominations known as deadwood trees.</p><p>As the essence of the Unspeakable One permeated the living things of the continent, many spirit lizards became trapped in their home trees and warped by the maddening forces unleashed upon the land. Twisted and evil, these become the first deadwood trees. (Freeport Companion 4e)</p><p><strong>Death Chief:</strong> The undead king reanimates each clan chieftain who dies, forming the Dodforer, a council of “Death Chiefs” who serve him. (Forgotten Realms Campaign Guide)</p><p><strong>Death Crab Swarm:</strong> See Crab Death Crab Swarm.</p><p><strong>Death Emperor:</strong> See Beholder Undead Death Emperor.</p><p><strong>Death Hound:</strong> See Hound Death.</p><p><strong>Death Husk Stirge:</strong> See Stirge Death Husk Stirge.</p><p><strong>Death Kin Skeleton:</strong> See Skeleton Death Kin.</p><p><strong>Death Knight:</strong> DEATH KNIGHTS WERE POWERFUL WARRIORS who accepted eternal undeath rather than face the end of their mortal existence. With their souls bound to the weapons they wield, death knights command necrotic power in addition to their undiminished martial prowess.</p><p>“Death knight” is a monster template that can be applied to nonplayer characters. (Monster Manual)</p><p>The ritual to become a death knight is said to have originated with Orcus, Demon Prince of the Undead. Many death knights gained access to the ritual by contacting Orcus or his servants directly, but some discovered the ritual through other means. (Monster Manual)</p><p>The ritual of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual. (Monster Manual)</p><p>Among the most powerful of undead humanoids, death knights are warriors who chose to embrace undeath rather than pass on to the afterlife. They bind their souls into their weapons, fueling their necrotic powers as they marshal armies of undead. (Monster Vault)</p><p>Gifted with undeath as a result of a ritual, a death knight is like the martial equivalent of a lich.</p><p>A humanoid becomes a death knight through a profane ritual that strips away the emotional bond of one’s life, replacing them with cruelty and a perverse sense of honor. This ritual is often bestowed as a gift from high-ranking followers of Orcus, the Demon Prince of the Undead. When a warrior reaches a certain state of notoriety, Orcus’s adherents approach the individual and try to tempt him or her with the promise of immortality. A warrior who accepts the offer turns into a dark reflection in the shattered mirror of undeath. Its armor becomes blackened and scarred, and its flesh becomes as withered and twisted as the person’s corrupted soul. (Monster Vault)</p><p>The ritual that transforms a warrior into a death knight binds part of the subject’s soul to one of his or her weapons. This weapon is not only a symbol of an individual’s transformation, it is also the source of a death knight’s power. (Monster Vault)</p><p>Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead)</p><p>Death knights are warriors that accepted undeath as a way to circumvent mortality. (Open Grave Secrets of the Undead)</p><p>Death knights were once powerful warriors who have been granted eternal undeath, whether as punishment for a grave betrayal or reward for a lifetime of servitude to a dark master. A death knight’s soul is bound to the weapon it wields, adding necrotic power to its undiminished martial prowess. (Dungeon Master's Guide)</p><p>“Death knight” is a template that can be added to any monster. (Dungeon Master's Guide)</p><p>Prerequisite: Level 11 (Dungeon Master's Guide)</p><p>The process of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual. (Dungeon Master's Guide)</p><p>Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters)</p><p>A prophecy foretells of the rider of Cymbas, a horse bearing a cloven hoof, will become a plague to humanity by becoming the greatest death knight upon destruction. (Oracle of Orcas)</p><p>It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. (Level Up #2)</p><p><strong>Death Knight, Baldrik Ostov:</strong> There are those who know how to make use of a mighty warrior after he has died, however. One such person, upon his return to the mortal world to serve his dark master, used foul rituals learned at the feet of the Prince of the Undead to raise Baldrik from his grave and bind him to service. (Tailslap! 1)</p><p><strong>Death Knight, False Sir Keegan/Sir Drzak:</strong> ?</p><p><strong>Death Knight, Lord Byron von Gillante:</strong> ?</p><p><strong>Death Knight, Lord Soth:</strong> Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived. (Dragon 416)</p><p>And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die.</p><p>Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire. (Dragon 416)</p><p><strong>Death Knight 25th-Level Fighter:</strong> ?</p><p><strong>Death Knight Blackguard:</strong> ?</p><p><strong>Death Knight Dragonborn Paladin:</strong> ?</p><p><strong>Death Knight Dragonborn Paladin, Raxikarthus:</strong> ?</p><p><strong>Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> ?</p><p><strong>Death Knight Dwarf Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Death Knight Fire Giant:</strong> ?</p><p><strong>Death Knight Human, Naergoth Bladelord:</strong> ?</p><p><strong>Death Knight Human Fighter:</strong> ?</p><p><strong>Death Knight Human Fighter, Lord Carrion:</strong> ?</p><p><strong>Death Knight Lord of Sithicus, Lord Soth:</strong> Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived. (Dragon 416)</p><p>And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die.</p><p>Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire. (Dragon 416)</p><p><strong>Death Knight Vicious:</strong> ?</p><p><strong>Death Knight Warlord Dwarf:</strong> See Death Knight Dwarf Warlord.</p><p><strong>Death Mold Zombie:</strong> See Zombie Death Mold.</p><p><strong>Death Shrieker:</strong> See Witherling Death Shrieker.</p><p><strong>Death Tyrant:</strong> See Beholder Undead Death Tyrant.</p><p><strong>Death-Mother:</strong> Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts. (Horrors of the Shroud: The Death-Mother)</p><p><strong>Deathbringer Dracolich:</strong> See Dracolich Deathbringer.</p><p><strong>Deathdrinker Skeleton:</strong> See Skeleton Deathdrinker.</p><p><strong>Deathgaunt:</strong> Xoriat's insanity lives on through the ages in the bodies of those the daelkyr slew long ago. Such are the deathgaunts. (Seekers of the Ashen Crown)</p><p>On the great battlefields of the Daelkyr War, countless goblins and orcs perished. In some such places, the taint of Xoriat and the shadow of Mabar seeped into the blood and bones of the fallen, raising them as creatures of death and madness. (Seekers of the Ashen Crown)</p><p><strong>Deathgaunt:</strong> See Specter Deathgaunt.</p><p><strong>Deathgaunt Drover:</strong> ?</p><p><strong>Deathgaunt Hordeling:</strong> ?</p><p><strong>Deathgaunt Lasher:</strong> ?</p><p><strong>Deathgaunt Madcaster:</strong> ?</p><p><strong>Deathgaunt Spiner:</strong> ?</p><p><strong>Deathguard:</strong> See Skeleton Deathguard.</p><p><strong>Deathless Hunger:</strong> See Zombie Draconic Deathless Hunger.</p><p><strong>Deathlock Wight:</strong> See Wight Deathlock.</p><p><strong>Deathshade Wisp:</strong> Knowing no living shadow fey could fully set aside its own ambition, the court turned to its ancestors. Cemeteries were pillaged and corpses exhumed. Spirits were pulled from the shadows. This fusing of necromancy and shadow essence culminated in the deathshade wisp. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Deathshrieker:</strong> ?</p><p><strong>Deathtritus:</strong> THE PRESENCE OF NECROTIC ENERGY can animate flesh, but it can also give unlife to refuse and residue, forming a deathtritus. (Open Grave Secrets of the Undead)</p><p><strong>Deathtritus Ancient Tomb Mote:</strong> ?</p><p><strong>Deathtritus Dragonscale Slough:</strong> THIS SLITHERING PILE OF MOLTED SCALES often forms where a dragon has died or has spent a considerable amount of time. (Open Grave Secrets of the Undead)</p><p>A dragonscale slough is made of the animated flesh and scales that fall from dragons. (Open Grave Secrets of the Undead)</p><p><strong>Deathtritus Offalian:</strong> Composed of the butchered flesh, rotting organs, and pungent fluids of humanoids and livestock, these snakelike creatures crave the taste of fresh meat. (Open Grave Secrets of the Undead)</p><p>Offalians are undead serpents that form when people or animals are senselessly butchered and left to rot. They are composed of the organs and bodily fluids of the slain creatures. (Open Grave Secrets of the Undead)</p><p><strong>Deathtritus Osteopede:</strong> CREATED FROM DIRT, DUST, AND CRUSHED BONE, the osteopede is a centipedelike creature that skitters rapidly across the ground. The creature is infused with necrotic energy, which it releases with each bite and each slash of its jagged legs. (Open Grave Secrets of the Undead)</p><p>Osteopedes are undead centipedes that form from dirt and bone in places of death. They also sometimes arise from pastures where bone fragments were used as fertilizer. (Open Grave Secrets of the Undead)</p><p><strong>Deathtritus Tomb Mote:</strong> Tomb motes are made up of the animated bone, dust, hair, and flesh particles that accumulate in tombs. They are usually found in areas filled with necrotic energy. (Open Grave Secrets of the Undead)</p><p><strong>Deathtritus Tomb Mote Swarm:</strong> ?</p><p><strong>Deathwarg:</strong> They are created by powerful necromancers, and are often used to hunt down and kill the enemies of their masters. (Blackdirge's Dungeon Denizens)</p><p>Deathwargs are undead wolf-like creatures created via an obscure necromantic ritual. Although mortal warlocks and wizards are capable of creating deathwargs, they usually serve powerful undead spell casters, such as liches and vampires. (Blackdirge's Dungeon Denizens)</p><p><strong>Deathwarg Wightwarg:</strong> ?</p><p><strong>Deathwarg Lichwarg:</strong> ?</p><p><strong>Decay Mummy:</strong> See Mummy Decay.</p><p><strong>Decaying Mummy:</strong> See Mummy Decaying.</p><p><strong>Decaying Skeleton:</strong> See Skeleton Decaying.</p><p><strong>Deception Undead Creature of:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Decrepit Ghoul:</strong> See Ghoul Decrepit.</p><p><strong>Decrepit Goblin Skeleton:</strong> See Skeleton Decrepit Goblin.</p><p><strong>Decrepit Orc Skeleton:</strong> See Skeleton Decrepit Orc.</p><p><strong>Decrepit Skeleton:</strong> See Skeleton Decrepit.</p><p><strong>Decrepit Swamp Zombie:</strong> See Zombie Decrepit Swamp.</p><p><strong>Deena:</strong> Deena was dead. She actually died within the first week of arriving in Pandemonium. She met her end at the hands of one of the rogue groups of insane wanderers that call the plane of madness home. The terrible part of it all is that she didn’t stay dead. (Domains of Dread: The Howling Halls of Turmain)</p><p>The day after her death, she awoke as something much worse than the rag-tag band that had killed her. She swore to find the man that had seduced her, made her lose her child, and damned her to her fate on Pandemonium. (Domains of Dread: The Howling Halls of Turmain)</p><p><strong>Deep Wendigo:</strong> See Wendigo Deep.</p><p><strong>DeMay, Francis:</strong> See Granny Francis DeMay.</p><p><strong>Demented Wight:</strong> Wight Demented.</p><p><strong>Demilich:</strong> See Lich Demilich.</p><p><strong>Demilich Dragon:</strong> See Lich Demilich Dragon.</p><p><strong>Demon Abyssal Rotfiend:</strong> Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a demon soul, although it can come from any evil creature. (Monster Manual 2)</p><p><strong>Demon Abyssal Rotlord:</strong> ?</p><p><strong>Demon Balor Husk:</strong> When a captive balor hovers near death, a ritual can free the Abyssal energy that gives it power and strength while pinning the animus in place. It becomes an animate husk of a balor—a corpse walking with just enough power to crush its master’s enemies. (Dungeon 177)</p><p><strong>Demon Haures:</strong> The first haureses were created from goristro demons that fell in combat defending Orcus. Experimented on for centuries to perfect their current form, haureses have no thought or memory of anything other than battle. (Demonomicon)</p><p><strong>Demon Haures, Brackenbite:</strong> Brackenbite, a haures, was touched by Lolth. (Dungeon 208)</p><p><strong>Demon Immolith:</strong> THE SPIRITS OF DECEASED DEMONS sometimes fuse together as they fall back into the Abyss that spawned them. The event is unpredictable, and the result is a horrid demonic entity called an immolith. (Monster Manual)</p><p><strong>Demon Immolith Claw:</strong> ?</p><p><strong>Demon Immolith Deathrager:</strong> ?</p><p><strong>Demon Immolith Imprisoned:</strong> ?</p><p><strong>Demon Immolith Inferno:</strong> ?</p><p><strong>Demon Immolith Inferno, Nerothoth:</strong> ?</p><p><strong>Demon Immolith Seeker:</strong> ?</p><p><strong>Demon Maze:</strong> See Perditazu Lesser, Maze Demon.</p><p><strong>Demon of Esarham:</strong> When the Abyss brought itself into being, it created the first demons by corrupting primordials. Thus did Orcus, Demogorgon. and Baphomet come into existence. In turn, these early demon princes replicated their own corruption, fashioning their first demonic servants from mortal creatures. They would later master the crafting of more durable servants from the tumult of the Abyss, ensuring that the demons' essence would return to that realm upon their deaths. In the earliest days, that art was beyond their skill. Consequently, the first demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the ShadowfeIl, but without any god to claim them, their numbers began to accumulate beyond control. Horrific battles occurred and the entire plane risked becoming an extension of the Abyss. (Underdark)</p><p><strong>Demon Seszrath:</strong> CAST OUT FROM THE VILEST PITS OF DARKNESS in the Abyss, the seszrath is a horrible monstrosity composed of fused corpses and demonic essence.</p><p>It is thought that the first seszraths were created during the birth of the Abyss. However, little is known of these creatures. In particular, how they continue to spawn and from what matter they are created is a source of conjecture. Some believe that new seszraths are continually spawned by an undiscovered demon lord—perhaps an unknown primordial who manipulates the power of undeath as an affront to Orcus. Others believe that seszraths are born of a gate between the Abyss and the Shadowfell, thought to exist at the deepest levels of both planes. (Demonomicon)</p><p><strong>Demon Shaadee:</strong> SHAADEES ARE THE RISEN MANIFESTATIONS of humanoid spellcasters who pledged their souls to the lords of the Abyss. After toiling for their demonic masters in life, these wretches discover that death does not end their servitude. (Demonomicon)</p><p>Shaadees are spawned from powerful spellcasters—wizards, sorcerers, warlocks, and others who offered their services to powerful demons to increase their own power. Such spellcasters use their dark knowledge to enslave lesser creatures, sow chaos within civilized lands, and acquire vast wealth and power. When a spellcaster bound to a demon dies, however, it becomes a shaadee—an undead demonic slave eternally serving the abyssal lord its mortal soul was pledged to. (Demonomicon)</p><p><strong>Demon Terraghul:</strong> Formed from the Abyssal dirt of Thanatos when Codricuhn passed through Orcus’s demesne ages ago, these fiends now skulk about the many spheres orbiting around their demonic master. (Dungeon 172)</p><p>Many demons are creatures of flesh and blood, whose unceasing hatred and violence drives them to horrific acts of evil. In places where the Elemental Chaos gives way to the Abyss, however, the connections between demons and other elemental creatures become clearer. The Abyss’s innate maliciousness washes against the elemental shores and infuses it with cruelty and evil, spawning new demons from the malleable substance of creation. One such creature is the terraguhl. (Dungeon 172)</p><p><strong>Demon Ugalga, King of Esharm:</strong> In life, Ugalga was perhaps the most destructive and evil of all the mortal demons. None of the demon princes agree on which one of them created him. (Underdark)</p><p><strong>Demon Undead Glabrezu, Holchwier, Exarch of Orcus:</strong> ?</p><p><strong>Demon Undead Goristro:</strong> ?</p><p><strong>Demon Undead Marilith, Shonvurru the Blood Serpent:</strong> A marilith rewarded with undeath through service to Orcus. (E1 Death's Reach)</p><p><strong>Demon-Like Servant:</strong> See Mummy Slithering Guardian, Demon-Like Servant.</p><p><strong>Demonic Flameskull:</strong> See Flameskull Demonic.</p><p><strong>Demonic Skeleton Defilade:</strong> See Skeleton Demonic Defilade.</p><p><strong>Demonic Visage:</strong> See Visage Demonic.</p><p><strong>Deodanth:</strong> Deodanths claim to be vampiric elves from the future, but not all of their claims hold up to scrutiny; for instance, they seem to be largely ignorant of the racial separation between the elves and the eladrin, and deodanths that claim to have been in the present for only a short time often seem ignorant of the very existence of eladrins. (Jester's 4e Monsters)</p><p><strong>Deodanth Despondant:</strong> ?</p><p><strong>Deodanth Eladricide:</strong> ?</p><p><strong>Deodanth Lifesucker:</strong> ?</p><p><strong>Deodanth Sentry:</strong> ?</p><p><strong>Deodanth Slipper:</strong> ?</p><p><strong>Deradas, Galam:</strong> See Ghost, Galam Deradas.</p><p><strong>Deranged Champion:</strong> See Mummy Deranged Champion.</p><p><strong>Desecration:</strong> See Bone Yard Desecration.</p><p><strong>Desert Zombie:</strong> See Zombie Desert.</p><p><strong>Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:</strong> See Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes.</p><p><strong>Desiccated Husk:</strong> Ichor-ghouls that go too long without feeding shrivel and become moribund. (Orcus Game Master's Guide)</p><p>Ichor-ghouls that go too long without feeding shrivel and become moribund. Their blood-drenched flesh dries, and they become desiccated husks. (Orcus Monsters)</p><p><strong>Dev'Shir, Dugesia:</strong> See Ghost Tormented, Dugesia Dev'Shir.</p><p><strong>Deva Cleric Zombified:</strong> See Zombified Deva Cleric.</p><p><strong>Deva Disincarnate:</strong> ?</p><p><strong>Deva Fallen Star Undead:</strong> See Undead Deva Fallen Star.</p><p><strong>Deva Zombified Cleric:</strong> See Zombified Deva Cleric.</p><p><strong>Devil Infernal Armor Animus:</strong> THROUGH AN EVIL RITUAL, a devil can invest a suit of armor with a mortal soul. (Monster Manual 2)</p><p>Infernal armor animuses are mortal souls bound to suits of armor to serve as caches of life energy for devils. (Monster Manual 2)</p><p><strong>Devil-Infused Ghoul:</strong> See Ghoul Devil-Infused.</p><p><strong>Devourer:</strong> See Lich Demilich, Acererak, The Devourer.</p><p><strong>Devourer:</strong> WHEN A RAVING MURDERER DIES, his soul passes into the Shadowfell. There it might gather flesh again to continue its lethal ways, becoming a devourer. (Monster Manual)</p><p>Devourers are created from the souls of murderers lost in the Shadowfell. (Monster Manual)</p><p>Devourers, for example, are the undead remnants of horrific murderers lured into the darkness of the Shadowfell and transformed into manifestations of great evil.</p><p><strong>Devourer Soulspike:</strong> ?</p><p><strong>Devourer Spirit:</strong> ?</p><p><strong>Devourer Viscera:</strong> ?</p><p><strong>Devourer's Spawn:</strong> Horrid necromantic leavings infused with dread energy, Devourer’s spawn are wretched things, driven by an insatiable hunger for living flesh. (Dragon 371)</p><p>Devourer’s spawn are bits of organ, tissue, and rotten flesh collected and awakened into a bestial awareness. (Dragon 371)</p><p><strong>Devourer's Spawn Festering Morass:</strong> Spawn grow and evolve by adding organs and blood that they rip and drink from still-living victims. In time, the loosed bits coalesce into a vaguely humanoid-shaped bag of blood and meat known as a festering morass. (Dragon 371)</p><p><strong>Devourer's Spawn Glistening Heap:</strong> ?</p><p><strong>Dhagaram, Vykos:</strong> See Vampire, King Vykos Dhagaram.</p><p><strong>Dhialael, Tebryn:</strong> See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael.</p><p><strong>DiCarlo, Astur:</strong> See Vampire Human Rogue 14, Astur Jyp DiCarlo.</p><p><strong>Dilvia, Grygori:</strong> See Ghoul Ghast, Grygori Dilvia.</p><p><strong>Dilysnia, Leo:</strong> See Vampire, Leo Dilysnia.</p><p><strong>Dinsur, Akartos:</strong> See Vampire Lord, Akartos Dinsur of Vanholm.</p><p><strong>Direguard:</strong> A direguard is a skeletal undead imbued with powerful magic. Foul rituals transform willing warriors into direguards, but at a price. If a direguard does not meet a specific quota of killing, it is destroyed by the dark pact that grants its power. (Monster Manual 2)</p><p>Liches and death knights perform the ritual that turns a living ally into a direguard tied to their wills. (Monster Manual 2)</p><p><strong>Direguard Assassin:</strong> ?</p><p><strong>Direguard Deathbringer:</strong> ?</p><p><strong>Direhelm:</strong> Direhelms are created through a ritual from the Codex of Araunt, involving grave dirt from the tombs of warriors fallen in battle. (Forgotten Realms Campaign Guide)</p><p><strong>Disciple Last Remaining, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Disciple of the Devourer:</strong> ?</p><p><strong>Discord Incarnate:</strong> See Abomination Discord Incarnate.</p><p><strong>Disease-Ridden Birds Rotten Sinister Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Disease-Ridden Birds Sinister Rotten Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Disease-Ridden Rotten Birds Sinister Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Disease-Ridden Rotten Sinister Birds Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Disease-Ridden Sinister Birds Rotten Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Disease-Ridden Sinister Rotten Birds Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Diseased Bird Black Rotting:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Diseased Bird Rotting Black:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Diseased Black Bird Rotting:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Diseased Black Rotting Bird:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Diseased Rotting Bird Black:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Diseased Rotting Black Bird:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Disfigured Vampire:</strong> See Vampire Disfigured.</p><p><strong>Disguised Skeleton:</strong> See Skeleton Disguised.</p><p><strong>Divine Lich:</strong> See Lich Divine.</p><p><strong>Divinely Empowered Undead, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Dodkong:</strong> ?</p><p><strong>Doghoul, Fester Rogue:</strong> The necromancer’s guild used to take any and all corpses they could find to help build up the population of doghouls that now roam the both halves of the Kingdom, scavenging whatever fresh corpses they can for sustenance. After an incident where a regent lord’s grandson was turned into one of these beasts without proper sanctions or permission, the generation of doghouls was put under better supervision, and the process is now guarded closely by the king’s reeves. (Mystical Kingdom of Monsters)</p><p><strong>Doghoul Wild:</strong> ?</p><p><strong>Dolingen, Urzana:</strong> See Vampire, Countess Lady Urzana Dolingen.</p><p><strong>Doll Guardian:</strong> See Guardian Doll.</p><p><strong>Doll Guardian Porcelain, Thora Petska:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Doll Strange:</strong> See Guardian Doll, Construct, Strange Automaton, Strange Doll.</p><p><strong>Doomsept:</strong> A doomsept is a sevenfold spirit, created by one of the rituals in the Codex of Araunt.</p><p><strong>Doresain Exarch of Orcus, Doresain the Ghoul King, King of the Ghouls, The Ghoul King, Lord of the White Kingdom:</strong> ?</p><p><strong>Dormant Vampire:</strong> See Vampire Dormant.</p><p><strong>Doverspike:</strong> See Vampiric Dragon, Doverspike.</p><p><strong>Dracolich:</strong> WHEN A POWERFUL DRAGON FORSAKES LIFE and undergoes an evil ritual to become undead, the result is a dracolich. (Monster Manual)</p><p>Dracolichs are unnatural creatures created by an evil ritual that requires a still-living dragon to serve as the ritual’s focus. When the ritual is complete, the dragon is transformed into a skeletal thing of pure malevolence. Some evil dragons willingly undergo this ritual. (Monster Manual)</p><p>A handful of evil cults possess a ritual for turning a dragon into a dracolich against its will. These cults do what they must to keep knowledge of that ritual from others. When a dragon is transformed into a dracolich with such a ritual, a linkage between the cult and the dragon is formed, and the cult gains influence over the dragon’s behavior. (Monster Manual)</p><p>As described in the Monster Manual, a dracolich is created from a powerful dragon through an evil ritual. Some dragons willingly choose to become sentient undead; others have the ritual forced upon them. Dracoliches are greedy for power and treasure, but individuals pursue other goals equally passionately. Dracoliches can arise from dragon families other than the chromatic, but chromatics are most prone to the transformation. (Draconomicon I Chromatic Dragons)</p><p>Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites. (Draconomicon II: Metallic Dragons)</p><p>Half a millennium has passed since the Cult of the Dragon formed under the mad archmage Sammaster. He gathered followers who were drawn by his delusional visions that prophesied the eternal rule of Faerûn by undead dragons. He then formulated a process to create the first dracolich, which he recorded in his work Tome of the Dragon. (Forgotten Realms Campaign Guide)</p><p>A fettered dracolich’s intellect and perception are diminished, but it retains a strong force of personality that struggles to resurface. As a result, its behavior is unpredictable and destructive. If its phylactery is returned to it, a fettered dracolich is released from its slavery. It becomes a standard dracolich. (Forgotten Realms Campaign Guide)</p><p>Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders. (Wraith Recon: Enemies Within)</p><p><strong>Dracolich, Ahmidarius:</strong> The dracoliches have warped Ahmidarius to their cause, using the power of their corrupted Wells to turn him into an insane dracolich. (Draconomicon II: Metallic Dragons)</p><p><strong>Dracolich, Dragotha:</strong> Dragotha sought out a powerful priest of the death god, a vile human named Kyuss, who promised immortality in exchange for the dragon’s service. Dragotha agreed, and not long afterward, Tiamat’s spawn descended on him and killed him. As the dragon lay, broken and dying, Kyuss made good on his vow. Instead of restoring him to life, however, Kyuss transformed Dragotha into a terrifying dracolich. (Draconomicon I Chromatic Dragons)</p><p><strong>Dracolich, Icristus:</strong> The heroes learned that Icristus was brought back from the dead years ago by an arcane sect called the Kalak Shun: outcast dragonborn wizards who practice necromancy. (The Dungeon Master Experience)</p><p><strong>Dracolich, Joxinvarl:</strong> ?</p><p><strong>Dracolich, Yorantadrios:</strong> ?</p><p><strong>Dracolich Blackfire:</strong> ?</p><p><strong>Dracolich Blackfire, Rukaleth:</strong> ?</p><p><strong>Dracolich Blackfire, Xenro:</strong> This large chamber is the lair of a discontented red dragon tricked into undeath by Magrathar’s servant, Porapherah. (P3 Assault on Nightwyrm Fortress)</p><p>Xenro was once a mighty red dragon who terrified and oppressed the land. Porapherah, playing to the creature’s vanity and thirst for power, convinced him to undergo the ritual that transformed him into a blackfire dracolich. (P3 Assault on Nightwyrm Fortress)</p><p><strong>Dracolich Bone Mongrel:</strong> A DRAGON DOES NOT BECOME this sort of dracolich by choice. A bone mongrel is created from the remains of several dead dragons to form an animate and dully sentient whole. (Draconomicon I Chromatic Dragons)</p><p>The evil ritual that creates this creature requires the bones of several dead dragons. When the ritual is complete, the disparate parts are transformed into a malevolent skeletal monstrosity. The creature hates its mockery of life but, owing to the ritual’s evil nature, cannot end its own animation. (Draconomicon I Chromatic Dragons)</p><p>A bone mongrel’s phylactery takes the form of a skeletal portion of a dragon incorporated into the dracolich, such as a tail section. (Draconomicon I Chromatic Dragons)</p><p><strong>Dracolich Deathbringer:</strong> ?</p><p><strong>Dracolich Dreambreath:</strong> SOMETIMES A DRAGON INTERESTED IN PROLONGING its existence discovers a way to forsake the physical limitations of animate bone and rotting wings. Dreambreath dracoliches have learned how to project a permanent dream of themselves into the waking world, where they can stalk prey through both nightmare and reality forever. (Draconomicon I Chromatic Dragons)</p><p>A formless psychic realm exists that is called various things in different places but is most often known as Dream. Here dreams cavort, heedless of the waking world—but not always. Most fade into obscurity, but their echoes resonate forever throughout Dream, giving rise to countless variations. The remnants of particularly vile dreams sometimes latch onto the dying wish of a dragon (possibly enabled through a ritual). From this union a dreambreath draco lich is born. (Draconomicon I Chromatic Dragons)</p><p><strong>Dracolich Dreambreath, Rhao the Skullcrusher:</strong> ? </p><p><strong>Dracolich Fettered:</strong> Some cult cells have taken to capturing young dragons and putting them through a modified ritual of ascension. This ritual ties the dragon’s will to whoever holds its phylactery, resulting in a fettered dracolich. (Forgotten Realms Campaign Guide)</p><p><strong>Dracolich Huge:</strong> ?</p><p><strong>Dracolich Icewrought:</strong> When a white dragon grows close to death, it might seek the Heart of Absolute Winter, which is either a location or a ritual, depending on which tome or sage one consults. A full year later, an icewrought dracolich emerges in the midst of a howling winter storm. White dragons might do this because they have one or more clutches of eggs yet unhatched, and at the end of their lives, they suddenly grow concerned about their progeny. (Draconomicon I Chromatic Dragons)</p><p><strong>Dracolich Runescribed:</strong> ?</p><p><strong>Dracolich Runescribed, Anabraxis the Black Talon:</strong> ?</p><p><strong>Dracolich Runescribed, Consort of Tiamat:</strong> ?</p><p><strong>Dracolich Runescribed, Melathaur:</strong> ?</p><p><strong>Dracolich Stoneborn:</strong> SOMETIMES WHEN A DRAGON DIES, its body comes to rest at the bottom of a lake or a slow-moving river. The corpse is covered over and protected by silt, dirt, and loose rock, slowing the natural process of decay. Over vast periods of time, the bone is replaced by stone-hard mineral. (Draconomicon I Chromatic Dragons)</p><p>Unlike other fossilized remains, the decaying forms of dragons still retain a spark of magic. When such bones are uncovered, they can spontaneously arise as stoneborn dracoliches. Occasionally sorcerers raise the bones by inscribing them with necromantic sigils. (Draconomicon I Chromatic Dragons)</p><p>Stoneborn dracoliches arise spontaneously when their remains are uncovered, or when a nearby powerful magical event triggers the animation of the long-quiescent bones. (Draconomicon I Chromatic Dragons)</p><p>A necromantic ritual exists to rouse a collection of fossilized dragon bones, turning them into a stoneborn dracolich. As with other kinds of dracoliches, only the original creator can influence the actions of a stoneborn dracolich while possessing its phylactery—others who later gain the phylactery have no power over it. A stoneborn’s phylactery takes the form of a petrified tooth or claw removed from the dragon’s remains. (Draconomicon I Chromatic Dragons)</p><p><strong>Draconic Wraith:</strong> See Wraith Draconic.</p><p><strong>Draconic Wraith Soulbinder:</strong> See Wraith Draconic Soulbinder.</p><p><strong>Draconic Wraith Souleater:</strong> See Wraith Draconic Souleater.</p><p><strong>Draconic Wraith Soulgrinder:</strong> See Wraith Draconic Soulgrinder.</p><p><strong>Draconic Wraith Soulravager:</strong> See Wraith Draconic Soulravager.</p><p><strong>Draconic Wraith Wyrm-Wisp:</strong> See Wraith Draconic Wyrm-Wisp.</p><p><strong>Draconic Zombie:</strong> See Zombie Draconic.</p><p><strong>Draconic Zombie Deathless Hunger:</strong> See Zombie Draconic Deathless Hunger.</p><p><strong>Draconic Zombie Rancid Tide:</strong> See Zombie Draconic Rancid Tide.</p><p><strong>Draconic Zombie Rotclaw:</strong> See Zombie Draconic Rotclaw.</p><p><strong>Draconic Zombie Winged Putrescence:</strong> See Zombie Draconic Winged Putrescence.</p><p><strong>Dragas:</strong> Unlike the rest of the faceless horde, each dragas is unique, called to un-life by a demonic patron. (Death Dealer Shadows of Mirahan)</p><p>This chamber is home to a mother dragas: the fearsomely large winged demon that spawned the flights of dragas that now hunt the skies over Iparsia. (Death Dealer Shadows of Mirahan)</p><p><strong>Dragas Mother:</strong> See Mother Dragas.</p><p><strong>Dragon Adult Black Lich:</strong> See Lich Dragon Black Adult.</p><p><strong>Dragon Black Adult Lich:</strong> See Lich Dragon Black Adult.</p><p><strong>Dragon Catastrophic:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Dragon Catastrophic:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Dragon Demilich:</strong> See Lich Demilich Dragon.</p><p><strong>Dragon Earthquake Elder:</strong> Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. (P3 Conversion)</p><p>Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. (P3 Conversion)</p><p>The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. (P3 Conversion)</p><p><strong>Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Dragon Elder Earthquake:</strong> See Dragon Earthquake Elder.</p><p><strong>Dragon Elder Volcanic:</strong> See Dragon Volcanic Elder.</p><p><strong>Dragon Overlord Red Skeletal:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Dragon Overlord Skeletal Red:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Dragon Red Overlord Skeletal:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Dragon Red Undead:</strong> See Undead Dragon Red.</p><p><strong>Dragon Red Skeletal Overlord:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Dragon Shell:</strong> See Forsaken Shell Dragon Shell.</p><p><strong>Dragon Silver Undead:</strong> See Undead Dragon Silver.</p><p><strong>Dragon Skeletal:</strong> See Skeletal Dragon.</p><p><strong>Dragon Skeletal Overlord Red:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Dragon Skeletal Red Overlord:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Dragon Snarling:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Dragon Snarling:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has <strong>Dragon That Has Undergone Barrowmere's Vile Experiments:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Dragon That Has Undergone Barrowmere's Vile Experiments:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Dragon Tooth Warrior:</strong> Dragon Tooth magic item. (Dragon 429)</p><p><strong>Dragon Turtle Undead Dragon Turtle:</strong> Necromancers created more than one undead dragon turtle from those slain in the lake. (Forgotten Realms Campaign Guide)</p><p><strong>Dragon Undead:</strong> See Undead Dragon.</p><p><strong>Dragon Undead Red:</strong> See Undead Dragon Red.</p><p><strong>Dragon Undead Silver:</strong> See Undead Dragon Silver.</p><p><strong>Dragon Vampiric:</strong> See Vampiric Dragon.</p><p><strong>Dragon Volcanic Elder:</strong> Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. (P3 Conversion)</p><p>Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. (P3 Conversion)</p><p>The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. (P3 Conversion)</p><p><strong>Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon:</strong> ?</p><p><strong>Dragonborn Specter:</strong> See Specter Dragonborn.</p><p><strong>Dragonborn Vampire Lord:</strong> See Vampire Lord Dragonborn</p><p><strong>Dragonclaw Swarm:</strong> See Crawling Claw Dragonclaw Swarm.</p><p><strong>Dragonscale Slough:</strong> See Deathtritus Dragonscale Slough.</p><p><strong>Dragotha:</strong> See Dracolich, Dragotha.</p><p><strong>Drakkensteed Grave-Born:</strong> A few powerful spellcasters have developed a ritual to reanimate drakkensteeds as a particular form of undead. These undead creatures generate internal necrotic energy and retain many of the instincts that make drakkensteeds such coveted mounts. (Draconomicon II: Metallic Dragons)</p><p><strong>Dread Archer:</strong> See Dread Warrior Dread Archer.</p><p><strong>Dread Bonespitter:</strong> Tiamat has suffused the brood mother’s chamber with necrotic energy, hoping to create half-alive, half-undead hatchlings. (Dungeon 175)</p><p><strong>Dread Demon Zombie:</strong> See Zombie Dread Demon, Skeletal Minion.</p><p><strong>Dread Guardian:</strong> See Dread Warrior Dread Guardian.</p><p><strong>Dread Hoarpanther Zombie:</strong> See Zombie Dread Hoarpanther.</p><p><strong>Dread Knight:</strong> See Githyanki Dread Knight.</p><p><strong>Dread Marauder:</strong> See Dread Warrior Dread Marauder.</p><p><strong>Dread Protector:</strong> See Dread Warrior Dread Protector.</p><p><strong>Dread Reaper Specter:</strong> See Specter Dread Reaper.</p><p><strong>Dread Skeletal Swarm:</strong> See Skeleton Dread Skeletal Swarm.</p><p><strong>Dread Spectral Hound:</strong> ?</p><p><strong>Dread Walker Zombie:</strong> See Zombie Dread Walker.</p><p><strong>Dread Warlock:</strong> Only the liche priests can create dread warlocks through their own insidious rituals, making these powerful undead magic wielders out of devoted necromancers and fanatical priests. The process is brutal and lengthy, with all of the recipient’s organs being removed through necromantic surgery before being replaced with several pouches of required elements and implements. The body is then sewn back up with the skull of animated servant nestled within the organ cavity. It is said that the skull speaks to the newly risen dread warlock, goading him to do Mortessal’s bidding as she floods his body with new, dark powers. (Wraith Recon: Enemies Within)</p><p>They are infused with Mortessal’s essence of darkness, and being protected against elemental shadow and necrotic energies will go a long way to surviving an encounter with one. (Wraith Recon: Enemies Within)</p><p><strong>Dread Warrior:</strong> UNHOLY RITUALS THAT CALL FORTH UNDEAD HULKS usually raise shambling, mindless creatures. Dread warriors, on the other hand, rise to unlife possessed of enough martial skill to serve as formidable guardians. Each dread warrior is created with an unbreakable connection to its master that makes it utterly loyal. (Monster Manual 3)</p><p>Legend holds that the priests of Bane were the first to craft these warriors, creating them from the corpses of potent enemies. (Monster Manual 3)</p><p>THAY’S NECROMANCERS ARE AMONG THE BEST in the world, and their undead creations are simply more capable and enduring than others. Thay produces more than its share of shambling corpses, but its Dread Legions contain a significant number of intelligent skeletons and zombies. Known as dread warriors, these evil undead can follow orders, communicate, and fight just as well as a living counterpart, but they do so without fear of death. (Forgotten Realms Campaign Guide)</p><p>“Dread warrior” is a template you can apply to any humanoid creature to represent one of these Thayan monstrosities. (Forgotten Realms Campaign Guide)</p><p><strong>Dread Warrior, Ukulsid, Fang of Yeenoghu:</strong> ?</p><p><strong>Dread Warrior Dread Archer:</strong> A necromancer creates dread archers to shoot anyone who attempts to approach the spellcaster or his or her fortification. (Monster Manual 3)</p><p>Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors. (Dungeon 207)</p><p><strong>Dread Warrior Dread Guardian:</strong> ?</p><p><strong>Dread Warrior Dread Marauder:</strong> Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors. (Dungeon 207)</p><p><strong>Dread Warrior Dread Protector:</strong> Stories tell of powerful necromancers creating a dozen dread protectors to scatter about their bedrooms and workstations. (Monster Manual 3)</p><p><strong>Dread Wight:</strong> See Wight Dread.</p><p><strong>Dread Wraith:</strong> See Wraith Dread.</p><p><strong>Dread Wraith Free-Willed:</strong> See Wraith Dread Free-Willed.</p><p><strong>Dread Zombie:</strong> See Zombie Dread.</p><p><strong>Dread Zombie:</strong> See Zombie Strahd's Dread.</p><p><strong>Dread Zombie Hoarpanther:</strong> See Zombie Dread Hoarpanther.</p><p><strong>Dread Zombie Walker:</strong> See Zombie Dread Walker.</p><p><strong>Dreadclaw:</strong> Karrnathi traditions and those of the Skull born of Aerenal have mixed under the purview of the Emerald Claw. Claw necromancers raise dread claws by treating living humanoids with a toxin that reacts to a necromantic catalyst. The toxin kills the humanoid and prepares it for a dark ritual. (Seekers of the Ashen Crown)</p><p><strong>Dreadclaw Darkliege:</strong> ?</p><p><strong>Dreadclaw Darkliege, Yeraa:</strong> ?</p><p><strong>Dreadcalw Reaver:</strong> ?</p><p><strong>Dreadclaw Reaver Goblin:</strong> ?</p><p><strong>Dreadclaw Soulbound, Gydd Nephret:</strong> ?</p><p><strong>Dreambreath Dracolich:</strong> See Dracolich Dreambreath.</p><p><strong>Dregoth, Sorcerer-King:</strong> He burns for vengeance against the other sorcerer-kings, who slew him centuries ago but neglected to prevent his fell rebirth. (Dark Sun Creature Catalog)</p><p>Abalach-Re warned the other city-states’ overlords, and they partnered to destroy Giustenal and its defiler dragon monarch. The shattering of Giustenal scattered the surviving dragonborn inhabitants and flooded the spirit world with the trapped souls of those who died in the titanic arcane battle. Giustenal became a literal city of ghosts. The sorcerer-kings ultimately failed in their task, though. Dregoth returned to Athas as a monstrous and powerful undead being. (Dark Sun Creature Catalog)</p><p>Almost two thousand years ago, the other sorcerer-kings conspired to kill Dregoth, fearing his growing strength. The resulting magical duel turned Giustenal into a vast tomb. In the end, Dregoth fell dead, and his opponents left the ruined city to the desert. But with the last of his power, Dregoth made the transition to undeath. (Dark Sun Campaign Setting)</p><p><strong>Drelnza:</strong> See Vampire Warrior-Maiden, Drelnza.</p><p><strong>Dremaine, Gaston:</strong> See Vampire, Count Gaston Dremaine.</p><p><strong>Drow Vampire Spawn:</strong> See Vampire Spawn Drow.</p><p><strong>Drow Battle Wight:</strong> See Wight Battle Drow.</p><p><strong>Drow Battle Wight Commander:</strong> See Wight Battle Commander Drow.</p><p><strong>Drow Black Ebony, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Drow Ebony Black, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Drow Ghoul Horde:</strong> See Ghoul Horde Drow.</p><p><strong>Drow Horde Ghoul:</strong> See Ghoul Horde Drow.</p><p><strong>Drow Lich, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Drow Undead:</strong> See Undead Drow.</p><p><strong>Drow Vampire Spawn:</strong> See Vampire Spawn Drow.</p><p><strong>Drow Wight Battle Commander:</strong> See Wight Battle Commander Drow.</p><p><strong>Drow Wight Battle:</strong> See Wight Battle Drow.</p><p><strong>Drowned Dead of Odiem:</strong> The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. (Zeitgeist 4 Always on Time)</p><p>The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Drowned Ghost:</strong> See Ghost Drowned.</p><p><strong>Drowned One:</strong> See Zombie Drowned One.</p><p><strong>Dru:</strong> See Vampire, Drusilla, Dru.</p><p><strong>Drusilla:</strong> See Vampire, Drusilla, Dru.</p><p><strong>Drzak:</strong> See Death Knight, False Sir Keegan/Sir Drzak.</p><p><strong>Duchess of Death:</strong> See Vampire, Duchess of Death.</p><p><strong>Dugesia Dev'Shir:</strong> See Ghost Tormented, Dugesia Dev'Shir.</p><p><strong>Duke of Shadows:</strong> See Vampire, Duke of Shadows.</p><p><strong>Duke of Whispers:</strong> See Vampire, Duke of Whispers.</p><p><strong>Dune Runner Wight:</strong> See Wight Dune Runner.</p><p><strong>Dust Lord:</strong> See Lich, Heavy Hitter, Lord Dust.</p><p><strong>Dvalinna:</strong> See Lich Lesser Dragon-Lich, Dvalinna.</p><p><strong>Dwarf Death Knight Warlord:</strong> See Death Knight Dwarf Warlord.</p><p><strong>Dwarf Ghost:</strong> See Ghost Dwarf.</p><p><strong>Dwarf Ghoul:</strong> See Ghoul Dwarf.</p><p><strong>Dwarf Lich:</strong> See Lich Dwarf.</p><p><strong>Dwarf Mighty Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Dwarf Spirit:</strong> See Ghost Dwarf Spirit.</p><p><strong>Dwarf Undead, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Dwarf Vampire:</strong> See Vampire Dwarf.</p><p><strong>Dwarf Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Dwarf Warlord Death Knight:</strong> See Death Knight Dwarf Warlord.</p><p><strong>Dwarf Warlord Mighty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Dwarven Black Knight, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Dwarven Bonsehard Skeleton:</strong> See Skeleton Dwarven Bonsehard.</p><p><strong>Dwarven Decrepit Skeleton:</strong> See Skeleton Dwarven Decrepit.</p><p><strong>Dwarven Knight Black, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Dwarven Vampire:</strong> See Vampire Dwarven, Uppyr.</p><p><strong>Dwarven Wight:</strong> See Wight Dwarven.</p><p><strong>Dyneera Madar:</strong> See Wraith Weeping, Dyneera Madar.</p><p><strong>Dyrn, Terrus:</strong> See Lich, Terrus Dyrn.</p><p><strong>Earthquake Dragon Elder:</strong> See Dragon Earthquake Elder.</p><p><strong>Earthquake Elder Dragon:</strong> See Dragon Earthquake Elder.</p><p><strong>Eata Sindalain:</strong> See Wraith, Eata Sindalain.</p><p><strong>Ebon Riders Member of the, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Ebony Black Drow, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Echo of Despair:</strong> ?</p><p><strong>Echo of Madness:</strong> ?</p><p><strong>Echo Spirit:</strong> Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth's recent corruption of the area has awakened one of these remnants as an angry undead creature. (Beyond the Crystal Cave)</p><p>Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth’s recent corruption of the area has awakened one of these remnants as an angry undead creature. (Dungeon 211)</p><p><strong>Echo Spirit Spirit Echo:</strong> An echo spirit's Spiritual Echoes power. (Beyond the Crystal Cave)</p><p>Echo Spirit's Spiritual Echoes power. (Dungeon 211)</p><p><strong>Eladrin Lich:</strong> See Lich Eladrin.</p><p><strong>Eladrin Mage Powerful, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Eladrin Necromancer, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Eladrin Powerful Mage, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Eladrin Traitor, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Eladrin Vampire Lord:</strong> See Vampire Lord Eladrin.</p><p><strong>Eladrin Woman Young, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Eladrin Young Woman, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Elder Brain Undead:</strong> See Undead Elder Brain.</p><p><strong>Elder Breath Dragon:</strong> See Breath Dragon Elder.</p><p><strong>Elder Dragon Earthquake:</strong> See Dragon Earthquake Elder.</p><p><strong>Elder Dragon Volcanic:</strong> See Dragon Volcanic Elder.</p><p><strong>Elder Earthquake Dragon:</strong> See Dragon Earthquake Elder.</p><p><strong>Elder Miasma:</strong> See Miasma Elder Miasma.</p><p><strong>Elder Ulgurstasta:</strong> See Ulgurstasta Elder.</p><p><strong>Elder Undying:</strong> See Undying Elder.</p><p><strong>Elder Vampire Spawn:</strong> See Vampire Spawn Elder.</p><p><strong>Elder Volcanic Dragon:</strong> See Dragon Volcanic Elder.</p><p><strong>Elderly Woman:</strong> See Ghost of Sartine's Mother, Elderly Woman.</p><p><strong>Eldor Von Lippsor:</strong> See Vampire, Sir Eldor Von Lippsor.</p><p><strong>Eldreth Zanderraum:</strong> See Flameskull, Eldreth Zanderraum.</p><p><strong>Eldritch Phantom:</strong> ?</p><p><strong>Elemental Vampire:</strong> See Wendigo, Elemental Vampire.</p><p><strong>Elisa:</strong> See Ghoul, Elisa.</p><p><strong>Elite Deathlock Wight:</strong> See Wight Elite Deathlock.</p><p><strong>Elite Mad Wraith:</strong> See Wraith Elite Mad.</p><p><strong>Elite Phantom Warrior:</strong> See Phantom Warrior Elite Phantom Warrior.</p><p><strong>Elite Skeleton:</strong> See Skeleton Troop Captain, Elite Skeleton.</p><p><strong>Elite Sword Wraith:</strong> See Wraith Elite Sword.</p><p><strong>Elomir:</strong> Elomir returned from death “by the Blood Lord.” (Dungeon 163)</p><p>In death, Elomir made a deal with Orcus—a deal for immortality, power, and revenge. (Dungeon 163)</p><p><strong>Elven Decrepit Skeleton:</strong> See Skeleton Elven Decrepit.</p><p><strong>Elven Runefire Skeleton:</strong> See Skeleton Elven Runefire.</p><p><strong>Elven Skeleton:</strong> See Skeleton Elven.</p><p><strong>Elven Vampire:</strong> See Vampire Elven, Craenag-Follei.</p><p><strong>Elven Warrior Skeleton:</strong> See Skeleton Elven Warrior.</p><p><strong>Elziba Caulwik:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Emaciated Child Gray With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Gray:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Emaciated Gray Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Emaciated Humanoid With Mummified Black Skin:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Empowered Councilor:</strong> See Ghost Council Empowered Councilor.</p><p><strong>Empowered Divinely Undead, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Empowered Undead Divinely, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Enerith Dartonith:</strong> See Undying, Lord Enerith Dartonith.</p><p><strong>Entity Massive Undead:</strong> See Undead Entity Massive.</p><p><strong>Entity Undead Massive:</strong> See Undead Entity Massive.</p><p><strong>Entombed:</strong> The entombed are the undead forms of creatures whose bodies are preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is typically that of a human or other creature of similar stature, with its shell of ice the creature is the size of an ogre. The corpse at the core of an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow. (Jester's 4e Monsters)</p><p><strong>Entombed Hag:</strong> ?</p><p><strong>Entombed Cryomancer:</strong> ?</p><p><strong>Entropic Reaper:</strong> See Reaper Entropic Reaper</p><p><strong>Envious Viceling:</strong> See Viceling Envious.</p><p><strong>Eris the Red:</strong> See Vampire, Eris the Red.</p><p><strong>Esmaran:</strong> See Vampire Elven, Esmaran</p><p><strong>Esme:</strong> See Ghost Tormenting, Janus Gull, Esme.</p><p><strong>Espera:</strong> See Larva Mage, Espera.</p><p><strong>Etana:</strong> See Vampire Lamia, Etana.</p><p><strong>Eternal Tyrant Essence:</strong> See Beholder Eternal Tyrant Essence.</p><p><strong>Ettercap Exokeletal Gang:</strong> ?</p><p><strong>Evija:</strong> See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija.</p><p><strong>Evil Killer Sadistic:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Evil Lich-King:</strong> See Lich-King Evil.</p><p><strong>Evil Sadistic Killer:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Exalted Brain in a Jar:</strong> See Brain in a Jar Exalted.</p><p><strong>Exarch, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Exarch of Orcus, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Exceedingly Powerful Opponent, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Eye of Death:</strong> See Beholder Undead Eye of Death.</p><p><strong>Eye of Fear and Flame:</strong> See Flameharrow, Eye of Fear and Flame.</p><p><strong>Failed Sacrifice:</strong> See Skeleton Failed Sacrifice.</p><p><strong>Failed Sacrifice Greater:</strong> See Skeleton Failed Sacrifice Greater.</p><p><strong>Faithless Knight:</strong> See Unhallowed Faithless Knight, Unhallowed Knight.</p><p><strong>Fallen Angel of Death:</strong> Nerull’s angels carried plagues and death to the natural world. It was their task to harvest souls and bring them to their master. After the Raven Queen defeated the god and stole his power, the fallen angels of death fled to the Shadowfell’s darkest corners, and over the centuries the constant exposure to necrotic energies perverted their life force. (The Book of Vile Darkness)</p><p><strong>Fallen Archon, Jesepha:</strong> The trumpet archon Jesepha failed to protect Trilla decades ago, and she was slain by Drakus Coaltongue. Corrupted in death, the celestial has returned as a dread wraith sovereign trumpet archon as Trilla’s fate becomes tied to the world’s. This heinous undead being is composed in equal parts of sacrilege, cruelty, and hate. (War of the Burning Sky 4e 10 Sleep Ye Cursed Child)</p><p><strong>Fallen Knight:</strong> ?</p><p><strong>Fallen Lama:</strong> See Vampire Lord Monk, Ming Cha, The Fallen Lama.</p><p><strong>False Sir Keegan/Sir Drzak:</strong> See Death Knight, False Sir Keegan/Sir Drzak.</p><p><strong>Famine Hound:</strong> See Hound Death Famine Hound.</p><p><strong>Famine Spirit:</strong> See Ghost Famine Spirit.</p><p><strong>Famous Undead:</strong> See Undead Famous.</p><p><strong>Fang of Yeenoghu:</strong> See Dread Warrior, Ukulsid, Fang of Yeenoghu.</p><p><strong>Fast Counter Very:</strong> See Jiang-Shi, Very Fast Counter.</p><p><strong>Fast Very Counter:</strong> See Jiang-Shi, Very Fast Counter.</p><p><strong>Fast Zombie:</strong> See Zombie Fast.</p><p><strong>Fear Moth:</strong> See Undead Aviary Fear Moth.</p><p><strong>Fearful Whispers:</strong> The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Fearsome Apparition:</strong> See Apparition Fearsome.</p><p><strong>Fearsome Undead:</strong> See Undead Fearsome.</p><p><strong>Feaster of Flesh and Souls:</strong> ?</p><p><strong>Feasting Zombie:</strong> See Zombie Feasting.</p><p><strong>Feeble Dead:</strong> ?</p><p><strong>Feline Lich:</strong> See Lich Feline.</p><p><strong>Fell:</strong> These are some of the men from Fernglade. Though they look like badly wounded survivors of a battle, they were in fact killed in that battle and have returned an undead Fell. (Midnight Chronicles: The Heart of Erenland)</p><p><strong>Fell Skeleton:</strong> See Skeleton Karkothi Fell Skeleton.</p><p><strong>Fell Troll Wraith:</strong> See Wraith Fell Troll.</p><p><strong>Fellforged:</strong> Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. (Halls of the Mountain King)</p><p>Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. (Halls of the Mountain King)</p><p>Fellforged are the castoff scrap metal of Zobeck’s Clockwork Watchmen. They gain a foul sentience when the bodies, especially constructed to house the spirits of the dead, come into contact with curious wraiths yearning to feel the corporeal world again. (Iron Gazetteer)</p><p>The clockwork bodies trap the wraiths, which dulls many of their supernatural abilities and gives them corporeal form. The wraiths, in turn, learn to twist the bodies to their own use—going so far as to destroy the body in their attempts to harm the living, even if their corrupted spirits die along with it. (Iron Gazetteer)</p><p>Fellforged are clockwork creatures given foul sentience when their bodies—specially constructed to house the spirits of the dead—come into contact with wraith-like creatures called deathshade wisps that yearn to wreak havoc on the corporeal world. Trapping the wisps in these constructs, though dulling many of their supernatural abilities, gives their terrible anger a physical form. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Fellforged Old Master:</strong> This was once the chamber where the six founding council members of the Illuminated Brotherhood met with their brethren. As old age set in, the founders and their followers sought immortality for the masters, and the great craftsman Bartholomeus constructed the golden clockwork receptacles that would house the souls of the dwarves. (Halls of the Mountain King)</p><p> Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. Built to house the spirits of the dead, these fellforged frames hold trapped souls cursed with immortality and an imprisonment they cannot escape. The orichalcum in their gears, along with the mountain’s corrupting radiation, twisted these once-proud beings into spiteful creatures willing to destroy even their own bodies to see life extinguished. (Halls of the Mountain King)</p><p><strong>Female Figure Gaunt:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Female Gaunt Figure:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Feral Vampire:</strong> See Vampire Feral.</p><p><strong>Ferranifer:</strong> See Vampire Lord, Mistress Ferranifer.</p><p><strong>Fester Rogue:</strong> See Doghoul, Fester Rogue.</p><p><strong>Festering Morass:</strong> See Devourer's Spawn Festering Morass.</p><p><strong>Fettered Dracolich:</strong> See Dracolich Fettered.</p><p><strong>Fey Bodak Skulk:</strong> See Bodak Skulk Fey.</p><p><strong>Fey Lingerer:</strong> THE PASSIONS AND OBSESSIONS of some strong-willed eladrin can drive them even after death. When their physical forms are ruined, their spirits lash out at their slayers. (Monster Manual 2)</p><p>Fey lingerers are eladrin knights and wizards who refuse to die. They are not the gracious and mannered eladrin of the fey court, but are twisted and depraved, withdrawn from elven grace. (Monster Manual 2)</p><p>When they are destroyed, fey lingerers transform into vengeful incorporeal spirits. (Monster Manual 2)</p><p><strong>Fey Lingerer Fey-Encanter Vestige:</strong> Fey Lingerer Lingerer Fell Incanter Vestige Transformation power. (Monster Manual 2)</p><p><strong>Fey Lingerer Fey-Knight Vestige:</strong> Fey Lingerer Lingerer Knight Vestige Transformation power. (Monster Manual 2)</p><p><strong>Fey Lingerer Lingerer Fell Incanter:</strong> ?</p><p><strong>Fey Lingerer Lingerer Knight:</strong> ?</p><p><strong>Fey Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Fey-Encanter Vestige:</strong> See Fey Lingerer Fey-Encanter Vestige.</p><p><strong>Fey-Knight Vestige:</strong> See Fey Lingerer Fey-Knight Vestige.</p><p><strong>Field Ghoul:</strong> See Ghoul Field.</p><p><strong>Fiend of Unsurpassed Power Undead, Salt-Tongue, Saacata:</strong> See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata.</p><p><strong>Fiend Undead of Unsurpassed Power, Salt-Tongue, Saacata:</strong> See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata.</p><p><strong>Fiery Undead:</strong> See Burning Dead, Fiery Undead.</p><p><strong>Fighter Bloodthirsty Remorseless Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Fighter Bloodthirsty Savage Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Fighter Remorseless Bloodthirsty Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Fighter Remorseless Savage Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Fighter Savage Bloodthirsty Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Fighter Savage Remorseless Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Figment Wraith:</strong> See Wraith Figment.</p><p><strong>Figure Female Gaunt:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Figure Gaunt Female:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Figure Mummified, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Figure Robed:</strong> See Arcanashade, Malicious Creature, Robed Figure, Spirit.</p><p><strong>Figure Skeletal:</strong> See Skeleton Revenant, Skeletal Figure.</p><p><strong>Filching Wraith:</strong> See Wraith Filching.</p><p><strong>Fin:</strong> See Ghost, Fin.</p><p><strong>Findle the Minstrel:</strong> See Ghoul, Findle the Minstrel.</p><p><strong>Firbolg Shell:</strong> See Forsaken Shell Firbolg Shell.</p><p><strong>Fire Giant Death Knight:</strong> See Death Knight Fire Giant.</p><p><strong>Fire Giant Flameskull:</strong> See Flameskull Fire Giant.</p><p><strong>Fire Specter:</strong> See Specter Fire.</p><p><strong>Fire Warped Wraith:</strong> See Wraith Fire Warped.</p><p><strong>Fire Wendigo:</strong> See Wendigo Fire.</p><p><strong>Firefly Adze Swarm:</strong> See Adze Firefly Swarm.</p><p><strong>Firesworn, Avor:</strong> See Ashen Soul, Avor Firesworn.</p><p><strong>Fish Undead:</strong> See Undead Fish.</p><p><strong>Flame:</strong> See Dragon Demilich, Flame.</p><p><strong>Flame:</strong> See Skeletal Dragon, Flame.</p><p><strong>Flameborn Zombie:</strong> See Zombie Flameborn.</p><p><strong>Flameharrow, Eye of Fear and Flame:</strong> Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. (Dragon Magazine Annual)</p><p>Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. (Dragon 364)</p><p><strong>Flameharrow, Culdred:</strong> Culdred is Hazakhul’s favored apprentice. He oversees the watchtowers when not studying the necromantic arts to further understand and exploit the effects his master’s failed ritual had on them. Through his studies he has altered his already unnatural state to become a flameharrow.</p><p>In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216)</p><p><strong>Flameharrow Lord:</strong> ?</p><p><strong>Flameskull:</strong> CREATED FROM THE SKULLS OF WIZARDS and other spellcasters, flameskulls serve as intelligent undead guardians. (Monster Manual)</p><p>Rituals for creating flameskulls are ancient, so flameskulls exist in places lost to history. (Monster Manual)</p><p>Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull. (Madness at Gardmore Abbey)</p><p><strong>Flameskull, Eldreth Zanderraum:</strong> ?</p><p><strong>Flameskull Blackfire:</strong> ?</p><p><strong>Flameskull Dark:</strong> ?</p><p><strong>Flameskull Demonic:</strong> ?</p><p><strong>Flameskull Fire Giant:</strong> ?</p><p><strong>Flameskull Ghostfire:</strong> ?</p><p><strong>Flameskull Great:</strong> ?</p><p><strong>Flameskull Lesser:</strong> The bone swarm is made up of the charred bones of five custodians whom Shar-Thom roasted with fire magic. The custodians’ heads transformed into free-willed lesser flameskulls (hence their evil alignment). (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Flameskull Lesser, Free-Willed Lesser Flameskull:</strong> ?</p><p><strong>Flameskull Lesser Free-Willed:</strong> See Flameskull Lesser, Free-Willed Lesser Flameskull.</p><p><strong>Flameskull Lord, The Bright Lord of Everburning Fire:</strong> ?</p><p><strong>Flayed Crawler:</strong> See Zombie Flayed Crawler.</p><p><strong>Flayed Horror:</strong> Flayed horrors are undead created by particularly evil and cruel necromancers to serve as guardians or bodyguards. The process of creating a flayed horror requires a living, humanoid victim, who is slowly and torturously flayed alive. The terrible pain and horror suffered by the victim, as well as no small amount of necromantic energy, is combined to provide the spark of undeath necessary to animate the flayed horror. (Blackdirge's Dungeon Denizens)</p><p>Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims. (Blackdirge's Dungeon Denizens)</p><p>Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and, just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Two of the flayed horrors are new recruits created from the corpses of two of the missing town guards (recognizable by patches of uniform still clinging to their bodies). (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Any PCs stripped of their skin and killed are animated as flayed horrors and their skins added to the Codex. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Shar-Thom's Create Flayed Horror power. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination:</strong> ?</p><p><strong>Flayed Man:</strong> It appears as a humanoid, and tattered bits of skin cling to the fat, muscle, and sinew exposed by the terrible magic that created it, its eyes burning with unspeakable malevolence. (Freeport Companion 4e)</p><p>Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew. (Freeport Companion 4e)</p><p><strong>Flesh of the Toad:</strong> ?</p><p><strong>Flesh Ripper:</strong> Flesh Rippers are murderers who took pleasure in mutilating their victims before leaving the bodies to rot, which has been given undeath as a reward in their afterlife by Orcus. (H2 Conversion)</p><p><strong>Flesh Tapestry:</strong> Talther Yorn stitched and animated this undead creature, which tears itself free of the iron rod and flops across the floor in pursuit of prey. (Dungeon 211)</p><p><strong>Flesh-Crazed Zombie:</strong> See Zombie Flesh-Crazed.</p><p><strong>Fleshless Janissary:</strong> ?</p><p><strong>Fleshripper:</strong> See Vampire Spawn Fleshripper.</p><p><strong>Flickering Visage:</strong> See Visage Flickering.</p><p><strong>Floating Humanoid Majestic, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Floating Majestic Humanoid, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Fodder Cannon:</strong> See Vampire Spawn Bloodstalker, Cannon Fodder.</p><p><strong>Foetid Dead:</strong> ?</p><p><strong>Follower Undead:</strong> See Undead Follower.</p><p><strong>Folthwaite, Ander:</strong> See Ghost Gnome Sorcerer 16, Ander Folthwaite.</p><p><strong>Fomorian Totemist:</strong> ?</p><p><strong>Force Specter:</strong> See Specter Force.</p><p><strong>Forge Wisp Wraith:</strong> See Wraith Forge Wisp.</p><p><strong>Forgewraith:</strong> A FORGEWRAITH IS AN UNDEAD HUMANOID whose spirit was extinguished and rekindled in the fires of a furnace or a forge. (Dungeon Magazine Annual Vol. 1)</p><p>Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mix with unleashed magic to form a humanoid spirit of monstrous hate. (Dungeon Magazine Annual Vol. 1)</p><p>A forgewraith is an undead humanoid whose spirit was extinguished and rekindled in the fires of a furnace or forge. (Dungeon 167)</p><p>Forgewraiths are born in the fires that feed arcane industry. (Dungeon 167)</p><p>Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mixes with unleashed magic to form a humanoid spirit of monstrous hate. (Dungeon 167)</p><p>Although most forgewraiths are amalgams of several spirits instead of a truly sentient and souled undead, some are more like a ghost or specter. Such forgewraiths retain a soul and a personality—frequently that of a person who was evil in life. (Dungeon 167)</p><p><strong>Forgewraith, Haestus d'Cannith:</strong> I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled in death. I am a soul alight with the forge’s fire. (Dungeon Magazine Annual Vol. 1)</p><p>“I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled even in death. I am a soul alight with the forge’s fire.” (Dungeon 167)</p><p><strong>Form Ghostly:</strong> See Apparition Fearsome, Ghostly Form, Specter.</p><p><strong>Form Horrid of Undead, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Form Man-Shaped Vaguely:</strong> See Specter, Vaguely Man-Shaped Form.</p><p><strong>Form of Undead Horrid, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Form of Undead Particularly Horrid:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Form Shadowy:</strong> See Shadow Reflection, Shadow Minion, Shadowy Form.</p><p><strong>Form Vaguely Man-Shaped:</strong> See Specter, Vaguely Man-Shaped Form.</p><p><strong>Former Advisor:</strong> See Specter Grell, Former Advisor.</p><p><strong>Former Ally, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:</strong> See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls.</p><p><strong>Formiddable Opponent, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Forsaken Hierophant:</strong> See Mummy Forsaken Hierophant.</p><p><strong>Forsaken Priest:</strong> See Unhallowed Forsaken Priest, Unhallowed Priest.</p><p><strong>Forsaken Shade:</strong> The dark souls of many derro still inhabit their corpses, and these pitiful creatures exist now as forsaken shades. (Halls of the Mountain King)</p><p>The Speak with Dead ritual has a cumulative 10% chance of conjuring forth a forsaken shade from the body. (Halls of the Mountain King)</p><p><strong>Forsaken Shell:</strong> A FORSAKEN SHELL IS SKIN RIPPED from a creature’s body and then animated purposefully or spontaneously by foul magic. (Open Grave Secrets of the Undead)</p><p>When a forsaken shell kills a Medium living humanoid creature, the slain creature rises as a free-willed forsaken shell at the start of its creator’s next turn. (Open Grave Secrets of the Undead)</p><p>Forsaken shells arise when skin is ripped from the flesh of a living target. The flesh is then animated either through the actions of a necromancer or through spontaneous necrotic energy. (Open Grave Secrets of the Undead)</p><p>Forsaken shells propagate their kind by ripping the skin off their victims, assimilating it, and then exuding it as a new monster. In this way, one forsaken shell can spawn thousands of its kind, creating an army of animate skin. (Open Grave Secrets of the Undead)</p><p>Numerous kinds of forsaken shells exist. Each kind of creature victimized by a forsaken shell has the potential to become a new kind of shell. Humans, giants, and dragons are the most common targets of forsaken shells. (Open Grave Secrets of the Undead)</p><p>The four corpses lying in the middle of the chapel are undead horrors created by Leo. (Dungeon 207)</p><p><strong>Forsaken Shell Dragon Shell:</strong> When the forsaken shell kills a living dragon creature, the slain creature rises as a free-willed dragon shell at the start of its creator’s next turn. (Open Grave Secrets of the Undead)</p><p><strong>Forsaken Shell Firbolg Shell:</strong> The firbolg shell-the leathery skin of a firbolg with nothing contained within. (Tomb of Horrors)</p><p><strong>Forsaken Shell Titan Shell:</strong> When a titan shell kills a Large living humanoid creature, the slain creature rises as a free-willed titan shell at the start of its creator’s next turn. (Open Grave Secrets of the Undead)</p><p><strong>Foul Horror Undead:</strong> See Undead Horror Foul.</p><p><strong>Foul Inhabitant:</strong> See Ghoul Darkpact, Foul Inhabitant, Hungry Undead.</p><p><strong>Foul Inhabitant:</strong> See Mummy Shambling, Foul Inhabitant.</p><p><strong>Foul Ravenous Undead:</strong> See Ghoul, Foul Ravenous Undead.</p><p><strong>Foul Undead:</strong> See Undead Foul.</p><p><strong>Foul Undead Horror:</strong> See Undead Horror Foul.</p><p><strong>Foul Undead Ravenous:</strong> See Ghoul, Foul Ravenous Undead.</p><p><strong>Fragile Skeleton:</strong> See Skeleton Fragile.</p><p><strong>Francis DeMay:</strong> See Granny Francis DeMay.</p><p><strong>Free-Willed Dread Wraith:</strong> See Wraith Dread Free-Willed.</p><p><strong>Free-Willed Flameskull Lesser:</strong> See Flameskull Lesser, Free-Willed Lesser Flameskull.</p><p><strong>Free-Willed Lesser Flameskull:</strong> See Flameskull Lesser, Free-Willed Lesser Flameskull.</p><p><strong>Free-Willed Specter Spectral Spawn:</strong> See Specter Spectral Spawn Free-Willed.</p><p><strong>Free-Willed Spectral Spawn:</strong> See Specter Spectral Spawn Free-Willed.</p><p><strong>Free-Willed Sword Wraith:</strong> See Wraith Sword Free-Willed.</p><p><strong>Free-Willed Wraith Dread:</strong> See Wraith Dread Free-Willed.</p><p><strong>Free-Willed Wraith Sword:</strong> See Wraith Sword Free-Willed.</p><p><strong>Freeze-Dried Ghoul:</strong> See Ghoul Freeze-Dried.</p><p><strong>Frightful Wraith:</strong> See Wraith Frightful.</p><p><strong>Frost Giant Abyssal Ghoul:</strong> See Ghoul Abyssal Frost Giant.</p><p><strong>Frost Giant Boneclaw:</strong> See Boneclaw Frost Giant.</p><p><strong>Frost Giant Ghost:</strong> See Ghost Frost Giant.</p><p><strong>Frost Giant Lich:</strong> See Lich Frost Giant.</p><p><strong>Frost Giant Sword Wraith:</strong> See Wraith Frost Giant Sword.</p><p><strong>Frost Skeleton:</strong> See Skeleton Frost.</p><p><strong>Frost Skeleton Soldier:</strong> See Skeleton Frost Soldier.</p><p><strong>Frothing Seafoam Skeleton:</strong> See Skeleton Frothing Seafoam.</p><p><strong>Frozen Zombie Horde:</strong> See Zombie Frozen Horde.</p><p><strong>Furei, Jeya:</strong> See Ghost, Jeya Furei.</p><p><strong>Furgath:</strong> See Ghoul, Furgath.</p><p><strong>Gabal:</strong> See Wraith Dread Archmage, Gabal.</p><p><strong>Gaballan Wraith:</strong> See Wraith Gaballan.</p><p><strong>Gairg, Skahlton:</strong> See Wight Slaughter, Skahlton Gairg.</p><p><strong>Galam Deradas:</strong> See Ghost, Galam Deradas.</p><p><strong>Gallant Specter:</strong> See Specter of Chivalry, Gallant Specter.</p><p><strong>Garvus Harbane:</strong> See Wight Deathlock, Garvus Harbane.</p><p><strong>Gasha:</strong> See Ghoul Witch-Ghoul Nursemaid, Gasha.</p><p><strong>Gaston Dremaine:</strong> See Vampire, Count Gaston Dremaine.</p><p><strong>Gaunt Female Figure:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Gaunt Figure Female:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Geist:</strong> See Ghost Geist.</p><p><strong>General Undead:</strong> See Undead General.</p><p><strong>Geoffrey Graef:</strong> See Ghost, Ghost of Graefmotte, Geoffrey Graef.</p><p><strong>Ghast:</strong> See Ghoul Ghast.</p><p><strong>Ghast Lacedon:</strong> See Ghoul Ghast Lacedon.</p><p><strong>Ghast Slarecian:</strong> See Slarecian Ghast.</p><p><strong>Ghost:</strong> GHOSTS HAUNT FORLORN PLACES, bound to their fate until they are finally put to rest. Sometimes they exist for a purpose, and other times they defy death through sheer will. (Monster Manual)</p><p>A ghost is the spirit of a dead creature, often a Medium humanoid killed in some traumatic fashion. (Monster Manual)</p><p>Sentient ghosts are the most common of the undead that retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance. (Open Grave Secrets of the Undead)</p><p>Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead. (Open Grave Secrets of the Undead)</p><p>Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths. (Draconomicon I Chromatic Dragons)</p><p>Ghosts can come in many forms. Some are cursed to roam until a past sin is righted, or a wrong undone. Others are merely the animus of hate, raging eternally in undying terror. (Dungeon Master's Guide 2)</p><p>When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit. (Eberron Campaign Guide)</p><p>A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead. (Forgotten Realms Campaign Guide)</p><p>As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures. (Manual of the Planes)</p><p>If threats fail to impress the heroes, Vladistone warns them that the Ghost Tower houses a terrible magical relic that will destroy everyone nearby. He calls it a soul gem and claims that it can strip the soul from the body of a living creature, causing it to become a ghost just like him. (March of the Phantom Brigade)</p><p>A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. (The Plane Above: Secrets of the Astral Sea)</p><p>Locals believe the ghosts on the Shattered Isles to be phantoms of those killed during the Sever, but no one is certain exactly where the creatures came from or why they remain. Those who speculate on their nature agree that hundreds of undead live on or around the islands. (The Shadowfell: Gloomwrought and Beyond)</p><p>Like other places in the Ghost Quarter, the Isle of Lost Thoughts has undead and monsters inhabiting its ruins. Ghosts here have the look of scholars, clothed in robes and sandals rather than in fine coats and footwear. These phantoms might be apparitions of teachers, or they could be psychic reflections of their environment. (The Shadowfell: Gloomwrought and Beyond)</p><p>Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. (Underdark)</p><p>Sentient ghosts are the most common of the undead that manage to retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance. (Wizards Presents Worlds and Monsters)</p><p>Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant. (Wizards Presents Worlds and Monsters)</p><p>The ghosts that haunt Janus Gull are those unfortunate souls who were killed during the storm, but whose souls did not escape before the demiplane was created. (Dragon 367)</p><p>History walks the streets of Hammerfast in the form of the dead, the dwarves and orcs who died in this place more than a century ago. They are now ghosts consigned to wander Hammerfast’s streets until the end of days. (Dragon 382)</p><p>Ghosts still walk the streets, some of them orc warriors slain in the Bloodspears’ attack, others priests of Moradin or the necropolis’s doomed guardians, and even a few of them dwarves laid to rest here long ago. (Dragon 382)</p><p>Still, extraordinary circumstances are required for a soul to refuse Letherna’s call and linger in the world. Often, a disembodied spirit resists moving on due to unfinished business in life: a crucial quest unfulfilled, a responsibility not upheld, a duty not honored. Like anchors, these memories weigh on the ghost and force it to remain, at least until whatever troubles it has been resolved. (Dragon 420)</p><p>The Shadowfell can also form ghosts from the newly dead. Shadow’s subtle influence can awaken memories, emotions, and sensations that quicken the spirit and prevent it from finding peace. (Dragon 420)</p><p>Finally, rare individuals with strong personalities, great magical power, or an extraordinary ability can cheat death through sheer force of will. They refuse to move on, unmoved by the Raven Queen’s demands. (Dragon 420)</p><p>Sudden, unexpected death can cause the soul to become disoriented, unwilling to believe it has died.</p><p>Player characters might become ghosts if they die before completing an important quest. Your commitment to the cause is too great to let death stop you. (Dragon 420)</p><p>Unusual situations can give rise to a character’s transformation into a ghost. For example, if you died on the Shadowfell, your soul might have become suffused with shadow energy. A vile spell might have ripped your soul from your body before death took you. Perhaps a curse barred your soul from its ultimate fate, dooming you to restless eternity unless you can find a way to escape or overcome the wicked magic. (Dragon 420)</p><p>When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray. (Dungeon 190)</p><p>The souls of the dead linger on, haunting dark and lonely places. Their incomplete lives tether them to the mortal world, their spirits unable to pass through to the other side. (Dungeon 191)</p><p>Often, rumors of hauntings are just that—rumors. But at sites tainted by misery, terror, and death, these rumors could be true. A ghost is what remains of a being whose soul should have moved on after death, but was trapped. This entrapment commonly occurs because the being has a strong urge to complete a task that tears and fragments its soul. (Dungeon 191)</p><p>Ghosts, unlike some kinds of undead, retain their souls. This is not to say that the souls remain intact. Ghosts arise from beings that have already stained their souls with murderous, vengeful, cruel, or obsessive deeds. The corruption of an evil life or a limitless need to right a perceived wrong holds the soul back. (Dungeon 191)</p><p>An all-consuming purpose keeps a soul in the world and transforms it into a ghost. A sadistic torturer might return as a ghost to cause more pain and misery. The ghost of a victim of a cruel death often seeks revenge on her murderer. A soldier who died young might guard a chamber, ghostly blade in hand, eager to strike down any intruder to prove his worth. (Dungeon 191)</p><p>Though a ghost most often arises because of the state of mind of a recently dead person, one can be artificially created. Cruel people who want to punish the deceased and who have a bit of arcane knowledge can create a ghost charm—a bit of metal, clay, or parchment inscribed with runes—that they inter with a fresh corpse. If the ritual is performed soon enough after death, the dead person’s soul becomes trapped in the world as a ghost. (Dungeon 191)</p><p>Ghosts are the spirits of the dead who cannot rest after their passing. (Jester's 4e Ravenloft Manual of Monsters)</p><p>A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. The band’s leader, Elborn, is now a ghost who does not combat intruders. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>The war with Eldor is a major concern to the elves, although they appear to have done nothing to end it. The issue over which the war began, the destruction of the logging camp, is true. The elves destroyed the camp and all within it. Despite warnings, the loggers cut down an ancient druidic grove, a shrine to the Old Oak that had stood for 3,000 years. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>The area would be perilous for player characters to investigate at this point. Besides being guarded by extremely vigilant and martial elves, the spirits of the loggers haunt the former grove as ghosts, prepared to destroy elf, human, and forest creature alike. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>Although ghosts are very much like spirits, they are in fact entities who, on having passed away, found that they could not move on to the afterlife or transcend in to the form of a true spirit. (The Realms of Chirak)</p><p>Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. (Zeitgeist 4 Always on Time)</p><p>Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Ghost, Amielle Latimer:</strong> ?</p><p><strong>Ghost, Anarus Kalton:</strong> After Traevus murdered Anarus, the necromancer’s ghost appeared in his treasure vault where he stored his most prized possessions. (Dungeon 182)</p><p><strong>Ghost, Bodiless Spirit:</strong> ?</p><p><strong>Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow:</strong> ?</p><p><strong>Ghost, Fin:</strong> As the characters search the cemetery for clues, they sense the presence of an invisible ghost—the vestige of a young boy named Fin who was trampled to death by a horse three years ago. (Dungeon 211)</p><p>But communing with Fin’s spirit reveals that someone has plundered his remains, and indeed, characters who dig up the graves discover that most of them are empty. (Dungeon 211)</p><p>Why are you not at rest? “My bones! Gone!” (Dungeon 211)</p><p>Four years ago, a local farmer named Holgar Razlek found the boy stumbling through a field in the dead of winter, half frozen to death. Brigands had killed his parents and older sister, forcing the boy to flee his distant homestead. Holgar took the boy in, even though his wife and sons weren’t thrilled with the idea. (Dungeon 211)</p><p>Fin lived with the Razleks for less than a year. One fateful evening, a horse trampled him to death while he was crossing the road in front of the family’s cottage. The horse was pulling an ale wagon, and the dwarf merchant at the reins wasn’t local. The merchant swore that he didn’t see Fin dart in front of his horse and wagon until it was too late. (Dungeon 211)</p><p>Karla was relieved when Fin died, because he was deeply troubled and required her undivided attention. She and Holgar also confess that Fin suffered from constant nightmares about the brigand attack that killed his family. His screams woke the household and frightened the other boys, and other members of the household would occasionally hear voices and sounds of the brigand attack as though it were happening in their home, suggesting that Fin had the power to project his psyche. (Dungeon 211)</p><p><strong>Ghost, Galam Deradas:</strong> ?</p><p><strong>Ghost, Ghost of Graefmotte, Geoffrey Graef:</strong> Durven Graef’s murdered son did not rest easy in death. After he died, his corpse lay unburied on the floor of chambers no one dared enter until the domain shifted to the Shadowfell. After that, the body vanished when the ghost appeared, and no one knows where Geoffrey's bones now lie... (Dragon 375)</p><p><strong>Ghost, Insubstantial Creature:</strong> ?</p><p><strong>Ghost, Jacobux Kincep:</strong> In life, Jaccobux was a wizard and a professional adventurer. He developed a thirst for knowledge in his old age and became a prodigious collector of books. He read avidly right up until the moment of his death, and his deep regret that he had so many books left to read held him in the mortal world as a ghost. (Dungeon 156)</p><p><strong>Ghost, Jeya Furei:</strong> This is the ghost of Jeya Furei, a young but dedicated cleric of Delvyr. Worship of Delvyr in Punjar is rather limited given the size of the city, but the priesthood maintains a small fane and does what it can in a metropolis where guile and money count for much. Jeya encountered rumors of evil cult activity in the Devil’s Thumb and decided to investigate personally. She learned much, but soon found herself surrounded by the aboleth’s enthralled pawns, and she was overwhelmed. The cleric was viciously cut down, and her corpse was thrown into the lair of an otyugh. Fueled by an indomitable will, unshakable faith, and a hunger for vengeance, her spirit returned as a ghost, and she has tried to alert heroic folk to the evils below the streets. (Dungeon Crawl Classics 60 Thrones of Punjar)</p><p><strong>Ghost, Julain De'Spri:</strong> He and his wife, Amori, were buried here long ago. Recently, however, some terrible power ripped their spirits from the peaceful place where they were residing and brought them back to this room. Now Julain's spirit is waiting here, restless, as Amori's body and spirit are being tampered with elsewhere. (Halls of Undermountain)</p><p><strong>Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion:</strong> ?</p><p><strong>Ghost, Morrn Bladeclaw:</strong> The Proving Pit is used by the denizens of the Chaos Scar to settle disputes and to test themselves against the finest fighters in the area. A small shard of the meteorite that created the Chaos Scar lies hundreds of feet below the pit, imparting a mysterious power and personality to the location. Combatants are drawn to the area by a powerful urge to achieve victory through combat. Most combatants do not realize they are being impelled by an outside force. (Dungeon 189)</p><p>Morrn Bladeclaw was a barbarian known for his cruelty and ambition. His clan roamed the Nentir Vale region long before the formation of the Chaos Scar. Morrn advanced steadily in status among his clan. He claimed the right to become the clan’s champion and to wield the powerful Scarblade by defeating its previous owner. Driven by dreams of power, Morrn sought to prove himself worthy of the rank of chief. (Dungeon 189)</p><p>Lured onward by a vague call to battle, Morrn was drawn to the pit. There he honed his skill, always with the intent of returning to his home as the greatest champion of all. Morrn soon dominated all contenders at the pit, but in turn, he was dominated by the shard’s presence. The longer he stayed, the less he cared about leaving and the more he became part of the place. His thoughts of clan leadership drained away. Morrn’s goal of becoming the greatest champion of all was realized, but not as he had planned. He was a slave of the Proving Pit, with no thoughts of returning to his tribe. (Dungeon 189)</p><p>The pit, however, has no use for eternal champions. Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. Under the influence of the pit, bystanders buried Morrn below the arena’s central dais. The Scarblade was encased in translucent crystal and embedded along the pit’s north wall, where it can be seen by all who fight and die in the pit. (Dungeon 189)</p><p>Morrn’s ghost haunts the area. (Dungeon 189)</p><p><strong>Ghost, Murat:</strong> ?</p><p><strong>Ghost, Nicodemus the Gnostic:</strong> After much searching, they found their way to the cursed Isle of Odiem, where the Clergy keeps its Crypta Hereticarum, the Vault of Heresies. There they spoke with an imprisoned ancient demoness, Ashima-Shimtu, who gave them a ritual that could give physical form to a belief. If that physical form was destroyed, those who held faith in it would perish as well. (Zeitgeist 7 Schism)</p><p>Nicodemus tried to trick the leaders of his faith into using the ritual to summon one of their own gods of war, but the Clergy instead invoked the eladrin goddess Srasama, who represented maiden, mother, and crone. When an army slew the goddess’s avatar, nearly every female eladrin died, including Kasvarina’s daughters. The magical backlash changed the face of the world, left the Clergy reeling, and caused the near-immediate collapse of Elfaivar. (Zeitgeist 7 Schism)</p><p>At the ritual’s epicenter, Kasvarina survived, but Nicodemus was disintegrated. Only his soul remained, free to wander like an untethered ghost. (Zeitgeist 7 Schism)</p><p>A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>“That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>“I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>“So here I am, a ghost in a place of ghosts.” (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. (Zeitgeist Act Three The Age of Reason)</p><p>Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. (Zeitgeist Act Three The Age of Reason)</p><p>“That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. (Zeitgeist Act Three The Age of Reason)</p><p>“I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. (Zeitgeist Act Three The Age of Reason)</p><p>“So here I am, a ghost in a place of ghosts.” (Zeitgeist Act Three The Age of Reason)</p><p><strong>Ghost, Puramal:</strong> One of the fallen bridges is the anchor for a ghost. Puramal was a soldier who fought on the bridge and continued to fight even while it was being destroyed. Enemy wizards sought to destroy him while friendly clerics and wizards healed him and countered enemy spells. Between the blasts of magic and volleys of arrows from the far bank, the soldier finally collapsed with the last of the bridge. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>Puramal’s ghost still guards the bridge he died to protect. If anyone tries to cross the river at that point, whether by swimming, watercraft, building another bridge or otherwise, he attacks (but travel up or down the river does not disturb him). (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p><strong>Ghost, Reed Mabcannin:</strong> ?</p><p><strong>Ghost, Rukos:</strong> Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis. (Dungeon 203)</p><p>With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below. (Dungeon 203)</p><p>The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship. (Dungeon 203)</p><p><strong>Ghost, Salazar Vladistone:</strong> Over sixty years ago, a group of bold adventurers calling themselves the Silver Company delved into a mysterious tower that appeared in the ruins of Castle Inverness. The result was tragic-one of the Silver Company, a woman named Oldivya Vladistone, perished. Her husband, Salazar, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar Vladistone sacrificed himself to save his allies and the people of Hammer fast from an unknown danger in the Dawnforge Mountains. Vladistone's spirit did not rest quietly after his sacrifice, however. He became a ghost, haunting the Nentir Vale as be made pilgrimages to the grave of his wife in the ruins of Inverness. (March of the Phantom Brigade)</p><p><strong>Ghost, Sharrin the Crone, The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Ghost, Sir Jerold Keegan, Kinslayer:</strong> “Take a look at this poem I found in the ‘Collection of Lyrics from Melgold – The Mad Poet of Almhurst’ (H1 Conversion)</p><p>In shadowed keep of tumbled stone, </p><p>A peril lurks, for years unknown, </p><p>The Kinslayer's spirit guards it yet, </p><p>'Gainst a newfound vile threat. </p><p>The Kinslayer once was proud and strong, </p><p>Until the Blood Lord came along. </p><p>The thing of evil sent dark dreams, </p><p>Nightmares wrought of tortured screams, </p><p>The vowed defender's mind did bend, </p><p>And with his blade he did rend. </p><p>Awakened to the awful truth, </p><p>Shattered bones of men and youth, </p><p>His wife and children, pride and joy, </p><p>Mistaken for demons he was forced to destroy. </p><p>The Kinslayer fled to meet death alone, </p><p>For wicked deeds he must now atone, </p><p>And so the fallen paladin must wait, </p><p>For heroes to arrive and reverse his fate. </p><p>But twisted whispers echo through the halls, </p><p>And ghostly blood runs 'long the walls, </p><p>None can face those cursed remains, </p><p>Fear like water in their veins. </p><p>A Blood Lord follower from a cursed line, </p><p>Now threatens to awake the unholy shrine, </p><p>Dark power craves as men do thirst, </p><p>Confining spells to be reversed. </p><p>Storm clouds gather with the demon's approach, </p><p>And the living dead will soon encroach, </p><p>The forces of good will never survive, </p><p>For the Prince of the Undeath will soon arrive. (H1 Conversion)</p><p>This poem sent me digging deeper into the fall of this Kinslayer and this is what I found: Within two short decades after the collapse of the Nareth Empire, Shadowfell Keep was abandoned and left to fall apart and decay. It was on a grisly night about eighty years ago that the lord and commander of the keep garrison, Sir Jerold Keegan, put into motion the events that led to the keep’s downfall.” </p><p>“Perhaps the Shadow Rift’s malign influence is too strong to resist. Maybe Sir Keegan was a crazed lunatic driven by demons we may never understand. Whatever the case, at the stroke of midnight on that fateful day, Sir Keegan began to systematically slaughter every resident of the keep, forever cursing the place. The author of the historical treatises speculates that he suffered paranoid delusions, for Keegan went on a rampage through the keep. His own wife and children were first to fall to his blade, then his trusted advisors, and finally many of the soldiers under his command. Sir Keegan was too skilled for any one soldier to defeat, yet eventually the garrison managed to respond with an organized defense. Although many brave soldiers died, they managed to inflict him a grievous wound that drove the mad knight to flee into the keep’s crypts were they finally managed to dispatch him.” </p><p>Sir Keegan’s ghost is said to roam the corridors beneath the ruins, wailing in grief over the tragedy of his life. (H1 Conversion)</p><p>The PCs can find the following dark red scripts on the walls of the different areas: (H1 Conversion)</p><p>Area 1: </p><p>• The Whispering in my head – will it ever end? </p><p>• Traitors! They are all traitors to the Blood Lord!! </p><p>• Blood. All the Blood. It is all for thee my Lord! </p><p>• The little girl, who was she? Her blood tasted like copper, but O so sweet. Master, who was she? </p><p>Area 5: </p><p>• The Shadows are whispering to me. They tell me secrets. They tell me to do things – horrible things. </p><p>• There are shadows in my head and blood on my hands. Who am I? When will it end? </p><p>• Get away from me. I do not want to see! NOO! </p><p>• Sweet blood – thou are my river and master </p><p>• The horned one is calling in my dreams, showing me things. Things that I have to do. He is my Master, he is my Lord. (H1 Conversion)</p><p>Area 7: (H1 Conversion)</p><p>• The door. I must open the door. He will be waiting for me on the other side </p><p>• O Master, I hear the steps of your cloven hooves echoing through the shadows. I will do as you have told me. </p><p>• Who are all these faces that try to stop me. Are they shadowy memories from another life? Master, enlighten me. </p><p>• Blood and shadows. Blood for shadows. (H1 Conversion)</p><p>Area 8: (H1 Conversion)</p><p>• The door. I must find the door. So much blood. Can’t see. Shadows everywhere </p><p>• No they have tricked me Master. They have locked me in. Release thy servant </p><p>• No master. Please no. I do not want to see. Do not show me. Don’t abandon me Master. I want to be in your shadow </p><p>• What have I done? NO </p><p>• Bahamut forgive me. This is the end. (H1 Conversion)</p><p><strong>Ghost, Skelmur the Stalker:</strong> ?</p><p><strong>Ghost, Spectral Minotaur Ghost, Taurus Zabath:</strong> Behold the final resting place of the high priest Taurus Zabath, denied the final rest for my betrayals of Baphomet the Horned King, my former master. I was the one that saved the minotaurs of Saruun Khel from the vile plans of Orcus, the Blood Lord. But it was only through the guidance of the Raven Queen I could create the artifact that led to the death of the treacherous Tzaruum’ze, high priest of Orcus – the one that betrayed his kindred for the promises of unlife. (H2 Conversion)</p><p><strong>Ghost, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Ghost, The Arcanist:</strong> ?</p><p><strong>Ghost, The Journeyman's Ghost:</strong> ?</p><p><strong>Ghost, Voolad:</strong> His victory was short-lived, however. Halflings from the Lluirwood surprised Voolad and killed him. Whatever fell purpose drove the druid enabled him to rise as a powerful ghost. (Forgotten Realms Campaign Guide)</p><p><strong>Ghost Ancient:</strong> ?</p><p><strong>Ghost Argent Haunt:</strong> ?</p><p><strong>Ghost Barbarian:</strong> Although the souls of Artrosa's former wardens lie at rest, a pair of restless spirits guards these tombs. While they lived, these barbarian warriors proudly served a witch-warden known as the Spirit Mother, whom Baba Yaga executed long ago. For daring to defend the Spirit Mother against her, Baba Yaga buried the Sons of the Spirit Mother alive with their dead mistress and bound their spirits to guard the Crypt ofWardens forever after. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother:</strong> ?</p><p><strong>Ghost Beholder:</strong> See Beholder Ghost.</p><p><strong>Ghost Benign:</strong> ?</p><p><strong>Ghost Caela Spirit:</strong> Caela, Pilus’s former right-hand woman and master of his biomantic laboratories, has risen as a ghost and still serves her master faithfully. The former head of the Monastery of Two Winds has coupled his knowledge of biomancy with a necromantic tome he discovered some time after Caela’s last encounter with the heroes and used the two to improve upon the half-elf ’s newfound unlife. (War of the Burning Sky 4e 11 Under the Eye of the Tempest)</p><p><strong>Ghost Caller in Darkness:</strong> A caller in darkness is created from the spirits of dozens of victims who died together in terror. (Open Grave Secrets of the Undead)</p><p>The undead creature formed from the terrified githyanki executed in this awful room. (Dungeon 168)</p><p><strong>Ghost Council Detachment:</strong> ?</p><p><strong>Ghost Council Empowered Councilor, Shuman Larkins:</strong> ?</p><p><strong>Ghost Council Swarm:</strong> ?</p><p><strong>Ghost Dawnwar:</strong> ?</p><p><strong>Ghost Devil Chain Devil, Nephigor:</strong> In a twist of fate that bends planar law, the spirit of Nephigor is trapped in the library as a ghost. (Dragon 368)</p><p>When the black winds howled about Harrack Unarth, Nephigor was in the city’s grand library, seeking a means of prolonging his time out of the Nine Hells. He got more than he bargained for. Devils are not supposed to have ghosts. Their deaths are impermanent things that cast them back to the fiery pit to regain bodies. Yet when the howling winds shattered the library, Nephigor slid into darkness greater than any he had known. The chain devil “awoke” in the Broken Library. His body transparent, his form intangible—if Nephigor is not a ghost, he cannot fathom what else he might be. (Dragon 368)</p><p><strong>Ghost Dwarf, Cherndon the Mad:</strong> He died trying to prevent the orcs from learning where several rich dwarf lords were buried. (Hammerfast)</p><p><strong>Ghost Dwarf, Grolin Surespike:</strong> Grolin Surespike, a dwarf ghost who died in the Trade Spire back when it served as living quarters for Hammerfast's priests, appears elderly and frail. (Hammerfast)</p><p><strong>Ghost Dwarf, Telg:</strong> ?</p><p><strong>Ghost Dwarf Spirit:</strong> The dwarf spirits are the remnants of loyal defenders that once protected the necropolis and each other from orc depredations. (March of the Phantom Brigade)</p><p><strong>Ghost Drowned:</strong> Drowned ghosts are the spirits of those who died watery deaths. (Open Grave Secrets of the Undead)</p><p><strong>Ghost Famine Spirit:</strong> Famine spirits are spectral remnants of people who shortened their lives through gluttony, who hoarded food while others starved, or who died of starvation. (Open Grave Secrets of the Undead)</p><p><strong>Ghost Frost Giant, Hyrkzag:</strong> Once the loyal bodyguard of Jarl Kvaltigar, Hyrkzag was hunting elk in the mountains when Grugnur betrayed and murdered Kvaltigar to claim the Iceskull Throne. Upon his return, Hyrkzag was ambushed in the dragons’ caverns. Cut off from all avenues of escape, the bodyguard slew many of his kin but was forced into these caverns. He ultimately met his end at the hands of Grugnur’s swordthain, Gnotmir. (Dungeon 199)</p><p>“In life, I was the sworn bodyguard of Kvaltigar, jarl of the frost giants and lord of the Iceskull Throne. Kvaltigar was betrayed—slain and set ablaze by his brother, Grugnur! In a rage, I carved a swath through my treacherous kin, but a rival named Gnotmir slew me before I could avenge my fallen lord.” (Dungeon 199)</p><p><strong>Ghost Geist:</strong> Geists are the restless spirits of the dead who are still bound to the site of their death, or their earthly remains. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Ghost Gnome Sorcerer 16, Ander Folthwaite:</strong> ?</p><p><strong>Ghost Goblin Fire Phantom:</strong> A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber. (Seekers of the Ashen Crown)</p><p><strong>Ghost Goblin Flame Vent Haunt:</strong> A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber. (Seekers of the Ashen Crown)</p><p><strong>Ghost Goblin Ghost Boss:</strong> Ghostly goblins, the spirits of warriors slain here millennia before, protect this area. (Seekers of the Ashen Crown)</p><p><strong>Ghost Goblin Horror:</strong> Some warriors among the Ghost Goblins hold the undead in higher esteem than the living. They strive to honor the zombies through their actions, and through prayers to strange gods. Soon a ghost goblin horror is born, too intelligent to be considered a zombie but too unnatural to be called a living creature. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Ghost Goblin Phantom:</strong> Ghostly goblins, the spirits of warriors slain here millennia before, protect this area. (Seekers of the Ashen Crown)</p><p><strong>Ghost Harmless Phantom:</strong> Long ago, dark ones, shadowborn humans, and other slaves languished in this room. Now the room holds only ghosts, figments from another time. (Draconomicon II: Metallic Dragons)</p><p><strong>Ghost Harpy:</strong> ?</p><p><strong>Ghost Keening Spirit:</strong> ?</p><p><strong>Ghost Knight of Galardoun:</strong> People fiercely disagree on whether the ghost knight is itself undead, but most priests and sages say that it must be. None agree about its origin or essential nature.</p><p>Some say the ghost knight is the remains of an undead-hunting paladin who met with mortal misfortune but whose shining will and drive transformed him into an apparition dedicated to leading the living to put the dead to rest by destroying undeath. (Dungeon 196)</p><p>Others just as stoutly claim that it is an animated magic item—perhaps directed and using the senses of its creator, now bound into it—intended to control or (in the words of Tonthyn, Battlepriest of Tempus in Zazesspur) “weed out the hosts of” undead by destroying some and aiding others. (Dungeon 196)</p><p>Between these markedly opposed views, dozens of other explanations and theories exist. (Dungeon 196)</p><p>One of the most interesting explanations is promoted by the wealthy sage and retired adventurer Authraun of Athkatla, who has tried to trace all the known journeys of the ghost knight and identify whom it was following or accompanying. He believes the ghost knight seeks individuals who have particular, nascent gifts so that it can impart, by touch, lore it possesses that will urge these people into certain quests that serve some purpose as yet unrevealed. (Dungeon 196)</p><p>Perhaps a fallen god is seeking to rise again, and it requires mortal aid to do so: The deity might want to gather artifacts in a specific place or find suitable living bodies to possess, and the ghost knight is a lure acting on behalf of such a deity. Perhaps the ghost knight is all that is left of a deity or an exarch, and it seeks to slowly and painstakingly gather strength for an eventual return. (Dungeon 196)</p><p>“Or perhaps,” counters the young sage Rarkriskran of Baldur’s Gate, “this is all so much fanciful piffle, and this so-called ‘ghost knight’ is nothing more than an enchanted helm whose magic was twisted awry by the Spellplague. Now the ‘ghost’ rides what it can imperfectly glean of the stray thoughts of nearby sentients, and these thoughts goad the helm into wild, random behavior. In turn, we strain both creativity and credulity in our attempts to concoct explanations for this item.” (Dungeon 196)</p><p>The old Sage of Shadowdale, Elminster Aumar, chuckles at Rarkriskran’s words, and responds, “The young and fierce so often seek to exalt themselves by belittling others. I was young and fierce, once.” He suspects that there might well be divine direction behind the ghost knight, but stresses that all the opinions he has heard thus far are speculation. No one has shown any special knowledge that suggests they stand close to the truth. (Dungeon 196)</p><p>What Elminster has heard of the encounters and experiments, however, lead him to conclude that the ghost knight follows a purpose that’s something more than destroying undead. He believes it has a cause that various commentators and experimenters haven’t discovered yet. Elminster also suspects that the ghost knight is damaged—a remnant of a being once greater and more capable than it is now, and that at times it wanders from its mysterious purpose. (Dungeon 196)</p><p><strong>Ghost Knightly Ghost:</strong> During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other. (Dungeon Crawl Classics 61 Citadel of the Corruptor)</p><p>Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power. Additionally, the knights — having failed their duty — returned as ghostly defenders. (Dungeon Crawl Classics 61 Citadel of the Corruptor)</p><p><strong>Ghost Kraken, Thalarkis:</strong> Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis. (Dungeon 203)</p><p>With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below. (Dungeon 203)</p><p>The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship. (Dungeon 203)</p><p><strong>Ghost Legionnaire:</strong> SLAIN IN LONG-AGO BATTLES, these soldiers' fight for forgotten causes, distant memories, or a fierce loyalty to each other. Although they appear as separate soldiers, their spirits have fused into a single entity that lives and dies as a single soul. (Monster Manual 2)</p><p><strong>Ghost Mad, Vontarin:</strong> This creature is a hateful remnant of the evil necromancer’s soul. (Dungeon 219)</p><p><strong>Ghost Malicious:</strong> Malicious ghosts arise from children who die frightened or alone. (Open Grave Secrets of the Undead) Enraged that no one saved its life, the ghost of the child becomes a creature of unquenchable malice. (Open Grave Secrets of the Undead)</p><p>Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty. (The Shadowfell: Gloomwrought and Beyond)</p><p><strong>Ghost Minotaur Spectral, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Ghost of Graefmotte:</strong> See Ghost, Ghost of Graefmotte, Geoffrey Graef.</p><p><strong>Ghost of Sartine's Mother, Elderly Woman:</strong> When Sartine had killed Nerull she needed to cover her tracks. She understood that what she had done with the souls – consuming them to fuel her own ambitions – would bring all the other gods against her. (P3 Conversion)</p><p>She purged the world of her true name and took to calling herself the Raven Queen. She fed all the souls that had witnessed her doings in Pluton to the Well of Souls. But she could not bear herself to kill all the inhabitants of Gloomwrought – her own people. Instead she gave the soulless Keeper’s the task to feed on the memories of herself and guard the only entrance to the Fortress of the Souls in Gloomwrought. (P3 Conversion)</p><p>She even wiped out all her own knowledge of what she had done, and made it impossible to enter the Fortress of the Souls if you were actively seeking it. (P3 Conversion)</p><p>But she left one thing behind. She could not watch her mother lose all the knowledge of her daughter and what she had achieved. As her mother died shortly after her own ascension, from the grief of the loss of her daughter, she took the body and the soul of her mother and tied it to her own crypt under Umberfell Manor. Her mother’s soul was allowed to live on as a ghost, but confined to the crypt. (P3 Conversion)</p><p>I had died from grief soon after my daughter’s death, and the fall of the House of Umberfell. But she brought the corpse to this crypt and bound my soul in undeath, no more than a ghost with a memory of her true past. (P3 Conversion)</p><p><strong>Ghost Orc, Kralick:</strong> ?</p><p><strong>Ghost Orc Spirit:</strong> ?</p><p><strong>Ghost Phantasmagoria:</strong> ?</p><p><strong>Ghost Phantom Warrior:</strong> ?</p><p><strong>Ghost Phantom Warrior, Carosos:</strong> ?</p><p><strong>Ghost Poltergeist:</strong> The Lost Secrets Library is a dangerous place, and the chamber that contains Holman’s Treatise on the Imbuement and Maintenance of Armed Conflict Training Mannequins is no exception. It contains the vengeful ghosts of three White Lotus students who died there in a tragedy now forgotten. (Dungeon 165)</p><p><strong>Ghost Raaig:</strong> IN AN ENVIRONMENT WHERE VIOLENT DEATH is so common, ghosts frequently haunt sites of great significance or terrible slaughter. Among them are an array of spirits bound to the service of long-forgotten gods. Called raaigs, these ghosts defend ancient shrines, temples, relics, and secrets. (Dark Sun Creature Catalog)</p><p>In life, raaigs were devout priests or holy warriors charged with protecting sacred sites or relics. In death they still keep watch, though their charges have crumbled into ruin or vanished. They have been twisted by their ancient oaths into merciless, hateful apparitions that swiftly slay any living intruder. (Dark Sun Creature Catalog)</p><p>In life, raaigs were devout individuals devoted to a specific faith. (DSE1 Dark Sun Excursions Lost Temple of Rahoon)</p><p><strong>Ghost Raaig, Aubree:</strong> In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. (DSE1 Dark Sun Excursions Lost Temple of Rahoon)</p><p><strong>Ghost Raaig, Merak:</strong> In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. (DSE1 Dark Sun Excursions Lost Temple of Rahoon)</p><p><strong>Ghost Raaig Crypt Lord:</strong> ?</p><p><strong>Ghost Raaig Soulflame:</strong> A few guardians were so favored by their gods in life that they were granted a tiny spark of divine essence. Called soulflames, these raaigs still embody their gods’ will. (Dark Sun Creature Catalog)</p><p><strong>Ghost Raaig Tomb Spirit:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187)</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187)</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187)</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187)</p><p><strong>Ghost Rider of Marena:</strong> The knights begin as living warriors bound to the service of a vampire, necrophagus, or priestess of Marena. Those providing good service for five to ten years may be “raised up” into the ranks of the undead as a foot soldier in the Ghost Knights of Morgau, roughly equivalent to a squire elsewhere. If they continue to perform admirably, and make the transition through ghoul fever or vampiric bite without undue madness or blood frenzy, they can slowly advance through the grades of the Order of the Red Shield. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Ghost Rider Templar:</strong> ?</p><p><strong>Ghost Sage, Jakro Vrin:</strong> ?</p><p><strong>Ghost Sage, Willum Vrin:</strong> ?</p><p><strong>Ghost Councilor Senior:</strong> ?</p><p><strong>Ghost Servile:</strong> A servile ghost arises when a servant or lackey dies an ignoble death as a consequence of its master’s actions. Such deaths are often a result of betrayal or carelessness on the master’s part. (Open Grave Secrets of the Undead)</p><p><strong>Ghost Spectral Archmage, Vicemi Terio:</strong> ?</p><p><strong>Ghost Spectral Minotaur, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Ghost Spirit Storm:</strong> Spirit storms are a large number of related souls that have become intertwined into a massive entity of rage and fury. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Ghost Tavern Spirit:</strong> When The Thrown Gauntlet fell to the Spellplague, dozens of people were crushed to death within it. For unfathomable reasons, the spirits of the dead were denied passage to the afterlife in the wake of the catastrophe. (Dragon 425)</p><p><strong>Ghost Terrifying Haunt:</strong> ?</p><p><strong>Ghost Tormented, Dugesia Dev'Shir:</strong> Cadavra is the one who despoiled her tomb, this action lead to Dugesia's creation as a ghost. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p>Cadavra plundered this tomb, wishing to confirm that her hated sibling was indeed dead. She tried to animate the body to gain a twisted ally, but the spell failed. [Perhaps Valdreth watched over Dugesia?] In a fit of rage, Cadavra threw the brick against the east wall, and soon followed suit with the body. Furious, she stormed out of the tomb and sealed the door in area 3–3. Cadavra did not realize her actions have awakened the spirit of her sister, who now seeks eternal rest. Dugesia is a ghost bound to an area within 50 feet of her niche. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p><strong>Ghost Tormenting:</strong> Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. (E1 Death's Reach)</p><p><strong>Ghost Tormenting, Janus Gull, Esme:</strong> Cormac, mad with obsession and grief, fell from grace, embracing evil and vowing that if he could not have Esme, no one would. He sought the counsel of a local “water witch,” the demented cleric Sidheag (SHEE-ak) Ros. Sidheag, a fanatic who had long harbored a hatred for Janus Gull, believed that the fishing village was defiling the natural order of “her” lake. The fallen paladin, further seduced down the path of darkness by the mad water witch, resolved to destroy the entire village of Janus Gull. Under a harvest moon, on a windswept bluff overlooking the village, Cormac and Sidheag performed a blasphemous ritual.</p><p>By morning, the entire village had been swept away by fire and flood, lightning and rain. An elemental storm of unprecedented proportions blew in from the lake, laying waste to the village in a single night. Where Janus Gull once stood, nothing remained. No ruins, no survivors. It was as if the village had been pulled entire into the watery depths of the lake.</p><p>Cormac and Sidheag’s wicked amalgamation of divine magic created a reality storm of such power that Janus Gull was ripped from the world. As the storm reached its peak just before dawn, Janus Gull splintered off as a demiplane.</p><p>In the years that the lost village has been wandering as a demiplane, the demiplane has achieved a primitive sentience built from the collective consciousness of its inhabitants. When the entity that is Janus Gull wishes to communicate with visitors, it speaks through the ghost of Esme, the young maiden whose story is at the heart of the Janus Gull tragedy. (In fact, all natives of Janus Gull—living and dead—are gradually surrendering their individual identities to the collective personality of the demiplane.)</p><p><strong>Ghost Tormentor:</strong> ?</p><p><strong>Ghost Trap Haunt:</strong> ?</p><p><strong>Ghost Troll Render:</strong> See Troll Ghost Troll Render.</p><p><strong>Ghost Vortex Horde:</strong> ?</p><p><strong>Ghost Wailing, Banshee:</strong> Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. Dargaard Keep became an ashen ruin, distorted by the fire and ravaged by the Cataclysm. Where once it was shaped like a beautiful rose, now it was blackened and crumbling like a wilted flower. And the priestesses that were so instrumental in Soth’s downfall were doomed to serve him as spectral banshees. (Dragon 416)</p><p>The Fae Barrow marks the final resting place of Omaphara, the fey warrior maiden and Querelian’s true love. The pair, along with many brave fey warriors, fought the werebeasts here in a pitched battle that raged for many days. In the end, the werebeasts were driven back, but not before they took Omaphara’s life. A grieving Querelian interred his partner here so she could watch over the land she died defending. (Dungeon 185)</p><p>Doulmak Grond achieved fame after he killed one of his elven slave girls and her spirit became a wailing ghost (known to most sages as a banshee). (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p><strong>Ghost Wailing, Patrina Kelikovna:</strong> Patrina sacrificed animals to the powers of shadow and ended up attracting the attention of Strahd von Zarovich. The count sought to make her his vampiric bride, and Patrina gladly submitted to his advances. When Patrina tried to feed upon an elf child to seal her transformation into a vampire, Kasimir and the other elves stoned her to death. They surrendered her body to Strahd, who interred her in Castle Ravenloft’s crypts, and Patrina soon arose as a banshee. (Dungeon 207)</p><p><strong>Ghost Wailing Warforged Banshee, Keener:</strong> Keener, a ranger, was Janus Gull’s sole warforged resident at the time of the catastrophe. Keener was killed by a savage lightning strike at the height of the storm. (Dragon 367)</p><p><strong>Ghost Watchful:</strong> Watchful ghosts are the spirits of guards killed in the line of duty while failing to protect their charges. (Open Grave Secrets of the Undead)</p><p>The apparition is the restless spirit of Ammaradon, a member of the old king’s guard who failed to prevent the king’s assassination. Tormented by this unforgivable lapse, he now guards the king’s sarcophagus. (Open Grave Secrets of the Undead)</p><p>Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty. (The Shadowfell: Gloomwrought and Beyond)</p><p><strong>Ghost Whale, Cetacek, Lord of the Deepwater:</strong> ?</p><p><strong>Ghost Widow of the Walk:</strong> ?</p><p><strong>Ghost Woodcutter's:</strong> The original owner is no more. For a while, he helped the Patriarch in the old castle ruin by waylaying and drugging travelers, but guilt drove him to suicide. Death offered him no escape though, and his spirit lingers still—a dark, twisted thing. (Dungeon 164)</p><p><strong>Ghost Worg Packmate:</strong> ?</p><p><strong>Ghost Wrath Spirit:</strong> A wrath spirit arises when a violent individual dies while enraged. (Open Grave Secrets of the Undead)</p><p><strong>Ghost Ziggurat:</strong> ?</p><p><strong>Ghostly Apparition:</strong> ?</p><p><strong>Ghostly Apparition White:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Ghostly Caretaker:</strong> ?</p><p><strong>Ghostly Creature:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Ghostly Form:</strong> See Apparition Fearsome, Ghostly Form, Specter.</p><p><strong>Ghostly White Apparition:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Ghosts of Tieflings Past:</strong> Our worlds are inhabited by ancient kingdoms, lost ruins, and crypts of the walking dead - emblems of a forgotten past still seeping into our present campaigns. We never forget the paths of the dead and those who remain behind to guard these entrances, these wards connecting the shadowy realm of Death to the vibrant land of the Living. While some do so willingly, others cannot break themselves from the bonds of the past and remain as haunting spirits eternally locked in our world. (Combat Advantage 13 Dark October)</p><p>The area pulses with necromantic energy. If the hero makes an active check and is a follower of the Raven Queen, the presence of her exarchs flavor the energy. The necromantic energy is not necessarily evil, but it is warped into believing it must fight to be released. (Combat Advantage 13 Dark October)</p><p>There is definitely a portal to the Shadowfell that does not seem to be working. It seems to be in stasis, holding back portions of the energy required of the Shadowfell from those that seem to have fallen in battle here. (Combat Advantage 13 Dark October)</p><p>2,500 years ago a great battle took place here between a tiefling army and a massive beast from the Elemental Chaos. Tradition and epic poetic sagas tell of a rift that opened into the world from there and unleashed a powerful behemoth, larger and stronger than any dragon. The beast was defeated, but destroyed not just the entire tiefling army, but the nation that sent them to defeat it. (Combat Advantage 13 Dark October)</p><p><strong>Ghoul:</strong> Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals. (Monster Manual)</p><p>Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals. (Monster Manual)</p><p>As the progeny of cannibalism and other less than savory practices, ghouls are creatures of pure evil. (Monster Manual 3)</p><p>They were once cannibalistic humanoids, but their actions caused them to be cursed in death with ravenous appetites that cannot be sated. (Monster Vault)</p><p>When an intelligent humanoid resorts to cannibalism or lives a life of gluttony and greed, it can be cursed to transform into a ghoul upon its death. Unlike a zombie or a skeleton, a ghoul retains sentience and many of the memories of its life. The creature’s perspective is twisted by its death, though, and as a result, it recalls with torment a time when it was not driven by a gnawing hunger for living flesh. (Monster Vault)</p><p>In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. (March of the Phantom Brigade)</p><p>The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes. (March of the Phantom Brigade)</p><p>A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap. (March of the Phantom Brigade)</p><p>Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways. (Wizards Presents Worlds and Monsters)</p><p>Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors. (Dragon 369)</p><p>Like others in the village, Martha and Guy are not what they seem. Having buried their son when he starved to death, the pair gave their souls to Orcus for the promise of food. The innkeepers are the secret source of ghouls and they perform dread rituals on villagers to complete the transformation from cannibal to undead horror. (Dragon 375)</p><p>Those slain by ghouls became new ghouls, further spreading undeath like some kind of disease or a game of all-in-tag. (Dragon 387)</p><p>Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p>Before he found Severine, Talther Yorn employed a trio of bandits to do grunt work. They started to demand too much money for their labors, so Yorn had them killed and then brought them back as subservient ghouls. (Dungeon 211)</p><p>The ghouls are the remains of three human bandits who used to perform odd jobs for Talther Yorn until they demanded a little too much money for their services. (Dungeon 211)</p><p>The Ironhearts arrived in Arnesbloom just as the cult completed a ritual that slew every living soul in the town, including the hapless adventurers. The cult offered the souls to Orcus, who caused them to rise again as ghouls. (Dungeon 218)</p><p>The town’s attempt at a new “life” is imperiled by the presence of the slain cultists, who have also risen as ghouls and insinuated themselves into the population. (Dungeon 218)</p><p>The Ironhearts arrived in Arnesbloom before the cultists of Orcus completed their ritual, but they were too late to stop it. They were transformed into ghouls along with all the townsfolk. (Dungeon 218)</p><p>Some of the cultists were killed during the initial confrontation and have since risen as ghouls themselves. (Dungeon 218)</p><p>An asuang’s taste for humanoid entrails makes them highly susceptible to becoming ghouls. (Asuang: Shapechanging Horrors)</p><p>The price for Malotoch’s aid is steep; some whom she saves are allowed to live with merely their souls as payment, while others are transformed into ghouls or rooks as part of the exchange. (Blackdirge's Dungeon Denizens)</p><p>Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots. (In Search of Adventure)</p><p>The ghouls are said to be former clergy of the temple, killed during the Mendarn invasion. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>Anthropophagi Corpse-Herder's Call of the Master power. (Medieval Bestiary: Anthropophagi)</p><p>Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D)</p><p>Akartos in his endless amusement kept the child alive, with the aid of one of his minions, a witch-ghoul nursemaid named Gasha, knowing that over time exposure to the cannibal ghouls would change the child in to one of them. (The Realms of Chirak)</p><p>Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p>Nikolai the Necromancer's Flock to Me, Ghouls power. (Zeitgeist 4 Always on Time)</p><p>Nikolai the Necromancer's Flock to Me power. (Zeitgeist Act One The Investigation Begins)</p><p>Mistwatch Blight disease. (Dungeon 186)</p><p><strong>Ghoul:</strong> If the target [of a ghoul's claw attack] loses all their recoveries, they turn into a ghoul after their next long rest. (Orcus Game Master's Guide)</p><p>If the target [of a ghoul claw attack] loses all their recoveries, they turn into a ghoul after their next long rest. (Orcus Monsters)</p><p><strong>Ghoul, Alwar Thornwhistle:</strong> ?</p><p><strong>Ghoul, Anja Silvermane:</strong> ?</p><p><strong>Ghoul, Beth Harwick:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul, Elisa:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p>The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. She has been attacking smugglers that have been conducting shady dealings near the Tser Pool, and several of her victims became ghouls. (Dungeon 207)</p><p><strong>Ghoul, Findle the Minstrel:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Ghoul, Foul Ravenous Undead:</strong> ?</p><p><strong>Ghoul, Furgath:</strong> ?</p><p><strong>Ghoul, Hairless Creature, Shriveled Mockery of a Human:</strong> ?</p><p><strong>Ghoul, Shennengath:</strong> ?</p><p><strong>Ghoul Abyssal:</strong> Sometimes ghouls are graced by Doresain with power greater than their fellows. These so-called abyssal ghouls are the Ghoul King’s favorites and make up a goodly portion of the king’s Court of Teeth. (Monster Manual)</p><p>The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. (Monster Vault)</p><p>Vaden created the ghouls from the corpses of former members entombed in the catacombs. (Dungeon 207)</p><p>The ghouls were created by Vaden from preserved human corpses in the catacombs. (Dungeon 207)</p><p><strong>Ghoul Abyssal, Balthrad:</strong> ?</p><p><strong>Ghoul Abyssal Devourer:</strong> The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. (Monster Vault)</p><p><strong>Ghoul Abyssal Frost Giant:</strong> ?</p><p><strong>Ghoul Abyssal Horde:</strong> ?</p><p><strong>Ghoul Abyssal Hungerer:</strong> The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. (Monster Vault)</p><p>As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. (P2 Conversion)</p><p>The Dead Arise power. (Dungeon Master's Guide 2)</p><p><strong>Ghoul Abyssal Madness:</strong> ?</p><p><strong>Ghoul Abyssal Myrmidon:</strong> Red Glyph/Ghoul Transformation Ritual (Dungeon Delve)</p><p>The Dead Arise power level 26. (Dungeon Master's Guide 2)</p><p><strong>Ghoul Abyssal Pack Leader:</strong> ?</p><p><strong>Ghoul Acid Shambler:</strong> The acid shambler is one of many horrors spawned in the aftermath of the Divine War. The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichors that surge through their dead veins both animate and deteriorate them, eating them from the inside out due to the highly acidic properties. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Ghoul Adept of Orcus:</strong> In the dark shrine, they spoke in whispers of the fallen priest who had died with a prayer to Orcus on his lips. He might have remained dead, his soul to become a plaything of Orcus, except that he had killed and consumed a priest of Bahamut when he was alive. After his death, he underwent a horrid and unholy transformation. (Monster Manual 3)</p><p><strong>Ghoul Ambusher:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Advanced Warlock, Senna Moonshadow:</strong> In order to access the living quarters of the dormitory, the adventurers will have to remove the piled junk in front of the door. Although the heaped jumble of boxes, crates, broken masonry, and other debris looks hap-hazard, it serves a very important purpose. When the hezrou and its dretches slew Numeshay’s four students, it killed Hadrajhast in the arcane workroom, two more in the kitchen, while the fourth, a young elf girl named Senna Moonshadow, was killed in the living quarters. Senna was slain while she cowered beneath the covers on her bunk. (In Search of Adventure)</p><p>Needless to say, Senna’s death was a traumatic one, and shortly after her demise, her tormented spirit returned to animate her corpse as an undead horror, a ghoul. In addition, the foul Abyssal taint in the area granted Senna the abilities of a warlock. (In Search of Adventure)</p><p><strong>Ghoul Bloodhound:</strong> ?</p><p><strong>Ghoul Bonepowder:</strong> Taking things to the next stage, bonepowder ghouls achieve their powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist. The few ghouls who can show such self-restraint are highly respected among their peers, for all ghouls know the drive of hunger. Indeed, using hunger as a form of torture is considered offensive to the ways of the Imperium. This isn’t to say that it never happens, and thus bonepowder ghouls may rise from unintended circumstances. A starved prisoner or a ghoul trapped in a sealed-off cavern might leave behind most of its remnant flesh and become animated almost purely by hunger, hatred, and the wisdom of long centuries in which to plot the destruction of its enemies. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Ghoul Boss, Vrikus:</strong> ?</p><p><strong>Ghoul Cheshimox Terrormask:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist 6 Revelations from the Mouth of a Madman)</p><p>Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design)</p><p><strong>Ghoul Darakhul:</strong> Darakhul arise when a particularly strong-willed creature is infected with ghoul fever and its anima refuses to shed its memories and reason along with its soul. Most survive the experience with their personality largely intact. Some necromancers and others claim that one can improve the chances of survival by deliberately infecting oneself and eating only living flesh. Only one person claims to have succeeded with this method, a necromancer named Uldar Ingreval, long since exiled from the Arcane Collegium of Zobeck. (Midgard Bestiary for 4th Edition D&D)</p><p>Many believe that the hunger cults or the necrophagi know the secret of transforming imperial ghasts and ghouls into darakhul. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Ghoul Darakhul, Hronagar Corpsegrinder:</strong> ?</p><p><strong>Ghoul Darakhul Citizen:</strong> ?</p><p><strong>Ghoul Dark Pact Initiate:</strong> ?</p><p><strong>Ghoul Darkpact:</strong> Darkpact ghouls are the product of corrupt individuals who are cursed to return in undeath. They lose all sanity in the transformation, replacing it with predatory cunning. A few darkpact ghouls are dead warlocks who made pacts with sinister forces to extend their lives without realizing the form they would take upon death. (Open Grave Secrets of the Undead)</p><p><strong>Ghoul Darkpact, Foul Inhabitant, Hungry Undead:</strong> ?</p><p><strong>Ghoul Decrepit:</strong> Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots. (In Search of Adventure)</p><p><strong>Ghoul Devil-Infused, Augustus:</strong> He died on a mission Guthwulf was leading, and the Inquisitor took cruel pity on him, returning him to unlife as a devil-infused ghoul. (War of the Burning Sky 4e 8 O, Wintry Song of Agony)</p><p><strong>Ghoul Drow Horde:</strong> See Ghoul Horde Drow.</p><p><strong>Ghoul Dwarf:</strong> Once stalwart defenders of the dwarven enclave, in death, the dwarves have risen as accursed ghouls. (Dungeon Crawl Classics 54 Forges of the Mountain King)</p><p><strong>Ghoul Eyebiter:</strong> The Ghoul King, Doresain, created ravening underlings called eyebiters to serve him in the White Kingdom. (P2 Demon Queen's Enclave)</p><p>Ghoul eyebiters are creations of Doresain, bred to spawn and support the Ghoul King’s undead legions.</p><p><strong>Ghoul Field:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Flesh Seeker:</strong> The sage had warned of these creatures—mortal followers of Orcus that had undergone a horrific, cannibalistic initiation into the demon lord’s cult. (Monster Manual 3)</p><p><strong>Ghoul Freeze-Dried:</strong> ?</p><p><strong>Ghoul Gatherer:</strong> ?</p><p><strong>Ghoul Ghast:</strong> The rogue thought herself clever when she opened the leaden doors to the lost tomb, saw a dozen slavering ghouls in the antechamber, and quickly sealed the sepulcher. Ten years later—long enough for the ghouls to starve to death, according to her research—she returned to the place. True, the ghouls had met their end. However, their transformation into ghasts was something she hadn’t accounted for. (Monster Manual 3)</p><p>When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity. (Monster Manual 3)</p><p>Ghouls starved of flesh. (Madness at Gardmore Abbey)</p><p>When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity. (Dragon 387)</p><p>Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D)</p><p>If the target [of a ghast's claw attack] loses all their recoveries, they turn into a ghast after their next long rest. (Orcus Game Master's Guide)</p><p>The remnant of a revolting tragedy now lurks at the grove. A druid couple and seven orphan children they sheltered hid from the fire in caves upstream. They waited for the fire to die out, but when it did not, the druids killed and ate the children. They eventually turned on each other to feed and died from their wounds at the same time, eventually rising as ghasts. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar)</p><p>Ghasts are undead humanoids created when one dies during the act of cannibalism. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar)</p><p><strong>Ghoul Ghast, Grygori Dilvia:</strong> Talther Yorn hired Grygori Dilvia to plunder ancient barrows and battlefields for bones, and Grygori enjoyed the mindless work. The spirits of the dishonored dead cursed Grygori and slowly transformed him into a ghast. (Dungeon 211)</p><p><strong>Ghoul Ghast Centurion:</strong> ?</p><p><strong>Ghoul Ghast Halfling Ghast, Yera:</strong> The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. (Dungeon 207)</p><p><strong>Ghoul Ghast Irrendan Ghast:</strong> ?</p><p><strong>Ghoul Ghast Lacedon:</strong> ?</p><p><strong>Ghoul Ghoulish Crow Swarm:</strong> ?</p><p><strong>Ghoul Ghoulish Red Dragon Whelp:</strong> ?</p><p><strong>Ghoul Greater:</strong> ?</p><p><strong>Ghoul Greater Elven:</strong> ?</p><p><strong>Ghoul Horde:</strong> Death Tyrant Reanimating Ray power. (Open Grave Secrets of the Undead)</p><p>Beholder Death Emperor Reanimating Ray power. (E1 Death's Reach)</p><p>Beholder Death Emperor Animating Ray. (E1 Orcus Conversion)</p><p><strong>Ghoul Horde Drow:</strong> A group of undead led by an abyssal ghoul overran the slaver complex and killed its inhabitants. A few of these victims were transformed into ghouls by the abyssal power surging through Phaervorul, and now they work alongside the undead invaders. (P2 Demon Queen's Enclave)</p><p><strong>Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid:</strong> ?</p><p><strong>Ghoul Hound:</strong> ?</p><p><strong>Ghoul Howling:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Ice:</strong> Legends say that a man who dies in the snow cursing the goddess of the bitter arctic winds will rise again on the night of the full moon, hungry for warm, raw flesh to fill his shrunken belly. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>Ice ghouls are the frost-rimed remains of travelers who starved to death in the blizzards of the north, undead creatures with pale white skin and withered flesh. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Ghoul Ice Reaver:</strong> ?</p><p><strong>Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:</strong> Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls. (Death and Chaos)</p><p>Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls. (Orcus Monsters)</p><p><strong>Ghoul Imperial:</strong> Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Ghoul Imperial Ghast Centurion:</strong> Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Ghoul Iron:</strong> ?</p><p><strong>Ghoul Lacedon:</strong> ?</p><p><strong>Ghoul Lizardfolk:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist 6 Revelations from the Mouth of a Madman)</p><p>Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design)</p><p>If they manage to scatter the workers and defeat any defenders, they take any lizardfolk who were slain—such as Liss—and transform them into ghouls, refilling their ranks. (Zeitgeist Act Two The Grand Design)</p><p><strong>Ghoul Lord:</strong> Ghoul lords were powerful individuals slain by ghouls or the accidental by-product of necromantic experiments. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Ghoul Lord of Hampstead, Darien:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. (Dungeon 184)</p><p><strong>Ghoul Minion:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Ghoul Mob:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Necrophagus Savant:</strong> ?</p><p><strong>Ghoul Overghast:</strong> Theories about overghasts’ origins abound. Most scholars believe that they were created spontaneously by explosions of necromantic energy near the end of the Divine War — the same energies that are thought to have created the fearsome Isle of the Dead. While these notions have not been confirmed, it is known that on occasion an ordinary ghast can be transformed into one of these creatures, and that they are most common in southern Termana, near the Ghoul King’s island realm. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Ghoul Plaguechanged:</strong> THE SPELLPLAGUE KILLED INDISCRIMINATELY, but it apparently raised some of those it slew, in a hungering form. (Forgotten Realms Campaign Guide)</p><p><strong>Ghoul Plague-Changed Eater:</strong> ?</p><p><strong>Ghoul Plague-Changed King:</strong> ?</p><p><strong>Ghoul Poisonbearer:</strong> The poisonbearer is yet another undead creation of the Ghoul King, lord of the Isle of the Dead. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Ghoul Priest of Cheshimox:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist 6 Revelations from the Mouth of a Madman)</p><p>Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design)</p><p><strong>Ghoul Ravenous:</strong> In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. (March of the Phantom Brigade)</p><p>The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes. (March of the Phantom Brigade)</p><p>A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap. (March of the Phantom Brigade)</p><p><strong>Ghoul Raving:</strong> ?</p><p><strong>Ghoul Ripper:</strong> ?</p><p><strong>Ghoul Risen:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Scarred:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Sea:</strong> ?</p><p><strong>Ghoul Sindairese:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Ghoul Sindairese Feaster:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Ghoul Skullborn:</strong> ?</p><p><strong>Ghoul Sodden, Lacedon:</strong> A sodden ghoul arises when an aquatic humanoid that engages in cannibalism dies. Sodden ghouls are also created through deliberate rituals by evil aquatic creatures, such as bog hags, kuo-toas, sahuagin, and aboleths. (Open Grave Secrets of the Undead)</p><p>Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Sodden Wailer:</strong> ?</p><p><strong>Ghoul Stalker:</strong> ?</p><p><strong>Ghoul Starving:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184)</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184)</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184)</p><p><strong>Ghoul Stench:</strong> A stench ghoul is the result of a cannibalistic humanoid who dies after consuming the rancid flesh of another humanoid. (Open Grave Secrets of the Undead)</p><p><strong>Ghoul Tianak:</strong> The tianak are tiny undead created from infants and the unborn and given a profane hunger for human flesh. (Asuang: Shapechanging Horrors)</p><p>Other asuangs take this connection to ghouls a step further, using their blood as a component in a foul ritual. They take the corpse of an infant, be it stillborn or taken forcibly from the womb of its dead mother, and infuse their foul blood onto the tiny corpse. The result is a tianak, a miniature ghoul that inherits the asuang’s shapechanging ability. (Asuang: Shapechanging Horrors)</p><p>The ritual transforms them so that they appear to be around the same size as a child that can already crawl. Curiously, they also possess a stunted leg in this form. Those well-versed in the art of ritual casting believe that the stunted leg is the cost of the slight growth spurt. (Asuang: Shapechanging Horrors)</p><p><strong>Ghoul Tianak Swarm:</strong> From time to time, the tianak finds others of its cursed kin. These tianaks form into a tianak swarm, and are more straightforward as a group compared to when they act alone. (Asuang: Shapechanging Horrors)</p><p><strong>Ghoul Warped:</strong> ?</p><p><strong>Ghoul Warrior:</strong> ?</p><p><strong>Ghoul Whisperer:</strong> ?</p><p><strong>Ghoul Witch-Ghoul Nursemaid, Gasha:</strong> ?</p><p><strong>Ghoul Wretched Stench:</strong> ?</p><p><strong>Ghoulish Crow Swarm:</strong> See Ghoul Ghoulish Crow Swarm.</p><p><strong>Ghoulish Red Dragon Whelp:</strong> See Ghoul Ghoulish Red Dragon Whelp.</p><p><strong>Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Giant Mummy:</strong> See Mummy Giant.</p><p><strong>Giant Shadow:</strong> Shadow giants are remnants of giants killed by the sorcerer-kings in ancient wars. Their hate-filled spirits have found a home in the deathly substance of the Gray. (Dark Sun Creature Catalog)</p><p><strong>Giant Skeletal Bat:</strong> See Skeleton Giant Skeletal Bat.</p><p><strong>Giant Skeletal Water Snake:</strong> See Skeleton Giant Skeletal Water Snake.</p><p><strong>Gibbering Abomination Undead:</strong> See Gibbering Beast Undead Gibbering Abomination.</p><p><strong>Gibbering Beast Undead Gibbering Abomination:</strong> ?</p><p><strong>Gibbering Head:</strong> This head is all that remains of one of the leaders of the long-ago battle, impaled here as a trophy of sorts and a warning to other enemies. Long exposure to the taint of this area has infused it with malefic abilities. (Open Grave Secrets of the Undead)</p><p><strong>Gibbering Heads:</strong> A collection of the Horseman’s prior victims. (Dungeon 174)</p><p><strong>Gillante, Byron:</strong> See Death Knight, Lord Byron von Gillante.</p><p><strong>Girallion Mummified:</strong> When Yayauhqui first traveled to the ruined city, he discovered it was inhabited by wild apes that had taken to emulating the city’s ancient carvings in a bizarre mimicry of Cihuatlco’s rituals and practices. Doing his best to avoid the apes, Yayauhqui explored the quarters of the king’s attendants and found the amulet containing the dead king’s life force as well as tablets that taught him the secrets of the king’s enchanting song. After the witch doctor had mastered the king’s song, he used it to lure Cuicatl, the daughter of Jocotopec’s chieftain, to the ruins. (Dungeon 192)</p><p>When the girl stepped out of the jungle, the wild apes accosted her. Instead of battering her to death as they had several of Yayauhqui’s assistants, the apes led her to the king’s ziggurat and placed the queen’s crown upon her brow, imitating the carvings they had seen. Where they had found the crown is anyone’s guess, but it bore a powerful magic—a shred of the last queen’s will. Any female who wears the crown believes herself to be the rightful queen of Cihuatlco. In this way, Cuicatl came to regard the apes of Cihuatlco as her new subjects. (Dungeon 192)</p><p>While the apes were distracted by their new queen, Yayauhqui sneaked into what he believed was the king’s tomb below the ziggurat and placed the amulet on the mummified remains he found there. As he had hoped, the amulet stirred the mummy to wakefulness. Unfortunately for him, Yayauhqui had placed the amulet on the wrong body. The witch doctor assumed that the large and powerful-looking mummy he discovered was that of the king. Only after it proved both uncommunicative and exceedingly hostile did he discover that he had not animated the dead king but his monstrous guardian—a girallon. (Dungeon 192)</p><p><strong>Githyanki Blackweaver:</strong> ?</p><p><strong>Githyanki Dread Knight:</strong> ?</p><p><strong>Githyanki Guardian Shade:</strong> ?</p><p><strong>Githyanki Kr'y'izoth:</strong> Undead githyanki spell-casters whose life essences Vlaakith drained. (Dungeon 191)</p><p><strong>Githyanki Shade:</strong> The resting place of the honored dead of Chanhiir was the sight of a last stand by the temple’s faithful. When the invaders pulled down this place in the aftermath, they drew forth the vengeful spirits of the githyanki warriors interred here. (Dungeon 167)</p><p><strong>Githyanki Tl'a'ikith:</strong> Undead martial githyanki whose life essences Vlaakith drained. (Dungeon 191)</p><p><strong>Glabrezu Undead:</strong> See Demon Undead Glabrezu.</p><p><strong>Glistening Heap:</strong> See Devourer's Spawn Glistening Heap.</p><p><strong>Glistening Mass of Muscle Pulsing With Thick Veins of Crimson-Black Blood Raw:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Glistening Mass of Muscle Raw Pulsing With Thick Veins of Crimson-Black Blood:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Gloomwarden:</strong> See Specter Gloomwarden.</p><p><strong>Gluttonous Viceling:</strong> See Viceling Gluttonous.</p><p><strong>Gnoll Hyena Spirit:</strong> A hyena spirit is the undead vestige of a prized gnoll war beast. Bound to a tribe by dark magic, it continues to fight on after death. (Monster Manual 3)</p><p><strong>Gnoll Scavenger:</strong> ?</p><p><strong>Goat Sucker:</strong> See Vampire Chupacabra, Goat Sucker.</p><p><strong>Goblin Dreadclaw Reaver:</strong> See Dreadclaw Reaver Goblin.</p><p><strong>Goblin Fire Phantom:</strong> See Ghost Goblin Fire Phantom.</p><p><strong>Goblin Flame Vent Haunt:</strong> See Ghost Goblin Flame Vent Haunt.</p><p><strong>Goblin Ghost Boss:</strong> See Ghost Goblin Ghost Boss.</p><p><strong>Goblin Phantom:</strong> See Ghost Goblin Phantom.</p><p><strong>Goblin Zombie:</strong> See Zombie Goblin.</p><p><strong>God of Secrets:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>God of Secrets Undead:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>God of the Undead:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>God Undead of Secrets:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Gorger:</strong> Gorgers are disgusting undead horrors created from human subjects force-fed on the flesh of sentient humanoids to the point of death. Just before death, a vile ritual is worked, drawing upon the power of the Shadowfell, which transforms the victim into a towering, bulbous monstrosity that lives only to eat. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Gorgimrith:</strong> See Undead Entity Massive, Gorgimrith, The Hunger in the Mountain.</p><p><strong>Gorgosol:</strong> See Wight Battle Commander, Gorgosol.</p><p><strong>Goristro Undead:</strong> See Demon Undead Goristro.</p><p><strong>Gorquith:</strong> See Lord Gorquith.</p><p><strong>Gozul:</strong> ?</p><p><strong>Graef, Geoffrey:</strong> See Ghost, Ghost of Graefmotte, Geoffrey Graef.</p><p><strong>Graft Undead:</strong> See Undead Graft.</p><p><strong>Gralhund:</strong> See Brain in a Jar, Gralhund.</p><p><strong>Grandmaster:</strong> See Wraith Servant Monk, The Grandmaster.</p><p><strong>Grandmaster of Shadows:</strong> See Vampire, Teliko, Grandmaster of Shadows.</p><p><strong>Granny DeMay:</strong> See Granny Francis DeMay.</p><p><strong>Granny Francis DeMay:</strong> Francis DeMay’s husband drank. He spent his coin in gambling dens and houses if ill repute. Francis tried to salvage their failing marriage, but when Tomas started hitting her, something inside her snapped. One night while Tomas slept in a drunken stupor, Francis locked him in the bedroom, and then set fire to their small farmhouse with Tomas still inside. Tomas was so inebriated, he never woke up to realize that his flesh was on fire. (Good Little Children Never Grow Up)</p><p>As Francis DeMay watched the blaze she had a revelation: adults are the source of all the evils in the world: war, famine, neglect. Childhood is a time of blissful ignorance. If only she could stop children from growing old, she could save them all of the pain she suffered. (Good Little Children Never Grow Up)</p><p>After the fire, DeMay moved to the sleepy village of Hedgebird. A few miles out of town, she started a small orphanage. DeMay got few visitors, but those that came saw only a dozen happy children playing or tending the vegetable garden. Nobody asked what happened to the children who grew old enough to leave the orphanage. If they had, they might have realized that none of the children ever did grow old enough to leave. The dark truth was that when the children reached puberty, DeMay brought them down to a secret cavern below the cellar. Here she murdered the children and hid their bodies. (Good Little Children Never Grow Up)</p><p>DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared. (Good Little Children Never Grow Up)</p><p>Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all. (Good Little Children Never Grow Up)</p><p><strong>Grapesorter:</strong> See Zombie Grapesorter.</p><p><strong>Grapestomper:</strong> See Zombie Grapestomper.</p><p><strong>Grasping Zombie:</strong> See Zombie Grasping.</p><p><strong>Grave Chill Blaspheme:</strong> See Blaspheme Grave Chill Blaspheme.</p><p><strong>Grave Digger:</strong> See Zombie Grave Digger.</p><p><strong>Grave Drake:</strong> See Zombie Grave Drake.</p><p><strong>Grave Harpy:</strong> Wizards argue what makes some harpies to rise as grave harpies after their death. Some argue that there must be some foul necromantic ritual involved, while other argue that it has do with the harpies fey spirit itself being trapped between the Shadowfell and the Feywild, resulting in these vile abnormalities. (H3 Conversion)</p><p><strong>Grave Harpy:</strong> See Grave Harpy.</p><p><strong>Grave Hunger Zombie:</strong> See Zombie Grave Hunger.</p><p><strong>Grave Swarm:</strong> See Bone Swarm Grave Swarm.</p><p><strong>Grave-Born Drakkensteed:</strong> See Drakkensteed Grave-Born.</p><p><strong>Gravehound:</strong> See Zombie Gravehound.</p><p><strong>Gravekeeper Slon:</strong> See Slon Gravekeeper.</p><p><strong>Gravesteed:</strong> In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance... (Horrors of Halloween)</p><p>The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. (Horrors of Halloween)</p><p><strong>Gray Child Emaciated With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Gray Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Emaciated:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Gray Company Fallen Hero:</strong> ?</p><p><strong>Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head.</p><p><strong>Great Flameskull:</strong> See Flameskull Great.</p><p><strong>Greater Bone Servant:</strong> See Bone Servant Greater.</p><p><strong>Greater Elven Ghoul:</strong> See Ghoul Greater Elven.</p><p><strong>Greater Failed Sacrifice:</strong> See Skeleton Failed Sacrifice Greater.</p><p><strong>Greater Ghoul:</strong> See Ghoul Greater.</p><p><strong>Greater Power, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Greater Shadow:</strong> See Shadow Greater.</p><p><strong>Greater Skeleton Failed Sacrifice:</strong> See Skeleton Failed Sacrifice Greater.</p><p><strong>Greater Xochatateo:</strong> See Xochatateo Greater.</p><p><strong>Greatroot Vile Oak:</strong> See Vile Oak Greatroot Vile Oak.</p><p><strong>Green Arcanian:</strong> See Arcanian Green.</p><p><strong>Green Jade Skeleton:</strong> See Skeleton Green Jade.</p><p><strong>Grell Specter:</strong> See Specter Grell.</p><p><strong>Greysen Ramthane's Specter:</strong> See Specter, Greysen Ramthane's Specter.</p><p><strong>Grief Wraith:</strong> See Wraith Grief.</p><p><strong>Griefmote:</strong> When an innocent dies, sometimes a spirit fragment survives the soul’s migration from the flesh to the Shadowfell. These fragments preserve the victim’s final suffering. (Dragon 375)</p><p><strong>Griefmote Cloud:</strong> ?</p><p><strong>Griiat:</strong> See Inquisitor Griiat.</p><p><strong>Grim Lasher:</strong> See The Grim Lasher.</p><p><strong>Grim Reaper:</strong> See Mist Creature Grim Reaper.</p><p><strong>Grimehammer, Baldos:</strong> See Barrowhaunt, Baldos Grimehammer.</p><p><strong>Grolin Surespike:</strong> See Ghost Dwarf, Grolin Surespike.</p><p><strong>Grygori Dilvia:</strong> See Ghoul Ghast, Grygori Dilvia.</p><p><strong>Gryznath, Chosen of Faluzure:</strong> As a Chosen of Faluzure, the dragon god of undeath, Gryznath enjoys certain benefits. Left unattended, his corpse animates as an undead version of itself in an hour. (Dungeon 221)</p><p><strong>Guard:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Guard:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Guard Vampire:</strong> See Vampire Guard.</p><p><strong>Guardian Copper Mummy:</strong> See Mummy Copper Guardian.</p><p><strong>Guardian Doll:</strong> Guardian dolls are constructs created by the White Witches to serve as spies and sentries at places that require ever vigilant wardens−especially the wintry nation's borders. These strange automatons are infused with fragments of the souls of living beings slain during the dolls' creation. The doll is sentient, and though a small part of the soul's original personality remains, the witchery employed largely strips it of its individuality. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska:</strong> You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. </p><p>In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Guardian Doll, Construct, Strange Automaton, Strange Doll:</strong> ?</p><p><strong>Guardian Doll, Sentry:</strong> ?</p><p><strong>Guardian Doll, Spy:</strong> ?</p><p><strong>Guardian Doll, Thora Petska:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Guardian Doll Porcelain, Thora Petska:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Guardian Mummified:</strong> See Mummified Guardian.</p><p><strong>Guardian Mummy Copper:</strong> See Mummy Copper Guardian.</p><p><strong>Guardian Mummy Slithering:</strong> See Mummy Slithering Guardian.</p><p><strong>Guardian of Phaervorul:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Guardian Secondary, Evija:</strong> See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija.</p><p><strong>Guardian Shade:</strong> See Githyanki Guardian Shade.</p><p><strong>Guardian Slithering Mummy:</strong> See Mummy Slithering Guardian.</p><p><strong>Guardian Statue:</strong> ?</p><p><strong>Guardian Tomb Run-Down Skeletal:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Guardian Tomb Skeletal Run-Down:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Guardian Undead:</strong> See Undead Guardian.</p><p><strong>Guardsman Skeletal:</strong> See Skeleton Skeletal Guardsman.</p><p><strong>Gulthias:</strong> See Vampire Lord, Gulthias.</p><p><strong>Gut Wrencher:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains)</p><p>Another is a ball of guts and intestines, writhing and wrenching to digest more life. (Lands of Darkness 5 Iron Mountains)</p><p><strong>Gutripper Lich Hound:</strong> See Lich Hound Gutripper Lich Hound.</p><p><strong>Gwenth:</strong> See Vampire, Gwenth.</p><p><strong>Gydd Nephret:</strong> See Dreadclaw Soulbound, Gydd Nephret.</p><p><strong>Haestus d'Cannith:</strong> See Forgewraith, Haestus d'Cannith.</p><p><strong>Hag Vampiress, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Hag Wraith:</strong> See Wraith Hag.</p><p><strong>Hairless Creature:</strong> See Ghoul, Hairless Creature, Shriveled Mockery of a Human.</p><p><strong>Half Breed of Shaligon:</strong> See The Thirteen, Scoellious, Half Breed of Shaligon.</p><p><strong>Half-Elf Lich:</strong> See Lich Half-Elf.</p><p><strong>Half-Orc Revenant:</strong> See Revenant Half-Orc.</p><p><strong>Halfling Ghast:</strong> See Ghoul Ghast Halfling.</p><p><strong>Halfling Vampire:</strong> See Vampire Halfling, Daeyerg Due.</p><p><strong>Hamul:</strong> See Vsadni, Hamul, The Hateful Scum.</p><p><strong>Hanged One:</strong> Hanged ones can be created with dark rituals, but they often arise spontaneously in areas of concentrated evil when the bodies of slain innocents have been hanged or strangled. (Dungeon 155)</p><p><strong>Hanging Dead:</strong> Since they can only be created once per day by the hanging tree, they are sacrificed more carefully by the hanging tree. (From Here to There)</p><p>Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. (From Here to There)</p><p><strong>Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant:</strong> ?</p><p><strong>Harbane, Garvus:</strong> See Wight Deathlock, Garvus Harbane.</p><p><strong>Hargaad:</strong> See Bodak Frost Giant Bodak Reaver, Jarl Hargaad.</p><p><strong>Harken the Pure:</strong> Lich, Harken the Pure. </p><p><strong>Harmless Phantom:</strong> See Ghost Harmless Phantom.</p><p><strong>Harpy Ghost:</strong> See Ghost Harpy.</p><p><strong>Harrag's Shadow:</strong> See Shadow Harrag's Shadow.</p><p><strong>Harrowzau:</strong> See Atropal, Harrowzau.</p><p><strong>Harthoon:</strong> See Lich, Harthoon.</p><p><strong>Harthoon, Castellan of Everlost:</strong> See Lich Castellan Wizard, Harthoon, Castellan of Everlost.</p><p><strong>Harwick, Beth:</strong> See Ghoul, Beth Harwick.</p><p><strong>Hateful Scum:</strong> See Vsadni, Hamul, The Hateful Scum.</p><p><strong>Haunt of Phelhelra:</strong> See Castle Gloom, Tower Gloom, Haunt of Phelhelra.</p><p><strong>Haunt The Children of Ulsgaard:</strong> When the clerics made their decision to sacrifice the children to save themselves, they gathered the children in the churchyard to play, so they would all be in one place when the time came to hand them over. The echoes of this betrayal remain to this day, and the spirits of the children of Ulsgaard remain in the churchyard where they were slain by Baba Yaga's minions. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion)</p><p><strong>Haunted Armor Animus, Fiendish Armor Animus:</strong> ?</p><p><strong>Haures:</strong> See Demon Haures.</p><p><strong>Havarr:</strong> See Pale Reaver Lord, Havarr.</p><p><strong>Hazakhul:</strong> In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216)</p><p><strong>Hazalak:</strong> See Lich, Hazalak.</p><p><strong>He Who Shall Not Be Named:</strong> See The Thirteen, He Who Shall Not Be Named.</p><p><strong>Head of Rasmus:</strong> ?</p><p><strong>Headless Corpse:</strong> When Karavakos decapitated Vyrellis, he placed her body here, within a powerful field of arcane magic. Over time, the magic within this room has waned. Vyrellis can now reclaim her body, but there is a catch. Karavakos animated the corpse and filled it with necrotic energy. (H3 Pyramid of Shadows)</p><p><strong>Headless Corpse of Rasmus:</strong> The vestige of Rasmus’s spirit that inhabits the corpse causes it to reanimate. (Dungeon 218)</p><p><strong>Headless Horseman:</strong> Finally, his men found the beast’s nest. With great fanfare, the Horseman and his entourage set out to rid Tranquility of their tormenter. For two days, the villagers waited, fretting and worrying, hopeful and afraid. (Dungeon 174)</p><p>Tranquility erupted in jubilation when the Horseman and most of his men returned. And though they were bloodied and bruised, the three reptilian heads they carried left no doubt that they were victorious.</p><p>For weeks more the Horseman stayed, getting to know the people, walking with Talitha through fields and gardens. Slowly his men returned to their homes, but the Horseman remained. (Dungeon 174)</p><p>Eli van Hassen could take it no longer, yet neither could he simply order the Horseman banished or slain. He would have to turn the people against their savior, and that he could not undertake alone.</p><p>Talitha wept and argued, yet in the end, she acquiesced. It never crossed her mind to disobey, for she feared the loss of her own status within Tranquility—and in agreeing to her father’s demands, she sealed not merely the Horseman’s fate, but her own as well. (Dungeon 174)</p><p>The following day, as he walked with Talitha through one of the van Hassen farms, the Horseman was set upon by a dozen of Eli’s guards. The Horseman swept up a rusty sickle that lay beside the barn and fought, slaying several before they overwhelmed him by weight of numbers. (Dungeon 174)</p><p>Before the gathered villagers, growing ever more puzzled, ever angrier, the guards dragged the battered Horseman to a block of wood. There, at her father’s behest, Talitha told the people horrid lies, claiming the Horseman had taken terrible advantage, ravished her by force during their walks. (Dungeon 174)</p><p>Eli waited until the crowd was utterly enraged before he waved his guards forward. Even as he screamed his innocence and begged Talitha to recant, the Horseman was forced down upon the wooden block. One guard raised a heavy axe, and the head of Tranquility’s beloved hero tumbled across the grass. (Dungeon 174)</p><p>The corpse was unceremoniously dumped in a shallow grave beside the river, and as the villagers returned to daily life, bitterly bemoaning their “betrayal,” that should have been the end of it. (Dungeon 174)</p><p>One week passed. Through a ceiling of clouds, the crescent moon gleamed a sickly blue. The folk of Tranquility retired early that evening, for the air smelled of a coming storm. (Dungeon 174)</p><p>Yet what swept over them that night was not rain and lightning, but fog. The mists crept furtively through Tranquility, filling the streets, sending prodding fingers through doors and windows. The world ceased to be, buried under featureless gray. (Dungeon 174)</p><p>A sudden, unending thunder deep within the fog resolved itself into the beating of a thousand hooves. Through the streets and fields of Tranquility they pounded, deafening in their fury, yet the villagers could see nothing moving in the mist. (Dungeon 174)</p><p>When they emerged the following dawn, the villagers found their crops and gardens trampled under uncountable hoof-prints. The gates of the van Hassen estate hung from broken hinges, and the manor lay desolate, covered in the dust of decades. Eli and Talitha were never seen again. Neither was the estate staff, save a few who’d been elsewhere that night. (Dungeon 174)</p><p>And the grave of the Horseman gaped open, a wound in the banks of the river. (Dungeon 174)</p><p><strong>Headless Horseman:</strong> In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance... (Horrors of Halloween)</p><p>The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. The paladin wrought horrible vengeance upon the entire village, feeling that they had all wronged him in life. (Horrors of Halloween)</p><p>Now that the Headless Horseman has avenged himself, he seeks to depart from the mortal world, but he finds his soul far too stained with sin, binding him tighter to the earth than ever before, dark forces gathering within him and driving him mad, leading him across the world, compelling him to destroy every living thing he sees, tricking him into believing they were once people who wronged him in life. (Horrors of Halloween)</p><p>Although it is almost impossible to track the Headless Horseman, there is one day each year where he visits the burnt remains of Sleepy Hollow, lingering there silently, stroking his false head fondly. </p><p><strong>Heap of Bones:</strong> See Boneswarm, Heap of Bones, Mass of Blackened Bones.</p><p><strong>Heart of the Whispered One:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Heavy Hitter:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Heavy Hitter:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Heavy Hitter, Lord Dust:</strong> See Lich, Heavy Hitter, Lord Dust.</p><p><strong>Heavy Hitter, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Hell Steed:</strong> ?</p><p><strong>Helpful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Herald of Kyuss:</strong> See Spawn of Kyuss Herald of Kyuss.</p><p><strong>Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death Risen Corpse of a:</strong> See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death.</p><p><strong>Hideous Undead That Looks Like a Flayed Animated Corpse:</strong> See Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>High Preceptor Vampire Lord:</strong> See Vampire Lord High Preceptor.</p><p><strong>High Priestess, Sharrin the Crone, The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>High Priestess, Sharrin the Crone, The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>High-Priestess, Sharrin the Crone, The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>High-Priestess, Sharrin the Crone, The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Hill Clan Apparition:</strong> See Hound of Ill Omen Hill Clan Apparition.</p><p><strong>Hitter Heavy:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Hitter Heavy, Lord Dust:</strong> See Lich, Heavy Hitter, Lord Dust.</p><p><strong>Hitter Heavy, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Hoarpanther Dread Zombie:</strong> See Zombie Dread Hoarpanther.</p><p><strong>Hoarpanther Zombie Dread:</strong> See Zombie Dread Hoarpanther.</p><p><strong>Hoarpanther Zombie, Zombie Slave:</strong> See Zombie Dread Hoarpanther, Hoarpanther Zombie, Zombie Slave.</p><p><strong>Hobgoblin Shadow Skeleton:</strong> See Skeleton Hobgoblin Shadow.</p><p><strong>Hobgoblin Skeleton:</strong> See Skeleton Hobgoblin.</p><p><strong>Hobgoblin Soldier Zombie:</strong> See Zombie Hobgoblin Soldier.</p><p><strong>Hobgoblin Specter:</strong> See Specter Hobgoblin.</p><p><strong>Hobgoblin Wight:</strong> See Wight Hobgoblin.</p><p><strong>Hobgoblin Zombie:</strong> See Zombie Hobgoblin.</p><p><strong>Holchwier, Exarch of Orcus:</strong> See Demon Undead Glabrezu, Holchwier, Exarch of Orcus.</p><p><strong>Holy Ziggurat Slinger:</strong> ?</p><p><strong>Holy Ziggurat Guardian:</strong> ?</p><p><strong>Homicidal Undead:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Homunculi:</strong> Summon Humnculi ritual. (Secrets of Necromancy)</p><p><strong>Hook Horror Rotting Hook Horror:</strong> ?</p><p><strong>Hopping Vampire:</strong> See Jiang-Shi, Hopping Vampire.</p><p><strong>Horde Archer:</strong> See Zombie Horde Archer.</p><p><strong>Horde Foot Soldier:</strong> See Zombie Horde Foot Soldier.</p><p><strong>Horde Ghoul:</strong> See Ghoul Horde.</p><p><strong>Horde Ghoul Drow:</strong> See Ghoul Horde Drow.</p><p><strong>Horde Heavy Infantry:</strong> See Zombie Horde Heavy Infantry.</p><p><strong>Horde Warrior:</strong> See Zombie Horde Warrior.</p><p><strong>Horde Zombie:</strong> See Zombie Horde.</p><p><strong>Hordemaster, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Horned Terror:</strong> See Witherling Horned Terror.</p><p><strong>Horrible Corpse Walking:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Horrible Undead:</strong> See Huecuva, Horrible Undead.</p><p><strong>Horrible Walking Corpse:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Horribly Mutilated Runecursed:</strong> See Runecursed Horribly Mutilated.</p><p><strong>Horrid Form of Undead, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Horrid Form of Undead Particularly:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Horrific Monstrosity Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Horrific Undead Monstrosity:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Horrifically Scarred Tattooed Warrior:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Horrifically Scarred Warrior Tattooed:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Horror:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Horror Flayed:</strong> See Flayed Horror.</p><p><strong>Horror Foul Undead:</strong> See Undead Horror Foul.</p><p><strong>Horror Undead:</strong> See Undead Horror.</p><p><strong>Horror Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Horror Undead, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Horror Undead, Yuriel:</strong> See Vampire, Undead Horror, Undead Husband, Yuriel.</p><p><strong>Horror Undead Foul:</strong> See Undead Horror Foul.</p><p><strong>Horse Skeletal:</strong> See Skeletal Horse.</p><p><strong>Horse Undead:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Hound Death:</strong> SOME TYPES OF HOUNDS ARE ANIMATED canine corpses, and a few are creatures of shadow that have canine forms. The association these creatures have with death has gained them the name death hounds. (Open Grave Secrets of the Undead)</p><p><strong>Hound Death Charnel Hound:</strong> Charnel hounds are the unholy result of necromantic experiments. Evil ritualists fuse corpses together to create this vicious, predatory dog. (Open Grave Secrets of the Undead)</p><p><strong>Hound Death Famine Hound:</strong> Famine hounds arise when dogs are abandoned by their masters and left to starve. (Open Grave Secrets of the Undead)</p><p><strong>Hound Death Rot Hound:</strong> These creatures are the result of dogs that dig up and eat rotting corpses. The dogs grow sick and slowly rot from the inside out, eventually dying and reanimating due to necromantic energy in an area. (Open Grave Secrets of the Undead)</p><p><strong>Hound Ghoul:</strong> See Ghoul Hound.</p><p><strong>Hound of Ill Omen:</strong> Once the loyal companions of the hill clans, who now rest beneath the barrows of the Gray Downs, the hounds of ill omen howl to awaken and avenge their long-dead masters. (Monster Vault Threats to the Nentir Vale)</p><p>Ghosts of Long Ago: The Gray Downs were once inhabited by indigenous hill clan people reputed far and wide for their fierce hunting hounds. But when the empire of Nerath began to bloom, greedy generals sought to expand the empire into the Nentir Vale and across the hill clans’ territory. The clans resisted. (Monster Vault Threats to the Nentir Vale)</p><p>Hopelessly outnumbered, they stood with their faithful hounds against the mighty armies of Nerath, even as the Tigerclaw barbarians and other native tribes abandoned the vale and retreated far into the northern wilderness. Although the hill clans fought bravely, they were annihilated in a final desperate battle upon the downs. (Monster Vault Threats to the Nentir Vale)</p><p>Long after the battle, the hounds of the hill clans prowled the battlefields, howling over the corpses of their masters and refusing to leave their sides. The Nerathans built a great barrow in honor of the warriors that fought and died—and after the last of their bodies was interred, the hounds vanished. (Monster Vault Threats to the Nentir Vale)</p><p>But on dark nights when the fog rises, it is said that the hounds can still be seen coursing across the downs, their ghostly forms pining for their lost masters. The common folk call them the “hounds of ill omen,” because calamity and misfortune follow in the wake of their fearsome howls. (Monster Vault Threats to the Nentir Vale)</p><p>Harbingers of Death: As legend would have it, on nights when the skull-white moon hangs low and the downs are silent as a corpse’s dream, the ghost hounds come forth to hunt mortals. Who sends the hounds and for what purpose, none can tell. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Hound of Ill Omen, Bregga:</strong> It’s said that Bregga was the first hound, having lived on the downs since before the hill clans arrived. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Hound of Ill Omen Hill Clan Apparition:</strong> When Bregga’s hounds sound their lonely howls for the hill clans, the spectral apparitions of their dead masters—cold and black as the grave—rise again from their barrows. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Howling Ghoul:</strong> See Ghoul Howling.</p><p><strong>Howling Spirit:</strong> See Oni Howling Spirit.</p><p><strong>Hronagar Corpsegrinder:</strong> See Ghoul Darakhul, Hronagar Corpsegrinder.</p><p><strong>Huecuva:</strong> HUECUVAS ARE FOUL UNDEAD that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. (Dragon Magazine Annual)</p><p>Huecuva is a template you can apply to humanoid NPCs or monsters. (Dragon Magazine Annual)</p><p>Although the Ashen Covenant did not originally create huecuvas, many belong to the movement. Huecuvas were originally the spawn of a divine curse meant to punish priests who violated their vows. Now, a ritual exists to confer this status on powerful evil priests. (E1 Death's Reach)</p><p>Huecuvas are foul undead that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. (Dragon 364)</p><p><strong>Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham:</strong> Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity— and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” (Dragon Magazine Annual)</p><p>Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. (Dragon Magazine Annual)</p><p>He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. (E1 Death's Reach)</p><p>Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas—not to punish, but to voluntarily subject agreement to the vile transformation. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity—and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” (Dragon 364)</p><p>Elder Arantham was once a high priest in Bahamut's church, but after a mysterious crisis of fate, he turned to Orcus. He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. (P3 Conversion)</p><p><strong>Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:</strong> Huecuva is a template you can apply to humanoid NPCs or monsters, though it works best with controllers and leaders. The huecuva is strongly divine in flavor, so it best fits NPC clerics or paladins. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion)</p><p>Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion)</p><p>While most huecuvas arise when a god rejects a heretic priest’s soul, forcing the slain to rise as horrible undead, a huecuva can also be created with create undead. The caster must be at least 11th level, and the body to be transformed must have been an evil cleric in life. The spell can be used to create a huecuva using the body of a nonevil cleric, but doing so requires a DC 20 caster level check. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion)</p><p><strong>Huecuva, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Huecuva, Horrible Undead:</strong> ?</p><p><strong>Huecuva Rakshasa Noble Huecuva:</strong> ?</p><p><strong>Huecuva Warpriest:</strong> When the clerics renounced their faith in Desna and blasphemously prayed to Baba Yaga instead, their souls were damned. After the destruction of Ulsgaard, they rose as undead huecuvas. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion)</p><p><strong>Huecuva Warpriest, Undead Huecuva:</strong> ?</p><p><strong>Hulking Zombie:</strong> See Zombie Hulking.</p><p><strong>Huge Dracolich:</strong> See Dracolich Huge.</p><p><strong>Human Blood Knight:</strong> See Blood Knight Human Blood Knight.</p><p><strong>Human Lich:</strong> See Lich Human.</p><p><strong>Human Shriveled Mockery of a:</strong> See Ghoul, Hairless Creature, Shriveled Mockery of a Human.</p><p><strong>Human Skeleton Slimy:</strong> See Skeleton Bonehsard, Slimy Human Skeleton.</p><p><strong>Human Skeleton With Four Arms:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Human Slimy Skeleton:</strong> See Skeleton Bonehsard, Slimy Human Skeleton.</p><p><strong>Human Vampire Lord:</strong> See Vampire Lord Human.</p><p><strong>Humanoid Corpse-Like:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Humanoid Emaciated With Mummified Black Skin:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Humanoid Floating Majestic, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Humanoid Majestic Floating, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Humanoid Skeletal, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Humanoid Skeletal With Bits of Muscle and Sinew Hanging From its Body:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Humanoid Slavering Undead:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Humanoid Undead Slavering:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Humanoid Whose Skin Has Been Flayed Off:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Humanoid With Bits of Muscle and Sinew Hanging From its Body Skeletal:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Humanoid With Mummified Black Skin Emaciated:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Hunger in the Mountain:</strong> See Undead Entity Massive, Gorgimrith, The Hunger in the Mountain.</p><p><strong>Hungry Undead:</strong> See Ghoul Darkpact, Foul Inhabitant, Hungry Undead.</p><p><strong>Husband Undead, Yuriel:</strong> See Vampire, Undead Horror, Undead Husband, Yuriel.</p><p><strong>Husk Desiccated:</strong> See Desiccated Husk.</p><p><strong>Husk of a Warrior Undead:</strong> See Wight Battle, Undead Husk of a Warrior.</p><p><strong>Husk Spider:</strong> See Spider Husk Spider.</p><p><strong>Husk Undead of a Warrior:</strong> See Wight Battle, Undead Husk of a Warrior.</p><p><strong>Hyena Spirit:</strong> See Gnoll Hyena Spirit.</p><p><strong>Hyrkzag:</strong> See Ghost Frost Giant, Hyrkzag.</p><p><strong>Iago the Black:</strong> See Vampire Lord Weakened, Iago the Black.</p><p><strong>Ice Ghoul:</strong> See Ghoul Ice.</p><p><strong>Ice Lich:</strong> See Lich Ice.</p><p><strong>Icetomb Wight:</strong> See Wight Icetomb.</p><p><strong>Icewight:</strong> See Wight Icewight.</p><p><strong>Icewrought Dracolich:</strong> See Dracolich Icewrought.</p><p><strong>Ichor-Ghoul:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Ichor-Ghoul Terrifying Undead:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Ichor-Ghoul Undead Terrifying:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Icristus:</strong> See Dracolich, Icristus.</p><p><strong>Illyram Brackz:</strong> See Lich Eladrin, Illyram Brackz.</p><p><strong>Ilyana:</strong> See Vampire, Ilyana.</p><p><strong>Ilyana of the Charnel Fangs:</strong> See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs.</p><p><strong>Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:</strong> See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls.</p><p><strong>Immolith:</strong> See Demon Immolith.</p><p><strong>Immolith Inferno:</strong> See Demon Immolith Inferno.</p><p><strong>Imprisoned Immolith:</strong> See Demon Immolith Imprisoned.</p><p><strong>Incorporeal Undead:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Incunabulum Agent:</strong> Incunabula use the Unveiling ritual to draw out all vestiges of knowledge and secrets within a creature's memory, and also to create loyal undead servants or allies. (Underdark)</p><p><strong>Indomitable Bat Swarm:</strong> ?</p><p><strong>Indomitable Dire Boar:</strong> ?</p><p><strong>Indomitable Dire Rat:</strong> ?</p><p><strong>Indomitable Dire Wolf:</strong> ?</p><p><strong>Indomitable Fey Panther:</strong> ?</p><p><strong>Indomitable Fire Bat:</strong> ?</p><p><strong>Indomitable Goblin King:</strong> ?</p><p><strong>Indomitable Goblin Skullbreaker:</strong> ?</p><p><strong>Indomitable Goblin Warrior:</strong> ?</p><p><strong>Indomitable Khadral:</strong> ?</p><p><strong>Indomitable Rat Swarm:</strong> ?</p><p><strong>Indomitable Wolfling:</strong> ?</p><p><strong>Indomitable Zombie Elf Skirmisher:</strong> ?</p><p><strong>Indomitability:</strong> The nature of the living fire in Innenotdar often provides a form of immortality. As creatures burn, they are reduced to a state of death, at which point they are rejuvenated by a unique combination of elemental fire and radiant energy. If the forest’s fire would kill a victim, Indomitability’s essence invests itself and places the creature in a bizarre state of undeath. The victim is still on fire, and hair, clothing, and equipment burn away, but the creature no longer takes fire damage nor does it need to make any more death saving throws. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar)</p><p>Most of the forest creatures have “died” and been kept from permanent death by Indomitability’s essence infusing them. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar)</p><p>If a hero dies, it takes time for Indomitability to overcome the hero’s will and begin the changes. Upon death, regardless of the hero’s current hp total, he is automatically brought to 0 hp. One hour later, Indomitability attempts to overcome the hero’s mind (+12 vs. Will; the hero rekindles and obtains all of Indomitability’s properties, powers, and auras). If Indomitability fails this attempt, the hero remains “dead” until he is rescued. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar)</p><p><strong>Inevitable Undying:</strong> The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment. (Orcus Game Master's Guide)</p><p>The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment. (Orcus Monsters)</p><p><strong>Infected Zombie:</strong> See Zombie Infected.</p><p><strong>Infernal Armor Animus:</strong> See Devil Infernal Armor Animus.</p><p><strong>Inferno Immolith:</strong> See Demon Immolith Inferno.</p><p><strong>Inhabitant Foul:</strong> See Ghoul Darkpact, Foul Inhabitant, Hungry Undead.</p><p><strong>Inhabitant Foul:</strong> See Mummy Shambling, Foul Inhabitant.</p><p><strong>Inksoul, Torhana:</strong> See Vampire Spirit, Torhana Inksoul.</p><p><strong>Innocent Dead:</strong> ?</p><p><strong>Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant:</strong> ?</p><p><strong>Innocent Dead, Corpse, Kale Tane:</strong> Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. (From Here to There)</p><p>While Judge Orril has been fair most of the time, he recently abused his post to stop his daughter Portia from marrying a local farm boy named Kale Tane. Feeling his daughter should marry nobility—or at least a rich merchant—Judge Orril worked to break up their romance but failed at every turn. (From Here to There) Despairing at last, Judge Orril bribed some recently captured bandits with their freedom in return for stealing a number of cows from one of the farms in Tarrow and hiding them on the Tane family farm. Kale Tane was framed for the crime and executed five days ago. (From Here to There)</p><p><strong>Innocent Dead, Kale Tane:</strong> See Innocent Dead, Corpse, Kale Tane.</p><p><strong>Inquisitor Griiat:</strong> But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Now the castle is commanded by Inquisitor Griiat, once one of Emperor Coaltongue’s bodyguards. Since his death he has learned to draw divine magic from the power of the planar rift, and views it as his maker, almost his god, which he calls the Dark Pyre. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Instigator of this Madness, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Insubstantial Creature:</strong> See Ghost, Insubstantial Creature.</p><p><strong>Insubstantial Creature:</strong> See Wraith, Insubstantial Creature.</p><p><strong>Insubstantial Creature Undead Tied to Life By Its Hatred of the Living:</strong> See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living.</p><p><strong>Insubstantial Specter of a Beautiful Young Woman:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Insubstantial Undead Creature Tied to Life By Its Hatred of the Living:</strong> See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living.</p><p><strong>Intelligent Less Undead:</strong> See Undead Less Intelligent.</p><p><strong>Intelligent Undead Less:</strong> See Undead Less Intelligent.</p><p><strong>Invoker 7 Revenant:</strong> See Revenant Invoker 7.</p><p><strong>Ir'Wynarn, Kaius:</strong> See Vampire, King Kaius ir'Wynarn III.</p><p><strong>Irfelujhar:</strong> See Lich, Irfelujhar.</p><p><strong>Irmeth the Butler:</strong> See Revenant Butler, Irmeth the Butler.</p><p><strong>Irrendan Ghast:</strong> See Ghoul Ghast Irrendan Ghast.</p><p><strong>Isilus Barrowmere:</strong> See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs.</p><p><strong>Ivania:</strong> ?</p><p><strong>Jacobux Kincep:</strong> See Ghost, Jacobux Kincep.</p><p><strong>Jade Skeleton:</strong> See Skeleton Jade.</p><p><strong>Jakro Vrin:</strong> See Ghost Sage, Jakro Vrin.</p><p><strong>Janus Gull:</strong> See Ghost Tormenting, Janus Gull, Esme.</p><p><strong>Jarl Hargaad:</strong> See Bodak Frost Giant Bodak Reaver, Jarl Hargaad.</p><p><strong>Jenglot:</strong> See Vampire Jenglot, Vampire Doll.</p><p><strong>Jerold Keegan:</strong> See Ghost, Sir Jerold Keegan, Kinslayer.</p><p><strong>Jesepha:</strong> See Fallen Archon, Jesepha.</p><p><strong>Jeya Furei:</strong> See Ghost, Jeya Furei.</p><p><strong>Ji Sung:</strong> See Wraith Servant Sorcerer, Ji Sung.</p><p><strong>Jiang-Shi, Hopping Vampire:</strong> ?</p><p><strong>Jiang-Shi, Very Fast Counter:</strong> ?</p><p><strong>Jiang-Shi Magistrate:</strong> If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate. (Orcus Game Master's Guide)</p><p>If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate. (Orcus Monsters)</p><p><strong>Jiang-Shi Scholar:</strong> ?</p><p><strong>Jierre, Lya:</strong> See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion.</p><p><strong>Joplin the Sly:</strong> See Barrowhaunt, Joplin the Sly.</p><p><strong>Journeyman's Ghost:</strong> See Ghost, The Journeyman's Ghost.</p><p><strong>Joxinvarl:</strong> See Dracolich, Joxinvarl.</p><p><strong>Juju Zombie:</strong> See Zombie Juju.</p><p><strong>Julain De'Spri:</strong> See Ghost, Julain De'Spri.</p><p><strong>Jutras:</strong> See Mohrg, Jutras.</p><p><strong>Ka, Laylon:</strong> See Lich, Kaisharga, Laylon Ka.</p><p><strong>Kaddras:</strong> See The Thirteen, Kaddras.</p><p><strong>Kael:</strong> See Zombified Deva Cleric, Kael.</p><p><strong>Kahlir Husk:</strong> Created through the torturous draining of their once-living blood, Kahlir husks seek to recover what they lost. (Dragon 364)</p><p><strong>Kahlir Vampire:</strong> See Vampire Kahlir.</p><p><strong>Kaisharga:</strong> See Lich, Kaisharga.</p><p><strong>Kaius ir'Wynarn III:</strong> See Vampire, King Kaius ir'Wynarn III.</p><p><strong>Kalan the Avenger:</strong> See Skeleton Kalan the Avenger.</p><p><strong>Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Kalarel:</strong> See Lich Shadow, Shadowy Man, Kalarel.</p><p><strong>Kale Tane:</strong> See Innocent Dead, Corpse, Kale Tane.</p><p><strong>Kalton, Anarus:</strong> See Ghost, Anarus Kalton.</p><p><strong>Kam Dasir:</strong> See Vampire Lamia, Lord Kam Dasir.</p><p><strong>Kannoth:</strong> See Vampire Lord Eladrin, Kannoth, Vampire Lord of Cendriane.</p><p><strong>Kaosark:</strong> See Undying Half-Elf Ranger 14, Kaosark.</p><p><strong>Karisa, Zanifer:</strong> See Vampire, Zanifer Karisa.</p><p><strong>Karkothi Fell Skeleton:</strong> See Skeleton Karkothi Fell Skeleton.</p><p><strong>Karrnathi Skeleton:</strong> Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions. (Eberron Campaign Guide)</p><p>Kassia’s mind shattered at the loss of her family, and she cloistered herself in her home for months. She pored over texts that her family had accumulated over several generations. In time, she discovered a tome written by a priest of the Blood of Vol and recited a ritual from its pages to raise the remains of her family and restore her happiness. (Dungeon 214)</p><p>The remains of Kassia’s husband, sons, and daughter rose as Karrnathi skeletons. (Dungeon 214)</p><p><strong>Karrnathi Undead:</strong> The Odakyr Rites—the ritual used to create the Karrnathi undead—isn’t a cheap form of Raise Dead. The original victim is gone. A Karrnathi skeleton doesn’t have the specific memories of the warrior who donated his bones. The military specialty of the undead reflects that of the fallen soldier, so only the bones of a bowman can produce a skeletal archer. However, the precise techniques of the skeleton aren’t those of the living soldiers. Rekkenmark doesn’t teach the bone dance or the twin scimitar style common to the skeletal swordsmen. So where, then, do these styles come from? Gyrnar Shult believed that the Karrnathi undead were animated by the martial spirit of Karrnath itself. This is why they can be produced only from the corpses of elite Karrnathi soldiers: an enemy corpse lacks the connection to Karrnath, while a fallen farmer has no bond to war. However, the Kind fears that the undead aren’t animated by the soul of Karrnath, but rather by an aspect of Mabar itself—that the combat styles of the undead might be those of the dark angels of Mabar. Over the years, he has felt a certain malevolence in his skeletal creations that he can’t explain, not to mention their love of slaughter. He has also considered the possibility that they are touched by the spirits of the Qabalrin ancestors of Lady Vol. The Kind hasn’t found any proof for these theories, but they haunt his dreams. (Dungeon 195)</p><p><strong>Karrnathi Zombie:</strong> Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions. (Eberron Campaign Guide)</p><p><strong>Kas the Betrayer:</strong> See Vampire Lord, Kas the Betrayer.</p><p><strong>Katarnios:</strong> See The Thirteen, Katarnios.</p><p><strong>Keegan:</strong> See Death Knight, False Sir Keegan/Sir Drzak.</p><p><strong>Keegan:</strong> See Skeleton Knight, Sir Keegan.</p><p><strong>Keegan, Jerold:</strong> See Ghost, Sir Jerold Keegan, Kinslayer.</p><p><strong>Keener:</strong> See Ghost Wailing Warforged Banshee, Keener.</p><p><strong>Keening Spirit:</strong> See Ghost Keening Spirit.</p><p><strong>Keeper of Secrets:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Keldoss:</strong> See Wight Battle, Lieutenant, Undead Warrior, Keldoss.</p><p><strong>Kelikovna, Patrina:</strong> See Ghost Wailing Banshee, Patrina Kelikovna.</p><p><strong>Kesod:</strong> See Vampire, Kesod.</p><p><strong>Key Villain, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Khaela:</strong> With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath.</p><p><strong>Khetira:</strong> See Lich Dark Elf, Lady Khetira.</p><p><strong>Khezdra’Numak:</strong> See Lich Ice, Khezdra’Numak.</p><p><strong>Kiirodel, Aurana:</strong> See Vampire Unique, Aurana Kiirodel.</p><p><strong>Killer, Isilus Barrowmere, Ilyana of the Charnel Fangs:</strong> See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs.</p><p><strong>Killer Evil Sadistic:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Killer Sadistic Evil:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Kincep, Jacobux:</strong> See Ghost, Jacobux Kincep.</p><p><strong>King Kaius ir'Wynarn III:</strong> See Vampire, King Kaius ir'Wynarn III.</p><p><strong>King of Esharm:</strong> See Demon Ugalga, King of Esharm.</p><p><strong>King Troll Undead:</strong> See Undead Troll King.</p><p><strong>King Undead Troll:</strong> See Undead Troll King.</p><p><strong>King Vykos Dhagaram:</strong> See Vampire, King Vykos Dhagaram.</p><p><strong>Kinita Araska:</strong> See Vampire, Kinita Araska.</p><p><strong>Kinslayer:</strong> See Ghost, Sir Jerold Keegan, Kinslayer.</p><p><strong>Kire:</strong> See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael.</p><p><strong>Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael:</strong> See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael.</p><p><strong>Kirenkirsalai:</strong> See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael.</p><p><strong>Kirre Spectral:</strong> See Spectral Kirre.</p><p><strong>Knight Black:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Knight Black Dwarven, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Knight Dwarven Black, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Knightly Ghost:</strong> See Ghost Knightly Ghost.</p><p><strong>Known Necromancer, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Koaelon:</strong> See The Thirteen, Koaelon, Lord of the Shadar Tribe.</p><p><strong>Kobold Skeletal Archer:</strong> See Skeleton Kobold Skeletal Archer.</p><p><strong>Koptila the Acursed:</strong> In this chamber long ago, the ogre king Koptila sacrificed himself to the gods to save his tribe from an overwhelming threat. His people were transported forward in time, and Koptila was transformed into an undead creature. (Dungeon Delve)</p><p><strong>Kothar:</strong> See Specter Fire, Captain Kothar.</p><p><strong>Kr'y'izoth:</strong> See Githyanki Kr'y'izoth.</p><p><strong>Kraken Ghost:</strong> See Ghost Kraken.</p><p><strong>Kralick:</strong> See Ghost Orc, Kralick.</p><p><strong>Kravenghast:</strong> See Wraith, Kravenghast.</p><p><strong>Krissa:</strong> See Vampire, Krissa.</p><p><strong>Kriyizoth Fire Mage:</strong> ?</p><p><strong>Kronze:</strong> See Skeletal Dragon Red Overlord, Kronze.</p><p><strong>Kruthik Young Zombie:</strong> See Zombie Kruthik Young.</p><p><strong>Kruthik Zombie Weak:</strong> See Zombie Weak Kruthik.</p><p><strong>Kvaltigar:</strong> See Skeleton Skeletal Frost Giant, Kvaltigar.</p><p><strong>Kytharion, Shadow Guard:</strong> ?</p><p><strong>Kytharion Wild Kytharion:</strong> ?</p><p><strong>Kyuss:</strong> See Larva Mage, Kyuss, The Worm that Walks.</p><p><strong>La'ree, Lesser Shade:</strong> As creations of the all powerful Shan’ree, La’ree work to turn the world into a realm of undead. (Night Reign Campaign Setting)</p><p>The La’ree, also known as lesser shades, are the spawn of Shan’ree, created from the essence of those slain by the greater shades. (Night Reign Campaign Setting)</p><p>“La’ree” is a template that can be added to any paragon or epic tier humanoid. (Night Reign Campaign Setting)</p><p>Requirements: Humanoid, Level 11 (Night Reign Campaign Setting)</p><p>Shan’ree can create lesser beings called La’ree who serve them as spies, assassins and warriors. (Night Reign Campaign Setting)</p><p><strong>La'ree Faoian Troll:</strong> ?</p><p><strong>Lacedon:</strong> See Ghoul Lacedon.</p><p><strong>Lacedon:</strong> See Ghoul Sodden, Lacedon.</p><p><strong>Lacedon Ghast:</strong> See Ghoul Ghast Lacedon.</p><p><strong>Lacedon Ghoul Ghast:</strong> See Ghoul Ghast Lacedon.</p><p><strong>Lady Khetira:</strong> See Lich Dark Elf, Lady Khetira.</p><p><strong>Lady Lauren:</strong> Rare as it is, Hallik was triumphant in breaking the bond he shared with the demon. In the process, his mind was wiped of all compassion, aside from the love of his dead wife. It was then that the defeated demon brought back Hallik’s true love. Her burned body rose, powered by the evil of the demon. (Domains of Dread – Pellios The Raging Vale)</p><p><strong>Lady Lucille Bucenburg:</strong> See Vampire, Lady Lucille Bucenburg.</p><p><strong>Lady Madrasia:</strong> See Vampire Lamia, Lady Madrasia.</p><p><strong>Lady Urzana Dolingen:</strong> See Vampire, Countess Lady Urzana Dolingen.</p><p><strong>Lady Vol:</strong> See Lich, Lady Vol.</p><p><strong>Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness:</strong> See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness.</p><p><strong>Lamia:</strong> See Vampire Lamia.</p><p><strong>Lamia Undead, Meremoth:</strong> ?</p><p><strong>Land and Blood Betrayer of:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Lanelle:</strong> ?</p><p><strong>Lareen:</strong> See Vampire Lord, Master, Lareen.</p><p><strong>Large Creature Shadow:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Large Shadow Creature:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Large Skeleton:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Larkins, Shuman:</strong> See Ghost Council Empowered Councilor, Shuman Larkins.</p><p><strong>Larva Assassin:</strong> See Larva Undead Larva Assassin.</p><p><strong>Larva Mage:</strong> WHEN A POWERFUL EVIL SPELLCASTER DIES, his spirit sometimes takes control of the wriggling mass of worms and maggots devouring his corpse. This mass of vermin rises as a larva mage to continue the spellcaster’s dark schemes or to seek revenge against those who slew him. (Monster Manual)</p><p>Only the most evil spellcasters return to unlife as larva mages. (Monster Manual)</p><p>An elder evil being called Kyuss created the first larva mages to guard vaults of forbidden lore. (Monster Manual)</p><p>Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. (E1 Death's Reach)</p><p><strong>Larva Mage, Espera:</strong> The Spellplague destroyed many of these in gouts of blue fire. Espera, a genasi necromancer, had already tied herself to Shar’s power of shadow. She died in the conflagration but was resurrected as a larva mage. (Forgotten Realms Campaign Guide)</p><p><strong>Larva Mage, Kyuss, The Worm that Walks:</strong> Kyuss began as a mortal and attained such power and stature that he has become a legendary being. He leveraged his way to a corrupt apotheosis through powerful rituals and a series of deadly betrayals. (Open Grave Secrets of the Undead)</p><p>Kyuss was born a mortal in a city where evil walked freely, and where sacrifices were made nightly to honor dark gods. The boundaries between life and death were blurred in this place, and the living and unliving mingled freely. As the seventh of seven children, Kyuss was despised and brutalized by his family. They called him “the worm,” and Kyuss fed on their contempt, turning it into dark resolve. (Open Grave Secrets of the Undead)</p><p>Gradually and imperceptibly, Kyuss drove the members of his family to self-destruction. When all were dead, he took on the identity of a cleric serving the Raven Queen. Aided by alliances with undead ecclesiasts and an instinct for betrayal, he rose through the temple hierarchy, eventually becoming a high priest who attracted followers from far and wide. When his congregation was bloated with followers, Kyuss performed a great ritual that he promised would bring power over neighboring realms. Instead, the ritual slew them all, rotting the flesh from their bones. Kyuss, too, was consumed, but days later, as the maggots and insects fed on the rotting bodies, they came together to form a writhing larva mage—Kyuss’s new form. (Open Grave Secrets of the Undead)</p><p><strong>Larva Mage, Magrathar:</strong> ?</p><p><strong>Larva Mage, Matrathar:</strong> ?</p><p><strong>Larva Sniper:</strong> See Larva Undead Larva Sniper.</p><p><strong>Larva Undead:</strong> Individuals who have relentlessly pursued evil might return as larva undead. (Open Grave Secrets of the Undead)</p><p><strong>Larva Undead Larva Assassin:</strong> A larva assassin is a conscienceless killer that arises when a humanoid dies after spending his or her life murdering without pity. When the individual’s body begins to decay, a swarm of hornets and centipedes gathers to devour the corpse. Necrotic energy merges the vermin with the consciousness of the former humanoid, creating a larva assassin. (Open Grave Secrets of the Undead)</p><p><strong>Larva Undead Larva Sniper:</strong> Larva snipers are the result of dead humanoids who took sadistic delight in their ability to slay foes from afar. Upon such a creature’s death, masses of yellow, segmented wasps and hornets gather and give the creature’s consciousness a physical form. (Open Grave Secrets of the Undead)</p><p><strong>Larva Undead Larva War Master:</strong> Larva war masters are the undead progeny of powerful warriors who become unhinged by bloodlust, commit strings of atrocities, and then die. Upon the subject’s death, its body is consumed by devouring beetles that strip flesh from bone and then form a new body. (Open Grave Secrets of the Undead)</p><p>The ancient undead entity Kyuss rewarded his most faithful and remorseless warriors with eternal existence as larva war masters. (Open Grave Secrets of the Undead)</p><p>The bodies of larva undead are wholly composed of rotting flesh, fragments of bone, and maggots, centipedes, beetles, and other vermin. (E1 Death's Reach)</p><p><strong>Larva Undead Larva Warlord:</strong> ?</p><p><strong>Larva War Master:</strong> See Larva Undead Larva War Master.</p><p><strong>Larva Warlord:</strong> See Larva Undead Larva Warlord.</p><p><strong>Lasher Zombie:</strong> See Zombie Lasher.</p><p><strong>Lasheeva:</strong> Lasheeva herself is considered undead, the first deity who relinquished her own traditional sense of divinity in exchange for something else. (Level Up #2)</p><p>Gil’Mâridth sacrificed her worldly divinity and escaped into the dreamworld of her nemesis Ôæ, and in doing so transferred much of her power into Lasheeva... even as she sacrificed her daughter. Lasheeva rose from the grave, as desired, a lich-queen ascendant in divine undeath. (Level Up #2)</p><p><strong>Last Remaining Disciple, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Latimer, Amielle:</strong> See Ghost, Amielle Latimer.</p><p><strong>Lauren:</strong> See Lady Lauren.</p><p><strong>Laylon Ka:</strong> See Lich, Kaisharga, Laylon Ka.</p><p><strong>Leader:</strong> See Vsadni, Nebo, The Leader.</p><p><strong>Leo Dilysnia:</strong> See Vampire, Leo Dilysnia.</p><p><strong>Less Intelligent Undead:</strong> See Undead Less Intelligent.</p><p><strong>Lesser Dragon-Lich:</strong> See Lich Lesser Dragon-Lich.</p><p><strong>Lesser Flameskull:</strong> See Flameskull Lesser.</p><p><strong>Lesser Flameskull Free-Willed:</strong> See Flameskull Lesser, Free-Willed Lesser Flameskull.</p><p><strong>Lesser Oath Wight:</strong> See Wight Lesser Oath.</p><p><strong>Lesser Perditazu:</strong> See Perditazu Lesser.</p><p><strong>Lesser Shade:</strong> See La'ree, Lesser Shade.</p><p><strong>Lesser Undying:</strong> See Undying Lesser.</p><p><strong>Lesser Vampire:</strong> See Vampire Lesser.</p><p><strong>Liandra:</strong> DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared. (Good Little Children Never Grow Up)</p><p>Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all. (Good Little Children Never Grow Up)</p><p><strong>Lich:</strong> A LICH IS AN UNDEAD SPELLCASTER created by means of an ancient ritual. Wizards and other arcane spellcasters who choose this path to immortality escape death by becoming undead, but prolonged existence in this state often drives them mad. (Monster Manual)</p><p>“Lich” is a monster template that can be applied to nonplayer characters. (Monster Manual)</p><p>A mortal becomes a lich by performing a dark and terrible ritual. In this ritual the mortal dies, but rises again as an undead creature. Most liches are wizards or warlocks, but a few multiclassed clerics follow this dark path. (Monster Manual)</p><p>A lich’s life force is bound up in a magic phylactery, which typically takes the form of a fist-sized metal box containing strips of parchment on which magical phrases have been written. (Monster Manual)</p><p>A dark spellcaster who covets immortality and spend his or her life in pursuit of necromantic power might gain the ability to become a lich. A lich ties its life force to a phylactery, ensuring that its body will coalesce in a hidden location even if some creature were to slay it. (Monster Vault)</p><p>To become a lich, a spellcaster must be devoted to evil and adept at performing unspeakable acts of violence. Few spellcasters have a shred of morality remaining after their transformations into liches. The process of attaining lichdom bends the mortal mind in unnatural and crippling ways. Many liches rise up insane, but even they enact cunning plans; they just do so for incomprehensible reasons. (Monster Vault)</p><p>A spellcaster must travel far—even across the planes—to collect the scraps of lore and esoteric components needed to enact the ritual to transform into a lich. (Monster Vault)</p><p>The act of becoming a lich encases a mortal’s life force in a specially prepared item called a phylactery. The most common type is a metal box that contains strips of parchment with arcane writing. Any small item, such as a gemstone, a ring, or a statue, can be a phylactery. (Monster Vault)</p><p>Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead)</p><p>Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. Spellcasters who adopt this existence are commonly known as liches. (Open Grave Secrets of the Undead)</p><p>MANY CREATURES HOPE TO ESCAPE DEATH. When such creatures are powerful and corrupt, they sometimes turn to rituals that can transform them into liches. However, immortality comes with a price, and these creatures lose the remaining shreds of their humanity in process. (Open Grave Secrets of the Undead)</p><p>Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. These liches gain resilience from the transformation. (Open Grave Secrets of the Undead)</p><p>Liches are evil arcane masterminds that pursue the path of undeath to achieve immortality. (Dungeon Master's Guide)</p><p>“Lich” is a template you can add to any intelligent creature of 11th level or higher. (Dungeon Master's Guide)</p><p>Prerequisite: Level 11, Intelligence 13 (Dungeon Master's Guide)</p><p>Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures. (Eberron Campaign Guide)</p><p>Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves. (Forgotten Realms Campaign Guide)</p><p>Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters)</p><p>As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich. (Dragon 395)</p><p>Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness. (Dragon 395)</p><p>Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. (Wraith Recon: Enemies Within)</p><p>It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. (Level Up #2)</p><p><strong>Lich, Acererak:</strong> Horrid as these ruins are for the living, the place bears an unholy attraction for the undead. Such is this allure that the mighty lich Acererak, master of the Tomb of Horrors, once laid claim to the City That Waits and used it as a conduit to transcend his mortal form and ascend to greatness. (Manual of the Planes)</p><p>If Acererak is defeated, his body disappears. He rises in 1d10 days as a lich, thus starting Acererak's path to ultimate darkness and evil. (Revenge of the Giants)</p><p>Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. (Dragon 371)</p><p><strong>Lich, Azran the Undying:</strong> Under the guidance of the entity, Azran constructed a phylactery and then performed an exceedingly dark ritual, calling forth the entity from the obelisk. It stood before Azran then, a menacing thing of rotting, wormy flesh and mangy black fur, tattered cloak flapping wildly in the energy-charged air surrounding the beast. A necklace made of bleached white bones hung around its neck. Before Azran could react, the thing lashed out, a single, gleaming ivory claw ripping his life out of him which sped into the enchanted container. The wolven died in that instant, but only for a moment. The entity commanded the wolven’s dead husk to return to the world of the living as a nightmarish thing out of legend; Azran was reborn a lich. (Scarrport City of Secrets)</p><p><strong>Lich, Belos:</strong> ?</p><p><strong>Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver:</strong> ?</p><p><strong>Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow:</strong> ?</p><p><strong>Lich, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Lich, Harken the Pure:</strong> Through ritual he turned himself into a lich. </p><p><strong>Lich, Harthoon:</strong> ?</p><p><strong>Lich, Hazalak:</strong> ?</p><p><strong>Lich, Heavy Hitter, Lord Dust:</strong> ?</p><p><strong>Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> Osterneth had a surprise for the invaders, though. In her quest for eldritch might, the queen had tracked down and slain the leader of the cult that had captured her. From the fallen cultist she claimed the Heart of Vecna, a powerful relic that granted everlasting life. Through a secret ritual, she placed the heart inside her chest cavity, and, with its power, became a powerful lich in the service of Vecna. (Open Grave Secrets of the Undead)</p><p><strong>Lich, Irfelujhar:</strong> ?</p><p><strong>Lich, Kaisharga, Dead Lord:</strong> The mightiest of the city’s undead denizens, who were in life the council of high wizards who ruled Ur Draxa in Borys’s name, were transformed into kaisharga—what on other worlds are known as liches. Now calling themselves the Dead Lords, they pay homage to the Dragon and continue to rule in his name. (Dragon 406)</p><p><strong>Lich, Kaisharga, Laylon Ka:</strong> This compound was mostly empty when Kalidnay faced its doom. Now it belongs to a kaisharga named Laylon-Ka. A kaisharga is an undead creature similar to a lich, though it lacks a phylactery. Kaishargas trade life for power, unnaturally extending their existence for centuries. In life, Laylon-Ka was a House Vordon dune trader who was also a member of the Veiled Alliance. She thought her clandestine operations were secret, but they were the primary reason Horgus-Le abandoned her. Laylon-Ka turned to the study of shadow magic after Kalidnay’s transition. She soon discovered a way to transform herself into an immortal being. (Dungeon 190)</p><p><strong>Lich, Lady Vol:</strong> Through her arcane powers, her indomitable spirit, and a burning hatred for the elves and dragons that had wronged her, Vol has endured for long centuries in the ranks of the undead. (Eberron Campaign Guide)</p><p><strong>Lich, Lich-Lord Melif:</strong> ?</p><p><strong>Lich, Lickros:</strong> ?</p><p><strong>Lich, Lord Dust:</strong> See Lich, Heavy Hitter, Lord Dust.</p><p><strong>Lich, Lord Razel:</strong> ?</p><p><strong>Lich, Lord Varquil:</strong> ?</p><p><strong>Lich, Lord Vizier:</strong> ?</p><p><strong>Lich, Naiethar Traihel:</strong> She was once a powerful dryad, but Irfelujhar’s corruption of the forest transformed her into a lich. (Dungeon 171)</p><p><strong>Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Lich, Raja Thirayam of Dukkharan:</strong> ?</p><p><strong>Lich, Sharrin the Crone, The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Lich, Terrus Dyrn:</strong> ?</p><p><strong>Lich, Vargo the Faceless:</strong> ?</p><p><strong>Lich, Vecna:</strong> As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich. (Dragon 395)</p><p>Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness. (Dragon 395)</p><p>“Nearly two millennia ago in a land known as the Flanaess, the name of the lich Vecna was sung by bards and cursed by clerics. How did he become a lich, and why did he seek to conquer the Flanaess? You may as well ask, ‘Why is the Shadowfell dark, Menodora?’ The cult of Vecna teaches that Vecna was cursed by gods who were jealous of his power. A monk who raves ceaselessly within his cell in a madhouse swore to me that Vecna confronted his own death and imprisoned it in a castle on the gray sands of an alien world, where it wails in eternal torment. (Dragon 402)</p><p>“As entertaining as these tales are, most sources agree that Vecna was a supremely talented wizard who became obsessed with overcoming death when his beloved mother died. He conquered villages in the Flanaess to use the townspeople as subjects for his necromantic experiments. After hundreds of failures Vecna devised a ritual that siphoned power from the planes to animate his lifeless body, giving him immortality as a lich. Imagine: all of those lives destroyed and a soul corrupted beyond saving, just because he missed his mother. (Dragon 402)</p><p><strong>Lich, Vlaakith CLVII, Lich-Queen:</strong> Long ago, Vlaakith performed a ritual to transform herself into a lich, giving her an extended life span and making her the longest-reigning Vlaakith in the githyanki’s history. (The Plane Above: Secrets of the Astral Sea)</p><p>Not long into her reign, she performed the Lich Transformation ritual, but her undead state did little to quell her growing paranoia. (Dragon 377)</p><p><strong>Lich, Wizard of the White Tower:</strong> ?</p><p><strong>Lich, Yarnath Mul:</strong> Slither, the Crawling Citadel</p><p>A mul defiler named Yarnath created this crawling citadel of bone. Yarnath drained his own life in the process to animate the construction, passed into undeath, and became a powerful lich.</p><p><strong>Lich Aboleth Overseer, Pavan:</strong> ?</p><p><strong>Lich Adult Black Dragon:</strong> See Lich Dragon Black Adult.</p><p><strong>Lich Adult Dragon Black:</strong> See Lich Dragon Black Adult.</p><p><strong>Lich Alhoon:</strong> Alhoons are magic-using outcasts from mind flayer societies who have defied the ruling elder brains. (Open Grave Secrets of the Undead)</p><p><strong>Lich Archlich:</strong> Archlich epic destiny. (Arcane Power)</p><p><strong>Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> He is a necromancer, but not a lich. Rather an undead by the magical oath he gave to Zoramadria a long time ago to preserve the knowledge how the portal to the Shadowfell could be closed and how the undead hordes of Orcus could be defeated. (P2 Conversion)</p><p>“… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” (P2 Conversion)</p><p><strong>Lich Archlich, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Lich Baelnorn:</strong> Eladrin become baelnorn liches for a variety of reasons. Many choose this path so they can act as guardians of ancestral vaults and tombs. Unlike most liches, baelnorns are not necessarily evil. The creatures are less power-hungry and covetous than other liches, and they often keep their phylacteries in close proximity to the places they guard. A few baelnorn have no phylacteries at all; rather, their prolonged existence is achieved through a powerful ritual or the blessing of a deity. (Open Grave Secrets of the Undead)</p><p><strong>Lich Black Adult Dragon:</strong> See Lich Dragon Black Adult.</p><p><strong>Lich Black Dragon Adult:</strong> See Lich Dragon Black Adult.</p><p><strong>Lich Castellan Wizard:</strong> ?</p><p><strong>Lich Castellan Wizard, Harthoon, Castellan of Everlost:</strong> ?</p><p><strong>Lich Claw:</strong> See Crawling Claw Lich Claw.</p><p><strong>Lich Dark Elf, Lady Khetira:</strong> ?</p><p><strong>Lich Dark Elf, Lord Braxux:</strong> ?</p><p><strong>Lich Demilich:</strong> Particularly powerful liches that learn the secret of fashioning soul gems often shed their bodies and evolve into demiliches. (Open Grave Secrets of the Undead)</p><p><strong>Lich Demilich, Acererak, The Devourer:</strong> Having escaped death through lichdom, he houses his intelligence in a bejeweled skull and his soul in a hidden phylactery. (Open Grave Secrets of the Undead)</p><p>Eventually his undead body wasted away leaving him as a demilich-an animated skull-and still he prepared. (Tomb of Horrors)</p><p>And from lich, Acererak went on, not to godhood, but to become the game’s first demilich—in many ways, a far more dangerous creature, the final vestige of a once all-powerful lich. (Dragon 371)</p><p>Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the Tomb is. Eventually even the undead life force of Acererak began to wane, so for the next eight decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. (Dragon 371)</p><p><strong>Lich Demilich, Acererak and Eye of Vecna:</strong> ?</p><p><strong>Lich Demilich, Spine of Vlaakith:</strong> When Zetch’r’r came to power, the githyanki believed the Lich-Queen was well and truly dead. However, the new emperor discovered that a piece of her remained: her spine. Through dread magic, Zetch’r’r bound her spirit to the spine and extracted oaths of service from it, transforming the dead Lich-Queen into a form of demilich. (Dungeon 168)</p><p><strong>Lich Demilich Acererak Construct:</strong> Acererak’s skull, which dwells in the mithral vault of the Tomb of Horrors, is a construct created by the demilich. (Open Grave Secrets of the Undead)</p><p><strong>Lich Demilich Dragon, Flame:</strong> The Dragon Queen decided to turn him into a unique undead creature: a dragon demilich. (Dungeon 200)</p><p><strong>Lich Divine:</strong> In contrast with arcane liches, who are the icon of corrupted wizards, divine liches are fallen paladins and clerics or followers of dark faiths that encourage violation of the natural order. (Jester's 4e Ravenloft Manual of Monsters) </p><p><strong>Lich Dragon Adult Black:</strong> See Lich Dragon Black Adult.</p><p><strong>Lich Dragon Black Adult, Salt-Tongue, Saacata:</strong> See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata.</p><p><strong>Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata:</strong> ?</p><p><strong>Lich Drow, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Lich Dwarf, Barrthak:</strong> ?</p><p><strong>Lich Eladrin, Ghovran Akti:</strong> ?</p><p><strong>Lich Eladrin, Illyram Brackz:</strong> ?</p><p><strong>Lich Eladrin, Uthnis Maiali:</strong> ?</p><p><strong>Lich Eladrin, Valindra Shadowmantle:</strong> ?</p><p><strong>Lich Eladrin Wizard:</strong> ?</p><p><strong>Lich Feline, Ystis, The Maddening Cat:</strong> ?</p><p><strong>Lich Frost Giant:</strong> ?</p><p><strong>Lich Half-Elf, Alathar Balefrost:</strong> ?</p><p><strong>Lich Helpful, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Lich Hound:</strong> Made of necromantic power, these hounds serve ghoul high priests and arch-liches. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Lich Hound Gutripper Lich Hound:</strong> ?</p><p><strong>Lich Human, Mauthereign:</strong> ?</p><p><strong>Lich Human Wizard:</strong> ?</p><p><strong>Lich Human Wizard, Szass Tam:</strong> ?</p><p><strong>Lich Human Wizard, Tyhthia:</strong> ?</p><p><strong>Lich Human Wizard/Death Master 22, Malenkin:</strong> ?</p><p><strong>Lich Ice, Khezdra’Numak:</strong> ?</p><p><strong>Lich Lesser Dragon-Lich, Dvalinna:</strong> Two dark elf liches — Lady Khetira and Lord Braxus — imbued Dvalinna with undead essence, transforming the young white dragon into a dragon-lich. (Dungeon Crawl Classics 57 Wyvern Mountain)</p><p><strong>Lich Nascent Archlich, Skoulos the Undying:</strong> Skoulos summoned the last of his waning power, concentrating it into a single ritual that transferred his life force into a phylactery, transforming Skoulos’ withered form into the most powerful undead of all: the archlich. (Dungeon Crawl Classics 59 Mists of Madness)</p><p><strong>Lich Necromancer:</strong> ?</p><p><strong>Lich Powerful, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Lich Psionic:</strong> Not all liches are powered by arcane magics, some are the creations of the powers of dark gods or masters of the mind. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Lich Remnant:</strong> ?</p><p><strong>Lich Shadow, Shadowy Man, Kalarel:</strong> My Master has graced me with a second chance to put an end to your meddling. (H2 Conversion)</p><p><strong>Lich Shadow, Kalarel:</strong> See Lich Shadow, Shadowy Man, Kalarel.</p><p><strong>Lich Soulreaver:</strong> ?</p><p><strong>Lich Thicket Dryad:</strong> Sometimes a dryad’s desire to protect its woodland twists into dark obsession. In rare instances, one of these fey creatures crosses the threshold into undeath and becomes a thicket dryad lich. The dryad transforms a favorite tree into a phylactery. The corruption in the dryad’s soul then causes the tree to become warped and rotted. (Open Grave Secrets of the Undead)</p><p><strong>Lich Vestige:</strong> A LICH VESTIGE IS THE ARCANE REMNANT OF A DESTROYED LICH. (Monster Manual)</p><p>Raven Consort epic destiny Death's Companion power. (Dragon Magazine Annual)</p><p>This trash-filled chamber serves as the lair for one of the liches drained of its essence to power Irfelujhar’s research. (Dungeon 171)</p><p>The husks of lesser lichs drained of their essence to power Irfelujhar’s research. (Dungeon 171)</p><p><strong>Lich Void:</strong> A void lich is an antediluvian horror from the Far Realm that seizes control of the body and phylactery of someone performing a lich transformation ritual. Lured into the world by the eldritch power unleashed during the ritual, this aberrant entity shunts the ritual performer’s soul off to the Far Realm and possesses the host body as its own. (Open Grave Secrets of the Undead)</p><p>A void lich is created when the soul of a lich-to-be is shunted off to an aberrant realm and is replaced, changeling-like, by a foul entity that possesses the lich's body as its own. (E1 Death's Reach)</p><p><strong>Lich's Mask:</strong> Vorax-Hûl already possessed strange powers unknown to most dragons, but now he also boasts a powerful ward from Leska, and a massive bone mask that resembles the skull masks Inquisitors wear, though crafted of entire humanoid skeletons. This mask contains the spirits of four Inquisitors, who now serve only to protect Vorax-Hûl. (War of the Burning Sky 4e 9 The Festival of Dreams)</p><p><strong>Lich-King Evil:</strong> ?</p><p><strong>Lich-Lord Melif:</strong> See Lich, Lich-Lord Melif.</p><p><strong>Lich-Queen Vlaakith CLVII:</strong> See Lich, Vlaakith CLVII, Lich-Queen.</p><p><strong>Liche Priest of the Black Circle:</strong> Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. The existing liche priests, led by the primordial Baphomes, choose only the most devoted and powerful worshippers of Mortessal to become dread warlocks – let alone the type of follower they look for to undergo the ritual of Dark Becoming. (Wraith Recon: Enemies Within)</p><p>There are six canoptic jars used by the liche priests during the secret and powerful ritual that creates a new liche priest. Each of these jars are roughly a foot tall and ten inches in circumference, inscribed with dozens of arcane glyphs and sealed with wax made from rendered fats. Each of these jars has 30 hit points and resist 15 to all damage. The organs of the original being that are broken down and mystically placed inside the jars are: (Wraith Recon: Enemies Within)</p><p>♦ Skull (either the being’s natural one or the whispering one if the ritual’s recipient is a dread warlock) (Wraith Recon: Enemies Within)</p><p>♦ Heart (Wraith Recon: Enemies Within)</p><p>♦ Liver (Wraith Recon: Enemies Within)</p><p>♦ Kidneys (Wraith Recon: Enemies Within)</p><p>♦ Pancreas (Wraith Recon: Enemies Within)</p><p>♦ Phallus or Uterus (Wraith Recon: Enemies Within)</p><p><strong>Lichwarg:</strong> See Deathwarg Lichwarg</p><p><strong>Lickros:</strong> See Lich, Lickros.</p><p><strong>Lieutenant, Keldoss:</strong> See Wight Battle, Lieutenant, Undead Warrior, Keldoss.</p><p><strong>Life-Eater:</strong> See Wight Life-Eater.</p><p><strong>Life-Thief:</strong> See Vampire Spawn Life-Thief.</p><p><strong>Lightning Bug Adze Swarm:</strong> See Adze Lightning Bug Swarm.</p><p><strong>Lightning Skeleton:</strong> See Skeleton Lightning.</p><p><strong>Limbed Horror:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains)</p><p>An amalgam of all the limbs forms an amorphous mass, numerous once-hands grasping to draw more in. (Lands of Darkness 5 Iron Mountains)</p><p><strong>Lingerer Fell Incanter:</strong> See Fey Lingerer Lingerer Fell Incanter.</p><p><strong>Lingerer Knight:</strong> See Fey Lingerer Lingerer Knight.</p><p><strong>Lingering Specter:</strong> See Specter Lingering.</p><p><strong>Lingering Spirit Warrior:</strong> See Barrowhaunt Lingering Spirit Warrior.</p><p><strong>Lingering Warrior Spirit:</strong> ?</p><p><strong>Lippsor, Eldor:</strong> See Vampire, Sir Eldor Von Lippsor.</p><p><strong>Living Dead:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Lizardfolk Ghoul:</strong> See Ghoul Lizardfolk.</p><p><strong>Lod:</strong> See Naga Bone, Lod.</p><p><strong>Lodoviceus, Bartholomeus:</strong> See Stone-Dead Dwarf, Bartholomeus Lodoviceus.</p><p><strong>Long-Dead Skeleton:</strong> See Skeleton Long-Dead.</p><p><strong>Loogaroo:</strong> See Vampire Loogaroo.</p><p><strong>Lord Braxux:</strong> See Lich Dark Elf, Lord Braxux.</p><p><strong>Lord Byron von Gillante:</strong> See Death Knight, Lord Byron von Gillante.</p><p><strong>Lord Carrion:</strong> See Death Knight Human Fighter, Lord Carrion.</p><p><strong>Lord Dust:</strong> See Lich, Heavy Hitter, Lord Dust.</p><p><strong>Lord Enerith Dartonith:</strong> See Undying, Lord Enerith Dartonith.</p><p><strong>Lord Gorquith:</strong> When Emperor Coaltongue took possession of Korstull, he sat upon the throne and ordered Inquisitor Griiat to execute Lord Gorquith and his officers then and there. The noble’s execution was most brutal off all — being thrown into a huge ochre jelly. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Lord Kam Dasir:</strong> See Vampire Lamia, Lord Kam Dasir.</p><p><strong>Lord Maimed:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Lord Nill:</strong> See Nightwalker, Lord Nill.</p><p><strong>Lord of Secrets:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Lord of Sithicus, Lord Soth:</strong> See Death Knight Lord of Sithicus, Lord Soth</p><p><strong>Lord of the Deepwater:</strong> See Ghost Whale, Cetacek, Lord of the Deepwater.</p><p><strong>Lord of the Rotted Tower:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Lord of the Shadar Tribe:</strong> See The Thirteen, Koaelon, Lord of the Shadar Tribe.</p><p><strong>Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Lord of the Zhentarim:</strong> See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim.</p><p><strong>Lord Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Lord Razel:</strong> See Lich, Lord Razel.</p><p><strong>Lord Soth:</strong> See Death Knight, Lord Soth.</p><p><strong>Lord Undead:</strong> See Vecna Aspect of Vecna, Undead Lord.</p><p><strong>Lord Varquil:</strong> See Lich, Lord Varquil.</p><p><strong>Lord Vizier:</strong> See Lich, Lord Vizier.</p><p><strong>Lorgo Cullen:</strong> Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past.</p><p><strong>Lornaeras:</strong> See The Thirteen, Lornaeras.</p><p><strong>Lost Jierre Scion:</strong> See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion.</p><p><strong>Lost Rider:</strong> See Vsadni, Lost Rider.</p><p><strong>Lost Wraith:</strong> See Wraith Lost.</p><p><strong>Loyal Vassal, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Lucille Bucenburg:</strong> See Vampire, Lady Lucille Bucenburg.</p><p><strong>Lurking Undead:</strong> See Undead Lurking.</p><p><strong>Lurking Zombie:</strong> See Zombie Lurking.</p><p><strong>Lustful Viceling:</strong> See Viceling Lustful.</p><p><strong>Lya Jierre:</strong> See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion.</p><p><strong>Lygis, The Black Cloud:</strong> ?</p><p><strong>Macbannin, Reed:</strong> See Ghost, Reed Macbannin.</p><p><strong>Mad Ghost:</strong> See Ghost Mad.</p><p><strong>Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Mad Wraith:</strong> See Wraith Mad.</p><p><strong>Mad Wraith Master:</strong> See Wraith Mad Master.</p><p><strong>Madar, Darom:</strong> See Wight Lesser Oath, Darom Madar.</p><p><strong>Madar, Dyneera:</strong> See Wraith Weeping, Dyneera Madar.</p><p><strong>Maddening Cat:</strong> See Lich Feline, Ystis, The Maddening Cat.</p><p><strong>Madrak The Ogre Lord:</strong> See The Thirteen, Madrak The Ogre Lord.</p><p><strong>Madrasia:</strong> See Vampire Lamia, Lady Madrasia.</p><p><strong>Mage Eladrin Powerful, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Mage Powerful Eladrin, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Mage Wight:</strong> See Wight Mage</p><p><strong>Magic Combat Specialist, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Magistrate Jiang-Shi:</strong> See Jiang-Shi Magistrate.</p><p><strong>Magrathar:</strong> See Larva Mage, Magrathar.</p><p><strong>Magroth:</strong> See Vampire Lich, Magroth.</p><p><strong>Maiali, Uthnis:</strong> See Lich Eladrin, Uthnis Maiali.</p><p><strong>Maimed God:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Maimed Lord:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Majestic Floating Humanoid, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Majestic Humanoid Floating, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Malachi's Butcher:</strong> Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here. (Dungeon 163)</p><p><strong>Malek:</strong> See Wight Cleric, Malek.</p><p><strong>Malediction:</strong> See Abomination Malediction.</p><p><strong>Malenkin:</strong> See Lich Human Wizard/Death Master 22, Malenkin.</p><p><strong>Malevolent Spirit, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Malhûn:</strong> See Vampiric Worg, Malhûn, The Blood Wolf.</p><p><strong>Malicia:</strong> See Wight Elite Deathlock, Malicia.</p><p><strong>Malicious Creature:</strong> See Arcanashade, Malicious Creature, Robed Figure, Spirit.</p><p><strong>Malicious Ghost:</strong> See Ghost Malicious.</p><p><strong>Man Shadowy, Kalarel:</strong> See Lich Shadow, Shadowy Man, Kalarel.</p><p><strong>Man-Shaped Form Vaguely:</strong> See Specter, Vaguely Man-Shaped Form.</p><p><strong>Man-Shaped Vaguely Form:</strong> See Specter, Vaguely Man-Shaped Form.</p><p><strong>Manshoon Clone:</strong> See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim.</p><p><strong>Marauding Vampire:</strong> See Vampire Marauding.</p><p><strong>Marilith Undead:</strong> See Demon Undead Marilith.</p><p><strong>Marrow:</strong> See Naga Bone Arcanist, Marrow.</p><p><strong>Marrowshriek:</strong> See Skeleton Marrowshriek.</p><p><strong>Marsh Striker:</strong> See Vargoyle, Marsh Striker.</p><p><strong>Marsh Wight:</strong> See Wight Marsh, Chibaiskweda.</p><p><strong>Marshall of Tourn:</strong> See The Thirteen, Sidratha, The Marshall of Tourn.</p><p><strong>Mass of Blackened Bones:</strong> See Boneswarm, Heap of Bones, Mass of Blackened Bones.</p><p><strong>Mass of Bones Blackened:</strong> See Boneswarm, Heap of Bones, Mass of Blackened Bones.</p><p><strong>Mass of Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood Raw:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Muscle Glistening Raw Pulsing With Thick Veins of Crimson-Black Blood:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening Raw:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Muscle Pulsing With Thick Veins of Crimson-Black Blood Raw Glistening:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Muscle Raw Glistening Pulsing With Thick Veins of Crimson-Black Blood:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Muscle Raw Pulsing With Thick Veins of Crimson-Black Blood Glistening:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Raw Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mass of Sinister Rotten Disease-Ridden Birds Teeming:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Mass Teeming of Sinister Rotten Disease-Ridden Birds:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Massive Entity Undead:</strong> See Undead Entity Massive.</p><p><strong>Massive Undead Entity:</strong> See Undead Entity Massive.</p><p><strong>Master, Lareen:</strong> See Vampire Lord, Master, Lareen.</p><p><strong>Master Mad Wraith:</strong> See Wraith Mad Master.</p><p><strong>Master of the Spider Throne:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Master Powerful Undead:</strong> See Undead Master Powerful.</p><p><strong>Master Undead Powerful:</strong> See Undead Master Powerful.</p><p><strong>Master Vampire:</strong> See Vampire Master.</p><p><strong>Master Visage:</strong> See Visage Master.</p><p><strong>Master Wraith Mad:</strong> See Wraith Mad Master.</p><p><strong>Matharic:</strong> See Wraith, Matharic.</p><p><strong>Matrathar:</strong> See Larva Mage, Matrathar.</p><p><strong>Matron Urlvrain:</strong> See Vampire, Matron Urlvrain.</p><p><strong>Mauglurien of the Ebon Riders:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Mauglurien the Black Dragon:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Mauthereign:</strong> See Lich Human, Mauthereign.</p><p><strong>Maw:</strong> ?</p><p><strong>Maze Demon:</strong> See Perditazu, Maze Demon.</p><p><strong>Maze Demon:</strong> See Perditazu Lesser, Maze Demon.</p><p><strong>Mdus:</strong> See Wraith Servant Cleric, Mdus.</p><p><strong>Meat Mote:</strong> Malachi's Butcher's Spew Meat Mote power. (Dungeon 163)</p><p><strong>Medani, Torven:</strong> See Vampire, Torven “The Ageless” d'Medani.</p><p><strong>Melancholic Specter:</strong> See Specter of Sorrow, Melancholic Specter.</p><p><strong>Melathaur:</strong> See Dracolich Runescribed, Melathaur.</p><p><strong>Melif:</strong> See Lich, Lich-Lord Melif.</p><p><strong>Member of Caigreal's Coven Second, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Member of the Ebon Riders, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Member Second of Caigreal's Coven, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Memneres:</strong> Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is. (The Realms of Chirak)</p><p><strong>Memory of Nerull Undead:</strong> See Undead Memory of Nerull.</p><p><strong>Merak:</strong> See Ghost Raaig, Merak.</p><p><strong>Meremoth:</strong> See Lamia Undead, Meremoth.</p><p><strong>Miasma:</strong> Miasma form in plague pits, pest houses, and any other places in which a large number of plague-infested corpses accumulate. Composed of the sputum and other noisome liquids given off by the dead and the dying, miasma are wracked by the agonies and the hopelessness of the dead. (Plague)</p><p>Miasma form in plague pits or in other places containing large numbers of plague dead. (Plague)</p><p><strong>Miasma Elder Miasma:</strong> Elder miasmas are terrible combatants. Spawned from ancient plague pits, they are have been driven virtually insane by the long years of their existence and the pain of their creation. (Plague)</p><p><strong>Mighty Dwarf Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Mighty Warlord Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Mindless Empowered With a Glimmer of Electrical Power Undead:</strong> See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power.</p><p><strong>Mindless Undead Empowered With a Glimmer of Electrical Power:</strong> See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power.</p><p><strong>Miner Battle Wight:</strong> See Wight Battle Miner.</p><p><strong>Minion Ghoul:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Minion Shadow:</strong> See Shadow Reflection, Shadow Minion, Shadowy Form.</p><p><strong>Minion Undead:</strong> See Undead Minion.</p><p><strong>Minion Undead:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Minion Undead:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Minion Undead:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Minion Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Minion Vampiric:</strong> See Vampiric Minion.</p><p><strong>Minotaur Ghost Spectral, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Minotaur Skeleton:</strong> See Skeleton Minotaur.</p><p><strong>Minotaur Spectral:</strong> See Spectral Minotaur.</p><p><strong>Minotaur Spectral Ghost, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Minotaur Undead:</strong> See Undead Minotaur.</p><p><strong>Ming Cha:</strong> See Vampire Lord Monk, Ming Cha, The Fallen Lama.</p><p><strong>Minutair The Queen of Ebasa:</strong> See The Thirteen, Minutair The Queen of Ebasa.</p><p><strong>Mist Creature:</strong> Hunting the places between places are mist creatures, beings formed of the Mists themselves. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Mist Creature Grim Reaper:</strong> ?</p><p><strong>Mist Creature Mist Ferryman:</strong> ?</p><p><strong>Mist Creature Mist Horror:</strong> ?</p><p><strong>Mist Ferryman:</strong> See Mist Creature Mist Ferryman.</p><p><strong>Mist Haunter:</strong> See Wraith Mist Haunter.</p><p><strong>Mist Horror:</strong> See Mist Creature Mist Horror.</p><p><strong>Mist Walker:</strong> See Wraith Mist Walker.</p><p><strong>Mistress, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Mistress Ferranifer:</strong> See Vampire Lord, Mistress Ferranifer.</p><p><strong>Mob Ghoul:</strong> See Ghoul Mob.</p><p><strong>Mob Zombie:</strong> See Zombie Mob.</p><p><strong>Mockery of a Human Shriveled:</strong> See Ghoul, Hairless Creature, Shriveled Mockery of a Human.</p><p><strong>Mockery Shriveled of a Human:</strong> See Ghoul, Hairless Creature, Shriveled Mockery of a Human.</p><p><strong>Moghadam:</strong> See Wraith Archwraith, Moghadam.</p><p><strong>Mohrg, Jutras:</strong> Jutras is a mohrg, a ghoul-like creature that is the undead creation of an unrepentant mass murderer. (War of the Burning Sky 4e 4 The Mad King's Banquet)</p><p><strong>Mohrg Venomtongue:</strong> This creature is all that remains of a human tomb robber who entered this chamber weeks ago in search of riches. When he was attacked, his friends at the pump abandoned him. Slain by the belker, the poisonous mist of the chamber infused him with a foul sentience, rising as a mohrg that now inhabits the suit. (Halls of the Mountain King)</p><p><strong>Moilian Barrow:</strong> When one of Moil's towers collapsed into this neighboring spire, rubble crushed a number of Moilian undead. Their remains have assembled into a Moilian barrow-a mass that hungers for living prey. (Tomb of Horrors)</p><p><strong>Moilian Dead:</strong> The citizens of Moil did not survive their eternal slumber, yet the sinister energies suffusing the dark lands have infused their corpses with terrible power. Now all sorts of undead roam the city, including zombies, ghouls, wraiths, and specters. The city’s heritage combined with the intense unholy atmosphere gives these undead unusual and deadly capabilities. (The Book of Vile Darkness)</p><p>The Moilian dead theme is available only to undead creatures and benefits creatures of any role. (The Book of Vile Darkness)</p><p>For all their selfish cruelty, excess sickened the Moilians, and little by little, Orcus’s hold weakened as they searched for a more wholesome power to find redemption for their evil ways. No matter their efforts or improved intentions, the demon prince’s grip was too tight and when the people refused to make sacrifices in his name, his anger was unleashed. It took form in a terrible curse, causing the Moilians to fall into a deep sleep. As they slept, Orcus seized the city and flung it into the deepest regions of the Shadowfell, where it was believed that they would succumb to the fell energy there and serve him more loyally in undeath. (Dragon 371)</p><p>As expected, the Moilians died out and awoke as free-willed undead, drifting aimlessly through their now frozen city. (Dragon 371)</p><p>Orcus laid a heavy curse on the Moilians—a curse they must bear still. (Dragon 371)</p><p>Moilian dead are the undead remains of those who lived in the City That Waits. (Dragon 371)</p><p><strong>Moilian Zombie:</strong> See Zombie Moilian.</p><p><strong>Mokoi:</strong> See Wight Wizard, Mokoi, Blind Wight.</p><p><strong>Moldering Mummy:</strong> See Mummy Moldering.</p><p><strong>Monster Undead:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Monstrosity, Beldan:</strong> See Visage, Monstrosity, Priest, Beldan.</p><p><strong>Monstrosity, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Monstrosity Horrific Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Monstrosity Undead Horrific:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Moon Wraith:</strong> See Wraith Moon.</p><p><strong>Moonshadow, Senna:</strong> See Ghoul Advanced Warlock, Senna Moonshadow.</p><p><strong>More Troubling Presence, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Morrigan:</strong> MORRIGAN ARE BODILY manifestations of women who died during childbirth.</p><p>Many scholars believe morrigan, in their various forms, are all that remains of an ancient goddess of battle. (Medieval Bestiary: Morrigan)</p><p><strong>Morrigan Phantom Queen:</strong> ?</p><p><strong>Morrn Bladeclaw:</strong> See Ghost, Morrn Bladeclaw.</p><p><strong>Most Powerful of All the Custodians, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Mote Witherlin:</strong> See Witherling Mote.</p><p><strong>Mother:</strong> See Naga Bone, Mother.</p><p><strong>Mother Dragas:</strong> ?</p><p><strong>Mother Spirit Son of the:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Mount:</strong> See Undead Animal, Mount.</p><p><strong>Mount:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Mountain Wendigo:</strong> See Wendigo Mountain.</p><p><strong>Mountain Wendigo Abomination:</strong> See Wendigo Mountain Abomination.</p><p><strong>Mourner:</strong> Mourners are undead spirits of soldiers who were killed by the Mourning. (Eberron Campaign Guide)</p><p>Mourners are the disconsolate spirits of soldiers killed in Cyre on the Day of Mourning. (Eberron Campaign Guide)</p><p>Mourners are the remnants of a single company of Thrane soldiers who died when their captain led them into a Karrnathi ambush three days before the Mourning. Buried in a mass grave, the spirits of the betrayed soldiers rose as one on the Day of Mourning. (Eberron Campaign Guide)</p><p><strong>Mourning Handmaiden:</strong> During the first years of the Lady’s exile, several handmaidens stayed with her, offering companionship and sympathy. As these handmaidens died, the Lady sustained them in undeath and sometimes sends these servants to aid her champions. (Dragon 393)</p><p><strong>Mournwind Courtier:</strong> See Sister of Sorrow Courtier, Mournwind Courtier.</p><p><strong>Mournwind Exarch of the Prince of Frost:</strong> See Sister of Sorrow, Mournwind Exarch of the Prince of Frost.</p><p><strong>Mul, Yarnath:</strong> See Lich, Yarnath Mul.</p><p><strong>Mullo:</strong> See Vampire Vistani, Mullo.</p><p><strong>Mummified Crocodile:</strong> See Mummy Mummified Crocodile.</p><p><strong>Mummified Cyclops:</strong> See Mummy Mummified Cyclops.</p><p><strong>Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom:</strong> Before the PCs can attempt to destroy the Codex, they must face Shar-Thom, the most powerful of all the custodians, who was responsible for unleashing the power of the Codex on the vault. Shar-Thom was slain before the surviving custodians sealed the vault, and returned as an undead horror shortly thereafter. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Once there, they must face the Codex's scribe Shar-Thom, a withered scholar and the most powerful of all the custodians, whose egomania and blind lust for knowledge led him to destroy those around him and plunge the vault into its current state of chaos and evil. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>The Codex would have remained locked away forever had not Shar-Thom, the senior custodian of the vault, ignored the warnings and studied the book to gain access to its many secrets. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Despite his many precautions, Shar-Thom was gradually corrupted by the power of the Codex. He began plotting to remove the Codex from the vault. Knowing that the other custodians would oppose him, he raided the vault for forbidden texts and unleashed their power upon his fellows, summoning terrible monsters and weaving powerful curses. The destruction was terrible, yet a few of the custodians persevered and faced Shar-Thom in his private chambers, blasting him with magic and damaging the Codex. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Mummified Figure, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Mummified Girallion:</strong> See Girallion Mummified.</p><p><strong>Mummified Guardian:</strong> ?</p><p><strong>Mummified Yuan-Ti:</strong> See Mummy Mummified Yuan-Ti, Children of Ssra-Tauroch.</p><p><strong>Mummy:</strong> Soulless beings animated by necromantic magic. (Monster Manual)</p><p>THESE VORACIOUS KILLERS, tomb spiders, are true creatures of the Shadowfell insofar as they create undead as a part of their life cycle. (Monster Manual 2)</p><p>A tomb spider lays its eggs in a humanoid corpse, creating an animate mummy in which hundreds of tiny tomb spiders reside until the creature splits open. (Monster Manual 2)</p><p>Whether created in the dry desert heat, the sucking moisture of a desolate bog, or the frozen heights of a lofty mountain, a mummy exists for vengeance. A number of sins can awaken a mummy, from disturbing its tomb, despoiling a place sacred to it in life, or the theft of a prized object. Some mummies seek to avenge less material offenses, such as a loved one marrying someone the mummy loathes or an unwelcome alliance of the mummy’s enemies in life. Sometimes, a dead master’s servants awaken it to continue its life’s frustrated ambitions. Great kings and queens of malign power have returned as mummies to extend their reigns in undeath. (Monster Vault)</p><p>Albeit rare, some mummies arise spontaneously from dry corpses when a particularly provocative transgression touches their souls in the afterlife. Most mummies, however, possess the power to act after death because someone wanted them to have it. The long rituals of burial that accompany a mummy’s entombment help protect its body from rot. Soft organs are removed and placed in special jars, and the corpse is created with preserving oils, herbs, and wrappings. Less common means of preservation include freezing a body, baking it in dry heat, or using magic. (Monster Vault)</p><p>In general, any creature can become a mummy as long as its purpose is to guard an important location. (Open Grave Secrets of the Undead)</p><p>Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead)</p><p>Powerful members of cults and secret organizations are responsible for their creation. (Open Grave Secrets of the Undead)</p><p>The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies. (Open Grave Secrets of the Undead)</p><p>The ancient dead are well-preserved and not rotting corpses like most other undead. Few are accidental creations and many are deliberately made after the death of important figures. (Jester's 4e Ravenloft Manual of Monsters)</p><p>Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p><strong>Mummy, Daughter of Chitza-Atla:</strong> ?</p><p><strong>Mummy, Quahtlatoa:</strong> The day was won, but the hero suffered grievous wounds and died less than a day later. The villagers were emotionally torn, as their hero had clearly saved the village, yet he was likely cursed with the evil taint and thus destined to stalk his people as a werejaguar himself. The elder commanded Quahtlatoa’s loyal followers to deposit his body in the mighty Tototl River near the Atotzin, even though they felt it was not an appropriate burial for such a beloved hero. (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p>His followers set out to perform the grim task without ceremony. But when they discovered the cave system, they decided to honor their leader in a more appropriate fashion. They hastily constructed a tomb, with a burial pit and crude altar. Using salt deposits collected from area 1–5, they packed his body and weapons into the pit, and chanted many blessings to Ilhuicatl, his patron deity. After leaving offerings of gold and slain enemies, they sealed the tomb with a large rock, constructed a simple ceiling trap, and painted the walls of the corridor to honor their hero’s deeds. (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p>As it turns out, Quahtlatoa was never tainted with the curse of lycanthropy. His spirit was at unrest, though, due to an improper burial and lack of respect for his corpse. For centuries, his body, preserved in packed salt, and spirit lingered and wallowed in the throes of evil, eventually animating as a mummy. (It’s likely that Ahpuchac, the Black Jaguar, at least had a small hand in the animation as revenge against his cult.) (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p><strong>Mummy, Shimantra:</strong> ?</p><p><strong>Mummy Abyssal:</strong> Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants. (Orcus Game Master's Guide)</p><p>Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants. (Orcus Monsters)</p><p><strong>Mummy Abyssal, Undead Servant:</strong> ?</p><p><strong>Mummy Ancient:</strong> ?</p><p><strong>Mummy Ancient Brawler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies)</p><p>An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Mummy Ancient Spellcaster:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies)</p><p>An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Mummy Ancient Warrior:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies)</p><p>An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Mummy Ancient Ziggurat:</strong> ?</p><p><strong>Mummy Animated of a Courtesan Slave:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Mummy Bog:</strong> Bog mummies are some of the few accidental mummies, and are individuals who died in an air-less swamp. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Mummy Champion:</strong> A mummy champion is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious champions and warriors, but they could also curse an unfortunate soul to a prison of undeath. (Dungeon Master's Guide)</p><p>“Mummy champion” is a template you can apply to any humanoid creature. (Dungeon Master's Guide)</p><p>Prerequisites: Humanoid, level 11 (Dungeon Master's Guide)</p><p>Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters)</p><p><strong>Mummy Coldspawned:</strong> ?</p><p><strong>Mummy Copper Guardian:</strong> [T]hese mummies spring from the remains of tiefling darkblades, devilish assassins and masters of stealth that served ancient tiefling lords. (Dungeon Crawl Classics #65: Caves of the Crawling Lord)</p><p><strong>Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure:</strong> ?</p><p><strong>Mummy Dark Pharaoh:</strong> The dark pharaoh is an eidolon infused with the souls of lords and kings and then animated through a divine ritual. This intelligent construct might have once existed to guard great treasures or secrets, but when the divine spark becomes corrupted, it twists the souls within the creature, turning the undead construct against mortals. The souls become a singular consciousness that believes itself to be a deity of death and tyranny, and so the creature searches the world for worshipers, killing all who refuse to follow it. (Open Grave Secrets of the Undead)</p><p><strong>Mummy Darkflame Taskmaster:</strong> Darkflame taskmasters are the undead leaders of rogue groups of azers that worship Asmodeus. (Open Grave Secrets of the Undead)</p><p><strong>Mummy Decay:</strong> ?</p><p><strong>Mummy Decaying:</strong> ?</p><p><strong>Mummy Deranged Champion:</strong> Deranged champions are foulspawn hulks that were turned into mummies by cultists who worship beings from the Far Realm. (Open Grave Secrets of the Undead)</p><p><strong>Mummy Forsaken Hierophant:</strong> Forsaken hierophants are mummies of priests that were so depraved that the subject’s fellow death cultists killed and embalmed the priest. Rather than let the priest’s power be wasted, though, the other cultists instead transformed the subject into a guardian to watch over their most valuable stores of treasure and knowledge. (Open Grave Secrets of the Undead)</p><p><strong>Mummy Forsaken Hierophant Elder:</strong> ?</p><p><strong>Mummy Giant:</strong> Positioned around the opening in the floor are four giant mummies, each the remains of a death giant that angered the Golden Architect. (Draconomicon II: Metallic Dragons)</p><p>Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. (E1 Death's Reach)</p><p><strong>Mummy Guardian:</strong> Mummy guardians are created to protect important tombs against robbers. (Monster Manual)</p><p><strong>Mummy Guardian Copper:</strong> See Mummy Copper Guardian.</p><p><strong>Mummy Guardian Slithering:</strong> See Mummy Slithering Guardian.</p><p><strong>Mummy Harrier:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies)</p><p>An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Mummy Lord:</strong> “Mummy lord” is a monster template that can be applied to nonplayer characters.</p><p>A mummy lord is usually created from the remains of an important evil cleric or priest. A mummy lord might guard an important tomb or lead a cult. Yuan-ti often create mummy lords to guard temples of Zehir. (Monster Manual)</p><p>The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies. (Open Grave Secrets of the Undead)</p><p>A mummy lord is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious leaders, but they could also curse an unfortunate soul to a prison of undeath. (Dungeon Master's Guide)</p><p>“Mummy lord” is a template you can apply to any humanoid creature. (Dungeon Master's Guide)</p><p>Prerequisites: Humanoid, level 11 (Dungeon Master's Guide)</p><p><strong>Mummy Lord, Ssra-Tauroch:</strong> See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch.</p><p><strong>Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch:</strong> As Ssra-Tauroch’s reign extended into decades and the rigors of time weakened his once mighty frame, he requested a great boon from Zehir: the gift of immortality. Ssra-Tauroch, the empire, and its yuan-ti citizenry were devout followers of the god of poison and serpents. The monarch’s lifetime of service to the serpent lord had not gone unnoticed. Zehir sent a dark angel to the aging monarch who taught him the secret knowledge of mummification. (Open Grave Secrets of the Undead)</p><p>Upon completing the ritual, Ssra-Tauroch retreated to his inner sanctum. (Open Grave Secrets of the Undead)</p><p><strong>Mummy Lord Human Cleric:</strong> ?</p><p><strong>Mummy Lord Yuan-Ti Abomination:</strong> ?</p><p><strong>Mummy Moldering:</strong> ?</p><p><strong>Mummy Mummified Crocodile:</strong> ?</p><p><strong>Mummy Mummified Cyclops:</strong> ?</p><p><strong>Mummy Mummified Yuan-Ti, Children of Ssra-Tauroch:</strong> ?</p><p><strong>Mummy Necrosphinx:</strong> ?</p><p><strong>Mummy of a Courtesan Slave Animated:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Mummy Pharaoh:</strong> ?</p><p><strong>Mummy Royal:</strong> ?</p><p><strong>Mummy Scourge of Baphomet:</strong> A select few members of the minotaur cult of Baphomet are chosen to undergo the process that transforms a minotaur into this formidable kind of mummy. As a symbol of its dedication, the mummy’s horns and weapon are etched with runes of devotion to Baphomet. (Open Grave Secrets of the Undead)</p><p><strong>Mummy Sentinel:</strong> ?</p><p><strong>Mummy Shambling, Undead Shambling Mummy:</strong> The shambling mummies are not Vadin Cartwright's creation but were formed by the unholy fusion of the restless spirits of two great champions of the order and the lifegiving energy of the Feygrove. (Madness at Gardmore Abbey)</p><p>Whenever a human transmuter dies in Ghere Thau, a shambling mummy rises in the same square at the initiative point where the transmuter would next act. (Dungeon 218)</p><p>2 cambion wrathborn (which animate as shambling mummies when dropped to 0 hit points in Ghere Thau). (Dungeon 218)</p><p>1 medusa venom arrow, 1 medusa bodyguard. (When either medusa drops to 0 hit points in Ghere Thau, it animates as a shambling mummy.) (Dungeon 218)</p><p>When a medusa dies in Ghere Thau, the snakes fall out of its head and it rises as a shambling mummy the next round. (Dungeon 218)</p><p><strong>Mummy Shambling, Foul Inhabitant:</strong> ?</p><p><strong>Mummy Shambling Undead:</strong> See Mummy Shambling, Undead Shambling Mummy.</p><p><strong>Mummy Slithering Guardian:</strong> A successful DC 15 Religion check allows a character to realize that the slithering mummy guardians come from the mummified remains of powerful tiefling heretics, creatures driven crazy by their thirst for arcane and power, turning them into demon-like servants. (Dungeon Crawl Classics #65: Caves of the Crawling Lord)</p><p><strong>Mummy Slithering Guardian, Demon-Like Servant:</strong> ?</p><p><strong>Mummy Tomb Guardian:</strong> 3 cambion wrathborn (which animate as mummy tomb guardians when dropped to 0 hit points in Ghere Thau). (Dungeon 218)</p><p>Wrathborn that die in Ghere Thau become mummy tomb guardians. (Dungeon 218)</p><p><strong>Mummy Undead Shambling:</strong> See Mummy Shambling, Undead Shambling Mummy.</p><p><strong>Mummy Xotxilaha Tiefling:</strong> However, the Xulmec leaders did not realize that the drakon had placed a final curse of Xotxilaha before killing him. Exactly one year after the Xulmecs interred Xotxilaha’s corpse, the traitor rose from the dead as a mummy. (In Search of Adventure)</p><p><strong>Mummy Yuan-Ti, Ssra-Tauroch:</strong> See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch.</p><p><strong>Muppet Vampire:</strong> See Vampire Muppet.</p><p><strong>Murat:</strong> See Ghost, Murat.</p><p><strong>Murder of Crows:</strong> ?</p><p><strong>Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs:</strong> See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs.</p><p><strong>Murderer of Pelus Peacekeeper and Solis Ro:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood Raw Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Muscle Glistening Raw Pulsing With Thick Veins of Crimson-Black Blood Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening Raw Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Muscle Pulsing With Thick Veins of Crimson-Black Blood Raw Glistening Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Muscle Raw Glistening Pulsing With Thick Veins of Crimson-Black Blood Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Muscle Raw Pulsing With Thick Veins of Crimson-Black Blood Glistening Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Mutilated Horribly Runecursed:</strong> See Runecursed Horribly Mutilated.</p><p><strong>Myrsil, Danica:</strong> See Vampire Spawn Fleshripper, Danica Myrsil.</p><p><strong>Naergoth Bladelord:</strong> See Death Knight Human, Naergoth Bladelord.</p><p><strong>Naga, Undead Entity, Terpenzi:</strong> The naga Terpenzi, slain by the Shadowking, returned as a powerful undead entity. (Forgotten Realms Campaign Guide)</p><p>ONCE A GREAT IMMORTAL NAGA, the founder and longtime ruler of Najara, Terpenzi lost its life and status long ago. After its demise, horrifying rituals bound its soul into its skeletal body. (Forgotten Realms Campaign Guide)</p><p><strong>Naga Bone:</strong> ?</p><p><strong>Naga Bone, Lod:</strong> ?</p><p><strong>Naga Bone, Mother:</strong> ?</p><p><strong>Naga Bone Arcanist, Marrow:</strong> ?</p><p><strong>Naga Bone Corruptor:</strong> ?</p><p><strong>Naga Bone Guardian:</strong> ?</p><p><strong>Naiethar Traihel:</strong> See Lich, Naiethar Traihel.</p><p><strong>Naive Axeman:</strong> See Vsadni, Yarost, The Naive Axeman.</p><p><strong>Naresaar, Chib:</strong> See Zombie Bladebearer, Chib Naresaar.</p><p><strong>Nascent Archlich:</strong> See Lich Nascent Archlich.</p><p><strong>Nebo:</strong> See Vsadni, Nebo, The Leader.</p><p><strong>Necrodaemon:</strong> Necrodaemons are created with soul larvae that have been infused with necrotic energy. These undead larvae are then submerged in the Sea of Thalassaima, where the divine and elemental energies flowing in the bloody sea act as a catalyst, causing the larvae to undergo a swift transformation into a fledgling necrodaemon. (Critter Cache 5: Daemons)</p><p><strong>Necrodaemon Soulstalker:</strong> Necrodaemons that please their masters may be rewarded with an infusion of soul energy that transforms them into necrodaemon soulstalkers. (Critter Cache 5: Daemons)</p><p><strong>Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Necromancer Eladrin, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Necromancer Known, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Necrophage:</strong> ?</p><p><strong>Necrophage Reaper:</strong> ?</p><p><strong>Necrophage Mage:</strong> ?</p><p><strong>Necrosphinx:</strong> See Mummy Necrosphinx.</p><p><strong>Necrotic Commander:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains)</p><p><strong>Necrotic Parasite:</strong> Necrotic Host Paragon Path. (Forgotten Heroes: Scythe and Shroud)</p><p>Your mastery over the undead as a Necrotic Host has culminated in your creation of an undead parasite, similar to a magic-user’s familiar but deemed much more repugnant by the uninitiated. (Forgotten Heroes: Scythe and Shroud)</p><p><strong>Necrotic Reaper:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains)</p><p>Last is a mostly human form decorated with the heads of others. (Lands of Darkness 5 Iron Mountains)</p><p><strong>Nephigor:</strong> See Ghost Devil Chain Devil, Nephigor.</p><p><strong>Nerothoth:</strong> See Demon Immolith Inferno, Nerothoth.</p><p><strong>Nerull Aspect of Nerull:</strong> ?</p><p><strong>Nerull Undead Memory of:</strong> See Undead Memory of Nerull.</p><p><strong>Nerull's Shade:</strong> Only a few places in the world remain consecrated to the Reaper—ancient temples hidden in the world’s deeps, domains of dread banished from the Shadowfell, and Necromanteion in the heart of Pluton. These are the places one is most likely to encounter the wandering shade of Nerull—a vestige of his former glory seeking the death of all living things. (Dragon 427)</p><p><strong>New Toy:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Nexull:</strong> See Vampire Lord, Nexull.</p><p><strong>Nicodemus the Gnostic:</strong> See Ghost, Nicodemus the Gnostic.</p><p><strong>Night King:</strong> See Vampire, Orlak, The Night King, Vampire King of Westgate.</p><p><strong>Night King:</strong> See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim.</p><p><strong>Night Walker:</strong> See Darksidhe, Night Walker.</p><p><strong>Night Witch:</strong> See Vampire Night Witch.</p><p><strong>Nighthaunt:</strong> MALICIOUS, SINISTER CREATURES OF DARKNESS, nighthaunts are the cursed souls of those who have consumed food infused with necrotic energy.</p><p>The commonly held belief is that nighthaunts are bodiless souls whose progress across the Shadowfell was interrupted. Instead of dissipating, these itinerant spirits cloaked themselves in bodies of shadow.</p><p>The truth of nighthaunts’ creation lies in the history of the Black Tower of Vumerion, a former den of necromancy. Before Vumerion was destroyed, it produced many horrors, including an addictive black weed called corpse grass. When consumed, the weed infuses the eater with strength and joy. However, foul nightmares always follow the consumption of the grass. (Open Grave Secrets of the Undead)</p><p>Corpse grass has spread throughout the Shadowfell and into the world, and many have become addicted to its properties. Those who eat even a little of the grass—no matter what they achieved in life—become nighthaunts in death. The curse of the corpse grass fills these creatures with a raging hunger in death, a hunger that can be sated only through sucking the life out of living creatures. (Open Grave Secrets of the Undead)</p><p>The name “corpse grass” is a bit of a misnomer now, for since the initial creation of nighthaunts, the curse of the corpse grass has spread into other vegetation. When a nighthaunt has ingested enough life force, it finds a twilight-lit meadow or field and releases its energies into the grass, weeds, grains, nuts, and other vegetation. The vegetation continues to grow, gaining the properties of corpse grass and perpetuating the nighthaunt cycle. (Open Grave Secrets of the Undead)</p><p><strong>Nighthaunt Shrine:</strong> ?</p><p><strong>Nighthaunt Slip:</strong> ?</p><p><strong>Nighthaunt Whisperer:</strong> ?</p><p><strong>Nightmare:</strong> Nightmares are created when a Kin power core goes critical and implodes. The more powerful the core is, the more powerful the nightmare created is. (Nightmares Dreams of the Damned)</p><p>It is believed that nightmares are formed as the core’s erratic internal reaction reanimates any and all dead matter around the core, from dust particles to dead flakes of skin. How this takes place, exactly, remains a mystery, largely due to the fact that the source of the energy contained in the Kin’s power cells is also unknown. Some prominent scientists have speculated that they harness the nature of entropy, the inevitability of all things to erode and break down, itself. (Nightmares Dreams of the Damned)</p><p><strong>Nightmare Angel:</strong> ?</p><p><strong>Nightmare Basilisk:</strong> ?</p><p><strong>Nightmare Collapsed Frightling:</strong> ?</p><p><strong>Nightmare Colossus:</strong> ?</p><p><strong>Nightmare Corrupter:</strong> ?</p><p><strong>Nightmare Deathkite:</strong> ?</p><p><strong>Nightmare Hound:</strong> ?</p><p><strong>Nightmare Miasma:</strong> ?</p><p><strong>Nightmare Powered Frightling:</strong> ?</p><p><strong>Nightmare Shadowclaw:</strong> See Shadowclaw Nightmare.</p><p><strong>Nightmare Stable Frightling:</strong> ?</p><p><strong>Nightmare Stalker:</strong> ?</p><p><strong>Nightmare Wurm:</strong> ?</p><p><strong>Nightwalker:</strong> Nightwalkers are the shades of extremely strong-willed and evil mortals who died and refused to pass from the Shadowfell to their eternal reward. Only the ancient, unyielding will and malice of the long-dead spirit holds a nightwalker in its corporeal shape. (Monster Manual)</p><p>Beings formed from the stuff of shadow and possessed of an incomparable maliciousness, undead stalkers roam the fringes of the Shadowfell, slaughtering mortals and shadow creatures alike. (Manual of the Planes)</p><p>The nightwalkers trace their origins to a group of powerful, disembodied souls who refused to pass on. They used the supernatural energies of the plane to forge new bodies out of the raw stuff of shadow. Their selfishness and the influence of their new forms forever stained their souls, perverting them into the monstrous entities they are to this day. (Manual of the Planes)</p><p><strong>Nightwalker, Askaran-Rus:</strong> Askaran-Rus was once a mortal necromancer, but when his time ran out and his soul drifted to the Shadowfell, he refused to surrender to fate and instead gathered the stuff of shadow to construct a new body for himself—an obscene thing filled with cruelty, spite, and endless malice. (Draconomicon II: Metallic Dragons)</p><p><strong>Nightwalker, Lord Nill:</strong> ?</p><p><strong>Nightwalker, Porapherah:</strong> ?</p><p><strong>Nightwalker, Yannux:</strong> ?</p><p><strong>Nikolai:</strong> See Vampire Charnel Brother, Nikolai.</p><p><strong>Nill:</strong> See Nightwalker, Lord Nill.</p><p><strong>Nosferatu:</strong> See Vampire Nosferatu.</p><p><strong>Oath Wight:</strong> See Wight Oath.</p><p><strong>Obayifu:</strong> See Vampire Obayifu.</p><p><strong>Oblivion Wraith:</strong> See Wraith Oblivion.</p><p><strong>Offalian:</strong> See Deathtritus Offalian.</p><p><strong>Ogramar:</strong> See Undead Fighter, Ogramar.</p><p><strong>Old Crone, Sharrin the Crone, The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Old Crone, Sharrin the Crone, The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Old Master:</strong> See Fellforged Old Master.</p><p><strong>Ole-Higu:</strong> See Vampire Ole-Higu.</p><p><strong>Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Olman Zombie:</strong> See Zombie Olman.</p><p><strong>Once-Living Creature:</strong> ?</p><p><strong>Oni Howling Spirit:</strong> Howling spirits are the souls of depraved oni that become trapped in the Shadowfell. (Open Grave Secrets of the Undead)</p><p><strong>Oni Souleater:</strong> Oni souleaters are oni that have traded the warmth of life for longevity in death. (Open Grave Secrets of the Undead)</p><p><strong>Ooze Blood Amniote:</strong> BLOOD AMNIOTES ARE COMPOSED OF the congealed blood of hundreds of creatures that died in close proximity. (Open Grave Secrets of the Undead)</p><p>Scholars debate whether the blood amniote arises spontaneously or is crafted intentionally through necromantic rites and mass sacrifices. (Open Grave Secrets of the Undead)</p><p>Legend has it that priests of Orcus once unleashed a storm that rained burning blood on two opposing armies. The storm slew the soldiers, and from the blood-soaked ground arose blood amniotes. (Open Grave Secrets of the Undead)</p><p><strong>Ooze Bloodrot:</strong> BLOODROT OOZES ARE UNDEAD JELLIES that form when humanoids are melted by acid. (Open Grave Secrets of the Undead)</p><p><strong>Ooze Bone Collector:</strong> ?</p><p><strong>Ooze Spirit Ooze:</strong> Spirit oozes are ravenous, incorporeal creatures that are created when wisps of matter from insubstantial undead congeal into a single amorphous entity. (Open Grave Secrets of the Undead)</p><p><strong>Ooze Undead:</strong> INFUSED WITH NECROTIC ENERGY, undead oozes are the congealed, slimy effluvia of living creatures that died horrible deaths. (Open Grave Secrets of the Undead)</p><p><strong>Ooze Undead:</strong> The undead ooze is created when an ooze of any other sort violates the grave of a restless and evil soul: A malevolent spirit, still tied to the rotting flesh consumed by the ooze, occasionally enters it. This is the last meal the ooze takes as a living creature, as it is changed into a thing of undeath and filled with a hatred of the living, as well as a fiendish low cunning. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Opponent Canny, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Opponent Exceedingly Powerful, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Opponent Formiddable, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Opponent Powerful Exceedingly, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Orbakh The Night King:</strong> See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim.</p><p><strong>Orc Ghost:</strong> See Ghost Orc.</p><p><strong>Orc Skeleton:</strong> See Skeleton Orc.</p><p><strong>Orc Spirit:</strong> See Ghost Orc Spirit.</p><p><strong>Orcus:</strong> Orcus once even rose as an undead, having been slaughtered somewhere during the 2nd Edition Blood War (a topic we’ll leave well alone for now), supposedly by a drow working for Lolth. (Dragon 388)</p><p><strong>Orcus Exarch of, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Orcus Servant of:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Orcus Servant of, Lord Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Orcus Strange Servant of:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Orcus Tenebrous:</strong> “Some time after Orcus was vanquished—no one can seem to agree on how long—something stirred on the demon’s corpse as it floated in the Silver Void. That’s what you call the Astral Sea, you know, where the corpses of gods go to rot. (Dragon 417)</p><p>“Some portion of the corpse must have been infused with negative energy, because a new entity emerged—an undead god who opened his eyes and beheld his gaunt, shadowy form. By all reports, he looked like a creature that had been squeezed until all the light had been wrung out of him, leaving only darkness. (Dragon 417)</p><p><strong>Oreiax:</strong> Doresain the Ghoul King found hints of Syvexrae’s plans in her deteriorating mind as he fed upon her mind daily. After millennia of collating clues from her mind, Doresain discovered the location of the massive egg in the mortal world. Doresain infused the egg with demonic ichor and necromantic vitality. The child in the egg tore out of the shell ages before his time, emerging as a stunted sliver of the enormous entity he should have been. Doresain named the child Oreiax, from the Abyssal words for “always hungry.” (Open Grave Secrets of the Undead)</p><p><strong>Original Vampire:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>Orlak:</strong> See Vampire, Orlak, The Night King, Vampire King of Westgate.</p><p><strong>Orlak II:</strong> See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim.</p><p><strong>Osteopede:</strong> See Deathtritus Osteopede.</p><p><strong>Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Ostov, Baldrik:</strong> See Death Knight, Baldrik Ostov.</p><p><strong>Otho Cullen:</strong> Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past.</p><p><strong>Overghast Ghoul:</strong> See Ghoul Overghast.</p><p><strong>Overlord Dragon Red Skeletal:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Overlord Dragon Skeletal Red:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Overlord Red Dragon Skeletal:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Overlord Red Skeletal Dragon:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Overlord Skeletal Dragon Red:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Overlord Skeletal Red Dragon:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Paladin of Moradin Undead:</strong> See Undead Paladin of Moradin.</p><p><strong>Pale Reaver:</strong> Pale reavers are the undead spirits of humanoids that were killed because they betrayed a person or organization who trusted or relied upon them. (Open Grave Secrets of the Undead)</p><p>The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. (Madness at Gardmore Abbey)</p><p><strong>Pale Reaver Creeper:</strong> The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. (Madness at Gardmore Abbey)</p><p><strong>Pale Reaver Lord:</strong> ?</p><p><strong>Pale Reaver Lord, Havarr:</strong> The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. (Madness at Gardmore Abbey)</p><p><strong>Papuvin:</strong> See Seela, Papuvin.</p><p><strong>Paralyth:</strong> See Undead Aviary Paralyth. </p><p><strong>Pariah, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Parthal:</strong> See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria.</p><p><strong>Particularly Horrid Form of Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Patrina Kelikovna:</strong> See Ghost Wailing Banshee, Patrina Kelikovna.</p><p><strong>Pavan:</strong> See Lich Aboleth Overseer, Pavan.</p><p><strong>Peaceful Specter:</strong> See Specter Peaceful.</p><p><strong>Penanggalan:</strong> According to legend, the first penanggalan was a young baroness of Harkenwold, plain of face and scant of suitors. But what she lacked in beauty she made up for in wit, and the maiden discovered arcane texts of Bael Turath in the vaults of her father’s estate. She invoked the rituals therein and conjured a devil, which promised her matchless beauty and eternal life if only she would serve it forever. (Monster Vault Threats to the Nentir Vale)</p><p>The devil’s bargain was not so glorious as it had appeared, for such was the maiden’s beauty that armies clashed for her hand, and her father was forced to lock her away in a tower to protect her. Alone in her wretched beauty, the maiden begged the gods to forgive her vain folly, and she swore to do penance before them. (Monster Vault Threats to the Nentir Vale)</p><p>But the devil had other plans. It whispered the secret of the maiden’s unlikely beauty into the ear of the high priest, and before she could do her penance, the maiden was seized from her tower and hanged as a devil worshiper. (Monster Vault Threats to the Nentir Vale)</p><p>The maiden’s body dangled from the gallows until midnight, at which time it slid to the ground, leaving her head behind in the noose, gory intestines dangling beneath. Then the maiden opened her eyes and saw what her vanity had created. (Monster Vault Threats to the Nentir Vale)</p><p>Each penanggalan’s origin involves a female who bargains with devils for immortal beauty and tries to renege, but perishes before she can complete her penance. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Penanggalan Bodiless Head:</strong> Unless her maiden’s body has been destroyed (causing the creature to become a bodiless head permanently), a penanggalan’s monstrous form does not manifest by light of day. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Penanggalan Head Swarm:</strong> ?</p><p><strong>Perditazu, Maze Demon:</strong> THESE FIENDS TAKE SHAPE FROM CAPTURED SOULS of mortals who died while trapped in the Endless Maze. (Dragon 369)</p><p>Called maze demons, these fiends are the vestiges of those demons and mortals who became lost in the Endless Maze and never found their way out. Driven mad, they live on in an accursed state, seeking to possess their victims and reduce them to their same state. (Dragon 369)</p><p><strong>Perditazu Lesser, Maze Demon:</strong> ?</p><p><strong>Perseville, Tiberius:</strong> See Zombie, Tiberius Perseville.</p><p><strong>Perverted Creature Undead:</strong> See Undead Creature Perverted.</p><p><strong>Perverted Undead Creature:</strong> See Undead Creature Perverted.</p><p><strong>Pestilential Treant:</strong> See Treant Pestilential.</p><p><strong>Petrified Treant:</strong> See Treant Petrified.</p><p><strong>Petska, Thora:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Petska, Thora:</strong> See Phantom, Phantom Girl, Thora Petska.</p><p><strong>Peuchen:</strong> See Vampire Peuchen.</p><p><strong>Pey:</strong> See Vampire Pey.</p><p><strong>Phane Wraith:</strong> See Wraith Phane.</p><p><strong>Phantasm Eladrin:</strong> The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living. (Master Dungeons M2: Curse of the Kingspire)</p><p><strong>Phantasm Savage:</strong> The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living. (Master Dungeons M2: Curse of the Kingspire)</p><p><strong>Phantasmagoria:</strong> See Ghost Phantasmagoria.</p><p><strong>Phantom, Phantom Girl, Thora Petska:</strong> You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Phantom, Thora Petska:</strong> See Phantom, Phantom Girl, Thora Petska.</p><p><strong>Phantom Brigade:</strong> Many of the knights of this order died during the chaotic time of the collapse of the empire. Some perished trying to defend the empire and prevent the onrushing disaster. Others met a more ignoble end. Of those who died in the pursuit of duty, a significant number found that death was not the end. Some mysterious magical effect or unknown curse turned the dead and dying Imperial Knights into undead guardians. They were suspended in an existence that tied them to the empire forever. (Monster Vault Threats to the Nentir Vale)</p><p>The Phantom Brigade consists of the spirits of ancient Knights of the Empire, who were sworn to protect the secrets of Nerath and its emperor. So committed were these ancient knights that they became ghostly soldiers, standing a never-ending watch over the vale, after their deaths during the chaos surrounding the empire's fall. (March of the Phantom Brigade)</p><p><strong>Phantom Brigade Armiger:</strong> ?</p><p><strong>Phantom Brigade Banneret:</strong> ?</p><p><strong>Phantom Brigade Justiciar:</strong> ?</p><p><strong>Phantom Brigade Knight-Commader:</strong> ?</p><p><strong>Phantom Brigade Squire:</strong> ?</p><p><strong>Phantom Brigade Templar:</strong> ?</p><p><strong>Phantom Dragonborn, Vrak Tiburcaex:</strong> ?</p><p><strong>Phantom Girl, Thora Petska:</strong> See Phantom, Phantom Girl, Thora Petska.</p><p><strong>Phantom Monk:</strong> ?</p><p><strong>Phantom Swarm:</strong> The elves of Ycengled Phuurst are all but extinct, wiped out by a Shahalesti prince obsessed with the purity of eladrin blood. The forest remembers them still, and their spirits haunt the paths and the glades in which they once dwelt. (War of the Burning Sky 4e 7 Trial of Echoed Souls)</p><p><strong>Phantom Warrior:</strong> See Ghost Phantom Warrior.</p><p><strong>Phantom Warrior Elite Phantom Warrior:</strong> ?</p><p><strong>Phantum Corpus:</strong> The corruption of the Icon has created a unique undead spirit that roams this level. It creates a crude body out of debris and attacks any living creature in a futile attempt to complete itself. (In Search of Adventure)</p><p><strong>Pharaoh Mummy:</strong> See Mummy Pharaoh.</p><p><strong>Phoenix Black:</strong> When the black phoenix finally comes to roost, the horde of undead it has created eventually catch up to it and slay it (it does not resist, for this is part of its life cycle). Following the destruction of the phoenix, they return to their typical undead behavior. The black phoenix's dying place becomes an unholy spot, frequented by undead. Living things shun the area; plants refuse to grow there; milk curdles and food spoils; and only foul beasts are willing to call the tainted locale home. Inevitably, a bird dies near the spot of the black phoenix's death, and this bird rises as the new black phoenix. It rapidly grows in size, absorbing the nearby necrotic energy, and the cycle of the black phoenix continues. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Pile Skeleton:</strong> See Skeleton Pile.</p><p><strong>Pistol Wraith:</strong> See Wraith Pistol.</p><p><strong>Pit of the Abandoned Regiment:</strong> See Bone Yard Pit of the Abandoned Regiment.</p><p><strong>Pit Shadow:</strong> ?</p><p><strong>Pit Slime:</strong> When plague ravages an area with particular savagery and orderly burials cease mistakes can be made. In some cases, still living plague victims are cast into the pits under the mistaken assumption that they are dead. Buried among the numberless dead, these unfortunate’s last moments of life are filled with abject terror, agonizing pain, and the numbing realization of imminent death. If the victim is sufficiently strong willed some portion of him lives on after death imbuing the sludge at the bottom of the pit that oozes from the decomposing corpses with a spark of sentience. (Plague)</p><p><strong>Plague Fogger:</strong> See Zombie Plague Fogger</p><p><strong>Plague Spawn:</strong> Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them. (Plague)</p><p>Prerequisite: Humanoid (Plague)</p><p><strong>Plague Spawn Berserker:</strong> ?</p><p><strong>Plague Spewer:</strong> ?</p><p><strong>Plague-Changed Ghoul Eater:</strong> See Ghoul Plague-Changed Eater.</p><p><strong>Plague-Changed Ghoul King:</strong> See Ghoul Plague-Changed King.</p><p><strong>Plaguechanged Ghoul:</strong> See Ghoul Plaguechanged.</p><p><strong>Plaguechanged Maniac:</strong> ?</p><p><strong>Poisonbearer Ghoul:</strong> See Ghoul Poisonbearer.</p><p><strong>Pollidarchus:</strong> See Vampire Thraedarii, Pollidarchus.</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Poltergeist:</strong> See Ghost Poltergeist.</p><p><strong>Porapherah:</strong> See Nightwalker, Porapherah.</p><p><strong>Porcelain Guardian Doll, Thora Petska:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Portal Thing:</strong> The thing in the cavity is an animated mass of coagulated black blood drained from hundreds of defeated opponents. (E1 Death's Reach)</p><p><strong>Possessed Child Skeleton:</strong> See Skeleton Possessed Child.</p><p><strong>Power Greater, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Powered Frightling:</strong> See Nightmare Powered Frightling.</p><p><strong>Powerful Eladrin Mage, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Powerful Exceedingly Opponent, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Powerful Mage Eladrin, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Powerful Master Undead:</strong> See Undead Master Powerful.</p><p><strong>Powerful Most of All the Custodians, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Powerful Opponent Exceedingly, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Powerful Undead:</strong> See Undead Powerful.</p><p><strong>Powerful Undead Master:</strong> See Undead Master Powerful.</p><p><strong>Presence More Troubling, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Presence Troubling More, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Prideful Viceling:</strong> See Viceling Prideful.</p><p><strong>Priest, Beldan:</strong> See Visage, Monstrosity, Priest, Beldan.</p><p><strong>Priest of Cheshimox:</strong> See Ghoul Priest of Cheshimox.</p><p><strong>Priest of the Toad:</strong> ?</p><p><strong>Priest Undead, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Prince of Bone:</strong> Everything was altered, however, when the Blue Breath of Change came. The portion of the ruined fortress where the expedition was encamped was particularly thick with magic. More unfortunately for the explorers, an arm of the change storm flew directly across them. The resulting conflagration burned many of the expeditioneers to nothingness and killed many more. A few were killed and reanimated simultaneously. Of these, one was plague-changed. (Dragon 375)</p><p>When Prince Nathur’s senses returned, things were not as they had been. Nathur viewed the world through multiple, fused skulls. His body had become an amalgam of skeletons twisted and fused together to create a shape not unlike a winged dragon but composed of the compacted bones and corpses of perhaps a hundred former courtiers, guards, and servants. (Dragon 375)</p><p><strong>Psionic Lich:</strong> See Lich Psionic.</p><p><strong>Puppetteer Shadow:</strong> See Shadow Puppetteer.</p><p><strong>Puramal:</strong> See Ghost, Puramal.</p><p><strong>Putrescent Zombie:</strong> See Zombie Putrescent.</p><p><strong>Putrid Haunt:</strong> Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost within swampland. Their desperate need to escape transformed upon their deaths into hatred of all life. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Putrid Haunt Choker:</strong> ?</p><p><strong>Putrid Haunt Retch:</strong> ?</p><p><strong>Putrid Haunt Sweller:</strong> ?</p><p><strong>Putrid Rot Harbinger:</strong> See Rot Harbinger Putrid.</p><p><strong>Putrid Slaad:</strong> See Slaad Putrid.</p><p><strong>Putrid Zombie:</strong> See Zombie Putrid.</p><p><strong>Quahtlatoa:</strong> See Mummy, Quahtlatoa.</p><p><strong>Queen of Blight:</strong> See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness.</p><p><strong>Queen of the Seventh Night:</strong> See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness.</p><p><strong>Queen of the Unfeeling Darkness:</strong> See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness.</p><p><strong>Queen Yaneria Ro:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>Raaig:</strong> See Ghost Raaig.</p><p><strong>Rabble Witherling:</strong> See Witherling Rabble.</p><p><strong>Rager Zombie:</strong> See Zombie Rager.</p><p><strong>Ragewind, Sword Spirit:</strong> Also called sword spirits, ragewinds are the embodied wrath of dead warriors who perished in battle. (Monster Vault Threats to the Nentir Vale)</p><p>The Nentir Vale is strewn with ancient battlefields where the armies of Nerath once clashed with orcs, primitive hill folk, and barbarian tribes, and where the tieflings of Bael Turath fought the dragonborn legions of Arkhosia. Among the ruins of these bygone conflicts lurk creatures of lingering malice—the spirits of despondent soldiers whose lives were thrown away for no satisfying purpose. These spirits can muster enough will to animate their ancient weapons and strike back at the living, whom they both envy and despise. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Raja Thirayam of Dukkharan:</strong> See Lich, Raja Thirayam of Dukkharan.</p><p><strong>Rakshasa Noble Huecuva:</strong> See Huecuva Rakshasa Noble.</p><p><strong>Ramthane, Greysen:</strong> See Specter, Greysen Ramthane's Specter.</p><p><strong>Rancid Tide:</strong> See Zombie Draconic Rancid Tide.</p><p><strong>Ranger Revenant:</strong> See Revenant Ranger, Alagon.</p><p><strong>Rasmus:</strong> See Vampire Lord, Rasmus.</p><p><strong>Rathoraiax:</strong> See Undead Dragon Red, Rathoraiax.</p><p><strong>Raven Queen Creature of the, Sharrin the Crone, The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Raven Queen Creature of the, Sharrin the Crone, The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Raven Swarm Undead:</strong> See Undead Raven Swarm.</p><p><strong>Raven Undead:</strong> See Undead Raven.</p><p><strong>Raven Undead Swarm:</strong> See Undead Raven Swarm.</p><p><strong>Ravenous Crawling Head:</strong> See Crawling Head Ravenous.</p><p><strong>Ravenous Foul Undead:</strong> See Ghoul, Foul Ravenous Undead.</p><p><strong>Ravenous Ghoul:</strong> See Ghoul Ravenous.</p><p><strong>Ravenous Undead:</strong> Some believe that Castle Nowhere is occupied by the spirits of people eaten by the city’s ghouls and vampires; others say that these spirits are the ghosts of aberrant entities from the Far Realm. (Neverwinter Campaign Setting)</p><p><strong>Ravenous Undead Foul:</strong> See Ghoul, Foul Ravenous Undead.</p><p><strong>Ravenous Zombie:</strong> See Zombie Ravenous.</p><p><strong>Raving Ghoul:</strong> See Ghoul Raving.</p><p><strong>Raw Glistening Muscle Pulsing With Thick Veins of Crimson-Black Blood Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Raw Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening Mass of:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Raxikarthus:</strong> See Death Knight Dragonborn Paladin, Raxikarthus.</p><p><strong>Razel:</strong> See Lich, Lord Razel.</p><p><strong>Razortalon:</strong> See Skeletal Dragon Razortalon.</p><p><strong>Real Threat, Lord Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Reanimated But Decaying Corpse:</strong> See Zombie, Reanimated But Decaying Corpse.</p><p><strong>Reanimator:</strong> This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. (Lands of Darkness 6 The Wild Hills)</p><p><strong>Reaper:</strong> Common folk regard reapers as embodiments of death that escort souls to the Shadowfell, but their true nature is more sinister. Reapers are servants of Vecna, and they are sent out by the god and his followers to collect souls for profane rituals. (Open Grave Secrets of the Undead)</p><p>Reapers are failed undead imitations of the Raven Queen’s sorrowsworn. Although Vecna did not succeed in copying the powerful servants, he has nonetheless found use for reapers. (Open Grave Secrets of the Undead)</p><p><strong>Reaper Abhorrent:</strong> Undead that Arantor ritually created shortly after awaking in Monadhan. (Dungeon 170)</p><p><strong>Reaper Abhorrent Terror:</strong> ?</p><p><strong>Reaper Entropic Reaper:</strong> ?</p><p><strong>Red Arcanian:</strong> See Arcanian Red.</p><p><strong>Red Dragon Overlord Skeletal:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Red Dragon Skeletal Overlord:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Red Jade Skeleton:</strong> See Skeleton Red Jade Skeleton.</p><p><strong>Red Overlord Dragon Skeletal:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Red Overlord Skeletal Dragon:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Red Skeletal Dragon Overlord:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Red Skeletal Overlord Dragon:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Reed Macbannin:</strong> See Ghost, Reed Macbannin.</p><p><strong>Reflection Shadow:</strong> See Shadow Reflection.</p><p><strong>Reginold, Adrian Icehaunt:</strong> See Barrowhaunt, Adrian Icehaunt Reginold.</p><p><strong>Released Corpse:</strong> Corpse Gatherer's Release Corpses power. (Jester's 4e Monsters)</p><p><strong>Relentless Swarm:</strong> See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments.</p><p><strong>Remorseless Bloodthirsty Fighter Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Remorseless Bloodthirsty Savage Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Remorseless Fighter Bloodthirsty Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Remorseless Fighter Savage Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Remorseless Savage Bloodthirsty Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Remorseless Savage Fighter Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Rendal:</strong> See Undead Rogue, Rendal.</p><p><strong>Resistance Skeleton:</strong> See Skeleton Resistance Skeleton.</p><p><strong>Restless Dead:</strong> One of the restless dead (the one wearing the locket) is the lover of the abandoned ghost in area 10. She made her way to the sewers to release her lover from the hidden room, but got hopelessly lost in the maze of tunnels, stumbling into the reanimator’s territory. Slain and reborn in undeath, she no longer remembers her life past, only that she cannot rest even in death. (Lands of Darkness 2 Cesspools of Arnac)</p><p><strong>Restless Spirit:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Retch:</strong> See Putrid Haunt Retch.</p><p><strong>Revenant:</strong> Resilient souls returned from death to do the work of Fate. (Player's Option Heroes of Shadow)</p><p>Death usually represents the gateway to the afterlife or the end of a natural existence. Sometimes, however, death can be just the beginning. For some select individuals, the Raven Queen or another agency of death bars passage to the next stage of existence, turning a soul back toward the natural world. In such instances, fate has other plans. (Player's Option Heroes of Shadow)</p><p>A revenant arises not as an aimless corpse but as the embodiment of a lost soul given new purpose.</p><p>In all cases, a revenant purposefully returned to the natural world after succumbing to a cessation of lifc. Dead, but unable to find its way to whatever waits beyond death's dark gates, the once-living soul is reconstituted as a revenant. (Player's Option Heroes of Shadow)</p><p>The gods of death and fate often require agents in the natural world, and they don't always have enough exarchs or aspects to deal with all the work they seek to accomplish. For this reason, revenants are called into existence. However, the rules governing the gods and how they can intrude upon the natural world are often mysterious and seemingly contradictory to mere mortals. For this reason, it seems that revenants enter the world without clear directions or even full memories of the life they once lived.</p><p>Revenants are souls of the dead returned to a semblance of life by the Raven Queen or some other agency of the afterlife. (Player's Option Heroes of Shadow)</p><p>Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant. (Wizards Presents Worlds and Monsters)</p><p>Most of the time, death is the end of the story, but sometimes it’s another beginning. A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. (Dragon 376)</p><p>Resilient souls returned from death to do the work of fate. (Dragon 376)</p><p>Revenants are souls of the dead returned to a semblance of life by the Raven Queen, but they do not appear as undead horrors or even anything like their former selves. When the Raven Queen reincarnates souls, they exist as her special creations, and they have the bodies of her choosing and creation. (Dragon 376)</p><p>Something else hounds your thoughts as you strike out into an eerily familiar world: The dead don’t come back to life by accident. Someone did this to you, and whoever that was had a reason. (Dragon 376)</p><p>Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons. (Dragon 376)</p><p>Each revenant arises in the world only by the will of the Raven Queen. She—or someone she has made a bargain with—has a specific purpose in mind for each soul she returns to the world. (Dragon 376)</p><p>If the Raven Queen commanded the soul’s return for her own reasons, the revenant might play an important part in the future the Raven Queen foresees. The Raven Queen might send a soul to bring someone or something to the death it has avoided, and the character might have been chosen because of past ties to the target. Perhaps the character’s death was somehow wrong, and the Raven Queen reincarnated the soul as a revenant to set right the weave of fate. (Dragon 376)</p><p>If another power made a bargain with the Raven Queen, the possibilities are endless. Most deities could simply choose to raise a loyal follower to live again, so if a being of such power resorted to bargaining with the Raven Queen, there must be a reason. Perhaps a god wants more of the follower’s service, but there is something the deity wants even his most devout servant to forget. Perhaps the new lease on life is intended only as a temporary reprieve wherein the revenant must make up for some mistake made in life. A power might even want to return another deity’s follower to life for a purpose hidden from the other gods. (Dragon 376)</p><p>The reason could also be the desire of a being weaker than a true deity. Maybe an exarch raises a soul despite a deity’s wishes. Perhaps a devil or archfey has a claim on the soul of a mortal and it seeks to get what it paid for in some bargain the person made in life. A mortal might gain audience with the Raven Queen to plead the case of a deceased friend or enemy. The mortal’s aims might be altruistic, selfish, or wicked, sweeping the revenant up in a saga of great glory or terrible woe. Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons. (Dragon 376)</p><p>This article presumes the Raven Queen put the PC revenant back in the world, or maybe she did so on behalf of some other power. A soul might even have accepted its quest from a deity directly, knowing it would lose most memories when reincarnated. It could be, however, that no power but the PC’s will returns the character from death. (Dragon 376)</p><p>Maybe some powerful patron, such as a demon lord or archfey, stole the PC’s soul and placed the PC in the world as a revenant to do its bidding. The PC might be doing the work of a prince of the Hells in order to win back a soul lost in a bad bargain. Maybe a mortal raised the PC as a hero of old and hopes the PC will do some great deed. A ritual to raise the dead might even go wrong, returning the PC to a half-life, and now the character walks the world with one foot in the grave. (Dragon 376)</p><p>A revenant need not be dead recently. The Raven Queen or another patron might recall any soul not at its final destination. A soul might be returned to the world seconds or centuries after death, but the most potential for storytelling and roleplaying might lie a generation or two later. Then revenants can see the effects of the former life, have memories of places that aren’t quite the same, meet the descendants of remembered friends, and confront old foes who might have mended their ways. (Dragon 376)</p><p>So the whole party bought the farm in that encounter last week? Maybe they all come back as revenants to take revenge. (Dragon 376)</p><p>The revenant is an undead creature who could have been of any other race in life but returns after death as a revenant with a new life and a new purpose. (Dragon 376)</p><p>Most characters are Medium humanoids and thus are vulnerable to soulmerging if they die. If a character dies in Ghere Thau and a Raise Dead ritual isn’t available, ask the player whether continuing as a friendly undead is an interesting direction for the character. (Dungeon 218)</p><p>If the player is amenable, provide access to the revenant, published in Heroes of Shadow and Dragon #375. It should take a player only a few moments to subtract out the old racial benefits and add the revenant’s benefits (retaining the old race as the “past life” of the revenant). (Dungeon 218)</p><p>Turning a character into a revenant—voluntarily!—bends the “rules” of the soulmerged undead, but it does so for a good cause. You can justify it by saying that the character’s uncommon willpower channeled Karlerren’s necromantic energy into reanimation without involving any of the knights’ spirits. (Dungeon 218)</p><p>A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. (H3 Conversion)</p><p><strong>Revenant:</strong> Revenant Paragon Path. (Combat Advantage 9 Revenant)</p><p>Revenant Paragon Path Prerequisite: Con 13. Your character must have died prior to gaining this path. (Combat Advantage 9 Revenant)</p><p>There are forces in the universe with powerful agendas in mind. What was once failure shall now be their swift hand of retribution. Your death shall not interfere with that and shall empower you on your quest. Yours is an unlife of revenge – there is a horrible wrong to correct and it can only be achieved with vengeance. (Combat Advantage 9 Revenant)</p><p><strong>Revenant:</strong> The echoes of eladrin who died in the terrible wars of the Fey Realm, revenants are bound to their battlefields and cannot rest until they have slain more enemies in death than they did in life. (Hero's Handbook Eladrin)</p><p><strong>Revenant:</strong> The wrongful dead, risen to avenge their murders, these are revenants. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Revenant Battle Mage:</strong> ?</p><p><strong>Revenant Butler, Irmeth the Butler:</strong> The Umberfell’s revenant butler, he asserts that the Raven Queen returned him from death to serve House Umberfell. (P3 Conversion)</p><p><strong>Revenant Guardsman:</strong> The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Revenant Guardsman Archer:</strong> The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Revenant Half-Orc, Torgath:</strong> The Zephyr’s boatswain, a half-orc named Torgath, attempted to gather support to overthrow the captain and save the crew members from what he believed to be certain doom. Captain Rukos’s behavior had grown erratic and dangerous in the months preceding the kraken hunt. Torgath believed the sword Everdare compelled Rukos to put his ship and crew in unnecessary jeopardy. (Dungeon 203)</p><p>The captain ferreted out the conspiracy before Torgath could gain the full support of the crew. He confined the half-orc to the brig, and Torgath drowned alone in his cell when the ship was pulled under.</p><p>Torgath still inhabits his cell beneath the waves. The Raven Queen reanimated him as a revenant so that he might bring true death to the kraken and the captain, both of whom now haunt the wreckage of the Zephyr as restless spirits. (Dungeon 203)</p><p><strong>Revenant Hunter:</strong> ?</p><p><strong>Revenant Invoker 7, The Revenant of Ruin:</strong> The Rod of Ruin was created under the guidance of Orcus to break down the boundaries of the multiverse, opening gates to the Shadowfell in order to spread the demon lord’s armies and will to the world of the living. Karavakos have managed to control the Rod of Ruin from within the pyramid, influencing the wielder of the Rod and sending them on a quest into the Pyramid of Shadows to kill his shards. Orcus does not like this – not at all. He wants Karavakos soul, as was the original contract, signed in blood by Karavakos for the demon hordes he received. (H3 Conversion)</p><p>As the players step into the Pyramid of Shadows, the Rod of Ruin is instead influenced by Orcus who use it as a mean to bring his will into the demiplane which is the Pyramid of Shadows. Something he has been unable to do since creation of it by the combined efforts of fey and human wizards. The artifacts entrance into the prison demiplane suddenly gives him a mean of access, however small it is. </p><p>As the wielder of the Rod of Ruins enters the demiplane that is the Pyramid of Shadows, the living entity that is the Rod of Ruin merges with the wielder of the rod, and both contest for the supremacy of the wielders body – or rather the new body or aspect of the body that arises within the demiplane. Few mortals can win such a battle and in the end the mind of the Rod emerges as a revenant within the demiplane - becoming the will of Orcus - the means for the demon lord to reach his ends. This new being, however temporary and bound to the morphic laws of this demiplane, is conscious of its original past and history, but also have some knowledge and memory or the purpose of the Rod. (H3 Conversion)</p><p><strong>Revenant Knight:</strong> ?</p><p><strong>Revenant Monk Student:</strong> ?</p><p><strong>Revenant of Ruin:</strong> See Revenant Invoker 7, The Revenant of Ruin.</p><p><strong>Revenant Ranger, Alagon:</strong> ?</p><p><strong>Revenant Seeker:</strong> ?</p><p><strong>Revenant Servant:</strong> Bestowed upon those lacking the spiritual development to be more susceptible to stronger corrupting energies, this template represents the majority of undead servants inhabiting the shrine complex. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Revenant Skeleton:</strong> See Skeleton Revenant.</p><p><strong>Revenant Tiefling Commander:</strong> ?</p><p><strong>Revenant Tiefling Officer:</strong> ?</p><p><strong>Revenant Tiefling Revenant:</strong> ?</p><p><strong>Revenant Tiefling Sergeant:</strong> ?</p><p><strong>Revenant Tiefling Shadow Revenant:</strong> ?</p><p><strong>Revenant Tiefling Warlord:</strong> ?</p><p><strong>Rhao the Skullcrusher:</strong> See Dracolich Dreambreath, Rhao the Skullcrusher.</p><p><strong>Ripper Flesh:</strong> See Flesh Ripper.</p><p><strong>Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:</strong> See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death.</p><p><strong>Risen Ghoul:</strong> See Ghoul Risen.</p><p><strong>Risen Nightwing:</strong> ?</p><p><strong>Risen Nightstalker:</strong> ?</p><p><strong>Risenguard of Drzak:</strong> ?</p><p><strong>Rithkerrar:</strong> See Vecna Aspect of Vecna, Rithkerrar.</p><p><strong>Ro, Yaneria:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>Robed Figure:</strong> See Arcanashade, Malicious Creature, Robed Figure, Spirit.</p><p><strong>Robed Skeleton, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Robert the Black:</strong> ?</p><p><strong>Rolain:</strong> See Vampire, Rolain.</p><p><strong>Rolan:</strong> See Undead Priest, Rolan.</p><p><strong>Rot Grub Zombie:</strong> See Zombie Rot Grub.</p><p><strong>Rot Harbinger:</strong> Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation. (Monster Manual)</p><p><strong>Rot Harbinger Putrid:</strong> ?</p><p><strong>Rot Harbinger Reaver:</strong> ?</p><p><strong>Rot Harbinger Rot Hurler:</strong> ?</p><p><strong>Rot Harbinger Rot Slinger:</strong> Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation. (Monster Manual)</p><p><strong>Rot Harbinger Rot Slinger Captain:</strong> ?</p><p><strong>Rot Harbinger Rot Slinger Decayer:</strong> ?</p><p><strong>Rot Harbinger Rot Spewer:</strong> ?</p><p><strong>Rot Hound:</strong> See Hound Death Rot Hound.</p><p><strong>Rot Hurler:</strong> See Rot Harbinger Rot Hurler.</p><p><strong>Rot Slinger:</strong> See Rot Harbinger Rot Slinger.</p><p><strong>Rot Spewer:</strong> See Rot Harbinger Rot Spewer.</p><p><strong>Rotclaw:</strong> See Zombie Draconic Rotclaw.</p><p><strong>Rotfiend:</strong> See Demon Abyssal Rotfiend.</p><p><strong>Rotlord:</strong> See Demon Abyssal Rotlord.</p><p><strong>Rotspitter Corpse:</strong> See Zombie Rotspitter Corpse.</p><p><strong>Rotted Archer:</strong> ?</p><p><strong>Rotten Birds Disease-Ridden Sinister Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Rotten Birds Sinister Disease-Ridden Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Rotten Disease-Ridden Birds Sinister Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Rotten Disease-Ridden Sinister Birds Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Rotten Sinister Birds Disease-Ridden Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Rotten Sinister Disease-Ridden Birds Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Rotter:</strong> See Zombie Rotter.</p><p><strong>Rotting Bird Black Diseased:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Rotting Bird Diseased Black:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Rotting Black Bird Diseased:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Rotting Black Diseased Bird:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Rotting Diseased Bird Black:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Rotting Diseased Black Bird:</strong> See Undead Raven, Rotting Diseased Black Bird.</p><p><strong>Rotting Hook Horror:</strong> See Hook Horror Rotting Hook Horror.</p><p><strong>Rotting Ulgurstasta:</strong> See Ulgurstasta Rotting.</p><p><strong>Rotting Zombie:</strong> See Zombie Rotting.</p><p><strong>Rotting Zombie:</strong> See Zombie Rager, Rotting Zombie.</p><p><strong>Rotvine Defiler:</strong> See Abomination Rotvine Defiler.</p><p><strong>Rotwing Zombie:</strong> See Zombie Rotwing.</p><p><strong>Royal Mummy:</strong> See Mummy Royal.</p><p><strong>Ruin Revenant of:</strong> See Revenant Invoker 7, The Revenant of Ruin.</p><p><strong>Ruin Wraith:</strong> See Wraith Ruin.</p><p><strong>Ruined Skeleton:</strong> See Skeleton Ruined.</p><p><strong>Rukaleth:</strong> See Dracolich Blackfire, Rukaleth.</p><p><strong>Rukos:</strong> See Ghost, Rukos.</p><p><strong>Run-Down Skeletal Tomb Guardian:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Run-Down Tomb Guardian Skeletal:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Runecursed:</strong> Runecursed are corpses animated by necrotic magic. The necrotic runes scarring their flesh transform them into evil and sadistic killers with no memories of their former lives. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>While most runecursed are created deliberately by death lords and necromancers, a few arise spontaneously when a person dedicated to the pursuit of knowledge is slain by being exposed to evil or forbidden lore. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror:</strong> ?</p><p><strong>Runecursed, Damned Custodian:</strong> ?</p><p><strong>Runecursed Horribly Mutilated:</strong> As Shar-Thom finishes speaking, five horribly mutilated runecursed (missing various body parts care of the flayed horrors in area 3–7) move out from the other corridor to attack. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>Shortly after Shar-Thom was imprisoned within the vault and it was buried beneath a landslide, the flayed horrors transformed this room into a torture chamber, using the powers of the void to create horrible machines for extracting information from the custodians still left alive. When everything had been learnt from those poor souls, the flayed horrors moved on to the runecursed, and evidence of their work can be found on the bodies of all the runecursed in this region. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Runecursed Mutilated Horribly:</strong> See Runecursed Horribly Mutilated.</p><p><strong>Runescribed Dracolich:</strong> See Dracolich Runescribed.</p><p><strong>Saacata:</strong> See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata.</p><p><strong>Sacred Skeleton:</strong> See Skeleton Sacred.</p><p><strong>Sacrifice Failed:</strong> See Skeleton Failed Sacrifice.</p><p><strong>Sadistic Evil Killer:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Sadistic Killer Evil:</strong> See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror.</p><p><strong>Saed:</strong> See Vampire Lord, Saed.</p><p><strong>Sage Ghost:</strong> See Ghost Sage.</p><p><strong>Salazar Vladistone:</strong> See Ghost, Salazar Vladistone.</p><p><strong>Salt Troll Zombie:</strong> See Zombie Salt Troll.</p><p><strong>Salt Zombie:</strong> See Zombie Salt.</p><p><strong>Salt-Tongue:</strong> See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata.</p><p><strong>Savage Bloodthirsty Fighter Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Savage Bloodthirsty Remorseless Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Savage Fighter Bloodthirsty Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Savage Fighter Remorseless Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Savage Remorseless Bloodthirsty Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Savage Remorseless Fighter Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Scaled Guardian:</strong> ?</p><p><strong>Scarecrow Horror:</strong> A terrible oni witch that lived in a cave of mirrors once caught seven thieves looting her belongings. To teach them a lesson, this oni disemboweled one of them and stuffed a sackcloth effigy with its entrails; she hooked the thief ’s face onto the effigy’s shoulders and animated the thing with dark magic. When the oni turned her creation on its former companions, they fled in terror throughout her cave. But confounded by the mirrors she had set up, they became lost. (Dungeon 183)</p><p>In the end, seven gruesome scarecrows writhed beside the cave entrance, pinned to the stone with iron spikes, their dead human faces possessing black buttons where their eyes once had been. (Dungeon 183)</p><p><strong>Scarred Ghoul:</strong> See Ghoul Scarred.</p><p><strong>Scarred Horrifically Tattooed Warrior:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Scarred Horrifically Warrior Tattooed:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Sceptenar:</strong> Adventurers wielding a great weapon that had been forged to destroy undead, some sort of stone scepter, made their way to the capital and killed Raja Thirayam. Lands near to Thirayam’s empire thought they had reason to celebrate when word spread of the emperor’s death. Elation turned to horror when it was revealed that upon the raja’s death, his life force divided and possessed the four audacious heroes. In turn, each adventurer was slowly consumed by the malevolent spirit of the emperor; the raja lives on, his body four-fold and harder to destroy than ever.</p><p><strong>Sceptenar Vasabhakti:</strong> Sceptenar Vasabhakti, daughter of the late ruler of Khatiroon, rules the southern province of Hantumah. Once a kind and benevolent princess, Vasabhakti was possessed and corrupted by the undead forces that overtook her homeland. (Open Grave Secrets of the Undead)</p><p><strong>Scholar Jiang-Shi:</strong> See Jiang-Shi Scholar.</p><p><strong>Scholar Undead, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Scholar Withered, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Scoellious:</strong> See The Thirteen, Scoellious, Half Breed of Shaligon.</p><p><strong>Scourge of Baphomet:</strong> See Mummy Scourge of Baphomet.</p><p><strong>Screaming Mary:</strong> Bloody Mary's Murderous Separation power. (Horrors of Halloween)</p><p><strong>Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Screeching Whirlwind Cawing of Buffeting Wings Clawing Talons and Pecking Beaks:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Screeching Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Cawing:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Scribe, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Scribe Mad:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Scrimshaw Skeleton:</strong> See Skeleton Scrimshaw.</p><p><strong>Sea Ghoul:</strong> See Ghoul Sea.</p><p><strong>Seaweed Guardian:</strong> The seaweed guardian is one of the cult’s experiments. The cultists kidnapped a villager, wrapped him in a net of seaweed and tortured him to death with necromancy. When the harvester arose as an undead creature, it fused with its seaweed net and remained trapped, guarding the entrance to level three. (In Search of Adventure)</p><p><strong>Sebacean Mutant Treant:</strong> ?</p><p><strong>Sebacean Mutant Nightwalkers:</strong> ?</p><p><strong>Second Member of Caigreal's Coven, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Secondary Guardian, Evija:</strong> See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija.</p><p><strong>Seela, Papuvin:</strong> ?</p><p><strong>Seela Caretaker:</strong> ?</p><p><strong>Seela Guard:</strong> ?</p><p><strong>Seela Hunter:</strong> ?</p><p><strong>Seela Skirmisher:</strong> ?</p><p><strong>Seething Wraith:</strong> See Wraith Seething.</p><p><strong>Self-Loathing Creature Undead:</strong> See Undead Creature Self-Loathing.</p><p><strong>Self-Loathing Undead Creature:</strong> See Undead Creature Self-Loathing.</p><p><strong>Senior Custodian of the Vault, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Senior Ghost Councilor:</strong> See Ghost Councilor Senior.</p><p><strong>Senna Moonshadow:</strong> See Ghoul Advanced Warlock, Senna Moonshadow.</p><p><strong>Sentinel Mummy:</strong> See Mummy Sentinel.</p><p><strong>Sentry:</strong> See Guardian Doll, Sentry.</p><p><strong>Serene Spirit:</strong> See Specter Peaceful, Serene Spirit.</p><p><strong>Serpent Undead:</strong> See Undead Serpent.</p><p><strong>Serpent Wraith:</strong> See Wraith Serpent.</p><p><strong>Servant Demon-Like:</strong> See Mummy Slithering Guardian, Demon-Like Servant.</p><p><strong>Servant of Orcus:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Servant of Orcus, Lord Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Servant of Orcus Strange:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Servant Undead:</strong> See Undead Servant.</p><p><strong>Servant Undead:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Servant Undead:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Servant Undead:</strong> See Mummy Abyssal, Undead Servant.</p><p><strong>Servant Undead:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Servant Vampire:</strong> See Vampire Servant.</p><p><strong>Servile Ghost:</strong> See Ghost Servile.</p><p><strong>Seszrath:</strong> See Demon Seszrath.</p><p><strong>Shaadee:</strong> See Demon Shaadee.</p><p><strong>Shackledeath:</strong> See Skeleton Shackledeath.</p><p><strong>Shade:</strong> See Githyanki Shade.</p><p><strong>Shade of Fallen Hero:</strong> The shadowy figures are the trapped souls of the departed. Something is keeping them from escaping to their proper afterlife. (Dungeon 169)</p><p><strong>Shade of the Horseman:</strong> ?</p><p><strong>Shade Undead:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Shadow:</strong> Every shadar-kai knows that to give in to the ennui of the Shadowfell is to face physical disintegration and nothingness. Those who succumb fade permanently into darkness, their soul taken by the Raven Queen while their animus remains as an undead shadow. (Wizards Presents Worlds and Monsters)</p><p>They attacked living things in order to gain their life force, draining an opponent’s Strength merely by touching them; if an opponent ever fell to 0 Strength, he’d become a new shadow. (Dragon 387)</p><p>According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. The curse affects only humans and demihumans, so it would seem that it affects the soul or the spirit. When victims can no longer resist, either through loss of consciousness (hit points) or physical prowess (Strength points), the curse is activated and the majority of the character’s essence is shifted to the Negative Energy plane. Only a shadow of their former self remains on the Prime Material plane, and the transformation always renders the victim both terribly insane and undeniably evil. (Dragon 387)</p><p><strong>Shadow Binder:</strong> When souls that have lived most of their lives chained, entrapped, enslaved, or in other ways bound against their will, they sometimes burn with a desire for revenge on the living. These dark souls are sometimes given a dark purpose by the Blood Lord, if he finds them fitting. They are given a chance to take revenge on the living for a lifetime of misery. (H2 Conversion)</p><p><strong>Shadow Cackling Shadow:</strong> ?</p><p><strong>Shadow Creature Large:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Shadow Giant:</strong> See Giant Shadow.</p><p><strong>Shadow Greater:</strong> ?</p><p><strong>Shadow Guard:</strong> See Kytharion, Shadow Guard.</p><p><strong>Shadow Harrag's Shadow:</strong> One of Lord Neverember’s agents has transformed Harrag’s shadow into an undead creature as a means to keep an eye on Harrag. (Dungeon 193)</p><p><strong>Shadow Knight of Mirahan:</strong> See Zombie Shadow Knight of Mirahan.</p><p><strong>Shadow Large Creature:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Shadow Minion:</strong> See Shadow Reflection, Shadow Minion, Shadowy Form.</p><p><strong>Shadow Puppetteer:</strong> ?</p><p><strong>Shadow Reflection, Shadow Minion, Shadowy Form:</strong> ?</p><p><strong>Shadow Sentinel:</strong> Those sacrificed in Acererak’s name find no peace in death because the Devourer is aptly named. Consumed by the powerful lich, their essence reformed and twisted into new shapes, they serve the dark one for eternity. (Dragon 371)</p><p><strong>Shadow Sentinel, Shadow Watcher:</strong> ?</p><p><strong>Shadow Sentinel, Shadowguard:</strong> ?</p><p><strong>Shadow Sentinel Shadowguard Sentry:</strong> ?</p><p><strong>Shadow Serpent:</strong> A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing. (Freeport Companion 4e)</p><p>When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world. (Freeport Companion 4e)</p><p><strong>Shadow Skeleton:</strong> See Skeleton Shadow.</p><p><strong>Shadow Slain:</strong> This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. (Lands of Darkness 1 The Barrow Grounds)</p><p>The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. (Lands of Darkness 4 The Swamp of Timbermoor)</p><p><strong>Shadow Slarecian:</strong> See Slarecian Shadow.</p><p><strong>Shadow Spirit:</strong> In the bleak, desolate corners of the Shadowfell, and in parts of the world where the Shadowfell bleeds over, sometimes death doesn’t represent the end of a creature’s existence. When a creature dies in one of these places, its soul is trapped, transforming the creature into a shadow spirit. (Open Grave Secrets of the Undead)</p><p>“Shadow spirit” is a template you can apply to any living beast, humanoid or magical beast. (Open Grave Secrets of the Undead)</p><p>Prerequisites: Living beast, living humanoid, or living magical beast (Open Grave Secrets of the Undead)</p><p><strong>Shadow Stalker Vampire:</strong> See Vampire Shadow Stalker.</p><p><strong>Shadow Tethered:</strong> ?</p><p><strong>Shadow Titan:</strong> See Zombie Shadow Titan.</p><p><strong>Shadow Undead:</strong> ?</p><p><strong>Shadow Watcher:</strong> See Shadow Sentinel, Shadow Watcher.</p><p><strong>Shadow Wolf:</strong> See Zombie Shadow Wolf.</p><p><strong>Shadow Wraith:</strong> See Wraith Shadow.</p><p><strong>Shadowclaw:</strong> ?</p><p><strong>Shadowclaw Nightmare:</strong> ?</p><p><strong>Shadowguard:</strong> See Shadow Sentinel, Shadowguard.</p><p><strong>Shadowmantle, Valindra:</strong> See Lich Eladrin, Valindra Shadowmantle.</p><p><strong>Shadowmare:</strong> ?</p><p><strong>Shadowmare, Large Shadow Creature, Mount, Undead Horse:</strong> ?</p><p><strong>Shadowskull:</strong> ?</p><p><strong>Shadowstalker:</strong> See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael.</p><p><strong>Shadowtouched Skeleton:</strong> See Skeleton Shadowtouched.</p><p><strong>Shadowtouched Zombie:</strong> See Zombie Shadowtouched.</p><p><strong>Shadowy Form:</strong> See Shadow Reflection, Shadow Minion, Shadowy Form.</p><p><strong>Shadowy Man, Kalarel:</strong> See Lich Shadow, Shadowy Man, Kalarel.</p><p><strong>Shadowy Soldier:</strong> ?</p><p><strong>Shaligon:</strong> Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness. (The Realms of Chirak)</p><p><strong>Shallowgrave Wight:</strong> See Wight Shallowgrave.</p><p><strong>Shambler:</strong> See Zombie Shambler.</p><p><strong>Shambling Mummy:</strong> See Mummy Shambling.</p><p><strong>Shambling Mummy Undead:</strong> See Mummy Shambling, Undead Shambling Mummy.</p><p><strong>Shambling Nexus:</strong> See Zombie Shambling Nexus.</p><p><strong>Shambling Skullpile:</strong> A shambling skullpile is an undead monstrosity formed from the many skulls of ritually sacrificed creatures. The horror and torment of these sacrificed victims form a maelstrom of psychic energies, which take a physical form by animating and possessing skulls into a rough humanoid form. (Blackdirge's Dungeon Denizens)</p><p><strong>Shambling Undead Mummy:</strong> See Mummy Shambling, Undead Shambling Mummy.</p><p><strong>Shambling Zombie:</strong> See Zombie Shambling.</p><p><strong>Shan'ree:</strong> As offspring of the Wyrms of Winter and Autumn, the Shan’ree are terrifying undead creatures who strive to enslave the world in darkness. (Night Reign Campaign Setting)</p><p><strong>Shan'ree Autumn Shan'ree:</strong> “Autumn Shan’ree” is a template you can apply to any epic humanoid monster. (Night Reign Campaign Setting)</p><p>Requirements: Humanoid, Level 21 (Night Reign Campaign Setting)</p><p><strong>Shan'ree Autumn Shan'ree Storm Giant:</strong> ?</p><p><strong>Shan'ree Winter Shan'ree:</strong> “Winter Shan’ree” is a template you can apply to any epic humanoid monster. (Night Reign Campaign Setting)</p><p>Requirements: Humanoid, Level 21 (Night Reign Campaign Setting)</p><p><strong>Shan'ree Winter Shan'ree Oni:</strong> ?</p><p><strong>Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Shard Slave:</strong> The shard slave, a remnant of Xennul trapped in the shrine. (Dungeon 175)</p><p><strong>Shard Zombie:</strong> See Zombie Shard.</p><p><strong>Sharn Vampire Spawn:</strong> See Vampire Spawn Sharn.</p><p><strong>Sharrin the Crone:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Sharrin the Crone:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>Shattered Soul:</strong> ?</p><p><strong>Shattered Wraith:</strong> See Wraith Shattered.</p><p><strong>Shattergloom Skeleton:</strong> See Skeleton Shattergloom.</p><p><strong>Sheep Black, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Shennengath:</strong> See Ghoul, Shennengath.</p><p><strong>Shimantra:</strong> See Mummy, Shimantra.</p><p><strong>Shiola:</strong> See Vampire, Shiola.</p><p><strong>Shonvurru the Blood Serpent:</strong> See Demon Undead Marilith, Shonvurru the Blood Serpent.</p><p><strong>Shrine:</strong> See Nighthaunt Shrine.</p><p><strong>Shriveled Mockery of a Human:</strong> See Ghoul, Hairless Creature, Shriveled Mockery of a Human.</p><p><strong>Shuffling Zombie:</strong> See Zombie Shuffling.</p><p><strong>Shuman Larkins:</strong> See Ghost Council Empowered Councilor, Shuman Larkins.</p><p><strong>Sidratha:</strong> See The Thirteen, Sidratha, The Marshall of Tourn.</p><p><strong>Siegewyrm:</strong> See Skeletal Dragon Siegewyrm.</p><p><strong>Silent Corpse:</strong> Death-Mother's Spawn Greater Horror power. (Horrors of the Shroud: The Death-Mother)</p><p><strong>Silver Dragon Undead:</strong> See Undead Dragon Silver.</p><p><strong>Silver Undead Dragon:</strong> See Undead Dragon Silver.</p><p><strong>Silvermane, Anja:</strong> See Ghoul, Anja Silvermane.</p><p><strong>Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Sindalain, Eata:</strong> See Wraith, Eata Sindalain.</p><p><strong>Sindairese Feaster:</strong> See Ghoul Sindairese Feaster.</p><p><strong>Sindairese Ghoul:</strong> See Ghoul Sindairese.</p><p><strong>Sinister Birds Disease-Ridden Rotten Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Sinister Birds Rotten Disease-Ridden Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Sinister Disease-Ridden Birds Rotten Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Sinister Disease-Ridden Rotten Birds Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Sinister Rotten Birds Disease-Ridden Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Sinister Rotten Disease-Ridden Birds Teeming Mass of:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Sir Drzak:</strong> See Death Knight, False Sir Keegan/Sir Drzak.</p><p><strong>Sir Eldor Von Lippsor:</strong> See Vampire, Sir Eldor Von Lippsor.</p><p><strong>Sir Jerold Keegan:</strong> See Ghost, Sir Jerold Keegan, Kinslayer.</p><p><strong>Sir Keegan:</strong> See Death Knight, False Sir Keegan/Sir Drzak.</p><p><strong>Sir Keegan:</strong> See Skeleton Knight, Sir Keegan.</p><p><strong>Sir Tavil Soarvaren:</strong> See Wight Battle, Sir Tavil Soarvaren.</p><p><strong>Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Sister Accursed, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Sister Coven, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Sister of Sorrow, Mournwind Exarch of the Prince of Frost:</strong> Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. (Dragon 374)</p><p>Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind. (Dragon 374)</p><p><strong>Sister of Sorrow, Soulsorrow Exarch of the Prince of Frost:</strong> Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. (Dragon 374)</p><p>Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind. (Dragon 374)</p><p><strong>Sister of Sorrow Courtier, Mournwind Courtier:</strong> ?</p><p><strong>Sister of Sorrow Courtier, Soulsorrow Courtier:</strong> ?</p><p><strong>Sister Younger, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Skahlton Gairg:</strong> See Wight Slaughter, Skahlton Gairg.</p><p><strong>Skeletal Arcane Guardian:</strong> ?</p><p><strong>Skeletal Archer:</strong> See Skeleton Skeletal Archer.</p><p><strong>Skeletal Brave:</strong> See Skeleton Skeletal Brave.</p><p><strong>Skeletal Cat:</strong> The three skeletal cats were once Talther Yorn’s living pets. They do not attack unless either the characters attack them first, or their master commands them to do so. Left to their own devices, they follow the characters wherever they go, occasionally getting underfoot while remaining aloof. The cats lack the ability to purr, yowl, or make other vocal sounds, but their bones and claws click eerily when they move. If a character makes any effort to befriend the skeletal cats, they might exhibit behavior that seems friendly, such as attacking a goblin zombie, fetching a thrown object, or leaping into the character’s arms. This behavior hides their true loyalty to their longtime master and creator, Talther Yorn. (Dungeon 211)</p><p><strong>Skeletal Claw Swarm:</strong> See Skeleton Skeletal Claw Swarm.</p><p><strong>Skeletal Dragon:</strong> Skeletal dragons can arise from necromantic rituals or through the uncontrolled forces of the Shadowfell. (Draconomicon I Chromatic Dragons)</p><p>Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world. (Draconomicon I Chromatic Dragons)</p><p><strong>Skeletal Dragon, Flame:</strong> ?</p><p><strong>Skeletal Dragon Bonespitter:</strong> ?</p><p><strong>Skeletal Dragon Overlord Red:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Skeletal Dragon Razortalon:</strong> ?</p><p><strong>Skeletal Dragon Red Overlord, Kronze:</strong> ?</p><p><strong>Skeletal Dragon Siegewyrm:</strong> THE LARGEST OF THE DRACONIC SKELETONS, a siegewyrm is made from the bones of mighty dragons. (Draconomicon I Chromatic Dragons)</p><p><strong>Skeletal Dragon Tyrant, Venkio:</strong> A dragon skeleton kept as a trophy is animated in the entrance foyer and heads for the king. (Zeitgeist 9 The Last Starry Sky)</p><p>The dragon was animated by a famous necromancy instructor, who sweeps in with wights and a massive flayed jaguar, targeting the guards and others who are fighting back. (Zeitgeist 9 The Last Starry Sky)</p><p>A gargantuan dragon skeleton, animated by Professor Bugge detaches from its wire mountings in the Entry Foyer and goes on a rampage. (Zeitgeist 9 The Last Starry Sky)</p><p>Animated by Professor Bugge. (Zeitgeist Act Two The Grand Design)</p><p><strong>Skeletal Figure:</strong> See Skeleton Revenant, Skeletal Figure.</p><p><strong>Skeletal Frost Giant:</strong> See Skeleton Skeletal Frost Giant.</p><p><strong>Skeletal Guardsman:</strong> See Skeleton Skeletal Guardsman.</p><p><strong>Skeletal Hammerers:</strong> See Skeleton Skeletal Hammerers.</p><p><strong>Skeletal Hauler:</strong> See Skeleton Skeletal Hauler.</p><p><strong>Skeletal Horde:</strong> See Skeleton Skeletal Horde.</p><p><strong>Skeletal Horse:</strong> ?</p><p><strong>Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe:</strong> The Mad Scribe was once a senior custodian named Kalanuu who was charged with copying some of the more dangerous texts kept in the vault. He was also one of the first custodians to be killed by Shar-Thom, then cursed and transformed into a horrid form of undead. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Skeletal Humanoid, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body:</strong> See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body.</p><p><strong>Skeletal Husk:</strong> See Skelet.on Skeletal Husk</p><p><strong>Skeletal Legionary:</strong> See Skeleton Skeletal Legionary.</p><p><strong>Skeletal Legionnaire:</strong> See Skeleton Skeletal Legionnaire.</p><p><strong>Skeletal Leopard:</strong> See Skeleton Skeletal Leopard.</p><p><strong>Skeletal Mage, Yisarn:</strong> A band of elves ambushed and killed him, but an evil curse animated his bones, turning him into an undead horror. (Dungeon Master's Kit)</p><p><strong>Skeletal Minion:</strong> See Zombie Dread Demon, Skeletal Minion.</p><p><strong>Skeletal Overlord Dragon Red:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Skeletal Overlord Red Dragon:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Skeletal Phalanx:</strong> See Skeleton Skeletal Phalanx.</p><p><strong>Skeletal Ravager:</strong> See Skeleton Skeletal Ravager.</p><p><strong>Skeletal Red Dragon Overlord:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Skeletal Red Overlord Dragon:</strong> See Skeletal Dragon Red Overlord.</p><p><strong>Skeletal Run-Down Tomb Guardian:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Skeletal Soldier:</strong> See Skeleton Skeletal Soldier.</p><p><strong>Skeletal Steed:</strong> See Skeleton Skeletal Steed.</p><p><strong>Skeletal Toad:</strong> See Skeleton Skeletal Toad.</p><p><strong>Skeletal Tomb Guardian:</strong> See Skeleton Skeletal Tomb Guardian.</p><p><strong>Skeletal Tomb Guardian Run-Down:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Skeletal Warrior:</strong> See Skeleton Skeletal Warrior.</p><p><strong>Skeletal Warrior:</strong> See Skeleton Skeletal Guardsman, Skeletal Warrior.</p><p><strong>Skeleton:</strong> ANIMATED BY DARK MAGIC and composed entirely of bones, a skeleton is emotionless and soulless, desiring nothing but to serve its creator. (Monster Manual)</p><p>Skeletons are created by means of necromantic rituals. Locations with strong ties to the Shadowfell can also cause skeletons to arise spontaneously. (Monster Manual)</p><p>SKELETONS RARELY EXIST WITHOUT PURPOSE. Whether crafted through necromantic ritual or raised from a tomb, they relentlessly attack when compelled to kill. (Monster Manual 2)</p><p>Necromancy grants violent motion to these fleshless bones, letting them defy death and deliver it to others. (Monster Vault)</p><p>“ Nothing holds them together but magic, a necromantic binding that knits bone with scraps of soul and the merest hint of will.”—Kalarel, scion of Orcus. (Monster Vault)</p><p>A skeleton’s creation is considered a vile act, though, for it requires disturbing a creature’s bones in the most profane way. A skeleton raised into undeath moves through the power of a soul’s discarded animus; it is a primal force that binds the soul and body to make life possible. Without an animus, a skeleton cannot exist. (Monster Vault)</p><p>Many powers can cause a skeleton to rise from the grave: holy power, necrotic energy, a dark ritual, a necromantic spell or hex, a curse from the lips of a dying person. (Monster Vault)</p><p>ALL SKELETONS ARISE FROM THE BONES of once-living creatures. That basic truth says little about the details of a particular skeleton, however. The character of the living creature, the manner of its death, the requirements of a necromancer, and the deceased’s former relationships—all these factors affect the nature and purpose of a skeleton. (Open Grave Secrets of the Undead)</p><p>The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen. (Open Grave Secrets of the Undead)</p><p>Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. (HS2 Orcs of Stonefang Pass)</p><p>This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons. (Dungeon 181)</p><p>The leader of House Madar’s forces was a lesser scion of the Madar line and was an accomplished archer and swordsman. He and his men returned to unlife as skeletons in an undead mockery of the soldiers they’d once been. (Dungeon 181)</p><p>Anarus Kalton animated several skeletons to stand guard against tomb robbers. (Dungeon 182)</p><p>Cauldron of Illserves magic item. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p>These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. (In Search of Adventure)</p><p>Animated bones stripped of flesh, skeletons are a diverse type of animated corpse and a favourite of inventive necromancers. (Jester's 4e Ravenloft Manual of Monsters)</p><p>Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p>Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p>Bone Razor magic item. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Skeleton, Animate Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> See Skeleton Warrior, Skeleton, Undead Skeleton.</p><p><strong>Skeleton:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Skeleton, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Skeleton, Undead That Has Been Reanimated From Body Parts:</strong> ?</p><p><strong>Skeleton Animate:</strong> See Skeleton, Animate Skeleton.</p><p><strong>Skeleton Animated:</strong> ?</p><p><strong>Skeleton Animated:</strong> See Skeleton Warrior, Animated Skeleton.</p><p><strong>Skeleton Archer:</strong> ?</p><p><strong>Skeleton Augmented:</strong> ?</p><p><strong>Skeleton Awakening:</strong> ?</p><p><strong>Skeleton Blazing:</strong> Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. ( Dark Legacy of Evard)</p><p>Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. (HS2 Orcs of Stonefang Pass)</p><p>Vadin Cartwright has animated several skeletons of fallen knights. (Madness at Gardmore Abbey)</p><p>Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town. (Dungeon 219)</p><p><strong>Skeleton Bloodblade Hobgoblin:</strong> ?</p><p><strong>Skeleton Blue Jade:</strong> ?</p><p><strong>Skeleton Bone Horror:</strong> A bone horror is not technically a skeleton. Its "body" is a mix of humanoid and sometimes animal skeletons. No one knows what dark magic created these monsters. They are thought to arise from the grisly remains of scattered battlefields where large amounts of necromantic energy have been used. Yet some rumors claim that they were made when a wizard's experiment went catastrophically wrong; others suggest that they are the remains of mortals cursed by a vengeful power for wrongs committed against the gods. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Skeleton Bone Lord:</strong> ?</p><p><strong>Skeleton Bonecrusher:</strong> Bonecrusher skeletons arise from the bones of ogres, minotaurs, oni, giants, and other large creatures. (Monster Manual 2)</p><p><strong>Skeleton Bonecrusher Hulk:</strong> ?</p><p><strong>Skeleton Boneguard:</strong> ?</p><p><strong>Skeleton Bonemound:</strong> The cannibal witches’ home is found on an island protected by the undead remains of their victims. (War of the Burning Sky 4e 3 Shelter From the Storm)</p><p>Bonemound skeletons are made from the angry whispers of the forsaken dead. (War of the Burning Sky 4e 3 Shelter From the Storm)</p><p><strong>Skeleton Bonepile Hobgoblin:</strong> ?</p><p><strong>Skeleton Boneshard:</strong> Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. (HS2 Orcs of Stonefang Pass)</p><p>Sliding through the grate is a slimy human skeleton, animated by fell magic. (Dungeon Crawl Classics #66: The Vampire's Vengeance)</p><p><strong>Skeleton Bonehsard, Slimy Human Skeleton:</strong> ?</p><p><strong>Skeleton Boneshard Mongrel:</strong> ?</p><p><strong>Skeleton Boneshard Troll:</strong> Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this chamber. (P1 King of the Trollhaunt Warrens)</p><p>The skeletons here are not as decrepit as they appear. Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this clearing below Mross-Kagg. (P1 Conversion)</p><p><strong>Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton:</strong> ?</p><p><strong>Skeleton Bonewretch:</strong> ?</p><p><strong>Skeleton Broken Troll:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Skeleton Burned One:</strong> The faithful of Vangal are granted power and strength, but woe to the servant who turns his back upon his dark god or who commits sacrilege in his quest for power. If captured, these unfaithful ex-priests are subjected to a ritual which leaves them nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Skeleton Burned Witch:</strong> These charred skeletons are the remains of witches Willifer reanimated. (Dungeon 220)</p><p><strong>Skeleton Burning Ape:</strong> ?</p><p><strong>Skeleton Charred Wreathed in Flames and Embers:</strong> See Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers.</p><p><strong>Skeleton Child:</strong> ?</p><p><strong>Skeleton Cinder:</strong> For his part, the obese Beggar-King can command the soul-flames fueling the ritual around him, and the bones of the dead beggar and thieves littering the floor of the chamber. At his command, cinder skeletons rise from the ashes to defend their master. The Beggar-King can animate up to 5 skeletons, but no more than 2 at once. (Dungeon Crawl Classics #53: Sellswords of Punjar)</p><p><strong>Skeleton Death Kin:</strong> Death kin skeletons are siblings, kin, or lovers who died in a suicide pact or similar circumstance. (Open Grave Secrets of the Undead)</p><p>The skeletons are the reanimated remains of Ba’al Verzi assassins whom Leo dug up and brought to the monastery with him. (Dungeon 207)</p><p><strong>Skeleton Deathdrinker:</strong> ?</p><p><strong>Skeleton Deathguard:</strong> ?</p><p><strong>Skeleton Decaying:</strong> ?</p><p><strong>Skeleton Decrepit:</strong> Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. (Dark Legacy of Evard)</p><p>Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. (H1 Keep on the Shadowfell)</p><p>She carries an ancestor clasp-a magic item developed in Zadzifeirryn that raises fallen drow as undead slaves. (Web of the Spider Queen)</p><p>After the totemist speaks, she immediately activates her ancestor clasp as a free action, causing the opal to fall from the center of her silver necklace to the ground. It shatters to release a cloud of white mist that expands to fill the room, causing skeletons to awaken in each of the upper areas' eight coffins. (Web of the Spider Queen)</p><p>Anarus Kalton animated several skeletons to stand guard against tomb robbers. (Dungeon 182)</p><p>The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it. (Dungeon 194)</p><p>Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town. (Dungeon 219)</p><p>These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. (In Search of Adventure)</p><p>Melting Fury disease. (The Book of Vile Darkness)</p><p><strong>Skeleton Decrepit Goblin:</strong> ?</p><p><strong>Skeleton Decrepit Orc:</strong> ?</p><p><strong>Skeleton Demonic Defilade:</strong> ?</p><p><strong>Skeleton Disguised:</strong> ?</p><p><strong>Skeleton Dread Skeletal Swarm:</strong> ?</p><p><strong>Skeleton Dwarven Bonsehard:</strong> ?</p><p><strong>Skeleton Dwarven Decrepit:</strong> ?</p><p><strong>Skeleton Elven:</strong> This underground chamber has been used to dispose of massacred elves. Some of the bodies have become skeletal undead. (Points of Conflict Encounter 1 The Charnel Pit)</p><p><strong>Skeleton Elven Decrepit:</strong> ?</p><p><strong>Skeleton Elven Runefire:</strong> ?</p><p><strong>Skeleton Elven Warrior:</strong> ?</p><p><strong>Skeleton Failed Sacrifice:</strong> A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate. (Orcus Game Master's Guide)</p><p>A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate. (Orcus Monsters)</p><p><strong>Skeleton Failed Sacrifice Greater:</strong> ?</p><p><strong>Skeleton Fragile:</strong> The cannibal witches’ home is found on an island protected by the undead remains of their victims. (War of the Burning Sky 4e 3 Shelter From the Storm)</p><p><strong>Skeleton Frost:</strong> These discussions have helped Rohkar increase his own power, as the cold fey shared with him the means of animating skeletons infused with the fierce cold of Irrisen's winter, and Rohkar now commands two frost skeletons that he keeps here as bodyguards. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures . His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Skeleton Frost, Bodyguard:</strong> ?</p><p><strong>Skeleton Frost Soldier:</strong> Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures. His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Skeleton Frothing Seafoam:</strong> ?</p><p><strong>Skeleton Giant Skeletal Bat:</strong> Giant skeletal bats are the remains of riding bats that were abandoned by their masters in battle. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Giant Skeletal Water Snake:</strong> Once the water snake fed off the rats drawn to the dwarves’ trash pits. In the ensuing years, the snake died, only to rise again with the corruption cast off by Azon-Zog and the polluted Forge of Kings. (Dungeon Crawl Classics 54 Forges of the Mountain King)</p><p><strong>Skeleton Greater Failed Sacrifice:</strong> See Skeleton Failed Sacrifice Greater.</p><p><strong>Skeleton Green Jade:</strong> ?</p><p><strong>Skeleton Hobgoblin:</strong> ?</p><p><strong>Skeleton Hobgoblin Shadow:</strong> ?</p><p><strong>Skeleton Human Slimy:</strong> See Skeleton Bonehsard, Slimy Human Skeleton.</p><p><strong>Skeleton Human With Four Arms:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Skeleton Jade:</strong> One of the specialties of the nullmandor, the jade skeleton is an undead creature that has been armored with pieces of jade of various colors. The colors anoint the undead with certain powers, giving them additional abilities. </p><p><strong>Skeleton Kalan the Avenger:</strong> The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared. (Dungeon 162)</p><p><strong>Skeleton Karkothi Fell Skeleton:</strong> Fell skeletons are fearless bodyguards created in necromantic rituals. (Dragon 399)</p><p><strong>Skeleton Karrnathi:</strong> See Karrnathi Skeleton.</p><p><strong>Skeleton Knight, Sir Keegan:</strong> As commander of the keep’s soldier, Sir Keegan held the responsibility of protecting the rift. In that duty he failed, and to this day, his spirit despairs over his failure. (H1 Keep on the Shadowfell)</p><p>“I failed in my responsibility. I allowed the influence of the Shadow Rift and my knowledge of the crumbling empire to distract me from my sworn oath. The corruption that lies on the other side of the rift touched me and triggered disaster.” (H1 Keep on the Shadowfell)</p><p>“Finally the alarm went up, and what remained of the legion banded together against me. Even in my rage, I knew I couldn’t best them all, so I fled into the crypts to hide from vengeance. Only then did the madness lift. I realized what I had done and despaired. I had killed my love and broken my oath. More than that, I had done so with my sword, Aecris, an implement given to me by King Elidyr when I was knighted. The remnants of my legion sealed the passage and trapped me here. I selected this as a fitting place to spend eternity.” (H1 Keep on the Shadowfell)</p><p><strong>Skeleton Kobold Skeletal Archer:</strong> ?</p><p><strong>Skeleton Large:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Skeleton Lightning:</strong> Lightning skeletons are mindless undead empowered with a glimmer of electrical power. (DSE1 Dark Sun Excursions Lost Temple of Rahoon)</p><p><strong>Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power:</strong> ?</p><p><strong>Skeleton Long-Dead:</strong> Four skeletons, animated by dwarven clerics from the old remains of those who once sheltered here from witches, stand in the corners. (Zeitgeist 5 Cauldron Born)</p><p><strong>Skeleton Marrowshriek:</strong> Marrowshriek skeletons arise from victims of malnutrition and neglect, and they crave the marrow of the living. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Minotaur:</strong> These skeletons were created in ancient times by the Xulmec high priest Tanahuatan (whose wight haunts area 1-8) to protect the tomb. (In Search of Adventure)</p><p><strong>Skeleton Mob:</strong> ?</p><p><strong>Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Skeleton Orc:</strong> ?</p><p><strong>Skeleton Orc Boneshard:</strong> ?</p><p><strong>Skeleton Pile:</strong> Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. They use their own mass to assemble mismatched skeletal defenders. (Dungeon Crawl Classics 63 Warbringer's Son)</p><p>Bonepile Swarm Spawn Undead power. (Dungeon Crawl Classics 63 Warbringer's Son)</p><p><strong>Skeleton Possessed Child:</strong> The skeletons of DeMay’s victims animate under DeMay’s control. (Good Little Children Never Grow Up)</p><p><strong>Skeleton Red Jade Skeleton:</strong> ?</p><p><strong>Skeleton Resistance Skeleton:</strong> Then, while clerics tend to healing, a group of scouts from the rooftops return to the rebel side. It isn’t until they’ve gotten across the skybridge to the wall that the defenders realize the scouts are dead, reanimated as skeletons. This is just a quick horror, though, sent by a bored Inquisitor. (War of the Burning Sky 4e 9 The Festival of Dreams)</p><p><strong>Skeleton Revenant:</strong> A skeletal figure escaped from the Plane of Shadow to seek retribution against its killers. (Orcus Monsters)</p><p><strong>Skeleton Revenant, Skeletal Figure:</strong> ?</p><p><strong>Skeleton Robed, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Skeleton Ruined:</strong> The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow. (Lands of Darkness 1 The Barrow Grounds)</p><p>Darkness 1 The Barrow Grounds)</p><p><strong>Skeleton Sacred:</strong> Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately. (Zeitgeist Act One The Investigation Begins)</p><p>Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately. (Zeitgeist Add-On Crypta Hereticarum)</p><p><strong>Skeleton Scrimshaw:</strong> ?</p><p><strong>Skeleton Sentinel:</strong> ?</p><p><strong>Skeleton Shackledeath:</strong> ?</p><p><strong>Skeleton Shadow:</strong> A shadow skeleton, formed from shadows and the bones of the dead, is adept at hitting enemies that don't take it as a serious threat. (Player's Option Heroes of Shadow)</p><p><strong>Skeleton Shadowtouched:</strong> ?</p><p><strong>Skeleton Shattergloom:</strong> Shattergloom skeletons are created in dark chambers where natural light cannot reach. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Skeletal Archer:</strong> Over a period of several weeks, skeletons can be trained in the use of bows to produce skeletal archers. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Skeletal Brave:</strong> ?</p><p><strong>Skeleton Skeletal Claw Swarm:</strong> Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, skeletal claw swarms are writhing masses of bony debris. For the most part, a skeletal claw swarm is composed of claws, fingers, toes, and other grasping digits, and it uses these to grab, pull down, and then pull apart any living creature that it encounters. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p>Skeletal claw swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p>The last five feet is a pile of skulls, skeletal arms, hands, and even talons from various creatures. These were failed experiments using the Cauldron of Illserves, so Cadavra placed the uncontrollable animated pieces in this pit. They have formed an undead swarm of biting and clawing bones that victims in the pit need to deal with. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p><strong>Skeleton Skeletal Frost Giant, Kvaltigar:</strong> Three years ago, Kvaltigar was the frost giant jarl, until he was betrayed and murdered by Grugnur, his brother. Grugnur burned the body and tossed the remains into the rift. However, Kvaltigar’s spirit refused to leave the mortal world. (Dungeon 199)</p><p><strong>Skeleton Skeletal Guardsman:</strong> ?</p><p><strong>Skeleton Skeletal Guardsman, Skeletal Warrior:</strong> ?</p><p><strong>Skeleton Skeletal Hammerer:</strong> The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared. (Dungeon 162)</p><p><strong>Skeleton Skeletal Hauler:</strong> Skeletal haulers are the remains of humanoid slaves and physical laborers. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Skeletal Horde:</strong> ?</p><p><strong>Skeleton Skeletal Husk:</strong> The cannibal witches’ home is found on an island protected by the undead remains of their victims. (War of the Burning Sky 4e 3 Shelter From the Storm)</p><p>Skeletal husks are the intermediate stage of a necromantic ritual to create skeletal guardians. As the body decays, the husk gathers necrotic energy from around it and oozes it through its fatal wound. (War of the Burning Sky 4e 3 Shelter From the Storm)</p><p><strong>Skeleton Skeletal Legionary:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187)</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187)</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187)</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187)</p><p>The family buried here suffered a curse, and so undead linger in the vault. (Dungeon 221)</p><p><strong>Skeleton Skeletal Legionnaire:</strong> Vadin Cartwright has animated several skeletons of fallen knights. (Madness at Gardmore Abbey)</p><p><strong>Skeleton Skeletal Leopard:</strong> ?</p><p><strong>Skeleton Skeletal Phalanx:</strong> ?</p><p><strong>Skeleton Skeletal Ravager:</strong> If a living humanoid dies in Ragatromo's Undead Master aura, a skeletal ravager appears in its space at the start of Ragatromo’s turn. (Dungeon 219)</p><p><strong>Skeleton Skeletal Soldier:</strong> The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow. (Lands of Darkness 1 The Barrow Grounds)</p><p><strong>Skeleton Skeletal Steed:</strong> Skeletal steeds rarely arise alone; they awaken from death with their riders or are created by rituals as mounts. (Monster Manual 2)</p><p><strong>Skeleton Skeletal Toad:</strong> ?</p><p><strong>Skeleton Skeletal Tomb Guardian:</strong> Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull. (Madness at Gardmore Abbey)</p><p>Vadin Cartwright has animated several skeletons of fallen knights. (Madness at Gardmore Abbey)</p><p><strong>Skeleton Skeletal Tomb Guardian Run-Down:</strong> ?</p><p><strong>Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature:</strong> ?</p><p><strong>Skeleton Skeletal Tomb Guardian Thrall:</strong> ?</p><p><strong>Skeleton Skeletal Warrior:</strong> Girdle of Skulls magic item. (The Book of Vile Darkness)</p><p><strong>Skeleton Skinwalker:</strong> Skinwalker skeletons are produced when a necromancer grafts skin to animated bones. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Sleeper's Skeletal Warhorse:</strong> ?</p><p><strong>Skeleton Slimy Human:</strong> See Skeleton Bonehsard, Slimy Human Skeleton.</p><p><strong>Skeleton Smoldering, Smouldering Skeleton:</strong> The party can attempt a Religion check (DC 12) to identify the smouldering skeletons as the creation of priests of Vogg, a destructive fire deity. (Fires in the Crypt)</p><p><strong>Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers:</strong> ?</p><p><strong>Skeleton Smouldering:</strong> See Skeleton Smoldering, Smouldering Skeleton.</p><p><strong>Skeleton Sodden:</strong> ?</p><p><strong>Skeleton Soldier:</strong> ?</p><p><strong>Skeleton Spine Creep:</strong> Spine creep skeletons are the result of unjustly beheaded humanoids or those torn to pieces by an angry mob. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Stonespawned:</strong> Stonespawned skeletons are created when humanoids are crushed under tons of rock and left entombed in stone. (Open Grave Secrets of the Undead)</p><p><strong>Skeleton Strahd:</strong> The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Skeleton Strahd's Skeletal Steed:</strong> The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Skeleton Taranesti:</strong> ?</p><p><strong>Skeleton Thunderbones:</strong> These intimidating creatures appear in many of the homes and workshops of accomplished necromancers, particularly those of Hollowfaust. Although the ritual involved in their creation is complex, the concept itself is simple: cover a large animated skeleton with rune-covered iron, and bestow magical abilities upon its bladed claws. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Skeleton Tomb Cursed:</strong> ?</p><p><strong>Skeleton Tortured:</strong> ?</p><p><strong>Skeleton Troll Boneshard:</strong> See Skeleton Boneshard Troll.</p><p><strong>Skeleton Troll Broken:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Skeleton Troop Captain, Elite Skeleton:</strong> ?</p><p><strong>Skeleton Undead:</strong> See Skeleton Warrior, Skeleton, Undead Skeleton.</p><p><strong>Skeleton Vizier's:</strong> Lord Vizier's Plume of Death power. (Dark Sun Creature Catalog)</p><p><strong>Skeleton Warrior:</strong> Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. (Dragon 416)</p><p><strong>Skeleton Warrior:</strong> Animate Dead ritual. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Skeleton Warrior, Skeleton, Undead Skeleton:</strong> ?</p><p><strong>Skeleton Warrior, Animated Skeleton:</strong> ?</p><p><strong>Skeleton With Four Arms Human:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Skeleton Wreathed in Flames and Embers Charred:</strong> See Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers.</p><p><strong>Skelmur the Stalker:</strong> See Ghost, Skelmur the Stalker.</p><p><strong>Skin Cloak:</strong> A skin cloak consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less. (Freeport Companion 4e)</p><p>This unsettling undead creature is called a skin cloak or hollow man. It is the animated remains of a skinned humanoid. (Freeport Companion 4e)</p><p><strong>Skin Kite:</strong> See Undead Aviary Skin Kite.</p><p><strong>Skinless Abomination Undead:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Skinless Undead Abomination:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Skinwalker Skeleton:</strong> See Skeleton Skinwalker.</p><p><strong>Skoulos the Undying:</strong> See Lich Nascent Archlich, Skoulos the Undying.</p><p><strong>Skrum Zombie:</strong> See Zombie Skrum.</p><p><strong>Skulk of Shadows:</strong> ?</p><p><strong>Skulk Zombie:</strong> See Zombie Skulk.</p><p><strong>Skull Lord:</strong> The first skull lords arose from the ashes of the Black Tower of Vumerion. None can say whether they were created intentionally by the legendary human necromancer Vumerion or came forth spontaneously from the foul energies of his fallen sanctum. The ritual for creating new skull lords also survived Vumerion’s fall, eventually finding its way into the hands of Vumerion’s rivals and various powerful undead creatures. (Monster Manual)</p><p><strong>Skull Lord Servitor:</strong> ?</p><p><strong>Skull Spirit:</strong> ?</p><p><strong>Skullborn Ghoul:</strong> See Ghoul Skullborn.</p><p><strong>Skullborn Deathlok Wight:</strong> See Wight Skullborn Deathlok.</p><p><strong>Skullborn Rotwing Zombie:</strong> See Zombie Skullborn Rotwing.</p><p><strong>Skullborn Zombie:</strong> See Zombie Skullborn.</p><p><strong>Skullborn Zombie Husk:</strong> See Zombie Skullborn Husk.</p><p><strong>Skulldugger:</strong> ?</p><p><strong>Slaad Putrid:</strong> Necromancers sometimes transform living slaads into undead slaads called putrid slaads. They preserve the slaads’ essential chaotic nature, making these creatures deadly but difficult to control. The slaad retains its hunger for wanton destruction, consuming life around it, which is then putrefied and later regurgitated upon foes. (Monster Manual 3)</p><p>Mages and necromancers create most putrid slaads, but some come into being on their own. Slaads destroyed in the Abyss can rise spontaneously. Such putrid slaads are often forced to submit to the wills of demon lords. (Monster Manual 3)</p><p>Elemental creatures are not immune to necromantic magic. Unlike other natives to the Elemental Chaos, slaads are formed from chaos, so when life flees one’s corpse, decay consumes the remains in a matter of hours. Thus, to create a putrid slaad, a necromancer must capture a slaad and infuse it with shadow magic while it’s still alive. The process is lethal, but the undead creature retains its shape and is as resilient as any other kind of slaad. (Monster Manual 3)</p><p><strong>Slarecian Ghast:</strong> Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>Regardless, there is little dispute that the ghasts were once Slarecians. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Slarecian Shadow:</strong> Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>Slarecian shadows are thought to have been spies or assassins for their people, but this role cannot explain why they are still encountered and, evidently, still spy on others. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Slarecian Shadow Lord:</strong> ?</p><p><strong>Slaughter Wight:</strong> See Wight Slaughter.</p><p><strong>Slave Courtesan Animated Mummy of a:</strong> See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure.</p><p><strong>Slavering Humanoid Undead:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Slavering Maw:</strong> See Zombie Slavering Maw.</p><p><strong>Slavering Undead Humanoid:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Sleeper's Skeletal Warhorse:</strong> See Skeleton Sleeper's Skeletal Warhorse.</p><p><strong>Slimy Human Skeleton:</strong> See Skeleton Bonehsard, Slimy Human Skeleton.</p><p><strong>Slimy Skeleton Human:</strong> See Skeleton Bonehsard, Slimy Human Skeleton.</p><p><strong>Slip:</strong> See Nighthaunt Slip.</p><p><strong>Slithering Guardian Mummy:</strong> See Mummy Slithering Guardian.</p><p><strong>Slithering Mummy Guardian:</strong> See Mummy Slithering Guardian.</p><p><strong>Sliver Wraith Seeker:</strong> ?</p><p><strong>Sliver Wraith Guardian:</strong> ?</p><p><strong>Slon Gravekeeper:</strong> ?</p><p><strong>Slothful Viceling:</strong> See Viceling Slothful.</p><p><strong>Smoldering Skeleton:</strong> See Skeleton Smoldering.</p><p><strong>Smouldering Skeleton:</strong> See Skeleton Smoldering, Smouldering Skeleton.</p><p><strong>Snaketongue Vampire:</strong> See Vampire Snaketongue.</p><p><strong>Snarling Dragon:</strong> See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Snarling Dragon:</strong> See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon.</p><p><strong>Soarvaren, Tavil:</strong> See Wight Battle, Sir Tavil Soarvaren.</p><p><strong>Sodden Corruption Corpse:</strong> See Zombie Sodden Corruption Corpse.</p><p><strong>Sodden Ghoul:</strong> See Ghoul Sodden, Lacedon.</p><p><strong>Sodden Skeleton:</strong> See Skeleton Sodden.</p><p><strong>Soldier Frost Skeleton:</strong> See Skeleton Frost Soldier.</p><p><strong>Soldier Skeleton Frost:</strong> See Skeleton Frost Soldier.</p><p><strong>Soldier Undead:</strong> See Undead Soldier.</p><p><strong>Son of Kyuss:</strong> See Spawn of Kyuss Son of Kyuss.</p><p><strong>Son of the Spirit Mother:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Sorrow Specter of:</strong> See Specter of Sorrow.</p><p><strong>Soth:</strong> See Death Knight, Lord Soth.</p><p><strong>Soucouyant:</strong> See Vampire Soucouyant, Soukounian.</p><p><strong>Soukounian:</strong> See Vampire Soucouyant, Soukounian.</p><p><strong>Soul Eater:</strong> See Vampire Soul Eater.</p><p><strong>Soul Sliver:</strong> Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. (Zeitgeist 11 Gorged on Ruins)</p><p>Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. (Zeitgeist Act Three The Age of Reason)</p><p><strong>Soulbinder:</strong> See Wraith Draconic Soulbinder.</p><p><strong>Souleater:</strong> See Wraith Draconic Souleater.</p><p><strong>Soulflame:</strong> See Ghost Raaig Soulflame.</p><p><strong>Soulgrinder:</strong> See Wraith Draconic Soulgrinder.</p><p><strong>Soulless Creature:</strong> Prerequisite: Humanoid or magical beast. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Soulless Rogue 10th-Level:</strong> ?</p><p><strong>Soulless Rogue 15th-Level:</strong> ?</p><p><strong>Soulravager:</strong> See Wraith Draconic Soulravager.</p><p><strong>Soulsorrow Courtier:</strong> See Sister of Sorrow Courtier, Soulsorrow Courtier.</p><p><strong>Soulsorrow Exarch of the Prince of Frost:</strong> See Sister of Sorrow, Soulsorrow Exarch of the Prince of Frost.</p><p><strong>Soulspike Devourer:</strong> See Devourer Soulspike.</p><p><strong>Soulstalker Necrodaemon:</strong> See Necrodaemon Soulstalker.</p><p><strong>Sovereign Wraith:</strong> See Wraith Sovereign.</p><p><strong>Spawn of Kyuss:</strong> LIKE A CANCER IN THE EARTH, spawn of Kyuss rise from the depths to spread suffering and anguish across the land. Driven by their maker’s obscene will, they infect the living and the dead with bright green worms that bend creatures to the will of Kyuss, the Worm that Walks. In frightened whispers, seers prophesize the presence of the spawn as heralding the Age of Worms, the world’s apocalyptic end. (Monster Manual 3)</p><p>Spawn of Kyuss come from the insane fools who heeded Kyuss’s diseased vision when he was mortal. After Kyuss slew them to fuel his apotheosis, the worms of his new body spread to their bloated corpses, awakening the creatures to undeath. These grim messengers then became carriers of Kyuss’s dark desires and added new victims to their numbers. (Monster Manual 3)</p><p>A spawn of Kyuss is created when an infection from a particular species of necrotic burrowing worms kills its host and transforms the creature into an undead monstrosity. (Open Grave Secrets of the Undead)</p><p>Akin to larva undead, spawns of Kyuss were the Bonemaster’s first experiments in the creation of larva- and worm-infused creatures. These larval zombies typically lack the subtlety and power of larva undead, but the strength and virulence of their attacks makes them nonetheless formidable. (Open Grave Secrets of the Undead)</p><p>“Spawn of Kyuss” is a template you can apply to any beast, humanoid, or magical beast. Although the template is most often applied to living creatures, this is not a prerequisite. The infection can afflict virtually any kind of creature, but it typically infects strong subjects that can best spread the disease.</p><p>Prerequisites: Level 11, and beast, humanoid, or magical beast. (Open Grave Secrets of the Undead)</p><p><strong>Spawn of Kyuss Herald of Kyuss:</strong> Kyuss created heralds from the legion angels dispatched by the gods to slay him. He infused each one with a profane worm plucked from his squirming body. (Monster Manual 3)</p><p><strong>Spawn of Kyuss Herald of Kyuss, Ulferth:</strong> When Ulferth completed his ritual, he was transformed from a human into a herald of Kyuss. (Dungeon 188)</p><p><strong>Spawn of Kyuss Son of Kyuss:</strong> Even when a host is destroyed, Kyuss’s worms tend to escape by burrowing into the earth or clinging to their enemies’ clothing. When the worms find a new carcass, they plunge into the corpse and infuse it with terrible power. After a few moments, a new son of Kyuss is born. (Monster Manual 3)</p><p>The body was that of Baelard the Defender. He was infected with the touch of Kyuss but fought off the effects for several weeks. Before his death, he performed the same ritual on himself that trapped Ulferth’s will in the crystal globe (a unique offshoot of the Gentle Repose ritual). With his will trapped in the globe, Baelard could not become one of the spawn of Kyuss when he died. (Dungeon 188)</p><p>Baelard has been dead far too long for a Raise Dead ritual to be successful. If the globe is broken, however, his will flies back to the skeleton, which immediately reanimates as a son of Kyuss.</p><p>Touch of Kyuss disease. (Monster Manual 3)</p><p>Touch of Kyuss disease. (Dungeon 188)</p><p><strong>Spawn of Kyuss Wormspawn Praetorian:</strong> PONDEROUS WARRIORS CRAFTED from the cast-off maggots and vermin of Kyuss and similar large larva creatures, wormspawn praetorians fight with unflinching devotion to their creator. (Open Grave Secrets of the Undead)</p><p>A humanoid killed by Kyuss rises as a wormspawn praetorian at the start of Kyuss’s next turn. (Open Grave Secrets of the Undead)</p><p><strong>Spawn of Kyuss Wretch of Kyuss:</strong> Legends persist of ancient kingdoms of the walking dead, where an outbreak of the touch of Kyuss spawned thousands upon thousands of these wretches. (Monster Manual 3)</p><p>Spawn of Kyuss Burrowing Worm power. (Monster Manual 3)</p><p>Spawn of Kyuss Herald of Kyuss Writhing Pronouncement power. (Monster Manual 3)</p><p><strong>Spawn Spectral:</strong> See Specter Spectral Spawn.</p><p><strong>Spawn Vampiric:</strong> See Vampiric Spawn.</p><p><strong>Spawn Visage:</strong> See Visage Spawn.</p><p><strong>Spawned Wraith:</strong> See Wraith Sword Free-Willed, Spawned Wraith.</p><p><strong>Specialist Combat Magic, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Specialist Magic Combat, Ghovran Akti the Planeweaver:</strong> See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver.</p><p><strong>Specter:</strong> In life, specters were murderous and vile humanoids, although they remember nothing of their past. (Monster Manual)</p><p>In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead. (Open Grave Secrets of the Undead)</p><p>Specters that arise from slain mortals twisted by insanity often produce auras that outwardly manifest the fragmented condition of their minds. (Open Grave Secrets of the Undead)</p><p>When Saharelgard fell, a would-be looter was captured and slain in this chamber. This hateful thief returned as a specter. (FR1 Scepter Tower of Spellgard)</p><p>Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. (Manual of the Planes)</p><p>A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. (The Plane Above: Secrets of the Astral Sea)</p><p>Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as specters, forming a ghost council of philosophers, scientists, and other wise men. (Zeitgeist Campaign Guide)</p><p><strong>Specter:</strong> See Apparition Fearsome, Ghostly Form, Specter.</p><p><strong>Specter, Greysen Ramthane's Specter:</strong> ?</p><p><strong>Specter, Undead That is a Separate Soul, Bodiless Spirit:</strong> ?</p><p><strong>Specter, Vaguely Man-Shaped Form:</strong> ?</p><p><strong>Specter Advanced:</strong> ?</p><p><strong>Specter Alley Reaper:</strong> An alley reaper is the spirit of an assassin or cutthroat who died with blood on his hands. Belsameth, considering that person particularly ruthless, cunning, and deceitful, gave him an extended lease not on the world, but on life. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Specter Basic Free-Willed:</strong> Any humanoid killed by a specter of sorrow rises as a free-willed basic specter at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space). (Orcus Game Master's Guide)</p><p><strong>Specter Darkland Voidsoul:</strong> ?</p><p><strong>Specter Deathgaunt:</strong> Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Game Master's Guide)</p><p>Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Monsters)</p><p><strong>Specter Dragonborn:</strong> ?</p><p><strong>Specter Dread Reaper:</strong> ?</p><p><strong>Specter Familiar:</strong> ?</p><p><strong>Specter Fire:</strong> This creature is a fire spectre, an undead abomination that houses the tortured spirit of a black-hearted villain. (Freeport Companion 4e)</p><p><strong>Specter Fire, Captain Kothar:</strong> The most famous fire spectre is Captain Kothar. In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance. (Freeport Companion 4e)</p><p>While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned. (Freeport Companion 4e)</p><p><strong>Specter Fire, The Accursed:</strong> While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned. (Freeport Companion 4e)</p><p><strong>Specter Force:</strong> ?</p><p><strong>Specter Gallant:</strong> See Specter of Chivalry, Gallant Specter.</p><p><strong>Specter Gloomwarden:</strong> Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Game Master's Guide)</p><p>Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Monsters)</p><p><strong>Specter Grell:</strong> The creatures are grell specters, former advisors to the high sorcerer who were buried with him and utterly transformed by the Orb of Madness. They have risen as specters, their malevolence and murderous spirits burning with a hatred for the living that death couldn’t end.(Dungeon Crawl Classics #65: Caves of the Crawling Lord)</p><p>A successful DC 20 or better Religion check reveals the creatures are specters, insubstantial undead shadow creatures tied to life by their hatred of the living. (Dungeon Crawl Classics #65: Caves of the Crawling Lord)</p><p><strong>Specter Grell, Former Advisor:</strong> ?</p><p><strong>Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living:</strong> ?</p><p><strong>Specter Hobgoblin:</strong> ?</p><p><strong>Specter Insubstantial of a Beautiful Young Woman:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Specter Lingering:</strong> ?</p><p><strong>Specter Melancholic:</strong> See Specter of Sorrow, Melancholic Specter.</p><p><strong>Specter of a Beautiful Young Woman Insubstantial:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Specter of Chivalry:</strong> A gallant specter, born of the soul of one betrayed while upholding their sworn duty. (Orcus Game Master's Guide)</p><p>A gallant specter, born of the soul of one betrayed while upholding their sworn duty. (Orcus Monsters)</p><p><strong>Specter of Chivalry, Gallant Specter:</strong> ?</p><p><strong>Specter of Sorrow:</strong> ?</p><p><strong>Specter of Sorrow, Melancholic Specter:</strong> ?</p><p><strong>Specter Peaceful:</strong> ?</p><p><strong>Specter Peaceful, Serene Spirit:</strong> ?</p><p><strong>Specter Spectral Spawn:</strong> ?</p><p><strong>Specter Spectral Spawn Free-Willed:</strong> Any humanoid killed by a specter rises as a free-willed spectral spawn at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space). (Orcus Monsters)</p><p><strong>Specter Swarm:</strong> ?</p><p><strong>Specter Voidsoul:</strong> They’re evil guardians bound here against their will for crimes they committed in life. (Dungeon 159)</p><p><strong>Spectral Archmage:</strong> See Ghost Spectral Archmage.</p><p><strong>Spectral Custodian:</strong> Spectral custodians are homicidal undead created from scholars, teachers and other people whose souls are trapped within the vault. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p>A spectral custodian can also be created when a scholar commits some horrible crime in the pursuit of knowledge, but cannot live with the guilt and shame of his actions and commits suicide. Unfortunately, this is not the end for the scholar, who returns to cursed existence as an undead shade. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Spectral Custodian, Damned Custodian:</strong> ?</p><p><strong>Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade:</strong> ?</p><p><strong>Spectral Ghost Minotaur, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Spectral Kirre:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187)</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187)</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187)</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187)</p><p><strong>Spectral Minotaur:</strong> ?</p><p><strong>Spectral Minotaur Ghost, Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Spectral Protector:</strong> The knight who fell to Lolth’s treachery so long ago lingers as a watchful and protective spirit over his daughter. Although the knight vowed never to bear arms and don armor after his disgrace, he safeguards his offspring from harm by using the Feywild’s magic. (Dragon 393)</p><p>The Lady’s favor rewards you with a fragment of the knight’s essence to fight at your side. (Dragon 393)</p><p><strong>Spectral Servant:</strong> ?</p><p><strong>Spectral Spawn:</strong> See Specter Spectral Spawn.</p><p><strong>Spectral Spawn Free-Willed:</strong> See Specter Spectral Spawn Free-Willed.</p><p><strong>Spectral Whelp:</strong> ?</p><p><strong>Spectral Wolf:</strong> As the great hunt continues, the body of the lich hound breaks down and fades away, though this hardly slows the foul beast. They emerge as spectral wolves and, unburdened by physical forms, grow in strength as they learn new tactics. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Spike:</strong> ?</p><p><strong>Spike:</strong> See Vampire, Spike.</p><p><strong>Spike Fist Corpse:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains)</p><p><strong>Spider Husk Spider:</strong> Drow despise undead spiders, seeing in them a perversion they can not tolerate. Enemies often capture living spiders and animate them with fell magic to enrage the drow and cause them to act rashly on the battlefield. (P2 Demon Queen's Enclave)</p><p><strong>Spine Creep Skeleton:</strong> See Skeleton Spine Creep.</p><p><strong>Spine of Vlaakith:</strong> See Lich Demilich, Spine of Vlaakith.</p><p><strong>Spirit:</strong> See Arcanashade, Malicious Creature, Robed Figure, Spirit.</p><p><strong>Spirit Bodiless:</strong> ?</p><p><strong>Spirit Bodiless:</strong> See Ghost, Bodiless Spirit.</p><p><strong>Spirit Bodiless:</strong> See Specter, Undead That is a Separate Soul, Bodiless Spirit.</p><p><strong>Spirit Devourer:</strong> See Devourer Spirit.</p><p><strong>Spirit Echo:</strong> See Echo Spirit Spirit Echo.</p><p><strong>Spirit Malevolent, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Spirit Mother Son of the:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Spirit Ooze:</strong> See Ooze Spirit Ooze.</p><p><strong>Spirit Possessed:</strong> Some spirits can inhabit and control living creatures. These creatures hide among the living, aping the actions of the host. Under this guise, a spirit works covertly toward its malicious goals. (Open Grave Secrets of the Undead)</p><p>“Spirit possessed” is a template you can apply to a living creature to represent a subject whose body is possessed by an undead spirit. (Open Grave Secrets of the Undead)</p><p>Prerequisites: Living creature, level 11, Charisma 13 (Open Grave Secrets of the Undead)</p><p><strong>Spirit Restless:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Spirit Serene:</strong> See Specter Peaceful, Serene Spirit.</p><p><strong>Spirit Storm:</strong> See Ghost Spirit Storm.</p><p><strong>Spirit Vampire:</strong> See Vampire Spirit.</p><p><strong>Spirit Viper Undead:</strong> See Undead Spirit Viper.</p><p><strong>Spirit Warrior, Lingering:</strong> See Barrowhaunt Lingering Spirit Warrior.</p><p><strong>Spirit-Animated Plant Monster:</strong> ?</p><p><strong>Splintered One:</strong> Splintered ones are horrific undead creatures created from humanoid victims that have been forced to undergo a terrible necromantic ritual. The ritual promotes extreme and grotesque bone growth, causing the victim’s flesh to erupt with hundreds of calcified spurs and spikes. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Spy:</strong> See Guardian Doll, Spy.</p><p><strong>Spy, Evija:</strong> See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija.</p><p><strong>Spy Visage:</strong> See Visage Spy.</p><p><strong>Ssra-Tauroch:</strong> See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch.</p><p><strong>Stable Frightling:</strong> See Nightmare Stable Frightling.</p><p><strong>Standard Zombie:</strong> See Zombie, Common Zombie, Standard Zombie, Undead Zombie.</p><p><strong>Starving Ghoul:</strong> See Ghoul Starving.</p><p><strong>Steed Undead:</strong> See Undead Steed.</p><p><strong>Stench Ghoul:</strong> See Ghoul Stench.</p><p><strong>Stirge Death Husk Stirge:</strong> Necromancers trap stirges in the cavernous bodies of giant undead. When the undead opens its maw, famished stirges come pouring out to attack the nearest warm-blooded creature. (Monster Vault)</p><p><strong>Stone-Dead Dwarf, Bartholomeus Lodoviceus:</strong> ?</p><p><strong>Stoneborn Dracolich:</strong> See Dracolich Stoneborn.</p><p><strong>Stonespawned Skeleton:</strong> See Skeleton Stonespawned.</p><p><strong>Strahd Skeleton:</strong> See Skeleton Strahd.</p><p><strong>Strahd von Zarovich:</strong> See Vampire, Count Strahd von Zarovich.</p><p><strong>Strahd Zombie:</strong> See Zombie Strahd Zombie.</p><p><strong>Strahd's Dread Zombie:</strong> See Zombie Strahd's Dread.</p><p><strong>Strahd's Skeletal Steed:</strong> See Skeleton Strahd's Skeletal Steed.</p><p><strong>Strange Automaton:</strong> See Guardian Doll, Construct, Strange Automaton, Strange Doll.</p><p><strong>Strange Doll:</strong> See Guardian Doll, Construct, Strange Automaton, Strange Doll.</p><p><strong>Strange Servant of Orcus:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Strangler:</strong> See Zombie Strangler.</p><p><strong>Strangler Hand:</strong> See Zombie Strangler Hand.</p><p><strong>Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Summoned Undead:</strong> ?</p><p><strong>Summoned Undead Soldier:</strong> ?</p><p><strong>Sung, Ji:</strong> See Wraith Servant Sorcerer, Ji Sung.</p><p><strong>Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>Surinia of Golom:</strong> See The Thirteen, Surinia of Golom.</p><p><strong>Swamp Zombie:</strong> See Zombie Swamp.</p><p><strong>Swarm Raven Undead:</strong> See Undead Raven Swarm.</p><p><strong>Swarm Relentless:</strong> See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments.</p><p><strong>Swarm Undead Raven:</strong> See Undead Raven Swarm.</p><p><strong>Sweller:</strong> See Putrid Haunt Sweller.</p><p><strong>Sword Spirit:</strong> See Ragewind, Sword Spirit.</p><p><strong>Sword Wraith:</strong> See Wraith Sword.</p><p><strong>Sword Wraith Free-Willed:</strong> See Wraith Sword Free-Willed.</p><p><strong>Szass Tam:</strong> See Lich Human Wizard, Szass Tam.</p><p><strong>Tainted Priest:</strong> See Unrisen Tainted Priest.</p><p><strong>Tainted Zombie:</strong> See Zombie Tainted.</p><p><strong>Talis:</strong> See Undead Ranger, Talis.</p><p><strong>Talther Yorn:</strong> See Vampire Necromancer, Talther Yorn.</p><p><strong>Taranesti Skeleton:</strong> See Skeleton Taranesti.</p><p><strong>Tam, Szass:</strong> See Lich Human Wizard, Szass Tam.</p><p><strong>Tamed Cackling Crawler:</strong> ?</p><p><strong>Tamed Serpent-Maned Lion:</strong> ?</p><p><strong>Tanahuatan:</strong> See Wight, Tanahuatan.</p><p><strong>Tane, Kale:</strong> See Innocent Dead, Corpse, Kale Tane.</p><p><strong>Tattersoul Wraith:</strong> See Wraith Tattersoul Wraith.</p><p><strong>Tattooed Corpse Zombie:</strong> See Zombie Tattooed Corpse.</p><p><strong>Tattooed Horrifically Scarred Warrior:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Tattooed Scarred Horrifically Warrior:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Tattooed Warrior Horrifically Scarred:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Tattooed Warrior Scarred Horrifically:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Taurus Zabath:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Tavern Spirit:</strong> See Ghost Tavern Spirit.</p><p><strong>Tavil Soarvaren:</strong> See Wight Battle, Sir Tavil Soarvaren.</p><p><strong>Tebryn “Shadowstalker” Dhialael:</strong> See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael.</p><p><strong>Teeming Mass of Sinister Rotten Disease-Ridden Birds:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Telg:</strong> See Ghost Dwarf, Telg.</p><p><strong>Teliko:</strong> See Vampire, Teliko, Grandmaster of Shadows.</p><p><strong>Tenebrous:</strong> See Orcus Tenebrous.</p><p><strong>Terio, Vicemi:</strong> See Ghost Spectral Archmage, Vicemi Terio.</p><p><strong>Terpenzi:</strong> See Naga, Undead Entity, Terpenzi.</p><p><strong>Terraghul:</strong> See Demon Terraghul.</p><p><strong>Terrible Creature:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Terrible Visage:</strong> See Visage Terrible.</p><p><strong>Terrifying Abomination Undead:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Terrifying Haunt:</strong> See Ghost Terrifying Haunt.</p><p><strong>Terrifying Ichor-Ghoul Undead:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Terrifying Undead Abomination:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Terrifying Undead Ichor-Ghoul:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Terrus Dyrn:</strong> See Lich, Terrus Dyrn.</p><p><strong>Tethered Shadow:</strong> See Shadow Tethered.</p><p><strong>Thalarkis:</strong> See Ghost Kraken, Thalarkis.</p><p><strong>Thanatos:</strong> A thanatos is a horrific abomination being the undead remains of a great fish. (Freeport Companion 4e)</p><p>This creature is a thanatos, the undead remains of a great fish. (Freeport Companion 4e)</p><p><strong>Thaondren:</strong> See The Thirteen, Thaondren.</p><p><strong>Tharn, Azrol:</strong> See Vampire Dwarf, Azrol Tharn.</p><p><strong>The Accursed:</strong> See Specter Fire, The Accursed.</p><p><strong>The Ageless:</strong> See Vampire, Torven “The Ageless” d'Medani.</p><p><strong>The Arcanist:</strong> See Ghost, The Arcanist.</p><p><strong>The Black Cloud:</strong> See Lygis, The Black Cloud.</p><p><strong>The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>The Black Star:</strong> See Timesus, The Black Star.</p><p><strong>The Blood Wolf:</strong> See Vampiric Worg, Malhûn, The Blood Wolf.</p><p><strong>The Bright Lord of Everburning Fire:</strong> See Flameskull Lord, The Bright Lord of Everburning Fire.</p><p><strong>The Bronze Lich:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>The Children of Ulsgaard:</strong> See Haunt The Children of Ulsgaard.</p><p><strong>The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>The Crow:</strong> See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>The Crow:</strong> See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow.</p><p><strong>The Devourer:</strong> See Lich Demilich, Acererak, The Devourer.</p><p><strong>The Fallen Lama:</strong> See Vampire Lord Monk, Ming Cha, The Fallen Lama.</p><p><strong>The Grandmaster:</strong> See Wraith Servant Monk, The Grandmaster.</p><p><strong>The Grim Lasher:</strong> The Grim Lasher is a horrific monster created by Tectuktitlay to drive the Accursed Legion from one side of the burning desert to the other, never allowing the legionnaires to interact with civilization. (Dungeon 189)</p><p>The Grim Lasher was created long before the banishment of the Accursed Legion, but Tectuktitlay had had little opportunity to use it before that event. The sorcerer-king used a captive giant as the subject of a horrific experiment that led to the Grim Lasher’s creation. Tectuktitlay slew the giant, then used a spirit that he had bound with defiling magic to reanimate the body, trapping the twisted spirit inside with strands of shadow power drawn from the Gray. The end result is an undead monstrosity animated by a corrupted spirit that Tectuktitlay trapped by using dark magic that only a few know how to manipulate. (Dungeon 189)</p><p>The creature was created by, and is still under the control of, Tectuktitlay. (Dungeon 189)</p><p><strong>The Hateful Scum:</strong> See Vsadni, Hamul, The Hateful Scum.</p><p><strong>The Hunger in the Mountain:</strong> See Undead Entity Massive, Gorgimrith, The Hunger in the Mountain.</p><p><strong>The Journeyman's Ghost:</strong> See Ghost, The Journeyman's Ghost.</p><p><strong>The Keeper of Secrets:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>The Leader:</strong> See Vsadni, Nebo, The Leader.</p><p><strong>The Loremaster:</strong> See The Thirteen, Therias, The Loremaster.</p><p><strong>The Lost Jierre Scion:</strong> See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion.</p><p><strong>The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>The Maddening Cat:</strong> See Lich Feline, Ystis, The Maddening Cat.</p><p><strong>The Maimed God:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>The Marshall of Tourn:</strong> See The Thirteen, Sidratha, The Marshall of Tourn.</p><p><strong>The Naive Axeman:</strong> See Vsadni, Yarost, The Naive Axeman.</p><p><strong>The Night King:</strong> See Vampire, Orlak, The Night King, Vampire King of Westgate.</p><p><strong>The Original Vampire:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>The Revenant of Ruin:</strong> See Revenant Invoker 7, The Revenant of Ruin.</p><p><strong>The Supreme Seed of Darkness:</strong> See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness.</p><p><strong>The Thirteen:</strong> The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately. (The Realms of Chirak)</p><p><strong>The Thirteen, He Who Shall Not Be Named:</strong> ?</p><p><strong>The Thirteen, Kaddras:</strong> ?</p><p><strong>The Thirteen, Katarnios:</strong> ?</p><p><strong>The Thirteen, Koaelon, Lord of the Shadar Tribe:</strong> ?</p><p><strong>The Thirteen, Lornaeras:</strong> ?</p><p><strong>The Thirteen, Madrak The Ogre Lord:</strong> ?</p><p><strong>The Thirteen, Minutair The Queen of Ebasa:</strong> ?</p><p><strong>The Thirteen, Scoellious, Half Breed of Shaligon:</strong> ?</p><p><strong>The Thirteen, Sidratha, The Marshall of Tourn:</strong> ?</p><p><strong>The Thirteen, Surinia of Golom:</strong> ?</p><p><strong>The Thirteen, Thaondren:</strong> ?</p><p><strong>The Thirteen, Therias, The Loremaster:</strong> ?</p><p><strong>The Thirteen, Yusarak of the Seven Tribes:</strong> ?</p><p><strong>The Undying King:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>The Upbeat Wardrummer:</strong> See Vsadni, Tzertze, The Upbeat Wardrummer.</p><p><strong>The Vain Axeman:</strong> See Vsadni, Betel, The Vain Axeman.</p><p><strong>The Walking Whisper:</strong> See Undead Turtle, Bhoior, The Walking Whisper.</p><p><strong>The Whispered One:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>The Worm that Walks:</strong> See Larva Mage, Kyuss, The Worm that Walks.</p><p><strong>Therias:</strong> See The Thirteen, Therias, The Loremaster.</p><p><strong>Thicket Dryad Lich:</strong> See Lich Thicket Dryad.</p><p><strong>Thief:</strong> See Zombie Juju, Thief.</p><p><strong>Thief of Life:</strong> See Vampiric Dragon Thief of Life.</p><p><strong>Thirayam, Raja:</strong> See Lich, Raja Thirayam of Dukkharan.</p><p><strong>Thirsty Grandmother:</strong> See Amiquitli, Thirsty Grandmother.</p><p><strong>Thirteen:</strong> See The Thirteen.</p><p><strong>Thora Petska:</strong> See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska.</p><p><strong>Thora Petska:</strong> See Phantom, Phantom Girl, Thora Petska.</p><p><strong>Thorkrid the Dark:</strong> Thorkrid the Dark, the robed skeletal gnoll, is a necromancer who was drawn to this area in a vision he had the night of Emperor Coaltongue’s death. He aspired to lichdom, but found a slightly different fate when he and his guards were slain by the burning rain. After their death, however, they continued their journey. (War of the Burning Sky 4e 6 Tears of the Burning Sky)</p><p><strong>Thornwhistle, Alwar:</strong> See Ghoul, Alwar Thornwhistle.</p><p><strong>Thraedarii:</strong> See Vampire Thraedarii.</p><p><strong>Thrax:</strong> According to legend, Gerot’s people were great warriors, haughty and proud. They impressed Grand Vizier Abalach-Re, who offered the mountain community an alliance if its fighters would join Raam’s legions. In their arrogance, the Gerotians declined, and they killed Abalach-Re’s envoys. (Dark Sun Creature Catalog)</p><p>Enraged, the sorcerer-queen unleashed a vicious curse against Gerot’s populace. The townsfolk were struck with an unquenchable thirst. The twisted brilliance behind her curse was that life-sustaining, pure water would bring death to any Gerotian. Within days, the entire town had died. What Abalach-Re hadn’t expected was that every cursed Gerotian would rise in undeath, becoming the first thraxes. (Dark Sun Creature Catalog)</p><p><strong>Threat Real, Lord Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Thrull Squire:</strong> See Vampire Blood Knight Thrull Squire.</p><p><strong>Thunder Hornet Adze Swarm:</strong> See Adze Thunder Hornet Swarm.</p><p><strong>Thunderbones:</strong> See Skeleton Thunderbones.</p><p><strong>Tiberius Perseville:</strong> See Zombie, Tiberius Perseville.</p><p><strong>Tiefling Revenant:</strong> See Revenant Tiefling Revenant.</p><p><strong>Tiefling Shadow Revenant:</strong> See Revenant Tiefling Shadow Revenant.</p><p><strong>Timbre:</strong> ?</p><p><strong>Timesus, The Black Star:</strong> An ancient island mote hanging deep within the Abyssal void. Known as the Forge of Four Worlds, it acts as a conduit for elemental and arcane energy-energy that Orcus plans to use to restore Timesus and convert the primordial into one of the undead. (E3 Prince of Undeath)</p><p><strong>Time Wraith:</strong> See Wraith Time.</p><p><strong>Titan Shell:</strong> See Forsaken Shell Titan Shell.</p><p><strong>Tl'a'ikith:</strong> See Githyanki Tl'a'ikith.</p><p><strong>Tlaikith Forlorn:</strong> ?</p><p><strong>Tloques-Popolocas:</strong> See Vampire, Tloques-Popolocas.</p><p><strong>Tomb Cursed Skeleton:</strong> See Skeleton Tomb Cursed.</p><p><strong>Tomb Guardian Run-Down Skeletal:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Tomb Guardian Skeletal Run-Down:</strong> See Skeleton Skeletal Tomb Guardian Run-Down.</p><p><strong>Tomb Mote:</strong> See Deathtritus Tomb Mote.</p><p><strong>Tomb Mote Swarm:</strong> See Deathtritus Tomb Mote Swarm.</p><p><strong>Tomb Spirit:</strong> See Ghost Raaig Tomb Spirit.</p><p><strong>Tombwalker:</strong> See Zombie Tombwalker.</p><p><strong>Torgath:</strong> See Revenant Half-Orc, Torgath.</p><p><strong>Torhana Inksoul:</strong> See Vampire Spirit, Torhana Inksoul.</p><p><strong>Tormenting Ghost:</strong> See Ghost Tormenting.</p><p><strong>Tormentor Ghost:</strong> See Ghost Tormentor.</p><p><strong>Tortured Skeleton:</strong> See Skeleton Tortured.</p><p><strong>Tortured Vestige:</strong> The Tortured Vestige is an undead horror created from the tortured spirits of the folk of Moil as they rotted away, body and soul. (Tomb of Horrors)</p><p>This creature is the Tortured Vestige-a legendary undead entity born from the destruction of Moil. After the city was hurled into the Shadowfell, its residents rotted away in both body and soul. Their spirits became the Tortured Vestige, which haunts Moil's shattered spires in search of new creatures to add to its unliving body. (Tomb of Horrors)</p><p><strong>Torven “The Ageless” d'Medani:</strong> See Vampire, Torven “The Ageless” d'Medani.</p><p><strong>Tough Zombie:</strong> See Zombie Tough.</p><p><strong>Tower Gloom:</strong> See Castle Gloom, Tower Gloom, Haunt of Phelhelra.</p><p><strong>Toy:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Toy New:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Tragedy:</strong> The souls of the dead killed by a great evil that could be stopped sometimes become a tragic creature that seeks revenge against those who could have prevented it. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar)</p><p>The tragedies are undead monsters created by Inquisitor Torrax in a dark ritual by sacrificing the many people whom Steppengard had arrested on suspicion of treason. (War of the Burning Sky 4e 4 The Mad King's Banquet)</p><p><strong>Traihel, Naiethar:</strong> See Lich, Naiethar Traihel.</p><p><strong>Traitor Eladrin, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Trap Haunt:</strong> See Ghost Trap Haunt.</p><p><strong>Trapped Zombie Foreman:</strong> See Zombie Trapped Foreman.</p><p><strong>Treacherous Thief:</strong> See Unhallowed Treacherous Thief.</p><p><strong>Treant Blackroot:</strong> ?</p><p><strong>Treant Blackwood:</strong> ?</p><p><strong>Treant Pestilential:</strong> A pestilential treant was once a normal treant that took root above an old plague pit. As its roots quested ever downward it encountered the disease-ridden remains buried in the pit and fed upon the vile liquids and ichors therein. Not only has the infection changed the treant’s natural abilities, but it also warped its personality, turning it in a black hearted creature of death and disease. (Plague)</p><p>A pestilential treant was once a normal treant, but it has been warped by the strange energies given off by the mass graves of the plague dead. (Plague)</p><p><strong>Treant Petrified:</strong> ?</p><p><strong>Tree Vampire:</strong> See Vampire Asanbosam, Tree Vampire.</p><p><strong>Triune Avatar of the Breathless God:</strong> ?</p><p><strong>Troll Boneshard:</strong> See Skeleton Boneshard Troll.</p><p><strong>Troll Broken Skeleton:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Troll Ghost Troll Render:</strong> ?</p><p><strong>Troll Immense, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:</strong> See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls.</p><p><strong>Troll King Undead:</strong> See Undead Troll King.</p><p><strong>Troll Skeleton Boneshard:</strong> See Skeleton Boneshard Troll.</p><p><strong>Troll Skeleton Broken:</strong> See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton.</p><p><strong>Troll Undead King:</strong> See Undead Troll King.</p><p><strong>Troll Undead Troll King, Vard King of All Trolls:</strong> Vard, king of all trolls, tied himself to the Stone Cauldron in life. Each time Skalmad uses the Cauldron, Vard inches closer to returning to life. Finally, with his second death, Skalmad provides the last push necessary to bring back the undead troll king. If Skalmad escaped at the end of Encounter W12, his return to the Cauldron also allows Vard to step through the veil of death and take possession of Skalmad’s body. (P1 King of the Trollhaunt Warrens)</p><p><strong>Troll Wraith:</strong> See Wraith Troll.</p><p><strong>Troubling More Presence, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Troubling Presence More, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Tundra Wendigo:</strong> See Wendigo Tundra.</p><p><strong>Turam the Cold:</strong> ?</p><p><strong>Turncoat Shadow:</strong> This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. The eldest bears the weight of betrayal into undeath as a turncoat shadow. (Lands of Darkness 1 The Barrow Grounds)</p><p>The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. (Lands of Darkness 4 The Swamp of Timbermoor)</p><p><strong>Twilight Knight:</strong> See Vampire, Twilight Knight, Vengeance.</p><p><strong>Tyhthia:</strong> See Lich Human Wizard, Tyhthia.</p><p><strong>Tzevokalas:</strong> See Vampiric Dragon, Tzevokalas.</p><p><strong>Tzertze:</strong> See Vsadni, Tzertze, The Upbeat Wardrummer.</p><p><strong>Ugalga:</strong> See Demon Ugalga, King of Esharm.</p><p><strong>Uggurath:</strong> ?</p><p><strong>Ukulsid:</strong> See Dread Warrior, Ukulsid, Fang of Yeenoghu.</p><p><strong>Ulferth:</strong> See Spawn of Kyuss Herald of Kyuss, Ulferth.</p><p><strong>Ulgurstasta:</strong> Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength. (Jester's 4e Monsters)</p><p><strong>Ulgurstasta Crawler:</strong> ?</p><p><strong>Ulgurstasta Elder:</strong> ?</p><p><strong>Ulgurstasta Priest:</strong> ?</p><p><strong>Ulgurstasta Rotting:</strong> ?</p><p><strong>Ulgurstasta Swarm:</strong> ?</p><p><strong>Ulgurstasta Thinker:</strong> ?</p><p><strong>Ulsgaard The Children of:</strong> See Haunt The Children of Ulsgaard.</p><p><strong>Umberfell Vampire:</strong> See Vampire Umberfell.</p><p><strong>Undead Abomination:</strong> ?</p><p><strong>Undead Abomination:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Abomination Skinless:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Undead Abomination Terrifying:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Animal:</strong> ?</p><p><strong>Undead Animal, Mount:</strong> ?</p><p><strong>Undead Attacker:</strong> These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. (Zeitgeist Act Three The Age of Reason)</p><p><strong>Undead Aviary:</strong> Although some creatures of the undead aviary animate naturally, most are produced by necromancers. (Open Grave Secrets of the Undead)</p><p><strong>Undead Aviary Accipitridae:</strong> Accipitridae are the corrupt product of vultures that feed on undead flesh. The undead flesh poisons and kills the vultures, and they reanimate as these cruel, avian monsters. (Open Grave Secrets of the Undead)</p><p><strong>Undead Aviary Couatl Mockery:</strong> Couatl mockeries are masses of animated scales and feathers collected from slain couatls. (Open Grave Secrets of the Undead)</p><p>Abomination Discord Incarnate Create Couatl Mockery power. (Open Grave Secrets of the Undead)</p><p><strong>Undead Aviary Fear Moth:</strong> A fear moth is composed of thousands of living and dead moths that all died simultaneously from some cataclysm. (Open Grave Secrets of the Undead)</p><p><strong>Undead Aviary Paralyth:</strong> MADE SENTIENT THROUGH FOUL MAGIC, a paralyth is the animated spine and brain of a humanoid. (Open Grave Secrets of the Undead)</p><p>Paralyths are created when necromancers extract the brains and spines from recent victims. (Open Grave Secrets of the Undead)</p><p><strong>Undead Aviary Skin Kite:</strong> Skin kites consist of skin flayed from torture victims that is spontaneously or intentionally animated. (Open Grave Secrets of the Undead)</p><p><strong>Undead Barrowmere:</strong> ?</p><p><strong>Undead Beholder:</strong> See Beholder Undead.</p><p><strong>Undead Being:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Undead Blasphemous:</strong> ?</p><p><strong>Undead Carrion Beetle:</strong> After death, the carrion beetles' exoskeletons serve as both animated scouting devices for the ghoul imperium—ghouls hide within the shell to approach hostile territory—and as armored undead platforms for howdahs packed with archers or spellcasters. (Midgard Bestiary for 4th Edition D&D)</p><p><strong>Undead Controlled by the Tree:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Controlled by the Tree:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Controlled by the Tree:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Corporeal:</strong> ?</p><p><strong>Undead Corporeal:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Court Wizard, Catahoula:</strong> ?</p><p><strong>Undead Creature:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Undead Creature Insubstantial Tied to Life By Its Hatred of the Living:</strong> See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living.</p><p><strong>Undead Creature of Deception:</strong> See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception.</p><p><strong>Undead Creature Perverted:</strong> ?</p><p><strong>Undead Creature Self-Loathing:</strong> ?</p><p><strong>Undead Critter:</strong> ?</p><p><strong>Undead Dangerous:</strong> ?</p><p><strong>Undead Demon:</strong> See Demon Undead.</p><p><strong>Undead Deva Fallen Star:</strong> The life cycle of the deva parallels that of the rakshasa—a spirit constantly reincarnating to mortal form. When a deva gives in to iniquity to become a fallen star, its soul is corrupted. If it dies in that state, it returns to combat as an undead; if finally slain by radiant damage, it carries its wickedness into its next life and becomes a rakshasa-a fate that even evil devas revile. (Monster Manual 2)</p><p>A deva’s transformation into a creature of evil is a terrifying experience. Rather than hold the darkness at bay, the deva throws wide his or her arms to embrace it. The soul darkens, twisting and writhing, the countless lifetimes screaming and wailing in sorrow, nudging the deva closer to madness. When the deva is finally slain, it rises at once as a horrific undead monster until it is finally put down with purifying light. (Dragon 393)</p><p>Deva Fallen Star Vile Rebirth power. (Monster Manual 2)</p><p>Deva Fallen Star Servitor Vile Rebirth power. (E2 Kingdom of the Ghouls)</p><p><strong>Undead Deva Fallen Star Servitor:</strong> Deva Fallen Star Servitor Vile Rebirth power. (E2 Orcus Conversion)</p><p><strong>Undead Divinely Empowered, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Undead Dragon:</strong> Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites. (Draconomicon II: Metallic Dragons)</p><p><strong>Undead Dragon Red, Rathoraiax:</strong> The animated body of Rathoraiax. (Dungeon 161)</p><p><strong>Undead Dragon Silver Dark Lord of Monadhan, Arantor:</strong> Long ago, when the dragonborn empire of Arkhosia warred with that of devil-tainted Bael Turath for dominion of the world, the dragonborn of Arkhosia forged pacts with dragons to aid their war effort. One such was Arantor, a silver dragon who felt that aiding the empire against the devilry of Bael Turath was a glorious and fitting endeavor for one of his power. During his service, Arantor was tasked with the destruction of a remote Turathi military outpost almost hidden within thick tropical rain forest. Its remote location and jungle surroundings ruled out ground-based reinforcements. Accompanied by his daughter and protégé Imrissa, he took wing and prepared for a swift and brutal surprise assault to eliminate the threat. (Dragon 378)</p><p>They attacked by night, diving out of a torrential downpour and raking the camp with their freezing breath while smashing tents and crude buildings asunder with tail, wing, and claw. In that first furious assault, they slaughtered scores with surprisingly little resistance. Only after the first pass did they discover, to their horror, that the tents below harbored not the battle-hardened legions of Bael Turath but civilian refugees: families, elderly, infirm, and wounded. Imrissa and Arantor broke off the attack immediately and retreated to the security of the storm clouds. Weighed down by the innocent blood they had spilled, Imrissa proposed that they return to Arkhosia immediately to report the terrible mistake. Arantor, concerned with the damage such a massacre would cause to his reputation, declared that they would inform no one of the night’s events. Their argument over a course of action grew long and heated as lightning crashed around them until irrevocable words were uttered and Imrissa, disgusted with her sire, turned to head back and report the truth whatever the consequences. In a blind fit of rage, Arantor attacked. The battle was swift and vicious. Imrissa was no match for her elder; soon her broken body plummeted through the raging storm and was lost to the jungle below. (Dragon 378)</p><p>With rage, grief, and self-loathing coursing through him like molten steel, Arantor turned to the valley below. No one could bear witness to his shame; no one could be left to tell the tale of this . . . mistake. Methodically, mercilessly, he hunted down and butchered every last refugee, leaving nearly two thousand silent corpses in his wake. (Dragon 378)</p><p>He fled the valley, but could not return to Arkhosia. Instead he vanished into the wild places of the world, surfacing from time to time as the war progressed to launch ruthless attacks on Turathi targets, military and civilian alike. Each time the slaughter was complete; Arantor left no survivors. The carnage continued until a team of Turathi dragonslayers tracked him to ground and destroyed him.</p><p>Arantor awoke, whole and seemingly healthy, in the Shadowfell as the dark lord of his own personal domain of dread: a twisted reflection of the jungle valley, complete with fortress and refugee camp, where his shame was born. As the years slipped by and he exhausted every avenue of escape he could conceive, Arantor became aware that he still aged as he would have in the mortal realm. He consigned himself to waiting out his considerable life span, hoping that his purgatory would end and he would be allowed peace upon his death. This was not to be. As his body died, his consciousness remained trapped within his decaying form, animating it as an undead prison to last throughout eternity. As his flesh began to rot away, he became aware that where his heart should have been rested the skeleton of another silver dragon: the daughter he turned upon and murdered. When the last scrap of withered skin sloughed off, it stirred and began to ceaselessly whisper the names of the innocents Arantor had slain over the years. (Dragon 378)</p><p><strong>Undead Dragon Turtle:</strong> See Dragon Turtle Undead Dragon Turtle.</p><p><strong>Undead Drow:</strong> ?</p><p><strong>Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Undead Elder Brain:</strong> Once they realized they needed the elder brain to power the ship, the Monday night players (to their credit) weighed the ramifications of raising it from the dead versus reanimating it. Ultimately they decided that the undead version would be easier to control, and under normal circumstances, they’d be right. But you can’t throw “undead elder brain” at the DM (at least, not THIS one) and expect it to end well. Suffice to say, the elder brain was shocked back to “life” by Imazhia’s ritual and immediately lashed out at the party. (The Dungeon Master Experience)</p><p><strong>Undead Empowered Divinely, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Undead Empowered With a Glimmer of Electrical Power Mindless:</strong> See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power.</p><p><strong>Undead Entity:</strong> See Naga, Undead Entity, Terpenzi.</p><p><strong>Undead Entity Massive, Gorgimrith, The Hunger in the Mountain:</strong> Gorgimrith might be a fragment of a primordial entity of hunger. (E2 Orcus Conversion)</p><p>Gorgimrith might be a fragment of a primordial entity of hunger. (H1-E3 Monster Update)</p><p><strong>Undead Famous:</strong> ?</p><p><strong>Undead Fearsome:</strong> ?</p><p><strong>Undead Fey:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata:</strong> See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata.</p><p><strong>Undead Fighter, Ogramar:</strong> ?</p><p><strong>Undead Fish:</strong> ?</p><p><strong>Undead Follower:</strong> ?</p><p><strong>Undead Foul:</strong> [T]he PCs soon find out that the place was used as a vault to store blasphemous, heretical and evil books, and is flooded with foul undead created from the vault’s former custodians. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Undead Foul Horror:</strong> See Undead Horror Foul.</p><p><strong>Undead Foul Ravenous:</strong> See Ghoul, Foul Ravenous Undead.</p><p><strong>Undead General:</strong> When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. (Orcus Monsters)</p><p><strong>Undead Gibbering Abomination:</strong> See Gibbering Beast Undead Gibbering Abomination.</p><p><strong>Undead Glabrezu:</strong> See Demon Undead Glabrezu.</p><p><strong>Undead God of Secrets:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Undead Goristro:</strong> See Demon Undead Goristro.</p><p><strong>Undead Graft:</strong> ?</p><p><strong>Undead Guardian:</strong> ?</p><p><strong>Undead Hideous That Looks Like a Flayed Animated Corpse:</strong> See Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Undead Homicidal:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Undead Horrible:</strong> See Huecuva, Horrible Undead.</p><p><strong>Undead Horrid Form of, Kalanuu, The Mad Scribe:</strong> See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe.</p><p><strong>Undead Horrific Monstrosity:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Horror:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Horror, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Undead Horror, Yuriel:</strong> See Vampire, Undead Horror, Undead Husband, Yuriel.</p><p><strong>Undead Horror Foul:</strong> ?</p><p><strong>Undead Horse:</strong> See Shadowmare, Large Shadow Creature, Mount, Undead Horse.</p><p><strong>Undead Humanoid Slavering:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Undead Hungry:</strong> See Ghoul Darkpact, Foul Inhabitant, Hungry Undead.</p><p><strong>Undead Husband, Yuriel:</strong> See Vampire, Undead Horror, Undead Husband, Yuriel.</p><p><strong>Undead Husk of a Warrior:</strong> See Wight Battle, Undead Husk of a Warrior.</p><p><strong>Undead Ichor-Ghoul Terrifying:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Undead Incorporeal:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Undead Insubstantial:</strong> ?</p><p><strong>Undead Insubstantial Creature Tied to Life By Its Hatred of the Living:</strong> See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living.</p><p><strong>Undead Intelligent Less:</strong> See Undead Less Intelligent.</p><p><strong>Undead Karrnathi:</strong> See Karrnathi Undead.</p><p><strong>Undead King Troll:</strong> See Undead Troll King.</p><p><strong>Undead Knight:</strong> ?</p><p><strong>Undead Lamia:</strong> See Lamia Undead.</p><p><strong>Undead Larva:</strong> See Larva Undead.</p><p><strong>Undead Less Intelligent:</strong> ?</p><p><strong>Undead Lord:</strong> See Vecna Aspect of Vecna, Undead Lord.</p><p><strong>Undead Lurking:</strong> ?</p><p><strong>Undead Marilith:</strong> See Demon Undead Marilith.</p><p><strong>Undead Massive Entity:</strong> See Undead Entity Massive.</p><p><strong>Undead Master Powerful:</strong> ?</p><p><strong>Undead Memory of Nerull:</strong> Nerull was dead, but a god could not be that easily killed. Even though the Raven Queen had gone through great effort to cleanse the living world of the memories of the old God of the Dead. His loyal underlings had all been slain by the fury of the new Queen of Death. Their few remaining bones still lay about in the shadow-filled throne room. But as long as a single living soul still bore the memory of Nerull, the memory of the god would exist – his husk floating in the astral sea as a reflection of that memory. And as long as that dead husk existed, it could be given a form of undeath, awaken by the dark necrotic powers of the Prince of Undeath. (P3 Conversion)</p><p>Orcus called out in dark syllables not meant for speaking. Terrible words of power, that tore into the memory of Nerull, twisting it, perverting it, awakening it for just a brief moment of servitude to the Prince of Undeath, but that was enough. (P3 Conversion)</p><p>“I call upon you Nerull, God of the Dead, Hater of Life, Reaper of Flesh, I command you to unlife, I command you to service. Because I am Orcus, the Demon Prince of Undeath, and you are my servant!” his voice rang out and the ground trembled. (P3 Conversion)</p><p><strong>Undead Mindless Empowered With a Glimmer of Electrical Power:</strong> See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power.</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Undead Minion:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Minion:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Minion:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Minion:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Minotaur:</strong> The big payoff came in the climactic battle, when the hamburger was transformed into four undead minotaurs by a Wortstaff necromantic ritual. (The Dungeon Master Experience)</p><p><strong>Undead Monster:</strong> See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster.</p><p><strong>Undead Monstrosity Horrific:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Mummy Shambling:</strong> See Mummy Shambling, Undead Shambling Mummy.</p><p><strong>Undead Ooze:</strong> See Ooze Undead.</p><p><strong>Undead Paladin of Moradin:</strong> ?</p><p><strong>Undead Particularly Horrid Form of:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead Perverted Creature:</strong> See Undead Creature Perverted.</p><p><strong>Undead Powerful:</strong> ?</p><p><strong>Undead Powerful Master:</strong> See Undead Master Powerful.</p><p><strong>Undead Priest, Elder Arantham:</strong> See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham.</p><p><strong>Undead Priest, Rolan:</strong> ?</p><p><strong>Undead Ranger, Talis:</strong> ?</p><p><strong>Undead Raven:</strong> ?</p><p><strong>Undead Raven, Rotting Diseased Black Bird:</strong> ?</p><p><strong>Undead Raven Swarm:</strong> ?</p><p><strong>Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds:</strong> ?</p><p><strong>Undead Ravenous Foul:</strong> See Ghoul, Foul Ravenous Undead.</p><p><strong>Undead Rogue, Rendal:</strong> ?</p><p><strong>Undead Scholar, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Undead Self-Loathing Creature:</strong> See Undead Creature Self-Loathing.</p><p><strong>Undead Serpent:</strong> ?</p><p><strong>Undead Servant:</strong> Phaervorul is just a beach head for the dark ambitions of Orcus. Once he has taken Pharevorul his hordes will swarm the Underdark in search of prey. Sooner or later they will find a way to the surface world where the hordes will turn all the living into undead servants of Orcus. (P2 Conversion)</p><p>Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p><strong>Undead Servant:</strong> See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Servant:</strong> See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Servant:</strong> See Mummy Abyssal, Undead Servant.</p><p><strong>Undead Servant:</strong> See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant.</p><p><strong>Undead Shade:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Undead Shadow:</strong> See Shadow Undead.</p><p><strong>Undead Shambling Mummy:</strong> See Mummy Shambling, Undead Shambling Mummy.</p><p><strong>Undead Silver Dragon:</strong> See Undead Dragon Silver.</p><p><strong>Undead Skeleton:</strong> See Skeleton Warrior, Skeleton, Undead Skeleton.</p><p><strong>Undead Skinless Abomination:</strong> See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Undead Slavering Humanoid:</strong> See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid.</p><p><strong>Undead Soldier:</strong> Impetuous as a youth, Aelmedrion hunted down necromantic rituals in libraries throughout the Astral Sea. As the dragon and his followers enacted these rituals, the graves of Nerathi soldiers opened up, and their occupants walked the land. (Dungeon 173)</p><p>When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. (Orcus Monsters)</p><p><strong>Undead Sorcerer, Zannara:</strong> ?</p><p><strong>Undead Spirit Viper:</strong> ?</p><p><strong>Undead Steed:</strong> ?</p><p><strong>Undead Swarm Raven:</strong> See Undead Raven Swarm.</p><p><strong>Undead Terrifying Abomination:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Undead That Looks Like a Flayed Animated Corpse Hideous:</strong> See Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination.</p><p><strong>Undead Terrifying Ichor-Ghoul:</strong> See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul.</p><p><strong>Undead That Has Been Reanimated From a Body:</strong> ?</p><p><strong>Undead That Has Been Reanimated From a Body:</strong> See Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse.</p><p><strong>Undead That Has Been Reanimated From Body Parts:</strong> ?</p><p><strong>Undead That Has Been Reanimated From Body Parts:</strong> See Skeleton, Undead That Has Been Reanimated From Body Parts.</p><p><strong>Undead That Has Been Transformed From Their Living Form:</strong> ?</p><p><strong>Undead That Has Been Transformed From Their Living Form:</strong> See Vampire, Undead That Has Been Transformed From Their Living Form.</p><p><strong>Undead That is a Separate Soul:</strong> ?</p><p><strong>Undead That is a Separate Soul:</strong> See Specter, Undead That is a Separate Soul, Bodiless Spirit.</p><p><strong>Undead Tree:</strong> Blackwood Treant's Rotted Sprout power. (Zeitgeist 9 The Last Starry Sky)</p><p><strong>Undead Troll King:</strong> See Troll Undead Troll King.</p><p><strong>Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:</strong> The PC discovers the following passage of prophecy in one of Celduilon’s old tomes, “When the troll king returns and the Stone Cauldron is used two times, then Vard himself shall rule again.” (P1 Conversion)</p><p><strong>Undead Troll King, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:</strong> See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls.</p><p><strong>Undead Turtle, Bhoior, The Walking Whisper:</strong> Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. (Zeitgeist Act Three The Age of Reason)</p><p>Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. (Zeitgeist Act Three The Age of Reason)</p><p>A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. (Zeitgeist Act Three The Age of Reason)</p><p><strong>Undead Vecna Cultist:</strong> Cultists of Vecna often undergo profane rites that transform them into undead. These cultists are the most dedicated followers of Vecna. (Open Grave Secrets of the Undead)</p><p><strong>Undead Vicious:</strong> ?</p><p><strong>Undead Warrior:</strong> ?</p><p><strong>Undead Warrior, Keldoss:</strong> See Wight Battle, Lieutenant, Undead Warrior, Keldoss.</p><p><strong>Undead Zombie:</strong> See Zombie, Common Zombie, Standard Zombie, Undead Zombie.</p><p><strong>Underwater Zombie:</strong> See Zombie Underwater.</p><p><strong>Undol Half-Ogre:</strong> See Wight, Undol Half-Ogre.</p><p><strong>Undulating Carpet of Bony Fragments:</strong> See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments.</p><p><strong>Undying:</strong> Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead.</p><p>The undying are formed from elves who were either evil in nature or suffered from horrible trauma.</p><p>Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated. (The Realms of Chirak)</p><p>Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. (The Realms of Chirak)</p><p>An elf who dies and returns as an undying will do so in 2d12 hours after dying. (The Realms of Chirak)</p><p>The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return. (The Realms of Chirak)</p><p>Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer. (The Realms of Chirak)</p><p><strong>Undying:</strong> See Inevitable Undying.</p><p><strong>Undying, Lord Enerith Dartonith:</strong> ?</p><p><strong>Undying Corrupted Undying:</strong> Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. (The Realms of Chirak)</p><p><strong>Undying Court:</strong> Worthy elves gain immortality among the undying. Whether sage or soldier, benevolent undead aid and advise the living in the hope that such service will one day qualify them to join the powerful undead elves that make up the Undying Court. (Eberron Campaign Guide)</p><p>The death of thousands of elves in the war against the giants of Xen’drik led to an elven obsession with preserving the greatest among their people. The elves’ exploration of the mysticism of death created the religion of the Undying Court, which involves the veneration of ancestors and the pursuit of personal perfection. The reward for success on this mystical path is immortality in an undying body. (Eberron Campaign Guide)</p><p><strong>Undying Damned:</strong> Hundreds died in just a few twilight hours of this undead dragon’s attacks, many of them rising up as the undying damned to plague any survivors. (Wraith Recon)</p><p><strong>Undying Elder:</strong> ?</p><p><strong>Undying Half-Elf Ranger 14, Kaosark:</strong> Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West. (The Realms of Chirak)</p><p><strong>Undying King:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Undying Lesser:</strong> ?</p><p><strong>Undying Lord:</strong> ?</p><p><strong>Undying Spawn:</strong> On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn. (The Realms of Chirak)</p><p>Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone. (The Realms of Chirak)</p><p><strong>Undying Template:</strong> There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying. (The Realms of Chirak)</p><p>DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying. (The Realms of Chirak)</p><p>Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation. (The Realms of Chirak)</p><p><strong>Unforgiven Dead:</strong> This abandoned stone chapel is still occupied by the unforgiven dead, those faithful that failed to protect the sacred vessels when the central crystal turned dark. (Lands of Darkness 1 The Barrow Grounds)</p><p>This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. (Lands of Darkness 6 The Wild Hills)</p><p><strong>Unhallowed:</strong> Sometimes, perhaps once in a hundred years, a child is born bearing signs that he or she is beloved of the gods. She may be stronger, smarter, swifter, or more beautiful than any other child. Above all, she is gifted with abundant blessings and is clearly destined for greatness in the fullness of time. These souls go on to become mighty warriors, legendary paramours, golden-hearted scoundrels, or righteous holy men, meant to share their talents with those in need. It is a fundamental truth of the universe that the gods expect much of those to whom they give the greatest gifts. </p><p>Sometimes that trust is betrayed. With a single act, a blessed individual turns her back on sacred pacts and heeds instead the call of self-interest. Usually, once this hero loses her way, using her mighty skills to indulge her dark desires, there is no turning back: Such a violation of sacred trust earns the eternal enmity of the gods. When such a fallen soul reaches the end of her life, nothing but an eternity of torment awaits her. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Unhallowed Champion:</strong> ?</p><p><strong>Unhallowed Faithless Knight, Unhallowed Knight:</strong> The faithless knight was once a bold and noble warrior who, in a moment of rashness or passion, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his deity’s faith. Now the deathless blackguard travels the world spreading terror and pain, drowning innocent kingdoms in blood and leading young knights to their doom. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Unhallowed Forsaken Priest, Unhallowed Priest:</strong> There is no greater crime in the eyes of the gods than that committed when a servant of some holy sect forsakes her vows and uses her influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who has betrayed the highest offices of her god and, since that time, has been a force for evil and temptation. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Unhallowed Knight:</strong> See Unhallowed Faithless Knight, Unhallowed Knight.</p><p><strong>Unhallowed Priest:</strong> See Unhallowed Forsaken Priest, Unhallowed Priest.</p><p><strong>Unhallowed Priest Cleric Template:</strong> ?</p><p><strong>Unhallowed Thief Ranger Template:</strong> ?</p><p><strong>Unhallowed Treacherous Thief, Unhallowed Thief:</strong> The treacherous thief was cursed by the gods for betraying those who trusted him, all for the sake of nothing more than petty greed: He used his skills to steal from those who had almost nothing to call their own, simply for the joy of taking what did not belong to him. He murdered people for nothing more than a handful of coins. And now, in death, there is no treasure in the world great enough to buy his way out of damnation. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Unhallowed Wight:</strong> See Wight Unhallowed.</p><p><strong>Unholy Creature:</strong> See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature.</p><p><strong>Unique Vampire:</strong> See Vampire Unique.</p><p><strong>Unnatural Chills:</strong> The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills. (Dungeon Crawl Classics #64: Codex of the Damned)</p><p><strong>Unrisen:</strong> RITUALS GO AWRY, AND WHEN the ritual is Raise Dead or a similar form of magic, the results can be grim. The ritual might appear to be a complete failure, yet the residual energy can sometimes raise the creature days after the initial attempt. When this happens, the subject emerges with its soul fragmented and corrupted. A pet comes back from the dead, but it is no longer the adorable feline the family once knew. A child returns, but it is vile and depraved, caring nothing for the people it once loved. No matter what form the creature took in its past life, it returns as a vile, twisted thing—it returns as an unrisen. (Open Grave Secrets of the Undead)</p><p>An unrisen is the corrupt result of a failed attempt to resurrect a beast or a humanoid. After the failed ritual, a short time passes after the creature is buried before it rises up to take revenge on nearby living creatures, which it views as responsible for its death. (Open Grave Secrets of the Undead)</p><p>The most common types of unrisen are children, pets, mounts, and figures of prominence in a community, such as mayors or priests. These figures are sorely missed upon their deaths, so companions of the people or creatures often go to great lengths to attempt to resurrect them. (Open Grave Secrets of the Undead)</p><p><strong>Unrisen Corrupted Offspring:</strong> ?</p><p><strong>Unrisen Darkhoof:</strong> ?</p><p><strong>Unrisen Tainted Priest:</strong> ?</p><p><strong>Unrisen Vile Pet:</strong> ?</p><p><strong>Upbeat Wardrummer:</strong> See Vsadni, Tzertze, The Upbeat Wardrummer.</p><p><strong>Uppyr:</strong> See Vampire Dwarven, Uppyr.</p><p><strong>Urlvrain:</strong> See Vampire, Matron Urlvrain.</p><p><strong>Urzana Dolingen:</strong> See Vampire, Countess Lady Urzana Dolingen.</p><p><strong>Uthelyn the Mad:</strong> See Barrowhaunt, Uthelyn the Mad.</p><p><strong>Uthnis Maiali:</strong> See Lich Eladrin, Uthnis Maiali.</p><p><strong>Vaguely Man-Shaped Form:</strong> See Specter, Vaguely Man-Shaped Form.</p><p><strong>Vain Axeman:</strong> See Vsadni, Betel, The Vain Axeman.</p><p><strong>Vaknid of Urim:</strong> ?</p><p><strong>Vaknid Vortexweaver:</strong> ?</p><p><strong>Vaknid Webmaster:</strong> ?</p><p><strong>Valamus Winterhaven:</strong> See Vampire, Valamus Winterhaven.</p><p><strong>Valindra Shadowmantle:</strong> See Lich Eladrin, Valindra Shadowmantle.</p><p><strong>Vampire:</strong> SUSTAINED BY A TERRIBLE CURSE AND A THIRST FOR MORTAL BLOOD, vampires dream of a world in which they live in decadence and luxury, ruling over kingdoms of mortals who exist only to sate their darkest appetites. (Monster Manual)</p><p>Anyone who survives an attack from a vampire might fall prey to the vampire’s curse, entering into a deep, deathlike sleep. A person under this curse is often assumed dead and ushered through funeral rites. When that person awakes at the next sunset, he or she is a vampire. If confined within a coffin, this vampire might already be buried or could be awaiting burial in a temple or a family member’s home. Most vampires awaken as slavering spawn, but a few retain enough of themselves to emerge from death as true vampires. (Monster Vault)</p><p>And once a vampire has drained the life of a victim, it exhibits the most horrifying ability of all: The shell of its victim animates, turning into another of the walking dead. (Open Grave Secrets of the Undead)</p><p>Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead)</p><p>Orcus, Demon Prince of the Undead, made the first vampires in the image of blood fiends, who are themselves made in the image of Haemnathuun. (Open Grave Secrets of the Undead)</p><p>Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures. (Eberron Campaign Guide)</p><p>One vampire is usually the spawn of another, but more than one vampire has awakened with no clue as to his or her origin. (Player's Option Heroes of Shadow)</p><p>You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare. (Player's Option Heroes of Shadow)</p><p>Most of those who become vampires are victims of monstrous attacks, created by a callous hunter who drained them dry of blood and life force, then cast them aside. Others seek out this path from their own fear of infirmity and death, discovering the arcane rites and alchemical formulas that promise dark power. In some cases, a character finds h is or her vampirism invoked by an ancient family curse, or that he or she is a member of an extended clan of vampires who pass their blood down to those they deem worthy- whether by choice or not. (Player's Option Heroes of Shadow)</p><p>Vrylokas take up the path of the vampire by undertaking a variant of the blood ritual given to their kind by the Red Witch long ago, modified with the help of Vistani mystics. (Player's Option Heroes of Shadow)</p><p>Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters)</p><p>Still undead after many centuries, the one-time vampire king of Westgate Orlak found a terrible treasure beneath the city: a clone of the infamous Manshoon. He turned the clone into a vampire, but the creature turned upon him and for a time assumed his mantle as Orlak II before changing his name to Orbakh. With the aid of the Night King’s regalia (a magic cup called the Argraal, an animated dagger called the Flying Fangs, and the Maguscepter of Myntharan), Orbakh seized control of the Night Masks, allied with the Fire Knives, ensorcelled or turned many nobles into vampires, and soon dominated most of Westgate from the shadows. (Dragon 428)</p><p>The nameless vampire crimelords who operate the Night Masks hide their identities behind eye masks, and their names are known to few other than their creator, Kirenkirsalai. (Dragon 428)</p><p>Some years ago, an heir of House Vhammos led a delving crew in search of access to a rival house’s vault and broke through into the forgotten House of Steel, a temple to the ravager god Garagos. The temple’s old defenses—animated swords and various undead guardians—slaughtered most of the heir’s party and left him dying. The Night King came upon him and turned him into a vampire to join the Night Masters. (Dragon 428)</p><p>Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn. (Dungeon 207)</p><p>Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p><strong>Vampire, Count Gaston Dremaine:</strong> ?</p><p><strong>Vampire, Count of Coins:</strong> ?</p><p><strong>Vampire, Count Strahd von Zarovich:</strong> Filled with despair, jealousy, and a growing hatred for his younger brother Sergei, Strahd sought magical means to restore his youth in the hope of earning the love of Tatyana, his brother’s betrothed. In a moment of desperate frustration, he performed a powerful necromantic ritual that exchanged his mortality for enduring youth in a state of undeath: Strahd became a vampire. (Open Grave Secrets of the Undead)</p><p>“Now, young one, we must start with the so-called first vampire. You’re right to be skeptical of the title. He’s unlikely to have been the first vampire to walk the world. On the other hand, it’s said he’s the first to be created by death itself. He certainly was the first vampire in his now famously tormented land, Barovia.” (Dragon 416)</p><p>“Strahd would not surrender, not even to death. No, he used his arcane powers to make a pact with death instead. On Sergei’s wedding day, Strahd sealed the pact by murdering his own brother. (Dragon 416)</p><p>“Tatyana fled from Strahd, refusing to hear his attempts to explain himself. The castle guards shot the count during his pursuit. Consumed in grief and horror, Tatyana threw herself from the battlements of Castle Ravenloft. She disappeared into the mists a thousand feet below. (Dragon 416)</p><p>“The count should have died from his wounds, like any normal man. But the pact saved his life, in a way of speaking. He did not die because he could not. He became undead. He became a vampire, and his wrath fell upon the entire wedding party. (Dragon 416)</p><p>On the day of Sergei and Tatyana’s wedding, Strahd murdered his brother and pursued the grieving bride until she flung herself from the walls of Castle Ravenloft. Strahd was slain by the castle guards but rose as a vampire, cursed by the dark powers of Ravenloft for his hand in the deaths of Sergei and Tatyana. (Dungeon 207)</p><p><strong>Vampire, Countess Lady Urzana Dolingen:</strong> ?</p><p><strong>Vampire, Countess of Storms:</strong> ?</p><p><strong>Vampire, Ctenmiir:</strong> Ctenmiir was a paladin who chose to become a vampire in the pursuit of longevity. (Open Grave Secrets of the Undead)</p><p><strong>Vampire, Drusilla, Dru:</strong> ?</p><p><strong>Vampire, Duchess of Death:</strong> ?</p><p><strong>Vampire, Duke of Shadows:</strong> ?</p><p><strong>Vampire, Duke of Whispers:</strong> ?</p><p><strong>Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered:</strong> Once a warrior-knight of Lolth in service to Matron Urlvrain, Zirithian made a pact with Orcus and turned against his mistress. He earned a great boon from Orcus, transforming into a vampire with a few of the lesser powers. (P2 Demon Queen's Enclave)</p><p>She managed to seduce the leader of the armed forces in Phaervorul, the powerful warrior Zirithian and managed to convince him to rise against Phaervorul’s ruler, Matron Urlvrain. But Matron Urlvrain sensed the deceit, and ordered Zirithian killed. To[o] late did Lareen find out about Matron Urlvrain[']s order. She found him dying in his villa at the hands of Maarth the Assassin. Seeing all her work destroyed by the blade of an assassin, she reached out and “blessed” Zirithian with vampirism. (P2 Conversion)</p><p>Orcus turned him into his exarch, transforming him into a vampire with a few of the lesser powers. (P2 Conversion)</p><p><strong>Vampire, Eris the Red:</strong> ?</p><p><strong>Vampire, Gwenth:</strong> ?</p><p><strong>Vampire, Ilyana:</strong> ?</p><p><strong>Vampire, Kesod:</strong> “But I’m getting ahead of myself. Not destroying the wand was just Kiaransalee’s first mistake. Her second and third were, arguably, allowing both of the dead mortals to be resurrected. She permitted the one named Erehe to be returned to his existence as a consort to a mortal priestess in the Vault of the Drow. The other one, Kestod, she reanimated as a vampire. (Dragon 417)</p><p><strong>Vampire, King Kaius ir'Wynarn III:</strong> The moment of Kaius’s transformation came when the Blood of Vol demanded he pay the price for its assistance in the Last War. The priests approached the king in the darkest days of the war, when Aundair pressed into Karrnathi lands, when food shortages threatened to starve out his people, and when disease ran rampant across the countryside. Helpless to refuse, he agreed to their terms. The Blood of Vol unearthed and disseminated stores of food and reinforced his flagging armies with undead troops and cultists of the Order of the Emerald Claw. The price, though, was far steeper than Kaius would have imagined. The ancient lich who reigned over the Blood of Vol intended to make Kaius her puppet. When he came before her, she performed a ritual to rob him of his humanity and transform him into a vampire. (Eberron Campaign Guide)</p><p><strong>Vampire, King Vykos Dhagaram:</strong> ?</p><p><strong>Vampire, Kinita Araska:</strong> ?</p><p><strong>Vampire, Krissa:</strong> Akartos had the girl kidnapped by his two henchmen (the same two who were hung later for her murder) and brought to an abandoned keep in the hills called Benediction Keep, which once belonged to an order of militant templars who were slaughtered by the vampires of Vanholm two centuries ago. There he set about in his mad scheme, first removing her child prematurely, after which he bit her, and converted her to a vampire. (The Realms of Chirak)</p><p><strong>Vampire, Lady Lucille Bucenburg:</strong> ?</p><p><strong>Vampire, Leo Dilysnia:</strong> Leo attempted to overthrow Strahd on the day of Sergei and Tatyana’s wedding, and his henchmen were responsible for many deaths that night. Leo fled and went into hiding for half a century, but Strahd eventually discovered his whereabouts and exacted his vengeance. He turned Leo into a vampire and had him buried inside a tomb, so he would starve for eternity. (Dungeon 207)</p><p>Years later, with the help of a loyal subject named Lorvinia Wachter, Strahd found Leo, overpowered him, turned him into a vampire, and had him sealed inside a mausoleum on the Wachter estate, to starve for eternity. (Dungeon 207)</p><p><strong>Vampire, Matron Urlvrain:</strong> The evil high priestess Matron Urlvrain has fallen from the grace of Lolth. Rather than stepping down from the position and give it to Lolth’s chosen – Lareen, she has made a pact with Orcus. She agreed to betray her brethren and give over the drow city to Orcus unholy legions, in return of being the master of the undead drow that remained after the battle. Matron Urlvrain used her charms and the vampiric blessings she received from Orcus to turn the proud warrior knight Zirithian into her loyal vassal. (P2 Conversion)</p><p><strong>Vampire, Orlak, The Night King, Vampire King of Westgate:</strong> ?</p><p><strong>Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro:</strong> ?</p><p><strong>Vampire, Rolain:</strong> ?</p><p><strong>Vampire, Shiola:</strong> Blackbyrne is now a haven of vampires, under the control and direction of Shiola, a self-cursed vampire. Shiola, spurned by the man (vampire) she thought loved her, has cursed herself to a life of undeath beyond that of a mere vampire. Using a variation of the ritual to make oneself a lich, Shiola has embedded a locket (containing the pictures of her and her love) with the power to re-spawn her should she ever be defeated. (Within Death's Gaze)</p><p><strong>Vampire, Sir Eldor Von Lippsor:</strong> ?</p><p><strong>Vampire, Spike:</strong> ?</p><p><strong>Vampire, Teliko, Grandmaster of Shadows:</strong> ?</p><p><strong>Vampire, Tloques-Popolocas:</strong> ?</p><p><strong>Vampire, Torven “The Ageless” d'Medani:</strong> Undying in one of the only ways the cult offers immortality, this leader is a vampire. (Dungeon 173)</p><p><strong>Vampire, Twilight Knight, Vengeance:</strong> ?</p><p><strong>Vampire, Undead Horror, Undead Husband, Yuriel:</strong> She offered to instead implant an artificial heart in one of the fallen heroes: Nick DiPetrillo’s character, the swordmage Yuriel, but the heart was designed to pump necrotic sludge through the veins of its beneficiary. Implanting it would effectively transform Yuriel into an undead creature. (The Dungeon Master Experience)</p><p>If you really want to take this idea to the next level, take a dead character and bring him or her back as an undead horror. That’s what happened to Nick DiPetrillo’s genasi swordmage, Yuriel, who had his soul devoured by a death knight’s sword. A helpful lich named Osterneth offered to put an artificial heart in Yuriel’s corpse and pump necrotic sludge through his dead veins, and though the other players objected, Yuriel’s wife and first mate (a watersoul genasi NPC named Pearl) was determined to have her darling husband back, and so . . . say hello to Yuriel the vampire! (The Dungeon Master Experience)</p><p><strong>Vampire, Undead That Has Been Transformed From Their Living Form:</strong> ?</p><p><strong>Vampire, Valamus Winterhaven:</strong> Turned into a vampire by Queen Yaneria. </p><p><strong>Vampire, Yuriel:</strong> See Vampire, Undead Horror, Undead Husband, Yuriel.</p><p><strong>Vampire, Zanifer Karisa:</strong> Zanifer Karissa served as a captain in the Last War, conducting reconnaissance behind enemy lines in Breland. Before the King’s Dark Lanterns could catch up to her, she returned to Karrnath with critical military intelligence and earned herself a medal and an audience with Regent Moranna ir’Wynarn. Suspecting that the Dark Lanterns might have coerced Zanifer, Moranna turned the captain into a vampire and used her hold over the new spawn to discover the truth: Zanifer was not a double agent after all, but always had been a loyal Karrnathi soldier. (Dungeon 206)</p><p><strong>Vampire, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Vampire Asanbosam, Tree Vampire:</strong> ?</p><p><strong>Vampire Blackbyrne Vampire Spawn:</strong> ?</p><p><strong>Vampire Blackbyrne Vampire Thrall:</strong> ?</p><p><strong>Vampire Blood Dwarf:</strong> See Vampire Yara-Ma-Yha-Who, Blood Dwarf.</p><p><strong>Vampire Blood Knight:</strong> Blood Knight” is a template you can apply to any paragon level humanoid creature. (Night Reign Campaign Setting)</p><p><strong>Vampire Blood Knight Human:</strong> ?</p><p><strong>Vampire Blood Knight Mage:</strong> ?</p><p><strong>Vampire Blood Knight Thrull Squire:</strong> ?</p><p><strong>Vampire Boo-Hag:</strong> ?</p><p>888</p><p><strong>Vampire Caliban, Alocka:</strong> The process of becoming a vampire makes a caliban even more disfigured and inhuman. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Vampire Callophage:</strong> The “woman” is a callophage vampire created by a ritual known to her master, Kas the Betrayer. (Dungeon 170)</p><p><strong>Vampire Cerebral Lord:</strong> ?</p><p><strong>Vampire Cerebral Mindtaker:</strong> ?</p><p><strong>Vampire Charnel Brother, Grigori:</strong> Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. (The Shadowfell: Gloomwrought and Beyond)</p><p><strong>Vampire Charnel Brother, Nikolai:</strong> Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. The moment Grigori awoke, he tore his fangs into Nikolai’s throat, turning his younger brother into an undead creature like himself. (The Shadowfell: Gloomwrought and Beyond)</p><p><strong>Vampire Chon-Chon, Vampire Sorcerer:</strong> Remnants of dead sorcerors and defeated witchdoctors, forever cursed by their rivals. While cannibals sometimes take the heads of worthy opponents as trophies, a necromancer or witchdoctor serves up an even more grisly fate for their greatest foes; stealing their soul for all eternity and using the head of the vanquished corpse as its undying slave. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>The ritual for creating a chon-chon must be performed within one day of the subject’s death. Only spellcasters are suitable candidates for the procedure which culminates in the neck being ringed by an ointment after which the head falls off and the subject’s ears grow to accomodate flight. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>Transformation ritual. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Vampire Chupacabra, Goat Sucker:</strong> These mangy mongrels are scavenger beasts who have fed on the flesh of vampiric beings. The animals grow sickly and die within a day or two but are reborn as undead predators. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Vampire Corpse:</strong> A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation. (Open Grave Secrets of the Undead)</p><p>A corpse vampire is the result when a humanoid cadaver is buried improperly, robbed of its burial possessions, or left in a place polluted by evil energy. (Open Grave Secrets of the Undead)</p><p><strong>Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> Elziba swore Ramsgate would burn, but knew her mortal years were nearing an end. In desperation, she contacted the pariah Yenbrue clan, shunned for the dark secrets they hold. Through their auspices, Elziba was transformed into a vampire under the un-light of their god-being, Aubaridan Ahktar. (Dungeon Crawl Classics #66: The Vampire's Vengeance)</p><p>One such errand was to answer the plea of fellow pariah Elziba Caulwik, and through the blessing of Aubaridan Ahktar, the Devouring Star, she was remade into a vampire. (Dungeon Crawl Classics #66: The Vampire's Vengeance)</p><p><strong>Vampire Crone, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Vampire Disfigured:</strong> ?</p><p><strong>Vampire Doll:</strong> See Vampire Jenglot, Vampire Doll.</p><p><strong>Vampire Dormant:</strong> ?</p><p><strong>Vampire Dwarf, Azrol Tharn:</strong> ?</p><p><strong>Vampire Dwarven, Uppyr:</strong> ?</p><p><strong>Vampire Elven, Craenag-Follei:</strong> ?</p><p><strong>Vampire Elven, Esmaran:</strong> ?</p><p><strong>Vampire Feral:</strong> ?</p><p><strong>Vampire Guard:</strong> ?</p><p><strong>Vampire Halfling, Daeyerg Due:</strong> ?</p><p><strong>Vampire Hopping:</strong> See Jiang-Shi, Hopping Vampire.</p><p><strong>Vampire Human Rogue 14, Astur Jyp DiCarlo:</strong> ?</p><p><strong>Vampire Jenglot, Vampire Doll:</strong> These dolls of death are created when a person possessing supernatural power, such as a witchdoctor, is close to natural death and leaves the tribe to find an isolated place to spend his or her final days in meditation to try and unlock the secrets of eternal life. How long they maintain this hermitage depends on how close to death they are but they are never heard from again. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>Ilmu Bethara Karang, Path of Eternal Life ritual. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Vampire Kahlir:</strong> ?</p><p><strong>Vampire King of Westgate:</strong> See Vampire, Orlak, The Night King, Vampire King of Westgate.</p><p><strong>Vampire Lamia:</strong> ?</p><p><strong>Vampire Lamia, Etana:</strong> ?</p><p><strong>Vampire Lamia, Lady Madrasia:</strong> ?</p><p><strong>Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness:</strong> ?</p><p><strong>Vampire Lamia, Lord Kam Dasir:</strong> ?</p><p><strong>Vampire Lamia Wolven Warlord, Bansihsar:</strong> ?</p><p><strong>Vampire Lesser:</strong> ?</p><p><strong>Vampire Lich, Magroth:</strong> ?</p><p><strong>Vampire Loogaroo:</strong> ?</p><p><strong>Vampire Lord:</strong> A vampire lord can make others of its kind by performing a dark ritual (see the Dark Gift of the Undying sidebar). Performing the ritual leaves the caster weakened, so a vampire lord does not perform the ritual often. (Monster Manual)</p><p>Vampire lord is a monster template that can be applied to nonplayer characters. (Monster Manual)</p><p>The vampire lord template is one example of an undead created by life drain. (Open Grave Secrets of the Undead)</p><p>Some are former spawn freed by their creators’ deaths, others mortals chosen to receive the “gift” of vampiric immortality. (Dungeon Master's Guide)</p><p>“Vampire lord” is a template you can apply to any humanoid creature of 11th level or higher. (Dungeon Master's Guide)</p><p>Prerequisites: Humanoid, level 11 (Dungeon Master's Guide)</p><p><strong>Vampire Lord, Akartos Dinsur of Vanholm:</strong> ?</p><p><strong>Vampire Lord, Cali:</strong> ?</p><p><strong>Vampire Lord, Carthas:</strong> ?</p><p><strong>Vampire Lord, Gulthias:</strong> ?</p><p><strong>Vampire Lord, Kas the Betrayer:</strong> “Vecna used necromancy to extend Kas’s life, wishing to retain his trusted weapon as long as possible. When Kas’s mortal form had reached the point when even Vecna’s spells could sustain it no longer, the lich fashioned for him a fanged mask of silver, and channeled the energy of undeath into it. By wearing the silver mask and accepting its necromantic embrace, Kas willingly received the dark gift of vampirism.” (Dragon 402)</p><p>“You give me the evil eye? Perhaps you don’t believe me. Possibly you have heard that Kas became a vampire after his famous betrayal, as a result of being imprisoned in Vecna’s Citadel Cavitius, on an ash-covered world so cold that it freezes the very soul. That is what Vecna cultists quoting from the Scroll of Mauthereign would have you think, unwilling to admit that their lord so badly misplaced his trust twice. But is it so hard to believe that Vecna would choose to turn his most trusted warrior into a ‘lesser’ undead, in an attempt to satisfy Kas’s thirst for blood and ensure that he wouldn’t be tempted to steal the greater secrets of immortality? (Dragon 402)</p><p><strong>Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael:</strong> The half-drow Tebryn “Shadowstalker” Dhialael was once a lowly member of the guild in the 1340s and 50s until a duel with a rival forced him to flee underground. He spent almost a decade as a slave in the drow city of Sschindylryn until he escaped and returned to his ancestral home, only to fall prey to Orbakh’s Flying Fangs. Now a vampire, Tebryn became one of Orbakh’s Night Court, where his extensive experience with the guild proved invaluable. (Dragon 428)</p><p><strong>Vampire Lord, Lareen:</strong> See Vampire Lord, Master, Lareen.</p><p><strong>Vampire Lord, Master, Lareen:</strong> ?</p><p><strong>Vampire Lord, Mistress Ferranifer:</strong> ?</p><p><strong>Vampire Lord, Nexull:</strong> ?</p><p><strong>Vampire Lord, Rasmus:</strong> Centuries ago, a powerful cleric of the Raven Queen named Rasmus forsook the teachings of his god and began using the power she had granted him to unnaturally extend his own life. Eventually, magic alone was no longer enough to sustain Rasmus, so he undertook forbidden rites in which he drank offerings of blood made by his disciples to prolong his life indefinitely. The dark magic of the rites corrupted the cleric, transforming him into a vampire. (Dungeon 218)</p><p><strong>Vampire Lord, Saed:</strong> ?</p><p><strong>Vampire Lord Berserker:</strong> ?</p><p><strong>Vampire Lord Dragonborn:</strong> ?</p><p><strong>Vampire Lord Eladrin, Kannoth, Vampire Lord of Cendriane:</strong> ?</p><p><strong>Vampire Lord High Preceptor:</strong> ?</p><p><strong>Vampire Lord Human Fighter:</strong> ?</p><p><strong>Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim:</strong> ?</p><p><strong>Vampire Lord Monk, Ming Cha, The Fallen Lama:</strong> Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p>Ming Cha, the Fallen Lama of the shrine, has been transformed into a vampire lord by the corrupting influence of the dark anchor. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Vampire Lord of Cendriane:</strong> See Vampire Lord, Kannoth, Vampire Lord of Cendriane.</p><p><strong>Vampire Lord Weakened, Iago the Black:</strong> ?</p><p><strong>Vampire Marauding:</strong> ?</p><p><strong>Vampire Master:</strong> ?</p><p><strong>Vampire Muppet:</strong> ?</p><p><strong>Vampire Muse:</strong> ?</p><p><strong>Vampire Necromancer, Dayan:</strong> ?</p><p><strong>Vampire Necromancer, Talther Yorn:</strong> Hoping to erase an old injury, the necromancer became a vampire, and he has continued to conduct his evil experiments within his secure underground sanctuary to this day. (Dungeon 211)</p><p>The necromancer recently transformed himself into a vampire. (Dungeon 211)</p><p>Talther Yorn recently performed a necromantic ritual that transformed him into a vampire. (Dungeon 211) </p><p><strong>Vampire Night Witch:</strong> When either foulspawn dies in Ghere Thau, a vampire night witch rises in the same square in the foulspawn’s next initiative point. (Dungeon 218)</p><p><strong>Vampire Nosferatu Batcaller:</strong> ?</p><p><strong>Vampire Nosferatu Mesmerist:</strong> ?</p><p><strong>Vampire Obayifu:</strong> ?</p><p><strong>Vampire Obayifu Alternate:</strong> ?</p><p><strong>Vampire Ole-Higu:</strong> ?</p><p><strong>Vampire Peuchen:</strong> Monsters similar in nature to the chupacabra but derived from animals other than canines and felines include the Peuchen; a snake-like version of the chupacabra. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Vampire Pey:</strong> ?</p><p><strong>Vampire Pey Alternate:</strong> ?</p><p><strong>Vampire Priest of Bane, Barthus:</strong> ?</p><p><strong>Vampire Queen Yaneria:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>Vampire Servant:</strong> ?</p><p><strong>Vampire Shadow Stalker:</strong> ?</p><p><strong>Vampire Snaketongue:</strong> ?</p><p><strong>Vampire Sorcerer:</strong> See Vampire Chon-Chon, Vampire Sorcerer.</p><p><strong>Vampire Soucouyant, Soukounian:</strong> ?</p><p><strong>Vampire Soukounian:</strong> See Vampire Soucouyant, Soukounian.</p><p><strong>Vampire Soul Eater:</strong> Deadly shapeshifting cadavers, soul eaters are ghoulish undead soldiers created from the corpses of cannibalistic witches and witchdoctors. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Vampire Spawn:</strong> LIVING HUMANOIDS SLAIN BY A VAMPIRE LORD’S BLOOD DRAIN are condemned to rise again as vampire spawn—relatively weak vampires under the dominion of the vampire lord that created them. (Monster Manual)</p><p>A living humanoid slain by a vampire lord’s blood drain power rises as a vampire spawn of its level at sunset on the following day. This rise can be prevented by burning the body or severing its head. (Monster Manual)</p><p>A living humanoid reduced to 0 hit points or fewer—but not killed—by a vampire lord can’t be healed and remains in a deep, deathlike coma. He or she dies at sunset of the next day, rising as a vampire spawn. A Remove Affliction ritual cast before the afflicted creature dies prevents death and makes normal healing possible. (Monster Manual)</p><p>Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn. (Dungeon 207)</p><p>Declaring his triumph over death, Rasmus offered the “gift” of immortality to his loyal disciples, slaying them and raising them as his spawn. (Dungeon 218)</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Vampire Spawn Bloodspiker:</strong> ?</p><p><strong>Vampire Spawn Bloodstalker:</strong> ?</p><p><strong>Vampire Spawn Bloodstalker, Cannon Fodder:</strong> ?</p><p><strong>Vampire Spawn Drow:</strong> ?</p><p><strong>Vampire Spawn Elder:</strong> Leo Dilysnia has turned a handful of White Sun monks into vampire spawn. (Dungeon 207)</p><p>The four chanting figures are vampire spawn created by Leo. (Dungeon 207)</p><p><strong>Vampire Spawn Fleshripper:</strong> Barthus captured a group of ruffians in the ruins several years ago and transformed them into vampire spawn minions after feasting on them. (FR1 Scepter Tower of Spellgard)</p><p><strong>Vampire Spawn Fleshripper, Danica Myrsil:</strong> ?</p><p><strong>Vampire Spawn Life-Thief:</strong> Torven also has personal servants to whom he has granted eternal life—vampire spawn life-thieves—but these can withstand far less punishment than their master. (Dungeon 173)</p><p><strong>Vampire Spawn Sharn:</strong> Zanifer isn’t fond of her employer, but she remains a patriot. Her family died in the Last War, and all she has left is her loyalty to the Karrnathi crown. She obeys Torr’s orders without question, and she has turned some of Sharn’s dregs into vampire thralls under her command. (Dungeon 206)</p><p><strong>Vampire Spirit:</strong> A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation. (Open Grave Secrets of the Undead)</p><p>When a spirit vampire or a corpse vampire reduces a living humanoid to 0 hit points or fewer without killing it, the humanoid enters a deep coma. If treated with the Remove Affliction ritual, the humanoid can be healed normally. Otherwise, he or she dies at sunset the next day and becomes a spirit vampire. (Open Grave Secrets of the Undead)</p><p><strong>Vampire Spirit, Torhana Inksoul:</strong> ?</p><p><strong>Vampire Thraedarii:</strong> ?</p><p><strong>Vampire Thraedarii, Pollidarchus:</strong> ?</p><p><strong>Vampire Thrall:</strong> Vampire spawn are useful servants, but sometimes a vampire requires servants that are more hardy and subtle. By feeding on a subject’s blood over an extended period of time, a vampire can condition a creature to be a strong yet obedient servant. (Open Grave Secrets of the Undead)</p><p>As a reward for good service, the former owner of the Mask of Kas becomes a vampire lord when it moves on. If the Mask is displeased with its former owner, it instead tries to cause the owner’s death by attracting hordes of undead to his or her location. (Open Grave Secrets of the Undead)</p><p>“Vampire thrall” is a template you can apply to any living humanoid to represent that creature’s service to a vampire lord. (Open Grave Secrets of the Undead)</p><p>Prerequisites: Living humanoid (Open Grave Secrets of the Undead)</p><p><strong>Vampire Tree:</strong> See Vampire Asanbosam, Tree Vampire.</p><p><strong>Vampire Umberfell:</strong> ?</p><p><strong>Vampire Unique, Aurana Kiirodel:</strong> Aurana was a wizard in the Shahalesti army decades ago when Shaaladel first came to power. She served loyally and was eventually chosen as his vizier. A few years ago the elves became worried that Supreme Inquisitor Leska was advising the Ragesian emperor Coaltongue to attack Shahalesti, and Aurana tried to assassinate Leska. This attempt failed, and the Inquisitor retaliated by feeding her own immortal blood to Aurana, turning the elf woman into a unique type of vampire. (War of the Burning Sky 4e 7 Trial of Echoed Souls)</p><p><strong>Vampire Vampiric Fire Giant, Vargenga:</strong> ?</p><p><strong>Vampire Vistani, Mullo:</strong> ?</p><p><strong>Vampire Warrior-Maiden, Drelnza:</strong> ?</p><p><strong>Vampire Yara-Ma-Yha-Who, Blood Dwarf:</strong> These despicable dwarves are in truth pitiable creatures eternally cursed to this monstrous crimson form. Forever fated to pass on their horrid lineage, for each was once a mortal swallowed by such a monster. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>It is unknown how the first yara-ma-yha-who was created though some scholars recount the tale of the vampire dwarf who dared to bite Orcus himself, only to be forever cursed for his affrontery. His teeth were ripped from his mouth, his flesh turned bright red and he was returned to the world a hideous freak. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>Blood Curse curse. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Vampiric Dragon:</strong> The only way to create a vampiric dragon is through the same dark ritual that creates a vampire lord. (Draconomicon I Chromatic Dragons)</p><p><strong>Vampiric Dragon, Doverspike:</strong> ?</p><p><strong>Vampiric Dragon, Tzevokalas:</strong> Who he was before becoming a vampire, or why he chose this region to hunt, nobody knows. (Draconomicon I Chromatic Dragons)</p><p><strong>Vampiric Dragon Bloodwind:</strong> ?</p><p><strong>Vampiric Dragon Thief of Life:</strong> ?</p><p><strong>Vampiric Fire Giant:</strong> See Vampire Vampiric Fire Giant.</p><p><strong>Vampiric Minion:</strong> ?</p><p><strong>Vampiric Mist:</strong> These sanguine mists, the remains of a secret coven of vampires, prowl the Witchlight Fens in search of blood. (Monster Vault Threats to the Nentir Vale)</p><p>Long ago, a coven of vampires claimed the marshy expanse known as the Witchlight Fens as their secluded demesne, wherein was hidden the phylactery of their dark liege—a powerful lich whose name has been forgotten. If the old stories are true, the phylactery still lies somewhere in the swamp, well removed from more traveled areas of the region. The lich’s whereabouts are unknown, and its presence has not been felt for generations. As for the vampires in the lich’s employ, their corporeal bodies were consumed long ago, yet they linger still as deadly clouds of mist that turn crimson when flush with the blood of their victims. (Monster Vault Threats to the Nentir Vale)</p><p>One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life. (Monster Vault Threats to the Nentir Vale)</p><p>Any vampire that becomes trapped in gaseous form (usually as a result of losing its sacred resting place) can transform into a vampiric mist by sheer force of will. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Vampiric Mist Chillborn:</strong> ?</p><p><strong>Vampiric Mist Corruptor:</strong> ?</p><p><strong>Vampiric Mist Crimson Deathmist:</strong> One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life. (Monster Vault Threats to the Nentir Vale)</p><p><strong>Vampiric Spawn:</strong> ?</p><p><strong>Vampiric Worg, Malhûn, The Blood Wolf:</strong> ?</p><p><strong>Vampiric Wretch:</strong> ?</p><p><strong>Vandomar:</strong> See Arcanian Blue, Vandomar.</p><p><strong>Vard King of All Trolls:</strong> See Troll Undead Troll King, Vard King of All Trolls.</p><p><strong>Vargenga:</strong> See Vampire Vampiric Fire Giant, Vargenga.</p><p><strong>Vargarun:</strong> See Wight, Vargarun.</p><p><strong>Vargo the Faceless:</strong> See Lich, Vargo the Faceless.</p><p><strong>Vargouille:</strong> The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille. (Jester's 4e Monsters)</p><p><strong>Vargouille Lover:</strong> ?</p><p><strong>Vargouille Swarm:</strong> ?</p><p><strong>Vargoyle, Marsh Striker:</strong> ?</p><p><strong>Vargoyle Wild:</strong> ?</p><p><strong>Varno, The Ghoul:</strong> ?</p><p><strong>Varquil:</strong> See Lich, Lord Varquil.</p><p><strong>Vasabhakti:</strong> See Sceptenar Vasabhakti.</p><p><strong>Vassal Loyal, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets:</strong> Vecna, the god of magic, necromancy, and secrets, pursued undeath as part of his rise to godhood. (Open Grave Secrets of the Undead)</p><p><strong>Vecna:</strong> See Lich, Vecna.</p><p><strong>Vecna Aspect of Vecna:</strong> CONJURED BY MEANS OF A RITUAL known only to devotees of Vecna, an aspect of Vecna heeds its summoner and resembles the Whispered One in cunning and intelligence. (Open Grave Secrets of the Undead)</p><p><strong>Vecna Aspect of Vecna, Rithkerrar:</strong> ?</p><p><strong>Vecna Aspect of Vecna, Undead Lord:</strong> ?</p><p><strong>Vecna Cultist:</strong> See Undead Vecna Cultist.</p><p><strong>Vengeance:</strong> See Vampire, Twilight Knight, Vengeance.</p><p><strong>Vengeful Dead:</strong> A hanging tree can animate up to twenty vengeful dead at a time. (From Here to There)</p><p>Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. (From Here to There)</p><p>Hanging Tree Legion of the Wronged power. (From Here to There)</p><p><strong>Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant:</strong> ?</p><p><strong>Venkio:</strong> See Skeleton Skeletal Dragon Tyrant, Venkio.</p><p><strong>Venomtongue Mohrg:</strong> See Mohrg Venomtongue.</p><p><strong>Very Fast Counter:</strong> See Jiang-Shi, Very Fast Counter.</p><p><strong>Vessel of Death:</strong> ?</p><p><strong>Vestige of Death:</strong> ?</p><p><strong>Viceling:</strong> Vicelings are perverse shells of their former selves and serve the diaboli who created them until either their master is destroyed or they are freed. (Nevermore)</p><p>The type of viceling created by a diaboli is dependent upon the diaboli that created it. (Nevermore)</p><p><strong>Viceling Avaricious:</strong> ?</p><p><strong>Viceling Envious:</strong> ?</p><p><strong>Viceling Gluttonous:</strong> ?</p><p><strong>Viceling Lustful:</strong> ?</p><p><strong>Viceling Prideful:</strong> ?</p><p><strong>Viceling Slothful:</strong> ?</p><p><strong>Viceling Wrathful:</strong> ?</p><p><strong>Vicemi Terio:</strong> See Ghost Spectral Archmage, Vicemi Terio.</p><p><strong>Vicious Death Knight:</strong> See Death Knight Vicious.</p><p><strong>Vicious Undead:</strong> See Undead Vicious.</p><p><strong>Vile Abnormality:</strong> ?</p><p><strong>Vile Oak:</strong> ?</p><p><strong>Vile Oak Greatroot Vile Oak:</strong> ?</p><p><strong>Vile Pet:</strong> See Unrisen Vile Pet.</p><p><strong>Vile Zombie:</strong> See Zombie Vile.</p><p><strong>Villain Key, Elziba Caulwik, The Crone of Tanglethorn Manor:</strong> See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor.</p><p><strong>Visage:</strong> Tenebrous lacked the full power of a god and couldn’t resurrect his former servants, but he discovered that he could reanimate them. He created new undead horrors he called visages: demonic undead made of shadows and masks, able to control the perceptions of those around them and even to take on the forms and lives of their victims. (Dragon 417)</p><p>Ibramin, the high priest of Ioun answers, "I have been receiving reports from our followers all around, and they all tell the same story. There are something wrong with the order of life and death. While some report that people that have died cannot be brought back to life with rituals, others tell stories of relatives that have died that returns. But not alive, but as terrible visages having their own dark agenda in infiltrating the world of the living. I therefore ordered some research on these terrible creatures." (P3 Conversion)</p><p>"The visage is an undead creature of deception that steals the identity of its victims to further its master’s aims. The first visages were formed from the spirits of demons by Orcus - Demon Price of Undead, while he had assumed the identity of Tenebrous. When he reassumed his true identity and mantle, Orcus turned his back on his creation and many thought that to be the end of these undead creatures. But now they are returning in great numbers, not fuelled by demons, but with the souls of our loved ones. What their purpose and plan is, we do not know. But it is ill tidings, ill tidings indeed." (P3 Conversion)</p><p>The first visages were formed from the spirits of demons by Orcus, Demon Price of Undead, while he had assumed the identity of Tenebrous. (P3 Conversion)</p><p>When [Isilus] the visage master kills a humanoid, that humanoid becomes a visage at the start of this visage master's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion)</p><p><strong>Visage:</strong> The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille. (Jester's 4e Monsters)</p><p><strong>Visage, Beldan:</strong> See Visage, Monstrosity, Priest, Beldan.</p><p><strong>Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception:</strong> ?</p><p><strong>Visage, Lord Olisk Carradh:</strong> See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh.</p><p><strong>Visage, Monstrosity, Priest, Beldan:</strong> ?</p><p><strong>Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh:</strong> ?</p><p><strong>Visage Demonic:</strong> ?</p><p><strong>Visage Flickering:</strong> ?</p><p><strong>Visage Master:</strong> ?</p><p><strong>Visage Master, Isilus Barrowmere, Ilyana of the Charnel Fangs:</strong> See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs.</p><p><strong>Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs:</strong> He is a visage master as he was the first visage being created from the Well of Souls. (P3 Conversion)</p><p>I am, or rather was Isilus Barrowmere, the first son of Cauldrus Barrowmere, after he sacrificed my soul to the Blood Lord to have me back from the dead. (P3 Conversion)</p><p>When Isilus, his first born child fell ill to the point Cauldrus realized he would also lose him to the family curse, he turned to the Blood Lord. Orcus answered his prayers and gave him visions in his dreams how he could turn his dying son into a living–undead hybrid, removing all mortal frailty from his body without succumbing to the messy path of lichdom. (P3 Conversion)</p><p>Cauldrus became the willing tool of the Blood Lord, and absorbed himself in the task of finding the Secret of Sartine and save his first born. Since then he has shown very little interest in the rest of his family, caring only for his quest to save his child. In the end he succeeded. He used his necromantic powers to pervert the Keepers of Gloomwrought who showed him the portal to the Fortress of the Souls. Together with the shadow dragon Urishtar he turned his newfound knowledge to capture the life energy of Isilus when he died. By diverting the life energy from its proper fate, Orcus gave him his son back as a Visage with all his memories of his former life. (P3 Conversion)</p><p>Izran Barrowmere is the youngest scion of the Barrowmere family. His twin brother, Isilus, suffered from numerous health problems and one day fell ill with a hacking cough. Their father and patriarch, Cauldrus Barrowmere, took the sick boy away for treatment, but Isilus was declared dead shortly thereafter. In the weeks that followed, Cauldrus locked himself in his study, answering no one, until he re-emerged with Isilus by his side - alive and well, but somehow changed. Izran suspected his father of using his twin’s life force in his necromantic experiments, and when confronted, Cauldrus claimed that Isilus transcended from his mortal shell into becoming something higher, something to aspire to. (P3 Conversion)</p><p><strong>Visage Spawn:</strong> When [Beldan] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion)</p><p>When [Olisk Carradh] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion)</p><p>When the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion)</p><p>Any humanoid killed by a visage [spawns] a new visage under the former visage’s control. (P3 Conversion)</p><p><strong>Visage Spy:</strong> ?</p><p><strong>Visage Terrible:</strong> ?</p><p><strong>Viscera Devourer:</strong> See Devourer Viscera.</p><p><strong>Vistani Vampire:</strong> See Vampire Vistani, Mullo.</p><p><strong>Vizier's Skeleton:</strong> See Skeleton Vizier's.</p><p><strong>Vlaakith CLVII:</strong> See Lich, Vlaakith CLVII, Lich-Queen.</p><p><strong>Vlaakith, Spine of:</strong> See Lich Demilich, Spine of Vlaakith.</p><p><strong>Vladistone, Salazar:</strong> See Ghost, Salazar Vladistone.</p><p><strong>Voice of Rot:</strong> She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death. (Zeitgeist 11 Gorged on Ruins)</p><p>This world’s manifestation of the very concept of death, he is something like a god. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>A primordial manifestation of death. (Zeitgeist Act Three The Age of Reason)</p><p>She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death.</p><p>This world’s manifestation of the very concept of death, he is something like a god. (Zeitgeist Act Three The Age of Reason)</p><p><strong>Void Lich:</strong> See Lich Void.</p><p><strong>Voidsoul Specter:</strong> See Specter Voidsoul.</p><p><strong>Vol:</strong> See Lich, Lady Vol.</p><p><strong>Volcanic Dragon Elder:</strong> See Dragon Volcanic Elder.</p><p><strong>Volcanic Elder Dragon:</strong> See Dragon Volcanic Elder.</p><p><strong>Volnath:</strong> Scholars on the subject claim the Far Realm touches creation from the outside, like a foul skin of stuff older than all knowing. The unwise seek its encompassing madness and alien nature in the depths of the night sky, especially in the dark between the stars. The Shadowfell's nighttime firmament is, as a vast void with few dim or flickering lights, the perfect place to seek the realm also called the Outside. (Player's Option Heroes of Shadow)</p><p>Volnath, a wizard of old Nerath, sought such learning from Telkon, his observatory in the world. He discovered ancient texts on shadow and the Outside, and he invited dark beings into his ritual chambers to give him counsel. Living shadows whispered to him during his observations, speaking of the power of shadow magic and the nearness of the Far Realm in the Shadowfell's sky. (Player's Option Heroes of Shadow)</p><p>The wizard, his sanity on the brink, summoned a shadowfall to take Telkon and the nearby village of Hadder into the Shadowfell. There, from instructions on ancient tablets and through the toil of the enslaved folk of Hadder, he remade the village and Telkon into a monumental arcane focus. Yolnath slew any who intruded in the area of his great work. He sacrificed numerous innocents and ultimately his own life for undead immortality. (Player's Option Heroes of Shadow)</p><p><strong>von Gillante, Byron:</strong> See Death Knight, Lord Byron von Gillante.</p><p><strong>Von Lippsor, Eldor:</strong> See Vampire, Sir Eldor Von Lippsor.</p><p><strong>Von Zarovich, Strahd:</strong> See Vampire, Count Strahd von Zarovich.</p><p><strong>Vontarin:</strong> See Ghost Mad, Vontarin.</p><p><strong>Voolad:</strong> See Ghost, Voolad.</p><p><strong>Vortex Ghost Horde:</strong> See Ghost Vortex Horde.</p><p><strong>Vortex Wraith:</strong> See Wraith Vortex.</p><p><strong>Vortexweaver:</strong> See Vaknid Vortexweaver.</p><p><strong>Vrikus:</strong> See Ghoul Boss, Vrikus.</p><p><strong>Vrin, Jakro:</strong> See Ghost Sage, Jakro Vrin.</p><p><strong>Vrin, Willum:</strong> See Ghost Sage, Willum Vrin.</p><p><strong>Vsadni, Lost Rider:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins)</p><p>After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist Act Three The Age of Reason)</p><p><strong>Vsadni, Betel, The Vain Axeman:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins)</p><p><strong>Vsadni, Hamul, The Hateful Scum:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins)</p><p><strong>Vsadni, Nebo, The Leader:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins)</p><p><strong>Vsadni, Tzertze, The Upbeat Wardrummer:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins)</p><p><strong>Vsadni, Yarost, The Naive Axeman:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins)</p><p><strong>Vykos Dhagaram:</strong> See Vampire, King Vykos Dhagaram.</p><p><strong>Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> She has learnt from the fomorian dark master’s how to leave the orb and take possession of recently killed beings. She currently possesses a captured young eladrin female whose throat was slit for this purpose. (P1 Conversion)</p><p>“Yes, I have learnt some more tricks from my fomorian friends since we parted." (P1 Conversion)</p><p><strong>Vyrellis Corpse, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Vyrellis the Cursed:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Wailing Ghost:</strong> See Ghost Wailing, Banshee.</p><p><strong>Walker Dread Zombie:</strong> See Zombie Dread Walker.</p><p><strong>Walker Zombie Dread:</strong> See Zombie Dread Walker.</p><p><strong>Walking Corpse:</strong> ?</p><p><strong>Walking Corpse:</strong> See Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse.</p><p><strong>Walking Corpse:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Walking Corpse Horrible:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Walking Horrible Corpse:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Walking Whisper:</strong> See Undead Turtle, Bhoior, The Walking Whisper.</p><p><strong>Warden of the Breathless God:</strong> ?</p><p><strong>Warforged Banshee:</strong> See Ghost Wailing Warforged Banshee.</p><p><strong>Warlord Death Knight Dwarf:</strong> See Death Knight Dwarf Warlord.</p><p><strong>Warlord Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Warlord Dwarf Death Knight:</strong> See Death Knight Dwarf Warlord.</p><p><strong>Warlord Dwarf Mighty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Warlord Mighty Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:</strong> See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight.</p><p><strong>Warped Ghoul:</strong> See Ghoul Warped.</p><p><strong>Warped Grimlock Zombie:</strong> See Zombie Warped Grimlock.</p><p><strong>Warpriest Huecuva:</strong> See Huecuva Warpriest.</p><p><strong>Warrior, Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Warrior Horrifically Scarred Tattooed:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Warrior Scarred Horrifically Tattooed:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Warrior Skeletal:</strong> See Skeleton Skeletal Guardsman, Skeletal Warrior.</p><p><strong>Warrior Tattooed Horrifically Scarred:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Warrior Tattooed Scarred Horrifically:</strong> See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother.</p><p><strong>Warrior Undead:</strong> See Undead Warrior.</p><p><strong>Warrior Undead, Keldoss:</strong> See Wight Battle, Lieutenant, Undead Warrior, Keldoss.</p><p><strong>Warrior Undead Husk of a:</strong> See Wight Battle, Undead Husk of a Warrior.</p><p><strong>Watchful Ghost:</strong> See Ghost Watchful.</p><p><strong>Weak Kruthik Zombie:</strong> See Zombie Weak Kruthik.</p><p><strong>Weakened Vampire Lord:</strong> See Vampire Lord Weakened.</p><p><strong>Webmaster:</strong> See Vaknid Webmaster.</p><p><strong>Weeping Wraith:</strong> See Wraith Weeping.</p><p><strong>Wendigo, Elemental Vampire:</strong> Wendigo Psychosis disorder. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Wendigo Abomination:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Behemoth:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Chthon:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Deep:</strong> ?</p><p><strong>Wendigo Fire:</strong> The initial transformation phase of the wendigo is not much bigger than the mortal it possessed. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>Fire wendigo arise in places of volcanic activity, but lack of food sources can often cause them to migrate to other areas. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Wendigo Gargantua:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Leviathon:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Mountain:</strong> ?</p><p><strong>Wendigo Mountain Abomination:</strong> ?</p><p><strong>Wendigo Tundra:</strong> ?</p><p><strong>Wheep:</strong> A wheep is a horrific undead creature whose eyes have been torn out or nailed through. (Jester's 4e Monsters)</p><p><strong>Wheep Servitor:</strong> ?</p><p><strong>Wheep Ululator:</strong> ?</p><p><strong>Whirlwind Cawing Screeching of Buffeting Wings Clawing Talons and Pecking Beaks:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Whirlwind Cawing of Buffeting Wings Clawing Talons and Pecking Beaks Screeching:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Cawing Screeching:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Screeching Cawing:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Whirlwind Screeching Cawing of Buffeting Wings Clawing Talons and Pecking Beaks:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Whirlwind Screeching of Buffeting Wings Clawing Talons and Pecking Beaks Cawing:</strong> See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds.</p><p><strong>Whispered One:</strong> See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets.</p><p><strong>Whisperer:</strong> See Nighthaunt Whisperer.</p><p><strong>Whisperer Attic:</strong> See Attic Whisperer.</p><p><strong>Whispers Fearful:</strong> See Fearful Whispers.</p><p><strong>White Apparition Ghostly:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>White Court:</strong> The White Court—those nobles who chose spectral undeath rather than let death pull them from their positions of power.</p><p><strong>White Court Rajput:</strong> ?</p><p><strong>White Ghostly Apparition:</strong> See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade.</p><p><strong>Wicht:</strong> The first wicht were a legion of notorious robbers and bandits who became undead together through the curse of a slain high priestess. The cleric witnessed the pillaging of her city, the raping of her church, and the defiling of her own body with stoic silence that made the raiders uneasy. Then, with her dying breath, she punished them and their descendents with a fate worse than death.</p><p>Wicht are able to breed with humans and some demihumans and humanoids, resulting in rare wicht being born rather than created. (Castoffs and Crossbreeds)</p><p><strong>Widow of the Walk:</strong> See Ghost Widow of the Walk.</p><p><strong>Wight:</strong> SOLDIERS SLAUGHTER AN ELF TRIBE after a messenger fails to bring warning. A poisoned blade cuts down a dwarf before he achieves his life’s goal. Both die, but their intense yearnings resurrect soulless bodies, driving the corpses to endlessly pursue what likely can never be accomplished. (Dark Sun Creature Catalog)</p><p>As a soul passes into the Gray, its deepest unmet desire can splinter off to animate the physical form that its soul abandoned. The splinter accesses the memories, needs, and desires of the body’s former occupant. Those passions are married to an overwhelming hunger for life force, and a wight is born. (Dark Sun Creature Catalog)</p><p>A wight has a body and a feral awareness granted by the animus, but no soul. (Open Grave Secrets of the Undead)</p><p>Those who have witnessed wights being “born” swear that the creatures don’t rise spontaneously from corpses. Rather, a force—an evil beyond mortal imagining—flows into the body. This is something sensed rather than seen; the force fills every fiber of the creature’s being, a black whisper fundamentally opposed to life and the living. (Dungeon 191)</p><p>Buried soldiers and mercenaries become wights more often than other kinds of corpses do. (Dungeon 191)</p><p>As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall. (Dungeon 218)</p><p>Tethen also brought back a hacking cough that he attributes to dust from the ancient caves where he found his treasures. He is partially right. The dust did make him ill, but the illness has just begun. In a few months he will waste away and become a wight under the control of the undead emperor. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>Often found serving more powerful undead masters and mistresses, many varieties of wight exist, typically reflecting some evil aspect of their past lives or the environment in which they were murdered. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon)</p><p>Dread Wight Draining Claws power. (Zeitgeist 9 The Last Starry Sky)</p><p>If the target dies while stunned from a dread wight's draining claws, it animates as a wight three rounds later. (Zeitgeist Act Two The Grand Design)</p><p>Mistwatch Blight disease. (Dungeon 186)</p><p><strong>Wight, Ayocuan:</strong> ?</p><p><strong>Wight, Tanahuatan:</strong> However, guilt-wracked, the restless soul of Tanahuatan could not pass onward into the realms of the dead. He rose up from death as a wight, seeking to slay all living things. (In Search of Adventure)</p><p><strong>Wight, Undol Half-Ogre:</strong> ?</p><p><strong>Wight, Vargarun:</strong> ?</p><p><strong>Wight Ashgaunt:</strong> These foul creatures were created by a faction of Orcus worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath. (Dragon Magazine Annual)</p><p>Ashgaunts are recent creations of the Ashen Covenant. (Dragon 364)</p><p>These foul creatures were created by a faction of Orcus-worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath. (Dragon 364)</p><p><strong>Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:</strong> ?</p><p><strong>Wight Aswang:</strong> See Wight Bone, Aswang.</p><p><strong>Wight Battle:</strong> A battle wight replaces the chained cambion when it falls in Ghere Thau. (Dungeon 218)</p><p>2 dragonborn mercenaries (which animate as battle wights when dropped to 0 hit points in Ghere Thau). (Dungeon 218)</p><p>When the cambion dies in Ghere Thau, it becomes a battle wight. (Dungeon 218)</p><p>1 cambion infernal scion (animates as a battle wight when dropped to 0 hit points in Ghere Thau).</p><p>When the infernal scion dies in Ghere Thau, she rises as a battle wight. (Dungeon 218)</p><p>Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.) (Dungeon 221)</p><p><strong>Wight Battle, Keldoss:</strong> See Wight Battle, Lieutenant, Undead Warrior, Keldoss.</p><p><strong>Wight Battle, Lieutenant, Undead Warrior, Keldoss:</strong> ?</p><p><strong>Wight Battle, Sir Tavil Soarvaren:</strong> Tavil is now languishing in the service of Gryznath, who has reanimated the deceased paladin as a battle wight. (Dungeon 221)</p><p>Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.) (Dungeon 221)</p><p><strong>Wight Battle, Undead Husk of a Warrior:</strong> ?</p><p><strong>Wight Battle Bodyguard:</strong> ?</p><p><strong>Wight Battle Commander:</strong> 1 cambion infernal scion (which animates as a battle wight commander when dropped to 0 hit points in Ghere Thau). (Dungeon 218)</p><p>If Trask isn’t able to kill himself by falling in Ghere Thau, he rises as a battle wight commander and fights until destroyed. (Dungeon 218)</p><p><strong>Wight Battle Commander, Gorgosol:</strong> ?</p><p><strong>Wight Battle Commander Drow:</strong> ?</p><p><strong>Wight Battle Drow:</strong> ?</p><p><strong>Wight Battle Miner:</strong> Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon. (Dungeon 157)</p><p><strong>Wight Betrayer:</strong> They’re evil guardians bound here against their will for crimes they committed in life. (Dungeon 159)</p><p>Undead that Arantor ritually created shortly after awaking in Monadhan. (Dungeon 170)</p><p><strong>Wight Blightfire Wretch:</strong> ?</p><p><strong>Wight Blind:</strong> See Wight Wizard, Mokoi, Blind Wight.</p><p><strong>Wight Bone, Aswang:</strong> Half-eaten undead horrors, bone wights are the wretched remains of unfinished meals given unlife through even fouler necromancy. These reanimated victims of circumstance are constantly hungry for flesh, even though they require no sustenance. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>Bone wights are those poor souls slain by being either partially devoured or at least prepared for consumption. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Wight Chainfighter:</strong> ?</p><p><strong>Wight Champion:</strong> ?</p><p><strong>Wight Chibaiskweda:</strong> See Wight Marsh, Chibaiskweda.</p><p><strong>Wight Cleric, Malek:</strong> The bandits had a cleric among their numbers until a few days ago. Malek was a human cleric dedicated to Crypticus. An associate of Haledon, he joined the bandits in hopes of gaining coin and a few followers. Although the bandits ignore his preaching, he has gained quite a bit of wealth, and contemplated leaving to set up a small house of worship in Punjar. But a few days ago, quite by accident, he discovered the secret door in the south wall, and as he crept down the steps, the secret door sealed behind him. Yet he explored further, and was ambushed by the undead monstrosity that lairs in area 4–11. His lantern was snuffed during the initial attack, and thus he never had the chance to rebuke the horror. Malek is now undead, and waits to lure others to their doom in the chamber beyond. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p><strong>Wight Deathlock:</strong> One of the arcanists interred in this chamber was a wizard making secret preparations for becoming a lich. Though he was slain in a spell duel before he could complete the process, he had already suffused his being with an unholy power that allowed him to rise as a deathlock wight. (FR1 Scepter Tower of Spellgard)</p><p>Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158)</p><p><strong>Wight Deathlock, Az'Al'Bant:</strong> ?</p><p><strong>Wight Deathlock, Garvus Harbane:</strong> After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. (Dungeon 176)</p><p>The trapdoor in the northern end of the temple interior leads to a small rectory that once served as the personal quarters of the temple’s high priests. It was here Garvus Harbane performed the ritual that claimed his life and the lives of his followers so many years ago. His corpse, withered and all but mummified, is still here, the necroshard hanging from its shriveled neck. (Dungeon 176)</p><p>Although the corpses in the forest will animate tonight for the first time, the corpse of Garvus Harbane, due to its close proximity to the necroshard, has been animating each night for the past few weeks as a deathlock wight. (Dungeon 176)</p><p><strong>Wight Demented:</strong> ?</p><p><strong>Wight Dread:</strong> Professor Jon Bugge, formerly a necromancy instructor at Pardwight University in Flint, has been working in a remote laboratory for the Obscurati for decades. Now the withered old man hobbles through battle, his thick brogue voice ordering about wights that were once his most promising students. (Zeitgeist 9 The Last Starry Sky)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p><strong>Wight Drow Battle:</strong> ?</p><p><strong>Wight Drow Battle Commander:</strong> ?</p><p><strong>Wight Dwarven:</strong> ?</p><p><strong>Wight Dune Runner:</strong> ?</p><p><strong>Wight Elite Deathlock, Malicia:</strong> Malicia gained favor with her demonic patron, but her bold, unspeakable actions led to her downfall, as cult members rose against her and slaughtered her on her own altar. Jezuel wanted her suffering to last an eternity, and thus granted her the gift of undeath, as a wight. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p><strong>Wight Hobgoblin:</strong> ?</p><p><strong>Wight Hobgoblin, Ashurta:</strong> ?</p><p><strong>Wight Icetomb:</strong> ?</p><p><strong>Wight Icewight:</strong> The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights. (Dungeon 163)</p><p>Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow. (Dungeon 163)</p><p>If a creature dies while it has resistances from the Pool of the Frozen Spirits, it rises as an icewight 1 hour later.</p><p><strong>Wight Icewight Castellan:</strong> ?</p><p><strong>Wight Lesser Oath, Darom Madar:</strong> Darom Madar did not escape the fate of the rest of his house. He was wounded in the battle with House Tsalaxa assassins but managed to seal himself in the treasure chamber before succumbing to his wounds. He also did not escape the fate of those who died within the vault and has become an undead horror fueled by rage and hatred. (Dungeon 181)</p><p>The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. He has waited here in the dark and the dust for over a century and is quite eager to inflict his all-consuming rage and sense of loss on the living. (Dungeon 181)</p><p><strong>Wight Life-Eater:</strong> ?</p><p><strong>Wight Mage:</strong> ?</p><p><strong>Wight Marsh, Chibaiskweda:</strong> Marsh wights are created through the improper burial of a body by dumping it in a bog. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>These creatures are found in Native American mythology (specifically the Abenaki tribe) and are thought to be corpses animated by marsh gas following an improper burial. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Wight Mokoi:</strong> See Wight Wizard, Mokoi, Blind Wight.</p><p><strong>Wight Oath:</strong> Ruins pock the wastelands of Athas. Devastating attacks leveled cities and buried inhabitants where they stood, heedless of whether the victims were scoundrels or scholars, wastrels or artisans. The slain seldom rest easy, especially those who were on the brink of success, a historic discovery, or birthing a child. Oath wights crawl from the rubble. The creatures vibrate with rage and disappointment, throbbing with the futility of their former souls’ pursuits and passions. (Dark Sun Creature Catalog)</p><p>The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. (Dungeon 181)</p><p><strong>Wight Shallowgrave:</strong> ?</p><p><strong>Wight Skullborn Deathlok:</strong> ?</p><p><strong>Wight Slaughter:</strong> ?</p><p><strong>Wight Slaughter, Skahlton Gairg:</strong> Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon. (Dungeon 157)</p><p><strong>Wight Slaughter Overlord:</strong> ?</p><p><strong>Wight Thrall:</strong> A charismatic ruler or commander is brought down, and the servants and trusted advisors who perished at her side rise up as wight thralls. These creatures’ devotion spills over into death. (Dark Sun Creature Catalog)</p><p><strong>Wight Unhallowed:</strong> When the human thugs die in Ghere Thau, they become unhallowed wights. (Dungeon 218)</p><p>The human thugs, if killed in Ghere Thau, become much more deadly unhallowed wights. (Dungeon 218)</p><p>2 human thugs (which animate as unhallowed wights when dropped to 0 hit points in Ghere Thau)</p><p><strong>Wight Winter:</strong> Acererak created the first winter Wights. (Tomb of Horrors)</p><p><strong>Wight Wizard, Mokoi, Blind Wight:</strong> These undead assassins are created from the corpse of a spellcaster by a rival magician wherein the neck of the defeated is smothered in an ointment that causes the head to detach itself and fly up (see the Chon-chon). But the body does not go to waste, also taking on a life, or rather unlife of its own. (Vampire Bestiary – Mountain of the Cannibal God)</p><p>The former body of the chon-chon is not spared the attentions of necromantic revival. The headless corpse becomes a mokoi, also known as wizard wights, or sometimes blind wights. (Vampire Bestiary – Mountain of the Cannibal God)</p><p><strong>Wightwarg:</strong> See Deathwarg Wightwarg.</p><p><strong>Wild Darksidhe:</strong> See Darksidhe Wild.</p><p><strong>Wild Doghoul:</strong> See Doghoul Wild.</p><p><strong>Wild Kytharion:</strong> See Kytharion Wild Kytharion.</p><p><strong>Wild Vargoyle:</strong> See Vargoyle Wild.</p><p><strong>Willum Vrin:</strong> See Ghost Sage, Willum Vrin.</p><p><strong>Winged Putrescence:</strong> See Zombie Draconic Winged Putrescence.</p><p><strong>Winter Shan'ree:</strong> See Shan'ree Winter Shan'ree.</p><p><strong>Winter Wight:</strong> See Wight Winter.</p><p><strong>Winterhaven, Valamus:</strong> See Vampire, Valamus Winterhaven.</p><p><strong>Wisp Wraith:</strong> See Wraith Wisp.</p><p><strong>Witch-Ghoul Nursemaid:</strong> See Ghoul Witch-Ghoul Nursemaid.</p><p><strong>Witchfire:</strong> When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil:</strong> The second member of Caigreal's coven, Silyzil, inhabits this room. Once a green hag, she was slain by Jadrenka during the coven's fight with the warden, but returned to haunt the temple as a witchfire. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman:</strong> ?</p><p><strong>Witchfire, Silyzil:</strong> See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil.</p><p><strong>Witchoil Horror:</strong> Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. (Zeitgeist Act One The Investigation Begins)</p><p>transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Witchoil Monstrosity:</strong> Whenever Borne strikes a ship, it leaves behind a witchoil residue that <strong>Withered Scholar, Shar-Thom:</strong> See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom.</p><p><strong>Withering One:</strong> See Zombie Withering One.</p><p><strong>Witherling:</strong> WITHERLINGS ARE UNDEAD CREATURES Created by gnolls to serve as shock troops and raiders. Gnoll priests ofYeenoghu use a ritual to fuse the essence of a demon with the body of a foe slain in battle. The result is a shrunken, emaciated creature that has a ghoul's paralyzing touch and a demon's relentless frenzy. (Monster Manual 2)</p><p>A WlTHERLING IS THE ANIMATED CORPSE of a Small humanoid with the head of a hyena.</p><p>Yeenoghu recently imparted to the gnolls the knowledge of the blasphemous process used to create witherlings. A war between Yeenoghu and Orcus is brewing, and the witherlings are but one of several new weapons that the Prince of Gnolls has given to his children. (Monster Manual 2)</p><p>The bone pit is safe, at least until the fang of Yeenoghu in area 3 is killed. As soon as he dies, the bones come to life, spurred into action by Yeenoghu himself. (Dungeon 212)</p><p><strong>Witherling Botched Witherling:</strong> ?</p><p><strong>Witherling Death Shrieker:</strong> A DEATH SHRIEKER IS A LARGER, MORE FEROCIOUS form of witherling. (Monster Manual 2)</p><p><strong>Witherling Horned Terror:</strong> A HORNED TERROR is AN UNDEAD abomination created from the specially preserved corpse of a minotaur. (Monster Manual 2)</p><p><strong>Witherling Rabble:</strong> WHEN GNOLLS OR NECROMANCERS create witherlings, the process sometimes goes awry. The magic instead & creates witherling rabble, inferior forms of the creatures. (Monster Manual 2)</p><p><strong>Witherling Mote:</strong> ?</p><p><strong>Witness of the Breathless God:</strong> ?</p><p><strong>Wizard of the White Tower:</strong> See Lich, Wizard of the White Tower.</p><p><strong>Wizard Wight:</strong> See Wight Wizard, Mokoi, Blind Wight.</p><p><strong>Woman Beautiful Young Insubstantial Specter of a:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Woman Eladrin Young, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Woman Elderly:</strong> See Ghost of Sartine's Mother, Elderly Woman.</p><p><strong>Woman Young Beautiful Insubstantial Specter of a:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Woman Young Eladrin, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Woodcutter's Ghost:</strong> See Ghost Woodcutter's.</p><p><strong>Worg Packmate Ghost:</strong> See Ghost Worg Packmate.</p><p><strong>Worm Bridge:</strong> The bridge is crafted from the corpse of a purple worm whose long body forms a tunnel through the water to reach the other side. (Underdark)</p><p><strong>Worm of Ages:</strong> Below Death's Reach burrows a great worm, long dead but roused from eternal slumber by the soulfall. (E1 Death's Reach)</p><p><strong>Wormspawn Praetorian:</strong> See Spawn of Kyuss Wormspawn Praetorian.</p><p><strong>Wraith:</strong> THIS RESTLESS APPARITION LURKS IN THE SHADOWS, thirsting for souls. Those it slays become free-willed wraiths as hateful as their creator. (Monster Manual)</p><p>When a wraith slays a humanoid, that creature’s spirit rises as a free-willed wraith of the same kind. With the aid of magic or ritual, and with the proper components, a necromancer can summon or even create a wraith. Other wraiths are born on the Shadowfell, and many remain there or enter the natural world through planar rifts and gates. (Monster Manual)</p><p>Common wraiths can also evolve into larger, more malevolent wraiths over time. (Monster Manual)</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual)</p><p>When a person dies and his or her spirit departs, the animus can remain, clinging to a vestige of life. The animus can become a wraith, an insubstantial creature that emerges amid the vanishing memories of a person’s life; it becomes trapped in an endless afterlife, tortured by remembered sensations and driven mad by a hunger to reclaim the life it once had. (Monster Vault)</p><p>Life consists of three parts: body, spirit, and will. Without will, the body ceases to function and the spirit leaves. Sages call the will the animus, and they regard it as the shadow of the soul. When a body dies or a spirit departs, sometimes the animus remains in the world. Without the spirit, though, the animus has no purpose, and it runs amok. Like many undead, a wraith is the result of an unfettered animus. (Monster Vault)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Monster Vault)</p><p>When a wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit. (Monster Vault)</p><p>When a mad wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit. (Monster Vault)</p><p>Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy. (Open Grave Secrets of the Undead)</p><p>Wraiths have a similar thirst for mortal souls, using the resulting energy to spawn their dreadful progeny. (Open Grave Secrets of the Undead)</p><p>Areas tainted by necromantic seepage in the Shadowfell spawn wraiths. (Open Grave Secrets of the Undead)</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>Most wraiths spawn more of their kind when they murder a humanoid. (Open Grave Secrets of the Undead)</p><p>Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. (Draconomicon I Chromatic Dragons)</p><p>Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons)</p><p>Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons)</p><p>Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths. (Draconomicon I Chromatic Dragons)</p><p>A shadar-kai could live longer than any eladrin. Few do, however; the consequences of extreme living keep them from seeing old age. Some simply fade away, disappearing into shadow and death, perhaps leaving behind a wraith as the soul passes into the Raven Queen’s care. (Dragon Magazine Annual)</p><p>DEATH’S HUNGER (H3 Pyramid of Shadows)</p><p>The power of death is strong in this area. A bloodied creature anywhere in the area can score a critical hit on a natural die roll of 19 or 20. (H3 Pyramid of Shadows)</p><p>A character who falls to 0 hit points or fewer anywhere in within the area shown on the encounter map is immediately teleported into one of the empty coffins in the northeast room. The lid of the coffin slams shut and requires a DC 20 Strength check to open (from either side). Each time a character inside a coffin fails a death saving throw, each battle wight (if any remain) regains 24 hit points. A character who dies inside one of the coffins rises as a wraith at the start of the frightful wraith’s next turn, exactly as if the wraith had killed the creature. With phasing, the character can escape the coffin and rejoin the battle, now fighting on the side of the other undead. (H3 Pyramid of Shadows)</p><p>A zombie holds a struggling goblin in its hands and plunges the screaming goblin into the southeastern pool. Instantly, the goblin stops struggling and the pool turns red. A wraith emerges from the goblin's body. (Halls of Undermountain)</p><p>If a living creature enters or starts its turn in the pool, it must make a saving throw. If it fails the saving throw, the creature loses a healing surge. If a creature with no healing surges fails the saving throw while in the pool, the creature dies and is immediately turned into a wraith. (Halls of Undermountain)</p><p>If anyone disturbs the garter or the bones of Trestyna Ulthilor, the priestess's spirit rises as a wraith. (Halls of Undermountain)</p><p>The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey. (Madness at Gardmore Abbey)</p><p>Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. (Manual of the Planes)</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Seekers of the Ashen Crown)</p><p>A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. (The Plane Above: Secrets of the Astral Sea)</p><p>Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. (Underdark)</p><p>Even the dreaded wraith is simply an animus, deeply corrupted and infused with strong necrotic energy. (Wizards Presents Worlds and Monsters)</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 158)</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 169)</p><p>When the oblivion wraith kills a humanoid, that humanoid becomes a wraith at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 196)</p><p>Created from the spirits of the Shadowghasts. (Dungeon 197)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 197)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 211)</p><p>This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. (Dungeon 218)</p><p>The family buried here suffered a curse, and so undead linger in the vault. (Dungeon 221)</p><p>Unquestionably the most frightening aspect of any wraith is its ability to create new wraiths from its slain victims. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>Any humanoid killed by a serpent wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Master Dungeons M1: Dragora's Dungeon)</p><p>When fully connected to the Voice of Rot, the cyclopean revelation further causes any creature slain by it to rise as a wraith loyal to the wielder. (Zeitgeist Act Three The Age of Reason)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p>Mistwatch Blight disease. (Dungeon 186)</p><p><strong>Wraith, Eata Sindalain:</strong> ?</p><p><strong>Wraith, Kravenghast:</strong> ?</p><p><strong>Wraith, Insubstantial Creature:</strong> ?</p><p><strong>Wraith, Matharic:</strong> Matharic and his band laid claim to a large section of Underdark wilderness near Citadel Adbar. They slaughtered merchants who were bringing trade to the citadel, and ambushed dwarven strike teams sent to eliminate them. The dwarves discovered that Matharic's secret lair lay hidden beneath one of their outposts, from where the drow had spied on them and learned their plans. The dwarves led a large force against the drow. Dozens of dwarves died in the assault, as did Math-ark's entire band. Even though Matharic was slain in the battle, his evil spirit lingered on. Now his undead essence haunts the caverns of the area. (War of Everlasting Darkness)</p><p><strong>Wraith Advanced:</strong> Any humanoid killed by an advanced wraith rises as a free-willed advanced wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Wraith Archwraith, Moghadam:</strong> ?</p><p><strong>Wraith Draconic:</strong> A draconic wraith is the vilest portion of a dragon’s soul, which sometimes lingers beyond death. (Draconomicon I Chromatic Dragons)</p><p>A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the essence of the Shadowfell. (Draconomicon I Chromatic Dragons)</p><p>Draconic wraiths are either born from the Shadowfell or created by other draconic wraiths. Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. Powerful rituals do exist to create draconic wraiths, but they are known only to the greatest necromancers. (Draconomicon I Chromatic Dragons)</p><p>A draconic wraith forms from the vilest portion of a dragon’s soul, allowing such creatures to come into existence upon the dragon’s death. (P3 Assault on Nightwyrm Fortress)</p><p>A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the necromantic essence of the Shadowfell. (P3 Assault on Nightwyrm Fortress)</p><p>Draconic wraiths can arise in a variety of ways. Some are spawned by the Shadowfell or through the use of powerful necromantic rituals, while others arise spontaneously from the corpse of the vilest, most evil of dragons. (P3 Assault on Nightwyrm Fortress)</p><p>Then she created draconic wra[it]hs out of the vilest portion of dragon’s souls she captured in the Well of Souls, and set them with the task to capture even more souls into the well. (P3 Conversion)</p><p><strong>Wraith Draconic Soulbinder:</strong> Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. (P3 Assault on Nightwyrm Fortress)</p><p><strong>Wraith Draconic Souleater:</strong> Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. (P3 Assault on Nightwyrm Fortress)</p><p><strong>Wraith Draconic Soulgrinder:</strong> Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons)</p><p><strong>Wraith Draconic Soulravager:</strong> Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. (P3 Assault on Nightwyrm Fortress)</p><p>Soulravagers are crazed draconic wraiths that have lost control of their limitless anger and now stalk the living and the dead to destroy whatever souls they find. (P3 Assault on Nightwyrm Fortress)</p><p><strong>Wraith Draconic Wyrm-Wisp:</strong> A WYRM-WISP IS THE SLIGHTEST MANIFESTATION of draconic evil. (Draconomicon I Chromatic Dragons)</p><p>Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons)</p><p><strong>Wraith Dread:</strong> When many people die abruptly, a dread wraith can coalesce from their collected spirits. (Monster Manual)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual)</p><p>At the start of Orcus’s turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus’s command. (Monster Manual)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Delve)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Magazine Annual Vol. 1)</p><p>By the time the adventurers rush to the Raven Queen's aid, she is already staked to the floor of her throne room by the shard of evil. Although she is not yet destroyed. her power to judge souls and send them to their final destinations fails. (E3 Prince of Undeath)</p><p>The consequences of this have yet to propagate. Within Letherna, Raise Dead and similar rituals work normally however, each time a creature is raised to life, a dread wraith appears in a square adjacent to the raised creature. (E3 Prince of Undeath)</p><p>Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (E3 Prince of Undeath)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (The Plane Above: Secrets of the Astral Sea)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 160)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 162)</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 171)</p><p>Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 175)</p><p>The breath of the black phoenix is said to cause the dead to rise, randomly imbuing slain enemies with unholy might. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>Any humanoid killed by the black phoenix rises as a free-willed dread wraith at the start of its creator's next turn, rising in the space where it died or in the nearest unoccupied space. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>Orcus's Master of Undeath power. (E3 Orcus Conversion)</p><p>Orcus's Master of Undeath power. (H1-E3 Monster Update)</p><p><strong>Wraith Dread Archmage, Gabal:</strong> Through a powerful ritual, Inquisitors called back Gabal’s soul and transformed it into a dread wraith. (War of the Burning Sky 4e 9 The Festival of Dreams)</p><p><strong>Wraith Dread Assassin:</strong> ?</p><p><strong>Wraith Dread Free-Willed:</strong> Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). (E3 Orcus Conversion)</p><p><strong>Wraith Dread Free-Willed:</strong> Any humanoid killed by the sorrowsworn dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (H1-E3 Monster Update)</p><p>Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). (H1-E3 Monster Update)</p><p><strong>Wraith Elite Mad:</strong> ?</p><p><strong>Wraith Elite Sword:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Wraith Fell Troll:</strong> When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. (Dungeon 200)</p><p><strong>Wraith Figment:</strong> When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Monster Vault)</p><p>When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this mad wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. (Madness at Gardmore Abbey)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 192)</p><p>When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 192)</p><p>When the reaper blossom cluster kills a living humanoid, that humanoid becomes a wraith figment at the start of the cluster’s next turn. (Dungeon 195)</p><p>A dim intelligence directs these malign flowers, reaper blossoms, whose toxic pollen can rapidly drain the life force from any living creature, spawning a terrible wraith in the process. (Dungeon 195)</p><p>Although they are found throughout the Shadowfell, reaper blossoms are not naturally occurring. Those knowledgeable on the subject suspect that the flowers are Orcus’s creations. The blossoms’ diet of souls and ability to spawn undead gives credence to this belief, which has motivated the Raven Queen’s followers to declare reaper blossoms an affront to her. (Dungeon 195)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 210)</p><p>When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 214)</p><p>When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 215)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218)</p><p>When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218)</p><p>When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218)</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 221)</p><p>When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (H1-E3 Monster Update)</p><p>When the [mad] wraith [master] kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. (H2 Conversion)</p><p>When the [mad] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. (H2 Conversion)</p><p>When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (H3 Conversion)</p><p><strong>Wraith Filching:</strong> ?</p><p><strong>Wraith Fire Warped:</strong> ?</p><p><strong>Wraith Forge Wisp:</strong> Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith. (Dungeon Magazine Annual Vol. 1)</p><p>Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith. (Dungeon 167)</p><p><strong>Wraith Frightful:</strong> Any humanoid killed by a frightful wraith rises as a free-willed frightful wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (H3 Pyramid of Shadows)</p><p><strong>Wraith Frost Giant Sword:</strong> ?</p><p><strong>Wraith Gaballan:</strong> A creature that dies because of a Gaballan wraith's Touch of Death attack rises as a Gaballan Wraith Gaballan wraith at the start of its next turn. (War of the Burning Sky 4e 9 The Festival of Dreams)</p><p>Creatures reduced to 0 hp on a round in which Gabal attacked them rise as a Gaballan Wraith at the start of their next turn. (War of the Burning Sky 4e 9 The Festival of Dreams)</p><p>Gabal has created dozens of additional wraiths as spawn. (War of the Burning Sky 4e 9 The Festival of Dreams)</p><p><strong>Wraith Grief:</strong> During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other. (Dungeon Crawl Classics 61 Citadel of the Corruptor)</p><p>Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power. (Dungeon Crawl Classics 61 Citadel of the Corruptor)</p><p><strong>Wraith Hag:</strong> ?</p><p><strong>Wraith Lost:</strong> Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 155)</p><p><strong>Wraith Mad:</strong> Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual)</p><p>Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>Four Gardmore paladins-Engram, Dorn, Silas, and Hromwere assigned to guard and transport the Brazier. When the abbey was attacked, Engram, Dorn, and Silas carried the relic to the rendezvous point in the garrison. (Madness at Gardmore Abbey)</p><p>The wizard Vandomar sealed the three knights inside to protect them while they waited for their companion. However, Hrom fell in battle before reaching the others. Without him, they were unable to open the chest holding the Brazier. Driven mad by the relentless whispers of the evil spirits that invaded the place, the knights killed each other. (Madness at Gardmore Abbey)</p><p>Vandomar was unable to save the paladins. To prevent the evil that had destroyed them from spreading, he reinforced the magical seal. So the garrison remains to this day, haunted by the mad spirits of the dead knights (Madness at Gardmore Abbey)</p><p>Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 156)</p><p>Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 158)</p><p>This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. (Dungeon 218)</p><p>Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Master Dungeons M1: Dragora's Dungeon)</p><p><strong>Wraith Mad Master:</strong> ?</p><p><strong>Wraith Minion:</strong> ?</p><p><strong>Wraith Mist Haunter:</strong> Any humanoid killed by a mist haunter rises as a free-willed mist haunter at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Wraith Mist Walker:</strong> Any humanoid killed by a mist walker rises as a free-willed mist walker at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Wraith Moon:</strong> Any humanoid killed by a moon wraith rises as a free-willed moon wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>Moon wraiths are floating, crescent-shaped apparition that are created when a lycanthrope dies during its transformation. (Open Grave Secrets of the Undead)</p><p><strong>Wraith Oblivion:</strong> Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>It is created when a person dies violently during an important life event, such as a wedding or a coronation. (Open Grave Secrets of the Undead)</p><p>Any humanoid killed by the oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain humanoid (using the Raise Dead ritual) does not destroy the spawned wraith. (The Plane Below: Secrets of the Elemental Chaos)</p><p>When the wraith kills a humanoid that humanoid becomes a wraith at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. (The Shadowfell: Gloomwrought and Beyond)</p><p>Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 163)</p><p><strong>Wraith Phane:</strong> ?</p><p><strong>Wraith Pistol:</strong> A pistol wraith is the undead spirit of a gunman- either one so especially wicked that he rose after his death to haunt the land, or one slain by another pistol wraith. (Jester's 4e Monsters)</p><p><strong>Wraith Ruin:</strong> ?</p><p><strong>Wraith Seething:</strong> Any humanoid killed by a seething wraith rises as a free-willed seething wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 158)</p><p><strong>Wraith Servant:</strong> Bestowed upon those of advanced spiritual development to be more susceptible, this template represents those undead servants whose power is more metaphysical than physical. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama)</p><p><strong>Wraith Serpent:</strong> ?</p><p><strong>Wraith Servant Cleric, Mdus:</strong> ?</p><p><strong>Wraith Servant Monk, The Grandmaster:</strong> ?</p><p><strong>Wraith Servant Sorcerer, Ji Sung:</strong> ?</p><p><strong>Wraith Shadow:</strong> ?</p><p><strong>Wraith Shattered:</strong> ?</p><p><strong>Wraith Sovereign:</strong> This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. (Dungeon 218)</p><p><strong>Wraith Spawned:</strong> See Wraith Sword Free-Willed, Spawned Wraith.</p><p><strong>Wraith Sword:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual)</p><p>Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>Any humanoid killed by Kravenghast rises as a free-willed sword wraith at the start of Kravenghast’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (P2 Demon Queen's Enclave)</p><p>Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (P3 Assault on Nightwyrm Fortress)</p><p>Any humanoid killed by a sword wraith rises as a free willed sword wraith at the start of its creator's next turn. Appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Revenge of the Giants)</p><p>Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith. (Tomb of Horrors)</p><p>Any humanoid killed by Moghadam rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith. (Tomb of Horrors)</p><p>Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith. (Dungeon 163)</p><p><strong>Wraith Sword Attendant:</strong> ?</p><p><strong>Wraith Sword Free-Willed:</strong> Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. (H1-E3 Monster Update)</p><p>Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. (P2 Conversion)</p><p>Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. (P3 Conversion)</p><p><strong>Wraith Sword Free-Willed, Spawned Wraith:</strong> ?</p><p><strong>Wraith Time:</strong> ?</p><p><strong>Wraith Troll:</strong> When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. (Dungeon 200)</p><p><strong>Wraith Vortex:</strong> Any humanoid killed by a vortex wraith rises as a free-willed vortex wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead)</p><p>A vortex wraith rises when a person dies in a tornado or storm and the victim’s body is never found. (Open Grave Secrets of the Undead)</p><p>The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey. (Madness at Gardmore Abbey)</p><p>When the vortex wraith kills a humanoid, that humanoid becomes a vortex wraith the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. (Madness at Gardmore Abbey)</p><p><strong>Wraith Weeping, Dyneera Madar:</strong> This chamber was originally intended to house the remains of Darom Madar’s wife and two eldest sons, all slain by House Tsalaxa assassins. In the century that has passed since their deaths, the spirits of the three have become restless and have risen as ghostly abominations. (Dungeon 181)</p><p><strong>Wraith Wisp:</strong> wisp wraith is the result of a wraith that failed to form correctly when another wraith used spawn wraith. (Open Grave Secrets of the Undead)</p><p>Defiling Sigil trap. (Marauders of the Dune Sea)</p><p>In addition to the ghostly undead, a more subtle danger awaits intruders. The obelisk in the center of the room is scribed with the names of each and every member of House Madar, stretching back to the founding of the house. It has become a kind of battery for the rage and sorrow of House Madar’s last days. The obelisk leeches negative emotions from living creatures to generate dangerous quasi-undead known as wisp wraiths. (Dungeon 181)</p><p><strong>Wrath of Nature:</strong> MOST PEOPLE LIVING IN CITIES MEAN WELL, but a certain amount of pollution is inevitable. Livestock overgraze, communities log and burn forests, and cities dump waste and alchemical byproducts into the streams. The land is forgiving, but sometimes when an area is so wrought with pollution and death, nature’s rage gives rise to a wrath of nature, a mindless embodiment of death. (Open Grave Secrets of the Undead)</p><p><strong>Wrath of Nature Calvary Creekrotter:</strong> Calvary creekrotters arise as a result of extreme pollution in a river, lake, or part of the ocean. When the land dies away, nature rebels, animating the dead animals and vegetation to visit wrath upon civilization. (Open Grave Secrets of the Undead)</p><p>Some evil creatures, including corrupt druids, purposefully defile bodies of water in an attempt to create these monstrosities. They dump vile substances and waste into streams and rivers, killing life and upsetting the natural order. (Open Grave Secrets of the Undead)</p><p><strong>Wrath of Nature Cindergrove Spirit:</strong> Cindergrove spirits arise at the edge of communities in which the verdant landscape was burned to make way for civilization. (Open Grave Secrets of the Undead)</p><p>Some corrupt creatures purposefully burn natural environments rich with life and beauty in an attempt to create these monstrosities. (Open Grave Secrets of the Undead)</p><p><strong>Wrath Spirit:</strong> See Ghost Wrath Spirit.</p><p><strong>Wrathborn Zombie:</strong> See Zombie Wrathborn.</p><p><strong>Wrathful Viceling:</strong> See Viceling Wrathful.</p><p><strong>Wretch of Kyuss:</strong> See Spawn of Kyuss Wretch of Kyuss.</p><p><strong>Wretch Vampiric:</strong> See Vampiric Wretch.</p><p><strong>Wretched Stench Ghoul:</strong> See Ghoul Wretched Stench.</p><p><strong>Wynarn, Kaius:</strong> See Vampire, King Kaius ir'Wynarn III.</p><p><strong>Wyrm-Wisp:</strong> See Wraith Draconic Wyrm-Wisp.</p><p><strong>Wyvern Zombie:</strong> See Zombie Wyvern.</p><p><strong>Wyvern Zombified:</strong> See Zombie Zombified Wyvern.</p><p><strong>Xenro:</strong> See Dracolich Blackfire, Xenro.</p><p><strong>Xochatateo:</strong> Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on; a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest. (Blackdirge's Dungeon Denizens)</p><p>It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons why the undead creature is created, there is no disputing how they come into existence: During a sacrifice ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. (Blackdirge's Dungeon Denizens)</p><p>Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still-beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on – a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest. (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p>It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons behind their creation, there is no disputing how they come into existence: During a sacrificial ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p>When Tlacocelot began sacrificing victims, it took him many attempts to get the procedure right. The results of these failed attempts have generated the four undead creatures that lurk in the alcoves. The xochatateo are filthy ghoul-like undead creatures, forced to exist against their will. (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p><strong>Xochatateo Greater:</strong> ?</p><p><strong>Xori Brute:</strong> ?</p><p><strong>Xori Deadwomb:</strong> ?</p><p><strong>Xori Deadwomb Necroling:</strong> Xori Deadwomb's Spawn power.</p><p><strong>Xori Laborer:</strong> ?</p><p><strong>Xori Reaper:</strong> ?</p><p><strong>Xori Servitor:</strong> ?</p><p><strong>Xori Spitter:</strong> ?</p><p><strong>Xotxilaha Tiefling Mummy:</strong> See Mummy Xotxilaha Tiefling.</p><p><strong>Xulmec Worker Zombie:</strong> See Zombie Xulmec Worker.</p><p><strong>Yaneria Ro:</strong> See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro.</p><p><strong>Yannux:</strong> See Nightwalker, Yannux.</p><p><strong>Yara-Ma-Yha-Who:</strong> See Vampire Yara-Ma-Yha-Who, Blood Dwarf.</p><p><strong>Yarnath Mul:</strong> See Lich, Yarnath Mul.</p><p><strong>Yarost:</strong> See Vsadni, Yarost, The Naive Axeman.</p><p><strong>Yera:</strong> See Ghoul Ghast Halfling Ghast, Yera.</p><p><strong>Yeraa:</strong> See Dreadclaw Darkliege, Yeraa.</p><p><strong>Yisarn:</strong> See Skeletal Mage, Yisarn.</p><p><strong>Yorantadrios:</strong> See Dracolich, Yorantadrios.</p><p><strong>Yorn, Talther:</strong> See Vampire Necromancer, Talther Yorn.</p><p><strong>Young Beautiful Woman Insubstantial Specter of a:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Young Breath Dragon:</strong> See Breath Dragon Young.</p><p><strong>Young Eladrin Woman, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Young Woman Beautiful Insubstantial Specter of a:</strong> See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman.</p><p><strong>Young Woman Eladrin, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:</strong> See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum.</p><p><strong>Ystis:</strong> See Lich Feline, Ystis, The Maddening Cat.</p><p><strong>Yuan-Ti Mummy, Ssra-Tauroch:</strong> See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch.</p><p><strong>Yuriel:</strong> See Vampire, Undead Horror, Undead Husband, Yuriel.</p><p><strong>Yusarak of the Seven Tribes:</strong> See The Thirteen, Yusarak of the Seven Tribes.</p><p><strong>Zabath, Taurus:</strong> See Ghost, Spectral Minotaur Ghost, Taurus Zabath.</p><p><strong>Zanderraum, Eldreth:</strong> See Flameskull, Eldreth Zanderraum.</p><p><strong>Zanifer Karisa:</strong> See Vampire, Zanifer Karisa.</p><p><strong>Zannara:</strong> See Undead Sorcerer, Zannara.</p><p><strong>Zarovich, Strahd:</strong> See Vampire, Count Strahd von Zarovich.</p><p><strong>Ziggurat Ghost:</strong> See Ghost Ziggurat.</p><p><strong>Zirithian the Unfettered:</strong> See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered.</p><p><strong>Zombie, Common Zombie, Standard Zombie, Undead Zombie:</strong> A ZOMBIE IS THE ANIMATED CORPSE of a living creature. Imbued with the barest semblance of life, this shambling horror obeys the commands of its creator, heedless of its own well-being. (Monster Manual)</p><p>A typical zombie is made of the corpse of a Medium or Large creature. (Monster Manual)</p><p>Most zombies are created using a foul ritual. (Monster Manual)</p><p>Corpses left in places corrupted by supernatural energy from the Shadowfell sometimes rise as zombies on their own. (Monster Manual)</p><p>Fueled by dark magic, malevolent forces, dire curses, or angry spirits, zombies are animate corpses. Any corpse with flesh suffices to make a zombie. It might be a dead warrior from a battlefield, distended from days in the sun, guts trailing from a mortal wound. It might be a muddy cadaver of a woman recently buried and risen again, leaving maggots and worms in her wake. A zombie could wash ashore or rise from a marsh, swollen and reeking from weeks in the water. A zombie could instead appear alive, crafted from a recently deceased corpse. (Monster Vault)</p><p>A zombie need not be the size of a normal humanoid, or even humanoid in form. When a necromancer or a natural phenomenon causes a corpse to rise, the corpse could belong to the smallest beast or the largest giant. When a zombie plague infects a city, any size or kind of creature can be affected—horses, dogs, children, cats—anything that has a pulse. (Monster Vault)</p><p>For a zombie to be animated, a body’s soul must have departed. What remains in the corpse is an animus, a vital spark that drives the body without thought or conscience. Without a soul or memories, a zombie has no more humanity or intelligence than a simple animal. (Monster Vault)</p><p>In most cases, a zombie serves its creator or rises in response to the defilement of a sacred location. At rare times, zombies arise in the hundreds. These zombie plagues are provoked by cosmic, magical, or divine events. A zombie plague might be the result of an angry god, a magical experiment gone wrong, a powerful ritual, or a falling star. When the event occurs, the bodies of the dead claw out of their graves and attack the living. Anyone who dies as a result of such an assault soon becomes a zombie after acquiring the disease or curse that the zombies carry. These terrifying plagues can consume an entire civilization if left unchecked. (Monster Vault)</p><p>WHEREVER THE GRAY CARESSES THE NATURAL WORLD, an indelible stain spreads. Darkness bleeds into the land, the sun dims, and the dead rise. Much of Athas has shuddered now and again under the Gray’s touch, and the land sprouts a bountiful harvest of zombies. (Dark Sun Creature Catalog)</p><p>Defiling magic and the Gray are Athas’s primary zombie producers. Whether a templar is raising an undead army for personal gain or the Gray randomly spawns a new pack, the result is much the same. (Dark Sun Creature Catalog)</p><p>The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen. (Open Grave Secrets of the Undead)</p><p>When a corpse vampire kills a living humanoid by a means other than blood drain, that humanoid rises as a zombie of its level at sunset the next day. (Open Grave Secrets of the Undead)</p><p>As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. (Dragon Magazine Annual)</p><p>With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room. (H1 Keep on the Shadowfell)</p><p>The Sea of Rot is so named because it is filled with a seemingly endless legion of zombies. Mortal creatures offered as sacrifices to Orcus have their spirits reborn here as conscripts in the Shambling Horde. (P2 Demon Queen's Enclave)</p><p>Justice is dire and unforgiving in Hordethrone. Intruders are placed in steel cages that hang above this plaza and left to starve to death. Later, they are raised to take their place in the Shambling Horde as new conscripts in Orcus’s undead army. (P2 Demon Queen's Enclave)</p><p>This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons. (Dungeon 181)</p><p>The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. His lieutenant and minions followed their leader’s path to undeath and were animated as zombies in his service. (Dungeon 181)</p><p>Corpses are planted feet-down in the earth next to the corn, beans, and squash, and after the old priest conducts a dreadful ritual, they also “grow,” rising again as undead. (Dungeon Crawl Classics 55 Isle of the Sea Drake)</p><p>Each of the bodies buried in the field have pulverized onyx in their mouth, eyes, and ears, and over their heart. A DC 20 Religion check would recognize this as part of an unholy reanimation ritual. (Dungeon Crawl Classics 55 Isle of the Sea Drake)</p><p>Cauldron of Illserves magic item. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p>These chambers were the living quarters for several under-priests loyal to Tlacocelot. When the high priest embraced the new regime offered by the evil couatl, his first action was to slay these priests. He used his magic mask to assume the form of a jaguar, then slaughtered them while they slept. Thus, all the zombies bear horrific slash and bite wounds. (A DC 10 Heal check reveals death was inflicted by a powerful animal’s talons and teeth.) However, he found a use for their broken bodies as undead thralls, and he raised them as zombies in order to terrorize the villagers and assist him with menial tasks. (Dungeon Crawl Classics 58 The Forgotten Portal)</p><p>Any humanoid slain by a flayed man rises as a zombie at the start of the flayed man’s next turn, appearing in the space where it died (or in the nearest unoccupied space). (Freeport Companion 4e)</p><p>A death-mother produces many full-fledged zombies every hour if given sufficient corpses on hand as food. (Horrors of the Shroud: The Death-Mother)</p><p>Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts. (Horrors of the Shroud: The Death-Mother)</p><p>Death-Mother's Spawn Greater Horror power. (Horrors of the Shroud: The Death-Mother)</p><p>Death-Mother's Spawn Lesser Horror power. (Horrors of the Shroud: The Death-Mother)</p><p>This is Quellatis, the last Physician of Axaluatl. He has been experimenting for over 50 years with various bodies, both living and dead, in an attempt to create a stronger, smarter Child of Axaluatl. Through various experimentations with both mundane and magical processes, Quellatis is close to creating a potion that will greatly increase his people’s skills. However, the only things he has managed to create so far are zombies, and a number of his “creations” lurk in this room. (In Search of Adventure)</p><p>Tanahuatan’s closest servants were also entombed with their master, and they still serve him in undeath as zombies. (In Search of Adventure)</p><p>Rotting, animated corpses, zombies come in many varieties and are frequently customized or altered by necromancers. (Jester's 4e Ravenloft Manual of Monsters)</p><p>The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>The zombies are undead remains of the worshipers inside the temple at the time of the slaughter. (Kingdoms of Kalamar 4th Edition Campaign Setting)</p><p>A reanimated but decaying corpse, the zombie shambles aimlessly. (Orcus Monsters)</p><p>A person killed by a zombie turns into a zombie themselves the next round. (Petit 4 Version 0.2.27)</p><p>Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p>Durnigari expected to be followed. She placed a Totem of Shaligon on board after slaughtering the crew. The totem has raised the ship’s crew as zombies. (The Realms of Chirak)</p><p>The rune totem of Shaligon is a magical device: a +1 Rune Totem with a Raise Zombie Ritual Spell. (The Realms of Chirak)</p><p>What does a raise zombie ritual spell do, you ask? The short answer is: anything the DM needs it to do… (The Realms of Chirak)</p><p>Typically, Jutras will terrorize a prisoner and then finish him off, dumping the body into the septic tunnel where it eventually becomes a zombie. (War of the Burning Sky 4e 4 The Mad King's Banquet)</p><p>Creatures killed by Jutras rise after 1d4 days as zombies under Jutras’s control. (War of the Burning Sky 4e 4 The Mad King's Banquet)</p><p>Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon)</p><p>When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. (Zeitgeist 12 The Grinding Gears of Heaven)</p><p>When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. (Zeitgeist Act Three The Age of Reason)</p><p>When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2)</p><p>Animate Dead ritual. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>Cemetery Rot disease. (Open Grave Secrets of the Undead)</p><p>Mistwatch Blight disease. (Dungeon 186)</p><p><strong>Zombie, Reanimated But Decaying Corpse:</strong> ?</p><p><strong>Zombie, Tiberius Perseville:</strong> The corpse is that of Tiberius Perseville, the house’s new owner. Possessed by DeMay, Talia Perseville killed Tiberius with a magical weapon she found in the cellar. The dark energy of the house awoke Tiberius as a mindless zombie. (Good Little Children Never Grow Up)</p><p><strong>Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse:</strong> ?</p><p><strong>Zombie Advanced:</strong> ?</p><p><strong>Zombie Adventurer:</strong> Doran Underhelm and his mercenary group Doran’s Daggers decided to spend the night in the temple rectory after a fruitless exploration of the temple. When night fell, the necroshard’s power was unleashed and Garvus’ animated corpse slew them all. (Dungeon 176)</p><p><strong>Zombie Ash:</strong> ?</p><p><strong>Zombie Augmented:</strong> ?</p><p><strong>Zombie Beholder:</strong> The zombie beholder lacks eyes. As a reanimated former cultist of That Which Waits Beyond the Stars, all its eyes have been removed. (Dungeon 155)</p><p><strong>Zombie Black Reaver:</strong> The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. (Dungeon 181)</p><p><strong>Zombie Bladebearer, Chib Naresaar:</strong> ?</p><p><strong>Zombie Blood:</strong> Blood zombies are the undead remains of sailors who died on the Blood Sea. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Zombie Blood Sea:</strong> Blood sea zombies are believed to have been a creation of the demon prince, Demogorgon. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Boneless:</strong> Boneless zombies are simple creature made to save the skeleton for other purposes. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Zombie Boneyard:</strong> ?</p><p><strong>Zombie Brain-Smelling:</strong> ?</p><p><strong>Zombie Breath:</strong> The undead by-product of the Breath. Those creatures unlucky enough to be caught in the maw of the Breath of Ilius are raised shortly after their death and empowered by the Breath. (Night Reign Campaign Setting)</p><p>Known as the destroyer of kings, the reaper plague is a plague magically created by the Heaven Knights to enforce the rule of the Ilium Empire. (Night Reign Campaign Setting)</p><p>The disease attacks the body, causing severe skin lesions and bleeding from the eyes and ears. After the initial infection, black veins appear along the skin which pulse slightly along with the victims heartbeat. (Night Reign Campaign Setting)</p><p>At the later stages, the veins cover the body completely before the body begins to decay before the victim’s eyes. As their body shuts down, the decay continues until the deceased rises as a breath zombie. (Night Reign Campaign Setting)</p><p>When the Breath of Ilius kills a creature, its evil and necrotic energy raises the creature as a powerful undead zombie. (Night Reign Campaign Setting)</p><p>Any creature who dies of damage from Jarish the Butcher raises as a Breath Zombie equal to their level on their next turn. (Night Reign Campaign Setting)</p><p>Reaper Plague disease. (Night Reign Campaign Setting)</p><p><strong>Zombie Breath Reaper:</strong> ?</p><p><strong>Zombie Buried:</strong> ?</p><p><strong>Zombie Burnt Cluster:</strong> ?</p><p><strong>Zombie Cannibal:</strong> Cannibal zombies are an undead plague spread through bites. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Zombie Carcass:</strong> Gathered and created from the fallen ranks of the Ghoul King's most stalwart enemies, these undead atrocities have been denied any hope of a dignified death, instead corrupted into some of the most grotesque of the Ghoul King’s slaves. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p>Bloated to an obscene size by the fell magics of the Ghoul King, carcasses are grossly obese. Jagged horizontal incisions, through which all their internal organs are removed, split their distended abdomens into gaping maws, leaving the creatures nothing more than gigantic rotting husks. Once the bodies are magically and surgically altered, they are then reanimated and sent out against the Ghoul King’s foes. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Zombie Carcass Eater:</strong> It is the result of a rodent that gorges on the rotting, necrotic flesh of a canine. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Carcass Spawn:</strong> ?</p><p><strong>Zombie Chardun-Slain:</strong> The god Chardun, the Great General, awards distinguished soldiers and units the gift to carry on their wars after death; Chardun-slain normally rise one full year after their mortal deaths, though, apparently at the behest of the Great General, to resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Zombie Chardun-Slain Captain:</strong> ?</p><p><strong>Zombie Chardun-Slain Warrior:</strong> ?</p><p><strong>Zombie Charnel:</strong> THE SAME PROCESSES THAT GIVE RISE TO GREAT CITIES and monuments invariably also sire throngs of poor, hungry, and unwanted souls barely surviving from day to day. Uncared for in life, these unfortunates receive little better in death. Thrown into burial pits or stacked in mass graves, they are quickly disposed of and forgotten even faster. Not even this pitiful eternal rest is secure, for such a wealth of uncared for remains is a prime target for necromancers and their ilk. (Dragon 371)</p><p>Charnel zombies bear the marks of their former poverty even into undeath. Their bodies are thin and malnourished from constant near starvation. What clothing was not scavenged by other destitute homeless is tattered and worn beyond possible use. Broken and crushed body parts attest that these corpses were dumped into a packed mass grave with little thought given for propriety or the state of the bodies. Their bodies and spirits broken even before being animated as zombies, they seem especially pathetic and vacant. (Dragon 371)</p><p><strong>Zombie Charnel Hound:</strong> ?</p><p><strong>Zombie Chillborn:</strong> The thousands of deaths that took place on the Downs transformed this battlefield into a place where the walls between the world and the Shadowfell are weak. People who die here reanimate as undead. This is what happened to Tirian Forkbeard. (Open Grave Secrets of the Undead)</p><p>Humanoid creatures in the Downs (the entire area shown on the full-page map) who are reduced to 5 or fewer hit points take on a pale, waxy complexion. Their veins darken and become visible through their increasingly translucent flesh. An opaque glaze dulls their eyes, and their eyes remain open even while they are unconscious. (Open Grave Secrets of the Undead)</p><p>Humanoid creatures who die transform into chillborn zombies. (Open Grave Secrets of the Undead)</p><p>If any PCs die here, you can delay their transformation until after surviving PCs have defeated their current enemies or fled the field if things are going poorly for them. Otherwise, a dead comrade rises 1 round after death. It turns on living PCs, acting last in initiative order. It has full hit points as a chillborn zombie. (Open Grave Secrets of the Undead)</p><p>Victims of zombie transformation can, after being reduced to 0 hit points, be restored to life by a Raise Dead ritual. A player whose character became a zombie can choose to roleplay the character as haunted by hazy memories of the undead state or to shrug off the incident entirely. (Open Grave Secrets of the Undead)</p><p>Creature powers that raise slain enemies as undead (such as spawn wraith) supersede the zombie breeding ground effect. (Open Grave Secrets of the Undead)</p><p>The chillborn zombie was once the mine-thane of Karak, killed with the rest of his people and raised to undeath by the lingering power of the elemental energy in this area. (Dungeon 159)</p><p><strong>Zombie Cinder:</strong> Zombies stir in burned-out husks of torched settlements and along the cracked slopes of the volcanic Sea of Silt islands. The kiss of fire preserved these scorched bodies from the elements. (Dark Sun Creature Catalog)</p><p><strong>Zombie Common:</strong> See Zombie, Common Zombie, Standard Zombie, Undead Zombie.</p><p><strong>Zombie Composter:</strong> ?</p><p><strong>Zombie Corpse of Despair:</strong> DESPAIR CAN BE A POWERFUL EMOTION—one capable of overwhelming otherwise ordinary beings and driving them to normally unthinkable acts. Those who succumb to utter hopelessness and end their own lives at the bleakest point of their depression leave a powerful impression upon their physical remains that can be exploited by necromantic ritual to create a particular type of undead: a corpse of despair. (Dragon 371)</p><p>The body animated as a corpse of despair could have hailed from any walk of life, since loss, pain, and despair can darken even the most opulent and powerful lives. However, certain similarities are borne by all. Their faces are masks of anguish and froze at the moment they ended their own existence. Marks of this suicide are still visible upon the zombie; slit wrists, signs of poisoning, and broken necks still bearing nooses are all common. (Dragon 371)</p><p><strong>Zombie Corpse Rat Swarm:</strong> A corpse rat swarm is created when vast quantities of rats die together and are then infused with necrotic energy. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Corruption Corpse:</strong> A living humanoid killed by a deathdog rises as a free-willed corruption corpse at the end of its creator’s next turn. (Open Grave Secrets of the Undead)</p><p>Deathdogs are creatures of the Shadowfell that transform their prey into corruption corpses. (Open Grave Secrets of the Undead)</p><p>Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158)</p><p><strong>Zombie Cyclops Rambler:</strong> The necromancer gestures at the cyclops’s corpse and says, “In the name of Orcus, return to fight again!” The corpse lurches back to its feet. (Dungeon 160)</p><p>Drow Necromancer Zombify power. (Dungeon 160)</p><p><strong>Zombie Death Mold:</strong> A Small or Medium target dropped below 1 hit point by a death mold's attack dies and immediately becomes a death mold zombie. (The Book of Vile Darkness)</p><p>A Small or Medium target reduced to 0 hit points or fewer from a death mold attack dies and immediately becomes a death mold zombie. (Dungeon 209)</p><p><strong>Zombie Decrepit Swamp:</strong> In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead. (Master Dungeons M2: Curse of the Kingspire)</p><p><strong>Zombie Desert:</strong> ?</p><p><strong>Zombie Draconic:</strong> Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world. (Draconomicon I Chromatic Dragons)</p><p><strong>Zombie Draconic Deathless Hunger:</strong> ?</p><p><strong>Zombie Draconic Rancid Tide:</strong> ?</p><p><strong>Zombie Draconic Rotclaw:</strong> ?</p><p><strong>Zombie Draconic Winged Putrescence:</strong> ?</p><p><strong>Zombie Dread:</strong> Dread zombies are created by powerful necromancers for war. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Dread Demon, Skeletal Minion:</strong> These pits are where the demon lord created his first skeletal minions — the dread demon zombies that would spread their undead infection to corpses across Iparsia. The pits are filled with thousands of seething grubs atop rolling beds of bones. The worms give off a faint green luminescence, but taken together, the pulsing green light is sufficient to light the entire cavern. (Death Dealer Shadows of Mirahan)</p><p>However, woe to PC that should tumble into the pits: the larva swarm up around the hero, drawing him under the tide of devouring worms. Any creature that perishes in the pit emerges 5 rounds later, an undead, skeletal foot soldier, utterly subservient to Mirahan. (Death Dealer Shadows of Mirahan)</p><p><strong>Zombie Dread Hoarpanther:</strong> An emaciated, hunchbacked, porcupine-quilled creature called a pukwudgie lurks in this chamber. Named Ungrist, this creepy zombiemaker serves as one of Baba Yaga's favorite prisoner-guards. Ungrist wears a smock made of human skin, and has personally decorated this chamber to suit his tastes. He has slain a number of hoarpanthers with his quills, reanimating them as zombie slaves. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Zombie Dread Hoarpanther, Hoarpanther Zombie, Zombie Slave:</strong> ?</p><p><strong>Zombie Dread Knight:</strong> ?</p><p><strong>Zombie Dread Myrmidon:</strong> ?</p><p><strong>Zombie Dread Slayer:</strong> ?</p><p><strong>Zombie Dread Walker:</strong> When the pukwudgie kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p>When the pukwudgie [Ulgrist] kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p>The vile pukwudgie is a small, hunchbacked humanoid covered with long, sharp quills. These quills, like those of a porcupine, help protect the small creature but are also dangerous offensive weapons, for the quills hold a deadly poison that animates those it slays as zombies. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Zombie Drowned One:</strong> Drowned ones are zombies that have been underwater for some time; their bloated and discolored flesh drips with foul water. Drowned ones are usually the animated corpses of humanoids who died at sea. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Fast:</strong> The necromantic energies present in this chamber enhance the power of Ungrist's quills, and any creature slain by his poisonous quills is animated as a fast zombie. (Reign of Winter 3 Mother, Maiden, Crone Conversion)</p><p><strong>Zombie Feasting:</strong> Among cannibalistic halflings, inhabitants who fall ill with wasting diseases are not eaten. Instead, the people open the earth and place sick clan members inside. The diseased are covered with sod and left to die respectably—in the embrace of nature, the giver of life that offers succor in death. But even the far reaches of Athas are not spared from the undead plague. On certain nights, undead halflings walk again in the Forest Ridge. (Dark Sun Creature Catalog)</p><p><strong>Zombie Flameborn:</strong> ?</p><p><strong>Zombie Flayed Crawler:</strong> CREATED TO BE VICIOUS TRACKERS AND ASSASSINS for their necromantic overlords, flayed crawlers are abhorrent abominations animated from the remains of victims sadistically tortured to death. The terrors inflicted upon the poor souls are so extreme that it leaves even their animated corpses unhinged and prone to violent, psychotic outbursts. (Dragon 371)</p><p><strong>Zombie Flesh-Crazed:</strong> The twig blights and zombies gain their dark vitality from Vontarin’s ghost. (Dungeon 219)</p><p><strong>Zombie Frozen Horde:</strong> ?</p><p><strong>Zombie Goblin:</strong> The book on the lectern contains Talther Yorn’s meticulous notes (written in Common) about his various alchemical experiments, most of which focus on the reanimation of dead tissue and the creation of zombies by alchemical means. The pages to which the book lies open list the ingredients and instructions for creating a necromantic fluid that Yorn unimaginatively refers to as bone juice. According to the book, this substance can turn a living creature into an obedient zombie without the need for an animation ritual. A quick read of Yorn’s tome provides the following information: </p><p>F Creating or using bone juice is an inherently evil act. (Dungeon 211)</p><p>F When bone juice is injected into a living subject, death comes quickly. Within an hour, the corpse reanimates as a weak-willed zombie under its creator’s control. (Dungeon 211)</p><p>F The bone juice admixture must be perfect. Many of Talther Yorn’s early bone juice concoctions killed his subjects without reanimating them. (Dungeon 211)</p><p>F The key ingredient in bone juice is powdered bone. Talther recently discovered that the more diseased the bone, the greater the chance that the “end result” (in other words, the zombie) will go berserk. Thus, the bones of the elderly are less desirable than the bones of the young. (Dungeon 211)</p><p>F Talther’s last entry reveals that he recently injected bone juice made from the remains of a child named Fin into a “willing” goblin subject, and the experiment was successful. The goblin is unnamed, but Talther remarks in passing that the creature has only one eye. (Dungeon 211)</p><p>If the characters goad him into talking about what he did with Fin’s bones, he gloats that he ground the bones to powder, mixed the powder with some other ingredients, and injected the concoction into a goblin to turn it into a zombie. (Dungeon 211)</p><p>Small creature killed by bone juice injection. (Dungeon 211)</p><p>The necromancer ground the young boy’s bones into powder and used the powder as an ingredient in the bone juice that transformed a helpless one-eyed goblin into a goblin zombie. (Dungeon 211)</p><p>The necromancer lured a gang of goblins to his stronghold and has been using them as test subjects. He has turned several of them into zombies and tricked the others into thinking this transformation makes them more powerful. (Dungeon 211)</p><p>Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead (in this case four goblin zombies). (Blessed by Poison)</p><p><strong>Zombie Goblin Archer:</strong> ?</p><p><strong>Zombie Goblin Bugsack:</strong> ?</p><p><strong>Zombie Grapesorter:</strong> ?</p><p><strong>Zombie Grapestomper:</strong> She employs a few slaves, but at present most of the labor is performed by animated zombies she calls “grapestompers.” (Dungeon Crawl Classics 63 Warbringer's Son)</p><p><strong>Zombie Grasping:</strong> The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it. (Dungeon 194)</p><p>In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery. (Dungeon 208)</p><p><strong>Zombie Grave Digger:</strong> Often made from the remains of failed, living grave robbers, zombie grave diggers are dressed in dark-colored work attire, complete with a myriad of hammers, spades, pries, and other accoutrements of their profession. (Dragon 371)</p><p><strong>Zombie Grave Drake:</strong> ?</p><p><strong>Zombie Grave Hunger:</strong> ?</p><p><strong>Zombie Gravehound:</strong> Once the Darano kennel master, Kalmo was searching the Spellgard ruins with his wolves when a magic trap slew the animals and animated them as zombies. (FR1 Scepter Tower of Spellgard)</p><p>Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. (H1 Keep on the Shadowfell)</p><p>After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. (Dungeon 176)</p><p><strong>Zombie Hoarpanther Dread:</strong> See Zombie Dread Hoarpanther.</p><p><strong>Zombie Hobgoblin:</strong> ?</p><p><strong>Zombie Hobgoblin Soldier:</strong> ?</p><p><strong>Zombie Horde:</strong> Additionally, two hordes of simple zombies—animated eladrin dead bodies that were drawn into the realm of the dead—stands among them, ready to swarm the party. (Zeitgeist Act Two The Grand Design)</p><p><strong>Zombie Horde Archer:</strong> ?</p><p><strong>Zombie Horde Foot Soldier:</strong> Exhumed from ancient battlefields and war-torn lands by foul magic, these skeletons wear rotting, makeshift armor collected from their foes and fallen comrades, and fight with crude spears. (Death Dealer Shadows of Mirahan)</p><p><strong>Zombie Horde Heavy Infantry:</strong> In life, they were mercenary captains, knights, and valiant swordsmen. (Death Dealer Shadows of Mirahan)</p><p><strong>Zombie Horde Warrior:</strong> If a natural humanoid is slain by a demon larva swarm's consume the living attack it rises as a horde warrior at the beginning of the larva swarm’s next turn.</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Zombie Hulk of Orcus:</strong> ?</p><p><strong>Zombie Hulking:</strong> ?</p><p><strong>Zombie Infected:</strong> When a virulent plague rips though the land, sometimes the plague’s victims rise up from death. These creatures become agents of the plague, spreading infection through their diseased bite. (Open Grave Secrets of the Undead)</p><p>“Infected zombie” is a template you can apply to any zombie. The template represents a specialized kind of zombie that spreads sickness and disease. (Open Grave Secrets of the Undead)</p><p>Prerequisites: Zombie (Open Grave Secrets of the Undead)</p><p>A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. The infected zombie template can be used to create undead that spread such contagion. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Juju:</strong> They are created from the corpses of fey creatures, combining the essences of the Feywild and the Shadowfell in a single terrifying undead abomination. (From Here to There)</p><p>Juju zombies can only be created from the corpses of fey humanoids, usually elves or eladrin. (From Here to There)</p><p>Juju zombies are the creations of the Winter Court of fey, sometimes called the Unseelie Court. The ruler of the Winter Court, an enigmatic entity known as the Queen of Air and Darkness, pushed Unseelie necromancers and warlocks to uncover the process of creating undead fey, something thought impossible. The Queen of Winter has seen her desires come to fruition, and the juju zombie is the result. (From Here to There)</p><p>The satyr warlock, although twisted and evil, is a necromantic genius, and he has succeeded in combining the essence of the Feywild with the necromantic energies of the Shadowfell. The result is a horrific undead monstrosity known as a juju zombie; and it is in this beast that the Queen of Air and Darkness has shown keen interest. (From Here to There)</p><p>He spent months attempting to combine the essence of fey with the black embrace of death, and when he finally succeeded, the four juju zombies were the result. Juju zombies can only be created from fey humanoids (eladrin, elves, etc.), and if any of the PCs happened to have fey blood, Tarthalus focuses his attacks on them. (From Here to There)</p><p>In addition, there are copious notes on how to construct a juju zombie, which would be incredibly valuable to any necromancer. (From Here to There)</p><p><strong>Zombie Juju, Assassin:</strong> ?</p><p><strong>Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature:</strong> ?</p><p><strong>Zombie Juju, Thief:</strong> ?</p><p><strong>Zombie Karrnathi:</strong> See Karrnathi Zombie.</p><p><strong>Zombie Kruthik Young:</strong> ?</p><p><strong>Zombie Lasher:</strong> DESPITE THE PROGRESS AND EXPANSION OF CIVILIZATION, countless unfortunate souls continue to live with the cruel pangs of hunger. Poverty, famine, disaster, and war all contribute to the tally of lives stolen away by starvation. Its victims suffer horribly as they wither away to pitiful, skeletal caricatures of themselves before finally succumbing. The final, agonizing hunger these poor creatures experience can be imprinted on the corpse they leave behind—a terrible need that lacks only the dark energy of necromancy to rise and gorge itself on an endless feast of warm blood and quivering flesh. Twisted rituals animate and bind these travesties to the will of their creator, who employs them as disturbingly effective guardians or terror weapons. (Dragon 371)</p><p><strong>Zombie Lord:</strong> Zombie lords are powerful masters of undeath, either augmented zombies or unique and accidental creations. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Zombie Lurking:</strong> ?</p><p><strong>Zombie Mangler:</strong> ?</p><p><strong>Zombie Mob:</strong> ?</p><p><strong>Zombie Moilian:</strong> A character who dies anywhere in the city of Moil rises on his or her next turn as a Moilian zombie. Moilian zombies are all that remain of the common folk of Moil, because their souls were poisoned by the eternal darkness into which their city was cast. (Tomb of Horrors)</p><p>The three bodies are Moilian zombies, risen from shadar-kai slain by the original guardians here. (Tomb of Horrors)</p><p>Undead guarding this portal killed these shadar-kai, which then rose as Moilian zombies to attack their former allies. (Tomb of Horrors)</p><p><strong>Zombie Olman:</strong> ?</p><p><strong>Zombie Plague Fogger:</strong> MANY VIRULENT AND DESTRUCTIVE DISEASES trouble the world, but a dreadful few belong to a category all their own. These plagues can devastate a region, leaving bloated and twisted corpses littering the streets and fields of the blighted area. Such corpses are rife with lethal pestilence and can, through either spontaneous accumulation of fell energy or deliberate action, rise as undead capable of calling on that power. (Dragon 371)</p><p><strong>Zombie Putrescent:</strong> Putrescent zombies are created when necrotic energy mixes with abandoned or lost corpses. Also, a necromancer can use a dedicated ritual to create putrescent zombies. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Putrid:</strong> ?</p><p><strong>Zombie Rager:</strong> As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. (P2 Conversion)</p><p><strong>Zombie Rager, Rotting Zombie:</strong> ?</p><p><strong>Zombie Ranger:</strong> ?</p><p><strong>Zombie Ravenous:</strong> Most zombies are mindless creatures, little more than automatons to be directed by their creators. Rarely, though, an animated carcass retains faint memories of its former life and is consumed by an overpowering need to fill the emptiness of its existence by consuming the fresh brains of living creatures. (Freeport Companion 4e)</p><p><strong>Zombie Rot Grub:</strong> Long after a victim has died from a rot grub infestation, the creatures continue to eat away at the rotting flesh. From time to time, the corpse reanimates into a dark parody of life, creating a zombie that acts as a carrier for a swarm of rot grubs. (Monster Manual 3)</p><p>A corpse reanimated into a dark parody of life… and acts as a carrier for the swarm of rot grubs it carries around inside it. (Dragon 387)</p><p><strong>Zombie Rotspitter Corpse:</strong> ?</p><p><strong>Zombie Rotter:</strong> Ashgaunt's Wake the Dead power. (Dragon Magazine Annual)</p><p>With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room. (H1 Keep on the Shadowfell)</p><p>Ashgaunt's Wake the Dead power. (Dragon 364)</p><p>During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. (Dungeon 155)</p><p>Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. (Dungeon 155)</p><p>Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158)</p><p>Jeras Falck took his revenge by turning the dead guards into zombies that now wander the hill. (Dungeon 166)</p><p>After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. (Dungeon 176)</p><p>Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. The three zombies have already slain three unwary travelers that have turned into zombie rotters. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion)</p><p>Ashgaunt Wake the Dead power. (H3 Conversion)</p><p><strong>Zombie Rotting:</strong> In the days of Kalak’s reign, the vast majority of these undead were mindless hordes of rotting zombies, the victims of Kalak’s tyranny who were carelessly tossed into these catacombs to dispose of them. (Dragon 416)</p><p><strong>Zombie Rotting:</strong> See Zombie Rager, Rotting Zombie.</p><p><strong>Zombie Rotwing:</strong> ?</p><p><strong>Zombie Salt:</strong> When Yarnath is busy with other projects, however, the captives brought here perish from starvation or predation from the cell keeper ssurran dune mystic and its two belgoi hunter guards. For that reason, the barred portion of the level contains only rotting bodies and a couple of salt zombies that spontaneously formed from the dead captives in this chamber, thanks to Slither’s undead ambience. (Dungeon 183)</p><p>A few randomly animated salt zombies lie among the corpses near the bottom of the drop shaft. (Dungeon 183)</p><p><strong>Zombie Salt Troll:</strong> While passing through the Salt Marsh one night, she encountered a stupid salt troll. He was easily overcome with her spells, and carefully finished off with acid. Not wanting to waste such a resource, she animated the body as a guardian. (Dungeon Crawl Classics 56 Scion of Punjar)</p><p><strong>Zombie Shadow Knight of Mirahan:</strong> ?</p><p><strong>Zombie Shadow Titan:</strong> Towering giants composed of dead corpses, blood meal, and rotting gore, shadow titans are fearsome foes, laying waste to enemies with a single swing of their great mauls. (Death Dealer Shadows of Mirahan)</p><p><strong>Zombie Shadow Wolf:</strong> Dread hounds, composed of flayed flesh, rotting muscle, and bleached bones, shadow wolves travel on the heels of the Shadow Horde, picking off weakened survivors and wretches wounded in the conflict. (Death Dealer Shadows of Mirahan)</p><p><strong>Zombie Shadowtouched:</strong> Shadowtouched zombies are formidable undead infused with the energies of the shadowfell. (Jester's 4e Ravenloft Manual of Monsters)</p><p><strong>Zombie Shambler:</strong> Non-small creature killed by bone juice injection. (Dungeon 211)</p><p>An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies)</p><p>An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins)</p><p><strong>Zombie Shambling:</strong> As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. (Dragon 364)</p><p><strong>Zombie Shambling Nexus:</strong> UNDEAD IN GENERAL ARE NOTORIOUSLY VULNERABLE to attacks that employ radiant energy, and zombies, although cheap and easy to animate, are often cumbersome and slow to react on the battlefield. Such problems have long been the bane of aspiring necromantic overlords and have spelled defeat for countless undead, both servant and master. Created to nullify these weaknesses, a shambling nexus is the product of unspeakable rituals that bind enormous quantities of raw, dark energy into a fleshy shell. (Dragon 371)</p><p><strong>Zombie Shard:</strong> The zombie that ends up with the necroshard is instantly transformed into a shard zombie. (Dungeon 176)</p><p><strong>Zombie Shuffling:</strong> ?</p><p><strong>Zombie Skrum:</strong> ?</p><p><strong>Zombie Skulk:</strong> They are rumored to be animated by the will of Vecna, which gives them an abiding hatred for the living. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Skullborn:</strong> ?</p><p><strong>Zombie Skullborn Rotwing:</strong> ?</p><p><strong>Zombie Skullborn Husk:</strong> ?</p><p><strong>Zombie Slavering Maw:</strong> ONLY THE MOST POWER-HUNGRY, OVERLY CONFIDENT INSANE PERSON would construct an abomination known as a slavering maw. Dozens of corpses must be raised through necromantic rituals to serve as obscene construction material. The creature is then given form by stitching together the writhing and thrashing muscle, skin, sinew, and bone of its still animate donor zombies. Rusted iron and rotted wooden scraps are crudely nailed to its flesh and frame to help support its terrible mass. A final, unspeakable ritual fuses the disparate zombies into a single, horrific whole that is far more powerful than its component parts. (Dragon 371)</p><p><strong>Zombie Sodden Corruption Corpse:</strong> ?</p><p><strong>Zombie Soldier:</strong> During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. (Dungeon 155)</p><p>Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. (Dungeon 155)</p><p>After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. (Dungeon 176)</p><p><strong>Zombie Standard:</strong> See Zombie, Common Zombie, Standard Zombie, Undead Zombie.</p><p><strong>Zombie Strahd's Dread:</strong> ?</p><p><strong>Zombie Strahd Zombie:</strong> ?</p><p><strong>Zombie Strangler:</strong> ?</p><p><strong>Zombie Strangler Hand:</strong> ?</p><p><strong>Zombie Swamp:</strong> In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead. (Master Dungeons M2: Curse of the Kingspire)</p><p><strong>Zombie Tainted:</strong> The creatures here are undead tainted by foul magic. (Dragon 382)</p><p><strong>Zombie Tattooed Corpse:</strong> The sorceresses of Albadia are said to have perfected the arcane practice of tattoo magic. What is less known is the darker side of this skill, now widespread, in which tattoos are drawn by necromancers or tribal shamans to inscribe enchanted patterns upon reanimated corpses. These enhanced zombies are often sold to wealthy clients for use as guards. (Creature Collection - A Compendium of 4th Edition Monstrous Foes)</p><p><strong>Zombie Tattooed Corpse Mage:</strong> ?</p><p><strong>Zombie Throng:</strong> The throng consists of the body parts and whole bodies of people killed en masse, often as a result of a disease outbreak. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Tombwalker:</strong> ?</p><p><strong>Zombie Tough:</strong> ?</p><p><strong>Zombie Trapped Foreman:</strong> In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery. (Dungeon 208)</p><p><strong>Zombie Undead:</strong> See Zombie, Common Zombie, Standard Zombie, Undead Zombie.</p><p><strong>Zombie Underwater:</strong> ?</p><p><strong>Zombie Vile:</strong> ?</p><p><strong>Zombie Walker Dread:</strong> See Zombie Dread Walker.</p><p><strong>Zombie Warped Grimlock:</strong> ?</p><p><strong>Zombie Weak Kruthik:</strong> ?</p><p><strong>Zombie Withering One:</strong> Of the undead that shamble through the undercity of Tyr, perhaps the most bizarre are the zombies that some have come to call the withering ones. (Dragon 416)</p><p>They were born (if such a term is appropriate) at the time when the city of Tyr was dying. (Dragon 416)</p><p>Back when Kalak was still alive and was preparing for his draconic apotheosis, the city of Tyr was awash in defiling magic. Whether the people knew it or not, their sorcerer-king was burning the life force out of the entire city. The living citizens above the ground in Tyr weren’t the only ones who suffered under the sorcerer-king’s greed. In the undercity, the still-rotting flesh of the undead creatures that roamed those catacombs was being affected as well. (Dragon 416)</p><p>Many of the zombies were ultimately destroyed by this prolonged exposure to Kalak’s defiling magic. A special few, however, reacted to the magic by seemingly absorbing it. Those that continued to shamble on after the sorcerer-king’s death had been transformed into zombies that now had defiling magic built into the very fabric of their being. (Dragon 416)</p><p>The withering ones are zombies that have been suffused with defiling magic. (Dragon 416)</p><p><strong>Zombie Wrathborn:</strong> A wrathborn is a decaying and ravaged victim of homicide. Wrathborn are undead avengers, returned from the grave to track down and kill their murderers. (Open Grave Secrets of the Undead)</p><p><strong>Zombie Wyvern:</strong> The wyvern zombies in this area are what remain of Skelya’s mighty wyvern legions. Even in death, some of the white dragon’s faithful servants continued to serve and fight for their mistress. (Dungeon Crawl Classics 57 Wyvern Mountain)</p><p><strong>Zombie Xulmec Worker:</strong> However, knowing that a few things still needed to be completed well after his death – and the deaths of the remaining Xulmec workers who built the crypt – Tanahuatan turned a few of the dead workers into zombies, so that a few mundane tasks could be completed after the tombs of the tiefling kings were sealed away from the rest of the Known World. (In Search of Adventure)</p><p><strong>Zombie Zombified Wyvern:</strong> ?</p><p><strong>Zombie-Like Creature:</strong> See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature.</p><p><strong>Zombified Cleric Deva:</strong> See Zombified Deva Cleric.</p><p><strong>Zombified Deva Cleric, Kael:</strong> Chris Champagne joined the Monday night group in the middle of the campaign’s paragon tier, and Kael, his deva cleric, actually died twice. The first time was during a Halloween-themed episode involving a killer plant and several enslaved “pod people.” (As a fun aside, the other characters used a special potion to reanimate Kael until he could be raised from the dead, giving Chris the chance to play a zombified version of Kael for the extent of the adventure.) (The Dungeon Master Experience)</p><p><strong>Zombified Wyvern:</strong> See Zombie Zombified Wyvern.</p><p>[/spoiler]</p><p></p><p>4e WotC[spoiler]</p><p></p><p>WotC Books[spoiler]</p><p><a href="http://www.drivethrurpg.com/product/56693/Monster-Manual-4e?affiliate_id=17596" target="_blank">Monster Manual</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Atropal:</strong> Atropals are unfinished godlings that had enough of a divine spark to rise as undead.</p><p><strong>Bodak:</strong> When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature’s body and spirit into a bodak.</p><p>A nightwalker can turn a humanoid it has killed into a bodak using an arcane ritual that only works when cast in the Shadowfell, and only when cast by a nightwalker. Nightwalkers alone can warp the void energies of the Shadowfell to create such horrors.</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Boneclaw:</strong> BONECLAWS ARE MAGICALLY CONSTRUCTED UNDEAD built to hunt and slay the living.</p><p>One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual.</p><p>Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it.</p><p><strong>Death Knight:</strong> DEATH KNIGHTS WERE POWERFUL WARRIORS who accepted eternal undeath rather than face the end of their mortal existence. With their souls bound to the weapons they wield, death knights command necrotic power in addition to their undiminished martial prowess.</p><p>“Death knight” is a monster template that can be applied to nonplayer characters.</p><p>The ritual to become a death knight is said to have originated with Orcus, Demon Prince of the Undead. Many death knights gained access to the ritual by contacting Orcus or his servants directly, but some discovered the ritual through other means.</p><p>The ritual of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual.</p><p><strong>Death Knight Human Fighter:</strong> ?</p><p><strong>Death Knight Dragonborn Paladin:</strong> ?</p><p><strong>Demon Immolith:</strong> THE SPIRITS OF DECEASED DEMONS sometimes fuse together as they fall back into the Abyss that spawned them. The event is unpredictable, and the result is a horrid demonic entity called an immolith.</p><p><strong>Devourer:</strong> WHEN A RAVING MURDERER DIES, his soul passes into the Shadowfell. There it might gather flesh again to continue its lethal ways, becoming a devourer.</p><p>Devourers are created from the souls of murderers lost in the Shadowfell.</p><p><strong>Devourer Spirit Devourer:</strong> ?</p><p><strong>Devourer Viscera Devourer:</strong> ?</p><p><strong>Devourer Soulspike Devourer:</strong> ?</p><p><strong>Dracolich:</strong> WHEN A POWERFUL DRAGON FORSAKES LIFE and undergoes an evil ritual to become undead, the result is a dracolich.</p><p>Dracolichs are unnatural creatures created by an evil ritual that requires a still-living dragon to serve as the ritual’s focus. When the ritual is complete, the dragon is transformed into a skeletal thing of pure malevolence. Some evil dragons willingly undergo this ritual.</p><p>A handful of evil cults possess a ritual for turning a dragon into a dracolich against its will. These cults do what they must to keep knowledge of that ritual from others. When a dragon is transformed into a dracolich with such a ritual, a linkage between the cult and the dragon is formed, and the cult gains influence over the dragon’s behavior.</p><p><strong>Dracolich Blackfire Dracolich:</strong> ?</p><p><strong>Dracolich Runescribed Dracolich:</strong> ?</p><p><strong>Dracolich Winterdeath Dracolich:</strong> ?</p><p><strong>Flameskull:</strong> CREATED FROM THE SKULLS OF WIZARDS and other spellcasters, flameskulls serve as intelligent undead guardians.</p><p>Rituals for creating flameskulls are ancient, so flameskulls exist in places lost to history.</p><p><strong>Flameskull Great Flameskull:</strong> ?</p><p><strong>Ghost:</strong> GHOSTS HAUNT FORLORN PLACES, bound to their fate until they are finally put to rest. Sometimes they exist for a purpose, and other times they defy death through sheer will.</p><p>A ghost is the spirit of a dead creature, often a Medium humanoid killed in some traumatic fashion.</p><p><strong>Ghost Phantom Warrior:</strong> ?</p><p><strong>Ghost Trap Haunt:</strong> ?</p><p><strong>Ghost Wailing Ghost, Banshee:</strong> ?</p><p><strong>Ghost Tormenting Ghost:</strong> ?</p><p><strong>Ghoul:</strong> Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals.</p><p>Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals.</p><p><strong>Ghoul Horde Ghoul:</strong> ?</p><p><strong>Ghoul Abyssal Ghoul:</strong> Sometimes ghouls are graced by Doresain with power greater than their fellows. These so-called abyssal ghouls are the Ghoul King’s favorites and make up a goodly portion of the king’s Court of Teeth.</p><p><strong>Ghoul Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Ghoul Abyssal Ghoul Myrmidon:</strong> ?</p><p><strong>Larva Mage:</strong> WHEN A POWERFUL EVIL SPELLCASTER DIES, his spirit sometimes takes control of the wriggling mass of worms and maggots devouring his corpse. This mass of vermin rises as a larva mage to continue the spellcaster’s dark schemes or to seek revenge against those who slew him.</p><p>Only the most evil spellcasters return to unlife as larva mages.</p><p>An elder evil being called Kyuss created the first larva mages to guard vaults of forbidden lore.</p><p><strong>Lich:</strong> A LICH IS AN UNDEAD SPELLCASTER created by means of an ancient ritual. Wizards and other arcane spellcasters who choose this path to immortality escape death by becoming undead, but prolonged existence in this state often drives them mad.</p><p>“Lich” is a monster template that can be applied to nonplayer characters.</p><p>A mortal becomes a lich by performing a dark and terrible ritual. In this ritual the mortal dies, but rises again as an undead creature. Most liches are wizards or warlocks, but a few multiclassed clerics follow this dark path.</p><p>A lich’s life force is bound up in a magic phylactery, which typically takes the form of a fist-sized metal box containing strips of parchment on which magical phrases have been written.</p><p><strong>Lich Eladrin Wizard:</strong> ?</p><p><strong>Lich Human Wizard:</strong> ?</p><p><strong>Lich Vestige:</strong> A LICH VESTIGE IS THE ARCANE REMNANT OF A DESTROYED LICH.</p><p><strong>Mummy:</strong> Soulless beings animated by necromantic magic.</p><p><strong>Mummy Guardian:</strong> Mummy guardians are created to protect important tombs against robbers.</p><p><strong>Mummy Lord:</strong> “Mummy lord” is a monster template that can be applied to nonplayer characters.</p><p>A mummy lord is usually created from the remains of an important evil cleric or priest. A mummy lord might guard an important tomb or lead a cult. Yuan-ti often create mummy lords to guard temples of Zehir.</p><p><strong>Mummy Lord Human Cleric:</strong> ?</p><p><strong>Mummy Giant Mummy:</strong> ?</p><p><strong>Naga Bone Naga:</strong> ?</p><p><strong>Nightwalker:</strong> Nightwalkers are the shades of extremely strong-willed and evil mortals who died and refused to pass from the Shadowfell to their eternal reward. Only the ancient, unyielding will and malice of the long-dead spirit holds a nightwalker in its corporeal shape.</p><p><strong>Doresain Exarch of Orcus, Doresain the Ghoul King:</strong> ?</p><p><strong>Rot Harbinger:</strong> Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation.</p><p><strong>Rot Harbinger Rot Slinger:</strong> Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation.</p><p><strong>Skeleton:</strong> ANIMATED BY DARK MAGIC and composed entirely of bones, a skeleton is emotionless and soulless, desiring nothing but to serve its creator.</p><p>Skeletons are created by means of necromantic rituals. Locations with strong ties to the Shadowfell can also cause skeletons to arise spontaneously.</p><p><strong>Skeleton Decrepit Skeleton:</strong> ?</p><p><strong>Skeleton Blazing Skeleton:</strong> ?</p><p><strong>Skeleton Boneshard Skeleton:</strong> ?</p><p><strong>Skeleton Skeletal Tomb Guardian:</strong> ?</p><p><strong>Skull Lord:</strong> The first skull lords arose from the ashes of the Black Tower of Vumerion. None can say whether they were created intentionally by the legendary human necromancer Vumerion or came forth spontaneously from the foul energies of his fallen sanctum. The ritual for creating new skull lords also survived Vumerion’s fall, eventually finding its way into the hands of Vumerion’s rivals and various powerful undead creatures.</p><p><strong>Specter:</strong> In life, specters were murderous and vile humanoids, although they remember nothing of their past.</p><p><strong>Specter Voidsoul Specter:</strong> ?</p><p><strong>Treant Blackroot Treant:</strong> ?</p><p><strong>Vampire:</strong> SUSTAINED BY A TERRIBLE CURSE AND A THIRST FOR MORTAL BLOOD, vampires dream of a world in which they live in decadence and luxury, ruling over kingdoms of mortals who exist only to sate their darkest appetites.</p><p><strong>Vampire Lord:</strong> A vampire lord can make others of its kind by performing a dark ritual (see the Dark Gift of the Undying sidebar). Performing the ritual leaves the caster weakened, so a vampire lord does not perform the ritual often.</p><p>Vampire lord is a monster template that can be applied to nonplayer characters.</p><p><strong>Vampire Spawn:</strong> LIVING HUMANOIDS SLAIN BY A VAMPIRE LORD’S BLOOD DRAIN are condemned to rise again as vampire spawn—relatively weak vampires under the dominion of the vampire lord that created them.</p><p>A living humanoid slain by a vampire lord’s blood drain power rises as a vampire spawn of its level at sunset on the following day. This rise can be prevented by burning the body or severing its head.</p><p>A living humanoid reduced to 0 hit points or fewer—but not killed—by a vampire lord can’t be healed and remains in a deep, deathlike coma. He or she dies at sunset of the next day, rising as a vampire spawn. A Remove Affliction ritual cast before the afflicted creature dies prevents death and makes normal healing possible.</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wight Deathlock Wight:</strong> ?</p><p><strong>Wight Battle Wight:</strong> ?</p><p><strong>Wight Battle Wight Commander:</strong> ?</p><p><strong>Wight Slaughter Wight:</strong> ?</p><p><strong>Wraith:</strong> THIS RESTLESS APPARITION LURKS IN THE SHADOWS, thirsting for souls. Those it slays become free-willed wraiths as hateful as their creator.</p><p>When a wraith slays a humanoid, that creature’s spirit rises as a free-willed wraith of the same kind. With the aid of magic or ritual, and with the proper components, a necromancer can summon or even create a wraith. Other wraiths are born on the Shadowfell, and many remain there or enter the natural world through planar rifts and gates.</p><p>Common wraiths can also evolve into larger, more malevolent wraiths over time.</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Wraith Mad Wraith:</strong> Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Wraith Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Wraith Dread Wraith:</strong> When many people die abruptly, a dread wraith can coalesce from their collected spirits.</p><p>Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>At the start of Orcus’s turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus’s command.</p><p><strong>Zombie:</strong> A ZOMBIE IS THE ANIMATED CORPSE of a living creature. Imbued with the barest semblance of life, this shambling horror obeys the commands of its creator, heedless of its own well-being.</p><p>A typical zombie is made of the corpse of a Medium or Large creature.</p><p>Most zombies are created using a foul ritual.</p><p>Corpses left in places corrupted by supernatural energy from the Shadowfell sometimes rise as zombies on their own.</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie Gravehound:</strong> ?</p><p><strong>Zombie Corruption Corpse:</strong> ?</p><p><strong>Zombie Rotwing Zombie:</strong> ?</p><p><strong>Zombie Chillborn Zombie:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p></p><p>LICH TRANSFORMATION</p><p>You call upon Orcus, Demon Prince of the Undead, to transform your body into a skeletal thing, undead and immortal, and bind your life force within a specially prepared receptacle called a phylactery.</p><p>Level: 14 (caster must be humanoid)</p><p>Category: Creation</p><p>Time: 1 hour; see text</p><p>Duration: Permanent; see text</p><p>Component Cost: 100,000 gp</p><p>Market Price: 250,000 gp</p><p>Key Skill: Arcana or Religion</p><p>At the conclusion of this ritual, you die, transform into a lich, and gain the lich template.</p><p>An integral part of becoming a lich is creating a phylactery, a magical receptacle containing your life force.</p><p>When you are reduced to 0 hit points or fewer, you and your possessions crumble to dust. Unless your phylactery is located and destroyed, your reappear in a space adjacent to the phylactery after 1d10 days.</p><p>You must construct your phylactery before the ritual can be performed. The phylactery, which takes 10 days to create, usually takes the form of a sealed metal box containing strips of parchment on which magical phrases have been transcribed in your blood. The box measures 6 inches on a side and has 40 hit points and resist 20 to all damage. Other kinds of phylacteries include rings and amulets, which are just as durable.</p><p>If your phylactery is destroyed, you can build a new one; the process takes 10 days and costs 50,000 gp.</p><p></p><p>DARK GIFT OF THE UNDYING</p><p>In the unholy name of Orcus, the Blood Lord, you transform another being into a vampiric creature of the night.</p><p>Level: 11 (caster must be a vampire lord)</p><p>Category: Creation</p><p>Time: 6 hours; see text</p><p>Duration: Permanent</p><p>Component Cost: 5,000 gp per level of the subject</p><p>Market Price: 75,000 gp</p><p>Key Skill: Religion</p><p>This ritual can be performed only between sunset and sunrise. As part of the ritual, you and the ritual’s subject must drink a small amount of each other’s blood, after which the subject dies and is ritually buried in unhallowed ground. After the interment, you invoke a prayer to Orcus and ask him to bestow the Dark Gift upon the subject. At the conclusion of the ritual, the subject remains buried, rising up out of its shallow grave as a vampire lord at sunset on the following day. This ritual is ruined if a Raise Dead ritual is cast on the subject or if the subject is beheaded before rising as a vampire lord.</p><p>Performing the ritual leaves you weakened for 1d10 days (no save).[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121102/Monster-Manual-2-4e?affiliate_id=17596" target="_blank">Monster Manual 2</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Demon Abyssal Rotfiend:</strong> Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a demon soul, although it can come from any evil creature.</p><p><strong>Deva Fallen Star, Undead:</strong> Deva Fallen Star Vile Rebirth power.</p><p>Vile Rebirth (when the deva fallen star is reduced to 0 hit points by non-necrotic damage) • Healing</p><p>The fallen star does not die and instead remains at 0 hit points until the start of its next turn, when it regains 25 hit points, loses resistance to radiant damage, and gains the undead key word. This power recharges, and the triggering damage type changes to nonradiant damage.</p><p>The life cycle of the deva parallels that of the rakshasa—a spirit constantly reincarnating to mortal form. When a deva gives in to iniquity to become a fallen star, its soul is corrupted. If it dies in that state, it returns to combat as an undead; if finally slain by radiant damage, it carries its wickedness into its next life and becomes a rakshasa-a fate that even evil devas revile.</p><p><strong>Devil Infernal Armor Animus:</strong> THROUGH AN EVIL RITUAL, a devil can invest a suit of armor with a mortal soul.</p><p>Infernal armor animuses are mortal souls bound to suits of armor to serve as caches of life energy for devils.</p><p><strong>Direguard:</strong> A direguard is a skeletal undead imbued with powerful magic. Foul rituals transform willing warriors into direguards, but at a price. If a direguard does not meet a specific quota of killing, it is destroyed by the dark pact that grants its power.</p><p>Liches and death knights perform the ritual that turns a living ally into a direguard tied to their wills.</p><p><strong>Direguard Deathbringer:</strong> ?</p><p><strong>Direguard Assassin:</strong> ?</p><p><strong>Fey Lingerer:</strong> THE PASSIONS AND OBSESSIONS of some strong-willed eladrin can drive them even after death. When their physical forms are ruined, their spirits lash out at their slayers.</p><p>Fey lingerers are eladrin knights and wizards who refuse to die. They are not the gracious and mannered eladrin of the fey court, but are twisted and depraved, withdrawn from elven grace.</p><p>When they are destroyed, fey lingerers transform into vengeful incorporeal spirits.</p><p><strong>Fey Lingerer Lingerer Knight:</strong> ?</p><p><strong>Fey Lingerer Fey-Knight Vestige:</strong> Fey Lingerer Lingerer Knight Vestige Transformation power.</p><p><strong>Fey Lingerer Lingerer Fell Incanter:</strong> ?</p><p><strong>Fey Lingerer Fey-Encanter Vestige:</strong> Fey Lingerer Lingerer Fell Incanter Vestige Transformation power.</p><p><strong>Fomorian Totemist:</strong> ?</p><p><strong>Ghost Legionnaire:</strong> SLAIN IN LONG-AGO BATTLES, these soldiers' fight for forgotten causes, distant memories, or a fierce loyalty to each other. Although they appear as separate soldiers, their spirits have fused into a single entity that lives and dies as a single soul.</p><p><strong>Skeleton:</strong> SKELETONS RARELY EXIST WITHOUT PURPOSE. Whether crafted through necromantic ritual or raised from a tomb, they relentlessly attack when compelled to kill.</p><p><strong>Skeleton Bonecrusher Skeleton:</strong> Bonecrusher skeletons arise from the bones of ogres, minotaurs, oni, giants, and other large creatures.</p><p><strong>Skeleton Skeletal Steed:</strong> Skeletal steeds rarely arise alone; they awaken from death with their riders or are created by rituals as mounts.</p><p><strong>Mummy:</strong> THESE VORACIOUS KILLERS, tomb spiders, are true creatures of the Shadowfell insofar as they create undead as a part of their life cycle.</p><p>A tomb spider lays its eggs in a humanoid corpse, creating an animate mummy in which hundreds of tiny tomb spiders reside until the creature splits open.</p><p><strong>Witherling:</strong> WlTHERLINGS ARE UNDEAD CREATURES Created by gnolls to serve as shock troops and raiders. Gnoll priests ofYeenoghu use a ritual to fuse the essence of a demon with the body of a foe slain in battle. The result is a shrunken, emaciated creature that has a ghoul's paralyzing touch and a demon's relentless frenzy.</p><p>A WlTHERLING IS THE ANIMATED CORPSE of a Small humanoid with the head of a hyena.</p><p>Yeenoghu recently imparted to the gnolls the knowledge of the blasphemous process used to create witherlings. A war between Yeenoghu and Orcus is brewing, and the witherlings are but one of several new weapons that the Prince of Gnolls has given to his children.</p><p><strong>Witherling Death Shrieker:</strong> A DEATH SHRIEKER IS A LARGER, MORE FEROCIOUS form of witherling.</p><p><strong>Witherling Horned Terror:</strong> A HORNED TERROR is AN UNDEAD abomination created from the specially preserved corpse of a minotaur.</p><p><strong>Witherling Rabble:</strong> WHEN GNOLLS OR NECROMANCERS create witherlings, the process sometimes goes awry. The magic instead & creates witherling rabble, inferior forms of the creatures.</p><p></p><p>Vestige Transformation (when the lingerer knight drops to 0 hit points) The knight becomes a fey-knight vestige. All effects and conditions on the knight end. The vestige acts on the knight's initiative count.</p><p></p><p>Vestige Transformation (when the lingerer fell incanter drops to 0 hit points)</p><p>The fell incanter becomes a fey-incanter vestige. All effects and conditions on the fell incanter end. The vestige acts on the fell incanter's initiative count.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121294/Monster-Manual-3-4e?affiliate_id=17596" target="_blank">Monster Manual 3</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Arcanian:</strong> TO GAIN THEIR ARCANE POWERS, warlocks traffic with otherworldly entities, and sorcerers draw on the power of ancient bloodlines. Wizards, in contrast, must endure years of apprenticeship and toil, because their arcane knowledge is the reward of diligence. Yet not every inexperienced wizard is willing to wait.</p><p>Experiments that require arcane energy beyond a spellcaster’s ability typically end with an impotent sputter. At rare times, a spell surges with wild energy and obliterates its caster, leaving a messy warning to other wizards.</p><p>Once in a great while, though, something truly horrid comes to pass. In a vain attempt to master power beyond his or her control, a wizard absorbs too much raw energy, which warps the caster’s personality and memory and kills his or her body. A spark of life remains, though, and the spell, or at least its essence, animates the caster’s corpse and gives it new purpose as an arcanian.</p><p>When raw arcane energy kills a wizard, the power sometimes animates the corpse and gives birth to an arcanian. Empowered with a will and a vessel, an arcanian is driven along a path etched by the dying impulses of the wizard. Red arcanians entertain impassioned fiery desires, blue arcanians try to preserve life in frozen perfection, and green arcanians despise physical beauty. Other arcanians might also exist, the warped products of failed spells using lightning, thunder, or necrotic energy.</p><p><strong>Arcanian Green Arcanian:</strong> ?</p><p><strong>Arcanian Blue Arcanian:</strong> ?</p><p><strong>Arcanian Red Arcanian:</strong> ?</p><p><strong>Beholder Ghost Beholder:</strong> Death need not be an end to avarice and ambition. As living creatures, beholders must eventually fall from the air to rot on the hated earth. Yet some have the willpower and anger to float again, returning as ghost beholders.</p><p><strong>Dread Warrior:</strong> UNHOLY RITUALS THAT CALL FORTH UNDEAD HULKS usually raise shambling, mindless creatures. Dread warriors, on the other hand, rise to unlife possessed of enough martial skill to serve as formidable guardians. Each dread warrior is created with an unbreakable connection to its master that makes it utterly loyal.</p><p>Legend holds that the priests of Bane were the first to craft these warriors, creating them from the corpses of potent enemies.</p><p><strong>Dread Warrior Dread Protector:</strong> Stories tell of powerful necromancers creating a dozen dread protectors to scatter about their bedrooms and workstations.</p><p><strong>Dread Warrior Dread Marauder:</strong> ?</p><p><strong>Dread Warrior Dread Archer:</strong> A necromancer creates dread archers to shoot anyone who attempts to approach the spellcaster or his or her fortification.</p><p><strong>Dread Warrior Dread Guardian:</strong> ?</p><p><strong>Ghoul:</strong> As the progeny of cannibalism and other less than savory practices, ghouls are creatures of pure evil.</p><p><strong>Ghoul Flesh Seeker:</strong> The sage had warned of these creatures—mortal followers of Orcus that had undergone a horrific, cannibalistic initiation into the demon lord’s cult.</p><p><strong>Ghoul Adept of Orcus:</strong> In the dark shrine, they spoke in whispers of the fallen priest who had died with a prayer to Orcus on his lips. He might have remained dead, his soul to become a plaything of Orcus, except that he had killed and consumed a priest of Bahamut when he was alive. After his death, he underwent a horrid and unholy transformation.</p><p><strong>Ghoul Ghast:</strong> The rogue thought herself clever when she opened the leaden doors to the lost tomb, saw a dozen slavering ghouls in the antechamber, and quickly sealed the sepulcher. Ten years later—long enough for the ghouls to starve to death, according to her research—she returned to the place. True, the ghouls had met their end. However, their transformation into ghasts was something she hadn’t accounted for.</p><p>When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity.</p><p><strong>Gnoll Hyena Spirit:</strong> A hyena spirit is the undead vestige of a prized gnoll war beast. Bound to a tribe by dark magic, it continues to fight on after death.</p><p><strong>Rot Grub Zombie:</strong> Long after a victim has died from a rot grub infestation, the creatures continue to eat away at the rotting flesh. From time to time, the corpse reanimates into a dark parody of life, creating a zombie that acts as a carrier for a swarm of rot grubs.</p><p><strong>Slaad Putrid Slaad:</strong> Necromancers sometimes transform living slaads into undead slaads called putrid slaads. They preserve the slaads’ essential chaotic nature, making these creatures deadly but difficult to control. The slaad retains its hunger for wanton destruction, consuming life around it, which is then putrefied and later regurgitated upon foes.</p><p>Mages and necromancers create most putrid slaads, but some come into being on their own. Slaads destroyed in the Abyss can rise spontaneously. Such putrid slaads are often forced to submit to the wills of demon lords.</p><p>Elemental creatures are not immune to necromantic magic. Unlike other natives to the Elemental Chaos, slaads are formed from chaos, so when life flees one’s corpse, decay consumes the remains in a matter of hours. Thus, to create a putrid slaad, a necromancer must capture a slaad and infuse it with shadow magic while it’s still alive. The process is lethal, but the undead creature retains its shape and is as resilient as any other kind of slaad.</p><p><strong>Spawn of Kyuss:</strong> LIKE A CANCER IN THE EARTH, spawn of Kyuss rise from the depths to spread suffering and anguish across the land. Driven by their maker’s obscene will, they infect the living and the dead with bright green worms that bend creatures to the will of Kyuss, the Worm that Walks. In frightened whispers, seers prophesize the presence of the spawn as heralding the Age of Worms, the world’s apocalyptic end.</p><p>Spawn of Kyuss come from the insane fools who heeded Kyuss’s diseased vision when he was mortal. After Kyuss slew them to fuel his apotheosis, the worms of his new body spread to their bloated corpses, awakening the creatures to undeath. These grim messengers then became carriers of Kyuss’s dark desires and added new victims to their numbers.</p><p><strong>Spawn of Kyuss Son of Kyuss:</strong> Even when a host is destroyed, Kyuss’s worms tend to escape by burrowing into the earth or clinging to their enemies’ clothing. When the worms find a new carcass, they plunge into the corpse and infuse it with terrible power. After a few moments, a new son of Kyuss is born.</p><p>Touch of Kyuss disease.</p><p><strong>Spawn of Kyuss Wretch of Kyuss:</strong> Legends persist of ancient kingdoms of the walking dead, where an outbreak of the touch of Kyuss spawned thousands upon thousands of these wretches.</p><p>Spawn of Kyuss Burrowing Worm power.</p><p>Spawn of Kyuss Herald of Kyuss Writhing Pronouncement power.</p><p><strong>Spawn of Kyuss Herald of Kyuss:</strong> Kyuss created heralds from the legion angels dispatched by the gods to slay him. He infused each one with a profane worm plucked from his squirming body.</p><p></p><p>Touch of Kyuss Level 16 Disease Endurance improve DC 25, maintain DC 20, worsen DC 19 or lower</p><p>The target is cured.</p><p>! Initial Effect: The target regains only half the normal hit points when it spends a healing surge. If it dies, it rises immediately as a wretch of Kyuss.</p><p>!" The target loses two healing surges.</p><p>If it drops to 0 or fewer healing surges, it dies and rises immediately as a son of Kyuss.</p><p>" Final State: The target dies and immediately becomes a son of Kyuss.</p><p></p><p>Burrowing Worm (disease, necrotic) ✦ Recharge </p><p>Attack: Close burst 1 (one living enemy in burst); +16 vs. Fortitude</p><p>Hit: The target takes ongoing 10 necrotic damage (save ends). In addition, the target is exposed to touch of Kyuss.</p><p>First Failed Saving Throw: The ongoing damage increases to 15.</p><p>Second Failed Saving Throw: The target is stunned, and the ongoing damage increases to 20 (save ends both).</p><p>Special: The corpse of any humanoid killed by this attack becomes a wretch of Kyuss at the start of the son of Kyuss’s next turn. The wretch must be destroyed before the creature can be raised.</p><p></p><p>Writhing Pronouncement (disease, necrotic) ✦ At-Will</p><p>Attack: Ranged 20 (one creature); +21 vs. Fortitude</p><p>Hit: 2d6 + 10 necrotic damage, and ongoing 5 necrotic damage (save ends). In addition, the target is exposed to touch of Kyuss.</p><p>First Failed Saving Throw: The ongoing damage increases to 10, and the target is dazed (save ends both).</p><p>Second Failed Saving Throw: The ongoing damage increases to 15, and the target is stunned instead of dazed (save ends both).</p><p>Special: The corpse of any humanoid killed by this attack becomes a wretch of Kyuss at the start of the herald of Kyuss’s next turn. The wretch must be destroyed before the creature can be raised.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/158946/Dungeons--Dragons-Essentials-Monster-Vault-4e?affiliate_id=17596" target="_blank">Monster Vault</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Death Knight:</strong> Among the most powerful of undead humanoids, death knights are warriors who chose to embrace undeath rather than pass on to the afterlife. They bind their souls into their weapons, fueling their necrotic powers as they marshal armies of undead.</p><p>Gifted with undeath as a result of a ritual, a death knight is like the martial equivalent of a lich.</p><p>A humanoid becomes a death knight through a profane ritual that strips away the emotional bond of one’s life, replacing them with cruelty and a perverse sense of honor. This ritual is often bestowed as a gift from high-ranking followers of Orcus, the Demon Prince of the Undead. When a warrior reaches a certain state of notoriety, Orcus’s adherents approach the individual and try to tempt him or her with the promise of immortality. A warrior who accepts the offer turns into a dark reflection in the shattered mirror of undeath. Its armor becomes blackened and scarred, and its flesh becomes as withered and twisted as the person’s corrupted soul.</p><p>The ritual that transforms a warrior into a death knight binds part of the subject’s soul to one of his or her weapons. This weapon is not only a symbol of an individual’s transformation, it is also the source of a death knight’s power.</p><p><strong>Death Knight Blackguard:</strong> ?</p><p><strong>Dragon Deathbringer Dracolich:</strong> ?</p><p><strong>Ghoul:</strong> They were once cannibalistic humanoids, but their actions caused them to be cursed in death with ravenous appetites that cannot be sated.</p><p>When an intelligent humanoid resorts to cannibalism or lives a life of gluttony and greed, it can be cursed to transform into a ghoul upon its death. Unlike a zombie or a skeleton, a ghoul retains sentience and many of the memories of its life. The creature’s perspective is twisted by its death, though, and as a result, it recalls with torment a time when it was not driven by a gnawing hunger for living flesh.</p><p><strong>Ghoul Ravenous Ghoul:</strong> ?</p><p><strong>Ghoul Abyssal Ghoul:</strong> The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master.</p><p><strong>Ghoul Abyssal Ghoul Devourer:</strong> The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master.</p><p><strong>Ghoul Abyssal Ghoul Hungerer:</strong> The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master.</p><p><strong>Lich:</strong> A dark spellcaster who covets immortality and spend his or her life in pursuit of necromantic power might gain the ability to become a lich. A lich ties its life force to a phylactery, ensuring that its body will coalesce in a hidden location even if some creature were to slay it.</p><p>To become a lich, a spellcaster must be devoted to evil and adept at performing unspeakable acts of violence. Few spellcasters have a shred of morality remaining after their transformations into liches. The process of attaining lichdom bends the mortal mind in unnatural and crippling ways. Many liches rise up insane, but even they enact cunning plans; they just do so for incomprehensible reasons.</p><p>A spellcaster must travel far—even across the planes—to collect the scraps of lore and esoteric components needed to enact the ritual to transform into a lich.</p><p>The act of becoming a lich encases a mortal’s life force in a specially prepared item called a phylactery. The most common type is a metal box that contains strips of parchment with arcane writing. Any small item, such as a gemstone, a ring, or a statue, can be a phylactery.</p><p><strong>Lich Necromancer:</strong> ?</p><p><strong>Lich Remnant:</strong> ?</p><p><strong>Lich Soulreaver:</strong> ?</p><p><strong>Mummy:</strong> Whether created in the dry desert heat, the sucking moisture of a desolate bog, or the frozen heights of a lofty mountain, a mummy exists for vengeance. A number of sins can awaken a mummy, from disturbing its tomb, despoiling a place sacred to it in life, or the theft of a prized object. Some mummies seek to avenge less material offenses, such as a loved one marrying someone the mummy loathes or an unwelcome alliance of the mummy’s enemies in life. Sometimes, a dead master’s servants awaken it to continue its life’s frustrated ambitions. Great kings and queens of malign power have returned as mummies to extend their reigns in undeath.</p><p>Albeit rare, some mummies arise spontaneously from dry corpses when a particularly provocative transgression touches their souls in the afterlife. Most mummies, however, possess the power to act after death because someone wanted them to have it. The long rituals of burial that accompany a mummy’s entombment help protect its body from rot. Soft organs are removed and placed in special jars, and the corpse is created with preserving oils, herbs, and wrappings. Less common means of preservation include freezing a body, baking it in dry heat, or using magic.</p><p><strong>Mummy Shambling Mummy:</strong> ?</p><p><strong>Mummy Moldering Mummy:</strong> ?</p><p><strong>Mummy Tomb Guardian:</strong> ?</p><p><strong>Mummy Royal Mummy:</strong> ?</p><p><strong>Skeleton:</strong> Necromancy grants violent motion to these fleshless bones, letting them defy death and deliver it to others.</p><p>“ Nothing holds them together but magic, a necromantic binding that knits bone with scraps of soul and the merest hint of will.”—Kalarel, scion of Orcus</p><p>A skeleton’s creation is considered a vile act, though, for it requires disturbing a creature’s bones in the most profane way. A skeleton raised into undeath moves through the power of a soul’s discarded animus; it is a primal force that binds the soul and body to make life possible. Without an animus, a skeleton cannot exist.</p><p>Many powers can cause a skeleton to rise from the grave: holy power, necrotic energy, a dark ritual, a necromantic spell or hex, a curse from the lips of a dying person.</p><p><strong>Skeleton Decrepit Skeleton:</strong> ?</p><p><strong>Skeleton Blazing Skeleton:</strong> ?</p><p><strong>Skeleton Skeletal Legionary:</strong> ?</p><p><strong>Skeleton Skeletal Tomb Guardian:</strong> ?</p><p><strong>Stirge Death Husk Stirge:</strong> Necromancers trap stirges in the cavernous bodies of giant undead. When the undead opens its maw, famished stirges come pouring out to attack the nearest warm-blooded creature.</p><p><strong>Treant Blackroot Treant:</strong> ?</p><p><strong>Troll Ghost Troll Render:</strong> ?</p><p><strong>Vampire:</strong> Anyone who survives an attack from a vampire might fall prey to the vampire’s curse, entering into a deep, deathlike sleep. A person under this curse is often assumed dead and ushered through funeral rites. When that person awakes at the next sunset, he or she is a vampire. If confined within a coffin, this vampire might already be buried or could be awaiting burial in a temple or a family member’s home. Most vampires awaken as slavering spawn, but a few retain enough of themselves to emerge from death as true vampires.</p><p><strong>Vampire Elder Vampire Spawn:</strong> ?</p><p><strong>Vampire Night Witch:</strong> ?</p><p><strong>Vampire Master Vampire:</strong> ?</p><p><strong>Wraith:</strong> When a person dies and his or her spirit departs, the animus can remain, clinging to a vestige of life. The animus can become a wraith, an insubstantial creature that emerges amid the vanishing memories of a person’s life; it becomes trapped in an endless afterlife, tortured by remembered sensations and driven mad by a hunger to reclaim the life it once had.</p><p>Life consists of three parts: body, spirit, and will. Without will, the body ceases to function and the spirit leaves. Sages call the will the animus, and they regard it as the shadow of the soul. When a body dies or a spirit departs, sometimes the animus remains in the world. Without the spirit, though, the animus has no purpose, and it runs amok. Like many undead, a wraith is the result of an unfettered animus.</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p>When a wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit.</p><p>When a mad wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit.</p><p><strong>Wraith Mad Wraith:</strong> ?</p><p><strong>Wraith Wraith Figment:</strong> When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control.</p><p><strong>Wraith Sovereign Wraith:</strong> ?</p><p><strong>Zombie:</strong> Fueled by dark magic, malevolent forces, dire curses, or angry spirits, zombies are animate corpses. Any corpse with flesh suffices to make a zombie. It might be a dead warrior from a battlefield, distended from days in the sun, guts trailing from a mortal wound. It might be a muddy cadaver of a woman recently buried and risen again, leaving maggots and worms in her wake. A zombie could wash ashore or rise from a marsh, swollen and reeking from weeks in the water. A zombie could instead appear alive, crafted from a recently deceased corpse.</p><p>A zombie need not be the size of a normal humanoid, or even humanoid in form. When a necromancer or a natural phenomenon causes a corpse to rise, the corpse could belong to the smallest beast or the largest giant. When a zombie plague infects a city, any size or kind of creature can be affected—horses, dogs, children, cats—anything that has a pulse.</p><p>For a zombie to be animated, a body’s soul must have departed. What remains in the corpse is an animus, a vital spark that drives the body without thought or conscience. Without a soul or memories, a zombie has no more humanity or intelligence than a simple animal.</p><p>In most cases, a zombie serves its creator or rises in response to the defilement of a sacred location. At rare times, zombies arise in the hundreds. These zombie plagues are provoked by cosmic, magical, or divine events. A zombie plague might be the result of an angry god, a magical experiment gone wrong, a powerful ritual, or a falling star. When the event occurs, the bodies of the dead claw out of their graves and attack the living. Anyone who dies as a result of such an assault soon becomes a zombie after acquiring the disease or curse that the zombies carry. These terrifying plagues can consume an entire civilization if left unchecked.</p><p><strong>Zombie Grasping Zombie:</strong> ?</p><p><strong>Zombie Hulking Zombie:</strong> ?</p><p><strong>Zombie Flesh-Crazed Zombie:</strong> ?</p><p><strong>Zombie Zombie Shambler:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/158948/Monster-Vault-Threats-to-the-Nentir-Vale-4e?affiliate_id=17596" target="_blank">Monster Vault Threats to the Nentir Vale</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Barrowhaunt:</strong> The Barrowhaunts are a group of five former adventurers bound to the lands surrounding the Sword Barrow. Their deeds in life are seldom recollected, and no one is truly sure why their spirits have never been laid to rest. Now they savagely attack any who enter the lands of their trust. Many rumors exist about the exact nature of their curse; one common legend suggests that they sought to plunder the Sword Barrow and evoked the wrath of a warlord entombed within. The warlord’s spirit called to the native hill folk in the area, who marched to the Sword Barrow to confront the adventurers and reclaim the warlord’s treasures. The adventurers, rather than relinquish their trove, slaughtered the hill folk. A dying elder placed a curse on the adventurers’ souls, binding them to the land for all of eternity.</p><p>At first, the elder’s curse seemed empty and hollow, but every time the adventurers left the Gray Downs to sell their hard-won loot, they could not help but return to the hills in search of even greater treasures. Eventually, their greed surpassed their skill. Descending deeper into the Sword Barrow than they’d ever gone before, the adventurers fell prey, one by one, to horrid monsters and insidious traps. Though cursed to haunt the Gray Downs and guard “their” barrows from other would-be pillagers, they still seek out treasures and relics for themselves. The spoils of their exploits are stashed in an ancient crypt deep within the Sword Barrow. Their motive for collecting such worldly possessions isn’t clear, but some believe they are forced to sate their everlasting yearning for adventure and exploration.</p><p><strong>Barrowhaunt Uthelyn the Mad:</strong> ?</p><p><strong>Barrowhaunt Lingering Spirit Warrior:</strong> Traveling and fighting alongside the Barrowhaunts are the spirits of the creatures they have slain—intelligent monsters, slaughtered tomb robbers, and ancient hill folk.</p><p><strong>Barrowhaunt Adrian Icehaunt Reginold:</strong> ?</p><p><strong>Barrowhaunt Joplin the Sly:</strong> ?</p><p><strong>Barrowhaunt Baldos Grimehammer:</strong> ?</p><p><strong>Barrowhaunt Cassian d’Cherevan:</strong> ?</p><p><strong>Gray Company Fallen Hero:</strong> ?</p><p><strong>Hound of Ill Omen:</strong> Once the loyal companions of the hill clans, who now rest beneath the barrows of the Gray Downs, the hounds of ill omen howl to awaken and avenge their long-dead masters.</p><p>Ghosts of Long Ago: The Gray Downs were once inhabited by indigenous hill clan people reputed far and wide for their fierce hunting hounds. But when the empire of Nerath began to bloom, greedy generals sought to expand the empire into the Nentir Vale and across the hill clans’ territory. The clans resisted.</p><p>Hopelessly outnumbered, they stood with their faithful hounds against the mighty armies of Nerath, even as the Tigerclaw barbarians and other native tribes abandoned the vale and retreated far into the northern wilderness. Although the hill clans fought bravely, they were annihilated in a final desperate battle upon the downs.</p><p>Long after the battle, the hounds of the hill clans prowled the battlefields, howling over the corpses of their masters and refusing to leave their sides. The Nerathans built a great barrow in honor of the warriors that fought and died—and after the last of their bodies was interred, the hounds vanished.</p><p>But on dark nights when the fog rises, it is said that the hounds can still be seen coursing across the downs, their ghostly forms pining for their lost masters. The common folk call them the “hounds of ill omen,” because calamity and misfortune follow in the wake of their fearsome howls.</p><p>Harbingers of Death: As legend would have it, on nights when the skull-white moon hangs low and the downs are silent as a corpse’s dream, the ghost hounds come forth to hunt mortals. Who sends the hounds and for what purpose, none can tell.</p><p><strong>Hound of Ill Omen Bregga:</strong> It’s said that Bregga was the first hound, having lived on the downs since before the hill clans arrived.</p><p><strong>Hound of Ill Omen Hill Clan Apparition:</strong> When Bregga’s hounds sound their lonely howls for the hill clans, the spectral apparitions of their dead masters—cold and black as the grave—rise again from their barrows.</p><p><strong>Penanggalan:</strong> According to legend, the first penanggalan was a young baroness of Harkenwold, plain of face and scant of suitors. But what she lacked in beauty she made up for in wit, and the maiden discovered arcane texts of Bael Turath in the vaults of her father’s estate. She invoked the rituals therein and conjured a devil, which promised her matchless beauty and eternal life if only she would serve it forever.</p><p>The devil’s bargain was not so glorious as it had appeared, for such was the maiden’s beauty that armies clashed for her hand, and her father was forced to lock her away in a tower to protect her. Alone in her wretched beauty, the maiden begged the gods to forgive her vain folly, and she swore to do penance before them.</p><p>But the devil had other plans. It whispered the secret of the maiden’s unlikely beauty into the ear of the high priest, and before she could do her penance, the maiden was seized from her tower and hanged as a devil worshiper.</p><p>The maiden’s body dangled from the gallows until midnight, at which time it slid to the ground, leaving her head behind in the noose, gory intestines dangling beneath. Then the maiden opened her eyes and saw what her vanity had created.</p><p>Each penanggalan’s origin involves a female who bargains with devils for immortal beauty and tries to renege, but perishes before she can complete her penance.</p><p><strong>Penanggalan Head Swarm:</strong> ?</p><p><strong>Penanggalan Bodiless Head:</strong> Unless her maiden’s body has been destroyed (causing the creature to become a bodiless head permanently), a penanggalan’s monstrous form does not manifest by light of day.</p><p><strong>Phantom Brigade:</strong> Many of the knights of this order died during the chaotic time of the collapse of the empire. Some perished trying to defend the empire and prevent the onrushing disaster. Others met a more ignoble end. Of those who died in the pursuit of duty, a significant number found that death was not the end. Some mysterious magical effect or unknown curse turned the dead and dying Imperial Knights into undead guardians. They were suspended in an existence that tied them to the empire forever.</p><p><strong>Phantom Brigade Knight-Commader:</strong> ?</p><p><strong>Phantom Brigade Squire:</strong> ?</p><p><strong>Phantom Brigade Armiger:</strong> ?</p><p><strong>Phantom Brigade Justiciar:</strong> ?</p><p><strong>Phantom Brigade Banneret:</strong> ?</p><p><strong>Phantom Brigade Templar:</strong> ?</p><p><strong>Ragewind:</strong> Also called sword spirits, ragewinds are the embodied wrath of dead warriors who perished in battle.</p><p>The Nentir Vale is strewn with ancient battlefields where the armies of Nerath once clashed with orcs, primitive hill folk, and barbarian tribes, and where the tieflings of Bael Turath fought the dragonborn legions of Arkhosia. Among the ruins of these bygone conflicts lurk creatures of lingering malice—the spirits of despondent soldiers whose lives were thrown away for no satisfying purpose. These spirits can muster enough will to animate their ancient weapons and strike back at the living, whom they both envy and despise.</p><p><strong>Vampiric Mist:</strong> These sanguine mists, the remains of a secret coven of vampires, prowl the Witchlight Fens in search of blood.</p><p>Long ago, a coven of vampires claimed the marshy expanse known as the Witchlight Fens as their secluded demesne, wherein was hidden the phylactery of their dark liege—a powerful lich whose name has been forgotten. If the old stories are true, the phylactery still lies somewhere in the swamp, well removed from more traveled areas of the region. The lich’s whereabouts are unknown, and its presence has not been felt for generations. As for the vampires in the lich’s employ, their corporeal bodies were consumed long ago, yet they linger still as deadly clouds of mist that turn crimson when flush with the blood of their victims.</p><p>One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life.</p><p>Any vampire that becomes trapped in gaseous form (usually as a result of losing its sacred resting place) can transform into a vampiric mist by sheer force of will.</p><p><strong>Vampiric Mist Corruptor:</strong> ?</p><p><strong>Vampiric Mist Crimson Deathmist:</strong> One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life.</p><p><strong>Vampiric Mist Chillborn Vampiric Mist:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/133464/Dark-Sun-Creature-Catalog-4e?affiliate_id=17596" target="_blank">Dark Sun Creature Catalog</a>[spoiler]</p><p><strong>Lord Vizier:</strong> ?</p><p><strong>Vizier's Skeleton:</strong> Lord Vizier's Plume of Death power.</p><p><strong>Ghost Raaig:</strong> IN AN ENVIRONMENT WHERE VIOLENT DEATH is so common, ghosts frequently haunt sites of great significance or terrible slaughter. Among them are an array of spirits bound to the service of long-forgotten gods. Called raaigs, these ghosts defend ancient shrines, temples, relics, and secrets.</p><p>In life, raaigs were devout priests or holy warriors charged with protecting sacred sites or relics. In death they still keep watch, though their charges have crumbled into ruin or vanished. They have been twisted by their ancient oaths into merciless, hateful apparitions that swiftly slay any living intruder.</p><p><strong>Ghost Raaig Tomb Spirit:</strong> ?</p><p><strong>Ghost Raaig Crypt Lord:</strong> ?</p><p><strong>Ghost Raaig Soulflame:</strong> A few guardians were so favored by their gods in life that they were granted a tiny spark of divine essence. Called soulflames, these raaigs still embody their gods’ will.</p><p><strong>Ghostfire Flameskull:</strong> See Flameskull Ghostfire Flameskull.</p><p><strong>Giant Shadow Giant:</strong> Shadow giants are remnants of giants killed by the sorcerer-kings in ancient wars. Their hate-filled spirits have found a home in the deathly substance of the Gray.</p><p><strong>Thrax:</strong> According to legend, Gerot’s people were great warriors, haughty and proud. They impressed Grand Vizier Abalach-Re, who offered the mountain community an alliance if its fighters would join Raam’s legions. In their arrogance, the Gerotians declined, and they killed Abalach-Re’s envoys.</p><p>Enraged, the sorcerer-queen unleashed a vicious curse against Gerot’s populace. The townsfolk were struck with an unquenchable thirst. The twisted brilliance behind her curse was that life-sustaining, pure water would bring death to any Gerotian. Within days, the entire town had died. What Abalach-Re hadn’t expected was that every cursed Gerotian would rise in undeath, becoming the first thraxes.</p><p><strong>Wight:</strong> SOLDIERS SLAUGHTER AN ELF TRIBE after a messenger fails to bring warning. A poisoned blade cuts down a dwarf before he achieves his life’s goal. Both die, but their intense yearnings resurrect soulless bodies, driving the corpses to endlessly pursue what likely can never be accomplished.</p><p>As a soul passes into the Gray, its deepest unmet desire can splinter off to animate the physical form that its soul abandoned. The splinter accesses the memories, needs, and desires of the body’s former occupant. Those passions are married to an overwhelming hunger for life force, and a wight is born.</p><p><strong>Wight Thrall:</strong> A charismatic ruler or commander is brought down, and the servants and trusted advisors who perished at her side rise up as wight thralls. These creatures’ devotion spills over into death.</p><p><strong>Wight Dune Runner Wight:</strong> ?</p><p><strong>Wight Oath Wright:</strong> Ruins pock the wastelands of Athas. Devastating attacks leveled cities and buried inhabitants where they stood, heedless of whether the victims were scoundrels or scholars, wastrels or artisans. The slain seldom rest easy, especially those who were on the brink of success, a historic discovery, or birthing a child. Oath wights crawl from the rubble. The creatures vibrate with rage and disappointment, throbbing with the futility of their former souls’ pursuits and passions.</p><p><strong>Zombie:</strong> WHEREVER THE GRAY CARESSES THE NATURAL WORLD, an indelible stain spreads. Darkness bleeds into the land, the sun dims, and the dead rise. Much of Athas has shuddered now and again under the Gray’s touch, and the land sprouts a bountiful harvest of zombies.</p><p>Defiling magic and the Gray are Athas’s primary zombie producers. Whether a templar is raising an undead army for personal gain or the Gray randomly spawns a new pack, the result is much the same.</p><p><strong>Zombie Salt Zombie:</strong> ?</p><p><strong>Zombie Black Reaver Zombie:</strong> ?</p><p><strong>Zombie Feasting Zombie:</strong> Among cannibalistic halflings, inhabitants who fall ill with wasting diseases are not eaten. Instead, the people open the earth and place sick clan members inside. The diseased are covered with sod and left to die respectably—in the embrace of nature, the giver of life that offers succor in death. But even the far reaches of Athas are not spared from the undead plague. On certain nights, undead halflings walk again in the Forest Ridge.</p><p><strong>Zombie Cinder Zombie:</strong> Zombies stir in burned-out husks of torched settlements and along the cracked slopes of the volcanic Sea of Silt islands. The kiss of fire preserved these scorched bodies from the elements.</p><p><strong>Dregoth, Sorcerer-King:</strong> He burns for vengeance against the other sorcerer-kings, who slew him centuries ago but neglected to prevent his fell rebirth.</p><p>Abalach-Re warned the other city-states’ overlords, and they partnered to destroy Giustenal and its defiler dragon monarch. The shattering of Giustenal scattered the surviving dragonborn inhabitants and flooded the spirit world with the trapped souls of those who died in the titanic arcane battle. Giustenal became a literal city of ghosts. The sorcerer-kings ultimately failed in their task, though. Dregoth returned to Athas as a monstrous and powerful undead being.</p><p><strong>Absalom:</strong> Absalom was born human. He was selected as Dregoth’s new high priest after Giustenal’s fall. He was among the first survivors the undead sorcerer-king transformed into dray. After transfiguring Absalom, Dregoth slew his high priest and raised him as an undead servitor.</p><p></p><p> Plume of Death (acid, necrotic)Recharge </p><p>Attack: Area burst 2 within 10 (creatures in burst); +31 vs.</p><p>Fortitude</p><p>Hit: 4d10 + 12 acid and necrotic damage.</p><p>Effect: A vizier’s skeleton appears in one unoccupied square within the burst. It acts immediately after the Lord Vizier’s turn.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/59689/Open-Grave-Secrets-of-the-Undead-4e?affiliate_id=17596" target="_blank">Open Grave Secrets of the Undead</a>[spoiler]</p><p><strong>Vampire:</strong> And once a vampire has drained the life of a victim, it exhibits the most horrifying ability of all: The shell of its victim animates, turning into another of the walking dead.</p><p>Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence.</p><p>Orcus, Demon Prince of the Undead, made the first vampires in the image of blood fiends, who are themselves made in the image of Haemnathuun.</p><p><strong>Undead:</strong> Theories abound regarding the origin and creation of undead, from the hushed tales told by simple peasants to the exotic research performed by sages and wizards. None agree, and only one fact is certain: Undead exist in the world and have since time immemorial.</p><p>The origin of undead can be traced back to a time eons ago, when the primordials thrived before the first foundations of the world were even a rumor. Immortal in the sense that they knew no age and withstood any hurt, these were beings of manifest entropy.</p><p>In these earliest days, souls shorn of their bodies simply departed the cosmos, taken to a place beyond all reckoning. When the primordials first crafted the world, they had little regard for the fate of souls. But some among them recognized soul power as a potent force, and they hungered for it. These entities stopped up the passage of souls. With nowhere to go, many souls were either consumed by primordials that had a taste for such spiritual fare, or, finding no further road or final purpose, sputtered out and dissipated, gone forever. Others persisted, becoming undead.</p><p>Sentient living creatures have a body and a soul, the latter of which is the consciousness that exists in and departs from the body when it perishes. A body’s “life force” that drives a creature’s muscles and emotions is called the animus. The animus provides vitality and mobility for a creature, and like the soul, it fades from the body after death. Unlike the soul, it fades from the body as the body rots.</p><p>If “revived” in the proper fashion, the animus can rouse the body in the absence of a soul. (This phenomenon is what makes it possible for creatures that were never alive, such as constructs, to become undead.) In some cases, the animus can even exist apart from the body as a cruel memory of life. Such impetus can come from necromantic magic, a corrupting supernatural influence at the place of death or interment, or a locale’s connection to the Shadowfell. Strong desires, beliefs, or emotions on the part of the deceased can also tap into the magic of the world to give the animus power.</p><p>Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough impetus to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the sympathies they had in life. A wight has a body and a feral awareness granted by the animus, but no soul. Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy.</p><p>The Shadowfell most often serves as the source of this impetus. In the Shadowfell, bodiless spirits are common, as are undead. Something within this echo-plane’s dreary nature nurtures undead. This shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromantic powers or rituals. Or it can be siphoned into areas strongly associated with death, pooling there.</p><p>Some undead retain their souls after the death of the body. Rituals allow this sort of transformation. A potent destiny or vigorous enough strength of will sometimes enables (or forces) a creature to transcend death.</p><p>When most living creatures think about how undead come into being, they connect the origin of undead with the animation of a dead body. That said, undead are actually “born” in a variety of ways.</p><p>Powerfully evil acts resonate with such force that they can ripple across dimensions and open cracks in reality, permitting malevolent entities to escape into the mortal world. These entities seek out corporeal flesh, in particular the recently vacated vessels of the damned. Once inside the host, these spirits corrupt the animus, granting the corpse a semblance of life.</p><p>An evil, perverse, and intelligent creature can be reborn into undeath when the influence of the animus revives the memories of the vessel’s previous host, although the soul of the creature is not present—these sorts of undead are just particularly wily animus-driven undead.</p><p>At other times, atrocious deeds call dark spirits into the cadaver of the newly deceased, leaving the original soul intact. Sometimes, good souls can be trapped within their bodies, to be slowly turned to evil as the depraved spirits corrupt the soul.</p><p>Sites where evil creatures lair or where evil artifacts are stored can act as strong catalysts in the creation of undead. Undead so created are usually mindless animate corpses. Sometimes they are more powerful, soul-bearing undead whose spirits were corrupted while they lived in an area of tainted ground, and thus the creatures fell directly into undeath when their bodies succumbed.</p><p>Though some believe that some kind of fell power energizes animate creatures, it is more accurate to say that the animus or spirit resident in a walking corpse provides an undead creature with the requisite motive force for movement, and perhaps enough additional force to talk and even reason, and—most important—enough animation to prey on other creatures.</p><p>Dark deeds conducted by others can serve as a trigger for unlife, especially if such deeds accrue over months or years in one particular location. Such an area, more than any other, is worthy of the term “tainted by evil,” though the religious-minded sometimes call such areas unsanctified ground.</p><p>When a living creature is drained to death by evil agencies, the husk of the body becomes a shell that is particularly susceptible to the influence of unlife. When an undead creature is responsible for draining the life force from a living creature, the creation of a new undead from the dead flesh is not assured, but the door is certainly open for unclean spirits to move into the recently evacuated house of the body.</p><p>A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead.</p><p>Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring.</p><p>Sometimes undead are created when corpse parts are sewn together to form a great amalgam of death. Then, when the composite corpse is touched with lightning and the proper reanimation ritual performed, an undead creature rises, its mind rotted but its flesh strong with the animus of several beings. Such creatures share some external visual similarities to flesh golems, but are different in ability and origin.</p><p>All undead were once living beings, in that they had a soul. Soulless constructs do not and cannot become undead.</p><p>Some necromancers use the arcane power source to fuel their magic, while others call upon the power of shadow to effect their dim miracles. Still others animate undead by the power of the divine, calling on fell gods to raise legions of bound wraiths to their will.</p><p>Some undead are born as a result of sheer force of will. These rare individuals staved off the afterlife by harnessing the great power of their soul (or ki). Rarer still, other undead abominations call upon the great psionic powers of the mind to cheat death.</p><p>Several varieties of undead can create new unliving progeny. Taking a broader view, undead self-propagation might be regarded as an infectious disease: It is nasty, it is easily spread, and it kills its hosts.</p><p>Unless they seek to animate the bodies of the dead, living beings should know better than to bury bodies in the Shadowfell. Though rituals exist to keep a corpse temporarily free of unlife, it’s better not to chance such things. Even when such rituals are used, corpses (whether buried or left behind untended) are likely to rise in the Shadowfell as shambling dead. Evil individuals are certain to rise as particularly nasty soulless monsters. In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead.</p><p>Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead.</p><p>A decade ago, evil humans inhabited the valley where the cemetery of Kravenghast Necropolis now stands. Obsessed with death, the people performed living sacrifices on the tops of the mountains that frame both ends of the valley. They buried the mangled remains of the sacrifices in unhallowed graves in a central cemetery. Over time, the sacrifice victims rose as undead, though they were confined to the place of their burial.</p><p>When the Tower of Zoramadria was moved across the Feywild through a ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath.</p><p>The preservation fluid within a brain’s jar is a valuable alchemical material, especially useful for crafting undead.</p><p>Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality.</p><p><strong>Vecna:</strong> Vecna, the god of magic, necromancy, and secrets, pursued undeath as part of his rise to godhood.</p><p><strong>Wight:</strong> A wight has a body and a feral awareness granted by the animus, but no soul.</p><p><strong>Wraith:</strong> Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy.</p><p>Wraiths have a similar thirst for mortal souls, using the resulting energy to spawn their dreadful progeny.</p><p>Areas tainted by necromantic seepage in the Shadowfell spawn wraiths.</p><p>Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>Most wraiths spawn more of their kind when they murder a humanoid.</p><p><strong>Ghost:</strong> Sentient ghosts are the most common of the undead that retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance.</p><p>Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead.</p><p><strong>Death Knight:</strong> Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence.</p><p>Death knights are warriors that accepted undeath as a way to circumvent mortality.</p><p><strong>Lich:</strong> Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence.</p><p>Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. Spellcasters who adopt this existence are commonly known as liches.</p><p>MANY CREATURES HOPE TO ESCAPE DEATH. When such creatures are powerful and corrupt, they sometimes turn to rituals that can transform them into liches. However, immortality comes with a price, and these creatures lose the remaining shreds of their humanity in process.</p><p>Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. These liches gain resilience from the transformation.</p><p><strong>Vampire Lord:</strong> The vampire lord template is one example of an undead created by life drain.</p><p>As a reward for good service, the former owner of the Mask of Kas becomes a vampire lord when it moves on. If the Mask is displeased with its former owner, it instead tries to cause the owner’s death by attracting hordes of undead to his or her location.</p><p><strong>Infected Zombie:</strong> A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. The infected zombie template can be used to create undead that spread such contagion.</p><p><strong>High Preceptor:</strong> ?</p><p><strong>Lich Raja Thirayam of Dukkharan:</strong> ?</p><p><strong>Sceptenar:</strong> Adventurers wielding a great weapon that had been forged to destroy undead, some sort of stone scepter, made their way to the capital and killed Raja Thirayam. Lands near to Thirayam’s empire thought they had reason to celebrate when word spread of the emperor’s death. Elation turned to horror when it was revealed that upon the raja’s death, his life force divided and possessed the four audacious heroes. In turn, each adventurer was slowly consumed by the malevolent spirit of the emperor; the raja lives on, his body four-fold and harder to destroy than ever.</p><p><strong>Sceptenar Vasabhkati:</strong> Sceptenar Vasabhakti, daughter of the late ruler of Khatiroon, rules the southern province of Hantumah. Once a kind and benevolent princess, Vasabhakti was possessed and corrupted by the undead forces that overtook her homeland.</p><p><strong>Specter:</strong> In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead.</p><p>Specters that arise from slain mortals twisted by insanity often produce auras that outwardly manifest the fragmented condition of their minds.</p><p><strong>Skeleton:</strong> The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen.</p><p><strong>Zombie:</strong> The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen.</p><p>When a corpse vampire kills a living humanoid by a means other than blood drain, that humanoid rises as a zombie of its level at sunset the next day.</p><p>Cemetery Rot disease.</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Gravehound:</strong> ?</p><p><strong>Corruption Corpse:</strong> A living humanoid killed by a deathdog rises as a free-willed corruption corpse at the end of its creator’s next turn.</p><p>Deathdogs are creatures of the Shadowfell that transform their prey into corruption corpses.</p><p><strong>Chillborn Zombie:</strong> The thousands of deaths that took place on the Downs transformed this battlefield into a place where the walls between the world and the Shadowfell are weak. People who die here reanimate as undead. This is what happened to Tirian Forkbeard.</p><p>Humanoid creatures in the Downs (the entire area shown on the full-page map) who are reduced to 5 or fewer hit points take on a pale, waxy complexion. Their veins darken and become visible through their increasingly translucent flesh. An opaque glaze dulls their eyes, and their eyes remain open even while they are unconscious.</p><p>Humanoid creatures who die transform into chillborn zombies.</p><p>If any PCs die here, you can delay their transformation until after surviving PCs have defeated their current enemies or fled the field if things are going poorly for them. Otherwise, a dead comrade rises 1 round after death. It turns on living PCs, acting last in initiative order. It has full hit points as a chillborn zombie.</p><p>Victims of zombie transformation can, after being reduced to 0 hit points, be restored to life by a Raise Dead ritual. A player whose character became a zombie can choose to roleplay the character as haunted by hazy memories of the undead state or to shrug off the incident entirely.</p><p>Creature powers that raise slain enemies as undead (such as spawn wraith) supersede the zombie breeding ground effect.</p><p><strong>Gibbering Head:</strong> This head is all that remains of one of the leaders of the long-ago battle, impaled here as a trophy of sorts and a warning to other enemies. Long exposure to the taint of this area has infused it with malefic abilities.</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Mad Wraith:</strong> Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Skeleton Soldier:</strong> ?</p><p><strong>Rotwing Zombie:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Boneclaw:</strong> Boneclaws are vicious undead created by dark powers to hunt the foes of their creators. The ritual to create boneclaws is jealously guarded by the few casters that know it.</p><p><strong>Ssra-Tauroch:</strong> As Ssra-Tauroch’s reign extended into decades and the rigors of time weakened his once mighty frame, he requested a great boon from Zehir: the gift of immortality. Ssra-Tauroch, the empire, and its yuan-ti citizenry were devout followers of the god of poison and serpents. The monarch’s lifetime of service to the serpent lord had not gone unnoticed. Zehir sent a dark angel to the aging monarch who taught him the secret knowledge of mummification.</p><p>Upon completing the ritual, Ssra-Tauroch retreated to his inner sanctum.</p><p><strong>Yuan-Ti Abomination Mummy Lord:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Corrupted Yuan-Ti Malison Incanters:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>Any humanoid killed by Kravenghast rises as a free-willed sword wraith at the start of Kravenghast’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Kravenghast:</strong> ?</p><p><strong>Mauthereign, Human Lich:</strong> ?</p><p><strong>Undead Vecna Cultist:</strong> ?</p><p><strong>Pavan, Aboleth Overseer Lich:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> ?</p><p><strong>Parthal Archlich:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Oreiax:</strong> Doresain the Ghoul King found hints of Syvexrae’s plans in her deteriorating mind as he fed upon her mind daily. After millennia of collating clues from her mind, Doresain discovered the location of the massive egg in the mortal world. Doresain infused the egg with demonic ichor and necromantic vitality. The child in the egg tore out of the shell ages before his time, emerging as a stunted sliver of the enormous entity he should have been. Doresain named the child Oreiax, from the Abyssal words for “always hungry.”</p><p><strong>Rot Slinger Captain:</strong> ?</p><p><strong>Larva Mage:</strong> ?</p><p><strong>Harrowzau the Unborn:</strong> ?</p><p><strong>Harrowzau the God Swallower:</strong> ?</p><p><strong>Abomination:</strong> AGELESS THOUGH THEY ARE, IMMORTALS CAN DIE, and when they do, some return as twisted remnants of what they once were. Most abominations were created as weapons in the war between the gods and the primordials, but a scarce few have arisen spontaneously out of the chaotic forces of the universe.</p><p><strong>Abomination Rotvine Defiler:</strong> A profane vestige of a powerful immortal devoted to fertility, the rotvine defiler seeks to destroy that which it has lost—life.</p><p>A rotvine defiler is the profane remnant of an immortal devoted to nature or agriculture. The corrupted immortals were slain and sealed under the ground, where the seeds of evil caused them to return to life and outwardly manifest their malevolence.</p><p>A rotvine defiler arises when a creature makes a sacrifice over the monster’s earthly tomb, breaking the seals containing it. The creature usually retains none of its original intelligence or memories</p><p><strong>Abomination Discord Incarnate:</strong> AT THE DAWN OF CREATION, mighty couatls—winged serpents of purity and virtue—strove to bind evil elementals and fiends. The titanic spiritual struggle sometimes resulted in the death of both entities and brought about a terrible fusion of body and spirit. From these morbid unions arose discord incarnates—perverse abominations bent on wanton destruction.</p><p>Discord incarnates arose during the cosmic war between the gods and the primordials.</p><p>Scholars speculate that a discord incarnate spontaneously arises from the clash of two powerful, opposing forces—a powerful demon and a couatl. Some experts suggest that the profane union is the work of a now-forgotten god or primordial that saw benefit in the creation of the twisted monstrosities.</p><p><strong>Beholder Undead:</strong> BEHOLDERS ARE AMONG THE MOST FEARED and deadly monsters to prowl the world. Yet even beholders succumb to death, and when they do, necromancers sometimes find use in their vile remains.</p><p><strong>Beholder Undead Bloodkiss Beholder:</strong> The necrotic forces that reanimate a bloodkiss beholder warp and change the creature’s flesh, making the monster barely akin to its living counterpart.</p><p><strong>Beholder Undead Beholder Death Tyrant:</strong> A death tyrant beholder is an animated corpse of an eye tyrant.</p><p><strong>Horde Ghoul:</strong> Beholder Undead Beholder Death Tyrant Reanimating Ray power.</p><p><strong>Blaspheme:</strong> CRAFTED FROM PIECES OF CORPSES and given life through alchemy and magic, blasphemes are intelligent, cunning undead.</p><p>Blasphemes are created from pieces of multiple corpses. Through carefully guarded rituals, these crafted forms are given life or, in a few cases, infused with the creator’s intelligence.</p><p><strong>Blaspheme Unohly Slayer:</strong> ?</p><p><strong>Blaspheme Grave Chill Blaspheme:</strong> ?</p><p><strong>Blaspheme Entomber:</strong> ?</p><p><strong>Blaspheme Disciple:</strong> ?</p><p><strong>Blaspheme Imperfect:</strong> ?</p><p><strong>Blaspheme Knight:</strong> ?</p><p><strong>Blaspheme Soul Vessel:</strong> ?</p><p><strong>Bone Yard:</strong> A BONE YARD IS A MASS OF ANIMATED BONES that rises up due to a tragedy, massacre, or desecration.</p><p><strong>Bone Yard Charnel Cinderhouse:</strong> Charnel cinderhouses arise when a conflagration consumes a building and kills the inhabitants.</p><p><strong>Bone Yard Pit of the Abandoned Regiment:</strong> BORN OF THE ROTTING, SKELETAL REMAINS of soldiers left to die after battle, the pit of the abandoned regiment is a force driven by hatred and revenge.</p><p>This creature is the amalgamated remains of a regiment of soldiers that was left to die after a battle.</p><p><strong>Bone Yard Desecration:</strong> A DESECRATION IS THE ANIMATED REMAINS of a desecrated cemetery.</p><p>This creature arises when a cemetery is desecrated by the community that created it.</p><p><strong>Brain in a Jar:</strong> A BRAIN IN A JAR IS THE PRESERVED BRAIN of a sinister being who sought to escape death. Through ritual magic and complicated alchemical processes, the brain is kept alive, retaining all the memories and mental faculties of its former host.</p><p>Different kinds of brains in jars exist, though each is created using the same principles.</p><p><strong>Brain in a Jar Brain in a Broken Jar:</strong> A brain in a broken jar is created through incomplete rituals, spoiling fluids, or damaged containers.</p><p><strong>Brain in a Jar Brain in an Armored Jar:</strong> ?</p><p><strong>Brain in a Jar Exalted Brain in a Jar:</strong> This is a brain taken from a powerful creature by devotees to preserve the subject’s knowledge and wisdom.</p><p><strong>Crawling Claw:</strong> THIS SEVERED HAND OR PAW has been animated by foul magic.</p><p>Crawling claws are severed hands, feet, or paws that have been animated by necromantic rituals or by spontaneous necrotic energy.</p><p>The most basic crawling claw is crafted from any hand or paw.</p><p><strong>Crawling Claw Crawling Gauntlet:</strong> Crawling gauntlets are severed hands enchanted or trained to serve as minions.</p><p><strong>Crawling Claw Swarm:</strong> Crawling claw swarms are the result of numerous severed limbs lost in a horrible battle. Sometimes the limbs animate on their own; other times, necromancers sweep a battlefield for useful pieces.</p><p><strong>Crawling Claw Lich Claw:</strong> Liches that want to humiliate and dominate their rivals seek out other liches to acquire pieces to make lich claws. Many lich claws occur spontaneously, due to the saturation of necrotic energy in the chambers of defeated liches.</p><p><strong>Crawling Claw Dragonclaw Swarm:</strong> Dragonclaw swarms are the result of necromantic experiments with dragon bones.</p><p><strong>Deathtritus:</strong> THE PRESENCE OF NECROTIC ENERGY can animate flesh, but it can also give unlife to refuse and residue, forming a deathtritus.</p><p><strong>Deathtritus Tomb Mote:</strong> Tomb motes are made up of the animated bone, dust, hair, and flesh particles that accumulate in tombs. They are usually found in areas filled with necrotic energy.</p><p><strong>Deathtritus Offalian:</strong> Composed of the butchered flesh, rotting organs, and pungent fluids of humanoids and livestock, these snakelike creatures crave the taste of fresh meat.</p><p>Offalians are undead serpents that form when people or animals are senselessly butchered and left to rot. They are composed of the organs and bodily fluids of the slain creatures.</p><p><strong>Deathtritus Osteopede:</strong> CREATED FROM DIRT, DUST, AND CRUSHED BONE, the osteopede is a centipedelike creature that skitters rapidly across the ground. The creature is infused with necrotic energy, which it releases with each bite and each slash of its jagged legs.</p><p>Osteopedes are undead centipedes that form from dirt and bone in places of death. They also sometimes arise from pastures where bone fragments were used as fertilizer.</p><p><strong>Deathtritus Dragonscale Slough:</strong> THIS SLITHERING PILE OF MOLTED SCALES often forms where a dragon has died or has spent a considerable amount of time.</p><p>A dragonscale slough is made of the animated flesh and scales that fall from dragons.</p><p><strong>Forsaken Shell:</strong> A FORSAKEN SHELL IS SKIN RIPPED from a creature’s body and then animated purposefully or spontaneously by foul magic.</p><p>When a forsaken shell kills a Medium living humanoid creature, the slain creature rises as a free-willed forsaken shell at the start of its creator’s next turn.</p><p>Forsaken shells arise when skin is ripped from the flesh of a living target. The flesh is then animated either through the actions of a necromancer or through spontaneous necrotic energy.</p><p>Forsaken shells propagate their kind by ripping the skin off their victims, assimilating it, and then exuding it as a new monster. In this way, one forsaken shell can spawn thousands of its kind, creating an army of animate skin.</p><p>Numerous kinds of forsaken shells exist. Each kind of creature victimized by a forsaken shell has the potential to become a new kind of shell. Humans, giants, and dragons are the most common targets of forsaken shells.</p><p><strong>Forsaken Shell Dragon Shell:</strong> When the forsaken shell kills a living dragon creature, the slain creature rises as a free-willed dragon shell at the start of its creator’s next turn.</p><p><strong>Forsaken Shell Titan Shell:</strong> When a titan shell kills a Large living humanoid creature, the slain creature rises as a free-willed titan shell at the start of its creator’s next turn.</p><p><strong>Ghost Poltergeist:</strong> ?</p><p><strong>Ghost Servile Ghost:</strong> A servile ghost arises when a servant or lackey dies an ignoble death as a consequence of its master’s actions. Such deaths are often a result of betrayal or carelessness on the master’s part.</p><p><strong>Ghost Drowned Ghost:</strong> Drowned ghosts are the spirits of those who died watery deaths.</p><p><strong>Ghost Malicious Ghost:</strong> Malicious ghosts arise from children who die frightened or alone. Enraged that no one saved its life, the ghost of the child becomes a creature of unquenchable malice.</p><p><strong>Ghost Watchful Ghost:</strong> Watchful ghosts are the spirits of guards killed in the line of duty while failing to protect their charges.</p><p>The apparition is the restless spirit of Ammaradon, a member of the old king’s guard who failed to prevent the king’s assassination. Tormented by this unforgivable lapse, he now guards the king’s sarcophagus.</p><p><strong>Ghost Wrath Spirit:</strong> A wrath spirit arises when a violent individual dies while enraged.</p><p><strong>Ghost Caller in Darkness:</strong> A caller in darkness is created from the spirits of dozens of victims who died together in terror.</p><p><strong>Ghost Famine Spirit:</strong> Famine spirits are spectral remnants of people who shortened their lives through gluttony, who hoarded food while others starved, or who died of starvation.</p><p><strong>Ghoul Sodden Ghoul, Lacedon:</strong> A sodden ghoul arises when an aquatic humanoid that engages in cannibalism dies. Sodden ghouls are also created through deliberate rituals by evil aquatic creatures, such as bog hags, kuo-toas, sahuagin, and aboleths.</p><p><strong>Ghoul Sodden Ghoul Wailer:</strong> ?</p><p><strong>Ghoul Stench Ghoul:</strong> A stench ghoul is the result of a cannibalistic humanoid who dies after consuming the rancid flesh of another humanoid.</p><p><strong>Ghoul Wretched Stench Ghoul:</strong> ?</p><p><strong>Ghoul Darkpact Ghoul:</strong> Darkpact ghouls are the product of corrupt individuals who are cursed to return in undeath. They lose all sanity in the transformation, replacing it with predatory cunning. A few darkpact ghouls are dead warlocks who made pacts with sinister forces to extend their lives without realizing the form they would take upon death.</p><p><strong>Hound Death:</strong> SOME TYPES OF HOUNDS ARE ANIMATED canine corpses, and a few are creatures of shadow that have canine forms. The association these creatures have with death has gained them the name death hounds.</p><p><strong>Hound Death Rot Hound:</strong> These creatures are the result of dogs that dig up and eat rotting corpses. The dogs grow sick and slowly rot from the inside out, eventually dying and reanimating due to necromantic energy in an area.</p><p><strong>Hound Death Famine Hound:</strong> Famine hounds arise when dogs are abandoned by their masters and left to starve.</p><p><strong>Hound Death Charnel Hound:</strong> Charnel hounds are the unholy result of necromantic experiments. Evil ritualists fuse corpses together to create this vicious, predatory dog.</p><p><strong>Larva Undead:</strong> Individuals who have relentlessly pursued evil might return as larva undead.</p><p><strong>Larva Undead Larva Assassin:</strong> A larva assassin is a conscienceless killer that arises when a humanoid dies after spending his or her life murdering without pity. When the individual’s body begins to decay, a swarm of hornets and centipedes gathers to devour the corpse. Necrotic energy merges the vermin with the consciousness of the former humanoid, creating a larva assassin.</p><p><strong>Larva Undead Larva Sniper:</strong> Larva snipers are the result of dead humanoids who took sadistic delight in their ability to slay foes from afar. Upon such a creature’s death, masses of yellow, segmented wasps and hornets gather and give the creature’s consciousness a physical form.</p><p><strong>Larva Undead Larva War Master:</strong> Larva war masters are the undead progeny of powerful warriors who become unhinged by bloodlust, commit strings of atrocities, and then die. Upon the subject’s death, its body is consumed by devouring beetles that strip flesh from bone and then form a new body.</p><p>The ancient undead entity Kyuss rewarded his most faithful and remorseless warriors with eternal existence as larva war masters.</p><p><strong>Lich Baelnorn Lich:</strong> Eladrin become baelnorn liches for a variety of reasons. Many choose this path so they can act as guardians of ancestral vaults and tombs. Unlike most liches, baelnorns are not necessarily evil. The creatures are less power-hungry and covetous than other liches, and they often keep their phylacteries in close proximity to the places they guard. A few baelnorn have no phylacteries at all; rather, their prolonged existence is achieved through a powerful ritual or the blessing of a deity.</p><p><strong>Lich Thicket Dryad Lich:</strong> Sometimes a dryad’s desire to protect its woodland twists into dark obsession. In rare instances, one of these fey creatures crosses the threshold into undeath and becomes a thicket dryad lich. The dryad transforms a favorite tree into a phylactery. The corruption in the dryad’s soul then causes the tree to become warped and rotted.</p><p><strong>Lich Void Lich:</strong> A void lich is an antediluvian horror from the Far Realm that seizes control of the body and phylactery of someone performing a lich transformation ritual. Lured into the world by the eldritch power unleashed during the ritual, this aberrant entity shunts the ritual performer’s soul off to the Far Realm and possesses the host body as its own.</p><p><strong>Lich Alhoon Lich:</strong> Alhoons are magic-using outcasts from mind flayer societies who have defied the ruling elder brains.</p><p><strong>Lich Demilich:</strong> Particularly powerful liches that learn the secret of fashioning soul gems often shed their bodies and evolve into demiliches.</p><p><strong>Mummy:</strong> In general, any creature can become a mummy as long as its purpose is to guard an important location.</p><p>Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence.</p><p>Powerful members of cults and secret organizations are responsible for their creation.</p><p><strong>Mummy Deranged Champion:</strong> Deranged champions are foulspawn hulks that were turned into mummies by cultists who worship beings from the Far Realm.</p><p><strong>Mummy Dark Pharaoh:</strong> The dark pharaoh is an eidolon infused with the souls of lords and kings and then animated through a divine ritual. This intelligent construct might have once existed to guard great treasures or secrets, but when the divine spark becomes corrupted, it twists the souls within the creature, turning the undead construct against mortals. The souls become a singular consciousness that believes itself to be a deity of death and tyranny, and so the creature searches the world for worshipers, killing all who refuse to follow it.</p><p><strong>Mummy Scourge of Baphomet:</strong> A select few members of the minotaur cult of Baphomet are chosen to undergo the process that transforms a minotaur into this formidable kind of mummy. As a symbol of its dedication, the mummy’s horns and weapon are etched with runes of devotion to Baphomet.</p><p><strong>Mummy Necrosphinx:</strong> ?</p><p><strong>Mummy Champion:</strong> The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies.</p><p><strong>Mummy Lord:</strong> The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies.</p><p><strong>Mummy Darkflame Taskmaster:</strong> Darkflame taskmasters are the undead leaders of rogue groups of azers that worship Asmodeus.</p><p><strong>Mummy Forsaken Heierophant:</strong> Forsaken hierophants are mummies of priests that were so depraved that the subject’s fellow death cultists killed and embalmed the priest. Rather than let the priest’s power be wasted, though, the other cultists instead transformed the subject into a guardian to watch over their most valuable stores of treasure and knowledge.</p><p><strong>Nighthaunt:</strong> MALICIOUS, SINISTER CREATURES OF DARKNESS, nighthaunts are the cursed souls of those who have consumed food infused with necrotic energy.</p><p>The commonly held belief is that nighthaunts are bodiless souls whose progress across the Shadowfell was interrupted. Instead of dissipating, these itinerant spirits cloaked themselves in bodies of shadow.</p><p>The truth of nighthaunts’ creation lies in the history of the Black Tower of Vumerion, a former den of necromancy. Before Vumerion was destroyed, it produced many horrors, including an addictive black weed called corpse grass. When consumed, the weed infuses the eater with strength and joy. However, foul nightmares always follow the consumption of the grass.</p><p>Corpse grass has spread throughout the Shadowfell and into the world, and many have become addicted to its properties. Those who eat even a little of the grass—no matter what they achieved in life—become nighthaunts in death. The curse of the corpse grass fills these creatures with a raging hunger in death, a hunger that can be sated only through sucking the life out of living creatures.</p><p>The name “corpse grass” is a bit of a misnomer now, for since the initial creation of nighthaunts, the curse of the corpse grass has spread into other vegetation. When a nighthaunt has ingested enough life force, it finds a twilight-lit meadow or field and releases its energies into the grass, weeds, grains, nuts, and other vegetation. The vegetation continues to grow, gaining the properties of corpse grass and perpetuating the nighthaunt cycle.</p><p><strong>Nighthaunt Slip:</strong> ?</p><p><strong>Nighthaunt Whisperer:</strong> ?</p><p><strong>Nighthaunt Shrine:</strong> ?</p><p><strong>Oni Souleater:</strong> Oni souleaters are oni that have traded the warmth of life for longevity in death.</p><p><strong>Oni Howling Spirit:</strong> Howling spirits are the souls of depraved oni that become trapped in the Shadowfell.</p><p><strong>Ooze Undead:</strong> INFUSED WITH NECROTIC ENERGY, undead oozes are the congealed, slimy effluvia of living creatures that died horrible deaths.</p><p><strong>Ooze Bloodrot:</strong> BLOODROT OOZES ARE UNDEAD JELLIES that form when humanoids are melted by acid.</p><p><strong>Ooze Blood Amniote:</strong> BLOOD AMNIOTES ARE COMPOSED OF the congealed blood of hundreds of creatures that died in close proximity.</p><p>Scholars debate whether the blood amniote arises spontaneously or is crafted intentionally through necromantic rites and mass sacrifices.</p><p>Legend has it that priests of Orcus once unleashed a storm that rained burning blood on two opposing armies. The storm slew the soldiers, and from the blood-soaked ground arose blood amniotes.</p><p><strong>Ooze Spirit Ooze:</strong> Spirit oozes are ravenous, incorporeal creatures that are created when wisps of matter from insubstantial undead congeal into a single amorphous entity.</p><p><strong>Ooze Bone Collector:</strong> ?</p><p><strong>Pale Reaver:</strong> Pale reavers are the undead spirits of humanoids that were killed because they betrayed a person or organization who trusted or relied upon them.</p><p><strong>Pale Reaver Creeper:</strong> ?</p><p><strong>Pale Reaver Lord:</strong> ?</p><p><strong>Reaper:</strong> Common folk regard reapers as embodiments of death that escort souls to the Shadowfell, but their true nature is more sinister. Reapers are servants of Vecna, and they are sent out by the god and his followers to collect souls for profane rituals.</p><p>Reapers are failed undead imitations of the Raven Queen’s sorrowsworn. Although Vecna did not succeed in copying the powerful servants, he has nonetheless found use for reapers.</p><p><strong>Reaper Entropic Reaper:</strong> ?</p><p><strong>Reaper Abhorrent Reaper:</strong> ? </p><p><strong>Skeleton:</strong> ALL SKELETONS ARISE FROM THE BONES of once-living creatures. That basic truth says little about the details of a particular skeleton, however. The character of the living creature, the manner of its death, the requirements of a necromancer, and the deceased’s former relationships—all these factors affect the nature and purpose of a skeleton.</p><p><strong>Skeleton Skinwalker Skeleton:</strong> Skinwalker skeletons are produced when a necromancer grafts skin to animated bones.</p><p><strong>Skeleton Skeletal Archer:</strong> Over a period of several weeks, skeletons can be trained in the use of bows to produce skeletal archers.</p><p><strong>Skeleton Bonewretch Skeleton:</strong> ?</p><p><strong>Skeleton Stonespawned Skeleton:</strong> Stonespawned skeletons are created when humanoids are crushed under tons of rock and left entombed in stone.</p><p><strong>Skeleton Shattergloom Skeleton:</strong> Shattergloom skeletons are created in dark chambers where natural light cannot reach.</p><p><strong>Skeleton Death Kin Skeleton:</strong> Death kin skeletons are siblings, kin, or lovers who died in a suicide pact or similar circumstance.</p><p><strong>Skeleton Giant Skeletal Bat:</strong> Giant skeletal bats are the remains of riding bats that were abandoned by their masters in battle.</p><p><strong>Skeleton Skeletal Hauler:</strong> Skeletal haulers are the remains of humanoid slaves and physical laborers.</p><p><strong>Skeleton Spine Creep Skeleton:</strong> Spine creep skeletons are the result of unjustly beheaded humanoids or those torn to pieces by an angry mob.</p><p><strong>Skeleton Marrowshriek:</strong> Marrowshriek skeletons arise from victims of malnutrition and neglect, and they crave the marrow of the living.</p><p><strong>Undead Aviary:</strong> Although some creatures of the undead aviary animate naturally, most are produced by necromancers.</p><p><strong>Undead Aviary Skin Kite:</strong> Skin kites consist of skin flayed from torture victims that is spontaneously or intentionally animated.</p><p><strong>Undead Aviary Accipitridae:</strong> Accipitridae are the corrupt product of vultures that feed on undead flesh. The undead flesh poisons and kills the vultures, and they reanimate as these cruel, avian monsters.</p><p><strong>Undead Aviary Paralyth:</strong> MADE SENTIENT THROUGH FOUL MAGIC, a paralyth is the animated spine and brain of a humanoid.</p><p>Paralyths are created when necromancers extract the brains and spines from recent victims.</p><p><strong>Undead Aviary Fear Moth:</strong> A fear moth is composed of thousands of living and dead moths that all died simultaneously from some cataclysm.</p><p><strong>Undead Aviary Couatl Mockery:</strong> Couatl mockeries are masses of animated scales and feathers collected from slain couatls.</p><p>Abomination Discord Incarnate Create Couatl Mockery power.</p><p><strong>Unrisen:</strong> RITUALS GO AWRY, AND WHEN the ritual is Raise Dead or a similar form of magic, the results can be grim. The ritual might appear to be a complete failure, yet the residual energy can sometimes raise the creature days after the initial attempt. When this happens, the subject emerges with its soul fragmented and corrupted. A pet comes back from the dead, but it is no longer the adorable feline the family once knew. A child returns, but it is vile and depraved, caring nothing for the people it once loved. No matter what form the creature took in its past life, it returns as a vile, twisted thing—it returns as an unrisen.</p><p>An unrisen is the corrupt result of a failed attempt to resurrect a beast or a humanoid. After the failed ritual, a short time passes after the creature is buried before it rises up to take revenge on nearby living creatures, which it views as responsible for its death.</p><p>The most common types of unrisen are children, pets, mounts, and figures of prominence in a community, such as mayors or priests. These figures are sorely missed upon their deaths, so companions of the people or creatures often go to great lengths to attempt to resurrect them.</p><p><strong>Unrisen Vile Pet:</strong> ?</p><p><strong>Unrisen Corrupted Offspring:</strong> ?</p><p><strong>Unrisen Tainted Priest:</strong> ?</p><p><strong>Unrisen Darkhoof:</strong> ?</p><p><strong>Vampire Corpse Vampire:</strong> A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation.</p><p>A corpse vampire is the result when a humanoid cadaver is buried improperly, robbed of its burial possessions, or left in a place polluted by evil energy.</p><p><strong>Vampire Spirit Vampire:</strong> A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation.</p><p>When a spirit vampire or a corpse vampire reduces a living humanoid to 0 hit points or fewer without killing it, the humanoid enters a deep coma. If treated with the Remove Affliction ritual, the humanoid can be healed normally. Otherwise, he or she dies at sunset the next day and becomes a spirit vampire.</p><p><strong>Vampire Muse:</strong> ?</p><p><strong>Wraith Wisp Wraith:</strong> wisp wraith is the result of a wraith that failed to form correctly when another wraith used spawn wraith.</p><p><strong>Wraith Moon Wraith:</strong> Any humanoid killed by a moon wraith rises as a free-willed moon wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>Moon wraiths are floating, crescent-shaped apparition that are created when a lycanthrope dies during its transformation.</p><p><strong>Wraith Vortex Wraith:</strong> Any humanoid killed by a vortex wraith rises as a free-willed vortex wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>A vortex wraith rises when a person dies in a tornado or storm and the victim’s body is never found.</p><p><strong>Wraith Oblivion Wraith:</strong> Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>It is created when a person dies violently during an important life event, such as a wedding or a coronation.</p><p><strong>Wrath of Nature:</strong> MOST PEOPLE LIVING IN CITIES MEAN WELL, but a certain amount of pollution is inevitable. Livestock overgraze, communities log and burn forests, and cities dump waste and alchemical byproducts into the streams. The land is forgiving, but sometimes when an area is so wrought with pollution and death, nature’s rage gives rise to a wrath of nature, a mindless embodiment of death.</p><p><strong>Wrath of Nature Calvary Creekrotter:</strong> Calvary creekrotters arise as a result of extreme pollution in a river, lake, or part of the ocean. When the land dies away, nature rebels, animating the dead animals and vegetation to visit wrath upon civilization.</p><p>Some evil creatures, including corrupt druids, purposefully defile bodies of water in an attempt to create these monstrosities. They dump vile substances and waste into streams and rivers, killing life and upsetting the natural order.</p><p><strong>Wrath of Nature Cindergrove Spirit:</strong> Cindergrove spirits arise at the edge of communities in which the verdant landscape was burned to make way for civilization.</p><p>Some corrupt creatures purposefully burn natural environments rich with life and beauty in an attempt to create these monstrosities.</p><p><strong>Zombie Drowned One:</strong> Drowned ones are zombies that have been underwater for some time; their bloated and discolored flesh drips with foul water. Drowned ones are usually the animated corpses of humanoids who died at sea.</p><p><strong>Zombie Carcass Eater:</strong> It is the result of a rodent that gorges on the rotting, necrotic flesh of a canine.</p><p><strong>Zombie Putrescent Zombie:</strong> Putrescent zombies are created when necrotic energy mixes with abandoned or lost corpses. Also, a necromancer can use a dedicated ritual to create putrescent zombies.</p><p><strong>Zombie Skulk Zombie:</strong> They are rumored to be animated by the will of Vecna, which gives them an abiding hatred for the living.</p><p><strong>Zombie Corpse Rat Swarm:</strong> A corpse rat swarm is created when vast quantities of rats die together and are then infused with necrotic energy.</p><p><strong>Zombie Dread Zombie:</strong> Dread zombies are created by powerful necromancers for war.</p><p><strong>Zombie Dread Zombie Myrmidon:</strong> ?</p><p><strong>Zombie Strahd's Dread Zombie:</strong> ?</p><p><strong>Zombie Blood Sea Zombie:</strong> Blood sea zombies are believed to have been a creation of the demon prince, Demogorgon.</p><p><strong>Zombie Wrathborn:</strong> A wrathborn is a decaying and ravaged victim of homicide. Wrathborn are undead avengers, returned from the grave to track down and kill their murderers.</p><p><strong>Zombie Throng:</strong> The throng consists of the body parts and whole bodies of people killed en masse, often as a result of a disease outbreak.</p><p><strong>Acererak Construct:</strong> Acererak’s skull, which dwells in the mithral vault of the Tomb of Horrors, is a construct created by the demilich.</p><p><strong>Acererak:</strong> Having escaped death through lichdom, he houses his intelligence in a bejeweled skull and his soul in a hidden phylactery.</p><p><strong>Ctenmiir, Human Vampire:</strong> Ctenmiir was a paladin who chose to become a vampire in the pursuit of longevity</p><p><strong>Kas the Betrayer:</strong> ?</p><p><strong>Blackstar Knight:</strong> BLACKSTAR KNIGHTS ARE UNDEAD SPIRITS housed in vessels of animate black stone.</p><p>These blank-faced stone warriors house souls bound to their rocky forms. The ritual for creating them remains a deeply guarded secret, and possibly one that Kas no longer controls.</p><p><strong>Kyuss:</strong> Kyuss began as a mortal and attained such power and stature that he has become a legendary being. He leveraged his way to a corrupt apotheosis through powerful rituals and a series of deadly betrayals.</p><p>Kyuss was born a mortal in a city where evil walked freely, and where sacrifices were made nightly to honor dark gods. The boundaries between life and death were blurred in this place, and the living and unliving mingled freely. As the seventh of seven children, Kyuss was despised and brutalized by his family. They called him “the worm,” and Kyuss fed on their contempt, turning it into dark resolve.</p><p>Gradually and imperceptibly, Kyuss drove the members of his family to self-destruction. When all were dead, he took on the identity of a cleric serving the Raven Queen. Aided by alliances with undead ecclesiasts and an instinct for betrayal, he rose through the temple hierarchy, eventually becoming a high priest who attracted followers from far and wide. When his congregation was bloated with followers, Kyuss performed a great ritual that he promised would bring power over neighboring realms. Instead, the ritual slew them all, rotting the flesh from their bones. Kyuss, too, was consumed, but days later, as the maggots and insects fed on the rotting bodies, they came together to form a writhing larva mage—Kyuss’s new form.</p><p><strong>Wormspawn Praetorian:</strong> PONDEROUS WARRIORS CRAFTED from the cast-off maggots and vermin of Kyuss and similar large larva creatures, wormspawn praetorians fight with unflinching devotion to their creator.</p><p>A humanoid killed by Kyuss rises as a wormspawn praetorian at the start of Kyuss’s next turn.</p><p><strong>Osterneth the Bronze Lich:</strong> Osterneth had a surprise for the invaders, though. In her quest for eldritch might, the queen had tracked down and slain the leader of the cult that had captured her. From the fallen cultist she claimed the Heart of Vecna, a powerful relic that granted everlasting life. Through a secret ritual, she placed the heart inside her chest cavity, and, with its power, became a powerful lich in the service of Vecna.</p><p><strong>Count Strahd von Zarovich:</strong> Filled with despair, jealousy, and a growing hatred for his younger brother Sergei, Strahd sought magical means to restore his youth in the hope of earning the love of Tatyana, his brother’s betrothed. In a moment of desperate frustration, he performed a powerful necromantic ritual that exchanged his mortality for enduring youth in a state of undeath: Strahd became a vampire.</p><p><strong>Aspect of Vecna:</strong> CONJURED BY MEANS OF A RITUAL known only to devotees of Vecna, an aspect of Vecna heeds its summoner and resembles the Whispered One in cunning and intelligence.</p><p><strong>Cult of Vecna Undead Vecna Cultist:</strong> Cultists of Vecna often undergo profane rites that transform them into undead. These cultists are the most dedicated followers of Vecna.</p><p><strong>Infected Zombie:</strong> When a virulent plague rips though the land, sometimes the plague’s victims rise up from death. These creatures become agents of the plague, spreading infection through their diseased bite.</p><p>“Infected zombie” is a template you can apply to any zombie. The template represents a specialized kind of zombie that spreads sickness and disease.</p><p>Prerequisites: Zombie</p><p><strong>Shadow Spirit:</strong> In the bleak, desolate corners of the Shadowfell, and in parts of the world where the Shadowfell bleeds over, sometimes death doesn’t represent the end of a creature’s existence. When a creature dies in one of these places, its soul is trapped, transforming the creature into a shadow spirit.</p><p>“Shadow spirit” is a template you can apply to any living beast, humanoid or magical beast.</p><p>Prerequisites: Living beast, living humanoid, or living magical beast</p><p><strong>Spawn of Kyuss:</strong> A spawn of Kyuss is created when an infection from a particular species of necrotic burrowing worms kills its host and transforms the creature into an undead monstrosity.</p><p>Akin to larva undead, spawns of Kyuss were the Bonemaster’s first experiments in the creation of larva- and worm-infused creatures. These larval zombies typically lack the subtlety and power of larva undead, but the strength and virulence of their attacks makes them nonetheless formidable.</p><p>“Spawn of Kyuss” is a template you can apply to any beast, humanoid, or magical beast. Although the template is most often applied to living creatures, this is not a prerequisite. The infection can afflict virtually any kind of creature, but it typically infects strong subjects that can best spread the disease.</p><p>Prerequisites: Level 11, and beast, humanoid, or magical beast.</p><p><strong>Spirit Possessed:</strong> Some spirits can inhabit and control living creatures. These creatures hide among the living, aping the actions of the host. Under this guise, a spirit works covertly toward its malicious goals.</p><p>“Spirit possessed” is a template you can apply to a living creature to represent a subject whose body is possessed by an undead spirit.</p><p>Prerequisites: Living creature, level 11, Charisma 13</p><p><strong>Vampire Thrall:</strong> Vampire spawn are useful servants, but sometimes a vampire requires servants that are more hardy and subtle. By feeding on a subject’s blood over an extended period of time, a vampire can condition a creature to be a strong yet obedient servant.</p><p>“Vampire thrall” is a template you can apply to any living humanoid to represent that creature’s service to a vampire lord.</p><p>Prerequisites: Living humanoid</p><p><strong>Bodak:</strong> Nightwalkers create bodaks and use them as assassins.</p><p></p><p>Create Couatl Mockeries (minor; recharge ⚄ ⚅)</p><p>Four couatl mockeries appear within 10 squares of the discord incarnate and act as it wishes. They take their turns directly after the discord incarnate in the initiative order.</p><p></p><p>Reanimating Ray (Necrotic): Ranged 10; +19 vs. Fortitude; 2d10 + 5 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death tyrant’s control at the end of the death tyrant’s next turn.</p><p></p><p>Cemetery Rot Level 11 Disease</p><p>A disease carried by the rotting, corrupted remains of small pets and animals, cemetery rot withers away the body, leaving a empty, mindless husk that hungers for flesh. </p><p>Attack: +14 vs. Fortitude</p><p>Endurance improve 22, maintain DC 17, worsen DC 16 or lower</p><p>The target is cured.</p><p>! Initial Effect: The target cannot regain hit points from powers that have the healing keyword.</p><p>!" The target’s Fortitude is reduced by 2 until the target is cured. Each time the target fails to improve from this step, the target’s Fortitude drops another 2.</p><p>" Final State: When the target’s Fortitude reaches 0, it dies and rises as a zombie.</p><p></p><p>Worms of Kyuss Level 11+ Disease</p><p>Delivered by the infectious touch of a spawn of Kyuss, this disease transforms its victim into a malicious undead, larval creature.</p><p>The target is cured.</p><p>! Initial Effect: The target regains only half the normal hit points from healing effects.</p><p>" Final State: The target regains only half the normal hit points from healing effects. In addition, each time the afflicted creature fails to improve, it takes 5 necrotic damage that cannot be cured until the disease is removed. If the afflicted creature dies, it immediately rises as a level-equivalent spawn of Kyuss.</p><p></p><p>ONYX SKULL</p><p>The onyx skull is carved in the shape of a human skull of about half normal size. It is icy cold to the touch. A successful DC 20 Arcana check reveals that the carved skull was originally part of a larger item, perhaps serving as the headpiece of a staff or rod. In its current state, the skull has only a fraction of its former power. It is fragile and subject to easy destruction. Destroying the skull breaks it into several fragments. The fragments are free from any evil taint, and the largest piece of onyx retains some value as a gem (90 gp).</p><p>A successful DC 20 Religion check reveals that despite its incomplete state, the skull emanates a necromantic influence that reaches outward in subtle waves. The influence causes nearby corpses to spontaneously animate and calls already animated undead to it.</p><p>If the skull remains intact at the conclusion of the “Underground Crypt” encounter, the details of how it works (how many undead it animates, and how often) are left up to you.</p><p>As an item of arcane interest to mages and collectors, the unbroken skull has monetary value (250 gp), not to mention the worth it might represent to evil creatures and necromancers. However, anyone who transports the skull risks being visited by a large collection of undead.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/110209/Adventurers-Vault-4e?affiliate_id=17596" target="_blank">Adventurer's Vault</a>[spoiler]</p><p><strong>Skeletal Horse:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143697/Arcane-Power-4e?affiliate_id=17596" target="_blank">Arcane Power</a>[spoiler]</p><p><strong>Archlich:</strong> Archlich epic destiny.</p><p><strong>Lich:</strong> ?</p><p><strong>Dragotha, Undead Dragon:</strong> ?</p><p><strong>Vecna:</strong> ?</p><p></p><p>Archlich</p><p>You fail to remain living, but also fail to die. Undead, you ensure your ability to defend against evil forever.</p><p>Prerequisites: 21st level, any arcane class</p><p>You pursue eternal life as an undead creature. Most wizards who search for and achieve easy immortality by way of esoteric necromantic texts are evil, avaricious spellcasters who stop at nothing to achieve their ultimate goals. For some, that goal is lichdom itself. But you have a greater, nobler purpose.</p><p>Unlike many who have become liches before you, you have trained your mind to avoid succumbing to the madness that necromantic preservation often brings. For instance, you did not perform the foul ritual that traded your life for animation the moment you found it; you waited until your power was equal to the change. Nor did you accept the aid of Orcus, Demon Prince of the Undead, to empower the ritual, but you waited to find methods outside his control. In doing so, you escaped his touch, though you bear his personal enmity to this day.</p><p>Archlich’s Phylactery (21st level): You create a magical receptacle that contains your life force. When you drop to 0 hit points or fewer, you and your possessions crumble to dust. A day later, you reappear alive with maximum hit points in a space adjacent to your phylactery, with all your possessions.</p><p>Your phylactery can be destroyed. It has 40 hit points and resist 20 to all damage. The typical phylactery is a sealed metal box filled with parchment inscribed with magical phrases written in your blood. Phylacteries can come in other forms, such as rings, gems, or amulets, but they always have 40 hit points and resist 20 to all damage. If your phylactery is destroyed, you can make a new one by spending 10 days and 50,000 gp.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/122035/Beyond-the-Crystal-Cave-4e?affiliate_id=17596" target="_blank">Beyond the Crystal Cave</a>[spoiler]</p><p><strong>Echo Spirit:</strong> Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth's recent corruption of the area has awakened one of these remnants as an angry undead creature. </p><p><strong>Spirit Echo:</strong> An echo spirit's Spiritual Echoes power.</p><p></p><p>D Spiritual Echoes</p><p>Recharge when the spirit uses psychic reverberation</p><p>Effect:Three spirit echoes appear within 10 squares of the spirit. These creatures act just after the spirit in the initiative order.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121732/Dark-Legacy-of-Evard-4e?affiliate_id=17596" target="_blank">Dark Legacy of Evard</a>[spoiler]</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Ghoul Flesh Seeker:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. </p><p><strong>Blazing Skeleton:</strong> Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery.</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Vontarin Mad Ghost:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/129293/Dark-Sun-Campaign-Setting-4e?affiliate_id=17596" target="_blank">Dark Sun Campaign Setting</a>[spoiler]</p><p><strong>Dregoth:</strong> Almost two thousand years ago, the other sorcerer-kings conspired to kill Dregoth, fearing his growing strength. The resulting magical duel turned Giustenal into a vast tomb. In the end, Dregoth fell dead, and his opponents left the ruined city to the desert. But with the last of his power, Dregoth made the transition to undeath.</p><p><strong>Undead:</strong> Many days south of Balic, a great plain of broken, black obsidian interrupts the monotony of the Endless Sand Dunes. The obsidian differs throughout the plain—it can be smooth and glassy, low and razor-edged, or shattered into jagged chunks 20 or 30 feet tall. Here and there, bare hillocks rise above the obsidian waves, crowned by a clump of hardy bushes or a small tree, or half-buried remnants of city walls jut out of the glistening glass like the bones of a creature that died in a tar pit. During the Cleansing Wars, a terrible battle was fought on this plain, and a defiler of awesome power broke the world’s skin, flooding the area with molten black glass to destroy whole armies with one dreadful ritual.</p><p>With no food, little water, and no shelter to speak of, the Dead Land is one of the worst regions on Athas. By day, the sun’s heat on the black ground can kill a traveler within hours; at night, the armies slain here rise as hateful undead, driven to reenact the last battles of their lives.</p><p>According to rumors, the Black Sands region was created by defiling magic that predated the rise of the city-states and their rulers. Supposedly, an ancient ruined city, haunted by hateful ghosts of a past age, lies at the center of the Sands, and any who enter its crumbled walls are doomed to join the undead spirits.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/120836/Dark-Sun-Fury-of-the-Wastewalker-4e?affiliate_id=17596" target="_blank">Dark Sun Fury of the Wastewalker</a>[spoiler]</p><p><strong>Griefmote:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Crawling Gauntlet:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Tomb Mote:</strong> ?</p><p><strong>Wisp Wraith:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/145326/Demonomicon-4e?affiliate_id=17596" target="_blank">Demonomicon</a>[spoiler]</p><p><strong>Undead:</strong> Portals to Orcus’s realm of Thanatos might overlay the doors of mausoleums or stand among oddly arranged headstones. When a portal to Thanatos opens, the skies darken and the weather turns cold. The shades of folk that died in the surrounding lands reappear to wreak havoc, then vanish. The earth boils beneath cemeteries, churned by the dead. Within 10 squares of such a portal, a creature that dies rises on its next turn as a mindless corporeal undead of a type of the DM’s choice.</p><p><strong>Haures:</strong> The first haureses were created from goristro demons that fell in combat defending Orcus. Experimented on for centuries to perfect their current form, haureses have no thought or memory of anything other than battle.</p><p><strong>Seszrath:</strong> CAST OUT FROM THE VILEST PITS OF DARKNESS in the Abyss, the seszrath is a horrible monstrosity composed of fused corpses and demonic essence.</p><p>It is thought that the first seszraths were created during the birth of the Abyss. However, little is known of these creatures. In particular, how they continue to spawn and from what matter they are created is a source of conjecture. Some believe that new seszraths are continually spawned by an undiscovered demon lord—perhaps an unknown primordial who manipulates the power of undeath as an affront to Orcus. Others believe that seszraths are born of a gate between the Abyss and the Shadowfell, thought to exist at the deepest levels of both planes.</p><p><strong>Shaadee:</strong> SHAADEES ARE THE RISEN MANIFESTATIONS of humanoid spellcasters who pledged their souls to the lords of the Abyss. After toiling for their demonic masters in life, these wretches discover that death does not end their servitude.</p><p>Shaadees are spawned from powerful spellcasters—wizards, sorcerers, warlocks, and others who offered their services to powerful demons to increase their own power. Such spellcasters use their dark knowledge to enslave lesser creatures, sow chaos within civilized lands, and acquire vast wealth and power. When a spellcaster bound to a demon dies, however, it becomes a shaadee—an undead demonic slave eternally serving the abyssal lord its mortal soul was pledged to.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/58553/Draconomicon-I-Chromatic-Dragons-4e?affiliate_id=17596" target="_blank">Draconomicon I Chromatic Dragons</a>[spoiler]</p><p><strong>Undead:</strong> Dragons that wish to learn the secret of becoming undead could do worse than follow the tenets of Vecna.</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Tzevokalas Draconic Vampire:</strong> Who he was before becoming a vampire, or why he chose this region to hunt, nobody knows.</p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Runescribed Dracolich:</strong> ?</p><p><strong>Dracolich:</strong> As described in the Monster Manual, a dracolich is created from a powerful dragon through an evil ritual. Some dragons willingly choose to become sentient undead; others have the ritual forced upon them. Dracoliches are greedy for power and treasure, but individuals pursue other goals equally passionately. Dracoliches can arise from dragon families other than the chromatic, but chromatics are most prone to the transformation.</p><p><strong>Dracolich Bone Mongrel Dracolich:</strong> A DRAGON DOES NOT BECOME this sort of dracolich by choice. A bone mongrel is created from the remains of several dead dragons to form an animate and dully sentient whole.</p><p>The evil ritual that creates this creature requires the bones of several dead dragons. When the ritual is complete, the disparate parts are transformed into a malevolent skeletal monstrosity. The creature hates its mockery of life but, owing to the ritual’s evil nature, cannot end its own animation.</p><p>A bone mongrel’s phylactery takes the form of a skeletal portion of a dragon incorporated into the dracolich, such as a tail section.</p><p><strong>Dracolich Stoneborn Dracolich:</strong> SOMETIMES WHEN A DRAGON DIES, its body comes to rest at the bottom of a lake or a slow-moving river. The corpse is covered over and protected by silt, dirt, and loose rock, slowing the natural process of decay. Over vast periods of time, the bone is replaced by stone-hard mineral.</p><p>Unlike other fossilized remains, the decaying forms of dragons still retain a spark of magic. When such bones are uncovered, they can spontaneously arise as stoneborn dracoliches. Occasionally sorcerers raise the bones by inscribing them with necromantic sigils.</p><p>Stoneborn dracoliches arise spontaneously when their remains are uncovered, or when a nearby powerful magical event triggers the animation of the long-quiescent bones.</p><p>A necromantic ritual exists to rouse a collection of fossilized dragon bones, turning them into a stoneborn dracolich. As with other kinds of dracoliches, only the original creator can influence the actions of a stoneborn dracolich while possessing its phylactery—others who later gain the phylactery have no power over it. A stoneborn’s phylactery takes the form of a petrified tooth or claw removed from the dragon’s remains.</p><p><strong>Dracolich Icewrought Dracolich:</strong> When a white dragon grows close to death, it might seek the Heart of Absolute Winter, which is either a location or a ritual, depending on which tome or sage one consults. A full year later, an icewrought dracolich emerges in the midst of a howling winter storm. White dragons might do this because they have one or more clutches of eggs yet unhatched, and at the end of their lives, they suddenly grow concerned about their progeny.</p><p><strong>Dracolich Dreambreath Dracolich:</strong> SOMETIMES A DRAGON INTERESTED IN PROLONGING its existence discovers a way to forsake the physical limitations of animate bone and rotting wings. Dreambreath dracoliches have learned how to project a permanent dream of themselves into the waking world, where they can stalk prey through both nightmare and reality forever.</p><p>A formless psychic realm exists that is called various things in different places but is most often known as Dream. Here dreams cavort, heedless of the waking world—but not always. Most fade into obscurity, but their echoes resonate forever throughout Dream, giving rise to countless variations. The remnants of particularly vile dreams sometimes latch onto the dying wish of a dragon (possibly enabled through a ritual). From this union a dreambreath draco lich is born.</p><p><strong>Draconic Wraith:</strong> A draconic wraith is the vilest portion of a dragon’s soul, which sometimes lingers beyond death.</p><p>A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the essence of the Shadowfell.</p><p>Draconic wraiths are either born from the Shadowfell or created by other draconic wraiths. Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. Powerful rituals do exist to create draconic wraiths, but they are known only to the greatest necromancers.</p><p><strong>Draconic Wraith Wyrm-Wisp:</strong> A WYRM-WISP IS THE SLIGHTEST MANIFESTATION of draconic evil.</p><p>Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Wraith:</strong> Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves.</p><p>Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p>Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths.</p><p><strong>Draconic Wraith Soulgrinder:</strong> Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Draconic Zombie:</strong> Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world.</p><p><strong>Draconic Zombie Winged Putrescence:</strong> ?</p><p><strong>Draconic Zombie Rotclaw:</strong> ?</p><p><strong>Draconic Zombie Deathless Hunger:</strong> ?</p><p><strong>Draconic Zombie Rancid Tide:</strong> ?</p><p><strong>Skeletal Dragon:</strong> Skeletal dragons can arise from necromantic rituals or through the uncontrolled forces of the Shadowfell.</p><p>Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world.</p><p><strong>Skeletal Dragon Razortalon:</strong> ?</p><p><strong>Skeletal Dragon Bonespitter:</strong> ?</p><p><strong>Skeletal Dragon Siegewyrm:</strong> THE LARGEST OF THE DRACONIC SKELETONS, a siegewyrm is made from the bones of mighty dragons.</p><p><strong>Vampiric Dragon:</strong> The only way to create a vampiric dragon is through the same dark ritual that creates a vampire lord.</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Gulthias, Vampire Lord:</strong> ?</p><p><strong>Ghost:</strong> Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths.</p><p><strong>Vampiric Dragon Thief of Life:</strong> ?</p><p><strong>Vampiric Dragon Bloodwind:</strong> ?</p><p><strong>Ashardalon's Heart:</strong> Remnants of the cult survived this disaster, and it reconstituted itself around a relic of its dragon liege: Ashardalon’s heart. With a magic born of equal parts skill, faith, and desperation, the cultists rekindled the heart—but not to life. The ritual infused it with the energy of the Shadowfell and transformed it, reborn in undead darkness, into the center of faith and necromantic power for the cult.</p><p><strong>Dragotha, Ancient Dracolich:</strong> Dragotha sought out a powerful priest of the death god, a vile human named Kyuss, who promised immortality in exchange for the dragon’s service. Dragotha agreed, and not long afterward, Tiamat’s spawn descended on him and killed him. As the dragon lay, broken and dying, Kyuss made good on his vow. Instead of restoring him to life, however, Kyuss transformed Dragotha into a terrifying dracolich.</p><p><strong>Mummy Guardian:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Deathlock Wight:</strong> ?</p><p><strong>Zombie Corruption Corpse:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Wailing Ghost:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Kyuss, The Worm that Walks:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146442/Draconomicon-II-Metallic-Dragons-4e?affiliate_id=17596" target="_blank">Draconomicon II: Metallic Dragons</a>[spoiler]</p><p><strong>Giant Mummy:</strong> Positioned around the opening in the floor are four giant mummies, each the remains of a death giant that angered the Golden Architect.</p><p><strong>Askaran-Rus:</strong> Askaran-Rus was once a mortal necromancer, but when his time ran out and his soul drifted to the Shadowfell, he refused to surrender to fate and instead gathered the stuff of shadow to construct a new body for himself—an obscene thing filled with cruelty, spite, and endless malice.</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Drakkensteed Grave-Born Drakkensteed:</strong> A few powerful spellcasters have developed a ritual to reanimate drakkensteeds as a particular form of undead. These undead creatures generate internal necrotic energy and retain many of the instincts that make drakkensteeds such coveted mounts.<strong>Dreambreath Dracolich, Rhao the Skullcrusher:</strong> ?</p><p><strong>Dreambreath Dracolich:</strong> ?</p><p><strong>Dracolich Insane Dracolich, Ahmidarius:</strong> The dracoliches have warped Ahmidarius to their cause, using the power of their corrupted Wells to turn him into an insane dracolich. </p><p><strong>Dracolich:</strong> Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites.</p><p><strong>Wraith:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Ghost Harmless Phantom:</strong> Long ago, dark ones, shadowborn humans, and other slaves languished in this room. Now the room holds only ghosts, figments from another time.</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Undead Dragon:</strong> Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/110205/Dragon-Magazine-Annual-Vol-1-4e?affiliate_id=17596" target="_blank">Dragon Magazine Annual</a>[spoiler]</p><p><strong>Elder Arantham:</strong> Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity— and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.”</p><p><strong>Mauglurien:</strong> ?</p><p><strong>Huecuva:</strong> HUECUVAS ARE FOUL UNDEAD that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics.</p><p>Huecuva is a template you can apply to humanoid NPCs or monsters.</p><p>Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. </p><p><strong>Ashgaunt:</strong> These foul creatures were created by a faction of Orcus worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath.</p><p><strong>Zombie Rotter:</strong> Ashgaunt's Wake the Dead power.</p><p><strong>Flameharrow, Eye of Fear and Flame:</strong> Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman.</p><p><strong>Undead Glabrezu, Holchwier, Exarch of Orcus:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Doresain, King of Ghouls:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Demon Undead Marilith, Shonvurru:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Mummy Guardian:</strong> ?</p><p><strong>Mummy Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Lich Vestige:</strong> Raven Consort epic destiny Death's Companion power.</p><p><strong>Mummy:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Wraith:</strong> A shadar-kai could live longer than any eladrin. Few do, however; the consequences of extreme living keep them from seeing old age. Some simply fade away, disappearing into shadow and death, perhaps leaving behind a wraith as the soul passes into the Raven Queen’s care. </p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Mad Wraith:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Zombie:</strong> As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. </p><p></p><p>Death’s Companions (30th level): Whenever you kill a creature, a lich vestige forms from that creature’s corpse. Until the end of the encounter, you treat the lich vestige as if you have it dominated. At the end of the encounter, any lich vestiges that rose to serve you during the encounter are immediately destroyed. </p><p></p><p>R Wake the Dead (minor action; recharge ⚄ ⚅) ✦ Necrotic</p><p>Ranged 20; targets up to 4 destroyed undead creatures reduced to 0 hit points within range; the targets become zombie rotters, which fight on the behest of the ashguant until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/110211/Dungeon-Delve-4e?affiliate_id=17596" target="_blank">Dungeon Delve</a>[spoiler]</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Decaying Skeleton:</strong> ?</p><p><strong>Koptila:</strong> In this chamber long ago, the ogre king Koptila sacrificed himself to the gods to save his tribe from an overwhelming threat. His people were transported forward in time, and Koptila was transformed into an undead creature.</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Nexull, Vampire Lord:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Corpse Marionette:</strong> This thing is a creation of Borrit’s magic.</p><p><strong>Immolith:</strong> ?</p><p><strong>Flameborn Zombie:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> Red Glyph/Ghoul Transformation Ritual</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Blackroot Treant:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Abhorrent Reaper:</strong> ?</p><p><strong>Larva Mage:</strong> ?</p><p><strong>Dragonclaw Swarm:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Putrid Rot Harbinger:</strong> ?</p><p><strong>Rot Hurler:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Flameskull Lord, The Bright Lord of Everburning Fire:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Raxikarthus, Death Knight:</strong> ?</p><p><strong>Atropal:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Doresain the Ghoul King:</strong> ?</p><p><strong>Runescribed Dracolich:</strong> ?</p><p><strong>Rot Spewer:</strong> ?</p><p></p><p>Red Glyph/Ghoul Transformation Ritual : A DC 31 Arcana check reveals that the glyph is involved in an undead ritual. At the start of every round, randomly select one of the prisoners within 10 squares of the red glyph. A tendril rises from it, hitting the prisoner. At the end of the round, that individual turns into an abyssal ghoul myrmidon.</p><p>Any ghoul created this way engages the PCs unless a human prisoner is in its cell, in which case it spends its first round killing and gnawing on the unfortunate person.</p><p>The characters can end the ritual in one of two ways:</p><p>✦ An adjacent character can disable the glyph with a DC 31 Thievery check or DC 26 Arcana check.</p><p>✦ If all eligible targets (prisoners) are moved more than 10 squares from the glyph, the ritual ends.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/110206/Dungeon-Magazine-Annual-Vol-1-4e?affiliate_id=17596" target="_blank">Dungeon Magazine Annual Vol. 1</a>[spoiler]</p><p><strong>False Sir Keegan/Sir Drzak:</strong> ?</p><p><strong>Risenguard of Drzak:</strong> ?</p><p><strong>Tormenting Ghosts:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Desecration:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Tomb Guardian Thrall:</strong> ?</p><p><strong>Howling Spirit:</strong> ?</p><p><strong>Blackroot Treant:</strong> ?</p><p><strong>Cauldron Corpse:</strong> ?</p><p><strong>Cauldron Mote:</strong> ?</p><p><strong>Gravehound:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Boneshard Mongrel:</strong> ?</p><p><strong>Skeleton Archer:</strong> ?</p><p><strong>Bone Worm:</strong> ?</p><p><strong>Tomb Mote Swarm:</strong> ?</p><p><strong>Forge Wisp Wraith:</strong> Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith.</p><p><strong>Haestus:</strong> I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled in death. I am a soul alight with the forge’s fire.</p><p><strong>Forgewraith:</strong> A FORGEWRAITH IS AN UNDEAD HUMANOID whose spirit was extinguished and rekindled in the fires of a furnace or a forge.</p><p>Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mix with unleashed magic to form a humanoid spirit of monstrous hate.</p><p><strong>Ghost:</strong> ?</p><p><strong>Specter:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/56694/Dungeon-Masters-Guide-4e?affiliate_id=17596" target="_blank">Dungeon Master's Guide</a>[spoiler]</p><p><strong>Death Knight:</strong> Death knights were once powerful warriors who have been granted eternal undeath, whether as punishment for a grave betrayal or reward for a lifetime of servitude to a dark master. A death knight’s soul is bound to the weapon it wields, adding necrotic power to its undiminished martial prowess.</p><p>“Death knight” is a template that can be added to any monster.</p><p>Prerequisite: Level 11</p><p>The process of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual.</p><p><strong>Lich:</strong> Liches are evil arcane masterminds that pursue the path of undeath to achieve immortality.</p><p>“Lich” is a template you can add to any intelligent creature of 11th level or higher.</p><p>Prerequisite: Level 11, Intelligence 13</p><p><strong>Mummy Champion:</strong> A mummy champion is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious champions and warriors, but they could also curse an unfortunate soul to a prison of undeath.</p><p>“Mummy champion” is a template you can apply to any humanoid creature.</p><p>Prerequisites: Humanoid, level 11</p><p><strong>Mummy Lord:</strong> A mummy lord is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious leaders, but they could also curse an unfortunate soul to a prison of undeath.</p><p>“Mummy lord” is a template you can apply to any humanoid creature.</p><p>Prerequisites: Humanoid, level 11</p><p><strong>Vampire Lord:</strong> Some are former spawn freed by their creators’ deaths, others mortals chosen to receive the “gift” of vampiric immortality.</p><p>“Vampire lord” is a template you can apply to any humanoid creature of 11th level or higher.</p><p>Prerequisites: Humanoid, level 11[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144108/Dungeon-Masters-Guide-2-4e?affiliate_id=17596" target="_blank">Dungeon Master's Guide 2</a>[spoiler]</p><p><strong>Fey Bodak Skulk:</strong> A ruthless eladrin uses a couple of bodak skulks infused with fey powers as bodyguards and also to hunt his enemies.</p><p><strong>Abyssal Ghoul Hungerer:</strong> The Dead Arise power.</p><p><strong>Abyssal Ghoul Myrmidon:</strong> The Dead Arise power level 26.</p><p><strong>Zombie Hulk of Orcus:</strong> ?</p><p><strong>Terrifying Haunt:</strong> ?</p><p><strong>Ghost:</strong> Ghosts can come in many forms. Some are cursed to roam until a past sin is righted, or a wrong undone. Others are merely the animus of hate, raging eternally in undying terror.</p><p><strong>Wight Life-Eater:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Immolith Deathrager:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121978/Dungeon-Masters-Kit-4e?affiliate_id=17596" target="_blank">Dungeon Master's Kit</a>[spoiler]</p><p><strong>Yisarn Skeletal Mage:</strong> A band of elves ambushed and killed him, but an evil curse animated his bones, turning him into an undead horror.</p><p><strong>Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/131515/E1-Deaths-Reach-4e?affiliate_id=17596" target="_blank">E1 Death's Reach</a>[spoiler]</p><p><strong>Ghovran Akti:</strong> ?</p><p><strong>Shadowclaw:</strong> ?</p><p><strong>Giant Mummy:</strong> Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation.</p><p><strong>Larva Mage:</strong> Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation.</p><p><strong>Tormenting Ghost:</strong> Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation.</p><p><strong>Worm of Ages:</strong> Below Death's Reach burrows a great worm, long dead but roused from eternal slumber by the soulfall.</p><p><strong>Abyssal Ghoul Horde:</strong> ?</p><p><strong>Rot Slinger:</strong> ?</p><p><strong>Bone Naga Corruptor:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Undead Goristro:</strong> ?</p><p><strong>Shadowclaw Nightmare:</strong> ?</p><p><strong>Death Knight Mauglurien:</strong> ?</p><p><strong>Rot Slinger Decayer:</strong> ?</p><p><strong>Bonestorm:</strong> ?</p><p><strong>Yannux, Nightwalker:</strong> ?</p><p><strong>Shonvurru the Blood Serpent:</strong> A marilith rewarded with undeath through service to Orcus.</p><p><strong>Ghostfire Flameskull:</strong> ?</p><p><strong>Petrified Treants:</strong> ?</p><p><strong>Dawnwar Ghost:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Time Wraith:</strong> ?</p><p><strong>Phane Wraith:</strong> ?</p><p><strong>Flameharrow Lord:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Blaspheme:</strong> Blasphemes are crafted from pieces of corpses and given life through alchemy and magic.</p><p><strong>Blaspheme Imperfect Keeper:</strong> ?</p><p><strong>Blaspheme Disciple Keeper:</strong> ?</p><p><strong>Blaspheme Fragment Keeper:</strong> ?</p><p><strong>Blaspheme Knight Keeper:</strong> ?</p><p><strong>Void Lich:</strong> A void lich is created when the soul of a lich-to-be is shunted off to an aberrant realm and is replaced, changeling-like, by a foul entity that possesses the lich's body as its own.</p><p><strong>Huecuva:</strong> Although the Ashen Covenant did not originally create huecuvas, many belong to the movement. Huecuvas were originally the spawn of a divine curse meant to punish priests who violated their vows. Now, a ritual exists to confer this status on powerful evil priests.</p><p><strong>Rakshasa Noble Huecuva:</strong> ?</p><p><strong>Portal Thing:</strong> The thing in the cavity is an animated mass of coagulated black blood drained from hundreds of defeated opponents.</p><p><strong>Immolith Claw:</strong> ?</p><p><strong>Flameharrow Lord:</strong> ?</p><p><strong>Dracolich:</strong> ?</p><p><strong>Larva War Master:</strong> The bodies of larva undead are wholly composed of rotting flesh, fragments of bone, and maggots, centipedes, beetles, and other vermin.</p><p><strong>Death Emperor:</strong> A beholder death emperor is a more powerful version of the beholder death tyrant.</p><p>Death tyrant and death emperor beholders are animated corpses of eye tyrants.</p><p><strong>Death Tyrant:</strong> Death tyrant and death emperor beholders are animated corpses of eye tyrants.</p><p><strong>Horde Ghoul:</strong> Beholder Death Emperor Reanimating Ray power.</p><p>Reanimating Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 2d10 + 8 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor's control at the end of its next turn.</p><p><strong>Elder Arantham:</strong> He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity.</p><p><strong>Great Flameskull:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/141904/E2-Kingdom-of-the-Ghouls-4e?affiliate_id=17596" target="_blank">E2 Kingdom of the Ghouls</a>[spoiler]</p><p><strong>Gorgimrith, The Hunger in the Mountain:</strong> ?</p><p><strong>Black Bloodspawn:</strong> Dwelling primarily in the White Kingdom near the Lake of Black Blood, black bloodspawn are the progeny of Gorgimrith, the Hunger in the Mountain. Whenever the massive entity desires, it can slough off bits of its rotted organ walls to create black bloodspawn.</p><p>Black bloodspawn are actually mobile mouths of Gorgimrith, the Hunger in the Mountain. They spawn from its massive body and sometimes travel far from the White Kingdom.</p><p><strong>Black Bloodspawn Devourer:</strong> ?</p><p><strong>Black Bloodspawn Hunter:</strong> ?</p><p><strong>Ghoul Whisperer:</strong> ?</p><p><strong>Abyssal Horde Ghoul:</strong> ?</p><p><strong>Ghoul Gatherer:</strong> ?</p><p><strong>Ghoul Ripper:</strong> ?</p><p><strong>Ghoul Warrior:</strong> ?</p><p><strong>Ghoul Stalker:</strong> ?</p><p><strong>Elder Arantham:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Rot Slinger:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Great Flamskull:</strong> ?</p><p><strong>Decaying Mummy:</strong> ?</p><p><strong>Forsaken Hierophant Elder:</strong> ?</p><p><strong>Abhorrent Reaper Terror:</strong> ?</p><p><strong>Undead Deva Fallen Star Servitor:</strong> Deva Fallen Star Servitor Vile Rebirth power.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142151/E3-Prince-of-Undeath-4e?affiliate_id=17596" target="_blank">E3 Prince of Undeath</a>[spoiler]</p><p><strong>Dread Wraith:</strong> By the time the adventurers rush to the Raven Queen's aid, she is already staked to the floor of her throne room by the shard of evil. Although she is not yet destroyed. her power to judge souls and send them to their final destinations fails.</p><p>The consequences of this have yet to propagate. Within Letherna, Raise Dead and similar rituals work normally however, each time a creature is raised to life, a dread wraith appears in a square adjacent to the raised creature.</p><p>Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Abyssal Rotfiend:</strong> ?</p><p><strong>Abyssal Horde Ghoul:</strong> ?</p><p><strong>Larva Warlord:</strong> ?</p><p><strong>Vampire Lord Human Fighter:</strong> ?</p><p><strong>Bonecrusher Skeleton Hulk:</strong> ?</p><p><strong>Slaughter Wight Overlord:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Immolith Seeker:</strong> ?</p><p><strong>Rot Harbinger Reaver:</strong> ?</p><p><strong>Lich Castellan Wizard:</strong> ?</p><p><strong>Beholder Eye of Death:</strong> ?</p><p><strong>Dread Wraith Assassin:</strong> ?</p><p><strong>Timesus, The Black Star:</strong> An ancient island mote hanging deep within the Abyssal void. Known as the Forge of Four Worlds, it acts as a conduit for elemental and arcane energy-energy that Orcus plans to use to restore Timesus and convert the primordial into one of the undead.</p><p><strong>Abyssal Madness Ghoul:</strong> ?</p><p><strong>Demonic Skeleton Defilade:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/150473/Eberron-Campaign-Guide-4e?affiliate_id=17596" target="_blank">Eberron Campaign Guide</a>[spoiler]</p><p><strong>Undead:</strong> Buried deep, beyond the prying eyes of the common worshipers, is an ossuary where Vol’s mummy high priest, Malevanor, performs the most profane rituals, twisting corpses with dark magic to create atrocities and undead horrors.</p><p>To shore up the nation’s demoralized and weakened armies, the Blood of Vol provided Karrnath with rituals that produce loyal undead warriors.</p><p>When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit.</p><p><strong>King Kaius ir'Wynarn III:</strong> The moment of Kaius’s transformation came when the Blood of Vol demanded he pay the price for its assistance in the Last War. The priests approached the king in the darkest days of the war, when Aundair pressed into Karrnathi lands, when food shortages threatened to starve out his people, and when disease ran rampant across the countryside. Helpless to refuse, he agreed to their terms. The Blood of Vol unearthed and disseminated stores of food and reinforced his flagging armies with undead troops and cultists of the Order of the Emerald Claw. The price, though, was far steeper than Kaius would have imagined. The ancient lich who reigned over the Blood of Vol intended to make Kaius her puppet. When he came before her, she performed a ritual to rob him of his humanity and transform him into a vampire.</p><p><strong>Karrnathi Skeleton:</strong> Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions.</p><p><strong>Karrnathi Zombie:</strong> Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions.</p><p><strong>Mourner:</strong> Mourners are undead spirits of soldiers who were killed by the Mourning.</p><p>Mourners are the disconsolate spirits of soldiers killed in Cyre on the Day of Mourning.</p><p>Mourners are the remnants of a single company of Thrane soldiers who died when their captain led them into a Karrnathi ambush three days before the Mourning. Buried in a mass grave, the spirits of the betrayed soldiers rose as one on the Day of Mourning.</p><p><strong>Ash Remnant:</strong> They are the last vestiges of those who failed to escape the mist.</p><p>Ash remnants are thought to be the final victims of the Mourning, the last remains of those who perished at the boundaries of the Mournland when it was created. They are animated by raw hatred and despair, constantly reliving the terror of the Mourning in the shattered remnants of their minds.</p><p><strong>Vol:</strong> Through her arcane powers, her indomitable spirit, and a burning hatred for the elves and dragons that had wronged her, Vol has endured for long centuries in the ranks of the undead.</p><p><strong>Undying Court:</strong> Worthy elves gain immortality among the undying. Whether sage or soldier, benevolent undead aid and advise the living in the hope that such service will one day qualify them to join the powerful undead elves that make up the Undying Court.</p><p>The death of thousands of elves in the war against the giants of Xen’drik led to an elven obsession with preserving the greatest among their people. The elves’ exploration of the mysticism of death created the religion of the Undying Court, which involves the veneration of ancestors and the pursuit of personal perfection. The reward for success on this mystical path is immortality in an undying body.</p><p><strong>Vampire:</strong> Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures.</p><p><strong>Lich:</strong> Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures.</p><p><strong>Ghost:</strong> When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit.</p><p><strong>Zombie Rotter:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/57376/Forgotten-Realms-Campaign-Guide-4e?affiliate_id=17596" target="_blank">Forgotten Realms Campaign Guide</a>[spoiler]</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Undead:</strong> Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves.</p><p>A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead.</p><p><strong>Lich:</strong> Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves.</p><p><strong>Ghost:</strong> A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead.</p><p><strong>Vooldad, Ghost:</strong> His victory was short-lived, however. Halflings from the Lluirwood surprised Voolad and killed him. Whatever fell purpose drove the druid enabled him to rise as a powerful ghost.</p><p><strong>Dodkong:</strong> ?</p><p><strong>Death Chief:</strong> The undead king reanimates each clan chieftain who dies, forming the Dodforer, a council of “Death Chiefs” who serve him.</p><p><strong>Saed, Vampire Lord:</strong> ?</p><p><strong>Terpenzi:</strong> The naga Terpenzi, slain by the Shadowking, returned as a powerful undead entity.</p><p>ONCE A GREAT IMMORTAL NAGA, the founder and longtime ruler of Najara, Terpenzi lost its life and status long ago. After its demise, horrifying rituals bound its soul into its skeletal body.</p><p><strong>Undead Dragon Turtle:</strong> Necromancers created more than one undead dragon turtle from those slain in the lake.</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Melathaur, Runescribed Dracolich:</strong> ?</p><p><strong>Espera Larva Mage:</strong> The Spellplague destroyed many of these in gouts of blue fire. Espera, a genasi necromancer, had already tied herself to Shar’s power of shadow. She died in the conflagration but was resurrected as a larva mage.</p><p><strong>Dracolich:</strong> Half a millennium has passed since the Cult of the Dragon formed under the mad archmage Sammaster. He gathered followers who were drawn by his delusional visions that prophesied the eternal rule of Faerûn by undead dragons. He then formulated a process to create the first dracolich, which he recorded in his work Tome of the Dragon.</p><p>A fettered dracolich’s intellect and perception are diminished, but it retains a strong force of personality that struggles to resurface. As a result, its behavior is unpredictable and destructive. If its phylactery is returned to it, a fettered dracolich is released from its slavery. It becomes a standard dracolich.</p><p><strong>Anabraxis the Black Talon, Runescribed Dracolich:</strong> ?</p><p><strong>Human Death Knight, Naergoth Bladelord:</strong> ?</p><p><strong>Lich, Vargo the Faceless:</strong> ?</p><p><strong>Fettered Dracolich:</strong> Some cult cells have taken to capturing young dragons and putting them through a modified ritual of ascension. This ritual ties the dragon’s will to whoever holds its phylactery, resulting in a fettered dracolich.</p><p><strong>Lod, Bone Naga:</strong> ?</p><p><strong>Meremoth, Undead Lamia:</strong> ?</p><p><strong>Direhelm:</strong> Direhelms are created through a ritual from the Codex of Araunt, involving grave dirt from the tombs of warriors fallen in battle.</p><p><strong>Doomsept:</strong> A doomsept is a sevenfold spirit, created by one of the rituals in the Codex of Araunt.</p><p><strong>Plaguechanged Ghoul:</strong> THE SPELLPLAGUE KILLED INDISCRIMINATELY, but it apparently raised some of those it slew, in a hungering form.</p><p><strong>Dread Warrior:</strong> THAY’S NECROMANCERS ARE AMONG THE BEST in the world, and their undead creations are simply more capable and enduring than others. Thay produces more than its share of shambling corpses, but its Dread Legions contain a significant number of intelligent skeletons and zombies. Known as dread warriors, these evil undead can follow orders, communicate, and fight just as well as a living counterpart, but they do so without fear of death.</p><p>“Dread warrior” is a template you can apply to any humanoid creature to represent one of these Thayan monstrosities.</p><p><strong>Szass Tam, Human Wizard Lich:</strong> ?</p><p><strong>Manshoon, Orbakh The Night King, Human Wizard Vampire Lord:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/165543/FR1-Scepter-Tower-of-Spellgard-4e?affiliate_id=17596" target="_blank">FR 1 Scepter Tower of Spellgard</a>[spoiler]</p><p><strong>Gravehound:</strong> Once the Darano kennel master, Kalmo was searching the Spellgard ruins with his wolves when a magic trap slew the animals and animated them as zombies.</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Specter:</strong> When Saharelgard fell, a would-be looter was captured and slain in this chamber. This hateful thief returned as a specter.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Deathlock Wight:</strong> One of the arcanists interred in this chamber was a wizard making secret preparations for becoming a lich. Though he was slain in a spell duel before he could complete the process, he had already suffused his being with an unholy power that allowed him to rise as a deathlock wight.</p><p><strong>Lich:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> Barthus captured a group of ruffians in the ruins several years ago and transformed them into vampire spawn minions after feasting on them.</p><p><strong>Barthus:</strong> ?</p><p><strong>Troop Captain, Elite Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/110212/H1-Keep-on-the-Shadowfell--QuickStart-Rules-4e?affiliate_id=17596" target="_blank">H1 Keep on the Shadowfell</a>[spoiler]</p><p><strong>Zombie Rotter:</strong> With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room.</p><p><strong>Zombie:</strong> With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room.</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. </p><p><strong>Sir Keegan Skeleton Knight:</strong> As commander of the keep’s soldier, Sir Keegan held the responsibility of protecting the rift. In that duty he failed, and to this day, his spirit despairs over his failure.</p><p>“I failed in my responsibility. I allowed the influence of the Shadow Rift and my knowledge of the crumbling empire to distract me from my sworn oath. The corruption that lies on the other side of the rift touched me and triggered disaster.”</p><p>“Finally the alarm went up, and what remained of the legion banded together against me. Even in my rage, I knew I couldn’t best them all, so I fled into the crypts to hide from vengeance. Only then did the madness lift. I realized what I had done and despaired. I had killed my love and broken my oath. More than that, I had done so with my sword, Aecris, an implement given to me by King Elidyr when I was knighted. The remnants of my legion sealed the passage and trapped me here. I selected this as a fitting place to spend eternity.”</p><p><strong>Gravehound:</strong> Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. </p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Skeleton Sentinel:</strong> ?</p><p><strong>Shallowgrave Wight:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/56761/H2-Thunderspire-Labyrinth-4e?affiliate_id=17596" target="_blank">H2 Thunderspire Labyrinth</a>[spoiler]</p><p><strong>Wight:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/57375/H3-Pyramid-of-Shadows-4e?affiliate_id=17596" target="_blank">H3 Pyramid of Shadows</a>[spoiler]</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Headless Corpse:</strong> When Karavakos decapitated Vyrellis, he placed her body here, within a powerful field of arcane magic. Over time, the magic within this room has waned. Vyrellis can now reclaim her body, but there is a catch. Karavakos animated the corpse and filled it with necrotic energy.</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Frightful Wraith:</strong> Any humanoid killed by a frightful wraith rises as a free-willed frightful wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Wraith:</strong> DEATH’S HUNGER</p><p>The power of death is strong in this area. A bloodied creature anywhere in the area can score a critical hit on a natural die roll of 19 or 20.</p><p>A character who falls to 0 hit points or fewer anywhere in within the area shown on the encounter map is immediately teleported into one of the empty coffins in the northeast room. The lid of the coffin slams shut and requires a DC 20 Strength check to open (from either side). Each time a character inside a coffin fails a death saving throw, each battle wight (if any remain) regains 24 hit points. A character who dies inside one of the coffins rises as a wraith at the start of the frightful wraith’s next turn, exactly as if the wraith had killed the creature. With phasing, the character can escape the coffin and rejoin the battle, now fighting on the side of the other undead.</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/151463/Halls-of-Undermountain-4e?affiliate_id=17596" target="_blank">Halls of Undermountain</a>[spoiler]</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Dayan, Vampire Necromancer:</strong> ?</p><p><strong>Shambling Mummy:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Crawling Claw:</strong> ?</p><p><strong>Wraith:</strong> A zombie holds a struggling goblin in its hands and plunges the screaming goblin into the southeastern pool. Instantly, the goblin stops struggling and the pool turns red. A wraith emerges from the goblin's body.</p><p>If a living creature enters or starts its turn in the pool, it must make a saving throw. If it fails the saving throw, the creature loses a healing surge. If a creature with no healing surges fails the saving throw while in the pool, the creature dies and is immediately turned into a wraith.</p><p>If anyone disturbs the garter or the bones of Trestyna Ulthilor, the priestess's spirit rises as a wraith.</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Hulking Zombie:</strong> ?</p><p><strong>Julain De'Spri, Ghost:</strong> He and his wife, Amori, were buried here long ago. Recently, however, some terrible power ripped their spirits from the peaceful place where they were residing and brought them back to this room. Now Julain's spirit is waiting here, restless, as Amori's body and spirit are being tampered with elsewhere.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/188113/Hammerfast-A-Dwarven-Outpost-Adventure-Site-4e?affiliate_id=17596" target="_blank">Hammerfast</a>[spoiler]</p><p><strong>Telg, Dwarf Ghost:</strong> ?</p><p><strong>Kralick, Orc Ghost:</strong> ?</p><p><strong>Grolin Surespike, Ghost:</strong> Grolin Surespike, a dwarf ghost who died in the Trade Spire back when it served as living quarters for Hammerfast's priests, appears elderly and frail.</p><p><strong>Undead Paladins of Moradin:</strong> ?</p><p><strong>Barrthak, Dwarf Lich:</strong> ?</p><p><strong>Cherndon the Mad, Dwarf Ghost:</strong> He died trying to prevent the orcs from learning where several rich dwarf lords were buried.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/131239/HS2-Orcs-of-Stonefang-Pass-4e?affiliate_id=17596" target="_blank">HS2 Orcs of Stonefang Pass</a>[spoiler]</p><p><strong>Skull Spirit:</strong> ?</p><p><strong>Skeleton:</strong> Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons.</p><p><strong>Blazing Skeleton:</strong> Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons.</p><p><strong>Boneshard Skeleton:</strong> Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121468/Keep-on-the-Borderlands-A-Season-of-Serpents-Chapters-15-4e?affiliate_id=17596" target="_blank">Keep on the Borderlands A Season of Serpents</a>[spoiler]</p><p><strong>Witherling Mote:</strong> ?</p><p><strong>Greysen Ramthane's Specter:</strong> ?</p><p><strong>Botched Witherling:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121733/Lost-Crown-of-Neverwinter-4e?affiliate_id=17596" target="_blank">Lost Crown of Neverwinter</a>[spoiler]</p><p><strong>Plaguechanged Maniac:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/153648/Madness-at-Gardmore-Abbey-4e?affiliate_id=17596" target="_blank">Madness at Gardmore Abbey</a>[spoiler]</p><p><strong>Undead:</strong> The catacombs are tainted by the presence of Vadin Cartwright, a priest of Tharizdun. In the abbey's vaults, Vadin discovered a red crystalline substance he calls the Voidharrow, which he believes contains a fragment of the Chained God's essence. He has taken up residence in the catacombs, experimenting with how his own power to create undead interacts with the Voidharrow.</p><p><strong>Skeletal Tomb Guardian:</strong> Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull.</p><p>Vadin Cartwright has animated several skeletons of fallen knights.</p><p><strong>Flameskull:</strong> Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull.</p><p><strong>Bonecrusher Skeleton:</strong> ?</p><p><strong>Mad Wraith:</strong> Four Gardmore paladins-Engram, Dorn, Silas, and Hromwere assigned to guard and transport the Brazier. When the abbey was attacked, Engram, Dorn, and Silas carried the relic to the rendezvous point in the garrison.</p><p>The wizard Vandomar sealed the three knights inside to protect them while they waited for their companion. However, Hrom fell in battle before reaching the others. Without him, they were unable to open the chest holding the Brazier. Driven mad by the relentless whispers of the evil spirits that invaded the place, the knights killed each other.</p><p>Vandomar was unable to save the paladins. To prevent the evil that had destroyed them from spreading, he reinforced the magical seal. So the garrison remains to this day, haunted by the mad spirits of the dead knights.</p><p><strong>Wraith Figment:</strong> When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this mad wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control.</p><p><strong>Vandomar, Blue Arcanian:</strong> In his last attempt to revive Elaida, he unleashed a mighty spell that simultaneously animated her corpse as a flesh golem and transformed him into an undead monster-an arcanian that still haunts the upper level of his tower.</p><p>The blue arcanian was created when the wizard Vandomar reached for power beyond his means in his attempt to resurrect the paladin Elaida, who perished in the siege of Gardmore. The wizard's ritual succeeded only in animating a golem, destroying Vandomar in the process.</p><p><strong>Coldspawned Mummy:</strong> ?</p><p><strong>Trap Haunt:</strong> ?</p><p><strong>Havarr, Pale Reaver Lord:</strong> The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals.</p><p><strong>Pale Reaver:</strong> The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals.</p><p><strong>Pale Reaver Creeper:</strong> The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals.</p><p><strong>Blazing Skeleton:</strong> Vadin Cartwright has animated several skeletons of fallen knights.</p><p><strong>Skeletal Legionnaire:</strong> Vadin Cartwright has animated several skeletons of fallen knights.</p><p><strong>Shambling Mummy:</strong> The shambling mummies are not Vadin Cartwright's creation but were formed by the unholy fusion of the restless spirits of two great champions of the order and the lifegiving energy of the Feygrove.</p><p><strong>Vortex Wraith:</strong> The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey.</p><p>When the vortex wraith kills a humanoid, that humanoid becomes a vortex wraith the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control.</p><p><strong>Ghast:</strong> Ghouls starved of flesh.</p><p><strong>Wraith:</strong> The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey.</p><p><strong>Snaketongue Vampire:</strong> ?</p><p><strong>Elder Vampire Spawn:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/58822/Manual-of-the-Planes-4e?affiliate_id=17596" target="_blank">Manual of the Planes</a>[spoiler]</p><p><strong>Kannoth, Eladrin Vampire Lord:</strong> ?</p><p><strong>Undead:</strong> Some souls can and do escape the finality of death. Those who fear what lies beyond, and a few too blinded by anger or hate to willingly move on, cling to their bodiless existence in the Shadowfell. These fearful, miserable, or hateful creatures often become undead of various sorts.</p><p>Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over centuries, clerics of dark gods, cultists of Orcus, amoral wizards, and necromancers of the worst sort have created countless thousands of undead monsters using heinous rituals.</p><p>As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures.</p><p>Just as horrific, undead sometimes create themselves.</p><p>Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings.</p><p>Those that die on Thanatos rise in moments as undead.</p><p>Many of the angels who refused to rebel were condemned to torment and death here, and they linger in Cania’s depths as undead creatures of terrible power.</p><p>Although Pluton is largely abandoned, and no new mortal souls come here, some spirits feared to pass into true death and chose to cling to the half death that Nerull granted them. Most of these are now hateful, mindless undead creatures.</p><p><strong>Ghost:</strong> As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures.</p><p><strong>Devourer:</strong> Devourers, for example, are the undead remnants of horrific murderers lured into the darkness of the Shadowfell and transformed into manifestations of great evil.</p><p><strong>Specter:</strong> Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings.</p><p><strong>Wraith:</strong> Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings.</p><p><strong>Nightwalker:</strong> Beings formed from the stuff of shadow and possessed of an incomparable maliciousness, undead stalkers roam the fringes of the Shadowfell, slaughtering mortals and shadow creatures alike.</p><p>The nightwalkers trace their origins to a group of powerful, disembodied souls who refused to pass on. They used the supernatural energies of the plane to forge new bodies out of the raw stuff of shadow. Their selfishness and the influence of their new forms forever stained their souls, perverting them into the monstrous entities they are to this day.</p><p><strong>Bodak:</strong> Nightwalkers often use evil rituals to restore their victims to a mockery of life, cursing them to rise as bodaks.</p><p>If legend can be believed, Vecna or one of his disciples taught nightwalkers the ritual to create bodaks in exchange for a pledge of loyalty to the Maimed God.</p><p><strong>Acererak, Lich:</strong> Horrid as these ruins are for the living, the place bears an unholy attraction for the undead. Such is this allure that the mighty lich Acererak, master of the Tomb of Horrors, once laid claim to the City That Waits and used it as a conduit to transcend his mortal form and ascend to greatness.</p><p><strong>Matrathar, Larva Mage:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Harthoon, Lich:</strong> ?</p><p><strong>Melif, Lich-Lord:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153067/Marauders-of-the-Dune-Sea-4e?affiliate_id=17596" target="_blank">Marauders of the Dune Sea</a>[spoiler]</p><p><strong>Salt Zombie:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Wisp Wraith:</strong> Defiling Sigil trap.</p><p><strong>Scaled Guardian:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>Defiling Sigil (T) Level 2 Blaster</p><p>Trap XP125</p><p>When a living creature approaches the sigil, defiling magic sucks the life from the intruder, possibly creating an undead.</p><p>Trap: When triggered, the trap attacks living intruders within its space and adjacent to it, holding them and draining their life force.</p><p>Perception</p><p>+ DC 20: Just before you enter a square adjacent to the sigh, you notice the image twitch slightly.</p><p>Additional Skill: Arcana</p><p>+ DC 25: The sigil is made with the help of arcane magic and, as such, is likely a product of defiling.</p><p>Trigger</p><p>When a creature enters a square containing the sigil or adjacent to it, the trap attacks as an immediate reaction instead of a standard action. Then roll the sigil’s initiative. It acts each round on its turn until no creature is within the trigger area.</p><p>Initiative +2</p><p>Attack + Necrotic</p><p>Immediate Reaction or Standard Action Melee 5</p><p>Target: One creature</p><p>Attack: +5 vs. Fortitude</p><p>Hit: 1d6 + 1 damage, and the target is restrained and takes ongoing 3 necrotic damage (save ends).</p><p>Special: The sigil can restrain only one target at one time. The sigil attacks a restrained target until the target escapes or drops to 0 hit points. If the latter occurs, a wisp wraith forms over the target’s body and attacks living intruders in the room. The sigil attacks another creature in range or waits to be triggered again.</p><p>Countermeasures</p><p>+ A restrained character can use an escape action (DC 20 check) to free himself and end the ongoing necrotic damage.</p><p>First Failed Escape Check: The ongoing necrotic damage is instead 6. </p><p>Each Subsequent Failed Escape Check: The ongoing necrotic damage increases by 3 (to a maximum of 15).</p><p>[*]As a standard action, a creature adjacent to the sigil can disrupt the enchantment with a DC 20 Thievery check or Arcana check. Doing so renders the sigil inert until the start of that creature’s next turn and releases all currently restrained creatures.</p><p>[*]A character can attack the sigil (AC and other defenses 10, resist 5 all, hp 25). Reducing the sigil to 0 hit points destroys the trap.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/121734/March-of-the-Phantom-Brigade-4e?affiliate_id=17596" target="_blank">March of the Phantom Brigade</a>[spoiler]</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Salazar Vladistone, Ghost:</strong> Over sixty years ago, a group of bold adventurers calling themselves the Silver Company delved into a mysterious tower that appeared in the ruins of Castle Inverness. The result was tragic-one of the Silver Company, a woman named Oldivya Vladistone, perished. Her husband, Salazar, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar Vladistone sacrificed himself to save his allies and the people of Hammer fast from an unknown danger in the Dawnforge Mountains. Vladistone's spirit did not rest quietly after his sacrifice, however. He became a ghost, haunting the Nentir Vale as be made pilgrimages to the grave of his wife in the ruins of Inverness.</p><p><strong>Ghost:</strong> If threats fail to impress the heroes, Vladistone warns them that the Ghost Tower houses a terrible magical relic that will destroy everyone nearby. He calls it a soul gem and claims that it can strip the soul from the body of a living creature, causing it to become a ghost just like him.</p><p><strong>Phantom Brigade Armiger:</strong> ?</p><p><strong>Phantom Brigade Squire:</strong> ?</p><p><strong>Phantom Brigade Justiciar:</strong> ?</p><p><strong>Phantom Brigade:</strong> The Phantom Brigade consists of the spirits of ancient Knights of the Empire, who were sworn to protect the secrets of Nerath and its emperor. So committed were these ancient knights that they became ghostly soldiers, standing a never-ending watch over the vale, after their deaths during the chaos surrounding the empire's fall.</p><p><strong>Dwarf Spirit:</strong> The dwarf spirits are the remnants of loyal defenders that once protected the necropolis and each other from orc depredations.</p><p><strong>Orc Spirit:</strong> ?</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Ghoul:</strong> In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls.</p><p>The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes.</p><p>A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap.</p><p><strong>Ravenous Ghoul:</strong> In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls.</p><p>The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes.</p><p>A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/163174/Neverwinter-Campaign-Setting-4e?affiliate_id=17596" target="_blank">Neverwinter Campaign Setting</a>[spoiler]</p><p><strong>Valindra Shadowmantle, Eladrin Lich:</strong> ?</p><p><strong>Unhallowed Wight:</strong> ?</p><p><strong>Ash Zombie:</strong> ?</p><p><strong>Spirit-Animated Plant Monster:</strong> ?</p><p><strong>Undead:</strong> Between the Dread Ring’s outer wall and its central tower lies a true chamber of horrors. Stone-and-steel slabs hold bodies and parts of bodies. Some are fresh, still bleeding and occasionally twitching; others are ancient, covered in grave soil, mummified, or reduced to bone. More corpses, severed limbs, and disembodied heads hang on hooks around the room’s perimeter and are heaped in corners, awaiting use. Flasks and barrels contain blood, other bodily humors, and alchemical reagents used to render flesh soft and supple. Runes of necromantic magic adorn the walls, ceiling, and floor.</p><p>An array of iron sarcophagi and tall vats lines two walls. Tubes protrude through the stone coffins’ sides, ready to pump fluids through the body of any creature placed within.</p><p>A portion of the Thayans’ undead force is animated elsewhere, through necromantic rituals, but the bulk of the raisings occurs here. This “factory” has been designed and enchanted to raise corpses far faster and in far greater numbers than spellwork alone.</p><p><strong>Ravenous Undead:</strong> Some believe that Castle Nowhere is occupied by the spirits of people eaten by the city’s ghouls and vampires; others say that these spirits are the ghosts of aberrant entities from the Far Realm.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Burning Dead, Fiery Undead:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Forgewraith:</strong> ?</p><p><strong>Charnel Cinderhouse:</strong> ?</p><p><strong>Flameborn Zombie:</strong> ?</p><p><strong>Ukulsid, Fang of Yeenoghu, Dread Warrior:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/58378/P1-King-of-the-Trollhaunt-Warrens-4e?affiliate_id=17596" target="_blank">P1 King of the Trollhaunt Warrens</a>[spoiler]</p><p><strong>Blackfire Flameskull:</strong> ?</p><p><strong>Boneshard Troll Skeleton:</strong> Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this chamber.</p><p><strong>Vard King of All Trolls:</strong> Vard, king of all trolls, tied himself to the Stone Cauldron in life. Each time Skalmad uses the Cauldron, Vard inches closer to returning to life. Finally, with his second death, Skalmad provides the last push necessary to bring back the undead troll king. If Skalmad escaped at the end of Encounter W12, his return to the Cauldron also allows Vard to step through the veil of death and take possession of Skalmad’s body.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/58823/P2-Demon-Queens-Enclave-4e?affiliate_id=17596" target="_blank">P2 Demon Queen's Enclave</a>[spoiler]</p><p><strong>Ghoul Eyebiter:</strong> The Ghoul King, Doresain, created ravening underlings called eyebiters to serve him in the White Kingdom.</p><p>Ghoul eyebiters are creations of Doresain, bred to spawn and support the Ghoul King’s undead legions.</p><p><strong>Husk Spider:</strong> Drow despise undead spiders, seeing in them a perversion they can not tolerate. Enemies often capture living spiders and animate them with fell magic to enrage the drow and cause them to act rashly on the battlefield.</p><p><strong>Zirithian:</strong> Once a warrior-knight of Lolth in service to Matron Urlvrain, Zirithian made a pact with Orcus and turned against his mistress. He earned a great boon from Orcus, transforming into a vampire with a few of the lesser powers.</p><p><strong>Drow Battle Wight:</strong> ?</p><p><strong>Balthrad, Abyssal Ghoul:</strong> ?</p><p><strong>Rotting Hook Horror:</strong> ?</p><p><strong>Drow Horde Ghoul:</strong> A group of undead led by an abyssal ghoul overran the slaver complex and killed its inhabitants. A few of these victims were transformed into ghouls by the abyssal power surging through Phaervorul, and now they work alongside the undead invaders.</p><p><strong>Drow Battle Wight Commander:</strong> ?</p><p><strong>Immolith:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Lareen, Vampire Lord:</strong> ?</p><p><strong>Drow Vampire Spawn:</strong> ?</p><p><strong>Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Wailing Ghost Banshee:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Undead:</strong> Deadhold was forged in eons past when Orcus seized an astral domain and slew its residents. The demon prince then raised the slain residents as the living dead and drew the realm into the Shadowfell where he could hide it and cultivate it for future use.</p><p><strong>Zombie:</strong> The Sea of Rot is so named because it is filled with a seemingly endless legion of zombies. Mortal creatures offered as sacrifices to Orcus have their spirits reborn here as conscripts in the Shambling Horde.</p><p>Justice is dire and unforgiving in Hordethrone. Intruders are placed in steel cages that hang above this plaza and left to starve to death. Later, they are raised to take their place in the Shambling Horde as new conscripts in Orcus’s undead army.</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Boneclaw Impaler:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Zombie Tombwalker:</strong> ?</p><p><strong>Arath Nightcaller:</strong> ?</p><p><strong>Demonic Flameskull:</strong> ?</p><p><strong>Giant Mummy:</strong> ?</p><p><strong>Death Knight Human Fighter, Lord Carrion:</strong> ?</p><p><strong>Lord Dust, Lich:</strong> ?</p><p><strong>Abyssal Ghoul Devourer:</strong> ?</p><p><strong>Vampire Spawn Bloodspiker:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/60483/P3-Assault-on-Nightwyrm-Fortress-4e?affiliate_id=17596" target="_blank">P3 Assault on Nightwyrm Fortress</a>[spoiler]</p><p><strong>Undead:</strong> Normally the spirits of the dead travel first to the Shadow fell, using it as a conduit to their final destiny. Some are claimed by the gods and carried to divine dominions, while others join the Raven Queen. A few refuse to go gracefully and become undead.</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Draconic Wraith:</strong> A draconic wraith forms from the vilest portion of a dragon’s soul, allowing such creatures to come into existence upon the dragon’s death.</p><p>A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the necromantic essence of the Shadowfell.</p><p>Draconic wraiths can arise in a variety of ways. Some are spawned by the Shadowfell or through the use of powerful necromantic rituals, while others arise spontaneously from the corpse of the vilest, most evil of dragons.</p><p><strong>Draconic Wraith Souleater:</strong> Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals.</p><p><strong>Draconic Wraith Soulbinder:</strong> Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals.</p><p><strong>Draconic Wraith Soulravager:</strong> Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals.</p><p>Soulravagers are crazed draconic wraiths that have lost control of their limitless anger and now stalk the living and the dead to destroy whatever souls they find.</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Xenro, Blackfire Dracolich:</strong> This large chamber is the lair of a discontented red dragon tricked into undeath by Magrathar’s servant, Porapherah.</p><p>Xenro was once a mighty red dragon who terrified and oppressed the land. Porapherah, playing to the creature’s vanity and thirst for power, convinced him to undergo the ritual that transformed him into a blackfire dracolich.</p><p><strong>Porapherah, Nightwalker:</strong> ?</p><p><strong>Nerothoth, Immolith Inferno:</strong> ?</p><p><strong>Jakrob Vrin, Sage Ghost:</strong> ?</p><p><strong>Willum Vrin, Sage Ghost:</strong> ?</p><p><strong>Magrathar, Larva Mage:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148009/Players-Option-Heroes-of-Shadow-4e?affiliate_id=17596" target="_blank">Player's Option Heroes of Shadow</a>[spoiler]</p><p><strong>Volnath:</strong> Scholars on the subject claim the Far Realm touches creation from the outside, like a foul skin of stuff older than all knowing. The unwise seek its encompassing madness and alien nature in the depths of the night sky, especially in the dark between the stars. The Shadowfell's nighttime firmament is, as a vast void with few dim or flickering lights, the perfect place to seek the realm also called the Outside.</p><p>Volnath, a wizard of old Nerath, sought such learning from Telkon, his observatory in the world. He discovered ancient texts on shadow and the Outside, and he invited dark beings into his ritual chambers to give him counsel. Living shadows whispered to him during his observations, speaking of the power of shadow magic and the nearness of the Far Realm in the Shadowfell's sky.</p><p>The wizard, his sanity on the brink, summoned a shadowfall to take Telkon and the nearby village of Hadder into the Shadowfell. There, from instructions on ancient tablets and through the toil of the enslaved folk of Hadder, he remade the village and Telkon into a monumental arcane focus. Yolnath slew any who intruded in the area of his great work. He sacrificed numerous innocents and ultimately his own life for undead immortality.</p><p><strong>Vampire:</strong> One vampire is usually the spawn of another, but more than one vampire has awakened with no clue as to his or her origin.</p><p>You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare.</p><p>Most of those who become vampires are victims of monstrous attacks, created by a callous hunter who drained them dry of blood and life force, then cast them aside. Others seek out this path from their own fear of infirmity and death, discovering the arcane rites and alchemical formulas that promise dark power. In some cases, a character finds h is or her vampirism invoked by an ancient family curse, or that he or she is a member of an extended clan of vampires who pass their blood down to those they deem worthy- whether by choice or not.</p><p>Vrylokas take up the path of the vampire by undertaking a variant of the blood ritual given to their kind by the Red Witch long ago, modified with the help of Vistani mystics.</p><p><strong>Undead:</strong> Dwarves of the Obsidian Cave rarely deal with other dwarves. preferring instead to wage a singular war against orcs, drow, and other threats to their people. When dwarves of the order die, their souls return to the Ebon Spire, where they linger as spiteful undead spirits.</p><p>Servitude in Death power.</p><p>Shackles of the Grave power.</p><p>Acererak's Apotheosis power.</p><p><strong>Shadow Skeleton:</strong> A shadow skeleton, formed from shadows and the bones of the dead, is adept at hitting enemies that don't take it as a serious threat.</p><p><strong>Shadow Wraith:</strong> ?</p><p><strong>Undead Soldier:</strong> ?</p><p><strong>Revenant:</strong> Resilient souls returned from death to do the work of Fate.</p><p>Death usually represents the gateway to the afterlife or the end of a natural existence. Sometimes, however, death can be just the beginning. For some select individuals, the Raven Queen or another agency of death bars passage to the next stage of existence, turning a soul back toward the natural world. In such instances, fate has other plans.</p><p>A revenant arises not as an aimless corpse but as the embodiment of a lost soul given new purpose.</p><p>In all cases, a revenant purposefully returned to the natural world after succumbing to a cessation of lifc. Dead, but unable to find its way to whatever waits beyond death's dark gates, the once-living soul is reconstituted as a revenant.</p><p>The gods of death and fate often require agents in the natural world, and they don't always have enough exarchs or aspects to deal with all the work they seek to accomplish. For this reason, revenants are called into existence. However, the rules governing the gods and how they can intrude upon the natural world are often mysterious and seemingly contradictory to mere mortals. For this reason, it seems that revenants enter the world without clear directions or even full memories of the life they once lived.</p><p>Revenants are souls of the dead returned to a semblance of life by the Raven Queen or some other agency of the afterlife.</p><p></p><p>Servitude in Death This prayer imbues its victims with deadly shadow magic, perverting their life force to your control when they are slain. Good clerics are circumspect in employing this prayer, since many faiths consider its use to be heresy.</p><p>Servitude in Death Cleric Attack 5</p><p>A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate.</p><p>Daily + Divine, Implement, Necrotic, Shadow</p><p>Standard Action Ranged 5</p><p>Target: One enemy</p><p>Attack: Wisdom vs. Will</p><p>Hit: 2d8 + Wisdom modifier necrotic damage.</p><p>Miss: Half damage.</p><p>Effect: The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses.</p><p></p><p>Shackles of the Grave The Raven Queen claims dominion over death, but all clerics of shadow can exercise her power. In battle, this prayer allows you to demand atonement from every enemy that: falls before you. With heresy washed away by death's cleansing hand, your former foe becomes a docile servant.</p><p>Shackles of the Grave Cleric Attack 19</p><p>A blast of black energy washes over nearby creatures, marking their souls as your divine property.</p><p>Daily + Divine, Implement, Necrotic, Shadow, Zone</p><p>Standard Action Close blast 5</p><p>Target: Each creature in the blast</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 5d6 + Wisdom modifier necrotic damage.</p><p>Miss: Half damage.</p><p>Effect: The blast creates a zone that lasts until the end of the encounter. The first time any enemy dies in the zone before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), no healing surges, and a -1 penalty to all defenses.</p><p></p><p>Acererak's Apotheosis Acererak is the most famous of those wizards whose long focus on death culminated in immortality as a lich. Few wizards have the courage to complete similar unholy rituals, but necromancers have learned the value that such a transformation provides, even if it lasts only minutes at a time.</p><p>Acererak's Apotheosis Wizard Utility 22</p><p>You become a vision of death as you infuse your body with shadow-your flesh draws back to the bone, and fiery blue pinpricks burn in your now-empty eye sockets.</p><p>Daily + Arcane, Necromancy, Shadow</p><p>Minor Action Personal</p><p>Requirement: You must have at least one healing surge.</p><p>Effect: You lose a healing surge and gain temporary hit points equal to your healing surge value. Until the end of the encounter, you are undead, and you gain the following benefits.</p><p>[*]Darkvision</p><p>[*]Immunity to disease and poison</p><p>[*]Necrotic resistance equal to 1 0 + one-half your level</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149133/Players-Option-Heroes-of-the-Elemental-Chaos-4e?affiliate_id=17596" target="_blank">Player's Option Heroes of the Elemental Chaos</a>[spoiler]</p><p><strong>Atropal:</strong> Atropus, The World Born Dead, A vast primordial of undeath, spawner of the atropals.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/187870/Revenge-of-the-Giants-4e?affiliate_id=17596" target="_blank">Revenge of the Giants</a>[spoiler]</p><p><strong>Argent Haunt Ghost:</strong> ?</p><p><strong>Champion Wight:</strong> ?</p><p><strong>Ghost Worg Packmate:</strong> ?</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Skeletal Arcane Guardian:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Demonic Flameskull:</strong> ?</p><p><strong>Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free willed sword wraith at the start of its creator's next turn. Appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Spectral Servant:</strong> ?</p><p><strong>Lich, Acererark:</strong> If Acererak is defeated, his body disappears. He rises in 1d10 days as a lich, thus starting Acererak's path to ultimate darkness and evil.</p><p><strong>Frost Giant Boneclaw:</strong> ?</p><p><strong>Frost Giant Sword Wraith:</strong> ?</p><p><strong>Frost Giant Abyssal Ghoul:</strong> ?</p><p><strong>Frost Giant Bodak Reaver, Jarl Hargaad:</strong> When the giants first landed on the Frost Spire, they looted many of the tombs they found here. They left this cave alone. Jarl Hargaad rests here, though the looting of his vassals' burial grounds has awoken him from his eternal slumber. He has risen as a bodak.</p><p><strong>Bone Naga Arcanist, Marrow:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Haunted Armor Animus, Fiendish Armor Animus:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153068/Seekers-of-the-Ashen-Crown-4e?affiliate_id=17596" target="_blank">Seekers of the Ashen Crown</a>[spoiler]</p><p><strong>Deathgaunt:</strong> Xoriat's insanity lives on through the ages in the bodies of those the daelkyr slew long ago. Such are the deathgaunts.</p><p>On the great battlefields of the Daelkyr War, countless goblins and orcs perished. In some such places, the taint of Xoriat and the shadow of Mabar seeped into the blood and bones of the fallen, raising them as creatures of death and madness.</p><p><strong>Deathgaunt Madcaster:</strong> ?</p><p><strong>Deathgaunt Lasher:</strong> ?</p><p><strong>Deathgaunt Spiner:</strong> ?</p><p><strong>Deathgaunt Drover:</strong> ?</p><p><strong>Deathgaunt Hordeling:</strong> ?</p><p><strong>Dreadclaw:</strong> Karrnathi traditions and those of the Skull born of Aerenal have mixed under the purview of the Emerald Claw. Claw necromancers raise dread claws by treating living humanoids with a toxin that reacts to a necromantic catalyst. The toxin kills the humanoid and prepares it for a dark ritual.</p><p><strong>Dreadclaw Darkliege:</strong> ?</p><p><strong>Dreadcalw Reaver:</strong> ?</p><p><strong>Ancient Tomb Mote:</strong> ?</p><p><strong>Sodden Corruption Corpse:</strong> ?</p><p><strong>Grave Drake:</strong> ?</p><p><strong>Bloodblade Hobgoblin Skeleton:</strong> ?</p><p><strong>Hobgoblin Specter:</strong> ?</p><p><strong>Hobgoblin Wight:</strong> ?</p><p><strong>Bonepile Hobgoblin Skeleton:</strong> ?</p><p><strong>Ashurta, Hobgoblin Wight:</strong> ?</p><p><strong>Chainfighter Wight:</strong> ?</p><p><strong>Hobgoblin Soldier Zombie:</strong> ?</p><p><strong>Skullborn Deathlok Wight:</strong> ?</p><p><strong>Skullborn Rotwing Zombie:</strong> ?</p><p><strong>Skullborn Zombie:</strong> ?</p><p><strong>Hobgoblin Shadow Skeleton:</strong> ?</p><p><strong>Hobgoblin Skeleton:</strong> ?</p><p><strong>Decrepit Goblin Skeleton:</strong> ?</p><p><strong>Force Specter:</strong> ?</p><p><strong>Wraith:</strong> Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Goblin Phantom:</strong> Ghostly goblins, the spirits of warriors slain here millennia before, protect this area.</p><p><strong>Goblin Ghost Boss:</strong> Ghostly goblins, the spirits of warriors slain here millennia before, protect this area.</p><p><strong>Goblin Flame Vent Haunt:</strong> A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber.</p><p><strong>Goblin Fire Phantom:</strong> A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber.</p><p><strong>Chib Naresaar, Bladebearer Zombie:</strong> ?</p><p><strong>Hobgoblin Zombie:</strong> ?</p><p><strong>Goblin Zombie Archer:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Filching Wraith:</strong> ?</p><p><strong>Yeraa, Dreadclaw Darkliege:</strong> ?</p><p><strong>Goblin Dreadclaw Reaver:</strong> ?</p><p><strong>Kruthik Young Zombie:</strong> ?</p><p><strong>Weak Kruthik Zombie:</strong> ?</p><p><strong>Shadowskull:</strong> ?</p><p><strong>Gydd Nephret, Dreadclaw Soulbound:</strong> ?</p><p><strong>Skullborn Ghoul:</strong> ?</p><p><strong>Skullborn Zombie Husk:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147635/Book-of-Vile-Darkness-4e?affiliate_id=17596" target="_blank">The Book of Vile Darkness</a>[spoiler]</p><p><strong>Decrepit Skeleton:</strong> Melting Fury disease.</p><p><strong>Death Mold Zombie:</strong> A Small or Medium target dropped below 1 hit point by a death mold's attack dies and immediately becomes a death mold zombie.</p><p><strong>Rot Grub Zombie:</strong> ?</p><p><strong>Moilian Dead:</strong> The citizens of Moil did not survive their eternal slumber, yet the sinister energies suffusing the dark lands have infused their corpses with terrible power. Now all sorts of undead roam the city, including zombies, ghouls, wraiths, and specters. The city’s heritage combined with the intense unholy atmosphere gives these undead unusual and deadly capabilities.</p><p>The Moilian dead theme is available only to undead creatures and benefits creatures of any role.</p><p><strong>Zombie:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Fallen Angel of Death:</strong> Nerull’s angels carried plagues and death to the natural world. It was their task to harvest souls and bring them to their master. After the Raven Queen defeated the god and stole his power, the fallen angels of death fled to the Shadowfell’s darkest corners, and over the centuries the constant exposure to necrotic energies perverted their life force.</p><p><strong>Skeletal Warrior:</strong> Girdle of Skulls magic item.</p><p></p><p>Melting Fury</p><p>This fearsome disease is quite rare since it spreads by handling undead flesh, an act few have occasion or inclination to perform. The disease, infused as it is with shadow energy, causes flesh to rot and organs to melt until only stained bones remain. The exposed skeleton soon animates and wanders about until destroyed.</p><p>Not all undead flesh carries this disease, but it is common to creatures associated with Kyuss, the Worm that Walks. When a creature touches or ingests the flesh, the disease attacks the creature: disease’s level +3 vs. Fortitude. On a hit, the creature contracts melting fury (stage 1).</p><p>Melting Fury Variable Level Disease</p><p>As the disease progresses, your flesh becomes wet and slimy. Any pressure at all causes your flesh to tear and blood and filth to spill forth.</p><p>Stage 0: The target recovers from the disease.</p><p>Stage 1: While affected by stage 1, the target has vulnerable 5 to all damage.</p><p>Stage 2: While affected by stage 2, the target has vulnerable 10 to all damage, and when the target takes damage from an attack that lacks a damage type, each creature adjacent to the target is exposed to the disease. At the end of the encounter, an exposed creature must make a saving throw. On a failed saving throw, the target contracts melting fury (stage 1).</p><p>Stage 3: The target dies as the flesh melts away into a fetid pool. After 24 hours, the remains animate to become a decrepit skeleton.</p><p>Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.</p><p>Lower than Easy DC: The stage of the disease increases by 1.</p><p>Easy DC: No change.</p><p>Moderate DC: The stage of the disease decreases by 1.</p><p></p><p>Girdle of Skulls</p><p>The skulls adorning this belt can create undead servants to protect you in battle.</p><p>Girdle of Skulls Level 12 Rare</p><p>By plucking a skull from the belt, you can call forth a skeleton to do your bidding.</p><p>Waist Slot 17,000 gp</p><p>Property</p><p>The girdle starts with four charges. When you take an extended rest, the item regains one charge.</p><p>Utility Power Daily (No Action)</p><p>Trigger: You reduce a creature to 0 hit points or fewer.</p><p>Effect: The girdle gains a charge (maximum of four).</p><p>Utility Power (Summoning) Encounter (Minor Action)</p><p>Requirement: The girdle must have at least one charge.</p><p>Effect: Expend a charge. You summon a skeletal warrior in an unoccupied space within 5 squares of you. The skeletal warrior is an ally to you but not to your allies, and it lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in its description. You must have line of effect to the skeletal warrior to command it. You and it share knowledge but not senses.</p><p>When the skeletal warrior makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.</p><p>The skeletal warrior lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.[/spoiler]</p><p></p><p><a href="http://www.wizards.com/dnd/files/DM_Experience_2011.pdf" target="_blank">The Dungeon Master Experience</a>[spoiler]</p><p><strong>Blasphemous Undead:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Critter:</strong> ?</p><p><strong>Vecna, Maimed Lord, Undead God of Secrets:</strong> ?</p><p><strong>Aspect of Vecna, Undead Lord:</strong> ?</p><p><strong>Undead Minotaur:</strong> The big payoff came in the climactic battle, when the hamburger was transformed into four undead minotaurs by a Wortstaff necromantic ritual.</p><p><strong>Undead Elder Brain:</strong> Once they realized they needed the elder brain to power the ship, the Monday night players (to their credit) weighed the ramifications of raising it from the dead versus reanimating it. Ultimately they decided that the undead version would be easier to control, and under normal circumstances, they’d be right. But you can’t throw “undead elder brain” at the DM (at least, not THIS one) and expect it to end well. Suffice to say, the elder brain was shocked back to “life” by Imazhia’s ritual and immediately lashed out at the party.</p><p><strong>Death Knight:</strong> ?</p><p><strong>Vicious Death Knight:</strong> ?</p><p><strong>Benign Ghost:</strong> ?</p><p><strong>Ghostly Apparition:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Icristus, Dracolich:</strong> The heroes learned that Icristus was brought back from the dead years ago by an arcane sect called the Kalak Shun: outcast dragonborn wizards who practice necromancy.</p><p><strong>Dracolich:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Osterneth the Bronze Lich, Lich, Powerful Lich, Helpful Lich:</strong> ?</p><p><strong>Evil Lich-King:</strong> ?</p><p><strong>Alathar Balefrost, Half-Elf Lich:</strong> ?</p><p><strong>Alagon, Revenant Ranger:</strong> ?</p><p><strong>Revenant:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Kronze, Skeletal Red Dragon Overlord:</strong> ?</p><p><strong>Spike, Vampire:</strong> ?</p><p><strong>Drusilla, Dru, Vampire:</strong> ?</p><p><strong>Yuriel, Vampire, Undead Horror, Undead Husband:</strong> She offered to instead implant an artificial heart in one of the fallen heroes: Nick DiPetrillo’s character, the swordmage Yuriel, but the heart was designed to pump necrotic sludge through the veins of its beneficiary. Implanting it would effectively transform Yuriel into an undead creature</p><p>If you really want to take this idea to the next level, take a dead character and bring him or her back as an undead horror. That’s what happened to Nick DiPetrillo’s genasi swordmage, Yuriel, who had his soul devoured by a death knight’s sword. A helpful lich named Osterneth offered to put an artificial heart in Yuriel’s corpse and pump necrotic sludge through his dead veins, and though the other players objected, Yuriel’s wife and first mate (a watersoul genasi NPC named Pearl) was determined to have her darling husband back, and so . . . say hello to Yuriel the vampire!</p><p><strong>Azrol Tharn, Dwarf Vampire:</strong> ?</p><p><strong>Count Strahd von Zarovich, Vampire:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Muppet:</strong> ?</p><p><strong>Kael, Zombified Deva Cleric:</strong> Chris Champagne joined the Monday night group in the middle of the campaign’s paragon tier, and Kael, his deva cleric, actually died twice. The first time was during a Halloween-themed episode involving a killer plant and several enslaved “pod people.” (As a fun aside, the other characters used a special potion to reanimate Kael until he could be raised from the dead, giving Chris the chance to play a zombified version of Kael for the extent of the adventure.)[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/161669/The-Plane-Above-Secrets-of-the-Astral-Sea-4e?affiliate_id=17596" target="_blank">The Plane Above: Secrets of the Astral Sea</a>[spoiler]</p><p><strong>Wraith:</strong> A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair.</p><p><strong>Specter:</strong> A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair.</p><p><strong>Ghost:</strong> A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair.</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Illyram Brackz:</strong> ?</p><p><strong>Abomination Malediction:</strong> The primordials originally created maledictions in the Dawn War by mixing the mental agonies of gods felled by psychic assault with elemental fury.</p><p><strong>Vlaakith:</strong> Long ago, Vlaakith performed a ritual to transform herself into a lich, giving her an extended life span and making her the longest-reigning Vlaakith in the githyanki’s history.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149853/The-Plane-Below-Secrets-of-the-Elemental-Chaos-4e?affiliate_id=17596" target="_blank">The Plane Below: Secrets of the Elemental Chaos</a>[spoiler]</p><p><strong>Oblivion Wraith:</strong> Any humanoid killed by the oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain humanoid (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Spirit Ooze:</strong> ?</p><p><strong>Torhana, Spirit Vampire:</strong> ?</p><p><strong>Undead:</strong> No demon lord claims this layer, the Plains of Rust, and the only inhabitants are mindlessly destructive. The essence of slain devils and demons became infused with the necrotic and acidic power of the buried swamp. This mixture gave rise to baleful corrupting undead.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148010/The-Shadowfell-Gloomwrought-and-Beyond-4e?affiliate_id=17596" target="_blank">The Shadowfell: Gloomwrought and Beyond</a>[spoiler]</p><p><strong>Undead:</strong> Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over the centuries, clerics of dark gods, cultists of Orcus, foul wizards, and greedy necromancers have created thousands upon thousands of undead monsters using heinous rituals.</p><p><strong>Ghosts:</strong> Locals believe the ghosts on the Shattered Isles to be phantoms of those killed during the Sever, but no one is certain exactly where the creatures came from or why they remain. Those who speculate on their nature agree that hundreds of undead live on or around the islands.</p><p>Like other places in the Ghost Quarter, the Isle of Lost Thoughts has undead and monsters inhabiting its ruins. Ghosts here have the look of scholars, clothed in robes and sandals rather than in fine coats and footwear. These phantoms might be apparitions of teachers, or they could be psychic reflections of their environment.</p><p><strong>Algagor, Undead Beholder Eye Tyrant:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Lord Nill, Nightwalker:</strong> ?</p><p><strong>Nikolai, Charnel Brother:</strong> Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. The moment Grigori awoke, he tore his fangs into Nikolai’s throat, turning his younger brother into an undead creature like himself.</p><p><strong>Grigori, Charnel Brother:</strong> Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire.</p><p><strong>Shadow Stalker Vampire:</strong> ?</p><p><strong>Feral Vampire:</strong> ?</p><p><strong>Widow of the Walk:</strong> ?</p><p><strong>Watchful Ghost:</strong> Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty.</p><p><strong>Malicious Ghost:</strong> Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty.</p><p><strong>Oblivion Wraith:</strong> When the wraith kills a humanoid that humanoid becomes a wraith at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control.</p><p><strong>Bodak Death Drinker:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153646/Tomb-of-Horrors-4e?affiliate_id=17596" target="_blank">Tomb of Horrors</a>[spoiler]</p><p><strong>Acererak:</strong> Eventually his undead body wasted away leaving him as a demilich-an animated skull-and still he prepared. </p><p><strong>Undead:</strong> Due to Acererak's magic and influence, all the living fey from the Garden of Graves, including those that have traveled to the world, have the Acererak's Slave power. </p><p>Years ago, when Acererak set out to seize control of undeath, the fell energy of Moil made it the perfect base for his dark plans. Much of the city and its undead host fell under the demilich's control, and his experiments created new varieties of undead unknown outside the City that Waits. </p><p>The barrier between the world and the Shadowfell is thin around Skull City (part of the reason Acererak chose this location for his tomb). A creature slain within the city has a 50 percent chance of rising in 1d6 hours as an undead of the same level under your control. The undead must be destroyed before the slain creature can be raised. (The creature can be raised normally before it rises as an undead.) </p><p>Acererak's Slave power.</p><p><strong>Boneclaw Daggerhand:</strong> ?</p><p><strong>Shadow Sentinel Shadowguard Sentry:</strong> ?</p><p><strong>Firbolg Shell:</strong> The firbolg shell-the leathery skin of a firbolg with nothing contained within.</p><p><strong>Dread Zombie Knight:</strong> ?</p><p><strong>Tortured Vestige:</strong> The Tortured Vestige is an undead horror created from the tortured spirits of the folk of Moil as they rotted away, body and soul. </p><p>This creature is the Tortured Vestige-a legendary undead entity born from the destruction of Moil. After the city was hurled into the Shadowfell, its residents rotted away in both body and soul. Their spirits became the Tortured Vestige, which haunts Moil's shattered spires in search of new creatures to add to its unliving body.</p><p><strong>Moilian Zombie:</strong> A character who dies anywhere in the city of Moil rises on his or her next turn as a Moilian zombie. Moilian zombies are all that remain of the common folk of Moil, because their souls were poisoned by the eternal darkness into which their city was cast. </p><p>The three bodies are Moilian zombies, risen from shadar-kai slain by the original guardians here.</p><p>Undead guarding this portal killed these shadar-kai, which then rose as Moilian zombies to attack their former allies. </p><p><strong>Winter Wight:</strong> Acererak created the first winter Wights. </p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Moilian Barrow:</strong> When one of Moil's towers collapsed into this neighboring spire, rubble crushed a number of Moilian undead. Their remains have assembled into a Moilian barrow-a mass that hungers for living prey. </p><p><strong>Sword Wraith:</strong> Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith.</p><p>Any humanoid killed by Moghadam rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Nighthaunt Shrine:</strong> ?</p><p><strong>Nighthaunt Whisperer:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Eldritch Phantom:</strong> ?</p><p><strong>Ghost Tormentor:</strong> ?</p><p><strong>Acererak Construct:</strong> ?</p><p><strong>Skeleton Deathguard:</strong> ?</p><p><strong>Zombie Ranger:</strong> ?</p><p><strong>Dark Flameskull:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Wrath Spirit:</strong> ?</p><p><strong>Shambling Mummy:</strong> ?</p><p><strong>Moghadam:</strong> ?</p><p><strong>Deathdrinker Skeleton:</strong> ?</p><p><strong>Dread Skeletal Swarm:</strong> ?</p><p><strong>Dread Zombie Slayer:</strong> ?</p><p><strong>Zombie Mangler:</strong> ?</p><p><strong>Vampire Lord Berserker:</strong> ?</p><p><strong>Ancient Ghost:</strong> ?</p><p><strong>Aspect of Vecna:</strong> ?</p><p><strong>Undead Vecna Cultist:</strong> ?</p><p><strong>Bone Collector:</strong> ?</p><p><strong>Aspect of Nerull:</strong> ?</p><p><strong>Acererak God-Golem:</strong> ?</p><p><strong>Acererak and Eye of Vecna:</strong> ?</p><p></p><p>Acererak's Slave </p><p>Trigger: The fey creature drops to 0 hit points and is killed. </p><p>Effect (Immediate Reaction): The fey creature remains standing, and it gains the undead keyword and continues to fight until the end of its next turn. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/164603/Underdark-4e?affiliate_id=17596" target="_blank">Underdark</a>[spoiler]</p><p><strong>Undead:</strong> Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. </p><p>Occasional supernatural storms drag surface ships down into the Deeps. slaying all aboard and trapping the crew in eternal unlife. These ghostly vessels haunt the Spire Sea, crewed by undead of all varieties. </p><p>When conditions are right on the oceans of the surface world, a supernatural storm known as a ghost gale materializes as if from nowhere. A ghost gale creates a whirlpool that can sweep a ship through a vortex down into the sunless seas of the Deeps. Frightened sailors taken by such storms frantically ply those black waters in search of a way home, but the time they spend raiding and fishing belies the fact that they no longer require sustenance or sleep. The ghost gale slays those it carries down to the Deeps, and these lightless seas become the site of a ghost crew's afterlife. </p><p>Few mortal creatures swim such strange currents, but undead abound. The waters contain the bodies and spirits of creatures of the Underdark connected to water in life and chained to it in death. The stygian waters claim any waterborne beings that died with bitter words on their lips, dark thoughts in their minds, or whose heart's last beat echoed cold. </p><p>The Unveiling is the prosaic name that incunabula give to their interrogation process. It is "final" because living creatures subject to the process die, while dead souls and undead are destroyed (but see below). The victim gives up every piece of information he or she possesses, no matter how minor or petty. The process involves a ritual not unlike the one used by incunabula to pass inherited wrappings to young incunabula. However, unlike in that ritual. the victims of the Unveiling have their organs drawn out and placed in jars. even as their bodies are shrouded in funerary wrappings. The brain is the final organ to be extracted; instead of being stored in a jar, it is eaten by the questioner. who gains the complete knowledge possessed by the victim. The questioner has 11 hours to choose among all knowledge so gained and record it on parchment before it all fades. </p><p>In some cases, creatures subject to the Unveiling rise as a variety of undead, depending on the skill and intent of the questioner. </p><p>As agents of Vecna, incunabula rely on a dark ritual called the Unveiling to scour the memory of a recently slain corpse. Corpses corrupted by this ritual animate as skeletal undead wrapped in strands of linen. </p><p><strong>Ghost:</strong> Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition.</p><p><strong>Wraith:</strong> Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition.</p><p><strong>Bodak:</strong> Nightwalkers lurk in the Shadowdark, as do the bodaks they create. </p><p><strong>Battle Wight:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Incunabulum Agent:</strong> Incunabula use the Unveiling ritual to draw out all vestiges of knowledge and secrets within a creature's memory, and also to create loyal undead servants or allies. </p><p><strong>Demon of Esarham:</strong> When the Abyss brought itself into being. it created the first demons by corrupting primordials. Thus did Orcus, Demogorgon. and Baphomet come into existence. In turn, these early demon princes replicated their own corruption, fashioning their first demonic servants from mortal creatures. They would later master the crafting of more durable servants from the tumult of the Abyss, ensuring that the demons' essence would return to that realm upon their deaths. In the earliest days, that art was beyond their skill. Consequently, the first demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the ShadowfeIl, but without any god to claim them, their numbers began to accumulate beyond control. Horrific battles occurred. and the entire plane risked becoming an extension of the Abyss. </p><p><strong>Ugalga, King of Esharm:</strong> In life, Ugalga was perhaps the most destructive and evil of all the mortal demons. None of the demon princes agree on which one of them created him.</p><p><strong>Worm Bridge:</strong> The bridge is crafted from the corpse of a purple worm whose long body forms a tunnel through the water to reach the other side. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/120835/Undermountain-Halasters-Lost-Apprentice-4e?affiliate_id=17596" target="_blank">Undermountain: Halaster's Lost Apprentice</a>[spoiler]</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Lifedrinker Specter:</strong> ?</p><p><strong>Wisp Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Witherling:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Tomb Mote:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/166071/Vor-Rukoth-An-Ancient-Ruins-Adventure-Site-4e?affiliate_id=17596" target="_blank">Vor Rukoth</a>[spoiler]</p><p><strong>Wight, Undol Half-Ogre:</strong> ?</p><p><strong>Arcanian:</strong> When they reached the lolfura estate, the family's members unleashed a storm of elemental ice and fire. Although it slew their enemies, it consumed the nobles as well. Death was not the end, though-they soon arose as arcanians, undead cursed to constantly burn and freeze.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/123366/War-of-Everlasting-Darkness-4e?affiliate_id=17596" target="_blank">War of Everlasting Darkness</a>[spoiler]</p><p><strong>Matharic, Wraith:</strong> Matharic and his band laid claim to a large section of Underdark wilderness near Citadel Adbar. They slaughtered merchants who were bringing trade to the citadel, and ambushed dwarven strike teams sent to eliminate them. The dwarves discovered that Matharic's secret lair lay hidden beneath one of their outposts, from where the drow had spied on them and learned their plans. The dwarves led a large force against the drow. Dozens of dwarves died in the assault, as did Math-ark's entire band. Even though Matharic was slain in the battle, his evil spirit lingered on. Now his undead essence haunts the caverns of the area. </p><p><strong>Barren Lands Apparitions:</strong> These eight spectral shapes are the shades of orcs and dwarves.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/123364/Web-of-the-Spider-Queen-4e?affiliate_id=17596" target="_blank">Web of the Spider Queen</a>[spoiler]</p><p><strong>Decrepit Skeleton:</strong> She carries an ancestor clasp-a magic item developed in Zadzifeirryn that raises fallen drow as undead slaves. </p><p>After the totemist speaks, she immediately activates her ancestor clasp as a free action, causing the opal to fall from the center of her silver necklace to the ground. It shatters to release a cloud of white mist that expands to fill the room, causing skeletons to awaken in each of the upper areas' eight coffins. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/56955/Wizards-Presents-Worlds-and-Monsters-4e?affiliate_id=17596" target="_blank">Wizards Presents Worlds and Monsters</a>[spoiler]</p><p><strong>Undead:</strong> The Shadowfell is the twisted reflection of the world, formed of dark creation-stuff hurled aside by the primordials as they created existence. It encompasses the realm of the dead, and its necrotic energy animates the undead. </p><p>Death isn’t always the end, even for creatures that have no great destiny. Aspects that make up living creatures interact to create many possibilities for continued existence, or at least the appearance of it. Through various machinations of fate or intent, a creature can remain in the world after its death as a plague on the living—or something more.</p><p>Sentient living creatures have a body and a soul, which is the consciousness that exists in and departs from the body when it perishes. A third element also exists: the animus, an intangible bridge between body and soul that is born and that exists with the physical form. It provides vitality and mobility for the creature, and unlike the soul, it usually remains with the body after death.</p><p>If given enough power, the animus can rouse the body in the absence of a soul. It might even be able to function without the body. Such power can come from necromantic magic, another corrupting supernatural influence at the place of death or interment, or the connection of the Shadowfell to a locale. Strong desires, beliefs, or emotions on the part of the deceased can also tap the magic of the world to give the animus power.</p><p>Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough power to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the capabilities they had in life. </p><p>The source of this necrotic energy is most often the Shadowfell. Its shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromancy. Or it can be siphoned into areas strongly associated with death, pooling there. </p><p>Like living beings, some undead still have their souls. Rituals allow this sort of transformation. A potent destiny or a mighty will sometimes enables (or forces) a creature to transcend death.</p><p>Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. Similar creatures could be created in different circumstances. </p><p>Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways.</p><p>But the bold need to understand that death is not in itself evil, and that undeath takes as many forms as the dying that precedes it.</p><p>Death touches every corner of the D&D cosmos. Even the so-called immortals aren’t immune to its icy grasp. Where death can reach, so too can undeath.</p><p>The animus is the seat of animalistic desires and survival instincts, and when coupled with shadow power in the body, it can engage in inhuman behavior.</p><p>Shadow, necromancy, strong desires, and corruption can empower the animus to rouse a corpse.</p><p><strong>Wraith:</strong> Even the dreaded wraith is simply an animus, deeply corrupted and infused with strong necrotic energy.</p><p><strong>Ghost:</strong> Sentient ghosts are the most common of the undead that manage to retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance.</p><p>Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant.</p><p><strong>Death Knight:</strong> Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form.</p><p><strong>Lich:</strong> Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form.</p><p><strong>Mummy:</strong> Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form.</p><p><strong>Vampire:</strong> Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form.</p><p><strong>Ghoul:</strong> Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways.</p><p><strong>Revenant:</strong> Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant.</p><p><strong>Shadow:</strong> Every shadar-kai knows that to give in to the ennui of the Shadowfell is to face physical disintegration and nothingness. Those who succumb fade permanently into darkness, their soul taken by the Raven Queen while their animus remains as an undead shadow.[/spoiler]</p><p>[/spoiler]</p><p></p><p>Dragon Magazine 4e[spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142366/Dragon-364-4e?affiliate_id=17596" target="_blank">Dragon 364</a>[spoiler]</p><p><strong>Kahlir Husk:</strong> Created through the torturous draining of their once-living blood, Kahlir husks seek to recover what they lost. </p><p><strong>Kahlir Vampire:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Elder Arantham:</strong> Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas—not to punish, but to voluntarily subject agreement to the vile transformation. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity—and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” </p><p><strong>Shambling Zombie:</strong> As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. </p><p><strong>Holchweir, Undead Glabrezu Exarch of Orcus:</strong> ?</p><p><strong>Mauglurien, The Black Knight, Death Knight Dwarf Warlord:</strong> ?</p><p><strong>Huecuva:</strong> Huecuvas are foul undead that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. </p><p><strong>Ashgaunt:</strong> Ashgaunts are recent creations of the Ashen Covenant. </p><p>These foul creatures were created by a faction of Orcus-worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath.</p><p><strong>Zombie Rotter:</strong> Ashgaunt's Wake the Dead power.</p><p><strong>Flameharrow:</strong> Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. </p><p></p><p>Wake the Dead0; target up to 4 destroyed undead creatures reduced to 0 hit points within range; the targets become zombie rotters (see Monster Manual 274), which fight on the behest of the ashguant until the end of the encounter or 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order. [/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/143250/Dragon-367-4e?affiliate_id=17596" target="_blank">Dragon 367</a>[spoiler]</p><p><strong>Janus Gull, Esme, Tormenting Ghost:</strong> Cormac, mad with obsession and grief, fell from grace, embracing evil and vowing that if he could not have Esme, no one would. He sought the counsel of a local “water witch,” the demented cleric Sidheag (SHEE-ak) Ros. Sidheag, a fanatic who had long harbored a hatred for Janus Gull, believed that the fishing village was defiling the natural order of “her” lake. The fallen paladin, further seduced down the path of darkness by the mad water witch, resolved to destroy the entire village of Janus Gull. Under a harvest moon, on a windswept bluff overlooking the village, Cormac and Sidheag performed a blasphemous ritual.</p><p>By morning, the entire village had been swept away by fire and flood, lightning and rain. An elemental storm of unprecedented proportions blew in from the lake, laying waste to the village in a single night. Where Janus Gull once stood, nothing remained. No ruins, no survivors. It was as if the village had been pulled entire into the watery depths of the lake.</p><p>Cormac and Sidheag’s wicked amalgamation of divine magic created a reality storm of such power that Janus Gull was ripped from the world. As the storm reached its peak just before dawn, Janus Gull splintered off as a demiplane.</p><p>In the years that the lost village has been wandering as a demiplane, the demiplane has achieved a primitive sentience built from the collective consciousness of its inhabitants. When the entity that is Janus Gull wishes to communicate with visitors, it speaks through the ghost of Esme, the young maiden whose story is at the heart of the Janus Gull tragedy. (In fact, all natives of Janus Gull—living and dead—are gradually surrendering their individual identities to the collective personality of the demiplane.)</p><p><strong>Keener, Warforged Banshee, Wailing Ghost:</strong> Keener, a ranger, was Janus Gull’s sole warforged resident at the time of the catastrophe. Keener was killed by a savage lightning strike at the height of the storm.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghost:</strong> The ghosts that haunt Janus Gull are those unfortunate souls who were killed during the storm, but whose souls did not escape before the demiplane was created.</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Trap Haunt:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143691/Dragon-368-4e?affiliate_id=17596" target="_blank">Dragon 368</a>[spoiler]</p><p><strong>Lich, Wizard of the White Tower:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ivania:</strong> ?</p><p><strong>Varno, The Ghoul:</strong> ?</p><p><strong>Nephigor:</strong> In a twist of fate that bends planar law, the spirit of Nephigor is trapped in the library as a ghost.</p><p>When the black winds howled about Harrack Unarth, Nephigor was in the city’s grand library, seeking a means of prolonging his time out of the Nine Hells. He got more than he bargained for. Devils are not supposed to have ghosts. Their deaths are impermanent things that cast them back to the fiery pit to regain bodies. Yet when the howling winds shattered the library, Nephigor slid into darkness greater than any he had known. The chain devil “awoke” in the Broken Library. His body transparent, his form intangible—if Nephigor is not a ghost, he cannot fathom what else he might be.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144103/Dragon-369-4e?affiliate_id=17596" target="_blank">Dragon 369</a>[spoiler]</p><p><strong>Perditazu, Maze Demon:</strong> THESE FIENDS TAKE SHAPE FROM CAPTURED SOULS of mortals who died while trapped in the Endless Maze.</p><p>Called maze demons, these fiends are the vestiges of those demons and mortals who became lost in the Endless Maze and never found their way out. Driven mad, they live on in an accursed state, seeking to possess their victims and reduce them to their same state.</p><p><strong>Ghoul:</strong> Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors.</p><p><strong>Undead:</strong> Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/144969/Dragon-371-4e?affiliate_id=17596" target="_blank">Dragon 371</a>[spoiler]</p><p><strong>Undead:</strong> From undead spawned by his dread rituals to the descendants of those adventurers who died in the tomb, Acererak and his legend have shaped and altered countless lives.</p><p>The Shadowfell bleeds into the mortal world where Skull City stands, but the influence is not the chilling pall normally associated with such regions. Instead a conduit to a region of Darklands is not far from the City That Waits. The Darklands’ influence spills through the planar barriers, staining the mortal world with its corrupting influence, and thus Skull City and those who die here often rise as undead.</p><p><strong>Disciple of the Devourer:</strong> ?</p><p><strong>Mistress Ferranifer:</strong> ?</p><p><strong>Devourer's Spawn:</strong> Horrid necromantic leavings infused with dread energy, Devourer’s spawn are wretched things, driven by an insatiable hunger for living flesh.</p><p>Devourer’s spawn are bits of organ, tissue, and rotten flesh collected and awakened into a bestial awareness.</p><p><strong>Glistening Heap:</strong> ?</p><p><strong>Festering Morass:</strong> Spawn grow and evolve by adding organs and blood that they rip and drink from still-living victims. In time, the loosed bits coalesce into a vaguely humanoid-shaped bag of blood and meat known as a festering morass.</p><p><strong>Shadow Sentinel:</strong> Those sacrificed in Acererak’s name find no peace in death because the Devourer is aptly named. Consumed by the powerful lich, their essence reformed and twisted into new shapes, they serve the dark one for eternity.</p><p><strong>Shadow Watcher:</strong> ?</p><p><strong>Shadow Guard:</strong> ?</p><p><strong>Moilian Dead:</strong> For all their selfish cruelty, excess sickened the Moilians, and little by little, Orcus’s hold weakened as they searched for a more wholesome power to find redemption for their evil ways. No matter their efforts or improved intentions, the demon prince’s grip was too tight and when the people refused to make sacrifices in his name, his anger was unleashed. It took form in a terrible curse, causing the Moilians to fall into a deep sleep. As they slept, Orcus seized the city and flung it into the deepest regions of the Shadowfell, where it was believed that they would succumb to the fell energy there and serve him more loyally in undeath.</p><p>As expected, the Moilians died out and awoke as free-willed undead, drifting aimlessly through their now frozen city.</p><p>Orcus laid a heavy curse on the Moilians—a curse they must bear still.</p><p>Moilian dead are the undead remains of those who lived in the City That Waits.</p><p><strong>Blackfire Creeper:</strong> Chosen guardians created from exemplary Moilian dead, the blackfire creepers patrol the City That Waits to dispatch any interlopers they find.</p><p>Blackfire creepers are advanced undead remade by Acererak the Devourer.</p><p><strong>Charnel Zombie:</strong> THE SAME PROCESSES THAT GIVE RISE TO GREAT CITIES and monuments invariably also sire throngs of poor, hungry, and unwanted souls barely surviving from day to day. Uncared for in life, these unfortunates receive little better in death. Thrown into burial pits or stacked in mass graves, they are quickly disposed of and forgotten even faster. Not even this pitiful eternal rest is secure, for such a wealth of uncared for remains is a prime target for necromancers and their ilk.</p><p>Charnel zombies bear the marks of their former poverty even into undeath. Their bodies are thin and malnourished from constant near starvation. What clothing was not scavenged by other destitute homeless is tattered and worn beyond possible use. Broken and crushed body parts attest that these corpses were dumped into a packed mass grave with little thought given for propriety or the state of the bodies. Their bodies and spirits broken even before being animated as zombies, they seem especially pathetic and vacant.</p><p><strong>Zombie Grave Digger:</strong> Often made from the remains of failed, living grave robbers, zombie grave diggers are dressed in dark-colored work attire, complete with a myriad of hammers, spades, pries, and other accoutrements of their profession.</p><p><strong>Corpse of Despair:</strong> DESPAIR CAN BE A POWERFUL EMOTION—one capable of overwhelming otherwise ordinary beings and driving them to normally unthinkable acts. Those who succumb to utter hopelessness and end their own lives at the bleakest point of their depression leave a powerful impression upon their physical remains that can be exploited by necromantic ritual to create a particular type of undead: a corpse of despair.</p><p>The body animated as a corpse of despair could have hailed from any walk of life, since loss, pain, and despair can darken even the most opulent and powerful lives. However, certain similarities are borne by all. Their faces are masks of anguish and froze at the moment they ended their own existence. Marks of this suicide are still visible upon the zombie; slit wrists, signs of poisoning, and broken necks still bearing nooses are all common.</p><p><strong>Lasher Zombie:</strong> DESPITE THE PROGRESS AND EXPANSION OF CIVILIZATION, countless unfortunate souls continue to live with the cruel pangs of hunger. Poverty, famine, disaster, and war all contribute to the tally of lives stolen away by starvation. Its victims suffer horribly as they wither away to pitiful, skeletal caricatures of themselves before finally succumbing. The final, agonizing hunger these poor creatures experience can be imprinted on the corpse they leave behind—a terrible need that lacks only the dark energy of necromancy to rise and gorge itself on an endless feast of warm blood and quivering flesh. Twisted rituals animate and bind these travesties to the will of their creator, who employs them as disturbingly effective guardians or terror weapons.</p><p><strong>Shambling Nexus:</strong> UNDEAD IN GENERAL ARE NOTORIOUSLY VULNERABLE to attacks that employ radiant energy, and zombies, although cheap and easy to animate, are often cumbersome and slow to react on the battlefield. Such problems have long been the bane of aspiring necromantic overlords and have spelled defeat for countless undead, both servant and master. Created to nullify these weaknesses, a shambling nexus is the product of unspeakable rituals that bind enormous quantities of raw, dark energy into a fleshy shell.</p><p><strong>Flayed Crawler:</strong> CREATED TO BE VICIOUS TRACKERS AND ASSASSINS for their necromantic overlords, flayed crawlers are abhorrent abominations animated from the remains of victims sadistically tortured to death. The terrors inflicted upon the poor souls are so extreme that it leaves even their animated corpses unhinged and prone to violent, psychotic outbursts.</p><p><strong>Plague Fogger:</strong> MANY VIRULENT AND DESTRUCTIVE DISEASES trouble the world, but a dreadful few belong to a category all their own. These plagues can devastate a region, leaving bloated and twisted corpses littering the streets and fields of the blighted area. Such corpses are rife with lethal pestilence and can, through either spontaneous accumulation of fell energy or deliberate action, rise as undead capable of calling on that power.</p><p><strong>Slavering Maw:</strong> ONLY THE MOST POWER-HUNGRY, OVERLY CONFIDENT INSANE PERSON would construct an abomination known as a slavering maw. Dozens of corpses must be raised through necromantic rituals to serve as obscene construction material. The creature is then given form by stitching together the writhing and thrashing muscle, skin, sinew, and bone of its still animate donor zombies. Rusted iron and rotted wooden scraps are crudely nailed to its flesh and frame to help support its terrible mass. A final, unspeakable ritual fuses the disparate zombies into a single, horrific whole that is far more powerful than its component parts.</p><p><strong>Vecna:</strong> ?</p><p><strong>Acererak:</strong> And from lich, Acererak went on, not to godhood, but to become the game’s first demilich—in many ways, a far more dangerous creature, the final vestige of a once all-powerful lich.</p><p>Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the Tomb is. Eventually even the undead life force of Acererak began to wane, so for the next eight decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/145322/Dragon-372-4e?affiliate_id=17596" target="_blank">Dragon 372</a>[spoiler]</p><p><strong>Undead:</strong> Most undead, they say, exist as a result of the continued functioning of the animus. The soul—the element that makes one an individual—is gone.</p><p>Animate Dead wizard power.</p><p><strong>Skelmur the Stalker:</strong> ?</p><p></p><p>Animate Dead Wizard Attack 9</p><p>You flood a fallen foe’s animus with shadow, imbuing it with arcane strength.</p><p>Daily ✦ Arcane, Implement, Necrotic, Summoning</p><p>Minor Action Ranged 10</p><p>Target: One dead enemy</p><p>Effect: You summon the animated corpse of one of your fallen enemies in an unoccupied square within range. The summoned creature is the same size as the target, has a reach equal to the target’s reach, and has speed 6. It gains a +2 bonus to AC, a +2 bonus to Fortitude, and the undead keyword. You can give the animated creature the following special commands.</p><p>✦ Standard Action: Targets one enemy in reach; Intelligence vs. Reflex; 1d10 + Intelligence modifier necrotic damage.</p><p>✦ Opportunity Attack: Targets one enemy in reach; Intelligence vs. Reflex; 1d10 + Intelligence modifier necrotic damage.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146118/Dragon-374-4e?affiliate_id=17596" target="_blank">Dragon 374</a>[spoiler]</p><p><strong>Deva Disincarnate:</strong> ?</p><p><strong>Sister of Sorrow, Mournwind Exarch of the Prince of Frost:</strong> Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds.</p><p>Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind.</p><p><strong>Sister of Sorrow, Soulsorrow Exarch of the Prince of Frost:</strong> Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds.</p><p>Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind.</p><p><strong>Sister of Sorrow Courtier, Mournwind Courtier:</strong> ?</p><p><strong>Sister of Sorrow Courtier, Soulsorrow Courtier:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146438/Dragon-375-4e?affiliate_id=17596" target="_blank">Dragon 375</a>[spoiler]</p><p><strong>Ghost of Graefmotte:</strong> Durven Graef’s murdered son did not rest easy in death. After he died, his corpse lay unburied on the floor of chambers no one dared enter until the domain shifted to the Shadowfell. After that, the body vanished when the ghost appeared, and no one knows where Geoffrey's bones now lie...</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Gnoll Scavenger:</strong> ?</p><p><strong>Griefmote:</strong> When an innocent dies, sometimes a spirit fragment survives the soul’s migration from the flesh to the Shadowfell. These fragments preserve the victim’s final suffering.</p><p><strong>Griefmote Cloud:</strong> ?</p><p><strong>Ghoul:</strong> Like others in the village, Martha and Guy are not what they seem. Having buried their son when he starved to death, the pair gave their souls to Orcus for the promise of food. The innkeepers are the secret source of ghouls and they perform dread rituals on villagers to complete the transformation from cannibal to undead horror.</p><p><strong>Prince of Bone:</strong> Everything was altered, however, when the Blue Breath of Change came. The portion of the ruined fortress where the expedition was encamped was particularly thick with magic. More unfortunately for the explorers, an arm of the change storm flew directly across them. The resulting conflagration burned many of the expeditioneers to nothingness and killed many more. A few were killed and reanimated simultaneously. Of these, one was plague-changed.</p><p>When Prince Nathur’s senses returned, things were not as they had been. Nathur viewed the world through multiple, fused skulls. His body had become an amalgam of skeletons twisted and fused together to create a shape not unlike a winged dragon but composed of the compacted bones and corpses of perhaps a hundred former courtiers, guards, and servants.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146647/Dragon-376-4e?affiliate_id=17596" target="_blank">Dragon 376</a>[spoiler]</p><p><strong>Revenant:</strong> Most of the time, death is the end of the story, but sometimes it’s another beginning. A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself.</p><p>Resilient souls returned from death to do the work of fate.</p><p>Revenants are souls of the dead returned to a semblance of life by the Raven Queen, but they do not appear as undead horrors or even anything like their former selves. When the Raven Queen reincarnates souls, they exist as her special creations, and they have the bodies of her choosing and creation.</p><p>Something else hounds your thoughts as you strike out into an eerily familiar world: The dead don’t come back to life by accident. Someone did this to you, and whoever that was had a reason.</p><p>Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons.</p><p>Each revenant arises in the world only by the will of the Raven Queen. She—or someone she has made a bargain with—has a specific purpose in mind for each soul she returns to the world.</p><p>If the Raven Queen commanded the soul’s return for her own reasons, the revenant might play an important part in the future the Raven Queen foresees. The Raven Queen might send a soul to bring someone or something to the death it has avoided, and the character might have been chosen because of past ties to the target. Perhaps the character’s death was somehow wrong, and the Raven Queen reincarnated the soul as a revenant to set right the weave of fate.</p><p>If another power made a bargain with the Raven Queen, the possibilities are endless. Most deities could simply choose to raise a loyal follower to live again, so if a being of such power resorted to bargaining with the Raven Queen, there must be a reason. Perhaps a god wants more of the follower’s service, but there is something the deity wants even his most devout servant to forget. Perhaps the new lease on life is intended only as a temporary reprieve wherein the revenant must make up for some mistake made in life. A power might even want to return another deity’s follower to life for a purpose hidden from the other gods.</p><p>The reason could also be the desire of a being weaker than a true deity. Maybe an exarch raises a soul despite a deity’s wishes. Perhaps a devil or archfey has a claim on the soul of a mortal and it seeks to get what it paid for in some bargain the person made in life. A mortal might gain audience with the Raven Queen to plead the case of a deceased friend or enemy. The mortal’s aims might be altruistic, selfish, or wicked, sweeping the revenant up in a saga of great glory or terrible woe. Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons.</p><p>This article presumes the Raven Queen put the PC revenant back in the world, or maybe she did so on behalf of some other power. A soul might even have accepted its quest from a deity directly, knowing it would lose most memories when reincarnated. It could be, however, that no power but the PC’s will returns the character from death.</p><p>Maybe some powerful patron, such as a demon lord or archfey, stole the PC’s soul and placed the PC in the world as a revenant to do its bidding. The PC might be doing the work of a prince of the Hells in order to win back a soul lost in a bad bargain. Maybe a mortal raised the PC as a hero of old and hopes the PC will do some great deed. A ritual to raise the dead might even go wrong, returning the PC to a half-life, and now the character walks the world with one foot in the grave.</p><p>A revenant need not be dead recently. The Raven Queen or another patron might recall any soul not at its final destination. A soul might be returned to the world seconds or centuries after death, but the most potential for storytelling and roleplaying might lie a generation or two later. Then revenants can see the effects of the former life, have memories of places that aren’t quite the same, meet the descendants of remembered friends, and confront old foes who might have mended their ways.</p><p>So the whole party bought the farm in that encounter last week? Maybe they all come back as revenants to take revenge.</p><p>The revenant is an undead creature who could have been of any other race in life but returns after death as a revenant with a new life and a new purpose.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147331/Dragon-377-4e?affiliate_id=17596" target="_blank">Dragon 377</a>[spoiler]</p><p><strong>Vlaakith CLVII, Lich-Queen:</strong> Not long into her reign, she performed the Lich Transformation ritual, but her undead state did little to quell her growing paranoia.</p><p><strong>Beholder Eternal Tyrant Essence:</strong> After a powerful beholder (usually an ultimate tyrant) dies, its story might not end just yet. The most learned of these creatures can, through sheer force of will, retain their independence and power and create new bodies for themselves. These creatures are known as eternal tyrants, since they pursue immortality and rulership over as many creatures as they can.</p><p>Mentally powerful beholder ultimate tyrants cling to their intellect tenaciously. In fact, some can sustain psychic shells of themselves after death. When an ultimate tyrant’s soul reaches the Shadowfell, it can use the power of its mind to sever itself from the cycle of death. Such creatures are known as beholder eternal tyrants, and they create new construct bodies for themselves. Doing so can take centuries, and if a beholder could ever complete its body, it would be nearly indestructible.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147632/Dragon-378-4e?affiliate_id=17596" target="_blank">Dragon 378</a>[spoiler]</p><p><strong>Arantor:</strong> Long ago, when the dragonborn empire of Arkhosia warred with that of devil-tainted Bael Turath for dominion of the world, the dragonborn of Arkhosia forged pacts with dragons to aid their war effort. One such was Arantor, a silver dragon who felt that aiding the empire against the devilry of Bael Turath was a glorious and fitting endeavor for one of his power. During his service, Arantor was tasked with the destruction of a remote Turathi military outpost almost hidden within thick tropical rain forest. Its remote location and jungle surroundings ruled out ground-based reinforcements. Accompanied by his daughter and protégé Imrissa, he took wing and prepared for a swift and brutal surprise assault to eliminate the threat.</p><p>They attacked by night, diving out of a torrential downpour and raking the camp with their freezing breath while smashing tents and crude buildings asunder with tail, wing, and claw. In that first furious assault, they slaughtered scores with surprisingly little resistance. Only after the first pass did they discover, to their horror, that the tents below harbored not the battle-hardened legions of Bael Turath but civilian refugees: families, elderly, infirm, and wounded. Imrissa and Arantor broke off the attack immediately and retreated to the security of the storm clouds. Weighed down by the innocent blood they had spilled, Imrissa proposed that they return to Arkhosia immediately to report the terrible mistake. Arantor, concerned with the damage such a massacre would cause to his reputation, declared that they would inform no one of the night’s events. Their argument over a course of action grew long and heated as lightning crashed around them until irrevocable words were uttered and Imrissa, disgusted with her sire, turned to head back and report the truth whatever the consequences. In a blind fit of rage, Arantor attacked. The battle was swift and vicious. Imrissa was no match for her elder; soon her broken body plummeted through the raging storm and was lost to the jungle below.</p><p>With rage, grief, and self-loathing coursing through him like molten steel, Arantor turned to the valley below. No one could bear witness to his shame; no one could be left to tell the tale of this . . . mistake. Methodically, mercilessly, he hunted down and butchered every last refugee, leaving nearly two thousand silent corpses in his wake.</p><p>He fled the valley, but could not return to Arkhosia. Instead he vanished into the wild places of the world, surfacing from time to time as the war progressed to launch ruthless attacks on Turathi targets, military and civilian alike. Each time the slaughter was complete; Arantor left no survivors. The carnage continued until a team of Turathi dragonslayers tracked him to ground and destroyed him.</p><p>Arantor awoke, whole and seemingly healthy, in the Shadowfell as the dark lord of his own personal domain of dread: a twisted reflection of the jungle valley, complete with fortress and refugee camp, where his shame was born. As the years slipped by and he exhausted every avenue of escape he could conceive, Arantor became aware that he still aged as he would have in the mortal realm. He consigned himself to waiting out his considerable life span, hoping that his purgatory would end and he would be allowed peace upon his death. This was not to be. As his body died, his consciousness remained trapped within his decaying form, animating it as an undead prison to last throughout eternity. As his flesh began to rot away, he became aware that where his heart should have been rested the skeleton of another silver dragon: the daughter he turned upon and murdered. When the last scrap of withered skin sloughed off, it stirred and began to ceaselessly whisper the names of the innocents Arantor had slain over the years.</p><p><strong>Gwenth, Vampire:</strong> ?</p><p><strong>Rolain, Vampire:</strong> ?</p><p><strong>Undead:</strong> The Undying Court is full of members who have become undead. The form they practice doesn’t use the perverse magic that creates most evil undead. To these elves, undeath is a means for ancestors to share their wisdom with future generations, not a selfish means of prolonging life.</p><p>Though many of the faith’s followers are unaware of this, the Blood of Vol’s true rulers draw on the power of undeath. Lady Vol and many members of the clergy master rituals and other methods of attaining eternal life through dark magic.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148001/Dragon-380-4e?affiliate_id=17596" target="_blank">Dragon 380</a>[spoiler]</p><p><strong>Undead:</strong> Priests assure their flocks that those who live upstanding and virtuous lives find that what happens after their deaths is free from danger, but their words ring hollow. Not even they know if what they say is true or not. Indeed, many perils await the dead. Dark, hungry things wait in shadows, luring unwary travelers to their dooms, where they are used, twisted, or corrupted into frightful undead horrors.</p><p>Vengeful Dead Invoker power.</p><p></p><p>Vengeful Dead Invoker Utility 16</p><p>When your ally falls, you intone a dread word to bind its spirit to the flesh, causing the companion to rise again and fight on your behalf.</p><p>Daily ✦ Divine</p><p>Minor Action Ranged 10</p><p>Target: One dead ally</p><p>Effect: The target becomes an undead ally until the end of the encounter. The target regains hit points equal to its bloodied value and gains the undead keyword. It is slowed, immune to disease and poison, has resist 10 necrotic and vulnerable 5 radiant, and its melee attacks deal extra necrotic damage equal to your Wisdom modifier. The target is otherwise unchanged and can act normally. At the end of the encounter, the ally dies, but can be brought back to life with the Raise Dead ritual or similar means.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148006/Dragon-382-4e?affiliate_id=17596" target="_blank">Dragon 382</a>[spoiler]</p><p><strong>Specter Familiar:</strong> ?</p><p><strong>Tainted Zombie:</strong> The creatures here are undead tainted by foul magic.</p><p><strong>Mage Wight:</strong> ?</p><p><strong>Ghost:</strong> History walks the streets of Hammerfast in the form of the dead, the dwarves and orcs who died in this place more than a century ago. They are now ghosts consigned to wander Hammerfast’s streets until the end of days.</p><p>Ghosts still walk the streets, some of them orc warriors slain in the Bloodspears’ attack, others priests of Moradin or the necropolis’s doomed guardians, and even a few of them dwarves laid to rest here long ago.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149425/Dragon-387-4e?affiliate_id=17596" target="_blank">Dragon 387</a>[spoiler]</p><p><strong>Ghast:</strong> When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity.</p><p><strong>Rot Grub Zombie:</strong> A corpse reanimated into a dark parody of life… and acts as a carrier for the swarm of rot grubs it carries around inside it.</p><p><strong>Shadow:</strong> They attacked living things in order to gain their life force, draining an opponent’s Strength merely by touching them; if an opponent ever fell to 0 Strength, he’d become a new shadow.</p><p>According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. The curse affects only humans and demihumans, so it would seem that it affects the soul or the spirit. When victims can no longer resist, either through loss of consciousness (hit points) or physical prowess (Strength points), the curse is activated and the majority of the character’s essence is shifted to the Negative Energy plane. Only a shadow of their former self remains on the Prime Material plane, and the transformation always renders the victim both terribly insane and undeniably evil.</p><p><strong>Ghoul:</strong> Those slain by ghouls became new ghouls, further spreading undeath like some kind of disease or a game of all-in-tag.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149426/Dragon-388-4e?affiliate_id=17596" target="_blank">Dragon 388</a>[spoiler]</p><p><strong>Orcus:</strong> Orcus once even rose as an undead, having been slaughtered somewhere during the 2nd Edition Blood War (a topic we’ll leave well alone for now), supposedly by a drow working for Lolth.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149854/Dragon-391-4e?affiliate_id=17596" target="_blank">Dragon 391</a>[spoiler]</p><p><strong>Undead:</strong> The shadar-kai did not emerge from their transformation without a price. All possessed unique talents, strange powers, and a quickness and cleverness that could exceed human limitations, though from the start, the shadar-kai also endured a dangerous sadness, emptiness, and boredom that arose from a dampening of their sensations and emotions. Surrendering to the ennui meant oblivion and the creation of twisted undead horrors, so it is in every shadar-kai’s best interest to fight against the darkness within and triumph over it.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/150468/Dragon-393-4e?affiliate_id=17596" target="_blank">Dragon 393</a>[spoiler]</p><p><strong>Mourning Handmaiden:</strong> During the first years of the Lady’s exile, several handmaidens stayed with her, offering companionship and sympathy. As these handmaidens died, the Lady sustained them in undeath and sometimes sends these servants to aid her champions.</p><p><strong>Spectral Protector:</strong> The knight who fell to Lolth’s treachery so long ago lingers as a watchful and protective spirit over his daughter. Although the knight vowed never to bear arms and don armor after his disgrace, he safeguards his offspring from harm by using the Feywild’s magic.</p><p>The Lady’s favor rewards you with a fragment of the knight’s essence to fight at your side.</p><p><strong>Fallen Star Deva:</strong> A deva’s transformation into a creature of evil is a terrifying experience. Rather than hold the darkness at bay, the deva throws wide his or her arms to embrace it. The soul darkens, twisting and writhing, the countless lifetimes screaming and wailing in sorrow, nudging the deva closer to madness. When the deva is finally slain, it rises at once as a horrific undead monster until it is finally put down with purifying light.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/151090/Dragon-395-4e?affiliate_id=17596" target="_blank">Dragon 395</a>[spoiler]</p><p><strong>Vecna:</strong> As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich.</p><p>Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness.</p><p><strong>Lich:</strong> As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich.</p><p>Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/151781/Dragon-399-4e?affiliate_id=17596" target="_blank">Dragon 399</a>[spoiler]</p><p><strong>Karkothi Fell Skeleton:</strong> Fell skeletons are fearless bodyguards created in necromantic rituals.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/152226/Dragon-402-4e?affiliate_id=17596" target="_blank">Dragon 402</a>[spoiler]</p><p><strong>Vecna:</strong> “Nearly two millennia ago in a land known as the Flanaess, the name of the lich Vecna was sung by bards and cursed by clerics. How did he become a lich, and why did he seek to conquer the Flanaess? You may as well ask, ‘Why is the Shadowfell dark, Menodora?’ The cult of Vecna teaches that Vecna was cursed by gods who were jealous of his power. A monk who raves ceaselessly within his cell in a madhouse swore to me that Vecna confronted his own death and imprisoned it in a castle on the gray sands of an alien world, where it wails in eternal torment.</p><p>“As entertaining as these tales are, most sources agree that Vecna was a supremely talented wizard who became obsessed with overcoming death when his beloved mother died. He conquered villages in the Flanaess to use the townspeople as subjects for his necromantic experiments. After hundreds of failures Vecna devised a ritual that siphoned power from the planes to animate his lifeless body, giving him immortality as a lich. Imagine: all of those lives destroyed and a soul corrupted beyond saving, just because he missed his mother.</p><p><strong>Kas:</strong> “Vecna used necromancy to extend Kas’s life, wishing to retain his trusted weapon as long as possible. When Kas’s mortal form had reached the point when even Vecna’s spells could sustain it no longer, the lich fashioned for him a fanged mask of silver, and channeled the energy of undeath into it. By wearing the silver mask and accepting its necromantic embrace, Kas willingly received the dark gift of vampirism.”</p><p>“You give me the evil eye? Perhaps you don’t believe me. Possibly you have heard that Kas became a vampire after his famous betrayal, as a result of being imprisoned in Vecna’s Citadel Cavitius, on an ash-covered world so cold that it freezes the very soul. That is what Vecna cultists quoting from the Scroll of Mauthereign would have you think, unwilling to admit that their lord so badly misplaced his trust twice. But is it so hard to believe that Vecna would choose to turn his most trusted warrior into a ‘lesser’ undead, in an attempt to satisfy Kas’s thirst for blood and ensure that he wouldn’t be tempted to steal the greater secrets of immortality?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153059/Dragon-406-4e?affiliate_id=17596" target="_blank">Dragon 406</a>[spoiler]</p><p><strong>Dead Lord, Kaisharga, Lich:</strong> The mightiest of the city’s undead denizens, who were in life the council of high wizards who ruled Ur Draxa in Borys’s name, were transformed into kaisharga—what on other worlds are known as liches. Now calling themselves the Dead Lords, they pay homage to the Dragon and continue to rule in his name.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/156570/Dragon-415-4e?affiliate_id=17596" target="_blank">Dragon 415</a>[spoiler]</p><p><strong>Haunt of Phelhelra, Castle Gloom:</strong> The haunting that inhabits the Phelhelra is rumored to have been present for centuries, growing steadily stronger and “larger” as it widened its reach through the fortress. Other rumors claim it crept out of the “deep darkness beneath the mountains” or is the mad remains of the pasha’s vanished daughter Phelhele . . . but no rumor-offerer knows the truth.</p><p>Elminster knows rather more than Sarklan. To his eye, the haunt of Phelhelra is actually a rare, unnamed-in-written-lore form of undead akin to a caller in darkness, but of five or six times the size and strength of a typical one of that sort. Everything Sarklan says about fighting the creature is correct, and it is insubstantial and nigh transparent unless it wills itself to more visible and substantial shape—which it must do to drain life force, which requires direct contact (usually it “rushes through” a chosen victim) and is an act of will, not an automatic attack or property of contact.</p><p>A wizard who knows how—such as some Imaskari and more recent Halruaan mages, the former by experimentation and the latter by correctly interpreting and trying written Imaskari records—can embrace this form of undeath instead of lichdom. This sort of entity is anchored to a particular object or group of objects (in this case, Elminster guesses, specific magic items hidden by Veherak el Paeredrhal and not moved since), and so it remains in a particular place and can’t venture far, unless or until the item or items are moved.</p><p>Elminster advocates that since most of these undead are unique in their powers, each one be referred to according to where it lurks, so this one he calls “the Phelhelra.” Understanding that sages whose lives will never depend on the differences between specific hauntings created by this obscure process will inevitably desire a collective name for all such creatures, he suggests “castle gloom” or “tower gloom,” because although quite a few haunt and guard their own tombs, almost none of the places these undead are found are underground or unfortified.</p><p><strong>Caller in Darkness:</strong> ?</p><p><strong>Lich:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/157027/Dragon-416-4e?affiliate_id=17596" target="_blank">Dragon 416</a>[spoiler]</p><p><strong>Count Strahd von Zarovich:</strong> “Now, young one, we must start with the so-called first vampire. You’re right to be skeptical of the title. He’s unlikely to have been the first vampire to walk the world. On the other hand, it’s said he’s the first to be created by death itself. He certainly was the first vampire in his now famously tormented land, Barovia.”</p><p>“Strahd would not surrender, not even to death. No, he used his arcane powers to make a pact with death instead. On Sergei’s wedding day, Strahd sealed the pact by murdering his own brother.</p><p>“Tatyana fled from Strahd, refusing to hear his attempts to explain himself. The castle guards shot the count during his pursuit. Consumed in grief and horror, Tatyana threw herself from the battlements of Castle Ravenloft. She disappeared into the mists a thousand feet below.</p><p>“The count should have died from his wounds, like any normal man. But the pact saved his life, in a way of speaking. He did not die because he could not. He became undead. He became a vampire, and his wrath fell upon the entire wedding party.</p><p><strong>Lord Soth, Death Knight:</strong> Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived.</p><p>And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die.</p><p>Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire.</p><p><strong>Lord Soth, Death Knight, Lord of Sithicus:</strong> Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived.</p><p>And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die.</p><p>Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire.</p><p><strong>Skeleton Warrior:</strong> Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors.</p><p><strong>Banshee:</strong> Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. Dargaard Keep became an ashen ruin, distorted by the fire and ravaged by the Cataclysm. Where once it was shaped like a beautiful rose, now it was blackened and crumbling like a wilted flower. And the priestesses that were so instrumental in Soth’s downfall were doomed to serve him as spectral banshees.</p><p><strong>Rotting Zombie:</strong> In the days of Kalak’s reign, the vast majority of these undead were mindless hordes of rotting zombies, the victims of Kalak’s tyranny who were carelessly tossed into these catacombs to dispose of them.</p><p><strong>Withering One:</strong> Of the undead that shamble through the undercity of Tyr, perhaps the most bizarre are the zombies that some have come to call the withering ones.</p><p>They were born (if such a term is appropriate) at the time when the city of Tyr was dying.</p><p>Back when Kalak was still alive and was preparing for his draconic apotheosis, the city of Tyr was awash in defiling magic. Whether the people knew it or not, their sorcerer-king was burning the life force out of the entire city. The living citizens above the ground in Tyr weren’t the only ones who suffered under the sorcerer-king’s greed. In the undercity, the still-rotting flesh of the undead creatures that roamed those catacombs was being affected as well.</p><p>Many of the zombies were ultimately destroyed by this prolonged exposure to Kalak’s defiling magic. A special few, however, reacted to the magic by seemingly absorbing it. Those that continued to shamble on after the sorcerer-king’s death had been transformed into zombies that now had defiling magic built into the very fabric of their being.</p><p>The withering ones are zombies that have been suffused with defiling magic.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/157029/Dragon-417-4e?affiliate_id=17596" target="_blank">Dragon 417</a>[spoiler]</p><p><strong>Kesod, Vampire:</strong> “But I’m getting ahead of myself. Not destroying the wand was just Kiaransalee’s first mistake. Her second and third were, arguably, allowing both of the dead mortals to be resurrected. She permitted the one named Erehe to be returned to his existence as a consort to a mortal priestess in the Vault of the Drow. The other one, Kestod, she reanimated as a vampire.</p><p><strong>Tenebrous:</strong> “Some time after Orcus was vanquished—no one can seem to agree on how long—something stirred on the demon’s corpse as it floated in the Silver Void. That’s what you call the Astral Sea, you know, where the corpses of gods go to rot.</p><p>“Some portion of the corpse must have been infused with negative energy, because a new entity emerged—an undead god who opened his eyes and beheld his gaunt, shadowy form. By all reports, he looked like a creature that had been squeezed until all the light had been wrung out of him, leaving only darkness.</p><p><strong>Visage:</strong> Tenebrous lacked the full power of a god and couldn’t resurrect his former servants, but he discovered that he could reanimate them. He created new undead horrors he called visages: demonic undead made of shadows and masks, able to control the perceptions of those around them and even to take on the forms and lives of their victims.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/161664/Dragon-420-4e?affiliate_id=17596" target="_blank">Dragon 420</a>[spoiler]</p><p><strong>Ghost:</strong> Still, extraordinary circumstances are required for a soul to refuse Letherna’s call and linger in the world. Often, a disembodied spirit resists moving on due to unfinished business in life: a crucial quest unfulfilled, a responsibility not upheld, a duty not honored. Like anchors, these memories weigh on the ghost and force it to remain, at least until whatever troubles it has been resolved.</p><p>The Shadowfell can also form ghosts from the newly dead. Shadow’s subtle influence can awaken memories, emotions, and sensations that quicken the spirit and prevent it from finding peace.</p><p>Finally, rare individuals with strong personalities, great magical power, or an extraordinary ability can cheat death through sheer force of will. They refuse to move on, unmoved by the Raven Queen’s demands.</p><p>Sudden, unexpected death can cause the soul to become disoriented, unwilling to believe it has died.</p><p>Player characters might become ghosts if they die before completing an important quest. Your commitment to the cause is too great to let death stop you.</p><p>Unusual situations can give rise to a character’s transformation into a ghost. For example, if you died on the Shadowfell, your soul might have become suffused with shadow energy. A vile spell might have ripped your soul from your body before death took you. Perhaps a curse barred your soul from its ultimate fate, dooming you to restless eternity unless you can find a way to escape or overcome the wicked magic.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/166569/Dragon-425-4e?affiliate_id=17596" target="_blank">Dragon 425</a>[spoiler]</p><p><strong>Tavern Spirit:</strong> When The Thrown Gauntlet fell to the Spellplague, dozens of people were crushed to death within it. For unfathomable reasons, the spirits of the dead were denied passage to the afterlife in the wake of the catastrophe.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/168067/Dragon-427-4e?affiliate_id=17596" target="_blank">Dragon 427</a>[spoiler]</p><p><strong>Undead:</strong> In the earliest days of creation, when gods still walked the land alongside mortals and the Dawn War had just begun, Nerull—a clever and ruthless human wizard—became one of the first nonelves to learn arcane magic from Corellon. His newfound power soon drew him into the war against the primordials. After one particularly gruesome battle, Nerull looked over the fields filled with corpses and cursed at those who had allowed themselves to pass into death, avoiding the duty of preserving creation against annihilation. Retreating back to his study, he spent months brooding over issues of mortality and the threat of the elementals.</p><p>During this withdrawal, the mage first began his studies of the dead and their uses. He discovered that death need not be the end of a body’s usefulness, and magical energy could bestow a semblance of life upon a lifeless corpse. He further determined that such magic could bind the soul to service, either in a body or without one. Rooted in Nerull’s desire for the fallen to rejoin the war against the primordials, these discoveries became the foundation for the necromancy school of magic.</p><p><strong>Bound Soul:</strong> As a soul binder, you have bound a soul to your service. The soul might be that of an enemy whose torment you wish to prolong, a loved one whose company you wish to keep, or a friend whom you’re saving from a vile afterlife.</p><p><strong>Nerull's Shade:</strong> Only a few places in the world remain consecrated to the Reaper—ancient temples hidden in the world’s deeps, domains of dread banished from the Shadowfell, and Necromanteion in the heart of Pluton. These are the places one is most likely to encounter the wandering shade of Nerull—a vestige of his former glory seeking the death of all living things.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/168541/Dragon-428-4e?affiliate_id=17596" target="_blank">Dragon 428</a>[spoiler]</p><p><strong>Orlak, The Night King, Vampire King of Westgate, Vampire:</strong> ?</p><p><strong>Orbakh, Orlak II, Lord of the Zhentarim, Vampire:</strong> ?</p><p><strong>Vampire:</strong> Still undead after many centuries, the one-time vampire king of Westgate Orlak found a terrible treasure beneath the city: a clone of the infamous Manshoon. He turned the clone into a vampire, but the creature turned upon him and for a time assumed his mantle as Orlak II before changing his name to Orbakh. With the aid of the Night King’s regalia (a magic cup called the Argraal, an animated dagger called the Flying Fangs, and the Maguscepter of Myntharan), Orbakh seized control of the Night Masks, allied with the Fire Knives, ensorcelled or turned many nobles into vampires, and soon dominated most of Westgate from the shadows.</p><p>The nameless vampire crimelords who operate the Night Masks hide their identities behind eye masks, and their names are known to few other than their creator, Kirenkirsalai.</p><p>Some years ago, an heir of House Vhammos led a delving crew in search of access to a rival house’s vault and broke through into the forgotten House of Steel, a temple to the ravager god Garagos. The temple’s old defenses—animated swords and various undead guardians—slaughtered most of the heir’s party and left him dying. The Night King came upon him and turned him into a vampire to join the Night Masters.</p><p><strong>Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael, Vampire Lord:</strong> The half-drow Tebryn “Shadowstalker” Dhialael was once a lowly member of the guild in the 1340s and 50s until a duel with a rival forced him to flee underground. He spent almost a decade as a slave in the drow city of Sschindylryn until he escaped and returned to his ancestral home, only to fall prey to Orbakh’s Flying Fangs. Now a vampire, Tebryn became one of Orbakh’s Night Court, where his extensive experience with the guild proved invaluable.</p><p><strong>Twilight Knight, Vengeance, Vampire:</strong> ?</p><p><strong>Duke of Shadows, Vampire:</strong> ?</p><p><strong>Duchess of Death, Vampire:</strong> ?</p><p><strong>Duke of Whispers, Vampire:</strong> ?</p><p><strong>Count of Coins, Vampire:</strong> ?</p><p><strong>Countess of Storms, Vampire:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Kannoth, Vampire Lord of Cendriane:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/168692/Dragon-429-4e?affiliate_id=17596" target="_blank">Dragon 429</a>[spoiler]</p><p><strong>Dragon Tooth Warrior:</strong> Dragon Tooth magic item.</p><p><strong>Undead:</strong> In fantasy, undeath can afflict almost anything that once lived. Some creatures choose undeath, and others have it forced on them. Some pass into undeath very soon after dying, and others might lie in their graves for centuries before rising again. An undead creature might loathe its current form or not even recognize its own passing. Someone who died during the height of an ancient empire and lay dead through centuries of downfall and social collapse—perhaps even triggered that collapse during their lifetime—would arise into a very puzzling world.</p><p></p><p>Dragon Teeth</p><p>All dragons venerate the dragon gods, with metallic dragons usually worshiping Bahamut and chromatic dragons following Tiamat. Although these gods favor all their children, some dragons rise in the gods’ esteem and find a place more directly in their service as guardians of sites important to the god. Dragon teeth are mythic relics from a bygone age or the teeth from a dragon that protected a site sacred to a dragon god. Such teeth are highly sought for their power to create skeletal warriors. When used, the tooth sinks into the ground and six skeletal warriors spring into existence nearby.</p><p>Dragon Tooth Level 15 Rare</p><p>This blackened fang of exceptional size vibrates with power.</p><p>Consumable 1,500 gp</p><p>Utility Power ✦ Consumable (Minor Action)</p><p>Effect: Area burst 2 within 10. Six dragon tooth warriors appear in unoccupied spaces in the area. If you succeed on a DC 25 Arcana check, the dragon tooth warriors become allies to you and your allies, and you decide how they act and move on each of their turns. On a failure, the dragon tooth warriors become enemies to all creatures present in the encounter, and although each warrior is most likely to attack the creature nearest it, the DM controls the warriors.[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Dungeon 4e [spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142367/Dungeon-155-4e?affiliate_id=17596" target="_blank">Dungeon 155</a>[spoiler]</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Undead:</strong> The Warwood’s gnarled trees, tangled thickets, and lonesomeness would cause anyone to think it haunted—even without its restless dead. Those who died in the brief conflict after Sir Malagant and the Sleeper in the Tomb of Dreams killed one another still linger in the forest. The battle after the generals’ deaths broke the compact they had made about their final battle, and the souls of those who died in those battles are cursed by the Raven Queen to remain in the Warwood forever. </p><p><strong>Sleeper's Skeletal Warhorse:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Hanged One:</strong> Hanged ones can be created with dark rituals, but they often arise spontaneously in areas of concentrated evil when the bodies of slain innocents have been hanged or strangled. </p><p><strong>Tortured Skeleton:</strong> ?</p><p><strong>Beholder Zombie:</strong> The zombie beholder lacks eyes. As a reanimated former cultist of That Which Waits Beyond the Stars, all its eyes have been removed. </p><p><strong>Lost Wraith:</strong> Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. </p><p><strong>Zombie Rotter:</strong> During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. </p><p>Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. </p><p><strong>Maw:</strong> ?</p><p><strong>Zombie Soldier:</strong> During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. </p><p>Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142368/Dungeon-156-4e?affiliate_id=17596" target="_blank">Dungeon 156</a>[spoiler]</p><p><strong>Specter:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Deathlock Wight:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Jacobux Kincep, Ghost:</strong> In life, Jaccobux was a wizard and a professional adventurer. He developed a thirst for knowledge in his old age and became a prodigious collector of books. He read avidly right up until the moment of his death, and his deep regret that he had so many books left to read held him in the mortal world as a ghost.</p><p><strong>Greater Ghoul:</strong> ?</p><p><strong>Abyssal Ghoul Pack Leader:</strong> ?</p><p><strong>Cali, Vampire Lord:</strong> ?</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Guardian Statue:</strong> ?</p><p><strong>Mad Wraith:</strong> Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142734/Dungeon-157-4e?affiliate_id=17596" target="_blank">Dungeon 157</a>[spoiler]</p><p><strong>Skahlton Gairg, Slaughter Wight:</strong> Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon.</p><p><strong>Miner Battle Wight:</strong> Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon.</p><p><strong>Bone Naga Guardian:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Boneclaw Guardian:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142735/Dungeon-158-4e?affiliate_id=17596" target="_blank">Dungeon 158</a>[spoiler]</p><p><strong>Wraith:</strong> Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Seething Wraith:</strong> Any humanoid killed by a seething wraith rises as a free-willed seething wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Mad Wraith:</strong> Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Specter:</strong> ?</p><p><strong>Undead:</strong> Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall.</p><p><strong>Corruption Corpse:</strong> Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall.</p><p><strong>Zombie Rotter:</strong> Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall.</p><p><strong>Deathlock Wight:</strong> Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143067/Dungeon-159-4e?affiliate_id=17596" target="_blank">Dungeon 159</a>[spoiler]</p><p><strong>Rukaleth, Blackfire Dracolich:</strong> ?</p><p><strong>Larva Mage:</strong> ?</p><p><strong>Holy Ziggurat Slinger:</strong> ?</p><p><strong>Holy Ziggurat Guardian:</strong> ?</p><p><strong>Undead Gibbering Abominations:</strong> ?</p><p><strong>Ziggurat Ghost:</strong> ?</p><p><strong>Ancient Ziggurat Mummy:</strong> ?</p><p><strong>Betrayer Spirit Reaver:</strong> They’re evil guardians bound here against their will for crimes they committed in life.</p><p><strong>Betrayer Wight:</strong> They’re evil guardians bound here against their will for crimes they committed in life.</p><p><strong>Voidsoul Specter:</strong> They’re evil guardians bound here against their will for crimes they committed in life.</p><p><strong>Sebacean Mutant Treant:</strong> ?</p><p><strong>Sebacean Mutant Nightwalkers:</strong> ?</p><p><strong>Chillborn Zombie:</strong> The chillborn zombie was once the mine-thane of Karak, killed with the rest of his people and raised to undeath by the lingering power of the elemental energy in this area.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143072/Dungeon-160-4e?affiliate_id=17596" target="_blank">Dungeon 160</a>[spoiler]</p><p><strong>Cyclops Rambler Zombie:</strong> The necromancer gestures at the cyclops’s corpse and says, “In the name of Orcus, return to fight again!” The corpse lurches back to its feet.</p><p>Drow Necromancer Zombify power.</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Darkland Voidsoul Specter:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p></p><p>R Zombify (minor; at-will)</p><p>Ranged 20; target a cyclops rambler that has been reduced to 0 hit points or fewer. It becomes a cyclops rambler zombie, and is now alive with full hit points (but still prone). Roll initiative for the creature.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143251/Dungeon-161-4e?affiliate_id=17596" target="_blank">Dungeon 161</a>[spoiler]</p><p><strong>Rathoraiax:</strong> The animated body of Rathoraiax.</p><p><strong>Vlaakith, Githyanki Lich-Queen:</strong> ?</p><p><strong>Warped Ghoul:</strong> ?</p><p><strong>Warped Grimlock Zombie:</strong> ?</p><p><strong>Plague-Changed Ghoul King:</strong> ?</p><p><strong>Dark Pact Ghoul Initiate:</strong> ?</p><p><strong>Plague-Changed Ghoul Eater:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143253/Dungeon-162-4e?affiliate_id=17596" target="_blank">Dungeon 162</a>[spoiler]</p><p><strong>Kalan the Avenger:</strong> The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared.</p><p><strong>Skeletal Hammerers:</strong> The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared.</p><p><strong>Murat, Ghost:</strong> ?</p><p><strong>False Sir Keegan, Sir Drzak the Death Knight:</strong> ?</p><p><strong>Risengard of Drzak:</strong> ?</p><p><strong>Tormenting Ghost:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Sir Keegan:</strong> ?</p><p><strong>Desecration:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Tomb Guardian Thrall:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143692/Dungeon-163-4e?affiliate_id=17596" target="_blank">Dungeon 163</a>[spoiler]</p><p><strong>Skull Lord Servitor:</strong> ?</p><p><strong>Battle Wight Bodyguard:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Lingering Specter:</strong> ?</p><p><strong>Ghost Harpy:</strong> ?</p><p><strong>Marrowshriek Skeleton:</strong> ?</p><p><strong>Keening Spirit:</strong> ?</p><p><strong>Elomir:</strong> Elomir returned from death “by the Blood Lord.”</p><p>In death, Elomir made a deal with Orcus—a deal for immortality, power, and revenge.</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Icetomb Wight:</strong> ?</p><p><strong>Icewight:</strong> The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights.</p><p>Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow.</p><p><strong>Icewight Castellan:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Blightfire Wretch:</strong> ?</p><p><strong>Immolith:</strong> ?</p><p><strong>Meat Mote:</strong> Malachi's Butcher's Spew Meat Mote power.</p><p><strong>Malachi's Butcher:</strong> Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here.</p><p><strong>Oblivion Wraith:</strong> Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith.</p><p><strong>Shattered Wraith:</strong> ?</p><p></p><p>Spew Meat Mote (minor; at-will)</p><p>Malachi’s butcher takes 10 damage. A meat mote appears in a square of the butcher’s choice within 2 squares. It acts right after the butcher. The butcher can have only four active meat motes at a time.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/143694/Dungeon-164-4e?affiliate_id=17596" target="_blank">Dungeon 164</a>[spoiler]</p><p><strong>Woodcutter's Ghost:</strong> The original owner is no more. For a while, he helped the Patriarch in the old castle ruin by waylaying and drugging travelers, but guilt drove him to suicide. Death offered him no escape though, and his spirit lingers still—a dark, twisted thing.</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Bone Scribe:</strong> The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued.</p><p><strong>Bone Archivist:</strong> The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued.</p><p><strong>Bone Sage:</strong> Bone sages are remnants of evil academics and scribes, lingering in their thirst for knowledge.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144104/Dungeon-165-4e?affiliate_id=17596" target="_blank">Dungeon 165</a>[spoiler]</p><p><strong>Vrak Tiburcaex, Phantom Dragonborn:</strong> ?</p><p><strong>Dragonborn Specter:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Poltergeist:</strong> The Lost Secrets Library is a dangerous place, and the chamber that contains Holman’s Treatise on the Imbuement and Maintenance of Armed Conflict Training Mannequins is no exception. It contains the vengeful ghosts of three White Lotus students who died there in a tragedy now forgotten.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144105/Dungeon-166-4e?affiliate_id=17596" target="_blank">Dungeon 166</a>[spoiler]</p><p><strong>Howling Spirit:</strong> ?</p><p><strong>Blackroot Treant:</strong> ?</p><p><strong>Zombie Rotter:</strong> Jeras Falck took his revenge by turning the dead guards into zombies that now wander the hill.</p><p><strong>Cauldron Corpse:</strong> The cauldron is bolted to the floor and filled with necrotic filth (DC 15 Arcana to identify the danger). Any living creature that touches the tarlike substance takes 1d8 necrotic damage.</p><p>Tossing a green, red, white, or blue goblin skull into the cauldron causes two cauldron corpses to rise up from within and attack.</p><p><strong>Boneshard Mongrel:</strong> ?</p><p><strong>Skeleton Archer:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144594/Dungeon-167-4e?affiliate_id=17596" target="_blank">Dungeon 167</a>[spoiler]</p><p><strong>Bone Worm:</strong> ?</p><p><strong>Tomb Mote Swarm:</strong> ?</p><p><strong>Forge Wisp Wraith:</strong> Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith.</p><p><strong>Haestus d'Cannith, Forgewraith:</strong> “I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled even in death. I am a soul alight with the forge’s fire.”</p><p><strong>Forgewraith:</strong> A forgewraith is an undead humanoid whose spirit was extinguished and rekindled in the fires of a furnace or forge.</p><p>Forgewraiths are born in the fires that feed arcane industry.</p><p>Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mixes with unleashed magic to form a humanoid spirit of monstrous hate.</p><p>Although most forgewraiths are amalgams of several spirits instead of a truly sentient and souled undead, some are more like a ghost or specter. Such forgewraiths retain a soul and a personality—frequently that of a person who was evil in life.</p><p><strong>Ghost:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Githyanki Shade:</strong> The resting place of the honored dead of Chanhiir was the sight of a last stand by the temple’s faithful. When the invaders pulled down this place in the aftermath, they drew forth the vengeful spirits of the githyanki warriors interred here.</p><p><strong>Githyanki Guardian Shade:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144595/Dungeon-168-4e?affiliate_id=17596" target="_blank">Dungeon 168</a>[spoiler]</p><p><strong>Mother, Bone Naga:</strong> ?</p><p><strong>Githyanki Blackweaver:</strong> ?</p><p><strong>Githyanki Dread Knight:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Tormenting Ghost:</strong> ?</p><p><strong>Wrath Spirit:</strong> ?</p><p><strong>Spine of Vlaakith:</strong> When Zetch’r’r came to power, the githyanki believed the Lich-Queen was well and truly dead. However, the new emperor discovered that a piece of her remained: her spine. Through dread magic, Zetch’r’r bound her spirit to the spine and extracted oaths of service from it, transforming the dead Lich-Queen into a form of demilich.</p><p><strong>Sword Wraith Attendant:</strong> ?</p><p><strong>Winterdeath Dracolich:</strong> ?</p><p><strong>Kriyizoth Fire Mage:</strong> ?</p><p><strong>Tlaikith Forlorn:</strong> ?</p><p><strong>Caller in Darkness:</strong> The undead creature formed from the terrified githyanki executed in this awful room.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144970/Dungeon-169-4e?affiliate_id=17596" target="_blank">Dungeon 169</a>[spoiler]</p><p><strong>Wraith:</strong> Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Specter:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Agara of the Shadow Face:</strong> When Agera of the Shadow Face won the battle against her fellows, she retreated to the vault chamber and lay down to “sleep” with the Wrathstone around her neck. Decades later, Agera yet sleeps, though her body died long ago. Her mind, however, is tied to the Wrathstone. If this chamber is invaded, Agera awakens to defend it, as insane as ever.</p><p><strong>Infernal Armor Animus:</strong> ?</p><p><strong>Shade of Fallen Hero:</strong> The shadowy figures are the trapped souls of the departed. Something is keeping them from escaping to their proper afterlife.</p><p><strong>Lich, Belos:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Undead:</strong> The fey fought the living dead, but Belos’s power was so great that he first blotted out the sun and then laid a curse upon the land. Each fallen fey sprang back up as an undead beast.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/144971/Dungeon-170-4e?affiliate_id=17596" target="_blank">Dungeon 170</a>[spoiler]</p><p><strong>Arantor:</strong> ?</p><p><strong>Kas the Betrayer:</strong> ?</p><p><strong>Vecna:</strong> ?</p><p><strong>Callophage Vampire:</strong> The “woman” is a callophage vampire created by a ritual known to her master, Kas the Betrayer.</p><p><strong>Disfigured Vampire:</strong> ?</p><p><strong>Gwenth, Vampire:</strong> ?</p><p><strong>Rolain, Vampire:</strong> ?</p><p><strong>Desecration:</strong> The animate force behind a graveyard full of traitors, turncoats, and other betrayers.</p><p><strong>Abhorrent Reaper:</strong> Undead that Arantor ritually created shortly after awaking in Monadhan.</p><p><strong>Betrayer Wight:</strong> Undead that Arantor ritually created shortly after awaking in Monadhan.</p><p><strong>Void Lich:</strong> ?</p><p><strong>Caller in Darkness:</strong> ?</p><p><strong>Tormenting Ghost:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/145319/Dungeon-171-4e?affiliate_id=17596" target="_blank">Dungeon 171</a>[spoiler]</p><p><strong>Arantor, Undead Dragon Dark Lord of Monadhan:</strong> ?</p><p><strong>Kas the Betrayer:</strong> ?</p><p><strong>Vecna, The Spider Lord:</strong> ?</p><p><strong>Botched Witherling:</strong> ?</p><p><strong>Blackroot Treant:</strong> ?</p><p><strong>Blackstar Knight:</strong> ?</p><p><strong>Rithkerrar, Aspect of Vecna:</strong> ?</p><p><strong>Abhorrent Reaper:</strong> ?</p><p><strong>Naiethar Traihel:</strong> She was once a powerful dryad, but Irfelujhar’s corruption of the forest transformed her into a lich.</p><p><strong>Tormenting Ghost:</strong> ?</p><p><strong>Famine Spirit:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Lich Vestige:</strong> This trash-filled chamber serves as the lair for one of the liches drained of its essence to power Irfelujhar’s research.</p><p>The husks of lesser lichs drained of their essence to power Irfelujhar’s research.</p><p><strong>Uthnis Maiali:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Death Knight:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Larva Mage:</strong> ?</p><p><strong>Irfelujhar:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/145321/Dungeon-172-4e?affiliate_id=17596" target="_blank">Dungeon 172</a>[spoiler]</p><p><strong>Terraghul:</strong> Formed from the Abyssal dirt of Thanatos when Codricuhn passed through Orcus’s demesne ages ago, these fiends now skulk about the many spheres orbiting around their demonic master.</p><p>Many demons are creatures of flesh and blood, whose unceasing hatred and violence drives them to horrific acts of evil. In places where the Elemental Chaos gives way to the Abyss, however, the connections between demons and other elemental creatures become clearer. The Abyss’s innate maliciousness washes against the elemental shores and infuses it with cruelty and evil, spawning new demons from the malleable substance of creation. One such creature is the terraguhl.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/145324/Dungeon-173-4e?affiliate_id=17596" target="_blank">Dungeon 173</a>[spoiler]</p><p><strong>Undead Beholder:</strong> ?</p><p><strong>Undead Soldier:</strong> Impetuous as a youth, Aelmedrion hunted down necromantic rituals in libraries throughout the Astral Sea. As the dragon and his followers enacted these rituals, the graves of Nerathi soldiers opened up, and their occupants walked the land.</p><p><strong>Torven “The Ageless” d'Medani:</strong> Undying in one of the only ways the cult offers immortality, this leader is a vampire.</p><p><strong>Vampire Spawn Life-Thief:</strong> Torven also has personal servants to whom he has granted eternal life—vampire spawn life-thieves—but these can withstand far less punishment than their master.</p><p><strong>Wrath Spirit:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/145325/Dungeon-174-4e?affiliate_id=17596" target="_blank">Dungeon 174</a>[spoiler]</p><p><strong>Sliver Wraith Seeker:</strong> ?</p><p><strong>Sliver Wraith Guardian:</strong> ?</p><p><strong>Abyssal Rotlord:</strong> ?</p><p><strong>Gibbering Heads:</strong> A collection of the Horseman’s prior victims.</p><p><strong>Cursing Heads:</strong> A collection of the Horseman’s prior victims.</p><p><strong>Headless Horseman:</strong> Finally, his men found the beast’s nest. With great fanfare, the Horseman and his entourage set out to rid Tranquility of their tormenter. For two days, the villagers waited, fretting and worrying, hopeful and afraid.</p><p>Tranquility erupted in jubilation when the Horseman and most of his men returned. And though they were bloodied and bruised, the three reptilian heads they carried left no doubt that they were victorious.</p><p>For weeks more the Horseman stayed, getting to know the people, walking with Talitha through fields and gardens. Slowly his men returned to their homes, but the Horseman remained.</p><p>Eli van Hassen could take it no longer, yet neither could he simply order the Horseman banished or slain. He would have to turn the people against their savior, and that he could not undertake alone.</p><p>Talitha wept and argued, yet in the end, she acquiesced. It never crossed her mind to disobey, for she feared the loss of her own status within Tranquility—and in agreeing to her father’s demands, she sealed not merely the Horseman’s fate, but her own as well.</p><p>The following day, as he walked with Talitha through one of the van Hassen farms, the Horseman was set upon by a dozen of Eli’s guards. The Horseman swept up a rusty sickle that lay beside the barn and fought, slaying several before they overwhelmed him by weight of numbers.</p><p>Before the gathered villagers, growing ever more puzzled, ever angrier, the guards dragged the battered Horseman to a block of wood. There, at her father’s behest, Talitha told the people horrid lies, claiming the Horseman had taken terrible advantage, ravished her by force during their walks.</p><p>Eli waited until the crowd was utterly enraged before he waved his guards forward. Even as he screamed his innocence and begged Talitha to recant, the Horseman was forced down upon the wooden block. One guard raised a heavy axe, and the head of Tranquility’s beloved hero tumbled across the grass.</p><p>The corpse was unceremoniously dumped in a shallow grave beside the river, and as the villagers returned to daily life, bitterly bemoaning their “betrayal,” that should have been the end of it.</p><p>One week passed. Through a ceiling of clouds, the crescent moon gleamed a sickly blue. The folk of Tranquility retired early that evening, for the air smelled of a coming storm.</p><p>Yet what swept over them that night was not rain and lightning, but fog. The mists crept furtively through Tranquility, filling the streets, sending prodding fingers through doors and windows. The world ceased to be, buried under featureless gray.</p><p>A sudden, unending thunder deep within the fog resolved itself into the beating of a thousand hooves. Through the streets and fields of Tranquility they pounded, deafening in their fury, yet the villagers could see nothing moving in the mist.</p><p>When they emerged the following dawn, the villagers found their crops and gardens trampled under uncountable hoof-prints. The gates of the van Hassen estate hung from broken hinges, and the manor lay desolate, covered in the dust of decades. Eli and Talitha were never seen again. Neither was the estate staff, save a few who’d been elsewhere that night.</p><p>And the grave of the Horseman gaped open, a wound in the banks of the river.[/spoiler]</p><p><strong>Ghost:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p></p><p><a href="http://www.drivethrurpg.com/product/146119/Dungeon-175-4e?affiliate_id=17596" target="_blank">Dungeon 175</a>[spoiler]</p><p><strong>Dread Wraith Assassin:</strong> ?</p><p><strong>Dread Wraith:</strong> Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Vampire Lord Dragonborn:</strong> ?</p><p><strong>Deathshrieker:</strong> ?</p><p><strong>Lich Castellan Wizard:</strong> ?</p><p><strong>Dread Bonespitter:</strong> Tiamat has suffused the brood mother’s chamber with necrotic energy, hoping to create half-alive, half-undead hatchlings.</p><p><strong>Runescribed Dracolich, Consort of Tiamat:</strong> ?</p><p><strong>Shard Slave:</strong> The shard slave, a remnant of Xennul trapped in the shrine.</p><p><strong>Undead:</strong> Living spells ignore the ubiquitous undead spawned from the warriors slain on the Day of Mourning.</p><p><strong>Bear Corpse:</strong> ?</p><p><strong>Gravehound:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146120/Dungeon-176-4e?affiliate_id=17596" target="_blank">Dungeon 176</a>[spoiler]</p><p><strong>Undead:</strong> It takes place in a small forest near the King’s Wall, in a long-abandoned temple dedicated to the worship of the demon prince Orcus. The temple has been given a new and dire purpose by a Chaos Shard from the great meteor. This shard radiates dark energy capable of reanimating the dead, and its power has been strengthened by the lingering evil of the demon prince’s temple. Each night, the shard fills the surrounding forest with the siren call of dark power, causing the many corpses in the Chaos Scar to stir. </p><p>The characters should recognize the black gem around Garvus’ neck as a meteor fragment. They can learn more about its function and purpose with a DC 15 Arcana or Religion check. For each successful skill check the characters make, give them one of the following pieces of information. </p><p>F This shard radiates staggering amounts of necromantic energy, easily enough to animate the dead within the rectory. </p><p>F The shard’s power is likely strengthened by the lingering energy in the temple of Orcus. </p><p>F The shard’s power, like many evil items and creatures, is stronger at night. </p><p>F Undead may be drawn to the energy produced by the shard. </p><p><strong>Zombie Adventurer:</strong> Doran Underhelm and his mercenary group Doran’s Daggers decided to spend the night in the temple rectory after a fruitless exploration of the temple. When night fell, the necroshard’s power was unleashed and Garvus’ animated corpse slew them all. </p><p><strong>Garvus Harbane, Deathlock Wight:</strong> After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. </p><p>The trapdoor in the northern end of the temple interior leads to a small rectory that once served as the personal quarters of the temple’s high priests. It was here Garvus Harbane performed the ritual that claimed his life and the lives of his followers so many years ago. His corpse, withered and all but mummified, is still here, the necroshard hanging from its shriveled neck. </p><p>Although the corpses in the forest will animate tonight for the first time, the corpse of Garvus Harbane, due to its close proximity to the necroshard, has been animating each night for the past few weeks as a deathlock wight. </p><p><strong>Shard Zombie:</strong> The zombie that ends up with the necroshard is instantly transformed into a shard zombie.</p><p><strong>Zombie Soldier:</strong> After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. </p><p><strong>Zombie Rotter:</strong> After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. </p><p><strong>Gravehound:</strong> After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. </p><p><strong>Boneyard Zombie:</strong> ?</p><p><strong>Grave Hunger Zombie:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146439/Dungeon-177-4e?affiliate_id=17596" target="_blank">Dungeon 177</a>[spoiler]</p><p><strong>Husk Spider:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Immolith:</strong> ?</p><p><strong>Shattered Soul:</strong> ?</p><p><strong>Angel Corpse Animated With Demon Soul:</strong> Beneath the keep, also contained within the maze that can lead into the Elemental Chaos, Dantus keeps a group of monstrosities: corpses of angels animated with the souls of demons, and vice versa. The nature of the undead spirits has warped the dead, immortal flesh they wear, and they are one of Kaius Dantus’s ongoing experiments. Some are mad, and some have displayed powers not seen in either breed of creature alone.</p><p><strong>Angel of Valorous Death:</strong> Kaius has turned legions of angels into shadows of their former selves in an effort to perfect the process.</p><p><strong>Angel of Eternal Protection:</strong> An angel of protection brought to death and back again, the angel of eternal protection is an effective personal guardian.</p><p><strong>Balor Husk:</strong> When a captive balor hovers near death, a ritual can free the Abyssal energy that gives it power and strength while pinning the animus in place. It becomes an animate husk of a balor—a corpse walking with just enough power to crush its master’s enemies.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146441/Dungeon-178-4e?affiliate_id=17596" target="_blank">Dungeon 178</a>[spoiler]</p><p><strong>Infernal Armor Animus:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/146649/Dungeon-179-4e?affiliate_id=17596" target="_blank">Dungeon 179</a>[spoiler]</p><p><strong>Lygis, The Black Cloud:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147332/Dungeon-181-4e?affiliate_id=17596" target="_blank">Dungeon 181</a>[spoiler]</p><p><strong>Undead:</strong> The intense hatred and violence of that final conflict between House Madar and House Tsalaxa had an unexpected effect. It animated the dead of both houses, condemning their lifeless flesh and trapped souls to serve as eternal guardians for the vault for the rest of eternity.</p><p><strong>Zombie:</strong> This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons.</p><p>The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. His lieutenant and minions followed their leader’s path to undeath and were animated as zombies in his service.</p><p><strong>Skeleton:</strong> This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons.</p><p>The leader of House Madar’s forces was a lesser scion of the Madar line and was an accomplished archer and swordsman. He and his men returned to unlife as skeletons in an undead mockery of the soldiers they’d once been.</p><p><strong>Black Reaver Zombie:</strong> The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. </p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Dyneera Madar, Weeping Wraith:</strong> This chamber was originally intended to house the remains of Darom Madar’s wife and two eldest sons, all slain by House Tsalaxa assassins. In the century that has passed since their deaths, the spirits of the three have become restless and have risen as ghostly abominations.</p><p><strong>Wisp Wraith:</strong> In addition to the ghostly undead, a more subtle danger awaits intruders. The obelisk in the center of the room is scribed with the names of each and every member of House Madar, stretching back to the founding of the house. It has become a kind of battery for the rage and sorrow of House Madar’s last days. The obelisk leeches negative emotions from living creatures to generate dangerous quasi-undead known as wisp wraiths.</p><p><strong>Darom Madar, Lesser Oath Wight:</strong> Darom Madar did not escape the fate of the rest of his house. He was wounded in the battle with House Tsalaxa assassins but managed to seal himself in the treasure chamber before succumbing to his wounds. He also did not escape the fate of those who died within the vault and has become an undead horror fueled by rage and hatred.</p><p>The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. He has waited here in the dark and the dust for over a century and is quite eager to inflict his all-consuming rage and sense of loss on the living.</p><p><strong>Oath Wight:</strong> The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted.</p><p><strong>Ghoul:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147334/Dungeon-182-4e?affiliate_id=17596" target="_blank">Dungeon 182</a>[spoiler]</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Skeleton:</strong> Anarus Kalton animated several skeletons to stand guard against tomb robbers.</p><p><strong>Decrepit Skeleton:</strong> Anarus Kalton animated several skeletons to stand guard against tomb robbers.</p><p><strong>Specter:</strong> ?</p><p><strong>Ghost of Anarus Kalton:</strong> After Traevus murdered Anarus, the necromancer’s ghost appeared in his treasure vault where he stored his most prized possessions.</p><p><strong>Bonewretch Skeleton:</strong> ?</p><p><strong>Shuffling Zombie:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147633/Dungeon-183-4e?affiliate_id=17596" target="_blank">Dungeon 183</a>[spoiler]</p><p><strong>Yarnath Mul Lich:</strong> Slither, the Crawling Citadel</p><p>A mul defiler named Yarnath created this crawling citadel of bone. Yarnath drained his own life in the process to animate the construction, passed into undeath, and became a powerful lich.</p><p><strong>Feasting Zombie:</strong> ?</p><p><strong>Black Reaver Zombie:</strong> ?</p><p><strong>Salt Zombie:</strong> When Yarnath is busy with other projects, however, the captives brought here perish from starvation or predation from the cell keeper ssurran dune mystic and its two belgoi hunter guards. For that reason, the barred portion of the level contains only rotting bodies and a couple of salt zombies that spontaneously formed from the dead captives in this chamber, thanks to Slither’s undead ambience.</p><p>A few randomly animated salt zombies lie among the corpses near the bottom of the drop shaft.</p><p><strong>Green Arcanian:</strong> In the central chamber of the laboratory level is a green arcanian; a corpse that Yarnath animated with a defiling acid spell.</p><p><strong>Dread Guardian:</strong> ?</p><p><strong>Scarecrow Horror:</strong> A terrible oni witch that lived in a cave of mirrors once caught seven thieves looting her belongings. To teach them a lesson, this oni disemboweled one of them and stuffed a sackcloth effigy with its entrails; she hooked the thief ’s face onto the effigy’s shoulders and animated the thing with dark magic. When the oni turned her creation on its former companions, they fled in terror throughout her cave. But confounded by the mirrors she had set up, they became lost.</p><p>In the end, seven gruesome scarecrows writhed beside the cave entrance, pinned to the stone with iron spikes, their dead human faces possessing black buttons where their eyes once had been.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/147634/Dungeon-184-4e?affiliate_id=17596" target="_blank">Dungeon 184</a>[spoiler]</p><p><strong>Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Risen Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Ghoul Ambusher:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Starving Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Mob Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Field Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Howling Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Scarred Ghoul:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Lacedon:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Beth Harwick:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Echo of Despair:</strong> ?</p><p><strong>Echo of Madness:</strong> ?</p><p><strong>Elisa:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead.</p><p><strong>Darien, Ghoul Lord of Hampstead:</strong> Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore.</p><p>An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger.</p><p>Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead.</p><p><strong>Doresain, The Ghoul King, Lord of the White Kingdom, Exarch of Orcus:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148002/Dungeon-185-4e?affiliate_id=17596" target="_blank">Dungeon 185</a>[spoiler]</p><p><strong>Wailing Ghost, Banshee:</strong> The Fae Barrow marks the final resting place of Omaphara, the fey warrior maiden and Querelian’s true love. The pair, along with many brave fey warriors, fought the werebeasts here in a pitched battle that raged for many days. In the end, the werebeasts were driven back, but not before they took Omaphara’s life. A grieving Querelian interred his partner here so she could watch over the land she died defending.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148007/Dungeon-186-4e?affiliate_id=17596" target="_blank">Dungeon 186</a>[spoiler]</p><p><strong>Undead Spirit Viper:</strong> ?</p><p><strong>Undead:</strong> Ranala and her followers withdrew to the outskirts of the town to find a way to recover the artifact Zaspar had stolen. Instead, they learned that the cultist had already unlocked its magic and used it to siphon energy from the townsfolk to perform some unspeakable ritual involving his wife and his ‘child’. The magic from the now-corrupted relic not only stole life from the people but infected them with a vile disease—when they died, they rose soon after as undead. Worse, anyone who entered the town risked being exposed to the blight.</p><p>Mistwatch Blight disease.</p><p><strong>Zombie:</strong> Mistwatch Blight disease.</p><p><strong>Ghoul:</strong> Mistwatch Blight disease.</p><p><strong>Wight:</strong> Mistwatch Blight disease.</p><p><strong>Wraith:</strong> Mistwatch Blight disease.</p><p></p><p>The Blight</p><p>From where did this disease come? How does it spread? I don’t know. Hells, no one knows. Most blame the strangers. They seem the obvious choice. Mad Bartleby claims it’s punishment from his sickening Chained God for our worship of false deities. Father Tomas also believes it comes from this mysterious god, but to spread suffering and evil. Our noble lord is silent, of course, offering nothing to ease our pains, leading me to wonder if Lord Zaspar might be the true enemy in our midst.</p><p>The plague striking Mistwatch is supernatural in origin. It was caused by Zaspar’s abuse of the obsidian disk. The disk is solidified shadow drawn from the Shadowfell to help Mistress Ranala perform her auguries. Cadmus recognized its nature and believed he could release the shadow magic trapped within it to serve as fuel for his own dark rituals. As a side effect, the released shadow magic created a tear in reality, linking Mistwatch to an area in the Shadowfell.</p><p>Two consequences resulted from this event. One, Mistwatch now sinks into the Plane of Shadow, where it might be destroyed in the darklands or be transformed into a new domain of dread with Cadmus as its lord. Second, the shadow magic has mutated the normal sickness that spreads through town each winter, turning it into a virulent disease that kills its victims and then changes them into undead creatures.</p><p>Mistwatch Blight </p><p>Level 11 Disease</p><p>Black ichor splotches your skin, spiderwebbing across your body until you feel something inside you begin to die.</p><p>Stage 0:</p><p>The target recovers from the disease.</p><p>Stage 1:</p><p>While affected by stage 1, the target takes a –2 penalty to Insight checks and Perception checks. The target also loses a healing surge that cannot be regained until cured of the disease.</p><p>Stage 2:</p><p>While affected by stage 2, same effect as stage 1, and the target is weakened until cured.</p><p>Stage 3:</p><p>When affected by stage 3, the target dies. The next day, at sunset, the target rises as an undead creature. Most victims rise as zombies, but more powerful ones can rise as ghouls, wights, or wraiths.</p><p>Check:</p><p>At the end of each extended rest, the target makes a Endurance check if it is at stage 1 or 2.</p><p>12 or Lower: The stage of the disease increases by 1.</p><p>13–18: No change.</p><p>19 or Higher: The stage of the disease decreases by 1.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/148764/Dungeon-187-4e?affiliate_id=17596" target="_blank">Dungeon 187</a>[spoiler]</p><p><strong>Magroth:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Undead:</strong> Weeks ago, the vampire lich Magroth opened the way into the buried City of the Dead. There, he attempted to complete a ritual to raise the undead hordes and restore Andok Sur to its former glory. Thanks to the intervention of a group of adventurers and an agent of the Raven Queen, Magroth failed. However, the magic he did unleash awakened some of those interred within the buried necropolis.</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Vrikus, Ghoul Boss:</strong> ?</p><p><strong>Ravenous Ghoul:</strong> ?</p><p><strong>Raaig Tomb Spirit:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave.</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths.</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain.</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. </p><p><strong>Ashen Crawler:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave.</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths.</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain.</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. </p><p><strong>Spectral Kirre:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave.</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths.</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain.</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. </p><p><strong>Skeletal Legionaries:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave.</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths.</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain.</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. </p><p><strong>Avor Firesworn, Ashen Soul:</strong> In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave.</p><p>Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths.</p><p>Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain.</p><p>Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149131/Dungeon-188-4e?affiliate_id=17596" target="_blank">Dungeon 188</a>[spoiler]</p><p><strong>Son of Kyuss:</strong> The body was that of Baelard the Defender. He was infected with the touch of Kyuss but fought off the effects for several weeks. Before his death, he performed the same ritual on himself that trapped Ulferth’s will in the crystal globe (a unique offshoot of the Gentle Repose ritual). With his will trapped in the globe, Baelard could not become one of the spawn of Kyuss when he died. </p><p>Baelard has been dead far too long for a Raise Dead ritual to be successful. If the globe is broken, however, his will flies back to the skeleton, which immediately reanimates as a son of Kyuss.</p><p>Touch of Kyuss disease.</p><p><strong>Wretch of Kyuss:</strong> ?</p><p><strong>Ulferth, Herald of Kyuss:</strong> When Ulferth completed his ritual, he was transformed from a human into a herald of Kyuss.</p><p></p><p>Touch of Kyuss </p><p>Level 16 Disease </p><p>Those who succumb to this hideous disease rise again as newly-born spawn of Kyuss.</p><p>Stage 0:</p><p>The target is cured.</p><p>Stage 1:</p><p>The target regains only half the normal hit points when it spends a healing surge. If it dies, it rises immediately as a wretch of Kyuss.</p><p>Stage 2:</p><p>The target loses two healing surges. If it drops to 0 or fewer healing surges, it dies and rises immediately as a son of Kyuss.</p><p>Stage 3:</p><p>The target dies and immediately becomes a son of Kyuss.</p><p>Check: </p><p>At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.</p><p>19 or Lower:</p><p>The stage of the disease increases by 1.</p><p>20–24:</p><p>No change.</p><p>25 or higher:</p><p>The stage of the disease decreases by 1[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149429/Dungeon-189-4e?affiliate_id=17596" target="_blank">Dungeon 189</a>[spoiler]</p><p><strong>Gralhund, Brain in a Jar:</strong> Gralhund enlisted the aid of his apprentices to help him live on when his elderly body began to fail him, faking his own death and deceiving his family as to his fate (drowned at sea in his pleasure caravel).</p><p><strong>The Grim Lasher:</strong> The Grim Lasher is a horrific monster created by Tectuktitlay to drive the Accursed Legion from one side of the burning desert to the other, never allowing the legionnaires to interact with civilization.</p><p>The Grim Lasher was created long before the banishment of the Accursed Legion, but Tectuktitlay had had little opportunity to use it before that event. The sorcerer-king used a captive giant as the subject of a horrific experiment that led to the Grim Lasher’s creation. Tectuktitlay slew the giant, then used a spirit that he had bound with defiling magic to reanimate the body, trapping the twisted spirit inside with strands of shadow power drawn from the Gray. The end result is an undead monstrosity animated by a corrupted spirit that Tectuktitlay trapped by using dark magic that only a few know how to manipulate.</p><p>The creature was created by, and is still under the control of, Tectuktitlay.</p><p><strong>Pit Shadow:</strong> ?</p><p><strong>Morrn Bladeclaw:</strong> The Proving Pit is used by the denizens of the Chaos Scar to settle disputes and to test themselves against the finest fighters in the area. A small shard of the meteorite that created the Chaos Scar lies hundreds of feet below the pit, imparting a mysterious power and personality to the location. Combatants are drawn to the area by a powerful urge to achieve victory through combat. Most combatants do not realize they are being impelled by an outside force.</p><p>Morrn Bladeclaw was a barbarian known for his cruelty and ambition. His clan roamed the Nentir Vale region long before the formation of the Chaos Scar. Morrn advanced steadily in status among his clan. He claimed the right to become the clan’s champion and to wield the powerful Scarblade by defeating its previous owner. Driven by dreams of power, Morrn sought to prove himself worthy of the rank of chief. </p><p>Lured onward by a vague call to battle, Morrn was drawn to the pit. There he honed his skill, always with the intent of returning to his home as the greatest champion of all. Morrn soon dominated all contenders at the pit, but in turn, he was dominated by the shard’s presence. The longer he stayed, the less he cared about leaving and the more he became part of the place. His thoughts of clan leadership drained away. Morrn’s goal of becoming the greatest champion of all was realized, but not as he had planned. He was a slave of the Proving Pit, with no thoughts of returning to his tribe.</p><p>The pit, however, has no use for eternal champions. Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. Under the influence of the pit, bystanders buried Morrn below the arena’s central dais. The Scarblade was encased in translucent crystal and embedded along the pit’s north wall, where it can be seen by all who fight and die in the pit. </p><p>Morrn’s ghost haunts the area.</p><p><strong>Blue Arcanian:</strong> Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit.</p><p>The blue arcanian represents the wizard who slew Morrn, and was slain by him, in the bout that cost Morrn his life.</p><p><strong>Dread Guardian:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149852/Dungeon-190-4e?affiliate_id=17596" target="_blank">Dungeon 190</a>[spoiler]</p><p><strong>Ghost:</strong> When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray.</p><p><strong>Undead:</strong> When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray.</p><p><strong>Kaisharga, Laylon Ka:</strong> This compound was mostly empty when Kalidnay faced its doom. Now it belongs to a kaisharga named Laylon-Ka. A kaisharga is an undead creature similar to a lich, though it lacks a phylactery. Kaishargas trade life for power, unnaturally extending their existence for centuries. In life, Laylon-Ka was a House Vordon dune trader who was also a member of the Veiled Alliance. She thought her clandestine operations were secret, but they were the primary reason Horgus-Le abandoned her. Laylon-Ka turned to the study of shadow magic after Kalidnay’s transition. She soon discovered a way to transform herself into an immortal being.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/149856/Dungeon-191-4e?affiliate_id=17596" target="_blank">Dungeon 191</a>[spoiler]</p><p><strong>Kr'y'izoth:</strong> Undead githyanki spell-casters whose life essences Vlaakith drained.</p><p><strong>Tl'a'ikith:</strong> Undead martial githyanki whose life essences Vlaakith drained.</p><p><strong>Undead:</strong> With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. Unfortunately for the rest of Khalusk, because Khaela’s magic was inextricably tied to the city and its populace, the effects were felt by all. Within a single hour, every living creature in Khalusk died. Three days later, they rose again, undead.</p><p>A population of undead fish and other aquatic creatures swim the chill sea (nothing escaped the necromantic effects of the Bleak Grail).</p><p><strong>Khaela:</strong> With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath.</p><p><strong>Undead Fish:</strong> ?</p><p><strong>Murder of Crows:</strong> ?</p><p><strong>Turam the Cold:</strong> ?</p><p><strong>Freeze-Dried Ghoul:</strong> ?</p><p><strong>Ghost, The Arcanist:</strong> ?</p><p><strong>Ghost:</strong> The souls of the dead linger on, haunting dark and lonely places. Their incomplete lives tether them to the mortal world, their spirits unable to pass through to the other side.</p><p>Often, rumors of hauntings are just that—rumors. But at sites tainted by misery, terror, and death, these rumors could be true. A ghost is what remains of a being whose soul should have moved on after death, but was trapped. This entrapment commonly occurs because the being has a strong urge to complete a task that tears and fragments its soul.</p><p>Ghosts, unlike some kinds of undead, retain their souls. This is not to say that the souls remain intact. Ghosts arise from beings that have already stained their souls with murderous, vengeful, cruel, or obsessive deeds. The corruption of an evil life or a limitless need to right a perceived wrong holds the soul back.</p><p>An all-consuming purpose keeps a soul in the world and transforms it into a ghost. A sadistic torturer might return as a ghost to cause more pain and misery. The ghost of a victim of a cruel death often seeks revenge on her murderer. A soldier who died young might guard a chamber, ghostly blade in hand, eager to strike down any intruder to prove his worth.</p><p>Though a ghost most often arises because of the state of mind of a recently dead person, one can be artificially created. Cruel people who want to punish the deceased and who have a bit of arcane knowledge can create a ghost charm—a bit of metal, clay, or parchment inscribed with runes—that they inter with a fresh corpse. If the ritual is performed soon enough after death, the dead person’s soul becomes trapped in the world as a ghost.</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Trap Haunt:</strong> ?</p><p><strong>Tormenting Ghost:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Wight:</strong> Those who have witnessed wights being “born” swear that the creatures don’t rise spontaneously from corpses. Rather, a force—an evil beyond mortal imagining—flows into the body. This is something sensed rather than seen; the force fills every fiber of the creature’s being, a black whisper fundamentally opposed to life and the living.</p><p>Buried soldiers and mercenaries become wights more often than other kinds of corpses do.</p><p><strong>Deathlock Wight:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Cauldrus Barrowmere:</strong> Unable to complete his experiments because of Everen’s death and Izran’s disappearance, Cauldrus has melded his body with that of his latest creation.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/150470/Dungeon-192-4e?affiliate_id=17596" target="_blank">Dungeon 192</a>[spoiler]</p><p><strong>Mummified Girallion:</strong> When Yayauhqui first traveled to the ruined city, he discovered it was inhabited by wild apes that had taken to emulating the city’s ancient carvings in a bizarre mimicry of Cihuatlco’s rituals and practices. Doing his best to avoid the apes, Yayauhqui explored the quarters of the king’s attendants and found the amulet containing the dead king’s life force as well as tablets that taught him the secrets of the king’s enchanting song. After the witch doctor had mastered the king’s song, he used it to lure Cuicatl, the daughter of Jocotopec’s chieftain, to the ruins.</p><p>When the girl stepped out of the jungle, the wild apes accosted her. Instead of battering her to death as they had several of Yayauhqui’s assistants, the apes led her to the king’s ziggurat and placed the queen’s crown upon her brow, imitating the carvings they had seen. Where they had found the crown is anyone’s guess, but it bore a powerful magic—a shred of the last queen’s will. Any female who wears the crown believes herself to be the rightful queen of Cihuatlco. In this way, Cuicatl came to regard the apes of Cihuatlco as her new subjects.</p><p>While the apes were distracted by their new queen, Yayauhqui sneaked into what he believed was the king’s tomb below the ziggurat and placed the amulet on the mummified remains he found there. As he had hoped, the amulet stirred the mummy to wakefulness. Unfortunately for him, Yayauhqui had placed the amulet on the wrong body. The witch doctor assumed that the large and powerful-looking mummy he discovered was that of the king. Only after it proved both uncommunicative and exceedingly hostile did he discover that he had not animated the dead king but his monstrous guardian—a girallon.</p><p><strong>Wraith:</strong> ?</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Zombie Shambler:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Mad Wraith:</strong> ?</p><p><strong>Wraith Figment:</strong> When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control.</p><p>When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control.</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Abyssal Plague Animated Corpse:</strong> The lowest form of the Abyssal plague can infect fresh humanoid corpses, resulting in ferocious hordes of reanimated dead bent on slaying every living creature in their path.</p><p>Exposed to the strange transformative powers of the Abyssal plague, a reanimated corpse attacks with a mindless ferocity, attempting to destroy any living creature in its path.</p><p>The animated corpse is driven by the malevolent will of the Chained God. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/151092/Dungeon-193-4e?affiliate_id=17596" target="_blank">Dungeon 193</a>[spoiler]</p><p><strong>Harrag's Shadow:</strong> One of Lord Neverember’s agents has transformed Harrag’s shadow into an undead creature as a means to keep an eye on Harrag. </p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Wisp Wraith:</strong> ?</p><p><strong>Shadow Stalker:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/151462/Dungeon-194-4e?affiliate_id=17596" target="_blank">Dungeon 194</a>[spoiler]</p><p><strong>Decrepit Skeleton:</strong> The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it.</p><p><strong>Grasping Zombie:</strong> The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/151783/Dungeon-195-4e?affiliate_id=17596" target="_blank">Dungeon 195</a>[spoiler]</p><p><strong>Karrnathi Undead:</strong> The Odakyr Rites—the ritual used to create the Karrnathi undead—isn’t a cheap form of Raise Dead. The original victim is gone. A Karrnathi skeleton doesn’t have the specific memories of the warrior who donated his bones. The military specialty of the undead reflects that of the fallen soldier, so only the bones of a bowman can produce a skeletal archer. However, the precise techniques of the skeleton aren’t those of the living soldiers. Rekkenmark doesn’t teach the bone dance or the twin scimitar style common to the skeletal swordsmen. So where, then, do these styles come from? Gyrnar Shult believed that the Karrnathi undead were animated by the martial spirit of Karrnath itself. This is why they can be produced only from the corpses of elite Karrnathi soldiers: an enemy corpse lacks the connection to Karrnath, while a fallen farmer has no bond to war. However, the Kind fears that the undead aren’t animated by the soul of Karrnath, but rather by an aspect of Mabar itself—that the combat styles of the undead might be those of the dark angels of Mabar. Over the years, he has felt a certain malevolence in his skeletal creations that he can’t explain, not to mention their love of slaughter. He has also considered the possibility that they are touched by the spirits of the Qabalrin ancestors of Lady Vol. The Kind hasn’t found any proof for these theories, but they haunt his dreams.</p><p><strong>Wraith Figment:</strong> When the reaper blossom cluster kills a living humanoid, that humanoid becomes a wraith figment at the start of the cluster’s next turn.</p><p>A dim intelligence directs these malign flowers, reaper blossoms, whose toxic pollen can rapidly drain the life force from any living creature, spawning a terrible wraith in the process.</p><p>Although they are found throughout the Shadowfell, reaper blossoms are not naturally occurring. Those knowledgeable on the subject suspect that the flowers are Orcus’s creations. The blossoms’ diet of souls and ability to spawn undead gives credence to this belief, which has motivated the Raven Queen’s followers to declare reaper blossoms an affront to her.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/152400/Dungeon-196-4e?affiliate_id=17596" target="_blank">Dungeon 196</a>[spoiler]</p><p><strong>Ghost Knight of Galardoun:</strong> People fiercely disagree on whether the ghost knight is itself undead, but most priests and sages say that it must be. None agree about its origin or essential nature.</p><p>Some say the ghost knight is the remains of an undead-hunting paladin who met with mortal misfortune but whose shining will and drive transformed him into an apparition dedicated to leading the living to put the dead to rest by destroying undeath.</p><p>Others just as stoutly claim that it is an animated magic item—perhaps directed and using the senses of its creator, now bound into it—intended to control or (in the words of Tonthyn, Battlepriest of Tempus in Zazesspur) “weed out the hosts of” undead by destroying some and aiding others.</p><p>Between these markedly opposed views, dozens of other explanations and theories exist.</p><p>One of the most interesting explanations is promoted by the wealthy sage and retired adventurer Authraun of Athkatla, who has tried to trace all the known journeys of the ghost knight and identify whom it was following or accompanying. He believes the ghost knight seeks individuals who have particular, nascent gifts so that it can impart, by touch, lore it possesses that will urge these people into certain quests that serve some purpose as yet unrevealed.</p><p>Perhaps a fallen god is seeking to rise again, and it requires mortal aid to do so: The deity might want to gather artifacts in a specific place or find suitable living bodies to possess, and the ghost knight is a lure acting on behalf of such a deity. Perhaps the ghost knight is all that is left of a deity or an exarch, and it seeks to slowly and painstakingly gather strength for an eventual return.</p><p>“Or perhaps,” counters the young sage Rarkriskran of Baldur’s Gate, “this is all so much fanciful piffle, and this so-called ‘ghost knight’ is nothing more than an enchanted helm whose magic was twisted awry by the Spellplague. Now the ‘ghost’ rides what it can imperfectly glean of the stray thoughts of nearby sentients, and these thoughts goad the helm into wild, random behavior. In turn, we strain both creativity and credulity in our attempts to concoct explanations for this item.”</p><p>The old Sage of Shadowdale, Elminster Aumar, chuckles at Rarkriskran’s words, and responds, “The young and fierce so often seek to exalt themselves by belittling others. I was young and fierce, once.” He suspects that there might well be divine direction behind the ghost knight, but stresses that all the opinions he has heard thus far are speculation. No one has shown any special knowledge that suggests they stand close to the truth.</p><p>What Elminster has heard of the encounters and experiments, however, lead him to conclude that the ghost knight follows a purpose that’s something more than destroying undead. He believes it has a cause that various commentators and experimenters haven’t discovered yet. Elminster also suspects that the ghost knight is damaged—a remnant of a being once greater and more capable than it is now, and that at times it wanders from its mysterious purpose.</p><p><strong>Wraith Figment:</strong> ?</p><p><strong>Oblivion Wraith:</strong> ?</p><p><strong>Wraith:</strong> When the oblivion wraith kills a humanoid, that humanoid becomes a wraith at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control.</p><p><strong>Vampiric Mist Corruptor:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Oath Wight:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/152227/Dungeon-197-4e?affiliate_id=17596" target="_blank">Dungeon 197</a>[spoiler]</p><p><strong>Wraith:</strong> Created from the spirits of the Shadowghasts. </p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control.</p><p><strong>Blazing Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153640/Dungeon-199-4e?affiliate_id=17596" target="_blank">Dungeon 199</a>[spoiler]</p><p><strong>Kvaltigar, Skeletal Frost Giant:</strong> Three years ago, Kvaltigar was the frost giant jarl, until he was betrayed and murdered by Grugnur, his brother. Grugnur burned the body and tossed the remains into the rift. However, Kvaltigar’s spirit refused to leave the mortal world.</p><p><strong>Hyrkzag, Frost Giant Ghost:</strong> Once the loyal bodyguard of Jarl Kvaltigar, Hyrkzag was hunting elk in the mountains when Grugnur betrayed and murdered Kvaltigar to claim the Iceskull Throne. Upon his return, Hyrkzag was ambushed in the dragons’ caverns. Cut off from all avenues of escape, the bodyguard slew many of his kin but was forced into these caverns. He ultimately met his end at the hands of Grugnur’s swordthain, Gnotmir.</p><p>“In life, I was the sworn bodyguard of Kvaltigar, jarl of the frost giants and lord of the Iceskull Throne. Kvaltigar was betrayed—slain and set ablaze by his brother, Grugnur! In a rage, I carved a swath through my treacherous kin, but a rival named Gnotmir slew me before I could avenge my fallen lord.”[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153643/Dungeon-200-4e?affiliate_id=17596" target="_blank">Dungeon 200</a>[spoiler]</p><p><strong>Dragonscale Slough:</strong> ?</p><p><strong>Fire Giant Flameskull:</strong> ?</p><p><strong>Fell Troll Wraith:</strong> When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. </p><p><strong>Troll Wraith:</strong> When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. </p><p><strong>Fire Giant Death Knight:</strong> ?</p><p><strong>Flame, Skeletal Dragon:</strong> ?</p><p><strong>Flame, Dragon Demilich:</strong> The Dragon Queen decided to turn him into a unique undead creature: a dragon demilich.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/154493/Dungeon-201-4e?affiliate_id=17596" target="_blank">Dungeon 201</a>[spoiler]</p><p><strong>Undead:</strong> Reanimation Doorway trap.</p><p></p><p>Reanimation Doorway </p><p>Level Varies Trap</p><p>Object </p><p>XP Varies </p><p>Detect Perception or Arcana DC (hard) </p><p>Initiative —</p><p>Immune attacks </p><p>Triggered Actions</p><p>R</p><p>Effect </p><p>F Daily</p><p>Trigger: The corpse of a creature of a level up to the trap’s level + 3 passes through the doorway.</p><p>Effect (Immediate Reaction):</p><p>Ranged 1 (the triggering corpse); the target animates as an undead creature hostile to all other creatures. This creature has half the original creature’s full normal hit points, is immune to necrotic damage and poison damage, and gains the undead keyword. It has all the other statistics of the original creature and can make basic attacks, but the only powers it can use are the original creature’s at-will attack powers. The target remains animated for 1d6 + 4 rounds or until it drops to 0 hit points.</p><p>Countermeasures</p><p>F Disarm: Arcana (trained only) or Thievery, both DC (hard). </p><p>Success: The character defaces the right runes to disarm the trap. </p><p>Failure (by 5 or more): The character takes 8 + the trap’s level necrotic damage. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/154830/Dungeon-202-4e?affiliate_id=17596" target="_blank">Dungeon 202</a>[spoiler]</p><p><strong>Cinder Zombie:</strong> ?</p><p><strong>Skeleton Mob:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/155343/Dungeon-203-4e?affiliate_id=17596" target="_blank">Dungeon 203</a>[spoiler]</p><p><strong>Ghost Kraken, Thalarkis:</strong> Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis.</p><p>With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below.</p><p>The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship.</p><p><strong>Rukos:</strong> Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis.</p><p>With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below.</p><p>The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship.</p><p><strong>Torgath, Half-Orc Revenant:</strong> The Zephyr’s boatswain, a half-orc named Torgath, attempted to gather support to overthrow the captain and save the crew members from what he believed to be certain doom. Captain Rukos’s behavior had grown erratic and dangerous in the months preceding the kraken hunt. Torgath believed the sword Everdare compelled Rukos to put his ship and crew in unnecessary jeopardy.</p><p>The captain ferreted out the conspiracy before Torgath could gain the full support of the crew. He confined the half-orc to the brig, and Torgath drowned alone in his cell when the ship was pulled under.</p><p>Torgath still inhabits his cell beneath the waves. The Raven Queen reanimated him as a revenant so that he might bring true death to the kraken and the captain, both of whom now haunt the wreckage of the Zephyr as restless spirits.</p><p><strong>Atropal Deathscreamer:</strong> The birth of a deity is a rare event, and a delicate matter that requires the precise balance of stupendous forces. If anything goes awry, the result is a monstrosity: an undead husk animated by residual divine energy, thirsting for the power it never attained.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/156571/Dungeon-206-4e?affiliate_id=17596" target="_blank">Dungeon 206</a>[spoiler]</p><p><strong>Vampire, Zanifer Karisa:</strong> Zanifer Karissa served as a captain in the Last War, conducting reconnaissance behind enemy lines in Breland. Before the King’s Dark Lanterns could catch up to her, she returned to Karrnath with critical military intelligence and earned herself a medal and an audience with Regent Moranna ir’Wynarn. Suspecting that the Dark Lanterns might have coerced Zanifer, Moranna turned the captain into a vampire and used her hold over the new spawn to discover the truth: Zanifer was not a double agent after all, but always had been a loyal Karrnathi soldier.</p><p><strong>Sharn Vampire Spawn:</strong> Zanifer isn’t fond of her employer, but she remains a patriot. Her family died in the Last War, and all she has left is her loyalty to the Karrnathi crown. She obeys Torr’s orders without question, and she has turned some of Sharn’s dregs into vampire thralls under her command.</p><p><strong>Flameskull, Eldreth Zanderraum:</strong> ?</p><p><strong>Death Husk Stirges:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/157028/Dungeon-207-4e?affiliate_id=17596" target="_blank">Dungeon 207</a>[spoiler]</p><p><strong>Abyssal Ghoul:</strong> Vaden created the ghouls from the corpses of former members entombed in the catacombs.</p><p>The ghouls were created by Vaden from preserved human corpses in the catacombs.</p><p><strong>Darzaan, Ghost Beholder:</strong> ?</p><p><strong>Count Strahd von Zarovich:</strong> On the day of Sergei and Tatyana’s wedding, Strahd murdered his brother and pursued the grieving bride until she flung herself from the walls of Castle Ravenloft. Strahd was slain by the castle guards but rose as a vampire, cursed by the dark powers of Ravenloft for his hand in the deaths of Sergei and Tatyana.</p><p><strong>Leo Dilysnia, Vampire:</strong> Leo attempted to overthrow Strahd on the day of Sergei and Tatyana’s wedding, and his henchmen were responsible for many deaths that night. Leo fled and went into hiding for half a century, but Strahd eventually discovered his whereabouts and exacted his vengeance. He turned Leo into a vampire and had him buried inside a tomb, so he would starve for eternity.</p><p>Years later, with the help of a loyal subject named Lorvinia Wachter, Strahd found Leo, overpowered him, turned him into a vampire, and had him sealed inside a mausoleum on the Wachter estate, to starve for eternity.</p><p><strong>Yera, Halfling Ghast:</strong> The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast.</p><p><strong>Ghoul:</strong> The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. She has been attacking smugglers that have been conducting shady dealings near the Tser Pool, and several of her victims became ghouls.</p><p><strong>Patrina Kelikovna:</strong> Patrina sacrificed animals to the powers of shadow and ended up attracting the attention of Strahd von Zarovich. The count sought to make her his vampiric bride, and Patrina gladly submitted to his advances. When Patrina tried to feed upon an elf child to seal her transformation into a vampire, Kasimir and the other elves stoned her to death. They surrendered her body to Strahd, who interred her in Castle Ravenloft’s crypts, and Patrina soon arose as a banshee.</p><p><strong>Dread Archer:</strong> Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors.</p><p><strong>Dread Marauder:</strong> Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors.</p><p><strong>Zombie Shambler:</strong> ?</p><p><strong>Vampire:</strong> Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn.</p><p><strong>Vampire Spawn:</strong> Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn.</p><p><strong>Elder Vampire Spawn:</strong> Leo Dilysnia has turned a handful of White Sun monks into vampire spawn.</p><p>The four chanting figures are vampire spawn created by Leo.</p><p><strong>Forsaken Shell:</strong> The four corpses lying in the middle of the chapel are undead horrors created by Leo.</p><p><strong>Death Kin Skeleton:</strong> The skeletons are the reanimated remains of Ba’al Verzi assassins whom Leo dug up and brought to the monastery with him.</p><p><strong>Vampiric Mist:</strong> ?</p><p><strong>Zombie Strangler:</strong> ?</p><p><strong>Zombie Strangler Hand:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/157030/Dungeon-208-4e?affiliate_id=17596" target="_blank">Dungeon 208</a>[spoiler]</p><p><strong>Grasping Zombie:</strong> In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery.</p><p><strong>Trapped Zombie Foreman:</strong> In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery.</p><p><strong>Brackenbite, Haures:</strong> Brackenbite, a haures, was touched by Lolth.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/158943/Dungeon-209-4e?affiliate_id=17596" target="_blank">Dungeon 209</a>[spoiler]</p><p><strong>Death Mold Zombie:</strong> A Small or Medium target reduced to 0 hit points or fewer from a death mold attack dies and immediately becomes a death mold zombie.</p><p><strong>Mummified Cyclops:</strong> ?</p><p><strong>Mummified Crocodile:</strong> ?</p><p><strong>Tloques-Popolocas, Vampire:</strong> ?</p><p><strong>Olman Zombie:</strong> ?</p><p><strong>Ayocuan, Wight:</strong> ?</p><p><strong>Daughter of Chitza-Atla, Mummy:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/160313/Dungeon-210-4e?affiliate_id=17596" target="_blank">Dungeon 210</a>[spoiler]</p><p><strong>Wraith:</strong> ?</p><p><strong>Wraith Figment:</strong> When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.</p><p><strong>Blazing Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/161665/Dungeon-211-4e?affiliate_id=17596" target="_blank">Dungeon 211</a>[spoiler]</p><p><strong>Wraith:</strong> When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p><strong>Wisp Wraith:</strong> ?</p><p><strong>Fin, Ghost:</strong> As the characters search the cemetery for clues, they sense the presence of an invisible ghost—the vestige of a young boy named Fin who was trampled to death by a horse three years ago. </p><p>But communing with Fin’s spirit reveals that someone has plundered his remains, and indeed, characters who dig up the graves discover that most of them are empty. </p><p>Why are you not at rest? “My bones! Gone!” </p><p>Four years ago, a local farmer named Holgar Razlek found the boy stumbling through a field in the dead of winter, half frozen to death. Brigands had killed his parents and older sister, forcing the boy to flee his distant homestead. Holgar took the boy in, even though his wife and sons weren’t thrilled with the idea. </p><p>Fin lived with the Razleks for less than a year. One fateful evening, a horse trampled him to death while he was crossing the road in front of the family’s cottage. The horse was pulling an ale wagon, and the dwarf merchant at the reins wasn’t local. The merchant swore that he didn’t see Fin dart in front of his horse and wagon until it was too late. </p><p>Karla was relieved when Fin died, because he was deeply troubled and required her undivided attention. She and Holgar also confess that Fin suffered from constant nightmares about the brigand attack that killed his family. His screams woke the household and frightened the other boys, and other members of the household would occasionally hear voices and sounds of the brigand attack as though it were happening in their home, suggesting that Fin had the power to project his psyche. </p><p><strong>Undead:</strong> Talther Yorn instructed Grygori to steal bones from the Baron’s Hill cemetery on moonless nights over the course of several months. The necromancer has been grinding the bones to a fine powder, which he combines with other ingredients to create a necrotic admixture that transforms living creatures into undead horrors. He has been testing this foul concoction on assorted animals, a few wayward travelers, and a mob of goblin underlings. </p><p><strong>Hound of Ill Omen:</strong> ?</p><p><strong>Grygori Dilvia, Ghast:</strong> Talther Yorn hired Grygori Dilvia to plunder ancient barrows and battlefields for bones, and Grygori enjoyed the mindless work. The spirits of the dishonored dead cursed Grygori and slowly transformed him into a ghast. </p><p><strong>Goblin Zombie:</strong> The book on the lectern contains Talther Yorn’s meticulous notes (written in Common) about his various alchemical experiments, most of which focus on the reanimation of dead tissue and the creation of zombies by alchemical means. The pages to which the book lies open list the ingredients and instructions for creating a necromantic fluid that Yorn unimaginatively refers to as bone juice. According to the book, this substance can turn a living creature into an obedient zombie without the need for an animation ritual. A quick read of Yorn’s tome provides the following information: </p><p>F Creating or using bone juice is an inherently evil act. </p><p>F When bone juice is injected into a living subject, death comes quickly. Within an hour, the corpse reanimates as a weak-willed zombie under its creator’s control. </p><p>F The bone juice admixture must be perfect. Many of Talther Yorn’s early bone juice concoctions killed his subjects without reanimating them. </p><p>F The key ingredient in bone juice is powdered bone. Talther recently discovered that the more diseased the bone, the greater the chance that the “end result” (in other words, the zombie) will go berserk. Thus, the bones of the elderly are less desirable than the bones of the young. </p><p>F Talther’s last entry reveals that he recently injected bone juice made from the remains of a child named Fin into a “willing” goblin subject, and the experiment was successful. The goblin is unnamed, but Talther remarks in passing that the creature has only one eye. </p><p>If the characters goad him into talking about what he did with Fin’s bones, he gloats that he ground the bones to powder, mixed the powder with some other ingredients, and injected the concoction into a goblin to turn it into a zombie.</p><p>Small creature killed by bone juice injection.</p><p>The necromancer ground the young boy’s bones into powder and used the powder as an ingredient in the bone juice that transformed a helpless one-eyed goblin into a goblin zombie. </p><p>The necromancer lured a gang of goblins to his stronghold and has been using them as test subjects. He has turned several of them into zombies and tricked the others into thinking this transformation makes them more powerful. </p><p><strong>Goblin Zombie Bugsack:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Flesh Tapestry:</strong> Talther Yorn stitched and animated this undead creature, which tears itself free of the iron rod and flops across the floor in pursuit of prey. </p><p><strong>Skeletal Cats:</strong> The three skeletal cats were once Talther Yorn’s living pets. They do not attack unless either the characters attack them first, or their master commands them to do so. Left to their own devices, they follow the characters wherever they go, occasionally getting underfoot while remaining aloof. The cats lack the ability to purr, yowl, or make other vocal sounds, but their bones and claws click eerily when they move. If a character makes any effort to befriend the skeletal cats, they might exhibit behavior that seems friendly, such as attacking a goblin zombie, fetching a thrown object, or leaping into the character’s arms. This behavior hides their true loyalty to their longtime master and creator, Talther Yorn. </p><p><strong>Zombie Shambler:</strong> Non-small creature killed by bone juice injection.</p><p><strong>Hulking Zombie:</strong> ?</p><p><strong>Vampire Necromancer, Talther Yorn:</strong> Hoping to erase an old injury, the necromancer became a vampire, and he has continued to conduct his evil experiments within his secure underground sanctuary to this day. </p><p>The necromancer recently transformed himself into a vampire. </p><p>Talther Yorn recently performed a necromantic ritual that transformed him into a vampire. </p><p><strong>Ghoul:</strong> Before he found Severine, Talther Yorn employed a trio of bandits to do grunt work. They started to demand too much money for their labors, so Yorn had them killed and then brought them back as subservient ghouls. </p><p>The ghouls are the remains of three human bandits who used to perform odd jobs for Talther Yorn until they demanded a little too much money for their services. </p><p><strong>Echo Spirit:</strong> Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth’s recent corruption of the area has awakened one of these remnants as an angry undead creature. </p><p><strong>Spirit Echo:</strong> Echo Spirit's Spiritual Echoes power.</p><p></p><p>Bone Juice Syringe</p><p>Standard Action M Syringe (necrotic, weapon) F Recharge if the attack misses </p><p>Attack: Melee 1 (one dazed, restrained, stunned, or unconscious creature); +8 vs. Reflex </p><p>Hit: 2d4 + 15 necrotic damage. If the damage reduces the target to 0 hit points or fewer, the target dies and rises as a zombie shambler (Monster Vault™, page 295) at the start of its next turn. (A Small creature uses the goblin zombie statistics instead.) A new zombie has a 50 percent chance to be free-willed. Otherwise, it obeys its creator. </p><p></p><p>Minor Actions </p><p>m Spiritual Echoes F Recharge when the spirit uses psychic reverberation </p><p>Effect: Three spirit echoes appear within 10 squares of the spirit. These creatures act just after the spirit in the initiative order.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/163632/Dungeon-212-4e?affiliate_id=17596" target="_blank">Dungeon 212</a>[spoiler]</p><p><strong>Hyena Spirits:</strong> ?</p><p><strong>Witherlings:</strong> The bone pit is safe, at least until the fang of Yeenoghu in area 3 is killed. As soon as he dies, the bones come to life, spurred into action by Yeenoghu himself.</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Ghoul:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/165541/Dungeon-214-4e?affiliate_id=17596" target="_blank">Dungeon 214</a>[spoiler]</p><p><strong>Shambling Mummy:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Wraith Figment:</strong> When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.</p><p><strong>Sovereign Wraith:</strong> ?</p><p><strong>Vampire Night Witch:</strong> ?</p><p><strong>Dread Guardian:</strong> ?</p><p><strong>Karrnathi Skeleton:</strong> Kassia’s mind shattered at the loss of her family, and she cloistered herself in her home for months. She pored over texts that her family had accumulated over several generations. In time, she discovered a tome written by a priest of the Blood of Vol and recited a ritual from its pages to raise the remains of her family and restore her happiness.</p><p>The remains of Kassia’s husband, sons, and daughter rose as Karrnathi skeletons.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/166073/Dungeon-215-4e?affiliate_id=17596" target="_blank">Dungeon 215</a>[spoiler]</p><p><strong>Decay Mummy:</strong> ?</p><p><strong>Ragewind:</strong> ?</p><p><strong>Tormenting Ghost:</strong> ?</p><p><strong>Dread Zombie Slayer:</strong> ?</p><p><strong>Coffer Corpse:</strong> The last gaoler was so evil and cruel that demons left his soul to rot inside the flesh and spread suffering on the Material Plane.</p><p><strong>Feasting Zombie:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Rot Grub Zombie:</strong> ?</p><p><strong>Sovereign Wraith:</strong> ?</p><p><strong>Wraith Figment:</strong> When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/166570/Dungeon-216-4e?affiliate_id=17596" target="_blank">Dungeon 216</a>[spoiler]</p><p><strong>Undead:</strong> In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures.</p><p><strong>Culdred:</strong> Culdred is Hazakhul’s favored apprentice. He oversees the watchtowers when not studying the necromantic arts to further understand and exploit the effects his master’s failed ritual had on them. Through his studies he has altered his already unnatural state to become a flameharrow.</p><p>In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures.</p><p><strong>Red Arcanian Apprentice:</strong> In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures.</p><p><strong>Hazakhul:</strong> In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/168068/Dungeon-218-4e?affiliate_id=17596" target="_blank">Dungeon 218</a>[spoiler]</p><p><strong>Undead:</strong> As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall.</p><p>Characters who befriend (or interrogate) the more knowledgeable mercenaries learn the truth: the spirits of the dead soldiers lingered on the battlefield in Ghere Thau after death, and they desperately merge with the recently slain, trying to return to life.</p><p>Karlerren’s undead army and the knights of Argramos were bitter foes in battle, but after death the knights of Argramos have become undead—even if they don’t realize it. The fading energy of Karlerren’s desperate necromancy persists, preventing the souls of the fallen from moving on from Ghere Thau.</p><p>Those souls are invisible, intangible, and unreachable most of the time, and they aren’t strong enough to spontaneously rise as undead such as wraiths or specters. But if someone else dies nearby, the trapped soul can combine with the recently deceased—a phenomenon that Zarudu, a foulspawn seer working with the mercenaries, calls “soulmerging.”</p><p>The soulmerged spirit manifests as an undead (each encounter specifies what sort of undead rises) 1 round after the soulmerge occurs, and the creature is hostile to the characters. The power of the creature before it died doesn’t matter; a lowly minion can become a challenging undead foe 1 round later.</p><p>After it rises from death, the soulmerged undead draws necromantic power from the trapped soul but retains the motivation and basic personality of the recently deceased. Thus the new undead attack the characters, not any former allies who are still living. (See the “If a Character Dies” sidebar for what might happen to a dead character.)</p><p>Zarudu hasn’t figured out why some deaths in Ghere Thau result in spontaneous undead creation, but others don’t. He doesn’t realize that the trapped souls (mostly knights of Argramos) were proud in life, and even after death merge only with Medium humanoids—creatures whose forms are familiar to them. The ettins, ogres, and more unusual members of Trask’s mercenary company won’t soulmerge after death.</p><p>✦The undead are rising because the souls of the knights in Ghere Thau weren’t buried properly and seek new bodies (somewhat true; Karlerren’s necromancy is another major factor). Zarudu calls the process “soulmerging.”</p><p>✦✦The souls in Ghere Thau seem to be somewhat picky about the bodies they claim. They won’t inhabit an ogre or an animal (somewhat true; they inhabit only Medium humanoids).</p><p>✦✦The undead in Ghere Thau keep the motivations and personality they had in life . . . at first. After about an hour, they start to talk more like knights of Argramos for brief moments, then descend into unintelligible madness.</p><p>✦✦Some undead in Ghere Thau seem wight-like, while others are more like mummies, and Zarudu can’t figure out why. Unless he sees a vampire rise in this room, Zarudu doesn’t know that’s possible.</p><p><strong>Wight:</strong> As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall.</p><p><strong>Shambling Mummy:</strong> Whenever a human transmuter dies in Ghere Thau, a shambling mummy rises in the same square at the initiative point where the transmuter would next act.</p><p>2 cambion wrathborn (which animate as shambling mummies when dropped to 0 hit points in Ghere Thau).</p><p>1 medusa venom arrow, 1 medusa bodyguard. (When either medusa drops to 0 hit points in Ghere Thau, it animates as a shambling mummy.)</p><p>When a medusa dies in Ghere Thau, the snakes fall out of its head and it rises as a shambling mummy the next round.</p><p><strong>Battle Wight:</strong> A battle wight replaces the chained cambion when it falls in Ghere Thau.</p><p>2 dragonborn mercenaries (which animate as battle wights when dropped to 0 hit points in Ghere Thau).</p><p>When the cambion dies in Ghere Thau, it becomes a battle wight.</p><p>1 cambion infernal scion (animates as a battle wight when dropped to 0 hit points in Ghere Thau).</p><p>When the infernal scion dies in Ghere Thau, she rises as a battle wight.</p><p><strong>Revenant:</strong> Most characters are Medium humanoids and thus are vulnerable to soulmerging if they die. If a character dies in Ghere Thau and a Raise Dead ritual isn’t available, ask the player whether continuing as a friendly undead is an interesting direction for the character.</p><p>If the player is amenable, provide access to the revenant, published in Heroes of Shadow and Dragon #375. It should take a player only a few moments to subtract out the old racial benefits and add the revenant’s benefits (retaining the old race as the “past life” of the revenant).</p><p>Turning a character into a revenant—voluntarily!—bends the “rules” of the soulmerged undead, but it does so for a good cause. You can justify it by saying that the character’s uncommon willpower channeled Karlerren’s necromantic energy into reanimation without involving any of the knights’ spirits</p><p><strong>Vampire Night Witch:</strong> When either foulspawn dies in Ghere Thau, a vampire night witch rises in the same square in the foulspawn’s next initiative point.</p><p><strong>Lingering Warrior Spirit:</strong> ?</p><p><strong>Unhallowed Wights:</strong> When the human thugs die in Ghere Thau, they become unhallowed wights.</p><p>The human thugs, if killed in Ghere Thau, become much more deadly unhallowed wights.</p><p>2 human thugs (which animate as unhallowed wights when dropped to 0 hit points in Ghere Thau)</p><p><strong>Mummy Tomb Guardian:</strong> 3 cambion wrathborn (which animate as mummy tomb guardians when dropped to 0 hit points in Ghere Thau).</p><p>Wrathborn that die in Ghere Thau become mummy tomb guardians.</p><p><strong>Battle Wight Commander:</strong> 1 cambion infernal scion (which animates as a battle wight commander when dropped to 0 hit points in Ghere Thau).</p><p>If Trask isn’t able to kill himself by falling in Ghere Thau, he rises as a battle wight commander and fights until destroyed.</p><p><strong>Vampire Spawn:</strong> Declaring his triumph over death, Rasmus offered the “gift” of immortality to his loyal disciples, slaying them and raising them as his spawn.</p><p><strong>Ghoul:</strong> The Ironhearts arrived in Arnesbloom just as the cult completed a ritual that slew every living soul in the town, including the hapless adventurers. The cult offered the souls to Orcus, who caused them to rise again as ghouls.</p><p>The town’s attempt at a new “life” is imperiled by the presence of the slain cultists, who have also risen as ghouls and insinuated themselves into the population.</p><p>The Ironhearts arrived in Arnesbloom before the cultists of Orcus completed their ritual, but they were too late to stop it. They were transformed into ghouls along with all the townsfolk.</p><p>Some of the cultists were killed during the initial confrontation and have since risen as ghouls themselves.</p><p><strong>Ghoul Ambusher:</strong> ?</p><p><strong>Alwar Thornwhistle:</strong> ?</p><p><strong>Ravenous Ghoul:</strong> ?</p><p><strong>Adept of Orcus:</strong> ?</p><p><strong>Ghoul Flesh Seeker:</strong> ?</p><p><strong>Headless Corpse of Rasmus:</strong> The vestige of Rasmus’s spirit that inhabits the corpse causes it to reanimate.</p><p><strong>Head of Rasmus:</strong> ?</p><p><strong>Wraith:</strong> This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple.</p><p><strong>Mad Wraith:</strong> This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple.</p><p><strong>Sovereign Wraith:</strong> This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple.</p><p><strong>Wraith Figment:</strong> When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.</p><p>When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p>When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.</p><p>When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.</p><p><strong>Rasmus Vampire Lord:</strong> Centuries ago, a powerful cleric of the Raven Queen named Rasmus forsook the teachings of his god and began using the power she had granted him to unnaturally extend his own life. Eventually, magic alone was no longer enough to sustain Rasmus, so he undertook forbidden rites in which he drank offerings of blood made by his disciples to prolong his life indefinitely. The dark magic of the rites corrupted the cleric, transforming him into a vampire.</p><p><strong>Anja Silvermane:</strong> ?</p><p><strong>Zombie Shambler:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/168543/Dungeon-219-4e?affiliate_id=17596" target="_blank">Dungeon 219</a>[spoiler]</p><p><strong>Skeletal Ravager:</strong> If a living humanoid dies in Ragatromo's Undead Master aura, a skeletal ravager appears in its space at the start of Ragatromo’s turn.</p><p><strong>Ghoul Flesh Seeker:</strong> ?</p><p><strong>Grasping Zombie:</strong> ?</p><p><strong>Blazing Skeleton:</strong> Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town.</p><p><strong>Decrepit Skeleton:</strong> Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town.</p><p><strong>Flesh-Crazed Zombie:</strong> The twig blights and zombies gain their dark vitality from Vontarin’s ghost.</p><p><strong>Vontarin, Mad Ghost:</strong> This creature is a hateful remnant of the evil necromancer’s soul.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/168693/Dungeon-220-4e?affiliate_id=17596" target="_blank">Dungeon 220</a>[spoiler]</p><p><strong>Burned Witches:</strong> These charred skeletons are the remains of witches Willifer reanimated.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/169620/Dungeon-221-4e-Next?affiliate_id=17596" target="_blank">Dungeon 221</a>[spoiler]</p><p><strong>Skeletal Legionary:</strong> The family buried here suffered a curse, and so undead linger in the vault.</p><p><strong>Wraith:</strong> The family buried here suffered a curse, and so undead linger in the vault.</p><p><strong>Wraith Figment:</strong> When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.</p><p><strong>Death Mold Zombie:</strong> ?</p><p><strong>Sir Tavil Soarvaren:</strong> Tavil is now languishing in the service of Gryznath, who has reanimated the deceased paladin as a battle wight.</p><p>Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.)</p><p><strong>Battle Wight:</strong> Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.)</p><p><strong>Gryznath, Chosen of Faluzure:</strong> As a Chosen of Faluzure, the dragon god of undeath, Gryznath enjoys certain benefits. Left unattended, his corpse animates as an undead version of itself in an hour.</p><p><strong>Vampiric Mist:</strong> ?</p><p>[/spoiler]</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>4e 2nd Party[spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/153511/Dungeons--Dragons-The-Legend-of-Drizzt--Neverwinter-Tales?affiliate_id=17596" target="_blank">D1 Neverwinter Tales</a>[spoiler]</p><p><strong>Vampire:</strong> ?</p><p><strong>Flesh-Crazed Zombie:</strong> ?</p><p><strong>Grasping Zombie:</strong> ?[/spoiler]</p><p>[/spoiler]</p><p></p><p>4e 3rd Party[spoiler]</p><p></p><p>4e 3rd Party Books[spoiler]</p><p></p><p>Adastra Nucleus[spoiler]</p><p><strong>Xori Servitor:</strong> ?</p><p><strong>Xori Laborer:</strong> ?</p><p><strong>Xori Brute:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/62365/Alluria-Campaign-Setting-Guide?affiliate_id=17596" target="_blank">Alluria Campaign Setting Guide</a>[spoiler]</p><p><strong>Lord Varquil, Lich:</strong> ?[/spoiler]</p><p></p><p>Amethyst: Foundations[spoiler]</p><p><strong>Undead:</strong> Before the time of man, when the war with the dark forces of Ixindar was sweeping the planet, a group of corrupted rebels created a land that refused to follow either path. They embraced the negative energy of Ixindar but believed it could be controlled to convert all life to death and that death was the true gateway to everlasting power. Within these insurgents formed the initial lords of decay, the ghu-lath (creatures of darkness that have gone by dozens of names throughout human history). They created armies of mindless undead and forged a kingdom to call their own.[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/blob/main/Ancestral%20Voices%20(Level%202).pdf" target="_blank">Ancestral Voices (Level 2)</a>[spoiler]</p><p><strong>Barrow Wight, Common Barrow Wight:</strong> ?</p><p><strong>Nomad Ghost, Common Nomad Ghost:</strong> If the princely barrow wight is defeated, his body and that of his manservant turn to dust - to reveal spectral blue forms. </p><p><strong>Prince Ran, Princely Barrow Wight:</strong> ?</p><p><strong>Common Barrow Wight, Faithful Manservant:</strong> ?</p><p><strong>Prince Ran, Princely Nomad Ghost:</strong> If the princely barrow wight is defeated, his body and that of his manservant turn to dust - to reveal spectral blue forms.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/81252/Asuang-Shapechanging-Horrors?affiliate_id=17596" target="_blank">Asuang: Shapechanging Horrors</a>[spoiler]</p><p><strong>Tianak:</strong> The tianak are tiny undead created from infants and the unborn and given a profane hunger for human flesh.</p><p>Other asuangs take this connection to ghouls a step further, using their blood as a component in a foul ritual. They take the corpse of an infant, be it stillborn or taken forcibly from the womb of its dead mother, and infuse their foul blood onto the tiny corpse. The result is a tianak, a miniature ghoul that inherits the asuang’s shapechanging ability.</p><p>The ritual transforms them so that they appear to be around the same size as a child that can already crawl. Curiously, they also possess a stunted leg in this form. Those well-versed in the art of ritual casting believe that the stunted leg is the cost of the slight growth spurt.</p><p><strong>Tianak Swarm:</strong> From time to time, the tianak finds others of its cursed kin. These tianaks form into a tianak swarm, and are more straightforward as a group compared to when they act alone.</p><p></p><p><strong>Ghoul:</strong> An asuang’s taste for humanoid entrails makes them highly susceptible to becoming ghouls.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59826/Blackdirges-Dungeon-Denizens?affiliate_id=17596" target="_blank">Blackdirge's Dungeon Denizens</a>[spoiler]</p><p><strong>Ash Guardian:</strong> An ash guardian is a creature of dust, earth, and ash created when soil is fouled with the remains of innocent victims burned en masse. The angry spirits of the slain infest the earth itself with an unimaginable thirst for revenge, ultimately congealing into a single entity capable only of hate and evil.</p><p>An ash guardian is a creature filled with dark energy of the Shadowfell. It is a terrible amalgamation of many tortured souls, their deaths combined into a single note of shrieking anger and pain.</p><p><strong>Bone Swarm:</strong> Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, bone swarms are writhing masses of bony debris.</p><p><strong>Bone Swarm Grave Swarm:</strong> Grave swarms are the result of terrible amounts of necromantic energy released in an area with many corpses or skeletons, such as a battlefield or graveyard.</p><p><strong>Deathwarg:</strong> They are created by powerful necromancers, and are often used to hunt down and kill the enemies of their masters.</p><p>Deathwargs are undead wolf-like creatures created via an obscure necromantic ritual. Although mortal warlocks and wizards are capable of creating deathwargs, they usually serve powerful undead spell casters, such as liches and vampires.</p><p><strong>Deathwarg Wightwarg:</strong> ?</p><p><strong>Deathwarg Lichwarg:</strong> ?</p><p><strong>Flayed Horror:</strong> Flayed horrors are undead created by particularly evil and cruel necromancers to serve as guardians or bodyguards. The process of creating a flayed horror requires a living, humanoid victim, who is slowly and torturously flayed alive. The terrible pain and horror suffered by the victim, as well as no small amount of necromantic energy, is combined to provide the spark of undeath necessary to animate the flayed horror.</p><p>Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims.</p><p><strong>Undead:</strong> As often as not, a disaster that creates the living tear or living catastrophe also creates a large number of undead; the only creatures that can truly tolerate the aura of pain and grief generated by the ooze-like horrors.</p><p><strong>Ghoul:</strong> The price for Malotoch’s aid is steep; some whom she saves are allowed to live with merely their souls as payment, while others are transformed into ghouls or rooks as part of the exchange.</p><p><strong>Shambling Skullpile:</strong> A shambling skullpile is an undead monstrosity formed from the many skulls of ritually sacrificed creatures. The horror and torment of these sacrificed victims form a maelstrom of psychic energies, which take a physical form by animating and possessing skulls into a rough humanoid form.</p><p><strong>Xochatateo:</strong> Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on; a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest.</p><p>It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons why the undead creature is created, there is no disputing how they come into existence: During a sacrifice ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh.</p><p><strong>Greater Xochatateo:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/81123/Blessed-by-Poison-4e?affiliate_id=17596" target="_blank">Blessed by Poison</a>[spoiler]</p><p><strong>Undead:</strong> Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead.</p><p><strong>Goblin Zombie:</strong> Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead (in this case four goblin zombies).[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/64164/Castoffs-and-Crossbreeds?affiliate_id=17596" target="_blank">Castoffs and Crossbreeds</a>[spoiler]</p><p><strong>Wicht:</strong> The first wicht were a legion of notorious robbers and bandits who became undead together through the curse of a slain high priestess. The cleric witnessed the pillaging of her city, the raping of her church, and the defiling of her own body with stoic silence that made the raiders uneasy. Then, with her dying breath, she punished them and their descendents with a fate worse than death.</p><p>Wicht are able to breed with humans and some demihumans and humanoids, resulting in rare wicht being born rather than created.[/spoiler]</p><p></p><p>Child of the Dawn[spoiler]</p><p><strong>Rot Slinger:</strong> ?</p><p><strong>Giant Mummy:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> ?</p><p><strong>Larva Mage:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Lich Eladrin Wizard:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/61269/Creature-Collection--A-Compendium-of-4th-Edition-Monstrous-Foes?affiliate_id=17596" target="_blank">Creature Collection - A Compendium of 4th Edition Monstrous Foes</a>[spoiler]</p><p><strong>Unhallowed Thief Ranger Template:</strong> ?</p><p><strong>25th-Level Fighter Death Knight:</strong> ?</p><p><strong>Acid Shambler Ghoul:</strong> The acid shambler is one of many horrors spawned in the aftermath of the Divine War. The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichors that surge through their dead veins both animate and deteriorate them, eating them from the inside out due to the highly acidic properties. </p><p><strong>Ghoul Hound:</strong> ?</p><p><strong>Ghoul Bloodhound:</strong> ?</p><p><strong>Ice Ghoul:</strong> Legends say that a man who dies in the snow cursing the goddess of the bitter arctic winds will rise again on the night of the full moon, hungry for warm, raw flesh to fill his shrunken belly. </p><p>Ice ghouls are the frost-rimed remains of travelers who starved to death in the blizzards of the north, undead creatures with pale white skin and withered flesh.</p><p><strong>Ice Ghoul Reaver:</strong> ?</p><p><strong>Poisonbearer Ghoul:</strong> The poisonbearer is yet another undead creation of the Ghoul King, lord of the Isle of the Dead.</p><p><strong>Overghast Ghoul:</strong> Theories about overghasts’ origins abound. Most scholars believe that they were created spontaneously by explosions of necromantic energy near the end of the Divine War — the same energies that are thought to have created the fearsome Isle of the Dead. While these notions have not been confirmed, it is known that on occasion an ordinary ghast can be transformed into one of these creatures, and that they are most common in southern Termana, near the Ghoul King’s island realm. </p><p><strong>10th-Level Soulless Rogue:</strong> ?</p><p><strong>Undead Ooze:</strong> The undead ooze is created when an ooze of any other sort violates the grave of a restless and evil soul: A malevolent spirit, still tied to the rotting flesh consumed by the ooze, occasionally enters it. This is the last meal the ooze takes as a living creature, as it is changed into a thing of undeath and filled with a hatred of the living, as well as a fiendish low cunning. </p><p><strong>Black Phoenix:</strong> When the black phoenix finally comes to roost, the horde of undead it has created eventually catch up to it and slay it (it does not resist, for this is part of its life cycle). Following the destruction of the phoenix, they return to their typical undead behavior. The black phoenix's dying place becomes an unholy spot, frequented by undead. Living things shun the area; plants refuse to grow there; milk curdles and food spoils; and only foul beasts are willing to call the tainted locale home. Inevitably, a bird dies near the spot of the black phoenix's death, and this bird rises as the new black phoenix. It rapidly grows in size, absorbing the nearby necrotic energy, and the cycle of the black phoenix continues. </p><p><strong>Bone Horror:</strong> A bone horror is not technically a skeleton. Its "body" is a mix of humanoid and sometimes animal skeletons. No one knows what dark magic created these monsters. They are thought to arise from the grisly remains of scattered battlefields where large amounts of necromantic energy have been used. Yet some rumors claim that they were made when a wizard's experiment went catastrophically wrong; others suggest that they are the remains of mortals cursed by a vengeful power for wrongs committed against the gods. </p><p><strong>Bone Lord:</strong> ?</p><p><strong>Burned One:</strong> The faithful of Vangal are granted power and strength, but woe to the servant who turns his back upon his dark god or who commits sacrilege in his quest for power. If captured, these unfaithful ex-priests are subjected to a ritual which leaves them nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames. </p><p><strong>Shackledeath:</strong> ?</p><p><strong>Thunderbones:</strong> These intimidating creatures appear in many of the homes and workshops of accomplished necromancers, particularly those of Hollowfaust. Although the ritual involved in their creation is complex, the concept itself is simple: cover a large animated skeleton with rune-covered iron, and bestow magical abilities upon its bladed claws. </p><p><strong>Slarecian Ghast:</strong> Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. </p><p>Regardless, there is little dispute that the ghasts were once Slarecians. </p><p><strong>Slarecian Shadow:</strong> Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. </p><p>Slarecian shadows are thought to have been spies or assassins for their people, but this role cannot explain why they are still encountered and, evidently, still spy on others. </p><p><strong>Slarecian Shadow Lord:</strong> ?</p><p><strong>Slon Gravekeeper:</strong> ?</p><p><strong>Alley Reaper Specter:</strong> An alley reaper is the spirit of an assassin or cutthroat who died with blood on his hands. Belsameth, considering that person particularly ruthless, cunning, and deceitful, gave him an extended lease not on the world, but on life.</p><p><strong>Dread Reaper Specter:</strong> ?</p><p><strong>Specter Swarm:</strong> ?</p><p><strong>Unhallowed:</strong> Sometimes, perhaps once in a hundred years, a child is born bearing signs that he or she is beloved of the gods. She may be stronger, smarter, swifter, or more beautiful than any other child. Above all, she is gifted with abundant blessings and is clearly destined for greatness in the fullness of time. These souls go on to become mighty warriors, legendary paramours, golden-hearted scoundrels, or righteous holy men, meant to share their talents with those in need. It is a fundamental truth of the universe that the gods expect much of those to whom they give the greatest gifts. </p><p>Sometimes that trust is betrayed. With a single act, a blessed individual turns her back on sacred pacts and heeds instead the call of self-interest. Usually, once this hero loses her way, using her mighty skills to indulge her dark desires, there is no turning back: Such a violation of sacred trust earns the eternal enmity of the gods. When such a fallen soul reaches the end of her life, nothing but an eternity of torment awaits her.</p><p><strong>Faithless Knight:</strong> The faithless knight was once a bold and noble warrior who, in a moment of rashness or passion, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his deity’s faith. Now the deathless blackguard travels the world spreading terror and pain, drowning innocent kingdoms in blood and leading young knights to their doom. </p><p><strong>Unhallowed Knight:</strong> ?</p><p><strong>Unhallowed Champion:</strong> ?</p><p><strong>Forsaken Priest, Unhallowed Priest:</strong> There is no greater crime in the eyes of the gods than that committed when a servant of some holy sect forsakes her vows and uses her influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who has betrayed the highest offices of her god and, since that time, has been a force for evil and temptation. </p><p><strong>Unhallowed Priest Cleric Template:</strong> ?</p><p><strong>Treacherous Thief, Unhallowed Thief:</strong> The treacherous thief was cursed by the gods for betraying those who trusted him, all for the sake of nothing more than petty greed: He used his skills to steal from those who had almost nothing to call their own, simply for the joy of taking what did not belong to him. He murdered people for nothing more than a handful of coins. And now, in death, there is no treasure in the world great enough to buy his way out of damnation. </p><p><strong>10th-Level Soulless Rogue:</strong> ?</p><p><strong>Mist Walker:</strong> Any humanoid killed by a mist walker rises as a free-willed mist walker at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. </p><p><strong>Mist Haunter:</strong> Any humanoid killed by a mist haunter rises as a free-willed mist haunter at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. </p><p><strong>Blood Zombie:</strong> Blood zombies are the undead remains of sailors who died on the Blood Sea.</p><p><strong>Carcass:</strong> Gathered and created from the fallen ranks of the Ghoul King's most stalwart enemies, these undead atrocities have been denied any hope of a dignified death, instead corrupted into some of the most grotesque of the Ghoul King’s slaves. </p><p>Bloated to an obscene size by the fell magics of the Ghoul King, carcasses are grossly obese. Jagged horizontal incisions, through which all their internal organs are removed, split their distended abdomens into gaping maws, leaving the creatures nothing more than gigantic rotting husks. Once the bodies are magically and surgically altered, they are then reanimated and sent out against the Ghoul King’s foes.</p><p><strong>Carcass Spawn:</strong> ?</p><p><strong>Chrdun-Slain:</strong> The god Chardun, the Great General, awards distinguished soldiers and units the gift to carry on their wars after death; Chardun-slain normally rise one full year after their mortal deaths, though, apparently at the behest of the Great General, to resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle. </p><p><strong>Chardun-Slain Warrior:</strong> ?</p><p><strong>Chardun-Slain Captain:</strong> ?</p><p><strong>Tattooed Corpse:</strong> The sorceresses of Albadia are said to have perfected the arcane practice of tattoo magic. What is less known is the darker side of this skill, now widespread, in which tattoos are drawn by necromancers or tribal shamans to inscribe enchanted patterns upon reanimated corpses. These enhanced zombies are often sold to wealthy clients for use as guards. </p><p><strong>Tattooed Corpse Mage:</strong> ?</p><p><strong>Soulless Creature:</strong> Prerequisite: Humanoid or magical beast.</p><p></p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Abyssal Ghoul Myrmidon:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Dread Wraith:</strong> The breath of the black phoenix is said to cause the dead to rise, randomly imbuing slain enemies with unholy might. </p><p>Any humanoid killed by the black phoenix rises as a free-willed dread wraith at the start of its creator's next turn, rising in the space where it died or in the nearest unoccupied space.</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Lich Human Wizard:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Ghost Trap Haunt:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Wraith:</strong> Unquestionably the most frightening aspect of any wraith is its ability to create new wraiths from its slain victims. </p><p>[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/91125/crime-pays?affiliate_id=17596" target="_blank">Crime Pays</a>[spoiler]</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Undead:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/60693/Critter-Cache-4-Fey-Folk?affiliate_id=17596" target="_blank">Critter Cache 4: Fey Folk</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Battle Wight:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/62298/Critter-Cache-5-Daemons?affiliate_id=17596" target="_blank">Critter Cache 5: Daemons</a>[spoiler]</p><p><strong>Necrodaemon:</strong> Necrodaemons are created with soul larvae that have been infused with necrotic energy. These undead larvae are then submerged in the Sea of Thalassaima, where the divine and elemental energies flowing in the bloody sea act as a catalyst, causing the larvae to undergo a swift transformation into a fledgling necrodaemon.</p><p><strong>Necrodaemon Soulstalker:</strong> Necrodaemons that please their masters may be rewarded with an infusion of soul energy that transforms them into necrodaemon soulstalkers.[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/blob/main/Death%20and%20Chaos.pdf" target="_blank">Death and Chaos</a>[spoiler]</p><p><strong>Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:</strong> Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls.</p><p><strong>Common Zombie:</strong> ?</p><p><strong>Desiccated Husk:</strong> ?</p><p><strong>Bloody Bones:</strong> Desiccated Husk Reformation power.</p><p><strong>Undead Horror:</strong> ?</p><p></p><p>Reformation</p><p>Keep track of all damage the desiccated husk does, including through its aura. If damage done ever exceeds 22, that desiccated husk is replaced by a bloody bones as an immediate (react) action. Add 44 to the desiccated husk's current HP to determine the bloody bones' current HP.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/63618/The-Adventures-of-Frank-Frazettas-Death-Dealer-Shadows-of-Mirahan?affiliate_id=17596" target="_blank">Death Dealer Shadows of Mirahan</a>[spoiler]</p><p><strong>Horde Foot Soldier:</strong> Exhumed from ancient battlefields and war-torn lands by foul magic, these skeletons wear rotting, makeshift armor collected from their foes and fallen comrades, and fight with crude spears.</p><p><strong>Horde Heavy Infantry:</strong> In life, they were mercenary captains, knights, and valiant swordsmen.</p><p><strong>Shadow Wolf:</strong> Dread hounds, composed of flayed flesh, rotting muscle, and bleached bones, shadow wolves travel on the heels of the Shadow Horde, picking off weakened survivors and wretches wounded in the conflict.</p><p><strong>Horde Archer:</strong> ?</p><p><strong>Shadow Knight of Mirahan:</strong> ?</p><p><strong>Shadow Titan:</strong> Towering giants composed of dead corpses, blood meal, and rotting gore, shadow titans are fearsome foes, laying waste to enemies with a single swing of their great mauls.</p><p><strong>Dragas:</strong> Unlike the rest of the faceless horde, each dragas is unique, called to un-life by a demonic patron.</p><p>This chamber is home to a mother dragas: the fearsomely large winged demon that spawned the flights of dragas that now hunt the skies over Iparsia.</p><p><strong>Horde Warrior:</strong> If a natural humanoid is slain by a demon larva swarm's consume the living attack it rises as a horde warrior at the beginning of the larva swarm’s next turn.</p><p><strong>Skeletal Minion, Dread Demon Zombie:</strong> These pits are where the demon lord created his first skeletal minions — the dread demon zombies that would spread their undead infection to corpses across Iparsia. The pits are filled with thousands of seething grubs atop rolling beds of bones. The worms give off a faint green luminescence, but taken together, the pulsing green light is sufficient to light the entire cavern.</p><p>However, woe to PC that should tumble into the pits: the larva swarm up around the hero, drawing him under the tide of devouring worms. Any creature that perishes in the pit emerges 5 rounds later, an undead, skeletal foot soldier, utterly subservient to Mirahan.</p><p><strong>Mother Dragas:</strong> ?[/spoiler]</p><p></p><p>Devilmire Mountain[spoiler]</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Death Knight Human Fighter:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?[/spoiler]</p><p></p><p>Domains of Dread – Pellios The Raging Vale[spoiler]</p><p><strong>Lady Lauren:</strong> Rare as it is, Hallik was triumphant in breaking the bond he shared with the demon. In the process, his mind was wiped of all compassion, aside from the love of his dead wife. It was then that the defeated demon brought back Hallik’s true love. Her burned body rose, powered by the evil of the demon.[/spoiler]</p><p></p><p>Domains of Dread: The Howling Halls of Turmain [spoiler]</p><p><strong>Deena:</strong> Deena was dead. She actually died within the first week of arriving in Pandemonium. She met her end at the hands of one of the rogue groups of insane wanderers that call the plane of madness home. The terrible part of it all is that she didn’t stay dead.</p><p>The day after her death, she awoke as something much worse than the rag-tag band that had killed her. She swore to find the man that had seduced her, made her lose her child, and damned her to her fate on Pandemonium.[/spoiler]</p><p></p><p>DSE1 Dark Sun Excursions Lost Temple of Rahoon[spoiler]</p><p><strong>Lightning Skeleton:</strong> Lightning skeletons are mindless undead empowered with a glimmer of electrical power. </p><p><strong>Lightning Skeleton, Mindless Undead Empowered With a Glimmer of Electrical Power:</strong> ?</p><p><strong>Merak, Raaig:</strong> In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity.</p><p><strong>Aubree, Raaig:</strong> In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. </p><p><strong>Raaig:</strong> In life, raaigs were devout individuals devoted to a specific faith. [/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/57912/dungeon-crawl-classics-53-sellswords-of-punjar?affiliate_id=17596" target="_blank">Dungeon Crawl Classics #53: Sellswords of Punjar</a>[spoiler]</p><p><strong>Cinder Skeleton:</strong> For his part, the obese Beggar-King can command the soul-flames fueling the ritual around him, and the bones of the dead beggar and thieves littering the floor of the chamber. At his command, cinder skeletons rise from the ashes to defend their master. The Beggar-King can animate up to 5 skeletons, but no more than 2 at once.</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Powerful Undead:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/58322/dungeon-crawl-classics-54-forges-of-the-mountain-king?affiliate_id=17596" target="_blank">Dungeon Crawl Classics #54: Forges of the Mountain King</a>[spoiler]</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Dwarf Ghoul:</strong> ?</p><p><strong>Giant Skeletal Water Snake:</strong> Once the water snake fed off the rats drawn to the dwarves’ trash pits. In the ensuing years, the snake died, only to rise again with the corruption cast off by Azon-Zog and the polluted Forge of Kings.</p><p><strong>Skeletal Dwarven Underking, Skeleton:</strong> ?</p><p><strong>Skeletal Dwarf Honor Guard:</strong> ?</p><p><strong>Naurorc the Sluagh, Sluagh, Skeletal Revenant, Charred Skeleton of a Dwarf, Corpse, Blackened Skeleton, Skeleton, Remains of Naurorc:</strong> ?</p><p><strong>Zombie Hulk, Dead Ogre, Zombie Brute:</strong> ?</p><p><strong>Dwarf Ghoul, Dwarf Corpse, Accursed Ghoul:</strong> ?</p><p><strong>Giant Skeletal Water Snake, The Thing in the Pit, Skeleton of an Enormous Water Snake, Snake, Skeletal Snake, Undead Serpent:</strong> ?</p><p><strong>Skeletal Dwarf Honor Guard, Skeletal Dwarf Warrior, Skeleton:</strong> ?</p><p><strong>Terrible Undead Lich:</strong> ?</p><p><strong>Zombie:</strong> By far, the most terrible aspect of the dread earwig is its ability to burrow into the brain through the ear canal of a sentient creature. There, it will devour the frontal lobe and, through the secretion of special enzymes, assume control of the victim’s body and lay hundreds of eggs within the brain cavity. Once these eggs hatch, the host provides both protection and a ready source of food for the larvae. These “dread earwig zombies” persist until the larvae have devoured the brain entirely, a process that takes roughly two weeks for a Medium-sized host. During this time, the zombie is dominated (the only command being to attack any visible living creature). Once the brain is gone, the host dies, and the larvae mature, exiting the corpse as adults.</p><p>Earwig disease.</p><p><strong>Zombie, Dread Earwig Zombie:</strong> ?</p><p></p><p>Earwig</p><p>Level 6 Disease</p><p>Endurance Improve DC 23, maintain 19, worsen 18 or lower</p><p>The target is cured.</p><p>-2 to Intelligence checks and Intelligence-based skill checks.</p><p>Target loses one encounter power (determined randomly) at the beginning of each encounter. Target is dominated to attack any living creature and press its head against any corpse.</p><p>Final State</p><p>Target dies becoming a zombie.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/58388/Dungeon-Crawl-Classics-55-Isle-of-the-Sea-Drake?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 55 Isle of the Sea Drake</a>[spoiler]</p><p><strong>Rotspitter Corpse:</strong> ?</p><p><strong>Zombie:</strong> Corpses are planted feet-down in the earth next to the corn, beans, and squash, and after the old priest conducts a dreadful ritual, they also “grow,” rising again as undead.</p><p>Each of the bodies buried in the field have pulverized onyx in their mouth, eyes, and ears, and over their heart. A DC 20 Religion check would recognize this as part of an unholy reanimation ritual.</p><p><strong>Amiquitli, Thirsty Grandmother:</strong> Before the gods brought low the stone city, terrible things happened there. Even so, there was one who stirred the evil priests to wrath: the Thirsty Grandmother.</p><p>An ancient woman, she opened the veins of infants to lick their salt. So much did she hunger for the salt, she attacked a sea-devil and licked his wounds.</p><p>She was brought to the priests, who cursed her to live on nothing but salt, and Thirsty Grandmother was sent to a barren island with nothing to eat or drink but seawater. Strong braves and sharks kept her on the island, and she had not tools to fish with, so she gnawed her wrists open and drank of herself.</p><p>She was buried on her island . . . but she was not dead. And she still thirsts for all our salt, and one day she will come to drink it.</p><p><strong>Zombie Composter:</strong> ?</p><p><strong>Charnel Hound:</strong> ?</p><p><strong>Skeletal Leopard:</strong> ?</p><p><strong>Burning Ape:</strong> ?</p><p><strong>Skeletal Brave:</strong> ?</p><p><strong>Tough Zombie:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59030/Dungeon-Crawl-Classics-56-Scions-of-Punjar?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 56 Scion of Punjar</a>[spoiler]</p><p><strong>Undead:</strong> One of these magic items included an ebony cauldron capable of spawning undead under the control of whoever’s blood was spilled during the animation ritual. </p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> Cauldron of Illserves magic item.</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Zombie:</strong> Cauldron of Illserves magic item.</p><p><strong>Dugesia Dev'Shir, Tormented Ghost:</strong> Cadavra is the one who despoiled her tomb, this action lead to Dugesia's creation as a ghost.</p><p>Cadavra plundered this tomb, wishing to confirm that her hated sibling was indeed dead. She tried to animate the body to gain a twisted ally, but the spell failed. [Perhaps Valdreth watched over Dugesia?] In a fit of rage, Cadavra threw the brick against the east wall, and soon followed suit with the body. Furious, she stormed out of the tomb and sealed the door in area 3–3. Cadavra did not realize her actions have awakened the spirit of her sister, who now seeks eternal rest. Dugesia is a ghost bound to an area within 50 feet of her niche. </p><p><strong>Malek, Wight Cleric:</strong> The bandits had a cleric among their numbers until a few days ago. Malek was a human cleric dedicated to Crypticus. An associate of Haledon, he joined the bandits in hopes of gaining coin and a few followers. Although the bandits ignore his preaching, he has gained quite a bit of wealth, and contemplated leaving to set up a small house of worship in Punjar. But a few days ago, quite by accident, he discovered the secret door in the south wall, and as he crept down the steps, the secret door sealed behind him. Yet he explored further, and was ambushed by the undead monstrosity that lairs in area 4–11. His lantern was snuffed during the initial attack, and thus he never had the chance to rebuke the horror. Malek is now undead, and waits to lure others to their doom in the chamber beyond.</p><p><strong>Malicia, Elite Deathlock Wight:</strong> Malicia gained favor with her demonic patron, but her bold, unspeakable actions led to her downfall, as cult members rose against her and slaughtered her on her own altar. Jezuel wanted her suffering to last an eternity, and thus granted her the gift of undeath, as a wight.</p><p><strong>Salt Troll Zombie:</strong> While passing through the Salt Marsh one night, she encountered a stupid salt troll. He was easily overcome with her spells, and carefully finished off with acid. Not wanting to waste such a resource, she animated the body as a guardian.</p><p><strong>Advanced Zombie:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Skeletal Claw Swarm:</strong> Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, skeletal claw swarms are writhing masses of bony debris. For the most part, a skeletal claw swarm is composed of claws, fingers, toes, and other grasping digits, and it uses these to grab, pull down, and then pull apart any living creature that it encounters. </p><p>Skeletal claw swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present.</p><p>The last five feet is a pile of skulls, skeletal arms, hands, and even talons from various creatures. These were failed experiments using the Cauldron of Illserves, so Cadavra placed the uncontrollable animated pieces in this pit. They have formed an undead swarm of biting and clawing bones that victims in the pit need to deal with. </p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p></p><p>Cauldron of Illserves</p><p>Named after the powerful necromancer that created this minor artifact, the cauldron of Illserves can be used to create an undead army. This cauldron is wrought of dull black iron, and stands four feet high on three short legs. Its outside surface is dimpled and covered with infernal runes and pictograms involving the animation of a myriad of creatures. A thin gnarled cudgel, often used to stir the malevolent contents of the giant pot, accompanies the cauldron. </p><p>The Cauldron of Illserves is a unique wondrous item.</p><p>Property: You gain resist 5 disease, 5 poison, and 5 necro.</p><p>Property: A gnarled club called the cudgel of command always accompanies the cauldron. This cudgel acts as a +2 club, but has additional properties when used with the cauldron (see The Dead Arise ritual below).</p><p>Property: You learn The Dead Arise ritual (see below), and can use its once per day. </p><p>Power (At-Will Arcane):</p><p>Standard Action: You can use eldritch blast (warlock 1). </p><p>Power (Encounter, Healing, Necro): Minor Action: All undead with 5 squares of you can spend a healing surge and regain an additional 1d8 hit points plus your Wisdom modifier. </p><p></p><p>The Dead Arise</p><p>You conjure forth an army of undead from the seething depths of the Cauldron of Illserves. </p><p>Level: 10 </p><p>Component Cost: Special</p><p>Category: Creation </p><p>Market Price: N/A</p><p>Time: 4 hours </p><p>Key Skill: Arcana or Religion</p><p>Duration: Permanent</p><p>This ritual can only be used in conjunction with the Cauldron of Illserves. It takes four hours to activate the evil magic of the cauldron. The device must be filled with fresh grave dirt collected with a silver shovel at night. It is then mixed with unholy water in a 2 to 1 ratio. After boiling for four hours, powdered gems equaling at least 100 gp per level of undead created needs to be added. When complete, any dead body added to the cauldron is animated (as animate dead) in one turn. Skeletal remains are animated as skeletons, while decomposing bodies are animated as zombies. Only Large or smaller-sized creatures can be animated with this device, and thus, only Large or smaller undead can be created. </p><p>Although the device is powerful in its own right, Illserves added a powerful additional ability. If the user adds its own blood, freshly spilled, and mixes the concoction with the cudgel of command, all undead created are at the command of the user. There is no limit to the amount of undead the caster can control, and he merely needs to issue verbal commands while brandishing the cudgel of commandto control the undead.</p><p>Special: This ritual cannot be copied down onto a scroll or into a ritual book. Knowledge of the ritual is gained by owning the Cauldron of Illserves for 24 hours. If the cauldron is no longer possessed, then knowledge of The Dead Arise fades from the caster’s mind in 24 hours. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/59230/Dungeon-Crawl-Classics-57-Wyvern-Mountain?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 57 Wyvern Mountain</a>[spoiler]</p><p><strong>Wyvern Zombie:</strong> The wyvern zombies in this area are what remain of Skelya’s mighty wyvern legions. Even in death, some of the white dragon’s faithful servants continued to serve and fight for their mistress.</p><p><strong>Dark Elf Lich, Lady Khetira:</strong> ?</p><p><strong>Dark Elf Lich, Lord Braxux:</strong> ?</p><p><strong>Dvalinna, Lesser Dragon-Lich:</strong> Two dark elf liches — Lady Khetira and Lord Braxus — imbued Dvalinna with undead essence, transforming the young white dragon into a dragon-lich.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59887/Dungeon-Crawl-Classics-58-The-Forgotten-Portal?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 58 The Forgotten Portal</a>[spoiler]</p><p><strong>Quahtlatoa, Human Mummy:</strong> The day was won, but the hero suffered grievous wounds and died less than a day later. The villagers were emotionally torn, as their hero had clearly saved the village, yet he was likely cursed with the evil taint and thus destined to stalk his people as a werejaguar himself. The elder commanded Quahtlatoa’s loyal followers to deposit his body in the mighty Tototl River near the Atotzin, even though they felt it was not an appropriate burial for such a beloved hero.</p><p>His followers set out to perform the grim task without ceremony. But when they discovered the cave system, they decided to honor their leader in a more appropriate fashion. They hastily constructed a tomb, with a burial pit and crude altar. Using salt deposits collected from area 1–5, they packed his body and weapons into the pit, and chanted many blessings to Ilhuicatl, his patron deity. After leaving offerings of gold and slain enemies, they sealed the tomb with a large rock, constructed a simple ceiling trap, and painted the walls of the corridor to honor their hero’s deeds.</p><p>As it turns out, Quahtlatoa was never tainted with the curse of lycanthropy. His spirit was at unrest, though, due to an improper burial and lack of respect for his corpse. For centuries, his body, preserved in packed salt, and spirit lingered and wallowed in the throes of evil, eventually animating as a mummy. (It’s likely that Ahpuchac, the Black Jaguar, at least had a small hand in the animation as revenge against his cult.)</p><p><strong>Xochatateo:</strong> Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still-beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on – a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest.</p><p>It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons behind their creation, there is no disputing how they come into existence: During a sacrificial ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. </p><p>When Tlacocelot began sacrificing victims, it took him many attempts to get the procedure right. The results of these failed attempts have generated the four undead creatures that lurk in the alcoves. The xochatateo are filthy ghoul-like undead creatures, forced to exist against their will.</p><p><strong>Zombie:</strong> These chambers were the living quarters for several under-priests loyal to Tlacocelot. When the high priest embraced the new regime offered by the evil couatl, his first action was to slay these priests. He used his magic mask to assume the form of a jaguar, then slaughtered them while they slept. Thus, all the zombies bear horrific slash and bite wounds. (A DC 10 Heal check reveals death was inflicted by a powerful animal’s talons and teeth.) However, he found a use for their broken bodies as undead thralls, and he raised them as zombies in order to terrorize the villagers and assist him with menial tasks.</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Greater Xochatateo:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/60122/Dungeon-Crawl-Classics-59-Mists-of-Madness?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 59 Mists of Madness</a>[spoiler]</p><p><strong>Skoulos the Undying, Nascent Archlich:</strong> Skoulos summoned the last of his waning power, concentrating it into a single ritual that transferred his life force into a phylactery, transforming Skoulos’ withered form into the most powerful undead of all: the archlich.</p><p><strong>Decrepit Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/61080/Dungeon-Crawl-Classics-60-Thrones-of-Punjar?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 60 Thrones of Punjar</a>[spoiler]</p><p><strong>Ghost of Jeya Furei:</strong> This is the ghost of Jeya Furei, a young but dedicated cleric of Delvyr. Worship of Delvyr in Punjar is rather limited given the size of the city, but the priesthood maintains a small fane and does what it can in a metropolis where guile and money count for much. Jeya encountered rumors of evil cult activity in the Devil’s Thumb and decided to investigate personally. She learned much, but soon found herself surrounded by the aboleth’s enthralled pawns, and she was overwhelmed. The cleric was viciously cut down, and her corpse was thrown into the lair of an otyugh. Fueled by an indomitable will, unshakable faith, and a hunger for vengeance, her spirit returned as a ghost, and she has tried to alert heroic folk to the evils below the streets.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/61247/Dungeon-Crawl-Classics-61-Citadel-of-the-Corruptor?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 61 Citadel of the Corruptor</a>[spoiler]</p><p><strong>Knightly Ghost:</strong> During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other.</p><p>Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power. Additionally, the knights — having failed their duty — returned as ghostly defenders. </p><p><strong>Grief Wraith:</strong> During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other.</p><p>Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/62868/Dungeon-Crawl-Classics-62-Shrine-of-the-Fallen-Lama?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 62 Shrine of the Fallen Lama</a>[spoiler]</p><p><strong>Undead:</strong> Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force.</p><p>The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. </p><p>Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath.</p><p>The evil force that overwhelmed the shrine was one of corruption not destruction. Rather than destroy those too weak to resist, it infused them with fragments of its own essence and transformed them into powerful undying servants, devoted to its goals. </p><p><strong>Advanced Specter:</strong> ?</p><p><strong>Elite Sword Wraith:</strong> Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Phantom Monk:</strong> ?</p><p><strong>Advanced Wraith:</strong> Any humanoid killed by an advanced wraith rises as a free-willed advanced wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.</p><p><strong>Revenant Guardsman:</strong> The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered.</p><p><strong>Revenant Guardsman Archer:</strong> The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered.</p><p><strong>Gorger:</strong> Gorgers are disgusting undead horrors created from human subjects force-fed on the flesh of sentient humanoids to the point of death. Just before death, a vile ritual is worked, drawing upon the power of the Shadowfell, which transforms the victim into a towering, bulbous monstrosity that lives only to eat. </p><p><strong>Splintered One:</strong> Splintered ones are horrific undead creatures created from humanoid victims that have been forced to undergo a terrible necromantic ritual. The ritual promotes extreme and grotesque bone growth, causing the victim’s flesh to erupt with hundreds of calcified spurs and spikes. </p><p><strong>Mdus, Wraith Servant Cleric:</strong> ?</p><p><strong>Revenant Monk Student:</strong> ?</p><p><strong>The Grandmaster, Wraith Servant Monk:</strong> ?</p><p><strong>Ji Sung, Wraith Servant Sorcerer:</strong> ?</p><p><strong>Ming Cha, The Fallen Lama, Vampire Lord Monk:</strong> Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force.</p><p>The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. </p><p>Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath.</p><p>Ming Cha, the Fallen Lama of the shrine, has been transformed into a vampire lord by the corrupting influence of the dark anchor.</p><p><strong>Revenant Servant:</strong> Bestowed upon those lacking the spiritual development to be more susceptible to stronger corrupting energies, this template represents the majority of undead servants inhabiting the shrine complex.</p><p><strong>Wraith Servant:</strong> Bestowed upon those of advanced spiritual development to be more susceptible, this template represents those undead servants whose power is more metaphysical than physical.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/65418/Dungeon-Crawl-Classics-63-The-Warbringers-Son?affiliate_id=17596" target="_blank">Dungeon Crawl Classics 63 Warbringer's Son</a>[spoiler]</p><p><strong>Zombie Grapestomper:</strong> She employs a few slaves, but at present most of the labor is performed by animated zombies she calls “grapestompers.”</p><p><strong>Zombie Grapesorter:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Deathlock Wight:</strong> ?</p><p><strong>Spectral Minotaur:</strong> ?</p><p><strong>Bonepile Swarm:</strong> Similarly, the bones are the former remains of those who opposed the same priest-generals. Some time ago, a cleric of Xeleuth with a wicked sense of humor decided to animate the bones into a bonepile swarm, which guards this area.</p><p>When the bones of creatures with a powerful connective thread are mingled into a common repository, sometimes the echoes of their shared misery, devotion, or deviancy congeal, forming a bonepile swarm. Likely circumstances to bring about a bonepile swarm could include the slaughter of a village where the bodies were stacked and left, or perhaps the bottom of a sacrificial pit, or perhaps an ossuary where the bones of martyrs are placed.</p><p>Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place.</p><p><strong>Pile Skeleton:</strong> Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. They use their own mass to assemble mismatched skeletal defenders.</p><p>Bonepile Swarm Spawn Undead power.</p><p></p><p>Spawn Undead (standard; recharge 6) The bonepile swarm generates 1 pile skeleton for each of its levels [5] in empty adjacent squares (one skeleton per square).[/spoiler]</p><p></p><p><a href="https://preview.drivethrurpg.com/en/product/81975/dungeon-crawl-classics-64-codex-of-the-damned?affiliate_id=17596" target="_blank">Dungeon Crawl Classics #64: Codex of the Damned</a>[spoiler]</p><p><strong>Arcanashade:</strong> Arcanashades are spirits formed from arcane spellcasters whose bodies are consumed by magic.</p><p><strong>Boneswarm:</strong> Bone swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present.</p><p><strong>Flayed Horror:</strong> Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and, just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims.</p><p>Two of the flayed horrors are new recruits created from the corpses of two of the missing town guards (recognizable by patches of uniform still clinging to their bodies).</p><p>Any PCs stripped of their skin and killed are animated as flayed horrors and their skins added to the Codex.</p><p>Shar-Thom's Create Flayed Horror power.</p><p><strong>Runecursed:</strong> Runecursed are corpses animated by necrotic magic. The necrotic runes scarring their flesh transform them into evil and sadistic killers with no memories of their former lives.</p><p>While most runecursed are created deliberately by death lords and necromancers, a few arise spontaneously when a person dedicated to the pursuit of knowledge is slain by being exposed to evil or forbidden lore.</p><p><strong>Spectral Custodian:</strong> Spectral custodians are homicidal undead created from scholars, teachers and other people whose souls are trapped within the vault.</p><p>A spectral custodian can also be created when a scholar commits some horrible crime in the pursuit of knowledge, but cannot live with the guilt and shame of his actions and commits suicide. Unfortunately, this is not the end for the scholar, who returns to cursed existence as an undead shade.</p><p><strong>Arcanashade, Spirit, Robed Figure, Malicious Creature:</strong> ?</p><p><strong>Boneswarm, Undulating Carpet of Bony Fragments, Relentless Swarm:</strong> ?</p><p><strong>Boneswarm, Mass of Blackened Bones, Heap of Bones:</strong> ?</p><p><strong>Flayed Horror, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination, Hideous Undead That Looks Like a Flayed Animated Corpse:</strong> ?</p><p><strong>Runecursed, Emaciated Humanoid With Mummified Black Skin, Horror, Corpse Animated By Necrotic Magic, Evil Sadistic Killer:</strong> ?</p><p><strong>Runecursed, Damned Custodian:</strong> ?</p><p><strong>Horribly Mutilated Runecursed:</strong> As Shar-Thom finishes speaking, five horribly mutilated runecursed (missing various body parts care of the flayed horrors in area 3–7) move out from the other corridor to attack.</p><p>Shortly after Shar-Thom was imprisoned within the vault and it was buried beneath a landslide, the flayed horrors transformed this room into a torture chamber, using the powers of the void to create horrible machines for extracting information from the custodians still left alive. When everything had been learnt from those poor souls, the flayed horrors moved on to the runecursed, and evidence of their work can be found on the bodies of all the runecursed in this region.</p><p><strong>Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade:</strong> ?</p><p><strong>Spectral Custodian, Damned Custodian:</strong> ?</p><p><strong>Fearful Whispers:</strong> The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills.</p><p><strong>Unnatural Chills:</strong> The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills.</p><p><strong>Undead, Undead Being:</strong> The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed.</p><p><strong>Foul Undead:</strong> [T]he PCs soon find out that the place was used as a vault to store blasphemous, heretical and evil books, and is flooded with foul undead created from the vault’s former custodians.</p><p><strong>Kalanuu, The Mad Scribe, Skeletal Humanoid, Skeleton, Horrid Form of Undead, Robed Skeleton:</strong> The Mad Scribe was once a senior custodian named Kalanuu who was charged with copying some of the more dangerous texts kept in the vault. He was also one of the first custodians to be killed by Shar-Thom, then cursed and transformed into a horrid form of undead.</p><p><strong>Lesser Flameskull:</strong> The bone swarm is made up of the charred bones of five custodians whom Shar-Thom roasted with fire magic. The custodians’ heads transformed into free-willed lesser flameskulls (hence their evil alignment).</p><p><strong>Lesser Flameskull, Free-Willed Lesser Flameskull:</strong> ?</p><p><strong>Shar-Thom, Mummified Figure, Most Powerful of All the Custodians, Undead Horror, Formiddable Opponent, Exceedingly Powerful Opponent, Scribe, Withered Scholar, Senior Custodian of the Vault, Instigator of this Madness, Undead Scholar:</strong> Before the PCs can attempt to destroy the Codex, they must face Shar-Thom, the most powerful of all the custodians, who was responsible for unleashing the power of the Codex on the vault. Shar-Thom was slain before the surviving custodians sealed the vault, and returned as an undead horror shortly thereafter.</p><p>Once there, they must face the Codex's scribe Shar-Thom, a withered scholar and the most powerful of all the custodians, whose egomania and blind lust for knowledge led him to destroy those around him and plunge the vault into its current state of chaos and evil.</p><p>The Codex would have remained locked away forever had not Shar-Thom, the senior custodian of the vault, ignored the warnings and studied the book to gain access to its many secrets.</p><p>Despite his many precautions, Shar-Thom was gradually corrupted by the power of the Codex. He began plotting to remove the Codex from the vault. Knowing that the other custodians would oppose him, he raided the vault for forbidden texts and unleashed their power upon his fellows, summoning terrible monsters and weaving powerful curses. The destruction was terrible, yet a few of the custodians persevered and faced Shar-Thom in his private chambers, blasting him with magic and damaging the Codex.</p><p></p><p>Create Flayed Horror (minor; at-will)</p><p>Shar-Thom can animate any target slain by his flensing gaze as a flayed horror one round after the target dies, as long as the target is on the same plane.[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/94442/dungeon-crawl-classics-65-caves-of-the-crawling-lord?affiliate_id=17596" target="_blank">Dungeon Crawl Classics #65: Caves of the Crawling Lord</a>[spoiler]</p><p><strong>Copper Mummy Guardian:</strong> [T]hese mummies spring from the remains of tiefling darkblades, devilish assassins and masters of stealth that served ancient tiefling lords.</p><p><strong>Grell Specter:</strong> The creatures are grell specters, former advisors to the high sorcerer who were buried with him and utterly transformed by the Orb of Madness. They have risen as specters, their malevolence and murderous spirits burning with a hatred for the living that death couldn’t end.</p><p>A successful DC 20 or better Religion check reveals the creatures are specters, insubstantial undead shadow creatures tied to life by their hatred of the living.</p><p><strong>Slithering Mummy Guardian:</strong> A successful DC 15 Religion check allows a character to realize that the slithering mummy guardians come from the mummified remains of powerful tiefling heretics, creatures driven crazy by their thirst for arcane and power, turning them into demon-like servants.</p><p><strong>Copper Mummy Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure:</strong> ?</p><p><strong>Grell Specter, Former Advisor:</strong> ?</p><p><strong>Grell Specter, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living:</strong> ?</p><p><strong>Slithering Mummy Guardian, Demon-Like Servant:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Undead Abomination:</strong> ?</p><p><strong>Mummified Guardian:</strong> ?</p><p><strong>Ancient Mummy:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/98096/dungeon-crawl-classics-66-the-vampire-s-vengeance?affiliate_id=17596" target="_blank">Dungeon Crawl Classics #66: The Vampire's Vengeance</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Keldoss, Battle Wight, Lieutenant, Undead Warrior:</strong> ?</p><p><strong>Run-Down Skeletal Tomb Guardian:</strong> ?</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> Sliding through the grate is a slimy human skeleton, animated by fell magic.</p><p><strong>Skeletal Guardsman:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Elziba Caulwik, The Crone of Tanglethorn Manor, Vampire Crone, Mistress, Greater Power, Vampiress Hag, Pariah, Crone, Canny Opponent, Key Villain, Monstrosity:</strong> Elziba swore Ramsgate would burn, but knew her mortal years were nearing an end. In desperation, she contacted the pariah Yenbrue clan, shunned for the dark secrets they hold. Through their auspices, Elziba was transformed into a vampire under the un-light of their god-being, Aubaridan Ahktar.</p><p>One such errand was to answer the plea of fellow pariah Elziba Caulwik, and through the blessing of Aubaridan Ahktar, the Devouring Star, she was remade into a vampire.</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Danica Myrsil, Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Dormant Vampire:</strong> ?</p><p><strong>Marauding Vampire:</strong> ?</p><p><strong>Lesser Vampire:</strong> ?</p><p><strong>Vampiric Minion:</strong> ?</p><p><strong>Vampiric Spawn:</strong> ?</p><p><strong>Vampiric Wretch:</strong> ?</p><p><strong>Run-Down Skeletal Tomb Guardian, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, New Toy, Toy, Unholy Creature, Human Skeleton With Four Arms:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Bonehsard Skeleton, Slimy Human Skeleton:</strong> ?</p><p><strong>Skeletal Guardsman, Skeletal Warrior:</strong> ?</p><p><strong>Specter, Vaguely Man-Shaped Form:</strong> ?</p><p><strong>Battle Wight, Undead Husk of a Warrior:</strong> ?</p><p><strong>Ghoul, Hairless Creature, Shriveled Mockery of a Human:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/58550/dungeon-crawl-classics-punjar-the-tarnished-jewel?affiliate_id=17596" target="_blank">Dungeon Crawl Classics: Punjar: The Tarnished Jewel</a>[spoiler]</p><p><strong>Salt-Tongue, Saacata, Adult Black Dragon Lich, Undead Fiend of Unsurpassed Power:</strong> ?</p><p><strong>Ghostly Caretaker:</strong> ?</p><p><strong>Fearsome Apparition, Ghostly Form, Specter:</strong> ?</p><p><strong>Specter:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211755&ithint=file%2Cpdf&authkey=%21AJYClpOEhKEsJaY" target="_blank">E1 Orcus Conversion</a>[spoiler]</p><p><strong>Undead:</strong> Orcus, the former servant of Nerull was now using to rise to power. It was obvious what the demon prince ambitions were. He had always coveted her throne. If he were to succeed, the world of the living would be a true nightmare. The borders between life and death would disappear. No mortal soul would ever reach the heavens and the homes of the gods. They would be doomed to an eternal life of undeath in a world of terror and hunger for living flesh. </p><p><strong>Ghovran Akti:</strong> ?</p><p><strong>Shadowclaw:</strong> ?</p><p><strong>Blackstar Knight:</strong> ?</p><p><strong>Abyssal Ghoul Horde:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Rot Slinger:</strong> ?</p><p><strong>Bone Naga Corruptor:</strong> ?</p><p><strong>Undead Goristro:</strong> ?</p><p><strong>Shadowclaw Nightmare:</strong> ?</p><p><strong>Mauglurien, Death Knight Dwarf Warlord:</strong> ?</p><p><strong>Rot Slinger Decayer:</strong> ?</p><p><strong>Bonestorm:</strong> ?</p><p><strong>Yannux, Nightwalker:</strong> ?</p><p><strong>Shonvurru:</strong> ?</p><p><strong>Ghostfire Flameskull:</strong> ?</p><p><strong>Petrified Treant:</strong> ?</p><p><strong>Dawnwar Ghost:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Time Wraith:</strong> ?</p><p><strong>Phane Wraith:</strong> ?</p><p><strong>Flameharrow Lord:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Blaspheme Imperfect Keeper:</strong> ?</p><p><strong>Blaspheme Disciple:</strong> ?</p><p><strong>Blaspheme Fragment Keeper:</strong> ?</p><p><strong>Blaspheme Knight Keeper:</strong> ?</p><p><strong>Void Lich:</strong> ?</p><p><strong>Portal Thing:</strong> ?</p><p><strong>Immolith Claw:</strong> ?</p><p><strong>Dracolich:</strong> ?</p><p><strong>Larva War Master:</strong> ?</p><p><strong>Beholder Death Emperor:</strong> ?</p><p><strong>Horde Ghoul:</strong> Beholder Death Emperor Animating Ray.</p><p><strong>Elder Arantham:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p></p><p>Reanimating Ray (Necrotic): Ranged 10 (one creature); +27 vs. Fortitude; 3d10 + 16 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor’s control at the end of its next turn.[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211756&ithint=file%2Cpdf&authkey=%21AF8GKwUB34Ymctk" target="_blank">E2 Orcus Conversion</a>[spoiler]</p><p><strong>Gorgimrith, The Hunger in the Mountains, Massive Undead Entity:</strong> Gorgimrith might be a fragment of a primordial entity of hunger. </p><p><strong>Black Bloodspawn:</strong> Gorgimrith's progeny are called black bloodspawn, and they are the entity's primary means of devouring food. </p><p><strong>Black Bloodspawn Devourer:</strong> ?</p><p><strong>Black Bloodspawn Hunter:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghoul Whisperer:</strong> ?</p><p><strong>Abyssal Horde Ghoul:</strong> ?</p><p><strong>Ghoul Gatherer:</strong> ?</p><p><strong>Ghoul Ripper:</strong> ?</p><p><strong>Ghoul Warrior:</strong> ?</p><p><strong>Ghoul Stalker:</strong> ?</p><p><strong>Elder Arantham:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Rot Slinger:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Forsaken Hierophant Elder:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Abhorrent Reaper Terror:</strong> ?</p><p><strong>Undead Deva Fallen Star Servitor:</strong> Deva Fallen Star Servitor Vile Rebirth power.</p><p><strong>Soulspike Devourer Champion:</strong> ?</p><p><strong>Kor-Karnaar, Death Knight:</strong> ?</p><p><strong>Black Blood Bone Collector:</strong> ?</p><p><strong>Slaughter Wight Ripper:</strong> ?</p><p><strong>Ghoul King's Siegewyrm:</strong> ?</p><p><strong>Sorrowsworn Dread Wraith:</strong> ?</p><p><strong>Sir Deron, Demilich:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Flameskull Vestige:</strong> ?</p><p><strong>Doresain, Exarch of Orcus:</strong> ?</p><p></p><p>Vile Rebirth</p><p>Trigger: When the deva fallen star servitor is reduced to 0 hit points. </p><p>Effect: The deva fallen star servitor does not die and instead remains at 0 hit points until the start of its next turn, when it regains 25 hit points, loses resistance to radiant damage, and gains the undead keyword.[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21AIpzLZhfyuhjivo&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211757&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">E3 Orcus Conversion</a>[spoiler]</p><p><strong>Abyssal Rotfiend:</strong> ?</p><p><strong>Abyssal Horde Ghoul:</strong> ?</p><p><strong>Blackstar Knight-Commander:</strong> ?</p><p><strong>Larva Warlord:</strong> ?</p><p><strong>Vampire Lord Human Fighter:</strong> ?</p><p><strong>Bonecrusher Skeleton Hulk:</strong> ?</p><p><strong>Slaughter Wight Overlord:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Immolith Seeker:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Rot Harbinger Reaver:</strong> ?</p><p><strong>Lich Castellan Wizard:</strong> ?</p><p><strong>Dread Wraith Assassin:</strong> ?</p><p><strong>Free-Willed Dread Wraith:</strong> Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). </p><p><strong>Timesus, The Black Star:</strong> ?</p><p><strong>Abyssal Madness Ghoul:</strong> ?</p><p><strong>Demonic Skeleton Defilade:</strong> ?</p><p><strong>Dread Wraith:</strong> Orcus's Master of Undeath power.</p><p></p><p>Master of Undeath </p><p>At the start of Orcus's turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus's command.[/spoiler]</p><p></p><p>Encounter at Fairvale[spoiler]</p><p><strong>Vessel of Death:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/blob/main/Fires%20in%20the%20Crypt.pdf" target="_blank">Fires in the Crypt</a>[spoiler]</p><p><strong>Smoldering Skeleton, Smouldering Skeleton:</strong> The party can attempt a Religion check (DC 12) to identify the smouldering skeletons as the creation of priests of Vogg, a destructive fire deity.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/63080/Forgotten-Heroes-Scythe--Shroud?affiliate_id=17596" target="_blank">Forgotten Heroes: Scythe and Shroud</a>[spoiler]</p><p><strong>Necrotic Parasite:</strong> Necrotic Host Paragon Path.</p><p>Your mastery over the undead as a Necrotic Host has culminated in your creation of an undead parasite, similar to a magic-user’s familiar but deemed much more repugnant by the uninitiated. </p><p></p><p><strong>Undead:</strong> Create Undead Ritual.</p><p></p><p>Create Undead</p><p>You commune with the restless spirit, binding it to the bones of the rotting troglodyte. </p><p>Level: 9 </p><p>Component Cost: Special </p><p>Category: Creation </p><p>Market Price: 680 gp </p><p>Time:1 hour </p><p>Key Skill: Arcana or Religion </p><p>Duration: Instantaneous </p><p>This ritual allows you to create an undead creature of your level or lower. You gain no special control over the undead creature, though its attitude towards you can be improved based on your check result. The cost of the ritual is equal to the experience value of the undead creature. </p><p>Arcana/Religion Initial Attitude </p><p>Check Result </p><p>Less than 10 You cannot create the creature. </p><p>11-20 Hostile </p><p>21-30 Unfriendly </p><p>31-40 Peaceful </p><p>41+ Friendly[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/77793/Freeport-Companion-4e?affiliate_id=17596" target="_blank">Freeport Companion 4e</a>[spoiler]</p><p><strong>Death Crab Swarm:</strong> ?</p><p><strong>Crawling Claw:</strong> Crawling claws are severed hands infused with necromantic energies.</p><p><strong>Crawling Claw Minion:</strong> Crawling claws are severed hands infused with necromantic energies.</p><p><strong>Deadwood Tree:</strong> Before the fall of the serpent people, spirit lizards inhabited the great trees of Valossa’s jungles. When the cataclysm struck, the trees were slain along with most other living things. A few spirit lizards, however, were trapped inside their dead and dying trees, fusing with them by the warping influence of the Unspeakable One. These became the first of the deadwood trees.</p><p>Tragically, when the Unspeakable One destroyed the serpent people and their lands, the spirit lizards and the trees in which they lived were fused, becoming horrid abominations known as deadwood trees.</p><p>As the essence of the Unspeakable One permeated the living things of the continent, many spirit lizards became trapped in their home trees and warped by the maddening forces unleashed upon the land. Twisted and evil, these become the first deadwood trees.</p><p><strong>Fire Specter:</strong> This creature is a fire spectre, an undead abomination that houses the tortured spirit of a black-hearted villain.</p><p><strong>Captain Kothar, Fire Specter:</strong> The most famous fire spectre is Captain Kothar. In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance.</p><p>While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned.</p><p><strong>Fire Specter, The Accursed:</strong> While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned.</p><p><strong>Flayed Man:</strong> It appears as a humanoid, and tattered bits of skin cling to the fat, muscle, and sinew exposed by the terrible magic that created it, its eyes burning with unspeakable malevolence.</p><p>Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew.</p><p><strong>Zombie:</strong> Any humanoid slain by a flayed man rises as a zombie at the start of the flayed man’s next turn, appearing in the space where it died (or in the nearest unoccupied space).</p><p><strong>Ravenous Zombie:</strong> Most zombies are mindless creatures, little more than automatons to be directed by their creators. Rarely, though, an animated carcass retains faint memories of its former life and is consumed by an overpowering need to fill the emptiness of its existence by consuming the fresh brains of living creatures.</p><p><strong>Shadow Serpent:</strong> A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing.</p><p>When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world.</p><p><strong>Skin Cloak:</strong> A skin cloak consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less.</p><p>This unsettling undead creature is called a skin cloak or hollow man. It is the animated remains of a skinned humanoid.</p><p><strong>Thanatos:</strong> A thanatos is a horrific abomination being the undead remains of a great fish.</p><p>This creature is a thanatos, the undead remains of a great fish.</p><p><strong>Skulldugger:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/86438/from-here-to-there?affiliate_id=17596" target="_blank">From Here to There</a>[spoiler]</p><p><strong>Vengeful Dead:</strong> A hanging tree can animate up to twenty vengeful dead at a time.</p><p>Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice.</p><p>Hanging Tree Legion of the Wronged power.</p><p><strong>Hanging Dead:</strong> Since they can only be created once per day by the hanging tree, they are sacrificed more carefully by the hanging tree.</p><p>Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice.</p><p><strong>Innocent Dead:</strong> ?</p><p><strong>Juju Zombie:</strong> They are created from the corpses of fey creatures, combining the essences of the Feywild and the Shadowfell in a single terrifying undead abomination.</p><p>Juju zombies can only be created from the corpses of fey humanoids, usually elves or eladrin.</p><p>Juju zombies are the creations of the Winter Court of fey, sometimes called the Unseelie Court. The ruler of the Winter Court, an enigmatic entity known as the Queen of Air and Darkness, pushed Unseelie necromancers and warlocks to uncover the process of creating undead fey, something thought impossible. The Queen of Winter has seen her desires come to fruition, and the juju zombie is the result.</p><p>The satyr warlock, although twisted and evil, is a necromantic genius, and he has succeeded in combining the essence of the Feywild with the necromantic energies of the Shadowfell. The result is a horrific undead monstrosity known as a juju zombie; and it is in this beast that the Queen of Air and Darkness has shown keen interest.</p><p>He spent months attempting to combine the essence of fey with the black embrace of death, and when he finally succeeded, the four juju zombies were the result. Juju zombies can only be created from fey humanoids (eladrin, elves, etc.), and if any of the PCs happened to have fey blood, Tarthalus focuses his attacks on them.</p><p>In addition, there are copious notes on how to construct a juju zombie, which would be incredibly valuable to any necromancer.</p><p><strong>Vengeful Dead, Skeleton, Body, Undead Controlled by the Tree, Undead Servant, Undead Minion:</strong> ?</p><p><strong>Hanging Dead, Corpse, Composing Corpse, Undead Controlled by the Tree, Undead Servant, Undead Minion:</strong> ?</p><p><strong>Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Servant, Undead Minion:</strong> ?</p><p><strong>Kale Tane, Innocent Dead, Corpse:</strong> Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice.</p><p>While Judge Orril has been fair most of the time, he recently abused his post to stop his daughter Portia from marrying a local farm boy named Kale Tane. Feeling his daughter should marry nobility—or at least a rich merchant—Judge Orril worked to break up their romance but failed at every turn. Despairing at last, Judge Orril bribed some recently captured bandits with their freedom in return for stealing a number of cows from one of the farms in Tarrow and hiding them on the Tane family farm. Kale Tane was framed for the crime and executed five days ago.</p><p><strong>Juju Zombie, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Creation, Undead Fey, Undead Abomination, Corporeal Undead, Walking Corpse, Undead Minion, Horrific Undead Monstrosity, Beast, Corpse-Like Humanoid, Undead Horror, Horrible Walking Corpse, Zombie-Like Creature:</strong> ?</p><p><strong>Juju Zombie, Assassin:</strong> ?</p><p><strong>Juju Zombie, Thief:</strong> ?</p><p><strong>Undead, Undead Monster:</strong> ?</p><p><strong>Corporeal Undead:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Zombie, Common Zombie, Standard Zombie:</strong> ?</p><p></p><p>Legion of the Wronged (standard; at will)</p><p>The hanging tree summons another vengeful dead from the bones around its roots. It appears within 5 squares of the hanging tree and has the same initiative as the hanging tree. The hanging tree may only have twenty vengeful dead active at one time.[/spoiler]</p><p></p><p>Gold for Blood[spoiler]</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/85031/Good-Little-Children-Never-Grow-Up-4e?affiliate_id=17596" target="_blank">Good Little Children Never Grow Up</a>[spoiler]</p><p><strong>Zombie, Tiberius Perseville:</strong> The corpse is that of Tiberius Perseville, the house’s new owner. Possessed by DeMay, Talia Perseville killed Tiberius with a magical weapon she found in the cellar. The dark energy of the house awoke Tiberius as a mindless zombie.</p><p><strong>Granny Francis DeMay:</strong> Francis DeMay’s husband drank. He spent his coin in gambling dens and houses if ill repute. Francis tried to salvage their failing marriage, but when Tomas started hitting her, something inside her snapped. One night while Tomas slept in a drunken stupor, Francis locked him in the bedroom, and then set fire to their small farmhouse with Tomas still inside. Tomas was so inebriated, he never woke up to realize that his flesh was on fire.</p><p>As Francis DeMay watched the blaze she had a revelation: adults are the source of all the evils in the world: war, famine, neglect. Childhood is a time of blissful ignorance. If only she could stop children from growing old, she could save them all of the pain she suffered.</p><p>After the fire, DeMay moved to the sleepy village of Hedgebird. A few miles out of town, she started a small orphanage. DeMay got few visitors, but those that came saw only a dozen happy children playing or tending the vegetable garden. Nobody asked what happened to the children who grew old enough to leave the orphanage. If they had, they might have realized that none of the children ever did grow old enough to leave. The dark truth was that when the children reached puberty, DeMay brought them down to a secret cavern below the cellar. Here she murdered the children and hid their bodies.</p><p>DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared.</p><p>Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all.</p><p><strong>Possessed Child Skeleton:</strong> The skeletons of DeMay’s victims animate under DeMay’s control.</p><p><strong>Liandra:</strong> DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared.</p><p>Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all.</p><p><strong>Mad Wraith:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21ADrNVCvdXVGiIsI&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211643&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">H1-E3 Monster Update</a>[spoiler]</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Sir Keegan:</strong> ?</p><p><strong>Gravehound:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Skeleton Sentinel:</strong> ?</p><p><strong>Shallowgrave Wight:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> ?</p><p><strong>Flesh Ripper:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Headless Corpse:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Frightful Wraith:</strong> ?</p><p><strong>Wraith Figment:</strong> When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Blackfire Flameskull:</strong> ?</p><p><strong>Ghost Troll Render:</strong> ?</p><p><strong>Drow Battle Wight:</strong> ?</p><p><strong>Balthrad, Abyssal Ghoul:</strong> ?</p><p><strong>Drow Horde Ghoul:</strong> ?</p><p><strong>Ghoul Eyebiter:</strong> ?</p><p><strong>Drow Battle Wight Commander:</strong> ?</p><p><strong>Immolith:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Husk Spider:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Lareen, Vampire Lord:</strong> ?</p><p><strong>Drow Vampire Spawn:</strong> ?</p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Free-Willed Sword Wraith:</strong> Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. </p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Boneclaw Impaler:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Zombie Tombwalker:</strong> ?</p><p><strong>Arath Nightcaller:</strong> ?</p><p><strong>Demonic Flameskull:</strong> ?</p><p><strong>Giant Mummy:</strong> ?</p><p><strong>Lord Carrion, Death Knight:</strong> ?</p><p><strong>Draconic Wraith Souleater:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Draconic Wraith:</strong> ?</p><p><strong>Draconic Wraith Soulravager:</strong> ?</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Xenro, Blackfire Dracolich:</strong> ?</p><p><strong>Immolith Inferno:</strong> ?</p><p><strong>Sage Ghost:</strong> ?</p><p><strong>Magrathar, Larva Mage:</strong> ?</p><p><strong>Draconic Wraith Soulbinder:</strong> ?</p><p><strong>Ghovran Akti:</strong> ?</p><p><strong>Shadowclaw:</strong> ?</p><p><strong>Blackstar Knight:</strong> ?</p><p><strong>Abyssal Ghoul Horde:</strong> ?</p><p><strong>Rot Slinger:</strong> ?</p><p><strong>Bone Naga Corruptor:</strong> ?</p><p><strong>Undead Goristro:</strong> ?</p><p><strong>Shadowclaw Nightmare:</strong> ?</p><p><strong>Mauglurien, Deathknight Dwarf Warlord:</strong> ?</p><p><strong>Rot Slinger Decayer:</strong> ?</p><p><strong>Bonestorm:</strong> ?</p><p><strong>Yannux, Nightwalker:</strong> ?</p><p><strong>Shonvurru:</strong> ?</p><p><strong>Ghostfire Flameskull:</strong> ?</p><p><strong>Petrified Treant:</strong> ?</p><p><strong>Dawn War Ghost:</strong> ?</p><p><strong>Voidsoul Specter:</strong> ?</p><p><strong>Flameharrow Lord:</strong> ?</p><p><strong>Time Wraith:</strong> ?</p><p><strong>Phane Wraith:</strong> ?</p><p><strong>Blaspheme Imperfect Keeper:</strong> ?</p><p><strong>Blaspheme Disciple:</strong> ?</p><p><strong>Blaspheme Fragment Keeper:</strong> ?</p><p><strong>Blaspheme Knight Keeper:</strong> ?</p><p><strong>Void Lich:</strong> ?</p><p><strong>Portal Thing:</strong> ?</p><p><strong>Immolith Claw:</strong> ?</p><p><strong>Dracolich:</strong> ?</p><p><strong>Beholder Death Emperor:</strong> ?</p><p><strong>Elder Arantham:</strong> ?</p><p><strong>Great Flameskull:</strong> ?</p><p><strong>Gorgimrith, The Hunger in the Mountain, Massive Undead Entity:</strong> Gorgimrith might be a fragment of a primordial entity of hunger. </p><p><strong>Black Bloodspawn:</strong> Gorgimrith's progeny are called black bloodspawn. </p><p><strong>Black Bloodspawn Devourer:</strong> ?</p><p><strong>Black Bloodspawn Hunter:</strong> ?</p><p><strong>Ghoul Whisperer:</strong> ?</p><p><strong>Abyssal Horde Ghoul:</strong> ?</p><p><strong>Ghoul Gatherer:</strong> ?</p><p><strong>Ghoul Ripper:</strong> ?</p><p><strong>Ghoul Warrior:</strong> ?</p><p><strong>Ghoul Stalker:</strong> ?</p><p><strong>Forsaken Hierophant Elder:</strong> ?</p><p><strong>Abhorrent Reaper Terror:</strong> ?</p><p><strong>Soulspike Devourerer Champion:</strong> ?</p><p><strong>Kor-Karnarr, Death Knight:</strong> ?</p><p><strong>Black Blood Bone Collector:</strong> ?</p><p><strong>Slaughter Wight Ripper:</strong> ?</p><p><strong>Ghoul King's Siegewyrm:</strong> ?</p><p><strong>Sorrowsworn Dread Wraith:</strong> ?</p><p><strong>Free-Willed Dread Wraith:</strong> Any humanoid killed by the sorrowsworn dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. </p><p>Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space).</p><p><strong>Sir Deron, Demilich:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Flameskull Vestige:</strong> ?</p><p><strong>Doresain, Exarch of Orcus:</strong> ?</p><p><strong>Abyssal Rotfiend:</strong> ?</p><p><strong>Blackstar Knight-Commander:</strong> ?</p><p><strong>Larva Warlord:</strong> ?</p><p><strong>Vampire Lord Human Fighter:</strong> ?</p><p><strong>Bonecrusher Skeleton Hulk:</strong> ?</p><p><strong>Slaughter Wight Overlord:</strong> ?</p><p><strong>Immolith Seeker:</strong> ?</p><p><strong>Rot Harbinger Reaver:</strong> ?</p><p><strong>Lich Castellan Wizard:</strong> ?</p><p><strong>Beholder Eye of Death:</strong> ?</p><p><strong>Dread Wraith Assassin:</strong> ?</p><p><strong>Timesus, The Black Star:</strong> ?</p><p><strong>Abyssal Madness Ghoul:</strong> ?</p><p><strong>Demonic Skeleton Defilade:</strong> ?</p><p><strong>Dread Wraith:</strong> Orcus's Master of Undeath power.</p><p></p><p>Master of Undeath </p><p>At the start of Orcus's turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus's command. </p><p></p><p>Reanimating Ray (Necrotic): Ranged 10 (one creature); +27 vs. Fortitude; 3d10 + 16 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor’s control at the end of its next turn.[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21ACAa6WKONJWm0kA&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211761&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">H1 Conversion</a>[spoiler]</p><p><strong>Undead, Living Dead, Undead Creature:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Vile Zombie:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Self-Loathing Undead Creature:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Sir Jerold Keegan, Kinslayer, Ghost:</strong> “Take a look at this poem I found in the ‘Collection of Lyrics from Melgold – The Mad Poet of Almhurst’ </p><p>In shadowed keep of tumbled stone, </p><p>A peril lurks, for years unknown, </p><p>The Kinslayer's spirit guards it yet, </p><p>'Gainst a newfound vile threat. </p><p>The Kinslayer once was proud and strong, </p><p>Until the Blood Lord came along. </p><p>The thing of evil sent dark dreams, </p><p>Nightmares wrought of tortured screams, </p><p>The vowed defender's mind did bend, </p><p>And with his blade he did rend. </p><p>Awakened to the awful truth, </p><p>Shattered bones of men and youth, </p><p>His wife and children, pride and joy, </p><p>Mistaken for demons he was forced to destroy. </p><p>The Kinslayer fled to meet death alone, </p><p>For wicked deeds he must now atone, </p><p>And so the fallen paladin must wait, </p><p>For heroes to arrive and reverse his fate. </p><p>But twisted whispers echo through the halls, </p><p>And ghostly blood runs 'long the walls, </p><p>None can face those cursed remains, </p><p>Fear like water in their veins. </p><p>A Blood Lord follower from a cursed line, </p><p>Now threatens to awake the unholy shrine, </p><p>Dark power craves as men do thirst, </p><p>Confining spells to be reversed. </p><p>Storm clouds gather with the demon's approach, </p><p>And the living dead will soon encroach, </p><p>The forces of good will never survive, </p><p>For the Prince of the Undeath will soon arrive. </p><p>This poem sent me digging deeper into the fall of this Kinslayer and this is what I found: Within two short decades after the collapse of the Nareth Empire, Shadowfell Keep was abandoned and left to fall apart and decay. It was on a grisly night about eighty years ago that the lord and commander of the keep garrison, Sir Jerold Keegan, put into motion the events that led to the keep’s downfall.” </p><p>“Perhaps the Shadow Rift’s malign influence is too strong to resist. Maybe Sir Keegan was a crazed lunatic driven by demons we may never understand. Whatever the case, at the stroke of midnight on that fateful day, Sir Keegan began to systematically slaughter every resident of the keep, forever cursing the place. The author of the historical treatises speculates that he suffered paranoid delusions, for Keegan went on a rampage through the keep. His own wife and children were first to fall to his blade, then his trusted advisors, and finally many of the soldiers under his command. Sir Keegan was too skilled for any one soldier to defeat, yet eventually the garrison managed to respond with an organized defense. Although many brave soldiers died, they managed to inflict him a grievous wound that drove the mad knight to flee into the keep’s crypts were they finally managed to dispatch him.” </p><p>Sir Keegan’s ghost is said to roam the corridors beneath the ruins, wailing in grief over the tragedy of his life. </p><p>The PCs can find the following dark red scripts on the walls of the different areas: </p><p>Area 1: </p><p>• The Whispering in my head – will it ever end? </p><p>• Traitors! They are all traitors to the Blood Lord!! </p><p>• Blood. All the Blood. It is all for thee my Lord! </p><p>• The little girl, who was she? Her blood tasted like copper, but O so sweet. Master, who was she? </p><p>Area 5: </p><p>• The Shadows are whispering to me. They tell me secrets. They tell me to do things – horrible things. </p><p>• There are shadows in my head and blood on my hands. Who am I? When will it end? </p><p>• Get away from me. I do not want to see! NOO! </p><p>• Sweet blood – thou are my river and master </p><p>• The horned one is calling in my dreams, showing me things. Things that I have to do. He is my Master, he is my Lord. </p><p>Area 7: </p><p>• The door. I must open the door. He will be waiting for me on the other side </p><p>• O Master, I hear the steps of your cloven hooves echoing through the shadows. I will do as you have told me. </p><p>• Who are all these faces that try to stop me. Are they shadowy memories from another life? Master, enlighten me. </p><p>• Blood and shadows. Blood for shadows. </p><p>Area 8: </p><p>• The door. I must find the door. So much blood. Can’t see. Shadows everywhere </p><p>• No they have tricked me Master. They have locked me in. Release thy servant </p><p>• No master. Please no. I do not want to see. Do not show me. Don’t abandon me Master. I want to be in your shadow </p><p>• What have I done? NO </p><p>• Bahamut forgive me. This is the end. </p><p><strong>Animated Skeleton:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Gravehound:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Skeleton Sentinel:</strong> ?</p><p><strong>Shallowgrave Wight:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21ANLdbX1mRaqnsMg&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211759&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">H2 Conversion</a>[spoiler]</p><p><strong>Undead, Undead Creature:</strong> The Shadowfell is a twisted reflection of the living world, and its necrotic energies animates the undead. </p><p>In the Palace of Zaamdul he found what he had heard tales about in ancient tombs – the demonic machine that the minotaur high-priest Tzaruum’ze had created to be able to open a gigantic rift into the Shadowfell. He is in the process of restoring the machine that was damaged but not destroyed by the minotaur zealots of the Shrine of Baphomet. When activated, it will give him full control of all of the bronze warders within the mountain, and yet again will the Song of Breaking be heard within the Tunderspire Mountain. Their song will open the gates of the Sea of Shadow to flood the surrounding lands in darkness and undeath. Any army of undead will be raised from this flood wave of necrotic shadow water, of a size unheard of in modern times. </p><p><strong>Flesh Ripper:</strong> Flesh Rippers are murderers who took pleasure in mutilating their victims before leaving the bodies to rot, which has been given undeath as a reward in their afterlife by Orcus. </p><p><strong>Ghoul:</strong> ?</p><p><strong>Fearsome Undead:</strong> ?</p><p><strong>Shadow Binder:</strong> When souls that have lived most of their lives chained, entrapped, enslaved, or in other ways bound against their will, they sometimes burn with a desire for revenge on the living. These dark souls are sometimes given a dark purpose by the Blood Lord, if he finds them fitting. They are given a chance to take revenge on the living for a lifetime of misery. </p><p><strong>Mad Wraith Master:</strong> ?</p><p><strong>Wraith Figment:</strong> When the [mad] wraith [master] kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. </p><p>When the [mad] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. </p><p><strong>Specter:</strong> ?</p><p><strong>Wraith Minion:</strong> ?</p><p><strong>Kalarel, Shadow Lich, Shadowy Man:</strong> My Master has graced me with a second chance to put an end to your meddling.</p><p><strong>Shadow Reflection, Shadowy Form, Shadow Minion:</strong> ?</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Elder Aranthem:</strong> ?</p><p><strong>Mauglurien of the Ebon Riders:</strong> ?</p><p><strong>Ghovran Akti the Planeweaver, Eladrin Necromancer:</strong> ?</p><p><strong>Shonvurru the Blood Serpent:</strong> ?</p><p><strong>Lesser Perditazu, Maze Demon:</strong> ?</p><p><strong>Mad Wraith:</strong> ?</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Taurus Zabath, Ghost, Spectral Minotaur Ghost:</strong> Behold the final resting place of the high priest Taurus Zabath, denied the final rest for my betrayals of Baphomet the Horned King, my former master. I was the one that saved the minotaurs of Saruun Khel from the vile plans of Orcus, the Blood Lord. But it was only through the guidance of the Raven Queen I could create the artifact that led to the death of the treacherous Tzaruum’ze, high priest of Orcus – the one that betrayed his kindred for the promises of unlife. </p><p><strong>Az'Al'Bant, Deathlock Wight:</strong> ?</p><p><strong>Rotwing Zombie:</strong> ?</p><p><strong>Foul Undead Horror:</strong> ?</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Minotaur:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> ?</p><p><strong>Skeletal Minotaur:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211758&ithint=file%2Cpdf&authkey=%21AGsL9KU4tJtk2%5FE" target="_blank">H3 Conversion</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:</strong> ?</p><p><strong>Zombie Rotter:</strong> Ashgaunt Wake the Dead power.</p><p><strong>Undead Guardian:</strong> ?</p><p><strong>Grave Harpy:</strong> Wizards argue what makes some harpies to rise as grave harpies after their death. Some argue that there must be some foul necromantic ritual involved, while other argue that it has do with the harpies fey spirit itself being trapped between the Shadowfell and the Feywild, resulting in these vile abnormalities. </p><p><strong>Dangerous Undead:</strong> ?</p><p><strong>Vicious Undead:</strong> ?</p><p><strong>Vile Abnormality:</strong> ?</p><p><strong>Powerful Undead Master:</strong> ?</p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Foul Undead:</strong> ?</p><p><strong>Undead Warrior:</strong> ?</p><p><strong>The Revenant of Ruin, Revenant Invoker 7:</strong> The Rod of Ruin was created under the guidance of Orcus to break down the boundaries of the multiverse, opening gates to the Shadowfell in order to spread the demon lord’s armies and will to the world of the living. Karavakos have managed to control the Rod of Ruin from within the pyramid, influencing the wielder of the Rod and sending them on a quest into the Pyramid of Shadows to kill his shards. Orcus does not like this – not at all. He wants Karavakos soul, as was the original contract, signed in blood by Karavakos for the demon hordes he received. </p><p>As the players step into the Pyramid of Shadows, the Rod of Ruin is instead influenced by Orcus who use it as a mean to bring his will into the demiplane which is the Pyramid of Shadows. Something he has been unable to do since creation of it by the combined efforts of fey and human wizards. The artifacts entrance into the prison demiplane suddenly gives him a mean of access, however small it is. </p><p>As the wielder of the Rod of Ruins enters the demiplane that is the Pyramid of Shadows, the living entity that is the Rod of Ruin merges with the wielder of the rod, and both contest for the supremacy of the wielders body – or rather the new body or aspect of the body that arises within the demiplane. Few mortals can win such a battle and in the end the mind of the Rod emerges as a revenant within the demiplane - becoming the will of Orcus - the means for the demon lord to reach his ends. This new being, however temporary and bound to the morphic laws of this demiplane, is conscious of its original past and history, but also have some knowledge and memory or the purpose of the Rod. </p><p><strong>Revenant:</strong> A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Undead Follower:</strong> ?</p><p><strong>Living Dead:</strong> As the goddess died, so did her realm and everything around you. Your Master channeled it into the Shadowfell where he could hide it and you were given the task to cultivate it for future use. Together, your master weak from the effort, you channeled the dark energies of the Shadowfell to raised the slain residents as the living dead. </p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Headless Corpse:</strong> ?</p><p><strong>Frightful Wraith:</strong> ?</p><p><strong>Wraith Figment:</strong> When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Bonecrusher Skeleton:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p></p><p>R Wake the Dead (necrotic) * Recharge 5 6 </p><p>Effect: Ranged 20 (targets up to 4 destroyed undead creatures reduced to 0 hit points within range); the targets become zombie rotters, which fight on the behest of the ashgaunt until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order.[/spoiler]</p><p></p><p>Halls of the Mountain King[spoiler]</p><p><strong>Wraith Tattersoul Wraith:</strong> ?</p><p><strong>Gutripper Lich Hound:</strong> ?</p><p><strong>Ghast Centurion:</strong> ?</p><p><strong>Venomtongue Mohrg:</strong> This creature is all that remains of a human tomb robber who entered this chamber weeks ago in search of riches. When he was attacked, his friends at the pump abandoned him. Slain by the belker, the poisonous mist of the chamber infused him with a foul sentience, rising as a mohrg that now inhabits the suit.</p><p><strong>Undead:</strong> Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. </p><p><strong>Scrimshaw Skeleton:</strong> ?</p><p><strong>Tethered Shadow:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Forsaken Shade:</strong> The dark souls of many derro still inhabit their corpses, and these pitiful creatures exist now as forsaken shades.</p><p>The Speak with Dead ritual has a cumulative 10% chance of conjuring forth a forsaken shade from the body.</p><p><strong>Journeyman's Ghost:</strong> ?</p><p><strong>Hronagar Corpsegrinder:</strong> ?</p><p><strong>Fellforged Old Master:</strong> This was once the chamber where the six founding council members of the Illuminated Brotherhood met with their brethren. As old age set in, the founders and their followers sought immortality for the masters, and the great craftsman Bartholomeus constructed the golden clockwork receptacles that would house the souls of the dwarves. </p><p> Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. Built to house the spirits of the dead, these fellforged frames hold trapped souls cursed with immortality and an imprisonment they cannot escape. The orichalcum in their gears, along with the mountain’s corrupting radiation, twisted these once-proud beings into spiteful creatures willing to destroy even their own bodies to see life extinguished.</p><p><strong>Tattersoul Wraith:</strong> ?</p><p><strong>Fellforged:</strong> Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons.</p><p>Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains.</p><p><strong>Countess Lady Urzana Dolingen, Vampire:</strong> ?</p><p><strong>Bartholomeus Lodoviceus, Stone-Dead Dwarf:</strong> ?[/spoiler]</p><p></p><p>Haunting Trio[spoiler]</p><p><strong>Demented Wight:</strong> ?</p><p><strong>Cetacek, Lord of the Deepwater:</strong> ?</p><p></p><p><strong>Battle Wight Commander:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/64396/Heros-Handbook-Eladrin?affiliate_id=17596" target="_blank">Hero's Handbook Eladrin</a>[spoiler]</p><p><strong>Revenant:</strong> The echoes of eladrin who died in the terrible wars of the Fey Realm, revenants are bound to their battlefields and cannot rest until they have slain more enemies in death than they did in life. </p><p><strong>Revenant Knight:</strong> ?</p><p><strong>Revenant Battle Mage:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/63898/hero-s-handbook-immortal-heroes?affiliate_id=17596" target="_blank">Hero's Handbook: Immortal Heroes</a>[spoiler]</p><p><strong>Undead, Undead Creature:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58704/Horrors-of-Halloween?affiliate_id=17596" target="_blank">Horrors of Halloween</a>[spoiler]</p><p><strong>Headless Horseman:</strong> In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance...</p><p>The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. The paladin wrought horrible vengeance upon the entire village, feeling that they had all wronged him in life. </p><p>Now that the Headless Horseman has avenged himself, he seeks to depart from the mortal world, but he finds his soul far too stained with sin, binding him tighter to the earth than ever before, dark forces gathering within him and driving him mad, leading him across the world, compelling him to destroy every living thing he sees, tricking him into believing they were once people who wronged him in life. </p><p>Although it is almost impossible to track the Headless Horseman, there is one day each year where he visits the burnt remains of Sleepy Hollow, lingering there silently, stroking his false head fondly. </p><p><strong>Gravesteed:</strong> In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance...</p><p>The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other.</p><p><strong>Shade of the Horseman:</strong> ?</p><p><strong>Bloody Mary:</strong> A young, manic girl, fit to bouts of insanity, Mary was abused by her father quite often, and she was forced to flee for the woods whenever her father returned home drunk (which was every night), at which time he would chase after her, calling her cruelly by her pet name “Bloody Mary”, a nickname given to her due to the fact that her mother died from giving birth to her. Mary was horrified of her father, and tried to stay away from him as much as possible, but she viewed him as an ill child meant to be taken care of, and pity always won out for her in the end, and she would return home to endure the beatings just so she could help her father. </p><p>Mary found herself with very little time to herself, constantly tending to her father, developing a rapid twitch from what was once her simply flinching away from her father’s every move, fearful that he would strike her. Mary tried to harden herself against her father’s blows, and often resorted to alcohol to survive the nights, but no matter what, she lived in constant paranoia that her father would be right behind her, and brutally assault her. </p><p>One night, Mary was making her usual retreat through the woods; intent on hiding away in the hole she had been digging out every night, distracting herself from her many troubles. Mary found that tonight, the hole had been dug even deeper, a small animal having burrowed within it causing some form of upset within. Mary, hearing her father coming close, leapt into the hole, disregarding her safety. This is the cave where Mary’s life would come to a close, as she didn’t realize how loud she was within the natural, underground cavern she had discovered, she cried out in joy, as she found this beautiful hiding place, but unfortunately, that cry of joy echoed out of the cavern, and her father entered the cavern as well, and, in a drunken frenzy, he splattered her blood everywhere, leaving behind a convulsing, shrieking wreck. A day later, the helpless, dying Mary finally faded away, liberated by one final scream, one that nobody would hear... Mary was such a good-hearted girl, that her soul was to be sent to the Heavens immediately, however, she was fearful of the light cast upon her soul, believing it to be the mad gaze of her father, searching for her even in death. Now, Mary fearfully travels in the darkness, hiding away in people’s houses, believing her father awaits her around every corner, and anyone who startles her in the least is met with a bloody end. </p><p><strong>Screaming Mary:</strong> Bloody Mary's Murderous Separation power.</p><p></p><p>Murderous Separation </p><p>(free; at bloodied; encounter) </p><p>Bloody Mary splits off into two separate beings, the first functioning exactly as Bloody Mary had as a solo, except her full hit points are equal to her bloodied value. Place Screaming Mary directly adjacent to Bloody Mary. [/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58670/OBE-Horrors-of-the-Shroud-for-DD-4E-The-DeathMother?affiliate_id=17596" target="_blank">Horrors of the Shroud: The Death-Mother</a>[spoiler]</p><p><strong>Death-Mother:</strong> Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts.</p><p><strong>Zombie:</strong> A death-mother produces many full-fledged zombies every hour if given sufficient corpses on hand as food.</p><p>Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts.</p><p>Death-Mother's Spawn Greater Horror power.</p><p>Death-Mother's Spawn Lesser Horror power.</p><p><strong>Corpse-Child:</strong> Death-Mother's Spawn Lesser Horror power.</p><p><strong>Silent Corpse:</strong> Death-Mother's Spawn Greater Horror power.</p><p><strong>Bone-Mother:</strong> Stripped of the meat, a death-mother’s skeleton can be reanimated to create a lesser creature called the bone-mother.</p><p>The bones of a death-mother can be reanimated to create a lesser, but still fantastically dangerous, creature known as a bone-mother.</p><p><strong>Bloody-Bones:</strong> Constructed out of dry bones soaked in fresh blood, a bloody-bones looks like an undulating sinewy snake of animated carnage. </p><p>Bone-Mother's Assemble Bloody-Bones power.</p><p><strong>Bone-Child:</strong> Typically composed of a large adult skull perched upon just enough bones to make up a body, the bone-child looks almost comical, like a macabre skeletal doll . . . until it strikes.</p><p>Bone-Mother's Assemble Bone-Child power.</p><p></p><p>Spawn Greater Horror </p><p>(move; encounter)</p><p>The death-mother shifts 1 square. Place a new Medium size zombie or corpse-creature (see silent corpse, below) of equal or lower level than the death-mother in the square the death-mother just vacated.</p><p></p><p>Spawn Lesser Horror </p><p>(move; encounter)</p><p>The death-mother shifts 1 square. Place a new Small size zombie or corpse-creature minion (see corpse-child, below) of equal or lower level than the death-mother in the square the death-mother just vacated.</p><p></p><p>Assemble Bloody-Bones </p><p>(move; encounter)</p><p>The bone-mother shifts 2 squares. Place a new bloody-bones creature (see bloody-bones, below) in the square where the bone-mother began its move.</p><p></p><p>Assemble Bone-Child </p><p>(move; encounter)</p><p>The bone-mother shifts 2 squares. Place a new bone-child creature (see bloody-bones, below) in the square where the bone-mother began its move.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59634/In-Search-of-Adventure?affiliate_id=17596" target="_blank">In Search of Adventure</a>[spoiler]</p><p><strong>Senna Moonshadow, Advanced Ghoul Warlock:</strong> In order to access the living quarters of the dormitory, the adventurers will have to remove the piled junk in front of the door. Although the heaped jumble of boxes, crates, broken masonry, and other debris looks hap-hazard, it serves a very important purpose. When the hezrou and its dretches slew Numeshay’s four students, it killed Hadrajhast in the arcane workroom, two more in the kitchen, while the fourth, a young elf girl named Senna Moonshadow, was killed in the living quarters. Senna was slain while she cowered beneath the covers on her bunk.</p><p>Needless to say, Senna’s death was a traumatic one, and shortly after her demise, her tormented spirit returned to animate her corpse as an undead horror, a ghoul. In addition, the foul Abyssal taint in the area granted Senna the abilities of a warlock. </p><p><strong>Zombie:</strong> This is Quellatis, the last Physician of Axaluatl. He has been experimenting for over 50 years with various bodies, both living and dead, in an attempt to create a stronger, smarter Child of Axaluatl. Through various experimentations with both mundane and magical processes, Quellatis is close to creating a potion that will greatly increase his people’s skills. However, the only things he has managed to create so far are zombies, and a number of his “creations” lurk in this room. </p><p>Tanahuatan’s closest servants were also entombed with their master, and they still serve him in undeath as zombies.</p><p><strong>Decrepit Skeleton:</strong> These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. </p><p><strong>Skeleton:</strong> These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians.</p><p><strong>Sentinel Mummy:</strong> ?</p><p><strong>Decrepit Ghoul:</strong> Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots.</p><p><strong>Ghoul:</strong> Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots.</p><p><strong>Minotaur Skeleton:</strong> These skeletons were created in ancient times by the Xulmec high priest Tanahuatan (whose wight haunts area 1-8) to protect the tomb.</p><p><strong>Tanahuatan, Wight:</strong> However, guilt-wracked, the restless soul of Tanahuatan could not pass onward into the realms of the dead. He rose up from death as a wight, seeking to slay all living things.</p><p><strong>Elite Phantom Warrior:</strong> ?</p><p><strong>Xulmec Worker Zombie:</strong> However, knowing that a few things still needed to be completed well after his death – and the deaths of the remaining Xulmec workers who built the crypt – Tanahuatan turned a few of the dead workers into zombies, so that a few mundane tasks could be completed after the tombs of the tiefling kings were sealed away from the rest of the Known World.</p><p><strong>Xotxilaha Tiefling Mummy:</strong> However, the Xulmec leaders did not realize that the drakon had placed a final curse of Xotxilaha before killing him. Exactly one year after the Xulmecs interred Xotxilaha’s corpse, the traitor rose from the dead as a mummy.</p><p><strong>Skrum Zombie:</strong> ?</p><p><strong>Phantum Corpus:</strong> The corruption of the Icon has created a unique undead spirit that roams this level. It creates a crude body out of debris and attacks any living creature in a futile attempt to complete itself.</p><p><strong>Sea Ghoul:</strong> ?</p><p><strong>Seaweed Guardian:</strong> The seaweed guardian is one of the cult’s experiments. The cultists kidnapped a villager, wrapped him in a net of seaweed and tortured him to death with necromancy. When the harvester arose as an undead creature, it fused with its seaweed net and remained trapped, guarding the entrance to level three.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/65102/Iron-Gazetteer?affiliate_id=17596" target="_blank">Iron Gazetteer</a>[spoiler]</p><p><strong>Fellforged:</strong> Fellforged are the castoff scrap metal of Zobeck’s Clockwork Watchmen. They gain a foul sentience when the bodies, especially constructed to house the spirits of the dead, come into contact with curious wraiths yearning to feel the corporeal world again.</p><p>The clockwork bodies trap the wraiths, which dulls many of their supernatural abilities and gives them corporeal form. The wraiths, in turn, learn to twist the bodies to their own use—going so far as to destroy the body in their attempts to harm the living, even if their corrupted spirits die along with it.[/spoiler]</p><p></p><p>Jester's 4e Monsters[spoiler]</p><p><strong>Corpse Gatherer:</strong> A corpse gatherer is an entire graveyard animated and empowered by the powers of shadow.</p><p>A corpse gatherer comes to be when malevolent, intelligent undead are buried in an unsanctified graveyard. Sometimes the essence of the undead seeps into the ground, gradually contaminating the bones resting and the earth around them. Once conditions are right, it only takes the intentional spilling of fresh blood from an innocent to cause the corpse gatherer to stir.</p><p><strong>Released Corpse:</strong> Corpse Gatherer's Release Corpses power.</p><p><strong>Crawling Head:</strong> Spawned from the severed head of a giant, a crawling head is a horrific undead monstrosity that resembles a huge, bloated head grown to enormous size, with a seething mass of arteries, veins and viscera depending from the wound of its neck.</p><p>Because of their immense power and their origination from giants, which might lead one to think that crawling heads were creations of the primordials or beings of similar nature. In truth, however, they are the creation of a series of powerful mortal necromancers that dwelt in the City of Skulls that surrounded the Bleak Academy.</p><p><strong>Crawling Head Wailer:</strong> ?</p><p><strong>Ravenous Crawling Head:</strong> ?</p><p><strong>Deadborn:</strong> Deadborn are natural creatures altered before birth, either in the womb or the egg, to spontaneously arise as undead when slain. Although the first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak, the techniques and rituals now exist to create deadborn of many different types.</p><p><strong>Deadborn Vulture:</strong> Deadborn Vulture's Deadborn power.</p><p><strong>Deadborn Hulk:</strong> Deadborn Hulk's Deadborn power.</p><p><strong>Deodanth:</strong> Deodanths claim to be vampiric elves from the future, but not all of their claims hold up to scrutiny; for instance, they seem to be largely ignorant of the racial separation between the elves and the eladrin, and deodanths that claim to have been in the present for only a short time often seem ignorant of the very existence of eladrins.</p><p><strong>Deodanth Despondant:</strong> ?</p><p><strong>Deodanth Sentry:</strong> ?</p><p><strong>Deodanth Slipper:</strong> ?</p><p><strong>Deodanth Eladricide:</strong> ?</p><p><strong>Deodanth Lifesucker:</strong> ?</p><p><strong>Entombed:</strong> The entombed are the undead forms of creatures whose bodies are preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is typically that of a human or other creature of similar stature, with its shell of ice the creature is the size of an ogre. The corpse at the core of an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow.</p><p><strong>Entombed Hag:</strong> ?</p><p><strong>Entombed Cryomancer:</strong> ?</p><p><strong>Pistol Wraith:</strong> A pistol wraith is the undead spirit of a gunman- either one so especially wicked that he rose after his death to haunt the land, or one slain by another pistol wraith.</p><p><strong>Plague Spewer:</strong> ?</p><p><strong>Ulgurstasta:</strong> Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength.</p><p><strong>Ulgurstasta Thinker:</strong> ?</p><p><strong>Rotting Ulgurstasta:</strong> ?</p><p><strong>Ulgurstasta Priest:</strong> ?</p><p><strong>Ulgurstasta Crawler:</strong> ?</p><p><strong>Ulgurstasta Swarm:</strong> ?</p><p><strong>Elder Ulgurstasta:</strong> ?</p><p><strong>Vargouille:</strong> The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille.</p><p><strong>Vargouille Lover:</strong> ?</p><p><strong>Visage:</strong> The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille.</p><p><strong>Flickering Visage:</strong> ?</p><p><strong>Demonic Visage:</strong> ?</p><p><strong>Visage Spy:</strong> ?</p><p><strong>Wheep:</strong> A wheep is a horrific undead creature whose eyes have been torn out or nailed through.</p><p><strong>Wheep Servitor:</strong> ?</p><p><strong>Wheep Ululator:</strong> ?</p><p></p><p>Release Corpses * At Will 1/round</p><p>Requirement: There cannot be more than ten released corpses within 10 squares of the corpse gatherer.</p><p>Effect: Up to four released corpses appear adjacent to the corpse gatherer. The released corpses act immediately after</p><p>the corpse gatherer.</p><p></p><p>TRIGGERED ACTIONS</p><p>Deadborn * Encounter</p><p>Trigger: The deadborn is first reduced to 0 hit points.</p><p>Effect (No Action): The deadborn hulk reanimates with 42 hit points. It gains the shadow origin and undead keyword.[/spoiler]</p><p></p><p>Jester's 4e Ravenloft Manual of Monsters[spoiler]</p><p><strong>Ghost:</strong> Ghosts are the spirits of the dead who cannot rest after their passing. </p><p><strong>Geist:</strong> Geists are the restless spirits of the dead who are still bound to the site of their death, or their earthly remains. </p><p><strong>Phantasmagoria:</strong> ?</p><p><strong>Spirit Storm:</strong> Spirits storms are a large number of related souls that have become intertwined into a massive entity of rage and fury. </p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghoul Lord:</strong> Ghoul lords were powerful individuals slain by ghouls or the accidental by-product of necromantic experiments. </p><p><strong>Mist Creature:</strong> Hunting the places between places are mist creatures, beings formed of the Mists themselves. </p><p><strong>Mist Horror:</strong> ?</p><p><strong>Mist Ferryman:</strong> ?</p><p><strong>Grim Reaper:</strong> ?</p><p><strong>Mummy:</strong> The ancient dead are well-preserved and not rotting corpses like most other undead. Few are accidental creations and many are deliberately made after the death of important figures. </p><p><strong>Bog Mummy:</strong> Bog mummies are some of the few accidental mummies, and are individuals who died in a air-less swamp. </p><p><strong>Mummy Pharaoh:</strong> ?</p><p><strong>Revenant:</strong> The wrongful dead, risen to avenge their murders, these are revenants. </p><p><strong>Revenant Seeker:</strong> ?</p><p><strong>Revenant Hunter:</strong> ?</p><p><strong>Skeleton:</strong> Animated bones stripped of flesh, skeletons are a diverse type of animated corpse and a favourite of inventive necromancers. </p><p><strong>Strahd Skeleton:</strong> The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. </p><p><strong>Strahd's Skeletal Steed:</strong> The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. </p><p><strong>Shadowtouched Skeleton:</strong> ?</p><p><strong>Skeletal Horde:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Cerebral Vampire Lord:</strong> ?</p><p><strong>Cerebral Vampire Mindtaker:</strong> ?</p><p><strong>Nosferatu Batcaller:</strong> ?</p><p><strong>Nosferatu Mesmerist:</strong> ?</p><p><strong>Zombie:</strong> Rotting, animated corpses, zombies come in many varieties and are frequently customized or altered by necromancers. </p><p><strong>Cannibal Zombie:</strong> Cannibal zombies are an undead plague spread through bites. </p><p><strong>Boneless Zombie:</strong> Boneless zombies are simple creature made to save the skeleton for other purposes. </p><p><strong>Strahd Zombie:</strong> ?</p><p><strong>Zombie Lord:</strong> Zombie lords are powerful masters of undeath, either augmented zombies or unique and accidental creations. </p><p><strong>Desert Zombie:</strong> ?</p><p><strong>Shadowtouched Zombie:</strong> Shadowtouched zombies are formidable undead infused with the energies of the shadowfell. </p><p><strong>Caliban Vampire, Alocka:</strong> The process of becoming a vampire makes a caliban even more disfigured and inhuman. </p><p><strong>Dwarven Vampire, Uppyr:</strong> ?</p><p><strong>Elven Vampire, Craenag-Follei:</strong> ?</p><p><strong>Halfling Vampire, Daeyerg Due:</strong> ?</p><p><strong>Lich Divine:</strong> In contrast with arcane liches, who are the icon of corrupted wizards, divine liches are fallen paladins and clerics or followers of dark faiths that encourage violation of the natural order. </p><p><strong>Lich Psionic:</strong> Not all liches are powered by arcane magics, some are the creations of the powers of dark gods or masters of the mind. </p><p><strong>Vistani Vampire, Mullo:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58027/Kingdoms-of-Kalamar-4th-edition-campaign-setting?affiliate_id=17596" target="_blank">Kingdoms of Kalamar 4th Edition Campaign Setting</a>[spoiler]</p><p><strong>Undead:</strong> Brandobians bury their dead face down or cut off a foot to prevent the dead from rising as undead. </p><p>The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status.</p><p><strong>Zombie:</strong> The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status.</p><p>The zombies are undead remains of the worshipers inside the temple at the time of the slaughter. </p><p><strong>Lich:</strong> ?</p><p><strong>Vampire:</strong> Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires.</p><p><strong>Wight:</strong> Tethen also brought back a hacking cough that he attributes to dust from the ancient caves where he found his treasures. He is partially right. The dust did make him ill, but the illness has just begun. In a few months he will waste away and become a wight under the control of the undead emperor. </p><p><strong>Wraith:</strong> A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. </p><p><strong>Ghoul:</strong> The ghouls are said to be former clergy of the temple, killed during the Mendarn invasion.</p><p><strong>Mummy:</strong> Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires.</p><p><strong>Terrus Dyrn, Lich:</strong> ?</p><p><strong>Elven Vampire, Esmaran:</strong> ?</p><p><strong>Ghost:</strong> A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. The band’s leader, Elborn, is now a ghost who does not combat intruders. </p><p>The war with Eldor is a major concern to the elves, although they appear to have done nothing to end it. The issue over which the war began, the destruction of the logging camp, is true. The elves destroyed the camp and all within it. Despite warnings, the loggers cut down an ancient druidic grove, a shrine to the Old Oak that had stood for 3,000 years. </p><p>The area would be perilous for player characters to investigate at this point. Besides being guarded by extremely vigilant and martial elves, the spirits of the loggers haunt the former grove as ghosts, prepared to destroy elf, human, and forest creature alike. </p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Uggurath:</strong> ?</p><p><strong>Mummy, Shimantra:</strong> ?</p><p><strong>Ghost, Puramal:</strong> One of the fallen bridges is the anchor for a ghost. Puramal was a soldier who fought on the bridge and continued to fight even while it was being destroyed. Enemy wizards sought to destroy him while friendly clerics and wizards healed him and countered enemy spells. Between the blasts of magic and volleys of arrows from the far bank, the soldier finally collapsed with the last of the bridge.</p><p>Puramal’s ghost still guards the bridge he died to protect. If anyone tries to cross the river at that point, whether by swimming, watercraft, building another bridge or otherwise, he attacks (but travel up or down the river does not disturb him). </p><p><strong>Wailing Ghost, Banshee:</strong> Doulmak Grond achieved fame after he killed one of his elven slave girls and her spirit became a wailing ghost (known to most sages as a banshee).[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58523/Lands-of-Darkness-1-The-Barrow-Grounds?affiliate_id=17596" target="_blank">Lands of Darkness 1 The Barrow Grounds</a>[spoiler]</p><p><strong>Shadowy Soldier:</strong> ?</p><p><strong>Ruined Skeleton:</strong> The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow.</p><p><strong>Unforgiven Dead:</strong> This abandoned stone chapel is still occupied by the unforgiven dead, those faithful that failed to protect the sacred vessels when the central crystal turned dark.</p><p><strong>Skeletal Soldier:</strong> The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow.</p><p><strong>Reanimator:</strong> ?</p><p><strong>Shadow Slain:</strong> This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives.</p><p><strong>Turncoat Shadow:</strong> This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. The eldest bears the weight of betrayal into undeath as a turncoat shadow.</p><p><strong>Chillspirit Blackshadow:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58753/Lands-of-Darkness-2-Cesspools-of-Arnac?affiliate_id=17596" target="_blank">Lands of Darkness 2 Cesspools of Arnac</a>[spoiler]</p><p><strong>Restless Dead:</strong> One of the restless dead (the one wearing the locket) is the lover of the abandoned ghost in area 10. She made her way to the sewers to release her lover from the hidden room, but got hopelessly lost in the maze of tunnels, stumbling into the reanimator’s territory. Slain and reborn in undeath, she no longer remembers her life past, only that she cannot rest even in death.</p><p><strong>Feeble Dead:</strong> ?</p><p><strong>Spike:</strong> ?</p><p><strong>Reanimator:</strong> ?</p><p><strong>Foetid Dead:</strong> ?</p><p><strong>Abandoned Spirit:</strong> The abandoned spirit is the tortured soul of Antonio Peris, a rogue who had to make a hasty escape from the city but not without his love Anabel, daughter of a local merchant. Peris, familiar with the cesspools due to his time spent affiliated with a group of bandits, planned to fake his own death and escape with his love to start a new life in a different city. He cornered himself into a building with city muscle outside of the door and set fire to the building, dropping through the trapdoor into the forgotten room.</p><p>He entrusted Anabel with the key to the room and instructions where the find the door. Everything would have gone according to plan if only Anabel had not gotten hopelessly lost and frightened in the cesspools, wandering into the domain of the reanimator.</p><p><strong>Shadowy Soldier:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59238/Lands-of-Darkness-3-Woods-of-Woe?affiliate_id=17596" target="_blank">Lands of Darkness 3 Woods of Woe</a>[spoiler]</p><p><strong>Necrophage:</strong> ?</p><p><strong>Necrophage Reaper:</strong> ?</p><p><strong>Necrophage Mage:</strong> ?</p><p><strong>Triune Avatar of the Breathless God:</strong> ?</p><p><strong>Warden of the Breathless God:</strong> ?</p><p><strong>Fleshless Janissary:</strong> ?</p><p><strong>Witness of the Breathless God:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59854/Lands-of-Darkness-4-The-Swamp-of-Timbermoor?affiliate_id=17596" target="_blank">Lands of Darkness 4 The Swamp of Timbermoor</a>[spoiler]</p><p><strong>Priest of the Toad:</strong> ?</p><p><strong>Acolyte of the Toad:</strong> ?</p><p><strong>Flesh of the Toad:</strong> ?</p><p><strong>Skeletal Toad:</strong> ?</p><p><strong>Chillspirit Blackshadow:</strong> The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death.</p><p><strong>Turncoat Shadow:</strong> The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death.</p><p><strong>Shadow Slain:</strong> The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/60373/Lands-of-Darkness-5-The-Iron-Mountains?affiliate_id=17596" target="_blank">Lands of Darkness 5 Iron Mountains</a>[spoiler]</p><p><strong>Limbed Horror:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible.</p><p>An amalgam of all the limbs forms an amorphous mass, numerous once-hands grasping to draw more in.</p><p><strong>Gut Wrencher:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. </p><p>Another is a ball of guts and intestines, writhing and wrenching to digest more life.</p><p><strong>Necrotic Reaper:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible.</p><p>Last is a mostly human form decorated with the heads of others.</p><p><strong>Davinkar:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible.</p><p><strong>Spike Fist Corpse:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible.</p><p><strong>Necrotic Commander:</strong> Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/62188/Lands-of-Darkness-6-The-Wild-Hills?affiliate_id=17596" target="_blank">Lands of Darkness 6 The Wild Hills</a>[spoiler]</p><p><strong>Chillspirit Blackshadow:</strong> This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death.</p><p><strong>Reanimator:</strong> This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death.</p><p><strong>Unforgiving Dead:</strong> This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death.</p><p><strong>Foetid Dead:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/57977/Master-Dungeons-M1-Dragoras-Dungeon?affiliate_id=17596" target="_blank">Master Dungeons M1: Dragora's Dungeon</a>[spoiler]</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Serpent Wraith:</strong> ?</p><p><strong>Wraith:</strong> Any humanoid killed by a serpent wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. </p><p><strong>Elite Mad Wraith:</strong> ?</p><p><strong>Mad Wraith:</strong> Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/60301/Master-Dungeons-M2-Curse-of-the-Kingspire?affiliate_id=17596" target="_blank">Master Dungeons M2: Curse of the Kingspire</a>[spoiler]</p><p><strong>Swamp Zombie:</strong> In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead.</p><p><strong>Decrepit Swamp Zombie:</strong> In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead.</p><p><strong>Phantasm Eladrin:</strong> The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living. </p><p><strong>Phantasm Savage:</strong> The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/57723/Medieval-Bestiary-Anthropophagi?affiliate_id=17596" target="_blank">Medieval Bestiary: Anthropophagi</a>[spoiler]</p><p><strong>Undead:</strong> Due to some ancient rite granted by the Ghoul King, they create undead slaves to serves as beasts of burden that they can devour later. </p><p><strong>Ghoul:</strong> Anthropophagi Corpse-Herder's Call of the Master power.</p><p></p><p>Call of the Master (minor; encounter) </p><p>Healing, Necrotic Ranged 10; affects one dead creature; the target rises as a ghoul, standing as a free action, with a number of hit points equal to its bloodied value.[/spoiler]</p><p> </p><p><a href="https://www.drivethrurpg.com/product/63089/Medieval-Bestiary-Morrigan?affiliate_id=17596" target="_blank">Medieval Bestiary: Morrigan</a>[spoiler]</p><p><strong>Morrigan:</strong> MORRIGAN ARE BODILY manifestations of women who died during childbirth.</p><p>Many scholars believe morrigan, in their various forms, are all that remains of an ancient goddess of battle.</p><p><strong>Morrigan Phantom Queen:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/104318/Midgard-Bestiary-for-4th-Edition-DD?affiliate_id=17596" target="_blank">Midgard Bestiary for 4th Edition D&D</a>[spoiler]</p><p><strong>Bone Collective:</strong> Created by necrophagi, the undead mages of the Ghoul Imperium, bone collectives are swarms made up of quick, 10-inch tall skeletons constructed from small bones—often gnomes, bats, and lizards.</p><p><strong>Boneguard Skeleton:</strong> ?</p><p><strong>Bone Colossus:</strong> In times of war, posthumes join together into enormous swarms or titans. </p><p><strong>Undead Carrion Beetle:</strong> After death, the carrion beetles' exoskeletons serve as both animated scouting devices for the ghoul imperium—ghouls hide within the shell to approach hostile territory—and as armored undead platforms for howdahs packed with archers or spellcasters.</p><p><strong>Darakhul:</strong> Darakhul arise when a particularly strong-willed creature is infected with ghoul fever and its anima refuses to shed its memories and reason along with its soul. Most survive the experience with their personality largely intact. Some necromancers and others claim that one can improve the chances of survival by deliberately infecting oneself and eating only living flesh. Only one person claims to have succeeded with this method, a necromancer named Uldar Ingreval, long since exiled from the Arcane Collegium of Zobeck.</p><p>Many believe that the hunger cults or the necrophagi know the secret of transforming imperial ghasts and ghouls into darakhul.</p><p><strong>Bonepowder Ghoul:</strong> Taking things to the next stage, bonepowder ghouls achieve their powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist. The few ghouls who can show such self-restraint are highly respected among their peers, for all ghouls know the drive of hunger. Indeed, using hunger as a form of torture is considered offensive to the ways of the Imperium. This isn’t to say that it never happens, and thus bonepowder ghouls may rise from unintended circumstances. A starved prisoner or a ghoul trapped in a sealed-off cavern might leave behind most of its remnant flesh and become animated almost purely by hunger, hatred, and the wisdom of long centuries in which to plot the destruction of its enemies.</p><p><strong>Darakhul Citizen:</strong> ?</p><p><strong>Iron Ghoul:</strong> ?</p><p><strong>Necrophagus Savant:</strong> ?</p><p><strong>Fellforged:</strong> Fellforged are clockwork creatures given foul sentience when their bodies—specially constructed to house the spirits of the dead—come into contact with wraith-like creatures called deathshade wisps that yearn to wreak havoc on the corporeal world. Trapping the wisps in these constructs, though dulling many of their supernatural abilities, gives their terrible anger a physical form.</p><p><strong>Deathshade Wisp:</strong> Knowing no living shadow fey could fully set aside its own ambition, the court turned to its ancestors. Cemeteries were pillaged and corpses exhumed. Spirits were pulled from the shadows. This fusing of necromancy and shadow essence culminated in the deathshade wisp.</p><p><strong>Ghost Riders of Marena:</strong> The knights begin as living warriors bound to the service of a vampire, necrophagus, or priestess of Marena. Those providing good service for five to ten years may be “raised up” into the ranks of the undead as a foot soldier in the Ghost Knights of Morgau, roughly equivalent to a squire elsewhere. If they continue to perform admirably, and make the transition through ghoul fever or vampiric bite without undue madness or blood frenzy, they can slowly advance through the grades of the Order of the Red Shield.</p><p><strong>Ghost Rider Templar:</strong> ?</p><p><strong>Ghost Goblin Horror:</strong> Some warriors among the Ghost Goblins hold the undead in higher esteem than the living. They strive to honor the zombies through their actions, and through prayers to strange gods. Soon a ghost goblin horror is born, too intelligent to be considered a zombie but too unnatural to be called a living creature.</p><p><strong>Imperial Ghast Centurion:</strong> Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.</p><p><strong>Ghoul:</strong> Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.</p><p><strong>Ghast:</strong> Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.</p><p><strong>Imperial Ghoul:</strong> Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class.</p><p><strong>Lich Hound:</strong> Made of necromantic power, these hounds serve ghoul high priests and arch-liches.</p><p><strong>Spectral Wolf:</strong> As the great hunt continues, the body of the lich hound breaks down and fades away, though this hardly slows the foul beast. They emerge as spectral wolves and, unburdened by physical forms, grow in strength as they learn new tactics.</p><p><strong>Putrid Haunt:</strong> Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost within swampland. Their desperate need to escape transformed upon their deaths into hatred of all life.</p><p><strong>Putrid Haunt Sweller:</strong> ?</p><p><strong>Putrid Haunt Retch:</strong> ?</p><p><strong>Putrid Haunt Choker:</strong> ?[/spoiler]</p><p></p><p>Midnight Chronicles: The Heart of Erenland[spoiler]</p><p><strong>Fell:</strong> These are some of the men from Fernglade. Though they look like badly wounded survivors of a battle, they were in fact killed in that battle and have returned an undead Fell.[/spoiler]</p><p></p><p><a href="https://www.enworld.org/resources/d20-modern-4th-edition.434/updates" target="_blank">Modern Player's Guide</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Follower:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/62378/Monstercology-Orcs?affiliate_id=17596" target="_blank">Monstercology Orcs</a>[spoiler]</p><p><strong>Orc Skeleton:</strong> ?</p><p><strong>Orc Boneshard Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/118443/Mystical-Kingdom-of-Monsters-4E-DD?affiliate_id=17596" target="_blank">Mystical Kingdom of Monsters</a>[spoiler]</p><p><strong>Doghoul, Fester Rogue:</strong> The necromancer’s guild used to take any and all corpses they could find to help build up the population of doghouls that now roam the both halves of the Kingdom, scavenging whatever fresh corpses they can for sustenance. After an incident where a regent lord’s grandson was turned into one of these beasts without proper sanctions or permission, the generation of doghouls was put under better supervision, and the process is now guarded closely by the king’s reeves.</p><p><strong>Wild Doghoul:</strong> ?</p><p><strong>Vargoyle, Marsh Striker:</strong> ?</p><p><strong>Wild Vargoyle:</strong> ?</p><p><strong>Kytharion, Shadow Guard:</strong> ?</p><p><strong>Wild Kytharion:</strong> ?</p><p><strong>Darksidhe, Night Walker:</strong> Like the humans who are transformed into foul spawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as darksidhe.</p><p><strong>Wild Darksidhe:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/65109/Nevermore?affiliate_id=17596" target="_blank">Nevermore</a>[spoiler]</p><p><strong>Ghost:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Viceling:</strong> Vicelings are perverse shells of their former selves and serve the diaboli who created them until either their master is destroyed or they are freed. </p><p>The type of viceling created by a diaboli is dependent upon the diaboli that created it. </p><p><strong>Avaricious Viceling:</strong> ?</p><p><strong>Envious Viceling:</strong> ?</p><p><strong>Gluttonous Viceling:</strong> ?</p><p><strong>Lustful Viceling:</strong> ?</p><p><strong>Prideful Viceling:</strong> ?</p><p><strong>Slothful Viceling:</strong> ?</p><p><strong>Wrathful Viceling:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/80216/Night-Reign-Campaign-Setting?affiliate_id=17596" target="_blank">Night Reign Campaign Setting</a>[spoiler]</p><p><strong>Blood Knight:</strong> Blood Knight” is a template you can apply to any paragon level humanoid creature.</p><p><strong>Thrull Squire:</strong> ?</p><p><strong>Human Blood Knight:</strong> ?</p><p><strong>Blood Knight Mage:</strong> ?</p><p><strong>Breath Dragon:</strong> Not all dragons become the dracolich upon their deaths. Those dragons of the purest evil may become a dragon infused with the power of the Breath.</p><p>Since the birth of the Breath, dragons have occasionally succumbed to its life stealing energy. Some of the dragons that have been ensnared by the Breath are corrupted into a partnership where they continue on as a frightening combination of necrotic and draconic energy.</p><p>Breath dragons are unable to breed in the traditional sense. However, they are capable of converting another dragon into a breath dragon. </p><p><strong>Young Breath Dragon:</strong> ?</p><p><strong>Adult Breath Dragon:</strong> ?</p><p><strong>Elder Breath Dragon:</strong> ?</p><p><strong>Ancient Breath Dragon:</strong> ?</p><p><strong>Breath Zombie:</strong> The undead by-product of the Breath. Those creatures unlucky enough to be caught in the maw of the Breath of Ilius are raised shortly after their death and empowered by the Breath.</p><p>Known as the destroyer of kings, the reaper plague is a plague magically created by the Heaven Knights to enforce the rule of the Ilium Empire.</p><p>The disease attacks the body, causing severe skin lesions and bleeding from the eyes and ears. After the initial infection, black veins appear along the skin which pulse slightly along with the victims heartbeat.</p><p>At the later stages, the veins cover the body completely before the body begins to decay before the victim’s eyes. As their body shuts down, the decay continues until the deceased rises as a breath zombie.</p><p>When the Breath of Ilius kills a creature, its evil and necrotic energy raises the creature as a powerful undead zombie.</p><p>Any creature who dies of damage from Jarish the Butcher raises as a Breath Zombie equal to their level on their next turn. </p><p>Reaper Plague disease.</p><p><strong>Breath Zombie Reaper:</strong> ?</p><p><strong>La'ree, Lesser Shade:</strong> As creations of the all powerful Shan’ree, La’ree work to turn the world into a realm of undead.</p><p>The La’ree, also known as lesser shades, are the spawn of Shan’ree, created from the essence of those slain by the greater shades.</p><p>“La’ree” is a template that can be added to any paragon or epic tier humanoid.</p><p>Requirements: Humanoid, Level 11</p><p>Shan’ree can create lesser beings called La’ree who serve them as spies, assassins and warriors.</p><p><strong>La'ree Faoian Troll:</strong> ?</p><p><strong>Jade Skeleton:</strong> One of the specialties of the nullmandor, the jade skeleton is an undead creature that has been armored with pieces of jade of various colors. The colors anoint the undead with certain powers, giving them additional abilities. </p><p><strong>Blue Jade Skeleton:</strong> ?</p><p><strong>Red Jade Skeleton:</strong> ?</p><p><strong>Green Jade Skeleton:</strong> ?</p><p><strong>Shan'ree:</strong> As offspring of the Wyrms of Winter and Autumn, the Shan’ree are terrifying undead creatures who strive to enslave the world in darkness. </p><p><strong>Autumn Shan'ree:</strong> “Autumn Shan’ree” is a template you can apply to any epic humanoid monster.</p><p>Requirements: Humanoid, Level 21</p><p><strong>Autumn Shan'ree Storm Giant:</strong> ?</p><p><strong>Winter Shan'ree:</strong> “Winter Shan’ree” is a template you can apply to any epic humanoid monster.</p><p>Requirements: Humanoid, Level 21</p><p><strong>Winter Shan'ree Oni:</strong> ?</p><p><strong>Queen Yaneria Ro:</strong> ?</p><p><strong>Lord Razel:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Sir Eldor Von Lippsor:</strong> ?</p><p><strong>Lady Lucille Bucenburg:</strong> ?</p><p><strong>Valamus Winterhaven:</strong> Turned into a vampire by Queen Yaneria. </p><p><strong>Joxinvarl, Dracolich:</strong> ?</p><p><strong>Harken the Pure, Lich:</strong> Through ritual he turned himself into a lich. </p><p><strong>Lord Byron von Gillante, Death Knight:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie Brute:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>Reaper Plague</p><p>Level 21 Disease</p><p>The Breath of Ilius courses through the body of the victim, corrupting their organs into undead abominations.</p><p>Attack: +24 vs. Fortitude</p><p>Endurance: improve DC 34, maintain DC 30, worsen DC 29 or lower</p><p>The target is cured.</p><p>The target regains one of its lost healing surges. The target loses this healing surge again if its condition worsens. The target is no longer weakened.</p><p>Initial Effect</p><p>The target loses two healing surges until cured and is weakened.</p><p>Each time the target uses a healing surge, it gains ongoing 20 necrotic damage (save ends). If this reduces the target to 0 hit points or fewer, it dies and turns into a Breath zombie 1d4 rounds later.</p><p>Final State</p><p>The target dies and is raised as a Breath Zombie 1d4 rounds later.[/spoiler]</p><p></p><p>Nightmares Dreams of the Damned[spoiler]</p><p><strong>Nightmare:</strong> Nightmares are created when a Kin power core goes critical and implodes. The more powerful the core is, the more powerful the nightmare created is. </p><p>It is believed that nightmares are formed as the core’s erratic internal reaction reanimates any and all dead matter around the core, from dust particles to dead flakes of skin. How this takes place, exactly, remains a mystery, largely due to the fact that the source of the energy contained in the Kin’s power cells is also unknown. Some prominent scientists have speculated that they harness the nature of entropy, the inevitability of all things to erode and break down, itself.</p><p><strong>Nightmare Hound:</strong> ?</p><p><strong>Collapsed Frightling:</strong> ?</p><p><strong>Nightmare Stalker:</strong> ?</p><p><strong>Nightmare Wurm:</strong> ?</p><p><strong>Stable Frightling:</strong> ?</p><p><strong>Nightmare Corrupter:</strong> ?</p><p><strong>Nightmare Basilisk:</strong> ?</p><p><strong>Nightmare Deathkite:</strong> ?</p><p><strong>Powered Frightling:</strong> ?</p><p><strong>Nightmare Angel:</strong> ?</p><p><strong>Nightmare Colossus:</strong> ?</p><p><strong>Nightmare Miasma:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/62974/Oracle-of-Orcas?affiliate_id=17596" target="_blank">Oracle of Orcas</a>[spoiler]</p><p><strong>Death Knight:</strong> A prophecy foretells of the rider of Cymbas, a horse bearing a cloven hoof, will become a plague to humanity by becoming the greatest death knight upon destruction.</p><p><strong>Battle Wight:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Advanced%20Options%20-%20current.pdf" target="_blank">Orcus Advanced Options</a>[spoiler]</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Vampire:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Classes%20and%20Powers%20-%20current.pdf" target="_blank">Orcus Classes and Powers</a>[spoiler]</p><p><strong>Undead:</strong> ?[/spoiler]</p><p></p><p><a href="https://raw.githubusercontent.com/Sanglorian/orcus/main/Orcus%20Game%20Master's%20Guide.pdf" target="_blank">Orcus Game Master's Guide</a>[spoiler]</p><p><strong>Undead, Undead Creature:</strong> Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.</p><p>Created from a dead body.</p><p>Created from a dead spirit or soul.</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Abyssal Mummy:</strong> Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants.</p><p><strong>Ghoul:</strong> If the target [of a ghoul's claw attack] loses all their recoveries, they turn into a ghoul after their next long rest.</p><p><strong>Lacedon:</strong> ?</p><p><strong>Ghast:</strong> If the target [of a ghast's claw attack] loses all their recoveries, they turn into a ghast after their next long rest.</p><p><strong>Lacedon Ghast:</strong> ?</p><p><strong>Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:</strong> ?</p><p><strong>Desiccated Husk:</strong> Ichor-ghouls that go too long without feeding shrivel and become moribund. Their blood-drenched flesh dries, and they become desiccated husks.</p><p><strong>Bloody Bones:</strong> Keep track of all damage the desiccated husk does, including through its aura. If damage done ever exceeds 22, that desiccated husk is replaced by a bloody bones as a reaction.</p><p><strong>Undying:</strong> The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment.</p><p><strong>Jiang-Shi, Hopping Vampire:</strong> ?</p><p><strong>Jiang-Shi Scholar:</strong> ?</p><p><strong>Jiang-Shi Magistrate:</strong> If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Smoldering Skeleton:</strong> ?</p><p><strong>Skeleton Failed Sacrifice:</strong> A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate.</p><p><strong>Revenant Skeleton:</strong> ?</p><p><strong>Skeleton Greater Failed Sacrifice:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Peaceful Specter:</strong> ?</p><p><strong>Specter Spectral Spawn:</strong> ?</p><p><strong>Specter of Chivalry:</strong> A gallant specter, born of the soul of one betrayed while upholding their sworn duty.</p><p><strong>Specter of Sorrow:</strong> ?</p><p><strong>Specter Deathgaunt:</strong> Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife.</p><p><strong>Specter Gloomwarden:</strong> Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife.</p><p><strong>Zombie:</strong> ?</p><p><strong>Fast Zombie:</strong> ?</p><p><strong>Putrid Zombie:</strong> ?</p><p><strong>Zombie Zombified Wyvern:</strong> ?</p><p><strong>Abyssal Mummy, Undead Servant:</strong> ?</p><p><strong>Ghoul, Foul Ravenous Undead:</strong> ?</p><p><strong>Bloody Bones, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From Its Body:</strong> ?</p><p><strong>Jiang-Shi, Very Fast Counter:</strong> ?</p><p><strong>Skeleton, Undead That Has Been Reanimated From Body Parts:</strong> ?</p><p><strong>Skeleton Warrior, Animated Skeleton:</strong> ?</p><p><strong>Smoldering Skeleton, Charred Skeleton Wreathed in Flames and Embers:</strong> ?</p><p><strong>Revenant Skeleton, Skeletal Figure:</strong> ?</p><p><strong>Specter, Undead That is a Separate Soul, Bodiless Soul:</strong> ?</p><p><strong>Peaceful Specter, Serene Spirit:</strong> ?</p><p><strong>Spectral Spawn:</strong> ?</p><p><strong>Specter of Chivalry, Gallant Specter:</strong> ?</p><p><strong>Specter of Sorrow, Melancholic Specter:</strong> ?</p><p><strong>Free-Willed Basic Specter:</strong> Any humanoid killed by a specter of sorrow rises as a free-willed basic specter at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space).</p><p><strong>Zombie, Reanimated But Decaying Corpse, Undead That Has Been Reanimated From a Body, Walking Corpse:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Undead That Has Been Reanimated From a Body:</strong> ?</p><p><strong>Undead That Has Been Reanimated From Body Parts:</strong> ?</p><p><strong>Undead That Has Been Transformed From Their Living Form:</strong> ?</p><p><strong>Undead That is a Separate Soul:</strong> ?</p><p><strong>Once-Living Creature:</strong> ?</p><p><strong>Walking Corpse:</strong> ?</p><p><strong>Bodiless Spirit:</strong> ?</p><p><strong>Undead Serpent:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghost, Bodiless Spirit:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire, Undead That Has Been Transformed From Their Living Form, Walking Corpse:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Heroes'%20Handbook.pdf" target="_blank">Orcus Heroes' Handbook</a>[spoiler]</p><p><strong>Undead:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Monsters%20-%20current.pdf" target="_blank">Orcus Monsters</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Abyssal Mummy:</strong> Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants.</p><p><strong>Ghoul:</strong> If the target [of a ghoul claw attack] loses all their recoveries, they turn into a ghoul after their next long rest.</p><p><strong>Ghoul Lacedon:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghast Lacedon:</strong> ?</p><p><strong>Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:</strong> Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls.</p><p><strong>Desiccated Husk:</strong> Ichor-ghouls that go too long without feeding shrivel and become moribund. Their blood-drenched flesh dries, and they become desiccated husks.</p><p><strong>Bloody Bones:</strong> ?</p><p><strong>Inevitable Undying:</strong> The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment.</p><p><strong>Jiang-Shi, Hopping Vampire:</strong> ?</p><p><strong>Jiang-Shi Scholar:</strong> ?</p><p><strong>Jiang-Shi Magistrate:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Smoldering Skeleton:</strong> ?</p><p><strong>Failed Sacrifice:</strong> A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate.</p><p><strong>Revenant Skeleton:</strong> A skeletal figure escaped from the Plane of Shadow to seek retribution against its killers.</p><p><strong>Greater Failed Sacrifice:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Peaceful Specter:</strong> ?</p><p><strong>Spectral Spawn:</strong> ?</p><p><strong>Specter of Chivalry:</strong> A gallant specter, born of the soul of one betrayed while upholding their sworn duty.</p><p><strong>Specter of Sorrow:</strong> ?</p><p><strong>Deathgaunt:</strong> Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife.</p><p><strong>Gloomwarden:</strong> Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife.</p><p><strong>Zombie:</strong> A reanimated but decaying corpse, the zombie shambles aimlessly.</p><p><strong>Fast Zombie:</strong> ?</p><p><strong>Putrid Zombie:</strong> ?</p><p><strong>Zombified Wyvern:</strong> ?</p><p><strong>Abyssal Mummy, Undead Servant:</strong> ?</p><p><strong>Ghoul, Foul Ravenous Undead:</strong> ?</p><p><strong>Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body:</strong> ?</p><p><strong>Jiang-Shi, Very Fast Counter:</strong> ?</p><p><strong>Jiang-Shi Magistrate:</strong> If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate.</p><p><strong>Skeleton Warrior, Animated Skeleton:</strong> ?</p><p><strong>Smoldering Skeleton, Charred Skeleton Wreathed in Flames and Embers:</strong> ?</p><p><strong>Revenant Skeleton, Skeletal Figure:</strong> ?</p><p><strong>Peaceful Specter, Serene Spirit:</strong> ?</p><p><strong>Free-Willed Spectral Spawn:</strong> Any humanoid killed by a specter rises as a free-willed spectral spawn at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space).</p><p><strong>Specter of Chivalry, Gallant Specter:</strong> ?</p><p><strong>Specter of Sorrow, Melancholic Specter:</strong> ?</p><p><strong>Undead Soldier:</strong> When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies.</p><p><strong>Undead General:</strong> When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies.</p><p><strong>Undead Serpent:</strong> ?</p><p><strong>Zombie, Reanimated But Decaying Corpse:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Player%20Options%20-%20current.pdf" target="_blank">Orcus Player's Options</a>[spoiler]</p><p><strong>Undead:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Rulebook%20-%20current.pdf" target="_blank">Orcus Rulebook</a>[spoiler]</p><p><strong>Undead:</strong> Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.</p><p>Created from a dead body.</p><p>Created from a dead spirit or soul.</p><p>Automatons are creatures made of animated matter, whether that is animated elements (elementals), corpses (undead) or plant matter (plants).</p><p><strong>Ghost, Bodiless Spirit:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Skeleton, Undead That Has Been Reanimated From Body Parts:</strong> ?</p><p><strong>Specter, Undead That is a Separate Soul, Bodiless Spirit:</strong> ?</p><p><strong>Vampire, Undead That Has Been Transformed From Their Living Form:</strong> ?</p><p><strong>Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse, Walking Corpse:</strong> ?</p><p><strong>Undead That Has Been Reanimated From a Body:</strong> ?</p><p><strong>Undead That Has Been Reanimated From Body Parts:</strong> ?</p><p><strong>Undead That Has Been Transformed From Their Living Form:</strong> ?</p><p><strong>Undead That is a Separate Soul:</strong> ?</p><p><strong>Bodiless Spirit:</strong> ?</p><p><strong>Walking Corpse:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21AELqt1RWEIZXoy4&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211760&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">P1 Conversion</a>[spoiler]</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Sharrin the Crone, The Crow, Lich, High-Priestess, Creature of the Raven Queen, High Priestess, Old Crone:</strong> ?</p><p><strong>Sharrin the Crone, The Crow, Ghost, High-Priestess, Creature of the Raven Queen, High Priestess, Old Crone:</strong> ?</p><p><strong>Boneshard Troll Skeleton:</strong> The skeletons here are not as decrepit as they appear. Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this clearing below Mross-Kagg.</p><p><strong>Boneshard Troll Skeleton, Broken Troll Skeleton, Large Skeleton:</strong> ?</p><p><strong>Vyrellis Corpse, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum, Eladrin Traitor, Aunt, Younger Sister, Accursed Sister, Black Sheep, Young Eladrin Woman, More Troubling Presence, Daughter, Sister:</strong> She has learnt from the fomorian dark master’s how to leave the orb and take possession of recently killed beings. She currently possesses a captured young eladrin female whose throat was slit for this purpose.</p><p>“Yes, I have learnt some more tricks from my fomorian friends since we parted."</p><p><strong>Vard, King of All Trolls, Troll King of Old, Founder of Vardar, True King of All Trolls, Undead Troll King, Former Ally, Immense Troll:</strong> The PC discovers the following passage of prophecy in one of Celduilon’s old tomes, “When the troll king returns and the Stone Cauldron is used two times, then Vard himself shall rule again.”</p><p><strong>Blackfire Flameskull:</strong> ?</p><p><strong>Ghost Troll Render:</strong> ?</p><p><strong>Archlich:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21AEJwZYIM6VRGBqg&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211762&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">P2 Conversion</a>[spoiler]</p><p><strong>Undead, Undead Creature, Living Dead:</strong> When the Tower of Zoramadria was moved across the Underdark through the ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. </p><p>“… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” </p><p><strong>Matron Urlvrain, Vampire:</strong> The evil high priestess Matron Urlvrain has fallen from the grace of Lolth. Rather than stepping down from the position and give it to Lolth’s chosen – Lareen, she has made a pact with Orcus. She agreed to betray her brethren and give over the drow city to Orcus unholy legions, in return of being the master of the undead drow that remained after the battle. Matron Urlvrain used her charms and the vampiric blessings she received from Orcus to turn the proud warrior knight Zirithian into her loyal vassal. </p><p><strong>Lareen, Vampire Lord, Master:</strong> ?</p><p><strong>Zirithian the Unfettered, Vampire, Ebony Black Drow, Loyal Vassal, Exarch, Hordemaster, Warrior, Heavy Hitter:</strong> She managed to seduce the leader of the armed forces in Phaervorul, the powerful warrior Zirithian and managed to convince him to rise against Phaervorul’s ruler, Matron Urlvrain. But Matron Urlvrain sensed the deceit, and ordered Zirithian killed. To[o] late did Lareen find out about Matron Urlvrain[']s order. She found him dying in his villa at the hands of Maarth the Assassin. Seeing all her work destroyed by the blade of an assassin, she reached out and “blessed” Zirithian with vampirism. </p><p>Orcus turned him into his exarch, transforming him into a vampire with a few of the lesser powers. </p><p><strong>Zombie:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Parthal, Archlich of the Tower of Zoramadria, Lord of the Tower of Zoramadria, Guardian of Phaervorul, Archlich, Drow Lich, Majestic Floating Humanoid, Last Remaining Disciple, Necromancer:</strong> He is a necromancer, but not a lich. Rather an undead by the magical oath he gave to Zoramadria a long time ago to preserve the knowledge how the portal to the Shadowfell could be closed and how the undead hordes of Orcus could be defeated. </p><p>“… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” </p><p><strong>Drow Horde Ghoul:</strong> ?</p><p><strong>Drow Horde Ghoul, Slavering Undead Humanoid, Ghoul Minion:</strong> ?</p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Free-Willed Sword Wraith:</strong> Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied.</p><p><strong>Free-Willed Sword Wraith, Spawned Wraith:</strong> ?</p><p><strong>Undead Drow:</strong> ?</p><p><strong>Undead Servant:</strong> Phaervorul is just a beach head for the dark ambitions of Orcus. Once he has taken Pharevorul his hordes will swarm the Underdark in search of prey. Sooner or later they will find a way to the surface world where the hordes will turn all the living into undead servants of Orcus. </p><p><strong>Ghoul:</strong> ?</p><p><strong>Raving Ghoul:</strong> ?</p><p><strong>Brain-Smelling Zombie:</strong> ?</p><p><strong>Lurking Zombie:</strong> ?</p><p><strong>Lurking Undead:</strong> ?</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Abyssal Ghoul Devourer:</strong> ?</p><p><strong>Boneclaw Impaler:</strong> ?</p><p><strong>Vampire Spawn Bloodstalker:</strong> ?</p><p><strong>Vampire Spawn Bloodstalker, Cannon Fodder:</strong> ?</p><p><strong>Perverted Undead Creature:</strong> ?</p><p><strong>Lord Dust, Lich, Heavy Hitter:</strong> ?</p><p><strong>Abyssal Ghoul Hungerer:</strong> As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. </p><p><strong>Zombie Rager:</strong> As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. </p><p><strong>Zombie Rager, Rotting Zombie:</strong> ?</p><p><strong>Drow Battle Wight:</strong> ?</p><p><strong>Balthrad, Abyssal Ghoul:</strong> ?</p><p><strong>Ghoul Eyebiter:</strong> ?</p><p><strong>Drow Battle Wight Commander:</strong> ?</p><p><strong>Immolith:</strong> ?</p><p><strong>Husk Spider:</strong> ?</p><p><strong>Drow Vampire Spawn:</strong> ?</p><p><strong>Wailing Ghost, Banshee:</strong> ?</p><p><strong>Bodak Reaver:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Bodak Skulk:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Zombie Tombwalker:</strong> ?</p><p><strong>Arath Nightcaller:</strong> ?</p><p><strong>Demonic Flameskull:</strong> ?</p><p><strong>Giant Mummy:</strong> ?</p><p><strong>Zombie Mob:</strong> ?</p><p><strong>Lord Carrion, Death Knight:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21ADGrWgHWw2I1lOE&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211712&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">P3 Conversion</a>[spoiler]</p><p><strong>Beldan, Visage, Monstrosity, Priest:</strong> ?</p><p><strong>Visage Spawn:</strong> When [Beldan] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p>When [Olisk Carradh] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p>When the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p>Any humanoid killed by a visage [spawns] a new visage under the former visage’s control. </p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Isilus Barrowmere, Ilyana of the Charnel Fangs, Visage Master, Murderer, Killer:</strong> He is a visage master as he was the first visage being created from the Well of Souls. </p><p>I am, or rather was Isilus Barrowmere, the first son of Cauldrus Barrowmere, after he sacrificed my soul to the Blood Lord to have me back from the dead. </p><p>When Isilus, his first born child fell ill to the point Cauldrus realized he would also lose him to the family curse, he turned to the Blood Lord. Orcus answered his prayers and gave him visions in his dreams how he could turn his dying son into a living–undead hybrid, removing all mortal frailty from his body without succumbing to the messy path of lichdom. </p><p>Cauldrus became the willing tool of the Blood Lord, and absorbed himself in the task of finding the Secret of Sartine and save his first born. Since then he has shown very little interest in the rest of his family, caring only for his quest to save his child. In the end he succeeded. He used his necromantic powers to pervert the Keepers of Gloomwrought who showed him the portal to the Fortress of the Souls. Together with the shadow dragon Urishtar he turned his newfound knowledge to capture the life energy of Isilus when he died. By diverting the life energy from its proper fate, Orcus gave him his son back as a Visage with all his memories of his former life. </p><p>Izran Barrowmere is the youngest scion of the Barrowmere family. His twin brother, Isilus, suffered from numerous health problems and one day fell ill with a hacking cough. Their father and patriarch, Cauldrus Barrowmere, took the sick boy away for treatment, but Isilus was declared dead shortly thereafter. In the weeks that followed, Cauldrus locked himself in his study, answering no one, until he re-emerged with Isilus by his side - alive and well, but somehow changed. Izran suspected his father of using his twin’s life force in his necromantic experiments, and when confronted, Cauldrus claimed that Isilus transcended from his mortal shell into becoming something higher, something to aspire to. </p><p><strong>Lord Olisk Carradh, Visage, Servant of Orcus, Real Threat:</strong> ?</p><p><strong>Shadowmare:</strong> ?</p><p><strong>Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, Death Knight Dwarf Warlord, Undead Dwarf, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Black Dwarven Knight:</strong> ?</p><p><strong>Darkpact Ghoul:</strong> ?</p><p><strong>Shambling Mummy, Undead Shambling Mummy:</strong> ?</p><p><strong>Umberfell Vampire:</strong> ?</p><p><strong>Elder Earthquake Dragon:</strong> Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. </p><p>Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. </p><p>The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. </p><p><strong>Elder Earthquake Dragon, Guard, Dragon That Has Undergone Barrowmere's Vile Experiments, Creation, Catastrophic Dragon, Snarling Dragon:</strong> ?</p><p><strong>Elder Volcanic Dragon:</strong> Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. </p><p>Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. </p><p>The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. </p><p><strong>Elder Volcanic Dragon, Guard, Dragon That Has Undergone Barrowmere's Vile Experiments, Creation, Catastrophic Dragon, Snarling Dragon:</strong> ?</p><p><strong>Cauldrus Barrowmere:</strong> Driven by the new lore he has gathered from the Nightwyrm Fortress and his discussions with the shadow dragon, Cauldrus unholy experiments to meld the living with the dead have taken a new dark path. Cauldrus have literally gone insane, trying to turn himself into the creature he worship – Urishtar the Shadow Dragon. He has melded his body with that of a dead dragon. </p><p><strong>Visage:</strong> Ibramin, the high priest of Ioun answers, "I have been receiving reports from our followers all around, and they all tell the same story. There are something wrong with the order of life and death. While some report that people that have died cannot be brought back to life with rituals, others tell stories of relatives that have died that returns. But not alive, but as terrible visages having their own dark agenda in infiltrating the world of the living. I therefore ordered some research on these terrible creatures." </p><p>"The visage is an undead creature of deception that steals the identity of its victims to further its master’s aims. The first visages were formed from the spirits of demons by Orcus - Demon Price of Undead, while he had assumed the identity of Tenebrous. When he reassumed his true identity and mantle, Orcus turned his back on his creation and many thought that to be the end of these undead creatures. But now they are returning in great numbers, not fuelled by demons, but with the souls of our loved ones. What their purpose and plan is, we do not know. But it is ill tidings, ill tidings indeed." </p><p>The first visages were formed from the spirits of demons by Orcus, Demon Price of Undead, while he had assumed the identity of Tenebrous. </p><p>When [Isilus] the visage master kills a humanoid, that humanoid becomes a visage at the start of this visage master's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. </p><p><strong>Visage Master:</strong> ?</p><p><strong>Draconic Wraith Souleater:</strong> ?</p><p><strong>Rot Harbinger:</strong> ?</p><p><strong>Draconic Wraith:</strong> Then she created draconic wra[it]hs out of the vilest portion of dragon’s souls she captured in the Well of Souls, and set them with the task to capture even more souls into the well. </p><p><strong>Abyssal Ghoul Hungerer:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Draconic Wraith Soulravager:</strong> ?</p><p><strong>Abyssal Ghoul:</strong> ?</p><p><strong>Boneclaw:</strong> ?</p><p><strong>Xenro, Blackfire Dracolich:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Immolith Inferno:</strong> ?</p><p><strong>Sage Ghost:</strong> ?</p><p><strong>Magrathar, Larva Mage:</strong> ?</p><p><strong>Draconic Wraith Soulbinder:</strong> ?</p><p><strong>Free-Willed Sword Wraith:</strong> Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. </p><p><strong>Shadowmare, Large Shadow Creature, Undead Horse, Mount:</strong> ?</p><p><strong>Darkpact Ghoul, Hungry Undead, Foul Inhabitant:</strong> ?</p><p><strong>Shambling Mummy, Foul Inhabitant:</strong> ?</p><p><strong>Visage, Undead Creature of Deception, Creation, Strange Servant of Orcus, Terrible Creature, Servant of Orcus:</strong> ?</p><p><strong>Terrible Visage:</strong> ?</p><p><strong>Visage Spy:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> "I would not walk the city streets after night. There are rumors of undead prowling the streets in the night. Some claim it is the old House of Barrowmore that are growing in influence, but I am not so sure. I think it is some dark power trying to wake the dead in the Graveyard." </p><p>Rumor suggests that the Ebon Riders are dedicated to evil gods. Numerous leaders among them [are] undead-possibly even Mauglurien-and the knights and mounts of the group are known to reanimate as undead after falling on the battlefield. </p><p>The Barrowmeres have been creating and storing undead beneath the manor grounds for centuries. </p><p><strong>Undead Memory of Nerull:</strong> Nerull was dead, but a god could not be that easily killed. Even though the Raven Queen had gone through great effort to cleanse the living world of the memories of the old God of the Dead. His loyal underlings had all been slain by the fury of the new Queen of Death. Their few remaining bones still lay about in the shadow-filled throne room. But as long as a single living soul still bore the memory of Nerull, the memory of the god would exist – his husk floating in the astral sea as a reflection of that memory. And as long as that dead husk existed, it could be given a form of undeath, awaken by the dark necrotic powers of the Prince of Undeath. </p><p>Orcus called out in dark syllables not meant for speaking. Terrible words of power, that tore into the memory of Nerull, twisting it, perverting it, awakening it for just a brief moment of servitude to the Prince of Undeath, but that was enough. </p><p>“I call upon you Nerull, God of the Dead, Hater of Life, Reaper of Flesh, I command you to unlife, I command you to service. Because I am Orcus, the Demon Prince of Undeath, and you are my servant!” his voice rang out and the ground trembled. </p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Less Intelligent Undead:</strong> ?</p><p><strong>Undead Graft:</strong> ?</p><p><strong>Barrowmere Undead:</strong> ?</p><p><strong>Shonvurru the Blood Serpent, Undead Marilith:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Ghost of Sartine's Mother, Elderly Woman:</strong> When Sartine had killed Nerull she needed to cover her tracks. She understood that what she had done with the souls – consuming them to fuel her own ambitions – would bring all the other gods against her. </p><p>She purged the world of her true name and took to calling herself the Raven Queen. She fed all the souls that had witnessed her doings in Pluton to the Well of Souls. But she could not bear herself to kill all the inhabitants of Gloomwrought – her own people. Instead she gave the soulless Keeper’s the task to feed on the memories of herself and guard the only entrance to the Fortress of the Souls in Gloomwrought. </p><p>She even wiped out all her own knowledge of what she had done, and made it impossible to enter the Fortress of the Souls if you were actively seeking it. </p><p>But she left one thing behind. She could not watch her mother lose all the knowledge of her daughter and what she had achieved. As her mother died shortly after her own ascension, from the grief of the loss of her daughter, she took the body and the soul of her mother and tied it to her own crypt under Umberfell Manor. Her mother’s soul was allowed to live on as a ghost, but confined to the crypt. </p><p>I had died from grief soon after my daughter’s death, and the fall of the House of Umberfell. But she brought the corpse to this crypt and bound my soul in undeath, no more than a ghost with a memory of her true past. </p><p><strong>Elder Arantham, Huecuva, Divinely Empowered Undead, Undead Priest, Exarch:</strong> Elder Arantham was once a high priest in Bahamut's church, but after a mysterious crisis of fate, he turned to Orcus. He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. </p><p><strong>Ghovran Akti the Planeweaver, Lich, Eladrin Necromancer, Combat Magic Specialist, Powerful Eladrin Mage, Member of the Ebon Riders, Known Necromancer:</strong> ?</p><p><strong>Huge Dracolich:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Revenant:</strong> ?</p><p><strong>Irmeth the Butler, Revenant Butler:</strong> The Umberfell’s revenant butler, he asserts that the Raven Queen returned him from death to serve House Umberfell. </p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Servant:</strong> ?</p><p><strong>Vampire Guard:</strong> ?</p><p><strong>Teliko, Grandmaster of Shadows, Vampire:</strong> ?</p><p><strong>Ilyana, Vampire:</strong> ?</p><p><strong>Vecna, The Maimed God, Lord of Secrets, The Keeper of Secrets, God of Secrets, God of the Undead:</strong> ?</p><p><strong>Wight:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/blob/main/Petit%204.pdf" target="_blank">Petit 4 Version 0.2.27</a>[spoiler]</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Chronophage:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> A person killed by a zombie turns into a zombie themselves the next round.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58471/Plague?affiliate_id=17596" target="_blank">Plague</a>[spoiler]</p><p><strong>Plague Spawn:</strong> Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them.</p><p>Prerequisite: Humanoid</p><p><strong>Berserker Plague Spawn:</strong> ?</p><p><strong>Miasma:</strong> Miasma form in plague pits, pest houses, and any other places in which a large number of plague-infested corpses accumulate. Composed of the sputum and other noisome liquids given off by the dead and the dying, miasma are wracked by the agonies and the hopelessness of the dead.</p><p>Miasma form in plague pits or in other places containing large numbers of plague dead.</p><p><strong>Elder Miasma:</strong> Elder miasmas are terrible combatants. Spawned from ancient plague pits, they are have been driven virtually insane by the long years of their existence and the pain of their creation.</p><p><strong>Pestilential Treant:</strong> A pestilential treant was once a normal treant that took root above an old plague pit. As its roots quested ever downward it encountered the disease-ridden remains buried in the pit and fed upon the vile liquids and ichors therein. Not only has the infection changed the treant’s natural abilities, but it also warped its personality, turning it in a black hearted creature of death and disease.</p><p>A pestilential treant was once a normal treant, but it has been warped by the strange energies given off by the mass graves of the plague dead.</p><p><strong>Pit Slime:</strong> When plague ravages an area with particular savagery and orderly burials cease mistakes can be made. In some cases, still living plague victims are cast into the pits under the mistaken assumption that they are dead. Buried among the numberless dead, these unfortunate’s last moments of life are filled with abject terror, agonizing pain, and the numbing realization of imminent death. If the victim is sufficiently strong willed some portion of him lives on after death imbuing the sludge at the bottom of the pit that oozes from the decomposing corpses with a spark of sentience.</p><p></p><p>Ebon Plague disease</p><p></p><p>Ebon Plague Level 28 Disease</p><p>Attack: + 31 vs. Fortitude.</p><p>Endurance: improve DC 35, maintain DC 30, worsen DC 29 or lower </p><p>The target is cured.</p><p>Initial Effect: Character feels ill and suffers and alternating hot and cold flushes as well as a strong feeling of vertigo.</p><p>Character becomes weakened (as described by the Player’s Handbook) and has an overwhelming urge to drink.</p><p>Final State: The target dies. In 1d4 hours, the subject rises as an undead; apply the plague spawn template to the slain individual. Special Note: A Gentle Repose prevents a character killed by the ebon plague from rising as an undead while the ritual is in effect.</p><p>Ebon Plague</p><p>One of the staples of recent fantasy and fiction writing and movies is the disease that transforms the dead into ravenous zombies. One such disease is presented above. Use this disease in conjunction with the plague spawn template presented later in this chapter.</p><p>Infection and Transmission: Ebon plague is transmitted through the natural attacks of those infected with it. Whenever the infected creature claws, bites, or otherwise injures a target, it makes a secondary attack (using the statistics above).</p><p>Incubation Period: After death, the subject rises as a plague spawn in 1d4 hours.</p><p>Symptoms: Characters infected with ebon plague suffer from alternating hot and cold flushes and overwhelming vertigo. As they become sicker, they become weaker and are afflicted by a raging thirst.[/spoiler]</p><p></p><p>Pnumadesi Player's Companion[spoiler]</p><p><strong>Undead:</strong> No trees of any recognizable family grow inside the Elemental Plateau, and the fallen simply rise as undead in almost no time. This latter situation may show a closer connection to the underrealm instead, but historians are torn as to whether, in fact, both the overwhelming presence and the lack of any presence of the underrealm has the same net effect on the environment.[/spoiler]</p><p></p><p>Points of Conflict Encounter 1 The Charnel Pit[spoiler]</p><p><strong>Elven Skeleton:</strong> This underground chamber has been used to dispose of massacred elves. Some of the bodies have become skeletal undead.[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21AGquw7bLjy9Pt%2DE&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211764&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">Reign of Winter 1 The Snows of Summer 4th Edition Conversion</a>[spoiler]</p><p><strong>Zombie, Undead Zombie:</strong> Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. </p><p>Animate Dead ritual.</p><p><strong>Zombie Rotter:</strong> Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. The three zombies have already slain three unwary travelers that have turned into zombie rotters. </p><p><strong>Frost Skeleton:</strong> These discussions have helped Rohkar increase his own power, as the cold fey shared with him the means of animating skeletons infused with the fierce cold of Irrisen's winter, and Rohkar now commands two frost skeletons that he keeps here as bodyguards. </p><p>Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures . His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. </p><p><strong>Frost Skeleton, Bodyguard:</strong> ?</p><p><strong>Undead Servant:</strong> Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. </p><p><strong>Frost Skeleton Soldier:</strong> Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures. His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. </p><p><strong>Thora Petska, Phantom, Phantom Girl:</strong> You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. </p><p>In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. </p><p>You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. </p><p><strong>Thora Petska, Guardian Doll, Porcelain Guardian Doll, Construct:</strong> You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. </p><p>In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. </p><p>You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. </p><p><strong>Skeleton Warrior:</strong> Animate Dead ritual.</p><p><strong>Skeleton Warrior, Skeleton, Undead Skeleton:</strong> ?</p><p><strong>Augmented Skeleton:</strong> ?</p><p><strong>Augmented Zombie:</strong> ?</p><p><strong>Guardian Doll:</strong> Guardian dolls are constructs created by the White Witches to serve as spies and sentries at places that require ever vigilant wardens−especially the wintry nation's borders. These strange automatons are infused with fragments of the souls of living beings slain during the dolls' creation. The doll is sentient, and though a small part of the soul's original personality remains, the witchery employed largely strips it of its individuality. </p><p><strong>Guardian Doll, Strange Doll, Construct, Strange Automaton:</strong> ?</p><p><strong>Guardian Doll, Spy:</strong> ?</p><p><strong>Guardian Doll, Sentry:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p></p><p>Animate Dead </p><p>You command the dead corpses in the graveyard to rise to do your bidding, forever cursing your soul to necromancy. </p><p>Level: 6 </p><p>Category: Necromancy </p><p>Time: 1 hour </p><p>Duration: Special</p><p>Component Cost: See text </p><p>Market Price: 360 gp </p><p>Key Skill: Arcana </p><p>This ritual turns corpses into undead skeletons or zombies (see below). As a standard action you can verbally command the undead to take different actions during your turn. The undead can be made to follow you, or it can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. The corpse remains animated until it or they are destroyed. A destroyed skeleton or zombie can’t be animated again. </p><p>Regardless of the type of undead you create with this ritual, you can’t create a undead of a higher level than your own level − 3. </p><p>The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only (your level − 3) levels worth of undead creatures. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. </p><p>Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Skeletons need to be armed to be a threat. </p><p>Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. </p><p>Focus: An onyx gem worth at least 25 gp per Level of the undead animated.[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21ANuRp8arrmK1FmQ&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211765&parId=F37EC70FCAA9A25C%211641&o=OneUp" target="_blank">Reign of Winter 2 The Shackled Hut 4th Edition Conversion</a>[spoiler]</p><p><strong>Huecuva Warpriest:</strong> When the clerics renounced their faith in Desna and blasphemously prayed to Baba Yaga instead, their souls were damned. After the destruction of Ulsgaard, they rose as undead huecuvas. </p><p><strong>Huecuva Warpriest, Undead Huecuva:</strong> ?</p><p><strong>Skeleton Child:</strong> ?</p><p><strong>Haunt The Children of Ulsgaard:</strong> When the clerics made their decision to sacrifice the children to save themselves, they gathered the children in the churchyard to play, so they would all be in one place when the time came to hand them over. The echoes of this betrayal remain to this day, and the spirits of the children of Ulsgaard remain in the churchyard where they were slain by Baba Yaga's minions. </p><p><strong>Evija, Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Spy, Secondary Guardian:</strong> ?</p><p><strong>Attic Whisperer:</strong> An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests. </p><p><strong>Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:</strong> ?</p><p><strong>Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:</strong> Huecuva is a template you can apply to humanoid NPCs or monsters, though it works best with controllers and leaders. The huecuva is strongly divine in flavor, so it best fits NPC clerics or paladins. </p><p>Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. </p><p>While most huecuvas arise when a god rejects a heretic priest’s soul, forcing the slain to rise as horrible undead, a huecuva can also be created with create undead. The caster must be at least 11th level, and the body to be transformed must have been an evil cleric in life. The spell can be used to create a huecuva using the body of a nonevil cleric, but doing so requires a DC 20 caster level check. </p><p><strong>Huecuva, Horrible Undead:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Creature Who Does Not Sleep:</strong> ?[/spoiler]</p><p></p><p><a href="https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211763&ithint=file%2Cpdf&authkey=%21AHC1Q9je6nIqp7I" target="_blank">Reign of Winter 3 Mother, Maiden, Crone Conversion</a>[spoiler]</p><p><strong>Dread Zombie Walker:</strong> When the pukwudgie kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn.</p><p>When the pukwudgie [Ulgrist] kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. </p><p>The vile pukwudgie is a small, hunchbacked humanoid covered with long, sharp quills. These quills, like those of a porcupine, help protect the small creature but are also dangerous offensive weapons, for the quills hold a deadly poison that animates those it slays as zombies. </p><p><strong>Undead Raven Swarm:</strong> ?</p><p><strong>Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds:</strong> ?</p><p><strong>Undead Raven:</strong> ?</p><p><strong>Undead Raven, Rotting Diseased Black Bird:</strong> ?</p><p><strong>Witchfire:</strong> When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. </p><p><strong>Witchfire, Insubstantial Specter of a Beautiful Young Woman, Incorporeal Undead, Ghostly Creature:</strong> ?</p><p><strong>Hoarpanther Dread Zombie:</strong> An emaciated, hunchbacked, porcupine-quilled creature called a pukwudgie lurks in this chamber. Named Ungrist, this creepy zombiemaker serves as one of Baba Yaga's favorite prisoner-guards. Ungrist wears a smock made of human skin, and has personally decorated this chamber to suit his tastes. He has slain a number of hoarpanthers with his quills, reanimating them as zombie slaves. </p><p><strong>Hoarpanther Dread Zombie, Zombie Slave, Hoarpanther Zombie:</strong> ?</p><p><strong>Fast Zombie:</strong> The necromantic energies present in this chamber enhance the power of Ungrist's quills, and any creature slain by his poisonous quills is animated as a fast zombie. </p><p><strong>Silyzil, Witchfire, Malevolent Spirit, Second Member of Caigreal's Coven, Coven Sister:</strong> The second member of Caigreal's coven, Silyzil, inhabits this room. Once a green hag, she was slain by Jadrenka during the coven's fight with the warden, but returned to haunt the temple as a witchfire. </p><p><strong>Ghost Barbarian:</strong> Although the souls of Artrosa's former wardens lie at rest, a pair of restless spirits guards these tombs. While they lived, these barbarian warriors proudly served a witch-warden known as the Spirit Mother, whom Baba Yaga executed long ago. For daring to defend the Spirit Mother against her, Baba Yaga buried the Sons of the Spirit Mother alive with their dead mistress and bound their spirits to guard the Crypt ofWardens forever after. </p><p><strong>Ghost Barbarian, Restless Spirit, Horrifically Scarred Tattooed Warrior, Son of the Spirit Mother:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Insubstantial Undead:</strong> ?</p><p><strong>Undead Steed:</strong> ?</p><p><strong>Undead Animal:</strong> ?</p><p><strong>Undead Animal, Mount:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghost, Insubstantial Creature:</strong> ?</p><p><strong>Undead Shadow:</strong> ?</p><p><strong>Greater Shadow:</strong> ?</p><p><strong>Shadow Puppetteer:</strong> ?</p><p><strong>Skeleton:</strong> Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. </p><p>Bone Razor magic item.</p><p><strong>Skeleton, Animate Skeleton:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Wraith, Insubstantial Creature:</strong> ?</p><p><strong>Zombie:</strong> Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. </p><p></p><p>BONE RAZOR This jagged bone knife seems too thin and frail for combat but easily cuts flesh. However, it has a much darker purpose than just cutting its foes. When performing a coup de grace on a helpless living creature with the bone razor and the creature dies from the attack, the creature’s flesh begins to peel off and its bones animate as a skeleton under the command of the bearer of the razor. </p><p>Bone Razor Level 8+ Rare </p><p>Performing a coup de grace with this bone razor animates the bones of the corpse to a skeleton under the command of the user. </p><p>Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp </p><p>Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp </p><p>Lvl 18 +4 85,000 gp </p><p>Weapon: Dagger </p><p>Enhancement: Attack rolls and damage rolls </p><p>Critical: +1d6 damage per plus, or +1d12 damage per plus when performing a coup de grace </p><p>Power (Daily): Standard Action. When you perform a coup de grace on a helpless living creature with the bone razor and the creature dies from the attack, its bones animate as a skeleton under your command, as an animate dead ritual. The skeleton has a level equal to the level of the bone razor minus 3. </p><p>The creature’s flesh is not destroyed, but decays at a steady rate. You can spend 1 minute reattaching the flesh to the animate skeleton, which ends the necromantic magic and results in a normal corpse. If you use the razor to flense and animate another creature’s bones, the previous animate skeleton is immediately destroyed.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/61283/Scarrport-City-of-Secrets?affiliate_id=17596" target="_blank">Scarrport City of Secrets</a>[spoiler]</p><p><strong>Skeleton:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Azran the Undying, Lich:</strong> Under the guidance of the entity, Azran constructed a phylactery and then performed an exceedingly dark ritual, calling forth the entity from the obelisk. It stood before Azran then, a menacing thing of rotting, wormy flesh and mangy black fur, tattered cloak flapping wildly in the energy-charged air surrounding the beast. A necklace made of bleached white bones hung around its neck. Before Azran could react, the thing lashed out, a single, gleaming ivory claw ripping his life out of him which sped into the enchanted container. The wolven died in that instant, but only for a moment. The entity commanded the wolven’s dead husk to return to the world of the living as a nightmarish thing out of legend; Azran was reborn a lich.</p><p><strong>Abyssal Ghoul Myrmidon:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/59852/Secrets-of-Necromancy-V11?affiliate_id=17596" target="_blank">Secrets of Necromancy</a>[spoiler]</p><p><strong>Undead:</strong> The summoner learns to harness the necrotic energy necessary to speak with and create the undead.</p><p>The dread summoner is a necromancer who has perfected the art of summoning unholy entities from beyond, or raising new undead from corpses both fresh and ancient.</p><p>Create Undead ritual.</p><p>Greater Curse of Unlife ritual.</p><p>Ring of Undeath magic item.</p><p><strong>Bone Servant:</strong> Create Bone Servant power.</p><p>Create Bone Servant II power.</p><p>Create Bone Servant III power.</p><p>Create Bone Servant IV power.</p><p><strong>Greater Bone Servant:</strong> Create Bone Servant III power.</p><p>Create Bone Servant IV power.</p><p><strong>Bone Terror:</strong> Create Bone Terror power.</p><p><strong>Drudge Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Gravehound:</strong> ?</p><p><strong>Zombie Hulk:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Wailing Ghost:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?</p><p><strong>Mad Wraith:</strong> ?</p><p><strong>Sword Wraith:</strong> ?</p><p><strong>Homunculi:</strong> Summon Humnculi ritual.</p><p></p><p>Create Bone Servant </p><p>You can create a bone servant to aid you in battle.</p><p>With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. </p><p>Daily – Standard – Arcane, Necrotic </p><p>Close Burst 1 (area skeleton appears in) </p><p>Sustain: minor </p><p>Effect: </p><p>You summon forth an undead bone servant. </p><p>You may move and direct the minion at your discretion, which will also fight for you. The bone</p><p>servant is dismissed when the encounter is over or it is destroyed. You can use your move action to move both yourself and the bone servant. You must use a standard action to order the servant to also engage in a standard action. If you are separated from your bone servant, it becomes independent of you and will act in a randomly hostile manner. </p><p></p><p>Create Bone Servant II </p><p>You can create two bone servants to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. </p><p>Daily – Standard – Arcane, Necrotic </p><p>Close Burst 1 (area skeleton appears in) </p><p>Sustain: minor </p><p>Effect: </p><p>You summon forth two undead bone servants in the same manner as the Level 1 Daily spell. You may move and direct both minions at your discretion, which will also fight for you. The bone servants are dismissed when the encounter is over or they are destroyed. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner. </p><p></p><p>Create Bone Servant III </p><p>You can create three bone servants or one greater bone servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. </p><p>Daily – Standard – Arcane, Necrotic </p><p>Close Burst 1 (area skeleton appears in) </p><p>Sustain: minor </p><p>Effect: </p><p>You summon forth three undead bone servants or one greater bone servant in the same manner as the Level 1 Daily spell. You may move and direct all minions at your discretion, which will also fight for you. The bone servants are dismissed when the encounter is over or they are destroyed. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner. </p><p></p><p>Create Bone Servant IV </p><p>You can create an army of bone servants to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. </p><p>Daily – Standard – Arcane, Necrotic </p><p>Close Burst 2 (area skeletons appears in) </p><p>Sustain: minor </p><p>Effect: </p><p>You summon forth eight undead bone servants, two greater bone servants, or one greater bone servant and four normal bone servants in the same manner as the Level 1 Daily spell. You may move and direct all minions at your discretion, which will also fight for you. The bone servants are dismissed when you stop maintaining the spell. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner. </p><p></p><p>Create Bone Terror </p><p>You can create a terrifying skeletal servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth a monstrosity called the Bone Terror. </p><p>Daily – Standard – Arcane, Necrotic </p><p>Close Burst 3 (area skeleton appears in) </p><p>Sustain: minor </p><p>Effect: </p><p>You summon forth an enormous Bone Terror, a monstrosity of bone and tissue that towers over the battlefield. You may move and direct the bone terror at your discretion, which will also fight for you. The bone terror is dismissed when you stop maintaining the spell. You can use your move action to move both yourself and the bone terror. You must use a standard action to order the creature to also engage in a standard action. If you are separated from it, the creature become independent of you and will act in a randomly hostile manner. </p><p></p><p>Disciple of Death </p><p>Prerequisite: Necromancer </p><p>You begin the slow path towards becoming a truly undead being. You gain resist 5 necrotic and vulnerable 5 radiant. Your appearance becomes gaunt and sickly, and you smell odd. </p><p></p><p>Lord of Death </p><p>Prerequisites: Disciple of Death </p><p>You imbue your very being with the potency of undeath. While you are not yet undead, you gain resist necrotic 5 and vulnerable 5 radiant. You can be detected by spells which seek undead, but are not considered undead for all other purposes (such as turning). Your appearance looks deathly, and you shun the light. </p><p></p><p>Undead Mastery </p><p>Prerequisite: Undead Disciple, Lord of Death </p><p>You are now the master of undeath, and your very body shows in its deathly palor and your disturbing presence. You gain resist necrotic 10 and vulnerability radiant 10. </p><p></p><p>Avatar of Death </p><p>Prerequisites: Necromancer </p><p>You have learned to master the powers of darkness and are practically an unliving embodiment of the undead. You are now considered undead, immortal, and gain resist necrotic 15. You gain vulnerable radiant 15, and are now fully affected by all effects that target undead. Your appearance has changed to certifiably undead, and you no longer radiate any internal body heat. To maintain a human-like appearance you must invest in 100 GPs worth of products each month to treat your body to preservative fluids in order to sustain a semblance of your former appearance. If you choose not to do so, then you gain a -5 penalty to any disguise checks and are obviously undead to those you interact with in the future. If you maintain a semblance of life, then you must attempt a disguise check (thievery) of DC 30 to look like a member of the living. The DC goes up by 5 for each month you miss your regimen of life-like sustaining cosmetic and preservative treatments. If you miss them for a year or more, you are no longer able to disguise your undead appearance. </p><p></p><p>Create Undead </p><p>Level: 16 </p><p>Comp. Cost: 4,000 gp </p><p>Category: Creation </p><p>Market Price: 15,000 gp </p><p>Time: 1 hour </p><p>Key Skill: Arcana </p><p>Duration: permanent </p><p>Through dark rituals you gather a corpse and imbue it with unlife. This spell is extremely powerful, and should be very, very difficult to find, and never learned spontaneously. DMs beware! </p><p>Any undead can potentially be created using this spell. The caster must have at least 1 body present, and must have a specific undead entity in mind. The base DC for success depends on the following formula: </p><p>Minions: DC=15+level of monster </p><p>Normal: DC=20+level of monster </p><p>Elite: DC=25+level of monster </p><p>Solo: DC=40+level of monster For minions and normals, the caster creates 1 additional minion for every 5 points over the target DC he rolls on his skill check, so long as he has enough available bodies. </p><p>The undead created are not under the caster’s control, and unless precautions have been taken (such as the Ward against Undead ritual) they will turn on their own creator. </p><p></p><p>Greater Curse of Unlife </p><p>Level: 24 </p><p>Comp. Cost: 20,000 gp </p><p>Category: Restoration </p><p>Market Price: 75,000 gp </p><p>Time: 1 hour </p><p>Key Skill: Arcana </p><p>Duration: permanent </p><p>The Greater Curse of Unlife is a lengthy ritual prepared and cast by a necromancer preparing for the worst. Whether it be death by natural or unnatural means, the necromancer is planning for his own demise.....and return! </p><p>The ritual spell takes a week to prepare, but once cast will remain in effect until the demise of the necromancer. After he perishes (fails mortality checks and/or does not return in any way, shape or form) the character affected by the spell will rise again at midnight following his demise. He will now gain the undead property, as defined in the MM, and be affected by any and all powers as if he were undead. </p><p></p><p>Summon Homunculi </p><p>Level: 1 </p><p>Component Cost: 10 gp </p><p>Category: Creation </p><p>Market Price: 100 gp </p><p>Time: 1 hour </p><p>Key Skill: arcana </p><p>Duration: permanent </p><p>With a wave of your hand you imbue unlife in to fleshy bits, sculpting them in to a small and evil servant.</p><p>You imbue dead flesh in to a form of life. It forms to create a permanent tiny undead entity which will function as a small and loyal pet and servant. The homunculus has the following effects for necromancers: </p><p>Dark Vision: The Necromancer gains dark vision while the homunculus is within 10 squares. </p><p>Shared Vision: The necromancer can see through the eyes of the homunculus if it is within 1 mile of his person. He may use dark vision when employing this effect. </p><p>Recovered Energy: The necromancer may sacrifice the homunculi as a minor action and use a healing surge. </p><p>Spell Conduit: the necromancer may enact any spell he desires through the homunculi as if he were in its square, so long as he can see through its eyes. </p><p></p><p>Ring of Undeath </p><p>This interesting ring of dull iron has the image of a dreadful looking skull upon it. When wearing the ring, you seem to look more pale and sickly to those around you, and seem to radiate a faint stench of death. </p><p>Level 5 +1 1,000 gp Level 20 +4 125,000 gp </p><p>Level10 +2 5,000 gp Level 25 +5 625,000 gp </p><p>Level 15 +3 25,000 gp Level 30 +6 3,125,000 gp </p><p>Bonus: The ring’s bonus increases Fortitude, Will and Reflex saves. </p><p>Property: The bearer of this ring will be detected as if he were undead, though he is not actually undead (yet--see below). He gains a penalty to any Charisma check or skill check that might be adversely affected by his seemingly undead nature. </p><p>Power (daily): Free instant reaction; Trigger: The ring-bearer is dealt a mortal blow that kills him or reduces him to 0 hit points. Effect: The ring wearer returns to life, as an undead creature, gaining the undead property as described in the MM, and is now subject to all effects, both pro and con, that affect undead. [/spoiler]</p><p></p><p>Swords Against Shaligon[spoiler]</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Phantom Warrior, Carosos:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/blob/main/The%20False%20Necromancer.pdf" target="_blank">The False Necromancer</a>[spoiler]</p><p><strong>Undead:</strong> ?[/spoiler]</p><p></p><p>The Heart of Fire[spoiler]</p><p><strong>Imprisoned Immolith:</strong> ?</p><p><strong>Crypt Lurker:</strong> ?</p><p><strong>Fire Warped Wraith:</strong> ?</p><p><strong>Talis, Undead Ranger:</strong> ?</p><p><strong>Ogramar, Undead Fighter:</strong> ?</p><p><strong>Rolan, Undead Priest:</strong> ?</p><p><strong>Rendal, Undead Rogue:</strong> ?</p><p><strong>Zannara, Undead Sorcerer:</strong> ?[/spoiler]</p><p></p><p>The Mansion on Misty Moor[spoiler]</p><p><strong>Mad Wraith:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Deathlock Wight:</strong> ?</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Phantom Warrior:</strong> ?</p><p><strong>Boneshard Skeleton:</strong> ?</p><p><strong>Chillborn Zombie:</strong> ?</p><p><strong>Skull Lord:</strong> ?[/spoiler]</p><p></p><p><a href="https://github.com/Sanglorian/orcus/blob/main/The%20Outlaw%20Kingdoms.pdf" target="_blank">The Outlaw Kingdoms</a>[spoiler]</p><p>4e</p><p><strong>Undead:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/80759/The-Realms-of-Chirak?affiliate_id=17596" target="_blank">The Realms of Chirak</a>[spoiler]</p><p><strong>Undying:</strong> Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead.</p><p>The undying are formed from elves who were either evil in nature or suffered from horrible trauma.</p><p>Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated.</p><p>Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying.</p><p>An elf who dies and returns as an undying will do so in 2d12 hours after dying.</p><p>The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return.</p><p>Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer.</p><p><strong>Shaligon:</strong> Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness.</p><p><strong>Undead:</strong> Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy.</p><p>The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example.</p><p>The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages.</p><p>Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward.</p><p>Minhauros’ Flesh: This flesh can reanimate anything into the undead.</p><p><strong>Memneres:</strong> Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is.</p><p><strong>Akartos Dinsur of Vanholm, Vampire:</strong> ?</p><p><strong>Krissa:</strong> Akartos had the girl kidnapped by his two henchmen (the same two who were hung later for her murder) and brought to an abandoned keep in the hills called Benediction Keep, which once belonged to an order of militant templars who were slaughtered by the vampires of Vanholm two centuries ago. There he set about in his mad scheme, first removing her child prematurely, after which he bit her, and converted her to a vampire.</p><p><strong>Gozul:</strong> ?</p><p><strong>Furgath, Ghoul:</strong> ?</p><p><strong>The Thirteen:</strong> The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately.</p><p><strong>Undying Spawn:</strong> On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn.</p><p>Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone.</p><p><strong>Lesser Undying:</strong> ?</p><p><strong>Corrupted Undying:</strong> Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying.</p><p><strong>Elder Undying:</strong> ?</p><p><strong>Undying Lord:</strong> ?</p><p><strong>Vargarun:</strong> ?</p><p><strong>Awakened Shadow God:</strong> If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad.</p><p>A vile shade of darkness has returned, an undead god.</p><p><strong>Astur Jyp DiCarlo, Human Vampire Rogue 14:</strong> ?</p><p><strong>Kaosark, Undying Half-Elf Ranger 14:</strong> Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West.</p><p><strong>Malenkin, Human Wizard Lich/Death Master 22:</strong> ?</p><p><strong>Undying Template:</strong> There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying.</p><p>DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying.</p><p>Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> Durnigari expected to be followed. She placed a Totem of Shaligon on board after slaughtering the crew. The totem has raised the ship’s crew as zombies.</p><p>The rune totem of Shaligon is a magical device: a +1 Rune Totem with a Raise Zombie Ritual Spell.</p><p>What does a raise zombie ritual spell do, you ask? The short answer is: anything the DM needs it to do… </p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Gasha, Witch-Ghoul Nursemaid:</strong> ?</p><p><strong>Ghoul:</strong> Akartos in his endless amusement kept the child alive, with the aid of one of his minions, a witch-ghoul nursemaid named Gasha, knowing that over time exposure to the cannibal ghouls would change the child in to one of them. </p><p><strong>Ghoul, Shennengath:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?</p><p><strong>Ghost:</strong> Although ghosts are very much like spirits, they are in fact entities who, on having passed away, found that they could not move on to the afterlife or transcend in to the form of a true spirit.</p><p><strong>Ghost, Galam Deradas:</strong> ?</p><p><strong>The Thirteen, Sidratha, The Marshall of Tourn:</strong> ?</p><p><strong>The Thirteen, Koaelon, Lord of the Shadar Tribe:</strong> ?</p><p><strong>The Thirteen, Scoellious, Half Breed of Shaligon:</strong> ?</p><p><strong>The Thirteen, Therias, The Loremaster:</strong> ?</p><p><strong>The Thirteen, Surinia of Golom:</strong> ?</p><p><strong>The Thirteen, Kaddras:</strong> ?</p><p><strong>The Thirteen, Minutair The Queen of Ebasa:</strong> ?</p><p><strong>The Thirteen, Thaondren:</strong> ?</p><p><strong>The Thirteen, Katarnios:</strong> ?</p><p><strong>The Thirteen, Yusarak of the Seven Tribes:</strong> ?</p><p><strong>The Thirteen, He Who Shall Not Be Named:</strong> ?</p><p><strong>The Thirteen, Lornaeras:</strong> ?</p><p><strong>The Thirteen, Madrak The Ogre Lord:</strong> ?</p><p><strong>Hazalak, Lich:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Khezdra’Numak, Ice Lich:</strong> ?</p><p><strong>Tyhthia, Human Wizard Lich:</strong> ?</p><p><strong>Lickros, Lich:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Thraedarii:</strong> ?</p><p><strong>Pollidarchus, Thraedarii:</strong> ?</p><p><strong>Eris the Red, Vampire:</strong> ?</p><p><strong>Lamia:</strong> ?</p><p><strong>Etana, Lamia:</strong> ?</p><p><strong>Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness:</strong> ?</p><p><strong>Lord Kam Dasir, Lamia:</strong> ?</p><p><strong>Bansihsar, Wolven Warlord Lamia:</strong> ?</p><p><strong>Lady Madrasia, Lamia:</strong> ?</p><p><strong>Kinita Araska, Vampire:</strong> ?</p><p><strong>King Vykos Dhagaram, Vampire:</strong> ?</p><p><strong>Lord Enerith Dartonith, Undying:</strong> ?</p><p><strong>Count Gaston Dremaine, Vampire:</strong> ?</p><p><strong>Spirit Vampire:</strong> ?</p><p><strong>Vampire Spawn Bloodhunter:</strong> ?</p><p><strong>Carthas, Vampire Lord:</strong> ?</p><p><strong>Gorgosol, Battle Wight Commander:</strong> ?</p><p><strong>Skeletal Tomb Guardian:</strong> ?</p><p><strong>Spirit Vampire:</strong> ?</p><p><strong>Viscera Devourer:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Eata Sindalain, Wraith:</strong> ?</p><p><strong>Vortex Wraith:</strong> ?</p><p><strong>Wailing Banshee:</strong> ?</p><p>[/spoiler]</p><p></p><p>The Town That Time Forgot[spoiler]</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Gravehound:</strong> ?</p><p><strong>Corruption Corpse:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/61461/Three-Days-Until-Dawn?affiliate_id=17596" target="_blank">Three Days Until Dawn</a>[spoiler]</p><p><strong>Corruption Corpse:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Vampire Spawn Fleshripper:</strong> ?</p><p><strong>Iago the Black, Weakened Vampire Lord:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Mad Wraith:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/62936/Tsorathian-Raiders?affiliate_id=17596" target="_blank">Tsorathian Raiders</a>[spoiler]</p><p><strong>Skeleton:</strong> ?</p><p><strong>Kobold Skeletal Archer:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/103425/Vampire-Bestiary--Mountain-of-the-Cannibal-God?affiliate_id=17596" target="_blank">Vampire Bestiary – Mountain of the Cannibal God</a>[spoiler]</p><p><strong>Jenglot, Vampire Doll:</strong> These dolls of death are created when a person possessing supernatural power, such as a witchdoctor, is close to natural death and leaves the tribe to find an isolated place to spend his or her final days in meditation to try and unlock the secrets of eternal life. How long they maintain this hermitage depends on how close to death they are but they are never heard from again.</p><p>Ilmu Bethara Karang, Path of Eternal Life ritual.</p><p><strong>Chupacabra, Goat Sucker:</strong> These mangy mongrels are scavenger beasts who have fed on the flesh of vampiric beings. The animals grow sickly and die within a day or two but are reborn as undead predators.</p><p><strong>Peuchen:</strong> Monsters similar in nature to the chupacabra but derived from animals other than canines and felines include the Peuchen; a snake-like version of the chupacabra.</p><p><strong>Chon-Chon, Vampire Sorcerer:</strong> Remnants of dead sorcerors and defeated witchdoctors, forever cursed by their rivals. While cannibals sometimes take the heads of worthy opponents as trophies, a necromancer or witchdoctor serves up an even more grisly fate for their greatest foes; stealing their soul for all eternity and using the head of the vanquished corpse as its undying slave.</p><p>The ritual for creating a chon-chon must be performed within one day of the subject’s death. Only spellcasters are suitable candidates for the procedure which culminates in the neck being ringed by an ointment after which the head falls off and the subject’s ears grow to accomodate flight.</p><p>Transformation ritual.</p><p><strong>Yara-Ma-Yha-Who, Blood Dwarf:</strong> These despicable dwarves are in truth pitiable creatures eternally cursed to this monstrous crimson form. Forever fated to pass on their horrid lineage, for each was once a mortal swallowed by such a monster.</p><p>It is unknown how the first yara-ma-yha-who was created though some scholars recount the tale of the vampire dwarf who dared to bite Orcus himself, only to be forever cursed for his affrontery. His teeth were ripped from his mouth, his flesh turned bright red and he was returned to the world a hideous freak.</p><p>Blood Curse curse.</p><p><strong>Asanbosam, Tree Vampire:</strong> ?</p><p><strong>Pey:</strong> ?</p><p><strong>Pey Alternate:</strong> ?</p><p><strong>Soul Eater:</strong> Deadly shapeshifting cadavers, soul eaters are ghoulish undead soldiers created from the corpses of cannibalistic witches and witchdoctors. </p><p><strong>Obayifu:</strong> ?</p><p><strong>Obayifu Alternate:</strong> ?</p><p><strong>Boo-Hag:</strong> ?</p><p><strong>Loogaroo:</strong> ?</p><p><strong>Ole-Higu:</strong> ?</p><p><strong>Soucouyant, Soukounian:</strong> ?</p><p><strong>Wendigo, Elemental Vampire:</strong> Wendigo Psychosis disorder.</p><p><strong>Wendigo Abomination:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Behemoth:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Gargantua:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Wendigo Leviathon:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Cthon:</strong> Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become.</p><p><strong>Deep Wendigo:</strong> ?</p><p><strong>Fire Wendigo:</strong> The initial transformation phase of the wendigo is not much bigger than the mortal it possessed.</p><p>Fire wendigo arise in places of volcanic activity, but lack of food sources can often cause them to migrate to other areas.</p><p><strong>Mountain Wendigo:</strong> ?</p><p><strong>Tundra Wendigo:</strong> ?</p><p><strong>Adze:</strong> Shapechanging maggots, adze are elemental creatures attracted to carrion, filth and gore (and through association undead) by natural instincts. But after feeding upon undead flesh and blood they become forever tainted by the experience, thereafter only gain sustenance preying upon the living.</p><p><strong>Firefly Adze Swarm:</strong> ?</p><p><strong>Lightning Bug Adze Swarm:</strong> ?</p><p><strong>Mountain Wendigo Abomination:</strong> ?</p><p><strong>Thunder Hornet Adze Swarm:</strong> ?</p><p><strong>Wight:</strong> Often found serving more powerful undead masters and mistresses, many varieties of wight exist, typically reflecting some evil aspect of their past lives or the environment in which they were murdered. </p><p><strong>Wizard Wight, Mokoi, Blind Wight:</strong> These undead assassins are created from the corpse of a spellcaster by a rival magician wherein the neck of the defeated is smothered in an ointment that causes the head to detach itself and fly up (see the Chon-chon). But the body does not go to waste, also taking on a life, or rather unlife of its own.</p><p>The former body of the chon-chon is not spared the attentions of necromantic revival. The headless corpse becomes a mokoi, also known as wizard wights, or sometimes blind wights. </p><p><strong>Bone Wight, Aswang:</strong> Half-eaten undead horrors, bone wights are the wretched remains of unfinished meals given unlife through even fouler necromancy. These reanimated victims of circumstance are constantly hungry for flesh, even though they require no sustenance.</p><p>Bone wights are those poor souls slain by being either partially devoured or at least prepared for consumption. </p><p><strong>Marsh Wight, Chibaiskweda:</strong> Marsh wights are created through the improper burial of a body by dumping it in a bog. </p><p>These creatures are found in Native American mythology (specifically the Abenaki tribe) and are thought to be corpses animated by marsh gas following an improper burial.</p><p></p><p>ILMU BETHARA KARANG</p><p>Unlock the secrets of eternal life by sacrificing everything for a new beginning, transferring your ebbing mortal soul to a diminutive vampiric vessel. </p><p>Level: 3</p><p>Components: Doll, your soul</p><p>Category: Creation</p><p>Market Price: 1000 gp (rare)</p><p>Time: 1 day</p><p>Key Skill: Arcana or Religion</p><p>Duration: Permanent (no check)</p><p>The Ilmu Bethara Karang or “Path of Eternal Life” is the ritual wherein one can gain immortality by becoming a jenglot. This ritual is known to a few witchdoctors and is used when they believe, whether through wounds or illness their time is nigh.</p><p>The jenglot sustains itself through its aura, which drains the life blood from those nearby. A bowl of blood placed next to a jenglot will evaporate within a few minutes.</p><p></p><p>TRANSFORMATION RITUAL</p><p>Death begets undeath in this ritual of eternal servitude and damnation.</p><p>Level: 3</p><p>Components: Salve, dead Spell-caster’s body (fresh)</p><p>Category: Creation</p><p>Market Price: 1000 gp (rare)</p><p>Time: 1 hour</p><p>Key Skill: Arcana or Religion</p><p>Duration: Permanent(no check)</p><p>The salve or magic cream used in the ritual, smeared around the neck of the spellcaster’s corpse, is created from a combination of certain rare plants, the fat from an Impundulu and the poison harvested by cannibal snipers.</p><p>Once cream is applied and the words of power spoken the head will detach from the body, its ears expand and it will fly up into the air.</p><p></p><p>BLOOD CURSE</p><p>CURSE</p><p>Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers.</p><p>Luck Check (Saving Throw): At the end of each extended rest: Worsen (Failed Save: 9 or less), Improve (Successful Save: 10 or more)</p><p>Stage 0: The target is free of the curse.</p><p>Stage 1: While affected by stage 1, the target’s skin becomes reddened and sensitive.</p><p>Stage 2: While affected by stage 2, the target’s skin becomes bright red and features become puffed and bloated. The target gains Vulnerability 5 All.</p><p>Stage 3: While affected by stage 3, the target loses their hair (though in time this will regrow once they are free of the curse) and also loses about 10% of their height, treat as if being constantly weakened.</p><p>Stage 4: The target becomes a Yara-Ma-Yha-Who</p><p></p><p>WENDIGO PSYCHOSIS LEVEL 6 DISORDER</p><p>Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers.</p><p>Insight Check: At the end of each extended rest: Worsen (DC 18 or less), Maintain (DC 19-22), Improve (DC 23+)</p><p>Stage 0: The target recovers from the disorder.</p><p>Stage 1: While affected by stage 1, the target is distracted by its hunger and suffers a -2 to all defenses.</p><p>Stage 2: While affected by stage 2, the target’s hunger becomes difficult to control and it must eat a sizeable quantity of meat every waking hour or lose a healing surge, rather than do this it will attempt to murder the nearest person and eat them.</p><p>Death: If the target dies it is reborn as a wendigo</p><p></p><p>WENDIGO PSYCHOSIS LEVEL 11 DISORDER</p><p>Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers.</p><p>Insight Check: At the end of each extended rest: Worsen (DC 21 or less), Maintain (DC 22-25), Improve (DC 26+)</p><p>Stage 0: The target recovers from the disorder.</p><p>Stage 1: While affected by stage 1, the target is distracted by its hunger and suffers a -2 to all defenses.</p><p>Stage 2: While affected by stage 2, the target’s hunger becomes difficult to control and it must eat a sizeable quantity of meat every waking hour or lose a healing surge, rather than do this it will attempt to murder the nearest person and eat them.</p><p>Death: If the target dies it is reborn as a wendigo.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/62210/WotBS-4E-Campaign-Guide?affiliate_id=17596" target="_blank">War of the Burning Sky 4e Campaign Guide</a>[spoiler]</p><p><strong>Undead:</strong> Inside, the heroes find that the castle is now overrun by undead, animated by a strange fiery rip in the fabric of the planes.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/62519/WotBS-4E-1-The-Scouring-of-Gate-Pass?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 1 The Scouring of Gate Pass</a>[spoiler]</p><p><strong>Dwarven Wight:</strong> ?</p><p><strong>Dwarven Bonsehard Skeleton:</strong> ?</p><p><strong>Dwarven Decrepit Skeleton:</strong> ?</p><p><strong>Decrepit Orc Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/63388/WotBS-4E-2-The-Indomitable-Fire-Forest-of-Innenotdar?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar</a>[spoiler]</p><p><strong>Indomitability:</strong> The nature of the living fire in Innenotdar often provides a form of immortality. As creatures burn, they are reduced to a state of death, at which point they are rejuvenated by a unique combination of elemental fire and radiant energy. If the forest’s fire would kill a victim, Indomitability’s essence invests itself and places the creature in a bizarre state of undeath. The victim is still on fire, and hair, clothing, and equipment burn away, but the creature no longer takes fire damage nor does it need to make any more death saving throws.</p><p>Most of the forest creatures have “died” and been kept from permanent death by Indomitability’s essence infusing them.</p><p>If a hero dies, it takes time for Indomitability to overcome the hero’s will and begin the changes. Upon death, regardless of the hero’s current hp total, he is automatically brought to 0 hp. One hour later, Indomitability attempts to overcome the hero’s mind (+12 vs. Will; the hero rekindles and obtains all of Indomitability’s properties, powers, and auras). If Indomitability fails this attempt, the hero remains “dead” until he is rescued.</p><p><strong>Ghast:</strong> The remnant of a revolting tragedy now lurks at the grove. A druid couple and seven orphan children they sheltered hid from the fire in caves upstream. They waited for the fire to die out, but when it did not, the druids killed and ate the children. They eventually turned on each other to feed and died from their wounds at the same time, eventually rising as ghasts.</p><p>Ghasts are undead humanoids created when one dies during the act of cannibalism.</p><p><strong>Seela Caretaker:</strong> ?</p><p><strong>Seela Guard:</strong> ?</p><p><strong>Seela Skirmisher:</strong> ?</p><p><strong>Seela Hunter:</strong> ?</p><p><strong>Papuvin:</strong> ?</p><p><strong>Indomitable Fire Bat:</strong> ?</p><p><strong>Indomitable Bat Swarm:</strong> ?</p><p><strong>Indomitable Dire Wolf:</strong> ?</p><p><strong>Indomitable Wolfling:</strong> ?</p><p><strong>Indomitable Rat Swarm:</strong> ?</p><p><strong>Indomitable Dire Rat:</strong> ?</p><p><strong>Indomitable Fey Panther:</strong> ?</p><p><strong>Elven Decrepit Skeleton:</strong> ?</p><p><strong>Elven Warrior Skeleton:</strong> ?</p><p><strong>Indomitable Goblin Warrior:</strong> ?</p><p><strong>Indomitable Goblin Skullbreaker:</strong> ?</p><p><strong>Indomitable Goblin King:</strong> ?</p><p><strong>Indomitable Khadral:</strong> ?</p><p><strong>Indomitable Zombie Elf Skirmisher:</strong> ?</p><p><strong>Timbre:</strong> ?</p><p><strong>Indomitable Dire Boar:</strong> ?</p><p><strong>Tragedy:</strong> The souls of the dead killed by a great evil that could be stopped sometimes become a tragic creature that seeks revenge against those who could have prevented it.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/64010/WotBS-4E-3-Shelter-from-the-Storm?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 3 Shelter From the Storm</a>[spoiler]</p><p><strong>Bonemound Skeleton:</strong> The cannibal witches’ home is found on an island protected by the undead remains of their victims.</p><p>Bonemound skeletons are made from the angry whispers of the forsaken dead.</p><p><strong>Skeletal Husk:</strong> The cannibal witches’ home is found on an island protected by the undead remains of their victims.</p><p>Skeletal husks are the intermediate stage of a necromantic ritual to create skeletal guardians. As the body decays, the husk gathers necrotic energy from around it and oozes it through its fatal wound.</p><p><strong>Fragile Skeleton:</strong> The cannibal witches’ home is found on an island protected by the undead remains of their victims.</p><p><strong>Greater Elven Ghoul:</strong> ?</p><p><strong>Elven Runefire Skeleton:</strong> ?</p><p><strong>Sodden Skeleton:</strong> ?</p><p><strong>Frothing Seafoam Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/65607/WotBS-4E-4-The-Mad-Kings-Banquet?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 4 The Mad King's Banquet</a>[spoiler]</p><p><strong>Jutras, Mohrg:</strong> Jutras is a mohrg, a ghoul-like creature that is the undead creation of an unrepentant mass murderer.</p><p><strong>Zombie:</strong> Typically, Jutras will terrorize a prisoner and then finish him off, dumping the body into the septic tunnel where it eventually becomes a zombie.</p><p>Creatures killed by Jutras rise after 1d4 days as zombies under Jutras’s control.</p><p><strong>Tragedy:</strong> The tragedies are undead monsters created by Inquisitor Torrax in a dark ritual by sacrificing the many people whom Steppengard had arrested on suspicion of treason.</p><p><strong>Frozen Zombie Horde:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/81701/WotBS-4E-6-Tears-of-the-Burning-Sky?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 6 Tears of the Burning Sky</a>[spoiler]</p><p><strong>Undead:</strong> But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead.</p><p>Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest.</p><p>Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army.</p><p>When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners.</p><p>The Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level.</p><p><strong>Dark Pyre Assault Team:</strong> He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command.</p><p><strong>Ghoul:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it.</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.</p><p><strong>Dark Pyre Warrior:</strong> A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.</p><p><strong>Dark Pyre Sergeant:</strong> A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats.</p><p><strong>Dark Pyre Swarmer:</strong> ?</p><p><strong>Awakening Skeleton:</strong> ?</p><p><strong>Fallen Knight:</strong> ?</p><p><strong>Hell Steed:</strong> ?</p><p><strong>Feaster of Flesh and Souls:</strong> ?</p><p><strong>Dark Pyre Soldier:</strong> ?</p><p><strong>Dark Pyre Bullette:</strong> One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it.</p><p><strong>Thorkrid the Dark:</strong> Thorkrid the Dark, the robed skeletal gnoll, is a necromancer who was drawn to this area in a vision he had the night of Emperor Coaltongue’s death. He aspired to lichdom, but found a slightly different fate when he and his guards were slain by the burning rain. After their death, however, they continued their journey.</p><p><strong>Summoned Undead Soldier:</strong> ?</p><p><strong>Dark Pyre Adept:</strong> ?</p><p><strong>Lord Gorquith:</strong> When Emperor Coaltongue took possession of Korstull, he sat upon the throne and ordered Inquisitor Griiat to execute Lord Gorquith and his officers then and there. The noble’s execution was most brutal off all — being thrown into a huge ochre jelly.</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly.</p><p><strong>Findle the Minstrel, Ghoul:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it.</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.</p><p><strong>Sindairese Ghoul:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it.</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.</p><p><strong>Sindairese Feaster:</strong> Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it.</p><p>Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls.</p><p><strong>Tragedy:</strong> ?</p><p><strong>Inquisitor Griiat:</strong> But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead.</p><p>Now the castle is commanded by Inquisitor Griiat, once one of Emperor Coaltongue’s bodyguards. Since his death he has learned to draw divine magic from the power of the planar rift, and views it as his maker, almost his god, which he calls the Dark Pyre.</p><p>[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/86330/WotBS-4E-7-The-Trial-of-Echoed-Souls?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 7 Trial of Echoed Souls</a>[spoiler]</p><p><strong>Greatroot Vile Oak:</strong> ?</p><p><strong>Vile Oak:</strong> ?</p><p><strong>Phantom Swarm:</strong> The elves of Ycengled Phuurst are all but extinct, wiped out by a Shahalesti prince obsessed with the purity of eladrin blood. The forest remembers them still, and their spirits haunt the paths and the glades in which they once dwelt.</p><p><strong>Spectral Whelp:</strong> ?</p><p><strong>Dread Spectral Hound:</strong> ?</p><p><strong>Malhûn, The Blood Wolf:</strong> ?</p><p><strong>Aurana Kiirodel:</strong> Aurana was a wizard in the Shahalesti army decades ago when Shaaladel first came to power. She served loyally and was eventually chosen as his vizier. A few years ago the elves became worried that Supreme Inquisitor Leska was advising the Ragesian emperor Coaltongue to attack Shahalesti, and Aurana tried to assassinate Leska. This attempt failed, and the Inquisitor retaliated by feeding her own immortal blood to Aurana, turning the elf woman into a unique type of vampire.</p><p><strong>Tragedy:</strong> ?</p><p><strong>Irrendan Ghast:</strong> ?</p><p><strong>Taranesti Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/86883/WotBS-4E-8-O-Wintry-Song-of-Agony?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 8 O, Wintry Song of Agony</a>[spoiler]</p><p><strong>Ander Folthwaite, Ghost Gnome Sorcerer 16:</strong> ?</p><p><strong>Horde Zombie:</strong> ?</p><p><strong>Augustus, Devil-Infused Ghoul:</strong> He died on a mission Guthwulf was leading, and the Inquisitor took cruel pity on him, returning him to unlife as a devil-infused ghoul.</p><p><strong>Summoned Undead:</strong> ?</p><p><strong>Undead:</strong> Xavious will keep the heroes informed of what’s going on, and by the time the heroes are able to get out of the prison, the Resistance army will be almost to the fortress, being in the grip of battle now with an army of undead created from the warriors slain by Pilus’s airship.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/88111/WotBS-4E-9-The-Festival-of-Dreams?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 9 The Festival of Dreams</a>[spoiler]</p><p><strong>Lich's Mask:</strong> Vorax-Hûl already possessed strange powers unknown to most dragons, but now he also boasts a powerful ward from Leska, and a massive bone mask that resembles the skull masks Inquisitors wear, though crafted of entire humanoid skeletons. This mask contains the spirits of four Inquisitors, who now serve only to protect Vorax-Hûl.</p><p><strong>Resistance Skeleton:</strong> Then, while clerics tend to healing, a group of scouts from the rooftops return to the rebel side. It isn’t until they’ve gotten across the skybridge to the wall that the defenders realize the scouts are dead, reanimated as skeletons. This is just a quick horror, though, sent by a bored Inquisitor.</p><p><strong>Gaballan Wraith:</strong> A creature that dies because of a Gaballan wraith's Touch of Death attack rises as a Gaballan wraith at the start of its next turn.</p><p>Creatures reduced to 0 hp on a round in which Gabal attacked them rise as a Gaballan Wraith at the start of their next turn.</p><p>Gabal has created dozens of additional wraiths as spawn.</p><p><strong>Gabal, Dread Wraith Archmage:</strong> Through a powerful ritual, Inquisitors called back Gabal’s soul and transformed it into a dread wraith.</p><p><strong>Aurana Kiirodel:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/88845/WotBS-4E-10-Sleep-Ye-Cursed-Child?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 10 Sleep Ye Cursed Child</a>[spoiler]</p><p><strong>Vargouille Swarm:</strong> ?</p><p><strong>Vargenga, Vampiric Fire Giant:</strong> ?</p><p><strong>Jesepha, Fallen Archon:</strong> The trumpet archon Jesepha failed to protect Trilla decades ago, and she was slain by Drakus Coaltongue. Corrupted in death, the celestial has returned as a dread wraith sovereign trumpet archon as Trilla’s fate becomes tied to the world’s. This heinous undead being is composed in equal parts of sacrilege, cruelty, and hate.</p><p><strong>Wraith Minion:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/91147/WotBS-4E-11-Under-the-Eye-of-the-Tempest?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 11 Under the Eye of the Tempest</a>[spoiler]</p><p><strong>Caela Spirit:</strong> Caela, Pilus’s former right-hand woman and master of his biomantic laboratories, has risen as a ghost and still serves her master faithfully. The former head of the Monastery of Two Winds has coupled his knowledge of biomancy with a necromantic tome he discovered some time after Caela’s last encounter with the heroes and used the two to improve upon the half-elf ’s newfound unlife.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/92515/WotBS-4E-12-The-Beating-of-the-Aquiline-Heart?affiliate_id=17596" target="_blank">War of the Burning Sky 4e 12 The Beating of the Aquiline Heart</a>[spoiler]</p><p><strong>White Court:</strong> The White Court—those nobles who chose spectral undeath rather than let death pull them from their positions of power.</p><p><strong>White Court Rajput:</strong> ?</p><p><strong>Skeletal Phalanx:</strong> ?</p><p><strong>Skulk of Shadows:</strong> ?</p><p><strong>Summoned Undead:</strong> ?</p><p><strong>Risen Nightwing:</strong> ?</p><p><strong>Risen Nightstalker:</strong> ?</p><p><strong>Ghoulish Red Dragon Whelp:</strong> ?</p><p><strong>Aurana Kiirodel:</strong> ?</p><p><strong>Otho Cullen:</strong> Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past.</p><p><strong>Lorgo Cullen:</strong> Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past.[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/62792/Wicked-Fantasy-Factory-4-A-Fistful-of-Zinjas?affiliate_id=17596" target="_blank">Wicked Fantasy Factory 4: A Fist Full of Ninjas</a>[spoiler]</p><p><strong>Blazing Skeleton:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?[/spoiler]</p><p></p><p>Within Death's Gaze[spoiler]</p><p><strong>Shiola, Vampire:</strong> Blackbyrne is now a haven of vampires, under the control and direction of Shiola, a self-cursed vampire. Shiola, spurned by the man (vampire) she thought loved her, has cursed herself to a life of undeath beyond that of a mere vampire. Using a variation of the ritual to make oneself a lich, Shiola has embedded a locket (containing the pictures of her and her love) with the power to re-spawn her should she ever be defeated.</p><p><strong>Blackbyrne Vampire Spawn:</strong> ?</p><p><strong>Blackbyrne Vampire Thrall:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Lich:</strong> ?</p><p>[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/58595/Wraith-Recon?affiliate_id=17596" target="_blank">Wraith Recon</a>[spoiler]</p><p><strong>Dracolich Undead Dragon:</strong> ?</p><p><strong>Undying Damned:</strong> Hundreds died in just a few twilight hours of this undead dragon’s attacks, many of them rising up as the undying damned to plague any survivors.</p><p><strong>Zombie:</strong> Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.</p><p><strong>Ghoul:</strong> Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.</p><p><strong>Wight:</strong> Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.</p><p><strong>Skeleton:</strong> Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon.</p><p><strong>Zombie Rotter:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/60725/Wraith-Recon-Enemies-Within?affiliate_id=17596" target="_blank">Wraith Recon: Enemies Within</a>[spoiler]</p><p><strong>Undead:</strong> The other gods did not take well to her arrival, especially when she began to cull their growing flocks. Although the King of Beasts saw no harm in what she was tasked to do, Mersmerro and Praxious despised her role – instead wanting their creations to last forever. The War of Creation saw their faiths clash terribly and the two more powerful gods inflicted terrible losses upon the Queen of Darkness. Her living worshippers suffered terribly and Mortessal made a hard choice in order to replenish her defenders – she brought Undeath to Nuera. Her ranks of minions exploded with the risen warriors taken from all over the world and soon her attackers were buffeted back. It was a terrible price this world had to pay; she placed the undead in her reign and forced all of Nuera to weather them for the rest of time.</p><p>Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders.</p><p>The undead rising up in the wake of the Lornish minions are not of Mortessal’s creation; they come from another dark source and her Circle sees them as a challenge to her authority.</p><p><strong>Undead Knight:</strong> ?</p><p><strong>Dracolich:</strong> Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders.</p><p><strong>Liche Priest of the Black Circle:</strong> Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. The existing liche priests, led by the primordial Baphomes, choose only the most devoted and powerful worshippers of Mortessal to become dread warlocks – let alone the type of follower they look for to undergo the ritual of Dark Becoming.</p><p>There are six canoptic jars used by the liche priests during the secret and powerful ritual that creates a new liche priest. Each of these jars are roughly a foot tall and ten inches in circumference, inscribed with dozens of arcane glyphs and sealed with wax made from rendered fats. Each of these jars has 30 hit points and resist 15 to all damage. The organs of the original being that are broken down and mystically placed inside the jars are:</p><p>♦ Skull (either the being’s natural one or the whispering one if the ritual’s recipient is a dread warlock)</p><p>♦ Heart</p><p>♦ Liver</p><p>♦ Kidneys</p><p>♦ Pancreas</p><p>♦ Phallus or Uterus</p><p><strong>Lich:</strong> Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness.</p><p><strong>Zombie Rotter:</strong> ?</p><p><strong>Lich, Human Wizard:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Decrepit Skeleton:</strong> ?</p><p><strong>Baphomes:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Dread Warlock:</strong> Only the liche priests can create dread warlocks through their own insidious rituals, making these powerful undead magic wielders out of devoted necromancers and fanatical priests. The process is brutal and lengthy, with all of the recipient’s organs being removed through necromantic surgery before being replaced with several pouches of required elements and implements. The body is then sewn back up with the skull of animated servant nestled within the organ cavity. It is said that the skull speaks to the newly risen dread warlock, goading him to do Mortessal’s bidding as she floods his body with new, dark powers.</p><p>They are infused with Mortessal’s essence of darkness, and being protected against elemental shadow and necrotic energies will go a long way to surviving an encounter with one.</p><p><strong>Wight:</strong> ?</p><p><strong>Skull Lord:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Lich Vestige:</strong> ?</p><p><strong>Battle Wight:</strong> ?</p><p><strong>Horde Ghoul:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/61221/Wyrmslayer?affiliate_id=17596" target="_blank">Wyrmslayer</a>[spoiler]</p><p><strong>Shadow:</strong> ?</p><p><strong>Lanelle:</strong> ?[/spoiler]</p><p></p><p>Xori Threats From the Savage Dirge[spoiler]</p><p><strong>Xori Servitor:</strong> ?</p><p><strong>Xori Labrorer:</strong> ?</p><p><strong>Xori Brute:</strong> ?</p><p><strong>Xori Reaper:</strong> ?</p><p><strong>Xori Spitter:</strong> ?</p><p><strong>Xori Deadwomb:</strong> ?</p><p><strong>Deadwomb Necroling:</strong> Xori Deadwomb's Spawn power.</p><p></p><p>Spawn</p><p>(standard, recharge 3456) • Necrotic</p><p>Create a deadwomb necroling token in an unoccupied square adjacent to the deadwomb.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/96043/ZEITGEIST-2-The-Dying-Skyseer-4E?affiliate_id=17596" target="_blank">Zeitgeist 2 The Dying Skyseer</a>[spoiler]</p><p><strong>Cackling Shadow:</strong> ?</p><p><strong>Hag Wraith:</strong> ?</p><p><strong>Vestige of Death:</strong> ?</p><p><strong>Disguised Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/99117/ZEITGEIST-3-Digging-for-Lies-4E?affiliate_id=17596" target="_blank">Zeitgeist 3 Digging for Lies</a>[spoiler]</p><p><strong>Ancient Mummy Warrior:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Zombie Shambler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Mummy Harrier:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Ancient Mummy Spellcaster:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Ancient Mummy Brawler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Voice of Rot:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/102992/ZEITGEIST-4-Always-on-Time-4E?affiliate_id=17596" target="_blank">Zeitgeist 4 Always on Time</a>[spoiler]</p><p><strong>Ghoul:</strong> Nikolai the Necromancer's Flock to Me, Ghouls power.</p><p><strong>Ghost:</strong> Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret.</p><p><strong>Ruin Wraith:</strong> ?</p><p><strong>Drowned Dead of Odiem:</strong> The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them.</p><p></p><p>Flock To Me, Ghouls* Aura 20</p><p>Whenever a natural, non-undead creature dies in the aura, if Nikolai commands fewer than five ghouls, the creature’s body reanimates as a ghoul. It is undead, has 1 HP, and has its original stats and powers, but can only make basic attacks. [/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/109345/ZEITGEIST-5-CauldronBorn-4E?affiliate_id=17596" target="_blank">Zeitgeist 5 Cauldron Born</a>[spoiler]</p><p><strong>Ghoulish Crow Swarm:</strong> ?</p><p><strong>Long-Dead Skeleton:</strong> Four skeletons, animated by dwarven clerics from the old remains of those who once sheltered here from witches, stand in the corners.</p><p><strong>Tamed Cackling Crawler:</strong> ?</p><p><strong>Tamed Serpent-Maned Lion:</strong> ?</p><p><strong>Witchoil Monstrosity:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/117511/ZEITGEIST-6-Revelations-from-the-Mouth-of-a-Madman-4E?affiliate_id=17596" target="_blank">Zeitgeist 6 Revelations from the Mouth of a Madman</a>[spoiler]</p><p><strong>Priest of Cheshimox:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.</p><p><strong>Cheshimox Terrormask:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.</p><p><strong>Lizardfolk Ghoul:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/123824/ZEITGEIST-7-Schism-DD-4E?affiliate_id=17596" target="_blank">Zeitgeist 7 Schism</a>[spoiler]</p><p><strong>Vicemi Terio, Spectral Archmage:</strong> ?</p><p><strong>Reed Macbannin:</strong> ?</p><p><strong>Nicodemus the Mastermind:</strong> ?</p><p><strong>Robert the Black:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Ghost Council Swarm:</strong> ?</p><p><strong>Senior Ghost Councilor:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/131190/ZEITGEIST-8-Diaspora-DD-4E?affiliate_id=17596" target="_blank">Zeitgeist 8 Diaspora</a>[spoiler]</p><p><strong>Tragedy:</strong> ?</p><p><strong>Zombie Horde:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/142318/ZEITGEIST-9-The-Last-Starry-Sky-DD-4E?affiliate_id=17596" target="_blank">Zeitgeist 9 The Last Starry Sky</a>[spoiler]</p><p><strong>Voice of Rot:</strong> ?</p><p><strong>Ettercap Exoskeletal Gang:</strong> ?</p><p><strong>Rotted Archer:</strong> ?</p><p><strong>Blackwood Treant:</strong> ?</p><p><strong>Undead Tree:</strong> Blackwood Treant's Rotted Sprout power.</p><p><strong>Senior Ghost Councilor:</strong> ?</p><p><strong>Ghost Council Detachment:</strong> ?</p><p><strong>Venkio, Skeletal Dragon Tyrant:</strong> A dragon skeleton kept as a trophy is animated in the entrance foyer and heads for the king.</p><p>The dragon was animated by a famous necromancy instructor, who sweeps in with wights and a massive flayed jaguar, targeting the guards and others who are fighting back.</p><p>A gargantuan dragon skeleton, animated by Professor Bugge detaches from its wire mountings in the Entry Foyer and goes on a rampage.</p><p><strong>Dread Wight:</strong> Professor Jon Bugge, formerly a necromancy instructor at Pardwight University in Flint, has been working in a remote laboratory for the Obscurati for decades. Now the withered old man hobbles through battle, his thick brogue voice ordering about wights that were once his most promising students.</p><p><strong>Wight:</strong> Dread Wight Draining Claws power.</p><p><strong>Lya, The Lost Jierre Scion, Ghost:</strong> ?</p><p><strong>Amielle Latimer, Ghost:</strong> ?</p><p></p><p>Rotted Sprout (summoning) * At-Will, 1/round</p><p>Minor Actions</p><p>The husk of a tree sprouts from the web wall beside you, and bog-soaked roots burble up and try to entangle you.</p><p>Effect: An undead tree grows from a spot on either the web wall or the staircase, and lasts until the end of the encounter. Attacks against the tree deal their damage to the blackwood treant (but conditions are not transferred). The sprouted trees are destroyed only when the treant is destroyed.</p><p>Spaces adjacent to the tree are difficult terrain, and a creature that enters or ends its turn there takes 10 necrotic damage. When the tree first appears, it makes the following attack.</p><p>Attack: Melee 3 (one creatures); +25 vs. AC</p><p>Hit: 35 damage, and the target is grabbed (Escape DC 25).</p><p></p><p>m Draining Claws * At-Will, Basic</p><p>Standard Actions</p><p>Its touch causes your heart to seize.</p><p>Attack: Melee 1 (one creature); +25 vs. AC</p><p>Hit: 14 damage, and the target is stunned until the end of the wight’s next turn. If the target dies while stunned this way, it animates as a wight three rounds later.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/163053/ZEITGEIST-11-Gorged-on-Ruins-4E-DD?affiliate_id=17596" target="_blank">Zeitgeist 11 Gorged on Ruins</a>[spoiler]</p><p><strong>Voice of Rot:</strong> She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death.</p><p><strong>Shuman Larkins, Empowered Councilor:</strong> ?</p><p><strong>Vsadni, Lost Rider:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Nebo, The Leader:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Betel, The Vain Axeman:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Yarost, The Naive Axeman:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Tzertze, The Upbeat Wardrummer:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Hamul, The Hateful Scum:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Bibliogeist:</strong> The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists.</p><p><strong>Soul Sliver:</strong> Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well.</p><p><strong>Skeletal Phalanx:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/175106/ZEITGEIST-12-The-Grinding-Gears-of-Heaven-4E-DD?affiliate_id=17596" target="_blank">Zeitgeist 12 The Grinding Gears of Heaven</a>[spoiler]</p><p><strong>Undead:</strong> The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born.</p><p><strong>Undead Turtle Bhoior:</strong> Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world.</p><p>Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save.</p><p>A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly.</p><p><strong>Doverspike, The Vampiric Dragon:</strong> ?</p><p><strong>Zombie:</strong> When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors.</p><p><strong>Nicodemus:</strong> A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama.</p><p>Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller.</p><p>“That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed.</p><p>“I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two.</p><p>“So here I am, a ghost in a place of ghosts.”</p><p><strong>Catahoula:</strong> ?</p><p><strong>Voice of Rot:</strong> This world’s manifestation of the very concept of death, he is something like a god.</p><p><strong>Undead Attacker:</strong> These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased.</p><p><strong>Vaknids of Urim:</strong> ?</p><p><strong>Vaknid Vortexweaver:</strong> ?</p><p><strong>Vaknid Webmaster:</strong> ?</p><p><strong>Ystis, The Maddening Cat:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/186799/ZEITGEIST-13-Avatar-of-Revolution-DD-4e?affiliate_id=17596" target="_blank">Zeitgeist 13 Avatar of Revolution</a>[spoiler]</p><p><strong>Nicodemus, Mastermind:</strong> ?</p><p><strong>Ghost Council Swarm:</strong> ?</p><p><strong>Lya, The Ghost Scion:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/133646/ZEITGEIST-The-Gears-of-Revolution--Act-One-The-Investigation-Begins-4e?affiliate_id=17596" target="_blank">Zeitgeist Act One The Investigation Begins</a>[spoiler]</p><p><strong>Undead:</strong> Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men.</p><p><strong>Cackling Crawler:</strong> ?</p><p><strong>Hag Wraith:</strong> ?</p><p><strong>Vestige of Death:</strong> ?</p><p><strong>Disguised Skeleton:</strong> ?</p><p><strong>Ancient Mummy Warrior:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Zombie Shambler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Mummy Harrier:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Ancient Mummy Spellcaster:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Ancient Mummy Brawler:</strong> An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape.</p><p><strong>Voice of Rot:</strong> ?</p><p><strong>Ghoul:</strong> Nikolai the Necromancer's Flock to Me power.</p><p><strong>Ghost:</strong> Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret.</p><p><strong>Ruin Wraith:</strong> ?</p><p><strong>Drowned Dead of Odiem:</strong> The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them.</p><p><strong>Ghoulish Crow Swarm:</strong> ?</p><p><strong>Long-Dead Skeleton:</strong> ?</p><p><strong>Tamed Serpent-Maned Lion:</strong> ?</p><p><strong>Tamed Cackling Crawler:</strong> ?</p><p><strong>Witchoil Monstrosity:</strong> Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity.</p><p><strong>Witchoil Horror:</strong> Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity.</p><p><strong>Sacred Skeleton:</strong> Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately.</p><p></p><p>Flock To Me, Ghouls * Aura 20</p><p>Whenever a natural, non-undead creature dies in the aura, if Nikolai commands fewer</p><p>than five ghouls, the creature’s body reanimates as a ghoul. It is undead, has 1 HP, and</p><p>has its original stats and powers, but can only make basic attacks.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/197261/Zeitgeist-The-Gears-of-Revolution--Act-Two-The-Grand-Design-4e?affiliate_id=17596" target="_blank">Zeitgeist Act Two The Grand Design</a>[spoiler]</p><p><strong>Vsadni:</strong> ?</p><p><strong>Undead:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.</p><p><strong>Priest of Chesimox:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.</p><p><strong>Chesimox Terrormask:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.</p><p><strong>Lizardfolk Ghoul:</strong> Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.</p><p>If they manage to scatter the workers and defeat any defenders, they take any lizardfolk who were slain—such as Liss—and transform them into ghouls, refilling their ranks.</p><p><strong>Reed Macbannin:</strong> ?</p><p><strong>Robert the Black:</strong> ?</p><p><strong>Frost Giant Lich:</strong> ?</p><p><strong>Tragedy:</strong> ?</p><p><strong>Zombie Horde:</strong> Additionally, two hordes of simple zombies—animated eladrin dead bodies that were drawn into the realm of the dead—stands among them, ready to swarm the party.</p><p><strong>Ettercap Exoskeletal Gang:</strong> ?</p><p><strong>Rotted Archer:</strong> ?</p><p><strong>Blackwood Treant:</strong> ?</p><p><strong>Voice of Rot:</strong> ?</p><p><strong>Senior Ghost Councilor:</strong> ?</p><p><strong>Ghost Council Detachment:</strong> ?</p><p><strong>Skeletal Dragon Tyrant:</strong> Animated by Professor Bugge.</p><p><strong>Dread Wight:</strong> ?</p><p><strong>Wight:</strong> If the target dies while stunned from a dread wight's draining claws, it animates as a wight three rounds later.</p><p><strong>Lya, The Lost Jierre Scion:</strong> ?</p><p><strong>Vicemi Terio, Spectral Archmage:</strong> ?</p><p><strong>Ghost Council Swarm:</strong> ?</p><p><strong>Undying Spirit:</strong> ?</p><p><strong>Burnt Zombie Cluster:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/200120/Zeitgeist-The-Gears-of-Revolution—Act-Three-The-Age-of-Reason-4e?affiliate_id=17596" target="_blank">Zeitgeist Act Three The Age of Reason</a>[spoiler]</p><p><strong>Shuman Larkins, Empowered Councilor:</strong> ?</p><p><strong>Dread Wraith:</strong> ?</p><p><strong>Bibliogeist:</strong> The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists.</p><p><strong>Soul Sliver:</strong> Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well.</p><p><strong>Vortex Ghost Horde:</strong> ?</p><p><strong>Undead:</strong> The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born.</p><p><strong>Vaknid Vortexweaver:</strong> ?</p><p><strong>Vaknid Webmaster:</strong> ?</p><p><strong>Undead Tortoise, Undead Turtle, Bhoior:</strong> Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world.</p><p>Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save.</p><p>A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly.</p><p><strong>Catahoula:</strong> ?</p><p><strong>Doverspike, Vampire Dragon:</strong> ?</p><p><strong>Zombie:</strong> When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors.</p><p><strong>Undead Attacker:</strong> These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased.</p><p><strong>Voice of Rot:</strong> A primordial manifestation of death.</p><p>She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death.</p><p>This world’s manifestation of the very concept of death, he is something like a god.</p><p><strong>Skeletal Phalanx:</strong> ?</p><p><strong>Vsadni Lost Rider:</strong> After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds.</p><p><strong>Nebo, The Leader:</strong> ?</p><p><strong>Batel, The Vain Axeman:</strong> ?</p><p><strong>Yarost, The Naive Axeman:</strong> ?</p><p><strong>Tzertze, The Upbeat Wardrummer:</strong> ?</p><p><strong>Hamul, The Hateful Scum:</strong> ?</p><p><strong>Vaknids of Urim:</strong> ?</p><p><strong>Ystis, The Maddening Cat:</strong> ?</p><p><strong>Nicodemus, Mastermind:</strong> A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama.</p><p>Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller.</p><p>“That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed.</p><p>“I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two.</p><p>“So here I am, a ghost in a place of ghosts.”</p><p><strong>Ghost Council Swarm:</strong> ?</p><p><strong>Lya, The Ghost Scion:</strong> ?</p><p><strong>Wraith:</strong> When fully connected to the Voice of Rot, the cyclopean revelation further causes any creature slain by it to rise as a wraith loyal to the wielder.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/128762/ZEITGEIST-Addon--Crypta-Hereticarum-4E?affiliate_id=17596" target="_blank">Zeitgeist Add-On Crypta Hereticarum</a>[spoiler]</p><p><strong>Undead:</strong> After the Great Malice, the Clergy fell into disarray for years, and those responsible for maintaining the vault had more pressing issues. They sealed it, tried to erase knowledge of it, and used their divine power to compel all those who had drowned in the rocky seas nearby to rise up and slay any intruders.</p><p><strong>Sacred Skeleton:</strong> Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately.[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/128341/ZEITGEIST-Adventure-Path-Extended-Campaign-Guide-4E?affiliate_id=17596" target="_blank">Zeitgeist Adventure Path Extended Campaign Guide</a>[spoiler]</p><p><strong>Undead:</strong> Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. [/spoiler]</p><p></p><p>Zeitgeist Campaign Guide[spoiler]</p><p><strong>Specter:</strong> Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as specters, forming a ghost council of philosophers, scientists, and other wise men.[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>4e 3rd Party Magazines[spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/92329/Claw---Claw---Bite--Issue-18?affiliate_id=17596" target="_blank">Claw Claw Bite 18</a>[spoiler]</p><p><strong>Drelnza, Vampire Warrior-Maiden:</strong> ?[/spoiler]</p><p></p><p>Combat Advantage 9 Revenant[spoiler]</p><p><strong>Revenant:</strong> Revenant Paragon Path.</p><p>Revenant Paragon Path Prerequisite: Con 13. Your character must have died prior to gaining this path.</p><p>There are forces in the universe with powerful agendas in mind. What was once failure shall now be their swift hand of retribution. Your death shall not interfere with that and shall empower you on your quest. Yours is an unlife of revenge – there is a horrible wrong to correct and it can only be achieved with vengeance. [/spoiler]</p><p></p><p>Combat Advantage 13 Dark October[spoiler]</p><p><strong>Ghosts of Tieflings Past:</strong> Our worlds are inhabited by ancient kingdoms, lost ruins, and crypts of the walking dead - emblems of a forgotten past still seeping into our present campaigns. We never forget the paths of the dead and those who remain behind to guard these entrances, these wards connecting the shadowy realm of Death to the vibrant land of the Living. While some do so willingly, others cannot break themselves from the bonds of the past and remain as haunting spirits eternally locked in our world.</p><p>The area pulses with necromantic energy. If the hero makes an active check and is a follower of the Raven Queen, the presence of her exarchs flavor the energy. The necromantic energy is not necessarily evil, but it is warped into believing it must fight to be released.</p><p>There is definitely a portal to the Shadowfell that does not seem to be working. It seems to be in stasis, holding back portions of the energy required of the Shadowfell from those that seem to have fallen in battle here.</p><p>2,500 years ago a great battle took place here between a tiefling army and a massive beast from the Elemental Chaos. Tradition and epic poetic sagas tell of a rift that opened into the world from there and unleashed a powerful behemoth, larger and stronger than any dragon. The beast was defeated, but destroyed not just the entire tiefling army, but the nation that sent them to defeat it.</p><p><strong>Tiefling Revenant:</strong> ?</p><p><strong>Revenant Tiefling Sergeant:</strong> ?</p><p><strong>Revenant Tiefling Officer:</strong> ?</p><p><strong>Revenant Tiefling Commander:</strong> ?</p><p><strong>Tiefling Shadow Revenant:</strong> ?</p><p><strong>Revenant Tiefling Warlord:</strong> ?[/spoiler]</p><p></p><p><a href="http://www.drivethrurpg.com/product/80416/Kobold-Quarterly-Magazine-13?affiliate_id=17596" target="_blank">Kobold Quarterly 13</a>[spoiler]</p><p><strong>Tomb Cursed Skeleton:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/60336/level-up-1?affiliate_id=17596" target="_blank">Level Up #1</a>[spoiler]</p><p><strong>Dangerous Undead:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Famous Undead:</strong> ?</p><p><strong>Death Tyrant:</strong> ?</p><p><strong>Rotvine Defiler:</strong> ?</p><p><strong>Vecna:</strong> ?</p><p><strong>Ssra-Tauroch, Yuan-Ti Mummy:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Underwater Zombie:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/63096/Level-Up-2?affiliate_id=17596" target="_blank">Level Up #2</a>[spoiler]</p><p><strong>Undead:</strong> Nearly every mortal fears death – it is natural to do so – but all mortal beings may rightly fear the dead: for the dead do not always remain at rest. When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. It is commonly believed that it was she who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality.</p><p>But where Soleth promises only peaceful repose for those who die, Lady Dissolution offers continuance in the physical or incorporeal world and eternal vitality in undeath. </p><p>While most undead have come into their existences by the administrations of Lasheeva or her servants, only some varieties have a well-defined place in the hierarchy.</p><p><strong>Zombie:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Skeleton:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Ghoul:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Dread Wight:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Mummy:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Wraith:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Vampire:</strong> When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva.</p><p><strong>Lich:</strong> It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality.</p><p><strong>Death Knight:</strong> It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality.</p><p><strong>Lasheeva:</strong> Lasheeva herself is considered undead, the first deity who relinquished her own traditional sense of divinity in exchange for something else.</p><p>Gil’Mâridth sacrificed her worldly divinity and escaped into the dreamworld of her nemesis Ôæ, and in doing so transferred much of her power into Lasheeva... even as she sacrificed her daughter. Lasheeva rose from the grave, as desired, a lich-queen ascendant in divine undeath.</p><p><strong>Ghost:</strong> ?[/spoiler]</p><p></p><p><a href="https://drivethrurpg.com/product/77882/level-up-3?affiliate_id=17596" target="_blank">Level Up #3</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Ghost Legionnaire:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Dracolich:</strong> ?</p><p><strong>Slaughter Wight:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/81174/Tailslap--Issue-1?affiliate_id=17596" target="_blank">Tailslap! 1</a>[spoiler]</p><p><strong>Baldrik Ostov, Death Knight:</strong> There are those who know how to make use of a mighty warrior after he has died, however. One such person, upon his return to the mortal world to serve his dark master, used foul rituals learned at the feet of the Prince of the Undead to raise Baldrik from his grave and bind him to service.[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Voadam, post: 7945108, member: 2209"] [b]4e[/b] 4e Compilation[spoiler] [b]Undead, Living Dead, Undead Being, Undead Creature, Undead Monster:[/b] Theories abound regarding the origin and creation of undead, from the hushed tales told by simple peasants to the exotic research performed by sages and wizards. None agree, and only one fact is certain: Undead exist in the world and have since time immemorial. (Open Grave Secrets of the Undead) The origin of undead can be traced back to a time eons ago, when the primordials thrived before the first foundations of the world were even a rumor. Immortal in the sense that they knew no age and withstood any hurt, these were beings of manifest entropy. (Open Grave Secrets of the Undead) In these earliest days, souls shorn of their bodies simply departed the cosmos, taken to a place beyond all reckoning. When the primordials first crafted the world, they had little regard for the fate of souls. But some among them recognized soul power as a potent force, and they hungered for it. These entities stopped up the passage of souls. With nowhere to go, many souls were either consumed by primordials that had a taste for such spiritual fare, or, finding no further road or final purpose, sputtered out and dissipated, gone forever. Others persisted, becoming undead. (Open Grave Secrets of the Undead) Sentient living creatures have a body and a soul, the latter of which is the consciousness that exists in and departs from the body when it perishes. A body’s “life force” that drives a creature’s muscles and emotions is called the animus. The animus provides vitality and mobility for a creature, and like the soul, it fades from the body after death. Unlike the soul, it fades from the body as the body rots. (Open Grave Secrets of the Undead) If “revived” in the proper fashion, the animus can rouse the body in the absence of a soul. (This phenomenon is what makes it possible for creatures that were never alive, such as constructs, to become undead.) In some cases, the animus can even exist apart from the body as a cruel memory of life. Such impetus can come from necromantic magic, a corrupting supernatural influence at the place of death or interment, or a locale’s connection to the Shadowfell. Strong desires, beliefs, or emotions on the part of the deceased can also tap into the magic of the world to give the animus power. (Open Grave Secrets of the Undead) Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough impetus to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the sympathies they had in life. A wight has a body and a feral awareness granted by the animus, but no soul. Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy. (Open Grave Secrets of the Undead) The Shadowfell most often serves as the source of this impetus. In the Shadowfell, bodiless spirits are common, as are undead. Something within this echo-plane’s dreary nature nurtures undead. This shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromantic powers or rituals. Or it can be siphoned into areas strongly associated with death, pooling there. (Open Grave Secrets of the Undead) Some undead retain their souls after the death of the body. Rituals allow this sort of transformation. A potent destiny or vigorous enough strength of will sometimes enables (or forces) a creature to transcend death. (Open Grave Secrets of the Undead) When most living creatures think about how undead come into being, they connect the origin of undead with the animation of a dead body. That said, undead are actually “born” in a variety of ways. (Open Grave Secrets of the Undead) Powerfully evil acts resonate with such force that they can ripple across dimensions and open cracks in reality, permitting malevolent entities to escape into the mortal world. These entities seek out corporeal flesh, in particular the recently vacated vessels of the damned. Once inside the host, these spirits corrupt the animus, granting the corpse a semblance of life. (Open Grave Secrets of the Undead) An evil, perverse, and intelligent creature can be reborn into undeath when the influence of the animus revives the memories of the vessel’s previous host, although the soul of the creature is not present—these sorts of undead are just particularly wily animus-driven undead. (Open Grave Secrets of the Undead) At other times, atrocious deeds call dark spirits into the cadaver of the newly deceased, leaving the original soul intact. Sometimes, good souls can be trapped within their bodies, to be slowly turned to evil as the depraved spirits corrupt the soul. (Open Grave Secrets of the Undead) Sites where evil creatures lair or where evil artifacts are stored can act as strong catalysts in the creation of undead. Undead so created are usually mindless animate corpses. Sometimes they are more powerful, soul-bearing undead whose spirits were corrupted while they lived in an area of tainted ground, and thus the creatures fell directly into undeath when their bodies succumbed. (Open Grave Secrets of the Undead) Though some believe that some kind of fell power energizes animate creatures, it is more accurate to say that the animus or spirit resident in a walking corpse provides an undead creature with the requisite motive force for movement, and perhaps enough additional force to talk and even reason, and—most important—enough animation to prey on other creatures. (Open Grave Secrets of the Undead) Dark deeds conducted by others can serve as a trigger for unlife, especially if such deeds accrue over months or years in one particular location. Such an area, more than any other, is worthy of the term “tainted by evil,” though the religious-minded sometimes call such areas unsanctified ground. (Open Grave Secrets of the Undead) When a living creature is drained to death by evil agencies, the husk of the body becomes a shell that is particularly susceptible to the influence of unlife. When an undead creature is responsible for draining the life force from a living creature, the creation of a new undead from the dead flesh is not assured, but the door is certainly open for unclean spirits to move into the recently evacuated house of the body. A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. (Open Grave Secrets of the Undead) Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. (Open Grave Secrets of the Undead) Sometimes undead are created when corpse parts are sewn together to form a great amalgam of death. Then, when the composite corpse is touched with lightning and the proper reanimation ritual performed, an undead creature rises, its mind rotted but its flesh strong with the animus of several beings. Such creatures share some external visual similarities to flesh golems, but are different in ability and origin. (Open Grave Secrets of the Undead) All undead were once living beings, in that they had a soul. Soulless constructs do not and cannot become undead. (Open Grave Secrets of the Undead) Some necromancers use the arcane power source to fuel their magic, while others call upon the power of shadow to effect their dim miracles. Still others animate undead by the power of the divine, calling on fell gods to raise legions of bound wraiths to their will. (Open Grave Secrets of the Undead) Some undead are born as a result of sheer force of will. These rare individuals staved off the afterlife by harnessing the great power of their soul (or ki). Rarer still, other undead abominations call upon the great psionic powers of the mind to cheat death. (Open Grave Secrets of the Undead) Several varieties of undead can create new unliving progeny. Taking a broader view, undead self-propagation might be regarded as an infectious disease: It is nasty, it is easily spread, and it kills its hosts. (Open Grave Secrets of the Undead) Unless they seek to animate the bodies of the dead, living beings should know better than to bury bodies in the Shadowfell. Though rituals exist to keep a corpse temporarily free of unlife, it’s better not to chance such things. Even when such rituals are used, corpses (whether buried or left behind untended) are likely to rise in the Shadowfell as shambling dead. Evil individuals are certain to rise as particularly nasty soulless monsters. In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead. (Open Grave Secrets of the Undead) Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead. (Open Grave Secrets of the Undead) A decade ago, evil humans inhabited the valley where the cemetery of Kravenghast Necropolis now stands. Obsessed with death, the people performed living sacrifices on the tops of the mountains that frame both ends of the valley. They buried the mangled remains of the sacrifices in unhallowed graves in a central cemetery. Over time, the sacrifice victims rose as undead, though they were confined to the place of their burial. (Open Grave Secrets of the Undead) When the Tower of Zoramadria was moved across the Feywild through a ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. (Open Grave Secrets of the Undead) The preservation fluid within a brain’s jar is a valuable alchemical material, especially useful for crafting undead. (Open Grave Secrets of the Undead) Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. (Open Grave Secrets of the Undead) Many days south of Balic, a great plain of broken, black obsidian interrupts the monotony of the Endless Sand Dunes. The obsidian differs throughout the plain—it can be smooth and glassy, low and razor-edged, or shattered into jagged chunks 20 or 30 feet tall. Here and there, bare hillocks rise above the obsidian waves, crowned by a clump of hardy bushes or a small tree, or half-buried remnants of city walls jut out of the glistening glass like the bones of a creature that died in a tar pit. During the Cleansing Wars, a terrible battle was fought on this plain, and a defiler of awesome power broke the world’s skin, flooding the area with molten black glass to destroy whole armies with one dreadful ritual. (Dark Sun Campaign Setting) With no food, little water, and no shelter to speak of, the Dead Land is one of the worst regions on Athas. By day, the sun’s heat on the black ground can kill a traveler within hours; at night, the armies slain here rise as hateful undead, driven to reenact the last battles of their lives. (Dark Sun Campaign Setting) According to rumors, the Black Sands region was created by defiling magic that predated the rise of the city-states and their rulers. Supposedly, an ancient ruined city, haunted by hateful ghosts of a past age, lies at the center of the Sands, and any who enter its crumbled walls are doomed to join the undead spirits. (Dark Sun Campaign Setting) Portals to Orcus’s realm of Thanatos might overlay the doors of mausoleums or stand among oddly arranged headstones. When a portal to Thanatos opens, the skies darken and the weather turns cold. The shades of folk that died in the surrounding lands reappear to wreak havoc, then vanish. The earth boils beneath cemeteries, churned by the dead. Within 10 squares of such a portal, a creature that dies rises on its next turn as a mindless corporeal undead of a type of the DM’s choice. (Demonomicon) Dragons that wish to learn the secret of becoming undead could do worse than follow the tenets of Vecna. (Draconomicon I Chromatic Dragons) Buried deep, beyond the prying eyes of the common worshipers, is an ossuary where Vol’s mummy high priest, Malevanor, performs the most profane rituals, twisting corpses with dark magic to create atrocities and undead horrors. (Eberron Campaign Guide) To shore up the nation’s demoralized and weakened armies, the Blood of Vol provided Karrnath with rituals that produce loyal undead warriors. (Eberron Campaign Guide) When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit. (Eberron Campaign Guide) Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves. (Forgotten Realms Campaign Guide) A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead. (Forgotten Realms Campaign Guide) The catacombs are tainted by the presence of Vadin Cartwright, a priest of Tharizdun. In the abbey's vaults, Vadin discovered a red crystalline substance he calls the Voidharrow, which he believes contains a fragment of the Chained God's essence. He has taken up residence in the catacombs, experimenting with how his own power to create undead interacts with the Voidharrow. (Madness at Gardmore Abbey) Some souls can and do escape the finality of death. Those who fear what lies beyond, and a few too blinded by anger or hate to willingly move on, cling to their bodiless existence in the Shadowfell. These fearful, miserable, or hateful creatures often become undead of various sorts. (Manual of the Planes) Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over centuries, clerics of dark gods, cultists of Orcus, amoral wizards, and necromancers of the worst sort have created countless thousands of undead monsters using heinous rituals. (Manual of the Planes) As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures. (Manual of the Planes) Just as horrific, undead sometimes create themselves. (Manual of the Planes) Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. (Manual of the Planes) Those that die on Thanatos rise in moments as undead. (Manual of the Planes) Many of the angels who refused to rebel were condemned to torment and death here, and they linger in Cania’s depths as undead creatures of terrible power. (Manual of the Planes) Although Pluton is largely abandoned, and no new mortal souls come here, some spirits feared to pass into true death and chose to cling to the half death that Nerull granted them. Most of these are now hateful, mindless undead creatures. (Manual of the Planes) Between the Dread Ring’s outer wall and its central tower lies a true chamber of horrors. Stone-and-steel slabs hold bodies and parts of bodies. Some are fresh, still bleeding and occasionally twitching; others are ancient, covered in grave soil, mummified, or reduced to bone. More corpses, severed limbs, and disembodied heads hang on hooks around the room’s perimeter and are heaped in corners, awaiting use. Flasks and barrels contain blood, other bodily humors, and alchemical reagents used to render flesh soft and supple. Runes of necromantic magic adorn the walls, ceiling, and floor. (Neverwinter Campaign Setting) An array of iron sarcophagi and tall vats lines two walls. Tubes protrude through the stone coffins’ sides, ready to pump fluids through the body of any creature placed within. (Neverwinter Campaign Setting) A portion of the Thayans’ undead force is animated elsewhere, through necromantic rituals, but the bulk of the raisings occurs here. This “factory” has been designed and enchanted to raise corpses far faster and in far greater numbers than spellwork alone. (Neverwinter Campaign Setting) Deadhold was forged in eons past when Orcus seized an astral domain and slew its residents. The demon prince then raised the slain residents as the living dead and drew the realm into the Shadowfell where he could hide it and cultivate it for future use. (P2 Demon Queen's Enclave) Normally the spirits of the dead travel first to the Shadow fell, using it as a conduit to their final destiny. Some are claimed by the gods and carried to divine dominions, while others join the Raven Queen. A few refuse to go gracefully and become undead. (P3 Assault on Nightwyrm Fortress) Dwarves of the Obsidian Cave rarely deal with other dwarves. preferring instead to wage a singular war against orcs, drow, and other threats to their people. When dwarves of the order die, their souls return to the Ebon Spire, where they linger as spiteful undead spirits. (Player's Option Heroes of Shadow) Servitude in Death power. (Player's Option Heroes of Shadow) Shackles of the Grave power. (Player's Option Heroes of Shadow) Acererak's Apotheosis power. (Player's Option Heroes of Shadow) No demon lord claims this layer, the Plains of Rust, and the only inhabitants are mindlessly destructive. The essence of slain devils and demons became infused with the necrotic and acidic power of the buried swamp. This mixture gave rise to baleful corrupting undead. (The Plane Below: Secrets of the Elemental Chaos) Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over the centuries, clerics of dark gods, cultists of Orcus, foul wizards, and greedy necromancers have created thousands upon thousands of undead monsters using heinous rituals. (The Shadowfell: Gloomwrought and Beyond) Due to Acererak's magic and influence, all the living fey from the Garden of Graves, including those that have traveled to the world, have the Acererak's Slave power. (Tomb of Horrors) Years ago, when Acererak set out to seize control of undeath, the fell energy of Moil made it the perfect base for his dark plans. Much of the city and its undead host fell under the demilich's control, and his experiments created new varieties of undead unknown outside the City that Waits. (Tomb of Horrors) The barrier between the world and the Shadowfell is thin around Skull City (part of the reason Acererak chose this location for his tomb). A creature slain within the city has a 50 percent chance of rising in 1d6 hours as an undead of the same level under your control. The undead must be destroyed before the slain creature can be raised. (The creature can be raised normally before it rises as an undead.) (Tomb of Horrors) Acererak's Slave power. (Tomb of Horrors) Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. (Underdark) Occasional supernatural storms drag surface ships down into the Deeps slaying all aboard and trapping the crew in eternal unlife. These ghostly vessels haunt the Spire Sea, crewed by undead of all varieties. (Underdark) When conditions are right on the oceans of the surface world a supernatural storm known as a ghost gale materializes as if from nowhere. A ghost gale creates a whirlpool that can sweep a ship through a vortex down into the sunless seas of the Deeps. Frightened sailors taken by such storms frantically ply those black waters in search of a way home, but the time they spend raiding and fishing belies the fact that they no longer require sustenance or sleep. The ghost gale slays those it carries down to the Deeps, and these lightless seas become the site of a ghost crew's afterlife. (Underdark) Few mortal creatures swim such strange currents, but undead abound. The waters contain the bodies and spirits of creatures of the Underdark connected to water in life and chained to it in death. The stygian waters claim any waterborne beings that died with bitter words on their lips, dark thoughts in their minds, or whose heart's last beat echoed cold. (Underdark) The Unveiling is the prosaic name that incunabula give to their interrogation process. It is "final" because living creatures subject to the process die, while dead souls and undead are destroyed (but see below). The victim gives up every piece of information he or she possesses, no matter how minor or petty. The process involves a ritual not unlike the one used by incunabula to pass inherited wrappings to young incunabula. However, unlike in that ritual the victims of the Unveiling have their organs drawn out and placed in jars even as their bodies are shrouded in funerary wrappings. The brain is the final organ to be extracted; instead of being stored in a jar it is eaten by the questioner who gains the complete knowledge possessed by the victim. The questioner has 11 hours to choose among all knowledge so gained and record it on parchment before it all fades. (Underdark) In some cases, creatures subject to the Unveiling rise as a variety of undead, depending on the skill and intent of the questioner. (Underdark) As agents of Vecna, incunabula rely on a dark ritual called the Unveiling to scour the memory of a recently slain corpse. Corpses corrupted by this ritual animate as skeletal undead wrapped in strands of linen. (Underdark) The Shadowfell is the twisted reflection of the world, formed of dark creation-stuff hurled aside by the primordials as they created existence. It encompasses the realm of the dead, and its necrotic energy animates the undead. (Wizards Presents Worlds and Monsters) Death isn’t always the end, even for creatures that have no great destiny. Aspects that make up living creatures interact to create many possibilities for continued existence, or at least the appearance of it. Through various machinations of fate or intent, a creature can remain in the world after its death as a plague on the living—or something more. (Wizards Presents Worlds and Monsters) Sentient living creatures have a body and a soul, which is the consciousness that exists in and departs from the body when it perishes. A third element also exists: the animus, an intangible bridge between body and soul that is born and that exists with the physical form. It provides vitality and mobility for the creature, and unlike the soul, it usually remains with the body after death. (Wizards Presents Worlds and Monsters) If given enough power, the animus can rouse the body in the absence of a soul. It might even be able to function without the body. Such power can come from necromantic magic, another corrupting supernatural influence at the place of death or interment, or the connection of the Shadowfell to a locale. Strong desires, beliefs, or emotions on the part of the deceased can also tap the magic of the world to give the animus power. (Wizards Presents Worlds and Monsters) Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough power to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the capabilities they had in life. (Wizards Presents Worlds and Monsters) The source of this necrotic energy is most often the Shadowfell. Its shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromancy. Or it can be siphoned into areas strongly associated with death, pooling there. (Wizards Presents Worlds and Monsters) Like living beings, some undead still have their souls. Rituals allow this sort of transformation. A potent destiny or a mighty will sometimes enables (or forces) a creature to transcend death. (Wizards Presents Worlds and Monsters) Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. Similar creatures could be created in different circumstances. (Wizards Presents Worlds and Monsters) Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways. (Wizards Presents Worlds and Monsters) But the bold need to understand that death is not in itself evil, and that undeath takes as many forms as the dying that precedes it. (Wizards Presents Worlds and Monsters) Death touches every corner of the D&D cosmos. Even the so-called immortals aren’t immune to its icy grasp. Where death can reach, so too can undeath. (Wizards Presents Worlds and Monsters) The animus is the seat of animalistic desires and survival instincts, and when coupled with shadow power in the body, it can engage in inhuman behavior. (Wizards Presents Worlds and Monsters) Shadow, necromancy, strong desires, and corruption can empower the animus to rouse a corpse. (Wizards Presents Worlds and Monsters) Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors. (Dragon 369) From undead spawned by his dread rituals to the descendants of those adventurers who died in the tomb, Acererak and his legend have shaped and altered countless lives. (Dragon 371) The Shadowfell bleeds into the mortal world where Skull City stands, but the influence is not the chilling pall normally associated with such regions. Instead a conduit to a region of Darklands is not far from the City That Waits. The Darklands’ influence spills through the planar barriers, staining the mortal world with its corrupting influence, and thus Skull City and those who die here often rise as undead. (Dragon 371) Most undead, they say, exist as a result of the continued functioning of the animus. The soul—the element that makes one an individual—is gone. (Dragon 372) Animate Dead wizard power. (Dragon 372) The Undying Court is full of members who have become undead. The form they practice doesn’t use the perverse magic that creates most evil undead. To these elves, undeath is a means for ancestors to share their wisdom with future generations, not a selfish means of prolonging life. (Dragon 378) Though many of the faith’s followers are unaware of this, the Blood of Vol’s true rulers draw on the power of undeath. Lady Vol and many members of the clergy master rituals and other methods of attaining eternal life through dark magic. (Dragon 378) Priests assure their flocks that those who live upstanding and virtuous lives find that what happens after their deaths is free from danger, but their words ring hollow. Not even they know if what they say is true or not. Indeed, many perils await the dead. Dark, hungry things wait in shadows, luring unwary travelers to their dooms, where they are used, twisted, or corrupted into frightful undead horrors. (Dragon 380) Vengeful Dead Invoker power. (Dragon 380) The shadar-kai did not emerge from their transformation without a price. All possessed unique talents, strange powers, and a quickness and cleverness that could exceed human limitations, though from the start, the shadar-kai also endured a dangerous sadness, emptiness, and boredom that arose from a dampening of their sensations and emotions. Surrendering to the ennui meant oblivion and the creation of twisted undead horrors, so it is in every shadar-kai’s best interest to fight against the darkness within and triumph over it. (Dragon 391) In the earliest days of creation, when gods still walked the land alongside mortals and the Dawn War had just begun, Nerull—a clever and ruthless human wizard—became one of the first nonelves to learn arcane magic from Corellon. His newfound power soon drew him into the war against the primordials. After one particularly gruesome battle, Nerull looked over the fields filled with corpses and cursed at those who had allowed themselves to pass into death, avoiding the duty of preserving creation against annihilation. Retreating back to his study, he spent months brooding over issues of mortality and the threat of the elementals. (Dragon 427) During this withdrawal, the mage first began his studies of the dead and their uses. He discovered that death need not be the end of a body’s usefulness, and magical energy could bestow a semblance of life upon a lifeless corpse. He further determined that such magic could bind the soul to service, either in a body or without one. Rooted in Nerull’s desire for the fallen to rejoin the war against the primordials, these discoveries became the foundation for the necromancy school of magic. (Dragon 427) In fantasy, undeath can afflict almost anything that once lived. Some creatures choose undeath, and others have it forced on them. Some pass into undeath very soon after dying, and others might lie in their graves for centuries before rising again. An undead creature might loathe its current form or not even recognize its own passing. Someone who died during the height of an ancient empire and lay dead through centuries of downfall and social collapse—perhaps even triggered that collapse during their lifetime—would arise into a very puzzling world. (Dragon 429) The Warwood’s gnarled trees, tangled thickets, and lonesomeness would cause anyone to think it haunted—even without its restless dead. Those who died in the brief conflict after Sir Malagant and the Sleeper in the Tomb of Dreams killed one another still linger in the forest. The battle after the generals’ deaths broke the compact they had made about their final battle, and the souls of those who died in those battles are cursed by the Raven Queen to remain in the Warwood forever. (Dungeon 155) Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158) The fey fought the living dead, but Belos’s power was so great that he first blotted out the sun and then laid a curse upon the land. Each fallen fey sprang back up as an undead beast. (Dungeon 169) Living spells ignore the ubiquitous undead spawned from the warriors slain on the Day of Mourning. (Dungeon 175) It takes place in a small forest near the King’s Wall, in a long-abandoned temple dedicated to the worship of the demon prince Orcus. The temple has been given a new and dire purpose by a Chaos Shard from the great meteor. This shard radiates dark energy capable of reanimating the dead, and its power has been strengthened by the lingering evil of the demon prince’s temple. Each night, the shard fills the surrounding forest with the siren call of dark power, causing the many corpses in the Chaos Scar to stir. (Dungeon 176) The characters should recognize the black gem around Garvus’ neck as a meteor fragment. They can learn more about its function and purpose with a DC 15 Arcana or Religion check. For each successful skill check the characters make, give them one of the following pieces of information. (Dungeon 176) F This shard radiates staggering amounts of necromantic energy, easily enough to animate the dead within the rectory. (Dungeon 176) F The shard’s power is likely strengthened by the lingering energy in the temple of Orcus. (Dungeon 176) F The shard’s power, like many evil items and creatures, is stronger at night. (Dungeon 176) F Undead may be drawn to the energy produced by the shard. (Dungeon 176) The intense hatred and violence of that final conflict between House Madar and House Tsalaxa had an unexpected effect. It animated the dead of both houses, condemning their lifeless flesh and trapped souls to serve as eternal guardians for the vault for the rest of eternity. (Dungeon 181) Ranala and her followers withdrew to the outskirts of the town to find a way to recover the artifact Zaspar had stolen. Instead, they learned that the cultist had already unlocked its magic and used it to siphon energy from the townsfolk to perform some unspeakable ritual involving his wife and his ‘child’. The magic from the now-corrupted relic not only stole life from the people but infected them with a vile disease—when they died, they rose soon after as undead. Worse, anyone who entered the town risked being exposed to the blight. (Dungeon 186) Weeks ago, the vampire lich Magroth opened the way into the buried City of the Dead. There, he attempted to complete a ritual to raise the undead hordes and restore Andok Sur to its former glory. Thanks to the intervention of a group of adventurers and an agent of the Raven Queen, Magroth failed. However, the magic he did unleash awakened some of those interred within the buried necropolis. (Dungeon 187) When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray. (Dungeon 190) With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. Unfortunately for the rest of Khalusk, because Khaela’s magic was inextricably tied to the city and its populace, the effects were felt by all. Within a single hour, every living creature in Khalusk died. Three days later, they rose again, undead. (Dungeon 191) A population of undead fish and other aquatic creatures swim the chill sea (nothing escaped the necromantic effects of the Bleak Grail). (Dungeon 191) Reanimation Doorway trap. (Dungeon 201) Talther Yorn instructed Grygori to steal bones from the Baron’s Hill cemetery on moonless nights over the course of several months. The necromancer has been grinding the bones to a fine powder, which he combines with other ingredients to create a necrotic admixture that transforms living creatures into undead horrors. He has been testing this foul concoction on assorted animals, a few wayward travelers, and a mob of goblin underlings. (Dungeon 211) In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216) As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall. (Dungeon 218) Characters who befriend (or interrogate) the more knowledgeable mercenaries learn the truth: the spirits of the dead soldiers lingered on the battlefield in Ghere Thau after death, and they desperately merge with the recently slain, trying to return to life. (Dungeon 218) Karlerren’s undead army and the knights of Argramos were bitter foes in battle, but after death the knights of Argramos have become undead—even if they don’t realize it. The fading energy of Karlerren’s desperate necromancy persists, preventing the souls of the fallen from moving on from Ghere Thau. (Dungeon 218) Those souls are invisible, intangible, and unreachable most of the time, and they aren’t strong enough to spontaneously rise as undead such as wraiths or specters. But if someone else dies nearby, the trapped soul can combine with the recently deceased—a phenomenon that Zarudu, a foulspawn seer working with the mercenaries, calls “soulmerging.” (Dungeon 218) The soulmerged spirit manifests as an undead (each encounter specifies what sort of undead rises) 1 round after the soulmerge occurs, and the creature is hostile to the characters. The power of the creature before it died doesn’t matter; a lowly minion can become a challenging undead foe 1 round later. (Dungeon 218) After it rises from death, the soulmerged undead draws necromantic power from the trapped soul but retains the motivation and basic personality of the recently deceased. Thus the new undead attack the characters, not any former allies who are still living. (See the “If a Character Dies” sidebar for what might happen to a dead character.) (Dungeon 218) Zarudu hasn’t figured out why some deaths in Ghere Thau result in spontaneous undead creation, but others don’t. He doesn’t realize that the trapped souls (mostly knights of Argramos) were proud in life, and even after death merge only with Medium humanoids—creatures whose forms are familiar to them. The ettins, ogres, and more unusual members of Trask’s mercenary company won’t soulmerge after death. (Dungeon 218) ✦The undead are rising because the souls of the knights in Ghere Thau weren’t buried properly and seek new bodies (somewhat true; Karlerren’s necromancy is another major factor). Zarudu calls the process “soulmerging.” (Dungeon 218) ✦✦The souls in Ghere Thau seem to be somewhat picky about the bodies they claim. They won’t inhabit an ogre or an animal (somewhat true; they inhabit only Medium humanoids). (Dungeon 218) ✦✦The undead in Ghere Thau keep the motivations and personality they had in life . . . at first. After about an hour, they start to talk more like knights of Argramos for brief moments, then descend into unintelligible madness. (Dungeon 218) ✦✦Some undead in Ghere Thau seem wight-like, while others are more like mummies, and Zarudu can’t figure out why. Unless he sees a vampire rise in this room, Zarudu doesn’t know that’s possible. (Dungeon 218) Before the time of man, when the war with the dark forces of Ixindar was sweeping the planet, a group of corrupted rebels created a land that refused to follow either path. They embraced the negative energy of Ixindar but believed it could be controlled to convert all life to death and that death was the true gateway to everlasting power. Within these insurgents formed the initial lords of decay, the ghu-lath (creatures of darkness that have gone by dozens of names throughout human history). They created armies of mindless undead and forged a kingdom to call their own. (Amethyst: Foundations) As often as not, a disaster that creates the living tear or living catastrophe also creates a large number of undead; the only creatures that can truly tolerate the aura of pain and grief generated by the ooze-like horrors. (Blackdirge's Dungeon Denizens) Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead. (Blessed by Poison) One of these magic items included an ebony cauldron capable of spawning undead under the control of whoever’s blood was spilled during the animation ritual. (Dungeon Crawl Classics 56 Scion of Punjar) Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) The evil force that overwhelmed the shrine was one of corruption not destruction. Rather than destroy those too weak to resist, it infused them with fragments of its own essence and transformed them into powerful undying servants, devoted to its goals. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. (Dungeon Crawl Classics #64: Codex of the Damned) Orcus, the former servant of Nerull was now using to rise to power. It was obvious what the demon prince ambitions were. He had always coveted her throne. If he were to succeed, the world of the living would be a true nightmare. The borders between life and death would disappear. No mortal soul would ever reach the heavens and the homes of the gods. They would be doomed to an eternal life of undeath in a world of terror and hunger for living flesh. (E1 Orcus Conversion) The Shadowfell is a twisted reflection of the living world, and its necrotic energies animates the undead. (H2 Conversion) In the Palace of Zaamdul he found what he had heard tales about in ancient tombs – the demonic machine that the minotaur high-priest Tzaruum’ze had created to be able to open a gigantic rift into the Shadowfell. He is in the process of restoring the machine that was damaged but not destroyed by the minotaur zealots of the Shrine of Baphomet. When activated, it will give him full control of all of the bronze warders within the mountain, and yet again will the Song of Breaking be heard within the Tunderspire Mountain. Their song will open the gates of the Sea of Shadow to flood the surrounding lands in darkness and undeath. Any army of undead will be raised from this flood wave of necrotic shadow water, of a size unheard of in modern times. (H2 Conversion) As the goddess died, so did her realm and everything around you. Your Master channeled it into the Shadowfell where he could hide it and you were given the task to cultivate it for future use. Together, your master weak from the effort, you channeled the dark energies of the Shadowfell to raise the slain residents as the living dead. (H3 Conversion) Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. (Halls of the Mountain King) Brandobians bury their dead face down or cut off a foot to prevent the dead from rising as undead. (Kingdoms of Kalamar 4th Edition Campaign Setting) The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status. (Kingdoms of Kalamar 4th Edition Campaign Setting) Due to some ancient rite granted by the Ghoul King, they create undead slaves to serves as beasts of burden that they can devour later. (Medieval Bestiary: Anthropophagi) Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. (Orcus Game Master's Guide) Created from a dead body. (Orcus Game Master's Guide) Created from a dead spirit or soul. (Orcus Game Master's Guide) Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. (Orcus Rulebook) Created from a dead body. (Orcus Rulebook) Created from a dead spirit or soul. (Orcus Rulebook) Automatons are creatures made of animated matter, whether that is animated elements (elementals), corpses (undead) or plant matter (plants). (Orcus Rulebook) When the Tower of Zoramadria was moved across the Underdark through the ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. (P2 Conversion) “… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” (P2 Conversion) "I would not walk the city streets after night. There are rumors of undead prowling the streets in the night. Some claim it is the old House of Barrowmore that are growing in influence, but I am not so sure. I think it is some dark power trying to wake the dead in the Graveyard." (P3 Conversion) Rumor suggests that the Ebon Riders are dedicated to evil gods. Numerous leaders among them [are] undead-possibly even Mauglurien-and the knights and mounts of the group are known to reanimate as undead after falling on the battlefield. (P3 Conversion) The Barrowmeres have been creating and storing undead beneath the manor grounds for centuries. (P3 Conversion) No trees of any recognizable family grow inside the Elemental Plateau, and the fallen simply rise as undead in almost no time. This latter situation may show a closer connection to the underrealm instead, but historians are torn as to whether, in fact, both the overwhelming presence and the lack of any presence of the underrealm has the same net effect on the environment. (Pnumadesi Player's Companion) The summoner learns to harness the necrotic energy necessary to speak with and create the undead. (Secrets of Necromancy) The dread summoner is a necromancer who has perfected the art of summoning unholy entities from beyond, or raising new undead from corpses both fresh and ancient. (Secrets of Necromancy) Create Undead ritual. (Secrets of Necromancy) Greater Curse of Unlife ritual. (Secrets of Necromancy) Ring of Undeath magic item. (Secrets of Necromancy) Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy. (The Realms of Chirak) The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example. (The Realms of Chirak) The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages. (The Realms of Chirak) Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward. (The Realms of Chirak) Minhauros’ Flesh: This flesh can reanimate anything into the undead. (The Realms of Chirak) Inside, the heroes find that the castle is now overrun by undead, animated by a strange fiery rip in the fabric of the planes. (War of the Burning Sky 4e Campaign Guide) But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army. (War of the Burning Sky 4e 6 Tears of the Burning Sky) When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners. (War of the Burning Sky 4e 6 Tears of the Burning Sky) The Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Xavious will keep the heroes informed of what’s going on, and by the time the heroes are able to get out of the prison, the Resistance army will be almost to the fortress, being in the grip of battle now with an army of undead created from the warriors slain by Pilus’s airship. (War of the Burning Sky 4e 8 O, Wintry Song of Agony) The other gods did not take well to her arrival, especially when she began to cull their growing flocks. Although the King of Beasts saw no harm in what she was tasked to do, Mersmerro and Praxious despised her role – instead wanting their creations to last forever. The War of Creation saw their faiths clash terribly and the two more powerful gods inflicted terrible losses upon the Queen of Darkness. Her living worshippers suffered terribly and Mortessal made a hard choice in order to replenish her defenders – she brought Undeath to Nuera. Her ranks of minions exploded with the risen warriors taken from all over the world and soon her attackers were buffeted back. It was a terrible price this world had to pay; she placed the undead in her reign and forced all of Nuera to weather them for the rest of time. (Wraith Recon: Enemies Within) Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders. (Wraith Recon: Enemies Within) The undead rising up in the wake of the Lornish minions are not of Mortessal’s creation; they come from another dark source and her Circle sees them as a challenge to her authority. (Wraith Recon: Enemies Within) The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. (Zeitgeist 12 The Grinding Gears of Heaven) Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. (Zeitgeist Act One The Investigation Begins) Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design) The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. (Zeitgeist Act Three The Age of Reason) After the Great Malice, the Clergy fell into disarray for years, and those responsible for maintaining the vault had more pressing issues. They sealed it, tried to erase knowledge of it, and used their divine power to compel all those who had drowned in the rocky seas nearby to rise up and slay any intruders. (Zeitgeist Add-On Crypta Hereticarum) Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. (Zeitgeist Adventure Path Extended Campaign Guide) Nearly every mortal fears death – it is natural to do so – but all mortal beings may rightly fear the dead: for the dead do not always remain at rest. When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. It is commonly believed that it was she who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. (Level Up #2) But where Soleth promises only peaceful repose for those who die, Lady Dissolution offers continuance in the physical or incorporeal world and eternal vitality in undeath. (Level Up #2) While most undead have come into their existences by the administrations of Lasheeva or her servants, only some varieties have a well-defined place in the hierarchy. (Level Up #2) Create Undead Ritual. (Forgotten Heroes: Scythe and Shroud) Mistwatch Blight disease. (Dungeon 186) [b]10th-Level Soulless Rogue:[/b] See Soulless Rogue 10th-Level. [b]15th-Level Soulless Rogue:[/b] See Soulless Rogue 15th-Level. [b]25th-Level Fighter Death Knight:[/b] See Death Knight 25th-Level Fighter. [b]Abandoned Spirit:[/b] The abandoned spirit is the tortured soul of Antonio Peris, a rogue who had to make a hasty escape from the city but not without his love Anabel, daughter of a local merchant. Peris, familiar with the cesspools due to his time spent affiliated with a group of bandits, planned to fake his own death and escape with his love to start a new life in a different city. He cornered himself into a building with city muscle outside of the door and set fire to the building, dropping through the trapdoor into the forgotten room. (Lands of Darkness 2 Cesspools of Arnac) He entrusted Anabel with the key to the room and instructions where the find the door. Everything would have gone according to plan if only Anabel had not gotten hopelessly lost and frightened in the cesspools, wandering into the domain of the reanimator. (Lands of Darkness 2 Cesspools of Arnac) [b]Abhorrent Reaper:[/b] See Reaper Abhorrent. [b]Abnormality Vile:[/b] See Vile Abnormality. [b]Aboleth Overseer Lich:[/b] See Lich Aboleth Overseer. [b]Abomination:[/b] AGELESS THOUGH THEY ARE, IMMORTALS CAN DIE, and when they do, some return as twisted remnants of what they once were. Most abominations were created as weapons in the war between the gods and the primordials, but a scarce few have arisen spontaneously out of the chaotic forces of the universe. (Open Grave Secrets of the Undead) [b]Abomination Discord Incarnate:[/b] AT THE DAWN OF CREATION, mighty couatls—winged serpents of purity and virtue—strove to bind evil elementals and fiends. The titanic spiritual struggle sometimes resulted in the death of both entities and brought about a terrible fusion of body and spirit. From these morbid unions arose discord incarnates—perverse abominations bent on wanton destruction. (Open Grave Secrets of the Undead) Discord incarnates arose during the cosmic war between the gods and the primordials. (Open Grave Secrets of the Undead) Scholars speculate that a discord incarnate spontaneously arises from the clash of two powerful, opposing forces—a powerful demon and a couatl. Some experts suggest that the profane union is the work of a now-forgotten god or primordial that saw benefit in the creation of the twisted monstrosities. (Open Grave Secrets of the Undead) [b]Abomination Malediction:[/b] The primordials originally created maledictions in the Dawn War by mixing the mental agonies of gods felled by psychic assault with elemental fury. (The Plane Above: Secrets of the Astral Sea) [b]Abomination Rotvine Defiler:[/b] A profane vestige of a powerful immortal devoted to fertility, the rotvine defiler seeks to destroy that which it has lost—life. (Open Grave Secrets of the Undead) A rotvine defiler is the profane remnant of an immortal devoted to nature or agriculture. The corrupted immortals were slain and sealed under the ground, where the seeds of evil caused them to return to life and outwardly manifest their malevolence. (Open Grave Secrets of the Undead) A rotvine defiler arises when a creature makes a sacrifice over the monster’s earthly tomb, breaking the seals containing it. The creature usually retains none of its original intelligence or memories. (Open Grave Secrets of the Undead) [b]Abomination Skinless Undead:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Abomination Terrifying Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Abomination Undead:[/b] See Undead Abomination. [b]Abomination Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Abomination Undead Skinless:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Abomination Undead Terrifying:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Absalom:[/b] Absalom was born human. He was selected as Dregoth’s new high priest after Giustenal’s fall. He was among the first survivors the undead sorcerer-king transformed into dray. After transfiguring Absalom, Dregoth slew his high priest and raised him as an undead servitor. (Dark Sun Creature Catalog) [b]Abyssal Ghoul:[/b] See Ghoul Abyssal. [b]Abyssal Madness Ghoul:[/b] See Ghoul Abyssal Madness. [b]Abyssal Mummy:[/b] See Mummy Abyssal. [b]Abyssal Plague Animated Corpse:[/b] The lowest form of the Abyssal plague can infect fresh humanoid corpses, resulting in ferocious hordes of reanimated dead bent on slaying every living creature in their path. (Dungeon 192) Exposed to the strange transformative powers of the Abyssal plague, a reanimated corpse attacks with a mindless ferocity, attempting to destroy any living creature in its path. (Dungeon 192) The animated corpse is driven by the malevolent will of the Chained God. (Dungeon 192) [b]Abyssal Rotfiend:[/b] See Demon Abyssal Rotfiend. [b]Abyssal Rotlord:[/b] See Demon Abyssal Rotlord. [b]Accipitridae:[/b] See Undead Aviary Accipitridae. [b]Accursed:[/b] See Specter Fire, The Accursed. [b]Accursed Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Acererak:[/b] See Lich, Acererak. [b]Acererak:[/b] See Lich Demilich, Acererak, The Devourer. [b]Acererak Construct:[/b] See Lich Demilich Acererak Construct. [b]Acererak God-Golem:[/b] ? [b]Acid Shambler Ghoul:[/b] See Ghoul Acid Shambler. [b]Acolyte of the Toad:[/b] ? [b]Adept of Orcus:[/b] See Ghoul Adept of Orcus. [b]Adrian Icehaunt Reginold:[/b] See Barrowhaunt, Adrian Icehaunt Reginold. [b]Adult Black Dragon Lich:[/b] See Lich Dragon Black Adult. [b]Adult Breath Dragon:[/b] See Breath Dragon Adult. [b]Adult Dragon Black Lich:[/b] See Lich Dragon Black Adult. [b]Advanced Ghoul:[/b] See Ghoul Advanced. [b]Advanced Specter:[/b] See Specter Advanced. [b]Advanced Wraith:[/b] See Wraith Advanced. [b]Advanced Zombie:[/b] See Zombie Advanced Zombie. [b]Advisor Former:[/b] See Specter Grell, Former Advisor. [b]Adze:[/b] Shapechanging maggots, adze are elemental creatures attracted to carrion, filth and gore (and through association undead) by natural instincts. But after feeding upon undead flesh and blood they become forever tainted by the experience, thereafter only gain sustenance preying upon the living. (Vampire Bestiary – Mountain of the Cannibal God) [b]Adze Firefly Swarm:[/b] ? [b]Adze Lightning Bug Swarm:[/b] ? [b]Adze Thunder Hornet Swarm:[/b] ? [b]Agera of the Shadow Face:[/b] When Agera of the Shadow Face won the battle against her fellows, she retreated to the vault chamber and lay down to “sleep” with the Wrathstone around her neck. Decades later, Agera yet sleeps, though her body died long ago. Her mind, however, is tied to the Wrathstone. If this chamber is invaded, Agera awakens to defend it, as insane as ever. (Dungeon 169) [b]Ahmidarius:[/b] See Dracolich, Ahmidarius. [b]Akartos Dinsur of Vanholm:[/b] See Vampire Lord, Akartos Dinsur of Vanholm. [b]Akti, Ghovran:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Alagon:[/b] See Revenant Ranger, Alagon. [b]Alathar Balefrost:[/b] See Lich Half-Elf, Alathar Balefrost. [b]Algagor:[/b] See Beholder Undead Eye Tyrant, Algagor. [b]Alhoon Lich:[/b] See Lich Alhoon. [b]Alley Reaper Specter:[/b] See Specter Alley Reaper. [b]Ally Former, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:[/b] See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls. [b]Alocka:[/b] See Vampire Caliban, Alocka. [b]Alwar Thornwhistle:[/b] See Ghoul, Alwar Thornwhistle. [b]Amielle Latimer:[/b] See Ghost, Amielle Latimer. [b]Amiquitli, Thirsty Grandmother:[/b] Before the gods brought low the stone city, terrible things happened there. Even so, there was one who stirred the evil priests to wrath: the Thirsty Grandmother. (Dungeon Crawl Classics 55 Isle of the Sea Drake) An ancient woman, she opened the veins of infants to lick their salt. So much did she hunger for the salt, she attacked a sea-devil and licked his wounds. (Dungeon Crawl Classics 55 Isle of the Sea Drake) She was brought to the priests, who cursed her to live on nothing but salt, and Thirsty Grandmother was sent to a barren island with nothing to eat or drink but seawater. Strong braves and sharks kept her on the island, and she had not tools to fish with, so she gnawed her wrists open and drank of herself. She was buried on her island . . . but she was not dead. And she still thirsts for all our salt, and one day she will come to drink it. (Dungeon Crawl Classics 55 Isle of the Sea Drake) [b]Anabraxis the Black Talon:[/b] See Dracolich Runescribed, Anabraxis the Black Talon. [b]Anarus Kalton:[/b] See Ghost, Anarus Kalton. [b]Ancient Breath Dragon:[/b] See Breath Dragon Ancient. [b]Ancient Ghost:[/b] See Ghost Ancient. [b]Ancient Mummy:[/b] See Mummy Ancient. [b]Ancient Mummy Brawler:[/b] See Mummy Ancient Brawler. [b]Ancient Mummy Spellcaster:[/b] See Mummy Ancient Spellcaster. [b]Ancient Mummy Warrior:[/b] See Mummy Ancient Warrior. [b]Ancient Tomb Mote:[/b] See Deathtritus Ancient Tomb Mote. [b]Ancient Ziggurat Mummy:[/b] See Mummy Ancient Ziggurat. [b]Ander Folthwaite:[/b] See Ghost Gnome Sorcerer 16, Ander Folthwaite. [b]Angel Corpse Animated With Demon Soul:[/b] Beneath the keep, also contained within the maze that can lead into the Elemental Chaos, Dantus keeps a group of monstrosities: corpses of angels animated with the souls of demons, and vice versa. The nature of the undead spirits has warped the dead, immortal flesh they wear, and they are one of Kaius Dantus’s ongoing experiments. Some are mad, and some have displayed powers not seen in either breed of creature alone. (Dungeon 177) [b]Angel of Valorous Death:[/b] Kaius has turned legions of angels into shadows of their former selves in an effort to perfect the process. (Dungeon 177) [b]Angel of Eternal Protection:[/b] An angel of protection brought to death and back again, the angel of eternal protection is an effective personal guardian. (Dungeon 177) [b]Animal Undead:[/b] See Undead Animal. [b]Animate Skeleton:[/b] See Skeleton, Animate Skeleton. [b]Animated Mummy of a Courtesan Slave:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Animated Skeleton:[/b] See Skeleton Animated. [b]Animated Skeleton:[/b] See Skeleton Warrior, Animated Skeleton. [b]Anja Silvermane:[/b] See Ghoul, Anja Silvermane. [b]Apparition Fearsome, Ghostly Form, Specter:[/b] ? [b]Apparition Ghostly:[/b] See Ghostly Apparition. [b]Apparition Ghostly White:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Apparition White Ghostly:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Arantor:[/b] See Undead Dragon Silver Dark Lord of Monadhan, Arantor. [b]Araska, Kinita:[/b] See Vampire, Kinita Araska. [b]Arath Nightcaller:[/b] ? [b]Arcanashade:[/b] Arcanashades are spirits formed from arcane spellcasters whose bodies are consumed by magic. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Arcanashade, Malicious Creature, Robed Figure, Spirit:[/b] ? [b]Arcanian:[/b] TO GAIN THEIR ARCANE POWERS, warlocks traffic with otherworldly entities, and sorcerers draw on the power of ancient bloodlines. Wizards, in contrast, must endure years of apprenticeship and toil, because their arcane knowledge is the reward of diligence. Yet not every inexperienced wizard is willing to wait. (Monster Manual 3) Experiments that require arcane energy beyond a spellcaster’s ability typically end with an impotent sputter. At rare times, a spell surges with wild energy and obliterates its caster, leaving a messy warning to other wizards. (Monster Manual 3) Once in a great while, though, something truly horrid comes to pass. In a vain attempt to master power beyond his or her control, a wizard absorbs too much raw energy, which warps the caster’s personality and memory and kills his or her body. A spark of life remains, though, and the spell, or at least its essence, animates the caster’s corpse and gives it new purpose as an arcanian. (Monster Manual 3) When raw arcane energy kills a wizard, the power sometimes animates the corpse and gives birth to an arcanian. Empowered with a will and a vessel, an arcanian is driven along a path etched by the dying impulses of the wizard. Red arcanians entertain impassioned fiery desires, blue arcanians try to preserve life in frozen perfection, and green arcanians despise physical beauty. Other arcanians might also exist, the warped products of failed spells using lightning, thunder, or necrotic energy. (Monster Manual 3) When they reached the lolfura estate, the family's members unleashed a storm of elemental ice and fire. Although it slew their enemies, it consumed the nobles as well. Death was not the end, though-they soon arose as arcanians, undead cursed to constantly burn and freeze. (Vor Rukoth) [b]Arcanian Blue:[/b] Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. (Dungeon 189) The blue arcanian represents the wizard who slew Morrn, and was slain by him, in the bout that cost Morrn his life. (Dungeon 189) [b]Arcanian Blue, Vandomar:[/b] In his last attempt to revive Elaida, he unleashed a mighty spell that simultaneously animated her corpse as a flesh golem and transformed him into an undead monster-an arcanian that still haunts the upper level of his tower. (Madness at Gardmore Abbey) The blue arcanian was created when the wizard Vandomar reached for power beyond his means in his attempt to resurrect the paladin Elaida, who perished in the siege of Gardmore. The wizard's ritual succeeded only in animating a golem, destroying Vandomar in the process. (Madness at Gardmore Abbey) [b]Arcanian Green:[/b] In the central chamber of the laboratory level is a green arcanian; a corpse that Yarnath animated with a defiling acid spell. (Dungeon 183) [b]Arcanian Red:[/b] ? [b]Arcanian Red Apprentice:[/b] In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216) [b]Archlich:[/b] See Lich Archlich. [b]Archlich, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Archlich of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Archwraith:[/b] See Wraith Archwraith. [b]Argent Haunt Ghost:[/b] See Ghost Argent Haunt. [b]Asanbosam:[/b] See Vampire Asanbosam, Tree Vampire. [b]Ash Guardian:[/b] An ash guardian is a creature of dust, earth, and ash created when soil is fouled with the remains of innocent victims burned en masse. The angry spirits of the slain infest the earth itself with an unimaginable thirst for revenge, ultimately congealing into a single entity capable only of hate and evil. (Blackdirge's Dungeon Denizens) An ash guardian is a creature filled with dark energy of the Shadowfell. It is a terrible amalgamation of many tortured souls, their deaths combined into a single note of shrieking anger and pain. (Blackdirge's Dungeon Denizens) [b]Ash Remnant:[/b] They are the last vestiges of those who failed to escape the mist. (Eberron Campaign Guide) Ash remnants are thought to be the final victims of the Mourning, the last remains of those who perished at the boundaries of the Mournland when it was created. They are animated by raw hatred and despair, constantly reliving the terror of the Mourning in the shattered remnants of their minds. (Eberron Campaign Guide) [b]Ash Zombie:[/b] See Zombie Ash. [b]Ashardalon's Heart:[/b] Remnants of the cult survived this disaster, and it reconstituted itself around a relic of its dragon liege: Ashardalon’s heart. With a magic born of equal parts skill, faith, and desperation, the cultists rekindled the heart—but not to life. The ritual infused it with the energy of the Shadowfell and transformed it, reborn in undead darkness, into the center of faith and necromantic power for the cult. (Draconomicon I Chromatic Dragons) [b]Ashen Crawler:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187) Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187) Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187) Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187) [b]Ashen Soul, Avor Firesworn:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187) Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187) Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187) Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187) [b]Ashgaunt:[/b] See Wight Ashgaunt. [b]Ashurta:[/b] See Wight Hobgoblin, Ashurta. [b]Aspect of Nerull:[/b] See Nerull Aspect of Nerull. [b]Aspect of Vecna:[/b] See Vecna Aspect of Vecna. [b]Assassin:[/b] See Zombie Juju, Assassin. [b]Astur Jyp DiCarlo:[/b] See Vampire Human Rogue 14, Astur Jyp DiCarlo. [b]Aswang:[/b] See Wight Bone, Aswang. [b]Atropal:[/b] Atropals are unfinished godlings that had enough of a divine spark to rise as undead. (Monster Manual) Atropus, The World Born Dead, A vast primordial of undeath, spawner of the atropals. (Player's Option Heroes of the Elemental Chaos) [b]Atropal, Harrowzau the God Swallower:[/b] ? [b]Atropal, Harrowzau the Unborn:[/b] ? [b]Atropal Deathscreamer:[/b] The birth of a deity is a rare event, and a delicate matter that requires the precise balance of stupendous forces. If anything goes awry, the result is a monstrosity: an undead husk animated by residual divine energy, thirsting for the power it never attained. (Dungeon 203) [b]Attic Whisperer:[/b] An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion) [b]Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija:[/b] ? [b]Attic Whisperer, Evija:[/b] See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija. [b]Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] ? [b]Aubree:[/b] See Ghost Raaig, Aubree. [b]Augmented Skeleton:[/b] See Skeleton Augmented. [b]Augmented Zombie:[/b] See Zombie Augmented. [b]Augustus:[/b] See Ghoul Devil-Infused, Augustus. [b]Aunt, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Aurana Kiirodel:[/b] See Vampire Unique, Aurana Kiirodel. [b]Automaton Strange:[/b] See Guardian Doll, Construct, Strange Automaton, Strange Doll. [b]Autumn Shan'ree:[/b] See Shan'ree Autumn Shan'ree. [b]Avaricious Viceling:[/b] See Viceling Avaricious. [b]Aviary Undead:[/b] See Undead Aviary. [b]Avor Firesworn:[/b] See Ashen Soul, Avor Firesworn. [b]Awakened Shadow God:[/b] If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad. (The Realms of Chirak) A vile shade of darkness has returned, an undead god. (The Realms of Chirak) [b]Awakening Skeleton:[/b] See Skeleton Awakening. [b]Ayocuan:[/b] See Wight, Ayocuan. [b]Az'Al'Bant:[/b] See Wight Deathlock, Az'Al'Bant. [b]Azran the Undying:[/b] See Lich, Azran the Undying. [b]Azrol Tharn:[/b] See Vampire Dwarf, Azrol Tharn. [b]Baelnorn Lich:[/b] See Lich Baelnorn. [b]Baldos Grimehammer:[/b] See Barrowhaunt, Baldos Grimehammer. [b]Baldrik Ostov:[/b] See Death Knight, Baldrik Ostov. [b]Balefrost, Alathar:[/b] See Lich Half-Elf, Alathar Balefrost. [b]Balor Husk:[/b] See Demon Balor Husk. [b]Balthrad:[/b] See Ghoul Abyssal, Balthrad. [b]Banshee:[/b] See Ghost Wailing, Banshee. [b]Bansihsar:[/b] See Vampire Lamia Wolven Warlord, Bansihsar. [b]Baphomes:[/b] ? [b]Barbarian Ghost:[/b] See Ghost Barbarian. [b]Barren Lands Apparition:[/b] These eight spectral shapes are the shades of orcs and dwarves. (War of Everlasting Darkness) [b]Barrowhaunt:[/b] The Barrowhaunts are a group of five former adventurers bound to the lands surrounding the Sword Barrow. Their deeds in life are seldom recollected, and no one is truly sure why their spirits have never been laid to rest. Now they savagely attack any who enter the lands of their trust. Many rumors exist about the exact nature of their curse; one common legend suggests that they sought to plunder the Sword Barrow and evoked the wrath of a warlord entombed within. The warlord’s spirit called to the native hill folk in the area, who marched to the Sword Barrow to confront the adventurers and reclaim the warlord’s treasures. The adventurers, rather than relinquish their trove, slaughtered the hill folk. A dying elder placed a curse on the adventurers’ souls, binding them to the land for all of eternity. (Monster Vault Threats to the Nentir Vale) At first, the elder’s curse seemed empty and hollow, but every time the adventurers left the Gray Downs to sell their hard-won loot, they could not help but return to the hills in search of even greater treasures. Eventually, their greed surpassed their skill. Descending deeper into the Sword Barrow than they’d ever gone before, the adventurers fell prey, one by one, to horrid monsters and insidious traps. Though cursed to haunt the Gray Downs and guard “their” barrows from other would-be pillagers, they still seek out treasures and relics for themselves. The spoils of their exploits are stashed in an ancient crypt deep within the Sword Barrow. Their motive for collecting such worldly possessions isn’t clear, but some believe they are forced to sate their everlasting yearning for adventure and exploration. (Monster Vault Threats to the Nentir Vale) [b]Barrowhaunt, Adrian Icehaunt Reginold:[/b] ? [b]Barrowhaunt, Baldos Grimehammer:[/b] ? [b]Barrowhaunt, Cassian d’Cherevan:[/b] ? [b]Barrowhaunt, Joplin the Sly:[/b] ? [b]Barrowhaunt, Uthelyn the Mad:[/b] ? [b]Barrowhaunt Lingering Spirit Warrior:[/b] Traveling and fighting alongside the Barrowhaunts are the spirits of the creatures they have slain—intelligent monsters, slaughtered tomb robbers, and ancient hill folk. (Monster Vault Threats to the Nentir Vale) [b]Barrowmere, Cauldrus:[/b] See Cauldrus Barrowmere. [b]Barrowmere, Isilus:[/b] See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs. [b]Barrowmere Undead:[/b] See Undead Barrowmere. [b]Barrthak:[/b] See Lich Dwarf, Barrthak. [b]Bartholomeus Lodoviceus:[/b] See Stone-Dead Dwarf, Bartholomeus Lodoviceus. [b]Barthus:[/b] See Vampire Priest of Bane, Barthus. [b]Batcaller:[/b] See Vampire Nosferatu Batcaller. [b]Battle Wight:[/b] See Wight Battle. [b]Battle Wight Drow:[/b] See Wight Battle Drow. [b]Battle Wight Commander Drow:[/b] See Wight Battle Commander Drow. [b]Bear Corpse:[/b] ? [b]Beast:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Beautiful Woman Young Insubstantial Specter of a:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Beautiful Young Woman Insubstantial Specter of a:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Beholder Eternal Tyrant Essence:[/b] After a powerful beholder (usually an ultimate tyrant) dies, its story might not end just yet. The most learned of these creatures can, through sheer force of will, retain their independence and power and create new bodies for themselves. These creatures are known as eternal tyrants, since they pursue immortality and rulership over as many creatures as they can. (Dragon 377) Mentally powerful beholder ultimate tyrants cling to their intellect tenaciously. In fact, some can sustain psychic shells of themselves after death. When an ultimate tyrant’s soul reaches the Shadowfell, it can use the power of its mind to sever itself from the cycle of death. Such creatures are known as beholder eternal tyrants, and they create new construct bodies for themselves. Doing so can take centuries, and if a beholder could ever complete its body, it would be nearly indestructible. (Dragon 377) [b]Beholder Ghost:[/b] Death need not be an end to avarice and ambition. As living creatures, beholders must eventually fall from the air to rot on the hated earth. Yet some have the willpower and anger to float again, returning as ghost beholders. (Monster Manual 3) [b]Beholder Ghost, Darzaan:[/b] ? [b]Beholder Undead:[/b] BEHOLDERS ARE AMONG THE MOST FEARED and deadly monsters to prowl the world. Yet even beholders succumb to death, and when they do, necromancers sometimes find use in their vile remains. (Open Grave Secrets of the Undead) [b]Beholder Undead Death Emperor:[/b] A beholder death emperor is a more powerful version of the beholder death tyrant. (E1 Death's Reach) Death tyrant and death emperor beholders are animated corpses of eye tyrants. (E1 Death's Reach) [b]Beholder Undead Death Tyrant:[/b] A death tyrant beholder is an animated corpse of an eye tyrant. (Open Grave Secrets of the Undead) Death tyrant and death emperor beholders are animated corpses of eye tyrants. (E1 Death's Reach) [b]Beholder Undead Eye Tyrant, Algagor:[/b] ? [b]Beholder Undead Bloodkiss Beholder:[/b] The necrotic forces that reanimate a bloodkiss beholder warp and change the creature’s flesh, making the monster barely akin to its living counterpart. (Open Grave Secrets of the Undead) [b]Beholder Undead Eye of Death:[/b] ? [b]Beholder Zombie:[/b] See Zombie Beholder. [b]Being Undead:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Beldan:[/b] See Visage, Monstrosity, Priest, Beldan. [b]Belos:[/b] See Lich, Belos. [b]Benign Ghost:[/b] See Ghost Benign. [b]Berserker Plague Spawn:[/b] See Plague Spawn Berserker. [b]Berserker Vampire Lord:[/b] See Vampire Lord Berserker. [b]Betel:[/b] See Vsadni, Betel, The Vain Axeman. [b]Beth Harwick:[/b] See Ghoul, Beth Harwick. [b]Betrayer of Blood and Land:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Betrayer Spirit Reaver:[/b] They’re evil guardians bound here against their will for crimes they committed in life. (Dungeon 159) [b]Betrayer Wight:[/b] See Wight Betrayer. [b]Bhoior:[/b] See Undead Turtle, Bhoior, The Walking Whisper. [b]Bibliogeist:[/b] The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. (Zeitgeist 11 Gorged on Ruins) The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. (Zeitgeist Act Three The Age of Reason) [b]Binder Shadow:[/b] See Shadow Binder. [b]Bird Black Diseased Rotting:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Bird Black Rotting Diseased:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Bird Diseased Black Rotting:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Bird Diseased Rotting Black:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Bird Rotting Black Diseased:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Bird Rotting Diseased Black:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Birds Disease-Ridden Rotten Sinister Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Birds Disease-Ridden Sinister Rotten Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Birds Rotten Disease-Ridden Sinister Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Birds Rotten Sinister Disease-Ridden Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Birds Sinister Disease-Ridden Rotten Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Birds Sinister Rotten Disease-Ridden Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Black Adult Dragon Lich:[/b] See Lich Dragon Black Adult. [b]Black Bird Diseased Rotting:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Black Bird Rotting Diseased:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Black Bloodspawn:[/b] Dwelling primarily in the White Kingdom near the Lake of Black Blood, black bloodspawn are the progeny of Gorgimrith, the Hunger in the Mountain. Whenever the massive entity desires, it can slough off bits of its rotted organ walls to create black bloodspawn. (E2 Kingdom of the Ghouls) Black bloodspawn are actually mobile mouths of Gorgimrith, the Hunger in the Mountain. They spawn from its massive body and sometimes travel far from the White Kingdom. (E2 Kingdom of the Ghouls) Gorgimrith's progeny are called black bloodspawn, and they are the entity's primary means of devouring food. (E2 Orcus Conversion) Gorgimrith's progeny are called black bloodspawn. (H1-E3 Monster Update) [b]Black Bloodspawn Devourer:[/b] ? [b]Black Bloodspawn Hunter:[/b] ? [b]Black Cloud:[/b] See Lygis, The Black Cloud. [b]Black Diseased Bird Rotting:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Black Diseased Rotting Bird:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Black Dragon Adult Lich:[/b] See Lich Dragon Black Adult. [b]Black Dwarven Knight, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Black Ebony Drow, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Black Knight Dwarven, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Black Phoenix:[/b] See Phoenix Black. [b]Black Reaver Zombie:[/b] See Zombie Black Reaver. [b]Black Rotting Bird Diseased:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Black Rotting Diseased Bird:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Black Sheep, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Black Star:[/b] See Timesus, The Black Star. [b]Blackbyrne Vampire:[/b] See Vampire Blackbyrne Vampire. [b]Blackened Bones Mass of:[/b] See Boneswarm, Heap of Bones, Mass of Blackened Bones. [b]Blackfire Creeper:[/b] Chosen guardians created from exemplary Moilian dead, the blackfire creepers patrol the City That Waits to dispatch any interlopers they find. (Dragon 371) Blackfire creepers are advanced undead remade by Acererak the Devourer. (Dragon 371) [b]Blackfire Dracolich:[/b] See Dracolich Blackfire. [b]Blackfire Flameskull:[/b] See Flameskull Blackfire. [b]Blackroot Treant:[/b] See Treant Blackroot. [b]Blackstar Knight:[/b] BLACKSTAR KNIGHTS ARE UNDEAD SPIRITS housed in vessels of animate black stone. (Open Grave Secrets of the Undead) These blank-faced stone warriors house souls bound to their rocky forms. The ritual for creating them remains a deeply guarded secret, and possibly one that Kas no longer controls. (Open Grave Secrets of the Undead) [b]Blackweaver:[/b] See Githyanki Blackweaver. [b]Blackwood Treant:[/b] See Treant Blackwood. [b]Bladebearer Zombie:[/b] See Zombie Bladebearer. [b]Bladeclaw, Morrn:[/b] See Ghost, Morrn Bladeclaw. [b]Bladelord, Naergoth:[/b] See Death Knight Human, Naergoth Bladelord. [b]Blaspheme:[/b] CRAFTED FROM PIECES OF CORPSES and given life through alchemy and magic, blasphemes are intelligent, cunning undead. (Open Grave Secrets of the Undead) Blasphemes are created from pieces of multiple corpses. Through carefully guarded rituals, these crafted forms are given life or, in a few cases, infused with the creator’s intelligence. (Open Grave Secrets of the Undead) Blasphemes are crafted from pieces of corpses and given life through alchemy and magic. (E1 Death's Reach) [b]Blaspheme Disciple:[/b] ? [b]Blaspheme Disciple Keeper:[/b] ? [b]Blaspheme Entomber:[/b] ? [b]Blaspheme Fragment Keeper:[/b] ? [b]Blaspheme Grave Chill Blaspheme:[/b] ? [b]Blaspheme Imperfect:[/b] ? [b]Blaspheme Imperfect Keeper:[/b] ? [b]Blaspheme Knight:[/b] ? [b]Blaspheme Knight Keeper:[/b] ? [b]Blaspheme Soul Vessel:[/b] ? [b]Blaspheme Unholy Slayer:[/b] ? [b]Blasphemous Undead:[/b] See Undead Blasphemous. [b]Blazing Skeleton:[/b] See Skeleton Blazing. [b]Blightfire Wretch:[/b] See Wight Blightfire Wretch. [b]Blind Wight:[/b] See Wight Wizard, Mokoi, Blind Wight. [b]Blood Amniote:[/b] See Ooze Blood Amniote. [b]Blood and Land Betrayer of:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Blood Dwarf:[/b] See Vampire Yara-Ma-Yha-Who, Blood Dwarf. [b]Blood Knight:[/b] See Vampire Blood Knight. [b]Blood Sea Zombie:[/b] See Zombie Blood Sea. [b]Blood Wolf:[/b] See Vampiric Worg, Malhûn, The Blood Wolf. [b]Blood Zombie:[/b] See Zombie Blood. [b]Bloodblade Hobgoblin Skeleton:[/b] See Skeleton Bloodblade Hobgoblin. [b]Bloodhound Ghoul:[/b] See Ghoul Bloodhound. [b]Bloodhunter:[/b] See Vampire Spawn Bloodhunter. [b]Bloodkiss Beholder:[/b] See Beholder Undead Bloodkiss Beholder. [b]Bloodrot:[/b] See Ooze Bloodrot. [b]Bloodspiker:[/b] See Vampire Spawn Bloodspiker. [b]Bloodstalker:[/b] See Vampire Spawn Bloodstalker. [b]Bloodthirsty Fighter Remorseless Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Bloodthirsty Fighter Savage Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Bloodthirsty Remorseless Fighter Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Bloodthirsty Remorseless Savage Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Bloodthirsty Savage Fighter Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Bloodthirsty Savage Remorseless Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Bloodwind:[/b] See Vampiric Dragon Bloodwind. [b]Bloody Bones:[/b] Keep track of all damage the desiccated husk does, including through its aura. If damage done ever exceeds 22, that desiccated husk is replaced by a bloody bones as a reaction. (Orcus Game Master's Guide) Their blood-drenched flesh dries, and they become desiccated husks. (Orcus Game Master's Guide) Desiccated Husk Reformation power. (Death and Chaos) [b]Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body:[/b] ? [b]Bloody Mary:[/b] A young, manic girl, fit to bouts of insanity, Mary was abused by her father quite often, and she was forced to flee for the woods whenever her father returned home drunk (which was every night), at which time he would chase after her, calling her cruelly by her pet name “Bloody Mary”, a nickname given to her due to the fact that her mother died from giving birth to her. Mary was horrified of her father, and tried to stay away from him as much as possible, but she viewed him as an ill child meant to be taken care of, and pity always won out for her in the end, and she would return home to endure the beatings just so she could help her father. (Horrors of Halloween) Mary found herself with very little time to herself, constantly tending to her father, developing a rapid twitch from what was once her simply flinching away from her father’s every move, fearful that he would strike her. Mary tried to harden herself against her father’s blows, and often resorted to alcohol to survive the nights, but no matter what, she lived in constant paranoia that her father would be right behind her, and brutally assault her. (Horrors of Halloween) One night, Mary was making her usual retreat through the woods; intent on hiding away in the hole she had been digging out every night, distracting herself from her many troubles. Mary found that tonight, the hole had been dug even deeper, a small animal having burrowed within it causing some form of upset within. Mary, hearing her father coming close, leapt into the hole, disregarding her safety. This is the cave where Mary’s life would come to a close, as she didn’t realize how loud she was within the natural, underground cavern she had discovered, she cried out in joy, as she found this beautiful hiding place, but unfortunately, that cry of joy echoed out of the cavern, and her father entered the cavern as well, and, in a drunken frenzy, he splattered her blood everywhere, leaving behind a convulsing, shrieking wreck. A day later, the helpless, dying Mary finally faded away, liberated by one final scream, one that nobody would hear... Mary was such a good-hearted girl, that her soul was to be sent to the Heavens immediately, however, she was fearful of the light cast upon her soul, believing it to be the mad gaze of her father, searching for her even in death. Now, Mary fearfully travels in the darkness, hiding away in people’s houses, believing her father awaits her around every corner, and anyone who startles her in the least is met with a bloody end. (Horrors of Halloween) [b]Bloody-Bones:[/b] Constructed out of dry bones soaked in fresh blood, a bloody-bones looks like an undulating sinewy snake of animated carnage. (Horrors of the Shroud: The Death-Mother) Bone-Mother's Assemble Bloody-Bones power. (Horrors of the Shroud: The Death-Mother) [b]Blue Arcanian:[/b] See Arcanian Blue. [b]Blue Jade Skeleton:[/b] See Skeleton Blue Jade. [b]Bodak:[/b] When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature’s body and spirit into a bodak. (Monster Manual) A nightwalker can turn a humanoid it has killed into a bodak using an arcane ritual that only works when cast in the Shadowfell, and only when cast by a nightwalker. Nightwalkers alone can warp the void energies of the Shadowfell to create such horrors. (Monster Manual) Nightwalkers create bodaks and use them as assassins. (Open Grave Secrets of the Undead) Nightwalkers often use evil rituals to restore their victims to a mockery of life, cursing them to rise as bodaks. (Manual of the Planes) If legend can be believed, Vecna or one of his disciples taught nightwalkers the ritual to create bodaks in exchange for a pledge of loyalty to the Maimed God. (Manual of the Planes) Nightwalkers lurk in the Shadowdark, as do the bodaks they create. (Underdark) [b]Bodak Frost Giant Bodak Reaver, Jarl Hargaad:[/b] When the giants first landed on the Frost Spire, they looted many of the tombs they found here. They left this cave alone. Jarl Hargaad rests here, though the looting of his vassals' burial grounds has awoken him from his eternal slumber. He has risen as a bodak. (Revenge of the Giants) [b]Bodak Reaver:[/b] ? [b]Bodak Skulk:[/b] ? [b]Bodak Skulk Fey:[/b] A ruthless eladrin uses a couple of bodak skulks infused with fey powers as bodyguards and also to hunt his enemies. (Dungeon Master's Guide 2) [b]Bodiless Head:[/b] See Penanggalan Bodiless Head. [b]Bodiless Spirit:[/b] See Ghost, Bodiless Spirit. [b]Bodiless Spirit:[/b] See Specter, Undead That is a Separate Soul, Bodiless Spirit. [b]Body:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Bodyguard:[/b] See Skeleton Frost, Bodyguard. [b]Bodyguard:[/b] See Wight Battle Bodyguard. [b]Bog Mummy:[/b] See Mummy Bog. [b]Bone Archivist:[/b] See Bone Sage Bone Archivist. [b]Bone Collective:[/b] Created by necrophagi, the undead mages of the Ghoul Imperium, bone collectives are swarms made up of quick, 10-inch tall skeletons constructed from small bones—often gnomes, bats, and lizards. (Midgard Bestiary for 4th Edition D&D) [b]Bone Collector:[/b] See Ooze Bone Collector. [b]Bone Colossus:[/b] In times of war, posthumes join together into enormous swarms or titans. (Midgard Bestiary for 4th Edition D&D) [b]Bone Horror:[/b] See Skeleton Bone Horror. [b]Bone Lord:[/b] See Skeleton Bone Lord. [b]Bone Mongrel Dracolich:[/b] See Dracolich Bone Mongrel. [b]Bone Naga:[/b] See Naga Bone. [b]Bone Sage:[/b] Bone sages are remnants of evil academics and scribes, lingering in their thirst for knowledge. (Dungeon 164) [b]Bone Sage Bone Archivist:[/b] The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued. (Dungeon 164) [b]Bone Sage Bone Scribe:[/b] The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued. (Dungeon 164) [b]Bone Scribe:[/b] See Bone Sage Bone Scribe. [b]Bone Servant:[/b] Create Bone Servant power. (Secrets of Necromancy) Create Bone Servant II power. (Secrets of Necromancy) Create Bone Servant III power. (Secrets of Necromancy) Create Bone Servant IV power. (Secrets of Necromancy) [b]Bone Servant Greater:[/b] Create Bone Servant III power. (Secrets of Necromancy) Create Bone Servant IV power. (Secrets of Necromancy) [b]Bone Swarm:[/b] Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, bone swarms are writhing masses of bony debris. (Blackdirge's Dungeon Denizens) [b]Bone Swarm Grave Swarm:[/b] Grave swarms are the result of terrible amounts of necromantic energy released in an area with many corpses or skeletons, such as a battlefield or graveyard. (Blackdirge's Dungeon Denizens) [b]Bone Terror:[/b] Create Bone Terror power. (Secrets of Necromancy) [b]Bone Wight:[/b] See Wight Bone, Aswang. [b]Bone Worm:[/b] ? [b]Bone Yard:[/b] A BONE YARD IS A MASS OF ANIMATED BONES that rises up due to a tragedy, massacre, or desecration. (Open Grave Secrets of the Undead) [b]Bone Yard Charnel Cinderhouse:[/b] Charnel cinderhouses arise when a conflagration consumes a building and kills the inhabitants. (Open Grave Secrets of the Undead) [b]Bone Yard Desecration:[/b] A DESECRATION IS THE ANIMATED REMAINS of a desecrated cemetery. (Open Grave Secrets of the Undead) This creature arises when a cemetery is desecrated by the community that created it. (Open Grave Secrets of the Undead) The animate force behind a graveyard full of traitors, turncoats, and other betrayers. (Dungeon 170) [b]Bone Yard Pit of the Abandoned Regiment:[/b] BORN OF THE ROTTING, SKELETAL REMAINS of soldiers left to die after battle, the pit of the abandoned regiment is a force driven by hatred and revenge. (Open Grave Secrets of the Undead) This creature is the amalgamated remains of a regiment of soldiers that was left to die after a battle. [b]Bone-Child:[/b] Typically composed of a large adult skull perched upon just enough bones to make up a body, the bone-child looks almost comical, like a macabre skeletal doll . . . until it strikes. (Horrors of the Shroud: The Death-Mother) Bone-Mother's Assemble Bone-Child power. (Horrors of the Shroud: The Death-Mother) [b]Bone-Mother:[/b] Stripped of the meat, a death-mother’s skeleton can be reanimated to create a lesser creature called the bone-mother. (Horrors of the Shroud: The Death-Mother) The bones of a death-mother can be reanimated to create a lesser, but still fantastically dangerous, creature known as a bone-mother. (Horrors of the Shroud: The Death-Mother) [b]Boneclaw:[/b] BONECLAWS ARE MAGICALLY CONSTRUCTED UNDEAD built to hunt and slay the living. (Monster Manual) One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual. (Monster Manual) Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it. (Monster Manual) Boneclaws are vicious undead created by dark powers to hunt the foes of their creators. The ritual to create boneclaws is jealously guarded by the few casters that know it. (Open Grave Secrets of the Undead) [b]Boneclaw Daggerhand:[/b] ? [b]Boneclaw Frost Giant:[/b] ? [b]Boneclaw Guardian:[/b] ? [b]Boneclaw Impaler:[/b] ? [b]Bonecrusher Skeleton:[/b] See Skeleton Bonecrusher. [b]Boneguard Skeleton:[/b] See Skeleton Boneguard. [b]Boneless Zombie:[/b] See Zombie Boneless. [b]Bonemound Skeleton:[/b] See Skeleton Bonemound. [b]Bonepile Hobgoblin Skeleton:[/b] See Skeleton Bonepile Hobgoblin. [b]Bonepile Swarm:[/b] Similarly, the bones are the former remains of those who opposed the same priest-generals. Some time ago, a cleric of Xeleuth with a wicked sense of humor decided to animate the bones into a bonepile swarm, which guards this area. (Dungeon Crawl Classics 63 Warbringer's Son) When the bones of creatures with a powerful connective thread are mingled into a common repository, sometimes the echoes of their shared misery, devotion, or deviancy congeal, forming a bonepile swarm. Likely circumstances to bring about a bonepile swarm could include the slaughter of a village where the bodies were stacked and left, or perhaps the bottom of a sacrificial pit, or perhaps an ossuary where the bones of martyrs are placed. (Dungeon Crawl Classics 63 Warbringer's Son) Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. (Dungeon Crawl Classics 63 Warbringer's Son) [b]Bonepowder Ghoul:[/b] See Ghoul Bonepowder. [b]Bones Blackened Mass of:[/b] See Boneswarm, Heap of Bones, Mass of Blackened Bones. [b]Bones Bloody:[/b] See Bloody Bones. [b]Bones Heap of:[/b] See Boneswarm, Heap of Bones, Mass of Blackened Bones. [b]Boneshard:[/b] See Skeleton Boneshard. [b]Boneshard Troll:[/b] See Skeleton Boneshard Troll. [b]Bonespitter:[/b] See Skeletal Dragon Bonespitter. [b]Bonestorm:[/b] ? [b]Boneswarm:[/b] Bone swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Boneswarm, Heap of Bones, Mass of Blackened Bones:[/b] ? [b]Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments:[/b] ? [b]Bonewretch Skeleton:[/b] See Skeleton Bonewretch. [b]Boneyard Zombie:[/b] See Zombie Boneyard. [b]Bony Fragments Undulating Carpet of:[/b] See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments. [b]Boo-Hag:[/b] See Vampire Boo-Hag. [b]Botched Witherling:[/b] See Witherling Botched Witherling. [b]Bound Soul:[/b] As a soul binder, you have bound a soul to your service. The soul might be that of an enemy whose torment you wish to prolong, a loved one whose company you wish to keep, or a friend whom you’re saving from a vile afterlife. (Dragon 427) [b]Brackenbite:[/b] See Demon Haures, Brackenbite. [b]Brackz, Illyram:[/b] See Lich Eladrin, Illyram Brackz. [b]Brain Elder Undead:[/b] See Undead Elder Brain. [b]Brain in a Broken Jar:[/b] See Brain in a Jar Brain in a Broken Jar. [b]Brain in a Jar:[/b] A BRAIN IN A JAR IS THE PRESERVED BRAIN of a sinister being who sought to escape death. Through ritual magic and complicated alchemical processes, the brain is kept alive, retaining all the memories and mental faculties of its former host. (Open Grave Secrets of the Undead) Different kinds of brains in jars exist, though each is created using the same principles. (Open Grave Secrets of the Undead) [b]Brain in a Jar, Gralhund:[/b] Gralhund enlisted the aid of his apprentices to help him live on when his elderly body began to fail him, faking his own death and deceiving his family as to his fate (drowned at sea in his pleasure caravel). (Dungeon 189) [b]Brain in a Jar Brain in a Broken Jar:[/b] A brain in a broken jar is created through incomplete rituals, spoiling fluids, or damaged containers. (Open Grave Secrets of the Undead) [b]Brain in a Jar Brain in an Armored Jar:[/b] ? [b]Brain in a Jar Exalted:[/b] This is a brain taken from a powerful creature by devotees to preserve the subject’s knowledge and wisdom. (Open Grave Secrets of the Undead) [b]Brain in an Armored Jar:[/b] See Brain in a Jar Brain in an Armored Jar. [b]Brain-Smelling Zombie:[/b] See Zombie Brain-Smelling. [b]Braxux:[/b] See Lich Dark Elf, Lord Braxux. [b]Breath Dragon:[/b] Not all dragons become the dracolich upon their deaths. Those dragons of the purest evil may become a dragon infused with the power of the Breath. (Night Reign Campaign Setting) Since the birth of the Breath, dragons have occasionally succumbed to its life stealing energy. Some of the dragons that have been ensnared by the Breath are corrupted into a partnership where they continue on as a frightening combination of necrotic and draconic energy. (Night Reign Campaign Setting) Breath dragons are unable to breed in the traditional sense. However, they are capable of converting another dragon into a breath dragon. (Night Reign Campaign Setting) [b]Breath Dragon Adult:[/b] ? [b]Breath Dragon Ancient:[/b] ? [b]Breath Dragon Elder:[/b] ? [b]Breath Dragon Young:[/b] ? [b]Breath Zombie:[/b] See Zombie Breath. [b]Bregga:[/b] See Hound of Ill Omen, Bregga. [b]Bridge Worm:[/b] See Worm Bridge. [b]Bright Lord of Everburning Fire:[/b] See Flameskull Lord, The Bright Lord of Everburning Fire. [b]Broken Skeleton Troll:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Broken Troll Skeleton:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Bronze Lich:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Bucenburg, Lucille:[/b] See Vampire, Lady Lucille Bucenburg. [b]Buried Zombie:[/b] See Zombie Buried. [b]Burned One:[/b] See Skeleton Burned One. [b]Burned Witch:[/b] See Skeleton Burned Witch. [b]Burning Ape:[/b] See Skeleton Burning Ape. [b]Burning Dead, Fiery Undead:[/b] ? [b]Burnt Zombie Cluster:[/b] See Zombie Burnt Cluster. [b]Butler Revenant:[/b] See Revenant Butler. [b]Byron von Gillante:[/b] See Death Knight, Lord Byron von Gillante. [b]Cackling Shadow:[/b] See Shadow Cackling Shadow. [b]Caela Spirit:[/b] See Ghost Caela Spirit. [b]Caigreal's Coven Second Member of, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Cali:[/b] See Vampire Lord, Cali. [b]Caliban Vampire:[/b] See Vampire Caliban, Alocka. [b]Caller in Darkness:[/b] See Ghost Caller in Darkness. [b]Callophage Vampire:[/b] See Vampire Callophage. [b]Calvary Creekrotter:[/b] See Wrath of Nature Calvary Creekrotter. [b]Cannibal Zombie:[/b] See Zombie Cannibal. [b]Cannon Fodder:[/b] See Vampire Spawn Bloodstalker, Cannon Fodder. [b]Canny Opponent, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Captain Kothar:[/b] See Specter Fire, Captain Kothar. [b]Carcass:[/b] See Zombie Carcass. [b]Carcass Eater:[/b] See Zombie Carcass Eater. [b]Carcass Spawn:[/b] See Zombie Carcass Spawn. [b]Carcass Zombie:[/b] See Zombie Carcass. [b]Caretaker Ghostly:[/b] See Ghostly Caretaker. [b]Carlo, Astur:[/b] See Vampire Human Rogue 14, Astur Jyp DiCarlo. [b]Carosos:[/b] See Ghost Phantom Warrior, Carosos. [b]Carpet of Bony Fragments Undulating:[/b] See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments. [b]Carpet Undulating of Bony Fragments:[/b] See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments. [b]Carradh, Olisk:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Carrion Beetle Undead:[/b] See Undead Carrion Beetle. [b]Carthas:[/b] See Vampire Lord, Carthas. [b]Cassian d’Cherevan:[/b] See Barrowhaunt, Cassian d’Cherevan. [b]Castellan of Everlost:[/b] See Lich Castellan Wizard, Harthoon, Castellan of Everlost. [b]Castle Gloom, Tower Gloom, Haunt of Phelhelra:[/b] The haunting that inhabits the Phelhelra is rumored to have been present for centuries, growing steadily stronger and “larger” as it widened its reach through the fortress. Other rumors claim it crept out of the “deep darkness beneath the mountains” or is the mad remains of the pasha’s vanished daughter Phelhele . . . but no rumor-offerer knows the truth. (Dragon 415) Elminster knows rather more than Sarklan. To his eye, the haunt of Phelhelra is actually a rare, unnamed-in-written-lore form of undead akin to a caller in darkness, but of five or six times the size and strength of a typical one of that sort. Everything Sarklan says about fighting the creature is correct, and it is insubstantial and nigh transparent unless it wills itself to more visible and substantial shape—which it must do to drain life force, which requires direct contact (usually it “rushes through” a chosen victim) and is an act of will, not an automatic attack or property of contact. (Dragon 415) A wizard who knows how—such as some Imaskari and more recent Halruaan mages, the former by experimentation and the latter by correctly interpreting and trying written Imaskari records—can embrace this form of undeath instead of lichdom. This sort of entity is anchored to a particular object or group of objects (in this case, Elminster guesses, specific magic items hidden by Veherak el Paeredrhal and not moved since), and so it remains in a particular place and can’t venture far, unless or until the item or items are moved. (Dragon 415) Elminster advocates that since most of these undead are unique in their powers, each one be referred to according to where it lurks, so this one he calls “the Phelhelra.” Understanding that sages whose lives will never depend on the differences between specific hauntings created by this obscure process will inevitably desire a collective name for all such creatures, he suggests “castle gloom” or “tower gloom,” because although quite a few haunt and guard their own tombs, almost none of the places these undead are found are underground or unfortified. (Dragon 415) [b]Cat Skeletal:[/b] See Skeletal Cat. [b]Catahoula:[/b] See Undead Court Wizard, Catahoula. [b]Catastrophic Dragon:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Catastrophic Dragon:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Cauldron Corpse:[/b] The cauldron is bolted to the floor and filled with necrotic filth (DC 15 Arcana to identify the danger). Any living creature that touches the tarlike substance takes 1d8 necrotic damage. (Dungeon 166) Tossing a green, red, white, or blue goblin skull into the cauldron causes two cauldron corpses to rise up from within and attack. (Dungeon 166) [b]Cauldron Mote:[/b] ? [b]Cauldrus Barrowmere:[/b] Unable to complete his experiments because of Everen’s death and Izran’s disappearance, Cauldrus has melded his body with that of his latest creation. (Dungeon 191) Driven by the new lore he has gathered from the Nightwyrm Fortress and his discussions with the shadow dragon, Cauldrus unholy experiments to meld the living with the dead have taken a new dark path. Cauldrus have literally gone insane, trying to turn himself into the creature he worship – Urishtar the Shadow Dragon. He has melded his body with that of a dead dragon. (P3 Conversion) [b]Caulwik, Elziba:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Cawing Screeching Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Screeching:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Cawing Whirlwind Screeching of Buffeting Wings Clawing Talons and Pecking Beaks:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Cerebral Vampire:[/b] See Vampire Cerebral. [b]Cetacek:[/b] See Ghost Whale, Cetacek, Lord of the Deepwater. [b]Cha, Ming:[/b] See Vampire Lord Monk, Ming Cha, The Fallen Lama. [b]Chain Devil Ghost:[/b] See Ghost Devil Chain Devil. [b]Chainfighter Wight:[/b] See Wight Chainfighter. [b]Champion Wight:[/b] See Wight Champion. [b]Chardun-Slain:[/b] See Zombie Chardun-Slain. [b]Charnel Brother:[/b] See Vampire Charnel Brother. [b]Charnel Cinderhouse:[/b] See Bone Yard Charnel Cinderhouse. [b]Charnel Hound:[/b] See Hound Death Charnel Hound. [b]Charnel Hound:[/b] See Zombie Charnel Hound. [b]Charnel Zombie:[/b] See Zombie Charnel. [b]Charred Skeleton Wreathed in Flames and Embers:[/b] See Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers. [b]Cherndon the Mad:[/b] See Ghost Dwarf, Cherndon the Mad. [b]Cheshimox Terrormask:[/b] See Ghoul Cheshimox Terrormask. [b]Chib Naresaar:[/b] See Zombie Bladebearer, Chib Naresaar. [b]Chibaiskweda:[/b] See Wight Marsh, Chibaiskweda. [b]Child Emaciated Gray With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Child Emaciated With Cobwebs and Dust for Clothes and a Fox Skull for a Head Gray:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Child Gray Emaciated With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Child Gray With Cobwebs and Dust for Clothes and a Fox Skull for a Head Emaciated:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Child Skeleton:[/b] See Skeleton Child. [b]Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Gray Emaciated:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Emaciated Gray:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Children of Ssra-Tauroch:[/b] See Mummy Mummified Yuan-Ti, Children of Ssra-Tauroch. [b]Children of Ulsgaard:[/b] See Haunt The Children of Ulsgaard. [b]Chillborn Vampiric Mist:[/b] See Vampiric Mist Chillborn. [b]Chillborn Zombie:[/b] See Zombie Chillborn. [b]Chills Unnatural:[/b] See Unnatural Chills. [b]Chillspirit Blackshadow:[/b] The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. (Lands of Darkness 4 The Swamp of Timbermoor) This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. (Lands of Darkness 6 The Wild Hills) [b]Chivalry Specter of:[/b] See Specter of Chivalry. [b]Choker:[/b] See Putrid Haunt Choker. [b]Chon-Chon:[/b] See Vampire Chon-Chon, Vampire Sorcerer. [b]Chosen of Faluzure:[/b] See Gryznath, Chosen of Faluzure. [b]Chronophage:[/b] ? [b]Chthon:[/b] See Wendigo Chthon. [b]Chupacabra:[/b] See Vampire Chupacabra, Goat Sucker. [b]Cinder Skeleton:[/b] See Skeleton Cinder. [b]Cinder Zombie:[/b] See Zombie Cinder. [b]Cindergrove Spirit:[/b] See Wrath of Nature Cindergrove Spirit. [b]Cleric Deva Zombified:[/b] See Zombified Deva Cleric. [b]Cleric Heretical Who Blasphemed and Renounced Their Deity Before Meeting Death Risen Corpse of a:[/b] See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death. [b]Cleric Zombified Deva:[/b] See Zombified Deva Cleric. [b]Clone of Manshoon:[/b] See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim. [b]Coffer Corpse:[/b] The last gaoler was so evil and cruel that demons left his soul to rot inside the flesh and spread suffering on the Material Plane. (Dungeon 215) [b]Coldspawned Mummy:[/b] See Mummy Coldspawned. [b]Collapsed Frightling:[/b] See Nightmare Collapsed Frightling. [b]Combat Magic Specialist, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Commander:[/b] See Wight Battle Commander. [b]Common Zombie:[/b] See Zombie, Common Zombie, Standard Zombie, Undead Zombie. [b]Composing Corpse:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Composter Zombie:[/b] See Zombie Composter. [b]Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Evija:[/b] See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija. [b]Construct:[/b] See Guardian Doll, Construct, Strange Automaton, Strange Doll. [b]Construct, Thora Petska:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Copper Guardian Mummy:[/b] See Mummy Copper Guardian. [b]Copper Mummy Guardian:[/b] See Mummy Copper Guardian. [b]Corporeal Undead:[/b] See Undead Corporeal. [b]Corporeal Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Corpse:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Corpse:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Corpse, Kale Tane:[/b] See Innocent Dead, Corpse, Kale Tane. [b]Corpse Animated By Necrotic Magic:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Corpse Composing:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Corpse Desiccated With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:[/b] See Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes. [b]Corpse Gatherer:[/b] A corpse gatherer is an entire graveyard animated and empowered by the powers of shadow. (Jester's 4e Monsters) A corpse gatherer comes to be when malevolent, intelligent undead are buried in an unsanctified graveyard. Sometimes the essence of the undead seeps into the ground, gradually contaminating the bones resting and the earth around them. Once conditions are right, it only takes the intentional spilling of fresh blood from an innocent to cause the corpse gatherer to stir. (Jester's 4e Monsters) [b]Corpse Headless:[/b] See Headless Corpse. [b]Corpse Horrible Walking:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Corpse Marionette:[/b] This thing is a creation of Borrit Crowfinger’s magic. (Dungeon Delve) [b]Corpse of Despair:[/b] See Zombie Corpse of Despair. [b]Corpse Rat Swarm:[/b] See Zombie Corpse Rat Swarm. [B]Corpse Reanimated But Decaying:[/B] See Zombie, Reanimated But Decaying Corpse. [b]Corpse Risen of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:[/b] See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death. [b]Corpse Vampire:[/b] See Vampire Corpse. [b]Corpse Vyrellis:[/b] See Vyrellis Corpse. [b]Corpse Walking:[/b] See Walking Corpse. [b]Corpse Walking:[/b] See Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse. [b]Corpse Walking:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Corpse Walking Horrible:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes Desiccated:[/b] See Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes. [b]Corpse-Child:[/b] Death-Mother's Spawn Lesser Horror power. (Horrors of the Shroud: The Death-Mother) [b]Corpse-Like Humanoid:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Corpsegrinder, Hronagar:[/b] See Ghoul Darakhul, Hronagar Corpsegrinder. [b]Corrupted Offspring:[/b] See Unrisen Corrupted Offspring. [b]Corrupted Undying:[/b] See Undying Corrupted Undying. [b]Corrupted Yuan-Ti Malison Incanters:[/b] ? [b]Corruption Corpse:[/b] See Zombie Corruption Corpse. [b]Corruptor:[/b] See Vampiric Mist Corruptor. [b]Couatl Mockery:[/b] See Undead Aviary Couatl Mockery. [b]Count Gaston Dremaine:[/b] See Vampire, Count Gaston Dremaine. [b]Count of Coins:[/b] See Vampire, Count of Coins [b]Count Strahd von Zarovich:[/b] See Vampire, Count Strahd von Zarovich. [b]Counter Fast Very:[/b] See Jiang-Shi, Very Fast Counter. [b]Counter Very Fast:[/b] See Jiang-Shi, Very Fast Counter. [b]Countess Lady Urzana Dolingen:[/b] See Vampire, Countess Lady Urzana Dolingen. [b]Countess of Storms:[/b] See Vampire, Countess of Storms. [b]Courtesan Slave Animated Mummy of a:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Coven Caigreal's Second Member of, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Coven Sister, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Crab Death Crab Swarm:[/b] ? [b]Craenag-Follei:[/b] See Vampire Elven, Craenag-Follei. [b]Crawling Claw:[/b] THIS SEVERED HAND OR PAW has been animated by foul magic. Crawling claws are severed hands, feet, or paws that have been animated by necromantic rituals or by spontaneous necrotic energy. (Open Grave Secrets of the Undead) The most basic crawling claw is crafted from any hand or paw. (Open Grave Secrets of the Undead) Crawling claws are severed hands infused with necromantic energies. (Freeport Companion 4e) [b]Crawling Claw Crawling Gauntlet:[/b] Crawling gauntlets are severed hands enchanted or trained to serve as minions. (Open Grave Secrets of the Undead) [b]Crawling Claw Dragonclaw Swarm:[/b] Dragonclaw swarms are the result of necromantic experiments with dragon bones. (Open Grave Secrets of the Undead) [b]Crawling Claw Lich Claw:[/b] Liches that want to humiliate and dominate their rivals seek out other liches to acquire pieces to make lich claws. Many lich claws occur spontaneously, due to the saturation of necrotic energy in the chambers of defeated liches. (Open Grave Secrets of the Undead) [b]Crawling Claw Minion:[/b] Crawling claws are severed hands infused with necromantic energies. (Freeport Companion 4e) [b]Crawling Claw Swarm:[/b] Crawling claw swarms are the result of numerous severed limbs lost in a horrible battle. Sometimes the limbs animate on their own; other times, necromancers sweep a battlefield for useful pieces. (Open Grave Secrets of the Undead) [b]Crawling Gauntlet:[/b] See Crawling Claw Crawling Gauntlet. [b]Crawling Head:[/b] Spawned from the severed head of a giant, a crawling head is a horrific undead monstrosity that resembles a huge, bloated head grown to enormous size, with a seething mass of arteries, veins and viscera depending from the wound of its neck. (Jester's 4e Monsters) Because of their immense power and their origination from giants, which might lead one to think that crawling heads were creations of the primordials or beings of similar nature. In truth, however, they are the creation of a series of powerful mortal necromancers that dwelt in the City of Skulls that surrounded the Bleak Academy. (Jester's 4e Monsters) [b]Crawling Head Wailer:[/b] ? [b]Crawling Head Ravenous:[/b] ? [b]Creation:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Creation:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Creation:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Creation:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Creature Ghostly:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Creature Hairless:[/b] See Ghoul, Hairless Creature, Shriveled Mockery of a Human. [b]Creature Insubstantial:[/b] See Ghost, Insubstantial Creature. [b]Creature Insubstantial:[/b] See Wraith, Insubstantial Creature. [b]Creature Insubstantial Undead Tied to Life By Its Hatred of the Living:[/b] See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living. [b]Creature Large Shadow:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Creature Malicious:[/b] See Arcanashade, Malicious Creature, Robed Figure, Spirit. [b]Creature of Deception Undead:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Creature of the Raven Queen, Sharrin the Crone, The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Creature of the Raven Queen, Sharrin the Crone, The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Creature Once-Living:[/b] See Once-Living Creature. [b]Creature Perverted Undead:[/b] See Undead Creature Perverted. [b]Creature Self-Loathing Undead:[/b] See Undead Creature Self-Loathing. [b]Creature Shadow Large:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Creature Terrible:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Creature Undead:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Creature Undead Insubstantial Tied to Life By Its Hatred of the Living:[/b] See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living. [b]Creature Undead Perverted:[/b] See Undead Creature Perverted. [b]Creature Undead Self-Loathing:[/b] See Undead Creature Self-Loathing. [b]Creature Unholy:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Creature Who Does Not Sleep:[/b] ? [b]Creature Zombie-Like:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Crimson Deathmist:[/b] See Vampiric Mist Crimson Deathmist. [b]Critter Undead:[/b] See Undead Critter. [b]Crone, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Crone Vampire, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Crypt Lord:[/b] See Ghost Raaig Crypt Lord. [b]Crypt Lurker:[/b] ? [b]Ctenmiir:[/b] See Vampire, Ctenmiir. [b]Culdred:[/b] See Flameharrow, Culdred. [b]Cullen, Lorgo:[/b] See Lorgo Cullen. [b]Cullen, Otho:[/b] See Otho Cullen. [b]Cursing Heads:[/b] A collection of the Horseman’s prior victims. (Dungeon 174) [b]Custodian Damned:[/b] See Runecursed, Damned Custodian. [b]Custodian Damned:[/b] See Spectral Custodian, Damned Custodian. [b]Custodian of the Vault Senior, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Custodian Senior of the Vault, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Custodian Spectral:[/b] See Spectral Custodian. [b]Custodians Most Powerful of All the, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Cyclops Rambler Zombie:[/b] See Zombie Cyclops Rambler. [b]d'Cannith, Haestus:[/b] See Forgewraith, Haestus d'Cannith. [b]d’Cherevan, Cassian:[/b] See Barrowhaunt, Cassian d’Cherevan. [b]d'Medani, Torven:[/b] See Vampire, Torven “The Ageless” d'Medani. [b]Daeyerg Due:[/b] See Vampire Halfling, Daeyerg Due. [b]Damned Custodian:[/b] See Runecursed, Damned Custodian. [b]Damned Custodian:[/b] See Spectral Custodian, Damned Custodian. [b]Dangerous Undead:[/b] See Undead Dangerous. [b]Danica Myrsil:[/b] See Vampire Spawn Fleshripper, Danica Myrsil. [b]Darakhul:[/b] See Ghoul Darakhul. [b]Darien:[/b] See Ghoul Lord of Hampstead, Darien. [b]Dark Elf Lich:[/b] See Lich Dark Elf. [b]Dark Flameskull:[/b] See Flameskull Dark. [b]Dark Lord of Monadhan:[/b] See Undead Dragon Silver Dark Lord of Monadhan, Arantor. [b]Dark Pharaoh:[/b] See Mummy Dark Pharaoh. [b]Dark Pyre Adept:[/b] ? [b]Dark Pyre Assault Team:[/b] He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Dark Pyre Bullette:[/b] One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Dark Pyre Sergeant:[/b] A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Dark Pyre Soldier:[/b] ? [b]Dark Pyre Swarmer:[/b] ? [b]Dark Pyre Warrior:[/b] A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Darkflame Taskmaster:[/b] See Mummy Darkflame Taskmaster. [b]Darkhoof:[/b] See Unrisen Darkhoof. [b]Darkland Voidsoul Specter:[/b] See Specter Darkland Voidsoul. [b]Darkliege:[/b] See Dreadclaw Darkliege. [b]Darkpact Ghoul:[/b] See Ghoul Darkpact. [b]Darksidhe, Night Walker:[/b] Like the humans who are transformed into foul spawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as darksidhe. (Mystical Kingdom of Monsters) [b]Darksidhe Wild:[/b] ? [b]Darom Madar:[/b] See Wight Lesser Oath, Darom Madar. [b]Dartonith, Enerith:[/b] See Undying, Lord Enerith Dartonith. [b]Darzaan:[/b] See Beholder Ghost, Darzaan. [b]Dasir, Kam:[/b] See Vampire Lamia, Lord Kam Dasir. [b]Davinkar:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains) [b]Daughter, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Daughter of Chitza-Atla:[/b] See Mummy, Daughter of Chitza-Atla. [b]Dawnwar Ghost:[/b] See Ghost Dawnwar. [b]Dayan:[/b] See Vampire Necromancer, Dayan. [b]De'Spri, Julain:[/b] See Ghost, Julain De'Spri. [b]Dead Hanging:[/b] See Hanging Dead. [b]Dead Innocent:[/b] See Innocent Dead. [b]Dead Living:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Dead Lord:[/b] See Lich, Kaisharga, Dead Lord. [b]Dead Vengeful:[/b] See Vengeful Dead. [b]Deadborn:[/b] Deadborn are natural creatures altered before birth, either in the womb or the egg, to spontaneously arise as undead when slain. Although the first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak, the techniques and rituals now exist to create deadborn of many different types. (Jester's 4e Monsters) [b]Deadborn Hulk:[/b] Deadborn Hulk's Deadborn power. (Jester's 4e Monsters) [b]Deadborn Vulture:[/b] Deadborn Vulture's Deadborn power. (Jester's 4e Monsters) [b]Deadwomb Necroling:[/b] See Xori Deadwomb Necroling. [b]Deadwood Tree:[/b] Before the fall of the serpent people, spirit lizards inhabited the great trees of Valossa’s jungles. When the cataclysm struck, the trees were slain along with most other living things. A few spirit lizards, however, were trapped inside their dead and dying trees, fusing with them by the warping influence of the Unspeakable One. These became the first of the deadwood trees. (Freeport Companion 4e) Tragically, when the Unspeakable One destroyed the serpent people and their lands, the spirit lizards and the trees in which they lived were fused, becoming horrid abominations known as deadwood trees. As the essence of the Unspeakable One permeated the living things of the continent, many spirit lizards became trapped in their home trees and warped by the maddening forces unleashed upon the land. Twisted and evil, these become the first deadwood trees. (Freeport Companion 4e) [b]Death Chief:[/b] The undead king reanimates each clan chieftain who dies, forming the Dodforer, a council of “Death Chiefs” who serve him. (Forgotten Realms Campaign Guide) [b]Death Crab Swarm:[/b] See Crab Death Crab Swarm. [b]Death Emperor:[/b] See Beholder Undead Death Emperor. [b]Death Hound:[/b] See Hound Death. [b]Death Husk Stirge:[/b] See Stirge Death Husk Stirge. [b]Death Kin Skeleton:[/b] See Skeleton Death Kin. [b]Death Knight:[/b] DEATH KNIGHTS WERE POWERFUL WARRIORS who accepted eternal undeath rather than face the end of their mortal existence. With their souls bound to the weapons they wield, death knights command necrotic power in addition to their undiminished martial prowess. “Death knight” is a monster template that can be applied to nonplayer characters. (Monster Manual) The ritual to become a death knight is said to have originated with Orcus, Demon Prince of the Undead. Many death knights gained access to the ritual by contacting Orcus or his servants directly, but some discovered the ritual through other means. (Monster Manual) The ritual of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual. (Monster Manual) Among the most powerful of undead humanoids, death knights are warriors who chose to embrace undeath rather than pass on to the afterlife. They bind their souls into their weapons, fueling their necrotic powers as they marshal armies of undead. (Monster Vault) Gifted with undeath as a result of a ritual, a death knight is like the martial equivalent of a lich. A humanoid becomes a death knight through a profane ritual that strips away the emotional bond of one’s life, replacing them with cruelty and a perverse sense of honor. This ritual is often bestowed as a gift from high-ranking followers of Orcus, the Demon Prince of the Undead. When a warrior reaches a certain state of notoriety, Orcus’s adherents approach the individual and try to tempt him or her with the promise of immortality. A warrior who accepts the offer turns into a dark reflection in the shattered mirror of undeath. Its armor becomes blackened and scarred, and its flesh becomes as withered and twisted as the person’s corrupted soul. (Monster Vault) The ritual that transforms a warrior into a death knight binds part of the subject’s soul to one of his or her weapons. This weapon is not only a symbol of an individual’s transformation, it is also the source of a death knight’s power. (Monster Vault) Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead) Death knights are warriors that accepted undeath as a way to circumvent mortality. (Open Grave Secrets of the Undead) Death knights were once powerful warriors who have been granted eternal undeath, whether as punishment for a grave betrayal or reward for a lifetime of servitude to a dark master. A death knight’s soul is bound to the weapon it wields, adding necrotic power to its undiminished martial prowess. (Dungeon Master's Guide) “Death knight” is a template that can be added to any monster. (Dungeon Master's Guide) Prerequisite: Level 11 (Dungeon Master's Guide) The process of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual. (Dungeon Master's Guide) Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters) A prophecy foretells of the rider of Cymbas, a horse bearing a cloven hoof, will become a plague to humanity by becoming the greatest death knight upon destruction. (Oracle of Orcas) It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. (Level Up #2) [b]Death Knight, Baldrik Ostov:[/b] There are those who know how to make use of a mighty warrior after he has died, however. One such person, upon his return to the mortal world to serve his dark master, used foul rituals learned at the feet of the Prince of the Undead to raise Baldrik from his grave and bind him to service. (Tailslap! 1) [b]Death Knight, False Sir Keegan/Sir Drzak:[/b] ? [b]Death Knight, Lord Byron von Gillante:[/b] ? [b]Death Knight, Lord Soth:[/b] Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived. (Dragon 416) And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die. Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire. (Dragon 416) [b]Death Knight 25th-Level Fighter:[/b] ? [b]Death Knight Blackguard:[/b] ? [b]Death Knight Dragonborn Paladin:[/b] ? [b]Death Knight Dragonborn Paladin, Raxikarthus:[/b] ? [b]Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] ? [b]Death Knight Dwarf Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Death Knight Fire Giant:[/b] ? [b]Death Knight Human, Naergoth Bladelord:[/b] ? [b]Death Knight Human Fighter:[/b] ? [b]Death Knight Human Fighter, Lord Carrion:[/b] ? [b]Death Knight Lord of Sithicus, Lord Soth:[/b] Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived. (Dragon 416) And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die. Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire. (Dragon 416) [b]Death Knight Vicious:[/b] ? [b]Death Knight Warlord Dwarf:[/b] See Death Knight Dwarf Warlord. [b]Death Mold Zombie:[/b] See Zombie Death Mold. [b]Death Shrieker:[/b] See Witherling Death Shrieker. [b]Death Tyrant:[/b] See Beholder Undead Death Tyrant. [b]Death-Mother:[/b] Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts. (Horrors of the Shroud: The Death-Mother) [b]Deathbringer Dracolich:[/b] See Dracolich Deathbringer. [b]Deathdrinker Skeleton:[/b] See Skeleton Deathdrinker. [b]Deathgaunt:[/b] Xoriat's insanity lives on through the ages in the bodies of those the daelkyr slew long ago. Such are the deathgaunts. (Seekers of the Ashen Crown) On the great battlefields of the Daelkyr War, countless goblins and orcs perished. In some such places, the taint of Xoriat and the shadow of Mabar seeped into the blood and bones of the fallen, raising them as creatures of death and madness. (Seekers of the Ashen Crown) [b]Deathgaunt:[/b] See Specter Deathgaunt. [b]Deathgaunt Drover:[/b] ? [b]Deathgaunt Hordeling:[/b] ? [b]Deathgaunt Lasher:[/b] ? [b]Deathgaunt Madcaster:[/b] ? [b]Deathgaunt Spiner:[/b] ? [b]Deathguard:[/b] See Skeleton Deathguard. [b]Deathless Hunger:[/b] See Zombie Draconic Deathless Hunger. [b]Deathlock Wight:[/b] See Wight Deathlock. [b]Deathshade Wisp:[/b] Knowing no living shadow fey could fully set aside its own ambition, the court turned to its ancestors. Cemeteries were pillaged and corpses exhumed. Spirits were pulled from the shadows. This fusing of necromancy and shadow essence culminated in the deathshade wisp. (Midgard Bestiary for 4th Edition D&D) [b]Deathshrieker:[/b] ? [b]Deathtritus:[/b] THE PRESENCE OF NECROTIC ENERGY can animate flesh, but it can also give unlife to refuse and residue, forming a deathtritus. (Open Grave Secrets of the Undead) [b]Deathtritus Ancient Tomb Mote:[/b] ? [b]Deathtritus Dragonscale Slough:[/b] THIS SLITHERING PILE OF MOLTED SCALES often forms where a dragon has died or has spent a considerable amount of time. (Open Grave Secrets of the Undead) A dragonscale slough is made of the animated flesh and scales that fall from dragons. (Open Grave Secrets of the Undead) [b]Deathtritus Offalian:[/b] Composed of the butchered flesh, rotting organs, and pungent fluids of humanoids and livestock, these snakelike creatures crave the taste of fresh meat. (Open Grave Secrets of the Undead) Offalians are undead serpents that form when people or animals are senselessly butchered and left to rot. They are composed of the organs and bodily fluids of the slain creatures. (Open Grave Secrets of the Undead) [b]Deathtritus Osteopede:[/b] CREATED FROM DIRT, DUST, AND CRUSHED BONE, the osteopede is a centipedelike creature that skitters rapidly across the ground. The creature is infused with necrotic energy, which it releases with each bite and each slash of its jagged legs. (Open Grave Secrets of the Undead) Osteopedes are undead centipedes that form from dirt and bone in places of death. They also sometimes arise from pastures where bone fragments were used as fertilizer. (Open Grave Secrets of the Undead) [b]Deathtritus Tomb Mote:[/b] Tomb motes are made up of the animated bone, dust, hair, and flesh particles that accumulate in tombs. They are usually found in areas filled with necrotic energy. (Open Grave Secrets of the Undead) [b]Deathtritus Tomb Mote Swarm:[/b] ? [b]Deathwarg:[/b] They are created by powerful necromancers, and are often used to hunt down and kill the enemies of their masters. (Blackdirge's Dungeon Denizens) Deathwargs are undead wolf-like creatures created via an obscure necromantic ritual. Although mortal warlocks and wizards are capable of creating deathwargs, they usually serve powerful undead spell casters, such as liches and vampires. (Blackdirge's Dungeon Denizens) [b]Deathwarg Wightwarg:[/b] ? [b]Deathwarg Lichwarg:[/b] ? [b]Decay Mummy:[/b] See Mummy Decay. [b]Decaying Mummy:[/b] See Mummy Decaying. [b]Decaying Skeleton:[/b] See Skeleton Decaying. [b]Deception Undead Creature of:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Decrepit Ghoul:[/b] See Ghoul Decrepit. [b]Decrepit Goblin Skeleton:[/b] See Skeleton Decrepit Goblin. [b]Decrepit Orc Skeleton:[/b] See Skeleton Decrepit Orc. [b]Decrepit Skeleton:[/b] See Skeleton Decrepit. [b]Decrepit Swamp Zombie:[/b] See Zombie Decrepit Swamp. [b]Deena:[/b] Deena was dead. She actually died within the first week of arriving in Pandemonium. She met her end at the hands of one of the rogue groups of insane wanderers that call the plane of madness home. The terrible part of it all is that she didn’t stay dead. (Domains of Dread: The Howling Halls of Turmain) The day after her death, she awoke as something much worse than the rag-tag band that had killed her. She swore to find the man that had seduced her, made her lose her child, and damned her to her fate on Pandemonium. (Domains of Dread: The Howling Halls of Turmain) [b]Deep Wendigo:[/b] See Wendigo Deep. [b]DeMay, Francis:[/b] See Granny Francis DeMay. [b]Demented Wight:[/b] Wight Demented. [b]Demilich:[/b] See Lich Demilich. [b]Demilich Dragon:[/b] See Lich Demilich Dragon. [b]Demon Abyssal Rotfiend:[/b] Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a demon soul, although it can come from any evil creature. (Monster Manual 2) [b]Demon Abyssal Rotlord:[/b] ? [b]Demon Balor Husk:[/b] When a captive balor hovers near death, a ritual can free the Abyssal energy that gives it power and strength while pinning the animus in place. It becomes an animate husk of a balor—a corpse walking with just enough power to crush its master’s enemies. (Dungeon 177) [b]Demon Haures:[/b] The first haureses were created from goristro demons that fell in combat defending Orcus. Experimented on for centuries to perfect their current form, haureses have no thought or memory of anything other than battle. (Demonomicon) [b]Demon Haures, Brackenbite:[/b] Brackenbite, a haures, was touched by Lolth. (Dungeon 208) [b]Demon Immolith:[/b] THE SPIRITS OF DECEASED DEMONS sometimes fuse together as they fall back into the Abyss that spawned them. The event is unpredictable, and the result is a horrid demonic entity called an immolith. (Monster Manual) [b]Demon Immolith Claw:[/b] ? [b]Demon Immolith Deathrager:[/b] ? [b]Demon Immolith Imprisoned:[/b] ? [b]Demon Immolith Inferno:[/b] ? [b]Demon Immolith Inferno, Nerothoth:[/b] ? [b]Demon Immolith Seeker:[/b] ? [b]Demon Maze:[/b] See Perditazu Lesser, Maze Demon. [b]Demon of Esarham:[/b] When the Abyss brought itself into being, it created the first demons by corrupting primordials. Thus did Orcus, Demogorgon. and Baphomet come into existence. In turn, these early demon princes replicated their own corruption, fashioning their first demonic servants from mortal creatures. They would later master the crafting of more durable servants from the tumult of the Abyss, ensuring that the demons' essence would return to that realm upon their deaths. In the earliest days, that art was beyond their skill. Consequently, the first demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the ShadowfeIl, but without any god to claim them, their numbers began to accumulate beyond control. Horrific battles occurred and the entire plane risked becoming an extension of the Abyss. (Underdark) [b]Demon Seszrath:[/b] CAST OUT FROM THE VILEST PITS OF DARKNESS in the Abyss, the seszrath is a horrible monstrosity composed of fused corpses and demonic essence. It is thought that the first seszraths were created during the birth of the Abyss. However, little is known of these creatures. In particular, how they continue to spawn and from what matter they are created is a source of conjecture. Some believe that new seszraths are continually spawned by an undiscovered demon lord—perhaps an unknown primordial who manipulates the power of undeath as an affront to Orcus. Others believe that seszraths are born of a gate between the Abyss and the Shadowfell, thought to exist at the deepest levels of both planes. (Demonomicon) [b]Demon Shaadee:[/b] SHAADEES ARE THE RISEN MANIFESTATIONS of humanoid spellcasters who pledged their souls to the lords of the Abyss. After toiling for their demonic masters in life, these wretches discover that death does not end their servitude. (Demonomicon) Shaadees are spawned from powerful spellcasters—wizards, sorcerers, warlocks, and others who offered their services to powerful demons to increase their own power. Such spellcasters use their dark knowledge to enslave lesser creatures, sow chaos within civilized lands, and acquire vast wealth and power. When a spellcaster bound to a demon dies, however, it becomes a shaadee—an undead demonic slave eternally serving the abyssal lord its mortal soul was pledged to. (Demonomicon) [b]Demon Terraghul:[/b] Formed from the Abyssal dirt of Thanatos when Codricuhn passed through Orcus’s demesne ages ago, these fiends now skulk about the many spheres orbiting around their demonic master. (Dungeon 172) Many demons are creatures of flesh and blood, whose unceasing hatred and violence drives them to horrific acts of evil. In places where the Elemental Chaos gives way to the Abyss, however, the connections between demons and other elemental creatures become clearer. The Abyss’s innate maliciousness washes against the elemental shores and infuses it with cruelty and evil, spawning new demons from the malleable substance of creation. One such creature is the terraguhl. (Dungeon 172) [b]Demon Ugalga, King of Esharm:[/b] In life, Ugalga was perhaps the most destructive and evil of all the mortal demons. None of the demon princes agree on which one of them created him. (Underdark) [b]Demon Undead Glabrezu, Holchwier, Exarch of Orcus:[/b] ? [b]Demon Undead Goristro:[/b] ? [b]Demon Undead Marilith, Shonvurru the Blood Serpent:[/b] A marilith rewarded with undeath through service to Orcus. (E1 Death's Reach) [b]Demon-Like Servant:[/b] See Mummy Slithering Guardian, Demon-Like Servant. [b]Demonic Flameskull:[/b] See Flameskull Demonic. [b]Demonic Skeleton Defilade:[/b] See Skeleton Demonic Defilade. [b]Demonic Visage:[/b] See Visage Demonic. [b]Deodanth:[/b] Deodanths claim to be vampiric elves from the future, but not all of their claims hold up to scrutiny; for instance, they seem to be largely ignorant of the racial separation between the elves and the eladrin, and deodanths that claim to have been in the present for only a short time often seem ignorant of the very existence of eladrins. (Jester's 4e Monsters) [b]Deodanth Despondant:[/b] ? [b]Deodanth Eladricide:[/b] ? [b]Deodanth Lifesucker:[/b] ? [b]Deodanth Sentry:[/b] ? [b]Deodanth Slipper:[/b] ? [b]Deradas, Galam:[/b] See Ghost, Galam Deradas. [b]Deranged Champion:[/b] See Mummy Deranged Champion. [b]Desecration:[/b] See Bone Yard Desecration. [b]Desert Zombie:[/b] See Zombie Desert. [b]Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:[/b] See Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes. [b]Desiccated Husk:[/b] Ichor-ghouls that go too long without feeding shrivel and become moribund. (Orcus Game Master's Guide) Ichor-ghouls that go too long without feeding shrivel and become moribund. Their blood-drenched flesh dries, and they become desiccated husks. (Orcus Monsters) [b]Dev'Shir, Dugesia:[/b] See Ghost Tormented, Dugesia Dev'Shir. [b]Deva Cleric Zombified:[/b] See Zombified Deva Cleric. [b]Deva Disincarnate:[/b] ? [b]Deva Fallen Star Undead:[/b] See Undead Deva Fallen Star. [b]Deva Zombified Cleric:[/b] See Zombified Deva Cleric. [b]Devil Infernal Armor Animus:[/b] THROUGH AN EVIL RITUAL, a devil can invest a suit of armor with a mortal soul. (Monster Manual 2) Infernal armor animuses are mortal souls bound to suits of armor to serve as caches of life energy for devils. (Monster Manual 2) [b]Devil-Infused Ghoul:[/b] See Ghoul Devil-Infused. [b]Devourer:[/b] See Lich Demilich, Acererak, The Devourer. [b]Devourer:[/b] WHEN A RAVING MURDERER DIES, his soul passes into the Shadowfell. There it might gather flesh again to continue its lethal ways, becoming a devourer. (Monster Manual) Devourers are created from the souls of murderers lost in the Shadowfell. (Monster Manual) Devourers, for example, are the undead remnants of horrific murderers lured into the darkness of the Shadowfell and transformed into manifestations of great evil. [b]Devourer Soulspike:[/b] ? [b]Devourer Spirit:[/b] ? [b]Devourer Viscera:[/b] ? [b]Devourer's Spawn:[/b] Horrid necromantic leavings infused with dread energy, Devourer’s spawn are wretched things, driven by an insatiable hunger for living flesh. (Dragon 371) Devourer’s spawn are bits of organ, tissue, and rotten flesh collected and awakened into a bestial awareness. (Dragon 371) [b]Devourer's Spawn Festering Morass:[/b] Spawn grow and evolve by adding organs and blood that they rip and drink from still-living victims. In time, the loosed bits coalesce into a vaguely humanoid-shaped bag of blood and meat known as a festering morass. (Dragon 371) [b]Devourer's Spawn Glistening Heap:[/b] ? [b]Dhagaram, Vykos:[/b] See Vampire, King Vykos Dhagaram. [b]Dhialael, Tebryn:[/b] See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael. [b]DiCarlo, Astur:[/b] See Vampire Human Rogue 14, Astur Jyp DiCarlo. [b]Dilvia, Grygori:[/b] See Ghoul Ghast, Grygori Dilvia. [b]Dilysnia, Leo:[/b] See Vampire, Leo Dilysnia. [b]Dinsur, Akartos:[/b] See Vampire Lord, Akartos Dinsur of Vanholm. [b]Direguard:[/b] A direguard is a skeletal undead imbued with powerful magic. Foul rituals transform willing warriors into direguards, but at a price. If a direguard does not meet a specific quota of killing, it is destroyed by the dark pact that grants its power. (Monster Manual 2) Liches and death knights perform the ritual that turns a living ally into a direguard tied to their wills. (Monster Manual 2) [b]Direguard Assassin:[/b] ? [b]Direguard Deathbringer:[/b] ? [b]Direhelm:[/b] Direhelms are created through a ritual from the Codex of Araunt, involving grave dirt from the tombs of warriors fallen in battle. (Forgotten Realms Campaign Guide) [b]Disciple Last Remaining, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Disciple of the Devourer:[/b] ? [b]Discord Incarnate:[/b] See Abomination Discord Incarnate. [b]Disease-Ridden Birds Rotten Sinister Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Disease-Ridden Birds Sinister Rotten Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Disease-Ridden Rotten Birds Sinister Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Disease-Ridden Rotten Sinister Birds Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Disease-Ridden Sinister Birds Rotten Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Disease-Ridden Sinister Rotten Birds Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Diseased Bird Black Rotting:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Diseased Bird Rotting Black:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Diseased Black Bird Rotting:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Diseased Black Rotting Bird:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Diseased Rotting Bird Black:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Diseased Rotting Black Bird:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Disfigured Vampire:[/b] See Vampire Disfigured. [b]Disguised Skeleton:[/b] See Skeleton Disguised. [b]Divine Lich:[/b] See Lich Divine. [b]Divinely Empowered Undead, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Dodkong:[/b] ? [b]Doghoul, Fester Rogue:[/b] The necromancer’s guild used to take any and all corpses they could find to help build up the population of doghouls that now roam the both halves of the Kingdom, scavenging whatever fresh corpses they can for sustenance. After an incident where a regent lord’s grandson was turned into one of these beasts without proper sanctions or permission, the generation of doghouls was put under better supervision, and the process is now guarded closely by the king’s reeves. (Mystical Kingdom of Monsters) [b]Doghoul Wild:[/b] ? [b]Dolingen, Urzana:[/b] See Vampire, Countess Lady Urzana Dolingen. [b]Doll Guardian:[/b] See Guardian Doll. [b]Doll Guardian Porcelain, Thora Petska:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Doll Strange:[/b] See Guardian Doll, Construct, Strange Automaton, Strange Doll. [b]Doomsept:[/b] A doomsept is a sevenfold spirit, created by one of the rituals in the Codex of Araunt. [b]Doresain Exarch of Orcus, Doresain the Ghoul King, King of the Ghouls, The Ghoul King, Lord of the White Kingdom:[/b] ? [b]Dormant Vampire:[/b] See Vampire Dormant. [b]Doverspike:[/b] See Vampiric Dragon, Doverspike. [b]Dracolich:[/b] WHEN A POWERFUL DRAGON FORSAKES LIFE and undergoes an evil ritual to become undead, the result is a dracolich. (Monster Manual) Dracolichs are unnatural creatures created by an evil ritual that requires a still-living dragon to serve as the ritual’s focus. When the ritual is complete, the dragon is transformed into a skeletal thing of pure malevolence. Some evil dragons willingly undergo this ritual. (Monster Manual) A handful of evil cults possess a ritual for turning a dragon into a dracolich against its will. These cults do what they must to keep knowledge of that ritual from others. When a dragon is transformed into a dracolich with such a ritual, a linkage between the cult and the dragon is formed, and the cult gains influence over the dragon’s behavior. (Monster Manual) As described in the Monster Manual, a dracolich is created from a powerful dragon through an evil ritual. Some dragons willingly choose to become sentient undead; others have the ritual forced upon them. Dracoliches are greedy for power and treasure, but individuals pursue other goals equally passionately. Dracoliches can arise from dragon families other than the chromatic, but chromatics are most prone to the transformation. (Draconomicon I Chromatic Dragons) Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites. (Draconomicon II: Metallic Dragons) Half a millennium has passed since the Cult of the Dragon formed under the mad archmage Sammaster. He gathered followers who were drawn by his delusional visions that prophesied the eternal rule of Faerûn by undead dragons. He then formulated a process to create the first dracolich, which he recorded in his work Tome of the Dragon. (Forgotten Realms Campaign Guide) A fettered dracolich’s intellect and perception are diminished, but it retains a strong force of personality that struggles to resurface. As a result, its behavior is unpredictable and destructive. If its phylactery is returned to it, a fettered dracolich is released from its slavery. It becomes a standard dracolich. (Forgotten Realms Campaign Guide) Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders. (Wraith Recon: Enemies Within) [b]Dracolich, Ahmidarius:[/b] The dracoliches have warped Ahmidarius to their cause, using the power of their corrupted Wells to turn him into an insane dracolich. (Draconomicon II: Metallic Dragons) [b]Dracolich, Dragotha:[/b] Dragotha sought out a powerful priest of the death god, a vile human named Kyuss, who promised immortality in exchange for the dragon’s service. Dragotha agreed, and not long afterward, Tiamat’s spawn descended on him and killed him. As the dragon lay, broken and dying, Kyuss made good on his vow. Instead of restoring him to life, however, Kyuss transformed Dragotha into a terrifying dracolich. (Draconomicon I Chromatic Dragons) [b]Dracolich, Icristus:[/b] The heroes learned that Icristus was brought back from the dead years ago by an arcane sect called the Kalak Shun: outcast dragonborn wizards who practice necromancy. (The Dungeon Master Experience) [b]Dracolich, Joxinvarl:[/b] ? [b]Dracolich, Yorantadrios:[/b] ? [b]Dracolich Blackfire:[/b] ? [b]Dracolich Blackfire, Rukaleth:[/b] ? [b]Dracolich Blackfire, Xenro:[/b] This large chamber is the lair of a discontented red dragon tricked into undeath by Magrathar’s servant, Porapherah. (P3 Assault on Nightwyrm Fortress) Xenro was once a mighty red dragon who terrified and oppressed the land. Porapherah, playing to the creature’s vanity and thirst for power, convinced him to undergo the ritual that transformed him into a blackfire dracolich. (P3 Assault on Nightwyrm Fortress) [b]Dracolich Bone Mongrel:[/b] A DRAGON DOES NOT BECOME this sort of dracolich by choice. A bone mongrel is created from the remains of several dead dragons to form an animate and dully sentient whole. (Draconomicon I Chromatic Dragons) The evil ritual that creates this creature requires the bones of several dead dragons. When the ritual is complete, the disparate parts are transformed into a malevolent skeletal monstrosity. The creature hates its mockery of life but, owing to the ritual’s evil nature, cannot end its own animation. (Draconomicon I Chromatic Dragons) A bone mongrel’s phylactery takes the form of a skeletal portion of a dragon incorporated into the dracolich, such as a tail section. (Draconomicon I Chromatic Dragons) [b]Dracolich Deathbringer:[/b] ? [b]Dracolich Dreambreath:[/b] SOMETIMES A DRAGON INTERESTED IN PROLONGING its existence discovers a way to forsake the physical limitations of animate bone and rotting wings. Dreambreath dracoliches have learned how to project a permanent dream of themselves into the waking world, where they can stalk prey through both nightmare and reality forever. (Draconomicon I Chromatic Dragons) A formless psychic realm exists that is called various things in different places but is most often known as Dream. Here dreams cavort, heedless of the waking world—but not always. Most fade into obscurity, but their echoes resonate forever throughout Dream, giving rise to countless variations. The remnants of particularly vile dreams sometimes latch onto the dying wish of a dragon (possibly enabled through a ritual). From this union a dreambreath draco lich is born. (Draconomicon I Chromatic Dragons) [b]Dracolich Dreambreath, Rhao the Skullcrusher:[/b] ? [b]Dracolich Fettered:[/b] Some cult cells have taken to capturing young dragons and putting them through a modified ritual of ascension. This ritual ties the dragon’s will to whoever holds its phylactery, resulting in a fettered dracolich. (Forgotten Realms Campaign Guide) [b]Dracolich Huge:[/b] ? [b]Dracolich Icewrought:[/b] When a white dragon grows close to death, it might seek the Heart of Absolute Winter, which is either a location or a ritual, depending on which tome or sage one consults. A full year later, an icewrought dracolich emerges in the midst of a howling winter storm. White dragons might do this because they have one or more clutches of eggs yet unhatched, and at the end of their lives, they suddenly grow concerned about their progeny. (Draconomicon I Chromatic Dragons) [b]Dracolich Runescribed:[/b] ? [b]Dracolich Runescribed, Anabraxis the Black Talon:[/b] ? [b]Dracolich Runescribed, Consort of Tiamat:[/b] ? [b]Dracolich Runescribed, Melathaur:[/b] ? [b]Dracolich Stoneborn:[/b] SOMETIMES WHEN A DRAGON DIES, its body comes to rest at the bottom of a lake or a slow-moving river. The corpse is covered over and protected by silt, dirt, and loose rock, slowing the natural process of decay. Over vast periods of time, the bone is replaced by stone-hard mineral. (Draconomicon I Chromatic Dragons) Unlike other fossilized remains, the decaying forms of dragons still retain a spark of magic. When such bones are uncovered, they can spontaneously arise as stoneborn dracoliches. Occasionally sorcerers raise the bones by inscribing them with necromantic sigils. (Draconomicon I Chromatic Dragons) Stoneborn dracoliches arise spontaneously when their remains are uncovered, or when a nearby powerful magical event triggers the animation of the long-quiescent bones. (Draconomicon I Chromatic Dragons) A necromantic ritual exists to rouse a collection of fossilized dragon bones, turning them into a stoneborn dracolich. As with other kinds of dracoliches, only the original creator can influence the actions of a stoneborn dracolich while possessing its phylactery—others who later gain the phylactery have no power over it. A stoneborn’s phylactery takes the form of a petrified tooth or claw removed from the dragon’s remains. (Draconomicon I Chromatic Dragons) [b]Draconic Wraith:[/b] See Wraith Draconic. [b]Draconic Wraith Soulbinder:[/b] See Wraith Draconic Soulbinder. [b]Draconic Wraith Souleater:[/b] See Wraith Draconic Souleater. [b]Draconic Wraith Soulgrinder:[/b] See Wraith Draconic Soulgrinder. [b]Draconic Wraith Soulravager:[/b] See Wraith Draconic Soulravager. [b]Draconic Wraith Wyrm-Wisp:[/b] See Wraith Draconic Wyrm-Wisp. [b]Draconic Zombie:[/b] See Zombie Draconic. [b]Draconic Zombie Deathless Hunger:[/b] See Zombie Draconic Deathless Hunger. [b]Draconic Zombie Rancid Tide:[/b] See Zombie Draconic Rancid Tide. [b]Draconic Zombie Rotclaw:[/b] See Zombie Draconic Rotclaw. [b]Draconic Zombie Winged Putrescence:[/b] See Zombie Draconic Winged Putrescence. [b]Dragas:[/b] Unlike the rest of the faceless horde, each dragas is unique, called to un-life by a demonic patron. (Death Dealer Shadows of Mirahan) This chamber is home to a mother dragas: the fearsomely large winged demon that spawned the flights of dragas that now hunt the skies over Iparsia. (Death Dealer Shadows of Mirahan) [b]Dragas Mother:[/b] See Mother Dragas. [b]Dragon Adult Black Lich:[/b] See Lich Dragon Black Adult. [b]Dragon Black Adult Lich:[/b] See Lich Dragon Black Adult. [b]Dragon Catastrophic:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Dragon Catastrophic:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Dragon Demilich:[/b] See Lich Demilich Dragon. [b]Dragon Earthquake Elder:[/b] Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. (P3 Conversion) Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. (P3 Conversion) The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. (P3 Conversion) [b]Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Dragon Elder Earthquake:[/b] See Dragon Earthquake Elder. [b]Dragon Elder Volcanic:[/b] See Dragon Volcanic Elder. [b]Dragon Overlord Red Skeletal:[/b] See Skeletal Dragon Red Overlord. [b]Dragon Overlord Skeletal Red:[/b] See Skeletal Dragon Red Overlord. [b]Dragon Red Overlord Skeletal:[/b] See Skeletal Dragon Red Overlord. [b]Dragon Red Undead:[/b] See Undead Dragon Red. [b]Dragon Red Skeletal Overlord:[/b] See Skeletal Dragon Red Overlord. [b]Dragon Shell:[/b] See Forsaken Shell Dragon Shell. [b]Dragon Silver Undead:[/b] See Undead Dragon Silver. [b]Dragon Skeletal:[/b] See Skeletal Dragon. [b]Dragon Skeletal Overlord Red:[/b] See Skeletal Dragon Red Overlord. [b]Dragon Skeletal Red Overlord:[/b] See Skeletal Dragon Red Overlord. [b]Dragon Snarling:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Dragon Snarling:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has [b]Dragon That Has Undergone Barrowmere's Vile Experiments:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Dragon That Has Undergone Barrowmere's Vile Experiments:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Dragon Tooth Warrior:[/b] Dragon Tooth magic item. (Dragon 429) [b]Dragon Turtle Undead Dragon Turtle:[/b] Necromancers created more than one undead dragon turtle from those slain in the lake. (Forgotten Realms Campaign Guide) [b]Dragon Undead:[/b] See Undead Dragon. [b]Dragon Undead Red:[/b] See Undead Dragon Red. [b]Dragon Undead Silver:[/b] See Undead Dragon Silver. [b]Dragon Vampiric:[/b] See Vampiric Dragon. [b]Dragon Volcanic Elder:[/b] Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. (P3 Conversion) Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. (P3 Conversion) The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. (P3 Conversion) [b]Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon:[/b] ? [b]Dragonborn Specter:[/b] See Specter Dragonborn. [b]Dragonborn Vampire Lord:[/b] See Vampire Lord Dragonborn [b]Dragonclaw Swarm:[/b] See Crawling Claw Dragonclaw Swarm. [b]Dragonscale Slough:[/b] See Deathtritus Dragonscale Slough. [b]Dragotha:[/b] See Dracolich, Dragotha. [b]Drakkensteed Grave-Born:[/b] A few powerful spellcasters have developed a ritual to reanimate drakkensteeds as a particular form of undead. These undead creatures generate internal necrotic energy and retain many of the instincts that make drakkensteeds such coveted mounts. (Draconomicon II: Metallic Dragons) [b]Dread Archer:[/b] See Dread Warrior Dread Archer. [b]Dread Bonespitter:[/b] Tiamat has suffused the brood mother’s chamber with necrotic energy, hoping to create half-alive, half-undead hatchlings. (Dungeon 175) [b]Dread Demon Zombie:[/b] See Zombie Dread Demon, Skeletal Minion. [b]Dread Guardian:[/b] See Dread Warrior Dread Guardian. [b]Dread Hoarpanther Zombie:[/b] See Zombie Dread Hoarpanther. [b]Dread Knight:[/b] See Githyanki Dread Knight. [b]Dread Marauder:[/b] See Dread Warrior Dread Marauder. [b]Dread Protector:[/b] See Dread Warrior Dread Protector. [b]Dread Reaper Specter:[/b] See Specter Dread Reaper. [b]Dread Skeletal Swarm:[/b] See Skeleton Dread Skeletal Swarm. [b]Dread Spectral Hound:[/b] ? [b]Dread Walker Zombie:[/b] See Zombie Dread Walker. [b]Dread Warlock:[/b] Only the liche priests can create dread warlocks through their own insidious rituals, making these powerful undead magic wielders out of devoted necromancers and fanatical priests. The process is brutal and lengthy, with all of the recipient’s organs being removed through necromantic surgery before being replaced with several pouches of required elements and implements. The body is then sewn back up with the skull of animated servant nestled within the organ cavity. It is said that the skull speaks to the newly risen dread warlock, goading him to do Mortessal’s bidding as she floods his body with new, dark powers. (Wraith Recon: Enemies Within) They are infused with Mortessal’s essence of darkness, and being protected against elemental shadow and necrotic energies will go a long way to surviving an encounter with one. (Wraith Recon: Enemies Within) [b]Dread Warrior:[/b] UNHOLY RITUALS THAT CALL FORTH UNDEAD HULKS usually raise shambling, mindless creatures. Dread warriors, on the other hand, rise to unlife possessed of enough martial skill to serve as formidable guardians. Each dread warrior is created with an unbreakable connection to its master that makes it utterly loyal. (Monster Manual 3) Legend holds that the priests of Bane were the first to craft these warriors, creating them from the corpses of potent enemies. (Monster Manual 3) THAY’S NECROMANCERS ARE AMONG THE BEST in the world, and their undead creations are simply more capable and enduring than others. Thay produces more than its share of shambling corpses, but its Dread Legions contain a significant number of intelligent skeletons and zombies. Known as dread warriors, these evil undead can follow orders, communicate, and fight just as well as a living counterpart, but they do so without fear of death. (Forgotten Realms Campaign Guide) “Dread warrior” is a template you can apply to any humanoid creature to represent one of these Thayan monstrosities. (Forgotten Realms Campaign Guide) [b]Dread Warrior, Ukulsid, Fang of Yeenoghu:[/b] ? [b]Dread Warrior Dread Archer:[/b] A necromancer creates dread archers to shoot anyone who attempts to approach the spellcaster or his or her fortification. (Monster Manual 3) Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors. (Dungeon 207) [b]Dread Warrior Dread Guardian:[/b] ? [b]Dread Warrior Dread Marauder:[/b] Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors. (Dungeon 207) [b]Dread Warrior Dread Protector:[/b] Stories tell of powerful necromancers creating a dozen dread protectors to scatter about their bedrooms and workstations. (Monster Manual 3) [b]Dread Wight:[/b] See Wight Dread. [b]Dread Wraith:[/b] See Wraith Dread. [b]Dread Wraith Free-Willed:[/b] See Wraith Dread Free-Willed. [b]Dread Zombie:[/b] See Zombie Dread. [b]Dread Zombie:[/b] See Zombie Strahd's Dread. [b]Dread Zombie Hoarpanther:[/b] See Zombie Dread Hoarpanther. [b]Dread Zombie Walker:[/b] See Zombie Dread Walker. [b]Dreadclaw:[/b] Karrnathi traditions and those of the Skull born of Aerenal have mixed under the purview of the Emerald Claw. Claw necromancers raise dread claws by treating living humanoids with a toxin that reacts to a necromantic catalyst. The toxin kills the humanoid and prepares it for a dark ritual. (Seekers of the Ashen Crown) [b]Dreadclaw Darkliege:[/b] ? [b]Dreadclaw Darkliege, Yeraa:[/b] ? [b]Dreadcalw Reaver:[/b] ? [b]Dreadclaw Reaver Goblin:[/b] ? [b]Dreadclaw Soulbound, Gydd Nephret:[/b] ? [b]Dreambreath Dracolich:[/b] See Dracolich Dreambreath. [b]Dregoth, Sorcerer-King:[/b] He burns for vengeance against the other sorcerer-kings, who slew him centuries ago but neglected to prevent his fell rebirth. (Dark Sun Creature Catalog) Abalach-Re warned the other city-states’ overlords, and they partnered to destroy Giustenal and its defiler dragon monarch. The shattering of Giustenal scattered the surviving dragonborn inhabitants and flooded the spirit world with the trapped souls of those who died in the titanic arcane battle. Giustenal became a literal city of ghosts. The sorcerer-kings ultimately failed in their task, though. Dregoth returned to Athas as a monstrous and powerful undead being. (Dark Sun Creature Catalog) Almost two thousand years ago, the other sorcerer-kings conspired to kill Dregoth, fearing his growing strength. The resulting magical duel turned Giustenal into a vast tomb. In the end, Dregoth fell dead, and his opponents left the ruined city to the desert. But with the last of his power, Dregoth made the transition to undeath. (Dark Sun Campaign Setting) [b]Drelnza:[/b] See Vampire Warrior-Maiden, Drelnza. [b]Dremaine, Gaston:[/b] See Vampire, Count Gaston Dremaine. [b]Drow Vampire Spawn:[/b] See Vampire Spawn Drow. [b]Drow Battle Wight:[/b] See Wight Battle Drow. [b]Drow Battle Wight Commander:[/b] See Wight Battle Commander Drow. [b]Drow Black Ebony, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Drow Ebony Black, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Drow Ghoul Horde:[/b] See Ghoul Horde Drow. [b]Drow Horde Ghoul:[/b] See Ghoul Horde Drow. [b]Drow Lich, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Drow Undead:[/b] See Undead Drow. [b]Drow Vampire Spawn:[/b] See Vampire Spawn Drow. [b]Drow Wight Battle Commander:[/b] See Wight Battle Commander Drow. [b]Drow Wight Battle:[/b] See Wight Battle Drow. [b]Drowned Dead of Odiem:[/b] The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. (Zeitgeist 4 Always on Time) The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. (Zeitgeist Act One The Investigation Begins) [b]Drowned Ghost:[/b] See Ghost Drowned. [b]Drowned One:[/b] See Zombie Drowned One. [b]Dru:[/b] See Vampire, Drusilla, Dru. [b]Drusilla:[/b] See Vampire, Drusilla, Dru. [b]Drzak:[/b] See Death Knight, False Sir Keegan/Sir Drzak. [b]Duchess of Death:[/b] See Vampire, Duchess of Death. [b]Dugesia Dev'Shir:[/b] See Ghost Tormented, Dugesia Dev'Shir. [b]Duke of Shadows:[/b] See Vampire, Duke of Shadows. [b]Duke of Whispers:[/b] See Vampire, Duke of Whispers. [b]Dune Runner Wight:[/b] See Wight Dune Runner. [b]Dust Lord:[/b] See Lich, Heavy Hitter, Lord Dust. [b]Dvalinna:[/b] See Lich Lesser Dragon-Lich, Dvalinna. [b]Dwarf Death Knight Warlord:[/b] See Death Knight Dwarf Warlord. [b]Dwarf Ghost:[/b] See Ghost Dwarf. [b]Dwarf Ghoul:[/b] See Ghoul Dwarf. [b]Dwarf Lich:[/b] See Lich Dwarf. [b]Dwarf Mighty Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Dwarf Spirit:[/b] See Ghost Dwarf Spirit. [b]Dwarf Undead, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Dwarf Vampire:[/b] See Vampire Dwarf. [b]Dwarf Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Dwarf Warlord Death Knight:[/b] See Death Knight Dwarf Warlord. [b]Dwarf Warlord Mighty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Dwarven Black Knight, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Dwarven Bonsehard Skeleton:[/b] See Skeleton Dwarven Bonsehard. [b]Dwarven Decrepit Skeleton:[/b] See Skeleton Dwarven Decrepit. [b]Dwarven Knight Black, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Dwarven Vampire:[/b] See Vampire Dwarven, Uppyr. [b]Dwarven Wight:[/b] See Wight Dwarven. [b]Dyneera Madar:[/b] See Wraith Weeping, Dyneera Madar. [b]Dyrn, Terrus:[/b] See Lich, Terrus Dyrn. [b]Earthquake Dragon Elder:[/b] See Dragon Earthquake Elder. [b]Earthquake Elder Dragon:[/b] See Dragon Earthquake Elder. [b]Eata Sindalain:[/b] See Wraith, Eata Sindalain. [b]Ebon Riders Member of the, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Ebony Black Drow, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Echo of Despair:[/b] ? [b]Echo of Madness:[/b] ? [b]Echo Spirit:[/b] Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth's recent corruption of the area has awakened one of these remnants as an angry undead creature. (Beyond the Crystal Cave) Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth’s recent corruption of the area has awakened one of these remnants as an angry undead creature. (Dungeon 211) [b]Echo Spirit Spirit Echo:[/b] An echo spirit's Spiritual Echoes power. (Beyond the Crystal Cave) Echo Spirit's Spiritual Echoes power. (Dungeon 211) [b]Eladrin Lich:[/b] See Lich Eladrin. [b]Eladrin Mage Powerful, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Eladrin Necromancer, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Eladrin Powerful Mage, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Eladrin Traitor, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Eladrin Vampire Lord:[/b] See Vampire Lord Eladrin. [b]Eladrin Woman Young, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Eladrin Young Woman, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Elder Brain Undead:[/b] See Undead Elder Brain. [b]Elder Breath Dragon:[/b] See Breath Dragon Elder. [b]Elder Dragon Earthquake:[/b] See Dragon Earthquake Elder. [b]Elder Dragon Volcanic:[/b] See Dragon Volcanic Elder. [b]Elder Earthquake Dragon:[/b] See Dragon Earthquake Elder. [b]Elder Miasma:[/b] See Miasma Elder Miasma. [b]Elder Ulgurstasta:[/b] See Ulgurstasta Elder. [b]Elder Undying:[/b] See Undying Elder. [b]Elder Vampire Spawn:[/b] See Vampire Spawn Elder. [b]Elder Volcanic Dragon:[/b] See Dragon Volcanic Elder. [b]Elderly Woman:[/b] See Ghost of Sartine's Mother, Elderly Woman. [b]Eldor Von Lippsor:[/b] See Vampire, Sir Eldor Von Lippsor. [b]Eldreth Zanderraum:[/b] See Flameskull, Eldreth Zanderraum. [b]Eldritch Phantom:[/b] ? [b]Elemental Vampire:[/b] See Wendigo, Elemental Vampire. [b]Elisa:[/b] See Ghoul, Elisa. [b]Elite Deathlock Wight:[/b] See Wight Elite Deathlock. [b]Elite Mad Wraith:[/b] See Wraith Elite Mad. [b]Elite Phantom Warrior:[/b] See Phantom Warrior Elite Phantom Warrior. [b]Elite Skeleton:[/b] See Skeleton Troop Captain, Elite Skeleton. [b]Elite Sword Wraith:[/b] See Wraith Elite Sword. [b]Elomir:[/b] Elomir returned from death “by the Blood Lord.” (Dungeon 163) In death, Elomir made a deal with Orcus—a deal for immortality, power, and revenge. (Dungeon 163) [b]Elven Decrepit Skeleton:[/b] See Skeleton Elven Decrepit. [b]Elven Runefire Skeleton:[/b] See Skeleton Elven Runefire. [b]Elven Skeleton:[/b] See Skeleton Elven. [b]Elven Vampire:[/b] See Vampire Elven, Craenag-Follei. [b]Elven Warrior Skeleton:[/b] See Skeleton Elven Warrior. [b]Elziba Caulwik:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Emaciated Child Gray With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Gray:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Emaciated Gray Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Emaciated Humanoid With Mummified Black Skin:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Empowered Councilor:[/b] See Ghost Council Empowered Councilor. [b]Empowered Divinely Undead, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Empowered Undead Divinely, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Enerith Dartonith:[/b] See Undying, Lord Enerith Dartonith. [b]Entity Massive Undead:[/b] See Undead Entity Massive. [b]Entity Undead Massive:[/b] See Undead Entity Massive. [b]Entombed:[/b] The entombed are the undead forms of creatures whose bodies are preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is typically that of a human or other creature of similar stature, with its shell of ice the creature is the size of an ogre. The corpse at the core of an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow. (Jester's 4e Monsters) [b]Entombed Hag:[/b] ? [b]Entombed Cryomancer:[/b] ? [b]Entropic Reaper:[/b] See Reaper Entropic Reaper [b]Envious Viceling:[/b] See Viceling Envious. [b]Eris the Red:[/b] See Vampire, Eris the Red. [b]Esmaran:[/b] See Vampire Elven, Esmaran [b]Esme:[/b] See Ghost Tormenting, Janus Gull, Esme. [b]Espera:[/b] See Larva Mage, Espera. [b]Etana:[/b] See Vampire Lamia, Etana. [b]Eternal Tyrant Essence:[/b] See Beholder Eternal Tyrant Essence. [b]Ettercap Exokeletal Gang:[/b] ? [b]Evija:[/b] See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija. [b]Evil Killer Sadistic:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Evil Lich-King:[/b] See Lich-King Evil. [b]Evil Sadistic Killer:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Exalted Brain in a Jar:[/b] See Brain in a Jar Exalted. [b]Exarch, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Exarch of Orcus, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Exceedingly Powerful Opponent, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Eye of Death:[/b] See Beholder Undead Eye of Death. [b]Eye of Fear and Flame:[/b] See Flameharrow, Eye of Fear and Flame. [b]Failed Sacrifice:[/b] See Skeleton Failed Sacrifice. [b]Failed Sacrifice Greater:[/b] See Skeleton Failed Sacrifice Greater. [b]Faithless Knight:[/b] See Unhallowed Faithless Knight, Unhallowed Knight. [b]Fallen Angel of Death:[/b] Nerull’s angels carried plagues and death to the natural world. It was their task to harvest souls and bring them to their master. After the Raven Queen defeated the god and stole his power, the fallen angels of death fled to the Shadowfell’s darkest corners, and over the centuries the constant exposure to necrotic energies perverted their life force. (The Book of Vile Darkness) [b]Fallen Archon, Jesepha:[/b] The trumpet archon Jesepha failed to protect Trilla decades ago, and she was slain by Drakus Coaltongue. Corrupted in death, the celestial has returned as a dread wraith sovereign trumpet archon as Trilla’s fate becomes tied to the world’s. This heinous undead being is composed in equal parts of sacrilege, cruelty, and hate. (War of the Burning Sky 4e 10 Sleep Ye Cursed Child) [b]Fallen Knight:[/b] ? [b]Fallen Lama:[/b] See Vampire Lord Monk, Ming Cha, The Fallen Lama. [b]False Sir Keegan/Sir Drzak:[/b] See Death Knight, False Sir Keegan/Sir Drzak. [b]Famine Hound:[/b] See Hound Death Famine Hound. [b]Famine Spirit:[/b] See Ghost Famine Spirit. [b]Famous Undead:[/b] See Undead Famous. [b]Fang of Yeenoghu:[/b] See Dread Warrior, Ukulsid, Fang of Yeenoghu. [b]Fast Counter Very:[/b] See Jiang-Shi, Very Fast Counter. [b]Fast Very Counter:[/b] See Jiang-Shi, Very Fast Counter. [b]Fast Zombie:[/b] See Zombie Fast. [b]Fear Moth:[/b] See Undead Aviary Fear Moth. [b]Fearful Whispers:[/b] The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Fearsome Apparition:[/b] See Apparition Fearsome. [b]Fearsome Undead:[/b] See Undead Fearsome. [b]Feaster of Flesh and Souls:[/b] ? [b]Feasting Zombie:[/b] See Zombie Feasting. [b]Feeble Dead:[/b] ? [b]Feline Lich:[/b] See Lich Feline. [b]Fell:[/b] These are some of the men from Fernglade. Though they look like badly wounded survivors of a battle, they were in fact killed in that battle and have returned an undead Fell. (Midnight Chronicles: The Heart of Erenland) [b]Fell Skeleton:[/b] See Skeleton Karkothi Fell Skeleton. [b]Fell Troll Wraith:[/b] See Wraith Fell Troll. [b]Fellforged:[/b] Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. (Halls of the Mountain King) Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. (Halls of the Mountain King) Fellforged are the castoff scrap metal of Zobeck’s Clockwork Watchmen. They gain a foul sentience when the bodies, especially constructed to house the spirits of the dead, come into contact with curious wraiths yearning to feel the corporeal world again. (Iron Gazetteer) The clockwork bodies trap the wraiths, which dulls many of their supernatural abilities and gives them corporeal form. The wraiths, in turn, learn to twist the bodies to their own use—going so far as to destroy the body in their attempts to harm the living, even if their corrupted spirits die along with it. (Iron Gazetteer) Fellforged are clockwork creatures given foul sentience when their bodies—specially constructed to house the spirits of the dead—come into contact with wraith-like creatures called deathshade wisps that yearn to wreak havoc on the corporeal world. Trapping the wisps in these constructs, though dulling many of their supernatural abilities, gives their terrible anger a physical form. (Midgard Bestiary for 4th Edition D&D) [b]Fellforged Old Master:[/b] This was once the chamber where the six founding council members of the Illuminated Brotherhood met with their brethren. As old age set in, the founders and their followers sought immortality for the masters, and the great craftsman Bartholomeus constructed the golden clockwork receptacles that would house the souls of the dwarves. (Halls of the Mountain King) Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. Built to house the spirits of the dead, these fellforged frames hold trapped souls cursed with immortality and an imprisonment they cannot escape. The orichalcum in their gears, along with the mountain’s corrupting radiation, twisted these once-proud beings into spiteful creatures willing to destroy even their own bodies to see life extinguished. (Halls of the Mountain King) [b]Female Figure Gaunt:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Female Gaunt Figure:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Feral Vampire:[/b] See Vampire Feral. [b]Ferranifer:[/b] See Vampire Lord, Mistress Ferranifer. [b]Fester Rogue:[/b] See Doghoul, Fester Rogue. [b]Festering Morass:[/b] See Devourer's Spawn Festering Morass. [b]Fettered Dracolich:[/b] See Dracolich Fettered. [b]Fey Bodak Skulk:[/b] See Bodak Skulk Fey. [b]Fey Lingerer:[/b] THE PASSIONS AND OBSESSIONS of some strong-willed eladrin can drive them even after death. When their physical forms are ruined, their spirits lash out at their slayers. (Monster Manual 2) Fey lingerers are eladrin knights and wizards who refuse to die. They are not the gracious and mannered eladrin of the fey court, but are twisted and depraved, withdrawn from elven grace. (Monster Manual 2) When they are destroyed, fey lingerers transform into vengeful incorporeal spirits. (Monster Manual 2) [b]Fey Lingerer Fey-Encanter Vestige:[/b] Fey Lingerer Lingerer Fell Incanter Vestige Transformation power. (Monster Manual 2) [b]Fey Lingerer Fey-Knight Vestige:[/b] Fey Lingerer Lingerer Knight Vestige Transformation power. (Monster Manual 2) [b]Fey Lingerer Lingerer Fell Incanter:[/b] ? [b]Fey Lingerer Lingerer Knight:[/b] ? [b]Fey Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Fey-Encanter Vestige:[/b] See Fey Lingerer Fey-Encanter Vestige. [b]Fey-Knight Vestige:[/b] See Fey Lingerer Fey-Knight Vestige. [b]Field Ghoul:[/b] See Ghoul Field. [b]Fiend of Unsurpassed Power Undead, Salt-Tongue, Saacata:[/b] See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata. [b]Fiend Undead of Unsurpassed Power, Salt-Tongue, Saacata:[/b] See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata. [b]Fiery Undead:[/b] See Burning Dead, Fiery Undead. [b]Fighter Bloodthirsty Remorseless Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Fighter Bloodthirsty Savage Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Fighter Remorseless Bloodthirsty Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Fighter Remorseless Savage Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Fighter Savage Bloodthirsty Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Fighter Savage Remorseless Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Figment Wraith:[/b] See Wraith Figment. [b]Figure Female Gaunt:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Figure Gaunt Female:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Figure Mummified, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Figure Robed:[/b] See Arcanashade, Malicious Creature, Robed Figure, Spirit. [b]Figure Skeletal:[/b] See Skeleton Revenant, Skeletal Figure. [b]Filching Wraith:[/b] See Wraith Filching. [b]Fin:[/b] See Ghost, Fin. [b]Findle the Minstrel:[/b] See Ghoul, Findle the Minstrel. [b]Firbolg Shell:[/b] See Forsaken Shell Firbolg Shell. [b]Fire Giant Death Knight:[/b] See Death Knight Fire Giant. [b]Fire Giant Flameskull:[/b] See Flameskull Fire Giant. [b]Fire Specter:[/b] See Specter Fire. [b]Fire Warped Wraith:[/b] See Wraith Fire Warped. [b]Fire Wendigo:[/b] See Wendigo Fire. [b]Firefly Adze Swarm:[/b] See Adze Firefly Swarm. [b]Firesworn, Avor:[/b] See Ashen Soul, Avor Firesworn. [b]Fish Undead:[/b] See Undead Fish. [b]Flame:[/b] See Dragon Demilich, Flame. [b]Flame:[/b] See Skeletal Dragon, Flame. [b]Flameborn Zombie:[/b] See Zombie Flameborn. [b]Flameharrow, Eye of Fear and Flame:[/b] Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. (Dragon Magazine Annual) Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. (Dragon 364) [b]Flameharrow, Culdred:[/b] Culdred is Hazakhul’s favored apprentice. He oversees the watchtowers when not studying the necromantic arts to further understand and exploit the effects his master’s failed ritual had on them. Through his studies he has altered his already unnatural state to become a flameharrow. In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216) [b]Flameharrow Lord:[/b] ? [b]Flameskull:[/b] CREATED FROM THE SKULLS OF WIZARDS and other spellcasters, flameskulls serve as intelligent undead guardians. (Monster Manual) Rituals for creating flameskulls are ancient, so flameskulls exist in places lost to history. (Monster Manual) Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull. (Madness at Gardmore Abbey) [b]Flameskull, Eldreth Zanderraum:[/b] ? [b]Flameskull Blackfire:[/b] ? [b]Flameskull Dark:[/b] ? [b]Flameskull Demonic:[/b] ? [b]Flameskull Fire Giant:[/b] ? [b]Flameskull Ghostfire:[/b] ? [b]Flameskull Great:[/b] ? [b]Flameskull Lesser:[/b] The bone swarm is made up of the charred bones of five custodians whom Shar-Thom roasted with fire magic. The custodians’ heads transformed into free-willed lesser flameskulls (hence their evil alignment). (Dungeon Crawl Classics #64: Codex of the Damned) [b]Flameskull Lesser, Free-Willed Lesser Flameskull:[/b] ? [b]Flameskull Lesser Free-Willed:[/b] See Flameskull Lesser, Free-Willed Lesser Flameskull. [b]Flameskull Lord, The Bright Lord of Everburning Fire:[/b] ? [b]Flayed Crawler:[/b] See Zombie Flayed Crawler. [b]Flayed Horror:[/b] Flayed horrors are undead created by particularly evil and cruel necromancers to serve as guardians or bodyguards. The process of creating a flayed horror requires a living, humanoid victim, who is slowly and torturously flayed alive. The terrible pain and horror suffered by the victim, as well as no small amount of necromantic energy, is combined to provide the spark of undeath necessary to animate the flayed horror. (Blackdirge's Dungeon Denizens) Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims. (Blackdirge's Dungeon Denizens) Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and, just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims. (Dungeon Crawl Classics #64: Codex of the Damned) Two of the flayed horrors are new recruits created from the corpses of two of the missing town guards (recognizable by patches of uniform still clinging to their bodies). (Dungeon Crawl Classics #64: Codex of the Damned) Any PCs stripped of their skin and killed are animated as flayed horrors and their skins added to the Codex. (Dungeon Crawl Classics #64: Codex of the Damned) Shar-Thom's Create Flayed Horror power. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination:[/b] ? [b]Flayed Man:[/b] It appears as a humanoid, and tattered bits of skin cling to the fat, muscle, and sinew exposed by the terrible magic that created it, its eyes burning with unspeakable malevolence. (Freeport Companion 4e) Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew. (Freeport Companion 4e) [b]Flesh of the Toad:[/b] ? [b]Flesh Ripper:[/b] Flesh Rippers are murderers who took pleasure in mutilating their victims before leaving the bodies to rot, which has been given undeath as a reward in their afterlife by Orcus. (H2 Conversion) [b]Flesh Tapestry:[/b] Talther Yorn stitched and animated this undead creature, which tears itself free of the iron rod and flops across the floor in pursuit of prey. (Dungeon 211) [b]Flesh-Crazed Zombie:[/b] See Zombie Flesh-Crazed. [b]Fleshless Janissary:[/b] ? [b]Fleshripper:[/b] See Vampire Spawn Fleshripper. [b]Flickering Visage:[/b] See Visage Flickering. [b]Floating Humanoid Majestic, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Floating Majestic Humanoid, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Fodder Cannon:[/b] See Vampire Spawn Bloodstalker, Cannon Fodder. [b]Foetid Dead:[/b] ? [b]Follower Undead:[/b] See Undead Follower. [b]Folthwaite, Ander:[/b] See Ghost Gnome Sorcerer 16, Ander Folthwaite. [b]Fomorian Totemist:[/b] ? [b]Force Specter:[/b] See Specter Force. [b]Forge Wisp Wraith:[/b] See Wraith Forge Wisp. [b]Forgewraith:[/b] A FORGEWRAITH IS AN UNDEAD HUMANOID whose spirit was extinguished and rekindled in the fires of a furnace or a forge. (Dungeon Magazine Annual Vol. 1) Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mix with unleashed magic to form a humanoid spirit of monstrous hate. (Dungeon Magazine Annual Vol. 1) A forgewraith is an undead humanoid whose spirit was extinguished and rekindled in the fires of a furnace or forge. (Dungeon 167) Forgewraiths are born in the fires that feed arcane industry. (Dungeon 167) Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mixes with unleashed magic to form a humanoid spirit of monstrous hate. (Dungeon 167) Although most forgewraiths are amalgams of several spirits instead of a truly sentient and souled undead, some are more like a ghost or specter. Such forgewraiths retain a soul and a personality—frequently that of a person who was evil in life. (Dungeon 167) [b]Forgewraith, Haestus d'Cannith:[/b] I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled in death. I am a soul alight with the forge’s fire. (Dungeon Magazine Annual Vol. 1) “I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled even in death. I am a soul alight with the forge’s fire.” (Dungeon 167) [b]Form Ghostly:[/b] See Apparition Fearsome, Ghostly Form, Specter. [b]Form Horrid of Undead, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Form Man-Shaped Vaguely:[/b] See Specter, Vaguely Man-Shaped Form. [b]Form of Undead Horrid, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Form of Undead Particularly Horrid:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Form Shadowy:[/b] See Shadow Reflection, Shadow Minion, Shadowy Form. [b]Form Vaguely Man-Shaped:[/b] See Specter, Vaguely Man-Shaped Form. [b]Former Advisor:[/b] See Specter Grell, Former Advisor. [b]Former Ally, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:[/b] See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls. [b]Formiddable Opponent, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Forsaken Hierophant:[/b] See Mummy Forsaken Hierophant. [b]Forsaken Priest:[/b] See Unhallowed Forsaken Priest, Unhallowed Priest. [b]Forsaken Shade:[/b] The dark souls of many derro still inhabit their corpses, and these pitiful creatures exist now as forsaken shades. (Halls of the Mountain King) The Speak with Dead ritual has a cumulative 10% chance of conjuring forth a forsaken shade from the body. (Halls of the Mountain King) [b]Forsaken Shell:[/b] A FORSAKEN SHELL IS SKIN RIPPED from a creature’s body and then animated purposefully or spontaneously by foul magic. (Open Grave Secrets of the Undead) When a forsaken shell kills a Medium living humanoid creature, the slain creature rises as a free-willed forsaken shell at the start of its creator’s next turn. (Open Grave Secrets of the Undead) Forsaken shells arise when skin is ripped from the flesh of a living target. The flesh is then animated either through the actions of a necromancer or through spontaneous necrotic energy. (Open Grave Secrets of the Undead) Forsaken shells propagate their kind by ripping the skin off their victims, assimilating it, and then exuding it as a new monster. In this way, one forsaken shell can spawn thousands of its kind, creating an army of animate skin. (Open Grave Secrets of the Undead) Numerous kinds of forsaken shells exist. Each kind of creature victimized by a forsaken shell has the potential to become a new kind of shell. Humans, giants, and dragons are the most common targets of forsaken shells. (Open Grave Secrets of the Undead) The four corpses lying in the middle of the chapel are undead horrors created by Leo. (Dungeon 207) [b]Forsaken Shell Dragon Shell:[/b] When the forsaken shell kills a living dragon creature, the slain creature rises as a free-willed dragon shell at the start of its creator’s next turn. (Open Grave Secrets of the Undead) [b]Forsaken Shell Firbolg Shell:[/b] The firbolg shell-the leathery skin of a firbolg with nothing contained within. (Tomb of Horrors) [b]Forsaken Shell Titan Shell:[/b] When a titan shell kills a Large living humanoid creature, the slain creature rises as a free-willed titan shell at the start of its creator’s next turn. (Open Grave Secrets of the Undead) [b]Foul Horror Undead:[/b] See Undead Horror Foul. [b]Foul Inhabitant:[/b] See Ghoul Darkpact, Foul Inhabitant, Hungry Undead. [b]Foul Inhabitant:[/b] See Mummy Shambling, Foul Inhabitant. [b]Foul Ravenous Undead:[/b] See Ghoul, Foul Ravenous Undead. [b]Foul Undead:[/b] See Undead Foul. [b]Foul Undead Horror:[/b] See Undead Horror Foul. [b]Foul Undead Ravenous:[/b] See Ghoul, Foul Ravenous Undead. [b]Fragile Skeleton:[/b] See Skeleton Fragile. [b]Francis DeMay:[/b] See Granny Francis DeMay. [b]Free-Willed Dread Wraith:[/b] See Wraith Dread Free-Willed. [b]Free-Willed Flameskull Lesser:[/b] See Flameskull Lesser, Free-Willed Lesser Flameskull. [b]Free-Willed Lesser Flameskull:[/b] See Flameskull Lesser, Free-Willed Lesser Flameskull. [b]Free-Willed Specter Spectral Spawn:[/b] See Specter Spectral Spawn Free-Willed. [b]Free-Willed Spectral Spawn:[/b] See Specter Spectral Spawn Free-Willed. [b]Free-Willed Sword Wraith:[/b] See Wraith Sword Free-Willed. [b]Free-Willed Wraith Dread:[/b] See Wraith Dread Free-Willed. [b]Free-Willed Wraith Sword:[/b] See Wraith Sword Free-Willed. [b]Freeze-Dried Ghoul:[/b] See Ghoul Freeze-Dried. [b]Frightful Wraith:[/b] See Wraith Frightful. [b]Frost Giant Abyssal Ghoul:[/b] See Ghoul Abyssal Frost Giant. [b]Frost Giant Boneclaw:[/b] See Boneclaw Frost Giant. [b]Frost Giant Ghost:[/b] See Ghost Frost Giant. [b]Frost Giant Lich:[/b] See Lich Frost Giant. [b]Frost Giant Sword Wraith:[/b] See Wraith Frost Giant Sword. [b]Frost Skeleton:[/b] See Skeleton Frost. [b]Frost Skeleton Soldier:[/b] See Skeleton Frost Soldier. [b]Frothing Seafoam Skeleton:[/b] See Skeleton Frothing Seafoam. [b]Frozen Zombie Horde:[/b] See Zombie Frozen Horde. [b]Furei, Jeya:[/b] See Ghost, Jeya Furei. [b]Furgath:[/b] See Ghoul, Furgath. [b]Gabal:[/b] See Wraith Dread Archmage, Gabal. [b]Gaballan Wraith:[/b] See Wraith Gaballan. [b]Gairg, Skahlton:[/b] See Wight Slaughter, Skahlton Gairg. [b]Galam Deradas:[/b] See Ghost, Galam Deradas. [b]Gallant Specter:[/b] See Specter of Chivalry, Gallant Specter. [b]Garvus Harbane:[/b] See Wight Deathlock, Garvus Harbane. [b]Gasha:[/b] See Ghoul Witch-Ghoul Nursemaid, Gasha. [b]Gaston Dremaine:[/b] See Vampire, Count Gaston Dremaine. [b]Gaunt Female Figure:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Gaunt Figure Female:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Geist:[/b] See Ghost Geist. [b]General Undead:[/b] See Undead General. [b]Geoffrey Graef:[/b] See Ghost, Ghost of Graefmotte, Geoffrey Graef. [b]Ghast:[/b] See Ghoul Ghast. [b]Ghast Lacedon:[/b] See Ghoul Ghast Lacedon. [b]Ghast Slarecian:[/b] See Slarecian Ghast. [b]Ghost:[/b] GHOSTS HAUNT FORLORN PLACES, bound to their fate until they are finally put to rest. Sometimes they exist for a purpose, and other times they defy death through sheer will. (Monster Manual) A ghost is the spirit of a dead creature, often a Medium humanoid killed in some traumatic fashion. (Monster Manual) Sentient ghosts are the most common of the undead that retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance. (Open Grave Secrets of the Undead) Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead. (Open Grave Secrets of the Undead) Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths. (Draconomicon I Chromatic Dragons) Ghosts can come in many forms. Some are cursed to roam until a past sin is righted, or a wrong undone. Others are merely the animus of hate, raging eternally in undying terror. (Dungeon Master's Guide 2) When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit. (Eberron Campaign Guide) A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead. (Forgotten Realms Campaign Guide) As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures. (Manual of the Planes) If threats fail to impress the heroes, Vladistone warns them that the Ghost Tower houses a terrible magical relic that will destroy everyone nearby. He calls it a soul gem and claims that it can strip the soul from the body of a living creature, causing it to become a ghost just like him. (March of the Phantom Brigade) A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. (The Plane Above: Secrets of the Astral Sea) Locals believe the ghosts on the Shattered Isles to be phantoms of those killed during the Sever, but no one is certain exactly where the creatures came from or why they remain. Those who speculate on their nature agree that hundreds of undead live on or around the islands. (The Shadowfell: Gloomwrought and Beyond) Like other places in the Ghost Quarter, the Isle of Lost Thoughts has undead and monsters inhabiting its ruins. Ghosts here have the look of scholars, clothed in robes and sandals rather than in fine coats and footwear. These phantoms might be apparitions of teachers, or they could be psychic reflections of their environment. (The Shadowfell: Gloomwrought and Beyond) Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. (Underdark) Sentient ghosts are the most common of the undead that manage to retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance. (Wizards Presents Worlds and Monsters) Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant. (Wizards Presents Worlds and Monsters) The ghosts that haunt Janus Gull are those unfortunate souls who were killed during the storm, but whose souls did not escape before the demiplane was created. (Dragon 367) History walks the streets of Hammerfast in the form of the dead, the dwarves and orcs who died in this place more than a century ago. They are now ghosts consigned to wander Hammerfast’s streets until the end of days. (Dragon 382) Ghosts still walk the streets, some of them orc warriors slain in the Bloodspears’ attack, others priests of Moradin or the necropolis’s doomed guardians, and even a few of them dwarves laid to rest here long ago. (Dragon 382) Still, extraordinary circumstances are required for a soul to refuse Letherna’s call and linger in the world. Often, a disembodied spirit resists moving on due to unfinished business in life: a crucial quest unfulfilled, a responsibility not upheld, a duty not honored. Like anchors, these memories weigh on the ghost and force it to remain, at least until whatever troubles it has been resolved. (Dragon 420) The Shadowfell can also form ghosts from the newly dead. Shadow’s subtle influence can awaken memories, emotions, and sensations that quicken the spirit and prevent it from finding peace. (Dragon 420) Finally, rare individuals with strong personalities, great magical power, or an extraordinary ability can cheat death through sheer force of will. They refuse to move on, unmoved by the Raven Queen’s demands. (Dragon 420) Sudden, unexpected death can cause the soul to become disoriented, unwilling to believe it has died. Player characters might become ghosts if they die before completing an important quest. Your commitment to the cause is too great to let death stop you. (Dragon 420) Unusual situations can give rise to a character’s transformation into a ghost. For example, if you died on the Shadowfell, your soul might have become suffused with shadow energy. A vile spell might have ripped your soul from your body before death took you. Perhaps a curse barred your soul from its ultimate fate, dooming you to restless eternity unless you can find a way to escape or overcome the wicked magic. (Dragon 420) When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray. (Dungeon 190) The souls of the dead linger on, haunting dark and lonely places. Their incomplete lives tether them to the mortal world, their spirits unable to pass through to the other side. (Dungeon 191) Often, rumors of hauntings are just that—rumors. But at sites tainted by misery, terror, and death, these rumors could be true. A ghost is what remains of a being whose soul should have moved on after death, but was trapped. This entrapment commonly occurs because the being has a strong urge to complete a task that tears and fragments its soul. (Dungeon 191) Ghosts, unlike some kinds of undead, retain their souls. This is not to say that the souls remain intact. Ghosts arise from beings that have already stained their souls with murderous, vengeful, cruel, or obsessive deeds. The corruption of an evil life or a limitless need to right a perceived wrong holds the soul back. (Dungeon 191) An all-consuming purpose keeps a soul in the world and transforms it into a ghost. A sadistic torturer might return as a ghost to cause more pain and misery. The ghost of a victim of a cruel death often seeks revenge on her murderer. A soldier who died young might guard a chamber, ghostly blade in hand, eager to strike down any intruder to prove his worth. (Dungeon 191) Though a ghost most often arises because of the state of mind of a recently dead person, one can be artificially created. Cruel people who want to punish the deceased and who have a bit of arcane knowledge can create a ghost charm—a bit of metal, clay, or parchment inscribed with runes—that they inter with a fresh corpse. If the ritual is performed soon enough after death, the dead person’s soul becomes trapped in the world as a ghost. (Dungeon 191) Ghosts are the spirits of the dead who cannot rest after their passing. (Jester's 4e Ravenloft Manual of Monsters) A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. The band’s leader, Elborn, is now a ghost who does not combat intruders. (Kingdoms of Kalamar 4th Edition Campaign Setting) The war with Eldor is a major concern to the elves, although they appear to have done nothing to end it. The issue over which the war began, the destruction of the logging camp, is true. The elves destroyed the camp and all within it. Despite warnings, the loggers cut down an ancient druidic grove, a shrine to the Old Oak that had stood for 3,000 years. (Kingdoms of Kalamar 4th Edition Campaign Setting) The area would be perilous for player characters to investigate at this point. Besides being guarded by extremely vigilant and martial elves, the spirits of the loggers haunt the former grove as ghosts, prepared to destroy elf, human, and forest creature alike. (Kingdoms of Kalamar 4th Edition Campaign Setting) Although ghosts are very much like spirits, they are in fact entities who, on having passed away, found that they could not move on to the afterlife or transcend in to the form of a true spirit. (The Realms of Chirak) Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. (Zeitgeist 4 Always on Time) Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. (Zeitgeist Act One The Investigation Begins) [b]Ghost, Amielle Latimer:[/b] ? [b]Ghost, Anarus Kalton:[/b] After Traevus murdered Anarus, the necromancer’s ghost appeared in his treasure vault where he stored his most prized possessions. (Dungeon 182) [b]Ghost, Bodiless Spirit:[/b] ? [b]Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow:[/b] ? [b]Ghost, Fin:[/b] As the characters search the cemetery for clues, they sense the presence of an invisible ghost—the vestige of a young boy named Fin who was trampled to death by a horse three years ago. (Dungeon 211) But communing with Fin’s spirit reveals that someone has plundered his remains, and indeed, characters who dig up the graves discover that most of them are empty. (Dungeon 211) Why are you not at rest? “My bones! Gone!” (Dungeon 211) Four years ago, a local farmer named Holgar Razlek found the boy stumbling through a field in the dead of winter, half frozen to death. Brigands had killed his parents and older sister, forcing the boy to flee his distant homestead. Holgar took the boy in, even though his wife and sons weren’t thrilled with the idea. (Dungeon 211) Fin lived with the Razleks for less than a year. One fateful evening, a horse trampled him to death while he was crossing the road in front of the family’s cottage. The horse was pulling an ale wagon, and the dwarf merchant at the reins wasn’t local. The merchant swore that he didn’t see Fin dart in front of his horse and wagon until it was too late. (Dungeon 211) Karla was relieved when Fin died, because he was deeply troubled and required her undivided attention. She and Holgar also confess that Fin suffered from constant nightmares about the brigand attack that killed his family. His screams woke the household and frightened the other boys, and other members of the household would occasionally hear voices and sounds of the brigand attack as though it were happening in their home, suggesting that Fin had the power to project his psyche. (Dungeon 211) [b]Ghost, Galam Deradas:[/b] ? [b]Ghost, Ghost of Graefmotte, Geoffrey Graef:[/b] Durven Graef’s murdered son did not rest easy in death. After he died, his corpse lay unburied on the floor of chambers no one dared enter until the domain shifted to the Shadowfell. After that, the body vanished when the ghost appeared, and no one knows where Geoffrey's bones now lie... (Dragon 375) [b]Ghost, Insubstantial Creature:[/b] ? [b]Ghost, Jacobux Kincep:[/b] In life, Jaccobux was a wizard and a professional adventurer. He developed a thirst for knowledge in his old age and became a prodigious collector of books. He read avidly right up until the moment of his death, and his deep regret that he had so many books left to read held him in the mortal world as a ghost. (Dungeon 156) [b]Ghost, Jeya Furei:[/b] This is the ghost of Jeya Furei, a young but dedicated cleric of Delvyr. Worship of Delvyr in Punjar is rather limited given the size of the city, but the priesthood maintains a small fane and does what it can in a metropolis where guile and money count for much. Jeya encountered rumors of evil cult activity in the Devil’s Thumb and decided to investigate personally. She learned much, but soon found herself surrounded by the aboleth’s enthralled pawns, and she was overwhelmed. The cleric was viciously cut down, and her corpse was thrown into the lair of an otyugh. Fueled by an indomitable will, unshakable faith, and a hunger for vengeance, her spirit returned as a ghost, and she has tried to alert heroic folk to the evils below the streets. (Dungeon Crawl Classics 60 Thrones of Punjar) [b]Ghost, Julain De'Spri:[/b] He and his wife, Amori, were buried here long ago. Recently, however, some terrible power ripped their spirits from the peaceful place where they were residing and brought them back to this room. Now Julain's spirit is waiting here, restless, as Amori's body and spirit are being tampered with elsewhere. (Halls of Undermountain) [b]Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion:[/b] ? [b]Ghost, Morrn Bladeclaw:[/b] The Proving Pit is used by the denizens of the Chaos Scar to settle disputes and to test themselves against the finest fighters in the area. A small shard of the meteorite that created the Chaos Scar lies hundreds of feet below the pit, imparting a mysterious power and personality to the location. Combatants are drawn to the area by a powerful urge to achieve victory through combat. Most combatants do not realize they are being impelled by an outside force. (Dungeon 189) Morrn Bladeclaw was a barbarian known for his cruelty and ambition. His clan roamed the Nentir Vale region long before the formation of the Chaos Scar. Morrn advanced steadily in status among his clan. He claimed the right to become the clan’s champion and to wield the powerful Scarblade by defeating its previous owner. Driven by dreams of power, Morrn sought to prove himself worthy of the rank of chief. (Dungeon 189) Lured onward by a vague call to battle, Morrn was drawn to the pit. There he honed his skill, always with the intent of returning to his home as the greatest champion of all. Morrn soon dominated all contenders at the pit, but in turn, he was dominated by the shard’s presence. The longer he stayed, the less he cared about leaving and the more he became part of the place. His thoughts of clan leadership drained away. Morrn’s goal of becoming the greatest champion of all was realized, but not as he had planned. He was a slave of the Proving Pit, with no thoughts of returning to his tribe. (Dungeon 189) The pit, however, has no use for eternal champions. Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. Under the influence of the pit, bystanders buried Morrn below the arena’s central dais. The Scarblade was encased in translucent crystal and embedded along the pit’s north wall, where it can be seen by all who fight and die in the pit. (Dungeon 189) Morrn’s ghost haunts the area. (Dungeon 189) [b]Ghost, Murat:[/b] ? [b]Ghost, Nicodemus the Gnostic:[/b] After much searching, they found their way to the cursed Isle of Odiem, where the Clergy keeps its Crypta Hereticarum, the Vault of Heresies. There they spoke with an imprisoned ancient demoness, Ashima-Shimtu, who gave them a ritual that could give physical form to a belief. If that physical form was destroyed, those who held faith in it would perish as well. (Zeitgeist 7 Schism) Nicodemus tried to trick the leaders of his faith into using the ritual to summon one of their own gods of war, but the Clergy instead invoked the eladrin goddess Srasama, who represented maiden, mother, and crone. When an army slew the goddess’s avatar, nearly every female eladrin died, including Kasvarina’s daughters. The magical backlash changed the face of the world, left the Clergy reeling, and caused the near-immediate collapse of Elfaivar. (Zeitgeist 7 Schism) At the ritual’s epicenter, Kasvarina survived, but Nicodemus was disintegrated. Only his soul remained, free to wander like an untethered ghost. (Zeitgeist 7 Schism) A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. (Zeitgeist 12 The Grinding Gears of Heaven) Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. (Zeitgeist 12 The Grinding Gears of Heaven) “That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. (Zeitgeist 12 The Grinding Gears of Heaven) “I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. (Zeitgeist 12 The Grinding Gears of Heaven) “So here I am, a ghost in a place of ghosts.” (Zeitgeist 12 The Grinding Gears of Heaven) A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. (Zeitgeist Act Three The Age of Reason) Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. (Zeitgeist Act Three The Age of Reason) “That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. (Zeitgeist Act Three The Age of Reason) “I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. (Zeitgeist Act Three The Age of Reason) “So here I am, a ghost in a place of ghosts.” (Zeitgeist Act Three The Age of Reason) [b]Ghost, Puramal:[/b] One of the fallen bridges is the anchor for a ghost. Puramal was a soldier who fought on the bridge and continued to fight even while it was being destroyed. Enemy wizards sought to destroy him while friendly clerics and wizards healed him and countered enemy spells. Between the blasts of magic and volleys of arrows from the far bank, the soldier finally collapsed with the last of the bridge. (Kingdoms of Kalamar 4th Edition Campaign Setting) Puramal’s ghost still guards the bridge he died to protect. If anyone tries to cross the river at that point, whether by swimming, watercraft, building another bridge or otherwise, he attacks (but travel up or down the river does not disturb him). (Kingdoms of Kalamar 4th Edition Campaign Setting) [b]Ghost, Reed Mabcannin:[/b] ? [b]Ghost, Rukos:[/b] Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis. (Dungeon 203) With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below. (Dungeon 203) The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship. (Dungeon 203) [b]Ghost, Salazar Vladistone:[/b] Over sixty years ago, a group of bold adventurers calling themselves the Silver Company delved into a mysterious tower that appeared in the ruins of Castle Inverness. The result was tragic-one of the Silver Company, a woman named Oldivya Vladistone, perished. Her husband, Salazar, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar Vladistone sacrificed himself to save his allies and the people of Hammer fast from an unknown danger in the Dawnforge Mountains. Vladistone's spirit did not rest quietly after his sacrifice, however. He became a ghost, haunting the Nentir Vale as be made pilgrimages to the grave of his wife in the ruins of Inverness. (March of the Phantom Brigade) [b]Ghost, Sharrin the Crone, The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Ghost, Sir Jerold Keegan, Kinslayer:[/b] “Take a look at this poem I found in the ‘Collection of Lyrics from Melgold – The Mad Poet of Almhurst’ (H1 Conversion) In shadowed keep of tumbled stone, A peril lurks, for years unknown, The Kinslayer's spirit guards it yet, 'Gainst a newfound vile threat. The Kinslayer once was proud and strong, Until the Blood Lord came along. The thing of evil sent dark dreams, Nightmares wrought of tortured screams, The vowed defender's mind did bend, And with his blade he did rend. Awakened to the awful truth, Shattered bones of men and youth, His wife and children, pride and joy, Mistaken for demons he was forced to destroy. The Kinslayer fled to meet death alone, For wicked deeds he must now atone, And so the fallen paladin must wait, For heroes to arrive and reverse his fate. But twisted whispers echo through the halls, And ghostly blood runs 'long the walls, None can face those cursed remains, Fear like water in their veins. A Blood Lord follower from a cursed line, Now threatens to awake the unholy shrine, Dark power craves as men do thirst, Confining spells to be reversed. Storm clouds gather with the demon's approach, And the living dead will soon encroach, The forces of good will never survive, For the Prince of the Undeath will soon arrive. (H1 Conversion) This poem sent me digging deeper into the fall of this Kinslayer and this is what I found: Within two short decades after the collapse of the Nareth Empire, Shadowfell Keep was abandoned and left to fall apart and decay. It was on a grisly night about eighty years ago that the lord and commander of the keep garrison, Sir Jerold Keegan, put into motion the events that led to the keep’s downfall.” “Perhaps the Shadow Rift’s malign influence is too strong to resist. Maybe Sir Keegan was a crazed lunatic driven by demons we may never understand. Whatever the case, at the stroke of midnight on that fateful day, Sir Keegan began to systematically slaughter every resident of the keep, forever cursing the place. The author of the historical treatises speculates that he suffered paranoid delusions, for Keegan went on a rampage through the keep. His own wife and children were first to fall to his blade, then his trusted advisors, and finally many of the soldiers under his command. Sir Keegan was too skilled for any one soldier to defeat, yet eventually the garrison managed to respond with an organized defense. Although many brave soldiers died, they managed to inflict him a grievous wound that drove the mad knight to flee into the keep’s crypts were they finally managed to dispatch him.” Sir Keegan’s ghost is said to roam the corridors beneath the ruins, wailing in grief over the tragedy of his life. (H1 Conversion) The PCs can find the following dark red scripts on the walls of the different areas: (H1 Conversion) Area 1: • The Whispering in my head – will it ever end? • Traitors! They are all traitors to the Blood Lord!! • Blood. All the Blood. It is all for thee my Lord! • The little girl, who was she? Her blood tasted like copper, but O so sweet. Master, who was she? Area 5: • The Shadows are whispering to me. They tell me secrets. They tell me to do things – horrible things. • There are shadows in my head and blood on my hands. Who am I? When will it end? • Get away from me. I do not want to see! NOO! • Sweet blood – thou are my river and master • The horned one is calling in my dreams, showing me things. Things that I have to do. He is my Master, he is my Lord. (H1 Conversion) Area 7: (H1 Conversion) • The door. I must open the door. He will be waiting for me on the other side • O Master, I hear the steps of your cloven hooves echoing through the shadows. I will do as you have told me. • Who are all these faces that try to stop me. Are they shadowy memories from another life? Master, enlighten me. • Blood and shadows. Blood for shadows. (H1 Conversion) Area 8: (H1 Conversion) • The door. I must find the door. So much blood. Can’t see. Shadows everywhere • No they have tricked me Master. They have locked me in. Release thy servant • No master. Please no. I do not want to see. Do not show me. Don’t abandon me Master. I want to be in your shadow • What have I done? NO • Bahamut forgive me. This is the end. (H1 Conversion) [b]Ghost, Skelmur the Stalker:[/b] ? [b]Ghost, Spectral Minotaur Ghost, Taurus Zabath:[/b] Behold the final resting place of the high priest Taurus Zabath, denied the final rest for my betrayals of Baphomet the Horned King, my former master. I was the one that saved the minotaurs of Saruun Khel from the vile plans of Orcus, the Blood Lord. But it was only through the guidance of the Raven Queen I could create the artifact that led to the death of the treacherous Tzaruum’ze, high priest of Orcus – the one that betrayed his kindred for the promises of unlife. (H2 Conversion) [b]Ghost, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Ghost, The Arcanist:[/b] ? [b]Ghost, The Journeyman's Ghost:[/b] ? [b]Ghost, Voolad:[/b] His victory was short-lived, however. Halflings from the Lluirwood surprised Voolad and killed him. Whatever fell purpose drove the druid enabled him to rise as a powerful ghost. (Forgotten Realms Campaign Guide) [b]Ghost Ancient:[/b] ? [b]Ghost Argent Haunt:[/b] ? [b]Ghost Barbarian:[/b] Although the souls of Artrosa's former wardens lie at rest, a pair of restless spirits guards these tombs. While they lived, these barbarian warriors proudly served a witch-warden known as the Spirit Mother, whom Baba Yaga executed long ago. For daring to defend the Spirit Mother against her, Baba Yaga buried the Sons of the Spirit Mother alive with their dead mistress and bound their spirits to guard the Crypt ofWardens forever after. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother:[/b] ? [b]Ghost Beholder:[/b] See Beholder Ghost. [b]Ghost Benign:[/b] ? [b]Ghost Caela Spirit:[/b] Caela, Pilus’s former right-hand woman and master of his biomantic laboratories, has risen as a ghost and still serves her master faithfully. The former head of the Monastery of Two Winds has coupled his knowledge of biomancy with a necromantic tome he discovered some time after Caela’s last encounter with the heroes and used the two to improve upon the half-elf ’s newfound unlife. (War of the Burning Sky 4e 11 Under the Eye of the Tempest) [b]Ghost Caller in Darkness:[/b] A caller in darkness is created from the spirits of dozens of victims who died together in terror. (Open Grave Secrets of the Undead) The undead creature formed from the terrified githyanki executed in this awful room. (Dungeon 168) [b]Ghost Council Detachment:[/b] ? [b]Ghost Council Empowered Councilor, Shuman Larkins:[/b] ? [b]Ghost Council Swarm:[/b] ? [b]Ghost Dawnwar:[/b] ? [b]Ghost Devil Chain Devil, Nephigor:[/b] In a twist of fate that bends planar law, the spirit of Nephigor is trapped in the library as a ghost. (Dragon 368) When the black winds howled about Harrack Unarth, Nephigor was in the city’s grand library, seeking a means of prolonging his time out of the Nine Hells. He got more than he bargained for. Devils are not supposed to have ghosts. Their deaths are impermanent things that cast them back to the fiery pit to regain bodies. Yet when the howling winds shattered the library, Nephigor slid into darkness greater than any he had known. The chain devil “awoke” in the Broken Library. His body transparent, his form intangible—if Nephigor is not a ghost, he cannot fathom what else he might be. (Dragon 368) [b]Ghost Dwarf, Cherndon the Mad:[/b] He died trying to prevent the orcs from learning where several rich dwarf lords were buried. (Hammerfast) [b]Ghost Dwarf, Grolin Surespike:[/b] Grolin Surespike, a dwarf ghost who died in the Trade Spire back when it served as living quarters for Hammerfast's priests, appears elderly and frail. (Hammerfast) [b]Ghost Dwarf, Telg:[/b] ? [b]Ghost Dwarf Spirit:[/b] The dwarf spirits are the remnants of loyal defenders that once protected the necropolis and each other from orc depredations. (March of the Phantom Brigade) [b]Ghost Drowned:[/b] Drowned ghosts are the spirits of those who died watery deaths. (Open Grave Secrets of the Undead) [b]Ghost Famine Spirit:[/b] Famine spirits are spectral remnants of people who shortened their lives through gluttony, who hoarded food while others starved, or who died of starvation. (Open Grave Secrets of the Undead) [b]Ghost Frost Giant, Hyrkzag:[/b] Once the loyal bodyguard of Jarl Kvaltigar, Hyrkzag was hunting elk in the mountains when Grugnur betrayed and murdered Kvaltigar to claim the Iceskull Throne. Upon his return, Hyrkzag was ambushed in the dragons’ caverns. Cut off from all avenues of escape, the bodyguard slew many of his kin but was forced into these caverns. He ultimately met his end at the hands of Grugnur’s swordthain, Gnotmir. (Dungeon 199) “In life, I was the sworn bodyguard of Kvaltigar, jarl of the frost giants and lord of the Iceskull Throne. Kvaltigar was betrayed—slain and set ablaze by his brother, Grugnur! In a rage, I carved a swath through my treacherous kin, but a rival named Gnotmir slew me before I could avenge my fallen lord.” (Dungeon 199) [b]Ghost Geist:[/b] Geists are the restless spirits of the dead who are still bound to the site of their death, or their earthly remains. (Jester's 4e Ravenloft Manual of Monsters) [b]Ghost Gnome Sorcerer 16, Ander Folthwaite:[/b] ? [b]Ghost Goblin Fire Phantom:[/b] A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber. (Seekers of the Ashen Crown) [b]Ghost Goblin Flame Vent Haunt:[/b] A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber. (Seekers of the Ashen Crown) [b]Ghost Goblin Ghost Boss:[/b] Ghostly goblins, the spirits of warriors slain here millennia before, protect this area. (Seekers of the Ashen Crown) [b]Ghost Goblin Horror:[/b] Some warriors among the Ghost Goblins hold the undead in higher esteem than the living. They strive to honor the zombies through their actions, and through prayers to strange gods. Soon a ghost goblin horror is born, too intelligent to be considered a zombie but too unnatural to be called a living creature. (Midgard Bestiary for 4th Edition D&D) [b]Ghost Goblin Phantom:[/b] Ghostly goblins, the spirits of warriors slain here millennia before, protect this area. (Seekers of the Ashen Crown) [b]Ghost Harmless Phantom:[/b] Long ago, dark ones, shadowborn humans, and other slaves languished in this room. Now the room holds only ghosts, figments from another time. (Draconomicon II: Metallic Dragons) [b]Ghost Harpy:[/b] ? [b]Ghost Keening Spirit:[/b] ? [b]Ghost Knight of Galardoun:[/b] People fiercely disagree on whether the ghost knight is itself undead, but most priests and sages say that it must be. None agree about its origin or essential nature. Some say the ghost knight is the remains of an undead-hunting paladin who met with mortal misfortune but whose shining will and drive transformed him into an apparition dedicated to leading the living to put the dead to rest by destroying undeath. (Dungeon 196) Others just as stoutly claim that it is an animated magic item—perhaps directed and using the senses of its creator, now bound into it—intended to control or (in the words of Tonthyn, Battlepriest of Tempus in Zazesspur) “weed out the hosts of” undead by destroying some and aiding others. (Dungeon 196) Between these markedly opposed views, dozens of other explanations and theories exist. (Dungeon 196) One of the most interesting explanations is promoted by the wealthy sage and retired adventurer Authraun of Athkatla, who has tried to trace all the known journeys of the ghost knight and identify whom it was following or accompanying. He believes the ghost knight seeks individuals who have particular, nascent gifts so that it can impart, by touch, lore it possesses that will urge these people into certain quests that serve some purpose as yet unrevealed. (Dungeon 196) Perhaps a fallen god is seeking to rise again, and it requires mortal aid to do so: The deity might want to gather artifacts in a specific place or find suitable living bodies to possess, and the ghost knight is a lure acting on behalf of such a deity. Perhaps the ghost knight is all that is left of a deity or an exarch, and it seeks to slowly and painstakingly gather strength for an eventual return. (Dungeon 196) “Or perhaps,” counters the young sage Rarkriskran of Baldur’s Gate, “this is all so much fanciful piffle, and this so-called ‘ghost knight’ is nothing more than an enchanted helm whose magic was twisted awry by the Spellplague. Now the ‘ghost’ rides what it can imperfectly glean of the stray thoughts of nearby sentients, and these thoughts goad the helm into wild, random behavior. In turn, we strain both creativity and credulity in our attempts to concoct explanations for this item.” (Dungeon 196) The old Sage of Shadowdale, Elminster Aumar, chuckles at Rarkriskran’s words, and responds, “The young and fierce so often seek to exalt themselves by belittling others. I was young and fierce, once.” He suspects that there might well be divine direction behind the ghost knight, but stresses that all the opinions he has heard thus far are speculation. No one has shown any special knowledge that suggests they stand close to the truth. (Dungeon 196) What Elminster has heard of the encounters and experiments, however, lead him to conclude that the ghost knight follows a purpose that’s something more than destroying undead. He believes it has a cause that various commentators and experimenters haven’t discovered yet. Elminster also suspects that the ghost knight is damaged—a remnant of a being once greater and more capable than it is now, and that at times it wanders from its mysterious purpose. (Dungeon 196) [b]Ghost Knightly Ghost:[/b] During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other. (Dungeon Crawl Classics 61 Citadel of the Corruptor) Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power. Additionally, the knights — having failed their duty — returned as ghostly defenders. (Dungeon Crawl Classics 61 Citadel of the Corruptor) [b]Ghost Kraken, Thalarkis:[/b] Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis. (Dungeon 203) With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below. (Dungeon 203) The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship. (Dungeon 203) [b]Ghost Legionnaire:[/b] SLAIN IN LONG-AGO BATTLES, these soldiers' fight for forgotten causes, distant memories, or a fierce loyalty to each other. Although they appear as separate soldiers, their spirits have fused into a single entity that lives and dies as a single soul. (Monster Manual 2) [b]Ghost Mad, Vontarin:[/b] This creature is a hateful remnant of the evil necromancer’s soul. (Dungeon 219) [b]Ghost Malicious:[/b] Malicious ghosts arise from children who die frightened or alone. (Open Grave Secrets of the Undead) Enraged that no one saved its life, the ghost of the child becomes a creature of unquenchable malice. (Open Grave Secrets of the Undead) Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty. (The Shadowfell: Gloomwrought and Beyond) [b]Ghost Minotaur Spectral, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Ghost of Graefmotte:[/b] See Ghost, Ghost of Graefmotte, Geoffrey Graef. [b]Ghost of Sartine's Mother, Elderly Woman:[/b] When Sartine had killed Nerull she needed to cover her tracks. She understood that what she had done with the souls – consuming them to fuel her own ambitions – would bring all the other gods against her. (P3 Conversion) She purged the world of her true name and took to calling herself the Raven Queen. She fed all the souls that had witnessed her doings in Pluton to the Well of Souls. But she could not bear herself to kill all the inhabitants of Gloomwrought – her own people. Instead she gave the soulless Keeper’s the task to feed on the memories of herself and guard the only entrance to the Fortress of the Souls in Gloomwrought. (P3 Conversion) She even wiped out all her own knowledge of what she had done, and made it impossible to enter the Fortress of the Souls if you were actively seeking it. (P3 Conversion) But she left one thing behind. She could not watch her mother lose all the knowledge of her daughter and what she had achieved. As her mother died shortly after her own ascension, from the grief of the loss of her daughter, she took the body and the soul of her mother and tied it to her own crypt under Umberfell Manor. Her mother’s soul was allowed to live on as a ghost, but confined to the crypt. (P3 Conversion) I had died from grief soon after my daughter’s death, and the fall of the House of Umberfell. But she brought the corpse to this crypt and bound my soul in undeath, no more than a ghost with a memory of her true past. (P3 Conversion) [b]Ghost Orc, Kralick:[/b] ? [b]Ghost Orc Spirit:[/b] ? [b]Ghost Phantasmagoria:[/b] ? [b]Ghost Phantom Warrior:[/b] ? [b]Ghost Phantom Warrior, Carosos:[/b] ? [b]Ghost Poltergeist:[/b] The Lost Secrets Library is a dangerous place, and the chamber that contains Holman’s Treatise on the Imbuement and Maintenance of Armed Conflict Training Mannequins is no exception. It contains the vengeful ghosts of three White Lotus students who died there in a tragedy now forgotten. (Dungeon 165) [b]Ghost Raaig:[/b] IN AN ENVIRONMENT WHERE VIOLENT DEATH is so common, ghosts frequently haunt sites of great significance or terrible slaughter. Among them are an array of spirits bound to the service of long-forgotten gods. Called raaigs, these ghosts defend ancient shrines, temples, relics, and secrets. (Dark Sun Creature Catalog) In life, raaigs were devout priests or holy warriors charged with protecting sacred sites or relics. In death they still keep watch, though their charges have crumbled into ruin or vanished. They have been twisted by their ancient oaths into merciless, hateful apparitions that swiftly slay any living intruder. (Dark Sun Creature Catalog) In life, raaigs were devout individuals devoted to a specific faith. (DSE1 Dark Sun Excursions Lost Temple of Rahoon) [b]Ghost Raaig, Aubree:[/b] In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. (DSE1 Dark Sun Excursions Lost Temple of Rahoon) [b]Ghost Raaig, Merak:[/b] In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. (DSE1 Dark Sun Excursions Lost Temple of Rahoon) [b]Ghost Raaig Crypt Lord:[/b] ? [b]Ghost Raaig Soulflame:[/b] A few guardians were so favored by their gods in life that they were granted a tiny spark of divine essence. Called soulflames, these raaigs still embody their gods’ will. (Dark Sun Creature Catalog) [b]Ghost Raaig Tomb Spirit:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187) Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187) Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187) Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187) [b]Ghost Rider of Marena:[/b] The knights begin as living warriors bound to the service of a vampire, necrophagus, or priestess of Marena. Those providing good service for five to ten years may be “raised up” into the ranks of the undead as a foot soldier in the Ghost Knights of Morgau, roughly equivalent to a squire elsewhere. If they continue to perform admirably, and make the transition through ghoul fever or vampiric bite without undue madness or blood frenzy, they can slowly advance through the grades of the Order of the Red Shield. (Midgard Bestiary for 4th Edition D&D) [b]Ghost Rider Templar:[/b] ? [b]Ghost Sage, Jakro Vrin:[/b] ? [b]Ghost Sage, Willum Vrin:[/b] ? [b]Ghost Councilor Senior:[/b] ? [b]Ghost Servile:[/b] A servile ghost arises when a servant or lackey dies an ignoble death as a consequence of its master’s actions. Such deaths are often a result of betrayal or carelessness on the master’s part. (Open Grave Secrets of the Undead) [b]Ghost Spectral Archmage, Vicemi Terio:[/b] ? [b]Ghost Spectral Minotaur, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Ghost Spirit Storm:[/b] Spirit storms are a large number of related souls that have become intertwined into a massive entity of rage and fury. (Jester's 4e Ravenloft Manual of Monsters) [b]Ghost Tavern Spirit:[/b] When The Thrown Gauntlet fell to the Spellplague, dozens of people were crushed to death within it. For unfathomable reasons, the spirits of the dead were denied passage to the afterlife in the wake of the catastrophe. (Dragon 425) [b]Ghost Terrifying Haunt:[/b] ? [b]Ghost Tormented, Dugesia Dev'Shir:[/b] Cadavra is the one who despoiled her tomb, this action lead to Dugesia's creation as a ghost. (Dungeon Crawl Classics 56 Scion of Punjar) Cadavra plundered this tomb, wishing to confirm that her hated sibling was indeed dead. She tried to animate the body to gain a twisted ally, but the spell failed. [Perhaps Valdreth watched over Dugesia?] In a fit of rage, Cadavra threw the brick against the east wall, and soon followed suit with the body. Furious, she stormed out of the tomb and sealed the door in area 3–3. Cadavra did not realize her actions have awakened the spirit of her sister, who now seeks eternal rest. Dugesia is a ghost bound to an area within 50 feet of her niche. (Dungeon Crawl Classics 56 Scion of Punjar) [b]Ghost Tormenting:[/b] Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. (E1 Death's Reach) [b]Ghost Tormenting, Janus Gull, Esme:[/b] Cormac, mad with obsession and grief, fell from grace, embracing evil and vowing that if he could not have Esme, no one would. He sought the counsel of a local “water witch,” the demented cleric Sidheag (SHEE-ak) Ros. Sidheag, a fanatic who had long harbored a hatred for Janus Gull, believed that the fishing village was defiling the natural order of “her” lake. The fallen paladin, further seduced down the path of darkness by the mad water witch, resolved to destroy the entire village of Janus Gull. Under a harvest moon, on a windswept bluff overlooking the village, Cormac and Sidheag performed a blasphemous ritual. By morning, the entire village had been swept away by fire and flood, lightning and rain. An elemental storm of unprecedented proportions blew in from the lake, laying waste to the village in a single night. Where Janus Gull once stood, nothing remained. No ruins, no survivors. It was as if the village had been pulled entire into the watery depths of the lake. Cormac and Sidheag’s wicked amalgamation of divine magic created a reality storm of such power that Janus Gull was ripped from the world. As the storm reached its peak just before dawn, Janus Gull splintered off as a demiplane. In the years that the lost village has been wandering as a demiplane, the demiplane has achieved a primitive sentience built from the collective consciousness of its inhabitants. When the entity that is Janus Gull wishes to communicate with visitors, it speaks through the ghost of Esme, the young maiden whose story is at the heart of the Janus Gull tragedy. (In fact, all natives of Janus Gull—living and dead—are gradually surrendering their individual identities to the collective personality of the demiplane.) [b]Ghost Tormentor:[/b] ? [b]Ghost Trap Haunt:[/b] ? [b]Ghost Troll Render:[/b] See Troll Ghost Troll Render. [b]Ghost Vortex Horde:[/b] ? [b]Ghost Wailing, Banshee:[/b] Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. Dargaard Keep became an ashen ruin, distorted by the fire and ravaged by the Cataclysm. Where once it was shaped like a beautiful rose, now it was blackened and crumbling like a wilted flower. And the priestesses that were so instrumental in Soth’s downfall were doomed to serve him as spectral banshees. (Dragon 416) The Fae Barrow marks the final resting place of Omaphara, the fey warrior maiden and Querelian’s true love. The pair, along with many brave fey warriors, fought the werebeasts here in a pitched battle that raged for many days. In the end, the werebeasts were driven back, but not before they took Omaphara’s life. A grieving Querelian interred his partner here so she could watch over the land she died defending. (Dungeon 185) Doulmak Grond achieved fame after he killed one of his elven slave girls and her spirit became a wailing ghost (known to most sages as a banshee). (Kingdoms of Kalamar 4th Edition Campaign Setting) [b]Ghost Wailing, Patrina Kelikovna:[/b] Patrina sacrificed animals to the powers of shadow and ended up attracting the attention of Strahd von Zarovich. The count sought to make her his vampiric bride, and Patrina gladly submitted to his advances. When Patrina tried to feed upon an elf child to seal her transformation into a vampire, Kasimir and the other elves stoned her to death. They surrendered her body to Strahd, who interred her in Castle Ravenloft’s crypts, and Patrina soon arose as a banshee. (Dungeon 207) [b]Ghost Wailing Warforged Banshee, Keener:[/b] Keener, a ranger, was Janus Gull’s sole warforged resident at the time of the catastrophe. Keener was killed by a savage lightning strike at the height of the storm. (Dragon 367) [b]Ghost Watchful:[/b] Watchful ghosts are the spirits of guards killed in the line of duty while failing to protect their charges. (Open Grave Secrets of the Undead) The apparition is the restless spirit of Ammaradon, a member of the old king’s guard who failed to prevent the king’s assassination. Tormented by this unforgivable lapse, he now guards the king’s sarcophagus. (Open Grave Secrets of the Undead) Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty. (The Shadowfell: Gloomwrought and Beyond) [b]Ghost Whale, Cetacek, Lord of the Deepwater:[/b] ? [b]Ghost Widow of the Walk:[/b] ? [b]Ghost Woodcutter's:[/b] The original owner is no more. For a while, he helped the Patriarch in the old castle ruin by waylaying and drugging travelers, but guilt drove him to suicide. Death offered him no escape though, and his spirit lingers still—a dark, twisted thing. (Dungeon 164) [b]Ghost Worg Packmate:[/b] ? [b]Ghost Wrath Spirit:[/b] A wrath spirit arises when a violent individual dies while enraged. (Open Grave Secrets of the Undead) [b]Ghost Ziggurat:[/b] ? [b]Ghostly Apparition:[/b] ? [b]Ghostly Apparition White:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Ghostly Caretaker:[/b] ? [b]Ghostly Creature:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Ghostly Form:[/b] See Apparition Fearsome, Ghostly Form, Specter. [b]Ghostly White Apparition:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Ghosts of Tieflings Past:[/b] Our worlds are inhabited by ancient kingdoms, lost ruins, and crypts of the walking dead - emblems of a forgotten past still seeping into our present campaigns. We never forget the paths of the dead and those who remain behind to guard these entrances, these wards connecting the shadowy realm of Death to the vibrant land of the Living. While some do so willingly, others cannot break themselves from the bonds of the past and remain as haunting spirits eternally locked in our world. (Combat Advantage 13 Dark October) The area pulses with necromantic energy. If the hero makes an active check and is a follower of the Raven Queen, the presence of her exarchs flavor the energy. The necromantic energy is not necessarily evil, but it is warped into believing it must fight to be released. (Combat Advantage 13 Dark October) There is definitely a portal to the Shadowfell that does not seem to be working. It seems to be in stasis, holding back portions of the energy required of the Shadowfell from those that seem to have fallen in battle here. (Combat Advantage 13 Dark October) 2,500 years ago a great battle took place here between a tiefling army and a massive beast from the Elemental Chaos. Tradition and epic poetic sagas tell of a rift that opened into the world from there and unleashed a powerful behemoth, larger and stronger than any dragon. The beast was defeated, but destroyed not just the entire tiefling army, but the nation that sent them to defeat it. (Combat Advantage 13 Dark October) [b]Ghoul:[/b] Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals. (Monster Manual) Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals. (Monster Manual) As the progeny of cannibalism and other less than savory practices, ghouls are creatures of pure evil. (Monster Manual 3) They were once cannibalistic humanoids, but their actions caused them to be cursed in death with ravenous appetites that cannot be sated. (Monster Vault) When an intelligent humanoid resorts to cannibalism or lives a life of gluttony and greed, it can be cursed to transform into a ghoul upon its death. Unlike a zombie or a skeleton, a ghoul retains sentience and many of the memories of its life. The creature’s perspective is twisted by its death, though, and as a result, it recalls with torment a time when it was not driven by a gnawing hunger for living flesh. (Monster Vault) In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. (March of the Phantom Brigade) The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes. (March of the Phantom Brigade) A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap. (March of the Phantom Brigade) Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways. (Wizards Presents Worlds and Monsters) Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors. (Dragon 369) Like others in the village, Martha and Guy are not what they seem. Having buried their son when he starved to death, the pair gave their souls to Orcus for the promise of food. The innkeepers are the secret source of ghouls and they perform dread rituals on villagers to complete the transformation from cannibal to undead horror. (Dragon 375) Those slain by ghouls became new ghouls, further spreading undeath like some kind of disease or a game of all-in-tag. (Dragon 387) Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) Before he found Severine, Talther Yorn employed a trio of bandits to do grunt work. They started to demand too much money for their labors, so Yorn had them killed and then brought them back as subservient ghouls. (Dungeon 211) The ghouls are the remains of three human bandits who used to perform odd jobs for Talther Yorn until they demanded a little too much money for their services. (Dungeon 211) The Ironhearts arrived in Arnesbloom just as the cult completed a ritual that slew every living soul in the town, including the hapless adventurers. The cult offered the souls to Orcus, who caused them to rise again as ghouls. (Dungeon 218) The town’s attempt at a new “life” is imperiled by the presence of the slain cultists, who have also risen as ghouls and insinuated themselves into the population. (Dungeon 218) The Ironhearts arrived in Arnesbloom before the cultists of Orcus completed their ritual, but they were too late to stop it. They were transformed into ghouls along with all the townsfolk. (Dungeon 218) Some of the cultists were killed during the initial confrontation and have since risen as ghouls themselves. (Dungeon 218) An asuang’s taste for humanoid entrails makes them highly susceptible to becoming ghouls. (Asuang: Shapechanging Horrors) The price for Malotoch’s aid is steep; some whom she saves are allowed to live with merely their souls as payment, while others are transformed into ghouls or rooks as part of the exchange. (Blackdirge's Dungeon Denizens) Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots. (In Search of Adventure) The ghouls are said to be former clergy of the temple, killed during the Mendarn invasion. (Kingdoms of Kalamar 4th Edition Campaign Setting) Anthropophagi Corpse-Herder's Call of the Master power. (Medieval Bestiary: Anthropophagi) Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D) Akartos in his endless amusement kept the child alive, with the aid of one of his minions, a witch-ghoul nursemaid named Gasha, knowing that over time exposure to the cannibal ghouls would change the child in to one of them. (The Realms of Chirak) Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) Nikolai the Necromancer's Flock to Me, Ghouls power. (Zeitgeist 4 Always on Time) Nikolai the Necromancer's Flock to Me power. (Zeitgeist Act One The Investigation Begins) Mistwatch Blight disease. (Dungeon 186) [b]Ghoul:[/b] If the target [of a ghoul's claw attack] loses all their recoveries, they turn into a ghoul after their next long rest. (Orcus Game Master's Guide) If the target [of a ghoul claw attack] loses all their recoveries, they turn into a ghoul after their next long rest. (Orcus Monsters) [b]Ghoul, Alwar Thornwhistle:[/b] ? [b]Ghoul, Anja Silvermane:[/b] ? [b]Ghoul, Beth Harwick:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul, Elisa:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. She has been attacking smugglers that have been conducting shady dealings near the Tser Pool, and several of her victims became ghouls. (Dungeon 207) [b]Ghoul, Findle the Minstrel:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Ghoul, Foul Ravenous Undead:[/b] ? [b]Ghoul, Furgath:[/b] ? [b]Ghoul, Hairless Creature, Shriveled Mockery of a Human:[/b] ? [b]Ghoul, Shennengath:[/b] ? [b]Ghoul Abyssal:[/b] Sometimes ghouls are graced by Doresain with power greater than their fellows. These so-called abyssal ghouls are the Ghoul King’s favorites and make up a goodly portion of the king’s Court of Teeth. (Monster Manual) The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. (Monster Vault) Vaden created the ghouls from the corpses of former members entombed in the catacombs. (Dungeon 207) The ghouls were created by Vaden from preserved human corpses in the catacombs. (Dungeon 207) [b]Ghoul Abyssal, Balthrad:[/b] ? [b]Ghoul Abyssal Devourer:[/b] The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. (Monster Vault) [b]Ghoul Abyssal Frost Giant:[/b] ? [b]Ghoul Abyssal Horde:[/b] ? [b]Ghoul Abyssal Hungerer:[/b] The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. (Monster Vault) As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. (P2 Conversion) The Dead Arise power. (Dungeon Master's Guide 2) [b]Ghoul Abyssal Madness:[/b] ? [b]Ghoul Abyssal Myrmidon:[/b] Red Glyph/Ghoul Transformation Ritual (Dungeon Delve) The Dead Arise power level 26. (Dungeon Master's Guide 2) [b]Ghoul Abyssal Pack Leader:[/b] ? [b]Ghoul Acid Shambler:[/b] The acid shambler is one of many horrors spawned in the aftermath of the Divine War. The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichors that surge through their dead veins both animate and deteriorate them, eating them from the inside out due to the highly acidic properties. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Ghoul Adept of Orcus:[/b] In the dark shrine, they spoke in whispers of the fallen priest who had died with a prayer to Orcus on his lips. He might have remained dead, his soul to become a plaything of Orcus, except that he had killed and consumed a priest of Bahamut when he was alive. After his death, he underwent a horrid and unholy transformation. (Monster Manual 3) [b]Ghoul Ambusher:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Advanced Warlock, Senna Moonshadow:[/b] In order to access the living quarters of the dormitory, the adventurers will have to remove the piled junk in front of the door. Although the heaped jumble of boxes, crates, broken masonry, and other debris looks hap-hazard, it serves a very important purpose. When the hezrou and its dretches slew Numeshay’s four students, it killed Hadrajhast in the arcane workroom, two more in the kitchen, while the fourth, a young elf girl named Senna Moonshadow, was killed in the living quarters. Senna was slain while she cowered beneath the covers on her bunk. (In Search of Adventure) Needless to say, Senna’s death was a traumatic one, and shortly after her demise, her tormented spirit returned to animate her corpse as an undead horror, a ghoul. In addition, the foul Abyssal taint in the area granted Senna the abilities of a warlock. (In Search of Adventure) [b]Ghoul Bloodhound:[/b] ? [b]Ghoul Bonepowder:[/b] Taking things to the next stage, bonepowder ghouls achieve their powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist. The few ghouls who can show such self-restraint are highly respected among their peers, for all ghouls know the drive of hunger. Indeed, using hunger as a form of torture is considered offensive to the ways of the Imperium. This isn’t to say that it never happens, and thus bonepowder ghouls may rise from unintended circumstances. A starved prisoner or a ghoul trapped in a sealed-off cavern might leave behind most of its remnant flesh and become animated almost purely by hunger, hatred, and the wisdom of long centuries in which to plot the destruction of its enemies. (Midgard Bestiary for 4th Edition D&D) [b]Ghoul Boss, Vrikus:[/b] ? [b]Ghoul Cheshimox Terrormask:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist 6 Revelations from the Mouth of a Madman) Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design) [b]Ghoul Darakhul:[/b] Darakhul arise when a particularly strong-willed creature is infected with ghoul fever and its anima refuses to shed its memories and reason along with its soul. Most survive the experience with their personality largely intact. Some necromancers and others claim that one can improve the chances of survival by deliberately infecting oneself and eating only living flesh. Only one person claims to have succeeded with this method, a necromancer named Uldar Ingreval, long since exiled from the Arcane Collegium of Zobeck. (Midgard Bestiary for 4th Edition D&D) Many believe that the hunger cults or the necrophagi know the secret of transforming imperial ghasts and ghouls into darakhul. (Midgard Bestiary for 4th Edition D&D) [b]Ghoul Darakhul, Hronagar Corpsegrinder:[/b] ? [b]Ghoul Darakhul Citizen:[/b] ? [b]Ghoul Dark Pact Initiate:[/b] ? [b]Ghoul Darkpact:[/b] Darkpact ghouls are the product of corrupt individuals who are cursed to return in undeath. They lose all sanity in the transformation, replacing it with predatory cunning. A few darkpact ghouls are dead warlocks who made pacts with sinister forces to extend their lives without realizing the form they would take upon death. (Open Grave Secrets of the Undead) [b]Ghoul Darkpact, Foul Inhabitant, Hungry Undead:[/b] ? [b]Ghoul Decrepit:[/b] Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots. (In Search of Adventure) [b]Ghoul Devil-Infused, Augustus:[/b] He died on a mission Guthwulf was leading, and the Inquisitor took cruel pity on him, returning him to unlife as a devil-infused ghoul. (War of the Burning Sky 4e 8 O, Wintry Song of Agony) [b]Ghoul Drow Horde:[/b] See Ghoul Horde Drow. [b]Ghoul Dwarf:[/b] Once stalwart defenders of the dwarven enclave, in death, the dwarves have risen as accursed ghouls. (Dungeon Crawl Classics 54 Forges of the Mountain King) [b]Ghoul Eyebiter:[/b] The Ghoul King, Doresain, created ravening underlings called eyebiters to serve him in the White Kingdom. (P2 Demon Queen's Enclave) Ghoul eyebiters are creations of Doresain, bred to spawn and support the Ghoul King’s undead legions. [b]Ghoul Field:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Flesh Seeker:[/b] The sage had warned of these creatures—mortal followers of Orcus that had undergone a horrific, cannibalistic initiation into the demon lord’s cult. (Monster Manual 3) [b]Ghoul Freeze-Dried:[/b] ? [b]Ghoul Gatherer:[/b] ? [b]Ghoul Ghast:[/b] The rogue thought herself clever when she opened the leaden doors to the lost tomb, saw a dozen slavering ghouls in the antechamber, and quickly sealed the sepulcher. Ten years later—long enough for the ghouls to starve to death, according to her research—she returned to the place. True, the ghouls had met their end. However, their transformation into ghasts was something she hadn’t accounted for. (Monster Manual 3) When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity. (Monster Manual 3) Ghouls starved of flesh. (Madness at Gardmore Abbey) When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity. (Dragon 387) Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D) If the target [of a ghast's claw attack] loses all their recoveries, they turn into a ghast after their next long rest. (Orcus Game Master's Guide) The remnant of a revolting tragedy now lurks at the grove. A druid couple and seven orphan children they sheltered hid from the fire in caves upstream. They waited for the fire to die out, but when it did not, the druids killed and ate the children. They eventually turned on each other to feed and died from their wounds at the same time, eventually rising as ghasts. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar) Ghasts are undead humanoids created when one dies during the act of cannibalism. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar) [b]Ghoul Ghast, Grygori Dilvia:[/b] Talther Yorn hired Grygori Dilvia to plunder ancient barrows and battlefields for bones, and Grygori enjoyed the mindless work. The spirits of the dishonored dead cursed Grygori and slowly transformed him into a ghast. (Dungeon 211) [b]Ghoul Ghast Centurion:[/b] ? [b]Ghoul Ghast Halfling Ghast, Yera:[/b] The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. (Dungeon 207) [b]Ghoul Ghast Irrendan Ghast:[/b] ? [b]Ghoul Ghast Lacedon:[/b] ? [b]Ghoul Ghoulish Crow Swarm:[/b] ? [b]Ghoul Ghoulish Red Dragon Whelp:[/b] ? [b]Ghoul Greater:[/b] ? [b]Ghoul Greater Elven:[/b] ? [b]Ghoul Horde:[/b] Death Tyrant Reanimating Ray power. (Open Grave Secrets of the Undead) Beholder Death Emperor Reanimating Ray power. (E1 Death's Reach) Beholder Death Emperor Animating Ray. (E1 Orcus Conversion) [b]Ghoul Horde Drow:[/b] A group of undead led by an abyssal ghoul overran the slaver complex and killed its inhabitants. A few of these victims were transformed into ghouls by the abyssal power surging through Phaervorul, and now they work alongside the undead invaders. (P2 Demon Queen's Enclave) [b]Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid:[/b] ? [b]Ghoul Hound:[/b] ? [b]Ghoul Howling:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Ice:[/b] Legends say that a man who dies in the snow cursing the goddess of the bitter arctic winds will rise again on the night of the full moon, hungry for warm, raw flesh to fill his shrunken belly. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) Ice ghouls are the frost-rimed remains of travelers who starved to death in the blizzards of the north, undead creatures with pale white skin and withered flesh. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Ghoul Ice Reaver:[/b] ? [b]Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:[/b] Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls. (Death and Chaos) Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls. (Orcus Monsters) [b]Ghoul Imperial:[/b] Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D) [b]Ghoul Imperial Ghast Centurion:[/b] Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. (Midgard Bestiary for 4th Edition D&D) [b]Ghoul Iron:[/b] ? [b]Ghoul Lacedon:[/b] ? [b]Ghoul Lizardfolk:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist 6 Revelations from the Mouth of a Madman) Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design) If they manage to scatter the workers and defeat any defenders, they take any lizardfolk who were slain—such as Liss—and transform them into ghouls, refilling their ranks. (Zeitgeist Act Two The Grand Design) [b]Ghoul Lord:[/b] Ghoul lords were powerful individuals slain by ghouls or the accidental by-product of necromantic experiments. (Jester's 4e Ravenloft Manual of Monsters) [b]Ghoul Lord of Hampstead, Darien:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. (Dungeon 184) [b]Ghoul Minion:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Ghoul Mob:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Necrophagus Savant:[/b] ? [b]Ghoul Overghast:[/b] Theories about overghasts’ origins abound. Most scholars believe that they were created spontaneously by explosions of necromantic energy near the end of the Divine War — the same energies that are thought to have created the fearsome Isle of the Dead. While these notions have not been confirmed, it is known that on occasion an ordinary ghast can be transformed into one of these creatures, and that they are most common in southern Termana, near the Ghoul King’s island realm. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Ghoul Plaguechanged:[/b] THE SPELLPLAGUE KILLED INDISCRIMINATELY, but it apparently raised some of those it slew, in a hungering form. (Forgotten Realms Campaign Guide) [b]Ghoul Plague-Changed Eater:[/b] ? [b]Ghoul Plague-Changed King:[/b] ? [b]Ghoul Poisonbearer:[/b] The poisonbearer is yet another undead creation of the Ghoul King, lord of the Isle of the Dead. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Ghoul Priest of Cheshimox:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist 6 Revelations from the Mouth of a Madman) Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. (Zeitgeist Act Two The Grand Design) [b]Ghoul Ravenous:[/b] In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. (March of the Phantom Brigade) The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes. (March of the Phantom Brigade) A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap. (March of the Phantom Brigade) [b]Ghoul Raving:[/b] ? [b]Ghoul Ripper:[/b] ? [b]Ghoul Risen:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Scarred:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Sea:[/b] ? [b]Ghoul Sindairese:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Ghoul Sindairese Feaster:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Ghoul Skullborn:[/b] ? [b]Ghoul Sodden, Lacedon:[/b] A sodden ghoul arises when an aquatic humanoid that engages in cannibalism dies. Sodden ghouls are also created through deliberate rituals by evil aquatic creatures, such as bog hags, kuo-toas, sahuagin, and aboleths. (Open Grave Secrets of the Undead) Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Sodden Wailer:[/b] ? [b]Ghoul Stalker:[/b] ? [b]Ghoul Starving:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. (Dungeon 184) An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. (Dungeon 184) Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. (Dungeon 184) [b]Ghoul Stench:[/b] A stench ghoul is the result of a cannibalistic humanoid who dies after consuming the rancid flesh of another humanoid. (Open Grave Secrets of the Undead) [b]Ghoul Tianak:[/b] The tianak are tiny undead created from infants and the unborn and given a profane hunger for human flesh. (Asuang: Shapechanging Horrors) Other asuangs take this connection to ghouls a step further, using their blood as a component in a foul ritual. They take the corpse of an infant, be it stillborn or taken forcibly from the womb of its dead mother, and infuse their foul blood onto the tiny corpse. The result is a tianak, a miniature ghoul that inherits the asuang’s shapechanging ability. (Asuang: Shapechanging Horrors) The ritual transforms them so that they appear to be around the same size as a child that can already crawl. Curiously, they also possess a stunted leg in this form. Those well-versed in the art of ritual casting believe that the stunted leg is the cost of the slight growth spurt. (Asuang: Shapechanging Horrors) [b]Ghoul Tianak Swarm:[/b] From time to time, the tianak finds others of its cursed kin. These tianaks form into a tianak swarm, and are more straightforward as a group compared to when they act alone. (Asuang: Shapechanging Horrors) [b]Ghoul Warped:[/b] ? [b]Ghoul Warrior:[/b] ? [b]Ghoul Whisperer:[/b] ? [b]Ghoul Witch-Ghoul Nursemaid, Gasha:[/b] ? [b]Ghoul Wretched Stench:[/b] ? [b]Ghoulish Crow Swarm:[/b] See Ghoul Ghoulish Crow Swarm. [b]Ghoulish Red Dragon Whelp:[/b] See Ghoul Ghoulish Red Dragon Whelp. [b]Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Giant Mummy:[/b] See Mummy Giant. [b]Giant Shadow:[/b] Shadow giants are remnants of giants killed by the sorcerer-kings in ancient wars. Their hate-filled spirits have found a home in the deathly substance of the Gray. (Dark Sun Creature Catalog) [b]Giant Skeletal Bat:[/b] See Skeleton Giant Skeletal Bat. [b]Giant Skeletal Water Snake:[/b] See Skeleton Giant Skeletal Water Snake. [b]Gibbering Abomination Undead:[/b] See Gibbering Beast Undead Gibbering Abomination. [b]Gibbering Beast Undead Gibbering Abomination:[/b] ? [b]Gibbering Head:[/b] This head is all that remains of one of the leaders of the long-ago battle, impaled here as a trophy of sorts and a warning to other enemies. Long exposure to the taint of this area has infused it with malefic abilities. (Open Grave Secrets of the Undead) [b]Gibbering Heads:[/b] A collection of the Horseman’s prior victims. (Dungeon 174) [b]Gillante, Byron:[/b] See Death Knight, Lord Byron von Gillante. [b]Girallion Mummified:[/b] When Yayauhqui first traveled to the ruined city, he discovered it was inhabited by wild apes that had taken to emulating the city’s ancient carvings in a bizarre mimicry of Cihuatlco’s rituals and practices. Doing his best to avoid the apes, Yayauhqui explored the quarters of the king’s attendants and found the amulet containing the dead king’s life force as well as tablets that taught him the secrets of the king’s enchanting song. After the witch doctor had mastered the king’s song, he used it to lure Cuicatl, the daughter of Jocotopec’s chieftain, to the ruins. (Dungeon 192) When the girl stepped out of the jungle, the wild apes accosted her. Instead of battering her to death as they had several of Yayauhqui’s assistants, the apes led her to the king’s ziggurat and placed the queen’s crown upon her brow, imitating the carvings they had seen. Where they had found the crown is anyone’s guess, but it bore a powerful magic—a shred of the last queen’s will. Any female who wears the crown believes herself to be the rightful queen of Cihuatlco. In this way, Cuicatl came to regard the apes of Cihuatlco as her new subjects. (Dungeon 192) While the apes were distracted by their new queen, Yayauhqui sneaked into what he believed was the king’s tomb below the ziggurat and placed the amulet on the mummified remains he found there. As he had hoped, the amulet stirred the mummy to wakefulness. Unfortunately for him, Yayauhqui had placed the amulet on the wrong body. The witch doctor assumed that the large and powerful-looking mummy he discovered was that of the king. Only after it proved both uncommunicative and exceedingly hostile did he discover that he had not animated the dead king but his monstrous guardian—a girallon. (Dungeon 192) [b]Githyanki Blackweaver:[/b] ? [b]Githyanki Dread Knight:[/b] ? [b]Githyanki Guardian Shade:[/b] ? [b]Githyanki Kr'y'izoth:[/b] Undead githyanki spell-casters whose life essences Vlaakith drained. (Dungeon 191) [b]Githyanki Shade:[/b] The resting place of the honored dead of Chanhiir was the sight of a last stand by the temple’s faithful. When the invaders pulled down this place in the aftermath, they drew forth the vengeful spirits of the githyanki warriors interred here. (Dungeon 167) [b]Githyanki Tl'a'ikith:[/b] Undead martial githyanki whose life essences Vlaakith drained. (Dungeon 191) [b]Glabrezu Undead:[/b] See Demon Undead Glabrezu. [b]Glistening Heap:[/b] See Devourer's Spawn Glistening Heap. [b]Glistening Mass of Muscle Pulsing With Thick Veins of Crimson-Black Blood Raw:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Glistening Mass of Muscle Raw Pulsing With Thick Veins of Crimson-Black Blood:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Gloomwarden:[/b] See Specter Gloomwarden. [b]Gluttonous Viceling:[/b] See Viceling Gluttonous. [b]Gnoll Hyena Spirit:[/b] A hyena spirit is the undead vestige of a prized gnoll war beast. Bound to a tribe by dark magic, it continues to fight on after death. (Monster Manual 3) [b]Gnoll Scavenger:[/b] ? [b]Goat Sucker:[/b] See Vampire Chupacabra, Goat Sucker. [b]Goblin Dreadclaw Reaver:[/b] See Dreadclaw Reaver Goblin. [b]Goblin Fire Phantom:[/b] See Ghost Goblin Fire Phantom. [b]Goblin Flame Vent Haunt:[/b] See Ghost Goblin Flame Vent Haunt. [b]Goblin Ghost Boss:[/b] See Ghost Goblin Ghost Boss. [b]Goblin Phantom:[/b] See Ghost Goblin Phantom. [b]Goblin Zombie:[/b] See Zombie Goblin. [b]God of Secrets:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]God of Secrets Undead:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]God of the Undead:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]God Undead of Secrets:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Gorger:[/b] Gorgers are disgusting undead horrors created from human subjects force-fed on the flesh of sentient humanoids to the point of death. Just before death, a vile ritual is worked, drawing upon the power of the Shadowfell, which transforms the victim into a towering, bulbous monstrosity that lives only to eat. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Gorgimrith:[/b] See Undead Entity Massive, Gorgimrith, The Hunger in the Mountain. [b]Gorgosol:[/b] See Wight Battle Commander, Gorgosol. [b]Goristro Undead:[/b] See Demon Undead Goristro. [b]Gorquith:[/b] See Lord Gorquith. [b]Gozul:[/b] ? [b]Graef, Geoffrey:[/b] See Ghost, Ghost of Graefmotte, Geoffrey Graef. [b]Graft Undead:[/b] See Undead Graft. [b]Gralhund:[/b] See Brain in a Jar, Gralhund. [b]Grandmaster:[/b] See Wraith Servant Monk, The Grandmaster. [b]Grandmaster of Shadows:[/b] See Vampire, Teliko, Grandmaster of Shadows. [b]Granny DeMay:[/b] See Granny Francis DeMay. [b]Granny Francis DeMay:[/b] Francis DeMay’s husband drank. He spent his coin in gambling dens and houses if ill repute. Francis tried to salvage their failing marriage, but when Tomas started hitting her, something inside her snapped. One night while Tomas slept in a drunken stupor, Francis locked him in the bedroom, and then set fire to their small farmhouse with Tomas still inside. Tomas was so inebriated, he never woke up to realize that his flesh was on fire. (Good Little Children Never Grow Up) As Francis DeMay watched the blaze she had a revelation: adults are the source of all the evils in the world: war, famine, neglect. Childhood is a time of blissful ignorance. If only she could stop children from growing old, she could save them all of the pain she suffered. (Good Little Children Never Grow Up) After the fire, DeMay moved to the sleepy village of Hedgebird. A few miles out of town, she started a small orphanage. DeMay got few visitors, but those that came saw only a dozen happy children playing or tending the vegetable garden. Nobody asked what happened to the children who grew old enough to leave the orphanage. If they had, they might have realized that none of the children ever did grow old enough to leave. The dark truth was that when the children reached puberty, DeMay brought them down to a secret cavern below the cellar. Here she murdered the children and hid their bodies. (Good Little Children Never Grow Up) DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared. (Good Little Children Never Grow Up) Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all. (Good Little Children Never Grow Up) [b]Grapesorter:[/b] See Zombie Grapesorter. [b]Grapestomper:[/b] See Zombie Grapestomper. [b]Grasping Zombie:[/b] See Zombie Grasping. [b]Grave Chill Blaspheme:[/b] See Blaspheme Grave Chill Blaspheme. [b]Grave Digger:[/b] See Zombie Grave Digger. [b]Grave Drake:[/b] See Zombie Grave Drake. [b]Grave Harpy:[/b] Wizards argue what makes some harpies to rise as grave harpies after their death. Some argue that there must be some foul necromantic ritual involved, while other argue that it has do with the harpies fey spirit itself being trapped between the Shadowfell and the Feywild, resulting in these vile abnormalities. (H3 Conversion) [b]Grave Harpy:[/b] See Grave Harpy. [b]Grave Hunger Zombie:[/b] See Zombie Grave Hunger. [b]Grave Swarm:[/b] See Bone Swarm Grave Swarm. [b]Grave-Born Drakkensteed:[/b] See Drakkensteed Grave-Born. [b]Gravehound:[/b] See Zombie Gravehound. [b]Gravekeeper Slon:[/b] See Slon Gravekeeper. [b]Gravesteed:[/b] In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance... (Horrors of Halloween) The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. (Horrors of Halloween) [b]Gray Child Emaciated With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Gray Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head Emaciated:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Gray Company Fallen Hero:[/b] ? [b]Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] See Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head. [b]Great Flameskull:[/b] See Flameskull Great. [b]Greater Bone Servant:[/b] See Bone Servant Greater. [b]Greater Elven Ghoul:[/b] See Ghoul Greater Elven. [b]Greater Failed Sacrifice:[/b] See Skeleton Failed Sacrifice Greater. [b]Greater Ghoul:[/b] See Ghoul Greater. [b]Greater Power, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Greater Shadow:[/b] See Shadow Greater. [b]Greater Skeleton Failed Sacrifice:[/b] See Skeleton Failed Sacrifice Greater. [b]Greater Xochatateo:[/b] See Xochatateo Greater. [b]Greatroot Vile Oak:[/b] See Vile Oak Greatroot Vile Oak. [b]Green Arcanian:[/b] See Arcanian Green. [b]Green Jade Skeleton:[/b] See Skeleton Green Jade. [b]Grell Specter:[/b] See Specter Grell. [b]Greysen Ramthane's Specter:[/b] See Specter, Greysen Ramthane's Specter. [b]Grief Wraith:[/b] See Wraith Grief. [b]Griefmote:[/b] When an innocent dies, sometimes a spirit fragment survives the soul’s migration from the flesh to the Shadowfell. These fragments preserve the victim’s final suffering. (Dragon 375) [b]Griefmote Cloud:[/b] ? [b]Griiat:[/b] See Inquisitor Griiat. [b]Grim Lasher:[/b] See The Grim Lasher. [b]Grim Reaper:[/b] See Mist Creature Grim Reaper. [b]Grimehammer, Baldos:[/b] See Barrowhaunt, Baldos Grimehammer. [b]Grolin Surespike:[/b] See Ghost Dwarf, Grolin Surespike. [b]Grygori Dilvia:[/b] See Ghoul Ghast, Grygori Dilvia. [b]Gryznath, Chosen of Faluzure:[/b] As a Chosen of Faluzure, the dragon god of undeath, Gryznath enjoys certain benefits. Left unattended, his corpse animates as an undead version of itself in an hour. (Dungeon 221) [b]Guard:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Guard:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Guard Vampire:[/b] See Vampire Guard. [b]Guardian Copper Mummy:[/b] See Mummy Copper Guardian. [b]Guardian Doll:[/b] Guardian dolls are constructs created by the White Witches to serve as spies and sentries at places that require ever vigilant wardens−especially the wintry nation's borders. These strange automatons are infused with fragments of the souls of living beings slain during the dolls' creation. The doll is sentient, and though a small part of the soul's original personality remains, the witchery employed largely strips it of its individuality. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska:[/b] You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Guardian Doll, Construct, Strange Automaton, Strange Doll:[/b] ? [b]Guardian Doll, Sentry:[/b] ? [b]Guardian Doll, Spy:[/b] ? [b]Guardian Doll, Thora Petska:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Guardian Doll Porcelain, Thora Petska:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Guardian Mummified:[/b] See Mummified Guardian. [b]Guardian Mummy Copper:[/b] See Mummy Copper Guardian. [b]Guardian Mummy Slithering:[/b] See Mummy Slithering Guardian. [b]Guardian of Phaervorul:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Guardian Secondary, Evija:[/b] See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija. [b]Guardian Shade:[/b] See Githyanki Guardian Shade. [b]Guardian Slithering Mummy:[/b] See Mummy Slithering Guardian. [b]Guardian Statue:[/b] ? [b]Guardian Tomb Run-Down Skeletal:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Guardian Tomb Skeletal Run-Down:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Guardian Undead:[/b] See Undead Guardian. [b]Guardsman Skeletal:[/b] See Skeleton Skeletal Guardsman. [b]Gulthias:[/b] See Vampire Lord, Gulthias. [b]Gut Wrencher:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains) Another is a ball of guts and intestines, writhing and wrenching to digest more life. (Lands of Darkness 5 Iron Mountains) [b]Gutripper Lich Hound:[/b] See Lich Hound Gutripper Lich Hound. [b]Gwenth:[/b] See Vampire, Gwenth. [b]Gydd Nephret:[/b] See Dreadclaw Soulbound, Gydd Nephret. [b]Haestus d'Cannith:[/b] See Forgewraith, Haestus d'Cannith. [b]Hag Vampiress, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Hag Wraith:[/b] See Wraith Hag. [b]Hairless Creature:[/b] See Ghoul, Hairless Creature, Shriveled Mockery of a Human. [b]Half Breed of Shaligon:[/b] See The Thirteen, Scoellious, Half Breed of Shaligon. [b]Half-Elf Lich:[/b] See Lich Half-Elf. [b]Half-Orc Revenant:[/b] See Revenant Half-Orc. [b]Halfling Ghast:[/b] See Ghoul Ghast Halfling. [b]Halfling Vampire:[/b] See Vampire Halfling, Daeyerg Due. [b]Hamul:[/b] See Vsadni, Hamul, The Hateful Scum. [b]Hanged One:[/b] Hanged ones can be created with dark rituals, but they often arise spontaneously in areas of concentrated evil when the bodies of slain innocents have been hanged or strangled. (Dungeon 155) [b]Hanging Dead:[/b] Since they can only be created once per day by the hanging tree, they are sacrificed more carefully by the hanging tree. (From Here to There) Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. (From Here to There) [b]Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant:[/b] ? [b]Harbane, Garvus:[/b] See Wight Deathlock, Garvus Harbane. [b]Hargaad:[/b] See Bodak Frost Giant Bodak Reaver, Jarl Hargaad. [b]Harken the Pure:[/b] Lich, Harken the Pure. [b]Harmless Phantom:[/b] See Ghost Harmless Phantom. [b]Harpy Ghost:[/b] See Ghost Harpy. [b]Harrag's Shadow:[/b] See Shadow Harrag's Shadow. [b]Harrowzau:[/b] See Atropal, Harrowzau. [b]Harthoon:[/b] See Lich, Harthoon. [b]Harthoon, Castellan of Everlost:[/b] See Lich Castellan Wizard, Harthoon, Castellan of Everlost. [b]Harwick, Beth:[/b] See Ghoul, Beth Harwick. [b]Hateful Scum:[/b] See Vsadni, Hamul, The Hateful Scum. [b]Haunt of Phelhelra:[/b] See Castle Gloom, Tower Gloom, Haunt of Phelhelra. [b]Haunt The Children of Ulsgaard:[/b] When the clerics made their decision to sacrifice the children to save themselves, they gathered the children in the churchyard to play, so they would all be in one place when the time came to hand them over. The echoes of this betrayal remain to this day, and the spirits of the children of Ulsgaard remain in the churchyard where they were slain by Baba Yaga's minions. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion) [b]Haunted Armor Animus, Fiendish Armor Animus:[/b] ? [b]Haures:[/b] See Demon Haures. [b]Havarr:[/b] See Pale Reaver Lord, Havarr. [b]Hazakhul:[/b] In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. (Dungeon 216) [b]Hazalak:[/b] See Lich, Hazalak. [b]He Who Shall Not Be Named:[/b] See The Thirteen, He Who Shall Not Be Named. [b]Head of Rasmus:[/b] ? [b]Headless Corpse:[/b] When Karavakos decapitated Vyrellis, he placed her body here, within a powerful field of arcane magic. Over time, the magic within this room has waned. Vyrellis can now reclaim her body, but there is a catch. Karavakos animated the corpse and filled it with necrotic energy. (H3 Pyramid of Shadows) [b]Headless Corpse of Rasmus:[/b] The vestige of Rasmus’s spirit that inhabits the corpse causes it to reanimate. (Dungeon 218) [b]Headless Horseman:[/b] Finally, his men found the beast’s nest. With great fanfare, the Horseman and his entourage set out to rid Tranquility of their tormenter. For two days, the villagers waited, fretting and worrying, hopeful and afraid. (Dungeon 174) Tranquility erupted in jubilation when the Horseman and most of his men returned. And though they were bloodied and bruised, the three reptilian heads they carried left no doubt that they were victorious. For weeks more the Horseman stayed, getting to know the people, walking with Talitha through fields and gardens. Slowly his men returned to their homes, but the Horseman remained. (Dungeon 174) Eli van Hassen could take it no longer, yet neither could he simply order the Horseman banished or slain. He would have to turn the people against their savior, and that he could not undertake alone. Talitha wept and argued, yet in the end, she acquiesced. It never crossed her mind to disobey, for she feared the loss of her own status within Tranquility—and in agreeing to her father’s demands, she sealed not merely the Horseman’s fate, but her own as well. (Dungeon 174) The following day, as he walked with Talitha through one of the van Hassen farms, the Horseman was set upon by a dozen of Eli’s guards. The Horseman swept up a rusty sickle that lay beside the barn and fought, slaying several before they overwhelmed him by weight of numbers. (Dungeon 174) Before the gathered villagers, growing ever more puzzled, ever angrier, the guards dragged the battered Horseman to a block of wood. There, at her father’s behest, Talitha told the people horrid lies, claiming the Horseman had taken terrible advantage, ravished her by force during their walks. (Dungeon 174) Eli waited until the crowd was utterly enraged before he waved his guards forward. Even as he screamed his innocence and begged Talitha to recant, the Horseman was forced down upon the wooden block. One guard raised a heavy axe, and the head of Tranquility’s beloved hero tumbled across the grass. (Dungeon 174) The corpse was unceremoniously dumped in a shallow grave beside the river, and as the villagers returned to daily life, bitterly bemoaning their “betrayal,” that should have been the end of it. (Dungeon 174) One week passed. Through a ceiling of clouds, the crescent moon gleamed a sickly blue. The folk of Tranquility retired early that evening, for the air smelled of a coming storm. (Dungeon 174) Yet what swept over them that night was not rain and lightning, but fog. The mists crept furtively through Tranquility, filling the streets, sending prodding fingers through doors and windows. The world ceased to be, buried under featureless gray. (Dungeon 174) A sudden, unending thunder deep within the fog resolved itself into the beating of a thousand hooves. Through the streets and fields of Tranquility they pounded, deafening in their fury, yet the villagers could see nothing moving in the mist. (Dungeon 174) When they emerged the following dawn, the villagers found their crops and gardens trampled under uncountable hoof-prints. The gates of the van Hassen estate hung from broken hinges, and the manor lay desolate, covered in the dust of decades. Eli and Talitha were never seen again. Neither was the estate staff, save a few who’d been elsewhere that night. (Dungeon 174) And the grave of the Horseman gaped open, a wound in the banks of the river. (Dungeon 174) [b]Headless Horseman:[/b] In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance... (Horrors of Halloween) The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. The paladin wrought horrible vengeance upon the entire village, feeling that they had all wronged him in life. (Horrors of Halloween) Now that the Headless Horseman has avenged himself, he seeks to depart from the mortal world, but he finds his soul far too stained with sin, binding him tighter to the earth than ever before, dark forces gathering within him and driving him mad, leading him across the world, compelling him to destroy every living thing he sees, tricking him into believing they were once people who wronged him in life. (Horrors of Halloween) Although it is almost impossible to track the Headless Horseman, there is one day each year where he visits the burnt remains of Sleepy Hollow, lingering there silently, stroking his false head fondly. [b]Heap of Bones:[/b] See Boneswarm, Heap of Bones, Mass of Blackened Bones. [b]Heart of the Whispered One:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Heavy Hitter:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Heavy Hitter:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Heavy Hitter, Lord Dust:[/b] See Lich, Heavy Hitter, Lord Dust. [b]Heavy Hitter, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Hell Steed:[/b] ? [b]Helpful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Herald of Kyuss:[/b] See Spawn of Kyuss Herald of Kyuss. [b]Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death Risen Corpse of a:[/b] See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death. [b]Hideous Undead That Looks Like a Flayed Animated Corpse:[/b] See Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]High Preceptor Vampire Lord:[/b] See Vampire Lord High Preceptor. [b]High Priestess, Sharrin the Crone, The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]High Priestess, Sharrin the Crone, The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]High-Priestess, Sharrin the Crone, The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]High-Priestess, Sharrin the Crone, The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Hill Clan Apparition:[/b] See Hound of Ill Omen Hill Clan Apparition. [b]Hitter Heavy:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Hitter Heavy, Lord Dust:[/b] See Lich, Heavy Hitter, Lord Dust. [b]Hitter Heavy, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Hoarpanther Dread Zombie:[/b] See Zombie Dread Hoarpanther. [b]Hoarpanther Zombie Dread:[/b] See Zombie Dread Hoarpanther. [b]Hoarpanther Zombie, Zombie Slave:[/b] See Zombie Dread Hoarpanther, Hoarpanther Zombie, Zombie Slave. [b]Hobgoblin Shadow Skeleton:[/b] See Skeleton Hobgoblin Shadow. [b]Hobgoblin Skeleton:[/b] See Skeleton Hobgoblin. [b]Hobgoblin Soldier Zombie:[/b] See Zombie Hobgoblin Soldier. [b]Hobgoblin Specter:[/b] See Specter Hobgoblin. [b]Hobgoblin Wight:[/b] See Wight Hobgoblin. [b]Hobgoblin Zombie:[/b] See Zombie Hobgoblin. [b]Holchwier, Exarch of Orcus:[/b] See Demon Undead Glabrezu, Holchwier, Exarch of Orcus. [b]Holy Ziggurat Slinger:[/b] ? [b]Holy Ziggurat Guardian:[/b] ? [b]Homicidal Undead:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Homunculi:[/b] Summon Humnculi ritual. (Secrets of Necromancy) [b]Hook Horror Rotting Hook Horror:[/b] ? [b]Hopping Vampire:[/b] See Jiang-Shi, Hopping Vampire. [b]Horde Archer:[/b] See Zombie Horde Archer. [b]Horde Foot Soldier:[/b] See Zombie Horde Foot Soldier. [b]Horde Ghoul:[/b] See Ghoul Horde. [b]Horde Ghoul Drow:[/b] See Ghoul Horde Drow. [b]Horde Heavy Infantry:[/b] See Zombie Horde Heavy Infantry. [b]Horde Warrior:[/b] See Zombie Horde Warrior. [b]Horde Zombie:[/b] See Zombie Horde. [b]Hordemaster, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Horned Terror:[/b] See Witherling Horned Terror. [b]Horrible Corpse Walking:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Horrible Undead:[/b] See Huecuva, Horrible Undead. [b]Horrible Walking Corpse:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Horribly Mutilated Runecursed:[/b] See Runecursed Horribly Mutilated. [b]Horrid Form of Undead, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Horrid Form of Undead Particularly:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Horrific Monstrosity Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Horrific Undead Monstrosity:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Horrifically Scarred Tattooed Warrior:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Horrifically Scarred Warrior Tattooed:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Horror:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Horror Flayed:[/b] See Flayed Horror. [b]Horror Foul Undead:[/b] See Undead Horror Foul. [b]Horror Undead:[/b] See Undead Horror. [b]Horror Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Horror Undead, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Horror Undead, Yuriel:[/b] See Vampire, Undead Horror, Undead Husband, Yuriel. [b]Horror Undead Foul:[/b] See Undead Horror Foul. [b]Horse Skeletal:[/b] See Skeletal Horse. [b]Horse Undead:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Hound Death:[/b] SOME TYPES OF HOUNDS ARE ANIMATED canine corpses, and a few are creatures of shadow that have canine forms. The association these creatures have with death has gained them the name death hounds. (Open Grave Secrets of the Undead) [b]Hound Death Charnel Hound:[/b] Charnel hounds are the unholy result of necromantic experiments. Evil ritualists fuse corpses together to create this vicious, predatory dog. (Open Grave Secrets of the Undead) [b]Hound Death Famine Hound:[/b] Famine hounds arise when dogs are abandoned by their masters and left to starve. (Open Grave Secrets of the Undead) [b]Hound Death Rot Hound:[/b] These creatures are the result of dogs that dig up and eat rotting corpses. The dogs grow sick and slowly rot from the inside out, eventually dying and reanimating due to necromantic energy in an area. (Open Grave Secrets of the Undead) [b]Hound Ghoul:[/b] See Ghoul Hound. [b]Hound of Ill Omen:[/b] Once the loyal companions of the hill clans, who now rest beneath the barrows of the Gray Downs, the hounds of ill omen howl to awaken and avenge their long-dead masters. (Monster Vault Threats to the Nentir Vale) Ghosts of Long Ago: The Gray Downs were once inhabited by indigenous hill clan people reputed far and wide for their fierce hunting hounds. But when the empire of Nerath began to bloom, greedy generals sought to expand the empire into the Nentir Vale and across the hill clans’ territory. The clans resisted. (Monster Vault Threats to the Nentir Vale) Hopelessly outnumbered, they stood with their faithful hounds against the mighty armies of Nerath, even as the Tigerclaw barbarians and other native tribes abandoned the vale and retreated far into the northern wilderness. Although the hill clans fought bravely, they were annihilated in a final desperate battle upon the downs. (Monster Vault Threats to the Nentir Vale) Long after the battle, the hounds of the hill clans prowled the battlefields, howling over the corpses of their masters and refusing to leave their sides. The Nerathans built a great barrow in honor of the warriors that fought and died—and after the last of their bodies was interred, the hounds vanished. (Monster Vault Threats to the Nentir Vale) But on dark nights when the fog rises, it is said that the hounds can still be seen coursing across the downs, their ghostly forms pining for their lost masters. The common folk call them the “hounds of ill omen,” because calamity and misfortune follow in the wake of their fearsome howls. (Monster Vault Threats to the Nentir Vale) Harbingers of Death: As legend would have it, on nights when the skull-white moon hangs low and the downs are silent as a corpse’s dream, the ghost hounds come forth to hunt mortals. Who sends the hounds and for what purpose, none can tell. (Monster Vault Threats to the Nentir Vale) [b]Hound of Ill Omen, Bregga:[/b] It’s said that Bregga was the first hound, having lived on the downs since before the hill clans arrived. (Monster Vault Threats to the Nentir Vale) [b]Hound of Ill Omen Hill Clan Apparition:[/b] When Bregga’s hounds sound their lonely howls for the hill clans, the spectral apparitions of their dead masters—cold and black as the grave—rise again from their barrows. (Monster Vault Threats to the Nentir Vale) [b]Howling Ghoul:[/b] See Ghoul Howling. [b]Howling Spirit:[/b] See Oni Howling Spirit. [b]Hronagar Corpsegrinder:[/b] See Ghoul Darakhul, Hronagar Corpsegrinder. [b]Huecuva:[/b] HUECUVAS ARE FOUL UNDEAD that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. (Dragon Magazine Annual) Huecuva is a template you can apply to humanoid NPCs or monsters. (Dragon Magazine Annual) Although the Ashen Covenant did not originally create huecuvas, many belong to the movement. Huecuvas were originally the spawn of a divine curse meant to punish priests who violated their vows. Now, a ritual exists to confer this status on powerful evil priests. (E1 Death's Reach) Huecuvas are foul undead that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. (Dragon 364) [b]Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham:[/b] Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity— and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” (Dragon Magazine Annual) Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. (Dragon Magazine Annual) He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. (E1 Death's Reach) Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas—not to punish, but to voluntarily subject agreement to the vile transformation. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity—and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” (Dragon 364) Elder Arantham was once a high priest in Bahamut's church, but after a mysterious crisis of fate, he turned to Orcus. He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. (P3 Conversion) [b]Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:[/b] Huecuva is a template you can apply to humanoid NPCs or monsters, though it works best with controllers and leaders. The huecuva is strongly divine in flavor, so it best fits NPC clerics or paladins. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion) Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion) While most huecuvas arise when a god rejects a heretic priest’s soul, forcing the slain to rise as horrible undead, a huecuva can also be created with create undead. The caster must be at least 11th level, and the body to be transformed must have been an evil cleric in life. The spell can be used to create a huecuva using the body of a nonevil cleric, but doing so requires a DC 20 caster level check. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion) [b]Huecuva, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Huecuva, Horrible Undead:[/b] ? [b]Huecuva Rakshasa Noble Huecuva:[/b] ? [b]Huecuva Warpriest:[/b] When the clerics renounced their faith in Desna and blasphemously prayed to Baba Yaga instead, their souls were damned. After the destruction of Ulsgaard, they rose as undead huecuvas. (Reign of Winter 2 The Shackled Hut 4th Edition Conversion) [b]Huecuva Warpriest, Undead Huecuva:[/b] ? [b]Hulking Zombie:[/b] See Zombie Hulking. [b]Huge Dracolich:[/b] See Dracolich Huge. [b]Human Blood Knight:[/b] See Blood Knight Human Blood Knight. [b]Human Lich:[/b] See Lich Human. [b]Human Shriveled Mockery of a:[/b] See Ghoul, Hairless Creature, Shriveled Mockery of a Human. [b]Human Skeleton Slimy:[/b] See Skeleton Bonehsard, Slimy Human Skeleton. [b]Human Skeleton With Four Arms:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Human Slimy Skeleton:[/b] See Skeleton Bonehsard, Slimy Human Skeleton. [b]Human Vampire Lord:[/b] See Vampire Lord Human. [b]Humanoid Corpse-Like:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Humanoid Emaciated With Mummified Black Skin:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Humanoid Floating Majestic, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Humanoid Majestic Floating, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Humanoid Skeletal, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Humanoid Skeletal With Bits of Muscle and Sinew Hanging From its Body:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Humanoid Slavering Undead:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Humanoid Undead Slavering:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Humanoid Whose Skin Has Been Flayed Off:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Humanoid With Bits of Muscle and Sinew Hanging From its Body Skeletal:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Humanoid With Mummified Black Skin Emaciated:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Hunger in the Mountain:[/b] See Undead Entity Massive, Gorgimrith, The Hunger in the Mountain. [b]Hungry Undead:[/b] See Ghoul Darkpact, Foul Inhabitant, Hungry Undead. [b]Husband Undead, Yuriel:[/b] See Vampire, Undead Horror, Undead Husband, Yuriel. [b]Husk Desiccated:[/b] See Desiccated Husk. [b]Husk of a Warrior Undead:[/b] See Wight Battle, Undead Husk of a Warrior. [b]Husk Spider:[/b] See Spider Husk Spider. [b]Husk Undead of a Warrior:[/b] See Wight Battle, Undead Husk of a Warrior. [b]Hyena Spirit:[/b] See Gnoll Hyena Spirit. [b]Hyrkzag:[/b] See Ghost Frost Giant, Hyrkzag. [b]Iago the Black:[/b] See Vampire Lord Weakened, Iago the Black. [b]Ice Ghoul:[/b] See Ghoul Ice. [b]Ice Lich:[/b] See Lich Ice. [b]Icetomb Wight:[/b] See Wight Icetomb. [b]Icewight:[/b] See Wight Icewight. [b]Icewrought Dracolich:[/b] See Dracolich Icewrought. [b]Ichor-Ghoul:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Ichor-Ghoul Terrifying Undead:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Ichor-Ghoul Undead Terrifying:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Icristus:[/b] See Dracolich, Icristus. [b]Illyram Brackz:[/b] See Lich Eladrin, Illyram Brackz. [b]Ilyana:[/b] See Vampire, Ilyana. [b]Ilyana of the Charnel Fangs:[/b] See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs. [b]Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:[/b] See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls. [b]Immolith:[/b] See Demon Immolith. [b]Immolith Inferno:[/b] See Demon Immolith Inferno. [b]Imprisoned Immolith:[/b] See Demon Immolith Imprisoned. [b]Incorporeal Undead:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Incunabulum Agent:[/b] Incunabula use the Unveiling ritual to draw out all vestiges of knowledge and secrets within a creature's memory, and also to create loyal undead servants or allies. (Underdark) [b]Indomitable Bat Swarm:[/b] ? [b]Indomitable Dire Boar:[/b] ? [b]Indomitable Dire Rat:[/b] ? [b]Indomitable Dire Wolf:[/b] ? [b]Indomitable Fey Panther:[/b] ? [b]Indomitable Fire Bat:[/b] ? [b]Indomitable Goblin King:[/b] ? [b]Indomitable Goblin Skullbreaker:[/b] ? [b]Indomitable Goblin Warrior:[/b] ? [b]Indomitable Khadral:[/b] ? [b]Indomitable Rat Swarm:[/b] ? [b]Indomitable Wolfling:[/b] ? [b]Indomitable Zombie Elf Skirmisher:[/b] ? [b]Indomitability:[/b] The nature of the living fire in Innenotdar often provides a form of immortality. As creatures burn, they are reduced to a state of death, at which point they are rejuvenated by a unique combination of elemental fire and radiant energy. If the forest’s fire would kill a victim, Indomitability’s essence invests itself and places the creature in a bizarre state of undeath. The victim is still on fire, and hair, clothing, and equipment burn away, but the creature no longer takes fire damage nor does it need to make any more death saving throws. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar) Most of the forest creatures have “died” and been kept from permanent death by Indomitability’s essence infusing them. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar) If a hero dies, it takes time for Indomitability to overcome the hero’s will and begin the changes. Upon death, regardless of the hero’s current hp total, he is automatically brought to 0 hp. One hour later, Indomitability attempts to overcome the hero’s mind (+12 vs. Will; the hero rekindles and obtains all of Indomitability’s properties, powers, and auras). If Indomitability fails this attempt, the hero remains “dead” until he is rescued. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar) [b]Inevitable Undying:[/b] The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment. (Orcus Game Master's Guide) The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment. (Orcus Monsters) [b]Infected Zombie:[/b] See Zombie Infected. [b]Infernal Armor Animus:[/b] See Devil Infernal Armor Animus. [b]Inferno Immolith:[/b] See Demon Immolith Inferno. [b]Inhabitant Foul:[/b] See Ghoul Darkpact, Foul Inhabitant, Hungry Undead. [b]Inhabitant Foul:[/b] See Mummy Shambling, Foul Inhabitant. [b]Inksoul, Torhana:[/b] See Vampire Spirit, Torhana Inksoul. [b]Innocent Dead:[/b] ? [b]Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant:[/b] ? [b]Innocent Dead, Corpse, Kale Tane:[/b] Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. (From Here to There) While Judge Orril has been fair most of the time, he recently abused his post to stop his daughter Portia from marrying a local farm boy named Kale Tane. Feeling his daughter should marry nobility—or at least a rich merchant—Judge Orril worked to break up their romance but failed at every turn. (From Here to There) Despairing at last, Judge Orril bribed some recently captured bandits with their freedom in return for stealing a number of cows from one of the farms in Tarrow and hiding them on the Tane family farm. Kale Tane was framed for the crime and executed five days ago. (From Here to There) [b]Innocent Dead, Kale Tane:[/b] See Innocent Dead, Corpse, Kale Tane. [b]Inquisitor Griiat:[/b] But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Now the castle is commanded by Inquisitor Griiat, once one of Emperor Coaltongue’s bodyguards. Since his death he has learned to draw divine magic from the power of the planar rift, and views it as his maker, almost his god, which he calls the Dark Pyre. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Instigator of this Madness, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Insubstantial Creature:[/b] See Ghost, Insubstantial Creature. [b]Insubstantial Creature:[/b] See Wraith, Insubstantial Creature. [b]Insubstantial Creature Undead Tied to Life By Its Hatred of the Living:[/b] See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living. [b]Insubstantial Specter of a Beautiful Young Woman:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Insubstantial Undead Creature Tied to Life By Its Hatred of the Living:[/b] See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living. [b]Intelligent Less Undead:[/b] See Undead Less Intelligent. [b]Intelligent Undead Less:[/b] See Undead Less Intelligent. [b]Invoker 7 Revenant:[/b] See Revenant Invoker 7. [b]Ir'Wynarn, Kaius:[/b] See Vampire, King Kaius ir'Wynarn III. [b]Irfelujhar:[/b] See Lich, Irfelujhar. [b]Irmeth the Butler:[/b] See Revenant Butler, Irmeth the Butler. [b]Irrendan Ghast:[/b] See Ghoul Ghast Irrendan Ghast. [b]Isilus Barrowmere:[/b] See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs. [b]Ivania:[/b] ? [b]Jacobux Kincep:[/b] See Ghost, Jacobux Kincep. [b]Jade Skeleton:[/b] See Skeleton Jade. [b]Jakro Vrin:[/b] See Ghost Sage, Jakro Vrin. [b]Janus Gull:[/b] See Ghost Tormenting, Janus Gull, Esme. [b]Jarl Hargaad:[/b] See Bodak Frost Giant Bodak Reaver, Jarl Hargaad. [b]Jenglot:[/b] See Vampire Jenglot, Vampire Doll. [b]Jerold Keegan:[/b] See Ghost, Sir Jerold Keegan, Kinslayer. [b]Jesepha:[/b] See Fallen Archon, Jesepha. [b]Jeya Furei:[/b] See Ghost, Jeya Furei. [b]Ji Sung:[/b] See Wraith Servant Sorcerer, Ji Sung. [b]Jiang-Shi, Hopping Vampire:[/b] ? [b]Jiang-Shi, Very Fast Counter:[/b] ? [b]Jiang-Shi Magistrate:[/b] If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate. (Orcus Game Master's Guide) If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate. (Orcus Monsters) [b]Jiang-Shi Scholar:[/b] ? [b]Jierre, Lya:[/b] See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion. [b]Joplin the Sly:[/b] See Barrowhaunt, Joplin the Sly. [b]Journeyman's Ghost:[/b] See Ghost, The Journeyman's Ghost. [b]Joxinvarl:[/b] See Dracolich, Joxinvarl. [b]Juju Zombie:[/b] See Zombie Juju. [b]Julain De'Spri:[/b] See Ghost, Julain De'Spri. [b]Jutras:[/b] See Mohrg, Jutras. [b]Ka, Laylon:[/b] See Lich, Kaisharga, Laylon Ka. [b]Kaddras:[/b] See The Thirteen, Kaddras. [b]Kael:[/b] See Zombified Deva Cleric, Kael. [b]Kahlir Husk:[/b] Created through the torturous draining of their once-living blood, Kahlir husks seek to recover what they lost. (Dragon 364) [b]Kahlir Vampire:[/b] See Vampire Kahlir. [b]Kaisharga:[/b] See Lich, Kaisharga. [b]Kaius ir'Wynarn III:[/b] See Vampire, King Kaius ir'Wynarn III. [b]Kalan the Avenger:[/b] See Skeleton Kalan the Avenger. [b]Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Kalarel:[/b] See Lich Shadow, Shadowy Man, Kalarel. [b]Kale Tane:[/b] See Innocent Dead, Corpse, Kale Tane. [b]Kalton, Anarus:[/b] See Ghost, Anarus Kalton. [b]Kam Dasir:[/b] See Vampire Lamia, Lord Kam Dasir. [b]Kannoth:[/b] See Vampire Lord Eladrin, Kannoth, Vampire Lord of Cendriane. [b]Kaosark:[/b] See Undying Half-Elf Ranger 14, Kaosark. [b]Karisa, Zanifer:[/b] See Vampire, Zanifer Karisa. [b]Karkothi Fell Skeleton:[/b] See Skeleton Karkothi Fell Skeleton. [b]Karrnathi Skeleton:[/b] Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions. (Eberron Campaign Guide) Kassia’s mind shattered at the loss of her family, and she cloistered herself in her home for months. She pored over texts that her family had accumulated over several generations. In time, she discovered a tome written by a priest of the Blood of Vol and recited a ritual from its pages to raise the remains of her family and restore her happiness. (Dungeon 214) The remains of Kassia’s husband, sons, and daughter rose as Karrnathi skeletons. (Dungeon 214) [b]Karrnathi Undead:[/b] The Odakyr Rites—the ritual used to create the Karrnathi undead—isn’t a cheap form of Raise Dead. The original victim is gone. A Karrnathi skeleton doesn’t have the specific memories of the warrior who donated his bones. The military specialty of the undead reflects that of the fallen soldier, so only the bones of a bowman can produce a skeletal archer. However, the precise techniques of the skeleton aren’t those of the living soldiers. Rekkenmark doesn’t teach the bone dance or the twin scimitar style common to the skeletal swordsmen. So where, then, do these styles come from? Gyrnar Shult believed that the Karrnathi undead were animated by the martial spirit of Karrnath itself. This is why they can be produced only from the corpses of elite Karrnathi soldiers: an enemy corpse lacks the connection to Karrnath, while a fallen farmer has no bond to war. However, the Kind fears that the undead aren’t animated by the soul of Karrnath, but rather by an aspect of Mabar itself—that the combat styles of the undead might be those of the dark angels of Mabar. Over the years, he has felt a certain malevolence in his skeletal creations that he can’t explain, not to mention their love of slaughter. He has also considered the possibility that they are touched by the spirits of the Qabalrin ancestors of Lady Vol. The Kind hasn’t found any proof for these theories, but they haunt his dreams. (Dungeon 195) [b]Karrnathi Zombie:[/b] Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions. (Eberron Campaign Guide) [b]Kas the Betrayer:[/b] See Vampire Lord, Kas the Betrayer. [b]Katarnios:[/b] See The Thirteen, Katarnios. [b]Keegan:[/b] See Death Knight, False Sir Keegan/Sir Drzak. [b]Keegan:[/b] See Skeleton Knight, Sir Keegan. [b]Keegan, Jerold:[/b] See Ghost, Sir Jerold Keegan, Kinslayer. [b]Keener:[/b] See Ghost Wailing Warforged Banshee, Keener. [b]Keening Spirit:[/b] See Ghost Keening Spirit. [b]Keeper of Secrets:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Keldoss:[/b] See Wight Battle, Lieutenant, Undead Warrior, Keldoss. [b]Kelikovna, Patrina:[/b] See Ghost Wailing Banshee, Patrina Kelikovna. [b]Kesod:[/b] See Vampire, Kesod. [b]Key Villain, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Khaela:[/b] With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. [b]Khetira:[/b] See Lich Dark Elf, Lady Khetira. [b]Khezdra’Numak:[/b] See Lich Ice, Khezdra’Numak. [b]Kiirodel, Aurana:[/b] See Vampire Unique, Aurana Kiirodel. [b]Killer, Isilus Barrowmere, Ilyana of the Charnel Fangs:[/b] See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs. [b]Killer Evil Sadistic:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Killer Sadistic Evil:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Kincep, Jacobux:[/b] See Ghost, Jacobux Kincep. [b]King Kaius ir'Wynarn III:[/b] See Vampire, King Kaius ir'Wynarn III. [b]King of Esharm:[/b] See Demon Ugalga, King of Esharm. [b]King Troll Undead:[/b] See Undead Troll King. [b]King Undead Troll:[/b] See Undead Troll King. [b]King Vykos Dhagaram:[/b] See Vampire, King Vykos Dhagaram. [b]Kinita Araska:[/b] See Vampire, Kinita Araska. [b]Kinslayer:[/b] See Ghost, Sir Jerold Keegan, Kinslayer. [b]Kire:[/b] See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael. [b]Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael:[/b] See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael. [b]Kirenkirsalai:[/b] See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael. [b]Kirre Spectral:[/b] See Spectral Kirre. [b]Knight Black:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Knight Black Dwarven, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Knight Dwarven Black, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Knightly Ghost:[/b] See Ghost Knightly Ghost. [b]Known Necromancer, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Koaelon:[/b] See The Thirteen, Koaelon, Lord of the Shadar Tribe. [b]Kobold Skeletal Archer:[/b] See Skeleton Kobold Skeletal Archer. [b]Koptila the Acursed:[/b] In this chamber long ago, the ogre king Koptila sacrificed himself to the gods to save his tribe from an overwhelming threat. His people were transported forward in time, and Koptila was transformed into an undead creature. (Dungeon Delve) [b]Kothar:[/b] See Specter Fire, Captain Kothar. [b]Kr'y'izoth:[/b] See Githyanki Kr'y'izoth. [b]Kraken Ghost:[/b] See Ghost Kraken. [b]Kralick:[/b] See Ghost Orc, Kralick. [b]Kravenghast:[/b] See Wraith, Kravenghast. [b]Krissa:[/b] See Vampire, Krissa. [b]Kriyizoth Fire Mage:[/b] ? [b]Kronze:[/b] See Skeletal Dragon Red Overlord, Kronze. [b]Kruthik Young Zombie:[/b] See Zombie Kruthik Young. [b]Kruthik Zombie Weak:[/b] See Zombie Weak Kruthik. [b]Kvaltigar:[/b] See Skeleton Skeletal Frost Giant, Kvaltigar. [b]Kytharion, Shadow Guard:[/b] ? [b]Kytharion Wild Kytharion:[/b] ? [b]Kyuss:[/b] See Larva Mage, Kyuss, The Worm that Walks. [b]La'ree, Lesser Shade:[/b] As creations of the all powerful Shan’ree, La’ree work to turn the world into a realm of undead. (Night Reign Campaign Setting) The La’ree, also known as lesser shades, are the spawn of Shan’ree, created from the essence of those slain by the greater shades. (Night Reign Campaign Setting) “La’ree” is a template that can be added to any paragon or epic tier humanoid. (Night Reign Campaign Setting) Requirements: Humanoid, Level 11 (Night Reign Campaign Setting) Shan’ree can create lesser beings called La’ree who serve them as spies, assassins and warriors. (Night Reign Campaign Setting) [b]La'ree Faoian Troll:[/b] ? [b]Lacedon:[/b] See Ghoul Lacedon. [b]Lacedon:[/b] See Ghoul Sodden, Lacedon. [b]Lacedon Ghast:[/b] See Ghoul Ghast Lacedon. [b]Lacedon Ghoul Ghast:[/b] See Ghoul Ghast Lacedon. [b]Lady Khetira:[/b] See Lich Dark Elf, Lady Khetira. [b]Lady Lauren:[/b] Rare as it is, Hallik was triumphant in breaking the bond he shared with the demon. In the process, his mind was wiped of all compassion, aside from the love of his dead wife. It was then that the defeated demon brought back Hallik’s true love. Her burned body rose, powered by the evil of the demon. (Domains of Dread – Pellios The Raging Vale) [b]Lady Lucille Bucenburg:[/b] See Vampire, Lady Lucille Bucenburg. [b]Lady Madrasia:[/b] See Vampire Lamia, Lady Madrasia. [b]Lady Urzana Dolingen:[/b] See Vampire, Countess Lady Urzana Dolingen. [b]Lady Vol:[/b] See Lich, Lady Vol. [b]Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness:[/b] See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness. [b]Lamia:[/b] See Vampire Lamia. [b]Lamia Undead, Meremoth:[/b] ? [b]Land and Blood Betrayer of:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Lanelle:[/b] ? [b]Lareen:[/b] See Vampire Lord, Master, Lareen. [b]Large Creature Shadow:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Large Shadow Creature:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Large Skeleton:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Larkins, Shuman:[/b] See Ghost Council Empowered Councilor, Shuman Larkins. [b]Larva Assassin:[/b] See Larva Undead Larva Assassin. [b]Larva Mage:[/b] WHEN A POWERFUL EVIL SPELLCASTER DIES, his spirit sometimes takes control of the wriggling mass of worms and maggots devouring his corpse. This mass of vermin rises as a larva mage to continue the spellcaster’s dark schemes or to seek revenge against those who slew him. (Monster Manual) Only the most evil spellcasters return to unlife as larva mages. (Monster Manual) An elder evil being called Kyuss created the first larva mages to guard vaults of forbidden lore. (Monster Manual) Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. (E1 Death's Reach) [b]Larva Mage, Espera:[/b] The Spellplague destroyed many of these in gouts of blue fire. Espera, a genasi necromancer, had already tied herself to Shar’s power of shadow. She died in the conflagration but was resurrected as a larva mage. (Forgotten Realms Campaign Guide) [b]Larva Mage, Kyuss, The Worm that Walks:[/b] Kyuss began as a mortal and attained such power and stature that he has become a legendary being. He leveraged his way to a corrupt apotheosis through powerful rituals and a series of deadly betrayals. (Open Grave Secrets of the Undead) Kyuss was born a mortal in a city where evil walked freely, and where sacrifices were made nightly to honor dark gods. The boundaries between life and death were blurred in this place, and the living and unliving mingled freely. As the seventh of seven children, Kyuss was despised and brutalized by his family. They called him “the worm,” and Kyuss fed on their contempt, turning it into dark resolve. (Open Grave Secrets of the Undead) Gradually and imperceptibly, Kyuss drove the members of his family to self-destruction. When all were dead, he took on the identity of a cleric serving the Raven Queen. Aided by alliances with undead ecclesiasts and an instinct for betrayal, he rose through the temple hierarchy, eventually becoming a high priest who attracted followers from far and wide. When his congregation was bloated with followers, Kyuss performed a great ritual that he promised would bring power over neighboring realms. Instead, the ritual slew them all, rotting the flesh from their bones. Kyuss, too, was consumed, but days later, as the maggots and insects fed on the rotting bodies, they came together to form a writhing larva mage—Kyuss’s new form. (Open Grave Secrets of the Undead) [b]Larva Mage, Magrathar:[/b] ? [b]Larva Mage, Matrathar:[/b] ? [b]Larva Sniper:[/b] See Larva Undead Larva Sniper. [b]Larva Undead:[/b] Individuals who have relentlessly pursued evil might return as larva undead. (Open Grave Secrets of the Undead) [b]Larva Undead Larva Assassin:[/b] A larva assassin is a conscienceless killer that arises when a humanoid dies after spending his or her life murdering without pity. When the individual’s body begins to decay, a swarm of hornets and centipedes gathers to devour the corpse. Necrotic energy merges the vermin with the consciousness of the former humanoid, creating a larva assassin. (Open Grave Secrets of the Undead) [b]Larva Undead Larva Sniper:[/b] Larva snipers are the result of dead humanoids who took sadistic delight in their ability to slay foes from afar. Upon such a creature’s death, masses of yellow, segmented wasps and hornets gather and give the creature’s consciousness a physical form. (Open Grave Secrets of the Undead) [b]Larva Undead Larva War Master:[/b] Larva war masters are the undead progeny of powerful warriors who become unhinged by bloodlust, commit strings of atrocities, and then die. Upon the subject’s death, its body is consumed by devouring beetles that strip flesh from bone and then form a new body. (Open Grave Secrets of the Undead) The ancient undead entity Kyuss rewarded his most faithful and remorseless warriors with eternal existence as larva war masters. (Open Grave Secrets of the Undead) The bodies of larva undead are wholly composed of rotting flesh, fragments of bone, and maggots, centipedes, beetles, and other vermin. (E1 Death's Reach) [b]Larva Undead Larva Warlord:[/b] ? [b]Larva War Master:[/b] See Larva Undead Larva War Master. [b]Larva Warlord:[/b] See Larva Undead Larva Warlord. [b]Lasher Zombie:[/b] See Zombie Lasher. [b]Lasheeva:[/b] Lasheeva herself is considered undead, the first deity who relinquished her own traditional sense of divinity in exchange for something else. (Level Up #2) Gil’Mâridth sacrificed her worldly divinity and escaped into the dreamworld of her nemesis Ôæ, and in doing so transferred much of her power into Lasheeva... even as she sacrificed her daughter. Lasheeva rose from the grave, as desired, a lich-queen ascendant in divine undeath. (Level Up #2) [b]Last Remaining Disciple, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Latimer, Amielle:[/b] See Ghost, Amielle Latimer. [b]Lauren:[/b] See Lady Lauren. [b]Laylon Ka:[/b] See Lich, Kaisharga, Laylon Ka. [b]Leader:[/b] See Vsadni, Nebo, The Leader. [b]Leo Dilysnia:[/b] See Vampire, Leo Dilysnia. [b]Less Intelligent Undead:[/b] See Undead Less Intelligent. [b]Lesser Dragon-Lich:[/b] See Lich Lesser Dragon-Lich. [b]Lesser Flameskull:[/b] See Flameskull Lesser. [b]Lesser Flameskull Free-Willed:[/b] See Flameskull Lesser, Free-Willed Lesser Flameskull. [b]Lesser Oath Wight:[/b] See Wight Lesser Oath. [b]Lesser Perditazu:[/b] See Perditazu Lesser. [b]Lesser Shade:[/b] See La'ree, Lesser Shade. [b]Lesser Undying:[/b] See Undying Lesser. [b]Lesser Vampire:[/b] See Vampire Lesser. [b]Liandra:[/b] DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared. (Good Little Children Never Grow Up) Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all. (Good Little Children Never Grow Up) [b]Lich:[/b] A LICH IS AN UNDEAD SPELLCASTER created by means of an ancient ritual. Wizards and other arcane spellcasters who choose this path to immortality escape death by becoming undead, but prolonged existence in this state often drives them mad. (Monster Manual) “Lich” is a monster template that can be applied to nonplayer characters. (Monster Manual) A mortal becomes a lich by performing a dark and terrible ritual. In this ritual the mortal dies, but rises again as an undead creature. Most liches are wizards or warlocks, but a few multiclassed clerics follow this dark path. (Monster Manual) A lich’s life force is bound up in a magic phylactery, which typically takes the form of a fist-sized metal box containing strips of parchment on which magical phrases have been written. (Monster Manual) A dark spellcaster who covets immortality and spend his or her life in pursuit of necromantic power might gain the ability to become a lich. A lich ties its life force to a phylactery, ensuring that its body will coalesce in a hidden location even if some creature were to slay it. (Monster Vault) To become a lich, a spellcaster must be devoted to evil and adept at performing unspeakable acts of violence. Few spellcasters have a shred of morality remaining after their transformations into liches. The process of attaining lichdom bends the mortal mind in unnatural and crippling ways. Many liches rise up insane, but even they enact cunning plans; they just do so for incomprehensible reasons. (Monster Vault) A spellcaster must travel far—even across the planes—to collect the scraps of lore and esoteric components needed to enact the ritual to transform into a lich. (Monster Vault) The act of becoming a lich encases a mortal’s life force in a specially prepared item called a phylactery. The most common type is a metal box that contains strips of parchment with arcane writing. Any small item, such as a gemstone, a ring, or a statue, can be a phylactery. (Monster Vault) Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead) Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. Spellcasters who adopt this existence are commonly known as liches. (Open Grave Secrets of the Undead) MANY CREATURES HOPE TO ESCAPE DEATH. When such creatures are powerful and corrupt, they sometimes turn to rituals that can transform them into liches. However, immortality comes with a price, and these creatures lose the remaining shreds of their humanity in process. (Open Grave Secrets of the Undead) Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. These liches gain resilience from the transformation. (Open Grave Secrets of the Undead) Liches are evil arcane masterminds that pursue the path of undeath to achieve immortality. (Dungeon Master's Guide) “Lich” is a template you can add to any intelligent creature of 11th level or higher. (Dungeon Master's Guide) Prerequisite: Level 11, Intelligence 13 (Dungeon Master's Guide) Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures. (Eberron Campaign Guide) Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves. (Forgotten Realms Campaign Guide) Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters) As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich. (Dragon 395) Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness. (Dragon 395) Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. (Wraith Recon: Enemies Within) It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. (Level Up #2) [b]Lich, Acererak:[/b] Horrid as these ruins are for the living, the place bears an unholy attraction for the undead. Such is this allure that the mighty lich Acererak, master of the Tomb of Horrors, once laid claim to the City That Waits and used it as a conduit to transcend his mortal form and ascend to greatness. (Manual of the Planes) If Acererak is defeated, his body disappears. He rises in 1d10 days as a lich, thus starting Acererak's path to ultimate darkness and evil. (Revenge of the Giants) Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. (Dragon 371) [b]Lich, Azran the Undying:[/b] Under the guidance of the entity, Azran constructed a phylactery and then performed an exceedingly dark ritual, calling forth the entity from the obelisk. It stood before Azran then, a menacing thing of rotting, wormy flesh and mangy black fur, tattered cloak flapping wildly in the energy-charged air surrounding the beast. A necklace made of bleached white bones hung around its neck. Before Azran could react, the thing lashed out, a single, gleaming ivory claw ripping his life out of him which sped into the enchanted container. The wolven died in that instant, but only for a moment. The entity commanded the wolven’s dead husk to return to the world of the living as a nightmarish thing out of legend; Azran was reborn a lich. (Scarrport City of Secrets) [b]Lich, Belos:[/b] ? [b]Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver:[/b] ? [b]Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow:[/b] ? [b]Lich, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Lich, Harken the Pure:[/b] Through ritual he turned himself into a lich. [b]Lich, Harthoon:[/b] ? [b]Lich, Hazalak:[/b] ? [b]Lich, Heavy Hitter, Lord Dust:[/b] ? [b]Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] Osterneth had a surprise for the invaders, though. In her quest for eldritch might, the queen had tracked down and slain the leader of the cult that had captured her. From the fallen cultist she claimed the Heart of Vecna, a powerful relic that granted everlasting life. Through a secret ritual, she placed the heart inside her chest cavity, and, with its power, became a powerful lich in the service of Vecna. (Open Grave Secrets of the Undead) [b]Lich, Irfelujhar:[/b] ? [b]Lich, Kaisharga, Dead Lord:[/b] The mightiest of the city’s undead denizens, who were in life the council of high wizards who ruled Ur Draxa in Borys’s name, were transformed into kaisharga—what on other worlds are known as liches. Now calling themselves the Dead Lords, they pay homage to the Dragon and continue to rule in his name. (Dragon 406) [b]Lich, Kaisharga, Laylon Ka:[/b] This compound was mostly empty when Kalidnay faced its doom. Now it belongs to a kaisharga named Laylon-Ka. A kaisharga is an undead creature similar to a lich, though it lacks a phylactery. Kaishargas trade life for power, unnaturally extending their existence for centuries. In life, Laylon-Ka was a House Vordon dune trader who was also a member of the Veiled Alliance. She thought her clandestine operations were secret, but they were the primary reason Horgus-Le abandoned her. Laylon-Ka turned to the study of shadow magic after Kalidnay’s transition. She soon discovered a way to transform herself into an immortal being. (Dungeon 190) [b]Lich, Lady Vol:[/b] Through her arcane powers, her indomitable spirit, and a burning hatred for the elves and dragons that had wronged her, Vol has endured for long centuries in the ranks of the undead. (Eberron Campaign Guide) [b]Lich, Lich-Lord Melif:[/b] ? [b]Lich, Lickros:[/b] ? [b]Lich, Lord Dust:[/b] See Lich, Heavy Hitter, Lord Dust. [b]Lich, Lord Razel:[/b] ? [b]Lich, Lord Varquil:[/b] ? [b]Lich, Lord Vizier:[/b] ? [b]Lich, Naiethar Traihel:[/b] She was once a powerful dryad, but Irfelujhar’s corruption of the forest transformed her into a lich. (Dungeon 171) [b]Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Lich, Raja Thirayam of Dukkharan:[/b] ? [b]Lich, Sharrin the Crone, The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Lich, Terrus Dyrn:[/b] ? [b]Lich, Vargo the Faceless:[/b] ? [b]Lich, Vecna:[/b] As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich. (Dragon 395) Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness. (Dragon 395) “Nearly two millennia ago in a land known as the Flanaess, the name of the lich Vecna was sung by bards and cursed by clerics. How did he become a lich, and why did he seek to conquer the Flanaess? You may as well ask, ‘Why is the Shadowfell dark, Menodora?’ The cult of Vecna teaches that Vecna was cursed by gods who were jealous of his power. A monk who raves ceaselessly within his cell in a madhouse swore to me that Vecna confronted his own death and imprisoned it in a castle on the gray sands of an alien world, where it wails in eternal torment. (Dragon 402) “As entertaining as these tales are, most sources agree that Vecna was a supremely talented wizard who became obsessed with overcoming death when his beloved mother died. He conquered villages in the Flanaess to use the townspeople as subjects for his necromantic experiments. After hundreds of failures Vecna devised a ritual that siphoned power from the planes to animate his lifeless body, giving him immortality as a lich. Imagine: all of those lives destroyed and a soul corrupted beyond saving, just because he missed his mother. (Dragon 402) [b]Lich, Vlaakith CLVII, Lich-Queen:[/b] Long ago, Vlaakith performed a ritual to transform herself into a lich, giving her an extended life span and making her the longest-reigning Vlaakith in the githyanki’s history. (The Plane Above: Secrets of the Astral Sea) Not long into her reign, she performed the Lich Transformation ritual, but her undead state did little to quell her growing paranoia. (Dragon 377) [b]Lich, Wizard of the White Tower:[/b] ? [b]Lich, Yarnath Mul:[/b] Slither, the Crawling Citadel A mul defiler named Yarnath created this crawling citadel of bone. Yarnath drained his own life in the process to animate the construction, passed into undeath, and became a powerful lich. [b]Lich Aboleth Overseer, Pavan:[/b] ? [b]Lich Adult Black Dragon:[/b] See Lich Dragon Black Adult. [b]Lich Adult Dragon Black:[/b] See Lich Dragon Black Adult. [b]Lich Alhoon:[/b] Alhoons are magic-using outcasts from mind flayer societies who have defied the ruling elder brains. (Open Grave Secrets of the Undead) [b]Lich Archlich:[/b] Archlich epic destiny. (Arcane Power) [b]Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] He is a necromancer, but not a lich. Rather an undead by the magical oath he gave to Zoramadria a long time ago to preserve the knowledge how the portal to the Shadowfell could be closed and how the undead hordes of Orcus could be defeated. (P2 Conversion) “… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” (P2 Conversion) [b]Lich Archlich, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Lich Baelnorn:[/b] Eladrin become baelnorn liches for a variety of reasons. Many choose this path so they can act as guardians of ancestral vaults and tombs. Unlike most liches, baelnorns are not necessarily evil. The creatures are less power-hungry and covetous than other liches, and they often keep their phylacteries in close proximity to the places they guard. A few baelnorn have no phylacteries at all; rather, their prolonged existence is achieved through a powerful ritual or the blessing of a deity. (Open Grave Secrets of the Undead) [b]Lich Black Adult Dragon:[/b] See Lich Dragon Black Adult. [b]Lich Black Dragon Adult:[/b] See Lich Dragon Black Adult. [b]Lich Castellan Wizard:[/b] ? [b]Lich Castellan Wizard, Harthoon, Castellan of Everlost:[/b] ? [b]Lich Claw:[/b] See Crawling Claw Lich Claw. [b]Lich Dark Elf, Lady Khetira:[/b] ? [b]Lich Dark Elf, Lord Braxux:[/b] ? [b]Lich Demilich:[/b] Particularly powerful liches that learn the secret of fashioning soul gems often shed their bodies and evolve into demiliches. (Open Grave Secrets of the Undead) [b]Lich Demilich, Acererak, The Devourer:[/b] Having escaped death through lichdom, he houses his intelligence in a bejeweled skull and his soul in a hidden phylactery. (Open Grave Secrets of the Undead) Eventually his undead body wasted away leaving him as a demilich-an animated skull-and still he prepared. (Tomb of Horrors) And from lich, Acererak went on, not to godhood, but to become the game’s first demilich—in many ways, a far more dangerous creature, the final vestige of a once all-powerful lich. (Dragon 371) Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the Tomb is. Eventually even the undead life force of Acererak began to wane, so for the next eight decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. (Dragon 371) [b]Lich Demilich, Acererak and Eye of Vecna:[/b] ? [b]Lich Demilich, Spine of Vlaakith:[/b] When Zetch’r’r came to power, the githyanki believed the Lich-Queen was well and truly dead. However, the new emperor discovered that a piece of her remained: her spine. Through dread magic, Zetch’r’r bound her spirit to the spine and extracted oaths of service from it, transforming the dead Lich-Queen into a form of demilich. (Dungeon 168) [b]Lich Demilich Acererak Construct:[/b] Acererak’s skull, which dwells in the mithral vault of the Tomb of Horrors, is a construct created by the demilich. (Open Grave Secrets of the Undead) [b]Lich Demilich Dragon, Flame:[/b] The Dragon Queen decided to turn him into a unique undead creature: a dragon demilich. (Dungeon 200) [b]Lich Divine:[/b] In contrast with arcane liches, who are the icon of corrupted wizards, divine liches are fallen paladins and clerics or followers of dark faiths that encourage violation of the natural order. (Jester's 4e Ravenloft Manual of Monsters) [b]Lich Dragon Adult Black:[/b] See Lich Dragon Black Adult. [b]Lich Dragon Black Adult, Salt-Tongue, Saacata:[/b] See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata. [b]Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata:[/b] ? [b]Lich Drow, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Lich Dwarf, Barrthak:[/b] ? [b]Lich Eladrin, Ghovran Akti:[/b] ? [b]Lich Eladrin, Illyram Brackz:[/b] ? [b]Lich Eladrin, Uthnis Maiali:[/b] ? [b]Lich Eladrin, Valindra Shadowmantle:[/b] ? [b]Lich Eladrin Wizard:[/b] ? [b]Lich Feline, Ystis, The Maddening Cat:[/b] ? [b]Lich Frost Giant:[/b] ? [b]Lich Half-Elf, Alathar Balefrost:[/b] ? [b]Lich Helpful, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Lich Hound:[/b] Made of necromantic power, these hounds serve ghoul high priests and arch-liches. (Midgard Bestiary for 4th Edition D&D) [b]Lich Hound Gutripper Lich Hound:[/b] ? [b]Lich Human, Mauthereign:[/b] ? [b]Lich Human Wizard:[/b] ? [b]Lich Human Wizard, Szass Tam:[/b] ? [b]Lich Human Wizard, Tyhthia:[/b] ? [b]Lich Human Wizard/Death Master 22, Malenkin:[/b] ? [b]Lich Ice, Khezdra’Numak:[/b] ? [b]Lich Lesser Dragon-Lich, Dvalinna:[/b] Two dark elf liches — Lady Khetira and Lord Braxus — imbued Dvalinna with undead essence, transforming the young white dragon into a dragon-lich. (Dungeon Crawl Classics 57 Wyvern Mountain) [b]Lich Nascent Archlich, Skoulos the Undying:[/b] Skoulos summoned the last of his waning power, concentrating it into a single ritual that transferred his life force into a phylactery, transforming Skoulos’ withered form into the most powerful undead of all: the archlich. (Dungeon Crawl Classics 59 Mists of Madness) [b]Lich Necromancer:[/b] ? [b]Lich Powerful, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Lich Psionic:[/b] Not all liches are powered by arcane magics, some are the creations of the powers of dark gods or masters of the mind. (Jester's 4e Ravenloft Manual of Monsters) [b]Lich Remnant:[/b] ? [b]Lich Shadow, Shadowy Man, Kalarel:[/b] My Master has graced me with a second chance to put an end to your meddling. (H2 Conversion) [b]Lich Shadow, Kalarel:[/b] See Lich Shadow, Shadowy Man, Kalarel. [b]Lich Soulreaver:[/b] ? [b]Lich Thicket Dryad:[/b] Sometimes a dryad’s desire to protect its woodland twists into dark obsession. In rare instances, one of these fey creatures crosses the threshold into undeath and becomes a thicket dryad lich. The dryad transforms a favorite tree into a phylactery. The corruption in the dryad’s soul then causes the tree to become warped and rotted. (Open Grave Secrets of the Undead) [b]Lich Vestige:[/b] A LICH VESTIGE IS THE ARCANE REMNANT OF A DESTROYED LICH. (Monster Manual) Raven Consort epic destiny Death's Companion power. (Dragon Magazine Annual) This trash-filled chamber serves as the lair for one of the liches drained of its essence to power Irfelujhar’s research. (Dungeon 171) The husks of lesser lichs drained of their essence to power Irfelujhar’s research. (Dungeon 171) [b]Lich Void:[/b] A void lich is an antediluvian horror from the Far Realm that seizes control of the body and phylactery of someone performing a lich transformation ritual. Lured into the world by the eldritch power unleashed during the ritual, this aberrant entity shunts the ritual performer’s soul off to the Far Realm and possesses the host body as its own. (Open Grave Secrets of the Undead) A void lich is created when the soul of a lich-to-be is shunted off to an aberrant realm and is replaced, changeling-like, by a foul entity that possesses the lich's body as its own. (E1 Death's Reach) [b]Lich's Mask:[/b] Vorax-Hûl already possessed strange powers unknown to most dragons, but now he also boasts a powerful ward from Leska, and a massive bone mask that resembles the skull masks Inquisitors wear, though crafted of entire humanoid skeletons. This mask contains the spirits of four Inquisitors, who now serve only to protect Vorax-Hûl. (War of the Burning Sky 4e 9 The Festival of Dreams) [b]Lich-King Evil:[/b] ? [b]Lich-Lord Melif:[/b] See Lich, Lich-Lord Melif. [b]Lich-Queen Vlaakith CLVII:[/b] See Lich, Vlaakith CLVII, Lich-Queen. [b]Liche Priest of the Black Circle:[/b] Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. The existing liche priests, led by the primordial Baphomes, choose only the most devoted and powerful worshippers of Mortessal to become dread warlocks – let alone the type of follower they look for to undergo the ritual of Dark Becoming. (Wraith Recon: Enemies Within) There are six canoptic jars used by the liche priests during the secret and powerful ritual that creates a new liche priest. Each of these jars are roughly a foot tall and ten inches in circumference, inscribed with dozens of arcane glyphs and sealed with wax made from rendered fats. Each of these jars has 30 hit points and resist 15 to all damage. The organs of the original being that are broken down and mystically placed inside the jars are: (Wraith Recon: Enemies Within) ♦ Skull (either the being’s natural one or the whispering one if the ritual’s recipient is a dread warlock) (Wraith Recon: Enemies Within) ♦ Heart (Wraith Recon: Enemies Within) ♦ Liver (Wraith Recon: Enemies Within) ♦ Kidneys (Wraith Recon: Enemies Within) ♦ Pancreas (Wraith Recon: Enemies Within) ♦ Phallus or Uterus (Wraith Recon: Enemies Within) [b]Lichwarg:[/b] See Deathwarg Lichwarg [b]Lickros:[/b] See Lich, Lickros. [b]Lieutenant, Keldoss:[/b] See Wight Battle, Lieutenant, Undead Warrior, Keldoss. [b]Life-Eater:[/b] See Wight Life-Eater. [b]Life-Thief:[/b] See Vampire Spawn Life-Thief. [b]Lightning Bug Adze Swarm:[/b] See Adze Lightning Bug Swarm. [b]Lightning Skeleton:[/b] See Skeleton Lightning. [b]Limbed Horror:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains) An amalgam of all the limbs forms an amorphous mass, numerous once-hands grasping to draw more in. (Lands of Darkness 5 Iron Mountains) [b]Lingerer Fell Incanter:[/b] See Fey Lingerer Lingerer Fell Incanter. [b]Lingerer Knight:[/b] See Fey Lingerer Lingerer Knight. [b]Lingering Specter:[/b] See Specter Lingering. [b]Lingering Spirit Warrior:[/b] See Barrowhaunt Lingering Spirit Warrior. [b]Lingering Warrior Spirit:[/b] ? [b]Lippsor, Eldor:[/b] See Vampire, Sir Eldor Von Lippsor. [b]Living Dead:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Lizardfolk Ghoul:[/b] See Ghoul Lizardfolk. [b]Lod:[/b] See Naga Bone, Lod. [b]Lodoviceus, Bartholomeus:[/b] See Stone-Dead Dwarf, Bartholomeus Lodoviceus. [b]Long-Dead Skeleton:[/b] See Skeleton Long-Dead. [b]Loogaroo:[/b] See Vampire Loogaroo. [b]Lord Braxux:[/b] See Lich Dark Elf, Lord Braxux. [b]Lord Byron von Gillante:[/b] See Death Knight, Lord Byron von Gillante. [b]Lord Carrion:[/b] See Death Knight Human Fighter, Lord Carrion. [b]Lord Dust:[/b] See Lich, Heavy Hitter, Lord Dust. [b]Lord Enerith Dartonith:[/b] See Undying, Lord Enerith Dartonith. [b]Lord Gorquith:[/b] When Emperor Coaltongue took possession of Korstull, he sat upon the throne and ordered Inquisitor Griiat to execute Lord Gorquith and his officers then and there. The noble’s execution was most brutal off all — being thrown into a huge ochre jelly. (War of the Burning Sky 4e 6 Tears of the Burning Sky) Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Lord Kam Dasir:[/b] See Vampire Lamia, Lord Kam Dasir. [b]Lord Maimed:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Lord Nill:[/b] See Nightwalker, Lord Nill. [b]Lord of Secrets:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Lord of Sithicus, Lord Soth:[/b] See Death Knight Lord of Sithicus, Lord Soth [b]Lord of the Deepwater:[/b] See Ghost Whale, Cetacek, Lord of the Deepwater. [b]Lord of the Rotted Tower:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Lord of the Shadar Tribe:[/b] See The Thirteen, Koaelon, Lord of the Shadar Tribe. [b]Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Lord of the Zhentarim:[/b] See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim. [b]Lord Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Lord Razel:[/b] See Lich, Lord Razel. [b]Lord Soth:[/b] See Death Knight, Lord Soth. [b]Lord Undead:[/b] See Vecna Aspect of Vecna, Undead Lord. [b]Lord Varquil:[/b] See Lich, Lord Varquil. [b]Lord Vizier:[/b] See Lich, Lord Vizier. [b]Lorgo Cullen:[/b] Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past. [b]Lornaeras:[/b] See The Thirteen, Lornaeras. [b]Lost Jierre Scion:[/b] See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion. [b]Lost Rider:[/b] See Vsadni, Lost Rider. [b]Lost Wraith:[/b] See Wraith Lost. [b]Loyal Vassal, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Lucille Bucenburg:[/b] See Vampire, Lady Lucille Bucenburg. [b]Lurking Undead:[/b] See Undead Lurking. [b]Lurking Zombie:[/b] See Zombie Lurking. [b]Lustful Viceling:[/b] See Viceling Lustful. [b]Lya Jierre:[/b] See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion. [b]Lygis, The Black Cloud:[/b] ? [b]Macbannin, Reed:[/b] See Ghost, Reed Macbannin. [b]Mad Ghost:[/b] See Ghost Mad. [b]Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Mad Wraith:[/b] See Wraith Mad. [b]Mad Wraith Master:[/b] See Wraith Mad Master. [b]Madar, Darom:[/b] See Wight Lesser Oath, Darom Madar. [b]Madar, Dyneera:[/b] See Wraith Weeping, Dyneera Madar. [b]Maddening Cat:[/b] See Lich Feline, Ystis, The Maddening Cat. [b]Madrak The Ogre Lord:[/b] See The Thirteen, Madrak The Ogre Lord. [b]Madrasia:[/b] See Vampire Lamia, Lady Madrasia. [b]Mage Eladrin Powerful, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Mage Powerful Eladrin, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Mage Wight:[/b] See Wight Mage [b]Magic Combat Specialist, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Magistrate Jiang-Shi:[/b] See Jiang-Shi Magistrate. [b]Magrathar:[/b] See Larva Mage, Magrathar. [b]Magroth:[/b] See Vampire Lich, Magroth. [b]Maiali, Uthnis:[/b] See Lich Eladrin, Uthnis Maiali. [b]Maimed God:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Maimed Lord:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Majestic Floating Humanoid, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Majestic Humanoid Floating, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Malachi's Butcher:[/b] Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here. (Dungeon 163) [b]Malek:[/b] See Wight Cleric, Malek. [b]Malediction:[/b] See Abomination Malediction. [b]Malenkin:[/b] See Lich Human Wizard/Death Master 22, Malenkin. [b]Malevolent Spirit, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Malhûn:[/b] See Vampiric Worg, Malhûn, The Blood Wolf. [b]Malicia:[/b] See Wight Elite Deathlock, Malicia. [b]Malicious Creature:[/b] See Arcanashade, Malicious Creature, Robed Figure, Spirit. [b]Malicious Ghost:[/b] See Ghost Malicious. [b]Man Shadowy, Kalarel:[/b] See Lich Shadow, Shadowy Man, Kalarel. [b]Man-Shaped Form Vaguely:[/b] See Specter, Vaguely Man-Shaped Form. [b]Man-Shaped Vaguely Form:[/b] See Specter, Vaguely Man-Shaped Form. [b]Manshoon Clone:[/b] See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim. [b]Marauding Vampire:[/b] See Vampire Marauding. [b]Marilith Undead:[/b] See Demon Undead Marilith. [b]Marrow:[/b] See Naga Bone Arcanist, Marrow. [b]Marrowshriek:[/b] See Skeleton Marrowshriek. [b]Marsh Striker:[/b] See Vargoyle, Marsh Striker. [b]Marsh Wight:[/b] See Wight Marsh, Chibaiskweda. [b]Marshall of Tourn:[/b] See The Thirteen, Sidratha, The Marshall of Tourn. [b]Mass of Blackened Bones:[/b] See Boneswarm, Heap of Bones, Mass of Blackened Bones. [b]Mass of Bones Blackened:[/b] See Boneswarm, Heap of Bones, Mass of Blackened Bones. [b]Mass of Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood Raw:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Muscle Glistening Raw Pulsing With Thick Veins of Crimson-Black Blood:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening Raw:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Muscle Pulsing With Thick Veins of Crimson-Black Blood Raw Glistening:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Muscle Raw Glistening Pulsing With Thick Veins of Crimson-Black Blood:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Muscle Raw Pulsing With Thick Veins of Crimson-Black Blood Glistening:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Raw Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mass of Sinister Rotten Disease-Ridden Birds Teeming:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Mass Teeming of Sinister Rotten Disease-Ridden Birds:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Massive Entity Undead:[/b] See Undead Entity Massive. [b]Massive Undead Entity:[/b] See Undead Entity Massive. [b]Master, Lareen:[/b] See Vampire Lord, Master, Lareen. [b]Master Mad Wraith:[/b] See Wraith Mad Master. [b]Master of the Spider Throne:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Master Powerful Undead:[/b] See Undead Master Powerful. [b]Master Undead Powerful:[/b] See Undead Master Powerful. [b]Master Vampire:[/b] See Vampire Master. [b]Master Visage:[/b] See Visage Master. [b]Master Wraith Mad:[/b] See Wraith Mad Master. [b]Matharic:[/b] See Wraith, Matharic. [b]Matrathar:[/b] See Larva Mage, Matrathar. [b]Matron Urlvrain:[/b] See Vampire, Matron Urlvrain. [b]Mauglurien of the Ebon Riders:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Mauglurien the Black Dragon:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Mauthereign:[/b] See Lich Human, Mauthereign. [b]Maw:[/b] ? [b]Maze Demon:[/b] See Perditazu, Maze Demon. [b]Maze Demon:[/b] See Perditazu Lesser, Maze Demon. [b]Mdus:[/b] See Wraith Servant Cleric, Mdus. [b]Meat Mote:[/b] Malachi's Butcher's Spew Meat Mote power. (Dungeon 163) [b]Medani, Torven:[/b] See Vampire, Torven “The Ageless” d'Medani. [b]Melancholic Specter:[/b] See Specter of Sorrow, Melancholic Specter. [b]Melathaur:[/b] See Dracolich Runescribed, Melathaur. [b]Melif:[/b] See Lich, Lich-Lord Melif. [b]Member of Caigreal's Coven Second, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Member of the Ebon Riders, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Member Second of Caigreal's Coven, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Memneres:[/b] Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is. (The Realms of Chirak) [b]Memory of Nerull Undead:[/b] See Undead Memory of Nerull. [b]Merak:[/b] See Ghost Raaig, Merak. [b]Meremoth:[/b] See Lamia Undead, Meremoth. [b]Miasma:[/b] Miasma form in plague pits, pest houses, and any other places in which a large number of plague-infested corpses accumulate. Composed of the sputum and other noisome liquids given off by the dead and the dying, miasma are wracked by the agonies and the hopelessness of the dead. (Plague) Miasma form in plague pits or in other places containing large numbers of plague dead. (Plague) [b]Miasma Elder Miasma:[/b] Elder miasmas are terrible combatants. Spawned from ancient plague pits, they are have been driven virtually insane by the long years of their existence and the pain of their creation. (Plague) [b]Mighty Dwarf Warlord, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Mighty Warlord Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Mindless Empowered With a Glimmer of Electrical Power Undead:[/b] See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power. [b]Mindless Undead Empowered With a Glimmer of Electrical Power:[/b] See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power. [b]Miner Battle Wight:[/b] See Wight Battle Miner. [b]Minion Ghoul:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Minion Shadow:[/b] See Shadow Reflection, Shadow Minion, Shadowy Form. [b]Minion Undead:[/b] See Undead Minion. [b]Minion Undead:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Minion Undead:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Minion Undead:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Minion Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Minion Vampiric:[/b] See Vampiric Minion. [b]Minotaur Ghost Spectral, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Minotaur Skeleton:[/b] See Skeleton Minotaur. [b]Minotaur Spectral:[/b] See Spectral Minotaur. [b]Minotaur Spectral Ghost, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Minotaur Undead:[/b] See Undead Minotaur. [b]Ming Cha:[/b] See Vampire Lord Monk, Ming Cha, The Fallen Lama. [b]Minutair The Queen of Ebasa:[/b] See The Thirteen, Minutair The Queen of Ebasa. [b]Mist Creature:[/b] Hunting the places between places are mist creatures, beings formed of the Mists themselves. (Jester's 4e Ravenloft Manual of Monsters) [b]Mist Creature Grim Reaper:[/b] ? [b]Mist Creature Mist Ferryman:[/b] ? [b]Mist Creature Mist Horror:[/b] ? [b]Mist Ferryman:[/b] See Mist Creature Mist Ferryman. [b]Mist Haunter:[/b] See Wraith Mist Haunter. [b]Mist Horror:[/b] See Mist Creature Mist Horror. [b]Mist Walker:[/b] See Wraith Mist Walker. [b]Mistress, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Mistress Ferranifer:[/b] See Vampire Lord, Mistress Ferranifer. [b]Mob Ghoul:[/b] See Ghoul Mob. [b]Mob Zombie:[/b] See Zombie Mob. [b]Mockery of a Human Shriveled:[/b] See Ghoul, Hairless Creature, Shriveled Mockery of a Human. [b]Mockery Shriveled of a Human:[/b] See Ghoul, Hairless Creature, Shriveled Mockery of a Human. [b]Moghadam:[/b] See Wraith Archwraith, Moghadam. [b]Mohrg, Jutras:[/b] Jutras is a mohrg, a ghoul-like creature that is the undead creation of an unrepentant mass murderer. (War of the Burning Sky 4e 4 The Mad King's Banquet) [b]Mohrg Venomtongue:[/b] This creature is all that remains of a human tomb robber who entered this chamber weeks ago in search of riches. When he was attacked, his friends at the pump abandoned him. Slain by the belker, the poisonous mist of the chamber infused him with a foul sentience, rising as a mohrg that now inhabits the suit. (Halls of the Mountain King) [b]Moilian Barrow:[/b] When one of Moil's towers collapsed into this neighboring spire, rubble crushed a number of Moilian undead. Their remains have assembled into a Moilian barrow-a mass that hungers for living prey. (Tomb of Horrors) [b]Moilian Dead:[/b] The citizens of Moil did not survive their eternal slumber, yet the sinister energies suffusing the dark lands have infused their corpses with terrible power. Now all sorts of undead roam the city, including zombies, ghouls, wraiths, and specters. The city’s heritage combined with the intense unholy atmosphere gives these undead unusual and deadly capabilities. (The Book of Vile Darkness) The Moilian dead theme is available only to undead creatures and benefits creatures of any role. (The Book of Vile Darkness) For all their selfish cruelty, excess sickened the Moilians, and little by little, Orcus’s hold weakened as they searched for a more wholesome power to find redemption for their evil ways. No matter their efforts or improved intentions, the demon prince’s grip was too tight and when the people refused to make sacrifices in his name, his anger was unleashed. It took form in a terrible curse, causing the Moilians to fall into a deep sleep. As they slept, Orcus seized the city and flung it into the deepest regions of the Shadowfell, where it was believed that they would succumb to the fell energy there and serve him more loyally in undeath. (Dragon 371) As expected, the Moilians died out and awoke as free-willed undead, drifting aimlessly through their now frozen city. (Dragon 371) Orcus laid a heavy curse on the Moilians—a curse they must bear still. (Dragon 371) Moilian dead are the undead remains of those who lived in the City That Waits. (Dragon 371) [b]Moilian Zombie:[/b] See Zombie Moilian. [b]Mokoi:[/b] See Wight Wizard, Mokoi, Blind Wight. [b]Moldering Mummy:[/b] See Mummy Moldering. [b]Monster Undead:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Monstrosity, Beldan:[/b] See Visage, Monstrosity, Priest, Beldan. [b]Monstrosity, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Monstrosity Horrific Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Monstrosity Undead Horrific:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Moon Wraith:[/b] See Wraith Moon. [b]Moonshadow, Senna:[/b] See Ghoul Advanced Warlock, Senna Moonshadow. [b]More Troubling Presence, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Morrigan:[/b] MORRIGAN ARE BODILY manifestations of women who died during childbirth. Many scholars believe morrigan, in their various forms, are all that remains of an ancient goddess of battle. (Medieval Bestiary: Morrigan) [b]Morrigan Phantom Queen:[/b] ? [b]Morrn Bladeclaw:[/b] See Ghost, Morrn Bladeclaw. [b]Most Powerful of All the Custodians, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Mote Witherlin:[/b] See Witherling Mote. [b]Mother:[/b] See Naga Bone, Mother. [b]Mother Dragas:[/b] ? [b]Mother Spirit Son of the:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Mount:[/b] See Undead Animal, Mount. [b]Mount:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Mountain Wendigo:[/b] See Wendigo Mountain. [b]Mountain Wendigo Abomination:[/b] See Wendigo Mountain Abomination. [b]Mourner:[/b] Mourners are undead spirits of soldiers who were killed by the Mourning. (Eberron Campaign Guide) Mourners are the disconsolate spirits of soldiers killed in Cyre on the Day of Mourning. (Eberron Campaign Guide) Mourners are the remnants of a single company of Thrane soldiers who died when their captain led them into a Karrnathi ambush three days before the Mourning. Buried in a mass grave, the spirits of the betrayed soldiers rose as one on the Day of Mourning. (Eberron Campaign Guide) [b]Mourning Handmaiden:[/b] During the first years of the Lady’s exile, several handmaidens stayed with her, offering companionship and sympathy. As these handmaidens died, the Lady sustained them in undeath and sometimes sends these servants to aid her champions. (Dragon 393) [b]Mournwind Courtier:[/b] See Sister of Sorrow Courtier, Mournwind Courtier. [b]Mournwind Exarch of the Prince of Frost:[/b] See Sister of Sorrow, Mournwind Exarch of the Prince of Frost. [b]Mul, Yarnath:[/b] See Lich, Yarnath Mul. [b]Mullo:[/b] See Vampire Vistani, Mullo. [b]Mummified Crocodile:[/b] See Mummy Mummified Crocodile. [b]Mummified Cyclops:[/b] See Mummy Mummified Cyclops. [b]Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom:[/b] Before the PCs can attempt to destroy the Codex, they must face Shar-Thom, the most powerful of all the custodians, who was responsible for unleashing the power of the Codex on the vault. Shar-Thom was slain before the surviving custodians sealed the vault, and returned as an undead horror shortly thereafter. (Dungeon Crawl Classics #64: Codex of the Damned) Once there, they must face the Codex's scribe Shar-Thom, a withered scholar and the most powerful of all the custodians, whose egomania and blind lust for knowledge led him to destroy those around him and plunge the vault into its current state of chaos and evil. (Dungeon Crawl Classics #64: Codex of the Damned) The Codex would have remained locked away forever had not Shar-Thom, the senior custodian of the vault, ignored the warnings and studied the book to gain access to its many secrets. (Dungeon Crawl Classics #64: Codex of the Damned) Despite his many precautions, Shar-Thom was gradually corrupted by the power of the Codex. He began plotting to remove the Codex from the vault. Knowing that the other custodians would oppose him, he raided the vault for forbidden texts and unleashed their power upon his fellows, summoning terrible monsters and weaving powerful curses. The destruction was terrible, yet a few of the custodians persevered and faced Shar-Thom in his private chambers, blasting him with magic and damaging the Codex. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Mummified Figure, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Mummified Girallion:[/b] See Girallion Mummified. [b]Mummified Guardian:[/b] ? [b]Mummified Yuan-Ti:[/b] See Mummy Mummified Yuan-Ti, Children of Ssra-Tauroch. [b]Mummy:[/b] Soulless beings animated by necromantic magic. (Monster Manual) THESE VORACIOUS KILLERS, tomb spiders, are true creatures of the Shadowfell insofar as they create undead as a part of their life cycle. (Monster Manual 2) A tomb spider lays its eggs in a humanoid corpse, creating an animate mummy in which hundreds of tiny tomb spiders reside until the creature splits open. (Monster Manual 2) Whether created in the dry desert heat, the sucking moisture of a desolate bog, or the frozen heights of a lofty mountain, a mummy exists for vengeance. A number of sins can awaken a mummy, from disturbing its tomb, despoiling a place sacred to it in life, or the theft of a prized object. Some mummies seek to avenge less material offenses, such as a loved one marrying someone the mummy loathes or an unwelcome alliance of the mummy’s enemies in life. Sometimes, a dead master’s servants awaken it to continue its life’s frustrated ambitions. Great kings and queens of malign power have returned as mummies to extend their reigns in undeath. (Monster Vault) Albeit rare, some mummies arise spontaneously from dry corpses when a particularly provocative transgression touches their souls in the afterlife. Most mummies, however, possess the power to act after death because someone wanted them to have it. The long rituals of burial that accompany a mummy’s entombment help protect its body from rot. Soft organs are removed and placed in special jars, and the corpse is created with preserving oils, herbs, and wrappings. Less common means of preservation include freezing a body, baking it in dry heat, or using magic. (Monster Vault) In general, any creature can become a mummy as long as its purpose is to guard an important location. (Open Grave Secrets of the Undead) Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead) Powerful members of cults and secret organizations are responsible for their creation. (Open Grave Secrets of the Undead) The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies. (Open Grave Secrets of the Undead) The ancient dead are well-preserved and not rotting corpses like most other undead. Few are accidental creations and many are deliberately made after the death of important figures. (Jester's 4e Ravenloft Manual of Monsters) Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires. (Kingdoms of Kalamar 4th Edition Campaign Setting) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) [b]Mummy, Daughter of Chitza-Atla:[/b] ? [b]Mummy, Quahtlatoa:[/b] The day was won, but the hero suffered grievous wounds and died less than a day later. The villagers were emotionally torn, as their hero had clearly saved the village, yet he was likely cursed with the evil taint and thus destined to stalk his people as a werejaguar himself. The elder commanded Quahtlatoa’s loyal followers to deposit his body in the mighty Tototl River near the Atotzin, even though they felt it was not an appropriate burial for such a beloved hero. (Dungeon Crawl Classics 58 The Forgotten Portal) His followers set out to perform the grim task without ceremony. But when they discovered the cave system, they decided to honor their leader in a more appropriate fashion. They hastily constructed a tomb, with a burial pit and crude altar. Using salt deposits collected from area 1–5, they packed his body and weapons into the pit, and chanted many blessings to Ilhuicatl, his patron deity. After leaving offerings of gold and slain enemies, they sealed the tomb with a large rock, constructed a simple ceiling trap, and painted the walls of the corridor to honor their hero’s deeds. (Dungeon Crawl Classics 58 The Forgotten Portal) As it turns out, Quahtlatoa was never tainted with the curse of lycanthropy. His spirit was at unrest, though, due to an improper burial and lack of respect for his corpse. For centuries, his body, preserved in packed salt, and spirit lingered and wallowed in the throes of evil, eventually animating as a mummy. (It’s likely that Ahpuchac, the Black Jaguar, at least had a small hand in the animation as revenge against his cult.) (Dungeon Crawl Classics 58 The Forgotten Portal) [b]Mummy, Shimantra:[/b] ? [b]Mummy Abyssal:[/b] Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants. (Orcus Game Master's Guide) Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants. (Orcus Monsters) [b]Mummy Abyssal, Undead Servant:[/b] ? [b]Mummy Ancient:[/b] ? [b]Mummy Ancient Brawler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies) An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins) [b]Mummy Ancient Spellcaster:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies) An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins) [b]Mummy Ancient Warrior:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies) An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins) [b]Mummy Ancient Ziggurat:[/b] ? [b]Mummy Animated of a Courtesan Slave:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Mummy Bog:[/b] Bog mummies are some of the few accidental mummies, and are individuals who died in an air-less swamp. (Jester's 4e Ravenloft Manual of Monsters) [b]Mummy Champion:[/b] A mummy champion is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious champions and warriors, but they could also curse an unfortunate soul to a prison of undeath. (Dungeon Master's Guide) “Mummy champion” is a template you can apply to any humanoid creature. (Dungeon Master's Guide) Prerequisites: Humanoid, level 11 (Dungeon Master's Guide) Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters) [b]Mummy Coldspawned:[/b] ? [b]Mummy Copper Guardian:[/b] [T]hese mummies spring from the remains of tiefling darkblades, devilish assassins and masters of stealth that served ancient tiefling lords. (Dungeon Crawl Classics #65: Caves of the Crawling Lord) [b]Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure:[/b] ? [b]Mummy Dark Pharaoh:[/b] The dark pharaoh is an eidolon infused with the souls of lords and kings and then animated through a divine ritual. This intelligent construct might have once existed to guard great treasures or secrets, but when the divine spark becomes corrupted, it twists the souls within the creature, turning the undead construct against mortals. The souls become a singular consciousness that believes itself to be a deity of death and tyranny, and so the creature searches the world for worshipers, killing all who refuse to follow it. (Open Grave Secrets of the Undead) [b]Mummy Darkflame Taskmaster:[/b] Darkflame taskmasters are the undead leaders of rogue groups of azers that worship Asmodeus. (Open Grave Secrets of the Undead) [b]Mummy Decay:[/b] ? [b]Mummy Decaying:[/b] ? [b]Mummy Deranged Champion:[/b] Deranged champions are foulspawn hulks that were turned into mummies by cultists who worship beings from the Far Realm. (Open Grave Secrets of the Undead) [b]Mummy Forsaken Hierophant:[/b] Forsaken hierophants are mummies of priests that were so depraved that the subject’s fellow death cultists killed and embalmed the priest. Rather than let the priest’s power be wasted, though, the other cultists instead transformed the subject into a guardian to watch over their most valuable stores of treasure and knowledge. (Open Grave Secrets of the Undead) [b]Mummy Forsaken Hierophant Elder:[/b] ? [b]Mummy Giant:[/b] Positioned around the opening in the floor are four giant mummies, each the remains of a death giant that angered the Golden Architect. (Draconomicon II: Metallic Dragons) Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. (E1 Death's Reach) [b]Mummy Guardian:[/b] Mummy guardians are created to protect important tombs against robbers. (Monster Manual) [b]Mummy Guardian Copper:[/b] See Mummy Copper Guardian. [b]Mummy Guardian Slithering:[/b] See Mummy Slithering Guardian. [b]Mummy Harrier:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies) An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins) [b]Mummy Lord:[/b] “Mummy lord” is a monster template that can be applied to nonplayer characters. A mummy lord is usually created from the remains of an important evil cleric or priest. A mummy lord might guard an important tomb or lead a cult. Yuan-ti often create mummy lords to guard temples of Zehir. (Monster Manual) The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies. (Open Grave Secrets of the Undead) A mummy lord is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious leaders, but they could also curse an unfortunate soul to a prison of undeath. (Dungeon Master's Guide) “Mummy lord” is a template you can apply to any humanoid creature. (Dungeon Master's Guide) Prerequisites: Humanoid, level 11 (Dungeon Master's Guide) [b]Mummy Lord, Ssra-Tauroch:[/b] See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch. [b]Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch:[/b] As Ssra-Tauroch’s reign extended into decades and the rigors of time weakened his once mighty frame, he requested a great boon from Zehir: the gift of immortality. Ssra-Tauroch, the empire, and its yuan-ti citizenry were devout followers of the god of poison and serpents. The monarch’s lifetime of service to the serpent lord had not gone unnoticed. Zehir sent a dark angel to the aging monarch who taught him the secret knowledge of mummification. (Open Grave Secrets of the Undead) Upon completing the ritual, Ssra-Tauroch retreated to his inner sanctum. (Open Grave Secrets of the Undead) [b]Mummy Lord Human Cleric:[/b] ? [b]Mummy Lord Yuan-Ti Abomination:[/b] ? [b]Mummy Moldering:[/b] ? [b]Mummy Mummified Crocodile:[/b] ? [b]Mummy Mummified Cyclops:[/b] ? [b]Mummy Mummified Yuan-Ti, Children of Ssra-Tauroch:[/b] ? [b]Mummy Necrosphinx:[/b] ? [b]Mummy of a Courtesan Slave Animated:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Mummy Pharaoh:[/b] ? [b]Mummy Royal:[/b] ? [b]Mummy Scourge of Baphomet:[/b] A select few members of the minotaur cult of Baphomet are chosen to undergo the process that transforms a minotaur into this formidable kind of mummy. As a symbol of its dedication, the mummy’s horns and weapon are etched with runes of devotion to Baphomet. (Open Grave Secrets of the Undead) [b]Mummy Sentinel:[/b] ? [b]Mummy Shambling, Undead Shambling Mummy:[/b] The shambling mummies are not Vadin Cartwright's creation but were formed by the unholy fusion of the restless spirits of two great champions of the order and the lifegiving energy of the Feygrove. (Madness at Gardmore Abbey) Whenever a human transmuter dies in Ghere Thau, a shambling mummy rises in the same square at the initiative point where the transmuter would next act. (Dungeon 218) 2 cambion wrathborn (which animate as shambling mummies when dropped to 0 hit points in Ghere Thau). (Dungeon 218) 1 medusa venom arrow, 1 medusa bodyguard. (When either medusa drops to 0 hit points in Ghere Thau, it animates as a shambling mummy.) (Dungeon 218) When a medusa dies in Ghere Thau, the snakes fall out of its head and it rises as a shambling mummy the next round. (Dungeon 218) [b]Mummy Shambling, Foul Inhabitant:[/b] ? [b]Mummy Shambling Undead:[/b] See Mummy Shambling, Undead Shambling Mummy. [b]Mummy Slithering Guardian:[/b] A successful DC 15 Religion check allows a character to realize that the slithering mummy guardians come from the mummified remains of powerful tiefling heretics, creatures driven crazy by their thirst for arcane and power, turning them into demon-like servants. (Dungeon Crawl Classics #65: Caves of the Crawling Lord) [b]Mummy Slithering Guardian, Demon-Like Servant:[/b] ? [b]Mummy Tomb Guardian:[/b] 3 cambion wrathborn (which animate as mummy tomb guardians when dropped to 0 hit points in Ghere Thau). (Dungeon 218) Wrathborn that die in Ghere Thau become mummy tomb guardians. (Dungeon 218) [b]Mummy Undead Shambling:[/b] See Mummy Shambling, Undead Shambling Mummy. [b]Mummy Xotxilaha Tiefling:[/b] However, the Xulmec leaders did not realize that the drakon had placed a final curse of Xotxilaha before killing him. Exactly one year after the Xulmecs interred Xotxilaha’s corpse, the traitor rose from the dead as a mummy. (In Search of Adventure) [b]Mummy Yuan-Ti, Ssra-Tauroch:[/b] See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch. [b]Muppet Vampire:[/b] See Vampire Muppet. [b]Murat:[/b] See Ghost, Murat. [b]Murder of Crows:[/b] ? [b]Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs:[/b] See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs. [b]Murderer of Pelus Peacekeeper and Solis Ro:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood Raw Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Muscle Glistening Raw Pulsing With Thick Veins of Crimson-Black Blood Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening Raw Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Muscle Pulsing With Thick Veins of Crimson-Black Blood Raw Glistening Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Muscle Raw Glistening Pulsing With Thick Veins of Crimson-Black Blood Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Muscle Raw Pulsing With Thick Veins of Crimson-Black Blood Glistening Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Mutilated Horribly Runecursed:[/b] See Runecursed Horribly Mutilated. [b]Myrsil, Danica:[/b] See Vampire Spawn Fleshripper, Danica Myrsil. [b]Naergoth Bladelord:[/b] See Death Knight Human, Naergoth Bladelord. [b]Naga, Undead Entity, Terpenzi:[/b] The naga Terpenzi, slain by the Shadowking, returned as a powerful undead entity. (Forgotten Realms Campaign Guide) ONCE A GREAT IMMORTAL NAGA, the founder and longtime ruler of Najara, Terpenzi lost its life and status long ago. After its demise, horrifying rituals bound its soul into its skeletal body. (Forgotten Realms Campaign Guide) [b]Naga Bone:[/b] ? [b]Naga Bone, Lod:[/b] ? [b]Naga Bone, Mother:[/b] ? [b]Naga Bone Arcanist, Marrow:[/b] ? [b]Naga Bone Corruptor:[/b] ? [b]Naga Bone Guardian:[/b] ? [b]Naiethar Traihel:[/b] See Lich, Naiethar Traihel. [b]Naive Axeman:[/b] See Vsadni, Yarost, The Naive Axeman. [b]Naresaar, Chib:[/b] See Zombie Bladebearer, Chib Naresaar. [b]Nascent Archlich:[/b] See Lich Nascent Archlich. [b]Nebo:[/b] See Vsadni, Nebo, The Leader. [b]Necrodaemon:[/b] Necrodaemons are created with soul larvae that have been infused with necrotic energy. These undead larvae are then submerged in the Sea of Thalassaima, where the divine and elemental energies flowing in the bloody sea act as a catalyst, causing the larvae to undergo a swift transformation into a fledgling necrodaemon. (Critter Cache 5: Daemons) [b]Necrodaemon Soulstalker:[/b] Necrodaemons that please their masters may be rewarded with an infusion of soul energy that transforms them into necrodaemon soulstalkers. (Critter Cache 5: Daemons) [b]Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Necromancer Eladrin, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Necromancer Known, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Necrophage:[/b] ? [b]Necrophage Reaper:[/b] ? [b]Necrophage Mage:[/b] ? [b]Necrosphinx:[/b] See Mummy Necrosphinx. [b]Necrotic Commander:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains) [b]Necrotic Parasite:[/b] Necrotic Host Paragon Path. (Forgotten Heroes: Scythe and Shroud) Your mastery over the undead as a Necrotic Host has culminated in your creation of an undead parasite, similar to a magic-user’s familiar but deemed much more repugnant by the uninitiated. (Forgotten Heroes: Scythe and Shroud) [b]Necrotic Reaper:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains) Last is a mostly human form decorated with the heads of others. (Lands of Darkness 5 Iron Mountains) [b]Nephigor:[/b] See Ghost Devil Chain Devil, Nephigor. [b]Nerothoth:[/b] See Demon Immolith Inferno, Nerothoth. [b]Nerull Aspect of Nerull:[/b] ? [b]Nerull Undead Memory of:[/b] See Undead Memory of Nerull. [b]Nerull's Shade:[/b] Only a few places in the world remain consecrated to the Reaper—ancient temples hidden in the world’s deeps, domains of dread banished from the Shadowfell, and Necromanteion in the heart of Pluton. These are the places one is most likely to encounter the wandering shade of Nerull—a vestige of his former glory seeking the death of all living things. (Dragon 427) [b]New Toy:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Nexull:[/b] See Vampire Lord, Nexull. [b]Nicodemus the Gnostic:[/b] See Ghost, Nicodemus the Gnostic. [b]Night King:[/b] See Vampire, Orlak, The Night King, Vampire King of Westgate. [b]Night King:[/b] See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim. [b]Night Walker:[/b] See Darksidhe, Night Walker. [b]Night Witch:[/b] See Vampire Night Witch. [b]Nighthaunt:[/b] MALICIOUS, SINISTER CREATURES OF DARKNESS, nighthaunts are the cursed souls of those who have consumed food infused with necrotic energy. The commonly held belief is that nighthaunts are bodiless souls whose progress across the Shadowfell was interrupted. Instead of dissipating, these itinerant spirits cloaked themselves in bodies of shadow. The truth of nighthaunts’ creation lies in the history of the Black Tower of Vumerion, a former den of necromancy. Before Vumerion was destroyed, it produced many horrors, including an addictive black weed called corpse grass. When consumed, the weed infuses the eater with strength and joy. However, foul nightmares always follow the consumption of the grass. (Open Grave Secrets of the Undead) Corpse grass has spread throughout the Shadowfell and into the world, and many have become addicted to its properties. Those who eat even a little of the grass—no matter what they achieved in life—become nighthaunts in death. The curse of the corpse grass fills these creatures with a raging hunger in death, a hunger that can be sated only through sucking the life out of living creatures. (Open Grave Secrets of the Undead) The name “corpse grass” is a bit of a misnomer now, for since the initial creation of nighthaunts, the curse of the corpse grass has spread into other vegetation. When a nighthaunt has ingested enough life force, it finds a twilight-lit meadow or field and releases its energies into the grass, weeds, grains, nuts, and other vegetation. The vegetation continues to grow, gaining the properties of corpse grass and perpetuating the nighthaunt cycle. (Open Grave Secrets of the Undead) [b]Nighthaunt Shrine:[/b] ? [b]Nighthaunt Slip:[/b] ? [b]Nighthaunt Whisperer:[/b] ? [b]Nightmare:[/b] Nightmares are created when a Kin power core goes critical and implodes. The more powerful the core is, the more powerful the nightmare created is. (Nightmares Dreams of the Damned) It is believed that nightmares are formed as the core’s erratic internal reaction reanimates any and all dead matter around the core, from dust particles to dead flakes of skin. How this takes place, exactly, remains a mystery, largely due to the fact that the source of the energy contained in the Kin’s power cells is also unknown. Some prominent scientists have speculated that they harness the nature of entropy, the inevitability of all things to erode and break down, itself. (Nightmares Dreams of the Damned) [b]Nightmare Angel:[/b] ? [b]Nightmare Basilisk:[/b] ? [b]Nightmare Collapsed Frightling:[/b] ? [b]Nightmare Colossus:[/b] ? [b]Nightmare Corrupter:[/b] ? [b]Nightmare Deathkite:[/b] ? [b]Nightmare Hound:[/b] ? [b]Nightmare Miasma:[/b] ? [b]Nightmare Powered Frightling:[/b] ? [b]Nightmare Shadowclaw:[/b] See Shadowclaw Nightmare. [b]Nightmare Stable Frightling:[/b] ? [b]Nightmare Stalker:[/b] ? [b]Nightmare Wurm:[/b] ? [b]Nightwalker:[/b] Nightwalkers are the shades of extremely strong-willed and evil mortals who died and refused to pass from the Shadowfell to their eternal reward. Only the ancient, unyielding will and malice of the long-dead spirit holds a nightwalker in its corporeal shape. (Monster Manual) Beings formed from the stuff of shadow and possessed of an incomparable maliciousness, undead stalkers roam the fringes of the Shadowfell, slaughtering mortals and shadow creatures alike. (Manual of the Planes) The nightwalkers trace their origins to a group of powerful, disembodied souls who refused to pass on. They used the supernatural energies of the plane to forge new bodies out of the raw stuff of shadow. Their selfishness and the influence of their new forms forever stained their souls, perverting them into the monstrous entities they are to this day. (Manual of the Planes) [b]Nightwalker, Askaran-Rus:[/b] Askaran-Rus was once a mortal necromancer, but when his time ran out and his soul drifted to the Shadowfell, he refused to surrender to fate and instead gathered the stuff of shadow to construct a new body for himself—an obscene thing filled with cruelty, spite, and endless malice. (Draconomicon II: Metallic Dragons) [b]Nightwalker, Lord Nill:[/b] ? [b]Nightwalker, Porapherah:[/b] ? [b]Nightwalker, Yannux:[/b] ? [b]Nikolai:[/b] See Vampire Charnel Brother, Nikolai. [b]Nill:[/b] See Nightwalker, Lord Nill. [b]Nosferatu:[/b] See Vampire Nosferatu. [b]Oath Wight:[/b] See Wight Oath. [b]Obayifu:[/b] See Vampire Obayifu. [b]Oblivion Wraith:[/b] See Wraith Oblivion. [b]Offalian:[/b] See Deathtritus Offalian. [b]Ogramar:[/b] See Undead Fighter, Ogramar. [b]Old Crone, Sharrin the Crone, The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Old Crone, Sharrin the Crone, The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Old Master:[/b] See Fellforged Old Master. [b]Ole-Higu:[/b] See Vampire Ole-Higu. [b]Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Olman Zombie:[/b] See Zombie Olman. [b]Once-Living Creature:[/b] ? [b]Oni Howling Spirit:[/b] Howling spirits are the souls of depraved oni that become trapped in the Shadowfell. (Open Grave Secrets of the Undead) [b]Oni Souleater:[/b] Oni souleaters are oni that have traded the warmth of life for longevity in death. (Open Grave Secrets of the Undead) [b]Ooze Blood Amniote:[/b] BLOOD AMNIOTES ARE COMPOSED OF the congealed blood of hundreds of creatures that died in close proximity. (Open Grave Secrets of the Undead) Scholars debate whether the blood amniote arises spontaneously or is crafted intentionally through necromantic rites and mass sacrifices. (Open Grave Secrets of the Undead) Legend has it that priests of Orcus once unleashed a storm that rained burning blood on two opposing armies. The storm slew the soldiers, and from the blood-soaked ground arose blood amniotes. (Open Grave Secrets of the Undead) [b]Ooze Bloodrot:[/b] BLOODROT OOZES ARE UNDEAD JELLIES that form when humanoids are melted by acid. (Open Grave Secrets of the Undead) [b]Ooze Bone Collector:[/b] ? [b]Ooze Spirit Ooze:[/b] Spirit oozes are ravenous, incorporeal creatures that are created when wisps of matter from insubstantial undead congeal into a single amorphous entity. (Open Grave Secrets of the Undead) [b]Ooze Undead:[/b] INFUSED WITH NECROTIC ENERGY, undead oozes are the congealed, slimy effluvia of living creatures that died horrible deaths. (Open Grave Secrets of the Undead) [b]Ooze Undead:[/b] The undead ooze is created when an ooze of any other sort violates the grave of a restless and evil soul: A malevolent spirit, still tied to the rotting flesh consumed by the ooze, occasionally enters it. This is the last meal the ooze takes as a living creature, as it is changed into a thing of undeath and filled with a hatred of the living, as well as a fiendish low cunning. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Opponent Canny, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Opponent Exceedingly Powerful, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Opponent Formiddable, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Opponent Powerful Exceedingly, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Orbakh The Night King:[/b] See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim. [b]Orc Ghost:[/b] See Ghost Orc. [b]Orc Skeleton:[/b] See Skeleton Orc. [b]Orc Spirit:[/b] See Ghost Orc Spirit. [b]Orcus:[/b] Orcus once even rose as an undead, having been slaughtered somewhere during the 2nd Edition Blood War (a topic we’ll leave well alone for now), supposedly by a drow working for Lolth. (Dragon 388) [b]Orcus Exarch of, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Orcus Servant of:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Orcus Servant of, Lord Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Orcus Strange Servant of:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Orcus Tenebrous:[/b] “Some time after Orcus was vanquished—no one can seem to agree on how long—something stirred on the demon’s corpse as it floated in the Silver Void. That’s what you call the Astral Sea, you know, where the corpses of gods go to rot. (Dragon 417) “Some portion of the corpse must have been infused with negative energy, because a new entity emerged—an undead god who opened his eyes and beheld his gaunt, shadowy form. By all reports, he looked like a creature that had been squeezed until all the light had been wrung out of him, leaving only darkness. (Dragon 417) [b]Oreiax:[/b] Doresain the Ghoul King found hints of Syvexrae’s plans in her deteriorating mind as he fed upon her mind daily. After millennia of collating clues from her mind, Doresain discovered the location of the massive egg in the mortal world. Doresain infused the egg with demonic ichor and necromantic vitality. The child in the egg tore out of the shell ages before his time, emerging as a stunted sliver of the enormous entity he should have been. Doresain named the child Oreiax, from the Abyssal words for “always hungry.” (Open Grave Secrets of the Undead) [b]Original Vampire:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]Orlak:[/b] See Vampire, Orlak, The Night King, Vampire King of Westgate. [b]Orlak II:[/b] See Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim. [b]Osteopede:[/b] See Deathtritus Osteopede. [b]Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Ostov, Baldrik:[/b] See Death Knight, Baldrik Ostov. [b]Otho Cullen:[/b] Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past. [b]Overghast Ghoul:[/b] See Ghoul Overghast. [b]Overlord Dragon Red Skeletal:[/b] See Skeletal Dragon Red Overlord. [b]Overlord Dragon Skeletal Red:[/b] See Skeletal Dragon Red Overlord. [b]Overlord Red Dragon Skeletal:[/b] See Skeletal Dragon Red Overlord. [b]Overlord Red Skeletal Dragon:[/b] See Skeletal Dragon Red Overlord. [b]Overlord Skeletal Dragon Red:[/b] See Skeletal Dragon Red Overlord. [b]Overlord Skeletal Red Dragon:[/b] See Skeletal Dragon Red Overlord. [b]Paladin of Moradin Undead:[/b] See Undead Paladin of Moradin. [b]Pale Reaver:[/b] Pale reavers are the undead spirits of humanoids that were killed because they betrayed a person or organization who trusted or relied upon them. (Open Grave Secrets of the Undead) The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. (Madness at Gardmore Abbey) [b]Pale Reaver Creeper:[/b] The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. (Madness at Gardmore Abbey) [b]Pale Reaver Lord:[/b] ? [b]Pale Reaver Lord, Havarr:[/b] The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. (Madness at Gardmore Abbey) [b]Papuvin:[/b] See Seela, Papuvin. [b]Paralyth:[/b] See Undead Aviary Paralyth. [b]Pariah, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Parthal:[/b] See Lich Archlich, Drow Lich, Last Remaining Disciple, Majestic Floating Humanoid, Necromancer, Parthal, Archlich of the Tower of Zoramadria, Guardian of Phaervorul, Lord of the Tower of Zoramadria. [b]Particularly Horrid Form of Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Patrina Kelikovna:[/b] See Ghost Wailing Banshee, Patrina Kelikovna. [b]Pavan:[/b] See Lich Aboleth Overseer, Pavan. [b]Peaceful Specter:[/b] See Specter Peaceful. [b]Penanggalan:[/b] According to legend, the first penanggalan was a young baroness of Harkenwold, plain of face and scant of suitors. But what she lacked in beauty she made up for in wit, and the maiden discovered arcane texts of Bael Turath in the vaults of her father’s estate. She invoked the rituals therein and conjured a devil, which promised her matchless beauty and eternal life if only she would serve it forever. (Monster Vault Threats to the Nentir Vale) The devil’s bargain was not so glorious as it had appeared, for such was the maiden’s beauty that armies clashed for her hand, and her father was forced to lock her away in a tower to protect her. Alone in her wretched beauty, the maiden begged the gods to forgive her vain folly, and she swore to do penance before them. (Monster Vault Threats to the Nentir Vale) But the devil had other plans. It whispered the secret of the maiden’s unlikely beauty into the ear of the high priest, and before she could do her penance, the maiden was seized from her tower and hanged as a devil worshiper. (Monster Vault Threats to the Nentir Vale) The maiden’s body dangled from the gallows until midnight, at which time it slid to the ground, leaving her head behind in the noose, gory intestines dangling beneath. Then the maiden opened her eyes and saw what her vanity had created. (Monster Vault Threats to the Nentir Vale) Each penanggalan’s origin involves a female who bargains with devils for immortal beauty and tries to renege, but perishes before she can complete her penance. (Monster Vault Threats to the Nentir Vale) [b]Penanggalan Bodiless Head:[/b] Unless her maiden’s body has been destroyed (causing the creature to become a bodiless head permanently), a penanggalan’s monstrous form does not manifest by light of day. (Monster Vault Threats to the Nentir Vale) [b]Penanggalan Head Swarm:[/b] ? [b]Perditazu, Maze Demon:[/b] THESE FIENDS TAKE SHAPE FROM CAPTURED SOULS of mortals who died while trapped in the Endless Maze. (Dragon 369) Called maze demons, these fiends are the vestiges of those demons and mortals who became lost in the Endless Maze and never found their way out. Driven mad, they live on in an accursed state, seeking to possess their victims and reduce them to their same state. (Dragon 369) [b]Perditazu Lesser, Maze Demon:[/b] ? [b]Perseville, Tiberius:[/b] See Zombie, Tiberius Perseville. [b]Perverted Creature Undead:[/b] See Undead Creature Perverted. [b]Perverted Undead Creature:[/b] See Undead Creature Perverted. [b]Pestilential Treant:[/b] See Treant Pestilential. [b]Petrified Treant:[/b] See Treant Petrified. [b]Petska, Thora:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Petska, Thora:[/b] See Phantom, Phantom Girl, Thora Petska. [b]Peuchen:[/b] See Vampire Peuchen. [b]Pey:[/b] See Vampire Pey. [b]Phane Wraith:[/b] See Wraith Phane. [b]Phantasm Eladrin:[/b] The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living. (Master Dungeons M2: Curse of the Kingspire) [b]Phantasm Savage:[/b] The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living. (Master Dungeons M2: Curse of the Kingspire) [b]Phantasmagoria:[/b] See Ghost Phantasmagoria. [b]Phantom, Phantom Girl, Thora Petska:[/b] You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Phantom, Thora Petska:[/b] See Phantom, Phantom Girl, Thora Petska. [b]Phantom Brigade:[/b] Many of the knights of this order died during the chaotic time of the collapse of the empire. Some perished trying to defend the empire and prevent the onrushing disaster. Others met a more ignoble end. Of those who died in the pursuit of duty, a significant number found that death was not the end. Some mysterious magical effect or unknown curse turned the dead and dying Imperial Knights into undead guardians. They were suspended in an existence that tied them to the empire forever. (Monster Vault Threats to the Nentir Vale) The Phantom Brigade consists of the spirits of ancient Knights of the Empire, who were sworn to protect the secrets of Nerath and its emperor. So committed were these ancient knights that they became ghostly soldiers, standing a never-ending watch over the vale, after their deaths during the chaos surrounding the empire's fall. (March of the Phantom Brigade) [b]Phantom Brigade Armiger:[/b] ? [b]Phantom Brigade Banneret:[/b] ? [b]Phantom Brigade Justiciar:[/b] ? [b]Phantom Brigade Knight-Commader:[/b] ? [b]Phantom Brigade Squire:[/b] ? [b]Phantom Brigade Templar:[/b] ? [b]Phantom Dragonborn, Vrak Tiburcaex:[/b] ? [b]Phantom Girl, Thora Petska:[/b] See Phantom, Phantom Girl, Thora Petska. [b]Phantom Monk:[/b] ? [b]Phantom Swarm:[/b] The elves of Ycengled Phuurst are all but extinct, wiped out by a Shahalesti prince obsessed with the purity of eladrin blood. The forest remembers them still, and their spirits haunt the paths and the glades in which they once dwelt. (War of the Burning Sky 4e 7 Trial of Echoed Souls) [b]Phantom Warrior:[/b] See Ghost Phantom Warrior. [b]Phantom Warrior Elite Phantom Warrior:[/b] ? [b]Phantum Corpus:[/b] The corruption of the Icon has created a unique undead spirit that roams this level. It creates a crude body out of debris and attacks any living creature in a futile attempt to complete itself. (In Search of Adventure) [b]Pharaoh Mummy:[/b] See Mummy Pharaoh. [b]Phoenix Black:[/b] When the black phoenix finally comes to roost, the horde of undead it has created eventually catch up to it and slay it (it does not resist, for this is part of its life cycle). Following the destruction of the phoenix, they return to their typical undead behavior. The black phoenix's dying place becomes an unholy spot, frequented by undead. Living things shun the area; plants refuse to grow there; milk curdles and food spoils; and only foul beasts are willing to call the tainted locale home. Inevitably, a bird dies near the spot of the black phoenix's death, and this bird rises as the new black phoenix. It rapidly grows in size, absorbing the nearby necrotic energy, and the cycle of the black phoenix continues. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Pile Skeleton:[/b] See Skeleton Pile. [b]Pistol Wraith:[/b] See Wraith Pistol. [b]Pit of the Abandoned Regiment:[/b] See Bone Yard Pit of the Abandoned Regiment. [b]Pit Shadow:[/b] ? [b]Pit Slime:[/b] When plague ravages an area with particular savagery and orderly burials cease mistakes can be made. In some cases, still living plague victims are cast into the pits under the mistaken assumption that they are dead. Buried among the numberless dead, these unfortunate’s last moments of life are filled with abject terror, agonizing pain, and the numbing realization of imminent death. If the victim is sufficiently strong willed some portion of him lives on after death imbuing the sludge at the bottom of the pit that oozes from the decomposing corpses with a spark of sentience. (Plague) [b]Plague Fogger:[/b] See Zombie Plague Fogger [b]Plague Spawn:[/b] Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them. (Plague) Prerequisite: Humanoid (Plague) [b]Plague Spawn Berserker:[/b] ? [b]Plague Spewer:[/b] ? [b]Plague-Changed Ghoul Eater:[/b] See Ghoul Plague-Changed Eater. [b]Plague-Changed Ghoul King:[/b] See Ghoul Plague-Changed King. [b]Plaguechanged Ghoul:[/b] See Ghoul Plaguechanged. [b]Plaguechanged Maniac:[/b] ? [b]Poisonbearer Ghoul:[/b] See Ghoul Poisonbearer. [b]Pollidarchus:[/b] See Vampire Thraedarii, Pollidarchus. [b]Poltergeist:[/b] ? [b]Poltergeist:[/b] See Ghost Poltergeist. [b]Porapherah:[/b] See Nightwalker, Porapherah. [b]Porcelain Guardian Doll, Thora Petska:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Portal Thing:[/b] The thing in the cavity is an animated mass of coagulated black blood drained from hundreds of defeated opponents. (E1 Death's Reach) [b]Possessed Child Skeleton:[/b] See Skeleton Possessed Child. [b]Power Greater, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Powered Frightling:[/b] See Nightmare Powered Frightling. [b]Powerful Eladrin Mage, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Powerful Exceedingly Opponent, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Powerful Mage Eladrin, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Powerful Master Undead:[/b] See Undead Master Powerful. [b]Powerful Most of All the Custodians, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Powerful Opponent Exceedingly, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Powerful Undead:[/b] See Undead Powerful. [b]Powerful Undead Master:[/b] See Undead Master Powerful. [b]Presence More Troubling, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Presence Troubling More, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Prideful Viceling:[/b] See Viceling Prideful. [b]Priest, Beldan:[/b] See Visage, Monstrosity, Priest, Beldan. [b]Priest of Cheshimox:[/b] See Ghoul Priest of Cheshimox. [b]Priest of the Toad:[/b] ? [b]Priest Undead, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Prince of Bone:[/b] Everything was altered, however, when the Blue Breath of Change came. The portion of the ruined fortress where the expedition was encamped was particularly thick with magic. More unfortunately for the explorers, an arm of the change storm flew directly across them. The resulting conflagration burned many of the expeditioneers to nothingness and killed many more. A few were killed and reanimated simultaneously. Of these, one was plague-changed. (Dragon 375) When Prince Nathur’s senses returned, things were not as they had been. Nathur viewed the world through multiple, fused skulls. His body had become an amalgam of skeletons twisted and fused together to create a shape not unlike a winged dragon but composed of the compacted bones and corpses of perhaps a hundred former courtiers, guards, and servants. (Dragon 375) [b]Psionic Lich:[/b] See Lich Psionic. [b]Puppetteer Shadow:[/b] See Shadow Puppetteer. [b]Puramal:[/b] See Ghost, Puramal. [b]Putrescent Zombie:[/b] See Zombie Putrescent. [b]Putrid Haunt:[/b] Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost within swampland. Their desperate need to escape transformed upon their deaths into hatred of all life. (Midgard Bestiary for 4th Edition D&D) [b]Putrid Haunt Choker:[/b] ? [b]Putrid Haunt Retch:[/b] ? [b]Putrid Haunt Sweller:[/b] ? [b]Putrid Rot Harbinger:[/b] See Rot Harbinger Putrid. [b]Putrid Slaad:[/b] See Slaad Putrid. [b]Putrid Zombie:[/b] See Zombie Putrid. [b]Quahtlatoa:[/b] See Mummy, Quahtlatoa. [b]Queen of Blight:[/b] See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness. [b]Queen of the Seventh Night:[/b] See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness. [b]Queen of the Unfeeling Darkness:[/b] See Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness. [b]Queen Yaneria Ro:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]Raaig:[/b] See Ghost Raaig. [b]Rabble Witherling:[/b] See Witherling Rabble. [b]Rager Zombie:[/b] See Zombie Rager. [b]Ragewind, Sword Spirit:[/b] Also called sword spirits, ragewinds are the embodied wrath of dead warriors who perished in battle. (Monster Vault Threats to the Nentir Vale) The Nentir Vale is strewn with ancient battlefields where the armies of Nerath once clashed with orcs, primitive hill folk, and barbarian tribes, and where the tieflings of Bael Turath fought the dragonborn legions of Arkhosia. Among the ruins of these bygone conflicts lurk creatures of lingering malice—the spirits of despondent soldiers whose lives were thrown away for no satisfying purpose. These spirits can muster enough will to animate their ancient weapons and strike back at the living, whom they both envy and despise. (Monster Vault Threats to the Nentir Vale) [b]Raja Thirayam of Dukkharan:[/b] See Lich, Raja Thirayam of Dukkharan. [b]Rakshasa Noble Huecuva:[/b] See Huecuva Rakshasa Noble. [b]Ramthane, Greysen:[/b] See Specter, Greysen Ramthane's Specter. [b]Rancid Tide:[/b] See Zombie Draconic Rancid Tide. [b]Ranger Revenant:[/b] See Revenant Ranger, Alagon. [b]Rasmus:[/b] See Vampire Lord, Rasmus. [b]Rathoraiax:[/b] See Undead Dragon Red, Rathoraiax. [b]Raven Queen Creature of the, Sharrin the Crone, The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Raven Queen Creature of the, Sharrin the Crone, The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Raven Swarm Undead:[/b] See Undead Raven Swarm. [b]Raven Undead:[/b] See Undead Raven. [b]Raven Undead Swarm:[/b] See Undead Raven Swarm. [b]Ravenous Crawling Head:[/b] See Crawling Head Ravenous. [b]Ravenous Foul Undead:[/b] See Ghoul, Foul Ravenous Undead. [b]Ravenous Ghoul:[/b] See Ghoul Ravenous. [b]Ravenous Undead:[/b] Some believe that Castle Nowhere is occupied by the spirits of people eaten by the city’s ghouls and vampires; others say that these spirits are the ghosts of aberrant entities from the Far Realm. (Neverwinter Campaign Setting) [b]Ravenous Undead Foul:[/b] See Ghoul, Foul Ravenous Undead. [b]Ravenous Zombie:[/b] See Zombie Ravenous. [b]Raving Ghoul:[/b] See Ghoul Raving. [b]Raw Glistening Muscle Pulsing With Thick Veins of Crimson-Black Blood Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Raw Muscle Glistening Pulsing With Thick Veins of Crimson-Black Blood Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood Glistening Mass of:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Raxikarthus:[/b] See Death Knight Dragonborn Paladin, Raxikarthus. [b]Razel:[/b] See Lich, Lord Razel. [b]Razortalon:[/b] See Skeletal Dragon Razortalon. [b]Real Threat, Lord Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [B]Reanimated But Decaying Corpse:[/B] See Zombie, Reanimated But Decaying Corpse. [b]Reanimator:[/b] This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. (Lands of Darkness 6 The Wild Hills) [b]Reaper:[/b] Common folk regard reapers as embodiments of death that escort souls to the Shadowfell, but their true nature is more sinister. Reapers are servants of Vecna, and they are sent out by the god and his followers to collect souls for profane rituals. (Open Grave Secrets of the Undead) Reapers are failed undead imitations of the Raven Queen’s sorrowsworn. Although Vecna did not succeed in copying the powerful servants, he has nonetheless found use for reapers. (Open Grave Secrets of the Undead) [b]Reaper Abhorrent:[/b] Undead that Arantor ritually created shortly after awaking in Monadhan. (Dungeon 170) [b]Reaper Abhorrent Terror:[/b] ? [b]Reaper Entropic Reaper:[/b] ? [b]Red Arcanian:[/b] See Arcanian Red. [b]Red Dragon Overlord Skeletal:[/b] See Skeletal Dragon Red Overlord. [b]Red Dragon Skeletal Overlord:[/b] See Skeletal Dragon Red Overlord. [b]Red Jade Skeleton:[/b] See Skeleton Red Jade Skeleton. [b]Red Overlord Dragon Skeletal:[/b] See Skeletal Dragon Red Overlord. [b]Red Overlord Skeletal Dragon:[/b] See Skeletal Dragon Red Overlord. [b]Red Skeletal Dragon Overlord:[/b] See Skeletal Dragon Red Overlord. [b]Red Skeletal Overlord Dragon:[/b] See Skeletal Dragon Red Overlord. [b]Reed Macbannin:[/b] See Ghost, Reed Macbannin. [b]Reflection Shadow:[/b] See Shadow Reflection. [b]Reginold, Adrian Icehaunt:[/b] See Barrowhaunt, Adrian Icehaunt Reginold. [b]Released Corpse:[/b] Corpse Gatherer's Release Corpses power. (Jester's 4e Monsters) [b]Relentless Swarm:[/b] See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments. [b]Remorseless Bloodthirsty Fighter Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Remorseless Bloodthirsty Savage Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Remorseless Fighter Bloodthirsty Savage, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Remorseless Fighter Savage Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Remorseless Savage Bloodthirsty Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Remorseless Savage Fighter Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Rendal:[/b] See Undead Rogue, Rendal. [b]Resistance Skeleton:[/b] See Skeleton Resistance Skeleton. [b]Restless Dead:[/b] One of the restless dead (the one wearing the locket) is the lover of the abandoned ghost in area 10. She made her way to the sewers to release her lover from the hidden room, but got hopelessly lost in the maze of tunnels, stumbling into the reanimator’s territory. Slain and reborn in undeath, she no longer remembers her life past, only that she cannot rest even in death. (Lands of Darkness 2 Cesspools of Arnac) [b]Restless Spirit:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Retch:[/b] See Putrid Haunt Retch. [b]Revenant:[/b] Resilient souls returned from death to do the work of Fate. (Player's Option Heroes of Shadow) Death usually represents the gateway to the afterlife or the end of a natural existence. Sometimes, however, death can be just the beginning. For some select individuals, the Raven Queen or another agency of death bars passage to the next stage of existence, turning a soul back toward the natural world. In such instances, fate has other plans. (Player's Option Heroes of Shadow) A revenant arises not as an aimless corpse but as the embodiment of a lost soul given new purpose. In all cases, a revenant purposefully returned to the natural world after succumbing to a cessation of lifc. Dead, but unable to find its way to whatever waits beyond death's dark gates, the once-living soul is reconstituted as a revenant. (Player's Option Heroes of Shadow) The gods of death and fate often require agents in the natural world, and they don't always have enough exarchs or aspects to deal with all the work they seek to accomplish. For this reason, revenants are called into existence. However, the rules governing the gods and how they can intrude upon the natural world are often mysterious and seemingly contradictory to mere mortals. For this reason, it seems that revenants enter the world without clear directions or even full memories of the life they once lived. Revenants are souls of the dead returned to a semblance of life by the Raven Queen or some other agency of the afterlife. (Player's Option Heroes of Shadow) Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant. (Wizards Presents Worlds and Monsters) Most of the time, death is the end of the story, but sometimes it’s another beginning. A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. (Dragon 376) Resilient souls returned from death to do the work of fate. (Dragon 376) Revenants are souls of the dead returned to a semblance of life by the Raven Queen, but they do not appear as undead horrors or even anything like their former selves. When the Raven Queen reincarnates souls, they exist as her special creations, and they have the bodies of her choosing and creation. (Dragon 376) Something else hounds your thoughts as you strike out into an eerily familiar world: The dead don’t come back to life by accident. Someone did this to you, and whoever that was had a reason. (Dragon 376) Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons. (Dragon 376) Each revenant arises in the world only by the will of the Raven Queen. She—or someone she has made a bargain with—has a specific purpose in mind for each soul she returns to the world. (Dragon 376) If the Raven Queen commanded the soul’s return for her own reasons, the revenant might play an important part in the future the Raven Queen foresees. The Raven Queen might send a soul to bring someone or something to the death it has avoided, and the character might have been chosen because of past ties to the target. Perhaps the character’s death was somehow wrong, and the Raven Queen reincarnated the soul as a revenant to set right the weave of fate. (Dragon 376) If another power made a bargain with the Raven Queen, the possibilities are endless. Most deities could simply choose to raise a loyal follower to live again, so if a being of such power resorted to bargaining with the Raven Queen, there must be a reason. Perhaps a god wants more of the follower’s service, but there is something the deity wants even his most devout servant to forget. Perhaps the new lease on life is intended only as a temporary reprieve wherein the revenant must make up for some mistake made in life. A power might even want to return another deity’s follower to life for a purpose hidden from the other gods. (Dragon 376) The reason could also be the desire of a being weaker than a true deity. Maybe an exarch raises a soul despite a deity’s wishes. Perhaps a devil or archfey has a claim on the soul of a mortal and it seeks to get what it paid for in some bargain the person made in life. A mortal might gain audience with the Raven Queen to plead the case of a deceased friend or enemy. The mortal’s aims might be altruistic, selfish, or wicked, sweeping the revenant up in a saga of great glory or terrible woe. Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons. (Dragon 376) This article presumes the Raven Queen put the PC revenant back in the world, or maybe she did so on behalf of some other power. A soul might even have accepted its quest from a deity directly, knowing it would lose most memories when reincarnated. It could be, however, that no power but the PC’s will returns the character from death. (Dragon 376) Maybe some powerful patron, such as a demon lord or archfey, stole the PC’s soul and placed the PC in the world as a revenant to do its bidding. The PC might be doing the work of a prince of the Hells in order to win back a soul lost in a bad bargain. Maybe a mortal raised the PC as a hero of old and hopes the PC will do some great deed. A ritual to raise the dead might even go wrong, returning the PC to a half-life, and now the character walks the world with one foot in the grave. (Dragon 376) A revenant need not be dead recently. The Raven Queen or another patron might recall any soul not at its final destination. A soul might be returned to the world seconds or centuries after death, but the most potential for storytelling and roleplaying might lie a generation or two later. Then revenants can see the effects of the former life, have memories of places that aren’t quite the same, meet the descendants of remembered friends, and confront old foes who might have mended their ways. (Dragon 376) So the whole party bought the farm in that encounter last week? Maybe they all come back as revenants to take revenge. (Dragon 376) The revenant is an undead creature who could have been of any other race in life but returns after death as a revenant with a new life and a new purpose. (Dragon 376) Most characters are Medium humanoids and thus are vulnerable to soulmerging if they die. If a character dies in Ghere Thau and a Raise Dead ritual isn’t available, ask the player whether continuing as a friendly undead is an interesting direction for the character. (Dungeon 218) If the player is amenable, provide access to the revenant, published in Heroes of Shadow and Dragon #375. It should take a player only a few moments to subtract out the old racial benefits and add the revenant’s benefits (retaining the old race as the “past life” of the revenant). (Dungeon 218) Turning a character into a revenant—voluntarily!—bends the “rules” of the soulmerged undead, but it does so for a good cause. You can justify it by saying that the character’s uncommon willpower channeled Karlerren’s necromantic energy into reanimation without involving any of the knights’ spirits. (Dungeon 218) A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. (H3 Conversion) [b]Revenant:[/b] Revenant Paragon Path. (Combat Advantage 9 Revenant) Revenant Paragon Path Prerequisite: Con 13. Your character must have died prior to gaining this path. (Combat Advantage 9 Revenant) There are forces in the universe with powerful agendas in mind. What was once failure shall now be their swift hand of retribution. Your death shall not interfere with that and shall empower you on your quest. Yours is an unlife of revenge – there is a horrible wrong to correct and it can only be achieved with vengeance. (Combat Advantage 9 Revenant) [b]Revenant:[/b] The echoes of eladrin who died in the terrible wars of the Fey Realm, revenants are bound to their battlefields and cannot rest until they have slain more enemies in death than they did in life. (Hero's Handbook Eladrin) [b]Revenant:[/b] The wrongful dead, risen to avenge their murders, these are revenants. (Jester's 4e Ravenloft Manual of Monsters) [b]Revenant Battle Mage:[/b] ? [b]Revenant Butler, Irmeth the Butler:[/b] The Umberfell’s revenant butler, he asserts that the Raven Queen returned him from death to serve House Umberfell. (P3 Conversion) [b]Revenant Guardsman:[/b] The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Revenant Guardsman Archer:[/b] The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Revenant Half-Orc, Torgath:[/b] The Zephyr’s boatswain, a half-orc named Torgath, attempted to gather support to overthrow the captain and save the crew members from what he believed to be certain doom. Captain Rukos’s behavior had grown erratic and dangerous in the months preceding the kraken hunt. Torgath believed the sword Everdare compelled Rukos to put his ship and crew in unnecessary jeopardy. (Dungeon 203) The captain ferreted out the conspiracy before Torgath could gain the full support of the crew. He confined the half-orc to the brig, and Torgath drowned alone in his cell when the ship was pulled under. Torgath still inhabits his cell beneath the waves. The Raven Queen reanimated him as a revenant so that he might bring true death to the kraken and the captain, both of whom now haunt the wreckage of the Zephyr as restless spirits. (Dungeon 203) [b]Revenant Hunter:[/b] ? [b]Revenant Invoker 7, The Revenant of Ruin:[/b] The Rod of Ruin was created under the guidance of Orcus to break down the boundaries of the multiverse, opening gates to the Shadowfell in order to spread the demon lord’s armies and will to the world of the living. Karavakos have managed to control the Rod of Ruin from within the pyramid, influencing the wielder of the Rod and sending them on a quest into the Pyramid of Shadows to kill his shards. Orcus does not like this – not at all. He wants Karavakos soul, as was the original contract, signed in blood by Karavakos for the demon hordes he received. (H3 Conversion) As the players step into the Pyramid of Shadows, the Rod of Ruin is instead influenced by Orcus who use it as a mean to bring his will into the demiplane which is the Pyramid of Shadows. Something he has been unable to do since creation of it by the combined efforts of fey and human wizards. The artifacts entrance into the prison demiplane suddenly gives him a mean of access, however small it is. As the wielder of the Rod of Ruins enters the demiplane that is the Pyramid of Shadows, the living entity that is the Rod of Ruin merges with the wielder of the rod, and both contest for the supremacy of the wielders body – or rather the new body or aspect of the body that arises within the demiplane. Few mortals can win such a battle and in the end the mind of the Rod emerges as a revenant within the demiplane - becoming the will of Orcus - the means for the demon lord to reach his ends. This new being, however temporary and bound to the morphic laws of this demiplane, is conscious of its original past and history, but also have some knowledge and memory or the purpose of the Rod. (H3 Conversion) [b]Revenant Knight:[/b] ? [b]Revenant Monk Student:[/b] ? [b]Revenant of Ruin:[/b] See Revenant Invoker 7, The Revenant of Ruin. [b]Revenant Ranger, Alagon:[/b] ? [b]Revenant Seeker:[/b] ? [b]Revenant Servant:[/b] Bestowed upon those lacking the spiritual development to be more susceptible to stronger corrupting energies, this template represents the majority of undead servants inhabiting the shrine complex. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Revenant Skeleton:[/b] See Skeleton Revenant. [b]Revenant Tiefling Commander:[/b] ? [b]Revenant Tiefling Officer:[/b] ? [b]Revenant Tiefling Revenant:[/b] ? [b]Revenant Tiefling Sergeant:[/b] ? [b]Revenant Tiefling Shadow Revenant:[/b] ? [b]Revenant Tiefling Warlord:[/b] ? [b]Rhao the Skullcrusher:[/b] See Dracolich Dreambreath, Rhao the Skullcrusher. [b]Ripper Flesh:[/b] See Flesh Ripper. [b]Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:[/b] See Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death. [b]Risen Ghoul:[/b] See Ghoul Risen. [b]Risen Nightwing:[/b] ? [b]Risen Nightstalker:[/b] ? [b]Risenguard of Drzak:[/b] ? [b]Rithkerrar:[/b] See Vecna Aspect of Vecna, Rithkerrar. [b]Ro, Yaneria:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]Robed Figure:[/b] See Arcanashade, Malicious Creature, Robed Figure, Spirit. [b]Robed Skeleton, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Robert the Black:[/b] ? [b]Rolain:[/b] See Vampire, Rolain. [b]Rolan:[/b] See Undead Priest, Rolan. [b]Rot Grub Zombie:[/b] See Zombie Rot Grub. [b]Rot Harbinger:[/b] Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation. (Monster Manual) [b]Rot Harbinger Putrid:[/b] ? [b]Rot Harbinger Reaver:[/b] ? [b]Rot Harbinger Rot Hurler:[/b] ? [b]Rot Harbinger Rot Slinger:[/b] Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation. (Monster Manual) [b]Rot Harbinger Rot Slinger Captain:[/b] ? [b]Rot Harbinger Rot Slinger Decayer:[/b] ? [b]Rot Harbinger Rot Spewer:[/b] ? [b]Rot Hound:[/b] See Hound Death Rot Hound. [b]Rot Hurler:[/b] See Rot Harbinger Rot Hurler. [b]Rot Slinger:[/b] See Rot Harbinger Rot Slinger. [b]Rot Spewer:[/b] See Rot Harbinger Rot Spewer. [b]Rotclaw:[/b] See Zombie Draconic Rotclaw. [b]Rotfiend:[/b] See Demon Abyssal Rotfiend. [b]Rotlord:[/b] See Demon Abyssal Rotlord. [b]Rotspitter Corpse:[/b] See Zombie Rotspitter Corpse. [b]Rotted Archer:[/b] ? [b]Rotten Birds Disease-Ridden Sinister Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Rotten Birds Sinister Disease-Ridden Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Rotten Disease-Ridden Birds Sinister Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Rotten Disease-Ridden Sinister Birds Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Rotten Sinister Birds Disease-Ridden Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Rotten Sinister Disease-Ridden Birds Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Rotter:[/b] See Zombie Rotter. [b]Rotting Bird Black Diseased:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Rotting Bird Diseased Black:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Rotting Black Bird Diseased:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Rotting Black Diseased Bird:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Rotting Diseased Bird Black:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Rotting Diseased Black Bird:[/b] See Undead Raven, Rotting Diseased Black Bird. [b]Rotting Hook Horror:[/b] See Hook Horror Rotting Hook Horror. [b]Rotting Ulgurstasta:[/b] See Ulgurstasta Rotting. [b]Rotting Zombie:[/b] See Zombie Rotting. [b]Rotting Zombie:[/b] See Zombie Rager, Rotting Zombie. [b]Rotvine Defiler:[/b] See Abomination Rotvine Defiler. [b]Rotwing Zombie:[/b] See Zombie Rotwing. [b]Royal Mummy:[/b] See Mummy Royal. [b]Ruin Revenant of:[/b] See Revenant Invoker 7, The Revenant of Ruin. [b]Ruin Wraith:[/b] See Wraith Ruin. [b]Ruined Skeleton:[/b] See Skeleton Ruined. [b]Rukaleth:[/b] See Dracolich Blackfire, Rukaleth. [b]Rukos:[/b] See Ghost, Rukos. [b]Run-Down Skeletal Tomb Guardian:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Run-Down Tomb Guardian Skeletal:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Runecursed:[/b] Runecursed are corpses animated by necrotic magic. The necrotic runes scarring their flesh transform them into evil and sadistic killers with no memories of their former lives. (Dungeon Crawl Classics #64: Codex of the Damned) While most runecursed are created deliberately by death lords and necromancers, a few arise spontaneously when a person dedicated to the pursuit of knowledge is slain by being exposed to evil or forbidden lore. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror:[/b] ? [b]Runecursed, Damned Custodian:[/b] ? [b]Runecursed Horribly Mutilated:[/b] As Shar-Thom finishes speaking, five horribly mutilated runecursed (missing various body parts care of the flayed horrors in area 3–7) move out from the other corridor to attack. (Dungeon Crawl Classics #64: Codex of the Damned) Shortly after Shar-Thom was imprisoned within the vault and it was buried beneath a landslide, the flayed horrors transformed this room into a torture chamber, using the powers of the void to create horrible machines for extracting information from the custodians still left alive. When everything had been learnt from those poor souls, the flayed horrors moved on to the runecursed, and evidence of their work can be found on the bodies of all the runecursed in this region. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Runecursed Mutilated Horribly:[/b] See Runecursed Horribly Mutilated. [b]Runescribed Dracolich:[/b] See Dracolich Runescribed. [b]Saacata:[/b] See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata. [b]Sacred Skeleton:[/b] See Skeleton Sacred. [b]Sacrifice Failed:[/b] See Skeleton Failed Sacrifice. [b]Sadistic Evil Killer:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Sadistic Killer Evil:[/b] See Runecursed, Corpse Animated By Necrotic Magic, Emaciated Humanoid With Mummified Black Skin, Evil Sadistic Killer, Horror. [b]Saed:[/b] See Vampire Lord, Saed. [b]Sage Ghost:[/b] See Ghost Sage. [b]Salazar Vladistone:[/b] See Ghost, Salazar Vladistone. [b]Salt Troll Zombie:[/b] See Zombie Salt Troll. [b]Salt Zombie:[/b] See Zombie Salt. [b]Salt-Tongue:[/b] See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata. [b]Savage Bloodthirsty Fighter Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Savage Bloodthirsty Remorseless Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Savage Fighter Bloodthirsty Remorseless, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Savage Fighter Remorseless Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Savage Remorseless Bloodthirsty Fighter, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Savage Remorseless Fighter Bloodthirsty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Scaled Guardian:[/b] ? [b]Scarecrow Horror:[/b] A terrible oni witch that lived in a cave of mirrors once caught seven thieves looting her belongings. To teach them a lesson, this oni disemboweled one of them and stuffed a sackcloth effigy with its entrails; she hooked the thief ’s face onto the effigy’s shoulders and animated the thing with dark magic. When the oni turned her creation on its former companions, they fled in terror throughout her cave. But confounded by the mirrors she had set up, they became lost. (Dungeon 183) In the end, seven gruesome scarecrows writhed beside the cave entrance, pinned to the stone with iron spikes, their dead human faces possessing black buttons where their eyes once had been. (Dungeon 183) [b]Scarred Ghoul:[/b] See Ghoul Scarred. [b]Scarred Horrifically Tattooed Warrior:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Scarred Horrifically Warrior Tattooed:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Sceptenar:[/b] Adventurers wielding a great weapon that had been forged to destroy undead, some sort of stone scepter, made their way to the capital and killed Raja Thirayam. Lands near to Thirayam’s empire thought they had reason to celebrate when word spread of the emperor’s death. Elation turned to horror when it was revealed that upon the raja’s death, his life force divided and possessed the four audacious heroes. In turn, each adventurer was slowly consumed by the malevolent spirit of the emperor; the raja lives on, his body four-fold and harder to destroy than ever. [b]Sceptenar Vasabhakti:[/b] Sceptenar Vasabhakti, daughter of the late ruler of Khatiroon, rules the southern province of Hantumah. Once a kind and benevolent princess, Vasabhakti was possessed and corrupted by the undead forces that overtook her homeland. (Open Grave Secrets of the Undead) [b]Scholar Jiang-Shi:[/b] See Jiang-Shi Scholar. [b]Scholar Undead, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Scholar Withered, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Scoellious:[/b] See The Thirteen, Scoellious, Half Breed of Shaligon. [b]Scourge of Baphomet:[/b] See Mummy Scourge of Baphomet. [b]Screaming Mary:[/b] Bloody Mary's Murderous Separation power. (Horrors of Halloween) [b]Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Screeching Whirlwind Cawing of Buffeting Wings Clawing Talons and Pecking Beaks:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Screeching Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Cawing:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Scribe, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Scribe Mad:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Scrimshaw Skeleton:[/b] See Skeleton Scrimshaw. [b]Sea Ghoul:[/b] See Ghoul Sea. [b]Seaweed Guardian:[/b] The seaweed guardian is one of the cult’s experiments. The cultists kidnapped a villager, wrapped him in a net of seaweed and tortured him to death with necromancy. When the harvester arose as an undead creature, it fused with its seaweed net and remained trapped, guarding the entrance to level three. (In Search of Adventure) [b]Sebacean Mutant Treant:[/b] ? [b]Sebacean Mutant Nightwalkers:[/b] ? [b]Second Member of Caigreal's Coven, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Secondary Guardian, Evija:[/b] See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija. [b]Seela, Papuvin:[/b] ? [b]Seela Caretaker:[/b] ? [b]Seela Guard:[/b] ? [b]Seela Hunter:[/b] ? [b]Seela Skirmisher:[/b] ? [b]Seething Wraith:[/b] See Wraith Seething. [b]Self-Loathing Creature Undead:[/b] See Undead Creature Self-Loathing. [b]Self-Loathing Undead Creature:[/b] See Undead Creature Self-Loathing. [b]Senior Custodian of the Vault, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Senior Ghost Councilor:[/b] See Ghost Councilor Senior. [b]Senna Moonshadow:[/b] See Ghoul Advanced Warlock, Senna Moonshadow. [b]Sentinel Mummy:[/b] See Mummy Sentinel. [b]Sentry:[/b] See Guardian Doll, Sentry. [b]Serene Spirit:[/b] See Specter Peaceful, Serene Spirit. [b]Serpent Undead:[/b] See Undead Serpent. [b]Serpent Wraith:[/b] See Wraith Serpent. [b]Servant Demon-Like:[/b] See Mummy Slithering Guardian, Demon-Like Servant. [b]Servant of Orcus:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Servant of Orcus, Lord Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Servant of Orcus Strange:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Servant Undead:[/b] See Undead Servant. [b]Servant Undead:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Servant Undead:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Servant Undead:[/b] See Mummy Abyssal, Undead Servant. [b]Servant Undead:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Servant Vampire:[/b] See Vampire Servant. [b]Servile Ghost:[/b] See Ghost Servile. [b]Seszrath:[/b] See Demon Seszrath. [b]Shaadee:[/b] See Demon Shaadee. [b]Shackledeath:[/b] See Skeleton Shackledeath. [b]Shade:[/b] See Githyanki Shade. [b]Shade of Fallen Hero:[/b] The shadowy figures are the trapped souls of the departed. Something is keeping them from escaping to their proper afterlife. (Dungeon 169) [b]Shade of the Horseman:[/b] ? [b]Shade Undead:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Shadow:[/b] Every shadar-kai knows that to give in to the ennui of the Shadowfell is to face physical disintegration and nothingness. Those who succumb fade permanently into darkness, their soul taken by the Raven Queen while their animus remains as an undead shadow. (Wizards Presents Worlds and Monsters) They attacked living things in order to gain their life force, draining an opponent’s Strength merely by touching them; if an opponent ever fell to 0 Strength, he’d become a new shadow. (Dragon 387) According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. The curse affects only humans and demihumans, so it would seem that it affects the soul or the spirit. When victims can no longer resist, either through loss of consciousness (hit points) or physical prowess (Strength points), the curse is activated and the majority of the character’s essence is shifted to the Negative Energy plane. Only a shadow of their former self remains on the Prime Material plane, and the transformation always renders the victim both terribly insane and undeniably evil. (Dragon 387) [b]Shadow Binder:[/b] When souls that have lived most of their lives chained, entrapped, enslaved, or in other ways bound against their will, they sometimes burn with a desire for revenge on the living. These dark souls are sometimes given a dark purpose by the Blood Lord, if he finds them fitting. They are given a chance to take revenge on the living for a lifetime of misery. (H2 Conversion) [b]Shadow Cackling Shadow:[/b] ? [b]Shadow Creature Large:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Shadow Giant:[/b] See Giant Shadow. [b]Shadow Greater:[/b] ? [b]Shadow Guard:[/b] See Kytharion, Shadow Guard. [b]Shadow Harrag's Shadow:[/b] One of Lord Neverember’s agents has transformed Harrag’s shadow into an undead creature as a means to keep an eye on Harrag. (Dungeon 193) [b]Shadow Knight of Mirahan:[/b] See Zombie Shadow Knight of Mirahan. [b]Shadow Large Creature:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Shadow Minion:[/b] See Shadow Reflection, Shadow Minion, Shadowy Form. [b]Shadow Puppetteer:[/b] ? [b]Shadow Reflection, Shadow Minion, Shadowy Form:[/b] ? [b]Shadow Sentinel:[/b] Those sacrificed in Acererak’s name find no peace in death because the Devourer is aptly named. Consumed by the powerful lich, their essence reformed and twisted into new shapes, they serve the dark one for eternity. (Dragon 371) [b]Shadow Sentinel, Shadow Watcher:[/b] ? [b]Shadow Sentinel, Shadowguard:[/b] ? [b]Shadow Sentinel Shadowguard Sentry:[/b] ? [b]Shadow Serpent:[/b] A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing. (Freeport Companion 4e) When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world. (Freeport Companion 4e) [b]Shadow Skeleton:[/b] See Skeleton Shadow. [b]Shadow Slain:[/b] This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. (Lands of Darkness 1 The Barrow Grounds) The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. (Lands of Darkness 4 The Swamp of Timbermoor) [b]Shadow Slarecian:[/b] See Slarecian Shadow. [b]Shadow Spirit:[/b] In the bleak, desolate corners of the Shadowfell, and in parts of the world where the Shadowfell bleeds over, sometimes death doesn’t represent the end of a creature’s existence. When a creature dies in one of these places, its soul is trapped, transforming the creature into a shadow spirit. (Open Grave Secrets of the Undead) “Shadow spirit” is a template you can apply to any living beast, humanoid or magical beast. (Open Grave Secrets of the Undead) Prerequisites: Living beast, living humanoid, or living magical beast (Open Grave Secrets of the Undead) [b]Shadow Stalker Vampire:[/b] See Vampire Shadow Stalker. [b]Shadow Tethered:[/b] ? [b]Shadow Titan:[/b] See Zombie Shadow Titan. [b]Shadow Undead:[/b] ? [b]Shadow Watcher:[/b] See Shadow Sentinel, Shadow Watcher. [b]Shadow Wolf:[/b] See Zombie Shadow Wolf. [b]Shadow Wraith:[/b] See Wraith Shadow. [b]Shadowclaw:[/b] ? [b]Shadowclaw Nightmare:[/b] ? [b]Shadowguard:[/b] See Shadow Sentinel, Shadowguard. [b]Shadowmantle, Valindra:[/b] See Lich Eladrin, Valindra Shadowmantle. [b]Shadowmare:[/b] ? [b]Shadowmare, Large Shadow Creature, Mount, Undead Horse:[/b] ? [b]Shadowskull:[/b] ? [b]Shadowstalker:[/b] See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael. [b]Shadowtouched Skeleton:[/b] See Skeleton Shadowtouched. [b]Shadowtouched Zombie:[/b] See Zombie Shadowtouched. [b]Shadowy Form:[/b] See Shadow Reflection, Shadow Minion, Shadowy Form. [b]Shadowy Man, Kalarel:[/b] See Lich Shadow, Shadowy Man, Kalarel. [b]Shadowy Soldier:[/b] ? [b]Shaligon:[/b] Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness. (The Realms of Chirak) [b]Shallowgrave Wight:[/b] See Wight Shallowgrave. [b]Shambler:[/b] See Zombie Shambler. [b]Shambling Mummy:[/b] See Mummy Shambling. [b]Shambling Mummy Undead:[/b] See Mummy Shambling, Undead Shambling Mummy. [b]Shambling Nexus:[/b] See Zombie Shambling Nexus. [b]Shambling Skullpile:[/b] A shambling skullpile is an undead monstrosity formed from the many skulls of ritually sacrificed creatures. The horror and torment of these sacrificed victims form a maelstrom of psychic energies, which take a physical form by animating and possessing skulls into a rough humanoid form. (Blackdirge's Dungeon Denizens) [b]Shambling Undead Mummy:[/b] See Mummy Shambling, Undead Shambling Mummy. [b]Shambling Zombie:[/b] See Zombie Shambling. [b]Shan'ree:[/b] As offspring of the Wyrms of Winter and Autumn, the Shan’ree are terrifying undead creatures who strive to enslave the world in darkness. (Night Reign Campaign Setting) [b]Shan'ree Autumn Shan'ree:[/b] “Autumn Shan’ree” is a template you can apply to any epic humanoid monster. (Night Reign Campaign Setting) Requirements: Humanoid, Level 21 (Night Reign Campaign Setting) [b]Shan'ree Autumn Shan'ree Storm Giant:[/b] ? [b]Shan'ree Winter Shan'ree:[/b] “Winter Shan’ree” is a template you can apply to any epic humanoid monster. (Night Reign Campaign Setting) Requirements: Humanoid, Level 21 (Night Reign Campaign Setting) [b]Shan'ree Winter Shan'ree Oni:[/b] ? [b]Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Shard Slave:[/b] The shard slave, a remnant of Xennul trapped in the shrine. (Dungeon 175) [b]Shard Zombie:[/b] See Zombie Shard. [b]Sharn Vampire Spawn:[/b] See Vampire Spawn Sharn. [b]Sharrin the Crone:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Sharrin the Crone:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]Shattered Soul:[/b] ? [b]Shattered Wraith:[/b] See Wraith Shattered. [b]Shattergloom Skeleton:[/b] See Skeleton Shattergloom. [b]Sheep Black, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Shennengath:[/b] See Ghoul, Shennengath. [b]Shimantra:[/b] See Mummy, Shimantra. [b]Shiola:[/b] See Vampire, Shiola. [b]Shonvurru the Blood Serpent:[/b] See Demon Undead Marilith, Shonvurru the Blood Serpent. [b]Shrine:[/b] See Nighthaunt Shrine. [b]Shriveled Mockery of a Human:[/b] See Ghoul, Hairless Creature, Shriveled Mockery of a Human. [b]Shuffling Zombie:[/b] See Zombie Shuffling. [b]Shuman Larkins:[/b] See Ghost Council Empowered Councilor, Shuman Larkins. [b]Sidratha:[/b] See The Thirteen, Sidratha, The Marshall of Tourn. [b]Siegewyrm:[/b] See Skeletal Dragon Siegewyrm. [b]Silent Corpse:[/b] Death-Mother's Spawn Greater Horror power. (Horrors of the Shroud: The Death-Mother) [b]Silver Dragon Undead:[/b] See Undead Dragon Silver. [b]Silver Undead Dragon:[/b] See Undead Dragon Silver. [b]Silvermane, Anja:[/b] See Ghoul, Anja Silvermane. [b]Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Sindalain, Eata:[/b] See Wraith, Eata Sindalain. [b]Sindairese Feaster:[/b] See Ghoul Sindairese Feaster. [b]Sindairese Ghoul:[/b] See Ghoul Sindairese. [b]Sinister Birds Disease-Ridden Rotten Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Sinister Birds Rotten Disease-Ridden Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Sinister Disease-Ridden Birds Rotten Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Sinister Disease-Ridden Rotten Birds Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Sinister Rotten Birds Disease-Ridden Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Sinister Rotten Disease-Ridden Birds Teeming Mass of:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Sir Drzak:[/b] See Death Knight, False Sir Keegan/Sir Drzak. [b]Sir Eldor Von Lippsor:[/b] See Vampire, Sir Eldor Von Lippsor. [b]Sir Jerold Keegan:[/b] See Ghost, Sir Jerold Keegan, Kinslayer. [b]Sir Keegan:[/b] See Death Knight, False Sir Keegan/Sir Drzak. [b]Sir Keegan:[/b] See Skeleton Knight, Sir Keegan. [b]Sir Tavil Soarvaren:[/b] See Wight Battle, Sir Tavil Soarvaren. [b]Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Sister Accursed, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Sister Coven, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Sister of Sorrow, Mournwind Exarch of the Prince of Frost:[/b] Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. (Dragon 374) Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind. (Dragon 374) [b]Sister of Sorrow, Soulsorrow Exarch of the Prince of Frost:[/b] Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. (Dragon 374) Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind. (Dragon 374) [b]Sister of Sorrow Courtier, Mournwind Courtier:[/b] ? [b]Sister of Sorrow Courtier, Soulsorrow Courtier:[/b] ? [b]Sister Younger, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Skahlton Gairg:[/b] See Wight Slaughter, Skahlton Gairg. [b]Skeletal Arcane Guardian:[/b] ? [b]Skeletal Archer:[/b] See Skeleton Skeletal Archer. [b]Skeletal Brave:[/b] See Skeleton Skeletal Brave. [b]Skeletal Cat:[/b] The three skeletal cats were once Talther Yorn’s living pets. They do not attack unless either the characters attack them first, or their master commands them to do so. Left to their own devices, they follow the characters wherever they go, occasionally getting underfoot while remaining aloof. The cats lack the ability to purr, yowl, or make other vocal sounds, but their bones and claws click eerily when they move. If a character makes any effort to befriend the skeletal cats, they might exhibit behavior that seems friendly, such as attacking a goblin zombie, fetching a thrown object, or leaping into the character’s arms. This behavior hides their true loyalty to their longtime master and creator, Talther Yorn. (Dungeon 211) [b]Skeletal Claw Swarm:[/b] See Skeleton Skeletal Claw Swarm. [b]Skeletal Dragon:[/b] Skeletal dragons can arise from necromantic rituals or through the uncontrolled forces of the Shadowfell. (Draconomicon I Chromatic Dragons) Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world. (Draconomicon I Chromatic Dragons) [b]Skeletal Dragon, Flame:[/b] ? [b]Skeletal Dragon Bonespitter:[/b] ? [b]Skeletal Dragon Overlord Red:[/b] See Skeletal Dragon Red Overlord. [b]Skeletal Dragon Razortalon:[/b] ? [b]Skeletal Dragon Red Overlord, Kronze:[/b] ? [b]Skeletal Dragon Siegewyrm:[/b] THE LARGEST OF THE DRACONIC SKELETONS, a siegewyrm is made from the bones of mighty dragons. (Draconomicon I Chromatic Dragons) [b]Skeletal Dragon Tyrant, Venkio:[/b] A dragon skeleton kept as a trophy is animated in the entrance foyer and heads for the king. (Zeitgeist 9 The Last Starry Sky) The dragon was animated by a famous necromancy instructor, who sweeps in with wights and a massive flayed jaguar, targeting the guards and others who are fighting back. (Zeitgeist 9 The Last Starry Sky) A gargantuan dragon skeleton, animated by Professor Bugge detaches from its wire mountings in the Entry Foyer and goes on a rampage. (Zeitgeist 9 The Last Starry Sky) Animated by Professor Bugge. (Zeitgeist Act Two The Grand Design) [b]Skeletal Figure:[/b] See Skeleton Revenant, Skeletal Figure. [b]Skeletal Frost Giant:[/b] See Skeleton Skeletal Frost Giant. [b]Skeletal Guardsman:[/b] See Skeleton Skeletal Guardsman. [b]Skeletal Hammerers:[/b] See Skeleton Skeletal Hammerers. [b]Skeletal Hauler:[/b] See Skeleton Skeletal Hauler. [b]Skeletal Horde:[/b] See Skeleton Skeletal Horde. [b]Skeletal Horse:[/b] ? [b]Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe:[/b] The Mad Scribe was once a senior custodian named Kalanuu who was charged with copying some of the more dangerous texts kept in the vault. He was also one of the first custodians to be killed by Shar-Thom, then cursed and transformed into a horrid form of undead. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Skeletal Humanoid, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body:[/b] See Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body. [b]Skeletal Husk:[/b] See Skelet.on Skeletal Husk [b]Skeletal Legionary:[/b] See Skeleton Skeletal Legionary. [b]Skeletal Legionnaire:[/b] See Skeleton Skeletal Legionnaire. [b]Skeletal Leopard:[/b] See Skeleton Skeletal Leopard. [b]Skeletal Mage, Yisarn:[/b] A band of elves ambushed and killed him, but an evil curse animated his bones, turning him into an undead horror. (Dungeon Master's Kit) [b]Skeletal Minion:[/b] See Zombie Dread Demon, Skeletal Minion. [b]Skeletal Overlord Dragon Red:[/b] See Skeletal Dragon Red Overlord. [b]Skeletal Overlord Red Dragon:[/b] See Skeletal Dragon Red Overlord. [b]Skeletal Phalanx:[/b] See Skeleton Skeletal Phalanx. [b]Skeletal Ravager:[/b] See Skeleton Skeletal Ravager. [b]Skeletal Red Dragon Overlord:[/b] See Skeletal Dragon Red Overlord. [b]Skeletal Red Overlord Dragon:[/b] See Skeletal Dragon Red Overlord. [b]Skeletal Run-Down Tomb Guardian:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Skeletal Soldier:[/b] See Skeleton Skeletal Soldier. [b]Skeletal Steed:[/b] See Skeleton Skeletal Steed. [b]Skeletal Toad:[/b] See Skeleton Skeletal Toad. [b]Skeletal Tomb Guardian:[/b] See Skeleton Skeletal Tomb Guardian. [b]Skeletal Tomb Guardian Run-Down:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Skeletal Warrior:[/b] See Skeleton Skeletal Warrior. [b]Skeletal Warrior:[/b] See Skeleton Skeletal Guardsman, Skeletal Warrior. [b]Skeleton:[/b] ANIMATED BY DARK MAGIC and composed entirely of bones, a skeleton is emotionless and soulless, desiring nothing but to serve its creator. (Monster Manual) Skeletons are created by means of necromantic rituals. Locations with strong ties to the Shadowfell can also cause skeletons to arise spontaneously. (Monster Manual) SKELETONS RARELY EXIST WITHOUT PURPOSE. Whether crafted through necromantic ritual or raised from a tomb, they relentlessly attack when compelled to kill. (Monster Manual 2) Necromancy grants violent motion to these fleshless bones, letting them defy death and deliver it to others. (Monster Vault) “ Nothing holds them together but magic, a necromantic binding that knits bone with scraps of soul and the merest hint of will.”—Kalarel, scion of Orcus. (Monster Vault) A skeleton’s creation is considered a vile act, though, for it requires disturbing a creature’s bones in the most profane way. A skeleton raised into undeath moves through the power of a soul’s discarded animus; it is a primal force that binds the soul and body to make life possible. Without an animus, a skeleton cannot exist. (Monster Vault) Many powers can cause a skeleton to rise from the grave: holy power, necrotic energy, a dark ritual, a necromantic spell or hex, a curse from the lips of a dying person. (Monster Vault) ALL SKELETONS ARISE FROM THE BONES of once-living creatures. That basic truth says little about the details of a particular skeleton, however. The character of the living creature, the manner of its death, the requirements of a necromancer, and the deceased’s former relationships—all these factors affect the nature and purpose of a skeleton. (Open Grave Secrets of the Undead) The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen. (Open Grave Secrets of the Undead) Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. (HS2 Orcs of Stonefang Pass) This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons. (Dungeon 181) The leader of House Madar’s forces was a lesser scion of the Madar line and was an accomplished archer and swordsman. He and his men returned to unlife as skeletons in an undead mockery of the soldiers they’d once been. (Dungeon 181) Anarus Kalton animated several skeletons to stand guard against tomb robbers. (Dungeon 182) Cauldron of Illserves magic item. (Dungeon Crawl Classics 56 Scion of Punjar) These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. (In Search of Adventure) Animated bones stripped of flesh, skeletons are a diverse type of animated corpse and a favourite of inventive necromancers. (Jester's 4e Ravenloft Manual of Monsters) Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. (Reign of Winter 3 Mother, Maiden, Crone Conversion) Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) Bone Razor magic item. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Skeleton, Animate Skeleton:[/b] ? [b]Skeleton:[/b] See Skeleton Warrior, Skeleton, Undead Skeleton. [b]Skeleton:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Skeleton, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Skeleton, Undead That Has Been Reanimated From Body Parts:[/b] ? [b]Skeleton Animate:[/b] See Skeleton, Animate Skeleton. [b]Skeleton Animated:[/b] ? [b]Skeleton Animated:[/b] See Skeleton Warrior, Animated Skeleton. [b]Skeleton Archer:[/b] ? [b]Skeleton Augmented:[/b] ? [b]Skeleton Awakening:[/b] ? [b]Skeleton Blazing:[/b] Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. ( Dark Legacy of Evard) Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. (HS2 Orcs of Stonefang Pass) Vadin Cartwright has animated several skeletons of fallen knights. (Madness at Gardmore Abbey) Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town. (Dungeon 219) [b]Skeleton Bloodblade Hobgoblin:[/b] ? [b]Skeleton Blue Jade:[/b] ? [b]Skeleton Bone Horror:[/b] A bone horror is not technically a skeleton. Its "body" is a mix of humanoid and sometimes animal skeletons. No one knows what dark magic created these monsters. They are thought to arise from the grisly remains of scattered battlefields where large amounts of necromantic energy have been used. Yet some rumors claim that they were made when a wizard's experiment went catastrophically wrong; others suggest that they are the remains of mortals cursed by a vengeful power for wrongs committed against the gods. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Skeleton Bone Lord:[/b] ? [b]Skeleton Bonecrusher:[/b] Bonecrusher skeletons arise from the bones of ogres, minotaurs, oni, giants, and other large creatures. (Monster Manual 2) [b]Skeleton Bonecrusher Hulk:[/b] ? [b]Skeleton Boneguard:[/b] ? [b]Skeleton Bonemound:[/b] The cannibal witches’ home is found on an island protected by the undead remains of their victims. (War of the Burning Sky 4e 3 Shelter From the Storm) Bonemound skeletons are made from the angry whispers of the forsaken dead. (War of the Burning Sky 4e 3 Shelter From the Storm) [b]Skeleton Bonepile Hobgoblin:[/b] ? [b]Skeleton Boneshard:[/b] Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. (HS2 Orcs of Stonefang Pass) Sliding through the grate is a slimy human skeleton, animated by fell magic. (Dungeon Crawl Classics #66: The Vampire's Vengeance) [b]Skeleton Bonehsard, Slimy Human Skeleton:[/b] ? [b]Skeleton Boneshard Mongrel:[/b] ? [b]Skeleton Boneshard Troll:[/b] Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this chamber. (P1 King of the Trollhaunt Warrens) The skeletons here are not as decrepit as they appear. Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this clearing below Mross-Kagg. (P1 Conversion) [b]Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton:[/b] ? [b]Skeleton Bonewretch:[/b] ? [b]Skeleton Broken Troll:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Skeleton Burned One:[/b] The faithful of Vangal are granted power and strength, but woe to the servant who turns his back upon his dark god or who commits sacrilege in his quest for power. If captured, these unfaithful ex-priests are subjected to a ritual which leaves them nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Skeleton Burned Witch:[/b] These charred skeletons are the remains of witches Willifer reanimated. (Dungeon 220) [b]Skeleton Burning Ape:[/b] ? [b]Skeleton Charred Wreathed in Flames and Embers:[/b] See Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers. [b]Skeleton Child:[/b] ? [b]Skeleton Cinder:[/b] For his part, the obese Beggar-King can command the soul-flames fueling the ritual around him, and the bones of the dead beggar and thieves littering the floor of the chamber. At his command, cinder skeletons rise from the ashes to defend their master. The Beggar-King can animate up to 5 skeletons, but no more than 2 at once. (Dungeon Crawl Classics #53: Sellswords of Punjar) [b]Skeleton Death Kin:[/b] Death kin skeletons are siblings, kin, or lovers who died in a suicide pact or similar circumstance. (Open Grave Secrets of the Undead) The skeletons are the reanimated remains of Ba’al Verzi assassins whom Leo dug up and brought to the monastery with him. (Dungeon 207) [b]Skeleton Deathdrinker:[/b] ? [b]Skeleton Deathguard:[/b] ? [b]Skeleton Decaying:[/b] ? [b]Skeleton Decrepit:[/b] Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. (Dark Legacy of Evard) Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. (H1 Keep on the Shadowfell) She carries an ancestor clasp-a magic item developed in Zadzifeirryn that raises fallen drow as undead slaves. (Web of the Spider Queen) After the totemist speaks, she immediately activates her ancestor clasp as a free action, causing the opal to fall from the center of her silver necklace to the ground. It shatters to release a cloud of white mist that expands to fill the room, causing skeletons to awaken in each of the upper areas' eight coffins. (Web of the Spider Queen) Anarus Kalton animated several skeletons to stand guard against tomb robbers. (Dungeon 182) The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it. (Dungeon 194) Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town. (Dungeon 219) These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. (In Search of Adventure) Melting Fury disease. (The Book of Vile Darkness) [b]Skeleton Decrepit Goblin:[/b] ? [b]Skeleton Decrepit Orc:[/b] ? [b]Skeleton Demonic Defilade:[/b] ? [b]Skeleton Disguised:[/b] ? [b]Skeleton Dread Skeletal Swarm:[/b] ? [b]Skeleton Dwarven Bonsehard:[/b] ? [b]Skeleton Dwarven Decrepit:[/b] ? [b]Skeleton Elven:[/b] This underground chamber has been used to dispose of massacred elves. Some of the bodies have become skeletal undead. (Points of Conflict Encounter 1 The Charnel Pit) [b]Skeleton Elven Decrepit:[/b] ? [b]Skeleton Elven Runefire:[/b] ? [b]Skeleton Elven Warrior:[/b] ? [b]Skeleton Failed Sacrifice:[/b] A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate. (Orcus Game Master's Guide) A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate. (Orcus Monsters) [b]Skeleton Failed Sacrifice Greater:[/b] ? [b]Skeleton Fragile:[/b] The cannibal witches’ home is found on an island protected by the undead remains of their victims. (War of the Burning Sky 4e 3 Shelter From the Storm) [b]Skeleton Frost:[/b] These discussions have helped Rohkar increase his own power, as the cold fey shared with him the means of animating skeletons infused with the fierce cold of Irrisen's winter, and Rohkar now commands two frost skeletons that he keeps here as bodyguards. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures . His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Skeleton Frost, Bodyguard:[/b] ? [b]Skeleton Frost Soldier:[/b] Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures. His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Skeleton Frothing Seafoam:[/b] ? [b]Skeleton Giant Skeletal Bat:[/b] Giant skeletal bats are the remains of riding bats that were abandoned by their masters in battle. (Open Grave Secrets of the Undead) [b]Skeleton Giant Skeletal Water Snake:[/b] Once the water snake fed off the rats drawn to the dwarves’ trash pits. In the ensuing years, the snake died, only to rise again with the corruption cast off by Azon-Zog and the polluted Forge of Kings. (Dungeon Crawl Classics 54 Forges of the Mountain King) [b]Skeleton Greater Failed Sacrifice:[/b] See Skeleton Failed Sacrifice Greater. [b]Skeleton Green Jade:[/b] ? [b]Skeleton Hobgoblin:[/b] ? [b]Skeleton Hobgoblin Shadow:[/b] ? [b]Skeleton Human Slimy:[/b] See Skeleton Bonehsard, Slimy Human Skeleton. [b]Skeleton Human With Four Arms:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Skeleton Jade:[/b] One of the specialties of the nullmandor, the jade skeleton is an undead creature that has been armored with pieces of jade of various colors. The colors anoint the undead with certain powers, giving them additional abilities. [b]Skeleton Kalan the Avenger:[/b] The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared. (Dungeon 162) [b]Skeleton Karkothi Fell Skeleton:[/b] Fell skeletons are fearless bodyguards created in necromantic rituals. (Dragon 399) [b]Skeleton Karrnathi:[/b] See Karrnathi Skeleton. [b]Skeleton Knight, Sir Keegan:[/b] As commander of the keep’s soldier, Sir Keegan held the responsibility of protecting the rift. In that duty he failed, and to this day, his spirit despairs over his failure. (H1 Keep on the Shadowfell) “I failed in my responsibility. I allowed the influence of the Shadow Rift and my knowledge of the crumbling empire to distract me from my sworn oath. The corruption that lies on the other side of the rift touched me and triggered disaster.” (H1 Keep on the Shadowfell) “Finally the alarm went up, and what remained of the legion banded together against me. Even in my rage, I knew I couldn’t best them all, so I fled into the crypts to hide from vengeance. Only then did the madness lift. I realized what I had done and despaired. I had killed my love and broken my oath. More than that, I had done so with my sword, Aecris, an implement given to me by King Elidyr when I was knighted. The remnants of my legion sealed the passage and trapped me here. I selected this as a fitting place to spend eternity.” (H1 Keep on the Shadowfell) [b]Skeleton Kobold Skeletal Archer:[/b] ? [b]Skeleton Large:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Skeleton Lightning:[/b] Lightning skeletons are mindless undead empowered with a glimmer of electrical power. (DSE1 Dark Sun Excursions Lost Temple of Rahoon) [b]Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power:[/b] ? [b]Skeleton Long-Dead:[/b] Four skeletons, animated by dwarven clerics from the old remains of those who once sheltered here from witches, stand in the corners. (Zeitgeist 5 Cauldron Born) [b]Skeleton Marrowshriek:[/b] Marrowshriek skeletons arise from victims of malnutrition and neglect, and they crave the marrow of the living. (Open Grave Secrets of the Undead) [b]Skeleton Minotaur:[/b] These skeletons were created in ancient times by the Xulmec high priest Tanahuatan (whose wight haunts area 1-8) to protect the tomb. (In Search of Adventure) [b]Skeleton Mob:[/b] ? [b]Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Skeleton Orc:[/b] ? [b]Skeleton Orc Boneshard:[/b] ? [b]Skeleton Pile:[/b] Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. They use their own mass to assemble mismatched skeletal defenders. (Dungeon Crawl Classics 63 Warbringer's Son) Bonepile Swarm Spawn Undead power. (Dungeon Crawl Classics 63 Warbringer's Son) [b]Skeleton Possessed Child:[/b] The skeletons of DeMay’s victims animate under DeMay’s control. (Good Little Children Never Grow Up) [b]Skeleton Red Jade Skeleton:[/b] ? [b]Skeleton Resistance Skeleton:[/b] Then, while clerics tend to healing, a group of scouts from the rooftops return to the rebel side. It isn’t until they’ve gotten across the skybridge to the wall that the defenders realize the scouts are dead, reanimated as skeletons. This is just a quick horror, though, sent by a bored Inquisitor. (War of the Burning Sky 4e 9 The Festival of Dreams) [b]Skeleton Revenant:[/b] A skeletal figure escaped from the Plane of Shadow to seek retribution against its killers. (Orcus Monsters) [b]Skeleton Revenant, Skeletal Figure:[/b] ? [b]Skeleton Robed, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Skeleton Ruined:[/b] The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow. (Lands of Darkness 1 The Barrow Grounds) Darkness 1 The Barrow Grounds) [b]Skeleton Sacred:[/b] Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately. (Zeitgeist Act One The Investigation Begins) Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately. (Zeitgeist Add-On Crypta Hereticarum) [b]Skeleton Scrimshaw:[/b] ? [b]Skeleton Sentinel:[/b] ? [b]Skeleton Shackledeath:[/b] ? [b]Skeleton Shadow:[/b] A shadow skeleton, formed from shadows and the bones of the dead, is adept at hitting enemies that don't take it as a serious threat. (Player's Option Heroes of Shadow) [b]Skeleton Shadowtouched:[/b] ? [b]Skeleton Shattergloom:[/b] Shattergloom skeletons are created in dark chambers where natural light cannot reach. (Open Grave Secrets of the Undead) [b]Skeleton Skeletal Archer:[/b] Over a period of several weeks, skeletons can be trained in the use of bows to produce skeletal archers. (Open Grave Secrets of the Undead) [b]Skeleton Skeletal Brave:[/b] ? [b]Skeleton Skeletal Claw Swarm:[/b] Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, skeletal claw swarms are writhing masses of bony debris. For the most part, a skeletal claw swarm is composed of claws, fingers, toes, and other grasping digits, and it uses these to grab, pull down, and then pull apart any living creature that it encounters. (Dungeon Crawl Classics 56 Scion of Punjar) Skeletal claw swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. (Dungeon Crawl Classics 56 Scion of Punjar) The last five feet is a pile of skulls, skeletal arms, hands, and even talons from various creatures. These were failed experiments using the Cauldron of Illserves, so Cadavra placed the uncontrollable animated pieces in this pit. They have formed an undead swarm of biting and clawing bones that victims in the pit need to deal with. (Dungeon Crawl Classics 56 Scion of Punjar) [b]Skeleton Skeletal Frost Giant, Kvaltigar:[/b] Three years ago, Kvaltigar was the frost giant jarl, until he was betrayed and murdered by Grugnur, his brother. Grugnur burned the body and tossed the remains into the rift. However, Kvaltigar’s spirit refused to leave the mortal world. (Dungeon 199) [b]Skeleton Skeletal Guardsman:[/b] ? [b]Skeleton Skeletal Guardsman, Skeletal Warrior:[/b] ? [b]Skeleton Skeletal Hammerer:[/b] The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared. (Dungeon 162) [b]Skeleton Skeletal Hauler:[/b] Skeletal haulers are the remains of humanoid slaves and physical laborers. (Open Grave Secrets of the Undead) [b]Skeleton Skeletal Horde:[/b] ? [b]Skeleton Skeletal Husk:[/b] The cannibal witches’ home is found on an island protected by the undead remains of their victims. (War of the Burning Sky 4e 3 Shelter From the Storm) Skeletal husks are the intermediate stage of a necromantic ritual to create skeletal guardians. As the body decays, the husk gathers necrotic energy from around it and oozes it through its fatal wound. (War of the Burning Sky 4e 3 Shelter From the Storm) [b]Skeleton Skeletal Legionary:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187) Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187) Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187) Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187) The family buried here suffered a curse, and so undead linger in the vault. (Dungeon 221) [b]Skeleton Skeletal Legionnaire:[/b] Vadin Cartwright has animated several skeletons of fallen knights. (Madness at Gardmore Abbey) [b]Skeleton Skeletal Leopard:[/b] ? [b]Skeleton Skeletal Phalanx:[/b] ? [b]Skeleton Skeletal Ravager:[/b] If a living humanoid dies in Ragatromo's Undead Master aura, a skeletal ravager appears in its space at the start of Ragatromo’s turn. (Dungeon 219) [b]Skeleton Skeletal Soldier:[/b] The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow. (Lands of Darkness 1 The Barrow Grounds) [b]Skeleton Skeletal Steed:[/b] Skeletal steeds rarely arise alone; they awaken from death with their riders or are created by rituals as mounts. (Monster Manual 2) [b]Skeleton Skeletal Toad:[/b] ? [b]Skeleton Skeletal Tomb Guardian:[/b] Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull. (Madness at Gardmore Abbey) Vadin Cartwright has animated several skeletons of fallen knights. (Madness at Gardmore Abbey) [b]Skeleton Skeletal Tomb Guardian Run-Down:[/b] ? [b]Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature:[/b] ? [b]Skeleton Skeletal Tomb Guardian Thrall:[/b] ? [b]Skeleton Skeletal Warrior:[/b] Girdle of Skulls magic item. (The Book of Vile Darkness) [b]Skeleton Skinwalker:[/b] Skinwalker skeletons are produced when a necromancer grafts skin to animated bones. (Open Grave Secrets of the Undead) [b]Skeleton Sleeper's Skeletal Warhorse:[/b] ? [b]Skeleton Slimy Human:[/b] See Skeleton Bonehsard, Slimy Human Skeleton. [b]Skeleton Smoldering, Smouldering Skeleton:[/b] The party can attempt a Religion check (DC 12) to identify the smouldering skeletons as the creation of priests of Vogg, a destructive fire deity. (Fires in the Crypt) [b]Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers:[/b] ? [b]Skeleton Smouldering:[/b] See Skeleton Smoldering, Smouldering Skeleton. [b]Skeleton Sodden:[/b] ? [b]Skeleton Soldier:[/b] ? [b]Skeleton Spine Creep:[/b] Spine creep skeletons are the result of unjustly beheaded humanoids or those torn to pieces by an angry mob. (Open Grave Secrets of the Undead) [b]Skeleton Stonespawned:[/b] Stonespawned skeletons are created when humanoids are crushed under tons of rock and left entombed in stone. (Open Grave Secrets of the Undead) [b]Skeleton Strahd:[/b] The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. (Jester's 4e Ravenloft Manual of Monsters) [b]Skeleton Strahd's Skeletal Steed:[/b] The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. (Jester's 4e Ravenloft Manual of Monsters) [b]Skeleton Taranesti:[/b] ? [b]Skeleton Thunderbones:[/b] These intimidating creatures appear in many of the homes and workshops of accomplished necromancers, particularly those of Hollowfaust. Although the ritual involved in their creation is complex, the concept itself is simple: cover a large animated skeleton with rune-covered iron, and bestow magical abilities upon its bladed claws. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Skeleton Tomb Cursed:[/b] ? [b]Skeleton Tortured:[/b] ? [b]Skeleton Troll Boneshard:[/b] See Skeleton Boneshard Troll. [b]Skeleton Troll Broken:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Skeleton Troop Captain, Elite Skeleton:[/b] ? [b]Skeleton Undead:[/b] See Skeleton Warrior, Skeleton, Undead Skeleton. [b]Skeleton Vizier's:[/b] Lord Vizier's Plume of Death power. (Dark Sun Creature Catalog) [b]Skeleton Warrior:[/b] Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. (Dragon 416) [b]Skeleton Warrior:[/b] Animate Dead ritual. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Skeleton Warrior, Skeleton, Undead Skeleton:[/b] ? [b]Skeleton Warrior, Animated Skeleton:[/b] ? [b]Skeleton With Four Arms Human:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Skeleton Wreathed in Flames and Embers Charred:[/b] See Skeleton Smoldering, Charred Skeleton Wreathed in Flames and Embers. [b]Skelmur the Stalker:[/b] See Ghost, Skelmur the Stalker. [b]Skin Cloak:[/b] A skin cloak consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less. (Freeport Companion 4e) This unsettling undead creature is called a skin cloak or hollow man. It is the animated remains of a skinned humanoid. (Freeport Companion 4e) [b]Skin Kite:[/b] See Undead Aviary Skin Kite. [b]Skinless Abomination Undead:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Skinless Undead Abomination:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Skinwalker Skeleton:[/b] See Skeleton Skinwalker. [b]Skoulos the Undying:[/b] See Lich Nascent Archlich, Skoulos the Undying. [b]Skrum Zombie:[/b] See Zombie Skrum. [b]Skulk of Shadows:[/b] ? [b]Skulk Zombie:[/b] See Zombie Skulk. [b]Skull Lord:[/b] The first skull lords arose from the ashes of the Black Tower of Vumerion. None can say whether they were created intentionally by the legendary human necromancer Vumerion or came forth spontaneously from the foul energies of his fallen sanctum. The ritual for creating new skull lords also survived Vumerion’s fall, eventually finding its way into the hands of Vumerion’s rivals and various powerful undead creatures. (Monster Manual) [b]Skull Lord Servitor:[/b] ? [b]Skull Spirit:[/b] ? [b]Skullborn Ghoul:[/b] See Ghoul Skullborn. [b]Skullborn Deathlok Wight:[/b] See Wight Skullborn Deathlok. [b]Skullborn Rotwing Zombie:[/b] See Zombie Skullborn Rotwing. [b]Skullborn Zombie:[/b] See Zombie Skullborn. [b]Skullborn Zombie Husk:[/b] See Zombie Skullborn Husk. [b]Skulldugger:[/b] ? [b]Slaad Putrid:[/b] Necromancers sometimes transform living slaads into undead slaads called putrid slaads. They preserve the slaads’ essential chaotic nature, making these creatures deadly but difficult to control. The slaad retains its hunger for wanton destruction, consuming life around it, which is then putrefied and later regurgitated upon foes. (Monster Manual 3) Mages and necromancers create most putrid slaads, but some come into being on their own. Slaads destroyed in the Abyss can rise spontaneously. Such putrid slaads are often forced to submit to the wills of demon lords. (Monster Manual 3) Elemental creatures are not immune to necromantic magic. Unlike other natives to the Elemental Chaos, slaads are formed from chaos, so when life flees one’s corpse, decay consumes the remains in a matter of hours. Thus, to create a putrid slaad, a necromancer must capture a slaad and infuse it with shadow magic while it’s still alive. The process is lethal, but the undead creature retains its shape and is as resilient as any other kind of slaad. (Monster Manual 3) [b]Slarecian Ghast:[/b] Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) Regardless, there is little dispute that the ghasts were once Slarecians. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Slarecian Shadow:[/b] Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) Slarecian shadows are thought to have been spies or assassins for their people, but this role cannot explain why they are still encountered and, evidently, still spy on others. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Slarecian Shadow Lord:[/b] ? [b]Slaughter Wight:[/b] See Wight Slaughter. [b]Slave Courtesan Animated Mummy of a:[/b] See Mummy Copper Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure. [b]Slavering Humanoid Undead:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Slavering Maw:[/b] See Zombie Slavering Maw. [b]Slavering Undead Humanoid:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Sleeper's Skeletal Warhorse:[/b] See Skeleton Sleeper's Skeletal Warhorse. [b]Slimy Human Skeleton:[/b] See Skeleton Bonehsard, Slimy Human Skeleton. [b]Slimy Skeleton Human:[/b] See Skeleton Bonehsard, Slimy Human Skeleton. [b]Slip:[/b] See Nighthaunt Slip. [b]Slithering Guardian Mummy:[/b] See Mummy Slithering Guardian. [b]Slithering Mummy Guardian:[/b] See Mummy Slithering Guardian. [b]Sliver Wraith Seeker:[/b] ? [b]Sliver Wraith Guardian:[/b] ? [b]Slon Gravekeeper:[/b] ? [b]Slothful Viceling:[/b] See Viceling Slothful. [b]Smoldering Skeleton:[/b] See Skeleton Smoldering. [b]Smouldering Skeleton:[/b] See Skeleton Smoldering, Smouldering Skeleton. [b]Snaketongue Vampire:[/b] See Vampire Snaketongue. [b]Snarling Dragon:[/b] See Dragon Earthquake Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Snarling Dragon:[/b] See Dragon Volcanic Elder, Catastrophic Dragon, Creation, Dragon That Has Undergone Barrowmere's Vile Experiments, Guard, Snarling Dragon. [b]Soarvaren, Tavil:[/b] See Wight Battle, Sir Tavil Soarvaren. [b]Sodden Corruption Corpse:[/b] See Zombie Sodden Corruption Corpse. [b]Sodden Ghoul:[/b] See Ghoul Sodden, Lacedon. [b]Sodden Skeleton:[/b] See Skeleton Sodden. [b]Soldier Frost Skeleton:[/b] See Skeleton Frost Soldier. [b]Soldier Skeleton Frost:[/b] See Skeleton Frost Soldier. [b]Soldier Undead:[/b] See Undead Soldier. [b]Son of Kyuss:[/b] See Spawn of Kyuss Son of Kyuss. [b]Son of the Spirit Mother:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Sorrow Specter of:[/b] See Specter of Sorrow. [b]Soth:[/b] See Death Knight, Lord Soth. [b]Soucouyant:[/b] See Vampire Soucouyant, Soukounian. [b]Soukounian:[/b] See Vampire Soucouyant, Soukounian. [b]Soul Eater:[/b] See Vampire Soul Eater. [b]Soul Sliver:[/b] Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. (Zeitgeist 11 Gorged on Ruins) Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. (Zeitgeist Act Three The Age of Reason) [b]Soulbinder:[/b] See Wraith Draconic Soulbinder. [b]Souleater:[/b] See Wraith Draconic Souleater. [b]Soulflame:[/b] See Ghost Raaig Soulflame. [b]Soulgrinder:[/b] See Wraith Draconic Soulgrinder. [b]Soulless Creature:[/b] Prerequisite: Humanoid or magical beast. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Soulless Rogue 10th-Level:[/b] ? [b]Soulless Rogue 15th-Level:[/b] ? [b]Soulravager:[/b] See Wraith Draconic Soulravager. [b]Soulsorrow Courtier:[/b] See Sister of Sorrow Courtier, Soulsorrow Courtier. [b]Soulsorrow Exarch of the Prince of Frost:[/b] See Sister of Sorrow, Soulsorrow Exarch of the Prince of Frost. [b]Soulspike Devourer:[/b] See Devourer Soulspike. [b]Soulstalker Necrodaemon:[/b] See Necrodaemon Soulstalker. [b]Sovereign Wraith:[/b] See Wraith Sovereign. [b]Spawn of Kyuss:[/b] LIKE A CANCER IN THE EARTH, spawn of Kyuss rise from the depths to spread suffering and anguish across the land. Driven by their maker’s obscene will, they infect the living and the dead with bright green worms that bend creatures to the will of Kyuss, the Worm that Walks. In frightened whispers, seers prophesize the presence of the spawn as heralding the Age of Worms, the world’s apocalyptic end. (Monster Manual 3) Spawn of Kyuss come from the insane fools who heeded Kyuss’s diseased vision when he was mortal. After Kyuss slew them to fuel his apotheosis, the worms of his new body spread to their bloated corpses, awakening the creatures to undeath. These grim messengers then became carriers of Kyuss’s dark desires and added new victims to their numbers. (Monster Manual 3) A spawn of Kyuss is created when an infection from a particular species of necrotic burrowing worms kills its host and transforms the creature into an undead monstrosity. (Open Grave Secrets of the Undead) Akin to larva undead, spawns of Kyuss were the Bonemaster’s first experiments in the creation of larva- and worm-infused creatures. These larval zombies typically lack the subtlety and power of larva undead, but the strength and virulence of their attacks makes them nonetheless formidable. (Open Grave Secrets of the Undead) “Spawn of Kyuss” is a template you can apply to any beast, humanoid, or magical beast. Although the template is most often applied to living creatures, this is not a prerequisite. The infection can afflict virtually any kind of creature, but it typically infects strong subjects that can best spread the disease. Prerequisites: Level 11, and beast, humanoid, or magical beast. (Open Grave Secrets of the Undead) [b]Spawn of Kyuss Herald of Kyuss:[/b] Kyuss created heralds from the legion angels dispatched by the gods to slay him. He infused each one with a profane worm plucked from his squirming body. (Monster Manual 3) [b]Spawn of Kyuss Herald of Kyuss, Ulferth:[/b] When Ulferth completed his ritual, he was transformed from a human into a herald of Kyuss. (Dungeon 188) [b]Spawn of Kyuss Son of Kyuss:[/b] Even when a host is destroyed, Kyuss’s worms tend to escape by burrowing into the earth or clinging to their enemies’ clothing. When the worms find a new carcass, they plunge into the corpse and infuse it with terrible power. After a few moments, a new son of Kyuss is born. (Monster Manual 3) The body was that of Baelard the Defender. He was infected with the touch of Kyuss but fought off the effects for several weeks. Before his death, he performed the same ritual on himself that trapped Ulferth’s will in the crystal globe (a unique offshoot of the Gentle Repose ritual). With his will trapped in the globe, Baelard could not become one of the spawn of Kyuss when he died. (Dungeon 188) Baelard has been dead far too long for a Raise Dead ritual to be successful. If the globe is broken, however, his will flies back to the skeleton, which immediately reanimates as a son of Kyuss. Touch of Kyuss disease. (Monster Manual 3) Touch of Kyuss disease. (Dungeon 188) [b]Spawn of Kyuss Wormspawn Praetorian:[/b] PONDEROUS WARRIORS CRAFTED from the cast-off maggots and vermin of Kyuss and similar large larva creatures, wormspawn praetorians fight with unflinching devotion to their creator. (Open Grave Secrets of the Undead) A humanoid killed by Kyuss rises as a wormspawn praetorian at the start of Kyuss’s next turn. (Open Grave Secrets of the Undead) [b]Spawn of Kyuss Wretch of Kyuss:[/b] Legends persist of ancient kingdoms of the walking dead, where an outbreak of the touch of Kyuss spawned thousands upon thousands of these wretches. (Monster Manual 3) Spawn of Kyuss Burrowing Worm power. (Monster Manual 3) Spawn of Kyuss Herald of Kyuss Writhing Pronouncement power. (Monster Manual 3) [b]Spawn Spectral:[/b] See Specter Spectral Spawn. [b]Spawn Vampiric:[/b] See Vampiric Spawn. [b]Spawn Visage:[/b] See Visage Spawn. [b]Spawned Wraith:[/b] See Wraith Sword Free-Willed, Spawned Wraith. [b]Specialist Combat Magic, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Specialist Magic Combat, Ghovran Akti the Planeweaver:[/b] See Lich, Combat Magic Specialist, Eladrin Necromancer, Known Necromancer, Member of the Ebon Riders, Powerful Eladrin Mage, Ghovran Akti the Planeweaver. [b]Specter:[/b] In life, specters were murderous and vile humanoids, although they remember nothing of their past. (Monster Manual) In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead. (Open Grave Secrets of the Undead) Specters that arise from slain mortals twisted by insanity often produce auras that outwardly manifest the fragmented condition of their minds. (Open Grave Secrets of the Undead) When Saharelgard fell, a would-be looter was captured and slain in this chamber. This hateful thief returned as a specter. (FR1 Scepter Tower of Spellgard) Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. (Manual of the Planes) A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. (The Plane Above: Secrets of the Astral Sea) Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as specters, forming a ghost council of philosophers, scientists, and other wise men. (Zeitgeist Campaign Guide) [b]Specter:[/b] See Apparition Fearsome, Ghostly Form, Specter. [b]Specter, Greysen Ramthane's Specter:[/b] ? [b]Specter, Undead That is a Separate Soul, Bodiless Spirit:[/b] ? [b]Specter, Vaguely Man-Shaped Form:[/b] ? [b]Specter Advanced:[/b] ? [b]Specter Alley Reaper:[/b] An alley reaper is the spirit of an assassin or cutthroat who died with blood on his hands. Belsameth, considering that person particularly ruthless, cunning, and deceitful, gave him an extended lease not on the world, but on life. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Specter Basic Free-Willed:[/b] Any humanoid killed by a specter of sorrow rises as a free-willed basic specter at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space). (Orcus Game Master's Guide) [b]Specter Darkland Voidsoul:[/b] ? [b]Specter Deathgaunt:[/b] Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Game Master's Guide) Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Monsters) [b]Specter Dragonborn:[/b] ? [b]Specter Dread Reaper:[/b] ? [b]Specter Familiar:[/b] ? [b]Specter Fire:[/b] This creature is a fire spectre, an undead abomination that houses the tortured spirit of a black-hearted villain. (Freeport Companion 4e) [b]Specter Fire, Captain Kothar:[/b] The most famous fire spectre is Captain Kothar. In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance. (Freeport Companion 4e) While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned. (Freeport Companion 4e) [b]Specter Fire, The Accursed:[/b] While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned. (Freeport Companion 4e) [b]Specter Force:[/b] ? [b]Specter Gallant:[/b] See Specter of Chivalry, Gallant Specter. [b]Specter Gloomwarden:[/b] Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Game Master's Guide) Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. (Orcus Monsters) [b]Specter Grell:[/b] The creatures are grell specters, former advisors to the high sorcerer who were buried with him and utterly transformed by the Orb of Madness. They have risen as specters, their malevolence and murderous spirits burning with a hatred for the living that death couldn’t end.(Dungeon Crawl Classics #65: Caves of the Crawling Lord) A successful DC 20 or better Religion check reveals the creatures are specters, insubstantial undead shadow creatures tied to life by their hatred of the living. (Dungeon Crawl Classics #65: Caves of the Crawling Lord) [b]Specter Grell, Former Advisor:[/b] ? [b]Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living:[/b] ? [b]Specter Hobgoblin:[/b] ? [b]Specter Insubstantial of a Beautiful Young Woman:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Specter Lingering:[/b] ? [b]Specter Melancholic:[/b] See Specter of Sorrow, Melancholic Specter. [b]Specter of a Beautiful Young Woman Insubstantial:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Specter of Chivalry:[/b] A gallant specter, born of the soul of one betrayed while upholding their sworn duty. (Orcus Game Master's Guide) A gallant specter, born of the soul of one betrayed while upholding their sworn duty. (Orcus Monsters) [b]Specter of Chivalry, Gallant Specter:[/b] ? [b]Specter of Sorrow:[/b] ? [b]Specter of Sorrow, Melancholic Specter:[/b] ? [b]Specter Peaceful:[/b] ? [b]Specter Peaceful, Serene Spirit:[/b] ? [b]Specter Spectral Spawn:[/b] ? [b]Specter Spectral Spawn Free-Willed:[/b] Any humanoid killed by a specter rises as a free-willed spectral spawn at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space). (Orcus Monsters) [b]Specter Swarm:[/b] ? [b]Specter Voidsoul:[/b] They’re evil guardians bound here against their will for crimes they committed in life. (Dungeon 159) [b]Spectral Archmage:[/b] See Ghost Spectral Archmage. [b]Spectral Custodian:[/b] Spectral custodians are homicidal undead created from scholars, teachers and other people whose souls are trapped within the vault. (Dungeon Crawl Classics #64: Codex of the Damned) A spectral custodian can also be created when a scholar commits some horrible crime in the pursuit of knowledge, but cannot live with the guilt and shame of his actions and commits suicide. Unfortunately, this is not the end for the scholar, who returns to cursed existence as an undead shade. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Spectral Custodian, Damned Custodian:[/b] ? [b]Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade:[/b] ? [b]Spectral Ghost Minotaur, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Spectral Kirre:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. (Dungeon 187) Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. (Dungeon 187) Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. (Dungeon 187) Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. (Dungeon 187) [b]Spectral Minotaur:[/b] ? [b]Spectral Minotaur Ghost, Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Spectral Protector:[/b] The knight who fell to Lolth’s treachery so long ago lingers as a watchful and protective spirit over his daughter. Although the knight vowed never to bear arms and don armor after his disgrace, he safeguards his offspring from harm by using the Feywild’s magic. (Dragon 393) The Lady’s favor rewards you with a fragment of the knight’s essence to fight at your side. (Dragon 393) [b]Spectral Servant:[/b] ? [b]Spectral Spawn:[/b] See Specter Spectral Spawn. [b]Spectral Spawn Free-Willed:[/b] See Specter Spectral Spawn Free-Willed. [b]Spectral Whelp:[/b] ? [b]Spectral Wolf:[/b] As the great hunt continues, the body of the lich hound breaks down and fades away, though this hardly slows the foul beast. They emerge as spectral wolves and, unburdened by physical forms, grow in strength as they learn new tactics. (Midgard Bestiary for 4th Edition D&D) [b]Spike:[/b] ? [b]Spike:[/b] See Vampire, Spike. [b]Spike Fist Corpse:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. (Lands of Darkness 5 Iron Mountains) [b]Spider Husk Spider:[/b] Drow despise undead spiders, seeing in them a perversion they can not tolerate. Enemies often capture living spiders and animate them with fell magic to enrage the drow and cause them to act rashly on the battlefield. (P2 Demon Queen's Enclave) [b]Spine Creep Skeleton:[/b] See Skeleton Spine Creep. [b]Spine of Vlaakith:[/b] See Lich Demilich, Spine of Vlaakith. [b]Spirit:[/b] See Arcanashade, Malicious Creature, Robed Figure, Spirit. [b]Spirit Bodiless:[/b] ? [b]Spirit Bodiless:[/b] See Ghost, Bodiless Spirit. [b]Spirit Bodiless:[/b] See Specter, Undead That is a Separate Soul, Bodiless Spirit. [b]Spirit Devourer:[/b] See Devourer Spirit. [b]Spirit Echo:[/b] See Echo Spirit Spirit Echo. [b]Spirit Malevolent, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Spirit Mother Son of the:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Spirit Ooze:[/b] See Ooze Spirit Ooze. [b]Spirit Possessed:[/b] Some spirits can inhabit and control living creatures. These creatures hide among the living, aping the actions of the host. Under this guise, a spirit works covertly toward its malicious goals. (Open Grave Secrets of the Undead) “Spirit possessed” is a template you can apply to a living creature to represent a subject whose body is possessed by an undead spirit. (Open Grave Secrets of the Undead) Prerequisites: Living creature, level 11, Charisma 13 (Open Grave Secrets of the Undead) [b]Spirit Restless:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Spirit Serene:[/b] See Specter Peaceful, Serene Spirit. [b]Spirit Storm:[/b] See Ghost Spirit Storm. [b]Spirit Vampire:[/b] See Vampire Spirit. [b]Spirit Viper Undead:[/b] See Undead Spirit Viper. [b]Spirit Warrior, Lingering:[/b] See Barrowhaunt Lingering Spirit Warrior. [b]Spirit-Animated Plant Monster:[/b] ? [b]Splintered One:[/b] Splintered ones are horrific undead creatures created from humanoid victims that have been forced to undergo a terrible necromantic ritual. The ritual promotes extreme and grotesque bone growth, causing the victim’s flesh to erupt with hundreds of calcified spurs and spikes. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Spy:[/b] See Guardian Doll, Spy. [b]Spy, Evija:[/b] See Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Secondary Guardian, Spy, Evija. [b]Spy Visage:[/b] See Visage Spy. [b]Ssra-Tauroch:[/b] See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch. [b]Stable Frightling:[/b] See Nightmare Stable Frightling. [b]Standard Zombie:[/b] See Zombie, Common Zombie, Standard Zombie, Undead Zombie. [b]Starving Ghoul:[/b] See Ghoul Starving. [b]Steed Undead:[/b] See Undead Steed. [b]Stench Ghoul:[/b] See Ghoul Stench. [b]Stirge Death Husk Stirge:[/b] Necromancers trap stirges in the cavernous bodies of giant undead. When the undead opens its maw, famished stirges come pouring out to attack the nearest warm-blooded creature. (Monster Vault) [b]Stone-Dead Dwarf, Bartholomeus Lodoviceus:[/b] ? [b]Stoneborn Dracolich:[/b] See Dracolich Stoneborn. [b]Stonespawned Skeleton:[/b] See Skeleton Stonespawned. [b]Strahd Skeleton:[/b] See Skeleton Strahd. [b]Strahd von Zarovich:[/b] See Vampire, Count Strahd von Zarovich. [b]Strahd Zombie:[/b] See Zombie Strahd Zombie. [b]Strahd's Dread Zombie:[/b] See Zombie Strahd's Dread. [b]Strahd's Skeletal Steed:[/b] See Skeleton Strahd's Skeletal Steed. [b]Strange Automaton:[/b] See Guardian Doll, Construct, Strange Automaton, Strange Doll. [b]Strange Doll:[/b] See Guardian Doll, Construct, Strange Automaton, Strange Doll. [b]Strange Servant of Orcus:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Strangler:[/b] See Zombie Strangler. [b]Strangler Hand:[/b] See Zombie Strangler Hand. [b]Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Summoned Undead:[/b] ? [b]Summoned Undead Soldier:[/b] ? [b]Sung, Ji:[/b] See Wraith Servant Sorcerer, Ji Sung. [b]Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]Surinia of Golom:[/b] See The Thirteen, Surinia of Golom. [b]Swamp Zombie:[/b] See Zombie Swamp. [b]Swarm Raven Undead:[/b] See Undead Raven Swarm. [b]Swarm Relentless:[/b] See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments. [b]Swarm Undead Raven:[/b] See Undead Raven Swarm. [b]Sweller:[/b] See Putrid Haunt Sweller. [b]Sword Spirit:[/b] See Ragewind, Sword Spirit. [b]Sword Wraith:[/b] See Wraith Sword. [b]Sword Wraith Free-Willed:[/b] See Wraith Sword Free-Willed. [b]Szass Tam:[/b] See Lich Human Wizard, Szass Tam. [b]Tainted Priest:[/b] See Unrisen Tainted Priest. [b]Tainted Zombie:[/b] See Zombie Tainted. [b]Talis:[/b] See Undead Ranger, Talis. [b]Talther Yorn:[/b] See Vampire Necromancer, Talther Yorn. [b]Taranesti Skeleton:[/b] See Skeleton Taranesti. [b]Tam, Szass:[/b] See Lich Human Wizard, Szass Tam. [b]Tamed Cackling Crawler:[/b] ? [b]Tamed Serpent-Maned Lion:[/b] ? [b]Tanahuatan:[/b] See Wight, Tanahuatan. [b]Tane, Kale:[/b] See Innocent Dead, Corpse, Kale Tane. [b]Tattersoul Wraith:[/b] See Wraith Tattersoul Wraith. [b]Tattooed Corpse Zombie:[/b] See Zombie Tattooed Corpse. [b]Tattooed Horrifically Scarred Warrior:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Tattooed Scarred Horrifically Warrior:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Tattooed Warrior Horrifically Scarred:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Tattooed Warrior Scarred Horrifically:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Taurus Zabath:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Tavern Spirit:[/b] See Ghost Tavern Spirit. [b]Tavil Soarvaren:[/b] See Wight Battle, Sir Tavil Soarvaren. [b]Tebryn “Shadowstalker” Dhialael:[/b] See Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael. [b]Teeming Mass of Sinister Rotten Disease-Ridden Birds:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Telg:[/b] See Ghost Dwarf, Telg. [b]Teliko:[/b] See Vampire, Teliko, Grandmaster of Shadows. [b]Tenebrous:[/b] See Orcus Tenebrous. [b]Terio, Vicemi:[/b] See Ghost Spectral Archmage, Vicemi Terio. [b]Terpenzi:[/b] See Naga, Undead Entity, Terpenzi. [b]Terraghul:[/b] See Demon Terraghul. [b]Terrible Creature:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Terrible Visage:[/b] See Visage Terrible. [b]Terrifying Abomination Undead:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Terrifying Haunt:[/b] See Ghost Terrifying Haunt. [b]Terrifying Ichor-Ghoul Undead:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Terrifying Undead Abomination:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Terrifying Undead Ichor-Ghoul:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Terrus Dyrn:[/b] See Lich, Terrus Dyrn. [b]Tethered Shadow:[/b] See Shadow Tethered. [b]Thalarkis:[/b] See Ghost Kraken, Thalarkis. [b]Thanatos:[/b] A thanatos is a horrific abomination being the undead remains of a great fish. (Freeport Companion 4e) This creature is a thanatos, the undead remains of a great fish. (Freeport Companion 4e) [b]Thaondren:[/b] See The Thirteen, Thaondren. [b]Tharn, Azrol:[/b] See Vampire Dwarf, Azrol Tharn. [b]The Accursed:[/b] See Specter Fire, The Accursed. [b]The Ageless:[/b] See Vampire, Torven “The Ageless” d'Medani. [b]The Arcanist:[/b] See Ghost, The Arcanist. [b]The Black Cloud:[/b] See Lygis, The Black Cloud. [b]The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]The Black Star:[/b] See Timesus, The Black Star. [b]The Blood Wolf:[/b] See Vampiric Worg, Malhûn, The Blood Wolf. [b]The Bright Lord of Everburning Fire:[/b] See Flameskull Lord, The Bright Lord of Everburning Fire. [b]The Bronze Lich:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]The Children of Ulsgaard:[/b] See Haunt The Children of Ulsgaard. [b]The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]The Crow:[/b] See Ghost, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]The Crow:[/b] See Lich, Creature of the Raven Queen, High Priestess, High-Priestess, Old Crone, Sharrin the Crone, The Crow. [b]The Devourer:[/b] See Lich Demilich, Acererak, The Devourer. [b]The Fallen Lama:[/b] See Vampire Lord Monk, Ming Cha, The Fallen Lama. [b]The Grandmaster:[/b] See Wraith Servant Monk, The Grandmaster. [b]The Grim Lasher:[/b] The Grim Lasher is a horrific monster created by Tectuktitlay to drive the Accursed Legion from one side of the burning desert to the other, never allowing the legionnaires to interact with civilization. (Dungeon 189) The Grim Lasher was created long before the banishment of the Accursed Legion, but Tectuktitlay had had little opportunity to use it before that event. The sorcerer-king used a captive giant as the subject of a horrific experiment that led to the Grim Lasher’s creation. Tectuktitlay slew the giant, then used a spirit that he had bound with defiling magic to reanimate the body, trapping the twisted spirit inside with strands of shadow power drawn from the Gray. The end result is an undead monstrosity animated by a corrupted spirit that Tectuktitlay trapped by using dark magic that only a few know how to manipulate. (Dungeon 189) The creature was created by, and is still under the control of, Tectuktitlay. (Dungeon 189) [b]The Hateful Scum:[/b] See Vsadni, Hamul, The Hateful Scum. [b]The Hunger in the Mountain:[/b] See Undead Entity Massive, Gorgimrith, The Hunger in the Mountain. [b]The Journeyman's Ghost:[/b] See Ghost, The Journeyman's Ghost. [b]The Keeper of Secrets:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]The Leader:[/b] See Vsadni, Nebo, The Leader. [b]The Loremaster:[/b] See The Thirteen, Therias, The Loremaster. [b]The Lost Jierre Scion:[/b] See Ghost, Lya Jierre, The Lost Jierre Scion, The Ghost Scion. [b]The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]The Maddening Cat:[/b] See Lich Feline, Ystis, The Maddening Cat. [b]The Maimed God:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]The Marshall of Tourn:[/b] See The Thirteen, Sidratha, The Marshall of Tourn. [b]The Naive Axeman:[/b] See Vsadni, Yarost, The Naive Axeman. [b]The Night King:[/b] See Vampire, Orlak, The Night King, Vampire King of Westgate. [b]The Original Vampire:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]The Revenant of Ruin:[/b] See Revenant Invoker 7, The Revenant of Ruin. [b]The Supreme Seed of Darkness:[/b] See Lich, Helpful Lich, Lich Human, Powerful Lich, Osterneth the Bronze Lich, Heart of the Whispered One, The Supreme Seed of Darkness. [b]The Thirteen:[/b] The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately. (The Realms of Chirak) [b]The Thirteen, He Who Shall Not Be Named:[/b] ? [b]The Thirteen, Kaddras:[/b] ? [b]The Thirteen, Katarnios:[/b] ? [b]The Thirteen, Koaelon, Lord of the Shadar Tribe:[/b] ? [b]The Thirteen, Lornaeras:[/b] ? [b]The Thirteen, Madrak The Ogre Lord:[/b] ? [b]The Thirteen, Minutair The Queen of Ebasa:[/b] ? [b]The Thirteen, Scoellious, Half Breed of Shaligon:[/b] ? [b]The Thirteen, Sidratha, The Marshall of Tourn:[/b] ? [b]The Thirteen, Surinia of Golom:[/b] ? [b]The Thirteen, Thaondren:[/b] ? [b]The Thirteen, Therias, The Loremaster:[/b] ? [b]The Thirteen, Yusarak of the Seven Tribes:[/b] ? [b]The Undying King:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]The Upbeat Wardrummer:[/b] See Vsadni, Tzertze, The Upbeat Wardrummer. [b]The Vain Axeman:[/b] See Vsadni, Betel, The Vain Axeman. [b]The Walking Whisper:[/b] See Undead Turtle, Bhoior, The Walking Whisper. [b]The Whispered One:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]The Worm that Walks:[/b] See Larva Mage, Kyuss, The Worm that Walks. [b]Therias:[/b] See The Thirteen, Therias, The Loremaster. [b]Thicket Dryad Lich:[/b] See Lich Thicket Dryad. [b]Thief:[/b] See Zombie Juju, Thief. [b]Thief of Life:[/b] See Vampiric Dragon Thief of Life. [b]Thirayam, Raja:[/b] See Lich, Raja Thirayam of Dukkharan. [b]Thirsty Grandmother:[/b] See Amiquitli, Thirsty Grandmother. [b]Thirteen:[/b] See The Thirteen. [b]Thora Petska:[/b] See Guardian Doll, Construct, Porcelain Guardian Doll, Thora Petska. [b]Thora Petska:[/b] See Phantom, Phantom Girl, Thora Petska. [b]Thorkrid the Dark:[/b] Thorkrid the Dark, the robed skeletal gnoll, is a necromancer who was drawn to this area in a vision he had the night of Emperor Coaltongue’s death. He aspired to lichdom, but found a slightly different fate when he and his guards were slain by the burning rain. After their death, however, they continued their journey. (War of the Burning Sky 4e 6 Tears of the Burning Sky) [b]Thornwhistle, Alwar:[/b] See Ghoul, Alwar Thornwhistle. [b]Thraedarii:[/b] See Vampire Thraedarii. [b]Thrax:[/b] According to legend, Gerot’s people were great warriors, haughty and proud. They impressed Grand Vizier Abalach-Re, who offered the mountain community an alliance if its fighters would join Raam’s legions. In their arrogance, the Gerotians declined, and they killed Abalach-Re’s envoys. (Dark Sun Creature Catalog) Enraged, the sorcerer-queen unleashed a vicious curse against Gerot’s populace. The townsfolk were struck with an unquenchable thirst. The twisted brilliance behind her curse was that life-sustaining, pure water would bring death to any Gerotian. Within days, the entire town had died. What Abalach-Re hadn’t expected was that every cursed Gerotian would rise in undeath, becoming the first thraxes. (Dark Sun Creature Catalog) [b]Threat Real, Lord Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Thrull Squire:[/b] See Vampire Blood Knight Thrull Squire. [b]Thunder Hornet Adze Swarm:[/b] See Adze Thunder Hornet Swarm. [b]Thunderbones:[/b] See Skeleton Thunderbones. [b]Tiberius Perseville:[/b] See Zombie, Tiberius Perseville. [b]Tiefling Revenant:[/b] See Revenant Tiefling Revenant. [b]Tiefling Shadow Revenant:[/b] See Revenant Tiefling Shadow Revenant. [b]Timbre:[/b] ? [b]Timesus, The Black Star:[/b] An ancient island mote hanging deep within the Abyssal void. Known as the Forge of Four Worlds, it acts as a conduit for elemental and arcane energy-energy that Orcus plans to use to restore Timesus and convert the primordial into one of the undead. (E3 Prince of Undeath) [b]Time Wraith:[/b] See Wraith Time. [b]Titan Shell:[/b] See Forsaken Shell Titan Shell. [b]Tl'a'ikith:[/b] See Githyanki Tl'a'ikith. [b]Tlaikith Forlorn:[/b] ? [b]Tloques-Popolocas:[/b] See Vampire, Tloques-Popolocas. [b]Tomb Cursed Skeleton:[/b] See Skeleton Tomb Cursed. [b]Tomb Guardian Run-Down Skeletal:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Tomb Guardian Skeletal Run-Down:[/b] See Skeleton Skeletal Tomb Guardian Run-Down. [b]Tomb Mote:[/b] See Deathtritus Tomb Mote. [b]Tomb Mote Swarm:[/b] See Deathtritus Tomb Mote Swarm. [b]Tomb Spirit:[/b] See Ghost Raaig Tomb Spirit. [b]Tombwalker:[/b] See Zombie Tombwalker. [b]Torgath:[/b] See Revenant Half-Orc, Torgath. [b]Torhana Inksoul:[/b] See Vampire Spirit, Torhana Inksoul. [b]Tormenting Ghost:[/b] See Ghost Tormenting. [b]Tormentor Ghost:[/b] See Ghost Tormentor. [b]Tortured Skeleton:[/b] See Skeleton Tortured. [b]Tortured Vestige:[/b] The Tortured Vestige is an undead horror created from the tortured spirits of the folk of Moil as they rotted away, body and soul. (Tomb of Horrors) This creature is the Tortured Vestige-a legendary undead entity born from the destruction of Moil. After the city was hurled into the Shadowfell, its residents rotted away in both body and soul. Their spirits became the Tortured Vestige, which haunts Moil's shattered spires in search of new creatures to add to its unliving body. (Tomb of Horrors) [b]Torven “The Ageless” d'Medani:[/b] See Vampire, Torven “The Ageless” d'Medani. [b]Tough Zombie:[/b] See Zombie Tough. [b]Tower Gloom:[/b] See Castle Gloom, Tower Gloom, Haunt of Phelhelra. [b]Toy:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Toy New:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Tragedy:[/b] The souls of the dead killed by a great evil that could be stopped sometimes become a tragic creature that seeks revenge against those who could have prevented it. (War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar) The tragedies are undead monsters created by Inquisitor Torrax in a dark ritual by sacrificing the many people whom Steppengard had arrested on suspicion of treason. (War of the Burning Sky 4e 4 The Mad King's Banquet) [b]Traihel, Naiethar:[/b] See Lich, Naiethar Traihel. [b]Traitor Eladrin, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Trap Haunt:[/b] See Ghost Trap Haunt. [b]Trapped Zombie Foreman:[/b] See Zombie Trapped Foreman. [b]Treacherous Thief:[/b] See Unhallowed Treacherous Thief. [b]Treant Blackroot:[/b] ? [b]Treant Blackwood:[/b] ? [b]Treant Pestilential:[/b] A pestilential treant was once a normal treant that took root above an old plague pit. As its roots quested ever downward it encountered the disease-ridden remains buried in the pit and fed upon the vile liquids and ichors therein. Not only has the infection changed the treant’s natural abilities, but it also warped its personality, turning it in a black hearted creature of death and disease. (Plague) A pestilential treant was once a normal treant, but it has been warped by the strange energies given off by the mass graves of the plague dead. (Plague) [b]Treant Petrified:[/b] ? [b]Tree Vampire:[/b] See Vampire Asanbosam, Tree Vampire. [b]Triune Avatar of the Breathless God:[/b] ? [b]Troll Boneshard:[/b] See Skeleton Boneshard Troll. [b]Troll Broken Skeleton:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Troll Ghost Troll Render:[/b] ? [b]Troll Immense, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:[/b] See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls. [b]Troll King Undead:[/b] See Undead Troll King. [b]Troll Skeleton Boneshard:[/b] See Skeleton Boneshard Troll. [b]Troll Skeleton Broken:[/b] See Skeleton Boneshard Troll, Broken Troll Skeleton, Large Skeleton. [b]Troll Undead King:[/b] See Undead Troll King. [b]Troll Undead Troll King, Vard King of All Trolls:[/b] Vard, king of all trolls, tied himself to the Stone Cauldron in life. Each time Skalmad uses the Cauldron, Vard inches closer to returning to life. Finally, with his second death, Skalmad provides the last push necessary to bring back the undead troll king. If Skalmad escaped at the end of Encounter W12, his return to the Cauldron also allows Vard to step through the veil of death and take possession of Skalmad’s body. (P1 King of the Trollhaunt Warrens) [b]Troll Wraith:[/b] See Wraith Troll. [b]Troubling More Presence, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Troubling Presence More, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Tundra Wendigo:[/b] See Wendigo Tundra. [b]Turam the Cold:[/b] ? [b]Turncoat Shadow:[/b] This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. The eldest bears the weight of betrayal into undeath as a turncoat shadow. (Lands of Darkness 1 The Barrow Grounds) The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. (Lands of Darkness 4 The Swamp of Timbermoor) [b]Twilight Knight:[/b] See Vampire, Twilight Knight, Vengeance. [b]Tyhthia:[/b] See Lich Human Wizard, Tyhthia. [b]Tzevokalas:[/b] See Vampiric Dragon, Tzevokalas. [b]Tzertze:[/b] See Vsadni, Tzertze, The Upbeat Wardrummer. [b]Ugalga:[/b] See Demon Ugalga, King of Esharm. [b]Uggurath:[/b] ? [b]Ukulsid:[/b] See Dread Warrior, Ukulsid, Fang of Yeenoghu. [b]Ulferth:[/b] See Spawn of Kyuss Herald of Kyuss, Ulferth. [b]Ulgurstasta:[/b] Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength. (Jester's 4e Monsters) [b]Ulgurstasta Crawler:[/b] ? [b]Ulgurstasta Elder:[/b] ? [b]Ulgurstasta Priest:[/b] ? [b]Ulgurstasta Rotting:[/b] ? [b]Ulgurstasta Swarm:[/b] ? [b]Ulgurstasta Thinker:[/b] ? [b]Ulsgaard The Children of:[/b] See Haunt The Children of Ulsgaard. [b]Umberfell Vampire:[/b] See Vampire Umberfell. [b]Undead Abomination:[/b] ? [b]Undead Abomination:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Abomination Skinless:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Undead Abomination Terrifying:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Animal:[/b] ? [b]Undead Animal, Mount:[/b] ? [b]Undead Attacker:[/b] These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. (Zeitgeist 12 The Grinding Gears of Heaven) These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. (Zeitgeist Act Three The Age of Reason) [b]Undead Aviary:[/b] Although some creatures of the undead aviary animate naturally, most are produced by necromancers. (Open Grave Secrets of the Undead) [b]Undead Aviary Accipitridae:[/b] Accipitridae are the corrupt product of vultures that feed on undead flesh. The undead flesh poisons and kills the vultures, and they reanimate as these cruel, avian monsters. (Open Grave Secrets of the Undead) [b]Undead Aviary Couatl Mockery:[/b] Couatl mockeries are masses of animated scales and feathers collected from slain couatls. (Open Grave Secrets of the Undead) Abomination Discord Incarnate Create Couatl Mockery power. (Open Grave Secrets of the Undead) [b]Undead Aviary Fear Moth:[/b] A fear moth is composed of thousands of living and dead moths that all died simultaneously from some cataclysm. (Open Grave Secrets of the Undead) [b]Undead Aviary Paralyth:[/b] MADE SENTIENT THROUGH FOUL MAGIC, a paralyth is the animated spine and brain of a humanoid. (Open Grave Secrets of the Undead) Paralyths are created when necromancers extract the brains and spines from recent victims. (Open Grave Secrets of the Undead) [b]Undead Aviary Skin Kite:[/b] Skin kites consist of skin flayed from torture victims that is spontaneously or intentionally animated. (Open Grave Secrets of the Undead) [b]Undead Barrowmere:[/b] ? [b]Undead Beholder:[/b] See Beholder Undead. [b]Undead Being:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Undead Blasphemous:[/b] ? [b]Undead Carrion Beetle:[/b] After death, the carrion beetles' exoskeletons serve as both animated scouting devices for the ghoul imperium—ghouls hide within the shell to approach hostile territory—and as armored undead platforms for howdahs packed with archers or spellcasters. (Midgard Bestiary for 4th Edition D&D) [b]Undead Controlled by the Tree:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Controlled by the Tree:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Controlled by the Tree:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Corporeal:[/b] ? [b]Undead Corporeal:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Court Wizard, Catahoula:[/b] ? [b]Undead Creature:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Undead Creature Insubstantial Tied to Life By Its Hatred of the Living:[/b] See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living. [b]Undead Creature of Deception:[/b] See Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception. [b]Undead Creature Perverted:[/b] ? [b]Undead Creature Self-Loathing:[/b] ? [b]Undead Critter:[/b] ? [b]Undead Dangerous:[/b] ? [b]Undead Demon:[/b] See Demon Undead. [b]Undead Deva Fallen Star:[/b] The life cycle of the deva parallels that of the rakshasa—a spirit constantly reincarnating to mortal form. When a deva gives in to iniquity to become a fallen star, its soul is corrupted. If it dies in that state, it returns to combat as an undead; if finally slain by radiant damage, it carries its wickedness into its next life and becomes a rakshasa-a fate that even evil devas revile. (Monster Manual 2) A deva’s transformation into a creature of evil is a terrifying experience. Rather than hold the darkness at bay, the deva throws wide his or her arms to embrace it. The soul darkens, twisting and writhing, the countless lifetimes screaming and wailing in sorrow, nudging the deva closer to madness. When the deva is finally slain, it rises at once as a horrific undead monster until it is finally put down with purifying light. (Dragon 393) Deva Fallen Star Vile Rebirth power. (Monster Manual 2) Deva Fallen Star Servitor Vile Rebirth power. (E2 Kingdom of the Ghouls) [b]Undead Deva Fallen Star Servitor:[/b] Deva Fallen Star Servitor Vile Rebirth power. (E2 Orcus Conversion) [b]Undead Divinely Empowered, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Undead Dragon:[/b] Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites. (Draconomicon II: Metallic Dragons) [b]Undead Dragon Red, Rathoraiax:[/b] The animated body of Rathoraiax. (Dungeon 161) [b]Undead Dragon Silver Dark Lord of Monadhan, Arantor:[/b] Long ago, when the dragonborn empire of Arkhosia warred with that of devil-tainted Bael Turath for dominion of the world, the dragonborn of Arkhosia forged pacts with dragons to aid their war effort. One such was Arantor, a silver dragon who felt that aiding the empire against the devilry of Bael Turath was a glorious and fitting endeavor for one of his power. During his service, Arantor was tasked with the destruction of a remote Turathi military outpost almost hidden within thick tropical rain forest. Its remote location and jungle surroundings ruled out ground-based reinforcements. Accompanied by his daughter and protégé Imrissa, he took wing and prepared for a swift and brutal surprise assault to eliminate the threat. (Dragon 378) They attacked by night, diving out of a torrential downpour and raking the camp with their freezing breath while smashing tents and crude buildings asunder with tail, wing, and claw. In that first furious assault, they slaughtered scores with surprisingly little resistance. Only after the first pass did they discover, to their horror, that the tents below harbored not the battle-hardened legions of Bael Turath but civilian refugees: families, elderly, infirm, and wounded. Imrissa and Arantor broke off the attack immediately and retreated to the security of the storm clouds. Weighed down by the innocent blood they had spilled, Imrissa proposed that they return to Arkhosia immediately to report the terrible mistake. Arantor, concerned with the damage such a massacre would cause to his reputation, declared that they would inform no one of the night’s events. Their argument over a course of action grew long and heated as lightning crashed around them until irrevocable words were uttered and Imrissa, disgusted with her sire, turned to head back and report the truth whatever the consequences. In a blind fit of rage, Arantor attacked. The battle was swift and vicious. Imrissa was no match for her elder; soon her broken body plummeted through the raging storm and was lost to the jungle below. (Dragon 378) With rage, grief, and self-loathing coursing through him like molten steel, Arantor turned to the valley below. No one could bear witness to his shame; no one could be left to tell the tale of this . . . mistake. Methodically, mercilessly, he hunted down and butchered every last refugee, leaving nearly two thousand silent corpses in his wake. (Dragon 378) He fled the valley, but could not return to Arkhosia. Instead he vanished into the wild places of the world, surfacing from time to time as the war progressed to launch ruthless attacks on Turathi targets, military and civilian alike. Each time the slaughter was complete; Arantor left no survivors. The carnage continued until a team of Turathi dragonslayers tracked him to ground and destroyed him. Arantor awoke, whole and seemingly healthy, in the Shadowfell as the dark lord of his own personal domain of dread: a twisted reflection of the jungle valley, complete with fortress and refugee camp, where his shame was born. As the years slipped by and he exhausted every avenue of escape he could conceive, Arantor became aware that he still aged as he would have in the mortal realm. He consigned himself to waiting out his considerable life span, hoping that his purgatory would end and he would be allowed peace upon his death. This was not to be. As his body died, his consciousness remained trapped within his decaying form, animating it as an undead prison to last throughout eternity. As his flesh began to rot away, he became aware that where his heart should have been rested the skeleton of another silver dragon: the daughter he turned upon and murdered. When the last scrap of withered skin sloughed off, it stirred and began to ceaselessly whisper the names of the innocents Arantor had slain over the years. (Dragon 378) [b]Undead Dragon Turtle:[/b] See Dragon Turtle Undead Dragon Turtle. [b]Undead Drow:[/b] ? [b]Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Undead Elder Brain:[/b] Once they realized they needed the elder brain to power the ship, the Monday night players (to their credit) weighed the ramifications of raising it from the dead versus reanimating it. Ultimately they decided that the undead version would be easier to control, and under normal circumstances, they’d be right. But you can’t throw “undead elder brain” at the DM (at least, not THIS one) and expect it to end well. Suffice to say, the elder brain was shocked back to “life” by Imazhia’s ritual and immediately lashed out at the party. (The Dungeon Master Experience) [b]Undead Empowered Divinely, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Undead Empowered With a Glimmer of Electrical Power Mindless:[/b] See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power. [b]Undead Entity:[/b] See Naga, Undead Entity, Terpenzi. [b]Undead Entity Massive, Gorgimrith, The Hunger in the Mountain:[/b] Gorgimrith might be a fragment of a primordial entity of hunger. (E2 Orcus Conversion) Gorgimrith might be a fragment of a primordial entity of hunger. (H1-E3 Monster Update) [b]Undead Famous:[/b] ? [b]Undead Fearsome:[/b] ? [b]Undead Fey:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata:[/b] See Lich Dragon Black Adult, Undead Fiend of Unsurpassed Power, Salt-Tongue, Saacata. [b]Undead Fighter, Ogramar:[/b] ? [b]Undead Fish:[/b] ? [b]Undead Follower:[/b] ? [b]Undead Foul:[/b] [T]he PCs soon find out that the place was used as a vault to store blasphemous, heretical and evil books, and is flooded with foul undead created from the vault’s former custodians. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Undead Foul Horror:[/b] See Undead Horror Foul. [b]Undead Foul Ravenous:[/b] See Ghoul, Foul Ravenous Undead. [b]Undead General:[/b] When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. (Orcus Monsters) [b]Undead Gibbering Abomination:[/b] See Gibbering Beast Undead Gibbering Abomination. [b]Undead Glabrezu:[/b] See Demon Undead Glabrezu. [b]Undead God of Secrets:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Undead Goristro:[/b] See Demon Undead Goristro. [b]Undead Graft:[/b] ? [b]Undead Guardian:[/b] ? [b]Undead Hideous That Looks Like a Flayed Animated Corpse:[/b] See Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Undead Homicidal:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Undead Horrible:[/b] See Huecuva, Horrible Undead. [b]Undead Horrid Form of, Kalanuu, The Mad Scribe:[/b] See Skeletal Humanoid, Horrid Form of Undead, Robed Skeleton, Skeleton, Kalanuu, The Mad Scribe. [b]Undead Horrific Monstrosity:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Horror:[/b] ? [b]Undead Horror:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Horror, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Undead Horror, Yuriel:[/b] See Vampire, Undead Horror, Undead Husband, Yuriel. [b]Undead Horror Foul:[/b] ? [b]Undead Horse:[/b] See Shadowmare, Large Shadow Creature, Mount, Undead Horse. [b]Undead Humanoid Slavering:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Undead Hungry:[/b] See Ghoul Darkpact, Foul Inhabitant, Hungry Undead. [b]Undead Husband, Yuriel:[/b] See Vampire, Undead Horror, Undead Husband, Yuriel. [b]Undead Husk of a Warrior:[/b] See Wight Battle, Undead Husk of a Warrior. [b]Undead Ichor-Ghoul Terrifying:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Undead Incorporeal:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Undead Insubstantial:[/b] ? [b]Undead Insubstantial Creature Tied to Life By Its Hatred of the Living:[/b] See Specter Grell, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living. [b]Undead Intelligent Less:[/b] See Undead Less Intelligent. [b]Undead Karrnathi:[/b] See Karrnathi Undead. [b]Undead King Troll:[/b] See Undead Troll King. [b]Undead Knight:[/b] ? [b]Undead Lamia:[/b] See Lamia Undead. [b]Undead Larva:[/b] See Larva Undead. [b]Undead Less Intelligent:[/b] ? [b]Undead Lord:[/b] See Vecna Aspect of Vecna, Undead Lord. [b]Undead Lurking:[/b] ? [b]Undead Marilith:[/b] See Demon Undead Marilith. [b]Undead Massive Entity:[/b] See Undead Entity Massive. [b]Undead Master Powerful:[/b] ? [b]Undead Memory of Nerull:[/b] Nerull was dead, but a god could not be that easily killed. Even though the Raven Queen had gone through great effort to cleanse the living world of the memories of the old God of the Dead. His loyal underlings had all been slain by the fury of the new Queen of Death. Their few remaining bones still lay about in the shadow-filled throne room. But as long as a single living soul still bore the memory of Nerull, the memory of the god would exist – his husk floating in the astral sea as a reflection of that memory. And as long as that dead husk existed, it could be given a form of undeath, awaken by the dark necrotic powers of the Prince of Undeath. (P3 Conversion) Orcus called out in dark syllables not meant for speaking. Terrible words of power, that tore into the memory of Nerull, twisting it, perverting it, awakening it for just a brief moment of servitude to the Prince of Undeath, but that was enough. (P3 Conversion) “I call upon you Nerull, God of the Dead, Hater of Life, Reaper of Flesh, I command you to unlife, I command you to service. Because I am Orcus, the Demon Prince of Undeath, and you are my servant!” his voice rang out and the ground trembled. (P3 Conversion) [b]Undead Mindless Empowered With a Glimmer of Electrical Power:[/b] See Skeleton Lightning, Mindless Undead Empowered With a Glimmer of Electrical Power. [b]Undead Minion:[/b] ? [b]Undead Minion:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Minion:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Minion:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Minion:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Minotaur:[/b] The big payoff came in the climactic battle, when the hamburger was transformed into four undead minotaurs by a Wortstaff necromantic ritual. (The Dungeon Master Experience) [b]Undead Monster:[/b] See Undead, Living Dead, Undead Being, Undead Creature, Undead Monster. [b]Undead Monstrosity Horrific:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Mummy Shambling:[/b] See Mummy Shambling, Undead Shambling Mummy. [b]Undead Ooze:[/b] See Ooze Undead. [b]Undead Paladin of Moradin:[/b] ? [b]Undead Particularly Horrid Form of:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead Perverted Creature:[/b] See Undead Creature Perverted. [b]Undead Powerful:[/b] ? [b]Undead Powerful Master:[/b] See Undead Master Powerful. [b]Undead Priest, Elder Arantham:[/b] See Huecuva, Divinely Empowered Undead, Exarch of Orcus, Undead Priest, Elder Arantham. [b]Undead Priest, Rolan:[/b] ? [b]Undead Ranger, Talis:[/b] ? [b]Undead Raven:[/b] ? [b]Undead Raven, Rotting Diseased Black Bird:[/b] ? [b]Undead Raven Swarm:[/b] ? [b]Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds:[/b] ? [b]Undead Ravenous Foul:[/b] See Ghoul, Foul Ravenous Undead. [b]Undead Rogue, Rendal:[/b] ? [b]Undead Scholar, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Undead Self-Loathing Creature:[/b] See Undead Creature Self-Loathing. [b]Undead Serpent:[/b] ? [b]Undead Servant:[/b] Phaervorul is just a beach head for the dark ambitions of Orcus. Once he has taken Pharevorul his hordes will swarm the Underdark in search of prey. Sooner or later they will find a way to the surface world where the hordes will turn all the living into undead servants of Orcus. (P2 Conversion) Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) [b]Undead Servant:[/b] See Hanging Dead, Composing Corpse, Corpse, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Servant:[/b] See Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Servant:[/b] See Mummy Abyssal, Undead Servant. [b]Undead Servant:[/b] See Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant. [b]Undead Shade:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Undead Shadow:[/b] See Shadow Undead. [b]Undead Shambling Mummy:[/b] See Mummy Shambling, Undead Shambling Mummy. [b]Undead Silver Dragon:[/b] See Undead Dragon Silver. [b]Undead Skeleton:[/b] See Skeleton Warrior, Skeleton, Undead Skeleton. [b]Undead Skinless Abomination:[/b] See Flayed Horror, Hideous Undead That Look Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Undead Slavering Humanoid:[/b] See Ghoul Horde Drow, Ghoul Minion, Slavering Undead Humanoid. [b]Undead Soldier:[/b] Impetuous as a youth, Aelmedrion hunted down necromantic rituals in libraries throughout the Astral Sea. As the dragon and his followers enacted these rituals, the graves of Nerathi soldiers opened up, and their occupants walked the land. (Dungeon 173) When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. (Orcus Monsters) [b]Undead Sorcerer, Zannara:[/b] ? [b]Undead Spirit Viper:[/b] ? [b]Undead Steed:[/b] ? [b]Undead Swarm Raven:[/b] See Undead Raven Swarm. [b]Undead Terrifying Abomination:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Undead That Looks Like a Flayed Animated Corpse Hideous:[/b] See Flayed Horror, Hideous Undead That Looks Like a Flayed Animated Corpse, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination. [b]Undead Terrifying Ichor-Ghoul:[/b] See Ghoul Ichor-Ghoul, Terrifying Undead Ichor-Ghoul. [b]Undead That Has Been Reanimated From a Body:[/b] ? [b]Undead That Has Been Reanimated From a Body:[/b] See Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse. [b]Undead That Has Been Reanimated From Body Parts:[/b] ? [b]Undead That Has Been Reanimated From Body Parts:[/b] See Skeleton, Undead That Has Been Reanimated From Body Parts. [b]Undead That Has Been Transformed From Their Living Form:[/b] ? [b]Undead That Has Been Transformed From Their Living Form:[/b] See Vampire, Undead That Has Been Transformed From Their Living Form. [b]Undead That is a Separate Soul:[/b] ? [b]Undead That is a Separate Soul:[/b] See Specter, Undead That is a Separate Soul, Bodiless Spirit. [b]Undead Tree:[/b] Blackwood Treant's Rotted Sprout power. (Zeitgeist 9 The Last Starry Sky) [b]Undead Troll King:[/b] See Troll Undead Troll King. [b]Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:[/b] The PC discovers the following passage of prophecy in one of Celduilon’s old tomes, “When the troll king returns and the Stone Cauldron is used two times, then Vard himself shall rule again.” (P1 Conversion) [b]Undead Troll King, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls:[/b] See Undead Troll King, Former Ally, Immense Troll, Vard, Founder of Vardar, King of All Trolls, Troll King of Old, True King of All Trolls. [b]Undead Turtle, Bhoior, The Walking Whisper:[/b] Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. (Zeitgeist 12 The Grinding Gears of Heaven) Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. (Zeitgeist 12 The Grinding Gears of Heaven) A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. (Zeitgeist 12 The Grinding Gears of Heaven) Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. (Zeitgeist Act Three The Age of Reason) Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. (Zeitgeist Act Three The Age of Reason) A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. (Zeitgeist Act Three The Age of Reason) [b]Undead Vecna Cultist:[/b] Cultists of Vecna often undergo profane rites that transform them into undead. These cultists are the most dedicated followers of Vecna. (Open Grave Secrets of the Undead) [b]Undead Vicious:[/b] ? [b]Undead Warrior:[/b] ? [b]Undead Warrior, Keldoss:[/b] See Wight Battle, Lieutenant, Undead Warrior, Keldoss. [b]Undead Zombie:[/b] See Zombie, Common Zombie, Standard Zombie, Undead Zombie. [b]Underwater Zombie:[/b] See Zombie Underwater. [b]Undol Half-Ogre:[/b] See Wight, Undol Half-Ogre. [b]Undulating Carpet of Bony Fragments:[/b] See Boneswarm, Relentless Swarm, Undulating Carpet of Bony Fragments. [b]Undying:[/b] Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead. The undying are formed from elves who were either evil in nature or suffered from horrible trauma. Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated. (The Realms of Chirak) Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. (The Realms of Chirak) An elf who dies and returns as an undying will do so in 2d12 hours after dying. (The Realms of Chirak) The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return. (The Realms of Chirak) Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer. (The Realms of Chirak) [b]Undying:[/b] See Inevitable Undying. [b]Undying, Lord Enerith Dartonith:[/b] ? [b]Undying Corrupted Undying:[/b] Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. (The Realms of Chirak) [b]Undying Court:[/b] Worthy elves gain immortality among the undying. Whether sage or soldier, benevolent undead aid and advise the living in the hope that such service will one day qualify them to join the powerful undead elves that make up the Undying Court. (Eberron Campaign Guide) The death of thousands of elves in the war against the giants of Xen’drik led to an elven obsession with preserving the greatest among their people. The elves’ exploration of the mysticism of death created the religion of the Undying Court, which involves the veneration of ancestors and the pursuit of personal perfection. The reward for success on this mystical path is immortality in an undying body. (Eberron Campaign Guide) [b]Undying Damned:[/b] Hundreds died in just a few twilight hours of this undead dragon’s attacks, many of them rising up as the undying damned to plague any survivors. (Wraith Recon) [b]Undying Elder:[/b] ? [b]Undying Half-Elf Ranger 14, Kaosark:[/b] Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West. (The Realms of Chirak) [b]Undying King:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Undying Lesser:[/b] ? [b]Undying Lord:[/b] ? [b]Undying Spawn:[/b] On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn. (The Realms of Chirak) Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone. (The Realms of Chirak) [b]Undying Template:[/b] There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying. (The Realms of Chirak) DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying. (The Realms of Chirak) Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation. (The Realms of Chirak) [b]Unforgiven Dead:[/b] This abandoned stone chapel is still occupied by the unforgiven dead, those faithful that failed to protect the sacred vessels when the central crystal turned dark. (Lands of Darkness 1 The Barrow Grounds) This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. (Lands of Darkness 6 The Wild Hills) [b]Unhallowed:[/b] Sometimes, perhaps once in a hundred years, a child is born bearing signs that he or she is beloved of the gods. She may be stronger, smarter, swifter, or more beautiful than any other child. Above all, she is gifted with abundant blessings and is clearly destined for greatness in the fullness of time. These souls go on to become mighty warriors, legendary paramours, golden-hearted scoundrels, or righteous holy men, meant to share their talents with those in need. It is a fundamental truth of the universe that the gods expect much of those to whom they give the greatest gifts. Sometimes that trust is betrayed. With a single act, a blessed individual turns her back on sacred pacts and heeds instead the call of self-interest. Usually, once this hero loses her way, using her mighty skills to indulge her dark desires, there is no turning back: Such a violation of sacred trust earns the eternal enmity of the gods. When such a fallen soul reaches the end of her life, nothing but an eternity of torment awaits her. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Unhallowed Champion:[/b] ? [b]Unhallowed Faithless Knight, Unhallowed Knight:[/b] The faithless knight was once a bold and noble warrior who, in a moment of rashness or passion, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his deity’s faith. Now the deathless blackguard travels the world spreading terror and pain, drowning innocent kingdoms in blood and leading young knights to their doom. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Unhallowed Forsaken Priest, Unhallowed Priest:[/b] There is no greater crime in the eyes of the gods than that committed when a servant of some holy sect forsakes her vows and uses her influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who has betrayed the highest offices of her god and, since that time, has been a force for evil and temptation. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Unhallowed Knight:[/b] See Unhallowed Faithless Knight, Unhallowed Knight. [b]Unhallowed Priest:[/b] See Unhallowed Forsaken Priest, Unhallowed Priest. [b]Unhallowed Priest Cleric Template:[/b] ? [b]Unhallowed Thief Ranger Template:[/b] ? [b]Unhallowed Treacherous Thief, Unhallowed Thief:[/b] The treacherous thief was cursed by the gods for betraying those who trusted him, all for the sake of nothing more than petty greed: He used his skills to steal from those who had almost nothing to call their own, simply for the joy of taking what did not belong to him. He murdered people for nothing more than a handful of coins. And now, in death, there is no treasure in the world great enough to buy his way out of damnation. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Unhallowed Wight:[/b] See Wight Unhallowed. [b]Unholy Creature:[/b] See Skeleton Skeletal Tomb Guardian Run-Down, Human Skeleton With Four Arms, New Toy, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, Toy, Unholy Creature. [b]Unique Vampire:[/b] See Vampire Unique. [b]Unnatural Chills:[/b] The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills. (Dungeon Crawl Classics #64: Codex of the Damned) [b]Unrisen:[/b] RITUALS GO AWRY, AND WHEN the ritual is Raise Dead or a similar form of magic, the results can be grim. The ritual might appear to be a complete failure, yet the residual energy can sometimes raise the creature days after the initial attempt. When this happens, the subject emerges with its soul fragmented and corrupted. A pet comes back from the dead, but it is no longer the adorable feline the family once knew. A child returns, but it is vile and depraved, caring nothing for the people it once loved. No matter what form the creature took in its past life, it returns as a vile, twisted thing—it returns as an unrisen. (Open Grave Secrets of the Undead) An unrisen is the corrupt result of a failed attempt to resurrect a beast or a humanoid. After the failed ritual, a short time passes after the creature is buried before it rises up to take revenge on nearby living creatures, which it views as responsible for its death. (Open Grave Secrets of the Undead) The most common types of unrisen are children, pets, mounts, and figures of prominence in a community, such as mayors or priests. These figures are sorely missed upon their deaths, so companions of the people or creatures often go to great lengths to attempt to resurrect them. (Open Grave Secrets of the Undead) [b]Unrisen Corrupted Offspring:[/b] ? [b]Unrisen Darkhoof:[/b] ? [b]Unrisen Tainted Priest:[/b] ? [b]Unrisen Vile Pet:[/b] ? [b]Upbeat Wardrummer:[/b] See Vsadni, Tzertze, The Upbeat Wardrummer. [b]Uppyr:[/b] See Vampire Dwarven, Uppyr. [b]Urlvrain:[/b] See Vampire, Matron Urlvrain. [b]Urzana Dolingen:[/b] See Vampire, Countess Lady Urzana Dolingen. [b]Uthelyn the Mad:[/b] See Barrowhaunt, Uthelyn the Mad. [b]Uthnis Maiali:[/b] See Lich Eladrin, Uthnis Maiali. [b]Vaguely Man-Shaped Form:[/b] See Specter, Vaguely Man-Shaped Form. [b]Vain Axeman:[/b] See Vsadni, Betel, The Vain Axeman. [b]Vaknid of Urim:[/b] ? [b]Vaknid Vortexweaver:[/b] ? [b]Vaknid Webmaster:[/b] ? [b]Valamus Winterhaven:[/b] See Vampire, Valamus Winterhaven. [b]Valindra Shadowmantle:[/b] See Lich Eladrin, Valindra Shadowmantle. [b]Vampire:[/b] SUSTAINED BY A TERRIBLE CURSE AND A THIRST FOR MORTAL BLOOD, vampires dream of a world in which they live in decadence and luxury, ruling over kingdoms of mortals who exist only to sate their darkest appetites. (Monster Manual) Anyone who survives an attack from a vampire might fall prey to the vampire’s curse, entering into a deep, deathlike sleep. A person under this curse is often assumed dead and ushered through funeral rites. When that person awakes at the next sunset, he or she is a vampire. If confined within a coffin, this vampire might already be buried or could be awaiting burial in a temple or a family member’s home. Most vampires awaken as slavering spawn, but a few retain enough of themselves to emerge from death as true vampires. (Monster Vault) And once a vampire has drained the life of a victim, it exhibits the most horrifying ability of all: The shell of its victim animates, turning into another of the walking dead. (Open Grave Secrets of the Undead) Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. (Open Grave Secrets of the Undead) Orcus, Demon Prince of the Undead, made the first vampires in the image of blood fiends, who are themselves made in the image of Haemnathuun. (Open Grave Secrets of the Undead) Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures. (Eberron Campaign Guide) One vampire is usually the spawn of another, but more than one vampire has awakened with no clue as to his or her origin. (Player's Option Heroes of Shadow) You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare. (Player's Option Heroes of Shadow) Most of those who become vampires are victims of monstrous attacks, created by a callous hunter who drained them dry of blood and life force, then cast them aside. Others seek out this path from their own fear of infirmity and death, discovering the arcane rites and alchemical formulas that promise dark power. In some cases, a character finds h is or her vampirism invoked by an ancient family curse, or that he or she is a member of an extended clan of vampires who pass their blood down to those they deem worthy- whether by choice or not. (Player's Option Heroes of Shadow) Vrylokas take up the path of the vampire by undertaking a variant of the blood ritual given to their kind by the Red Witch long ago, modified with the help of Vistani mystics. (Player's Option Heroes of Shadow) Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. (Wizards Presents Worlds and Monsters) Still undead after many centuries, the one-time vampire king of Westgate Orlak found a terrible treasure beneath the city: a clone of the infamous Manshoon. He turned the clone into a vampire, but the creature turned upon him and for a time assumed his mantle as Orlak II before changing his name to Orbakh. With the aid of the Night King’s regalia (a magic cup called the Argraal, an animated dagger called the Flying Fangs, and the Maguscepter of Myntharan), Orbakh seized control of the Night Masks, allied with the Fire Knives, ensorcelled or turned many nobles into vampires, and soon dominated most of Westgate from the shadows. (Dragon 428) The nameless vampire crimelords who operate the Night Masks hide their identities behind eye masks, and their names are known to few other than their creator, Kirenkirsalai. (Dragon 428) Some years ago, an heir of House Vhammos led a delving crew in search of access to a rival house’s vault and broke through into the forgotten House of Steel, a temple to the ravager god Garagos. The temple’s old defenses—animated swords and various undead guardians—slaughtered most of the heir’s party and left him dying. The Night King came upon him and turned him into a vampire to join the Night Masters. (Dragon 428) Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn. (Dungeon 207) Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires. (Kingdoms of Kalamar 4th Edition Campaign Setting) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) [b]Vampire, Count Gaston Dremaine:[/b] ? [b]Vampire, Count of Coins:[/b] ? [b]Vampire, Count Strahd von Zarovich:[/b] Filled with despair, jealousy, and a growing hatred for his younger brother Sergei, Strahd sought magical means to restore his youth in the hope of earning the love of Tatyana, his brother’s betrothed. In a moment of desperate frustration, he performed a powerful necromantic ritual that exchanged his mortality for enduring youth in a state of undeath: Strahd became a vampire. (Open Grave Secrets of the Undead) “Now, young one, we must start with the so-called first vampire. You’re right to be skeptical of the title. He’s unlikely to have been the first vampire to walk the world. On the other hand, it’s said he’s the first to be created by death itself. He certainly was the first vampire in his now famously tormented land, Barovia.” (Dragon 416) “Strahd would not surrender, not even to death. No, he used his arcane powers to make a pact with death instead. On Sergei’s wedding day, Strahd sealed the pact by murdering his own brother. (Dragon 416) “Tatyana fled from Strahd, refusing to hear his attempts to explain himself. The castle guards shot the count during his pursuit. Consumed in grief and horror, Tatyana threw herself from the battlements of Castle Ravenloft. She disappeared into the mists a thousand feet below. (Dragon 416) “The count should have died from his wounds, like any normal man. But the pact saved his life, in a way of speaking. He did not die because he could not. He became undead. He became a vampire, and his wrath fell upon the entire wedding party. (Dragon 416) On the day of Sergei and Tatyana’s wedding, Strahd murdered his brother and pursued the grieving bride until she flung herself from the walls of Castle Ravenloft. Strahd was slain by the castle guards but rose as a vampire, cursed by the dark powers of Ravenloft for his hand in the deaths of Sergei and Tatyana. (Dungeon 207) [b]Vampire, Countess Lady Urzana Dolingen:[/b] ? [b]Vampire, Countess of Storms:[/b] ? [b]Vampire, Ctenmiir:[/b] Ctenmiir was a paladin who chose to become a vampire in the pursuit of longevity. (Open Grave Secrets of the Undead) [b]Vampire, Drusilla, Dru:[/b] ? [b]Vampire, Duchess of Death:[/b] ? [b]Vampire, Duke of Shadows:[/b] ? [b]Vampire, Duke of Whispers:[/b] ? [b]Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered:[/b] Once a warrior-knight of Lolth in service to Matron Urlvrain, Zirithian made a pact with Orcus and turned against his mistress. He earned a great boon from Orcus, transforming into a vampire with a few of the lesser powers. (P2 Demon Queen's Enclave) She managed to seduce the leader of the armed forces in Phaervorul, the powerful warrior Zirithian and managed to convince him to rise against Phaervorul’s ruler, Matron Urlvrain. But Matron Urlvrain sensed the deceit, and ordered Zirithian killed. To[o] late did Lareen find out about Matron Urlvrain[']s order. She found him dying in his villa at the hands of Maarth the Assassin. Seeing all her work destroyed by the blade of an assassin, she reached out and “blessed” Zirithian with vampirism. (P2 Conversion) Orcus turned him into his exarch, transforming him into a vampire with a few of the lesser powers. (P2 Conversion) [b]Vampire, Eris the Red:[/b] ? [b]Vampire, Gwenth:[/b] ? [b]Vampire, Ilyana:[/b] ? [b]Vampire, Kesod:[/b] “But I’m getting ahead of myself. Not destroying the wand was just Kiaransalee’s first mistake. Her second and third were, arguably, allowing both of the dead mortals to be resurrected. She permitted the one named Erehe to be returned to his existence as a consort to a mortal priestess in the Vault of the Drow. The other one, Kestod, she reanimated as a vampire. (Dragon 417) [b]Vampire, King Kaius ir'Wynarn III:[/b] The moment of Kaius’s transformation came when the Blood of Vol demanded he pay the price for its assistance in the Last War. The priests approached the king in the darkest days of the war, when Aundair pressed into Karrnathi lands, when food shortages threatened to starve out his people, and when disease ran rampant across the countryside. Helpless to refuse, he agreed to their terms. The Blood of Vol unearthed and disseminated stores of food and reinforced his flagging armies with undead troops and cultists of the Order of the Emerald Claw. The price, though, was far steeper than Kaius would have imagined. The ancient lich who reigned over the Blood of Vol intended to make Kaius her puppet. When he came before her, she performed a ritual to rob him of his humanity and transform him into a vampire. (Eberron Campaign Guide) [b]Vampire, King Vykos Dhagaram:[/b] ? [b]Vampire, Kinita Araska:[/b] ? [b]Vampire, Krissa:[/b] Akartos had the girl kidnapped by his two henchmen (the same two who were hung later for her murder) and brought to an abandoned keep in the hills called Benediction Keep, which once belonged to an order of militant templars who were slaughtered by the vampires of Vanholm two centuries ago. There he set about in his mad scheme, first removing her child prematurely, after which he bit her, and converted her to a vampire. (The Realms of Chirak) [b]Vampire, Lady Lucille Bucenburg:[/b] ? [b]Vampire, Leo Dilysnia:[/b] Leo attempted to overthrow Strahd on the day of Sergei and Tatyana’s wedding, and his henchmen were responsible for many deaths that night. Leo fled and went into hiding for half a century, but Strahd eventually discovered his whereabouts and exacted his vengeance. He turned Leo into a vampire and had him buried inside a tomb, so he would starve for eternity. (Dungeon 207) Years later, with the help of a loyal subject named Lorvinia Wachter, Strahd found Leo, overpowered him, turned him into a vampire, and had him sealed inside a mausoleum on the Wachter estate, to starve for eternity. (Dungeon 207) [b]Vampire, Matron Urlvrain:[/b] The evil high priestess Matron Urlvrain has fallen from the grace of Lolth. Rather than stepping down from the position and give it to Lolth’s chosen – Lareen, she has made a pact with Orcus. She agreed to betray her brethren and give over the drow city to Orcus unholy legions, in return of being the master of the undead drow that remained after the battle. Matron Urlvrain used her charms and the vampiric blessings she received from Orcus to turn the proud warrior knight Zirithian into her loyal vassal. (P2 Conversion) [b]Vampire, Orlak, The Night King, Vampire King of Westgate:[/b] ? [b]Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro:[/b] ? [b]Vampire, Rolain:[/b] ? [b]Vampire, Shiola:[/b] Blackbyrne is now a haven of vampires, under the control and direction of Shiola, a self-cursed vampire. Shiola, spurned by the man (vampire) she thought loved her, has cursed herself to a life of undeath beyond that of a mere vampire. Using a variation of the ritual to make oneself a lich, Shiola has embedded a locket (containing the pictures of her and her love) with the power to re-spawn her should she ever be defeated. (Within Death's Gaze) [b]Vampire, Sir Eldor Von Lippsor:[/b] ? [b]Vampire, Spike:[/b] ? [b]Vampire, Teliko, Grandmaster of Shadows:[/b] ? [b]Vampire, Tloques-Popolocas:[/b] ? [b]Vampire, Torven “The Ageless” d'Medani:[/b] Undying in one of the only ways the cult offers immortality, this leader is a vampire. (Dungeon 173) [b]Vampire, Twilight Knight, Vengeance:[/b] ? [b]Vampire, Undead Horror, Undead Husband, Yuriel:[/b] She offered to instead implant an artificial heart in one of the fallen heroes: Nick DiPetrillo’s character, the swordmage Yuriel, but the heart was designed to pump necrotic sludge through the veins of its beneficiary. Implanting it would effectively transform Yuriel into an undead creature. (The Dungeon Master Experience) If you really want to take this idea to the next level, take a dead character and bring him or her back as an undead horror. That’s what happened to Nick DiPetrillo’s genasi swordmage, Yuriel, who had his soul devoured by a death knight’s sword. A helpful lich named Osterneth offered to put an artificial heart in Yuriel’s corpse and pump necrotic sludge through his dead veins, and though the other players objected, Yuriel’s wife and first mate (a watersoul genasi NPC named Pearl) was determined to have her darling husband back, and so . . . say hello to Yuriel the vampire! (The Dungeon Master Experience) [b]Vampire, Undead That Has Been Transformed From Their Living Form:[/b] ? [b]Vampire, Valamus Winterhaven:[/b] Turned into a vampire by Queen Yaneria. [b]Vampire, Yuriel:[/b] See Vampire, Undead Horror, Undead Husband, Yuriel. [b]Vampire, Zanifer Karisa:[/b] Zanifer Karissa served as a captain in the Last War, conducting reconnaissance behind enemy lines in Breland. Before the King’s Dark Lanterns could catch up to her, she returned to Karrnath with critical military intelligence and earned herself a medal and an audience with Regent Moranna ir’Wynarn. Suspecting that the Dark Lanterns might have coerced Zanifer, Moranna turned the captain into a vampire and used her hold over the new spawn to discover the truth: Zanifer was not a double agent after all, but always had been a loyal Karrnathi soldier. (Dungeon 206) [b]Vampire, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Vampire Asanbosam, Tree Vampire:[/b] ? [b]Vampire Blackbyrne Vampire Spawn:[/b] ? [b]Vampire Blackbyrne Vampire Thrall:[/b] ? [b]Vampire Blood Dwarf:[/b] See Vampire Yara-Ma-Yha-Who, Blood Dwarf. [b]Vampire Blood Knight:[/b] Blood Knight” is a template you can apply to any paragon level humanoid creature. (Night Reign Campaign Setting) [b]Vampire Blood Knight Human:[/b] ? [b]Vampire Blood Knight Mage:[/b] ? [b]Vampire Blood Knight Thrull Squire:[/b] ? [b]Vampire Boo-Hag:[/b] ? 888 [b]Vampire Caliban, Alocka:[/b] The process of becoming a vampire makes a caliban even more disfigured and inhuman. (Jester's 4e Ravenloft Manual of Monsters) [b]Vampire Callophage:[/b] The “woman” is a callophage vampire created by a ritual known to her master, Kas the Betrayer. (Dungeon 170) [b]Vampire Cerebral Lord:[/b] ? [b]Vampire Cerebral Mindtaker:[/b] ? [b]Vampire Charnel Brother, Grigori:[/b] Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. (The Shadowfell: Gloomwrought and Beyond) [b]Vampire Charnel Brother, Nikolai:[/b] Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. The moment Grigori awoke, he tore his fangs into Nikolai’s throat, turning his younger brother into an undead creature like himself. (The Shadowfell: Gloomwrought and Beyond) [b]Vampire Chon-Chon, Vampire Sorcerer:[/b] Remnants of dead sorcerors and defeated witchdoctors, forever cursed by their rivals. While cannibals sometimes take the heads of worthy opponents as trophies, a necromancer or witchdoctor serves up an even more grisly fate for their greatest foes; stealing their soul for all eternity and using the head of the vanquished corpse as its undying slave. (Vampire Bestiary – Mountain of the Cannibal God) The ritual for creating a chon-chon must be performed within one day of the subject’s death. Only spellcasters are suitable candidates for the procedure which culminates in the neck being ringed by an ointment after which the head falls off and the subject’s ears grow to accomodate flight. (Vampire Bestiary – Mountain of the Cannibal God) Transformation ritual. (Vampire Bestiary – Mountain of the Cannibal God) [b]Vampire Chupacabra, Goat Sucker:[/b] These mangy mongrels are scavenger beasts who have fed on the flesh of vampiric beings. The animals grow sickly and die within a day or two but are reborn as undead predators. (Vampire Bestiary – Mountain of the Cannibal God) [b]Vampire Corpse:[/b] A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation. (Open Grave Secrets of the Undead) A corpse vampire is the result when a humanoid cadaver is buried improperly, robbed of its burial possessions, or left in a place polluted by evil energy. (Open Grave Secrets of the Undead) [b]Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] Elziba swore Ramsgate would burn, but knew her mortal years were nearing an end. In desperation, she contacted the pariah Yenbrue clan, shunned for the dark secrets they hold. Through their auspices, Elziba was transformed into a vampire under the un-light of their god-being, Aubaridan Ahktar. (Dungeon Crawl Classics #66: The Vampire's Vengeance) One such errand was to answer the plea of fellow pariah Elziba Caulwik, and through the blessing of Aubaridan Ahktar, the Devouring Star, she was remade into a vampire. (Dungeon Crawl Classics #66: The Vampire's Vengeance) [b]Vampire Crone, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Vampire Disfigured:[/b] ? [b]Vampire Doll:[/b] See Vampire Jenglot, Vampire Doll. [b]Vampire Dormant:[/b] ? [b]Vampire Dwarf, Azrol Tharn:[/b] ? [b]Vampire Dwarven, Uppyr:[/b] ? [b]Vampire Elven, Craenag-Follei:[/b] ? [b]Vampire Elven, Esmaran:[/b] ? [b]Vampire Feral:[/b] ? [b]Vampire Guard:[/b] ? [b]Vampire Halfling, Daeyerg Due:[/b] ? [b]Vampire Hopping:[/b] See Jiang-Shi, Hopping Vampire. [b]Vampire Human Rogue 14, Astur Jyp DiCarlo:[/b] ? [b]Vampire Jenglot, Vampire Doll:[/b] These dolls of death are created when a person possessing supernatural power, such as a witchdoctor, is close to natural death and leaves the tribe to find an isolated place to spend his or her final days in meditation to try and unlock the secrets of eternal life. How long they maintain this hermitage depends on how close to death they are but they are never heard from again. (Vampire Bestiary – Mountain of the Cannibal God) Ilmu Bethara Karang, Path of Eternal Life ritual. (Vampire Bestiary – Mountain of the Cannibal God) [b]Vampire Kahlir:[/b] ? [b]Vampire King of Westgate:[/b] See Vampire, Orlak, The Night King, Vampire King of Westgate. [b]Vampire Lamia:[/b] ? [b]Vampire Lamia, Etana:[/b] ? [b]Vampire Lamia, Lady Madrasia:[/b] ? [b]Vampire Lamia, Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness:[/b] ? [b]Vampire Lamia, Lord Kam Dasir:[/b] ? [b]Vampire Lamia Wolven Warlord, Bansihsar:[/b] ? [b]Vampire Lesser:[/b] ? [b]Vampire Lich, Magroth:[/b] ? [b]Vampire Loogaroo:[/b] ? [b]Vampire Lord:[/b] A vampire lord can make others of its kind by performing a dark ritual (see the Dark Gift of the Undying sidebar). Performing the ritual leaves the caster weakened, so a vampire lord does not perform the ritual often. (Monster Manual) Vampire lord is a monster template that can be applied to nonplayer characters. (Monster Manual) The vampire lord template is one example of an undead created by life drain. (Open Grave Secrets of the Undead) Some are former spawn freed by their creators’ deaths, others mortals chosen to receive the “gift” of vampiric immortality. (Dungeon Master's Guide) “Vampire lord” is a template you can apply to any humanoid creature of 11th level or higher. (Dungeon Master's Guide) Prerequisites: Humanoid, level 11 (Dungeon Master's Guide) [b]Vampire Lord, Akartos Dinsur of Vanholm:[/b] ? [b]Vampire Lord, Cali:[/b] ? [b]Vampire Lord, Carthas:[/b] ? [b]Vampire Lord, Gulthias:[/b] ? [b]Vampire Lord, Kas the Betrayer:[/b] “Vecna used necromancy to extend Kas’s life, wishing to retain his trusted weapon as long as possible. When Kas’s mortal form had reached the point when even Vecna’s spells could sustain it no longer, the lich fashioned for him a fanged mask of silver, and channeled the energy of undeath into it. By wearing the silver mask and accepting its necromantic embrace, Kas willingly received the dark gift of vampirism.” (Dragon 402) “You give me the evil eye? Perhaps you don’t believe me. Possibly you have heard that Kas became a vampire after his famous betrayal, as a result of being imprisoned in Vecna’s Citadel Cavitius, on an ash-covered world so cold that it freezes the very soul. That is what Vecna cultists quoting from the Scroll of Mauthereign would have you think, unwilling to admit that their lord so badly misplaced his trust twice. But is it so hard to believe that Vecna would choose to turn his most trusted warrior into a ‘lesser’ undead, in an attempt to satisfy Kas’s thirst for blood and ensure that he wouldn’t be tempted to steal the greater secrets of immortality? (Dragon 402) [b]Vampire Lord, Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael:[/b] The half-drow Tebryn “Shadowstalker” Dhialael was once a lowly member of the guild in the 1340s and 50s until a duel with a rival forced him to flee underground. He spent almost a decade as a slave in the drow city of Sschindylryn until he escaped and returned to his ancestral home, only to fall prey to Orbakh’s Flying Fangs. Now a vampire, Tebryn became one of Orbakh’s Night Court, where his extensive experience with the guild proved invaluable. (Dragon 428) [b]Vampire Lord, Lareen:[/b] See Vampire Lord, Master, Lareen. [b]Vampire Lord, Master, Lareen:[/b] ? [b]Vampire Lord, Mistress Ferranifer:[/b] ? [b]Vampire Lord, Nexull:[/b] ? [b]Vampire Lord, Rasmus:[/b] Centuries ago, a powerful cleric of the Raven Queen named Rasmus forsook the teachings of his god and began using the power she had granted him to unnaturally extend his own life. Eventually, magic alone was no longer enough to sustain Rasmus, so he undertook forbidden rites in which he drank offerings of blood made by his disciples to prolong his life indefinitely. The dark magic of the rites corrupted the cleric, transforming him into a vampire. (Dungeon 218) [b]Vampire Lord, Saed:[/b] ? [b]Vampire Lord Berserker:[/b] ? [b]Vampire Lord Dragonborn:[/b] ? [b]Vampire Lord Eladrin, Kannoth, Vampire Lord of Cendriane:[/b] ? [b]Vampire Lord High Preceptor:[/b] ? [b]Vampire Lord Human Fighter:[/b] ? [b]Vampire Lord Human Wizard, Manshoon, Orbakh The Night King, Orlak II, Clone of Manshoon, Lord of the Zhentarim:[/b] ? [b]Vampire Lord Monk, Ming Cha, The Fallen Lama:[/b] Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) Ming Cha, the Fallen Lama of the shrine, has been transformed into a vampire lord by the corrupting influence of the dark anchor. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Vampire Lord of Cendriane:[/b] See Vampire Lord, Kannoth, Vampire Lord of Cendriane. [b]Vampire Lord Weakened, Iago the Black:[/b] ? [b]Vampire Marauding:[/b] ? [b]Vampire Master:[/b] ? [b]Vampire Muppet:[/b] ? [b]Vampire Muse:[/b] ? [b]Vampire Necromancer, Dayan:[/b] ? [b]Vampire Necromancer, Talther Yorn:[/b] Hoping to erase an old injury, the necromancer became a vampire, and he has continued to conduct his evil experiments within his secure underground sanctuary to this day. (Dungeon 211) The necromancer recently transformed himself into a vampire. (Dungeon 211) Talther Yorn recently performed a necromantic ritual that transformed him into a vampire. (Dungeon 211) [b]Vampire Night Witch:[/b] When either foulspawn dies in Ghere Thau, a vampire night witch rises in the same square in the foulspawn’s next initiative point. (Dungeon 218) [b]Vampire Nosferatu Batcaller:[/b] ? [b]Vampire Nosferatu Mesmerist:[/b] ? [b]Vampire Obayifu:[/b] ? [b]Vampire Obayifu Alternate:[/b] ? [b]Vampire Ole-Higu:[/b] ? [b]Vampire Peuchen:[/b] Monsters similar in nature to the chupacabra but derived from animals other than canines and felines include the Peuchen; a snake-like version of the chupacabra. (Vampire Bestiary – Mountain of the Cannibal God) [b]Vampire Pey:[/b] ? [b]Vampire Pey Alternate:[/b] ? [b]Vampire Priest of Bane, Barthus:[/b] ? [b]Vampire Queen Yaneria:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]Vampire Servant:[/b] ? [b]Vampire Shadow Stalker:[/b] ? [b]Vampire Snaketongue:[/b] ? [b]Vampire Sorcerer:[/b] See Vampire Chon-Chon, Vampire Sorcerer. [b]Vampire Soucouyant, Soukounian:[/b] ? [b]Vampire Soukounian:[/b] See Vampire Soucouyant, Soukounian. [b]Vampire Soul Eater:[/b] Deadly shapeshifting cadavers, soul eaters are ghoulish undead soldiers created from the corpses of cannibalistic witches and witchdoctors. (Vampire Bestiary – Mountain of the Cannibal God) [b]Vampire Spawn:[/b] LIVING HUMANOIDS SLAIN BY A VAMPIRE LORD’S BLOOD DRAIN are condemned to rise again as vampire spawn—relatively weak vampires under the dominion of the vampire lord that created them. (Monster Manual) A living humanoid slain by a vampire lord’s blood drain power rises as a vampire spawn of its level at sunset on the following day. This rise can be prevented by burning the body or severing its head. (Monster Manual) A living humanoid reduced to 0 hit points or fewer—but not killed—by a vampire lord can’t be healed and remains in a deep, deathlike coma. He or she dies at sunset of the next day, rising as a vampire spawn. A Remove Affliction ritual cast before the afflicted creature dies prevents death and makes normal healing possible. (Monster Manual) Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn. (Dungeon 207) Declaring his triumph over death, Rasmus offered the “gift” of immortality to his loyal disciples, slaying them and raising them as his spawn. (Dungeon 218) [b]Vampire Spawn Bloodhunter:[/b] ? [b]Vampire Spawn Bloodspiker:[/b] ? [b]Vampire Spawn Bloodstalker:[/b] ? [b]Vampire Spawn Bloodstalker, Cannon Fodder:[/b] ? [b]Vampire Spawn Drow:[/b] ? [b]Vampire Spawn Elder:[/b] Leo Dilysnia has turned a handful of White Sun monks into vampire spawn. (Dungeon 207) The four chanting figures are vampire spawn created by Leo. (Dungeon 207) [b]Vampire Spawn Fleshripper:[/b] Barthus captured a group of ruffians in the ruins several years ago and transformed them into vampire spawn minions after feasting on them. (FR1 Scepter Tower of Spellgard) [b]Vampire Spawn Fleshripper, Danica Myrsil:[/b] ? [b]Vampire Spawn Life-Thief:[/b] Torven also has personal servants to whom he has granted eternal life—vampire spawn life-thieves—but these can withstand far less punishment than their master. (Dungeon 173) [b]Vampire Spawn Sharn:[/b] Zanifer isn’t fond of her employer, but she remains a patriot. Her family died in the Last War, and all she has left is her loyalty to the Karrnathi crown. She obeys Torr’s orders without question, and she has turned some of Sharn’s dregs into vampire thralls under her command. (Dungeon 206) [b]Vampire Spirit:[/b] A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation. (Open Grave Secrets of the Undead) When a spirit vampire or a corpse vampire reduces a living humanoid to 0 hit points or fewer without killing it, the humanoid enters a deep coma. If treated with the Remove Affliction ritual, the humanoid can be healed normally. Otherwise, he or she dies at sunset the next day and becomes a spirit vampire. (Open Grave Secrets of the Undead) [b]Vampire Spirit, Torhana Inksoul:[/b] ? [b]Vampire Thraedarii:[/b] ? [b]Vampire Thraedarii, Pollidarchus:[/b] ? [b]Vampire Thrall:[/b] Vampire spawn are useful servants, but sometimes a vampire requires servants that are more hardy and subtle. By feeding on a subject’s blood over an extended period of time, a vampire can condition a creature to be a strong yet obedient servant. (Open Grave Secrets of the Undead) As a reward for good service, the former owner of the Mask of Kas becomes a vampire lord when it moves on. If the Mask is displeased with its former owner, it instead tries to cause the owner’s death by attracting hordes of undead to his or her location. (Open Grave Secrets of the Undead) “Vampire thrall” is a template you can apply to any living humanoid to represent that creature’s service to a vampire lord. (Open Grave Secrets of the Undead) Prerequisites: Living humanoid (Open Grave Secrets of the Undead) [b]Vampire Tree:[/b] See Vampire Asanbosam, Tree Vampire. [b]Vampire Umberfell:[/b] ? [b]Vampire Unique, Aurana Kiirodel:[/b] Aurana was a wizard in the Shahalesti army decades ago when Shaaladel first came to power. She served loyally and was eventually chosen as his vizier. A few years ago the elves became worried that Supreme Inquisitor Leska was advising the Ragesian emperor Coaltongue to attack Shahalesti, and Aurana tried to assassinate Leska. This attempt failed, and the Inquisitor retaliated by feeding her own immortal blood to Aurana, turning the elf woman into a unique type of vampire. (War of the Burning Sky 4e 7 Trial of Echoed Souls) [b]Vampire Vampiric Fire Giant, Vargenga:[/b] ? [b]Vampire Vistani, Mullo:[/b] ? [b]Vampire Warrior-Maiden, Drelnza:[/b] ? [b]Vampire Yara-Ma-Yha-Who, Blood Dwarf:[/b] These despicable dwarves are in truth pitiable creatures eternally cursed to this monstrous crimson form. Forever fated to pass on their horrid lineage, for each was once a mortal swallowed by such a monster. (Vampire Bestiary – Mountain of the Cannibal God) It is unknown how the first yara-ma-yha-who was created though some scholars recount the tale of the vampire dwarf who dared to bite Orcus himself, only to be forever cursed for his affrontery. His teeth were ripped from his mouth, his flesh turned bright red and he was returned to the world a hideous freak. (Vampire Bestiary – Mountain of the Cannibal God) Blood Curse curse. (Vampire Bestiary – Mountain of the Cannibal God) [b]Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Vampiric Dragon:[/b] The only way to create a vampiric dragon is through the same dark ritual that creates a vampire lord. (Draconomicon I Chromatic Dragons) [b]Vampiric Dragon, Doverspike:[/b] ? [b]Vampiric Dragon, Tzevokalas:[/b] Who he was before becoming a vampire, or why he chose this region to hunt, nobody knows. (Draconomicon I Chromatic Dragons) [b]Vampiric Dragon Bloodwind:[/b] ? [b]Vampiric Dragon Thief of Life:[/b] ? [b]Vampiric Fire Giant:[/b] See Vampire Vampiric Fire Giant. [b]Vampiric Minion:[/b] ? [b]Vampiric Mist:[/b] These sanguine mists, the remains of a secret coven of vampires, prowl the Witchlight Fens in search of blood. (Monster Vault Threats to the Nentir Vale) Long ago, a coven of vampires claimed the marshy expanse known as the Witchlight Fens as their secluded demesne, wherein was hidden the phylactery of their dark liege—a powerful lich whose name has been forgotten. If the old stories are true, the phylactery still lies somewhere in the swamp, well removed from more traveled areas of the region. The lich’s whereabouts are unknown, and its presence has not been felt for generations. As for the vampires in the lich’s employ, their corporeal bodies were consumed long ago, yet they linger still as deadly clouds of mist that turn crimson when flush with the blood of their victims. (Monster Vault Threats to the Nentir Vale) One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life. (Monster Vault Threats to the Nentir Vale) Any vampire that becomes trapped in gaseous form (usually as a result of losing its sacred resting place) can transform into a vampiric mist by sheer force of will. (Monster Vault Threats to the Nentir Vale) [b]Vampiric Mist Chillborn:[/b] ? [b]Vampiric Mist Corruptor:[/b] ? [b]Vampiric Mist Crimson Deathmist:[/b] One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life. (Monster Vault Threats to the Nentir Vale) [b]Vampiric Spawn:[/b] ? [b]Vampiric Worg, Malhûn, The Blood Wolf:[/b] ? [b]Vampiric Wretch:[/b] ? [b]Vandomar:[/b] See Arcanian Blue, Vandomar. [b]Vard King of All Trolls:[/b] See Troll Undead Troll King, Vard King of All Trolls. [b]Vargenga:[/b] See Vampire Vampiric Fire Giant, Vargenga. [b]Vargarun:[/b] See Wight, Vargarun. [b]Vargo the Faceless:[/b] See Lich, Vargo the Faceless. [b]Vargouille:[/b] The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille. (Jester's 4e Monsters) [b]Vargouille Lover:[/b] ? [b]Vargouille Swarm:[/b] ? [b]Vargoyle, Marsh Striker:[/b] ? [b]Vargoyle Wild:[/b] ? [b]Varno, The Ghoul:[/b] ? [b]Varquil:[/b] See Lich, Lord Varquil. [b]Vasabhakti:[/b] See Sceptenar Vasabhakti. [b]Vassal Loyal, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets:[/b] Vecna, the god of magic, necromancy, and secrets, pursued undeath as part of his rise to godhood. (Open Grave Secrets of the Undead) [b]Vecna:[/b] See Lich, Vecna. [b]Vecna Aspect of Vecna:[/b] CONJURED BY MEANS OF A RITUAL known only to devotees of Vecna, an aspect of Vecna heeds its summoner and resembles the Whispered One in cunning and intelligence. (Open Grave Secrets of the Undead) [b]Vecna Aspect of Vecna, Rithkerrar:[/b] ? [b]Vecna Aspect of Vecna, Undead Lord:[/b] ? [b]Vecna Cultist:[/b] See Undead Vecna Cultist. [b]Vengeance:[/b] See Vampire, Twilight Knight, Vengeance. [b]Vengeful Dead:[/b] A hanging tree can animate up to twenty vengeful dead at a time. (From Here to There) Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. (From Here to There) Hanging Tree Legion of the Wronged power. (From Here to There) [b]Vengeful Dead, Body, Skeleton, Undead Controlled by the Tree, Undead Minion, Undead Servant:[/b] ? [b]Venkio:[/b] See Skeleton Skeletal Dragon Tyrant, Venkio. [b]Venomtongue Mohrg:[/b] See Mohrg Venomtongue. [b]Very Fast Counter:[/b] See Jiang-Shi, Very Fast Counter. [b]Vessel of Death:[/b] ? [b]Vestige of Death:[/b] ? [b]Viceling:[/b] Vicelings are perverse shells of their former selves and serve the diaboli who created them until either their master is destroyed or they are freed. (Nevermore) The type of viceling created by a diaboli is dependent upon the diaboli that created it. (Nevermore) [b]Viceling Avaricious:[/b] ? [b]Viceling Envious:[/b] ? [b]Viceling Gluttonous:[/b] ? [b]Viceling Lustful:[/b] ? [b]Viceling Prideful:[/b] ? [b]Viceling Slothful:[/b] ? [b]Viceling Wrathful:[/b] ? [b]Vicemi Terio:[/b] See Ghost Spectral Archmage, Vicemi Terio. [b]Vicious Death Knight:[/b] See Death Knight Vicious. [b]Vicious Undead:[/b] See Undead Vicious. [b]Vile Abnormality:[/b] ? [b]Vile Oak:[/b] ? [b]Vile Oak Greatroot Vile Oak:[/b] ? [b]Vile Pet:[/b] See Unrisen Vile Pet. [b]Vile Zombie:[/b] See Zombie Vile. [b]Villain Key, Elziba Caulwik, The Crone of Tanglethorn Manor:[/b] See Vampire Crone, Canny Opponent, Crone, Greater Power, Key Villain, Mistress, Monstrosity, Pariah, Vampiress Hag, Elziba Caulwik, The Crone of Tanglethorn Manor. [b]Visage:[/b] Tenebrous lacked the full power of a god and couldn’t resurrect his former servants, but he discovered that he could reanimate them. He created new undead horrors he called visages: demonic undead made of shadows and masks, able to control the perceptions of those around them and even to take on the forms and lives of their victims. (Dragon 417) Ibramin, the high priest of Ioun answers, "I have been receiving reports from our followers all around, and they all tell the same story. There are something wrong with the order of life and death. While some report that people that have died cannot be brought back to life with rituals, others tell stories of relatives that have died that returns. But not alive, but as terrible visages having their own dark agenda in infiltrating the world of the living. I therefore ordered some research on these terrible creatures." (P3 Conversion) "The visage is an undead creature of deception that steals the identity of its victims to further its master’s aims. The first visages were formed from the spirits of demons by Orcus - Demon Price of Undead, while he had assumed the identity of Tenebrous. When he reassumed his true identity and mantle, Orcus turned his back on his creation and many thought that to be the end of these undead creatures. But now they are returning in great numbers, not fuelled by demons, but with the souls of our loved ones. What their purpose and plan is, we do not know. But it is ill tidings, ill tidings indeed." (P3 Conversion) The first visages were formed from the spirits of demons by Orcus, Demon Price of Undead, while he had assumed the identity of Tenebrous. (P3 Conversion) When [Isilus] the visage master kills a humanoid, that humanoid becomes a visage at the start of this visage master's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion) [b]Visage:[/b] The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille. (Jester's 4e Monsters) [b]Visage, Beldan:[/b] See Visage, Monstrosity, Priest, Beldan. [b]Visage, Creation, Servant of Orcus, Strange Servant of Orcus, Terrible Creature, Undead Creature of Deception:[/b] ? [b]Visage, Lord Olisk Carradh:[/b] See Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh. [b]Visage, Monstrosity, Priest, Beldan:[/b] ? [b]Visage, Real Threat, Servant of Orcus, Lord Olisk Carradh:[/b] ? [b]Visage Demonic:[/b] ? [b]Visage Flickering:[/b] ? [b]Visage Master:[/b] ? [b]Visage Master, Isilus Barrowmere, Ilyana of the Charnel Fangs:[/b] See Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs. [b]Visage Master, Killer, Murderer, Isilus Barrowmere, Ilyana of the Charnel Fangs:[/b] He is a visage master as he was the first visage being created from the Well of Souls. (P3 Conversion) I am, or rather was Isilus Barrowmere, the first son of Cauldrus Barrowmere, after he sacrificed my soul to the Blood Lord to have me back from the dead. (P3 Conversion) When Isilus, his first born child fell ill to the point Cauldrus realized he would also lose him to the family curse, he turned to the Blood Lord. Orcus answered his prayers and gave him visions in his dreams how he could turn his dying son into a living–undead hybrid, removing all mortal frailty from his body without succumbing to the messy path of lichdom. (P3 Conversion) Cauldrus became the willing tool of the Blood Lord, and absorbed himself in the task of finding the Secret of Sartine and save his first born. Since then he has shown very little interest in the rest of his family, caring only for his quest to save his child. In the end he succeeded. He used his necromantic powers to pervert the Keepers of Gloomwrought who showed him the portal to the Fortress of the Souls. Together with the shadow dragon Urishtar he turned his newfound knowledge to capture the life energy of Isilus when he died. By diverting the life energy from its proper fate, Orcus gave him his son back as a Visage with all his memories of his former life. (P3 Conversion) Izran Barrowmere is the youngest scion of the Barrowmere family. His twin brother, Isilus, suffered from numerous health problems and one day fell ill with a hacking cough. Their father and patriarch, Cauldrus Barrowmere, took the sick boy away for treatment, but Isilus was declared dead shortly thereafter. In the weeks that followed, Cauldrus locked himself in his study, answering no one, until he re-emerged with Isilus by his side - alive and well, but somehow changed. Izran suspected his father of using his twin’s life force in his necromantic experiments, and when confronted, Cauldrus claimed that Isilus transcended from his mortal shell into becoming something higher, something to aspire to. (P3 Conversion) [b]Visage Spawn:[/b] When [Beldan] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion) When [Olisk Carradh] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion) When the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (P3 Conversion) Any humanoid killed by a visage [spawns] a new visage under the former visage’s control. (P3 Conversion) [b]Visage Spy:[/b] ? [b]Visage Terrible:[/b] ? [b]Viscera Devourer:[/b] See Devourer Viscera. [b]Vistani Vampire:[/b] See Vampire Vistani, Mullo. [b]Vizier's Skeleton:[/b] See Skeleton Vizier's. [b]Vlaakith CLVII:[/b] See Lich, Vlaakith CLVII, Lich-Queen. [b]Vlaakith, Spine of:[/b] See Lich Demilich, Spine of Vlaakith. [b]Vladistone, Salazar:[/b] See Ghost, Salazar Vladistone. [b]Voice of Rot:[/b] She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death. (Zeitgeist 11 Gorged on Ruins) This world’s manifestation of the very concept of death, he is something like a god. (Zeitgeist 12 The Grinding Gears of Heaven) A primordial manifestation of death. (Zeitgeist Act Three The Age of Reason) She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death. This world’s manifestation of the very concept of death, he is something like a god. (Zeitgeist Act Three The Age of Reason) [b]Void Lich:[/b] See Lich Void. [b]Voidsoul Specter:[/b] See Specter Voidsoul. [b]Vol:[/b] See Lich, Lady Vol. [b]Volcanic Dragon Elder:[/b] See Dragon Volcanic Elder. [b]Volcanic Elder Dragon:[/b] See Dragon Volcanic Elder. [b]Volnath:[/b] Scholars on the subject claim the Far Realm touches creation from the outside, like a foul skin of stuff older than all knowing. The unwise seek its encompassing madness and alien nature in the depths of the night sky, especially in the dark between the stars. The Shadowfell's nighttime firmament is, as a vast void with few dim or flickering lights, the perfect place to seek the realm also called the Outside. (Player's Option Heroes of Shadow) Volnath, a wizard of old Nerath, sought such learning from Telkon, his observatory in the world. He discovered ancient texts on shadow and the Outside, and he invited dark beings into his ritual chambers to give him counsel. Living shadows whispered to him during his observations, speaking of the power of shadow magic and the nearness of the Far Realm in the Shadowfell's sky. (Player's Option Heroes of Shadow) The wizard, his sanity on the brink, summoned a shadowfall to take Telkon and the nearby village of Hadder into the Shadowfell. There, from instructions on ancient tablets and through the toil of the enslaved folk of Hadder, he remade the village and Telkon into a monumental arcane focus. Yolnath slew any who intruded in the area of his great work. He sacrificed numerous innocents and ultimately his own life for undead immortality. (Player's Option Heroes of Shadow) [b]von Gillante, Byron:[/b] See Death Knight, Lord Byron von Gillante. [b]Von Lippsor, Eldor:[/b] See Vampire, Sir Eldor Von Lippsor. [b]Von Zarovich, Strahd:[/b] See Vampire, Count Strahd von Zarovich. [b]Vontarin:[/b] See Ghost Mad, Vontarin. [b]Voolad:[/b] See Ghost, Voolad. [b]Vortex Ghost Horde:[/b] See Ghost Vortex Horde. [b]Vortex Wraith:[/b] See Wraith Vortex. [b]Vortexweaver:[/b] See Vaknid Vortexweaver. [b]Vrikus:[/b] See Ghoul Boss, Vrikus. [b]Vrin, Jakro:[/b] See Ghost Sage, Jakro Vrin. [b]Vrin, Willum:[/b] See Ghost Sage, Willum Vrin. [b]Vsadni, Lost Rider:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins) After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist Act Three The Age of Reason) [b]Vsadni, Betel, The Vain Axeman:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins) [b]Vsadni, Hamul, The Hateful Scum:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins) [b]Vsadni, Nebo, The Leader:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins) [b]Vsadni, Tzertze, The Upbeat Wardrummer:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins) [b]Vsadni, Yarost, The Naive Axeman:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. (Zeitgeist 11 Gorged on Ruins) [b]Vykos Dhagaram:[/b] See Vampire, King Vykos Dhagaram. [b]Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] She has learnt from the fomorian dark master’s how to leave the orb and take possession of recently killed beings. She currently possesses a captured young eladrin female whose throat was slit for this purpose. (P1 Conversion) “Yes, I have learnt some more tricks from my fomorian friends since we parted." (P1 Conversion) [b]Vyrellis Corpse, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Vyrellis the Cursed:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Wailing Ghost:[/b] See Ghost Wailing, Banshee. [b]Walker Dread Zombie:[/b] See Zombie Dread Walker. [b]Walker Zombie Dread:[/b] See Zombie Dread Walker. [b]Walking Corpse:[/b] ? [b]Walking Corpse:[/b] See Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse. [b]Walking Corpse:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Walking Corpse Horrible:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Walking Horrible Corpse:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Walking Whisper:[/b] See Undead Turtle, Bhoior, The Walking Whisper. [b]Warden of the Breathless God:[/b] ? [b]Warforged Banshee:[/b] See Ghost Wailing Warforged Banshee. [b]Warlord Death Knight Dwarf:[/b] See Death Knight Dwarf Warlord. [b]Warlord Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Warlord Dwarf Death Knight:[/b] See Death Knight Dwarf Warlord. [b]Warlord Dwarf Mighty, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Warlord Mighty Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight:[/b] See Death Knight Dwarf Warlord, Black Dwarven Knight, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Undead Dwarf, Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, The Black Knight. [b]Warped Ghoul:[/b] See Ghoul Warped. [b]Warped Grimlock Zombie:[/b] See Zombie Warped Grimlock. [b]Warpriest Huecuva:[/b] See Huecuva Warpriest. [b]Warrior, Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Warrior Horrifically Scarred Tattooed:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Warrior Scarred Horrifically Tattooed:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Warrior Skeletal:[/b] See Skeleton Skeletal Guardsman, Skeletal Warrior. [b]Warrior Tattooed Horrifically Scarred:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Warrior Tattooed Scarred Horrifically:[/b] See Ghost Barbarian, Horrifically Scarred Tattooed Warrior, Restless Spirit, Son of the Spirit Mother. [b]Warrior Undead:[/b] See Undead Warrior. [b]Warrior Undead, Keldoss:[/b] See Wight Battle, Lieutenant, Undead Warrior, Keldoss. [b]Warrior Undead Husk of a:[/b] See Wight Battle, Undead Husk of a Warrior. [b]Watchful Ghost:[/b] See Ghost Watchful. [b]Weak Kruthik Zombie:[/b] See Zombie Weak Kruthik. [b]Weakened Vampire Lord:[/b] See Vampire Lord Weakened. [b]Webmaster:[/b] See Vaknid Webmaster. [b]Weeping Wraith:[/b] See Wraith Weeping. [b]Wendigo, Elemental Vampire:[/b] Wendigo Psychosis disorder. (Vampire Bestiary – Mountain of the Cannibal God) [b]Wendigo Abomination:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Behemoth:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Chthon:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Deep:[/b] ? [b]Wendigo Fire:[/b] The initial transformation phase of the wendigo is not much bigger than the mortal it possessed. (Vampire Bestiary – Mountain of the Cannibal God) Fire wendigo arise in places of volcanic activity, but lack of food sources can often cause them to migrate to other areas. (Vampire Bestiary – Mountain of the Cannibal God) [b]Wendigo Gargantua:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Leviathon:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Mountain:[/b] ? [b]Wendigo Mountain Abomination:[/b] ? [b]Wendigo Tundra:[/b] ? [b]Wheep:[/b] A wheep is a horrific undead creature whose eyes have been torn out or nailed through. (Jester's 4e Monsters) [b]Wheep Servitor:[/b] ? [b]Wheep Ululator:[/b] ? [b]Whirlwind Cawing Screeching of Buffeting Wings Clawing Talons and Pecking Beaks:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Whirlwind Cawing of Buffeting Wings Clawing Talons and Pecking Beaks Screeching:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Cawing Screeching:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks Screeching Cawing:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Whirlwind Screeching Cawing of Buffeting Wings Clawing Talons and Pecking Beaks:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Whirlwind Screeching of Buffeting Wings Clawing Talons and Pecking Beaks Cawing:[/b] See Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds. [b]Whispered One:[/b] See Vecna, God of Secrets, God of the Undead, Lord of Secrets, Lord of the Rotted Tower, Maimed Lord, Master of the Spider Throne, The Keeper of Secrets, The Maimed God, The Undying King, The Whispered One, Undead God of Secrets. [b]Whisperer:[/b] See Nighthaunt Whisperer. [b]Whisperer Attic:[/b] See Attic Whisperer. [b]Whispers Fearful:[/b] See Fearful Whispers. [b]White Apparition Ghostly:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]White Court:[/b] The White Court—those nobles who chose spectral undeath rather than let death pull them from their positions of power. [b]White Court Rajput:[/b] ? [b]White Ghostly Apparition:[/b] See Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade. [b]Wicht:[/b] The first wicht were a legion of notorious robbers and bandits who became undead together through the curse of a slain high priestess. The cleric witnessed the pillaging of her city, the raping of her church, and the defiling of her own body with stoic silence that made the raiders uneasy. Then, with her dying breath, she punished them and their descendents with a fate worse than death. Wicht are able to breed with humans and some demihumans and humanoids, resulting in rare wicht being born rather than created. (Castoffs and Crossbreeds) [b]Widow of the Walk:[/b] See Ghost Widow of the Walk. [b]Wight:[/b] SOLDIERS SLAUGHTER AN ELF TRIBE after a messenger fails to bring warning. A poisoned blade cuts down a dwarf before he achieves his life’s goal. Both die, but their intense yearnings resurrect soulless bodies, driving the corpses to endlessly pursue what likely can never be accomplished. (Dark Sun Creature Catalog) As a soul passes into the Gray, its deepest unmet desire can splinter off to animate the physical form that its soul abandoned. The splinter accesses the memories, needs, and desires of the body’s former occupant. Those passions are married to an overwhelming hunger for life force, and a wight is born. (Dark Sun Creature Catalog) A wight has a body and a feral awareness granted by the animus, but no soul. (Open Grave Secrets of the Undead) Those who have witnessed wights being “born” swear that the creatures don’t rise spontaneously from corpses. Rather, a force—an evil beyond mortal imagining—flows into the body. This is something sensed rather than seen; the force fills every fiber of the creature’s being, a black whisper fundamentally opposed to life and the living. (Dungeon 191) Buried soldiers and mercenaries become wights more often than other kinds of corpses do. (Dungeon 191) As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall. (Dungeon 218) Tethen also brought back a hacking cough that he attributes to dust from the ancient caves where he found his treasures. He is partially right. The dust did make him ill, but the illness has just begun. In a few months he will waste away and become a wight under the control of the undead emperor. (Kingdoms of Kalamar 4th Edition Campaign Setting) Often found serving more powerful undead masters and mistresses, many varieties of wight exist, typically reflecting some evil aspect of their past lives or the environment in which they were murdered. (Vampire Bestiary – Mountain of the Cannibal God) Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon) Dread Wight Draining Claws power. (Zeitgeist 9 The Last Starry Sky) If the target dies while stunned from a dread wight's draining claws, it animates as a wight three rounds later. (Zeitgeist Act Two The Grand Design) Mistwatch Blight disease. (Dungeon 186) [b]Wight, Ayocuan:[/b] ? [b]Wight, Tanahuatan:[/b] However, guilt-wracked, the restless soul of Tanahuatan could not pass onward into the realms of the dead. He rose up from death as a wight, seeking to slay all living things. (In Search of Adventure) [b]Wight, Undol Half-Ogre:[/b] ? [b]Wight, Vargarun:[/b] ? [b]Wight Ashgaunt:[/b] These foul creatures were created by a faction of Orcus worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath. (Dragon Magazine Annual) Ashgaunts are recent creations of the Ashen Covenant. (Dragon 364) These foul creatures were created by a faction of Orcus-worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath. (Dragon 364) [b]Wight Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:[/b] ? [b]Wight Aswang:[/b] See Wight Bone, Aswang. [b]Wight Battle:[/b] A battle wight replaces the chained cambion when it falls in Ghere Thau. (Dungeon 218) 2 dragonborn mercenaries (which animate as battle wights when dropped to 0 hit points in Ghere Thau). (Dungeon 218) When the cambion dies in Ghere Thau, it becomes a battle wight. (Dungeon 218) 1 cambion infernal scion (animates as a battle wight when dropped to 0 hit points in Ghere Thau). When the infernal scion dies in Ghere Thau, she rises as a battle wight. (Dungeon 218) Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.) (Dungeon 221) [b]Wight Battle, Keldoss:[/b] See Wight Battle, Lieutenant, Undead Warrior, Keldoss. [b]Wight Battle, Lieutenant, Undead Warrior, Keldoss:[/b] ? [b]Wight Battle, Sir Tavil Soarvaren:[/b] Tavil is now languishing in the service of Gryznath, who has reanimated the deceased paladin as a battle wight. (Dungeon 221) Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.) (Dungeon 221) [b]Wight Battle, Undead Husk of a Warrior:[/b] ? [b]Wight Battle Bodyguard:[/b] ? [b]Wight Battle Commander:[/b] 1 cambion infernal scion (which animates as a battle wight commander when dropped to 0 hit points in Ghere Thau). (Dungeon 218) If Trask isn’t able to kill himself by falling in Ghere Thau, he rises as a battle wight commander and fights until destroyed. (Dungeon 218) [b]Wight Battle Commander, Gorgosol:[/b] ? [b]Wight Battle Commander Drow:[/b] ? [b]Wight Battle Drow:[/b] ? [b]Wight Battle Miner:[/b] Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon. (Dungeon 157) [b]Wight Betrayer:[/b] They’re evil guardians bound here against their will for crimes they committed in life. (Dungeon 159) Undead that Arantor ritually created shortly after awaking in Monadhan. (Dungeon 170) [b]Wight Blightfire Wretch:[/b] ? [b]Wight Blind:[/b] See Wight Wizard, Mokoi, Blind Wight. [b]Wight Bone, Aswang:[/b] Half-eaten undead horrors, bone wights are the wretched remains of unfinished meals given unlife through even fouler necromancy. These reanimated victims of circumstance are constantly hungry for flesh, even though they require no sustenance. (Vampire Bestiary – Mountain of the Cannibal God) Bone wights are those poor souls slain by being either partially devoured or at least prepared for consumption. (Vampire Bestiary – Mountain of the Cannibal God) [b]Wight Chainfighter:[/b] ? [b]Wight Champion:[/b] ? [b]Wight Chibaiskweda:[/b] See Wight Marsh, Chibaiskweda. [b]Wight Cleric, Malek:[/b] The bandits had a cleric among their numbers until a few days ago. Malek was a human cleric dedicated to Crypticus. An associate of Haledon, he joined the bandits in hopes of gaining coin and a few followers. Although the bandits ignore his preaching, he has gained quite a bit of wealth, and contemplated leaving to set up a small house of worship in Punjar. But a few days ago, quite by accident, he discovered the secret door in the south wall, and as he crept down the steps, the secret door sealed behind him. Yet he explored further, and was ambushed by the undead monstrosity that lairs in area 4–11. His lantern was snuffed during the initial attack, and thus he never had the chance to rebuke the horror. Malek is now undead, and waits to lure others to their doom in the chamber beyond. (Dungeon Crawl Classics 56 Scion of Punjar) [b]Wight Deathlock:[/b] One of the arcanists interred in this chamber was a wizard making secret preparations for becoming a lich. Though he was slain in a spell duel before he could complete the process, he had already suffused his being with an unholy power that allowed him to rise as a deathlock wight. (FR1 Scepter Tower of Spellgard) Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158) [b]Wight Deathlock, Az'Al'Bant:[/b] ? [b]Wight Deathlock, Garvus Harbane:[/b] After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. (Dungeon 176) The trapdoor in the northern end of the temple interior leads to a small rectory that once served as the personal quarters of the temple’s high priests. It was here Garvus Harbane performed the ritual that claimed his life and the lives of his followers so many years ago. His corpse, withered and all but mummified, is still here, the necroshard hanging from its shriveled neck. (Dungeon 176) Although the corpses in the forest will animate tonight for the first time, the corpse of Garvus Harbane, due to its close proximity to the necroshard, has been animating each night for the past few weeks as a deathlock wight. (Dungeon 176) [b]Wight Demented:[/b] ? [b]Wight Dread:[/b] Professor Jon Bugge, formerly a necromancy instructor at Pardwight University in Flint, has been working in a remote laboratory for the Obscurati for decades. Now the withered old man hobbles through battle, his thick brogue voice ordering about wights that were once his most promising students. (Zeitgeist 9 The Last Starry Sky) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) [b]Wight Drow Battle:[/b] ? [b]Wight Drow Battle Commander:[/b] ? [b]Wight Dwarven:[/b] ? [b]Wight Dune Runner:[/b] ? [b]Wight Elite Deathlock, Malicia:[/b] Malicia gained favor with her demonic patron, but her bold, unspeakable actions led to her downfall, as cult members rose against her and slaughtered her on her own altar. Jezuel wanted her suffering to last an eternity, and thus granted her the gift of undeath, as a wight. (Dungeon Crawl Classics 56 Scion of Punjar) [b]Wight Hobgoblin:[/b] ? [b]Wight Hobgoblin, Ashurta:[/b] ? [b]Wight Icetomb:[/b] ? [b]Wight Icewight:[/b] The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights. (Dungeon 163) Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow. (Dungeon 163) If a creature dies while it has resistances from the Pool of the Frozen Spirits, it rises as an icewight 1 hour later. [b]Wight Icewight Castellan:[/b] ? [b]Wight Lesser Oath, Darom Madar:[/b] Darom Madar did not escape the fate of the rest of his house. He was wounded in the battle with House Tsalaxa assassins but managed to seal himself in the treasure chamber before succumbing to his wounds. He also did not escape the fate of those who died within the vault and has become an undead horror fueled by rage and hatred. (Dungeon 181) The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. He has waited here in the dark and the dust for over a century and is quite eager to inflict his all-consuming rage and sense of loss on the living. (Dungeon 181) [b]Wight Life-Eater:[/b] ? [b]Wight Mage:[/b] ? [b]Wight Marsh, Chibaiskweda:[/b] Marsh wights are created through the improper burial of a body by dumping it in a bog. (Vampire Bestiary – Mountain of the Cannibal God) These creatures are found in Native American mythology (specifically the Abenaki tribe) and are thought to be corpses animated by marsh gas following an improper burial. (Vampire Bestiary – Mountain of the Cannibal God) [b]Wight Mokoi:[/b] See Wight Wizard, Mokoi, Blind Wight. [b]Wight Oath:[/b] Ruins pock the wastelands of Athas. Devastating attacks leveled cities and buried inhabitants where they stood, heedless of whether the victims were scoundrels or scholars, wastrels or artisans. The slain seldom rest easy, especially those who were on the brink of success, a historic discovery, or birthing a child. Oath wights crawl from the rubble. The creatures vibrate with rage and disappointment, throbbing with the futility of their former souls’ pursuits and passions. (Dark Sun Creature Catalog) The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. (Dungeon 181) [b]Wight Shallowgrave:[/b] ? [b]Wight Skullborn Deathlok:[/b] ? [b]Wight Slaughter:[/b] ? [b]Wight Slaughter, Skahlton Gairg:[/b] Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon. (Dungeon 157) [b]Wight Slaughter Overlord:[/b] ? [b]Wight Thrall:[/b] A charismatic ruler or commander is brought down, and the servants and trusted advisors who perished at her side rise up as wight thralls. These creatures’ devotion spills over into death. (Dark Sun Creature Catalog) [b]Wight Unhallowed:[/b] When the human thugs die in Ghere Thau, they become unhallowed wights. (Dungeon 218) The human thugs, if killed in Ghere Thau, become much more deadly unhallowed wights. (Dungeon 218) 2 human thugs (which animate as unhallowed wights when dropped to 0 hit points in Ghere Thau) [b]Wight Winter:[/b] Acererak created the first winter Wights. (Tomb of Horrors) [b]Wight Wizard, Mokoi, Blind Wight:[/b] These undead assassins are created from the corpse of a spellcaster by a rival magician wherein the neck of the defeated is smothered in an ointment that causes the head to detach itself and fly up (see the Chon-chon). But the body does not go to waste, also taking on a life, or rather unlife of its own. (Vampire Bestiary – Mountain of the Cannibal God) The former body of the chon-chon is not spared the attentions of necromantic revival. The headless corpse becomes a mokoi, also known as wizard wights, or sometimes blind wights. (Vampire Bestiary – Mountain of the Cannibal God) [b]Wightwarg:[/b] See Deathwarg Wightwarg. [b]Wild Darksidhe:[/b] See Darksidhe Wild. [b]Wild Doghoul:[/b] See Doghoul Wild. [b]Wild Kytharion:[/b] See Kytharion Wild Kytharion. [b]Wild Vargoyle:[/b] See Vargoyle Wild. [b]Willum Vrin:[/b] See Ghost Sage, Willum Vrin. [b]Winged Putrescence:[/b] See Zombie Draconic Winged Putrescence. [b]Winter Shan'ree:[/b] See Shan'ree Winter Shan'ree. [b]Winter Wight:[/b] See Wight Winter. [b]Winterhaven, Valamus:[/b] See Vampire, Valamus Winterhaven. [b]Wisp Wraith:[/b] See Wraith Wisp. [b]Witch-Ghoul Nursemaid:[/b] See Ghoul Witch-Ghoul Nursemaid. [b]Witchfire:[/b] When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil:[/b] The second member of Caigreal's coven, Silyzil, inhabits this room. Once a green hag, she was slain by Jadrenka during the coven's fight with the warden, but returned to haunt the temple as a witchfire. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman:[/b] ? [b]Witchfire, Silyzil:[/b] See Witchfire, Coven Sister, Malevolent Spirit, Second Member of Caigreal's Coven, Silyzil. [b]Witchoil Horror:[/b] Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. (Zeitgeist Act One The Investigation Begins) transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. (Zeitgeist Act One The Investigation Begins) [b]Witchoil Monstrosity:[/b] Whenever Borne strikes a ship, it leaves behind a witchoil residue that [b]Withered Scholar, Shar-Thom:[/b] See Mummified Figure, Exceedingly Powerful Opponent, Formiddable Opponent, Instigator of this Madness, Most Powerful of All the Custodians, Scribe, Senior Custodian of the Vault, Undead Horror, Undead Scholar, Withered Scholar, Shar-Thom. [b]Withering One:[/b] See Zombie Withering One. [b]Witherling:[/b] WITHERLINGS ARE UNDEAD CREATURES Created by gnolls to serve as shock troops and raiders. Gnoll priests ofYeenoghu use a ritual to fuse the essence of a demon with the body of a foe slain in battle. The result is a shrunken, emaciated creature that has a ghoul's paralyzing touch and a demon's relentless frenzy. (Monster Manual 2) A WlTHERLING IS THE ANIMATED CORPSE of a Small humanoid with the head of a hyena. Yeenoghu recently imparted to the gnolls the knowledge of the blasphemous process used to create witherlings. A war between Yeenoghu and Orcus is brewing, and the witherlings are but one of several new weapons that the Prince of Gnolls has given to his children. (Monster Manual 2) The bone pit is safe, at least until the fang of Yeenoghu in area 3 is killed. As soon as he dies, the bones come to life, spurred into action by Yeenoghu himself. (Dungeon 212) [b]Witherling Botched Witherling:[/b] ? [b]Witherling Death Shrieker:[/b] A DEATH SHRIEKER IS A LARGER, MORE FEROCIOUS form of witherling. (Monster Manual 2) [b]Witherling Horned Terror:[/b] A HORNED TERROR is AN UNDEAD abomination created from the specially preserved corpse of a minotaur. (Monster Manual 2) [b]Witherling Rabble:[/b] WHEN GNOLLS OR NECROMANCERS create witherlings, the process sometimes goes awry. The magic instead & creates witherling rabble, inferior forms of the creatures. (Monster Manual 2) [b]Witherling Mote:[/b] ? [b]Witness of the Breathless God:[/b] ? [b]Wizard of the White Tower:[/b] See Lich, Wizard of the White Tower. [b]Wizard Wight:[/b] See Wight Wizard, Mokoi, Blind Wight. [b]Woman Beautiful Young Insubstantial Specter of a:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Woman Eladrin Young, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Woman Elderly:[/b] See Ghost of Sartine's Mother, Elderly Woman. [b]Woman Young Beautiful Insubstantial Specter of a:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Woman Young Eladrin, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Woodcutter's Ghost:[/b] See Ghost Woodcutter's. [b]Worg Packmate Ghost:[/b] See Ghost Worg Packmate. [b]Worm Bridge:[/b] The bridge is crafted from the corpse of a purple worm whose long body forms a tunnel through the water to reach the other side. (Underdark) [b]Worm of Ages:[/b] Below Death's Reach burrows a great worm, long dead but roused from eternal slumber by the soulfall. (E1 Death's Reach) [b]Wormspawn Praetorian:[/b] See Spawn of Kyuss Wormspawn Praetorian. [b]Wraith:[/b] THIS RESTLESS APPARITION LURKS IN THE SHADOWS, thirsting for souls. Those it slays become free-willed wraiths as hateful as their creator. (Monster Manual) When a wraith slays a humanoid, that creature’s spirit rises as a free-willed wraith of the same kind. With the aid of magic or ritual, and with the proper components, a necromancer can summon or even create a wraith. Other wraiths are born on the Shadowfell, and many remain there or enter the natural world through planar rifts and gates. (Monster Manual) Common wraiths can also evolve into larger, more malevolent wraiths over time. (Monster Manual) Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual) When a person dies and his or her spirit departs, the animus can remain, clinging to a vestige of life. The animus can become a wraith, an insubstantial creature that emerges amid the vanishing memories of a person’s life; it becomes trapped in an endless afterlife, tortured by remembered sensations and driven mad by a hunger to reclaim the life it once had. (Monster Vault) Life consists of three parts: body, spirit, and will. Without will, the body ceases to function and the spirit leaves. Sages call the will the animus, and they regard it as the shadow of the soul. When a body dies or a spirit departs, sometimes the animus remains in the world. Without the spirit, though, the animus has no purpose, and it runs amok. Like many undead, a wraith is the result of an unfettered animus. (Monster Vault) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Monster Vault) When a wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit. (Monster Vault) When a mad wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit. (Monster Vault) Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy. (Open Grave Secrets of the Undead) Wraiths have a similar thirst for mortal souls, using the resulting energy to spawn their dreadful progeny. (Open Grave Secrets of the Undead) Areas tainted by necromantic seepage in the Shadowfell spawn wraiths. (Open Grave Secrets of the Undead) Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) Most wraiths spawn more of their kind when they murder a humanoid. (Open Grave Secrets of the Undead) Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. (Draconomicon I Chromatic Dragons) Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons) Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons) Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths. (Draconomicon I Chromatic Dragons) A shadar-kai could live longer than any eladrin. Few do, however; the consequences of extreme living keep them from seeing old age. Some simply fade away, disappearing into shadow and death, perhaps leaving behind a wraith as the soul passes into the Raven Queen’s care. (Dragon Magazine Annual) DEATH’S HUNGER (H3 Pyramid of Shadows) The power of death is strong in this area. A bloodied creature anywhere in the area can score a critical hit on a natural die roll of 19 or 20. (H3 Pyramid of Shadows) A character who falls to 0 hit points or fewer anywhere in within the area shown on the encounter map is immediately teleported into one of the empty coffins in the northeast room. The lid of the coffin slams shut and requires a DC 20 Strength check to open (from either side). Each time a character inside a coffin fails a death saving throw, each battle wight (if any remain) regains 24 hit points. A character who dies inside one of the coffins rises as a wraith at the start of the frightful wraith’s next turn, exactly as if the wraith had killed the creature. With phasing, the character can escape the coffin and rejoin the battle, now fighting on the side of the other undead. (H3 Pyramid of Shadows) A zombie holds a struggling goblin in its hands and plunges the screaming goblin into the southeastern pool. Instantly, the goblin stops struggling and the pool turns red. A wraith emerges from the goblin's body. (Halls of Undermountain) If a living creature enters or starts its turn in the pool, it must make a saving throw. If it fails the saving throw, the creature loses a healing surge. If a creature with no healing surges fails the saving throw while in the pool, the creature dies and is immediately turned into a wraith. (Halls of Undermountain) If anyone disturbs the garter or the bones of Trestyna Ulthilor, the priestess's spirit rises as a wraith. (Halls of Undermountain) The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey. (Madness at Gardmore Abbey) Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. (Manual of the Planes) Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Seekers of the Ashen Crown) A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. (The Plane Above: Secrets of the Astral Sea) Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. (Underdark) Even the dreaded wraith is simply an animus, deeply corrupted and infused with strong necrotic energy. (Wizards Presents Worlds and Monsters) Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 158) Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 169) When the oblivion wraith kills a humanoid, that humanoid becomes a wraith at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 196) Created from the spirits of the Shadowghasts. (Dungeon 197) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 197) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 211) This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. (Dungeon 218) The family buried here suffered a curse, and so undead linger in the vault. (Dungeon 221) Unquestionably the most frightening aspect of any wraith is its ability to create new wraiths from its slain victims. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. (Kingdoms of Kalamar 4th Edition Campaign Setting) Any humanoid killed by a serpent wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Master Dungeons M1: Dragora's Dungeon) When fully connected to the Voice of Rot, the cyclopean revelation further causes any creature slain by it to rise as a wraith loyal to the wielder. (Zeitgeist Act Three The Age of Reason) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) Mistwatch Blight disease. (Dungeon 186) [b]Wraith, Eata Sindalain:[/b] ? [b]Wraith, Kravenghast:[/b] ? [b]Wraith, Insubstantial Creature:[/b] ? [b]Wraith, Matharic:[/b] Matharic and his band laid claim to a large section of Underdark wilderness near Citadel Adbar. They slaughtered merchants who were bringing trade to the citadel, and ambushed dwarven strike teams sent to eliminate them. The dwarves discovered that Matharic's secret lair lay hidden beneath one of their outposts, from where the drow had spied on them and learned their plans. The dwarves led a large force against the drow. Dozens of dwarves died in the assault, as did Math-ark's entire band. Even though Matharic was slain in the battle, his evil spirit lingered on. Now his undead essence haunts the caverns of the area. (War of Everlasting Darkness) [b]Wraith Advanced:[/b] Any humanoid killed by an advanced wraith rises as a free-willed advanced wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Wraith Archwraith, Moghadam:[/b] ? [b]Wraith Draconic:[/b] A draconic wraith is the vilest portion of a dragon’s soul, which sometimes lingers beyond death. (Draconomicon I Chromatic Dragons) A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the essence of the Shadowfell. (Draconomicon I Chromatic Dragons) Draconic wraiths are either born from the Shadowfell or created by other draconic wraiths. Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. Powerful rituals do exist to create draconic wraiths, but they are known only to the greatest necromancers. (Draconomicon I Chromatic Dragons) A draconic wraith forms from the vilest portion of a dragon’s soul, allowing such creatures to come into existence upon the dragon’s death. (P3 Assault on Nightwyrm Fortress) A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the necromantic essence of the Shadowfell. (P3 Assault on Nightwyrm Fortress) Draconic wraiths can arise in a variety of ways. Some are spawned by the Shadowfell or through the use of powerful necromantic rituals, while others arise spontaneously from the corpse of the vilest, most evil of dragons. (P3 Assault on Nightwyrm Fortress) Then she created draconic wra[it]hs out of the vilest portion of dragon’s souls she captured in the Well of Souls, and set them with the task to capture even more souls into the well. (P3 Conversion) [b]Wraith Draconic Soulbinder:[/b] Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. (P3 Assault on Nightwyrm Fortress) [b]Wraith Draconic Souleater:[/b] Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. (P3 Assault on Nightwyrm Fortress) [b]Wraith Draconic Soulgrinder:[/b] Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons) [b]Wraith Draconic Soulravager:[/b] Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. (P3 Assault on Nightwyrm Fortress) Soulravagers are crazed draconic wraiths that have lost control of their limitless anger and now stalk the living and the dead to destroy whatever souls they find. (P3 Assault on Nightwyrm Fortress) [b]Wraith Draconic Wyrm-Wisp:[/b] A WYRM-WISP IS THE SLIGHTEST MANIFESTATION of draconic evil. (Draconomicon I Chromatic Dragons) Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Draconomicon I Chromatic Dragons) [b]Wraith Dread:[/b] When many people die abruptly, a dread wraith can coalesce from their collected spirits. (Monster Manual) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual) At the start of Orcus’s turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus’s command. (Monster Manual) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Delve) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Magazine Annual Vol. 1) By the time the adventurers rush to the Raven Queen's aid, she is already staked to the floor of her throne room by the shard of evil. Although she is not yet destroyed. her power to judge souls and send them to their final destinations fails. (E3 Prince of Undeath) The consequences of this have yet to propagate. Within Letherna, Raise Dead and similar rituals work normally however, each time a creature is raised to life, a dread wraith appears in a square adjacent to the raised creature. (E3 Prince of Undeath) Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (E3 Prince of Undeath) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (The Plane Above: Secrets of the Astral Sea) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 160) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 162) Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 171) Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 175) The breath of the black phoenix is said to cause the dead to rise, randomly imbuing slain enemies with unholy might. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) Any humanoid killed by the black phoenix rises as a free-willed dread wraith at the start of its creator's next turn, rising in the space where it died or in the nearest unoccupied space. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) Orcus's Master of Undeath power. (E3 Orcus Conversion) Orcus's Master of Undeath power. (H1-E3 Monster Update) [b]Wraith Dread Archmage, Gabal:[/b] Through a powerful ritual, Inquisitors called back Gabal’s soul and transformed it into a dread wraith. (War of the Burning Sky 4e 9 The Festival of Dreams) [b]Wraith Dread Assassin:[/b] ? [b]Wraith Dread Free-Willed:[/b] Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). (E3 Orcus Conversion) [b]Wraith Dread Free-Willed:[/b] Any humanoid killed by the sorrowsworn dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (H1-E3 Monster Update) Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). (H1-E3 Monster Update) [b]Wraith Elite Mad:[/b] ? [b]Wraith Elite Sword:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Wraith Fell Troll:[/b] When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. (Dungeon 200) [b]Wraith Figment:[/b] When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Monster Vault) When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this mad wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. (Madness at Gardmore Abbey) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 192) When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. (Dungeon 192) When the reaper blossom cluster kills a living humanoid, that humanoid becomes a wraith figment at the start of the cluster’s next turn. (Dungeon 195) A dim intelligence directs these malign flowers, reaper blossoms, whose toxic pollen can rapidly drain the life force from any living creature, spawning a terrible wraith in the process. (Dungeon 195) Although they are found throughout the Shadowfell, reaper blossoms are not naturally occurring. Those knowledgeable on the subject suspect that the flowers are Orcus’s creations. The blossoms’ diet of souls and ability to spawn undead gives credence to this belief, which has motivated the Raven Queen’s followers to declare reaper blossoms an affront to her. (Dungeon 195) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 210) When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 214) When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 215) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218) When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218) When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 218) When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (Dungeon 221) When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (H1-E3 Monster Update) When the [mad] wraith [master] kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. (H2 Conversion) When the [mad] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. (H2 Conversion) When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. (H3 Conversion) [b]Wraith Filching:[/b] ? [b]Wraith Fire Warped:[/b] ? [b]Wraith Forge Wisp:[/b] Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith. (Dungeon Magazine Annual Vol. 1) Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith. (Dungeon 167) [b]Wraith Frightful:[/b] Any humanoid killed by a frightful wraith rises as a free-willed frightful wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (H3 Pyramid of Shadows) [b]Wraith Frost Giant Sword:[/b] ? [b]Wraith Gaballan:[/b] A creature that dies because of a Gaballan wraith's Touch of Death attack rises as a Gaballan Wraith Gaballan wraith at the start of its next turn. (War of the Burning Sky 4e 9 The Festival of Dreams) Creatures reduced to 0 hp on a round in which Gabal attacked them rise as a Gaballan Wraith at the start of their next turn. (War of the Burning Sky 4e 9 The Festival of Dreams) Gabal has created dozens of additional wraiths as spawn. (War of the Burning Sky 4e 9 The Festival of Dreams) [b]Wraith Grief:[/b] During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other. (Dungeon Crawl Classics 61 Citadel of the Corruptor) Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power. (Dungeon Crawl Classics 61 Citadel of the Corruptor) [b]Wraith Hag:[/b] ? [b]Wraith Lost:[/b] Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 155) [b]Wraith Mad:[/b] Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual) Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) Four Gardmore paladins-Engram, Dorn, Silas, and Hromwere assigned to guard and transport the Brazier. When the abbey was attacked, Engram, Dorn, and Silas carried the relic to the rendezvous point in the garrison. (Madness at Gardmore Abbey) The wizard Vandomar sealed the three knights inside to protect them while they waited for their companion. However, Hrom fell in battle before reaching the others. Without him, they were unable to open the chest holding the Brazier. Driven mad by the relentless whispers of the evil spirits that invaded the place, the knights killed each other. (Madness at Gardmore Abbey) Vandomar was unable to save the paladins. To prevent the evil that had destroyed them from spreading, he reinforced the magical seal. So the garrison remains to this day, haunted by the mad spirits of the dead knights (Madness at Gardmore Abbey) Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 156) Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 158) This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. (Dungeon 218) Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Master Dungeons M1: Dragora's Dungeon) [b]Wraith Mad Master:[/b] ? [b]Wraith Minion:[/b] ? [b]Wraith Mist Haunter:[/b] Any humanoid killed by a mist haunter rises as a free-willed mist haunter at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Wraith Mist Walker:[/b] Any humanoid killed by a mist walker rises as a free-willed mist walker at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Wraith Moon:[/b] Any humanoid killed by a moon wraith rises as a free-willed moon wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) Moon wraiths are floating, crescent-shaped apparition that are created when a lycanthrope dies during its transformation. (Open Grave Secrets of the Undead) [b]Wraith Oblivion:[/b] Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) It is created when a person dies violently during an important life event, such as a wedding or a coronation. (Open Grave Secrets of the Undead) Any humanoid killed by the oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain humanoid (using the Raise Dead ritual) does not destroy the spawned wraith. (The Plane Below: Secrets of the Elemental Chaos) When the wraith kills a humanoid that humanoid becomes a wraith at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. (The Shadowfell: Gloomwrought and Beyond) Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 163) [b]Wraith Phane:[/b] ? [b]Wraith Pistol:[/b] A pistol wraith is the undead spirit of a gunman- either one so especially wicked that he rose after his death to haunt the land, or one slain by another pistol wraith. (Jester's 4e Monsters) [b]Wraith Ruin:[/b] ? [b]Wraith Seething:[/b] Any humanoid killed by a seething wraith rises as a free-willed seething wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Dungeon 158) [b]Wraith Servant:[/b] Bestowed upon those of advanced spiritual development to be more susceptible, this template represents those undead servants whose power is more metaphysical than physical. (Dungeon Crawl Classics 62 Shrine of the Fallen Lama) [b]Wraith Serpent:[/b] ? [b]Wraith Servant Cleric, Mdus:[/b] ? [b]Wraith Servant Monk, The Grandmaster:[/b] ? [b]Wraith Servant Sorcerer, Ji Sung:[/b] ? [b]Wraith Shadow:[/b] ? [b]Wraith Shattered:[/b] ? [b]Wraith Sovereign:[/b] This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. (Dungeon 218) [b]Wraith Spawned:[/b] See Wraith Sword Free-Willed, Spawned Wraith. [b]Wraith Sword:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Monster Manual) Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) Any humanoid killed by Kravenghast rises as a free-willed sword wraith at the start of Kravenghast’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (P2 Demon Queen's Enclave) Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (P3 Assault on Nightwyrm Fortress) Any humanoid killed by a sword wraith rises as a free willed sword wraith at the start of its creator's next turn. Appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Revenge of the Giants) Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith. (Tomb of Horrors) Any humanoid killed by Moghadam rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith. (Tomb of Horrors) Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith. (Dungeon 163) [b]Wraith Sword Attendant:[/b] ? [b]Wraith Sword Free-Willed:[/b] Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. (H1-E3 Monster Update) Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. (P2 Conversion) Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. (P3 Conversion) [b]Wraith Sword Free-Willed, Spawned Wraith:[/b] ? [b]Wraith Time:[/b] ? [b]Wraith Troll:[/b] When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. (Dungeon 200) [b]Wraith Vortex:[/b] Any humanoid killed by a vortex wraith rises as a free-willed vortex wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. (Open Grave Secrets of the Undead) A vortex wraith rises when a person dies in a tornado or storm and the victim’s body is never found. (Open Grave Secrets of the Undead) The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey. (Madness at Gardmore Abbey) When the vortex wraith kills a humanoid, that humanoid becomes a vortex wraith the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. (Madness at Gardmore Abbey) [b]Wraith Weeping, Dyneera Madar:[/b] This chamber was originally intended to house the remains of Darom Madar’s wife and two eldest sons, all slain by House Tsalaxa assassins. In the century that has passed since their deaths, the spirits of the three have become restless and have risen as ghostly abominations. (Dungeon 181) [b]Wraith Wisp:[/b] wisp wraith is the result of a wraith that failed to form correctly when another wraith used spawn wraith. (Open Grave Secrets of the Undead) Defiling Sigil trap. (Marauders of the Dune Sea) In addition to the ghostly undead, a more subtle danger awaits intruders. The obelisk in the center of the room is scribed with the names of each and every member of House Madar, stretching back to the founding of the house. It has become a kind of battery for the rage and sorrow of House Madar’s last days. The obelisk leeches negative emotions from living creatures to generate dangerous quasi-undead known as wisp wraiths. (Dungeon 181) [b]Wrath of Nature:[/b] MOST PEOPLE LIVING IN CITIES MEAN WELL, but a certain amount of pollution is inevitable. Livestock overgraze, communities log and burn forests, and cities dump waste and alchemical byproducts into the streams. The land is forgiving, but sometimes when an area is so wrought with pollution and death, nature’s rage gives rise to a wrath of nature, a mindless embodiment of death. (Open Grave Secrets of the Undead) [b]Wrath of Nature Calvary Creekrotter:[/b] Calvary creekrotters arise as a result of extreme pollution in a river, lake, or part of the ocean. When the land dies away, nature rebels, animating the dead animals and vegetation to visit wrath upon civilization. (Open Grave Secrets of the Undead) Some evil creatures, including corrupt druids, purposefully defile bodies of water in an attempt to create these monstrosities. They dump vile substances and waste into streams and rivers, killing life and upsetting the natural order. (Open Grave Secrets of the Undead) [b]Wrath of Nature Cindergrove Spirit:[/b] Cindergrove spirits arise at the edge of communities in which the verdant landscape was burned to make way for civilization. (Open Grave Secrets of the Undead) Some corrupt creatures purposefully burn natural environments rich with life and beauty in an attempt to create these monstrosities. (Open Grave Secrets of the Undead) [b]Wrath Spirit:[/b] See Ghost Wrath Spirit. [b]Wrathborn Zombie:[/b] See Zombie Wrathborn. [b]Wrathful Viceling:[/b] See Viceling Wrathful. [b]Wretch of Kyuss:[/b] See Spawn of Kyuss Wretch of Kyuss. [b]Wretch Vampiric:[/b] See Vampiric Wretch. [b]Wretched Stench Ghoul:[/b] See Ghoul Wretched Stench. [b]Wynarn, Kaius:[/b] See Vampire, King Kaius ir'Wynarn III. [b]Wyrm-Wisp:[/b] See Wraith Draconic Wyrm-Wisp. [b]Wyvern Zombie:[/b] See Zombie Wyvern. [b]Wyvern Zombified:[/b] See Zombie Zombified Wyvern. [b]Xenro:[/b] See Dracolich Blackfire, Xenro. [b]Xochatateo:[/b] Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on; a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest. (Blackdirge's Dungeon Denizens) It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons why the undead creature is created, there is no disputing how they come into existence: During a sacrifice ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. (Blackdirge's Dungeon Denizens) Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still-beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on – a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest. (Dungeon Crawl Classics 58 The Forgotten Portal) It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons behind their creation, there is no disputing how they come into existence: During a sacrificial ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. (Dungeon Crawl Classics 58 The Forgotten Portal) When Tlacocelot began sacrificing victims, it took him many attempts to get the procedure right. The results of these failed attempts have generated the four undead creatures that lurk in the alcoves. The xochatateo are filthy ghoul-like undead creatures, forced to exist against their will. (Dungeon Crawl Classics 58 The Forgotten Portal) [b]Xochatateo Greater:[/b] ? [b]Xori Brute:[/b] ? [b]Xori Deadwomb:[/b] ? [b]Xori Deadwomb Necroling:[/b] Xori Deadwomb's Spawn power. [b]Xori Laborer:[/b] ? [b]Xori Reaper:[/b] ? [b]Xori Servitor:[/b] ? [b]Xori Spitter:[/b] ? [b]Xotxilaha Tiefling Mummy:[/b] See Mummy Xotxilaha Tiefling. [b]Xulmec Worker Zombie:[/b] See Zombie Xulmec Worker. [b]Yaneria Ro:[/b] See Vampire, Queen Yaneria Ro, Vampire Queen Yaneria, The Original Vampire, Murderer of Pelus Peacekeeper and Solis Ro. [b]Yannux:[/b] See Nightwalker, Yannux. [b]Yara-Ma-Yha-Who:[/b] See Vampire Yara-Ma-Yha-Who, Blood Dwarf. [b]Yarnath Mul:[/b] See Lich, Yarnath Mul. [b]Yarost:[/b] See Vsadni, Yarost, The Naive Axeman. [b]Yera:[/b] See Ghoul Ghast Halfling Ghast, Yera. [b]Yeraa:[/b] See Dreadclaw Darkliege, Yeraa. [b]Yisarn:[/b] See Skeletal Mage, Yisarn. [b]Yorantadrios:[/b] See Dracolich, Yorantadrios. [b]Yorn, Talther:[/b] See Vampire Necromancer, Talther Yorn. [b]Young Beautiful Woman Insubstantial Specter of a:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Young Breath Dragon:[/b] See Breath Dragon Young. [b]Young Eladrin Woman, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Young Woman Beautiful Insubstantial Specter of a:[/b] See Witchfire, Ghostly Creature, Incorporeal Undead, Insubstantial Specter of a Beautiful Young Woman. [b]Young Woman Eladrin, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum:[/b] See Vyrellis Corpse, Accursed Sister, Aunt, Black Sheep, Daughter, Eladrin Traitor, More Troubling Presence, Sister, Young Eladrin Woman, Younger Sister, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum. [b]Ystis:[/b] See Lich Feline, Ystis, The Maddening Cat. [b]Yuan-Ti Mummy, Ssra-Tauroch:[/b] See Mummy Lord, Yuan-Ti Mummy, Ssra-Tauroch. [b]Yuriel:[/b] See Vampire, Undead Horror, Undead Husband, Yuriel. [b]Yusarak of the Seven Tribes:[/b] See The Thirteen, Yusarak of the Seven Tribes. [b]Zabath, Taurus:[/b] See Ghost, Spectral Minotaur Ghost, Taurus Zabath. [b]Zanderraum, Eldreth:[/b] See Flameskull, Eldreth Zanderraum. [b]Zanifer Karisa:[/b] See Vampire, Zanifer Karisa. [b]Zannara:[/b] See Undead Sorcerer, Zannara. [b]Zarovich, Strahd:[/b] See Vampire, Count Strahd von Zarovich. [b]Ziggurat Ghost:[/b] See Ghost Ziggurat. [b]Zirithian the Unfettered:[/b] See Vampire, Ebony Black Drow, Exarch, Heavy Hitter, Hordemaster, Loyal Vassal, Warrior, Zirithian the Unfettered. [b]Zombie, Common Zombie, Standard Zombie, Undead Zombie:[/b] A ZOMBIE IS THE ANIMATED CORPSE of a living creature. Imbued with the barest semblance of life, this shambling horror obeys the commands of its creator, heedless of its own well-being. (Monster Manual) A typical zombie is made of the corpse of a Medium or Large creature. (Monster Manual) Most zombies are created using a foul ritual. (Monster Manual) Corpses left in places corrupted by supernatural energy from the Shadowfell sometimes rise as zombies on their own. (Monster Manual) Fueled by dark magic, malevolent forces, dire curses, or angry spirits, zombies are animate corpses. Any corpse with flesh suffices to make a zombie. It might be a dead warrior from a battlefield, distended from days in the sun, guts trailing from a mortal wound. It might be a muddy cadaver of a woman recently buried and risen again, leaving maggots and worms in her wake. A zombie could wash ashore or rise from a marsh, swollen and reeking from weeks in the water. A zombie could instead appear alive, crafted from a recently deceased corpse. (Monster Vault) A zombie need not be the size of a normal humanoid, or even humanoid in form. When a necromancer or a natural phenomenon causes a corpse to rise, the corpse could belong to the smallest beast or the largest giant. When a zombie plague infects a city, any size or kind of creature can be affected—horses, dogs, children, cats—anything that has a pulse. (Monster Vault) For a zombie to be animated, a body’s soul must have departed. What remains in the corpse is an animus, a vital spark that drives the body without thought or conscience. Without a soul or memories, a zombie has no more humanity or intelligence than a simple animal. (Monster Vault) In most cases, a zombie serves its creator or rises in response to the defilement of a sacred location. At rare times, zombies arise in the hundreds. These zombie plagues are provoked by cosmic, magical, or divine events. A zombie plague might be the result of an angry god, a magical experiment gone wrong, a powerful ritual, or a falling star. When the event occurs, the bodies of the dead claw out of their graves and attack the living. Anyone who dies as a result of such an assault soon becomes a zombie after acquiring the disease or curse that the zombies carry. These terrifying plagues can consume an entire civilization if left unchecked. (Monster Vault) WHEREVER THE GRAY CARESSES THE NATURAL WORLD, an indelible stain spreads. Darkness bleeds into the land, the sun dims, and the dead rise. Much of Athas has shuddered now and again under the Gray’s touch, and the land sprouts a bountiful harvest of zombies. (Dark Sun Creature Catalog) Defiling magic and the Gray are Athas’s primary zombie producers. Whether a templar is raising an undead army for personal gain or the Gray randomly spawns a new pack, the result is much the same. (Dark Sun Creature Catalog) The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen. (Open Grave Secrets of the Undead) When a corpse vampire kills a living humanoid by a means other than blood drain, that humanoid rises as a zombie of its level at sunset the next day. (Open Grave Secrets of the Undead) As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. (Dragon Magazine Annual) With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room. (H1 Keep on the Shadowfell) The Sea of Rot is so named because it is filled with a seemingly endless legion of zombies. Mortal creatures offered as sacrifices to Orcus have their spirits reborn here as conscripts in the Shambling Horde. (P2 Demon Queen's Enclave) Justice is dire and unforgiving in Hordethrone. Intruders are placed in steel cages that hang above this plaza and left to starve to death. Later, they are raised to take their place in the Shambling Horde as new conscripts in Orcus’s undead army. (P2 Demon Queen's Enclave) This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons. (Dungeon 181) The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. His lieutenant and minions followed their leader’s path to undeath and were animated as zombies in his service. (Dungeon 181) Corpses are planted feet-down in the earth next to the corn, beans, and squash, and after the old priest conducts a dreadful ritual, they also “grow,” rising again as undead. (Dungeon Crawl Classics 55 Isle of the Sea Drake) Each of the bodies buried in the field have pulverized onyx in their mouth, eyes, and ears, and over their heart. A DC 20 Religion check would recognize this as part of an unholy reanimation ritual. (Dungeon Crawl Classics 55 Isle of the Sea Drake) Cauldron of Illserves magic item. (Dungeon Crawl Classics 56 Scion of Punjar) These chambers were the living quarters for several under-priests loyal to Tlacocelot. When the high priest embraced the new regime offered by the evil couatl, his first action was to slay these priests. He used his magic mask to assume the form of a jaguar, then slaughtered them while they slept. Thus, all the zombies bear horrific slash and bite wounds. (A DC 10 Heal check reveals death was inflicted by a powerful animal’s talons and teeth.) However, he found a use for their broken bodies as undead thralls, and he raised them as zombies in order to terrorize the villagers and assist him with menial tasks. (Dungeon Crawl Classics 58 The Forgotten Portal) Any humanoid slain by a flayed man rises as a zombie at the start of the flayed man’s next turn, appearing in the space where it died (or in the nearest unoccupied space). (Freeport Companion 4e) A death-mother produces many full-fledged zombies every hour if given sufficient corpses on hand as food. (Horrors of the Shroud: The Death-Mother) Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts. (Horrors of the Shroud: The Death-Mother) Death-Mother's Spawn Greater Horror power. (Horrors of the Shroud: The Death-Mother) Death-Mother's Spawn Lesser Horror power. (Horrors of the Shroud: The Death-Mother) This is Quellatis, the last Physician of Axaluatl. He has been experimenting for over 50 years with various bodies, both living and dead, in an attempt to create a stronger, smarter Child of Axaluatl. Through various experimentations with both mundane and magical processes, Quellatis is close to creating a potion that will greatly increase his people’s skills. However, the only things he has managed to create so far are zombies, and a number of his “creations” lurk in this room. (In Search of Adventure) Tanahuatan’s closest servants were also entombed with their master, and they still serve him in undeath as zombies. (In Search of Adventure) Rotting, animated corpses, zombies come in many varieties and are frequently customized or altered by necromancers. (Jester's 4e Ravenloft Manual of Monsters) The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status. (Kingdoms of Kalamar 4th Edition Campaign Setting) The zombies are undead remains of the worshipers inside the temple at the time of the slaughter. (Kingdoms of Kalamar 4th Edition Campaign Setting) A reanimated but decaying corpse, the zombie shambles aimlessly. (Orcus Monsters) A person killed by a zombie turns into a zombie themselves the next round. (Petit 4 Version 0.2.27) Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. (Reign of Winter 3 Mother, Maiden, Crone Conversion) Durnigari expected to be followed. She placed a Totem of Shaligon on board after slaughtering the crew. The totem has raised the ship’s crew as zombies. (The Realms of Chirak) The rune totem of Shaligon is a magical device: a +1 Rune Totem with a Raise Zombie Ritual Spell. (The Realms of Chirak) What does a raise zombie ritual spell do, you ask? The short answer is: anything the DM needs it to do… (The Realms of Chirak) Typically, Jutras will terrorize a prisoner and then finish him off, dumping the body into the septic tunnel where it eventually becomes a zombie. (War of the Burning Sky 4e 4 The Mad King's Banquet) Creatures killed by Jutras rise after 1d4 days as zombies under Jutras’s control. (War of the Burning Sky 4e 4 The Mad King's Banquet) Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. (Wraith Recon) When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. (Zeitgeist 12 The Grinding Gears of Heaven) When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. (Zeitgeist Act Three The Age of Reason) When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. (Level Up #2) Animate Dead ritual. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) Cemetery Rot disease. (Open Grave Secrets of the Undead) Mistwatch Blight disease. (Dungeon 186) [B]Zombie, Reanimated But Decaying Corpse:[/B] ? [b]Zombie, Tiberius Perseville:[/b] The corpse is that of Tiberius Perseville, the house’s new owner. Possessed by DeMay, Talia Perseville killed Tiberius with a magical weapon she found in the cellar. The dark energy of the house awoke Tiberius as a mindless zombie. (Good Little Children Never Grow Up) [b]Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse:[/b] ? [b]Zombie Advanced:[/b] ? [b]Zombie Adventurer:[/b] Doran Underhelm and his mercenary group Doran’s Daggers decided to spend the night in the temple rectory after a fruitless exploration of the temple. When night fell, the necroshard’s power was unleashed and Garvus’ animated corpse slew them all. (Dungeon 176) [b]Zombie Ash:[/b] ? [b]Zombie Augmented:[/b] ? [b]Zombie Beholder:[/b] The zombie beholder lacks eyes. As a reanimated former cultist of That Which Waits Beyond the Stars, all its eyes have been removed. (Dungeon 155) [b]Zombie Black Reaver:[/b] The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. (Dungeon 181) [b]Zombie Bladebearer, Chib Naresaar:[/b] ? [b]Zombie Blood:[/b] Blood zombies are the undead remains of sailors who died on the Blood Sea. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Zombie Blood Sea:[/b] Blood sea zombies are believed to have been a creation of the demon prince, Demogorgon. (Open Grave Secrets of the Undead) [b]Zombie Boneless:[/b] Boneless zombies are simple creature made to save the skeleton for other purposes. (Jester's 4e Ravenloft Manual of Monsters) [b]Zombie Boneyard:[/b] ? [b]Zombie Brain-Smelling:[/b] ? [b]Zombie Breath:[/b] The undead by-product of the Breath. Those creatures unlucky enough to be caught in the maw of the Breath of Ilius are raised shortly after their death and empowered by the Breath. (Night Reign Campaign Setting) Known as the destroyer of kings, the reaper plague is a plague magically created by the Heaven Knights to enforce the rule of the Ilium Empire. (Night Reign Campaign Setting) The disease attacks the body, causing severe skin lesions and bleeding from the eyes and ears. After the initial infection, black veins appear along the skin which pulse slightly along with the victims heartbeat. (Night Reign Campaign Setting) At the later stages, the veins cover the body completely before the body begins to decay before the victim’s eyes. As their body shuts down, the decay continues until the deceased rises as a breath zombie. (Night Reign Campaign Setting) When the Breath of Ilius kills a creature, its evil and necrotic energy raises the creature as a powerful undead zombie. (Night Reign Campaign Setting) Any creature who dies of damage from Jarish the Butcher raises as a Breath Zombie equal to their level on their next turn. (Night Reign Campaign Setting) Reaper Plague disease. (Night Reign Campaign Setting) [b]Zombie Breath Reaper:[/b] ? [b]Zombie Buried:[/b] ? [b]Zombie Burnt Cluster:[/b] ? [b]Zombie Cannibal:[/b] Cannibal zombies are an undead plague spread through bites. (Jester's 4e Ravenloft Manual of Monsters) [b]Zombie Carcass:[/b] Gathered and created from the fallen ranks of the Ghoul King's most stalwart enemies, these undead atrocities have been denied any hope of a dignified death, instead corrupted into some of the most grotesque of the Ghoul King’s slaves. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) Bloated to an obscene size by the fell magics of the Ghoul King, carcasses are grossly obese. Jagged horizontal incisions, through which all their internal organs are removed, split their distended abdomens into gaping maws, leaving the creatures nothing more than gigantic rotting husks. Once the bodies are magically and surgically altered, they are then reanimated and sent out against the Ghoul King’s foes. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Zombie Carcass Eater:[/b] It is the result of a rodent that gorges on the rotting, necrotic flesh of a canine. (Open Grave Secrets of the Undead) [b]Zombie Carcass Spawn:[/b] ? [b]Zombie Chardun-Slain:[/b] The god Chardun, the Great General, awards distinguished soldiers and units the gift to carry on their wars after death; Chardun-slain normally rise one full year after their mortal deaths, though, apparently at the behest of the Great General, to resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Zombie Chardun-Slain Captain:[/b] ? [b]Zombie Chardun-Slain Warrior:[/b] ? [b]Zombie Charnel:[/b] THE SAME PROCESSES THAT GIVE RISE TO GREAT CITIES and monuments invariably also sire throngs of poor, hungry, and unwanted souls barely surviving from day to day. Uncared for in life, these unfortunates receive little better in death. Thrown into burial pits or stacked in mass graves, they are quickly disposed of and forgotten even faster. Not even this pitiful eternal rest is secure, for such a wealth of uncared for remains is a prime target for necromancers and their ilk. (Dragon 371) Charnel zombies bear the marks of their former poverty even into undeath. Their bodies are thin and malnourished from constant near starvation. What clothing was not scavenged by other destitute homeless is tattered and worn beyond possible use. Broken and crushed body parts attest that these corpses were dumped into a packed mass grave with little thought given for propriety or the state of the bodies. Their bodies and spirits broken even before being animated as zombies, they seem especially pathetic and vacant. (Dragon 371) [b]Zombie Charnel Hound:[/b] ? [b]Zombie Chillborn:[/b] The thousands of deaths that took place on the Downs transformed this battlefield into a place where the walls between the world and the Shadowfell are weak. People who die here reanimate as undead. This is what happened to Tirian Forkbeard. (Open Grave Secrets of the Undead) Humanoid creatures in the Downs (the entire area shown on the full-page map) who are reduced to 5 or fewer hit points take on a pale, waxy complexion. Their veins darken and become visible through their increasingly translucent flesh. An opaque glaze dulls their eyes, and their eyes remain open even while they are unconscious. (Open Grave Secrets of the Undead) Humanoid creatures who die transform into chillborn zombies. (Open Grave Secrets of the Undead) If any PCs die here, you can delay their transformation until after surviving PCs have defeated their current enemies or fled the field if things are going poorly for them. Otherwise, a dead comrade rises 1 round after death. It turns on living PCs, acting last in initiative order. It has full hit points as a chillborn zombie. (Open Grave Secrets of the Undead) Victims of zombie transformation can, after being reduced to 0 hit points, be restored to life by a Raise Dead ritual. A player whose character became a zombie can choose to roleplay the character as haunted by hazy memories of the undead state or to shrug off the incident entirely. (Open Grave Secrets of the Undead) Creature powers that raise slain enemies as undead (such as spawn wraith) supersede the zombie breeding ground effect. (Open Grave Secrets of the Undead) The chillborn zombie was once the mine-thane of Karak, killed with the rest of his people and raised to undeath by the lingering power of the elemental energy in this area. (Dungeon 159) [b]Zombie Cinder:[/b] Zombies stir in burned-out husks of torched settlements and along the cracked slopes of the volcanic Sea of Silt islands. The kiss of fire preserved these scorched bodies from the elements. (Dark Sun Creature Catalog) [b]Zombie Common:[/b] See Zombie, Common Zombie, Standard Zombie, Undead Zombie. [b]Zombie Composter:[/b] ? [b]Zombie Corpse of Despair:[/b] DESPAIR CAN BE A POWERFUL EMOTION—one capable of overwhelming otherwise ordinary beings and driving them to normally unthinkable acts. Those who succumb to utter hopelessness and end their own lives at the bleakest point of their depression leave a powerful impression upon their physical remains that can be exploited by necromantic ritual to create a particular type of undead: a corpse of despair. (Dragon 371) The body animated as a corpse of despair could have hailed from any walk of life, since loss, pain, and despair can darken even the most opulent and powerful lives. However, certain similarities are borne by all. Their faces are masks of anguish and froze at the moment they ended their own existence. Marks of this suicide are still visible upon the zombie; slit wrists, signs of poisoning, and broken necks still bearing nooses are all common. (Dragon 371) [b]Zombie Corpse Rat Swarm:[/b] A corpse rat swarm is created when vast quantities of rats die together and are then infused with necrotic energy. (Open Grave Secrets of the Undead) [b]Zombie Corruption Corpse:[/b] A living humanoid killed by a deathdog rises as a free-willed corruption corpse at the end of its creator’s next turn. (Open Grave Secrets of the Undead) Deathdogs are creatures of the Shadowfell that transform their prey into corruption corpses. (Open Grave Secrets of the Undead) Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158) [b]Zombie Cyclops Rambler:[/b] The necromancer gestures at the cyclops’s corpse and says, “In the name of Orcus, return to fight again!” The corpse lurches back to its feet. (Dungeon 160) Drow Necromancer Zombify power. (Dungeon 160) [b]Zombie Death Mold:[/b] A Small or Medium target dropped below 1 hit point by a death mold's attack dies and immediately becomes a death mold zombie. (The Book of Vile Darkness) A Small or Medium target reduced to 0 hit points or fewer from a death mold attack dies and immediately becomes a death mold zombie. (Dungeon 209) [b]Zombie Decrepit Swamp:[/b] In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead. (Master Dungeons M2: Curse of the Kingspire) [b]Zombie Desert:[/b] ? [b]Zombie Draconic:[/b] Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world. (Draconomicon I Chromatic Dragons) [b]Zombie Draconic Deathless Hunger:[/b] ? [b]Zombie Draconic Rancid Tide:[/b] ? [b]Zombie Draconic Rotclaw:[/b] ? [b]Zombie Draconic Winged Putrescence:[/b] ? [b]Zombie Dread:[/b] Dread zombies are created by powerful necromancers for war. (Open Grave Secrets of the Undead) [b]Zombie Dread Demon, Skeletal Minion:[/b] These pits are where the demon lord created his first skeletal minions — the dread demon zombies that would spread their undead infection to corpses across Iparsia. The pits are filled with thousands of seething grubs atop rolling beds of bones. The worms give off a faint green luminescence, but taken together, the pulsing green light is sufficient to light the entire cavern. (Death Dealer Shadows of Mirahan) However, woe to PC that should tumble into the pits: the larva swarm up around the hero, drawing him under the tide of devouring worms. Any creature that perishes in the pit emerges 5 rounds later, an undead, skeletal foot soldier, utterly subservient to Mirahan. (Death Dealer Shadows of Mirahan) [b]Zombie Dread Hoarpanther:[/b] An emaciated, hunchbacked, porcupine-quilled creature called a pukwudgie lurks in this chamber. Named Ungrist, this creepy zombiemaker serves as one of Baba Yaga's favorite prisoner-guards. Ungrist wears a smock made of human skin, and has personally decorated this chamber to suit his tastes. He has slain a number of hoarpanthers with his quills, reanimating them as zombie slaves. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Zombie Dread Hoarpanther, Hoarpanther Zombie, Zombie Slave:[/b] ? [b]Zombie Dread Knight:[/b] ? [b]Zombie Dread Myrmidon:[/b] ? [b]Zombie Dread Slayer:[/b] ? [b]Zombie Dread Walker:[/b] When the pukwudgie kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. (Reign of Winter 3 Mother, Maiden, Crone Conversion) When the pukwudgie [Ulgrist] kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. (Reign of Winter 3 Mother, Maiden, Crone Conversion) The vile pukwudgie is a small, hunchbacked humanoid covered with long, sharp quills. These quills, like those of a porcupine, help protect the small creature but are also dangerous offensive weapons, for the quills hold a deadly poison that animates those it slays as zombies. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Zombie Drowned One:[/b] Drowned ones are zombies that have been underwater for some time; their bloated and discolored flesh drips with foul water. Drowned ones are usually the animated corpses of humanoids who died at sea. (Open Grave Secrets of the Undead) [b]Zombie Fast:[/b] The necromantic energies present in this chamber enhance the power of Ungrist's quills, and any creature slain by his poisonous quills is animated as a fast zombie. (Reign of Winter 3 Mother, Maiden, Crone Conversion) [b]Zombie Feasting:[/b] Among cannibalistic halflings, inhabitants who fall ill with wasting diseases are not eaten. Instead, the people open the earth and place sick clan members inside. The diseased are covered with sod and left to die respectably—in the embrace of nature, the giver of life that offers succor in death. But even the far reaches of Athas are not spared from the undead plague. On certain nights, undead halflings walk again in the Forest Ridge. (Dark Sun Creature Catalog) [b]Zombie Flameborn:[/b] ? [b]Zombie Flayed Crawler:[/b] CREATED TO BE VICIOUS TRACKERS AND ASSASSINS for their necromantic overlords, flayed crawlers are abhorrent abominations animated from the remains of victims sadistically tortured to death. The terrors inflicted upon the poor souls are so extreme that it leaves even their animated corpses unhinged and prone to violent, psychotic outbursts. (Dragon 371) [b]Zombie Flesh-Crazed:[/b] The twig blights and zombies gain their dark vitality from Vontarin’s ghost. (Dungeon 219) [b]Zombie Frozen Horde:[/b] ? [b]Zombie Goblin:[/b] The book on the lectern contains Talther Yorn’s meticulous notes (written in Common) about his various alchemical experiments, most of which focus on the reanimation of dead tissue and the creation of zombies by alchemical means. The pages to which the book lies open list the ingredients and instructions for creating a necromantic fluid that Yorn unimaginatively refers to as bone juice. According to the book, this substance can turn a living creature into an obedient zombie without the need for an animation ritual. A quick read of Yorn’s tome provides the following information: F Creating or using bone juice is an inherently evil act. (Dungeon 211) F When bone juice is injected into a living subject, death comes quickly. Within an hour, the corpse reanimates as a weak-willed zombie under its creator’s control. (Dungeon 211) F The bone juice admixture must be perfect. Many of Talther Yorn’s early bone juice concoctions killed his subjects without reanimating them. (Dungeon 211) F The key ingredient in bone juice is powdered bone. Talther recently discovered that the more diseased the bone, the greater the chance that the “end result” (in other words, the zombie) will go berserk. Thus, the bones of the elderly are less desirable than the bones of the young. (Dungeon 211) F Talther’s last entry reveals that he recently injected bone juice made from the remains of a child named Fin into a “willing” goblin subject, and the experiment was successful. The goblin is unnamed, but Talther remarks in passing that the creature has only one eye. (Dungeon 211) If the characters goad him into talking about what he did with Fin’s bones, he gloats that he ground the bones to powder, mixed the powder with some other ingredients, and injected the concoction into a goblin to turn it into a zombie. (Dungeon 211) Small creature killed by bone juice injection. (Dungeon 211) The necromancer ground the young boy’s bones into powder and used the powder as an ingredient in the bone juice that transformed a helpless one-eyed goblin into a goblin zombie. (Dungeon 211) The necromancer lured a gang of goblins to his stronghold and has been using them as test subjects. He has turned several of them into zombies and tricked the others into thinking this transformation makes them more powerful. (Dungeon 211) Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead (in this case four goblin zombies). (Blessed by Poison) [b]Zombie Goblin Archer:[/b] ? [b]Zombie Goblin Bugsack:[/b] ? [b]Zombie Grapesorter:[/b] ? [b]Zombie Grapestomper:[/b] She employs a few slaves, but at present most of the labor is performed by animated zombies she calls “grapestompers.” (Dungeon Crawl Classics 63 Warbringer's Son) [b]Zombie Grasping:[/b] The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it. (Dungeon 194) In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery. (Dungeon 208) [b]Zombie Grave Digger:[/b] Often made from the remains of failed, living grave robbers, zombie grave diggers are dressed in dark-colored work attire, complete with a myriad of hammers, spades, pries, and other accoutrements of their profession. (Dragon 371) [b]Zombie Grave Drake:[/b] ? [b]Zombie Grave Hunger:[/b] ? [b]Zombie Gravehound:[/b] Once the Darano kennel master, Kalmo was searching the Spellgard ruins with his wolves when a magic trap slew the animals and animated them as zombies. (FR1 Scepter Tower of Spellgard) Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. (H1 Keep on the Shadowfell) After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. (Dungeon 176) [b]Zombie Hoarpanther Dread:[/b] See Zombie Dread Hoarpanther. [b]Zombie Hobgoblin:[/b] ? [b]Zombie Hobgoblin Soldier:[/b] ? [b]Zombie Horde:[/b] Additionally, two hordes of simple zombies—animated eladrin dead bodies that were drawn into the realm of the dead—stands among them, ready to swarm the party. (Zeitgeist Act Two The Grand Design) [b]Zombie Horde Archer:[/b] ? [b]Zombie Horde Foot Soldier:[/b] Exhumed from ancient battlefields and war-torn lands by foul magic, these skeletons wear rotting, makeshift armor collected from their foes and fallen comrades, and fight with crude spears. (Death Dealer Shadows of Mirahan) [b]Zombie Horde Heavy Infantry:[/b] In life, they were mercenary captains, knights, and valiant swordsmen. (Death Dealer Shadows of Mirahan) [b]Zombie Horde Warrior:[/b] If a natural humanoid is slain by a demon larva swarm's consume the living attack it rises as a horde warrior at the beginning of the larva swarm’s next turn. [b]Zombie Hulk:[/b] ? [b]Zombie Hulk of Orcus:[/b] ? [b]Zombie Hulking:[/b] ? [b]Zombie Infected:[/b] When a virulent plague rips though the land, sometimes the plague’s victims rise up from death. These creatures become agents of the plague, spreading infection through their diseased bite. (Open Grave Secrets of the Undead) “Infected zombie” is a template you can apply to any zombie. The template represents a specialized kind of zombie that spreads sickness and disease. (Open Grave Secrets of the Undead) Prerequisites: Zombie (Open Grave Secrets of the Undead) A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. The infected zombie template can be used to create undead that spread such contagion. (Open Grave Secrets of the Undead) [b]Zombie Juju:[/b] They are created from the corpses of fey creatures, combining the essences of the Feywild and the Shadowfell in a single terrifying undead abomination. (From Here to There) Juju zombies can only be created from the corpses of fey humanoids, usually elves or eladrin. (From Here to There) Juju zombies are the creations of the Winter Court of fey, sometimes called the Unseelie Court. The ruler of the Winter Court, an enigmatic entity known as the Queen of Air and Darkness, pushed Unseelie necromancers and warlocks to uncover the process of creating undead fey, something thought impossible. The Queen of Winter has seen her desires come to fruition, and the juju zombie is the result. (From Here to There) The satyr warlock, although twisted and evil, is a necromantic genius, and he has succeeded in combining the essence of the Feywild with the necromantic energies of the Shadowfell. The result is a horrific undead monstrosity known as a juju zombie; and it is in this beast that the Queen of Air and Darkness has shown keen interest. (From Here to There) He spent months attempting to combine the essence of fey with the black embrace of death, and when he finally succeeded, the four juju zombies were the result. Juju zombies can only be created from fey humanoids (eladrin, elves, etc.), and if any of the PCs happened to have fey blood, Tarthalus focuses his attacks on them. (From Here to There) In addition, there are copious notes on how to construct a juju zombie, which would be incredibly valuable to any necromancer. (From Here to There) [b]Zombie Juju, Assassin:[/b] ? [b]Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature:[/b] ? [b]Zombie Juju, Thief:[/b] ? [b]Zombie Karrnathi:[/b] See Karrnathi Zombie. [b]Zombie Kruthik Young:[/b] ? [b]Zombie Lasher:[/b] DESPITE THE PROGRESS AND EXPANSION OF CIVILIZATION, countless unfortunate souls continue to live with the cruel pangs of hunger. Poverty, famine, disaster, and war all contribute to the tally of lives stolen away by starvation. Its victims suffer horribly as they wither away to pitiful, skeletal caricatures of themselves before finally succumbing. The final, agonizing hunger these poor creatures experience can be imprinted on the corpse they leave behind—a terrible need that lacks only the dark energy of necromancy to rise and gorge itself on an endless feast of warm blood and quivering flesh. Twisted rituals animate and bind these travesties to the will of their creator, who employs them as disturbingly effective guardians or terror weapons. (Dragon 371) [b]Zombie Lord:[/b] Zombie lords are powerful masters of undeath, either augmented zombies or unique and accidental creations. (Jester's 4e Ravenloft Manual of Monsters) [b]Zombie Lurking:[/b] ? [b]Zombie Mangler:[/b] ? [b]Zombie Mob:[/b] ? [b]Zombie Moilian:[/b] A character who dies anywhere in the city of Moil rises on his or her next turn as a Moilian zombie. Moilian zombies are all that remain of the common folk of Moil, because their souls were poisoned by the eternal darkness into which their city was cast. (Tomb of Horrors) The three bodies are Moilian zombies, risen from shadar-kai slain by the original guardians here. (Tomb of Horrors) Undead guarding this portal killed these shadar-kai, which then rose as Moilian zombies to attack their former allies. (Tomb of Horrors) [b]Zombie Olman:[/b] ? [b]Zombie Plague Fogger:[/b] MANY VIRULENT AND DESTRUCTIVE DISEASES trouble the world, but a dreadful few belong to a category all their own. These plagues can devastate a region, leaving bloated and twisted corpses littering the streets and fields of the blighted area. Such corpses are rife with lethal pestilence and can, through either spontaneous accumulation of fell energy or deliberate action, rise as undead capable of calling on that power. (Dragon 371) [b]Zombie Putrescent:[/b] Putrescent zombies are created when necrotic energy mixes with abandoned or lost corpses. Also, a necromancer can use a dedicated ritual to create putrescent zombies. (Open Grave Secrets of the Undead) [b]Zombie Putrid:[/b] ? [b]Zombie Rager:[/b] As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. (P2 Conversion) [b]Zombie Rager, Rotting Zombie:[/b] ? [b]Zombie Ranger:[/b] ? [b]Zombie Ravenous:[/b] Most zombies are mindless creatures, little more than automatons to be directed by their creators. Rarely, though, an animated carcass retains faint memories of its former life and is consumed by an overpowering need to fill the emptiness of its existence by consuming the fresh brains of living creatures. (Freeport Companion 4e) [b]Zombie Rot Grub:[/b] Long after a victim has died from a rot grub infestation, the creatures continue to eat away at the rotting flesh. From time to time, the corpse reanimates into a dark parody of life, creating a zombie that acts as a carrier for a swarm of rot grubs. (Monster Manual 3) A corpse reanimated into a dark parody of life… and acts as a carrier for the swarm of rot grubs it carries around inside it. (Dragon 387) [b]Zombie Rotspitter Corpse:[/b] ? [b]Zombie Rotter:[/b] Ashgaunt's Wake the Dead power. (Dragon Magazine Annual) With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room. (H1 Keep on the Shadowfell) Ashgaunt's Wake the Dead power. (Dragon 364) During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. (Dungeon 155) Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. (Dungeon 155) Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. (Dungeon 158) Jeras Falck took his revenge by turning the dead guards into zombies that now wander the hill. (Dungeon 166) After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. (Dungeon 176) Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. The three zombies have already slain three unwary travelers that have turned into zombie rotters. (Reign of Winter 1 The Snows of Summer 4th Edition Conversion) Ashgaunt Wake the Dead power. (H3 Conversion) [b]Zombie Rotting:[/b] In the days of Kalak’s reign, the vast majority of these undead were mindless hordes of rotting zombies, the victims of Kalak’s tyranny who were carelessly tossed into these catacombs to dispose of them. (Dragon 416) [b]Zombie Rotting:[/b] See Zombie Rager, Rotting Zombie. [b]Zombie Rotwing:[/b] ? [b]Zombie Salt:[/b] When Yarnath is busy with other projects, however, the captives brought here perish from starvation or predation from the cell keeper ssurran dune mystic and its two belgoi hunter guards. For that reason, the barred portion of the level contains only rotting bodies and a couple of salt zombies that spontaneously formed from the dead captives in this chamber, thanks to Slither’s undead ambience. (Dungeon 183) A few randomly animated salt zombies lie among the corpses near the bottom of the drop shaft. (Dungeon 183) [b]Zombie Salt Troll:[/b] While passing through the Salt Marsh one night, she encountered a stupid salt troll. He was easily overcome with her spells, and carefully finished off with acid. Not wanting to waste such a resource, she animated the body as a guardian. (Dungeon Crawl Classics 56 Scion of Punjar) [b]Zombie Shadow Knight of Mirahan:[/b] ? [b]Zombie Shadow Titan:[/b] Towering giants composed of dead corpses, blood meal, and rotting gore, shadow titans are fearsome foes, laying waste to enemies with a single swing of their great mauls. (Death Dealer Shadows of Mirahan) [b]Zombie Shadow Wolf:[/b] Dread hounds, composed of flayed flesh, rotting muscle, and bleached bones, shadow wolves travel on the heels of the Shadow Horde, picking off weakened survivors and wretches wounded in the conflict. (Death Dealer Shadows of Mirahan) [b]Zombie Shadowtouched:[/b] Shadowtouched zombies are formidable undead infused with the energies of the shadowfell. (Jester's 4e Ravenloft Manual of Monsters) [b]Zombie Shambler:[/b] Non-small creature killed by bone juice injection. (Dungeon 211) An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist 3 Digging for Lies) An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. (Zeitgeist Act One The Investigation Begins) [b]Zombie Shambling:[/b] As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. (Dragon 364) [b]Zombie Shambling Nexus:[/b] UNDEAD IN GENERAL ARE NOTORIOUSLY VULNERABLE to attacks that employ radiant energy, and zombies, although cheap and easy to animate, are often cumbersome and slow to react on the battlefield. Such problems have long been the bane of aspiring necromantic overlords and have spelled defeat for countless undead, both servant and master. Created to nullify these weaknesses, a shambling nexus is the product of unspeakable rituals that bind enormous quantities of raw, dark energy into a fleshy shell. (Dragon 371) [b]Zombie Shard:[/b] The zombie that ends up with the necroshard is instantly transformed into a shard zombie. (Dungeon 176) [b]Zombie Shuffling:[/b] ? [b]Zombie Skrum:[/b] ? [b]Zombie Skulk:[/b] They are rumored to be animated by the will of Vecna, which gives them an abiding hatred for the living. (Open Grave Secrets of the Undead) [b]Zombie Skullborn:[/b] ? [b]Zombie Skullborn Rotwing:[/b] ? [b]Zombie Skullborn Husk:[/b] ? [b]Zombie Slavering Maw:[/b] ONLY THE MOST POWER-HUNGRY, OVERLY CONFIDENT INSANE PERSON would construct an abomination known as a slavering maw. Dozens of corpses must be raised through necromantic rituals to serve as obscene construction material. The creature is then given form by stitching together the writhing and thrashing muscle, skin, sinew, and bone of its still animate donor zombies. Rusted iron and rotted wooden scraps are crudely nailed to its flesh and frame to help support its terrible mass. A final, unspeakable ritual fuses the disparate zombies into a single, horrific whole that is far more powerful than its component parts. (Dragon 371) [b]Zombie Sodden Corruption Corpse:[/b] ? [b]Zombie Soldier:[/b] During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. (Dungeon 155) Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. (Dungeon 155) After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. (Dungeon 176) [b]Zombie Standard:[/b] See Zombie, Common Zombie, Standard Zombie, Undead Zombie. [b]Zombie Strahd's Dread:[/b] ? [b]Zombie Strahd Zombie:[/b] ? [b]Zombie Strangler:[/b] ? [b]Zombie Strangler Hand:[/b] ? [b]Zombie Swamp:[/b] In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead. (Master Dungeons M2: Curse of the Kingspire) [b]Zombie Tainted:[/b] The creatures here are undead tainted by foul magic. (Dragon 382) [b]Zombie Tattooed Corpse:[/b] The sorceresses of Albadia are said to have perfected the arcane practice of tattoo magic. What is less known is the darker side of this skill, now widespread, in which tattoos are drawn by necromancers or tribal shamans to inscribe enchanted patterns upon reanimated corpses. These enhanced zombies are often sold to wealthy clients for use as guards. (Creature Collection - A Compendium of 4th Edition Monstrous Foes) [b]Zombie Tattooed Corpse Mage:[/b] ? [b]Zombie Throng:[/b] The throng consists of the body parts and whole bodies of people killed en masse, often as a result of a disease outbreak. (Open Grave Secrets of the Undead) [b]Zombie Tombwalker:[/b] ? [b]Zombie Tough:[/b] ? [b]Zombie Trapped Foreman:[/b] In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery. (Dungeon 208) [b]Zombie Undead:[/b] See Zombie, Common Zombie, Standard Zombie, Undead Zombie. [b]Zombie Underwater:[/b] ? [b]Zombie Vile:[/b] ? [b]Zombie Walker Dread:[/b] See Zombie Dread Walker. [b]Zombie Warped Grimlock:[/b] ? [b]Zombie Weak Kruthik:[/b] ? [b]Zombie Withering One:[/b] Of the undead that shamble through the undercity of Tyr, perhaps the most bizarre are the zombies that some have come to call the withering ones. (Dragon 416) They were born (if such a term is appropriate) at the time when the city of Tyr was dying. (Dragon 416) Back when Kalak was still alive and was preparing for his draconic apotheosis, the city of Tyr was awash in defiling magic. Whether the people knew it or not, their sorcerer-king was burning the life force out of the entire city. The living citizens above the ground in Tyr weren’t the only ones who suffered under the sorcerer-king’s greed. In the undercity, the still-rotting flesh of the undead creatures that roamed those catacombs was being affected as well. (Dragon 416) Many of the zombies were ultimately destroyed by this prolonged exposure to Kalak’s defiling magic. A special few, however, reacted to the magic by seemingly absorbing it. Those that continued to shamble on after the sorcerer-king’s death had been transformed into zombies that now had defiling magic built into the very fabric of their being. (Dragon 416) The withering ones are zombies that have been suffused with defiling magic. (Dragon 416) [b]Zombie Wrathborn:[/b] A wrathborn is a decaying and ravaged victim of homicide. Wrathborn are undead avengers, returned from the grave to track down and kill their murderers. (Open Grave Secrets of the Undead) [b]Zombie Wyvern:[/b] The wyvern zombies in this area are what remain of Skelya’s mighty wyvern legions. Even in death, some of the white dragon’s faithful servants continued to serve and fight for their mistress. (Dungeon Crawl Classics 57 Wyvern Mountain) [b]Zombie Xulmec Worker:[/b] However, knowing that a few things still needed to be completed well after his death – and the deaths of the remaining Xulmec workers who built the crypt – Tanahuatan turned a few of the dead workers into zombies, so that a few mundane tasks could be completed after the tombs of the tiefling kings were sealed away from the rest of the Known World. (In Search of Adventure) [b]Zombie Zombified Wyvern:[/b] ? [b]Zombie-Like Creature:[/b] See Zombie Juju, Beast, Corporeal Undead, Corpse-Like Humanoid, Creation, Horrible Walking Corpse, Horrific Undead Monstrosity, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Undead Abomination, Undead Fey, Undead Horror, Undead Minion, Walking Corpse, Zombie-Like Creature. [b]Zombified Cleric Deva:[/b] See Zombified Deva Cleric. [b]Zombified Deva Cleric, Kael:[/b] Chris Champagne joined the Monday night group in the middle of the campaign’s paragon tier, and Kael, his deva cleric, actually died twice. The first time was during a Halloween-themed episode involving a killer plant and several enslaved “pod people.” (As a fun aside, the other characters used a special potion to reanimate Kael until he could be raised from the dead, giving Chris the chance to play a zombified version of Kael for the extent of the adventure.) (The Dungeon Master Experience) [b]Zombified Wyvern:[/b] See Zombie Zombified Wyvern. [/spoiler] 4e WotC[spoiler] WotC Books[spoiler] [URL=http://www.drivethrurpg.com/product/56693/Monster-Manual-4e?affiliate_id=17596]Monster Manual[/URL][spoiler] [b]Undead:[/b] ? [b]Atropal:[/b] Atropals are unfinished godlings that had enough of a divine spark to rise as undead. [b]Bodak:[/b] When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature’s body and spirit into a bodak. A nightwalker can turn a humanoid it has killed into a bodak using an arcane ritual that only works when cast in the Shadowfell, and only when cast by a nightwalker. Nightwalkers alone can warp the void energies of the Shadowfell to create such horrors. [b]Bodak Skulk:[/b] ? [b]Bodak Reaver:[/b] ? [b]Boneclaw:[/b] BONECLAWS ARE MAGICALLY CONSTRUCTED UNDEAD built to hunt and slay the living. One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual. Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it. [b]Death Knight:[/b] DEATH KNIGHTS WERE POWERFUL WARRIORS who accepted eternal undeath rather than face the end of their mortal existence. With their souls bound to the weapons they wield, death knights command necrotic power in addition to their undiminished martial prowess. “Death knight” is a monster template that can be applied to nonplayer characters. The ritual to become a death knight is said to have originated with Orcus, Demon Prince of the Undead. Many death knights gained access to the ritual by contacting Orcus or his servants directly, but some discovered the ritual through other means. The ritual of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual. [b]Death Knight Human Fighter:[/b] ? [b]Death Knight Dragonborn Paladin:[/b] ? [b]Demon Immolith:[/b] THE SPIRITS OF DECEASED DEMONS sometimes fuse together as they fall back into the Abyss that spawned them. The event is unpredictable, and the result is a horrid demonic entity called an immolith. [b]Devourer:[/b] WHEN A RAVING MURDERER DIES, his soul passes into the Shadowfell. There it might gather flesh again to continue its lethal ways, becoming a devourer. Devourers are created from the souls of murderers lost in the Shadowfell. [b]Devourer Spirit Devourer:[/b] ? [b]Devourer Viscera Devourer:[/b] ? [b]Devourer Soulspike Devourer:[/b] ? [b]Dracolich:[/b] WHEN A POWERFUL DRAGON FORSAKES LIFE and undergoes an evil ritual to become undead, the result is a dracolich. Dracolichs are unnatural creatures created by an evil ritual that requires a still-living dragon to serve as the ritual’s focus. When the ritual is complete, the dragon is transformed into a skeletal thing of pure malevolence. Some evil dragons willingly undergo this ritual. A handful of evil cults possess a ritual for turning a dragon into a dracolich against its will. These cults do what they must to keep knowledge of that ritual from others. When a dragon is transformed into a dracolich with such a ritual, a linkage between the cult and the dragon is formed, and the cult gains influence over the dragon’s behavior. [b]Dracolich Blackfire Dracolich:[/b] ? [b]Dracolich Runescribed Dracolich:[/b] ? [b]Dracolich Winterdeath Dracolich:[/b] ? [b]Flameskull:[/b] CREATED FROM THE SKULLS OF WIZARDS and other spellcasters, flameskulls serve as intelligent undead guardians. Rituals for creating flameskulls are ancient, so flameskulls exist in places lost to history. [b]Flameskull Great Flameskull:[/b] ? [b]Ghost:[/b] GHOSTS HAUNT FORLORN PLACES, bound to their fate until they are finally put to rest. Sometimes they exist for a purpose, and other times they defy death through sheer will. A ghost is the spirit of a dead creature, often a Medium humanoid killed in some traumatic fashion. [b]Ghost Phantom Warrior:[/b] ? [b]Ghost Trap Haunt:[/b] ? [b]Ghost Wailing Ghost, Banshee:[/b] ? [b]Ghost Tormenting Ghost:[/b] ? [b]Ghoul:[/b] Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals. Humanoids that indulge in or resort to cannibalism become ghouls when they die. Ghouls are also created through rituals. [b]Ghoul Horde Ghoul:[/b] ? [b]Ghoul Abyssal Ghoul:[/b] Sometimes ghouls are graced by Doresain with power greater than their fellows. These so-called abyssal ghouls are the Ghoul King’s favorites and make up a goodly portion of the king’s Court of Teeth. [b]Ghoul Abyssal Ghoul Hungerer:[/b] ? [b]Ghoul Abyssal Ghoul Myrmidon:[/b] ? [b]Larva Mage:[/b] WHEN A POWERFUL EVIL SPELLCASTER DIES, his spirit sometimes takes control of the wriggling mass of worms and maggots devouring his corpse. This mass of vermin rises as a larva mage to continue the spellcaster’s dark schemes or to seek revenge against those who slew him. Only the most evil spellcasters return to unlife as larva mages. An elder evil being called Kyuss created the first larva mages to guard vaults of forbidden lore. [b]Lich:[/b] A LICH IS AN UNDEAD SPELLCASTER created by means of an ancient ritual. Wizards and other arcane spellcasters who choose this path to immortality escape death by becoming undead, but prolonged existence in this state often drives them mad. “Lich” is a monster template that can be applied to nonplayer characters. A mortal becomes a lich by performing a dark and terrible ritual. In this ritual the mortal dies, but rises again as an undead creature. Most liches are wizards or warlocks, but a few multiclassed clerics follow this dark path. A lich’s life force is bound up in a magic phylactery, which typically takes the form of a fist-sized metal box containing strips of parchment on which magical phrases have been written. [b]Lich Eladrin Wizard:[/b] ? [b]Lich Human Wizard:[/b] ? [b]Lich Vestige:[/b] A LICH VESTIGE IS THE ARCANE REMNANT OF A DESTROYED LICH. [b]Mummy:[/b] Soulless beings animated by necromantic magic. [b]Mummy Guardian:[/b] Mummy guardians are created to protect important tombs against robbers. [b]Mummy Lord:[/b] “Mummy lord” is a monster template that can be applied to nonplayer characters. A mummy lord is usually created from the remains of an important evil cleric or priest. A mummy lord might guard an important tomb or lead a cult. Yuan-ti often create mummy lords to guard temples of Zehir. [b]Mummy Lord Human Cleric:[/b] ? [b]Mummy Giant Mummy:[/b] ? [b]Naga Bone Naga:[/b] ? [b]Nightwalker:[/b] Nightwalkers are the shades of extremely strong-willed and evil mortals who died and refused to pass from the Shadowfell to their eternal reward. Only the ancient, unyielding will and malice of the long-dead spirit holds a nightwalker in its corporeal shape. [b]Doresain Exarch of Orcus, Doresain the Ghoul King:[/b] ? [b]Rot Harbinger:[/b] Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation. [b]Rot Harbinger Rot Slinger:[/b] Long ago, the gods tried to slay the demon lord Orcus while he was traveling outside of the Abyss. They sent a host of angels to slay the demon lord, but Orcus ultimately prevailed, killing every last one of them. When he returned to the Abyss, the demon lord of undeath created the first rot harbingers and rot slingers as mockeries of those he’d slain and sent them to the natural world to wreak havoc on the gods’ creation. [b]Skeleton:[/b] ANIMATED BY DARK MAGIC and composed entirely of bones, a skeleton is emotionless and soulless, desiring nothing but to serve its creator. Skeletons are created by means of necromantic rituals. Locations with strong ties to the Shadowfell can also cause skeletons to arise spontaneously. [b]Skeleton Decrepit Skeleton:[/b] ? [b]Skeleton Blazing Skeleton:[/b] ? [b]Skeleton Boneshard Skeleton:[/b] ? [b]Skeleton Skeletal Tomb Guardian:[/b] ? [b]Skull Lord:[/b] The first skull lords arose from the ashes of the Black Tower of Vumerion. None can say whether they were created intentionally by the legendary human necromancer Vumerion or came forth spontaneously from the foul energies of his fallen sanctum. The ritual for creating new skull lords also survived Vumerion’s fall, eventually finding its way into the hands of Vumerion’s rivals and various powerful undead creatures. [b]Specter:[/b] In life, specters were murderous and vile humanoids, although they remember nothing of their past. [b]Specter Voidsoul Specter:[/b] ? [b]Treant Blackroot Treant:[/b] ? [b]Vampire:[/b] SUSTAINED BY A TERRIBLE CURSE AND A THIRST FOR MORTAL BLOOD, vampires dream of a world in which they live in decadence and luxury, ruling over kingdoms of mortals who exist only to sate their darkest appetites. [b]Vampire Lord:[/b] A vampire lord can make others of its kind by performing a dark ritual (see the Dark Gift of the Undying sidebar). Performing the ritual leaves the caster weakened, so a vampire lord does not perform the ritual often. Vampire lord is a monster template that can be applied to nonplayer characters. [b]Vampire Spawn:[/b] LIVING HUMANOIDS SLAIN BY A VAMPIRE LORD’S BLOOD DRAIN are condemned to rise again as vampire spawn—relatively weak vampires under the dominion of the vampire lord that created them. A living humanoid slain by a vampire lord’s blood drain power rises as a vampire spawn of its level at sunset on the following day. This rise can be prevented by burning the body or severing its head. A living humanoid reduced to 0 hit points or fewer—but not killed—by a vampire lord can’t be healed and remains in a deep, deathlike coma. He or she dies at sunset of the next day, rising as a vampire spawn. A Remove Affliction ritual cast before the afflicted creature dies prevents death and makes normal healing possible. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Wight:[/b] ? [b]Wight Deathlock Wight:[/b] ? [b]Wight Battle Wight:[/b] ? [b]Wight Battle Wight Commander:[/b] ? [b]Wight Slaughter Wight:[/b] ? [b]Wraith:[/b] THIS RESTLESS APPARITION LURKS IN THE SHADOWS, thirsting for souls. Those it slays become free-willed wraiths as hateful as their creator. When a wraith slays a humanoid, that creature’s spirit rises as a free-willed wraith of the same kind. With the aid of magic or ritual, and with the proper components, a necromancer can summon or even create a wraith. Other wraiths are born on the Shadowfell, and many remain there or enter the natural world through planar rifts and gates. Common wraiths can also evolve into larger, more malevolent wraiths over time. Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Wraith Mad Wraith:[/b] Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Wraith Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Wraith Dread Wraith:[/b] When many people die abruptly, a dread wraith can coalesce from their collected spirits. Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. At the start of Orcus’s turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus’s command. [b]Zombie:[/b] A ZOMBIE IS THE ANIMATED CORPSE of a living creature. Imbued with the barest semblance of life, this shambling horror obeys the commands of its creator, heedless of its own well-being. A typical zombie is made of the corpse of a Medium or Large creature. Most zombies are created using a foul ritual. Corpses left in places corrupted by supernatural energy from the Shadowfell sometimes rise as zombies on their own. [b]Zombie Rotter:[/b] ? [b]Zombie Gravehound:[/b] ? [b]Zombie Corruption Corpse:[/b] ? [b]Zombie Rotwing Zombie:[/b] ? [b]Zombie Chillborn Zombie:[/b] ? [b]Zombie Hulk:[/b] ? LICH TRANSFORMATION You call upon Orcus, Demon Prince of the Undead, to transform your body into a skeletal thing, undead and immortal, and bind your life force within a specially prepared receptacle called a phylactery. Level: 14 (caster must be humanoid) Category: Creation Time: 1 hour; see text Duration: Permanent; see text Component Cost: 100,000 gp Market Price: 250,000 gp Key Skill: Arcana or Religion At the conclusion of this ritual, you die, transform into a lich, and gain the lich template. An integral part of becoming a lich is creating a phylactery, a magical receptacle containing your life force. When you are reduced to 0 hit points or fewer, you and your possessions crumble to dust. Unless your phylactery is located and destroyed, your reappear in a space adjacent to the phylactery after 1d10 days. You must construct your phylactery before the ritual can be performed. The phylactery, which takes 10 days to create, usually takes the form of a sealed metal box containing strips of parchment on which magical phrases have been transcribed in your blood. The box measures 6 inches on a side and has 40 hit points and resist 20 to all damage. Other kinds of phylacteries include rings and amulets, which are just as durable. If your phylactery is destroyed, you can build a new one; the process takes 10 days and costs 50,000 gp. DARK GIFT OF THE UNDYING In the unholy name of Orcus, the Blood Lord, you transform another being into a vampiric creature of the night. Level: 11 (caster must be a vampire lord) Category: Creation Time: 6 hours; see text Duration: Permanent Component Cost: 5,000 gp per level of the subject Market Price: 75,000 gp Key Skill: Religion This ritual can be performed only between sunset and sunrise. As part of the ritual, you and the ritual’s subject must drink a small amount of each other’s blood, after which the subject dies and is ritually buried in unhallowed ground. After the interment, you invoke a prayer to Orcus and ask him to bestow the Dark Gift upon the subject. At the conclusion of the ritual, the subject remains buried, rising up out of its shallow grave as a vampire lord at sunset on the following day. This ritual is ruined if a Raise Dead ritual is cast on the subject or if the subject is beheaded before rising as a vampire lord. Performing the ritual leaves you weakened for 1d10 days (no save).[/spoiler] [URL=http://www.drivethrurpg.com/product/121102/Monster-Manual-2-4e?affiliate_id=17596]Monster Manual 2[/URL][spoiler] [b]Undead:[/b] ? [b]Demon Abyssal Rotfiend:[/b] Abyssal rotfiends are demonic undead contained by demon and devil flesh. The spirit within a rotfiend is often a demon soul, although it can come from any evil creature. [b]Deva Fallen Star, Undead:[/b] Deva Fallen Star Vile Rebirth power. Vile Rebirth (when the deva fallen star is reduced to 0 hit points by non-necrotic damage) • Healing The fallen star does not die and instead remains at 0 hit points until the start of its next turn, when it regains 25 hit points, loses resistance to radiant damage, and gains the undead key word. This power recharges, and the triggering damage type changes to nonradiant damage. The life cycle of the deva parallels that of the rakshasa—a spirit constantly reincarnating to mortal form. When a deva gives in to iniquity to become a fallen star, its soul is corrupted. If it dies in that state, it returns to combat as an undead; if finally slain by radiant damage, it carries its wickedness into its next life and becomes a rakshasa-a fate that even evil devas revile. [b]Devil Infernal Armor Animus:[/b] THROUGH AN EVIL RITUAL, a devil can invest a suit of armor with a mortal soul. Infernal armor animuses are mortal souls bound to suits of armor to serve as caches of life energy for devils. [b]Direguard:[/b] A direguard is a skeletal undead imbued with powerful magic. Foul rituals transform willing warriors into direguards, but at a price. If a direguard does not meet a specific quota of killing, it is destroyed by the dark pact that grants its power. Liches and death knights perform the ritual that turns a living ally into a direguard tied to their wills. [b]Direguard Deathbringer:[/b] ? [b]Direguard Assassin:[/b] ? [b]Fey Lingerer:[/b] THE PASSIONS AND OBSESSIONS of some strong-willed eladrin can drive them even after death. When their physical forms are ruined, their spirits lash out at their slayers. Fey lingerers are eladrin knights and wizards who refuse to die. They are not the gracious and mannered eladrin of the fey court, but are twisted and depraved, withdrawn from elven grace. When they are destroyed, fey lingerers transform into vengeful incorporeal spirits. [b]Fey Lingerer Lingerer Knight:[/b] ? [b]Fey Lingerer Fey-Knight Vestige:[/b] Fey Lingerer Lingerer Knight Vestige Transformation power. [b]Fey Lingerer Lingerer Fell Incanter:[/b] ? [b]Fey Lingerer Fey-Encanter Vestige:[/b] Fey Lingerer Lingerer Fell Incanter Vestige Transformation power. [b]Fomorian Totemist:[/b] ? [b]Ghost Legionnaire:[/b] SLAIN IN LONG-AGO BATTLES, these soldiers' fight for forgotten causes, distant memories, or a fierce loyalty to each other. Although they appear as separate soldiers, their spirits have fused into a single entity that lives and dies as a single soul. [b]Skeleton:[/b] SKELETONS RARELY EXIST WITHOUT PURPOSE. Whether crafted through necromantic ritual or raised from a tomb, they relentlessly attack when compelled to kill. [b]Skeleton Bonecrusher Skeleton:[/b] Bonecrusher skeletons arise from the bones of ogres, minotaurs, oni, giants, and other large creatures. [b]Skeleton Skeletal Steed:[/b] Skeletal steeds rarely arise alone; they awaken from death with their riders or are created by rituals as mounts. [b]Mummy:[/b] THESE VORACIOUS KILLERS, tomb spiders, are true creatures of the Shadowfell insofar as they create undead as a part of their life cycle. A tomb spider lays its eggs in a humanoid corpse, creating an animate mummy in which hundreds of tiny tomb spiders reside until the creature splits open. [b]Witherling:[/b] WlTHERLINGS ARE UNDEAD CREATURES Created by gnolls to serve as shock troops and raiders. Gnoll priests ofYeenoghu use a ritual to fuse the essence of a demon with the body of a foe slain in battle. The result is a shrunken, emaciated creature that has a ghoul's paralyzing touch and a demon's relentless frenzy. A WlTHERLING IS THE ANIMATED CORPSE of a Small humanoid with the head of a hyena. Yeenoghu recently imparted to the gnolls the knowledge of the blasphemous process used to create witherlings. A war between Yeenoghu and Orcus is brewing, and the witherlings are but one of several new weapons that the Prince of Gnolls has given to his children. [b]Witherling Death Shrieker:[/b] A DEATH SHRIEKER IS A LARGER, MORE FEROCIOUS form of witherling. [b]Witherling Horned Terror:[/b] A HORNED TERROR is AN UNDEAD abomination created from the specially preserved corpse of a minotaur. [b]Witherling Rabble:[/b] WHEN GNOLLS OR NECROMANCERS create witherlings, the process sometimes goes awry. The magic instead & creates witherling rabble, inferior forms of the creatures. Vestige Transformation (when the lingerer knight drops to 0 hit points) The knight becomes a fey-knight vestige. All effects and conditions on the knight end. The vestige acts on the knight's initiative count. Vestige Transformation (when the lingerer fell incanter drops to 0 hit points) The fell incanter becomes a fey-incanter vestige. All effects and conditions on the fell incanter end. The vestige acts on the fell incanter's initiative count.[/spoiler] [URL=http://www.drivethrurpg.com/product/121294/Monster-Manual-3-4e?affiliate_id=17596]Monster Manual 3[/URL][spoiler] [b]Undead:[/b] ? [b]Arcanian:[/b] TO GAIN THEIR ARCANE POWERS, warlocks traffic with otherworldly entities, and sorcerers draw on the power of ancient bloodlines. Wizards, in contrast, must endure years of apprenticeship and toil, because their arcane knowledge is the reward of diligence. Yet not every inexperienced wizard is willing to wait. Experiments that require arcane energy beyond a spellcaster’s ability typically end with an impotent sputter. At rare times, a spell surges with wild energy and obliterates its caster, leaving a messy warning to other wizards. Once in a great while, though, something truly horrid comes to pass. In a vain attempt to master power beyond his or her control, a wizard absorbs too much raw energy, which warps the caster’s personality and memory and kills his or her body. A spark of life remains, though, and the spell, or at least its essence, animates the caster’s corpse and gives it new purpose as an arcanian. When raw arcane energy kills a wizard, the power sometimes animates the corpse and gives birth to an arcanian. Empowered with a will and a vessel, an arcanian is driven along a path etched by the dying impulses of the wizard. Red arcanians entertain impassioned fiery desires, blue arcanians try to preserve life in frozen perfection, and green arcanians despise physical beauty. Other arcanians might also exist, the warped products of failed spells using lightning, thunder, or necrotic energy. [b]Arcanian Green Arcanian:[/b] ? [b]Arcanian Blue Arcanian:[/b] ? [b]Arcanian Red Arcanian:[/b] ? [b]Beholder Ghost Beholder:[/b] Death need not be an end to avarice and ambition. As living creatures, beholders must eventually fall from the air to rot on the hated earth. Yet some have the willpower and anger to float again, returning as ghost beholders. [b]Dread Warrior:[/b] UNHOLY RITUALS THAT CALL FORTH UNDEAD HULKS usually raise shambling, mindless creatures. Dread warriors, on the other hand, rise to unlife possessed of enough martial skill to serve as formidable guardians. Each dread warrior is created with an unbreakable connection to its master that makes it utterly loyal. Legend holds that the priests of Bane were the first to craft these warriors, creating them from the corpses of potent enemies. [b]Dread Warrior Dread Protector:[/b] Stories tell of powerful necromancers creating a dozen dread protectors to scatter about their bedrooms and workstations. [b]Dread Warrior Dread Marauder:[/b] ? [b]Dread Warrior Dread Archer:[/b] A necromancer creates dread archers to shoot anyone who attempts to approach the spellcaster or his or her fortification. [b]Dread Warrior Dread Guardian:[/b] ? [b]Ghoul:[/b] As the progeny of cannibalism and other less than savory practices, ghouls are creatures of pure evil. [b]Ghoul Flesh Seeker:[/b] The sage had warned of these creatures—mortal followers of Orcus that had undergone a horrific, cannibalistic initiation into the demon lord’s cult. [b]Ghoul Adept of Orcus:[/b] In the dark shrine, they spoke in whispers of the fallen priest who had died with a prayer to Orcus on his lips. He might have remained dead, his soul to become a plaything of Orcus, except that he had killed and consumed a priest of Bahamut when he was alive. After his death, he underwent a horrid and unholy transformation. [b]Ghoul Ghast:[/b] The rogue thought herself clever when she opened the leaden doors to the lost tomb, saw a dozen slavering ghouls in the antechamber, and quickly sealed the sepulcher. Ten years later—long enough for the ghouls to starve to death, according to her research—she returned to the place. True, the ghouls had met their end. However, their transformation into ghasts was something she hadn’t accounted for. When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity. [b]Gnoll Hyena Spirit:[/b] A hyena spirit is the undead vestige of a prized gnoll war beast. Bound to a tribe by dark magic, it continues to fight on after death. [b]Rot Grub Zombie:[/b] Long after a victim has died from a rot grub infestation, the creatures continue to eat away at the rotting flesh. From time to time, the corpse reanimates into a dark parody of life, creating a zombie that acts as a carrier for a swarm of rot grubs. [b]Slaad Putrid Slaad:[/b] Necromancers sometimes transform living slaads into undead slaads called putrid slaads. They preserve the slaads’ essential chaotic nature, making these creatures deadly but difficult to control. The slaad retains its hunger for wanton destruction, consuming life around it, which is then putrefied and later regurgitated upon foes. Mages and necromancers create most putrid slaads, but some come into being on their own. Slaads destroyed in the Abyss can rise spontaneously. Such putrid slaads are often forced to submit to the wills of demon lords. Elemental creatures are not immune to necromantic magic. Unlike other natives to the Elemental Chaos, slaads are formed from chaos, so when life flees one’s corpse, decay consumes the remains in a matter of hours. Thus, to create a putrid slaad, a necromancer must capture a slaad and infuse it with shadow magic while it’s still alive. The process is lethal, but the undead creature retains its shape and is as resilient as any other kind of slaad. [b]Spawn of Kyuss:[/b] LIKE A CANCER IN THE EARTH, spawn of Kyuss rise from the depths to spread suffering and anguish across the land. Driven by their maker’s obscene will, they infect the living and the dead with bright green worms that bend creatures to the will of Kyuss, the Worm that Walks. In frightened whispers, seers prophesize the presence of the spawn as heralding the Age of Worms, the world’s apocalyptic end. Spawn of Kyuss come from the insane fools who heeded Kyuss’s diseased vision when he was mortal. After Kyuss slew them to fuel his apotheosis, the worms of his new body spread to their bloated corpses, awakening the creatures to undeath. These grim messengers then became carriers of Kyuss’s dark desires and added new victims to their numbers. [b]Spawn of Kyuss Son of Kyuss:[/b] Even when a host is destroyed, Kyuss’s worms tend to escape by burrowing into the earth or clinging to their enemies’ clothing. When the worms find a new carcass, they plunge into the corpse and infuse it with terrible power. After a few moments, a new son of Kyuss is born. Touch of Kyuss disease. [b]Spawn of Kyuss Wretch of Kyuss:[/b] Legends persist of ancient kingdoms of the walking dead, where an outbreak of the touch of Kyuss spawned thousands upon thousands of these wretches. Spawn of Kyuss Burrowing Worm power. Spawn of Kyuss Herald of Kyuss Writhing Pronouncement power. [b]Spawn of Kyuss Herald of Kyuss:[/b] Kyuss created heralds from the legion angels dispatched by the gods to slay him. He infused each one with a profane worm plucked from his squirming body. Touch of Kyuss Level 16 Disease Endurance improve DC 25, maintain DC 20, worsen DC 19 or lower The target is cured. ! Initial Effect: The target regains only half the normal hit points when it spends a healing surge. If it dies, it rises immediately as a wretch of Kyuss. !" The target loses two healing surges. If it drops to 0 or fewer healing surges, it dies and rises immediately as a son of Kyuss. " Final State: The target dies and immediately becomes a son of Kyuss. Burrowing Worm (disease, necrotic) ✦ Recharge Attack: Close burst 1 (one living enemy in burst); +16 vs. Fortitude Hit: The target takes ongoing 10 necrotic damage (save ends). In addition, the target is exposed to touch of Kyuss. First Failed Saving Throw: The ongoing damage increases to 15. Second Failed Saving Throw: The target is stunned, and the ongoing damage increases to 20 (save ends both). Special: The corpse of any humanoid killed by this attack becomes a wretch of Kyuss at the start of the son of Kyuss’s next turn. The wretch must be destroyed before the creature can be raised. Writhing Pronouncement (disease, necrotic) ✦ At-Will Attack: Ranged 20 (one creature); +21 vs. Fortitude Hit: 2d6 + 10 necrotic damage, and ongoing 5 necrotic damage (save ends). In addition, the target is exposed to touch of Kyuss. First Failed Saving Throw: The ongoing damage increases to 10, and the target is dazed (save ends both). Second Failed Saving Throw: The ongoing damage increases to 15, and the target is stunned instead of dazed (save ends both). Special: The corpse of any humanoid killed by this attack becomes a wretch of Kyuss at the start of the herald of Kyuss’s next turn. The wretch must be destroyed before the creature can be raised.[/spoiler] [URL=http://www.drivethrurpg.com/product/158946/Dungeons--Dragons-Essentials-Monster-Vault-4e?affiliate_id=17596]Monster Vault[/URL][spoiler] [b]Undead:[/b] ? [b]Death Knight:[/b] Among the most powerful of undead humanoids, death knights are warriors who chose to embrace undeath rather than pass on to the afterlife. They bind their souls into their weapons, fueling their necrotic powers as they marshal armies of undead. Gifted with undeath as a result of a ritual, a death knight is like the martial equivalent of a lich. A humanoid becomes a death knight through a profane ritual that strips away the emotional bond of one’s life, replacing them with cruelty and a perverse sense of honor. This ritual is often bestowed as a gift from high-ranking followers of Orcus, the Demon Prince of the Undead. When a warrior reaches a certain state of notoriety, Orcus’s adherents approach the individual and try to tempt him or her with the promise of immortality. A warrior who accepts the offer turns into a dark reflection in the shattered mirror of undeath. Its armor becomes blackened and scarred, and its flesh becomes as withered and twisted as the person’s corrupted soul. The ritual that transforms a warrior into a death knight binds part of the subject’s soul to one of his or her weapons. This weapon is not only a symbol of an individual’s transformation, it is also the source of a death knight’s power. [b]Death Knight Blackguard:[/b] ? [b]Dragon Deathbringer Dracolich:[/b] ? [b]Ghoul:[/b] They were once cannibalistic humanoids, but their actions caused them to be cursed in death with ravenous appetites that cannot be sated. When an intelligent humanoid resorts to cannibalism or lives a life of gluttony and greed, it can be cursed to transform into a ghoul upon its death. Unlike a zombie or a skeleton, a ghoul retains sentience and many of the memories of its life. The creature’s perspective is twisted by its death, though, and as a result, it recalls with torment a time when it was not driven by a gnawing hunger for living flesh. [b]Ghoul Ravenous Ghoul:[/b] ? [b]Ghoul Abyssal Ghoul:[/b] The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. [b]Ghoul Abyssal Ghoul Devourer:[/b] The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. [b]Ghoul Abyssal Ghoul Hungerer:[/b] The so-called Ghoul King commands his servants to empower some ghouls with additional strength, speed, and durability. The ghouls that receive these abyssal blessings are more powerful and are beholden to Doresain and his demonic master. [b]Lich:[/b] A dark spellcaster who covets immortality and spend his or her life in pursuit of necromantic power might gain the ability to become a lich. A lich ties its life force to a phylactery, ensuring that its body will coalesce in a hidden location even if some creature were to slay it. To become a lich, a spellcaster must be devoted to evil and adept at performing unspeakable acts of violence. Few spellcasters have a shred of morality remaining after their transformations into liches. The process of attaining lichdom bends the mortal mind in unnatural and crippling ways. Many liches rise up insane, but even they enact cunning plans; they just do so for incomprehensible reasons. A spellcaster must travel far—even across the planes—to collect the scraps of lore and esoteric components needed to enact the ritual to transform into a lich. The act of becoming a lich encases a mortal’s life force in a specially prepared item called a phylactery. The most common type is a metal box that contains strips of parchment with arcane writing. Any small item, such as a gemstone, a ring, or a statue, can be a phylactery. [b]Lich Necromancer:[/b] ? [b]Lich Remnant:[/b] ? [b]Lich Soulreaver:[/b] ? [b]Mummy:[/b] Whether created in the dry desert heat, the sucking moisture of a desolate bog, or the frozen heights of a lofty mountain, a mummy exists for vengeance. A number of sins can awaken a mummy, from disturbing its tomb, despoiling a place sacred to it in life, or the theft of a prized object. Some mummies seek to avenge less material offenses, such as a loved one marrying someone the mummy loathes or an unwelcome alliance of the mummy’s enemies in life. Sometimes, a dead master’s servants awaken it to continue its life’s frustrated ambitions. Great kings and queens of malign power have returned as mummies to extend their reigns in undeath. Albeit rare, some mummies arise spontaneously from dry corpses when a particularly provocative transgression touches their souls in the afterlife. Most mummies, however, possess the power to act after death because someone wanted them to have it. The long rituals of burial that accompany a mummy’s entombment help protect its body from rot. Soft organs are removed and placed in special jars, and the corpse is created with preserving oils, herbs, and wrappings. Less common means of preservation include freezing a body, baking it in dry heat, or using magic. [b]Mummy Shambling Mummy:[/b] ? [b]Mummy Moldering Mummy:[/b] ? [b]Mummy Tomb Guardian:[/b] ? [b]Mummy Royal Mummy:[/b] ? [b]Skeleton:[/b] Necromancy grants violent motion to these fleshless bones, letting them defy death and deliver it to others. “ Nothing holds them together but magic, a necromantic binding that knits bone with scraps of soul and the merest hint of will.”—Kalarel, scion of Orcus A skeleton’s creation is considered a vile act, though, for it requires disturbing a creature’s bones in the most profane way. A skeleton raised into undeath moves through the power of a soul’s discarded animus; it is a primal force that binds the soul and body to make life possible. Without an animus, a skeleton cannot exist. Many powers can cause a skeleton to rise from the grave: holy power, necrotic energy, a dark ritual, a necromantic spell or hex, a curse from the lips of a dying person. [b]Skeleton Decrepit Skeleton:[/b] ? [b]Skeleton Blazing Skeleton:[/b] ? [b]Skeleton Skeletal Legionary:[/b] ? [b]Skeleton Skeletal Tomb Guardian:[/b] ? [b]Stirge Death Husk Stirge:[/b] Necromancers trap stirges in the cavernous bodies of giant undead. When the undead opens its maw, famished stirges come pouring out to attack the nearest warm-blooded creature. [b]Treant Blackroot Treant:[/b] ? [b]Troll Ghost Troll Render:[/b] ? [b]Vampire:[/b] Anyone who survives an attack from a vampire might fall prey to the vampire’s curse, entering into a deep, deathlike sleep. A person under this curse is often assumed dead and ushered through funeral rites. When that person awakes at the next sunset, he or she is a vampire. If confined within a coffin, this vampire might already be buried or could be awaiting burial in a temple or a family member’s home. Most vampires awaken as slavering spawn, but a few retain enough of themselves to emerge from death as true vampires. [b]Vampire Elder Vampire Spawn:[/b] ? [b]Vampire Night Witch:[/b] ? [b]Vampire Master Vampire:[/b] ? [b]Wraith:[/b] When a person dies and his or her spirit departs, the animus can remain, clinging to a vestige of life. The animus can become a wraith, an insubstantial creature that emerges amid the vanishing memories of a person’s life; it becomes trapped in an endless afterlife, tortured by remembered sensations and driven mad by a hunger to reclaim the life it once had. Life consists of three parts: body, spirit, and will. Without will, the body ceases to function and the spirit leaves. Sages call the will the animus, and they regard it as the shadow of the soul. When a body dies or a spirit departs, sometimes the animus remains in the world. Without the spirit, though, the animus has no purpose, and it runs amok. Like many undead, a wraith is the result of an unfettered animus. When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. When a wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit. When a mad wraith slays a living humanoid, another wraith emerges from that person’s body within a few minutes, or within a few seconds in areas of intense necrotic energy. Even when powerful magic returns a person to life, his or her wraith remains. A restored cadaver regains its soul and heals fatal wounds, but rather than it regaining its former animus, a new one forms to close the gap between body and spirit. [b]Wraith Mad Wraith:[/b] ? [b]Wraith Wraith Figment:[/b] When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. [b]Wraith Sovereign Wraith:[/b] ? [b]Zombie:[/b] Fueled by dark magic, malevolent forces, dire curses, or angry spirits, zombies are animate corpses. Any corpse with flesh suffices to make a zombie. It might be a dead warrior from a battlefield, distended from days in the sun, guts trailing from a mortal wound. It might be a muddy cadaver of a woman recently buried and risen again, leaving maggots and worms in her wake. A zombie could wash ashore or rise from a marsh, swollen and reeking from weeks in the water. A zombie could instead appear alive, crafted from a recently deceased corpse. A zombie need not be the size of a normal humanoid, or even humanoid in form. When a necromancer or a natural phenomenon causes a corpse to rise, the corpse could belong to the smallest beast or the largest giant. When a zombie plague infects a city, any size or kind of creature can be affected—horses, dogs, children, cats—anything that has a pulse. For a zombie to be animated, a body’s soul must have departed. What remains in the corpse is an animus, a vital spark that drives the body without thought or conscience. Without a soul or memories, a zombie has no more humanity or intelligence than a simple animal. In most cases, a zombie serves its creator or rises in response to the defilement of a sacred location. At rare times, zombies arise in the hundreds. These zombie plagues are provoked by cosmic, magical, or divine events. A zombie plague might be the result of an angry god, a magical experiment gone wrong, a powerful ritual, or a falling star. When the event occurs, the bodies of the dead claw out of their graves and attack the living. Anyone who dies as a result of such an assault soon becomes a zombie after acquiring the disease or curse that the zombies carry. These terrifying plagues can consume an entire civilization if left unchecked. [b]Zombie Grasping Zombie:[/b] ? [b]Zombie Hulking Zombie:[/b] ? [b]Zombie Flesh-Crazed Zombie:[/b] ? [b]Zombie Zombie Shambler:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/158948/Monster-Vault-Threats-to-the-Nentir-Vale-4e?affiliate_id=17596]Monster Vault Threats to the Nentir Vale[/URL][spoiler] [b]Undead:[/b] ? [b]Barrowhaunt:[/b] The Barrowhaunts are a group of five former adventurers bound to the lands surrounding the Sword Barrow. Their deeds in life are seldom recollected, and no one is truly sure why their spirits have never been laid to rest. Now they savagely attack any who enter the lands of their trust. Many rumors exist about the exact nature of their curse; one common legend suggests that they sought to plunder the Sword Barrow and evoked the wrath of a warlord entombed within. The warlord’s spirit called to the native hill folk in the area, who marched to the Sword Barrow to confront the adventurers and reclaim the warlord’s treasures. The adventurers, rather than relinquish their trove, slaughtered the hill folk. A dying elder placed a curse on the adventurers’ souls, binding them to the land for all of eternity. At first, the elder’s curse seemed empty and hollow, but every time the adventurers left the Gray Downs to sell their hard-won loot, they could not help but return to the hills in search of even greater treasures. Eventually, their greed surpassed their skill. Descending deeper into the Sword Barrow than they’d ever gone before, the adventurers fell prey, one by one, to horrid monsters and insidious traps. Though cursed to haunt the Gray Downs and guard “their” barrows from other would-be pillagers, they still seek out treasures and relics for themselves. The spoils of their exploits are stashed in an ancient crypt deep within the Sword Barrow. Their motive for collecting such worldly possessions isn’t clear, but some believe they are forced to sate their everlasting yearning for adventure and exploration. [b]Barrowhaunt Uthelyn the Mad:[/b] ? [b]Barrowhaunt Lingering Spirit Warrior:[/b] Traveling and fighting alongside the Barrowhaunts are the spirits of the creatures they have slain—intelligent monsters, slaughtered tomb robbers, and ancient hill folk. [b]Barrowhaunt Adrian Icehaunt Reginold:[/b] ? [b]Barrowhaunt Joplin the Sly:[/b] ? [b]Barrowhaunt Baldos Grimehammer:[/b] ? [b]Barrowhaunt Cassian d’Cherevan:[/b] ? [b]Gray Company Fallen Hero:[/b] ? [b]Hound of Ill Omen:[/b] Once the loyal companions of the hill clans, who now rest beneath the barrows of the Gray Downs, the hounds of ill omen howl to awaken and avenge their long-dead masters. Ghosts of Long Ago: The Gray Downs were once inhabited by indigenous hill clan people reputed far and wide for their fierce hunting hounds. But when the empire of Nerath began to bloom, greedy generals sought to expand the empire into the Nentir Vale and across the hill clans’ territory. The clans resisted. Hopelessly outnumbered, they stood with their faithful hounds against the mighty armies of Nerath, even as the Tigerclaw barbarians and other native tribes abandoned the vale and retreated far into the northern wilderness. Although the hill clans fought bravely, they were annihilated in a final desperate battle upon the downs. Long after the battle, the hounds of the hill clans prowled the battlefields, howling over the corpses of their masters and refusing to leave their sides. The Nerathans built a great barrow in honor of the warriors that fought and died—and after the last of their bodies was interred, the hounds vanished. But on dark nights when the fog rises, it is said that the hounds can still be seen coursing across the downs, their ghostly forms pining for their lost masters. The common folk call them the “hounds of ill omen,” because calamity and misfortune follow in the wake of their fearsome howls. Harbingers of Death: As legend would have it, on nights when the skull-white moon hangs low and the downs are silent as a corpse’s dream, the ghost hounds come forth to hunt mortals. Who sends the hounds and for what purpose, none can tell. [b]Hound of Ill Omen Bregga:[/b] It’s said that Bregga was the first hound, having lived on the downs since before the hill clans arrived. [b]Hound of Ill Omen Hill Clan Apparition:[/b] When Bregga’s hounds sound their lonely howls for the hill clans, the spectral apparitions of their dead masters—cold and black as the grave—rise again from their barrows. [b]Penanggalan:[/b] According to legend, the first penanggalan was a young baroness of Harkenwold, plain of face and scant of suitors. But what she lacked in beauty she made up for in wit, and the maiden discovered arcane texts of Bael Turath in the vaults of her father’s estate. She invoked the rituals therein and conjured a devil, which promised her matchless beauty and eternal life if only she would serve it forever. The devil’s bargain was not so glorious as it had appeared, for such was the maiden’s beauty that armies clashed for her hand, and her father was forced to lock her away in a tower to protect her. Alone in her wretched beauty, the maiden begged the gods to forgive her vain folly, and she swore to do penance before them. But the devil had other plans. It whispered the secret of the maiden’s unlikely beauty into the ear of the high priest, and before she could do her penance, the maiden was seized from her tower and hanged as a devil worshiper. The maiden’s body dangled from the gallows until midnight, at which time it slid to the ground, leaving her head behind in the noose, gory intestines dangling beneath. Then the maiden opened her eyes and saw what her vanity had created. Each penanggalan’s origin involves a female who bargains with devils for immortal beauty and tries to renege, but perishes before she can complete her penance. [b]Penanggalan Head Swarm:[/b] ? [b]Penanggalan Bodiless Head:[/b] Unless her maiden’s body has been destroyed (causing the creature to become a bodiless head permanently), a penanggalan’s monstrous form does not manifest by light of day. [b]Phantom Brigade:[/b] Many of the knights of this order died during the chaotic time of the collapse of the empire. Some perished trying to defend the empire and prevent the onrushing disaster. Others met a more ignoble end. Of those who died in the pursuit of duty, a significant number found that death was not the end. Some mysterious magical effect or unknown curse turned the dead and dying Imperial Knights into undead guardians. They were suspended in an existence that tied them to the empire forever. [b]Phantom Brigade Knight-Commader:[/b] ? [b]Phantom Brigade Squire:[/b] ? [b]Phantom Brigade Armiger:[/b] ? [b]Phantom Brigade Justiciar:[/b] ? [b]Phantom Brigade Banneret:[/b] ? [b]Phantom Brigade Templar:[/b] ? [b]Ragewind:[/b] Also called sword spirits, ragewinds are the embodied wrath of dead warriors who perished in battle. The Nentir Vale is strewn with ancient battlefields where the armies of Nerath once clashed with orcs, primitive hill folk, and barbarian tribes, and where the tieflings of Bael Turath fought the dragonborn legions of Arkhosia. Among the ruins of these bygone conflicts lurk creatures of lingering malice—the spirits of despondent soldiers whose lives were thrown away for no satisfying purpose. These spirits can muster enough will to animate their ancient weapons and strike back at the living, whom they both envy and despise. [b]Vampiric Mist:[/b] These sanguine mists, the remains of a secret coven of vampires, prowl the Witchlight Fens in search of blood. Long ago, a coven of vampires claimed the marshy expanse known as the Witchlight Fens as their secluded demesne, wherein was hidden the phylactery of their dark liege—a powerful lich whose name has been forgotten. If the old stories are true, the phylactery still lies somewhere in the swamp, well removed from more traveled areas of the region. The lich’s whereabouts are unknown, and its presence has not been felt for generations. As for the vampires in the lich’s employ, their corporeal bodies were consumed long ago, yet they linger still as deadly clouds of mist that turn crimson when flush with the blood of their victims. One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life. Any vampire that becomes trapped in gaseous form (usually as a result of losing its sacred resting place) can transform into a vampiric mist by sheer force of will. [b]Vampiric Mist Corruptor:[/b] ? [b]Vampiric Mist Crimson Deathmist:[/b] One of the lich’s many enemies, a powerful hag, came to the Witchlight Fens in search of the phylactery and performed a ritual to destroy the vampire coven. The ritual did not yield the expected results. The vampires’ bodies were destroyed, but their evil essence lingered. The nine vampire lords who led the coven transformed into a single force of pure hatred and malice called a crimson deathmist. The lesser vampires of the coven were reduced to roaming clouds of mist having an insatiable hunger for life. [b]Vampiric Mist Chillborn Vampiric Mist:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/133464/Dark-Sun-Creature-Catalog-4e?affiliate_id=17596]Dark Sun Creature Catalog[/URL][spoiler] [b]Lord Vizier:[/b] ? [b]Vizier's Skeleton:[/b] Lord Vizier's Plume of Death power. [b]Ghost Raaig:[/b] IN AN ENVIRONMENT WHERE VIOLENT DEATH is so common, ghosts frequently haunt sites of great significance or terrible slaughter. Among them are an array of spirits bound to the service of long-forgotten gods. Called raaigs, these ghosts defend ancient shrines, temples, relics, and secrets. In life, raaigs were devout priests or holy warriors charged with protecting sacred sites or relics. In death they still keep watch, though their charges have crumbled into ruin or vanished. They have been twisted by their ancient oaths into merciless, hateful apparitions that swiftly slay any living intruder. [b]Ghost Raaig Tomb Spirit:[/b] ? [b]Ghost Raaig Crypt Lord:[/b] ? [b]Ghost Raaig Soulflame:[/b] A few guardians were so favored by their gods in life that they were granted a tiny spark of divine essence. Called soulflames, these raaigs still embody their gods’ will. [b]Ghostfire Flameskull:[/b] See Flameskull Ghostfire Flameskull. [b]Giant Shadow Giant:[/b] Shadow giants are remnants of giants killed by the sorcerer-kings in ancient wars. Their hate-filled spirits have found a home in the deathly substance of the Gray. [b]Thrax:[/b] According to legend, Gerot’s people were great warriors, haughty and proud. They impressed Grand Vizier Abalach-Re, who offered the mountain community an alliance if its fighters would join Raam’s legions. In their arrogance, the Gerotians declined, and they killed Abalach-Re’s envoys. Enraged, the sorcerer-queen unleashed a vicious curse against Gerot’s populace. The townsfolk were struck with an unquenchable thirst. The twisted brilliance behind her curse was that life-sustaining, pure water would bring death to any Gerotian. Within days, the entire town had died. What Abalach-Re hadn’t expected was that every cursed Gerotian would rise in undeath, becoming the first thraxes. [b]Wight:[/b] SOLDIERS SLAUGHTER AN ELF TRIBE after a messenger fails to bring warning. A poisoned blade cuts down a dwarf before he achieves his life’s goal. Both die, but their intense yearnings resurrect soulless bodies, driving the corpses to endlessly pursue what likely can never be accomplished. As a soul passes into the Gray, its deepest unmet desire can splinter off to animate the physical form that its soul abandoned. The splinter accesses the memories, needs, and desires of the body’s former occupant. Those passions are married to an overwhelming hunger for life force, and a wight is born. [b]Wight Thrall:[/b] A charismatic ruler or commander is brought down, and the servants and trusted advisors who perished at her side rise up as wight thralls. These creatures’ devotion spills over into death. [b]Wight Dune Runner Wight:[/b] ? [b]Wight Oath Wright:[/b] Ruins pock the wastelands of Athas. Devastating attacks leveled cities and buried inhabitants where they stood, heedless of whether the victims were scoundrels or scholars, wastrels or artisans. The slain seldom rest easy, especially those who were on the brink of success, a historic discovery, or birthing a child. Oath wights crawl from the rubble. The creatures vibrate with rage and disappointment, throbbing with the futility of their former souls’ pursuits and passions. [b]Zombie:[/b] WHEREVER THE GRAY CARESSES THE NATURAL WORLD, an indelible stain spreads. Darkness bleeds into the land, the sun dims, and the dead rise. Much of Athas has shuddered now and again under the Gray’s touch, and the land sprouts a bountiful harvest of zombies. Defiling magic and the Gray are Athas’s primary zombie producers. Whether a templar is raising an undead army for personal gain or the Gray randomly spawns a new pack, the result is much the same. [b]Zombie Salt Zombie:[/b] ? [b]Zombie Black Reaver Zombie:[/b] ? [b]Zombie Feasting Zombie:[/b] Among cannibalistic halflings, inhabitants who fall ill with wasting diseases are not eaten. Instead, the people open the earth and place sick clan members inside. The diseased are covered with sod and left to die respectably—in the embrace of nature, the giver of life that offers succor in death. But even the far reaches of Athas are not spared from the undead plague. On certain nights, undead halflings walk again in the Forest Ridge. [b]Zombie Cinder Zombie:[/b] Zombies stir in burned-out husks of torched settlements and along the cracked slopes of the volcanic Sea of Silt islands. The kiss of fire preserved these scorched bodies from the elements. [b]Dregoth, Sorcerer-King:[/b] He burns for vengeance against the other sorcerer-kings, who slew him centuries ago but neglected to prevent his fell rebirth. Abalach-Re warned the other city-states’ overlords, and they partnered to destroy Giustenal and its defiler dragon monarch. The shattering of Giustenal scattered the surviving dragonborn inhabitants and flooded the spirit world with the trapped souls of those who died in the titanic arcane battle. Giustenal became a literal city of ghosts. The sorcerer-kings ultimately failed in their task, though. Dregoth returned to Athas as a monstrous and powerful undead being. [b]Absalom:[/b] Absalom was born human. He was selected as Dregoth’s new high priest after Giustenal’s fall. He was among the first survivors the undead sorcerer-king transformed into dray. After transfiguring Absalom, Dregoth slew his high priest and raised him as an undead servitor. Plume of Death (acid, necrotic)Recharge Attack: Area burst 2 within 10 (creatures in burst); +31 vs. Fortitude Hit: 4d10 + 12 acid and necrotic damage. Effect: A vizier’s skeleton appears in one unoccupied square within the burst. It acts immediately after the Lord Vizier’s turn.[/spoiler] [URL=http://www.drivethrurpg.com/product/59689/Open-Grave-Secrets-of-the-Undead-4e?affiliate_id=17596]Open Grave Secrets of the Undead[/URL][spoiler] [b]Vampire:[/b] And once a vampire has drained the life of a victim, it exhibits the most horrifying ability of all: The shell of its victim animates, turning into another of the walking dead. Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. Orcus, Demon Prince of the Undead, made the first vampires in the image of blood fiends, who are themselves made in the image of Haemnathuun. [b]Undead:[/b] Theories abound regarding the origin and creation of undead, from the hushed tales told by simple peasants to the exotic research performed by sages and wizards. None agree, and only one fact is certain: Undead exist in the world and have since time immemorial. The origin of undead can be traced back to a time eons ago, when the primordials thrived before the first foundations of the world were even a rumor. Immortal in the sense that they knew no age and withstood any hurt, these were beings of manifest entropy. In these earliest days, souls shorn of their bodies simply departed the cosmos, taken to a place beyond all reckoning. When the primordials first crafted the world, they had little regard for the fate of souls. But some among them recognized soul power as a potent force, and they hungered for it. These entities stopped up the passage of souls. With nowhere to go, many souls were either consumed by primordials that had a taste for such spiritual fare, or, finding no further road or final purpose, sputtered out and dissipated, gone forever. Others persisted, becoming undead. Sentient living creatures have a body and a soul, the latter of which is the consciousness that exists in and departs from the body when it perishes. A body’s “life force” that drives a creature’s muscles and emotions is called the animus. The animus provides vitality and mobility for a creature, and like the soul, it fades from the body after death. Unlike the soul, it fades from the body as the body rots. If “revived” in the proper fashion, the animus can rouse the body in the absence of a soul. (This phenomenon is what makes it possible for creatures that were never alive, such as constructs, to become undead.) In some cases, the animus can even exist apart from the body as a cruel memory of life. Such impetus can come from necromantic magic, a corrupting supernatural influence at the place of death or interment, or a locale’s connection to the Shadowfell. Strong desires, beliefs, or emotions on the part of the deceased can also tap into the magic of the world to give the animus power. Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough impetus to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the sympathies they had in life. A wight has a body and a feral awareness granted by the animus, but no soul. Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy. The Shadowfell most often serves as the source of this impetus. In the Shadowfell, bodiless spirits are common, as are undead. Something within this echo-plane’s dreary nature nurtures undead. This shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromantic powers or rituals. Or it can be siphoned into areas strongly associated with death, pooling there. Some undead retain their souls after the death of the body. Rituals allow this sort of transformation. A potent destiny or vigorous enough strength of will sometimes enables (or forces) a creature to transcend death. When most living creatures think about how undead come into being, they connect the origin of undead with the animation of a dead body. That said, undead are actually “born” in a variety of ways. Powerfully evil acts resonate with such force that they can ripple across dimensions and open cracks in reality, permitting malevolent entities to escape into the mortal world. These entities seek out corporeal flesh, in particular the recently vacated vessels of the damned. Once inside the host, these spirits corrupt the animus, granting the corpse a semblance of life. An evil, perverse, and intelligent creature can be reborn into undeath when the influence of the animus revives the memories of the vessel’s previous host, although the soul of the creature is not present—these sorts of undead are just particularly wily animus-driven undead. At other times, atrocious deeds call dark spirits into the cadaver of the newly deceased, leaving the original soul intact. Sometimes, good souls can be trapped within their bodies, to be slowly turned to evil as the depraved spirits corrupt the soul. Sites where evil creatures lair or where evil artifacts are stored can act as strong catalysts in the creation of undead. Undead so created are usually mindless animate corpses. Sometimes they are more powerful, soul-bearing undead whose spirits were corrupted while they lived in an area of tainted ground, and thus the creatures fell directly into undeath when their bodies succumbed. Though some believe that some kind of fell power energizes animate creatures, it is more accurate to say that the animus or spirit resident in a walking corpse provides an undead creature with the requisite motive force for movement, and perhaps enough additional force to talk and even reason, and—most important—enough animation to prey on other creatures. Dark deeds conducted by others can serve as a trigger for unlife, especially if such deeds accrue over months or years in one particular location. Such an area, more than any other, is worthy of the term “tainted by evil,” though the religious-minded sometimes call such areas unsanctified ground. When a living creature is drained to death by evil agencies, the husk of the body becomes a shell that is particularly susceptible to the influence of unlife. When an undead creature is responsible for draining the life force from a living creature, the creation of a new undead from the dead flesh is not assured, but the door is certainly open for unclean spirits to move into the recently evacuated house of the body. A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. Sometimes undead are created when corpse parts are sewn together to form a great amalgam of death. Then, when the composite corpse is touched with lightning and the proper reanimation ritual performed, an undead creature rises, its mind rotted but its flesh strong with the animus of several beings. Such creatures share some external visual similarities to flesh golems, but are different in ability and origin. All undead were once living beings, in that they had a soul. Soulless constructs do not and cannot become undead. Some necromancers use the arcane power source to fuel their magic, while others call upon the power of shadow to effect their dim miracles. Still others animate undead by the power of the divine, calling on fell gods to raise legions of bound wraiths to their will. Some undead are born as a result of sheer force of will. These rare individuals staved off the afterlife by harnessing the great power of their soul (or ki). Rarer still, other undead abominations call upon the great psionic powers of the mind to cheat death. Several varieties of undead can create new unliving progeny. Taking a broader view, undead self-propagation might be regarded as an infectious disease: It is nasty, it is easily spread, and it kills its hosts. Unless they seek to animate the bodies of the dead, living beings should know better than to bury bodies in the Shadowfell. Though rituals exist to keep a corpse temporarily free of unlife, it’s better not to chance such things. Even when such rituals are used, corpses (whether buried or left behind untended) are likely to rise in the Shadowfell as shambling dead. Evil individuals are certain to rise as particularly nasty soulless monsters. In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead. Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead. A decade ago, evil humans inhabited the valley where the cemetery of Kravenghast Necropolis now stands. Obsessed with death, the people performed living sacrifices on the tops of the mountains that frame both ends of the valley. They buried the mangled remains of the sacrifices in unhallowed graves in a central cemetery. Over time, the sacrifice victims rose as undead, though they were confined to the place of their burial. When the Tower of Zoramadria was moved across the Feywild through a ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. The preservation fluid within a brain’s jar is a valuable alchemical material, especially useful for crafting undead. Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. [b]Vecna:[/b] Vecna, the god of magic, necromancy, and secrets, pursued undeath as part of his rise to godhood. [b]Wight:[/b] A wight has a body and a feral awareness granted by the animus, but no soul. [b]Wraith:[/b] Even the dreaded wraith is simply a soulless animus, deeply corrupted and infused with strong necromantic energy. Wraiths have a similar thirst for mortal souls, using the resulting energy to spawn their dreadful progeny. Areas tainted by necromantic seepage in the Shadowfell spawn wraiths. Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. Most wraiths spawn more of their kind when they murder a humanoid. [b]Ghost:[/b] Sentient ghosts are the most common of the undead that retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance. Because all souls pass through this dim realm upon the death of their bodies, Shadow’s taint can corrupt these soul vestiges before they find their way to the Court of the Raven Queen in Letherna, forging sad spirits into ghosts and other insubstantial undead. [b]Death Knight:[/b] Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. Death knights are warriors that accepted undeath as a way to circumvent mortality. [b]Lich:[/b] Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. Some obsessed knowledge-seekers pursue the spark of life too far, and thereby discover the dark fruits of undeath. They seek death’s secrets because of their fear of death, thinking that if they can come to understand mortality, their fear will be extinguished and their survival assured. Those who tread this road to its conclusion sometimes embrace death completely, and do not become so much immortal as simply enduring. Spellcasters who adopt this existence are commonly known as liches. MANY CREATURES HOPE TO ESCAPE DEATH. When such creatures are powerful and corrupt, they sometimes turn to rituals that can transform them into liches. However, immortality comes with a price, and these creatures lose the remaining shreds of their humanity in process. Most undead animate spontaneously or arise through profane rituals. A few mortals willingly become undead, though, viewing the condition as a form of immortality. These liches gain resilience from the transformation. [b]Vampire Lord:[/b] The vampire lord template is one example of an undead created by life drain. As a reward for good service, the former owner of the Mask of Kas becomes a vampire lord when it moves on. If the Mask is displeased with its former owner, it instead tries to cause the owner’s death by attracting hordes of undead to his or her location. [b]Infected Zombie:[/b] A few particularly abhorrent undead carry a powerful contagion that, when transferred to mortals, causes them to weaken and die at an alarming rate, rising as undead in a matter of hours unless a cure is rapidly administered. Once a creature is infected in this manner, little can be done to save him or her from becoming undead. The infected zombie template can be used to create undead that spread such contagion. [b]High Preceptor:[/b] ? [b]Lich Raja Thirayam of Dukkharan:[/b] ? [b]Sceptenar:[/b] Adventurers wielding a great weapon that had been forged to destroy undead, some sort of stone scepter, made their way to the capital and killed Raja Thirayam. Lands near to Thirayam’s empire thought they had reason to celebrate when word spread of the emperor’s death. Elation turned to horror when it was revealed that upon the raja’s death, his life force divided and possessed the four audacious heroes. In turn, each adventurer was slowly consumed by the malevolent spirit of the emperor; the raja lives on, his body four-fold and harder to destroy than ever. [b]Sceptenar Vasabhkati:[/b] Sceptenar Vasabhakti, daughter of the late ruler of Khatiroon, rules the southern province of Hantumah. Once a kind and benevolent princess, Vasabhakti was possessed and corrupted by the undead forces that overtook her homeland. [b]Specter:[/b] In the world, only the most horrific and ruthless murderers return as specters, but in the Shadowfell, any death might spawn such a wicked undead. Specters that arise from slain mortals twisted by insanity often produce auras that outwardly manifest the fragmented condition of their minds. [b]Skeleton:[/b] The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen. [b]Zombie:[/b] The carved skull buried in one of the old crypts has pulsed back to unlife. Its wakening will attract undead miles away from Col Fen. Unless the skull is destroyed, it will become a magnet for undead from distant places, while at the same time animating skeletons and zombies from the graveyard of Col Fen. When a corpse vampire kills a living humanoid by a means other than blood drain, that humanoid rises as a zombie of its level at sunset the next day. Cemetery Rot disease. [b]Decrepit Skeleton:[/b] ? [b]Zombie Rotter:[/b] ? [b]Ghoul:[/b] ? [b]Gravehound:[/b] ? [b]Corruption Corpse:[/b] A living humanoid killed by a deathdog rises as a free-willed corruption corpse at the end of its creator’s next turn. Deathdogs are creatures of the Shadowfell that transform their prey into corruption corpses. [b]Chillborn Zombie:[/b] The thousands of deaths that took place on the Downs transformed this battlefield into a place where the walls between the world and the Shadowfell are weak. People who die here reanimate as undead. This is what happened to Tirian Forkbeard. Humanoid creatures in the Downs (the entire area shown on the full-page map) who are reduced to 5 or fewer hit points take on a pale, waxy complexion. Their veins darken and become visible through their increasingly translucent flesh. An opaque glaze dulls their eyes, and their eyes remain open even while they are unconscious. Humanoid creatures who die transform into chillborn zombies. If any PCs die here, you can delay their transformation until after surviving PCs have defeated their current enemies or fled the field if things are going poorly for them. Otherwise, a dead comrade rises 1 round after death. It turns on living PCs, acting last in initiative order. It has full hit points as a chillborn zombie. Victims of zombie transformation can, after being reduced to 0 hit points, be restored to life by a Raise Dead ritual. A player whose character became a zombie can choose to roleplay the character as haunted by hazy memories of the undead state or to shrug off the incident entirely. Creature powers that raise slain enemies as undead (such as spawn wraith) supersede the zombie breeding ground effect. [b]Gibbering Head:[/b] This head is all that remains of one of the leaders of the long-ago battle, impaled here as a trophy of sorts and a warning to other enemies. Long exposure to the taint of this area has infused it with malefic abilities. [b]Zombie Hulk:[/b] ? [b]Mad Wraith:[/b] Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Skeleton Soldier:[/b] ? [b]Rotwing Zombie:[/b] ? [b]Skull Lord:[/b] ? [b]Boneclaw:[/b] Boneclaws are vicious undead created by dark powers to hunt the foes of their creators. The ritual to create boneclaws is jealously guarded by the few casters that know it. [b]Ssra-Tauroch:[/b] As Ssra-Tauroch’s reign extended into decades and the rigors of time weakened his once mighty frame, he requested a great boon from Zehir: the gift of immortality. Ssra-Tauroch, the empire, and its yuan-ti citizenry were devout followers of the god of poison and serpents. The monarch’s lifetime of service to the serpent lord had not gone unnoticed. Zehir sent a dark angel to the aging monarch who taught him the secret knowledge of mummification. Upon completing the ritual, Ssra-Tauroch retreated to his inner sanctum. [b]Yuan-Ti Abomination Mummy Lord:[/b] ? [b]Bone Naga:[/b] ? [b]Corrupted Yuan-Ti Malison Incanters:[/b] ? [b]Slaughter Wight:[/b] ? [b]Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. Any humanoid killed by Kravenghast rises as a free-willed sword wraith at the start of Kravenghast’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Kravenghast:[/b] ? [b]Mauthereign, Human Lich:[/b] ? [b]Undead Vecna Cultist:[/b] ? [b]Pavan, Aboleth Overseer Lich:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] ? [b]Parthal Archlich:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Oreiax:[/b] Doresain the Ghoul King found hints of Syvexrae’s plans in her deteriorating mind as he fed upon her mind daily. After millennia of collating clues from her mind, Doresain discovered the location of the massive egg in the mortal world. Doresain infused the egg with demonic ichor and necromantic vitality. The child in the egg tore out of the shell ages before his time, emerging as a stunted sliver of the enormous entity he should have been. Doresain named the child Oreiax, from the Abyssal words for “always hungry.” [b]Rot Slinger Captain:[/b] ? [b]Larva Mage:[/b] ? [b]Harrowzau the Unborn:[/b] ? [b]Harrowzau the God Swallower:[/b] ? [b]Abomination:[/b] AGELESS THOUGH THEY ARE, IMMORTALS CAN DIE, and when they do, some return as twisted remnants of what they once were. Most abominations were created as weapons in the war between the gods and the primordials, but a scarce few have arisen spontaneously out of the chaotic forces of the universe. [b]Abomination Rotvine Defiler:[/b] A profane vestige of a powerful immortal devoted to fertility, the rotvine defiler seeks to destroy that which it has lost—life. A rotvine defiler is the profane remnant of an immortal devoted to nature or agriculture. The corrupted immortals were slain and sealed under the ground, where the seeds of evil caused them to return to life and outwardly manifest their malevolence. A rotvine defiler arises when a creature makes a sacrifice over the monster’s earthly tomb, breaking the seals containing it. The creature usually retains none of its original intelligence or memories [b]Abomination Discord Incarnate:[/b] AT THE DAWN OF CREATION, mighty couatls—winged serpents of purity and virtue—strove to bind evil elementals and fiends. The titanic spiritual struggle sometimes resulted in the death of both entities and brought about a terrible fusion of body and spirit. From these morbid unions arose discord incarnates—perverse abominations bent on wanton destruction. Discord incarnates arose during the cosmic war between the gods and the primordials. Scholars speculate that a discord incarnate spontaneously arises from the clash of two powerful, opposing forces—a powerful demon and a couatl. Some experts suggest that the profane union is the work of a now-forgotten god or primordial that saw benefit in the creation of the twisted monstrosities. [b]Beholder Undead:[/b] BEHOLDERS ARE AMONG THE MOST FEARED and deadly monsters to prowl the world. Yet even beholders succumb to death, and when they do, necromancers sometimes find use in their vile remains. [b]Beholder Undead Bloodkiss Beholder:[/b] The necrotic forces that reanimate a bloodkiss beholder warp and change the creature’s flesh, making the monster barely akin to its living counterpart. [b]Beholder Undead Beholder Death Tyrant:[/b] A death tyrant beholder is an animated corpse of an eye tyrant. [b]Horde Ghoul:[/b] Beholder Undead Beholder Death Tyrant Reanimating Ray power. [b]Blaspheme:[/b] CRAFTED FROM PIECES OF CORPSES and given life through alchemy and magic, blasphemes are intelligent, cunning undead. Blasphemes are created from pieces of multiple corpses. Through carefully guarded rituals, these crafted forms are given life or, in a few cases, infused with the creator’s intelligence. [b]Blaspheme Unohly Slayer:[/b] ? [b]Blaspheme Grave Chill Blaspheme:[/b] ? [b]Blaspheme Entomber:[/b] ? [b]Blaspheme Disciple:[/b] ? [b]Blaspheme Imperfect:[/b] ? [b]Blaspheme Knight:[/b] ? [b]Blaspheme Soul Vessel:[/b] ? [b]Bone Yard:[/b] A BONE YARD IS A MASS OF ANIMATED BONES that rises up due to a tragedy, massacre, or desecration. [b]Bone Yard Charnel Cinderhouse:[/b] Charnel cinderhouses arise when a conflagration consumes a building and kills the inhabitants. [b]Bone Yard Pit of the Abandoned Regiment:[/b] BORN OF THE ROTTING, SKELETAL REMAINS of soldiers left to die after battle, the pit of the abandoned regiment is a force driven by hatred and revenge. This creature is the amalgamated remains of a regiment of soldiers that was left to die after a battle. [b]Bone Yard Desecration:[/b] A DESECRATION IS THE ANIMATED REMAINS of a desecrated cemetery. This creature arises when a cemetery is desecrated by the community that created it. [b]Brain in a Jar:[/b] A BRAIN IN A JAR IS THE PRESERVED BRAIN of a sinister being who sought to escape death. Through ritual magic and complicated alchemical processes, the brain is kept alive, retaining all the memories and mental faculties of its former host. Different kinds of brains in jars exist, though each is created using the same principles. [b]Brain in a Jar Brain in a Broken Jar:[/b] A brain in a broken jar is created through incomplete rituals, spoiling fluids, or damaged containers. [b]Brain in a Jar Brain in an Armored Jar:[/b] ? [b]Brain in a Jar Exalted Brain in a Jar:[/b] This is a brain taken from a powerful creature by devotees to preserve the subject’s knowledge and wisdom. [b]Crawling Claw:[/b] THIS SEVERED HAND OR PAW has been animated by foul magic. Crawling claws are severed hands, feet, or paws that have been animated by necromantic rituals or by spontaneous necrotic energy. The most basic crawling claw is crafted from any hand or paw. [b]Crawling Claw Crawling Gauntlet:[/b] Crawling gauntlets are severed hands enchanted or trained to serve as minions. [b]Crawling Claw Swarm:[/b] Crawling claw swarms are the result of numerous severed limbs lost in a horrible battle. Sometimes the limbs animate on their own; other times, necromancers sweep a battlefield for useful pieces. [b]Crawling Claw Lich Claw:[/b] Liches that want to humiliate and dominate their rivals seek out other liches to acquire pieces to make lich claws. Many lich claws occur spontaneously, due to the saturation of necrotic energy in the chambers of defeated liches. [b]Crawling Claw Dragonclaw Swarm:[/b] Dragonclaw swarms are the result of necromantic experiments with dragon bones. [b]Deathtritus:[/b] THE PRESENCE OF NECROTIC ENERGY can animate flesh, but it can also give unlife to refuse and residue, forming a deathtritus. [b]Deathtritus Tomb Mote:[/b] Tomb motes are made up of the animated bone, dust, hair, and flesh particles that accumulate in tombs. They are usually found in areas filled with necrotic energy. [b]Deathtritus Offalian:[/b] Composed of the butchered flesh, rotting organs, and pungent fluids of humanoids and livestock, these snakelike creatures crave the taste of fresh meat. Offalians are undead serpents that form when people or animals are senselessly butchered and left to rot. They are composed of the organs and bodily fluids of the slain creatures. [b]Deathtritus Osteopede:[/b] CREATED FROM DIRT, DUST, AND CRUSHED BONE, the osteopede is a centipedelike creature that skitters rapidly across the ground. The creature is infused with necrotic energy, which it releases with each bite and each slash of its jagged legs. Osteopedes are undead centipedes that form from dirt and bone in places of death. They also sometimes arise from pastures where bone fragments were used as fertilizer. [b]Deathtritus Dragonscale Slough:[/b] THIS SLITHERING PILE OF MOLTED SCALES often forms where a dragon has died or has spent a considerable amount of time. A dragonscale slough is made of the animated flesh and scales that fall from dragons. [b]Forsaken Shell:[/b] A FORSAKEN SHELL IS SKIN RIPPED from a creature’s body and then animated purposefully or spontaneously by foul magic. When a forsaken shell kills a Medium living humanoid creature, the slain creature rises as a free-willed forsaken shell at the start of its creator’s next turn. Forsaken shells arise when skin is ripped from the flesh of a living target. The flesh is then animated either through the actions of a necromancer or through spontaneous necrotic energy. Forsaken shells propagate their kind by ripping the skin off their victims, assimilating it, and then exuding it as a new monster. In this way, one forsaken shell can spawn thousands of its kind, creating an army of animate skin. Numerous kinds of forsaken shells exist. Each kind of creature victimized by a forsaken shell has the potential to become a new kind of shell. Humans, giants, and dragons are the most common targets of forsaken shells. [b]Forsaken Shell Dragon Shell:[/b] When the forsaken shell kills a living dragon creature, the slain creature rises as a free-willed dragon shell at the start of its creator’s next turn. [b]Forsaken Shell Titan Shell:[/b] When a titan shell kills a Large living humanoid creature, the slain creature rises as a free-willed titan shell at the start of its creator’s next turn. [b]Ghost Poltergeist:[/b] ? [b]Ghost Servile Ghost:[/b] A servile ghost arises when a servant or lackey dies an ignoble death as a consequence of its master’s actions. Such deaths are often a result of betrayal or carelessness on the master’s part. [b]Ghost Drowned Ghost:[/b] Drowned ghosts are the spirits of those who died watery deaths. [b]Ghost Malicious Ghost:[/b] Malicious ghosts arise from children who die frightened or alone. Enraged that no one saved its life, the ghost of the child becomes a creature of unquenchable malice. [b]Ghost Watchful Ghost:[/b] Watchful ghosts are the spirits of guards killed in the line of duty while failing to protect their charges. The apparition is the restless spirit of Ammaradon, a member of the old king’s guard who failed to prevent the king’s assassination. Tormented by this unforgivable lapse, he now guards the king’s sarcophagus. [b]Ghost Wrath Spirit:[/b] A wrath spirit arises when a violent individual dies while enraged. [b]Ghost Caller in Darkness:[/b] A caller in darkness is created from the spirits of dozens of victims who died together in terror. [b]Ghost Famine Spirit:[/b] Famine spirits are spectral remnants of people who shortened their lives through gluttony, who hoarded food while others starved, or who died of starvation. [b]Ghoul Sodden Ghoul, Lacedon:[/b] A sodden ghoul arises when an aquatic humanoid that engages in cannibalism dies. Sodden ghouls are also created through deliberate rituals by evil aquatic creatures, such as bog hags, kuo-toas, sahuagin, and aboleths. [b]Ghoul Sodden Ghoul Wailer:[/b] ? [b]Ghoul Stench Ghoul:[/b] A stench ghoul is the result of a cannibalistic humanoid who dies after consuming the rancid flesh of another humanoid. [b]Ghoul Wretched Stench Ghoul:[/b] ? [b]Ghoul Darkpact Ghoul:[/b] Darkpact ghouls are the product of corrupt individuals who are cursed to return in undeath. They lose all sanity in the transformation, replacing it with predatory cunning. A few darkpact ghouls are dead warlocks who made pacts with sinister forces to extend their lives without realizing the form they would take upon death. [b]Hound Death:[/b] SOME TYPES OF HOUNDS ARE ANIMATED canine corpses, and a few are creatures of shadow that have canine forms. The association these creatures have with death has gained them the name death hounds. [b]Hound Death Rot Hound:[/b] These creatures are the result of dogs that dig up and eat rotting corpses. The dogs grow sick and slowly rot from the inside out, eventually dying and reanimating due to necromantic energy in an area. [b]Hound Death Famine Hound:[/b] Famine hounds arise when dogs are abandoned by their masters and left to starve. [b]Hound Death Charnel Hound:[/b] Charnel hounds are the unholy result of necromantic experiments. Evil ritualists fuse corpses together to create this vicious, predatory dog. [b]Larva Undead:[/b] Individuals who have relentlessly pursued evil might return as larva undead. [b]Larva Undead Larva Assassin:[/b] A larva assassin is a conscienceless killer that arises when a humanoid dies after spending his or her life murdering without pity. When the individual’s body begins to decay, a swarm of hornets and centipedes gathers to devour the corpse. Necrotic energy merges the vermin with the consciousness of the former humanoid, creating a larva assassin. [b]Larva Undead Larva Sniper:[/b] Larva snipers are the result of dead humanoids who took sadistic delight in their ability to slay foes from afar. Upon such a creature’s death, masses of yellow, segmented wasps and hornets gather and give the creature’s consciousness a physical form. [b]Larva Undead Larva War Master:[/b] Larva war masters are the undead progeny of powerful warriors who become unhinged by bloodlust, commit strings of atrocities, and then die. Upon the subject’s death, its body is consumed by devouring beetles that strip flesh from bone and then form a new body. The ancient undead entity Kyuss rewarded his most faithful and remorseless warriors with eternal existence as larva war masters. [b]Lich Baelnorn Lich:[/b] Eladrin become baelnorn liches for a variety of reasons. Many choose this path so they can act as guardians of ancestral vaults and tombs. Unlike most liches, baelnorns are not necessarily evil. The creatures are less power-hungry and covetous than other liches, and they often keep their phylacteries in close proximity to the places they guard. A few baelnorn have no phylacteries at all; rather, their prolonged existence is achieved through a powerful ritual or the blessing of a deity. [b]Lich Thicket Dryad Lich:[/b] Sometimes a dryad’s desire to protect its woodland twists into dark obsession. In rare instances, one of these fey creatures crosses the threshold into undeath and becomes a thicket dryad lich. The dryad transforms a favorite tree into a phylactery. The corruption in the dryad’s soul then causes the tree to become warped and rotted. [b]Lich Void Lich:[/b] A void lich is an antediluvian horror from the Far Realm that seizes control of the body and phylactery of someone performing a lich transformation ritual. Lured into the world by the eldritch power unleashed during the ritual, this aberrant entity shunts the ritual performer’s soul off to the Far Realm and possesses the host body as its own. [b]Lich Alhoon Lich:[/b] Alhoons are magic-using outcasts from mind flayer societies who have defied the ruling elder brains. [b]Lich Demilich:[/b] Particularly powerful liches that learn the secret of fashioning soul gems often shed their bodies and evolve into demiliches. [b]Mummy:[/b] In general, any creature can become a mummy as long as its purpose is to guard an important location. Death knights, liches, mummies, and vampires are created by rituals or processes that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Such diversity among undead reflects the fact that death touches every part of existence. Powerful members of cults and secret organizations are responsible for their creation. [b]Mummy Deranged Champion:[/b] Deranged champions are foulspawn hulks that were turned into mummies by cultists who worship beings from the Far Realm. [b]Mummy Dark Pharaoh:[/b] The dark pharaoh is an eidolon infused with the souls of lords and kings and then animated through a divine ritual. This intelligent construct might have once existed to guard great treasures or secrets, but when the divine spark becomes corrupted, it twists the souls within the creature, turning the undead construct against mortals. The souls become a singular consciousness that believes itself to be a deity of death and tyranny, and so the creature searches the world for worshipers, killing all who refuse to follow it. [b]Mummy Scourge of Baphomet:[/b] A select few members of the minotaur cult of Baphomet are chosen to undergo the process that transforms a minotaur into this formidable kind of mummy. As a symbol of its dedication, the mummy’s horns and weapon are etched with runes of devotion to Baphomet. [b]Mummy Necrosphinx:[/b] ? [b]Mummy Champion:[/b] The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies. [b]Mummy Lord:[/b] The Dungeon Master’s Guide indicates that mummy champions and mummy lords should be humanoids, but not every mummy has to follow this guideline. Certain nonhumanoid creatures make excellent mummies. [b]Mummy Darkflame Taskmaster:[/b] Darkflame taskmasters are the undead leaders of rogue groups of azers that worship Asmodeus. [b]Mummy Forsaken Heierophant:[/b] Forsaken hierophants are mummies of priests that were so depraved that the subject’s fellow death cultists killed and embalmed the priest. Rather than let the priest’s power be wasted, though, the other cultists instead transformed the subject into a guardian to watch over their most valuable stores of treasure and knowledge. [b]Nighthaunt:[/b] MALICIOUS, SINISTER CREATURES OF DARKNESS, nighthaunts are the cursed souls of those who have consumed food infused with necrotic energy. The commonly held belief is that nighthaunts are bodiless souls whose progress across the Shadowfell was interrupted. Instead of dissipating, these itinerant spirits cloaked themselves in bodies of shadow. The truth of nighthaunts’ creation lies in the history of the Black Tower of Vumerion, a former den of necromancy. Before Vumerion was destroyed, it produced many horrors, including an addictive black weed called corpse grass. When consumed, the weed infuses the eater with strength and joy. However, foul nightmares always follow the consumption of the grass. Corpse grass has spread throughout the Shadowfell and into the world, and many have become addicted to its properties. Those who eat even a little of the grass—no matter what they achieved in life—become nighthaunts in death. The curse of the corpse grass fills these creatures with a raging hunger in death, a hunger that can be sated only through sucking the life out of living creatures. The name “corpse grass” is a bit of a misnomer now, for since the initial creation of nighthaunts, the curse of the corpse grass has spread into other vegetation. When a nighthaunt has ingested enough life force, it finds a twilight-lit meadow or field and releases its energies into the grass, weeds, grains, nuts, and other vegetation. The vegetation continues to grow, gaining the properties of corpse grass and perpetuating the nighthaunt cycle. [b]Nighthaunt Slip:[/b] ? [b]Nighthaunt Whisperer:[/b] ? [b]Nighthaunt Shrine:[/b] ? [b]Oni Souleater:[/b] Oni souleaters are oni that have traded the warmth of life for longevity in death. [b]Oni Howling Spirit:[/b] Howling spirits are the souls of depraved oni that become trapped in the Shadowfell. [b]Ooze Undead:[/b] INFUSED WITH NECROTIC ENERGY, undead oozes are the congealed, slimy effluvia of living creatures that died horrible deaths. [b]Ooze Bloodrot:[/b] BLOODROT OOZES ARE UNDEAD JELLIES that form when humanoids are melted by acid. [b]Ooze Blood Amniote:[/b] BLOOD AMNIOTES ARE COMPOSED OF the congealed blood of hundreds of creatures that died in close proximity. Scholars debate whether the blood amniote arises spontaneously or is crafted intentionally through necromantic rites and mass sacrifices. Legend has it that priests of Orcus once unleashed a storm that rained burning blood on two opposing armies. The storm slew the soldiers, and from the blood-soaked ground arose blood amniotes. [b]Ooze Spirit Ooze:[/b] Spirit oozes are ravenous, incorporeal creatures that are created when wisps of matter from insubstantial undead congeal into a single amorphous entity. [b]Ooze Bone Collector:[/b] ? [b]Pale Reaver:[/b] Pale reavers are the undead spirits of humanoids that were killed because they betrayed a person or organization who trusted or relied upon them. [b]Pale Reaver Creeper:[/b] ? [b]Pale Reaver Lord:[/b] ? [b]Reaper:[/b] Common folk regard reapers as embodiments of death that escort souls to the Shadowfell, but their true nature is more sinister. Reapers are servants of Vecna, and they are sent out by the god and his followers to collect souls for profane rituals. Reapers are failed undead imitations of the Raven Queen’s sorrowsworn. Although Vecna did not succeed in copying the powerful servants, he has nonetheless found use for reapers. [b]Reaper Entropic Reaper:[/b] ? [b]Reaper Abhorrent Reaper:[/b] ? [b]Skeleton:[/b] ALL SKELETONS ARISE FROM THE BONES of once-living creatures. That basic truth says little about the details of a particular skeleton, however. The character of the living creature, the manner of its death, the requirements of a necromancer, and the deceased’s former relationships—all these factors affect the nature and purpose of a skeleton. [b]Skeleton Skinwalker Skeleton:[/b] Skinwalker skeletons are produced when a necromancer grafts skin to animated bones. [b]Skeleton Skeletal Archer:[/b] Over a period of several weeks, skeletons can be trained in the use of bows to produce skeletal archers. [b]Skeleton Bonewretch Skeleton:[/b] ? [b]Skeleton Stonespawned Skeleton:[/b] Stonespawned skeletons are created when humanoids are crushed under tons of rock and left entombed in stone. [b]Skeleton Shattergloom Skeleton:[/b] Shattergloom skeletons are created in dark chambers where natural light cannot reach. [b]Skeleton Death Kin Skeleton:[/b] Death kin skeletons are siblings, kin, or lovers who died in a suicide pact or similar circumstance. [b]Skeleton Giant Skeletal Bat:[/b] Giant skeletal bats are the remains of riding bats that were abandoned by their masters in battle. [b]Skeleton Skeletal Hauler:[/b] Skeletal haulers are the remains of humanoid slaves and physical laborers. [b]Skeleton Spine Creep Skeleton:[/b] Spine creep skeletons are the result of unjustly beheaded humanoids or those torn to pieces by an angry mob. [b]Skeleton Marrowshriek:[/b] Marrowshriek skeletons arise from victims of malnutrition and neglect, and they crave the marrow of the living. [b]Undead Aviary:[/b] Although some creatures of the undead aviary animate naturally, most are produced by necromancers. [b]Undead Aviary Skin Kite:[/b] Skin kites consist of skin flayed from torture victims that is spontaneously or intentionally animated. [b]Undead Aviary Accipitridae:[/b] Accipitridae are the corrupt product of vultures that feed on undead flesh. The undead flesh poisons and kills the vultures, and they reanimate as these cruel, avian monsters. [b]Undead Aviary Paralyth:[/b] MADE SENTIENT THROUGH FOUL MAGIC, a paralyth is the animated spine and brain of a humanoid. Paralyths are created when necromancers extract the brains and spines from recent victims. [b]Undead Aviary Fear Moth:[/b] A fear moth is composed of thousands of living and dead moths that all died simultaneously from some cataclysm. [b]Undead Aviary Couatl Mockery:[/b] Couatl mockeries are masses of animated scales and feathers collected from slain couatls. Abomination Discord Incarnate Create Couatl Mockery power. [b]Unrisen:[/b] RITUALS GO AWRY, AND WHEN the ritual is Raise Dead or a similar form of magic, the results can be grim. The ritual might appear to be a complete failure, yet the residual energy can sometimes raise the creature days after the initial attempt. When this happens, the subject emerges with its soul fragmented and corrupted. A pet comes back from the dead, but it is no longer the adorable feline the family once knew. A child returns, but it is vile and depraved, caring nothing for the people it once loved. No matter what form the creature took in its past life, it returns as a vile, twisted thing—it returns as an unrisen. An unrisen is the corrupt result of a failed attempt to resurrect a beast or a humanoid. After the failed ritual, a short time passes after the creature is buried before it rises up to take revenge on nearby living creatures, which it views as responsible for its death. The most common types of unrisen are children, pets, mounts, and figures of prominence in a community, such as mayors or priests. These figures are sorely missed upon their deaths, so companions of the people or creatures often go to great lengths to attempt to resurrect them. [b]Unrisen Vile Pet:[/b] ? [b]Unrisen Corrupted Offspring:[/b] ? [b]Unrisen Tainted Priest:[/b] ? [b]Unrisen Darkhoof:[/b] ? [b]Vampire Corpse Vampire:[/b] A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation. A corpse vampire is the result when a humanoid cadaver is buried improperly, robbed of its burial possessions, or left in a place polluted by evil energy. [b]Vampire Spirit Vampire:[/b] A living humanoid killed by the blood drain of a corpse vampire or a spirit vampire rises as a similar vampire at sunset on the following day. The new vampire has the level it had in life. Burning the slain creature’s body, decapitating that body, or reviving the slain creature can prevent this transformation. When a spirit vampire or a corpse vampire reduces a living humanoid to 0 hit points or fewer without killing it, the humanoid enters a deep coma. If treated with the Remove Affliction ritual, the humanoid can be healed normally. Otherwise, he or she dies at sunset the next day and becomes a spirit vampire. [b]Vampire Muse:[/b] ? [b]Wraith Wisp Wraith:[/b] wisp wraith is the result of a wraith that failed to form correctly when another wraith used spawn wraith. [b]Wraith Moon Wraith:[/b] Any humanoid killed by a moon wraith rises as a free-willed moon wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. Moon wraiths are floating, crescent-shaped apparition that are created when a lycanthrope dies during its transformation. [b]Wraith Vortex Wraith:[/b] Any humanoid killed by a vortex wraith rises as a free-willed vortex wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. A vortex wraith rises when a person dies in a tornado or storm and the victim’s body is never found. [b]Wraith Oblivion Wraith:[/b] Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. It is created when a person dies violently during an important life event, such as a wedding or a coronation. [b]Wrath of Nature:[/b] MOST PEOPLE LIVING IN CITIES MEAN WELL, but a certain amount of pollution is inevitable. Livestock overgraze, communities log and burn forests, and cities dump waste and alchemical byproducts into the streams. The land is forgiving, but sometimes when an area is so wrought with pollution and death, nature’s rage gives rise to a wrath of nature, a mindless embodiment of death. [b]Wrath of Nature Calvary Creekrotter:[/b] Calvary creekrotters arise as a result of extreme pollution in a river, lake, or part of the ocean. When the land dies away, nature rebels, animating the dead animals and vegetation to visit wrath upon civilization. Some evil creatures, including corrupt druids, purposefully defile bodies of water in an attempt to create these monstrosities. They dump vile substances and waste into streams and rivers, killing life and upsetting the natural order. [b]Wrath of Nature Cindergrove Spirit:[/b] Cindergrove spirits arise at the edge of communities in which the verdant landscape was burned to make way for civilization. Some corrupt creatures purposefully burn natural environments rich with life and beauty in an attempt to create these monstrosities. [b]Zombie Drowned One:[/b] Drowned ones are zombies that have been underwater for some time; their bloated and discolored flesh drips with foul water. Drowned ones are usually the animated corpses of humanoids who died at sea. [b]Zombie Carcass Eater:[/b] It is the result of a rodent that gorges on the rotting, necrotic flesh of a canine. [b]Zombie Putrescent Zombie:[/b] Putrescent zombies are created when necrotic energy mixes with abandoned or lost corpses. Also, a necromancer can use a dedicated ritual to create putrescent zombies. [b]Zombie Skulk Zombie:[/b] They are rumored to be animated by the will of Vecna, which gives them an abiding hatred for the living. [b]Zombie Corpse Rat Swarm:[/b] A corpse rat swarm is created when vast quantities of rats die together and are then infused with necrotic energy. [b]Zombie Dread Zombie:[/b] Dread zombies are created by powerful necromancers for war. [b]Zombie Dread Zombie Myrmidon:[/b] ? [b]Zombie Strahd's Dread Zombie:[/b] ? [b]Zombie Blood Sea Zombie:[/b] Blood sea zombies are believed to have been a creation of the demon prince, Demogorgon. [b]Zombie Wrathborn:[/b] A wrathborn is a decaying and ravaged victim of homicide. Wrathborn are undead avengers, returned from the grave to track down and kill their murderers. [b]Zombie Throng:[/b] The throng consists of the body parts and whole bodies of people killed en masse, often as a result of a disease outbreak. [b]Acererak Construct:[/b] Acererak’s skull, which dwells in the mithral vault of the Tomb of Horrors, is a construct created by the demilich. [b]Acererak:[/b] Having escaped death through lichdom, he houses his intelligence in a bejeweled skull and his soul in a hidden phylactery. [b]Ctenmiir, Human Vampire:[/b] Ctenmiir was a paladin who chose to become a vampire in the pursuit of longevity [b]Kas the Betrayer:[/b] ? [b]Blackstar Knight:[/b] BLACKSTAR KNIGHTS ARE UNDEAD SPIRITS housed in vessels of animate black stone. These blank-faced stone warriors house souls bound to their rocky forms. The ritual for creating them remains a deeply guarded secret, and possibly one that Kas no longer controls. [b]Kyuss:[/b] Kyuss began as a mortal and attained such power and stature that he has become a legendary being. He leveraged his way to a corrupt apotheosis through powerful rituals and a series of deadly betrayals. Kyuss was born a mortal in a city where evil walked freely, and where sacrifices were made nightly to honor dark gods. The boundaries between life and death were blurred in this place, and the living and unliving mingled freely. As the seventh of seven children, Kyuss was despised and brutalized by his family. They called him “the worm,” and Kyuss fed on their contempt, turning it into dark resolve. Gradually and imperceptibly, Kyuss drove the members of his family to self-destruction. When all were dead, he took on the identity of a cleric serving the Raven Queen. Aided by alliances with undead ecclesiasts and an instinct for betrayal, he rose through the temple hierarchy, eventually becoming a high priest who attracted followers from far and wide. When his congregation was bloated with followers, Kyuss performed a great ritual that he promised would bring power over neighboring realms. Instead, the ritual slew them all, rotting the flesh from their bones. Kyuss, too, was consumed, but days later, as the maggots and insects fed on the rotting bodies, they came together to form a writhing larva mage—Kyuss’s new form. [b]Wormspawn Praetorian:[/b] PONDEROUS WARRIORS CRAFTED from the cast-off maggots and vermin of Kyuss and similar large larva creatures, wormspawn praetorians fight with unflinching devotion to their creator. A humanoid killed by Kyuss rises as a wormspawn praetorian at the start of Kyuss’s next turn. [b]Osterneth the Bronze Lich:[/b] Osterneth had a surprise for the invaders, though. In her quest for eldritch might, the queen had tracked down and slain the leader of the cult that had captured her. From the fallen cultist she claimed the Heart of Vecna, a powerful relic that granted everlasting life. Through a secret ritual, she placed the heart inside her chest cavity, and, with its power, became a powerful lich in the service of Vecna. [b]Count Strahd von Zarovich:[/b] Filled with despair, jealousy, and a growing hatred for his younger brother Sergei, Strahd sought magical means to restore his youth in the hope of earning the love of Tatyana, his brother’s betrothed. In a moment of desperate frustration, he performed a powerful necromantic ritual that exchanged his mortality for enduring youth in a state of undeath: Strahd became a vampire. [b]Aspect of Vecna:[/b] CONJURED BY MEANS OF A RITUAL known only to devotees of Vecna, an aspect of Vecna heeds its summoner and resembles the Whispered One in cunning and intelligence. [b]Cult of Vecna Undead Vecna Cultist:[/b] Cultists of Vecna often undergo profane rites that transform them into undead. These cultists are the most dedicated followers of Vecna. [b]Infected Zombie:[/b] When a virulent plague rips though the land, sometimes the plague’s victims rise up from death. These creatures become agents of the plague, spreading infection through their diseased bite. “Infected zombie” is a template you can apply to any zombie. The template represents a specialized kind of zombie that spreads sickness and disease. Prerequisites: Zombie [b]Shadow Spirit:[/b] In the bleak, desolate corners of the Shadowfell, and in parts of the world where the Shadowfell bleeds over, sometimes death doesn’t represent the end of a creature’s existence. When a creature dies in one of these places, its soul is trapped, transforming the creature into a shadow spirit. “Shadow spirit” is a template you can apply to any living beast, humanoid or magical beast. Prerequisites: Living beast, living humanoid, or living magical beast [b]Spawn of Kyuss:[/b] A spawn of Kyuss is created when an infection from a particular species of necrotic burrowing worms kills its host and transforms the creature into an undead monstrosity. Akin to larva undead, spawns of Kyuss were the Bonemaster’s first experiments in the creation of larva- and worm-infused creatures. These larval zombies typically lack the subtlety and power of larva undead, but the strength and virulence of their attacks makes them nonetheless formidable. “Spawn of Kyuss” is a template you can apply to any beast, humanoid, or magical beast. Although the template is most often applied to living creatures, this is not a prerequisite. The infection can afflict virtually any kind of creature, but it typically infects strong subjects that can best spread the disease. Prerequisites: Level 11, and beast, humanoid, or magical beast. [b]Spirit Possessed:[/b] Some spirits can inhabit and control living creatures. These creatures hide among the living, aping the actions of the host. Under this guise, a spirit works covertly toward its malicious goals. “Spirit possessed” is a template you can apply to a living creature to represent a subject whose body is possessed by an undead spirit. Prerequisites: Living creature, level 11, Charisma 13 [b]Vampire Thrall:[/b] Vampire spawn are useful servants, but sometimes a vampire requires servants that are more hardy and subtle. By feeding on a subject’s blood over an extended period of time, a vampire can condition a creature to be a strong yet obedient servant. “Vampire thrall” is a template you can apply to any living humanoid to represent that creature’s service to a vampire lord. Prerequisites: Living humanoid [b]Bodak:[/b] Nightwalkers create bodaks and use them as assassins. Create Couatl Mockeries (minor; recharge ⚄ ⚅) Four couatl mockeries appear within 10 squares of the discord incarnate and act as it wishes. They take their turns directly after the discord incarnate in the initiative order. Reanimating Ray (Necrotic): Ranged 10; +19 vs. Fortitude; 2d10 + 5 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death tyrant’s control at the end of the death tyrant’s next turn. Cemetery Rot Level 11 Disease A disease carried by the rotting, corrupted remains of small pets and animals, cemetery rot withers away the body, leaving a empty, mindless husk that hungers for flesh. Attack: +14 vs. Fortitude Endurance improve 22, maintain DC 17, worsen DC 16 or lower The target is cured. ! Initial Effect: The target cannot regain hit points from powers that have the healing keyword. !" The target’s Fortitude is reduced by 2 until the target is cured. Each time the target fails to improve from this step, the target’s Fortitude drops another 2. " Final State: When the target’s Fortitude reaches 0, it dies and rises as a zombie. Worms of Kyuss Level 11+ Disease Delivered by the infectious touch of a spawn of Kyuss, this disease transforms its victim into a malicious undead, larval creature. The target is cured. ! Initial Effect: The target regains only half the normal hit points from healing effects. " Final State: The target regains only half the normal hit points from healing effects. In addition, each time the afflicted creature fails to improve, it takes 5 necrotic damage that cannot be cured until the disease is removed. If the afflicted creature dies, it immediately rises as a level-equivalent spawn of Kyuss. ONYX SKULL The onyx skull is carved in the shape of a human skull of about half normal size. It is icy cold to the touch. A successful DC 20 Arcana check reveals that the carved skull was originally part of a larger item, perhaps serving as the headpiece of a staff or rod. In its current state, the skull has only a fraction of its former power. It is fragile and subject to easy destruction. Destroying the skull breaks it into several fragments. The fragments are free from any evil taint, and the largest piece of onyx retains some value as a gem (90 gp). A successful DC 20 Religion check reveals that despite its incomplete state, the skull emanates a necromantic influence that reaches outward in subtle waves. The influence causes nearby corpses to spontaneously animate and calls already animated undead to it. If the skull remains intact at the conclusion of the “Underground Crypt” encounter, the details of how it works (how many undead it animates, and how often) are left up to you. As an item of arcane interest to mages and collectors, the unbroken skull has monetary value (250 gp), not to mention the worth it might represent to evil creatures and necromancers. However, anyone who transports the skull risks being visited by a large collection of undead.[/spoiler] [URL=http://www.drivethrurpg.com/product/110209/Adventurers-Vault-4e?affiliate_id=17596]Adventurer's Vault[/URL][spoiler] [b]Skeletal Horse:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/143697/Arcane-Power-4e?affiliate_id=17596]Arcane Power[/URL][spoiler] [b]Archlich:[/b] Archlich epic destiny. [b]Lich:[/b] ? [b]Dragotha, Undead Dragon:[/b] ? [b]Vecna:[/b] ? Archlich You fail to remain living, but also fail to die. Undead, you ensure your ability to defend against evil forever. Prerequisites: 21st level, any arcane class You pursue eternal life as an undead creature. Most wizards who search for and achieve easy immortality by way of esoteric necromantic texts are evil, avaricious spellcasters who stop at nothing to achieve their ultimate goals. For some, that goal is lichdom itself. But you have a greater, nobler purpose. Unlike many who have become liches before you, you have trained your mind to avoid succumbing to the madness that necromantic preservation often brings. For instance, you did not perform the foul ritual that traded your life for animation the moment you found it; you waited until your power was equal to the change. Nor did you accept the aid of Orcus, Demon Prince of the Undead, to empower the ritual, but you waited to find methods outside his control. In doing so, you escaped his touch, though you bear his personal enmity to this day. Archlich’s Phylactery (21st level): You create a magical receptacle that contains your life force. When you drop to 0 hit points or fewer, you and your possessions crumble to dust. A day later, you reappear alive with maximum hit points in a space adjacent to your phylactery, with all your possessions. Your phylactery can be destroyed. It has 40 hit points and resist 20 to all damage. The typical phylactery is a sealed metal box filled with parchment inscribed with magical phrases written in your blood. Phylacteries can come in other forms, such as rings, gems, or amulets, but they always have 40 hit points and resist 20 to all damage. If your phylactery is destroyed, you can make a new one by spending 10 days and 50,000 gp.[/spoiler] [URL=http://www.drivethrurpg.com/product/122035/Beyond-the-Crystal-Cave-4e?affiliate_id=17596]Beyond the Crystal Cave[/URL][spoiler] [b]Echo Spirit:[/b] Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth's recent corruption of the area has awakened one of these remnants as an angry undead creature. [b]Spirit Echo:[/b] An echo spirit's Spiritual Echoes power. D Spiritual Echoes Recharge when the spirit uses psychic reverberation Effect:Three spirit echoes appear within 10 squares of the spirit. These creatures act just after the spirit in the initiative order. [/spoiler] [URL=http://www.drivethrurpg.com/product/121732/Dark-Legacy-of-Evard-4e?affiliate_id=17596]Dark Legacy of Evard[/URL][spoiler] [b]Grasping Zombie:[/b] ? [b]Ghoul Flesh Seeker:[/b] ? [b]Decrepit Skeleton:[/b] Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. [b]Blazing Skeleton:[/b] Vontarin unleashes his first deliberate attack. He animates skeletons from the Crypts beneath Saint Avarthil Monastery. [b]Flesh-Crazed Zombie:[/b] ? [b]Vontarin Mad Ghost:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/129293/Dark-Sun-Campaign-Setting-4e?affiliate_id=17596]Dark Sun Campaign Setting[/URL][spoiler] [b]Dregoth:[/b] Almost two thousand years ago, the other sorcerer-kings conspired to kill Dregoth, fearing his growing strength. The resulting magical duel turned Giustenal into a vast tomb. In the end, Dregoth fell dead, and his opponents left the ruined city to the desert. But with the last of his power, Dregoth made the transition to undeath. [b]Undead:[/b] Many days south of Balic, a great plain of broken, black obsidian interrupts the monotony of the Endless Sand Dunes. The obsidian differs throughout the plain—it can be smooth and glassy, low and razor-edged, or shattered into jagged chunks 20 or 30 feet tall. Here and there, bare hillocks rise above the obsidian waves, crowned by a clump of hardy bushes or a small tree, or half-buried remnants of city walls jut out of the glistening glass like the bones of a creature that died in a tar pit. During the Cleansing Wars, a terrible battle was fought on this plain, and a defiler of awesome power broke the world’s skin, flooding the area with molten black glass to destroy whole armies with one dreadful ritual. With no food, little water, and no shelter to speak of, the Dead Land is one of the worst regions on Athas. By day, the sun’s heat on the black ground can kill a traveler within hours; at night, the armies slain here rise as hateful undead, driven to reenact the last battles of their lives. According to rumors, the Black Sands region was created by defiling magic that predated the rise of the city-states and their rulers. Supposedly, an ancient ruined city, haunted by hateful ghosts of a past age, lies at the center of the Sands, and any who enter its crumbled walls are doomed to join the undead spirits. [/spoiler] [URL=http://www.drivethrurpg.com/product/120836/Dark-Sun-Fury-of-the-Wastewalker-4e?affiliate_id=17596]Dark Sun Fury of the Wastewalker[/URL][spoiler] [b]Griefmote:[/b] ? [b]Corruption Corpse:[/b] ? [b]Crawling Gauntlet:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Tomb Mote:[/b] ? [b]Wisp Wraith:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/145326/Demonomicon-4e?affiliate_id=17596]Demonomicon[/URL][spoiler] [b]Undead:[/b] Portals to Orcus’s realm of Thanatos might overlay the doors of mausoleums or stand among oddly arranged headstones. When a portal to Thanatos opens, the skies darken and the weather turns cold. The shades of folk that died in the surrounding lands reappear to wreak havoc, then vanish. The earth boils beneath cemeteries, churned by the dead. Within 10 squares of such a portal, a creature that dies rises on its next turn as a mindless corporeal undead of a type of the DM’s choice. [b]Haures:[/b] The first haureses were created from goristro demons that fell in combat defending Orcus. Experimented on for centuries to perfect their current form, haureses have no thought or memory of anything other than battle. [b]Seszrath:[/b] CAST OUT FROM THE VILEST PITS OF DARKNESS in the Abyss, the seszrath is a horrible monstrosity composed of fused corpses and demonic essence. It is thought that the first seszraths were created during the birth of the Abyss. However, little is known of these creatures. In particular, how they continue to spawn and from what matter they are created is a source of conjecture. Some believe that new seszraths are continually spawned by an undiscovered demon lord—perhaps an unknown primordial who manipulates the power of undeath as an affront to Orcus. Others believe that seszraths are born of a gate between the Abyss and the Shadowfell, thought to exist at the deepest levels of both planes. [b]Shaadee:[/b] SHAADEES ARE THE RISEN MANIFESTATIONS of humanoid spellcasters who pledged their souls to the lords of the Abyss. After toiling for their demonic masters in life, these wretches discover that death does not end their servitude. Shaadees are spawned from powerful spellcasters—wizards, sorcerers, warlocks, and others who offered their services to powerful demons to increase their own power. Such spellcasters use their dark knowledge to enslave lesser creatures, sow chaos within civilized lands, and acquire vast wealth and power. When a spellcaster bound to a demon dies, however, it becomes a shaadee—an undead demonic slave eternally serving the abyssal lord its mortal soul was pledged to. [/spoiler] [URL=http://www.drivethrurpg.com/product/58553/Draconomicon-I-Chromatic-Dragons-4e?affiliate_id=17596]Draconomicon I Chromatic Dragons[/URL][spoiler] [b]Undead:[/b] Dragons that wish to learn the secret of becoming undead could do worse than follow the tenets of Vecna. [b]Bodak Reaver:[/b] ? [b]Bodak Skulk:[/b] ? [b]Horde Ghoul:[/b] ? [b]Tzevokalas Draconic Vampire:[/b] Who he was before becoming a vampire, or why he chose this region to hunt, nobody knows. [b]Sword Wraith:[/b] ? [b]Dread Wraith:[/b] ? [b]Runescribed Dracolich:[/b] ? [b]Dracolich:[/b] As described in the Monster Manual, a dracolich is created from a powerful dragon through an evil ritual. Some dragons willingly choose to become sentient undead; others have the ritual forced upon them. Dracoliches are greedy for power and treasure, but individuals pursue other goals equally passionately. Dracoliches can arise from dragon families other than the chromatic, but chromatics are most prone to the transformation. [b]Dracolich Bone Mongrel Dracolich:[/b] A DRAGON DOES NOT BECOME this sort of dracolich by choice. A bone mongrel is created from the remains of several dead dragons to form an animate and dully sentient whole. The evil ritual that creates this creature requires the bones of several dead dragons. When the ritual is complete, the disparate parts are transformed into a malevolent skeletal monstrosity. The creature hates its mockery of life but, owing to the ritual’s evil nature, cannot end its own animation. A bone mongrel’s phylactery takes the form of a skeletal portion of a dragon incorporated into the dracolich, such as a tail section. [b]Dracolich Stoneborn Dracolich:[/b] SOMETIMES WHEN A DRAGON DIES, its body comes to rest at the bottom of a lake or a slow-moving river. The corpse is covered over and protected by silt, dirt, and loose rock, slowing the natural process of decay. Over vast periods of time, the bone is replaced by stone-hard mineral. Unlike other fossilized remains, the decaying forms of dragons still retain a spark of magic. When such bones are uncovered, they can spontaneously arise as stoneborn dracoliches. Occasionally sorcerers raise the bones by inscribing them with necromantic sigils. Stoneborn dracoliches arise spontaneously when their remains are uncovered, or when a nearby powerful magical event triggers the animation of the long-quiescent bones. A necromantic ritual exists to rouse a collection of fossilized dragon bones, turning them into a stoneborn dracolich. As with other kinds of dracoliches, only the original creator can influence the actions of a stoneborn dracolich while possessing its phylactery—others who later gain the phylactery have no power over it. A stoneborn’s phylactery takes the form of a petrified tooth or claw removed from the dragon’s remains. [b]Dracolich Icewrought Dracolich:[/b] When a white dragon grows close to death, it might seek the Heart of Absolute Winter, which is either a location or a ritual, depending on which tome or sage one consults. A full year later, an icewrought dracolich emerges in the midst of a howling winter storm. White dragons might do this because they have one or more clutches of eggs yet unhatched, and at the end of their lives, they suddenly grow concerned about their progeny. [b]Dracolich Dreambreath Dracolich:[/b] SOMETIMES A DRAGON INTERESTED IN PROLONGING its existence discovers a way to forsake the physical limitations of animate bone and rotting wings. Dreambreath dracoliches have learned how to project a permanent dream of themselves into the waking world, where they can stalk prey through both nightmare and reality forever. A formless psychic realm exists that is called various things in different places but is most often known as Dream. Here dreams cavort, heedless of the waking world—but not always. Most fade into obscurity, but their echoes resonate forever throughout Dream, giving rise to countless variations. The remnants of particularly vile dreams sometimes latch onto the dying wish of a dragon (possibly enabled through a ritual). From this union a dreambreath draco lich is born. [b]Draconic Wraith:[/b] A draconic wraith is the vilest portion of a dragon’s soul, which sometimes lingers beyond death. A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the essence of the Shadowfell. Draconic wraiths are either born from the Shadowfell or created by other draconic wraiths. Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. Powerful rituals do exist to create draconic wraiths, but they are known only to the greatest necromancers. [b]Draconic Wraith Wyrm-Wisp:[/b] A WYRM-WISP IS THE SLIGHTEST MANIFESTATION of draconic evil. Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Wraith:[/b] Rarely does a humanoid wraith kill a dragon, and a wyrm so slain normally cannot rise as a wraith. Humanoids slain by draconic wraiths can, however, rise as wraiths themselves. Any humanoid creature killed by a wyrm-wisp rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a wyrm-wisp. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths. [b]Draconic Wraith Soulgrinder:[/b] Any humanoid creature killed by a soulgrinder rises as a free-willed wraith at the start of its creator’s next turn; a dragon instead rises as a soulgrinder. The new wraith appears in the space where it died or in the nearest unoccupied space. Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Draconic Zombie:[/b] Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world. [b]Draconic Zombie Winged Putrescence:[/b] ? [b]Draconic Zombie Rotclaw:[/b] ? [b]Draconic Zombie Deathless Hunger:[/b] ? [b]Draconic Zombie Rancid Tide:[/b] ? [b]Skeletal Dragon:[/b] Skeletal dragons can arise from necromantic rituals or through the uncontrolled forces of the Shadowfell. Draconic zombies arise under the same circumstances as skeletal dragons, either as necromantic creations or as the result of the Shadowfell’s encroachment on the mortal world. [b]Skeletal Dragon Razortalon:[/b] ? [b]Skeletal Dragon Bonespitter:[/b] ? [b]Skeletal Dragon Siegewyrm:[/b] THE LARGEST OF THE DRACONIC SKELETONS, a siegewyrm is made from the bones of mighty dragons. [b]Vampiric Dragon:[/b] The only way to create a vampiric dragon is through the same dark ritual that creates a vampire lord. [b]Vampire Lord:[/b] ? [b]Vampire:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? [b]Gulthias, Vampire Lord:[/b] ? [b]Ghost:[/b] Sometimes, though, the victims of a vampiric dragon rise as spiritual undead such as ghosts and wraiths. [b]Vampiric Dragon Thief of Life:[/b] ? [b]Vampiric Dragon Bloodwind:[/b] ? [b]Ashardalon's Heart:[/b] Remnants of the cult survived this disaster, and it reconstituted itself around a relic of its dragon liege: Ashardalon’s heart. With a magic born of equal parts skill, faith, and desperation, the cultists rekindled the heart—but not to life. The ritual infused it with the energy of the Shadowfell and transformed it, reborn in undead darkness, into the center of faith and necromantic power for the cult. [b]Dragotha, Ancient Dracolich:[/b] Dragotha sought out a powerful priest of the death god, a vile human named Kyuss, who promised immortality in exchange for the dragon’s service. Dragotha agreed, and not long afterward, Tiamat’s spawn descended on him and killed him. As the dragon lay, broken and dying, Kyuss made good on his vow. Instead of restoring him to life, however, Kyuss transformed Dragotha into a terrifying dracolich. [b]Mummy Guardian:[/b] ? [b]Flameskull:[/b] ? [b]Specter:[/b] ? [b]Deathlock Wight:[/b] ? [b]Zombie Corruption Corpse:[/b] ? [b]Skeleton:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Nightwalker:[/b] ? [b]Rot Harbinger:[/b] ? [b]Wailing Ghost:[/b] ? [b]Skull Lord:[/b] ? [b]Vampire Spawn Bloodhunter:[/b] ? [b]Zombie Hulk:[/b] ? [b]Kyuss, The Worm that Walks:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/146442/Draconomicon-II-Metallic-Dragons-4e?affiliate_id=17596]Draconomicon II: Metallic Dragons[/URL][spoiler] [b]Giant Mummy:[/b] Positioned around the opening in the floor are four giant mummies, each the remains of a death giant that angered the Golden Architect. [b]Askaran-Rus:[/b] Askaran-Rus was once a mortal necromancer, but when his time ran out and his soul drifted to the Shadowfell, he refused to surrender to fate and instead gathered the stuff of shadow to construct a new body for himself—an obscene thing filled with cruelty, spite, and endless malice. [b]Voidsoul Specter:[/b] ? [b]Drakkensteed Grave-Born Drakkensteed:[/b] A few powerful spellcasters have developed a ritual to reanimate drakkensteeds as a particular form of undead. These undead creatures generate internal necrotic energy and retain many of the instincts that make drakkensteeds such coveted mounts.[b]Dreambreath Dracolich, Rhao the Skullcrusher:[/b] ? [b]Dreambreath Dracolich:[/b] ? [b]Dracolich Insane Dracolich, Ahmidarius:[/b] The dracoliches have warped Ahmidarius to their cause, using the power of their corrupted Wells to turn him into an insane dracolich. [b]Dracolich:[/b] Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites. [b]Wraith:[/b] ? [b]Specter:[/b] ? [b]Ghost Harmless Phantom:[/b] Long ago, dark ones, shadowborn humans, and other slaves languished in this room. Now the room holds only ghosts, figments from another time. [b]Chillborn Zombie:[/b] ? [b]Undead Dragon:[/b] Unlike evil chromatic dragons, which turn to the magic of shadow and undeath to prolong their existence (see the dracoliches in the Monster Manual and other undead dragons in Draconomicon: Chromatic Dragons), metallic dragons use elemental magic to become eternal guardians of great treasures, ancient artifacts, and holy sites. [/spoiler] [URL=http://www.drivethrurpg.com/product/110205/Dragon-Magazine-Annual-Vol-1-4e?affiliate_id=17596]Dragon Magazine Annual[/URL][spoiler] [b]Elder Arantham:[/b] Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity— and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” [b]Mauglurien:[/b] ? [b]Huecuva:[/b] HUECUVAS ARE FOUL UNDEAD that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. Huecuva is a template you can apply to humanoid NPCs or monsters. Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas. [b]Ashgaunt:[/b] These foul creatures were created by a faction of Orcus worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath. [b]Zombie Rotter:[/b] Ashgaunt's Wake the Dead power. [b]Flameharrow, Eye of Fear and Flame:[/b] Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. [b]Undead Glabrezu, Holchwier, Exarch of Orcus:[/b] ? [b]Undead:[/b] ? [b]Lich:[/b] ? [b]Skeleton:[/b] ? [b]Death Knight:[/b] ? [b]Wight:[/b] ? [b]Vampire:[/b] ? [b]Doresain, King of Ghouls:[/b] ? [b]Ghoul:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Demon Undead Marilith, Shonvurru:[/b] ? [b]Mummy Lord:[/b] ? [b]Mummy Guardian:[/b] ? [b]Mummy Vampire Spawn Bloodhunter:[/b] ? [b]Flameskull:[/b] ? [b]Battle Wight:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Lich Vestige:[/b] Raven Consort epic destiny Death's Companion power. [b]Mummy:[/b] ? [b]Vampire Spawn:[/b] ? [b]Wraith:[/b] A shadar-kai could live longer than any eladrin. Few do, however; the consequences of extreme living keep them from seeing old age. Some simply fade away, disappearing into shadow and death, perhaps leaving behind a wraith as the soul passes into the Raven Queen’s care. [b]Sword Wraith:[/b] ? [b]Mad Wraith:[/b] ? [b]Zombie Hulk:[/b] ? [b]Zombie:[/b] As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. Death’s Companions (30th level): Whenever you kill a creature, a lich vestige forms from that creature’s corpse. Until the end of the encounter, you treat the lich vestige as if you have it dominated. At the end of the encounter, any lich vestiges that rose to serve you during the encounter are immediately destroyed. R Wake the Dead (minor action; recharge ⚄ ⚅) ✦ Necrotic Ranged 20; targets up to 4 destroyed undead creatures reduced to 0 hit points within range; the targets become zombie rotters, which fight on the behest of the ashguant until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order. [/spoiler] [URL=http://www.drivethrurpg.com/product/110211/Dungeon-Delve-4e?affiliate_id=17596]Dungeon Delve[/URL][spoiler] [b]Decrepit Skeleton:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Wight:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Zombie Hulk:[/b] ? [b]Decaying Skeleton:[/b] ? [b]Koptila:[/b] In this chamber long ago, the ogre king Koptila sacrificed himself to the gods to save his tribe from an overwhelming threat. His people were transported forward in time, and Koptila was transformed into an undead creature. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Nexull, Vampire Lord:[/b] ? [b]Battle Wight:[/b] ? [b]Corpse Marionette:[/b] This thing is a creation of Borrit’s magic. [b]Immolith:[/b] ? [b]Flameborn Zombie:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] Red Glyph/Ghoul Transformation Ritual [b]Bone Naga:[/b] ? [b]Blackroot Treant:[/b] ? [b]Death Knight:[/b] ? [b]Slaughter Wight:[/b] ? [b]Sword Wraith:[/b] ? [b]Rot Harbinger:[/b] ? [b]Abhorrent Reaper:[/b] ? [b]Larva Mage:[/b] ? [b]Dragonclaw Swarm:[/b] ? [b]Lich Vestige:[/b] ? [b]Lich:[/b] ? [b]Putrid Rot Harbinger:[/b] ? [b]Rot Hurler:[/b] ? [b]Great Flameskull:[/b] ? [b]Flameskull Lord, The Bright Lord of Everburning Fire:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Raxikarthus, Death Knight:[/b] ? [b]Atropal:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Doresain the Ghoul King:[/b] ? [b]Runescribed Dracolich:[/b] ? [b]Rot Spewer:[/b] ? Red Glyph/Ghoul Transformation Ritual : A DC 31 Arcana check reveals that the glyph is involved in an undead ritual. At the start of every round, randomly select one of the prisoners within 10 squares of the red glyph. A tendril rises from it, hitting the prisoner. At the end of the round, that individual turns into an abyssal ghoul myrmidon. Any ghoul created this way engages the PCs unless a human prisoner is in its cell, in which case it spends its first round killing and gnawing on the unfortunate person. The characters can end the ritual in one of two ways: ✦ An adjacent character can disable the glyph with a DC 31 Thievery check or DC 26 Arcana check. ✦ If all eligible targets (prisoners) are moved more than 10 squares from the glyph, the ritual ends. [/spoiler] [URL=http://www.drivethrurpg.com/product/110206/Dungeon-Magazine-Annual-Vol-1-4e?affiliate_id=17596]Dungeon Magazine Annual Vol. 1[/URL][spoiler] [b]False Sir Keegan/Sir Drzak:[/b] ? [b]Risenguard of Drzak:[/b] ? [b]Tormenting Ghosts:[/b] ? [b]Great Flameskull:[/b] ? [b]Desecration:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Tomb Guardian Thrall:[/b] ? [b]Howling Spirit:[/b] ? [b]Blackroot Treant:[/b] ? [b]Cauldron Corpse:[/b] ? [b]Cauldron Mote:[/b] ? [b]Gravehound:[/b] ? [b]Zombie Rotter:[/b] ? [b]Boneshard Mongrel:[/b] ? [b]Skeleton Archer:[/b] ? [b]Bone Worm:[/b] ? [b]Tomb Mote Swarm:[/b] ? [b]Forge Wisp Wraith:[/b] Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith. [b]Haestus:[/b] I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled in death. I am a soul alight with the forge’s fire. [b]Forgewraith:[/b] A FORGEWRAITH IS AN UNDEAD HUMANOID whose spirit was extinguished and rekindled in the fires of a furnace or a forge. Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mix with unleashed magic to form a humanoid spirit of monstrous hate. [b]Ghost:[/b] ? [b]Specter:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/56694/Dungeon-Masters-Guide-4e?affiliate_id=17596]Dungeon Master's Guide[/URL][spoiler] [b]Death Knight:[/b] Death knights were once powerful warriors who have been granted eternal undeath, whether as punishment for a grave betrayal or reward for a lifetime of servitude to a dark master. A death knight’s soul is bound to the weapon it wields, adding necrotic power to its undiminished martial prowess. “Death knight” is a template that can be added to any monster. Prerequisite: Level 11 The process of becoming a death knight requires its caster to bind his immortal essence into the weapon used in the ritual. [b]Lich:[/b] Liches are evil arcane masterminds that pursue the path of undeath to achieve immortality. “Lich” is a template you can add to any intelligent creature of 11th level or higher. Prerequisite: Level 11, Intelligence 13 [b]Mummy Champion:[/b] A mummy champion is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious champions and warriors, but they could also curse an unfortunate soul to a prison of undeath. “Mummy champion” is a template you can apply to any humanoid creature. Prerequisites: Humanoid, level 11 [b]Mummy Lord:[/b] A mummy lord is created through a dark ritual intended to sustain a creature past its mortal life span, or revive it after death. Such rituals are typically reserved for important religious leaders, but they could also curse an unfortunate soul to a prison of undeath. “Mummy lord” is a template you can apply to any humanoid creature. Prerequisites: Humanoid, level 11 [b]Vampire Lord:[/b] Some are former spawn freed by their creators’ deaths, others mortals chosen to receive the “gift” of vampiric immortality. “Vampire lord” is a template you can apply to any humanoid creature of 11th level or higher. Prerequisites: Humanoid, level 11[/spoiler] [URL=http://www.drivethrurpg.com/product/144108/Dungeon-Masters-Guide-2-4e?affiliate_id=17596]Dungeon Master's Guide 2[/URL][spoiler] [b]Fey Bodak Skulk:[/b] A ruthless eladrin uses a couple of bodak skulks infused with fey powers as bodyguards and also to hunt his enemies. [b]Abyssal Ghoul Hungerer:[/b] The Dead Arise power. [b]Abyssal Ghoul Myrmidon:[/b] The Dead Arise power level 26. [b]Zombie Hulk of Orcus:[/b] ? [b]Terrifying Haunt:[/b] ? [b]Ghost:[/b] Ghosts can come in many forms. Some are cursed to roam until a past sin is righted, or a wrong undone. Others are merely the animus of hate, raging eternally in undying terror. [b]Wight Life-Eater:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Battle Wight:[/b] ? [b]Immolith Deathrager:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/121978/Dungeon-Masters-Kit-4e?affiliate_id=17596]Dungeon Master's Kit[/URL][spoiler] [b]Yisarn Skeletal Mage:[/b] A band of elves ambushed and killed him, but an evil curse animated his bones, turning him into an undead horror. [b]Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/131515/E1-Deaths-Reach-4e?affiliate_id=17596]E1 Death's Reach[/URL][spoiler] [b]Ghovran Akti:[/b] ? [b]Shadowclaw:[/b] ? [b]Giant Mummy:[/b] Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. [b]Larva Mage:[/b] Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. [b]Tormenting Ghost:[/b] Numerous creatures died during the battles in Death's Reach, and a few endured in spirit despite the place's dark power. Some were allies of Timesus; others were servitors of the gods. The soulfall into Death's Reach has caused the shells of some of these ancient creatures to shudder back to animation. [b]Worm of Ages:[/b] Below Death's Reach burrows a great worm, long dead but roused from eternal slumber by the soulfall. [b]Abyssal Ghoul Horde:[/b] ? [b]Rot Slinger:[/b] ? [b]Bone Naga Corruptor:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Undead Goristro:[/b] ? [b]Shadowclaw Nightmare:[/b] ? [b]Death Knight Mauglurien:[/b] ? [b]Rot Slinger Decayer:[/b] ? [b]Bonestorm:[/b] ? [b]Yannux, Nightwalker:[/b] ? [b]Shonvurru the Blood Serpent:[/b] A marilith rewarded with undeath through service to Orcus. [b]Ghostfire Flameskull:[/b] ? [b]Petrified Treants:[/b] ? [b]Dawnwar Ghost:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Time Wraith:[/b] ? [b]Phane Wraith:[/b] ? [b]Flameharrow Lord:[/b] ? [b]Bodak Reaver:[/b] ? [b]Blaspheme:[/b] Blasphemes are crafted from pieces of corpses and given life through alchemy and magic. [b]Blaspheme Imperfect Keeper:[/b] ? [b]Blaspheme Disciple Keeper:[/b] ? [b]Blaspheme Fragment Keeper:[/b] ? [b]Blaspheme Knight Keeper:[/b] ? [b]Void Lich:[/b] A void lich is created when the soul of a lich-to-be is shunted off to an aberrant realm and is replaced, changeling-like, by a foul entity that possesses the lich's body as its own. [b]Huecuva:[/b] Although the Ashen Covenant did not originally create huecuvas, many belong to the movement. Huecuvas were originally the spawn of a divine curse meant to punish priests who violated their vows. Now, a ritual exists to confer this status on powerful evil priests. [b]Rakshasa Noble Huecuva:[/b] ? [b]Portal Thing:[/b] The thing in the cavity is an animated mass of coagulated black blood drained from hundreds of defeated opponents. [b]Immolith Claw:[/b] ? [b]Flameharrow Lord:[/b] ? [b]Dracolich:[/b] ? [b]Larva War Master:[/b] The bodies of larva undead are wholly composed of rotting flesh, fragments of bone, and maggots, centipedes, beetles, and other vermin. [b]Death Emperor:[/b] A beholder death emperor is a more powerful version of the beholder death tyrant. Death tyrant and death emperor beholders are animated corpses of eye tyrants. [b]Death Tyrant:[/b] Death tyrant and death emperor beholders are animated corpses of eye tyrants. [b]Horde Ghoul:[/b] Beholder Death Emperor Reanimating Ray power. Reanimating Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 2d10 + 8 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor's control at the end of its next turn. [b]Elder Arantham:[/b] He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. [b]Great Flameskull:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/141904/E2-Kingdom-of-the-Ghouls-4e?affiliate_id=17596]E2 Kingdom of the Ghouls[/URL][spoiler] [b]Gorgimrith, The Hunger in the Mountain:[/b] ? [b]Black Bloodspawn:[/b] Dwelling primarily in the White Kingdom near the Lake of Black Blood, black bloodspawn are the progeny of Gorgimrith, the Hunger in the Mountain. Whenever the massive entity desires, it can slough off bits of its rotted organ walls to create black bloodspawn. Black bloodspawn are actually mobile mouths of Gorgimrith, the Hunger in the Mountain. They spawn from its massive body and sometimes travel far from the White Kingdom. [b]Black Bloodspawn Devourer:[/b] ? [b]Black Bloodspawn Hunter:[/b] ? [b]Ghoul Whisperer:[/b] ? [b]Abyssal Horde Ghoul:[/b] ? [b]Ghoul Gatherer:[/b] ? [b]Ghoul Ripper:[/b] ? [b]Ghoul Warrior:[/b] ? [b]Ghoul Stalker:[/b] ? [b]Elder Arantham:[/b] ? [b]Rot Harbinger:[/b] ? [b]Rot Slinger:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Great Flamskull:[/b] ? [b]Decaying Mummy:[/b] ? [b]Forsaken Hierophant Elder:[/b] ? [b]Abhorrent Reaper Terror:[/b] ? [b]Undead Deva Fallen Star Servitor:[/b] Deva Fallen Star Servitor Vile Rebirth power. [/spoiler] [URL=http://www.drivethrurpg.com/product/142151/E3-Prince-of-Undeath-4e?affiliate_id=17596]E3 Prince of Undeath[/URL][spoiler] [b]Dread Wraith:[/b] By the time the adventurers rush to the Raven Queen's aid, she is already staked to the floor of her throne room by the shard of evil. Although she is not yet destroyed. her power to judge souls and send them to their final destinations fails. The consequences of this have yet to propagate. Within Letherna, Raise Dead and similar rituals work normally however, each time a creature is raised to life, a dread wraith appears in a square adjacent to the raised creature. Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Abyssal Rotfiend:[/b] ? [b]Abyssal Horde Ghoul:[/b] ? [b]Larva Warlord:[/b] ? [b]Vampire Lord Human Fighter:[/b] ? [b]Bonecrusher Skeleton Hulk:[/b] ? [b]Slaughter Wight Overlord:[/b] ? [b]Lich Vestige:[/b] ? [b]Immolith Seeker:[/b] ? [b]Rot Harbinger Reaver:[/b] ? [b]Lich Castellan Wizard:[/b] ? [b]Beholder Eye of Death:[/b] ? [b]Dread Wraith Assassin:[/b] ? [b]Timesus, The Black Star:[/b] An ancient island mote hanging deep within the Abyssal void. Known as the Forge of Four Worlds, it acts as a conduit for elemental and arcane energy-energy that Orcus plans to use to restore Timesus and convert the primordial into one of the undead. [b]Abyssal Madness Ghoul:[/b] ? [b]Demonic Skeleton Defilade:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/150473/Eberron-Campaign-Guide-4e?affiliate_id=17596]Eberron Campaign Guide[/URL][spoiler] [b]Undead:[/b] Buried deep, beyond the prying eyes of the common worshipers, is an ossuary where Vol’s mummy high priest, Malevanor, performs the most profane rituals, twisting corpses with dark magic to create atrocities and undead horrors. To shore up the nation’s demoralized and weakened armies, the Blood of Vol provided Karrnath with rituals that produce loyal undead warriors. When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit. [b]King Kaius ir'Wynarn III:[/b] The moment of Kaius’s transformation came when the Blood of Vol demanded he pay the price for its assistance in the Last War. The priests approached the king in the darkest days of the war, when Aundair pressed into Karrnathi lands, when food shortages threatened to starve out his people, and when disease ran rampant across the countryside. Helpless to refuse, he agreed to their terms. The Blood of Vol unearthed and disseminated stores of food and reinforced his flagging armies with undead troops and cultists of the Order of the Emerald Claw. The price, though, was far steeper than Kaius would have imagined. The ancient lich who reigned over the Blood of Vol intended to make Kaius her puppet. When he came before her, she performed a ritual to rob him of his humanity and transform him into a vampire. [b]Karrnathi Skeleton:[/b] Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions. [b]Karrnathi Zombie:[/b] Blood of Vol devotees first spawned Karrnathi skeletons and zombies from the corpses of elite warriors. These undead retain their cunning and training, making them far superior to the regular soldiers in Karrnath’s legions. [b]Mourner:[/b] Mourners are undead spirits of soldiers who were killed by the Mourning. Mourners are the disconsolate spirits of soldiers killed in Cyre on the Day of Mourning. Mourners are the remnants of a single company of Thrane soldiers who died when their captain led them into a Karrnathi ambush three days before the Mourning. Buried in a mass grave, the spirits of the betrayed soldiers rose as one on the Day of Mourning. [b]Ash Remnant:[/b] They are the last vestiges of those who failed to escape the mist. Ash remnants are thought to be the final victims of the Mourning, the last remains of those who perished at the boundaries of the Mournland when it was created. They are animated by raw hatred and despair, constantly reliving the terror of the Mourning in the shattered remnants of their minds. [b]Vol:[/b] Through her arcane powers, her indomitable spirit, and a burning hatred for the elves and dragons that had wronged her, Vol has endured for long centuries in the ranks of the undead. [b]Undying Court:[/b] Worthy elves gain immortality among the undying. Whether sage or soldier, benevolent undead aid and advise the living in the hope that such service will one day qualify them to join the powerful undead elves that make up the Undying Court. The death of thousands of elves in the war against the giants of Xen’drik led to an elven obsession with preserving the greatest among their people. The elves’ exploration of the mysticism of death created the religion of the Undying Court, which involves the veneration of ancestors and the pursuit of personal perfection. The reward for success on this mystical path is immortality in an undying body. [b]Vampire:[/b] Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures. [b]Lich:[/b] Vol’s methods created creatures such as vampires and liches that required life energy or blood from living creatures. [b]Ghost:[/b] When the Shadowfell draws near to the world, the boundaries between life and death grow thin. Ghosts become common on Eberron then, because it is as easy for spirits to remain in the world of the living as it is for them to pass into the Realm of the Dead. Rituals that call the dead back to life sometimes go awry, bringing ghosts or other undead along with the desired spirit. [b]Zombie Rotter:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/57376/Forgotten-Realms-Campaign-Guide-4e?affiliate_id=17596]Forgotten Realms Campaign Guide[/URL][spoiler] [b]Zombie Rotter:[/b] ? [b]Zombie:[/b] ? [b]Undead:[/b] Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves. A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead. [b]Lich:[/b] Undead fuel their minds and protect their corpses from dissolution through powerful necromantic rituals—especially liches, whose never-ending acquisition of arcane knowledge has propelled some into contention with the gods themselves. [b]Ghost:[/b] A few cling to the Shadowfell or to the world, continuing on as ghosts or other insubstantial undead. [b]Vooldad, Ghost:[/b] His victory was short-lived, however. Halflings from the Lluirwood surprised Voolad and killed him. Whatever fell purpose drove the druid enabled him to rise as a powerful ghost. [b]Dodkong:[/b] ? [b]Death Chief:[/b] The undead king reanimates each clan chieftain who dies, forming the Dodforer, a council of “Death Chiefs” who serve him. [b]Saed, Vampire Lord:[/b] ? [b]Terpenzi:[/b] The naga Terpenzi, slain by the Shadowking, returned as a powerful undead entity. ONCE A GREAT IMMORTAL NAGA, the founder and longtime ruler of Najara, Terpenzi lost its life and status long ago. After its demise, horrifying rituals bound its soul into its skeletal body. [b]Undead Dragon Turtle:[/b] Necromancers created more than one undead dragon turtle from those slain in the lake. [b]Chillborn Zombie:[/b] ? [b]Melathaur, Runescribed Dracolich:[/b] ? [b]Espera Larva Mage:[/b] The Spellplague destroyed many of these in gouts of blue fire. Espera, a genasi necromancer, had already tied herself to Shar’s power of shadow. She died in the conflagration but was resurrected as a larva mage. [b]Dracolich:[/b] Half a millennium has passed since the Cult of the Dragon formed under the mad archmage Sammaster. He gathered followers who were drawn by his delusional visions that prophesied the eternal rule of Faerûn by undead dragons. He then formulated a process to create the first dracolich, which he recorded in his work Tome of the Dragon. A fettered dracolich’s intellect and perception are diminished, but it retains a strong force of personality that struggles to resurface. As a result, its behavior is unpredictable and destructive. If its phylactery is returned to it, a fettered dracolich is released from its slavery. It becomes a standard dracolich. [b]Anabraxis the Black Talon, Runescribed Dracolich:[/b] ? [b]Human Death Knight, Naergoth Bladelord:[/b] ? [b]Lich, Vargo the Faceless:[/b] ? [b]Fettered Dracolich:[/b] Some cult cells have taken to capturing young dragons and putting them through a modified ritual of ascension. This ritual ties the dragon’s will to whoever holds its phylactery, resulting in a fettered dracolich. [b]Lod, Bone Naga:[/b] ? [b]Meremoth, Undead Lamia:[/b] ? [b]Direhelm:[/b] Direhelms are created through a ritual from the Codex of Araunt, involving grave dirt from the tombs of warriors fallen in battle. [b]Doomsept:[/b] A doomsept is a sevenfold spirit, created by one of the rituals in the Codex of Araunt. [b]Plaguechanged Ghoul:[/b] THE SPELLPLAGUE KILLED INDISCRIMINATELY, but it apparently raised some of those it slew, in a hungering form. [b]Dread Warrior:[/b] THAY’S NECROMANCERS ARE AMONG THE BEST in the world, and their undead creations are simply more capable and enduring than others. Thay produces more than its share of shambling corpses, but its Dread Legions contain a significant number of intelligent skeletons and zombies. Known as dread warriors, these evil undead can follow orders, communicate, and fight just as well as a living counterpart, but they do so without fear of death. “Dread warrior” is a template you can apply to any humanoid creature to represent one of these Thayan monstrosities. [b]Szass Tam, Human Wizard Lich:[/b] ? [b]Manshoon, Orbakh The Night King, Human Wizard Vampire Lord:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/165543/FR1-Scepter-Tower-of-Spellgard-4e?affiliate_id=17596]FR 1 Scepter Tower of Spellgard[/URL][spoiler] [b]Gravehound:[/b] Once the Darano kennel master, Kalmo was searching the Spellgard ruins with his wolves when a magic trap slew the animals and animated them as zombies. [b]Boneshard Skeleton:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Specter:[/b] When Saharelgard fell, a would-be looter was captured and slain in this chamber. This hateful thief returned as a specter. [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Deathlock Wight:[/b] One of the arcanists interred in this chamber was a wizard making secret preparations for becoming a lich. Though he was slain in a spell duel before he could complete the process, he had already suffused his being with an unholy power that allowed him to rise as a deathlock wight. [b]Lich:[/b] ? [b]Wraith:[/b] ? [b]Vampire Spawn Fleshripper:[/b] Barthus captured a group of ruffians in the ruins several years ago and transformed them into vampire spawn minions after feasting on them. [b]Barthus:[/b] ? [b]Troop Captain, Elite Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/110212/H1-Keep-on-the-Shadowfell--QuickStart-Rules-4e?affiliate_id=17596]H1 Keep on the Shadowfell[/URL][spoiler] [b]Zombie Rotter:[/b] With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room. [b]Zombie:[/b] With the aid of the powers beyond the rift, Kalarel has animated several corpses from the interred dead and transformed this area into a guard room. [b]Skeleton Warrior:[/b] ? [b]Decrepit Skeleton:[/b] Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. [b]Sir Keegan Skeleton Knight:[/b] As commander of the keep’s soldier, Sir Keegan held the responsibility of protecting the rift. In that duty he failed, and to this day, his spirit despairs over his failure. “I failed in my responsibility. I allowed the influence of the Shadow Rift and my knowledge of the crumbling empire to distract me from my sworn oath. The corruption that lies on the other side of the rift touched me and triggered disaster.” “Finally the alarm went up, and what remained of the legion banded together against me. Even in my rage, I knew I couldn’t best them all, so I fled into the crypts to hide from vengeance. Only then did the madness lift. I realized what I had done and despaired. I had killed my love and broken my oath. More than that, I had done so with my sword, Aecris, an implement given to me by King Elidyr when I was knighted. The remnants of my legion sealed the passage and trapped me here. I selected this as a fitting place to spend eternity.” [b]Gravehound:[/b] Ninaran followed Kalarel’s instructions in creating this magic circle to raise the dead. [b]Corruption Corpse:[/b] ? [b]Ghoul:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? [b]Skeleton Sentinel:[/b] ? [b]Shallowgrave Wight:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/56761/H2-Thunderspire-Labyrinth-4e?affiliate_id=17596]H2 Thunderspire Labyrinth[/URL][spoiler] [b]Wight:[/b] ? [b]Ghoul:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Bonecrusher Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/57375/H3-Pyramid-of-Shadows-4e?affiliate_id=17596]H3 Pyramid of Shadows[/URL][spoiler] [b]Zombie Rotter:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Flameskull:[/b] ? [b]Headless Corpse:[/b] When Karavakos decapitated Vyrellis, he placed her body here, within a powerful field of arcane magic. Over time, the magic within this room has waned. Vyrellis can now reclaim her body, but there is a catch. Karavakos animated the corpse and filled it with necrotic energy. [b]Battle Wight:[/b] ? [b]Frightful Wraith:[/b] Any humanoid killed by a frightful wraith rises as a free-willed frightful wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Wraith:[/b] DEATH’S HUNGER The power of death is strong in this area. A bloodied creature anywhere in the area can score a critical hit on a natural die roll of 19 or 20. A character who falls to 0 hit points or fewer anywhere in within the area shown on the encounter map is immediately teleported into one of the empty coffins in the northeast room. The lid of the coffin slams shut and requires a DC 20 Strength check to open (from either side). Each time a character inside a coffin fails a death saving throw, each battle wight (if any remain) regains 24 hit points. A character who dies inside one of the coffins rises as a wraith at the start of the frightful wraith’s next turn, exactly as if the wraith had killed the creature. With phasing, the character can escape the coffin and rejoin the battle, now fighting on the side of the other undead. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Bonecrusher Skeleton:[/b] ? [b]Wailing Ghost, Banshee:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/151463/Halls-of-Undermountain-4e?affiliate_id=17596]Halls of Undermountain[/URL][spoiler] [b]Grasping Zombie:[/b] ? [b]Dayan, Vampire Necromancer:[/b] ? [b]Shambling Mummy:[/b] ? [b]Ghoul:[/b] ? [b]Flesh-Crazed Zombie:[/b] ? [b]Crawling Claw:[/b] ? [b]Wraith:[/b] A zombie holds a struggling goblin in its hands and plunges the screaming goblin into the southeastern pool. Instantly, the goblin stops struggling and the pool turns red. A wraith emerges from the goblin's body. If a living creature enters or starts its turn in the pool, it must make a saving throw. If it fails the saving throw, the creature loses a healing surge. If a creature with no healing surges fails the saving throw while in the pool, the creature dies and is immediately turned into a wraith. If anyone disturbs the garter or the bones of Trestyna Ulthilor, the priestess's spirit rises as a wraith. [b]Decrepit Skeleton:[/b] ? [b]Hulking Zombie:[/b] ? [b]Julain De'Spri, Ghost:[/b] He and his wife, Amori, were buried here long ago. Recently, however, some terrible power ripped their spirits from the peaceful place where they were residing and brought them back to this room. Now Julain's spirit is waiting here, restless, as Amori's body and spirit are being tampered with elsewhere.[/spoiler] [URL=http://www.drivethrurpg.com/product/188113/Hammerfast-A-Dwarven-Outpost-Adventure-Site-4e?affiliate_id=17596]Hammerfast[/URL][spoiler] [b]Telg, Dwarf Ghost:[/b] ? [b]Kralick, Orc Ghost:[/b] ? [b]Grolin Surespike, Ghost:[/b] Grolin Surespike, a dwarf ghost who died in the Trade Spire back when it served as living quarters for Hammerfast's priests, appears elderly and frail. [b]Undead Paladins of Moradin:[/b] ? [b]Barrthak, Dwarf Lich:[/b] ? [b]Cherndon the Mad, Dwarf Ghost:[/b] He died trying to prevent the orcs from learning where several rich dwarf lords were buried.[/spoiler] [URL=http://www.drivethrurpg.com/product/131239/HS2-Orcs-of-Stonefang-Pass-4e?affiliate_id=17596]HS2 Orcs of Stonefang Pass[/URL][spoiler] [b]Skull Spirit:[/b] ? [b]Skeleton:[/b] Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. [b]Blazing Skeleton:[/b] Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons. [b]Boneshard Skeleton:[/b] Alternatively, they might stumble across the bones of those who died during the Glintshield dwarves' civil war, awakening the warriors' angry spirits when one of them pries a magic weapon from the grip of one of the skeletons.[/spoiler] [URL=http://www.drivethrurpg.com/product/121468/Keep-on-the-Borderlands-A-Season-of-Serpents-Chapters-15-4e?affiliate_id=17596]Keep on the Borderlands A Season of Serpents[/URL][spoiler] [b]Witherling Mote:[/b] ? [b]Greysen Ramthane's Specter:[/b] ? [b]Botched Witherling:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/121733/Lost-Crown-of-Neverwinter-4e?affiliate_id=17596]Lost Crown of Neverwinter[/URL][spoiler] [b]Plaguechanged Maniac:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/153648/Madness-at-Gardmore-Abbey-4e?affiliate_id=17596]Madness at Gardmore Abbey[/URL][spoiler] [b]Undead:[/b] The catacombs are tainted by the presence of Vadin Cartwright, a priest of Tharizdun. In the abbey's vaults, Vadin discovered a red crystalline substance he calls the Voidharrow, which he believes contains a fragment of the Chained God's essence. He has taken up residence in the catacombs, experimenting with how his own power to create undead interacts with the Voidharrow. [b]Skeletal Tomb Guardian:[/b] Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull. Vadin Cartwright has animated several skeletons of fallen knights. [b]Flameskull:[/b] Once Vadin is dead, trouble in the catacombs quickly fades away. Until that time, however, the priest takes advantage of any retreat by the adventurers to reinforce his undead guardians. He can't replace every monster the adventurers destroy, however. His ability to create undead is limited to the skeletal guardians and the flameskull. [b]Bonecrusher Skeleton:[/b] ? [b]Mad Wraith:[/b] Four Gardmore paladins-Engram, Dorn, Silas, and Hromwere assigned to guard and transport the Brazier. When the abbey was attacked, Engram, Dorn, and Silas carried the relic to the rendezvous point in the garrison. The wizard Vandomar sealed the three knights inside to protect them while they waited for their companion. However, Hrom fell in battle before reaching the others. Without him, they were unable to open the chest holding the Brazier. Driven mad by the relentless whispers of the evil spirits that invaded the place, the knights killed each other. Vandomar was unable to save the paladins. To prevent the evil that had destroyed them from spreading, he reinforced the magical seal. So the garrison remains to this day, haunted by the mad spirits of the dead knights. [b]Wraith Figment:[/b] When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this mad wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. [b]Vandomar, Blue Arcanian:[/b] In his last attempt to revive Elaida, he unleashed a mighty spell that simultaneously animated her corpse as a flesh golem and transformed him into an undead monster-an arcanian that still haunts the upper level of his tower. The blue arcanian was created when the wizard Vandomar reached for power beyond his means in his attempt to resurrect the paladin Elaida, who perished in the siege of Gardmore. The wizard's ritual succeeded only in animating a golem, destroying Vandomar in the process. [b]Coldspawned Mummy:[/b] ? [b]Trap Haunt:[/b] ? [b]Havarr, Pale Reaver Lord:[/b] The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. [b]Pale Reaver:[/b] The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. [b]Pale Reaver Creeper:[/b] The spirits of seven knights of the abbey haunt this chamber, drawn to the power of Bahamut's altar but also bound to the will of the mad priest Vadin Cartwright Their leader is Havarr of Nenlast, the knight captain who sealed the abbey's fate when he drew from the Deck of Many Things. His companions are other knights who died beside him in battle, now linked to his fate. All have become undead spirits cursed by their betrayal of duty and their ideals. [b]Blazing Skeleton:[/b] Vadin Cartwright has animated several skeletons of fallen knights. [b]Skeletal Legionnaire:[/b] Vadin Cartwright has animated several skeletons of fallen knights. [b]Shambling Mummy:[/b] The shambling mummies are not Vadin Cartwright's creation but were formed by the unholy fusion of the restless spirits of two great champions of the order and the lifegiving energy of the Feygrove. [b]Vortex Wraith:[/b] The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey. When the vortex wraith kills a humanoid, that humanoid becomes a vortex wraith the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. [b]Ghast:[/b] Ghouls starved of flesh. [b]Wraith:[/b] The wraiths in this place were created by the chaos of the Deck of Many Thinas, though they lay quiescent for many years after the fall of the abbey. [b]Snaketongue Vampire:[/b] ? [b]Elder Vampire Spawn:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/58822/Manual-of-the-Planes-4e?affiliate_id=17596]Manual of the Planes[/URL][spoiler] [b]Kannoth, Eladrin Vampire Lord:[/b] ? [b]Undead:[/b] Some souls can and do escape the finality of death. Those who fear what lies beyond, and a few too blinded by anger or hate to willingly move on, cling to their bodiless existence in the Shadowfell. These fearful, miserable, or hateful creatures often become undead of various sorts. Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over centuries, clerics of dark gods, cultists of Orcus, amoral wizards, and necromancers of the worst sort have created countless thousands of undead monsters using heinous rituals. As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures. Just as horrific, undead sometimes create themselves. Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. Those that die on Thanatos rise in moments as undead. Many of the angels who refused to rebel were condemned to torment and death here, and they linger in Cania’s depths as undead creatures of terrible power. Although Pluton is largely abandoned, and no new mortal souls come here, some spirits feared to pass into true death and chose to cling to the half death that Nerull granted them. Most of these are now hateful, mindless undead creatures. [b]Ghost:[/b] As if the active creation of undead by reckless mortals was not bad enough, the Shadowfell itself sometimes spawns the unliving. Areas such as the darklands, places tainted by necromantic seepage, and other, less understood regions spawn all manner of animated beings. The taint of shadow also corrupts the soul vestiges wandering on this plane, twisting these sad spirits into ghosts and other spectral creatures. [b]Devourer:[/b] Devourers, for example, are the undead remnants of horrific murderers lured into the darkness of the Shadowfell and transformed into manifestations of great evil. [b]Specter:[/b] Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. [b]Wraith:[/b] Others find the weight of their mortal deeds so heavy they cannot bear to move farther than the Shadowfell. In time, they are corrupted by the plane’s malaise, becoming specters, wraiths, and other insubstantial beings. [b]Nightwalker:[/b] Beings formed from the stuff of shadow and possessed of an incomparable maliciousness, undead stalkers roam the fringes of the Shadowfell, slaughtering mortals and shadow creatures alike. The nightwalkers trace their origins to a group of powerful, disembodied souls who refused to pass on. They used the supernatural energies of the plane to forge new bodies out of the raw stuff of shadow. Their selfishness and the influence of their new forms forever stained their souls, perverting them into the monstrous entities they are to this day. [b]Bodak:[/b] Nightwalkers often use evil rituals to restore their victims to a mockery of life, cursing them to rise as bodaks. If legend can be believed, Vecna or one of his disciples taught nightwalkers the ritual to create bodaks in exchange for a pledge of loyalty to the Maimed God. [b]Acererak, Lich:[/b] Horrid as these ruins are for the living, the place bears an unholy attraction for the undead. Such is this allure that the mighty lich Acererak, master of the Tomb of Horrors, once laid claim to the City That Waits and used it as a conduit to transcend his mortal form and ascend to greatness. [b]Matrathar, Larva Mage:[/b] ? [b]Zombie:[/b] ? [b]Skeleton:[/b] ? [b]Ghoul:[/b] ? [b]Harthoon, Lich:[/b] ? [b]Melif, Lich-Lord:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/153067/Marauders-of-the-Dune-Sea-4e?affiliate_id=17596]Marauders of the Dune Sea[/URL][spoiler] [b]Salt Zombie:[/b] ? [b]Zombie Rotter:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Wisp Wraith:[/b] Defiling Sigil trap. [b]Scaled Guardian:[/b] ? [b]Zombie:[/b] ? Defiling Sigil (T) Level 2 Blaster Trap XP125 When a living creature approaches the sigil, defiling magic sucks the life from the intruder, possibly creating an undead. Trap: When triggered, the trap attacks living intruders within its space and adjacent to it, holding them and draining their life force. Perception + DC 20: Just before you enter a square adjacent to the sigh, you notice the image twitch slightly. Additional Skill: Arcana + DC 25: The sigil is made with the help of arcane magic and, as such, is likely a product of defiling. Trigger When a creature enters a square containing the sigil or adjacent to it, the trap attacks as an immediate reaction instead of a standard action. Then roll the sigil’s initiative. It acts each round on its turn until no creature is within the trigger area. Initiative +2 Attack + Necrotic Immediate Reaction or Standard Action Melee 5 Target: One creature Attack: +5 vs. Fortitude Hit: 1d6 + 1 damage, and the target is restrained and takes ongoing 3 necrotic damage (save ends). Special: The sigil can restrain only one target at one time. The sigil attacks a restrained target until the target escapes or drops to 0 hit points. If the latter occurs, a wisp wraith forms over the target’s body and attacks living intruders in the room. The sigil attacks another creature in range or waits to be triggered again. Countermeasures + A restrained character can use an escape action (DC 20 check) to free himself and end the ongoing necrotic damage. First Failed Escape Check: The ongoing necrotic damage is instead 6. Each Subsequent Failed Escape Check: The ongoing necrotic damage increases by 3 (to a maximum of 15). [*]As a standard action, a creature adjacent to the sigil can disrupt the enchantment with a DC 20 Thievery check or Arcana check. Doing so renders the sigil inert until the start of that creature’s next turn and releases all currently restrained creatures. [*]A character can attack the sigil (AC and other defenses 10, resist 5 all, hp 25). Reducing the sigil to 0 hit points destroys the trap. [/spoiler] [URL=http://www.drivethrurpg.com/product/121734/March-of-the-Phantom-Brigade-4e?affiliate_id=17596]March of the Phantom Brigade[/URL][spoiler] [b]Grasping Zombie:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Salazar Vladistone, Ghost:[/b] Over sixty years ago, a group of bold adventurers calling themselves the Silver Company delved into a mysterious tower that appeared in the ruins of Castle Inverness. The result was tragic-one of the Silver Company, a woman named Oldivya Vladistone, perished. Her husband, Salazar, continued to adventure with the Silver Company for some years, growing more despondent the longer he had to deal with his wife's death. Eventually, Salazar Vladistone sacrificed himself to save his allies and the people of Hammer fast from an unknown danger in the Dawnforge Mountains. Vladistone's spirit did not rest quietly after his sacrifice, however. He became a ghost, haunting the Nentir Vale as be made pilgrimages to the grave of his wife in the ruins of Inverness. [b]Ghost:[/b] If threats fail to impress the heroes, Vladistone warns them that the Ghost Tower houses a terrible magical relic that will destroy everyone nearby. He calls it a soul gem and claims that it can strip the soul from the body of a living creature, causing it to become a ghost just like him. [b]Phantom Brigade Armiger:[/b] ? [b]Phantom Brigade Squire:[/b] ? [b]Phantom Brigade Justiciar:[/b] ? [b]Phantom Brigade:[/b] The Phantom Brigade consists of the spirits of ancient Knights of the Empire, who were sworn to protect the secrets of Nerath and its emperor. So committed were these ancient knights that they became ghostly soldiers, standing a never-ending watch over the vale, after their deaths during the chaos surrounding the empire's fall. [b]Dwarf Spirit:[/b] The dwarf spirits are the remnants of loyal defenders that once protected the necropolis and each other from orc depredations. [b]Orc Spirit:[/b] ? [b]Flesh-Crazed Zombie:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Ghoul:[/b] In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes. A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap. [b]Ravenous Ghoul:[/b] In the past, some of the resident duergar rested here to recover from wounds caused by the Silver Company. Before they could heal, the magic of the Time Trap ritual took hold. However, the magic of the stasis field was weak in this area of the monastery, and the living duergar were imperfectly preserved. Over the last sixty years, their bodies have wasted away while remaining trapped in the chamber, causing them to become ghouls. The ghouls that have been trapped in this chamber for so long were once duergar, but decades of slowly dying of hunger and thirst have left them with nothing but a supernatural need to eat. These ghouls are driven by pure hunger, and are almost zombie-like in their unthinking desire to eat the flesh of the heroes. A character can make a DC 13 Arcana check to determine that the ghouls were created by the decaying stasis field resulting from the Time Trap.[/spoiler] [URL=http://www.drivethrurpg.com/product/163174/Neverwinter-Campaign-Setting-4e?affiliate_id=17596]Neverwinter Campaign Setting[/URL][spoiler] [b]Valindra Shadowmantle, Eladrin Lich:[/b] ? [b]Unhallowed Wight:[/b] ? [b]Ash Zombie:[/b] ? [b]Spirit-Animated Plant Monster:[/b] ? [b]Undead:[/b] Between the Dread Ring’s outer wall and its central tower lies a true chamber of horrors. Stone-and-steel slabs hold bodies and parts of bodies. Some are fresh, still bleeding and occasionally twitching; others are ancient, covered in grave soil, mummified, or reduced to bone. More corpses, severed limbs, and disembodied heads hang on hooks around the room’s perimeter and are heaped in corners, awaiting use. Flasks and barrels contain blood, other bodily humors, and alchemical reagents used to render flesh soft and supple. Runes of necromantic magic adorn the walls, ceiling, and floor. An array of iron sarcophagi and tall vats lines two walls. Tubes protrude through the stone coffins’ sides, ready to pump fluids through the body of any creature placed within. A portion of the Thayans’ undead force is animated elsewhere, through necromantic rituals, but the bulk of the raisings occurs here. This “factory” has been designed and enchanted to raise corpses far faster and in far greater numbers than spellwork alone. [b]Ravenous Undead:[/b] Some believe that Castle Nowhere is occupied by the spirits of people eaten by the city’s ghouls and vampires; others say that these spirits are the ghosts of aberrant entities from the Far Realm. [b]Ghoul:[/b] ? [b]Vampire:[/b] ? [b]Ghost:[/b] ? [b]Burning Dead, Fiery Undead:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Flameskull:[/b] ? [b]Forgewraith:[/b] ? [b]Charnel Cinderhouse:[/b] ? [b]Flameborn Zombie:[/b] ? [b]Ukulsid, Fang of Yeenoghu, Dread Warrior:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/58378/P1-King-of-the-Trollhaunt-Warrens-4e?affiliate_id=17596]P1 King of the Trollhaunt Warrens[/URL][spoiler] [b]Blackfire Flameskull:[/b] ? [b]Boneshard Troll Skeleton:[/b] Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this chamber. [b]Vard King of All Trolls:[/b] Vard, king of all trolls, tied himself to the Stone Cauldron in life. Each time Skalmad uses the Cauldron, Vard inches closer to returning to life. Finally, with his second death, Skalmad provides the last push necessary to bring back the undead troll king. If Skalmad escaped at the end of Encounter W12, his return to the Cauldron also allows Vard to step through the veil of death and take possession of Skalmad’s body.[/spoiler] [URL=http://www.drivethrurpg.com/product/58823/P2-Demon-Queens-Enclave-4e?affiliate_id=17596]P2 Demon Queen's Enclave[/URL][spoiler] [b]Ghoul Eyebiter:[/b] The Ghoul King, Doresain, created ravening underlings called eyebiters to serve him in the White Kingdom. Ghoul eyebiters are creations of Doresain, bred to spawn and support the Ghoul King’s undead legions. [b]Husk Spider:[/b] Drow despise undead spiders, seeing in them a perversion they can not tolerate. Enemies often capture living spiders and animate them with fell magic to enrage the drow and cause them to act rashly on the battlefield. [b]Zirithian:[/b] Once a warrior-knight of Lolth in service to Matron Urlvrain, Zirithian made a pact with Orcus and turned against his mistress. He earned a great boon from Orcus, transforming into a vampire with a few of the lesser powers. [b]Drow Battle Wight:[/b] ? [b]Balthrad, Abyssal Ghoul:[/b] ? [b]Rotting Hook Horror:[/b] ? [b]Drow Horde Ghoul:[/b] A group of undead led by an abyssal ghoul overran the slaver complex and killed its inhabitants. A few of these victims were transformed into ghouls by the abyssal power surging through Phaervorul, and now they work alongside the undead invaders. [b]Drow Battle Wight Commander:[/b] ? [b]Immolith:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Lareen, Vampire Lord:[/b] ? [b]Drow Vampire Spawn:[/b] ? [b]Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Wailing Ghost Banshee:[/b] ? [b]Bodak Reaver:[/b] ? [b]Undead:[/b] Deadhold was forged in eons past when Orcus seized an astral domain and slew its residents. The demon prince then raised the slain residents as the living dead and drew the realm into the Shadowfell where he could hide it and cultivate it for future use. [b]Zombie:[/b] The Sea of Rot is so named because it is filled with a seemingly endless legion of zombies. Mortal creatures offered as sacrifices to Orcus have their spirits reborn here as conscripts in the Shambling Horde. Justice is dire and unforgiving in Hordethrone. Intruders are placed in steel cages that hang above this plaza and left to starve to death. Later, they are raised to take their place in the Shambling Horde as new conscripts in Orcus’s undead army. [b]Nightwalker:[/b] ? [b]Bodak Skulk:[/b] ? [b]Boneclaw Impaler:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Bone Naga:[/b] ? [b]Slaughter Wight:[/b] ? [b]Zombie Tombwalker:[/b] ? [b]Arath Nightcaller:[/b] ? [b]Demonic Flameskull:[/b] ? [b]Giant Mummy:[/b] ? [b]Death Knight Human Fighter, Lord Carrion:[/b] ? [b]Lord Dust, Lich:[/b] ? [b]Abyssal Ghoul Devourer:[/b] ? [b]Vampire Spawn Bloodspiker:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/60483/P3-Assault-on-Nightwyrm-Fortress-4e?affiliate_id=17596]P3 Assault on Nightwyrm Fortress[/URL][spoiler] [b]Undead:[/b] Normally the spirits of the dead travel first to the Shadow fell, using it as a conduit to their final destiny. Some are claimed by the gods and carried to divine dominions, while others join the Raven Queen. A few refuse to go gracefully and become undead. [b]Slaughter Wight:[/b] ? [b]Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Draconic Wraith:[/b] A draconic wraith forms from the vilest portion of a dragon’s soul, allowing such creatures to come into existence upon the dragon’s death. A draconic wraith is the same sort of being as a humanoid wraith: a spirit infused with the necromantic essence of the Shadowfell. Draconic wraiths can arise in a variety of ways. Some are spawned by the Shadowfell or through the use of powerful necromantic rituals, while others arise spontaneously from the corpse of the vilest, most evil of dragons. [b]Draconic Wraith Souleater:[/b] Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. [b]Draconic Wraith Soulbinder:[/b] Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. [b]Draconic Wraith Soulravager:[/b] Souleaters, soulravagers, and soulbinders are rare horrors said to have a common origin in the Shadowfell. They are the warped, stillborn hatchlings of a powerful shadow dragon named Urishtar, who fertilizes her eggs with the captured souls of hapless mortals. Soulravagers are crazed draconic wraiths that have lost control of their limitless anger and now stalk the living and the dead to destroy whatever souls they find. [b]Boneclaw:[/b] ? [b]Bone Naga:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Xenro, Blackfire Dracolich:[/b] This large chamber is the lair of a discontented red dragon tricked into undeath by Magrathar’s servant, Porapherah. Xenro was once a mighty red dragon who terrified and oppressed the land. Porapherah, playing to the creature’s vanity and thirst for power, convinced him to undergo the ritual that transformed him into a blackfire dracolich. [b]Porapherah, Nightwalker:[/b] ? [b]Nerothoth, Immolith Inferno:[/b] ? [b]Jakrob Vrin, Sage Ghost:[/b] ? [b]Willum Vrin, Sage Ghost:[/b] ? [b]Magrathar, Larva Mage:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/148009/Players-Option-Heroes-of-Shadow-4e?affiliate_id=17596]Player's Option Heroes of Shadow[/URL][spoiler] [b]Volnath:[/b] Scholars on the subject claim the Far Realm touches creation from the outside, like a foul skin of stuff older than all knowing. The unwise seek its encompassing madness and alien nature in the depths of the night sky, especially in the dark between the stars. The Shadowfell's nighttime firmament is, as a vast void with few dim or flickering lights, the perfect place to seek the realm also called the Outside. Volnath, a wizard of old Nerath, sought such learning from Telkon, his observatory in the world. He discovered ancient texts on shadow and the Outside, and he invited dark beings into his ritual chambers to give him counsel. Living shadows whispered to him during his observations, speaking of the power of shadow magic and the nearness of the Far Realm in the Shadowfell's sky. The wizard, his sanity on the brink, summoned a shadowfall to take Telkon and the nearby village of Hadder into the Shadowfell. There, from instructions on ancient tablets and through the toil of the enslaved folk of Hadder, he remade the village and Telkon into a monumental arcane focus. Yolnath slew any who intruded in the area of his great work. He sacrificed numerous innocents and ultimately his own life for undead immortality. [b]Vampire:[/b] One vampire is usually the spawn of another, but more than one vampire has awakened with no clue as to his or her origin. You are a monster, fated and infected by a vile curse that transformed you into a creature of nightmare. Most of those who become vampires are victims of monstrous attacks, created by a callous hunter who drained them dry of blood and life force, then cast them aside. Others seek out this path from their own fear of infirmity and death, discovering the arcane rites and alchemical formulas that promise dark power. In some cases, a character finds h is or her vampirism invoked by an ancient family curse, or that he or she is a member of an extended clan of vampires who pass their blood down to those they deem worthy- whether by choice or not. Vrylokas take up the path of the vampire by undertaking a variant of the blood ritual given to their kind by the Red Witch long ago, modified with the help of Vistani mystics. [b]Undead:[/b] Dwarves of the Obsidian Cave rarely deal with other dwarves. preferring instead to wage a singular war against orcs, drow, and other threats to their people. When dwarves of the order die, their souls return to the Ebon Spire, where they linger as spiteful undead spirits. Servitude in Death power. Shackles of the Grave power. Acererak's Apotheosis power. [b]Shadow Skeleton:[/b] A shadow skeleton, formed from shadows and the bones of the dead, is adept at hitting enemies that don't take it as a serious threat. [b]Shadow Wraith:[/b] ? [b]Undead Soldier:[/b] ? [b]Revenant:[/b] Resilient souls returned from death to do the work of Fate. Death usually represents the gateway to the afterlife or the end of a natural existence. Sometimes, however, death can be just the beginning. For some select individuals, the Raven Queen or another agency of death bars passage to the next stage of existence, turning a soul back toward the natural world. In such instances, fate has other plans. A revenant arises not as an aimless corpse but as the embodiment of a lost soul given new purpose. In all cases, a revenant purposefully returned to the natural world after succumbing to a cessation of lifc. Dead, but unable to find its way to whatever waits beyond death's dark gates, the once-living soul is reconstituted as a revenant. The gods of death and fate often require agents in the natural world, and they don't always have enough exarchs or aspects to deal with all the work they seek to accomplish. For this reason, revenants are called into existence. However, the rules governing the gods and how they can intrude upon the natural world are often mysterious and seemingly contradictory to mere mortals. For this reason, it seems that revenants enter the world without clear directions or even full memories of the life they once lived. Revenants are souls of the dead returned to a semblance of life by the Raven Queen or some other agency of the afterlife. Servitude in Death This prayer imbues its victims with deadly shadow magic, perverting their life force to your control when they are slain. Good clerics are circumspect in employing this prayer, since many faiths consider its use to be heresy. Servitude in Death Cleric Attack 5 A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate. Daily + Divine, Implement, Necrotic, Shadow Standard Action Ranged 5 Target: One enemy Attack: Wisdom vs. Will Hit: 2d8 + Wisdom modifier necrotic damage. Miss: Half damage. Effect: The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses. Shackles of the Grave The Raven Queen claims dominion over death, but all clerics of shadow can exercise her power. In battle, this prayer allows you to demand atonement from every enemy that: falls before you. With heresy washed away by death's cleansing hand, your former foe becomes a docile servant. Shackles of the Grave Cleric Attack 19 A blast of black energy washes over nearby creatures, marking their souls as your divine property. Daily + Divine, Implement, Necrotic, Shadow, Zone Standard Action Close blast 5 Target: Each creature in the blast Attack: Wisdom vs. Fortitude Hit: 5d6 + Wisdom modifier necrotic damage. Miss: Half damage. Effect: The blast creates a zone that lasts until the end of the encounter. The first time any enemy dies in the zone before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), no healing surges, and a -1 penalty to all defenses. Acererak's Apotheosis Acererak is the most famous of those wizards whose long focus on death culminated in immortality as a lich. Few wizards have the courage to complete similar unholy rituals, but necromancers have learned the value that such a transformation provides, even if it lasts only minutes at a time. Acererak's Apotheosis Wizard Utility 22 You become a vision of death as you infuse your body with shadow-your flesh draws back to the bone, and fiery blue pinpricks burn in your now-empty eye sockets. Daily + Arcane, Necromancy, Shadow Minor Action Personal Requirement: You must have at least one healing surge. Effect: You lose a healing surge and gain temporary hit points equal to your healing surge value. Until the end of the encounter, you are undead, and you gain the following benefits. [*]Darkvision [*]Immunity to disease and poison [*]Necrotic resistance equal to 1 0 + one-half your level [/spoiler] [URL=http://www.drivethrurpg.com/product/149133/Players-Option-Heroes-of-the-Elemental-Chaos-4e?affiliate_id=17596]Player's Option Heroes of the Elemental Chaos[/URL][spoiler] [b]Atropal:[/b] Atropus, The World Born Dead, A vast primordial of undeath, spawner of the atropals.[/spoiler] [URL=http://www.drivethrurpg.com/product/187870/Revenge-of-the-Giants-4e?affiliate_id=17596]Revenge of the Giants[/URL][spoiler] [b]Argent Haunt Ghost:[/b] ? [b]Champion Wight:[/b] ? [b]Ghost Worg Packmate:[/b] ? [b]Boneclaw:[/b] ? [b]Skeletal Arcane Guardian:[/b] ? [b]Bone Naga:[/b] ? [b]Demonic Flameskull:[/b] ? [b]Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free willed sword wraith at the start of its creator's next turn. Appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Spectral Servant:[/b] ? [b]Lich, Acererark:[/b] If Acererak is defeated, his body disappears. He rises in 1d10 days as a lich, thus starting Acererak's path to ultimate darkness and evil. [b]Frost Giant Boneclaw:[/b] ? [b]Frost Giant Sword Wraith:[/b] ? [b]Frost Giant Abyssal Ghoul:[/b] ? [b]Frost Giant Bodak Reaver, Jarl Hargaad:[/b] When the giants first landed on the Frost Spire, they looted many of the tombs they found here. They left this cave alone. Jarl Hargaad rests here, though the looting of his vassals' burial grounds has awoken him from his eternal slumber. He has risen as a bodak. [b]Bone Naga Arcanist, Marrow:[/b] ? [b]Slaughter Wight:[/b] ? [b]Haunted Armor Animus, Fiendish Armor Animus:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/153068/Seekers-of-the-Ashen-Crown-4e?affiliate_id=17596]Seekers of the Ashen Crown[/URL][spoiler] [b]Deathgaunt:[/b] Xoriat's insanity lives on through the ages in the bodies of those the daelkyr slew long ago. Such are the deathgaunts. On the great battlefields of the Daelkyr War, countless goblins and orcs perished. In some such places, the taint of Xoriat and the shadow of Mabar seeped into the blood and bones of the fallen, raising them as creatures of death and madness. [b]Deathgaunt Madcaster:[/b] ? [b]Deathgaunt Lasher:[/b] ? [b]Deathgaunt Spiner:[/b] ? [b]Deathgaunt Drover:[/b] ? [b]Deathgaunt Hordeling:[/b] ? [b]Dreadclaw:[/b] Karrnathi traditions and those of the Skull born of Aerenal have mixed under the purview of the Emerald Claw. Claw necromancers raise dread claws by treating living humanoids with a toxin that reacts to a necromantic catalyst. The toxin kills the humanoid and prepares it for a dark ritual. [b]Dreadclaw Darkliege:[/b] ? [b]Dreadcalw Reaver:[/b] ? [b]Ancient Tomb Mote:[/b] ? [b]Sodden Corruption Corpse:[/b] ? [b]Grave Drake:[/b] ? [b]Bloodblade Hobgoblin Skeleton:[/b] ? [b]Hobgoblin Specter:[/b] ? [b]Hobgoblin Wight:[/b] ? [b]Bonepile Hobgoblin Skeleton:[/b] ? [b]Ashurta, Hobgoblin Wight:[/b] ? [b]Chainfighter Wight:[/b] ? [b]Hobgoblin Soldier Zombie:[/b] ? [b]Skullborn Deathlok Wight:[/b] ? [b]Skullborn Rotwing Zombie:[/b] ? [b]Skullborn Zombie:[/b] ? [b]Hobgoblin Shadow Skeleton:[/b] ? [b]Hobgoblin Skeleton:[/b] ? [b]Decrepit Goblin Skeleton:[/b] ? [b]Force Specter:[/b] ? [b]Wraith:[/b] Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Goblin Phantom:[/b] Ghostly goblins, the spirits of warriors slain here millennia before, protect this area. [b]Goblin Ghost Boss:[/b] Ghostly goblins, the spirits of warriors slain here millennia before, protect this area. [b]Goblin Flame Vent Haunt:[/b] A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber. [b]Goblin Fire Phantom:[/b] A trio of ghostly goblins, killed by the flame vent trap long ago, protects this chamber. [b]Chib Naresaar, Bladebearer Zombie:[/b] ? [b]Hobgoblin Zombie:[/b] ? [b]Goblin Zombie Archer:[/b] ? [b]Zombie Rotter:[/b] ? [b]Filching Wraith:[/b] ? [b]Yeraa, Dreadclaw Darkliege:[/b] ? [b]Goblin Dreadclaw Reaver:[/b] ? [b]Kruthik Young Zombie:[/b] ? [b]Weak Kruthik Zombie:[/b] ? [b]Shadowskull:[/b] ? [b]Gydd Nephret, Dreadclaw Soulbound:[/b] ? [b]Skullborn Ghoul:[/b] ? [b]Skullborn Zombie Husk:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/147635/Book-of-Vile-Darkness-4e?affiliate_id=17596]The Book of Vile Darkness[/URL][spoiler] [b]Decrepit Skeleton:[/b] Melting Fury disease. [b]Death Mold Zombie:[/b] A Small or Medium target dropped below 1 hit point by a death mold's attack dies and immediately becomes a death mold zombie. [b]Rot Grub Zombie:[/b] ? [b]Moilian Dead:[/b] The citizens of Moil did not survive their eternal slumber, yet the sinister energies suffusing the dark lands have infused their corpses with terrible power. Now all sorts of undead roam the city, including zombies, ghouls, wraiths, and specters. The city’s heritage combined with the intense unholy atmosphere gives these undead unusual and deadly capabilities. The Moilian dead theme is available only to undead creatures and benefits creatures of any role. [b]Zombie:[/b] ? [b]Ghoul:[/b] ? [b]Wraith:[/b] ? [b]Specter:[/b] ? [b]Fallen Angel of Death:[/b] Nerull’s angels carried plagues and death to the natural world. It was their task to harvest souls and bring them to their master. After the Raven Queen defeated the god and stole his power, the fallen angels of death fled to the Shadowfell’s darkest corners, and over the centuries the constant exposure to necrotic energies perverted their life force. [b]Skeletal Warrior:[/b] Girdle of Skulls magic item. Melting Fury This fearsome disease is quite rare since it spreads by handling undead flesh, an act few have occasion or inclination to perform. The disease, infused as it is with shadow energy, causes flesh to rot and organs to melt until only stained bones remain. The exposed skeleton soon animates and wanders about until destroyed. Not all undead flesh carries this disease, but it is common to creatures associated with Kyuss, the Worm that Walks. When a creature touches or ingests the flesh, the disease attacks the creature: disease’s level +3 vs. Fortitude. On a hit, the creature contracts melting fury (stage 1). Melting Fury Variable Level Disease As the disease progresses, your flesh becomes wet and slimy. Any pressure at all causes your flesh to tear and blood and filth to spill forth. Stage 0: The target recovers from the disease. Stage 1: While affected by stage 1, the target has vulnerable 5 to all damage. Stage 2: While affected by stage 2, the target has vulnerable 10 to all damage, and when the target takes damage from an attack that lacks a damage type, each creature adjacent to the target is exposed to the disease. At the end of the encounter, an exposed creature must make a saving throw. On a failed saving throw, the target contracts melting fury (stage 1). Stage 3: The target dies as the flesh melts away into a fetid pool. After 24 hours, the remains animate to become a decrepit skeleton. Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2. Lower than Easy DC: The stage of the disease increases by 1. Easy DC: No change. Moderate DC: The stage of the disease decreases by 1. Girdle of Skulls The skulls adorning this belt can create undead servants to protect you in battle. Girdle of Skulls Level 12 Rare By plucking a skull from the belt, you can call forth a skeleton to do your bidding. Waist Slot 17,000 gp Property The girdle starts with four charges. When you take an extended rest, the item regains one charge. Utility Power Daily (No Action) Trigger: You reduce a creature to 0 hit points or fewer. Effect: The girdle gains a charge (maximum of four). Utility Power (Summoning) Encounter (Minor Action) Requirement: The girdle must have at least one charge. Effect: Expend a charge. You summon a skeletal warrior in an unoccupied space within 5 squares of you. The skeletal warrior is an ally to you but not to your allies, and it lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in its description. You must have line of effect to the skeletal warrior to command it. You and it share knowledge but not senses. When the skeletal warrior makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The skeletal warrior lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.[/spoiler] [URL=http://www.wizards.com/dnd/files/DM_Experience_2011.pdf]The Dungeon Master Experience[/URL][spoiler] [b]Blasphemous Undead:[/b] ? [b]Undead:[/b] ? [b]Undead Critter:[/b] ? [b]Vecna, Maimed Lord, Undead God of Secrets:[/b] ? [b]Aspect of Vecna, Undead Lord:[/b] ? [b]Undead Minotaur:[/b] The big payoff came in the climactic battle, when the hamburger was transformed into four undead minotaurs by a Wortstaff necromantic ritual. [b]Undead Elder Brain:[/b] Once they realized they needed the elder brain to power the ship, the Monday night players (to their credit) weighed the ramifications of raising it from the dead versus reanimating it. Ultimately they decided that the undead version would be easier to control, and under normal circumstances, they’d be right. But you can’t throw “undead elder brain” at the DM (at least, not THIS one) and expect it to end well. Suffice to say, the elder brain was shocked back to “life” by Imazhia’s ritual and immediately lashed out at the party. [b]Death Knight:[/b] ? [b]Vicious Death Knight:[/b] ? [b]Benign Ghost:[/b] ? [b]Ghostly Apparition:[/b] ? [b]Ghost:[/b] ? [b]Icristus, Dracolich:[/b] The heroes learned that Icristus was brought back from the dead years ago by an arcane sect called the Kalak Shun: outcast dragonborn wizards who practice necromancy. [b]Dracolich:[/b] ? [b]Lich:[/b] ? [b]Osterneth the Bronze Lich, Lich, Powerful Lich, Helpful Lich:[/b] ? [b]Evil Lich-King:[/b] ? [b]Alathar Balefrost, Half-Elf Lich:[/b] ? [b]Alagon, Revenant Ranger:[/b] ? [b]Revenant:[/b] ? [b]Skeleton:[/b] ? [b]Kronze, Skeletal Red Dragon Overlord:[/b] ? [b]Spike, Vampire:[/b] ? [b]Drusilla, Dru, Vampire:[/b] ? [b]Yuriel, Vampire, Undead Horror, Undead Husband:[/b] She offered to instead implant an artificial heart in one of the fallen heroes: Nick DiPetrillo’s character, the swordmage Yuriel, but the heart was designed to pump necrotic sludge through the veins of its beneficiary. Implanting it would effectively transform Yuriel into an undead creature If you really want to take this idea to the next level, take a dead character and bring him or her back as an undead horror. That’s what happened to Nick DiPetrillo’s genasi swordmage, Yuriel, who had his soul devoured by a death knight’s sword. A helpful lich named Osterneth offered to put an artificial heart in Yuriel’s corpse and pump necrotic sludge through his dead veins, and though the other players objected, Yuriel’s wife and first mate (a watersoul genasi NPC named Pearl) was determined to have her darling husband back, and so . . . say hello to Yuriel the vampire! [b]Azrol Tharn, Dwarf Vampire:[/b] ? [b]Count Strahd von Zarovich, Vampire:[/b] ? [b]Vampire:[/b] ? [b]Vampire Muppet:[/b] ? [b]Kael, Zombified Deva Cleric:[/b] Chris Champagne joined the Monday night group in the middle of the campaign’s paragon tier, and Kael, his deva cleric, actually died twice. The first time was during a Halloween-themed episode involving a killer plant and several enslaved “pod people.” (As a fun aside, the other characters used a special potion to reanimate Kael until he could be raised from the dead, giving Chris the chance to play a zombified version of Kael for the extent of the adventure.)[/spoiler] [URL=http://www.drivethrurpg.com/product/161669/The-Plane-Above-Secrets-of-the-Astral-Sea-4e?affiliate_id=17596]The Plane Above: Secrets of the Astral Sea[/URL][spoiler] [b]Wraith:[/b] A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. [b]Specter:[/b] A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. [b]Ghost:[/b] A number of devils dwell on the Shores of Sorrow island, as do a small number of undead creatures such as wraiths, specters, and ghosts—folk wasted away by the pervasive despair. [b]Lich Vestige:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Illyram Brackz:[/b] ? [b]Abomination Malediction:[/b] The primordials originally created maledictions in the Dawn War by mixing the mental agonies of gods felled by psychic assault with elemental fury. [b]Vlaakith:[/b] Long ago, Vlaakith performed a ritual to transform herself into a lich, giving her an extended life span and making her the longest-reigning Vlaakith in the githyanki’s history.[/spoiler] [URL=http://www.drivethrurpg.com/product/149853/The-Plane-Below-Secrets-of-the-Elemental-Chaos-4e?affiliate_id=17596]The Plane Below: Secrets of the Elemental Chaos[/URL][spoiler] [b]Oblivion Wraith:[/b] Any humanoid killed by the oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain humanoid (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Spirit Ooze:[/b] ? [b]Torhana, Spirit Vampire:[/b] ? [b]Undead:[/b] No demon lord claims this layer, the Plains of Rust, and the only inhabitants are mindlessly destructive. The essence of slain devils and demons became infused with the necrotic and acidic power of the buried swamp. This mixture gave rise to baleful corrupting undead.[/spoiler] [URL=http://www.drivethrurpg.com/product/148010/The-Shadowfell-Gloomwrought-and-Beyond-4e?affiliate_id=17596]The Shadowfell: Gloomwrought and Beyond[/URL][spoiler] [b]Undead:[/b] Many evil mortals consider the Shadowfell an ideal place to create undead servants. Over the centuries, clerics of dark gods, cultists of Orcus, foul wizards, and greedy necromancers have created thousands upon thousands of undead monsters using heinous rituals. [b]Ghosts:[/b] Locals believe the ghosts on the Shattered Isles to be phantoms of those killed during the Sever, but no one is certain exactly where the creatures came from or why they remain. Those who speculate on their nature agree that hundreds of undead live on or around the islands. Like other places in the Ghost Quarter, the Isle of Lost Thoughts has undead and monsters inhabiting its ruins. Ghosts here have the look of scholars, clothed in robes and sandals rather than in fine coats and footwear. These phantoms might be apparitions of teachers, or they could be psychic reflections of their environment. [b]Algagor, Undead Beholder Eye Tyrant:[/b] ? [b]Wight:[/b] ? [b]Zombie:[/b] ? [b]Lord Nill, Nightwalker:[/b] ? [b]Nikolai, Charnel Brother:[/b] Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. The moment Grigori awoke, he tore his fangs into Nikolai’s throat, turning his younger brother into an undead creature like himself. [b]Grigori, Charnel Brother:[/b] Taking up the corpse, Nikolai voyaged to the Shadowfell, where he ritually raised Grigori as a vampire. [b]Shadow Stalker Vampire:[/b] ? [b]Feral Vampire:[/b] ? [b]Widow of the Walk:[/b] ? [b]Watchful Ghost:[/b] Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty. [b]Malicious Ghost:[/b] Decades ago a brutal rivalry reached its crescendo when House Treyvan attacked the company headquarters of House Sulist, destroying the building with its enemy's soldiers inside. When the city consumed the structure. the soldiers went with it- body and soul. The corpses have long since turned to dust, but the soldiers' spirits remain on duty. [b]Oblivion Wraith:[/b] When the wraith kills a humanoid that humanoid becomes a wraith at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square and it rolls a new initiative check. The new wraith acts under the Dungeon Master's control. [b]Bodak Death Drinker:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/153646/Tomb-of-Horrors-4e?affiliate_id=17596]Tomb of Horrors[/URL][spoiler] [b]Acererak:[/b] Eventually his undead body wasted away leaving him as a demilich-an animated skull-and still he prepared. [b]Undead:[/b] Due to Acererak's magic and influence, all the living fey from the Garden of Graves, including those that have traveled to the world, have the Acererak's Slave power. Years ago, when Acererak set out to seize control of undeath, the fell energy of Moil made it the perfect base for his dark plans. Much of the city and its undead host fell under the demilich's control, and his experiments created new varieties of undead unknown outside the City that Waits. The barrier between the world and the Shadowfell is thin around Skull City (part of the reason Acererak chose this location for his tomb). A creature slain within the city has a 50 percent chance of rising in 1d6 hours as an undead of the same level under your control. The undead must be destroyed before the slain creature can be raised. (The creature can be raised normally before it rises as an undead.) Acererak's Slave power. [b]Boneclaw Daggerhand:[/b] ? [b]Shadow Sentinel Shadowguard Sentry:[/b] ? [b]Firbolg Shell:[/b] The firbolg shell-the leathery skin of a firbolg with nothing contained within. [b]Dread Zombie Knight:[/b] ? [b]Tortured Vestige:[/b] The Tortured Vestige is an undead horror created from the tortured spirits of the folk of Moil as they rotted away, body and soul. This creature is the Tortured Vestige-a legendary undead entity born from the destruction of Moil. After the city was hurled into the Shadowfell, its residents rotted away in both body and soul. Their spirits became the Tortured Vestige, which haunts Moil's shattered spires in search of new creatures to add to its unliving body. [b]Moilian Zombie:[/b] A character who dies anywhere in the city of Moil rises on his or her next turn as a Moilian zombie. Moilian zombies are all that remain of the common folk of Moil, because their souls were poisoned by the eternal darkness into which their city was cast. The three bodies are Moilian zombies, risen from shadar-kai slain by the original guardians here. Undead guarding this portal killed these shadar-kai, which then rose as Moilian zombies to attack their former allies. [b]Winter Wight:[/b] Acererak created the first winter Wights. [b]Wailing Ghost, Banshee:[/b] ? [b]Moilian Barrow:[/b] When one of Moil's towers collapsed into this neighboring spire, rubble crushed a number of Moilian undead. Their remains have assembled into a Moilian barrow-a mass that hungers for living prey. [b]Sword Wraith:[/b] Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith. Any humanoid killed by Moghadam rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith. [b]Nighthaunt Shrine:[/b] ? [b]Nighthaunt Whisperer:[/b] ? [b]Bodak Reaver:[/b] ? [b]Eldritch Phantom:[/b] ? [b]Ghost Tormentor:[/b] ? [b]Acererak Construct:[/b] ? [b]Skeleton Deathguard:[/b] ? [b]Zombie Ranger:[/b] ? [b]Dark Flameskull:[/b] ? [b]Slaughter Wight:[/b] ? [b]Wrath Spirit:[/b] ? [b]Shambling Mummy:[/b] ? [b]Moghadam:[/b] ? [b]Deathdrinker Skeleton:[/b] ? [b]Dread Skeletal Swarm:[/b] ? [b]Dread Zombie Slayer:[/b] ? [b]Zombie Mangler:[/b] ? [b]Vampire Lord Berserker:[/b] ? [b]Ancient Ghost:[/b] ? [b]Aspect of Vecna:[/b] ? [b]Undead Vecna Cultist:[/b] ? [b]Bone Collector:[/b] ? [b]Aspect of Nerull:[/b] ? [b]Acererak God-Golem:[/b] ? [b]Acererak and Eye of Vecna:[/b] ? Acererak's Slave Trigger: The fey creature drops to 0 hit points and is killed. Effect (Immediate Reaction): The fey creature remains standing, and it gains the undead keyword and continues to fight until the end of its next turn. [/spoiler] [URL=http://www.drivethrurpg.com/product/164603/Underdark-4e?affiliate_id=17596]Underdark[/URL][spoiler] [b]Undead:[/b] Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. Occasional supernatural storms drag surface ships down into the Deeps. slaying all aboard and trapping the crew in eternal unlife. These ghostly vessels haunt the Spire Sea, crewed by undead of all varieties. When conditions are right on the oceans of the surface world, a supernatural storm known as a ghost gale materializes as if from nowhere. A ghost gale creates a whirlpool that can sweep a ship through a vortex down into the sunless seas of the Deeps. Frightened sailors taken by such storms frantically ply those black waters in search of a way home, but the time they spend raiding and fishing belies the fact that they no longer require sustenance or sleep. The ghost gale slays those it carries down to the Deeps, and these lightless seas become the site of a ghost crew's afterlife. Few mortal creatures swim such strange currents, but undead abound. The waters contain the bodies and spirits of creatures of the Underdark connected to water in life and chained to it in death. The stygian waters claim any waterborne beings that died with bitter words on their lips, dark thoughts in their minds, or whose heart's last beat echoed cold. The Unveiling is the prosaic name that incunabula give to their interrogation process. It is "final" because living creatures subject to the process die, while dead souls and undead are destroyed (but see below). The victim gives up every piece of information he or she possesses, no matter how minor or petty. The process involves a ritual not unlike the one used by incunabula to pass inherited wrappings to young incunabula. However, unlike in that ritual. the victims of the Unveiling have their organs drawn out and placed in jars. even as their bodies are shrouded in funerary wrappings. The brain is the final organ to be extracted; instead of being stored in a jar, it is eaten by the questioner. who gains the complete knowledge possessed by the victim. The questioner has 11 hours to choose among all knowledge so gained and record it on parchment before it all fades. In some cases, creatures subject to the Unveiling rise as a variety of undead, depending on the skill and intent of the questioner. As agents of Vecna, incunabula rely on a dark ritual called the Unveiling to scour the memory of a recently slain corpse. Corpses corrupted by this ritual animate as skeletal undead wrapped in strands of linen. [b]Ghost:[/b] Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. [b]Wraith:[/b] Even the most faithful divine servant who dies in one of these places dies unnoticed. The souls of the fallen linger forever in the godless realms, becoming ghosts, wraiths, or similar undead without ever traveling to the Shadowfell, where the Raven Queen would judge their final disposition. [b]Bodak:[/b] Nightwalkers lurk in the Shadowdark, as do the bodaks they create. [b]Battle Wight:[/b] ? [b]Zombie Hulk:[/b] ? [b]Incunabulum Agent:[/b] Incunabula use the Unveiling ritual to draw out all vestiges of knowledge and secrets within a creature's memory, and also to create loyal undead servants or allies. [b]Demon of Esarham:[/b] When the Abyss brought itself into being. it created the first demons by corrupting primordials. Thus did Orcus, Demogorgon. and Baphomet come into existence. In turn, these early demon princes replicated their own corruption, fashioning their first demonic servants from mortal creatures. They would later master the crafting of more durable servants from the tumult of the Abyss, ensuring that the demons' essence would return to that realm upon their deaths. In the earliest days, that art was beyond their skill. Consequently, the first demons were mortal, with souls that existed after the death of their physical forms. These souls passed into the ShadowfeIl, but without any god to claim them, their numbers began to accumulate beyond control. Horrific battles occurred. and the entire plane risked becoming an extension of the Abyss. [b]Ugalga, King of Esharm:[/b] In life, Ugalga was perhaps the most destructive and evil of all the mortal demons. None of the demon princes agree on which one of them created him. [b]Worm Bridge:[/b] The bridge is crafted from the corpse of a purple worm whose long body forms a tunnel through the water to reach the other side. [/spoiler] [URL=http://www.drivethrurpg.com/product/120835/Undermountain-Halasters-Lost-Apprentice-4e?affiliate_id=17596]Undermountain: Halaster's Lost Apprentice[/URL][spoiler] [b]Corruption Corpse:[/b] ? [b]Lifedrinker Specter:[/b] ? [b]Wisp Wraith:[/b] ? [b]Zombie:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Witherling:[/b] ? [b]Skeleton:[/b] ? [b]Tomb Mote:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/166071/Vor-Rukoth-An-Ancient-Ruins-Adventure-Site-4e?affiliate_id=17596]Vor Rukoth[/URL][spoiler] [b]Wight, Undol Half-Ogre:[/b] ? [b]Arcanian:[/b] When they reached the lolfura estate, the family's members unleashed a storm of elemental ice and fire. Although it slew their enemies, it consumed the nobles as well. Death was not the end, though-they soon arose as arcanians, undead cursed to constantly burn and freeze.[/spoiler] [URL=http://www.drivethrurpg.com/product/123366/War-of-Everlasting-Darkness-4e?affiliate_id=17596]War of Everlasting Darkness[/URL][spoiler] [b]Matharic, Wraith:[/b] Matharic and his band laid claim to a large section of Underdark wilderness near Citadel Adbar. They slaughtered merchants who were bringing trade to the citadel, and ambushed dwarven strike teams sent to eliminate them. The dwarves discovered that Matharic's secret lair lay hidden beneath one of their outposts, from where the drow had spied on them and learned their plans. The dwarves led a large force against the drow. Dozens of dwarves died in the assault, as did Math-ark's entire band. Even though Matharic was slain in the battle, his evil spirit lingered on. Now his undead essence haunts the caverns of the area. [b]Barren Lands Apparitions:[/b] These eight spectral shapes are the shades of orcs and dwarves.[/spoiler] [URL=http://www.drivethrurpg.com/product/123364/Web-of-the-Spider-Queen-4e?affiliate_id=17596]Web of the Spider Queen[/URL][spoiler] [b]Decrepit Skeleton:[/b] She carries an ancestor clasp-a magic item developed in Zadzifeirryn that raises fallen drow as undead slaves. After the totemist speaks, she immediately activates her ancestor clasp as a free action, causing the opal to fall from the center of her silver necklace to the ground. It shatters to release a cloud of white mist that expands to fill the room, causing skeletons to awaken in each of the upper areas' eight coffins. [/spoiler] [URL=http://www.drivethrurpg.com/product/56955/Wizards-Presents-Worlds-and-Monsters-4e?affiliate_id=17596]Wizards Presents Worlds and Monsters[/URL][spoiler] [b]Undead:[/b] The Shadowfell is the twisted reflection of the world, formed of dark creation-stuff hurled aside by the primordials as they created existence. It encompasses the realm of the dead, and its necrotic energy animates the undead. Death isn’t always the end, even for creatures that have no great destiny. Aspects that make up living creatures interact to create many possibilities for continued existence, or at least the appearance of it. Through various machinations of fate or intent, a creature can remain in the world after its death as a plague on the living—or something more. Sentient living creatures have a body and a soul, which is the consciousness that exists in and departs from the body when it perishes. A third element also exists: the animus, an intangible bridge between body and soul that is born and that exists with the physical form. It provides vitality and mobility for the creature, and unlike the soul, it usually remains with the body after death. If given enough power, the animus can rouse the body in the absence of a soul. It might even be able to function without the body. Such power can come from necromantic magic, another corrupting supernatural influence at the place of death or interment, or the connection of the Shadowfell to a locale. Strong desires, beliefs, or emotions on the part of the deceased can also tap the magic of the world to give the animus power. Most undead, even those that seem intelligent, are this sort of creature—driven to inhuman behavior by lack of governance of a soul and a hunger for life that can’t be sated. Nearly mindless undead have been infused with just enough power to give the remains mobility but little else. Sentient undead have a stronger animus that might even have access to the memories of the deceased, but such monstrosities have few or none of the capabilities they had in life. The source of this necrotic energy is most often the Shadowfell. Its shadowstuff can “leak” into a dying creature as that being passes away. It can be introduced by necromancy. Or it can be siphoned into areas strongly associated with death, pooling there. Like living beings, some undead still have their souls. Rituals allow this sort of transformation. A potent destiny or a mighty will sometimes enables (or forces) a creature to transcend death. Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. Similar creatures could be created in different circumstances. Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways. But the bold need to understand that death is not in itself evil, and that undeath takes as many forms as the dying that precedes it. Death touches every corner of the D&D cosmos. Even the so-called immortals aren’t immune to its icy grasp. Where death can reach, so too can undeath. The animus is the seat of animalistic desires and survival instincts, and when coupled with shadow power in the body, it can engage in inhuman behavior. Shadow, necromancy, strong desires, and corruption can empower the animus to rouse a corpse. [b]Wraith:[/b] Even the dreaded wraith is simply an animus, deeply corrupted and infused with strong necrotic energy. [b]Ghost:[/b] Sentient ghosts are the most common of the undead that manage to retain their souls without resorting to necromantic rituals. They have a purpose that fetters them to the world, even if it’s only to spread misery or wreak vengeance. Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant. [b]Death Knight:[/b] Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. [b]Lich:[/b] Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. [b]Mummy:[/b] Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. [b]Vampire:[/b] Death knights, liches, mummies, and vampires are all created by rituals that tie the soul to an unliving form. [b]Ghoul:[/b] Early in the history of the world, Orcus learned to create undead, including the first ghouls, exercising his desire to devour life in the vilest ways. [b]Revenant:[/b] Even more rarely, a creature has a strong enough will or destiny to maintain its soul after death, spontaneously becoming a sentient ghost or revenant. [b]Shadow:[/b] Every shadar-kai knows that to give in to the ennui of the Shadowfell is to face physical disintegration and nothingness. Those who succumb fade permanently into darkness, their soul taken by the Raven Queen while their animus remains as an undead shadow.[/spoiler] [/spoiler] Dragon Magazine 4e[spoiler] [URL=http://www.drivethrurpg.com/product/142366/Dragon-364-4e?affiliate_id=17596]Dragon 364[/URL][spoiler] [b]Kahlir Husk:[/b] Created through the torturous draining of their once-living blood, Kahlir husks seek to recover what they lost. [b]Kahlir Vampire:[/b] ? [b]Ghoul:[/b] ? [b]Zombie:[/b] ? [b]Vampire:[/b] ? [b]Elder Arantham:[/b] Elder Arantham’s notoriety began when he set out to uncover a copy of the ancient ritual that transforms apostate priests into foul undead creatures called huecuvas—not to punish, but to voluntarily subject agreement to the vile transformation. In a ceremony witnessed by his fellow cultists, Arantham shed the last of his humanity—and, as he proclaimed, “the last lingering stench of my prior misguided beliefs.” [b]Shambling Zombie:[/b] As his cult grew, the foul huecuva returned to the temple of Bahamut where he once served. There, in a bloodbath of mythic proportions, he not only massacred the entire priesthood but also raised them as shambling zombies, whom he then set loose upon the surrounding city. [b]Holchweir, Undead Glabrezu Exarch of Orcus:[/b] ? [b]Mauglurien, The Black Knight, Death Knight Dwarf Warlord:[/b] ? [b]Huecuva:[/b] Huecuvas are foul undead that are created by an ancient divine curse. Originally intended as punishment for a priest who horribly violates his vows and responsibilities, the rite is occasionally used by evil churches as a means of empowering their clerics. [b]Ashgaunt:[/b] Ashgaunts are recent creations of the Ashen Covenant. These foul creatures were created by a faction of Orcus-worshipers called the Ashen Covenant, some of whom are focused on finding new ways to spread undeath. [b]Zombie Rotter:[/b] Ashgaunt's Wake the Dead power. [b]Flameharrow:[/b] Flameharrows are created by powers of vile chaos—some say Orcus—to spread pain and misery. The animating spirit of the creature is smelted from the soul of a homicidal madman. Wake the Dead0; target up to 4 destroyed undead creatures reduced to 0 hit points within range; the targets become zombie rotters (see Monster Manual 274), which fight on the behest of the ashguant until the end of the encounter or 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order. [/spoiler] [URL=https://www.drivethrurpg.com/product/143250/Dragon-367-4e?affiliate_id=17596]Dragon 367[/URL][spoiler] [b]Janus Gull, Esme, Tormenting Ghost:[/b] Cormac, mad with obsession and grief, fell from grace, embracing evil and vowing that if he could not have Esme, no one would. He sought the counsel of a local “water witch,” the demented cleric Sidheag (SHEE-ak) Ros. Sidheag, a fanatic who had long harbored a hatred for Janus Gull, believed that the fishing village was defiling the natural order of “her” lake. The fallen paladin, further seduced down the path of darkness by the mad water witch, resolved to destroy the entire village of Janus Gull. Under a harvest moon, on a windswept bluff overlooking the village, Cormac and Sidheag performed a blasphemous ritual. By morning, the entire village had been swept away by fire and flood, lightning and rain. An elemental storm of unprecedented proportions blew in from the lake, laying waste to the village in a single night. Where Janus Gull once stood, nothing remained. No ruins, no survivors. It was as if the village had been pulled entire into the watery depths of the lake. Cormac and Sidheag’s wicked amalgamation of divine magic created a reality storm of such power that Janus Gull was ripped from the world. As the storm reached its peak just before dawn, Janus Gull splintered off as a demiplane. In the years that the lost village has been wandering as a demiplane, the demiplane has achieved a primitive sentience built from the collective consciousness of its inhabitants. When the entity that is Janus Gull wishes to communicate with visitors, it speaks through the ghost of Esme, the young maiden whose story is at the heart of the Janus Gull tragedy. (In fact, all natives of Janus Gull—living and dead—are gradually surrendering their individual identities to the collective personality of the demiplane.) [b]Keener, Warforged Banshee, Wailing Ghost:[/b] Keener, a ranger, was Janus Gull’s sole warforged resident at the time of the catastrophe. Keener was killed by a savage lightning strike at the height of the storm. [b]Ghoul:[/b] ? [b]Ghost:[/b] The ghosts that haunt Janus Gull are those unfortunate souls who were killed during the storm, but whose souls did not escape before the demiplane was created. [b]Phantom Warrior:[/b] ? [b]Trap Haunt:[/b] ? [b]Undead:[/b] ? [b]Mummy Lord:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/143691/Dragon-368-4e?affiliate_id=17596]Dragon 368[/URL][spoiler] [b]Lich, Wizard of the White Tower:[/b] ? [b]Ghost:[/b] ? [b]Ivania:[/b] ? [b]Varno, The Ghoul:[/b] ? [b]Nephigor:[/b] In a twist of fate that bends planar law, the spirit of Nephigor is trapped in the library as a ghost. When the black winds howled about Harrack Unarth, Nephigor was in the city’s grand library, seeking a means of prolonging his time out of the Nine Hells. He got more than he bargained for. Devils are not supposed to have ghosts. Their deaths are impermanent things that cast them back to the fiery pit to regain bodies. Yet when the howling winds shattered the library, Nephigor slid into darkness greater than any he had known. The chain devil “awoke” in the Broken Library. His body transparent, his form intangible—if Nephigor is not a ghost, he cannot fathom what else he might be.[/spoiler] [URL=http://www.drivethrurpg.com/product/144103/Dragon-369-4e?affiliate_id=17596]Dragon 369[/URL][spoiler] [b]Perditazu, Maze Demon:[/b] THESE FIENDS TAKE SHAPE FROM CAPTURED SOULS of mortals who died while trapped in the Endless Maze. Called maze demons, these fiends are the vestiges of those demons and mortals who became lost in the Endless Maze and never found their way out. Driven mad, they live on in an accursed state, seeking to possess their victims and reduce them to their same state. [b]Ghoul:[/b] Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors. [b]Undead:[/b] Cannibalism has made ghouls from many tieflings from Io'vanthor and the rest are well on their way to becoming undead horrors.[/spoiler] [URL=https://www.drivethrurpg.com/product/144969/Dragon-371-4e?affiliate_id=17596]Dragon 371[/URL][spoiler] [b]Undead:[/b] From undead spawned by his dread rituals to the descendants of those adventurers who died in the tomb, Acererak and his legend have shaped and altered countless lives. The Shadowfell bleeds into the mortal world where Skull City stands, but the influence is not the chilling pall normally associated with such regions. Instead a conduit to a region of Darklands is not far from the City That Waits. The Darklands’ influence spills through the planar barriers, staining the mortal world with its corrupting influence, and thus Skull City and those who die here often rise as undead. [b]Disciple of the Devourer:[/b] ? [b]Mistress Ferranifer:[/b] ? [b]Devourer's Spawn:[/b] Horrid necromantic leavings infused with dread energy, Devourer’s spawn are wretched things, driven by an insatiable hunger for living flesh. Devourer’s spawn are bits of organ, tissue, and rotten flesh collected and awakened into a bestial awareness. [b]Glistening Heap:[/b] ? [b]Festering Morass:[/b] Spawn grow and evolve by adding organs and blood that they rip and drink from still-living victims. In time, the loosed bits coalesce into a vaguely humanoid-shaped bag of blood and meat known as a festering morass. [b]Shadow Sentinel:[/b] Those sacrificed in Acererak’s name find no peace in death because the Devourer is aptly named. Consumed by the powerful lich, their essence reformed and twisted into new shapes, they serve the dark one for eternity. [b]Shadow Watcher:[/b] ? [b]Shadow Guard:[/b] ? [b]Moilian Dead:[/b] For all their selfish cruelty, excess sickened the Moilians, and little by little, Orcus’s hold weakened as they searched for a more wholesome power to find redemption for their evil ways. No matter their efforts or improved intentions, the demon prince’s grip was too tight and when the people refused to make sacrifices in his name, his anger was unleashed. It took form in a terrible curse, causing the Moilians to fall into a deep sleep. As they slept, Orcus seized the city and flung it into the deepest regions of the Shadowfell, where it was believed that they would succumb to the fell energy there and serve him more loyally in undeath. As expected, the Moilians died out and awoke as free-willed undead, drifting aimlessly through their now frozen city. Orcus laid a heavy curse on the Moilians—a curse they must bear still. Moilian dead are the undead remains of those who lived in the City That Waits. [b]Blackfire Creeper:[/b] Chosen guardians created from exemplary Moilian dead, the blackfire creepers patrol the City That Waits to dispatch any interlopers they find. Blackfire creepers are advanced undead remade by Acererak the Devourer. [b]Charnel Zombie:[/b] THE SAME PROCESSES THAT GIVE RISE TO GREAT CITIES and monuments invariably also sire throngs of poor, hungry, and unwanted souls barely surviving from day to day. Uncared for in life, these unfortunates receive little better in death. Thrown into burial pits or stacked in mass graves, they are quickly disposed of and forgotten even faster. Not even this pitiful eternal rest is secure, for such a wealth of uncared for remains is a prime target for necromancers and their ilk. Charnel zombies bear the marks of their former poverty even into undeath. Their bodies are thin and malnourished from constant near starvation. What clothing was not scavenged by other destitute homeless is tattered and worn beyond possible use. Broken and crushed body parts attest that these corpses were dumped into a packed mass grave with little thought given for propriety or the state of the bodies. Their bodies and spirits broken even before being animated as zombies, they seem especially pathetic and vacant. [b]Zombie Grave Digger:[/b] Often made from the remains of failed, living grave robbers, zombie grave diggers are dressed in dark-colored work attire, complete with a myriad of hammers, spades, pries, and other accoutrements of their profession. [b]Corpse of Despair:[/b] DESPAIR CAN BE A POWERFUL EMOTION—one capable of overwhelming otherwise ordinary beings and driving them to normally unthinkable acts. Those who succumb to utter hopelessness and end their own lives at the bleakest point of their depression leave a powerful impression upon their physical remains that can be exploited by necromantic ritual to create a particular type of undead: a corpse of despair. The body animated as a corpse of despair could have hailed from any walk of life, since loss, pain, and despair can darken even the most opulent and powerful lives. However, certain similarities are borne by all. Their faces are masks of anguish and froze at the moment they ended their own existence. Marks of this suicide are still visible upon the zombie; slit wrists, signs of poisoning, and broken necks still bearing nooses are all common. [b]Lasher Zombie:[/b] DESPITE THE PROGRESS AND EXPANSION OF CIVILIZATION, countless unfortunate souls continue to live with the cruel pangs of hunger. Poverty, famine, disaster, and war all contribute to the tally of lives stolen away by starvation. Its victims suffer horribly as they wither away to pitiful, skeletal caricatures of themselves before finally succumbing. The final, agonizing hunger these poor creatures experience can be imprinted on the corpse they leave behind—a terrible need that lacks only the dark energy of necromancy to rise and gorge itself on an endless feast of warm blood and quivering flesh. Twisted rituals animate and bind these travesties to the will of their creator, who employs them as disturbingly effective guardians or terror weapons. [b]Shambling Nexus:[/b] UNDEAD IN GENERAL ARE NOTORIOUSLY VULNERABLE to attacks that employ radiant energy, and zombies, although cheap and easy to animate, are often cumbersome and slow to react on the battlefield. Such problems have long been the bane of aspiring necromantic overlords and have spelled defeat for countless undead, both servant and master. Created to nullify these weaknesses, a shambling nexus is the product of unspeakable rituals that bind enormous quantities of raw, dark energy into a fleshy shell. [b]Flayed Crawler:[/b] CREATED TO BE VICIOUS TRACKERS AND ASSASSINS for their necromantic overlords, flayed crawlers are abhorrent abominations animated from the remains of victims sadistically tortured to death. The terrors inflicted upon the poor souls are so extreme that it leaves even their animated corpses unhinged and prone to violent, psychotic outbursts. [b]Plague Fogger:[/b] MANY VIRULENT AND DESTRUCTIVE DISEASES trouble the world, but a dreadful few belong to a category all their own. These plagues can devastate a region, leaving bloated and twisted corpses littering the streets and fields of the blighted area. Such corpses are rife with lethal pestilence and can, through either spontaneous accumulation of fell energy or deliberate action, rise as undead capable of calling on that power. [b]Slavering Maw:[/b] ONLY THE MOST POWER-HUNGRY, OVERLY CONFIDENT INSANE PERSON would construct an abomination known as a slavering maw. Dozens of corpses must be raised through necromantic rituals to serve as obscene construction material. The creature is then given form by stitching together the writhing and thrashing muscle, skin, sinew, and bone of its still animate donor zombies. Rusted iron and rotted wooden scraps are crudely nailed to its flesh and frame to help support its terrible mass. A final, unspeakable ritual fuses the disparate zombies into a single, horrific whole that is far more powerful than its component parts. [b]Vecna:[/b] ? [b]Acererak:[/b] And from lich, Acererak went on, not to godhood, but to become the game’s first demilich—in many ways, a far more dangerous creature, the final vestige of a once all-powerful lich. Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the Tomb is. Eventually even the undead life force of Acererak began to wane, so for the next eight decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages.[/spoiler] [URL=http://www.drivethrurpg.com/product/145322/Dragon-372-4e?affiliate_id=17596]Dragon 372[/URL][spoiler] [b]Undead:[/b] Most undead, they say, exist as a result of the continued functioning of the animus. The soul—the element that makes one an individual—is gone. Animate Dead wizard power. [b]Skelmur the Stalker:[/b] ? Animate Dead Wizard Attack 9 You flood a fallen foe’s animus with shadow, imbuing it with arcane strength. Daily ✦ Arcane, Implement, Necrotic, Summoning Minor Action Ranged 10 Target: One dead enemy Effect: You summon the animated corpse of one of your fallen enemies in an unoccupied square within range. The summoned creature is the same size as the target, has a reach equal to the target’s reach, and has speed 6. It gains a +2 bonus to AC, a +2 bonus to Fortitude, and the undead keyword. You can give the animated creature the following special commands. ✦ Standard Action: Targets one enemy in reach; Intelligence vs. Reflex; 1d10 + Intelligence modifier necrotic damage. ✦ Opportunity Attack: Targets one enemy in reach; Intelligence vs. Reflex; 1d10 + Intelligence modifier necrotic damage.[/spoiler] [URL=http://www.drivethrurpg.com/product/146118/Dragon-374-4e?affiliate_id=17596]Dragon 374[/URL][spoiler] [b]Deva Disincarnate:[/b] ? [b]Sister of Sorrow, Mournwind Exarch of the Prince of Frost:[/b] Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind. [b]Sister of Sorrow, Soulsorrow Exarch of the Prince of Frost:[/b] Sharaea’s sisters, Velayn and Loralae were filled with despair at the loss of their sibling, and the Sun Prince captured them in their sister’s stead. His bitter power magnified their sorrow and bound them to his frozen heart. They wasted away, and soon the Daughters of Delight were no more. In their place were the Sisters of Lament, chill shades of the lovely females haunting the winter winds. Sharaea never meant to harm her sisters, but when she finally cast her soul into the unknown, it took a terrible toll on the surviving Daughters of Delight. The Prince of Frost drew the sisters to him, and his bitterness and malice shaped them. In their grief and under the sway of the Pale Prince, they wasted away, becoming wraithlike spirits of the winter wind. [b]Sister of Sorrow Courtier, Mournwind Courtier:[/b] ? [b]Sister of Sorrow Courtier, Soulsorrow Courtier:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/146438/Dragon-375-4e?affiliate_id=17596]Dragon 375[/URL][spoiler] [b]Ghost of Graefmotte:[/b] Durven Graef’s murdered son did not rest easy in death. After he died, his corpse lay unburied on the floor of chambers no one dared enter until the domain shifted to the Shadowfell. After that, the body vanished when the ghost appeared, and no one knows where Geoffrey's bones now lie... [b]Phantom Warrior:[/b] ? [b]Gnoll Scavenger:[/b] ? [b]Griefmote:[/b] When an innocent dies, sometimes a spirit fragment survives the soul’s migration from the flesh to the Shadowfell. These fragments preserve the victim’s final suffering. [b]Griefmote Cloud:[/b] ? [b]Ghoul:[/b] Like others in the village, Martha and Guy are not what they seem. Having buried their son when he starved to death, the pair gave their souls to Orcus for the promise of food. The innkeepers are the secret source of ghouls and they perform dread rituals on villagers to complete the transformation from cannibal to undead horror. [b]Prince of Bone:[/b] Everything was altered, however, when the Blue Breath of Change came. The portion of the ruined fortress where the expedition was encamped was particularly thick with magic. More unfortunately for the explorers, an arm of the change storm flew directly across them. The resulting conflagration burned many of the expeditioneers to nothingness and killed many more. A few were killed and reanimated simultaneously. Of these, one was plague-changed. When Prince Nathur’s senses returned, things were not as they had been. Nathur viewed the world through multiple, fused skulls. His body had become an amalgam of skeletons twisted and fused together to create a shape not unlike a winged dragon but composed of the compacted bones and corpses of perhaps a hundred former courtiers, guards, and servants.[/spoiler] [URL=http://www.drivethrurpg.com/product/146647/Dragon-376-4e?affiliate_id=17596]Dragon 376[/URL][spoiler] [b]Revenant:[/b] Most of the time, death is the end of the story, but sometimes it’s another beginning. A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. Resilient souls returned from death to do the work of fate. Revenants are souls of the dead returned to a semblance of life by the Raven Queen, but they do not appear as undead horrors or even anything like their former selves. When the Raven Queen reincarnates souls, they exist as her special creations, and they have the bodies of her choosing and creation. Something else hounds your thoughts as you strike out into an eerily familiar world: The dead don’t come back to life by accident. Someone did this to you, and whoever that was had a reason. Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons. Each revenant arises in the world only by the will of the Raven Queen. She—or someone she has made a bargain with—has a specific purpose in mind for each soul she returns to the world. If the Raven Queen commanded the soul’s return for her own reasons, the revenant might play an important part in the future the Raven Queen foresees. The Raven Queen might send a soul to bring someone or something to the death it has avoided, and the character might have been chosen because of past ties to the target. Perhaps the character’s death was somehow wrong, and the Raven Queen reincarnated the soul as a revenant to set right the weave of fate. If another power made a bargain with the Raven Queen, the possibilities are endless. Most deities could simply choose to raise a loyal follower to live again, so if a being of such power resorted to bargaining with the Raven Queen, there must be a reason. Perhaps a god wants more of the follower’s service, but there is something the deity wants even his most devout servant to forget. Perhaps the new lease on life is intended only as a temporary reprieve wherein the revenant must make up for some mistake made in life. A power might even want to return another deity’s follower to life for a purpose hidden from the other gods. The reason could also be the desire of a being weaker than a true deity. Maybe an exarch raises a soul despite a deity’s wishes. Perhaps a devil or archfey has a claim on the soul of a mortal and it seeks to get what it paid for in some bargain the person made in life. A mortal might gain audience with the Raven Queen to plead the case of a deceased friend or enemy. The mortal’s aims might be altruistic, selfish, or wicked, sweeping the revenant up in a saga of great glory or terrible woe. Sometimes, the dead one begs to be returned to the world, and the Raven Queen listens for her own reasons. This article presumes the Raven Queen put the PC revenant back in the world, or maybe she did so on behalf of some other power. A soul might even have accepted its quest from a deity directly, knowing it would lose most memories when reincarnated. It could be, however, that no power but the PC’s will returns the character from death. Maybe some powerful patron, such as a demon lord or archfey, stole the PC’s soul and placed the PC in the world as a revenant to do its bidding. The PC might be doing the work of a prince of the Hells in order to win back a soul lost in a bad bargain. Maybe a mortal raised the PC as a hero of old and hopes the PC will do some great deed. A ritual to raise the dead might even go wrong, returning the PC to a half-life, and now the character walks the world with one foot in the grave. A revenant need not be dead recently. The Raven Queen or another patron might recall any soul not at its final destination. A soul might be returned to the world seconds or centuries after death, but the most potential for storytelling and roleplaying might lie a generation or two later. Then revenants can see the effects of the former life, have memories of places that aren’t quite the same, meet the descendants of remembered friends, and confront old foes who might have mended their ways. So the whole party bought the farm in that encounter last week? Maybe they all come back as revenants to take revenge. The revenant is an undead creature who could have been of any other race in life but returns after death as a revenant with a new life and a new purpose.[/spoiler] [URL=http://www.drivethrurpg.com/product/147331/Dragon-377-4e?affiliate_id=17596]Dragon 377[/URL][spoiler] [b]Vlaakith CLVII, Lich-Queen:[/b] Not long into her reign, she performed the Lich Transformation ritual, but her undead state did little to quell her growing paranoia. [b]Beholder Eternal Tyrant Essence:[/b] After a powerful beholder (usually an ultimate tyrant) dies, its story might not end just yet. The most learned of these creatures can, through sheer force of will, retain their independence and power and create new bodies for themselves. These creatures are known as eternal tyrants, since they pursue immortality and rulership over as many creatures as they can. Mentally powerful beholder ultimate tyrants cling to their intellect tenaciously. In fact, some can sustain psychic shells of themselves after death. When an ultimate tyrant’s soul reaches the Shadowfell, it can use the power of its mind to sever itself from the cycle of death. Such creatures are known as beholder eternal tyrants, and they create new construct bodies for themselves. Doing so can take centuries, and if a beholder could ever complete its body, it would be nearly indestructible.[/spoiler] [URL=http://www.drivethrurpg.com/product/147632/Dragon-378-4e?affiliate_id=17596]Dragon 378[/URL][spoiler] [b]Arantor:[/b] Long ago, when the dragonborn empire of Arkhosia warred with that of devil-tainted Bael Turath for dominion of the world, the dragonborn of Arkhosia forged pacts with dragons to aid their war effort. One such was Arantor, a silver dragon who felt that aiding the empire against the devilry of Bael Turath was a glorious and fitting endeavor for one of his power. During his service, Arantor was tasked with the destruction of a remote Turathi military outpost almost hidden within thick tropical rain forest. Its remote location and jungle surroundings ruled out ground-based reinforcements. Accompanied by his daughter and protégé Imrissa, he took wing and prepared for a swift and brutal surprise assault to eliminate the threat. They attacked by night, diving out of a torrential downpour and raking the camp with their freezing breath while smashing tents and crude buildings asunder with tail, wing, and claw. In that first furious assault, they slaughtered scores with surprisingly little resistance. Only after the first pass did they discover, to their horror, that the tents below harbored not the battle-hardened legions of Bael Turath but civilian refugees: families, elderly, infirm, and wounded. Imrissa and Arantor broke off the attack immediately and retreated to the security of the storm clouds. Weighed down by the innocent blood they had spilled, Imrissa proposed that they return to Arkhosia immediately to report the terrible mistake. Arantor, concerned with the damage such a massacre would cause to his reputation, declared that they would inform no one of the night’s events. Their argument over a course of action grew long and heated as lightning crashed around them until irrevocable words were uttered and Imrissa, disgusted with her sire, turned to head back and report the truth whatever the consequences. In a blind fit of rage, Arantor attacked. The battle was swift and vicious. Imrissa was no match for her elder; soon her broken body plummeted through the raging storm and was lost to the jungle below. With rage, grief, and self-loathing coursing through him like molten steel, Arantor turned to the valley below. No one could bear witness to his shame; no one could be left to tell the tale of this . . . mistake. Methodically, mercilessly, he hunted down and butchered every last refugee, leaving nearly two thousand silent corpses in his wake. He fled the valley, but could not return to Arkhosia. Instead he vanished into the wild places of the world, surfacing from time to time as the war progressed to launch ruthless attacks on Turathi targets, military and civilian alike. Each time the slaughter was complete; Arantor left no survivors. The carnage continued until a team of Turathi dragonslayers tracked him to ground and destroyed him. Arantor awoke, whole and seemingly healthy, in the Shadowfell as the dark lord of his own personal domain of dread: a twisted reflection of the jungle valley, complete with fortress and refugee camp, where his shame was born. As the years slipped by and he exhausted every avenue of escape he could conceive, Arantor became aware that he still aged as he would have in the mortal realm. He consigned himself to waiting out his considerable life span, hoping that his purgatory would end and he would be allowed peace upon his death. This was not to be. As his body died, his consciousness remained trapped within his decaying form, animating it as an undead prison to last throughout eternity. As his flesh began to rot away, he became aware that where his heart should have been rested the skeleton of another silver dragon: the daughter he turned upon and murdered. When the last scrap of withered skin sloughed off, it stirred and began to ceaselessly whisper the names of the innocents Arantor had slain over the years. [b]Gwenth, Vampire:[/b] ? [b]Rolain, Vampire:[/b] ? [b]Undead:[/b] The Undying Court is full of members who have become undead. The form they practice doesn’t use the perverse magic that creates most evil undead. To these elves, undeath is a means for ancestors to share their wisdom with future generations, not a selfish means of prolonging life. Though many of the faith’s followers are unaware of this, the Blood of Vol’s true rulers draw on the power of undeath. Lady Vol and many members of the clergy master rituals and other methods of attaining eternal life through dark magic.[/spoiler] [URL=http://www.drivethrurpg.com/product/148001/Dragon-380-4e?affiliate_id=17596]Dragon 380[/URL][spoiler] [b]Undead:[/b] Priests assure their flocks that those who live upstanding and virtuous lives find that what happens after their deaths is free from danger, but their words ring hollow. Not even they know if what they say is true or not. Indeed, many perils await the dead. Dark, hungry things wait in shadows, luring unwary travelers to their dooms, where they are used, twisted, or corrupted into frightful undead horrors. Vengeful Dead Invoker power. Vengeful Dead Invoker Utility 16 When your ally falls, you intone a dread word to bind its spirit to the flesh, causing the companion to rise again and fight on your behalf. Daily ✦ Divine Minor Action Ranged 10 Target: One dead ally Effect: The target becomes an undead ally until the end of the encounter. The target regains hit points equal to its bloodied value and gains the undead keyword. It is slowed, immune to disease and poison, has resist 10 necrotic and vulnerable 5 radiant, and its melee attacks deal extra necrotic damage equal to your Wisdom modifier. The target is otherwise unchanged and can act normally. At the end of the encounter, the ally dies, but can be brought back to life with the Raise Dead ritual or similar means.[/spoiler] [URL=http://www.drivethrurpg.com/product/148006/Dragon-382-4e?affiliate_id=17596]Dragon 382[/URL][spoiler] [b]Specter Familiar:[/b] ? [b]Tainted Zombie:[/b] The creatures here are undead tainted by foul magic. [b]Mage Wight:[/b] ? [b]Ghost:[/b] History walks the streets of Hammerfast in the form of the dead, the dwarves and orcs who died in this place more than a century ago. They are now ghosts consigned to wander Hammerfast’s streets until the end of days. Ghosts still walk the streets, some of them orc warriors slain in the Bloodspears’ attack, others priests of Moradin or the necropolis’s doomed guardians, and even a few of them dwarves laid to rest here long ago.[/spoiler] [URL=http://www.drivethrurpg.com/product/149425/Dragon-387-4e?affiliate_id=17596]Dragon 387[/URL][spoiler] [b]Ghast:[/b] When ghouls go too long without humanoid flesh, they rot away from the inside out. The insatiable hunger that accompanies this transformation grants ghasts a desperate strength and ferocity. [b]Rot Grub Zombie:[/b] A corpse reanimated into a dark parody of life… and acts as a carrier for the swarm of rot grubs it carries around inside it. [b]Shadow:[/b] They attacked living things in order to gain their life force, draining an opponent’s Strength merely by touching them; if an opponent ever fell to 0 Strength, he’d become a new shadow. According to most knowledgeable sages, shadows appear to have been magically created, perhaps as part of some ancient curse laid upon some long-dead enemy. The curse affects only humans and demihumans, so it would seem that it affects the soul or the spirit. When victims can no longer resist, either through loss of consciousness (hit points) or physical prowess (Strength points), the curse is activated and the majority of the character’s essence is shifted to the Negative Energy plane. Only a shadow of their former self remains on the Prime Material plane, and the transformation always renders the victim both terribly insane and undeniably evil. [b]Ghoul:[/b] Those slain by ghouls became new ghouls, further spreading undeath like some kind of disease or a game of all-in-tag.[/spoiler] [URL=http://www.drivethrurpg.com/product/149426/Dragon-388-4e?affiliate_id=17596]Dragon 388[/URL][spoiler] [b]Orcus:[/b] Orcus once even rose as an undead, having been slaughtered somewhere during the 2nd Edition Blood War (a topic we’ll leave well alone for now), supposedly by a drow working for Lolth.[/spoiler] [URL=http://www.drivethrurpg.com/product/149854/Dragon-391-4e?affiliate_id=17596]Dragon 391[/URL][spoiler] [b]Undead:[/b] The shadar-kai did not emerge from their transformation without a price. All possessed unique talents, strange powers, and a quickness and cleverness that could exceed human limitations, though from the start, the shadar-kai also endured a dangerous sadness, emptiness, and boredom that arose from a dampening of their sensations and emotions. Surrendering to the ennui meant oblivion and the creation of twisted undead horrors, so it is in every shadar-kai’s best interest to fight against the darkness within and triumph over it.[/spoiler] [URL=http://www.drivethrurpg.com/product/150468/Dragon-393-4e?affiliate_id=17596]Dragon 393[/URL][spoiler] [b]Mourning Handmaiden:[/b] During the first years of the Lady’s exile, several handmaidens stayed with her, offering companionship and sympathy. As these handmaidens died, the Lady sustained them in undeath and sometimes sends these servants to aid her champions. [b]Spectral Protector:[/b] The knight who fell to Lolth’s treachery so long ago lingers as a watchful and protective spirit over his daughter. Although the knight vowed never to bear arms and don armor after his disgrace, he safeguards his offspring from harm by using the Feywild’s magic. The Lady’s favor rewards you with a fragment of the knight’s essence to fight at your side. [b]Fallen Star Deva:[/b] A deva’s transformation into a creature of evil is a terrifying experience. Rather than hold the darkness at bay, the deva throws wide his or her arms to embrace it. The soul darkens, twisting and writhing, the countless lifetimes screaming and wailing in sorrow, nudging the deva closer to madness. When the deva is finally slain, it rises at once as a horrific undead monster until it is finally put down with purifying light.[/spoiler] [URL=http://www.drivethrurpg.com/product/151090/Dragon-395-4e?affiliate_id=17596]Dragon 395[/URL][spoiler] [b]Vecna:[/b] As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich. Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness. [b]Lich:[/b] As a mortal, Vecna proved willing to do things none of his contemporaries dared. He was the first to sacrifice his body to gain immortality as a lich. Magical mastery enabled Vecna to secure temporal power, with the assistance of his companion Kas. At some point during his ascent, he created the Lich Transformation ritual, then became a lich, and finally authored the Book of Vile Darkness.[/spoiler] [URL=http://www.drivethrurpg.com/product/151781/Dragon-399-4e?affiliate_id=17596]Dragon 399[/URL][spoiler] [b]Karkothi Fell Skeleton:[/b] Fell skeletons are fearless bodyguards created in necromantic rituals.[/spoiler] [URL=http://www.drivethrurpg.com/product/152226/Dragon-402-4e?affiliate_id=17596]Dragon 402[/URL][spoiler] [b]Vecna:[/b] “Nearly two millennia ago in a land known as the Flanaess, the name of the lich Vecna was sung by bards and cursed by clerics. How did he become a lich, and why did he seek to conquer the Flanaess? You may as well ask, ‘Why is the Shadowfell dark, Menodora?’ The cult of Vecna teaches that Vecna was cursed by gods who were jealous of his power. A monk who raves ceaselessly within his cell in a madhouse swore to me that Vecna confronted his own death and imprisoned it in a castle on the gray sands of an alien world, where it wails in eternal torment. “As entertaining as these tales are, most sources agree that Vecna was a supremely talented wizard who became obsessed with overcoming death when his beloved mother died. He conquered villages in the Flanaess to use the townspeople as subjects for his necromantic experiments. After hundreds of failures Vecna devised a ritual that siphoned power from the planes to animate his lifeless body, giving him immortality as a lich. Imagine: all of those lives destroyed and a soul corrupted beyond saving, just because he missed his mother. [b]Kas:[/b] “Vecna used necromancy to extend Kas’s life, wishing to retain his trusted weapon as long as possible. When Kas’s mortal form had reached the point when even Vecna’s spells could sustain it no longer, the lich fashioned for him a fanged mask of silver, and channeled the energy of undeath into it. By wearing the silver mask and accepting its necromantic embrace, Kas willingly received the dark gift of vampirism.” “You give me the evil eye? Perhaps you don’t believe me. Possibly you have heard that Kas became a vampire after his famous betrayal, as a result of being imprisoned in Vecna’s Citadel Cavitius, on an ash-covered world so cold that it freezes the very soul. That is what Vecna cultists quoting from the Scroll of Mauthereign would have you think, unwilling to admit that their lord so badly misplaced his trust twice. But is it so hard to believe that Vecna would choose to turn his most trusted warrior into a ‘lesser’ undead, in an attempt to satisfy Kas’s thirst for blood and ensure that he wouldn’t be tempted to steal the greater secrets of immortality?[/spoiler] [URL=http://www.drivethrurpg.com/product/153059/Dragon-406-4e?affiliate_id=17596]Dragon 406[/URL][spoiler] [b]Dead Lord, Kaisharga, Lich:[/b] The mightiest of the city’s undead denizens, who were in life the council of high wizards who ruled Ur Draxa in Borys’s name, were transformed into kaisharga—what on other worlds are known as liches. Now calling themselves the Dead Lords, they pay homage to the Dragon and continue to rule in his name.[/spoiler] [URL=http://www.drivethrurpg.com/product/156570/Dragon-415-4e?affiliate_id=17596]Dragon 415[/URL][spoiler] [b]Haunt of Phelhelra, Castle Gloom:[/b] The haunting that inhabits the Phelhelra is rumored to have been present for centuries, growing steadily stronger and “larger” as it widened its reach through the fortress. Other rumors claim it crept out of the “deep darkness beneath the mountains” or is the mad remains of the pasha’s vanished daughter Phelhele . . . but no rumor-offerer knows the truth. Elminster knows rather more than Sarklan. To his eye, the haunt of Phelhelra is actually a rare, unnamed-in-written-lore form of undead akin to a caller in darkness, but of five or six times the size and strength of a typical one of that sort. Everything Sarklan says about fighting the creature is correct, and it is insubstantial and nigh transparent unless it wills itself to more visible and substantial shape—which it must do to drain life force, which requires direct contact (usually it “rushes through” a chosen victim) and is an act of will, not an automatic attack or property of contact. A wizard who knows how—such as some Imaskari and more recent Halruaan mages, the former by experimentation and the latter by correctly interpreting and trying written Imaskari records—can embrace this form of undeath instead of lichdom. This sort of entity is anchored to a particular object or group of objects (in this case, Elminster guesses, specific magic items hidden by Veherak el Paeredrhal and not moved since), and so it remains in a particular place and can’t venture far, unless or until the item or items are moved. Elminster advocates that since most of these undead are unique in their powers, each one be referred to according to where it lurks, so this one he calls “the Phelhelra.” Understanding that sages whose lives will never depend on the differences between specific hauntings created by this obscure process will inevitably desire a collective name for all such creatures, he suggests “castle gloom” or “tower gloom,” because although quite a few haunt and guard their own tombs, almost none of the places these undead are found are underground or unfortified. [b]Caller in Darkness:[/b] ? [b]Lich:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/157027/Dragon-416-4e?affiliate_id=17596]Dragon 416[/URL][spoiler] [b]Count Strahd von Zarovich:[/b] “Now, young one, we must start with the so-called first vampire. You’re right to be skeptical of the title. He’s unlikely to have been the first vampire to walk the world. On the other hand, it’s said he’s the first to be created by death itself. He certainly was the first vampire in his now famously tormented land, Barovia.” “Strahd would not surrender, not even to death. No, he used his arcane powers to make a pact with death instead. On Sergei’s wedding day, Strahd sealed the pact by murdering his own brother. “Tatyana fled from Strahd, refusing to hear his attempts to explain himself. The castle guards shot the count during his pursuit. Consumed in grief and horror, Tatyana threw herself from the battlements of Castle Ravenloft. She disappeared into the mists a thousand feet below. “The count should have died from his wounds, like any normal man. But the pact saved his life, in a way of speaking. He did not die because he could not. He became undead. He became a vampire, and his wrath fell upon the entire wedding party. [b]Lord Soth, Death Knight:[/b] Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived. And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die. Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire. [b]Lord Soth, Death Knight, Lord of Sithicus:[/b] Finally, with her last breath, Isolde cast a curse upon her husband. “You will die this night in fire,” she cried, “even as your son and I die. But you will live eternally in darkness. You will live one life for every life that your folly has brought to an end this night!” With that, the flames engulfed Soth, charring his armor and searing his flesh. Soth witnessed the flames burning everything around him, wood and stone, cloth and iron. His retainers, loyal unto the end, attempted to flee, to no avail. None that were inside Dargaard Keep survived. And yet the afterlife held no rest for Lord Loren Soth. Isolde’s curse would not let him truly die. Shaking off the debris and ashes of his fallen home, the creature that once was Loren Soth arose, encased in his own armor. Of all the intricate designs that decorated the armor, only a single rose survived, blackened by the fire. As he came to learn, his divine powers, once fueled by Paladine, became terrible magics of death and hellfire. [b]Skeleton Warrior:[/b] Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. [b]Banshee:[/b] Isolde’s curse spared no aspect of Soth’s life. His retainers, once loyal beyond reproach, turned into skeleton warriors. Dargaard Keep became an ashen ruin, distorted by the fire and ravaged by the Cataclysm. Where once it was shaped like a beautiful rose, now it was blackened and crumbling like a wilted flower. And the priestesses that were so instrumental in Soth’s downfall were doomed to serve him as spectral banshees. [b]Rotting Zombie:[/b] In the days of Kalak’s reign, the vast majority of these undead were mindless hordes of rotting zombies, the victims of Kalak’s tyranny who were carelessly tossed into these catacombs to dispose of them. [b]Withering One:[/b] Of the undead that shamble through the undercity of Tyr, perhaps the most bizarre are the zombies that some have come to call the withering ones. They were born (if such a term is appropriate) at the time when the city of Tyr was dying. Back when Kalak was still alive and was preparing for his draconic apotheosis, the city of Tyr was awash in defiling magic. Whether the people knew it or not, their sorcerer-king was burning the life force out of the entire city. The living citizens above the ground in Tyr weren’t the only ones who suffered under the sorcerer-king’s greed. In the undercity, the still-rotting flesh of the undead creatures that roamed those catacombs was being affected as well. Many of the zombies were ultimately destroyed by this prolonged exposure to Kalak’s defiling magic. A special few, however, reacted to the magic by seemingly absorbing it. Those that continued to shamble on after the sorcerer-king’s death had been transformed into zombies that now had defiling magic built into the very fabric of their being. The withering ones are zombies that have been suffused with defiling magic.[/spoiler] [URL=http://www.drivethrurpg.com/product/157029/Dragon-417-4e?affiliate_id=17596]Dragon 417[/URL][spoiler] [b]Kesod, Vampire:[/b] “But I’m getting ahead of myself. Not destroying the wand was just Kiaransalee’s first mistake. Her second and third were, arguably, allowing both of the dead mortals to be resurrected. She permitted the one named Erehe to be returned to his existence as a consort to a mortal priestess in the Vault of the Drow. The other one, Kestod, she reanimated as a vampire. [b]Tenebrous:[/b] “Some time after Orcus was vanquished—no one can seem to agree on how long—something stirred on the demon’s corpse as it floated in the Silver Void. That’s what you call the Astral Sea, you know, where the corpses of gods go to rot. “Some portion of the corpse must have been infused with negative energy, because a new entity emerged—an undead god who opened his eyes and beheld his gaunt, shadowy form. By all reports, he looked like a creature that had been squeezed until all the light had been wrung out of him, leaving only darkness. [b]Visage:[/b] Tenebrous lacked the full power of a god and couldn’t resurrect his former servants, but he discovered that he could reanimate them. He created new undead horrors he called visages: demonic undead made of shadows and masks, able to control the perceptions of those around them and even to take on the forms and lives of their victims.[/spoiler] [URL=http://www.drivethrurpg.com/product/161664/Dragon-420-4e?affiliate_id=17596]Dragon 420[/URL][spoiler] [b]Ghost:[/b] Still, extraordinary circumstances are required for a soul to refuse Letherna’s call and linger in the world. Often, a disembodied spirit resists moving on due to unfinished business in life: a crucial quest unfulfilled, a responsibility not upheld, a duty not honored. Like anchors, these memories weigh on the ghost and force it to remain, at least until whatever troubles it has been resolved. The Shadowfell can also form ghosts from the newly dead. Shadow’s subtle influence can awaken memories, emotions, and sensations that quicken the spirit and prevent it from finding peace. Finally, rare individuals with strong personalities, great magical power, or an extraordinary ability can cheat death through sheer force of will. They refuse to move on, unmoved by the Raven Queen’s demands. Sudden, unexpected death can cause the soul to become disoriented, unwilling to believe it has died. Player characters might become ghosts if they die before completing an important quest. Your commitment to the cause is too great to let death stop you. Unusual situations can give rise to a character’s transformation into a ghost. For example, if you died on the Shadowfell, your soul might have become suffused with shadow energy. A vile spell might have ripped your soul from your body before death took you. Perhaps a curse barred your soul from its ultimate fate, dooming you to restless eternity unless you can find a way to escape or overcome the wicked magic.[/spoiler] [URL=http://www.drivethrurpg.com/product/166569/Dragon-425-4e?affiliate_id=17596]Dragon 425[/URL][spoiler] [b]Tavern Spirit:[/b] When The Thrown Gauntlet fell to the Spellplague, dozens of people were crushed to death within it. For unfathomable reasons, the spirits of the dead were denied passage to the afterlife in the wake of the catastrophe.[/spoiler] [URL=http://www.drivethrurpg.com/product/168067/Dragon-427-4e?affiliate_id=17596]Dragon 427[/URL][spoiler] [b]Undead:[/b] In the earliest days of creation, when gods still walked the land alongside mortals and the Dawn War had just begun, Nerull—a clever and ruthless human wizard—became one of the first nonelves to learn arcane magic from Corellon. His newfound power soon drew him into the war against the primordials. After one particularly gruesome battle, Nerull looked over the fields filled with corpses and cursed at those who had allowed themselves to pass into death, avoiding the duty of preserving creation against annihilation. Retreating back to his study, he spent months brooding over issues of mortality and the threat of the elementals. During this withdrawal, the mage first began his studies of the dead and their uses. He discovered that death need not be the end of a body’s usefulness, and magical energy could bestow a semblance of life upon a lifeless corpse. He further determined that such magic could bind the soul to service, either in a body or without one. Rooted in Nerull’s desire for the fallen to rejoin the war against the primordials, these discoveries became the foundation for the necromancy school of magic. [b]Bound Soul:[/b] As a soul binder, you have bound a soul to your service. The soul might be that of an enemy whose torment you wish to prolong, a loved one whose company you wish to keep, or a friend whom you’re saving from a vile afterlife. [b]Nerull's Shade:[/b] Only a few places in the world remain consecrated to the Reaper—ancient temples hidden in the world’s deeps, domains of dread banished from the Shadowfell, and Necromanteion in the heart of Pluton. These are the places one is most likely to encounter the wandering shade of Nerull—a vestige of his former glory seeking the death of all living things.[/spoiler] [URL=https://www.drivethrurpg.com/product/168541/Dragon-428-4e?affiliate_id=17596]Dragon 428[/URL][spoiler] [b]Orlak, The Night King, Vampire King of Westgate, Vampire:[/b] ? [b]Orbakh, Orlak II, Lord of the Zhentarim, Vampire:[/b] ? [b]Vampire:[/b] Still undead after many centuries, the one-time vampire king of Westgate Orlak found a terrible treasure beneath the city: a clone of the infamous Manshoon. He turned the clone into a vampire, but the creature turned upon him and for a time assumed his mantle as Orlak II before changing his name to Orbakh. With the aid of the Night King’s regalia (a magic cup called the Argraal, an animated dagger called the Flying Fangs, and the Maguscepter of Myntharan), Orbakh seized control of the Night Masks, allied with the Fire Knives, ensorcelled or turned many nobles into vampires, and soon dominated most of Westgate from the shadows. The nameless vampire crimelords who operate the Night Masks hide their identities behind eye masks, and their names are known to few other than their creator, Kirenkirsalai. Some years ago, an heir of House Vhammos led a delving crew in search of access to a rival house’s vault and broke through into the forgotten House of Steel, a temple to the ravager god Garagos. The temple’s old defenses—animated swords and various undead guardians—slaughtered most of the heir’s party and left him dying. The Night King came upon him and turned him into a vampire to join the Night Masters. [b]Kirenkirsalai, Kire, Tebryn “Shadowstalker” Dhialael, Vampire Lord:[/b] The half-drow Tebryn “Shadowstalker” Dhialael was once a lowly member of the guild in the 1340s and 50s until a duel with a rival forced him to flee underground. He spent almost a decade as a slave in the drow city of Sschindylryn until he escaped and returned to his ancestral home, only to fall prey to Orbakh’s Flying Fangs. Now a vampire, Tebryn became one of Orbakh’s Night Court, where his extensive experience with the guild proved invaluable. [b]Twilight Knight, Vengeance, Vampire:[/b] ? [b]Duke of Shadows, Vampire:[/b] ? [b]Duchess of Death, Vampire:[/b] ? [b]Duke of Whispers, Vampire:[/b] ? [b]Count of Coins, Vampire:[/b] ? [b]Countess of Storms, Vampire:[/b] ? [b]Vampire:[/b] ? [b]Kannoth, Vampire Lord of Cendriane:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/168692/Dragon-429-4e?affiliate_id=17596]Dragon 429[/URL][spoiler] [b]Dragon Tooth Warrior:[/b] Dragon Tooth magic item. [b]Undead:[/b] In fantasy, undeath can afflict almost anything that once lived. Some creatures choose undeath, and others have it forced on them. Some pass into undeath very soon after dying, and others might lie in their graves for centuries before rising again. An undead creature might loathe its current form or not even recognize its own passing. Someone who died during the height of an ancient empire and lay dead through centuries of downfall and social collapse—perhaps even triggered that collapse during their lifetime—would arise into a very puzzling world. Dragon Teeth All dragons venerate the dragon gods, with metallic dragons usually worshiping Bahamut and chromatic dragons following Tiamat. Although these gods favor all their children, some dragons rise in the gods’ esteem and find a place more directly in their service as guardians of sites important to the god. Dragon teeth are mythic relics from a bygone age or the teeth from a dragon that protected a site sacred to a dragon god. Such teeth are highly sought for their power to create skeletal warriors. When used, the tooth sinks into the ground and six skeletal warriors spring into existence nearby. Dragon Tooth Level 15 Rare This blackened fang of exceptional size vibrates with power. Consumable 1,500 gp Utility Power ✦ Consumable (Minor Action) Effect: Area burst 2 within 10. Six dragon tooth warriors appear in unoccupied spaces in the area. If you succeed on a DC 25 Arcana check, the dragon tooth warriors become allies to you and your allies, and you decide how they act and move on each of their turns. On a failure, the dragon tooth warriors become enemies to all creatures present in the encounter, and although each warrior is most likely to attack the creature nearest it, the DM controls the warriors.[/spoiler] [/spoiler] Dungeon 4e [spoiler] [URL=http://www.drivethrurpg.com/product/142367/Dungeon-155-4e?affiliate_id=17596]Dungeon 155[/URL][spoiler] [b]Zombie Hulk:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Undead:[/b] The Warwood’s gnarled trees, tangled thickets, and lonesomeness would cause anyone to think it haunted—even without its restless dead. Those who died in the brief conflict after Sir Malagant and the Sleeper in the Tomb of Dreams killed one another still linger in the forest. The battle after the generals’ deaths broke the compact they had made about their final battle, and the souls of those who died in those battles are cursed by the Raven Queen to remain in the Warwood forever. [b]Sleeper's Skeletal Warhorse:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Ghoul:[/b] ? [b]Hanged One:[/b] Hanged ones can be created with dark rituals, but they often arise spontaneously in areas of concentrated evil when the bodies of slain innocents have been hanged or strangled. [b]Tortured Skeleton:[/b] ? [b]Beholder Zombie:[/b] The zombie beholder lacks eyes. As a reanimated former cultist of That Which Waits Beyond the Stars, all its eyes have been removed. [b]Lost Wraith:[/b] Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Zombie Rotter:[/b] During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. [b]Maw:[/b] ? [b]Zombie Soldier:[/b] During the tragedy that saw Shadowfell Keep deserted, several soldiers hid the Keep’s noncombatants in a pair of rarely-used rooms. The men then walled themselves and their wards into the chambers for safety. With plenty of food, they thought themselves safe. The soldiers realized too late that they had sealed themselves into a tomb. Their disappearance was marked up to the mad paladin. Today, the dead innocents stir. The enchantment that roused the ghoul in Encounter 17 of Shadowfell Keep also made monsters of these ancient warriors and servants. [/spoiler] [URL=http://www.drivethrurpg.com/product/142368/Dungeon-156-4e?affiliate_id=17596]Dungeon 156[/URL][spoiler] [b]Specter:[/b] ? [b]Ghoul:[/b] ? [b]Zombie:[/b] ? [b]Deathlock Wight:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Jacobux Kincep, Ghost:[/b] In life, Jaccobux was a wizard and a professional adventurer. He developed a thirst for knowledge in his old age and became a prodigious collector of books. He read avidly right up until the moment of his death, and his deep regret that he had so many books left to read held him in the mortal world as a ghost. [b]Greater Ghoul:[/b] ? [b]Abyssal Ghoul Pack Leader:[/b] ? [b]Cali, Vampire Lord:[/b] ? [b]Vampire Spawn Bloodhunter:[/b] ? [b]Guardian Statue:[/b] ? [b]Mad Wraith:[/b] Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Minotaur Skeleton:[/b] ? [b]Blazing Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/142734/Dungeon-157-4e?affiliate_id=17596]Dungeon 157[/URL][spoiler] [b]Skahlton Gairg, Slaughter Wight:[/b] Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon. [b]Miner Battle Wight:[/b] Killed by the bone nagas, the three were subsequently raised as horrid undead by the necromancer Eibon. [b]Bone Naga Guardian:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Flameskull:[/b] ? [b]Boneclaw Guardian:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/142735/Dungeon-158-4e?affiliate_id=17596]Dungeon 158[/URL][spoiler] [b]Wraith:[/b] Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Seething Wraith:[/b] Any humanoid killed by a seething wraith rises as a free-willed seething wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Mad Wraith:[/b] Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Specter:[/b] ? [b]Undead:[/b] Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. [b]Corruption Corpse:[/b] Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. [b]Zombie Rotter:[/b] Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall. [b]Deathlock Wight:[/b] Hamona, a grim place that has already been terrorized by the Cult of Vecna. All the survivors in the village are missing their left hand and eye and are extremely distrustful of outsiders. The inhabitants of Hamona are also under a curse placed upon them by the cult in which they become undead creatures at nightfall.[/spoiler] [URL=http://www.drivethrurpg.com/product/143067/Dungeon-159-4e?affiliate_id=17596]Dungeon 159[/URL][spoiler] [b]Rukaleth, Blackfire Dracolich:[/b] ? [b]Larva Mage:[/b] ? [b]Holy Ziggurat Slinger:[/b] ? [b]Holy Ziggurat Guardian:[/b] ? [b]Undead Gibbering Abominations:[/b] ? [b]Ziggurat Ghost:[/b] ? [b]Ancient Ziggurat Mummy:[/b] ? [b]Betrayer Spirit Reaver:[/b] They’re evil guardians bound here against their will for crimes they committed in life. [b]Betrayer Wight:[/b] They’re evil guardians bound here against their will for crimes they committed in life. [b]Voidsoul Specter:[/b] They’re evil guardians bound here against their will for crimes they committed in life. [b]Sebacean Mutant Treant:[/b] ? [b]Sebacean Mutant Nightwalkers:[/b] ? [b]Chillborn Zombie:[/b] The chillborn zombie was once the mine-thane of Karak, killed with the rest of his people and raised to undeath by the lingering power of the elemental energy in this area.[/spoiler] [URL=http://www.drivethrurpg.com/product/143072/Dungeon-160-4e?affiliate_id=17596]Dungeon 160[/URL][spoiler] [b]Cyclops Rambler Zombie:[/b] The necromancer gestures at the cyclops’s corpse and says, “In the name of Orcus, return to fight again!” The corpse lurches back to its feet. Drow Necromancer Zombify power. [b]Great Flameskull:[/b] ? [b]Darkland Voidsoul Specter:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. R Zombify (minor; at-will) Ranged 20; target a cyclops rambler that has been reduced to 0 hit points or fewer. It becomes a cyclops rambler zombie, and is now alive with full hit points (but still prone). Roll initiative for the creature.[/spoiler] [URL=http://www.drivethrurpg.com/product/143251/Dungeon-161-4e?affiliate_id=17596]Dungeon 161[/URL][spoiler] [b]Rathoraiax:[/b] The animated body of Rathoraiax. [b]Vlaakith, Githyanki Lich-Queen:[/b] ? [b]Warped Ghoul:[/b] ? [b]Warped Grimlock Zombie:[/b] ? [b]Plague-Changed Ghoul King:[/b] ? [b]Dark Pact Ghoul Initiate:[/b] ? [b]Plague-Changed Ghoul Eater:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/143253/Dungeon-162-4e?affiliate_id=17596]Dungeon 162[/URL][spoiler] [b]Kalan the Avenger:[/b] The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared. [b]Skeletal Hammerers:[/b] The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared. [b]Murat, Ghost:[/b] ? [b]False Sir Keegan, Sir Drzak the Death Knight:[/b] ? [b]Risengard of Drzak:[/b] ? [b]Tormenting Ghost:[/b] ? [b]Great Flameskull:[/b] ? [b]Sir Keegan:[/b] ? [b]Desecration:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Tomb Guardian Thrall:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/143692/Dungeon-163-4e?affiliate_id=17596]Dungeon 163[/URL][spoiler] [b]Skull Lord Servitor:[/b] ? [b]Battle Wight Bodyguard:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? [b]Lingering Specter:[/b] ? [b]Ghost Harpy:[/b] ? [b]Marrowshriek Skeleton:[/b] ? [b]Keening Spirit:[/b] ? [b]Elomir:[/b] Elomir returned from death “by the Blood Lord.” In death, Elomir made a deal with Orcus—a deal for immortality, power, and revenge. [b]Boneclaw:[/b] ? [b]Horde Ghoul:[/b] ? [b]Icetomb Wight:[/b] ? [b]Icewight:[/b] The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights. Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow. [b]Icewight Castellan:[/b] ? [b]Mummy Lord:[/b] ? [b]Blightfire Wretch:[/b] ? [b]Immolith:[/b] ? [b]Meat Mote:[/b] Malachi's Butcher's Spew Meat Mote power. [b]Malachi's Butcher:[/b] Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here. [b]Oblivion Wraith:[/b] Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith. [b]Shattered Wraith:[/b] ? Spew Meat Mote (minor; at-will) Malachi’s butcher takes 10 damage. A meat mote appears in a square of the butcher’s choice within 2 squares. It acts right after the butcher. The butcher can have only four active meat motes at a time.[/spoiler] [URL=http://www.drivethrurpg.com/product/143694/Dungeon-164-4e?affiliate_id=17596]Dungeon 164[/URL][spoiler] [b]Woodcutter's Ghost:[/b] The original owner is no more. For a while, he helped the Patriarch in the old castle ruin by waylaying and drugging travelers, but guilt drove him to suicide. Death offered him no escape though, and his spirit lingers still—a dark, twisted thing. [b]Horde Ghoul:[/b] ? [b]Bone Scribe:[/b] The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued. [b]Bone Archivist:[/b] The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued. [b]Bone Sage:[/b] Bone sages are remnants of evil academics and scribes, lingering in their thirst for knowledge.[/spoiler] [URL=http://www.drivethrurpg.com/product/144104/Dungeon-165-4e?affiliate_id=17596]Dungeon 165[/URL][spoiler] [b]Vrak Tiburcaex, Phantom Dragonborn:[/b] ? [b]Dragonborn Specter:[/b] ? [b]Zombie:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Poltergeist:[/b] The Lost Secrets Library is a dangerous place, and the chamber that contains Holman’s Treatise on the Imbuement and Maintenance of Armed Conflict Training Mannequins is no exception. It contains the vengeful ghosts of three White Lotus students who died there in a tragedy now forgotten.[/spoiler] [URL=http://www.drivethrurpg.com/product/144105/Dungeon-166-4e?affiliate_id=17596]Dungeon 166[/URL][spoiler] [b]Howling Spirit:[/b] ? [b]Blackroot Treant:[/b] ? [b]Zombie Rotter:[/b] Jeras Falck took his revenge by turning the dead guards into zombies that now wander the hill. [b]Cauldron Corpse:[/b] The cauldron is bolted to the floor and filled with necrotic filth (DC 15 Arcana to identify the danger). Any living creature that touches the tarlike substance takes 1d8 necrotic damage. Tossing a green, red, white, or blue goblin skull into the cauldron causes two cauldron corpses to rise up from within and attack. [b]Boneshard Mongrel:[/b] ? [b]Skeleton Archer:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/144594/Dungeon-167-4e?affiliate_id=17596]Dungeon 167[/URL][spoiler] [b]Bone Worm:[/b] ? [b]Tomb Mote Swarm:[/b] ? [b]Forge Wisp Wraith:[/b] Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith. [b]Haestus d'Cannith, Forgewraith:[/b] “I am something between living and dead, and greater than either. My power in life allowed my spirit to remain kindled even in death. I am a soul alight with the forge’s fire.” [b]Forgewraith:[/b] A forgewraith is an undead humanoid whose spirit was extinguished and rekindled in the fires of a furnace or forge. Forgewraiths are born in the fires that feed arcane industry. Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mixes with unleashed magic to form a humanoid spirit of monstrous hate. Although most forgewraiths are amalgams of several spirits instead of a truly sentient and souled undead, some are more like a ghost or specter. Such forgewraiths retain a soul and a personality—frequently that of a person who was evil in life. [b]Ghost:[/b] ? [b]Specter:[/b] ? [b]Githyanki Shade:[/b] The resting place of the honored dead of Chanhiir was the sight of a last stand by the temple’s faithful. When the invaders pulled down this place in the aftermath, they drew forth the vengeful spirits of the githyanki warriors interred here. [b]Githyanki Guardian Shade:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/144595/Dungeon-168-4e?affiliate_id=17596]Dungeon 168[/URL][spoiler] [b]Mother, Bone Naga:[/b] ? [b]Githyanki Blackweaver:[/b] ? [b]Githyanki Dread Knight:[/b] ? [b]Slaughter Wight:[/b] ? [b]Tormenting Ghost:[/b] ? [b]Wrath Spirit:[/b] ? [b]Spine of Vlaakith:[/b] When Zetch’r’r came to power, the githyanki believed the Lich-Queen was well and truly dead. However, the new emperor discovered that a piece of her remained: her spine. Through dread magic, Zetch’r’r bound her spirit to the spine and extracted oaths of service from it, transforming the dead Lich-Queen into a form of demilich. [b]Sword Wraith Attendant:[/b] ? [b]Winterdeath Dracolich:[/b] ? [b]Kriyizoth Fire Mage:[/b] ? [b]Tlaikith Forlorn:[/b] ? [b]Caller in Darkness:[/b] The undead creature formed from the terrified githyanki executed in this awful room.[/spoiler] [URL=http://www.drivethrurpg.com/product/144970/Dungeon-169-4e?affiliate_id=17596]Dungeon 169[/URL][spoiler] [b]Wraith:[/b] Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Specter:[/b] ? [b]Lich:[/b] ? [b]Agara of the Shadow Face:[/b] When Agera of the Shadow Face won the battle against her fellows, she retreated to the vault chamber and lay down to “sleep” with the Wrathstone around her neck. Decades later, Agera yet sleeps, though her body died long ago. Her mind, however, is tied to the Wrathstone. If this chamber is invaded, Agera awakens to defend it, as insane as ever. [b]Infernal Armor Animus:[/b] ? [b]Shade of Fallen Hero:[/b] The shadowy figures are the trapped souls of the departed. Something is keeping them from escaping to their proper afterlife. [b]Lich, Belos:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Wraith:[/b] ? [b]Undead:[/b] The fey fought the living dead, but Belos’s power was so great that he first blotted out the sun and then laid a curse upon the land. Each fallen fey sprang back up as an undead beast.[/spoiler] [URL=http://www.drivethrurpg.com/product/144971/Dungeon-170-4e?affiliate_id=17596]Dungeon 170[/URL][spoiler] [b]Arantor:[/b] ? [b]Kas the Betrayer:[/b] ? [b]Vecna:[/b] ? [b]Callophage Vampire:[/b] The “woman” is a callophage vampire created by a ritual known to her master, Kas the Betrayer. [b]Disfigured Vampire:[/b] ? [b]Gwenth, Vampire:[/b] ? [b]Rolain, Vampire:[/b] ? [b]Desecration:[/b] The animate force behind a graveyard full of traitors, turncoats, and other betrayers. [b]Abhorrent Reaper:[/b] Undead that Arantor ritually created shortly after awaking in Monadhan. [b]Betrayer Wight:[/b] Undead that Arantor ritually created shortly after awaking in Monadhan. [b]Void Lich:[/b] ? [b]Caller in Darkness:[/b] ? [b]Tormenting Ghost:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/145319/Dungeon-171-4e?affiliate_id=17596]Dungeon 171[/URL][spoiler] [b]Arantor, Undead Dragon Dark Lord of Monadhan:[/b] ? [b]Kas the Betrayer:[/b] ? [b]Vecna, The Spider Lord:[/b] ? [b]Botched Witherling:[/b] ? [b]Blackroot Treant:[/b] ? [b]Blackstar Knight:[/b] ? [b]Rithkerrar, Aspect of Vecna:[/b] ? [b]Abhorrent Reaper:[/b] ? [b]Naiethar Traihel:[/b] She was once a powerful dryad, but Irfelujhar’s corruption of the forest transformed her into a lich. [b]Tormenting Ghost:[/b] ? [b]Famine Spirit:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Great Flameskull:[/b] ? [b]Lich Vestige:[/b] This trash-filled chamber serves as the lair for one of the liches drained of its essence to power Irfelujhar’s research. The husks of lesser lichs drained of their essence to power Irfelujhar’s research. [b]Uthnis Maiali:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Death Knight:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] ? [b]Nightwalker:[/b] ? [b]Larva Mage:[/b] ? [b]Irfelujhar:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/145321/Dungeon-172-4e?affiliate_id=17596]Dungeon 172[/URL][spoiler] [b]Terraghul:[/b] Formed from the Abyssal dirt of Thanatos when Codricuhn passed through Orcus’s demesne ages ago, these fiends now skulk about the many spheres orbiting around their demonic master. Many demons are creatures of flesh and blood, whose unceasing hatred and violence drives them to horrific acts of evil. In places where the Elemental Chaos gives way to the Abyss, however, the connections between demons and other elemental creatures become clearer. The Abyss’s innate maliciousness washes against the elemental shores and infuses it with cruelty and evil, spawning new demons from the malleable substance of creation. One such creature is the terraguhl.[/spoiler] [URL=http://www.drivethrurpg.com/product/145324/Dungeon-173-4e?affiliate_id=17596]Dungeon 173[/URL][spoiler] [b]Undead Beholder:[/b] ? [b]Undead Soldier:[/b] Impetuous as a youth, Aelmedrion hunted down necromantic rituals in libraries throughout the Astral Sea. As the dragon and his followers enacted these rituals, the graves of Nerathi soldiers opened up, and their occupants walked the land. [b]Torven “The Ageless” d'Medani:[/b] Undying in one of the only ways the cult offers immortality, this leader is a vampire. [b]Vampire Spawn Life-Thief:[/b] Torven also has personal servants to whom he has granted eternal life—vampire spawn life-thieves—but these can withstand far less punishment than their master. [b]Wrath Spirit:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/145325/Dungeon-174-4e?affiliate_id=17596]Dungeon 174[/URL][spoiler] [b]Sliver Wraith Seeker:[/b] ? [b]Sliver Wraith Guardian:[/b] ? [b]Abyssal Rotlord:[/b] ? [b]Gibbering Heads:[/b] A collection of the Horseman’s prior victims. [b]Cursing Heads:[/b] A collection of the Horseman’s prior victims. [b]Headless Horseman:[/b] Finally, his men found the beast’s nest. With great fanfare, the Horseman and his entourage set out to rid Tranquility of their tormenter. For two days, the villagers waited, fretting and worrying, hopeful and afraid. Tranquility erupted in jubilation when the Horseman and most of his men returned. And though they were bloodied and bruised, the three reptilian heads they carried left no doubt that they were victorious. For weeks more the Horseman stayed, getting to know the people, walking with Talitha through fields and gardens. Slowly his men returned to their homes, but the Horseman remained. Eli van Hassen could take it no longer, yet neither could he simply order the Horseman banished or slain. He would have to turn the people against their savior, and that he could not undertake alone. Talitha wept and argued, yet in the end, she acquiesced. It never crossed her mind to disobey, for she feared the loss of her own status within Tranquility—and in agreeing to her father’s demands, she sealed not merely the Horseman’s fate, but her own as well. The following day, as he walked with Talitha through one of the van Hassen farms, the Horseman was set upon by a dozen of Eli’s guards. The Horseman swept up a rusty sickle that lay beside the barn and fought, slaying several before they overwhelmed him by weight of numbers. Before the gathered villagers, growing ever more puzzled, ever angrier, the guards dragged the battered Horseman to a block of wood. There, at her father’s behest, Talitha told the people horrid lies, claiming the Horseman had taken terrible advantage, ravished her by force during their walks. Eli waited until the crowd was utterly enraged before he waved his guards forward. Even as he screamed his innocence and begged Talitha to recant, the Horseman was forced down upon the wooden block. One guard raised a heavy axe, and the head of Tranquility’s beloved hero tumbled across the grass. The corpse was unceremoniously dumped in a shallow grave beside the river, and as the villagers returned to daily life, bitterly bemoaning their “betrayal,” that should have been the end of it. One week passed. Through a ceiling of clouds, the crescent moon gleamed a sickly blue. The folk of Tranquility retired early that evening, for the air smelled of a coming storm. Yet what swept over them that night was not rain and lightning, but fog. The mists crept furtively through Tranquility, filling the streets, sending prodding fingers through doors and windows. The world ceased to be, buried under featureless gray. A sudden, unending thunder deep within the fog resolved itself into the beating of a thousand hooves. Through the streets and fields of Tranquility they pounded, deafening in their fury, yet the villagers could see nothing moving in the mist. When they emerged the following dawn, the villagers found their crops and gardens trampled under uncountable hoof-prints. The gates of the van Hassen estate hung from broken hinges, and the manor lay desolate, covered in the dust of decades. Eli and Talitha were never seen again. Neither was the estate staff, save a few who’d been elsewhere that night. And the grave of the Horseman gaped open, a wound in the banks of the river.[/spoiler] [b]Ghost:[/b] ? [b]Wraith:[/b] ? [URL=http://www.drivethrurpg.com/product/146119/Dungeon-175-4e?affiliate_id=17596]Dungeon 175[/URL][spoiler] [b]Dread Wraith Assassin:[/b] ? [b]Dread Wraith:[/b] Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Vampire Lord Dragonborn:[/b] ? [b]Deathshrieker:[/b] ? [b]Lich Castellan Wizard:[/b] ? [b]Dread Bonespitter:[/b] Tiamat has suffused the brood mother’s chamber with necrotic energy, hoping to create half-alive, half-undead hatchlings. [b]Runescribed Dracolich, Consort of Tiamat:[/b] ? [b]Shard Slave:[/b] The shard slave, a remnant of Xennul trapped in the shrine. [b]Undead:[/b] Living spells ignore the ubiquitous undead spawned from the warriors slain on the Day of Mourning. [b]Bear Corpse:[/b] ? [b]Gravehound:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/146120/Dungeon-176-4e?affiliate_id=17596]Dungeon 176[/URL][spoiler] [b]Undead:[/b] It takes place in a small forest near the King’s Wall, in a long-abandoned temple dedicated to the worship of the demon prince Orcus. The temple has been given a new and dire purpose by a Chaos Shard from the great meteor. This shard radiates dark energy capable of reanimating the dead, and its power has been strengthened by the lingering evil of the demon prince’s temple. Each night, the shard fills the surrounding forest with the siren call of dark power, causing the many corpses in the Chaos Scar to stir. The characters should recognize the black gem around Garvus’ neck as a meteor fragment. They can learn more about its function and purpose with a DC 15 Arcana or Religion check. For each successful skill check the characters make, give them one of the following pieces of information. F This shard radiates staggering amounts of necromantic energy, easily enough to animate the dead within the rectory. F The shard’s power is likely strengthened by the lingering energy in the temple of Orcus. F The shard’s power, like many evil items and creatures, is stronger at night. F Undead may be drawn to the energy produced by the shard. [b]Zombie Adventurer:[/b] Doran Underhelm and his mercenary group Doran’s Daggers decided to spend the night in the temple rectory after a fruitless exploration of the temple. When night fell, the necroshard’s power was unleashed and Garvus’ animated corpse slew them all. [b]Garvus Harbane, Deathlock Wight:[/b] After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. The trapdoor in the northern end of the temple interior leads to a small rectory that once served as the personal quarters of the temple’s high priests. It was here Garvus Harbane performed the ritual that claimed his life and the lives of his followers so many years ago. His corpse, withered and all but mummified, is still here, the necroshard hanging from its shriveled neck. Although the corpses in the forest will animate tonight for the first time, the corpse of Garvus Harbane, due to its close proximity to the necroshard, has been animating each night for the past few weeks as a deathlock wight. [b]Shard Zombie:[/b] The zombie that ends up with the necroshard is instantly transformed into a shard zombie. [b]Zombie Soldier:[/b] After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. [b]Zombie Rotter:[/b] After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. [b]Gravehound:[/b] After leading the cult for many years, Garvus sought to prolong his life through a dangerous necromantic ritual a few years ago. However, he foolishly used the necroshard as the ritual’s focus and unleashed a wave of raw energy that killed him and every living creature in the temple. Although a catastrophic and lethal failure for Garvus, his ritual increased the potential power of the necroshard tenfold. Each night since, the shard has slowly been growing in power. The necroshard’s power is at its strongest at night, when it saturates the surrounding area with the power of death. This necromantic energy has been slowly building, feeding on the many deaths in the Scar over the years. Tonight, the corpses of the Scar will rise as an army of zombies. [b]Boneyard Zombie:[/b] ? [b]Grave Hunger Zombie:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/146439/Dungeon-177-4e?affiliate_id=17596]Dungeon 177[/URL][spoiler] [b]Husk Spider:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Immolith:[/b] ? [b]Shattered Soul:[/b] ? [b]Angel Corpse Animated With Demon Soul:[/b] Beneath the keep, also contained within the maze that can lead into the Elemental Chaos, Dantus keeps a group of monstrosities: corpses of angels animated with the souls of demons, and vice versa. The nature of the undead spirits has warped the dead, immortal flesh they wear, and they are one of Kaius Dantus’s ongoing experiments. Some are mad, and some have displayed powers not seen in either breed of creature alone. [b]Angel of Valorous Death:[/b] Kaius has turned legions of angels into shadows of their former selves in an effort to perfect the process. [b]Angel of Eternal Protection:[/b] An angel of protection brought to death and back again, the angel of eternal protection is an effective personal guardian. [b]Balor Husk:[/b] When a captive balor hovers near death, a ritual can free the Abyssal energy that gives it power and strength while pinning the animus in place. It becomes an animate husk of a balor—a corpse walking with just enough power to crush its master’s enemies.[/spoiler] [URL=http://www.drivethrurpg.com/product/146441/Dungeon-178-4e?affiliate_id=17596]Dungeon 178[/URL][spoiler] [b]Infernal Armor Animus:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/146649/Dungeon-179-4e?affiliate_id=17596]Dungeon 179[/URL][spoiler] [b]Lygis, The Black Cloud:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/147332/Dungeon-181-4e?affiliate_id=17596]Dungeon 181[/URL][spoiler] [b]Undead:[/b] The intense hatred and violence of that final conflict between House Madar and House Tsalaxa had an unexpected effect. It animated the dead of both houses, condemning their lifeless flesh and trapped souls to serve as eternal guardians for the vault for the rest of eternity. [b]Zombie:[/b] This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons. The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. His lieutenant and minions followed their leader’s path to undeath and were animated as zombies in his service. [b]Skeleton:[/b] This cavern was the scene of a heated battle, and the remnants of that battle are strewn about the place. Over one hundred years ago, what remained of House Madar battled a group of House Tsalaxa assassins. The battle claimed the lives of everyone involved, and the intense hatred borne of the battle has reanimated the dead as zombies and skeletons. The leader of House Madar’s forces was a lesser scion of the Madar line and was an accomplished archer and swordsman. He and his men returned to unlife as skeletons in an undead mockery of the soldiers they’d once been. [b]Black Reaver Zombie:[/b] The leader of the House Tsalaxa assassins dabbled in defiler magic and was animated as a dread black reaver zombie. [b]Decrepit Skeleton:[/b] ? [b]Dyneera Madar, Weeping Wraith:[/b] This chamber was originally intended to house the remains of Darom Madar’s wife and two eldest sons, all slain by House Tsalaxa assassins. In the century that has passed since their deaths, the spirits of the three have become restless and have risen as ghostly abominations. [b]Wisp Wraith:[/b] In addition to the ghostly undead, a more subtle danger awaits intruders. The obelisk in the center of the room is scribed with the names of each and every member of House Madar, stretching back to the founding of the house. It has become a kind of battery for the rage and sorrow of House Madar’s last days. The obelisk leeches negative emotions from living creatures to generate dangerous quasi-undead known as wisp wraiths. [b]Darom Madar, Lesser Oath Wight:[/b] Darom Madar did not escape the fate of the rest of his house. He was wounded in the battle with House Tsalaxa assassins but managed to seal himself in the treasure chamber before succumbing to his wounds. He also did not escape the fate of those who died within the vault and has become an undead horror fueled by rage and hatred. The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. He has waited here in the dark and the dust for over a century and is quite eager to inflict his all-consuming rage and sense of loss on the living. [b]Oath Wight:[/b] The monster Darom Madar has become is called an oath wight, a creature animated by a twisted sense of duty to a task left unfinished or interrupted. [b]Ghoul:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/147334/Dungeon-182-4e?affiliate_id=17596]Dungeon 182[/URL][spoiler] [b]Grasping Zombie:[/b] ? [b]Skeleton:[/b] Anarus Kalton animated several skeletons to stand guard against tomb robbers. [b]Decrepit Skeleton:[/b] Anarus Kalton animated several skeletons to stand guard against tomb robbers. [b]Specter:[/b] ? [b]Ghost of Anarus Kalton:[/b] After Traevus murdered Anarus, the necromancer’s ghost appeared in his treasure vault where he stored his most prized possessions. [b]Bonewretch Skeleton:[/b] ? [b]Shuffling Zombie:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/147633/Dungeon-183-4e?affiliate_id=17596]Dungeon 183[/URL][spoiler] [b]Yarnath Mul Lich:[/b] Slither, the Crawling Citadel A mul defiler named Yarnath created this crawling citadel of bone. Yarnath drained his own life in the process to animate the construction, passed into undeath, and became a powerful lich. [b]Feasting Zombie:[/b] ? [b]Black Reaver Zombie:[/b] ? [b]Salt Zombie:[/b] When Yarnath is busy with other projects, however, the captives brought here perish from starvation or predation from the cell keeper ssurran dune mystic and its two belgoi hunter guards. For that reason, the barred portion of the level contains only rotting bodies and a couple of salt zombies that spontaneously formed from the dead captives in this chamber, thanks to Slither’s undead ambience. A few randomly animated salt zombies lie among the corpses near the bottom of the drop shaft. [b]Green Arcanian:[/b] In the central chamber of the laboratory level is a green arcanian; a corpse that Yarnath animated with a defiling acid spell. [b]Dread Guardian:[/b] ? [b]Scarecrow Horror:[/b] A terrible oni witch that lived in a cave of mirrors once caught seven thieves looting her belongings. To teach them a lesson, this oni disemboweled one of them and stuffed a sackcloth effigy with its entrails; she hooked the thief ’s face onto the effigy’s shoulders and animated the thing with dark magic. When the oni turned her creation on its former companions, they fled in terror throughout her cave. But confounded by the mirrors she had set up, they became lost. In the end, seven gruesome scarecrows writhed beside the cave entrance, pinned to the stone with iron spikes, their dead human faces possessing black buttons where their eyes once had been.[/spoiler] [URL=http://www.drivethrurpg.com/product/147634/Dungeon-184-4e?affiliate_id=17596]Dungeon 184[/URL][spoiler] [b]Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Risen Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Ghoul Ambusher:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Starving Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Mob Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Field Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Howling Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Scarred Ghoul:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Lacedon:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Beth Harwick:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Echo of Despair:[/b] ? [b]Echo of Madness:[/b] ? [b]Elisa:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. Twisted by the power of the shard, those he slew shuddered into cursed unlife and hurled themselves at those who had once been their friends and families in a frantic attempt to sate an eternal hunger. In that single night, nearly the entire population was turned or ripped to bloody, screaming shreds, leaving only a handful of desperate survivors to be dragged, thrashing, from their bolt holes in the ensuing days. Soon, only the wailing howls of the risen ghouls sounded over Hampstead. [b]Darien, Ghoul Lord of Hampstead:[/b] Three weeks ago, a young farmer named Darien uncovered a jagged shard of bone while working his fields just outside the city of Hampstead. He pocketed it as an idle curiosity, since the shard seemed to glimmer as if polished, despite the number of cuts and notches that it bore. An idle curiosity it was not, tragically. The shard was a bit of planar detritus, fallen through the weave of reality to come to rest in the fields near Hampstead. It originated in the stygian depths of the Abyss, in the domain known as the White Kingdom, which is situated within the hellish realm of Thanatos. There the shard had once been part of an unfortunate victim or foolish crusader who met a terrible end at the hands of Doresain, the Ghoul King, Lord of the White Kingdom, and exarch of the demon lord Orcus. After a perfunctory feasting, gnawing, and cracking, Doresain discarded the shattered, leftover remains in short order, but even this passing contact was sufficient to imbue them with a spark of the warping power of the Abyss and an echo, however pale, of the Ghoul King’s immortal hunger. Soon after finding the shard, Darien was plagued with vivid, gruesome nightmares of flashing teeth, bloody flesh, and an unspeakable hunger as ravenous as it was ageless. The unrelenting visions drove him to seek help as they besieged even his waking mind with terrible images and horrific urges, but he found no respite. After weeks of sanity-sapping mental and spiritual strain, the vile influence proved the stronger, sweeping away all that Darien was in a single, terrifying night of brutal slaughter and depraved feasting as the beast that had been Darien fell upon Hampstead. [b]Doresain, The Ghoul King, Lord of the White Kingdom, Exarch of Orcus:[/b] ? [/spoiler] [URL=http://www.drivethrurpg.com/product/148002/Dungeon-185-4e?affiliate_id=17596]Dungeon 185[/URL][spoiler] [b]Wailing Ghost, Banshee:[/b] The Fae Barrow marks the final resting place of Omaphara, the fey warrior maiden and Querelian’s true love. The pair, along with many brave fey warriors, fought the werebeasts here in a pitched battle that raged for many days. In the end, the werebeasts were driven back, but not before they took Omaphara’s life. A grieving Querelian interred his partner here so she could watch over the land she died defending.[/spoiler] [URL=http://www.drivethrurpg.com/product/148007/Dungeon-186-4e?affiliate_id=17596]Dungeon 186[/URL][spoiler] [b]Undead Spirit Viper:[/b] ? [b]Undead:[/b] Ranala and her followers withdrew to the outskirts of the town to find a way to recover the artifact Zaspar had stolen. Instead, they learned that the cultist had already unlocked its magic and used it to siphon energy from the townsfolk to perform some unspeakable ritual involving his wife and his ‘child’. The magic from the now-corrupted relic not only stole life from the people but infected them with a vile disease—when they died, they rose soon after as undead. Worse, anyone who entered the town risked being exposed to the blight. Mistwatch Blight disease. [b]Zombie:[/b] Mistwatch Blight disease. [b]Ghoul:[/b] Mistwatch Blight disease. [b]Wight:[/b] Mistwatch Blight disease. [b]Wraith:[/b] Mistwatch Blight disease. The Blight From where did this disease come? How does it spread? I don’t know. Hells, no one knows. Most blame the strangers. They seem the obvious choice. Mad Bartleby claims it’s punishment from his sickening Chained God for our worship of false deities. Father Tomas also believes it comes from this mysterious god, but to spread suffering and evil. Our noble lord is silent, of course, offering nothing to ease our pains, leading me to wonder if Lord Zaspar might be the true enemy in our midst. The plague striking Mistwatch is supernatural in origin. It was caused by Zaspar’s abuse of the obsidian disk. The disk is solidified shadow drawn from the Shadowfell to help Mistress Ranala perform her auguries. Cadmus recognized its nature and believed he could release the shadow magic trapped within it to serve as fuel for his own dark rituals. As a side effect, the released shadow magic created a tear in reality, linking Mistwatch to an area in the Shadowfell. Two consequences resulted from this event. One, Mistwatch now sinks into the Plane of Shadow, where it might be destroyed in the darklands or be transformed into a new domain of dread with Cadmus as its lord. Second, the shadow magic has mutated the normal sickness that spreads through town each winter, turning it into a virulent disease that kills its victims and then changes them into undead creatures. Mistwatch Blight Level 11 Disease Black ichor splotches your skin, spiderwebbing across your body until you feel something inside you begin to die. Stage 0: The target recovers from the disease. Stage 1: While affected by stage 1, the target takes a –2 penalty to Insight checks and Perception checks. The target also loses a healing surge that cannot be regained until cured of the disease. Stage 2: While affected by stage 2, same effect as stage 1, and the target is weakened until cured. Stage 3: When affected by stage 3, the target dies. The next day, at sunset, the target rises as an undead creature. Most victims rise as zombies, but more powerful ones can rise as ghouls, wights, or wraiths. Check: At the end of each extended rest, the target makes a Endurance check if it is at stage 1 or 2. 12 or Lower: The stage of the disease increases by 1. 13–18: No change. 19 or Higher: The stage of the disease decreases by 1.[/spoiler] [URL=http://www.drivethrurpg.com/product/148764/Dungeon-187-4e?affiliate_id=17596]Dungeon 187[/URL][spoiler] [b]Magroth:[/b] ? [b]Zombie:[/b] ? [b]Skeleton:[/b] ? [b]Ghoul:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Ghost:[/b] ? [b]Vampire:[/b] ? [b]Undead:[/b] Weeks ago, the vampire lich Magroth opened the way into the buried City of the Dead. There, he attempted to complete a ritual to raise the undead hordes and restore Andok Sur to its former glory. Thanks to the intervention of a group of adventurers and an agent of the Raven Queen, Magroth failed. However, the magic he did unleash awakened some of those interred within the buried necropolis. [b]Flesh-Crazed Zombie:[/b] ? [b]Grasping Zombie:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Vrikus, Ghoul Boss:[/b] ? [b]Ravenous Ghoul:[/b] ? [b]Raaig Tomb Spirit:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. [b]Ashen Crawler:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. [b]Spectral Kirre:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. [b]Skeletal Legionaries:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. [b]Avor Firesworn, Ashen Soul:[/b] In a nearly forgotten age of genocidal warfare, the murderous sorcerer-king Nibenay pursued a fugitive band of elves and gnomes. The fugitives carried with them a seed from a tree of life. They hoped to plant the seed in a place where it might flourish in safety, far from the sorcerer-kings’ destruction. They sought refuge in a small cave system, but Nibenay’s soldiers tracked them there and besieged the cave. Avor Firesworn, leader of the band, made a fateful decision as Nibenay’s defilers closed in. Drawing on his knowledge of the supposed demigods who ruled parts of Athas at that time, he entered into a covenant with a force that he only dimly understood but perceived as a demigod of death. He and a few of his band swore a binding oath in which they offered their souls in exchange for the chance to protect the seed even after their deaths. Soon thereafter, Nibenay’s forces stormed the caves and Avor fell, his flesh consumed by defiling magic. The seed, however, lay hidden beneath his remains, and the sorcerer-king’s soldiers did not find it. It was protected by the bargain Avor had struck with the entity from the Gray. Meanwhile, the primal spirits of that place also understood the value of the seed. They, too, were eager to keep it out of any defiler’s hands, but their limited power to intervene was curtailed further by Avor’s bargain. Victorious in battle but frustrated by their failure to find the tree of life’s seed, Nibenay’s soldiers concluded that the seed had been no more than a rumor, or perhaps that Avor’s flight had been a ruse to draw them away from the real seed’s location. They sealed the cave when they withdrew, to conceal their deeds. Some time later, the spirits of Avor and his followers rose from the dead in fulfillment of their bargain. [/spoiler] [URL=http://www.drivethrurpg.com/product/149131/Dungeon-188-4e?affiliate_id=17596]Dungeon 188[/URL][spoiler] [b]Son of Kyuss:[/b] The body was that of Baelard the Defender. He was infected with the touch of Kyuss but fought off the effects for several weeks. Before his death, he performed the same ritual on himself that trapped Ulferth’s will in the crystal globe (a unique offshoot of the Gentle Repose ritual). With his will trapped in the globe, Baelard could not become one of the spawn of Kyuss when he died. Baelard has been dead far too long for a Raise Dead ritual to be successful. If the globe is broken, however, his will flies back to the skeleton, which immediately reanimates as a son of Kyuss. Touch of Kyuss disease. [b]Wretch of Kyuss:[/b] ? [b]Ulferth, Herald of Kyuss:[/b] When Ulferth completed his ritual, he was transformed from a human into a herald of Kyuss. Touch of Kyuss Level 16 Disease Those who succumb to this hideous disease rise again as newly-born spawn of Kyuss. Stage 0: The target is cured. Stage 1: The target regains only half the normal hit points when it spends a healing surge. If it dies, it rises immediately as a wretch of Kyuss. Stage 2: The target loses two healing surges. If it drops to 0 or fewer healing surges, it dies and rises immediately as a son of Kyuss. Stage 3: The target dies and immediately becomes a son of Kyuss. Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2. 19 or Lower: The stage of the disease increases by 1. 20–24: No change. 25 or higher: The stage of the disease decreases by 1[/spoiler] [URL=http://www.drivethrurpg.com/product/149429/Dungeon-189-4e?affiliate_id=17596]Dungeon 189[/URL][spoiler] [b]Gralhund, Brain in a Jar:[/b] Gralhund enlisted the aid of his apprentices to help him live on when his elderly body began to fail him, faking his own death and deceiving his family as to his fate (drowned at sea in his pleasure caravel). [b]The Grim Lasher:[/b] The Grim Lasher is a horrific monster created by Tectuktitlay to drive the Accursed Legion from one side of the burning desert to the other, never allowing the legionnaires to interact with civilization. The Grim Lasher was created long before the banishment of the Accursed Legion, but Tectuktitlay had had little opportunity to use it before that event. The sorcerer-king used a captive giant as the subject of a horrific experiment that led to the Grim Lasher’s creation. Tectuktitlay slew the giant, then used a spirit that he had bound with defiling magic to reanimate the body, trapping the twisted spirit inside with strands of shadow power drawn from the Gray. The end result is an undead monstrosity animated by a corrupted spirit that Tectuktitlay trapped by using dark magic that only a few know how to manipulate. The creature was created by, and is still under the control of, Tectuktitlay. [b]Pit Shadow:[/b] ? [b]Morrn Bladeclaw:[/b] The Proving Pit is used by the denizens of the Chaos Scar to settle disputes and to test themselves against the finest fighters in the area. A small shard of the meteorite that created the Chaos Scar lies hundreds of feet below the pit, imparting a mysterious power and personality to the location. Combatants are drawn to the area by a powerful urge to achieve victory through combat. Most combatants do not realize they are being impelled by an outside force. Morrn Bladeclaw was a barbarian known for his cruelty and ambition. His clan roamed the Nentir Vale region long before the formation of the Chaos Scar. Morrn advanced steadily in status among his clan. He claimed the right to become the clan’s champion and to wield the powerful Scarblade by defeating its previous owner. Driven by dreams of power, Morrn sought to prove himself worthy of the rank of chief. Lured onward by a vague call to battle, Morrn was drawn to the pit. There he honed his skill, always with the intent of returning to his home as the greatest champion of all. Morrn soon dominated all contenders at the pit, but in turn, he was dominated by the shard’s presence. The longer he stayed, the less he cared about leaving and the more he became part of the place. His thoughts of clan leadership drained away. Morrn’s goal of becoming the greatest champion of all was realized, but not as he had planned. He was a slave of the Proving Pit, with no thoughts of returning to his tribe. The pit, however, has no use for eternal champions. Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. Under the influence of the pit, bystanders buried Morrn below the arena’s central dais. The Scarblade was encased in translucent crystal and embedded along the pit’s north wall, where it can be seen by all who fight and die in the pit. Morrn’s ghost haunts the area. [b]Blue Arcanian:[/b] Morrn was mortally wounded by a wizard of great power who coveted the Scarblade. The wizard was cut down by Morrn’s dying blow, and both perished on the bloodstained floor of the Proving Pit. The blue arcanian represents the wizard who slew Morrn, and was slain by him, in the bout that cost Morrn his life. [b]Dread Guardian:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/149852/Dungeon-190-4e?affiliate_id=17596]Dungeon 190[/URL][spoiler] [b]Ghost:[/b] When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray. [b]Undead:[/b] When Thakok-An sacrificed members of her family in her foolish and failed attempt to aid Kalid-Ma, several of her kin became ghosts and other undead as the city passed into the Gray. [b]Kaisharga, Laylon Ka:[/b] This compound was mostly empty when Kalidnay faced its doom. Now it belongs to a kaisharga named Laylon-Ka. A kaisharga is an undead creature similar to a lich, though it lacks a phylactery. Kaishargas trade life for power, unnaturally extending their existence for centuries. In life, Laylon-Ka was a House Vordon dune trader who was also a member of the Veiled Alliance. She thought her clandestine operations were secret, but they were the primary reason Horgus-Le abandoned her. Laylon-Ka turned to the study of shadow magic after Kalidnay’s transition. She soon discovered a way to transform herself into an immortal being.[/spoiler] [URL=http://www.drivethrurpg.com/product/149856/Dungeon-191-4e?affiliate_id=17596]Dungeon 191[/URL][spoiler] [b]Kr'y'izoth:[/b] Undead githyanki spell-casters whose life essences Vlaakith drained. [b]Tl'a'ikith:[/b] Undead martial githyanki whose life essences Vlaakith drained. [b]Undead:[/b] With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. Unfortunately for the rest of Khalusk, because Khaela’s magic was inextricably tied to the city and its populace, the effects were felt by all. Within a single hour, every living creature in Khalusk died. Three days later, they rose again, undead. A population of undead fish and other aquatic creatures swim the chill sea (nothing escaped the necromantic effects of the Bleak Grail). [b]Khaela:[/b] With her health and mental stability eroding, Khaela resorted to necromancy. After drinking from a dark cup called the Bleak Grail, she entered undeath. [b]Undead Fish:[/b] ? [b]Murder of Crows:[/b] ? [b]Turam the Cold:[/b] ? [b]Freeze-Dried Ghoul:[/b] ? [b]Ghost, The Arcanist:[/b] ? [b]Ghost:[/b] The souls of the dead linger on, haunting dark and lonely places. Their incomplete lives tether them to the mortal world, their spirits unable to pass through to the other side. Often, rumors of hauntings are just that—rumors. But at sites tainted by misery, terror, and death, these rumors could be true. A ghost is what remains of a being whose soul should have moved on after death, but was trapped. This entrapment commonly occurs because the being has a strong urge to complete a task that tears and fragments its soul. Ghosts, unlike some kinds of undead, retain their souls. This is not to say that the souls remain intact. Ghosts arise from beings that have already stained their souls with murderous, vengeful, cruel, or obsessive deeds. The corruption of an evil life or a limitless need to right a perceived wrong holds the soul back. An all-consuming purpose keeps a soul in the world and transforms it into a ghost. A sadistic torturer might return as a ghost to cause more pain and misery. The ghost of a victim of a cruel death often seeks revenge on her murderer. A soldier who died young might guard a chamber, ghostly blade in hand, eager to strike down any intruder to prove his worth. Though a ghost most often arises because of the state of mind of a recently dead person, one can be artificially created. Cruel people who want to punish the deceased and who have a bit of arcane knowledge can create a ghost charm—a bit of metal, clay, or parchment inscribed with runes—that they inter with a fresh corpse. If the ritual is performed soon enough after death, the dead person’s soul becomes trapped in the world as a ghost. [b]Phantom Warrior:[/b] ? [b]Trap Haunt:[/b] ? [b]Tormenting Ghost:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? [b]Wight:[/b] Those who have witnessed wights being “born” swear that the creatures don’t rise spontaneously from corpses. Rather, a force—an evil beyond mortal imagining—flows into the body. This is something sensed rather than seen; the force fills every fiber of the creature’s being, a black whisper fundamentally opposed to life and the living. Buried soldiers and mercenaries become wights more often than other kinds of corpses do. [b]Deathlock Wight:[/b] ? [b]Battle Wight:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Slaughter Wight:[/b] ? [b]Cauldrus Barrowmere:[/b] Unable to complete his experiments because of Everen’s death and Izran’s disappearance, Cauldrus has melded his body with that of his latest creation.[/spoiler] [URL=http://www.drivethrurpg.com/product/150470/Dungeon-192-4e?affiliate_id=17596]Dungeon 192[/URL][spoiler] [b]Mummified Girallion:[/b] When Yayauhqui first traveled to the ruined city, he discovered it was inhabited by wild apes that had taken to emulating the city’s ancient carvings in a bizarre mimicry of Cihuatlco’s rituals and practices. Doing his best to avoid the apes, Yayauhqui explored the quarters of the king’s attendants and found the amulet containing the dead king’s life force as well as tablets that taught him the secrets of the king’s enchanting song. After the witch doctor had mastered the king’s song, he used it to lure Cuicatl, the daughter of Jocotopec’s chieftain, to the ruins. When the girl stepped out of the jungle, the wild apes accosted her. Instead of battering her to death as they had several of Yayauhqui’s assistants, the apes led her to the king’s ziggurat and placed the queen’s crown upon her brow, imitating the carvings they had seen. Where they had found the crown is anyone’s guess, but it bore a powerful magic—a shred of the last queen’s will. Any female who wears the crown believes herself to be the rightful queen of Cihuatlco. In this way, Cuicatl came to regard the apes of Cihuatlco as her new subjects. While the apes were distracted by their new queen, Yayauhqui sneaked into what he believed was the king’s tomb below the ziggurat and placed the amulet on the mummified remains he found there. As he had hoped, the amulet stirred the mummy to wakefulness. Unfortunately for him, Yayauhqui had placed the amulet on the wrong body. The witch doctor assumed that the large and powerful-looking mummy he discovered was that of the king. Only after it proved both uncommunicative and exceedingly hostile did he discover that he had not animated the dead king but his monstrous guardian—a girallon. [b]Wraith:[/b] ? [b]Flesh-Crazed Zombie:[/b] ? [b]Zombie Shambler:[/b] ? [b]Ghoul:[/b] ? [b]Mad Wraith:[/b] ? [b]Wraith Figment:[/b] When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. [b]Decrepit Skeleton:[/b] ? [b]Grasping Zombie:[/b] ? [b]Abyssal Plague Animated Corpse:[/b] The lowest form of the Abyssal plague can infect fresh humanoid corpses, resulting in ferocious hordes of reanimated dead bent on slaying every living creature in their path. Exposed to the strange transformative powers of the Abyssal plague, a reanimated corpse attacks with a mindless ferocity, attempting to destroy any living creature in its path. The animated corpse is driven by the malevolent will of the Chained God. [/spoiler] [URL=http://www.drivethrurpg.com/product/151092/Dungeon-193-4e?affiliate_id=17596]Dungeon 193[/URL][spoiler] [b]Harrag's Shadow:[/b] One of Lord Neverember’s agents has transformed Harrag’s shadow into an undead creature as a means to keep an eye on Harrag. [b]Grasping Zombie:[/b] ? [b]Wisp Wraith:[/b] ? [b]Shadow Stalker:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/151462/Dungeon-194-4e?affiliate_id=17596]Dungeon 194[/URL][spoiler] [b]Decrepit Skeleton:[/b] The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it. [b]Grasping Zombie:[/b] The undead are animated by the Weeping Aspect of Avandra’s wrathful emotions, doomed to repeat an eternal danse macabre of the temple’s last days in the natural world while orc and goblin defilers were looting it.[/spoiler] [URL=http://www.drivethrurpg.com/product/151783/Dungeon-195-4e?affiliate_id=17596]Dungeon 195[/URL][spoiler] [b]Karrnathi Undead:[/b] The Odakyr Rites—the ritual used to create the Karrnathi undead—isn’t a cheap form of Raise Dead. The original victim is gone. A Karrnathi skeleton doesn’t have the specific memories of the warrior who donated his bones. The military specialty of the undead reflects that of the fallen soldier, so only the bones of a bowman can produce a skeletal archer. However, the precise techniques of the skeleton aren’t those of the living soldiers. Rekkenmark doesn’t teach the bone dance or the twin scimitar style common to the skeletal swordsmen. So where, then, do these styles come from? Gyrnar Shult believed that the Karrnathi undead were animated by the martial spirit of Karrnath itself. This is why they can be produced only from the corpses of elite Karrnathi soldiers: an enemy corpse lacks the connection to Karrnath, while a fallen farmer has no bond to war. However, the Kind fears that the undead aren’t animated by the soul of Karrnath, but rather by an aspect of Mabar itself—that the combat styles of the undead might be those of the dark angels of Mabar. Over the years, he has felt a certain malevolence in his skeletal creations that he can’t explain, not to mention their love of slaughter. He has also considered the possibility that they are touched by the spirits of the Qabalrin ancestors of Lady Vol. The Kind hasn’t found any proof for these theories, but they haunt his dreams. [b]Wraith Figment:[/b] When the reaper blossom cluster kills a living humanoid, that humanoid becomes a wraith figment at the start of the cluster’s next turn. A dim intelligence directs these malign flowers, reaper blossoms, whose toxic pollen can rapidly drain the life force from any living creature, spawning a terrible wraith in the process. Although they are found throughout the Shadowfell, reaper blossoms are not naturally occurring. Those knowledgeable on the subject suspect that the flowers are Orcus’s creations. The blossoms’ diet of souls and ability to spawn undead gives credence to this belief, which has motivated the Raven Queen’s followers to declare reaper blossoms an affront to her. [/spoiler] [URL=http://www.drivethrurpg.com/product/152400/Dungeon-196-4e?affiliate_id=17596]Dungeon 196[/URL][spoiler] [b]Ghost Knight of Galardoun:[/b] People fiercely disagree on whether the ghost knight is itself undead, but most priests and sages say that it must be. None agree about its origin or essential nature. Some say the ghost knight is the remains of an undead-hunting paladin who met with mortal misfortune but whose shining will and drive transformed him into an apparition dedicated to leading the living to put the dead to rest by destroying undeath. Others just as stoutly claim that it is an animated magic item—perhaps directed and using the senses of its creator, now bound into it—intended to control or (in the words of Tonthyn, Battlepriest of Tempus in Zazesspur) “weed out the hosts of” undead by destroying some and aiding others. Between these markedly opposed views, dozens of other explanations and theories exist. One of the most interesting explanations is promoted by the wealthy sage and retired adventurer Authraun of Athkatla, who has tried to trace all the known journeys of the ghost knight and identify whom it was following or accompanying. He believes the ghost knight seeks individuals who have particular, nascent gifts so that it can impart, by touch, lore it possesses that will urge these people into certain quests that serve some purpose as yet unrevealed. Perhaps a fallen god is seeking to rise again, and it requires mortal aid to do so: The deity might want to gather artifacts in a specific place or find suitable living bodies to possess, and the ghost knight is a lure acting on behalf of such a deity. Perhaps the ghost knight is all that is left of a deity or an exarch, and it seeks to slowly and painstakingly gather strength for an eventual return. “Or perhaps,” counters the young sage Rarkriskran of Baldur’s Gate, “this is all so much fanciful piffle, and this so-called ‘ghost knight’ is nothing more than an enchanted helm whose magic was twisted awry by the Spellplague. Now the ‘ghost’ rides what it can imperfectly glean of the stray thoughts of nearby sentients, and these thoughts goad the helm into wild, random behavior. In turn, we strain both creativity and credulity in our attempts to concoct explanations for this item.” The old Sage of Shadowdale, Elminster Aumar, chuckles at Rarkriskran’s words, and responds, “The young and fierce so often seek to exalt themselves by belittling others. I was young and fierce, once.” He suspects that there might well be divine direction behind the ghost knight, but stresses that all the opinions he has heard thus far are speculation. No one has shown any special knowledge that suggests they stand close to the truth. What Elminster has heard of the encounters and experiments, however, lead him to conclude that the ghost knight follows a purpose that’s something more than destroying undead. He believes it has a cause that various commentators and experimenters haven’t discovered yet. Elminster also suspects that the ghost knight is damaged—a remnant of a being once greater and more capable than it is now, and that at times it wanders from its mysterious purpose. [b]Wraith Figment:[/b] ? [b]Oblivion Wraith:[/b] ? [b]Wraith:[/b] When the oblivion wraith kills a humanoid, that humanoid becomes a wraith at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. [b]Vampiric Mist Corruptor:[/b] ? [b]Death Knight:[/b] ? [b]Oath Wight:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/152227/Dungeon-197-4e?affiliate_id=17596]Dungeon 197[/URL][spoiler] [b]Wraith:[/b] Created from the spirits of the Shadowghasts. When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. The new wraith acts under the Dungeon Master’s control. [b]Blazing Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/153640/Dungeon-199-4e?affiliate_id=17596]Dungeon 199[/URL][spoiler] [b]Kvaltigar, Skeletal Frost Giant:[/b] Three years ago, Kvaltigar was the frost giant jarl, until he was betrayed and murdered by Grugnur, his brother. Grugnur burned the body and tossed the remains into the rift. However, Kvaltigar’s spirit refused to leave the mortal world. [b]Hyrkzag, Frost Giant Ghost:[/b] Once the loyal bodyguard of Jarl Kvaltigar, Hyrkzag was hunting elk in the mountains when Grugnur betrayed and murdered Kvaltigar to claim the Iceskull Throne. Upon his return, Hyrkzag was ambushed in the dragons’ caverns. Cut off from all avenues of escape, the bodyguard slew many of his kin but was forced into these caverns. He ultimately met his end at the hands of Grugnur’s swordthain, Gnotmir. “In life, I was the sworn bodyguard of Kvaltigar, jarl of the frost giants and lord of the Iceskull Throne. Kvaltigar was betrayed—slain and set ablaze by his brother, Grugnur! In a rage, I carved a swath through my treacherous kin, but a rival named Gnotmir slew me before I could avenge my fallen lord.”[/spoiler] [URL=http://www.drivethrurpg.com/product/153643/Dungeon-200-4e?affiliate_id=17596]Dungeon 200[/URL][spoiler] [b]Dragonscale Slough:[/b] ? [b]Fire Giant Flameskull:[/b] ? [b]Fell Troll Wraith:[/b] When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. [b]Troll Wraith:[/b] When Snurre established his hall here, he slew the trolls already in residence. The festering evil of the Elder Elemental Eye prevented their foul spirits from resting easy. [b]Fire Giant Death Knight:[/b] ? [b]Flame, Skeletal Dragon:[/b] ? [b]Flame, Dragon Demilich:[/b] The Dragon Queen decided to turn him into a unique undead creature: a dragon demilich.[/spoiler] [URL=http://www.drivethrurpg.com/product/154493/Dungeon-201-4e?affiliate_id=17596]Dungeon 201[/URL][spoiler] [b]Undead:[/b] Reanimation Doorway trap. Reanimation Doorway Level Varies Trap Object XP Varies Detect Perception or Arcana DC (hard) Initiative — Immune attacks Triggered Actions R Effect F Daily Trigger: The corpse of a creature of a level up to the trap’s level + 3 passes through the doorway. Effect (Immediate Reaction): Ranged 1 (the triggering corpse); the target animates as an undead creature hostile to all other creatures. This creature has half the original creature’s full normal hit points, is immune to necrotic damage and poison damage, and gains the undead keyword. It has all the other statistics of the original creature and can make basic attacks, but the only powers it can use are the original creature’s at-will attack powers. The target remains animated for 1d6 + 4 rounds or until it drops to 0 hit points. Countermeasures F Disarm: Arcana (trained only) or Thievery, both DC (hard). Success: The character defaces the right runes to disarm the trap. Failure (by 5 or more): The character takes 8 + the trap’s level necrotic damage. [/spoiler] [URL=http://www.drivethrurpg.com/product/154830/Dungeon-202-4e?affiliate_id=17596]Dungeon 202[/URL][spoiler] [b]Cinder Zombie:[/b] ? [b]Skeleton Mob:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/155343/Dungeon-203-4e?affiliate_id=17596]Dungeon 203[/URL][spoiler] [b]Ghost Kraken, Thalarkis:[/b] Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis. With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below. The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship. [b]Rukos:[/b] Rukos and his crew set out to save the locals from the waterborne menace. After a few days of hunting, they spotted the kraken and harpooned it, then used winches to haul it to the surface. With cutlass, bow, and spell, they laid into the beast. The battle was long, and sailor after sailor fell until only Captain Rukos remained to face Thalarkis. With his trusty cutlass Everdare firmly in hand, the Red Rake squared off with the gravely injured kraken. In the end, Rukos stabbed the beast through the eye as Thalarkis strangled the life out of the brave captain. Rukos fell to the deck, dead. The great beast shuddered and slumped into the sea, taking the Zephyr, its crew, and its captain to the depths below. The spirits of Thalarkis and Rukos linger still, bound to the wreckage of the Zephyr. The ghost of Rukos stands at the ship’s wheel, doomed to haunt the deck alone. Thalarkis’s spirit is trapped in the wreckage of the ship. [b]Torgath, Half-Orc Revenant:[/b] The Zephyr’s boatswain, a half-orc named Torgath, attempted to gather support to overthrow the captain and save the crew members from what he believed to be certain doom. Captain Rukos’s behavior had grown erratic and dangerous in the months preceding the kraken hunt. Torgath believed the sword Everdare compelled Rukos to put his ship and crew in unnecessary jeopardy. The captain ferreted out the conspiracy before Torgath could gain the full support of the crew. He confined the half-orc to the brig, and Torgath drowned alone in his cell when the ship was pulled under. Torgath still inhabits his cell beneath the waves. The Raven Queen reanimated him as a revenant so that he might bring true death to the kraken and the captain, both of whom now haunt the wreckage of the Zephyr as restless spirits. [b]Atropal Deathscreamer:[/b] The birth of a deity is a rare event, and a delicate matter that requires the precise balance of stupendous forces. If anything goes awry, the result is a monstrosity: an undead husk animated by residual divine energy, thirsting for the power it never attained.[/spoiler] [URL=http://www.drivethrurpg.com/product/156571/Dungeon-206-4e?affiliate_id=17596]Dungeon 206[/URL][spoiler] [b]Vampire, Zanifer Karisa:[/b] Zanifer Karissa served as a captain in the Last War, conducting reconnaissance behind enemy lines in Breland. Before the King’s Dark Lanterns could catch up to her, she returned to Karrnath with critical military intelligence and earned herself a medal and an audience with Regent Moranna ir’Wynarn. Suspecting that the Dark Lanterns might have coerced Zanifer, Moranna turned the captain into a vampire and used her hold over the new spawn to discover the truth: Zanifer was not a double agent after all, but always had been a loyal Karrnathi soldier. [b]Sharn Vampire Spawn:[/b] Zanifer isn’t fond of her employer, but she remains a patriot. Her family died in the Last War, and all she has left is her loyalty to the Karrnathi crown. She obeys Torr’s orders without question, and she has turned some of Sharn’s dregs into vampire thralls under her command. [b]Flameskull, Eldreth Zanderraum:[/b] ? [b]Death Husk Stirges:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/157028/Dungeon-207-4e?affiliate_id=17596]Dungeon 207[/URL][spoiler] [b]Abyssal Ghoul:[/b] Vaden created the ghouls from the corpses of former members entombed in the catacombs. The ghouls were created by Vaden from preserved human corpses in the catacombs. [b]Darzaan, Ghost Beholder:[/b] ? [b]Count Strahd von Zarovich:[/b] On the day of Sergei and Tatyana’s wedding, Strahd murdered his brother and pursued the grieving bride until she flung herself from the walls of Castle Ravenloft. Strahd was slain by the castle guards but rose as a vampire, cursed by the dark powers of Ravenloft for his hand in the deaths of Sergei and Tatyana. [b]Leo Dilysnia, Vampire:[/b] Leo attempted to overthrow Strahd on the day of Sergei and Tatyana’s wedding, and his henchmen were responsible for many deaths that night. Leo fled and went into hiding for half a century, but Strahd eventually discovered his whereabouts and exacted his vengeance. He turned Leo into a vampire and had him buried inside a tomb, so he would starve for eternity. Years later, with the help of a loyal subject named Lorvinia Wachter, Strahd found Leo, overpowered him, turned him into a vampire, and had him sealed inside a mausoleum on the Wachter estate, to starve for eternity. [b]Yera, Halfling Ghast:[/b] The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. [b]Ghoul:[/b] The Tser Pool is haunted by the remnants of a drowned halfling woman. This is Yera, the beloved of Falstan Mitrache, who fell out of a boat and failed time and again to catch herself before going over the Tser Falls. She lingers on as a ghast. She has been attacking smugglers that have been conducting shady dealings near the Tser Pool, and several of her victims became ghouls. [b]Patrina Kelikovna:[/b] Patrina sacrificed animals to the powers of shadow and ended up attracting the attention of Strahd von Zarovich. The count sought to make her his vampiric bride, and Patrina gladly submitted to his advances. When Patrina tried to feed upon an elf child to seal her transformation into a vampire, Kasimir and the other elves stoned her to death. They surrendered her body to Strahd, who interred her in Castle Ravenloft’s crypts, and Patrina soon arose as a banshee. [b]Dread Archer:[/b] Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors. [b]Dread Marauder:[/b] Strahd temporarily released Patrina Kelikovna from her crypt so she could exact her revenge upon her kin, using Lysaga Hill’s evil to turn the elves into her undead servitors. [b]Zombie Shambler:[/b] ? [b]Vampire:[/b] Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn. [b]Vampire Spawn:[/b] Any humanoid Leo slays with his bite becomes a vampire or a vampire spawn. [b]Elder Vampire Spawn:[/b] Leo Dilysnia has turned a handful of White Sun monks into vampire spawn. The four chanting figures are vampire spawn created by Leo. [b]Forsaken Shell:[/b] The four corpses lying in the middle of the chapel are undead horrors created by Leo. [b]Death Kin Skeleton:[/b] The skeletons are the reanimated remains of Ba’al Verzi assassins whom Leo dug up and brought to the monastery with him. [b]Vampiric Mist:[/b] ? [b]Zombie Strangler:[/b] ? [b]Zombie Strangler Hand:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/157030/Dungeon-208-4e?affiliate_id=17596]Dungeon 208[/URL][spoiler] [b]Grasping Zombie:[/b] In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery. [b]Trapped Zombie Foreman:[/b] In the long-forgotten calamity that befell this mine, the passages to this section collapsed. Many miners were trapped here and live on in undead misery. [b]Brackenbite, Haures:[/b] Brackenbite, a haures, was touched by Lolth.[/spoiler] [URL=http://www.drivethrurpg.com/product/158943/Dungeon-209-4e?affiliate_id=17596]Dungeon 209[/URL][spoiler] [b]Death Mold Zombie:[/b] A Small or Medium target reduced to 0 hit points or fewer from a death mold attack dies and immediately becomes a death mold zombie. [b]Mummified Cyclops:[/b] ? [b]Mummified Crocodile:[/b] ? [b]Tloques-Popolocas, Vampire:[/b] ? [b]Olman Zombie:[/b] ? [b]Ayocuan, Wight:[/b] ? [b]Daughter of Chitza-Atla, Mummy:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/160313/Dungeon-210-4e?affiliate_id=17596]Dungeon 210[/URL][spoiler] [b]Wraith:[/b] ? [b]Wraith Figment:[/b] When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Blazing Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/161665/Dungeon-211-4e?affiliate_id=17596]Dungeon 211[/URL][spoiler] [b]Wraith:[/b] When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Wisp Wraith:[/b] ? [b]Fin, Ghost:[/b] As the characters search the cemetery for clues, they sense the presence of an invisible ghost—the vestige of a young boy named Fin who was trampled to death by a horse three years ago. But communing with Fin’s spirit reveals that someone has plundered his remains, and indeed, characters who dig up the graves discover that most of them are empty. Why are you not at rest? “My bones! Gone!” Four years ago, a local farmer named Holgar Razlek found the boy stumbling through a field in the dead of winter, half frozen to death. Brigands had killed his parents and older sister, forcing the boy to flee his distant homestead. Holgar took the boy in, even though his wife and sons weren’t thrilled with the idea. Fin lived with the Razleks for less than a year. One fateful evening, a horse trampled him to death while he was crossing the road in front of the family’s cottage. The horse was pulling an ale wagon, and the dwarf merchant at the reins wasn’t local. The merchant swore that he didn’t see Fin dart in front of his horse and wagon until it was too late. Karla was relieved when Fin died, because he was deeply troubled and required her undivided attention. She and Holgar also confess that Fin suffered from constant nightmares about the brigand attack that killed his family. His screams woke the household and frightened the other boys, and other members of the household would occasionally hear voices and sounds of the brigand attack as though it were happening in their home, suggesting that Fin had the power to project his psyche. [b]Undead:[/b] Talther Yorn instructed Grygori to steal bones from the Baron’s Hill cemetery on moonless nights over the course of several months. The necromancer has been grinding the bones to a fine powder, which he combines with other ingredients to create a necrotic admixture that transforms living creatures into undead horrors. He has been testing this foul concoction on assorted animals, a few wayward travelers, and a mob of goblin underlings. [b]Hound of Ill Omen:[/b] ? [b]Grygori Dilvia, Ghast:[/b] Talther Yorn hired Grygori Dilvia to plunder ancient barrows and battlefields for bones, and Grygori enjoyed the mindless work. The spirits of the dishonored dead cursed Grygori and slowly transformed him into a ghast. [b]Goblin Zombie:[/b] The book on the lectern contains Talther Yorn’s meticulous notes (written in Common) about his various alchemical experiments, most of which focus on the reanimation of dead tissue and the creation of zombies by alchemical means. The pages to which the book lies open list the ingredients and instructions for creating a necromantic fluid that Yorn unimaginatively refers to as bone juice. According to the book, this substance can turn a living creature into an obedient zombie without the need for an animation ritual. A quick read of Yorn’s tome provides the following information: F Creating or using bone juice is an inherently evil act. F When bone juice is injected into a living subject, death comes quickly. Within an hour, the corpse reanimates as a weak-willed zombie under its creator’s control. F The bone juice admixture must be perfect. Many of Talther Yorn’s early bone juice concoctions killed his subjects without reanimating them. F The key ingredient in bone juice is powdered bone. Talther recently discovered that the more diseased the bone, the greater the chance that the “end result” (in other words, the zombie) will go berserk. Thus, the bones of the elderly are less desirable than the bones of the young. F Talther’s last entry reveals that he recently injected bone juice made from the remains of a child named Fin into a “willing” goblin subject, and the experiment was successful. The goblin is unnamed, but Talther remarks in passing that the creature has only one eye. If the characters goad him into talking about what he did with Fin’s bones, he gloats that he ground the bones to powder, mixed the powder with some other ingredients, and injected the concoction into a goblin to turn it into a zombie. Small creature killed by bone juice injection. The necromancer ground the young boy’s bones into powder and used the powder as an ingredient in the bone juice that transformed a helpless one-eyed goblin into a goblin zombie. The necromancer lured a gang of goblins to his stronghold and has been using them as test subjects. He has turned several of them into zombies and tricked the others into thinking this transformation makes them more powerful. [b]Goblin Zombie Bugsack:[/b] ? [b]Skeleton:[/b] ? [b]Phantom Warrior:[/b] ? [b]Flesh Tapestry:[/b] Talther Yorn stitched and animated this undead creature, which tears itself free of the iron rod and flops across the floor in pursuit of prey. [b]Skeletal Cats:[/b] The three skeletal cats were once Talther Yorn’s living pets. They do not attack unless either the characters attack them first, or their master commands them to do so. Left to their own devices, they follow the characters wherever they go, occasionally getting underfoot while remaining aloof. The cats lack the ability to purr, yowl, or make other vocal sounds, but their bones and claws click eerily when they move. If a character makes any effort to befriend the skeletal cats, they might exhibit behavior that seems friendly, such as attacking a goblin zombie, fetching a thrown object, or leaping into the character’s arms. This behavior hides their true loyalty to their longtime master and creator, Talther Yorn. [b]Zombie Shambler:[/b] Non-small creature killed by bone juice injection. [b]Hulking Zombie:[/b] ? [b]Vampire Necromancer, Talther Yorn:[/b] Hoping to erase an old injury, the necromancer became a vampire, and he has continued to conduct his evil experiments within his secure underground sanctuary to this day. The necromancer recently transformed himself into a vampire. Talther Yorn recently performed a necromantic ritual that transformed him into a vampire. [b]Ghoul:[/b] Before he found Severine, Talther Yorn employed a trio of bandits to do grunt work. They started to demand too much money for their labors, so Yorn had them killed and then brought them back as subservient ghouls. The ghouls are the remains of three human bandits who used to perform odd jobs for Talther Yorn until they demanded a little too much money for their services. [b]Echo Spirit:[/b] Life-giving magic from the fey crossing preserved the spiritual remains of those who have died here over the ages, but Soryth’s recent corruption of the area has awakened one of these remnants as an angry undead creature. [b]Spirit Echo:[/b] Echo Spirit's Spiritual Echoes power. Bone Juice Syringe Standard Action M Syringe (necrotic, weapon) F Recharge if the attack misses Attack: Melee 1 (one dazed, restrained, stunned, or unconscious creature); +8 vs. Reflex Hit: 2d4 + 15 necrotic damage. If the damage reduces the target to 0 hit points or fewer, the target dies and rises as a zombie shambler (Monster Vault™, page 295) at the start of its next turn. (A Small creature uses the goblin zombie statistics instead.) A new zombie has a 50 percent chance to be free-willed. Otherwise, it obeys its creator. Minor Actions m Spiritual Echoes F Recharge when the spirit uses psychic reverberation Effect: Three spirit echoes appear within 10 squares of the spirit. These creatures act just after the spirit in the initiative order.[/spoiler] [URL=http://www.drivethrurpg.com/product/163632/Dungeon-212-4e?affiliate_id=17596]Dungeon 212[/URL][spoiler] [b]Hyena Spirits:[/b] ? [b]Witherlings:[/b] The bone pit is safe, at least until the fang of Yeenoghu in area 3 is killed. As soon as he dies, the bones come to life, spurred into action by Yeenoghu himself. [b]Zombie:[/b] ? [b]Zombie Rotter:[/b] ? [b]Ghoul:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/165541/Dungeon-214-4e?affiliate_id=17596]Dungeon 214[/URL][spoiler] [b]Shambling Mummy:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Wraith Figment:[/b] When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Sovereign Wraith:[/b] ? [b]Vampire Night Witch:[/b] ? [b]Dread Guardian:[/b] ? [b]Karrnathi Skeleton:[/b] Kassia’s mind shattered at the loss of her family, and she cloistered herself in her home for months. She pored over texts that her family had accumulated over several generations. In time, she discovered a tome written by a priest of the Blood of Vol and recited a ritual from its pages to raise the remains of her family and restore her happiness. The remains of Kassia’s husband, sons, and daughter rose as Karrnathi skeletons.[/spoiler] [URL=http://www.drivethrurpg.com/product/166073/Dungeon-215-4e?affiliate_id=17596]Dungeon 215[/URL][spoiler] [b]Decay Mummy:[/b] ? [b]Ragewind:[/b] ? [b]Tormenting Ghost:[/b] ? [b]Dread Zombie Slayer:[/b] ? [b]Coffer Corpse:[/b] The last gaoler was so evil and cruel that demons left his soul to rot inside the flesh and spread suffering on the Material Plane. [b]Feasting Zombie:[/b] ? [b]Lacedon:[/b] ? [b]Rot Grub Zombie:[/b] ? [b]Sovereign Wraith:[/b] ? [b]Wraith Figment:[/b] When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check.[/spoiler] [URL=http://www.drivethrurpg.com/product/166570/Dungeon-216-4e?affiliate_id=17596]Dungeon 216[/URL][spoiler] [b]Undead:[/b] In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. [b]Culdred:[/b] Culdred is Hazakhul’s favored apprentice. He oversees the watchtowers when not studying the necromantic arts to further understand and exploit the effects his master’s failed ritual had on them. Through his studies he has altered his already unnatural state to become a flameharrow. In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. [b]Red Arcanian Apprentice:[/b] In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. [b]Hazakhul:[/b] In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures.[/spoiler] [URL=http://www.drivethrurpg.com/product/168068/Dungeon-218-4e?affiliate_id=17596]Dungeon 218[/URL][spoiler] [b]Undead:[/b] As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall. Characters who befriend (or interrogate) the more knowledgeable mercenaries learn the truth: the spirits of the dead soldiers lingered on the battlefield in Ghere Thau after death, and they desperately merge with the recently slain, trying to return to life. Karlerren’s undead army and the knights of Argramos were bitter foes in battle, but after death the knights of Argramos have become undead—even if they don’t realize it. The fading energy of Karlerren’s desperate necromancy persists, preventing the souls of the fallen from moving on from Ghere Thau. Those souls are invisible, intangible, and unreachable most of the time, and they aren’t strong enough to spontaneously rise as undead such as wraiths or specters. But if someone else dies nearby, the trapped soul can combine with the recently deceased—a phenomenon that Zarudu, a foulspawn seer working with the mercenaries, calls “soulmerging.” The soulmerged spirit manifests as an undead (each encounter specifies what sort of undead rises) 1 round after the soulmerge occurs, and the creature is hostile to the characters. The power of the creature before it died doesn’t matter; a lowly minion can become a challenging undead foe 1 round later. After it rises from death, the soulmerged undead draws necromantic power from the trapped soul but retains the motivation and basic personality of the recently deceased. Thus the new undead attack the characters, not any former allies who are still living. (See the “If a Character Dies” sidebar for what might happen to a dead character.) Zarudu hasn’t figured out why some deaths in Ghere Thau result in spontaneous undead creation, but others don’t. He doesn’t realize that the trapped souls (mostly knights of Argramos) were proud in life, and even after death merge only with Medium humanoids—creatures whose forms are familiar to them. The ettins, ogres, and more unusual members of Trask’s mercenary company won’t soulmerge after death. ✦The undead are rising because the souls of the knights in Ghere Thau weren’t buried properly and seek new bodies (somewhat true; Karlerren’s necromancy is another major factor). Zarudu calls the process “soulmerging.” ✦✦The souls in Ghere Thau seem to be somewhat picky about the bodies they claim. They won’t inhabit an ogre or an animal (somewhat true; they inhabit only Medium humanoids). ✦✦The undead in Ghere Thau keep the motivations and personality they had in life . . . at first. After about an hour, they start to talk more like knights of Argramos for brief moments, then descend into unintelligible madness. ✦✦Some undead in Ghere Thau seem wight-like, while others are more like mummies, and Zarudu can’t figure out why. Unless he sees a vampire rise in this room, Zarudu doesn’t know that’s possible. [b]Wight:[/b] As they battle the mercenaries in Ghere Thau, the characters notice that some of the enemies immediately rise as undead (often wights) when they fall. [b]Shambling Mummy:[/b] Whenever a human transmuter dies in Ghere Thau, a shambling mummy rises in the same square at the initiative point where the transmuter would next act. 2 cambion wrathborn (which animate as shambling mummies when dropped to 0 hit points in Ghere Thau). 1 medusa venom arrow, 1 medusa bodyguard. (When either medusa drops to 0 hit points in Ghere Thau, it animates as a shambling mummy.) When a medusa dies in Ghere Thau, the snakes fall out of its head and it rises as a shambling mummy the next round. [b]Battle Wight:[/b] A battle wight replaces the chained cambion when it falls in Ghere Thau. 2 dragonborn mercenaries (which animate as battle wights when dropped to 0 hit points in Ghere Thau). When the cambion dies in Ghere Thau, it becomes a battle wight. 1 cambion infernal scion (animates as a battle wight when dropped to 0 hit points in Ghere Thau). When the infernal scion dies in Ghere Thau, she rises as a battle wight. [b]Revenant:[/b] Most characters are Medium humanoids and thus are vulnerable to soulmerging if they die. If a character dies in Ghere Thau and a Raise Dead ritual isn’t available, ask the player whether continuing as a friendly undead is an interesting direction for the character. If the player is amenable, provide access to the revenant, published in Heroes of Shadow and Dragon #375. It should take a player only a few moments to subtract out the old racial benefits and add the revenant’s benefits (retaining the old race as the “past life” of the revenant). Turning a character into a revenant—voluntarily!—bends the “rules” of the soulmerged undead, but it does so for a good cause. You can justify it by saying that the character’s uncommon willpower channeled Karlerren’s necromantic energy into reanimation without involving any of the knights’ spirits [b]Vampire Night Witch:[/b] When either foulspawn dies in Ghere Thau, a vampire night witch rises in the same square in the foulspawn’s next initiative point. [b]Lingering Warrior Spirit:[/b] ? [b]Unhallowed Wights:[/b] When the human thugs die in Ghere Thau, they become unhallowed wights. The human thugs, if killed in Ghere Thau, become much more deadly unhallowed wights. 2 human thugs (which animate as unhallowed wights when dropped to 0 hit points in Ghere Thau) [b]Mummy Tomb Guardian:[/b] 3 cambion wrathborn (which animate as mummy tomb guardians when dropped to 0 hit points in Ghere Thau). Wrathborn that die in Ghere Thau become mummy tomb guardians. [b]Battle Wight Commander:[/b] 1 cambion infernal scion (which animates as a battle wight commander when dropped to 0 hit points in Ghere Thau). If Trask isn’t able to kill himself by falling in Ghere Thau, he rises as a battle wight commander and fights until destroyed. [b]Vampire Spawn:[/b] Declaring his triumph over death, Rasmus offered the “gift” of immortality to his loyal disciples, slaying them and raising them as his spawn. [b]Ghoul:[/b] The Ironhearts arrived in Arnesbloom just as the cult completed a ritual that slew every living soul in the town, including the hapless adventurers. The cult offered the souls to Orcus, who caused them to rise again as ghouls. The town’s attempt at a new “life” is imperiled by the presence of the slain cultists, who have also risen as ghouls and insinuated themselves into the population. The Ironhearts arrived in Arnesbloom before the cultists of Orcus completed their ritual, but they were too late to stop it. They were transformed into ghouls along with all the townsfolk. Some of the cultists were killed during the initial confrontation and have since risen as ghouls themselves. [b]Ghoul Ambusher:[/b] ? [b]Alwar Thornwhistle:[/b] ? [b]Ravenous Ghoul:[/b] ? [b]Adept of Orcus:[/b] ? [b]Ghoul Flesh Seeker:[/b] ? [b]Headless Corpse of Rasmus:[/b] The vestige of Rasmus’s spirit that inhabits the corpse causes it to reanimate. [b]Head of Rasmus:[/b] ? [b]Wraith:[/b] This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. [b]Mad Wraith:[/b] This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. [b]Sovereign Wraith:[/b] This chamber, once the entryway to the temple, became the place where Rasmus granted his “blessing” to his disciples, transforming them into vampire spawn. The spawn were slain centuries ago by Arne and her companions, but their restless spirits have been awakened by their master’s return to the temple. [b]Wraith Figment:[/b] When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. When the mad wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. When the sovereign wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Rasmus Vampire Lord:[/b] Centuries ago, a powerful cleric of the Raven Queen named Rasmus forsook the teachings of his god and began using the power she had granted him to unnaturally extend his own life. Eventually, magic alone was no longer enough to sustain Rasmus, so he undertook forbidden rites in which he drank offerings of blood made by his disciples to prolong his life indefinitely. The dark magic of the rites corrupted the cleric, transforming him into a vampire. [b]Anja Silvermane:[/b] ? [b]Zombie Shambler:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/168543/Dungeon-219-4e?affiliate_id=17596]Dungeon 219[/URL][spoiler] [b]Skeletal Ravager:[/b] If a living humanoid dies in Ragatromo's Undead Master aura, a skeletal ravager appears in its space at the start of Ragatromo’s turn. [b]Ghoul Flesh Seeker:[/b] ? [b]Grasping Zombie:[/b] ? [b]Blazing Skeleton:[/b] Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town. [b]Decrepit Skeleton:[/b] Vontarin’s ghost, still possessing Nathaire’s body, decides to drive off the townsfolk of Duponde. He animates a wave of undead attackers and sends them against the town. [b]Flesh-Crazed Zombie:[/b] The twig blights and zombies gain their dark vitality from Vontarin’s ghost. [b]Vontarin, Mad Ghost:[/b] This creature is a hateful remnant of the evil necromancer’s soul. [/spoiler] [URL=http://www.drivethrurpg.com/product/168693/Dungeon-220-4e?affiliate_id=17596]Dungeon 220[/URL][spoiler] [b]Burned Witches:[/b] These charred skeletons are the remains of witches Willifer reanimated.[/spoiler] [URL=http://www.drivethrurpg.com/product/169620/Dungeon-221-4e-Next?affiliate_id=17596]Dungeon 221[/URL][spoiler] [b]Skeletal Legionary:[/b] The family buried here suffered a curse, and so undead linger in the vault. [b]Wraith:[/b] The family buried here suffered a curse, and so undead linger in the vault. [b]Wraith Figment:[/b] When the wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Death Mold Zombie:[/b] ? [b]Sir Tavil Soarvaren:[/b] Tavil is now languishing in the service of Gryznath, who has reanimated the deceased paladin as a battle wight. Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.) [b]Battle Wight:[/b] Gryznath recently slew a group of knights from Elturgard and removed a silver gauntlet from the body of their leader. He then used black magic to animate the knights’ corpses into talking undead. (Garloz can describe the undead well enough that someone who succeeds on a DC 17 Religion check can guess the creatures are wights.) [b]Gryznath, Chosen of Faluzure:[/b] As a Chosen of Faluzure, the dragon god of undeath, Gryznath enjoys certain benefits. Left unattended, his corpse animates as an undead version of itself in an hour. [b]Vampiric Mist:[/b] ? [/spoiler] [/spoiler] [/spoiler] 4e 2nd Party[spoiler] [URL=http://www.drivethrurpg.com/product/153511/Dungeons--Dragons-The-Legend-of-Drizzt--Neverwinter-Tales?affiliate_id=17596]D1 Neverwinter Tales[/URL][spoiler] [b]Vampire:[/b] ? [b]Flesh-Crazed Zombie:[/b] ? [b]Grasping Zombie:[/b] ?[/spoiler] [/spoiler] 4e 3rd Party[spoiler] 4e 3rd Party Books[spoiler] Adastra Nucleus[spoiler] [b]Xori Servitor:[/b] ? [b]Xori Laborer:[/b] ? [b]Xori Brute:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/62365/Alluria-Campaign-Setting-Guide?affiliate_id=17596]Alluria Campaign Setting Guide[/URL][spoiler] [b]Lord Varquil, Lich:[/b] ?[/spoiler] Amethyst: Foundations[spoiler] [b]Undead:[/b] Before the time of man, when the war with the dark forces of Ixindar was sweeping the planet, a group of corrupted rebels created a land that refused to follow either path. They embraced the negative energy of Ixindar but believed it could be controlled to convert all life to death and that death was the true gateway to everlasting power. Within these insurgents formed the initial lords of decay, the ghu-lath (creatures of darkness that have gone by dozens of names throughout human history). They created armies of mindless undead and forged a kingdom to call their own.[/spoiler] [URL=https://github.com/Sanglorian/orcus/blob/main/Ancestral%20Voices%20(Level%202).pdf]Ancestral Voices (Level 2)[/URL][spoiler] [b]Barrow Wight, Common Barrow Wight:[/b] ? [b]Nomad Ghost, Common Nomad Ghost:[/b] If the princely barrow wight is defeated, his body and that of his manservant turn to dust - to reveal spectral blue forms. [b]Prince Ran, Princely Barrow Wight:[/b] ? [b]Common Barrow Wight, Faithful Manservant:[/b] ? [b]Prince Ran, Princely Nomad Ghost:[/b] If the princely barrow wight is defeated, his body and that of his manservant turn to dust - to reveal spectral blue forms.[/spoiler] [URL=https://www.drivethrurpg.com/product/81252/Asuang-Shapechanging-Horrors?affiliate_id=17596]Asuang: Shapechanging Horrors[/URL][spoiler] [b]Tianak:[/b] The tianak are tiny undead created from infants and the unborn and given a profane hunger for human flesh. Other asuangs take this connection to ghouls a step further, using their blood as a component in a foul ritual. They take the corpse of an infant, be it stillborn or taken forcibly from the womb of its dead mother, and infuse their foul blood onto the tiny corpse. The result is a tianak, a miniature ghoul that inherits the asuang’s shapechanging ability. The ritual transforms them so that they appear to be around the same size as a child that can already crawl. Curiously, they also possess a stunted leg in this form. Those well-versed in the art of ritual casting believe that the stunted leg is the cost of the slight growth spurt. [b]Tianak Swarm:[/b] From time to time, the tianak finds others of its cursed kin. These tianaks form into a tianak swarm, and are more straightforward as a group compared to when they act alone. [b]Ghoul:[/b] An asuang’s taste for humanoid entrails makes them highly susceptible to becoming ghouls.[/spoiler] [URL=https://www.drivethrurpg.com/product/59826/Blackdirges-Dungeon-Denizens?affiliate_id=17596]Blackdirge's Dungeon Denizens[/URL][spoiler] [b]Ash Guardian:[/b] An ash guardian is a creature of dust, earth, and ash created when soil is fouled with the remains of innocent victims burned en masse. The angry spirits of the slain infest the earth itself with an unimaginable thirst for revenge, ultimately congealing into a single entity capable only of hate and evil. An ash guardian is a creature filled with dark energy of the Shadowfell. It is a terrible amalgamation of many tortured souls, their deaths combined into a single note of shrieking anger and pain. [b]Bone Swarm:[/b] Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, bone swarms are writhing masses of bony debris. [b]Bone Swarm Grave Swarm:[/b] Grave swarms are the result of terrible amounts of necromantic energy released in an area with many corpses or skeletons, such as a battlefield or graveyard. [b]Deathwarg:[/b] They are created by powerful necromancers, and are often used to hunt down and kill the enemies of their masters. Deathwargs are undead wolf-like creatures created via an obscure necromantic ritual. Although mortal warlocks and wizards are capable of creating deathwargs, they usually serve powerful undead spell casters, such as liches and vampires. [b]Deathwarg Wightwarg:[/b] ? [b]Deathwarg Lichwarg:[/b] ? [b]Flayed Horror:[/b] Flayed horrors are undead created by particularly evil and cruel necromancers to serve as guardians or bodyguards. The process of creating a flayed horror requires a living, humanoid victim, who is slowly and torturously flayed alive. The terrible pain and horror suffered by the victim, as well as no small amount of necromantic energy, is combined to provide the spark of undeath necessary to animate the flayed horror. Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims. [b]Undead:[/b] As often as not, a disaster that creates the living tear or living catastrophe also creates a large number of undead; the only creatures that can truly tolerate the aura of pain and grief generated by the ooze-like horrors. [b]Ghoul:[/b] The price for Malotoch’s aid is steep; some whom she saves are allowed to live with merely their souls as payment, while others are transformed into ghouls or rooks as part of the exchange. [b]Shambling Skullpile:[/b] A shambling skullpile is an undead monstrosity formed from the many skulls of ritually sacrificed creatures. The horror and torment of these sacrificed victims form a maelstrom of psychic energies, which take a physical form by animating and possessing skulls into a rough humanoid form. [b]Xochatateo:[/b] Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on; a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest. It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons why the undead creature is created, there is no disputing how they come into existence: During a sacrifice ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. [b]Greater Xochatateo:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/81123/Blessed-by-Poison-4e?affiliate_id=17596]Blessed by Poison[/URL][spoiler] [b]Undead:[/b] Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead. [b]Goblin Zombie:[/b] Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead (in this case four goblin zombies).[/spoiler] [URL=http://www.drivethrurpg.com/product/64164/Castoffs-and-Crossbreeds?affiliate_id=17596]Castoffs and Crossbreeds[/URL][spoiler] [b]Wicht:[/b] The first wicht were a legion of notorious robbers and bandits who became undead together through the curse of a slain high priestess. The cleric witnessed the pillaging of her city, the raping of her church, and the defiling of her own body with stoic silence that made the raiders uneasy. Then, with her dying breath, she punished them and their descendents with a fate worse than death. Wicht are able to breed with humans and some demihumans and humanoids, resulting in rare wicht being born rather than created.[/spoiler] Child of the Dawn[spoiler] [b]Rot Slinger:[/b] ? [b]Giant Mummy:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] ? [b]Larva Mage:[/b] ? [b]Nightwalker:[/b] ? [b]Lich Eladrin Wizard:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/61269/Creature-Collection--A-Compendium-of-4th-Edition-Monstrous-Foes?affiliate_id=17596]Creature Collection - A Compendium of 4th Edition Monstrous Foes[/URL][spoiler] [b]Unhallowed Thief Ranger Template:[/b] ? [b]25th-Level Fighter Death Knight:[/b] ? [b]Acid Shambler Ghoul:[/b] The acid shambler is one of many horrors spawned in the aftermath of the Divine War. The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichors that surge through their dead veins both animate and deteriorate them, eating them from the inside out due to the highly acidic properties. [b]Ghoul Hound:[/b] ? [b]Ghoul Bloodhound:[/b] ? [b]Ice Ghoul:[/b] Legends say that a man who dies in the snow cursing the goddess of the bitter arctic winds will rise again on the night of the full moon, hungry for warm, raw flesh to fill his shrunken belly. Ice ghouls are the frost-rimed remains of travelers who starved to death in the blizzards of the north, undead creatures with pale white skin and withered flesh. [b]Ice Ghoul Reaver:[/b] ? [b]Poisonbearer Ghoul:[/b] The poisonbearer is yet another undead creation of the Ghoul King, lord of the Isle of the Dead. [b]Overghast Ghoul:[/b] Theories about overghasts’ origins abound. Most scholars believe that they were created spontaneously by explosions of necromantic energy near the end of the Divine War — the same energies that are thought to have created the fearsome Isle of the Dead. While these notions have not been confirmed, it is known that on occasion an ordinary ghast can be transformed into one of these creatures, and that they are most common in southern Termana, near the Ghoul King’s island realm. [b]10th-Level Soulless Rogue:[/b] ? [b]Undead Ooze:[/b] The undead ooze is created when an ooze of any other sort violates the grave of a restless and evil soul: A malevolent spirit, still tied to the rotting flesh consumed by the ooze, occasionally enters it. This is the last meal the ooze takes as a living creature, as it is changed into a thing of undeath and filled with a hatred of the living, as well as a fiendish low cunning. [b]Black Phoenix:[/b] When the black phoenix finally comes to roost, the horde of undead it has created eventually catch up to it and slay it (it does not resist, for this is part of its life cycle). Following the destruction of the phoenix, they return to their typical undead behavior. The black phoenix's dying place becomes an unholy spot, frequented by undead. Living things shun the area; plants refuse to grow there; milk curdles and food spoils; and only foul beasts are willing to call the tainted locale home. Inevitably, a bird dies near the spot of the black phoenix's death, and this bird rises as the new black phoenix. It rapidly grows in size, absorbing the nearby necrotic energy, and the cycle of the black phoenix continues. [b]Bone Horror:[/b] A bone horror is not technically a skeleton. Its "body" is a mix of humanoid and sometimes animal skeletons. No one knows what dark magic created these monsters. They are thought to arise from the grisly remains of scattered battlefields where large amounts of necromantic energy have been used. Yet some rumors claim that they were made when a wizard's experiment went catastrophically wrong; others suggest that they are the remains of mortals cursed by a vengeful power for wrongs committed against the gods. [b]Bone Lord:[/b] ? [b]Burned One:[/b] The faithful of Vangal are granted power and strength, but woe to the servant who turns his back upon his dark god or who commits sacrilege in his quest for power. If captured, these unfaithful ex-priests are subjected to a ritual which leaves them nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames. [b]Shackledeath:[/b] ? [b]Thunderbones:[/b] These intimidating creatures appear in many of the homes and workshops of accomplished necromancers, particularly those of Hollowfaust. Although the ritual involved in their creation is complex, the concept itself is simple: cover a large animated skeleton with rune-covered iron, and bestow magical abilities upon its bladed claws. [b]Slarecian Ghast:[/b] Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. Regardless, there is little dispute that the ghasts were once Slarecians. [b]Slarecian Shadow:[/b] Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground. Slarecian shadows are thought to have been spies or assassins for their people, but this role cannot explain why they are still encountered and, evidently, still spy on others. [b]Slarecian Shadow Lord:[/b] ? [b]Slon Gravekeeper:[/b] ? [b]Alley Reaper Specter:[/b] An alley reaper is the spirit of an assassin or cutthroat who died with blood on his hands. Belsameth, considering that person particularly ruthless, cunning, and deceitful, gave him an extended lease not on the world, but on life. [b]Dread Reaper Specter:[/b] ? [b]Specter Swarm:[/b] ? [b]Unhallowed:[/b] Sometimes, perhaps once in a hundred years, a child is born bearing signs that he or she is beloved of the gods. She may be stronger, smarter, swifter, or more beautiful than any other child. Above all, she is gifted with abundant blessings and is clearly destined for greatness in the fullness of time. These souls go on to become mighty warriors, legendary paramours, golden-hearted scoundrels, or righteous holy men, meant to share their talents with those in need. It is a fundamental truth of the universe that the gods expect much of those to whom they give the greatest gifts. Sometimes that trust is betrayed. With a single act, a blessed individual turns her back on sacred pacts and heeds instead the call of self-interest. Usually, once this hero loses her way, using her mighty skills to indulge her dark desires, there is no turning back: Such a violation of sacred trust earns the eternal enmity of the gods. When such a fallen soul reaches the end of her life, nothing but an eternity of torment awaits her. [b]Faithless Knight:[/b] The faithless knight was once a bold and noble warrior who, in a moment of rashness or passion, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his deity’s faith. Now the deathless blackguard travels the world spreading terror and pain, drowning innocent kingdoms in blood and leading young knights to their doom. [b]Unhallowed Knight:[/b] ? [b]Unhallowed Champion:[/b] ? [b]Forsaken Priest, Unhallowed Priest:[/b] There is no greater crime in the eyes of the gods than that committed when a servant of some holy sect forsakes her vows and uses her influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who has betrayed the highest offices of her god and, since that time, has been a force for evil and temptation. [b]Unhallowed Priest Cleric Template:[/b] ? [b]Treacherous Thief, Unhallowed Thief:[/b] The treacherous thief was cursed by the gods for betraying those who trusted him, all for the sake of nothing more than petty greed: He used his skills to steal from those who had almost nothing to call their own, simply for the joy of taking what did not belong to him. He murdered people for nothing more than a handful of coins. And now, in death, there is no treasure in the world great enough to buy his way out of damnation. [b]10th-Level Soulless Rogue:[/b] ? [b]Mist Walker:[/b] Any humanoid killed by a mist walker rises as a free-willed mist walker at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Mist Haunter:[/b] Any humanoid killed by a mist haunter rises as a free-willed mist haunter at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Blood Zombie:[/b] Blood zombies are the undead remains of sailors who died on the Blood Sea. [b]Carcass:[/b] Gathered and created from the fallen ranks of the Ghoul King's most stalwart enemies, these undead atrocities have been denied any hope of a dignified death, instead corrupted into some of the most grotesque of the Ghoul King’s slaves. Bloated to an obscene size by the fell magics of the Ghoul King, carcasses are grossly obese. Jagged horizontal incisions, through which all their internal organs are removed, split their distended abdomens into gaping maws, leaving the creatures nothing more than gigantic rotting husks. Once the bodies are magically and surgically altered, they are then reanimated and sent out against the Ghoul King’s foes. [b]Carcass Spawn:[/b] ? [b]Chrdun-Slain:[/b] The god Chardun, the Great General, awards distinguished soldiers and units the gift to carry on their wars after death; Chardun-slain normally rise one full year after their mortal deaths, though, apparently at the behest of the Great General, to resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle. [b]Chardun-Slain Warrior:[/b] ? [b]Chardun-Slain Captain:[/b] ? [b]Tattooed Corpse:[/b] The sorceresses of Albadia are said to have perfected the arcane practice of tattoo magic. What is less known is the darker side of this skill, now widespread, in which tattoos are drawn by necromancers or tribal shamans to inscribe enchanted patterns upon reanimated corpses. These enhanced zombies are often sold to wealthy clients for use as guards. [b]Tattooed Corpse Mage:[/b] ? [b]Soulless Creature:[/b] Prerequisite: Humanoid or magical beast. [b]Decrepit Skeleton:[/b] ? [b]Corruption Corpse:[/b] ? [b]Abyssal Ghoul Myrmidon:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Zombie Rotter:[/b] ? [b]Zombie Hulk:[/b] ? [b]Horde Ghoul:[/b] ? [b]Mummy Lord:[/b] ? [b]Dread Wraith:[/b] The breath of the black phoenix is said to cause the dead to rise, randomly imbuing slain enemies with unholy might. Any humanoid killed by the black phoenix rises as a free-willed dread wraith at the start of its creator's next turn, rising in the space where it died or in the nearest unoccupied space. [b]Great Flameskull:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Lich Human Wizard:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Ghost Trap Haunt:[/b] ? [b]Bodak Skulk:[/b] ? [b]Wraith:[/b] Unquestionably the most frightening aspect of any wraith is its ability to create new wraiths from its slain victims. [/spoiler] [URL=https://drivethrurpg.com/product/91125/crime-pays?affiliate_id=17596]Crime Pays[/URL][spoiler] [b]Powerful Undead:[/b] ? [b]Undead:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/60693/Critter-Cache-4-Fey-Folk?affiliate_id=17596]Critter Cache 4: Fey Folk[/URL][spoiler] [b]Undead:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Battle Wight:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/62298/Critter-Cache-5-Daemons?affiliate_id=17596]Critter Cache 5: Daemons[/URL][spoiler] [b]Necrodaemon:[/b] Necrodaemons are created with soul larvae that have been infused with necrotic energy. These undead larvae are then submerged in the Sea of Thalassaima, where the divine and elemental energies flowing in the bloody sea act as a catalyst, causing the larvae to undergo a swift transformation into a fledgling necrodaemon. [b]Necrodaemon Soulstalker:[/b] Necrodaemons that please their masters may be rewarded with an infusion of soul energy that transforms them into necrodaemon soulstalkers.[/spoiler] [URL=https://github.com/Sanglorian/orcus/blob/main/Death%20and%20Chaos.pdf]Death and Chaos[/URL][spoiler] [b]Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:[/b] Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls. [b]Common Zombie:[/b] ? [b]Desiccated Husk:[/b] ? [b]Bloody Bones:[/b] Desiccated Husk Reformation power. [b]Undead Horror:[/b] ? Reformation Keep track of all damage the desiccated husk does, including through its aura. If damage done ever exceeds 22, that desiccated husk is replaced by a bloody bones as an immediate (react) action. Add 44 to the desiccated husk's current HP to determine the bloody bones' current HP.[/spoiler] [URL=https://www.drivethrurpg.com/product/63618/The-Adventures-of-Frank-Frazettas-Death-Dealer-Shadows-of-Mirahan?affiliate_id=17596]Death Dealer Shadows of Mirahan[/URL][spoiler] [b]Horde Foot Soldier:[/b] Exhumed from ancient battlefields and war-torn lands by foul magic, these skeletons wear rotting, makeshift armor collected from their foes and fallen comrades, and fight with crude spears. [b]Horde Heavy Infantry:[/b] In life, they were mercenary captains, knights, and valiant swordsmen. [b]Shadow Wolf:[/b] Dread hounds, composed of flayed flesh, rotting muscle, and bleached bones, shadow wolves travel on the heels of the Shadow Horde, picking off weakened survivors and wretches wounded in the conflict. [b]Horde Archer:[/b] ? [b]Shadow Knight of Mirahan:[/b] ? [b]Shadow Titan:[/b] Towering giants composed of dead corpses, blood meal, and rotting gore, shadow titans are fearsome foes, laying waste to enemies with a single swing of their great mauls. [b]Dragas:[/b] Unlike the rest of the faceless horde, each dragas is unique, called to un-life by a demonic patron. This chamber is home to a mother dragas: the fearsomely large winged demon that spawned the flights of dragas that now hunt the skies over Iparsia. [b]Horde Warrior:[/b] If a natural humanoid is slain by a demon larva swarm's consume the living attack it rises as a horde warrior at the beginning of the larva swarm’s next turn. [b]Skeletal Minion, Dread Demon Zombie:[/b] These pits are where the demon lord created his first skeletal minions — the dread demon zombies that would spread their undead infection to corpses across Iparsia. The pits are filled with thousands of seething grubs atop rolling beds of bones. The worms give off a faint green luminescence, but taken together, the pulsing green light is sufficient to light the entire cavern. However, woe to PC that should tumble into the pits: the larva swarm up around the hero, drawing him under the tide of devouring worms. Any creature that perishes in the pit emerges 5 rounds later, an undead, skeletal foot soldier, utterly subservient to Mirahan. [b]Mother Dragas:[/b] ?[/spoiler] Devilmire Mountain[spoiler] [b]Boneclaw:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Bodak Skulk:[/b] ? [b]Bodak Reaver:[/b] ? [b]Death Knight Human Fighter:[/b] ? [b]Abyssal Ghoul:[/b] ?[/spoiler] Domains of Dread – Pellios The Raging Vale[spoiler] [b]Lady Lauren:[/b] Rare as it is, Hallik was triumphant in breaking the bond he shared with the demon. In the process, his mind was wiped of all compassion, aside from the love of his dead wife. It was then that the defeated demon brought back Hallik’s true love. Her burned body rose, powered by the evil of the demon.[/spoiler] Domains of Dread: The Howling Halls of Turmain [spoiler] [b]Deena:[/b] Deena was dead. She actually died within the first week of arriving in Pandemonium. She met her end at the hands of one of the rogue groups of insane wanderers that call the plane of madness home. The terrible part of it all is that she didn’t stay dead. The day after her death, she awoke as something much worse than the rag-tag band that had killed her. She swore to find the man that had seduced her, made her lose her child, and damned her to her fate on Pandemonium.[/spoiler] DSE1 Dark Sun Excursions Lost Temple of Rahoon[spoiler] [b]Lightning Skeleton:[/b] Lightning skeletons are mindless undead empowered with a glimmer of electrical power. [b]Lightning Skeleton, Mindless Undead Empowered With a Glimmer of Electrical Power:[/b] ? [b]Merak, Raaig:[/b] In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. [b]Aubree, Raaig:[/b] In ancient times before the devastation of Athas, Merak and Aubrae were minor nobles of House Tragus. Their devotion to Rahoon was absolute and although they focused on the well-being of their village and holdings, they dedicated most of their wealth to building a large temple complex. Merak was convinced that this act of piety would ensure his place after death. So, along with his wife Aubrae, he funded its construction and upon their deaths willingly transformed into Raaigs to protect the sanctity of the temple into eternity. [b]Raaig:[/b] In life, raaigs were devout individuals devoted to a specific faith. [/spoiler] [URL=https://drivethrurpg.com/product/57912/dungeon-crawl-classics-53-sellswords-of-punjar?affiliate_id=17596]Dungeon Crawl Classics #53: Sellswords of Punjar[/URL][spoiler] [b]Cinder Skeleton:[/b] For his part, the obese Beggar-King can command the soul-flames fueling the ritual around him, and the bones of the dead beggar and thieves littering the floor of the chamber. At his command, cinder skeletons rise from the ashes to defend their master. The Beggar-King can animate up to 5 skeletons, but no more than 2 at once. [b]Undead, Undead Creature:[/b] ? [b]Powerful Undead:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/58322/dungeon-crawl-classics-54-forges-of-the-mountain-king?affiliate_id=17596]Dungeon Crawl Classics #54: Forges of the Mountain King[/URL][spoiler] [b]Zombie Hulk:[/b] ? [b]Dwarf Ghoul:[/b] ? [b]Giant Skeletal Water Snake:[/b] Once the water snake fed off the rats drawn to the dwarves’ trash pits. In the ensuing years, the snake died, only to rise again with the corruption cast off by Azon-Zog and the polluted Forge of Kings. [b]Skeletal Dwarven Underking, Skeleton:[/b] ? [b]Skeletal Dwarf Honor Guard:[/b] ? [b]Naurorc the Sluagh, Sluagh, Skeletal Revenant, Charred Skeleton of a Dwarf, Corpse, Blackened Skeleton, Skeleton, Remains of Naurorc:[/b] ? [b]Zombie Hulk, Dead Ogre, Zombie Brute:[/b] ? [b]Dwarf Ghoul, Dwarf Corpse, Accursed Ghoul:[/b] ? [b]Giant Skeletal Water Snake, The Thing in the Pit, Skeleton of an Enormous Water Snake, Snake, Skeletal Snake, Undead Serpent:[/b] ? [b]Skeletal Dwarf Honor Guard, Skeletal Dwarf Warrior, Skeleton:[/b] ? [b]Terrible Undead Lich:[/b] ? [b]Zombie:[/b] By far, the most terrible aspect of the dread earwig is its ability to burrow into the brain through the ear canal of a sentient creature. There, it will devour the frontal lobe and, through the secretion of special enzymes, assume control of the victim’s body and lay hundreds of eggs within the brain cavity. Once these eggs hatch, the host provides both protection and a ready source of food for the larvae. These “dread earwig zombies” persist until the larvae have devoured the brain entirely, a process that takes roughly two weeks for a Medium-sized host. During this time, the zombie is dominated (the only command being to attack any visible living creature). Once the brain is gone, the host dies, and the larvae mature, exiting the corpse as adults. Earwig disease. [b]Zombie, Dread Earwig Zombie:[/b] ? Earwig Level 6 Disease Endurance Improve DC 23, maintain 19, worsen 18 or lower The target is cured. -2 to Intelligence checks and Intelligence-based skill checks. Target loses one encounter power (determined randomly) at the beginning of each encounter. Target is dominated to attack any living creature and press its head against any corpse. Final State Target dies becoming a zombie.[/spoiler] [URL=http://www.drivethrurpg.com/product/58388/Dungeon-Crawl-Classics-55-Isle-of-the-Sea-Drake?affiliate_id=17596]Dungeon Crawl Classics 55 Isle of the Sea Drake[/URL][spoiler] [b]Rotspitter Corpse:[/b] ? [b]Zombie:[/b] Corpses are planted feet-down in the earth next to the corn, beans, and squash, and after the old priest conducts a dreadful ritual, they also “grow,” rising again as undead. Each of the bodies buried in the field have pulverized onyx in their mouth, eyes, and ears, and over their heart. A DC 20 Religion check would recognize this as part of an unholy reanimation ritual. [b]Amiquitli, Thirsty Grandmother:[/b] Before the gods brought low the stone city, terrible things happened there. Even so, there was one who stirred the evil priests to wrath: the Thirsty Grandmother. An ancient woman, she opened the veins of infants to lick their salt. So much did she hunger for the salt, she attacked a sea-devil and licked his wounds. She was brought to the priests, who cursed her to live on nothing but salt, and Thirsty Grandmother was sent to a barren island with nothing to eat or drink but seawater. Strong braves and sharks kept her on the island, and she had not tools to fish with, so she gnawed her wrists open and drank of herself. She was buried on her island . . . but she was not dead. And she still thirsts for all our salt, and one day she will come to drink it. [b]Zombie Composter:[/b] ? [b]Charnel Hound:[/b] ? [b]Skeletal Leopard:[/b] ? [b]Burning Ape:[/b] ? [b]Skeletal Brave:[/b] ? [b]Tough Zombie:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/59030/Dungeon-Crawl-Classics-56-Scions-of-Punjar?affiliate_id=17596]Dungeon Crawl Classics 56 Scion of Punjar[/URL][spoiler] [b]Undead:[/b] One of these magic items included an ebony cauldron capable of spawning undead under the control of whoever’s blood was spilled during the animation ritual. [b]Boneshard Skeleton:[/b] ? [b]Skeleton:[/b] Cauldron of Illserves magic item. [b]Decrepit Skeleton:[/b] ? [b]Zombie:[/b] Cauldron of Illserves magic item. [b]Dugesia Dev'Shir, Tormented Ghost:[/b] Cadavra is the one who despoiled her tomb, this action lead to Dugesia's creation as a ghost. Cadavra plundered this tomb, wishing to confirm that her hated sibling was indeed dead. She tried to animate the body to gain a twisted ally, but the spell failed. [Perhaps Valdreth watched over Dugesia?] In a fit of rage, Cadavra threw the brick against the east wall, and soon followed suit with the body. Furious, she stormed out of the tomb and sealed the door in area 3–3. Cadavra did not realize her actions have awakened the spirit of her sister, who now seeks eternal rest. Dugesia is a ghost bound to an area within 50 feet of her niche. [b]Malek, Wight Cleric:[/b] The bandits had a cleric among their numbers until a few days ago. Malek was a human cleric dedicated to Crypticus. An associate of Haledon, he joined the bandits in hopes of gaining coin and a few followers. Although the bandits ignore his preaching, he has gained quite a bit of wealth, and contemplated leaving to set up a small house of worship in Punjar. But a few days ago, quite by accident, he discovered the secret door in the south wall, and as he crept down the steps, the secret door sealed behind him. Yet he explored further, and was ambushed by the undead monstrosity that lairs in area 4–11. His lantern was snuffed during the initial attack, and thus he never had the chance to rebuke the horror. Malek is now undead, and waits to lure others to their doom in the chamber beyond. [b]Malicia, Elite Deathlock Wight:[/b] Malicia gained favor with her demonic patron, but her bold, unspeakable actions led to her downfall, as cult members rose against her and slaughtered her on her own altar. Jezuel wanted her suffering to last an eternity, and thus granted her the gift of undeath, as a wight. [b]Salt Troll Zombie:[/b] While passing through the Salt Marsh one night, she encountered a stupid salt troll. He was easily overcome with her spells, and carefully finished off with acid. Not wanting to waste such a resource, she animated the body as a guardian. [b]Advanced Zombie:[/b] ? [b]Corruption Corpse:[/b] ? [b]Skeletal Claw Swarm:[/b] Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, skeletal claw swarms are writhing masses of bony debris. For the most part, a skeletal claw swarm is composed of claws, fingers, toes, and other grasping digits, and it uses these to grab, pull down, and then pull apart any living creature that it encounters. Skeletal claw swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. The last five feet is a pile of skulls, skeletal arms, hands, and even talons from various creatures. These were failed experiments using the Cauldron of Illserves, so Cadavra placed the uncontrollable animated pieces in this pit. They have formed an undead swarm of biting and clawing bones that victims in the pit need to deal with. [b]Zombie Rotter:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? Cauldron of Illserves Named after the powerful necromancer that created this minor artifact, the cauldron of Illserves can be used to create an undead army. This cauldron is wrought of dull black iron, and stands four feet high on three short legs. Its outside surface is dimpled and covered with infernal runes and pictograms involving the animation of a myriad of creatures. A thin gnarled cudgel, often used to stir the malevolent contents of the giant pot, accompanies the cauldron. The Cauldron of Illserves is a unique wondrous item. Property: You gain resist 5 disease, 5 poison, and 5 necro. Property: A gnarled club called the cudgel of command always accompanies the cauldron. This cudgel acts as a +2 club, but has additional properties when used with the cauldron (see The Dead Arise ritual below). Property: You learn The Dead Arise ritual (see below), and can use its once per day. Power (At-Will Arcane): Standard Action: You can use eldritch blast (warlock 1). Power (Encounter, Healing, Necro): Minor Action: All undead with 5 squares of you can spend a healing surge and regain an additional 1d8 hit points plus your Wisdom modifier. The Dead Arise You conjure forth an army of undead from the seething depths of the Cauldron of Illserves. Level: 10 Component Cost: Special Category: Creation Market Price: N/A Time: 4 hours Key Skill: Arcana or Religion Duration: Permanent This ritual can only be used in conjunction with the Cauldron of Illserves. It takes four hours to activate the evil magic of the cauldron. The device must be filled with fresh grave dirt collected with a silver shovel at night. It is then mixed with unholy water in a 2 to 1 ratio. After boiling for four hours, powdered gems equaling at least 100 gp per level of undead created needs to be added. When complete, any dead body added to the cauldron is animated (as animate dead) in one turn. Skeletal remains are animated as skeletons, while decomposing bodies are animated as zombies. Only Large or smaller-sized creatures can be animated with this device, and thus, only Large or smaller undead can be created. Although the device is powerful in its own right, Illserves added a powerful additional ability. If the user adds its own blood, freshly spilled, and mixes the concoction with the cudgel of command, all undead created are at the command of the user. There is no limit to the amount of undead the caster can control, and he merely needs to issue verbal commands while brandishing the cudgel of commandto control the undead. Special: This ritual cannot be copied down onto a scroll or into a ritual book. Knowledge of the ritual is gained by owning the Cauldron of Illserves for 24 hours. If the cauldron is no longer possessed, then knowledge of The Dead Arise fades from the caster’s mind in 24 hours. [/spoiler] [URL=http://www.drivethrurpg.com/product/59230/Dungeon-Crawl-Classics-57-Wyvern-Mountain?affiliate_id=17596]Dungeon Crawl Classics 57 Wyvern Mountain[/URL][spoiler] [b]Wyvern Zombie:[/b] The wyvern zombies in this area are what remain of Skelya’s mighty wyvern legions. Even in death, some of the white dragon’s faithful servants continued to serve and fight for their mistress. [b]Dark Elf Lich, Lady Khetira:[/b] ? [b]Dark Elf Lich, Lord Braxux:[/b] ? [b]Dvalinna, Lesser Dragon-Lich:[/b] Two dark elf liches — Lady Khetira and Lord Braxus — imbued Dvalinna with undead essence, transforming the young white dragon into a dragon-lich.[/spoiler] [URL=https://www.drivethrurpg.com/product/59887/Dungeon-Crawl-Classics-58-The-Forgotten-Portal?affiliate_id=17596]Dungeon Crawl Classics 58 The Forgotten Portal[/URL][spoiler] [b]Quahtlatoa, Human Mummy:[/b] The day was won, but the hero suffered grievous wounds and died less than a day later. The villagers were emotionally torn, as their hero had clearly saved the village, yet he was likely cursed with the evil taint and thus destined to stalk his people as a werejaguar himself. The elder commanded Quahtlatoa’s loyal followers to deposit his body in the mighty Tototl River near the Atotzin, even though they felt it was not an appropriate burial for such a beloved hero. His followers set out to perform the grim task without ceremony. But when they discovered the cave system, they decided to honor their leader in a more appropriate fashion. They hastily constructed a tomb, with a burial pit and crude altar. Using salt deposits collected from area 1–5, they packed his body and weapons into the pit, and chanted many blessings to Ilhuicatl, his patron deity. After leaving offerings of gold and slain enemies, they sealed the tomb with a large rock, constructed a simple ceiling trap, and painted the walls of the corridor to honor their hero’s deeds. As it turns out, Quahtlatoa was never tainted with the curse of lycanthropy. His spirit was at unrest, though, due to an improper burial and lack of respect for his corpse. For centuries, his body, preserved in packed salt, and spirit lingered and wallowed in the throes of evil, eventually animating as a mummy. (It’s likely that Ahpuchac, the Black Jaguar, at least had a small hand in the animation as revenge against his cult.) [b]Xochatateo:[/b] Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still-beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on – a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest. It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons behind their creation, there is no disputing how they come into existence: During a sacrificial ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh. When Tlacocelot began sacrificing victims, it took him many attempts to get the procedure right. The results of these failed attempts have generated the four undead creatures that lurk in the alcoves. The xochatateo are filthy ghoul-like undead creatures, forced to exist against their will. [b]Zombie:[/b] These chambers were the living quarters for several under-priests loyal to Tlacocelot. When the high priest embraced the new regime offered by the evil couatl, his first action was to slay these priests. He used his magic mask to assume the form of a jaguar, then slaughtered them while they slept. Thus, all the zombies bear horrific slash and bite wounds. (A DC 10 Heal check reveals death was inflicted by a powerful animal’s talons and teeth.) However, he found a use for their broken bodies as undead thralls, and he raised them as zombies in order to terrorize the villagers and assist him with menial tasks. [b]Zombie Rotter:[/b] ? [b]Greater Xochatateo:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/60122/Dungeon-Crawl-Classics-59-Mists-of-Madness?affiliate_id=17596]Dungeon Crawl Classics 59 Mists of Madness[/URL][spoiler] [b]Skoulos the Undying, Nascent Archlich:[/b] Skoulos summoned the last of his waning power, concentrating it into a single ritual that transferred his life force into a phylactery, transforming Skoulos’ withered form into the most powerful undead of all: the archlich. [b]Decrepit Skeleton:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/61080/Dungeon-Crawl-Classics-60-Thrones-of-Punjar?affiliate_id=17596]Dungeon Crawl Classics 60 Thrones of Punjar[/URL][spoiler] [b]Ghost of Jeya Furei:[/b] This is the ghost of Jeya Furei, a young but dedicated cleric of Delvyr. Worship of Delvyr in Punjar is rather limited given the size of the city, but the priesthood maintains a small fane and does what it can in a metropolis where guile and money count for much. Jeya encountered rumors of evil cult activity in the Devil’s Thumb and decided to investigate personally. She learned much, but soon found herself surrounded by the aboleth’s enthralled pawns, and she was overwhelmed. The cleric was viciously cut down, and her corpse was thrown into the lair of an otyugh. Fueled by an indomitable will, unshakable faith, and a hunger for vengeance, her spirit returned as a ghost, and she has tried to alert heroic folk to the evils below the streets.[/spoiler] [URL=https://www.drivethrurpg.com/product/61247/Dungeon-Crawl-Classics-61-Citadel-of-the-Corruptor?affiliate_id=17596]Dungeon Crawl Classics 61 Citadel of the Corruptor[/URL][spoiler] [b]Knightly Ghost:[/b] During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other. Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power. Additionally, the knights — having failed their duty — returned as ghostly defenders. [b]Grief Wraith:[/b] During the attack on Fort Frostbite, Lady Ree and her lady-in-waiting — escorted by four knights — fled here to climb above the poison along with Her Ladyship’s newborn twins. Unfortunately, the gas broke the windows of this chamber, and they killed each other. Sadly, their tale is not over. The two women have returned as grief wraiths, endlessly recounting their tragedy with their regretful whispers power.[/spoiler] [URL=https://www.drivethrurpg.com/product/62868/Dungeon-Crawl-Classics-62-Shrine-of-the-Fallen-Lama?affiliate_id=17596]Dungeon Crawl Classics 62 Shrine of the Fallen Lama[/URL][spoiler] [b]Undead:[/b] Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force. The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath. The evil force that overwhelmed the shrine was one of corruption not destruction. Rather than destroy those too weak to resist, it infused them with fragments of its own essence and transformed them into powerful undying servants, devoted to its goals. [b]Advanced Specter:[/b] ? [b]Elite Sword Wraith:[/b] Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Phantom Monk:[/b] ? [b]Advanced Wraith:[/b] Any humanoid killed by an advanced wraith rises as a free-willed advanced wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Revenant Guardsman:[/b] The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered. [b]Revenant Guardsman Archer:[/b] The barracks serves as the resting place of the complex’s former guards who were corrupted before the fall of the Lama was discovered. [b]Gorger:[/b] Gorgers are disgusting undead horrors created from human subjects force-fed on the flesh of sentient humanoids to the point of death. Just before death, a vile ritual is worked, drawing upon the power of the Shadowfell, which transforms the victim into a towering, bulbous monstrosity that lives only to eat. [b]Splintered One:[/b] Splintered ones are horrific undead creatures created from humanoid victims that have been forced to undergo a terrible necromantic ritual. The ritual promotes extreme and grotesque bone growth, causing the victim’s flesh to erupt with hundreds of calcified spurs and spikes. [b]Mdus, Wraith Servant Cleric:[/b] ? [b]Revenant Monk Student:[/b] ? [b]The Grandmaster, Wraith Servant Monk:[/b] ? [b]Ji Sung, Wraith Servant Sorcerer:[/b] ? [b]Ming Cha, The Fallen Lama, Vampire Lord Monk:[/b] Fearing that their position would come under threat should the Lama die, his closest and most powerful followers sought a ritual that would enable the Lama’s spirit to transcend and become an immortal force. The conspirators sought far and wide for a source of immortality, but the only answers came from the dark arts of necromancy. However, one of the Lama’s followers believed he had found a way to control the dark magical forces without being corrupted by them. Fortified by this belief, they began their dark rituals while the Lama lay in his deathbed. Their plan might have worked. The ritual might have contained the corrupting influence. But necromancy is not an art to be trifled with, and it exacted a price. The ritual failed, and the dark energies fed off the magical forces designed to contain them. There was an explosion of blackness over the entire valley, and when the cloud settled, the followers realized what they had done, for now they were all cursed to the eternal torment of undeath. Ming Cha, the Fallen Lama of the shrine, has been transformed into a vampire lord by the corrupting influence of the dark anchor. [b]Revenant Servant:[/b] Bestowed upon those lacking the spiritual development to be more susceptible to stronger corrupting energies, this template represents the majority of undead servants inhabiting the shrine complex. [b]Wraith Servant:[/b] Bestowed upon those of advanced spiritual development to be more susceptible, this template represents those undead servants whose power is more metaphysical than physical.[/spoiler] [URL=http://www.drivethrurpg.com/product/65418/Dungeon-Crawl-Classics-63-The-Warbringers-Son?affiliate_id=17596]Dungeon Crawl Classics 63 Warbringer's Son[/URL][spoiler] [b]Zombie Grapestomper:[/b] She employs a few slaves, but at present most of the labor is performed by animated zombies she calls “grapestompers.” [b]Zombie Grapesorter:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Deathlock Wight:[/b] ? [b]Spectral Minotaur:[/b] ? [b]Bonepile Swarm:[/b] Similarly, the bones are the former remains of those who opposed the same priest-generals. Some time ago, a cleric of Xeleuth with a wicked sense of humor decided to animate the bones into a bonepile swarm, which guards this area. When the bones of creatures with a powerful connective thread are mingled into a common repository, sometimes the echoes of their shared misery, devotion, or deviancy congeal, forming a bonepile swarm. Likely circumstances to bring about a bonepile swarm could include the slaughter of a village where the bodies were stacked and left, or perhaps the bottom of a sacrificial pit, or perhaps an ossuary where the bones of martyrs are placed. Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. [b]Pile Skeleton:[/b] Bonepile swarms sometimes form when the bones of creatures slaughtered at once or who shared an unusual bond are collected in one place. They use their own mass to assemble mismatched skeletal defenders. Bonepile Swarm Spawn Undead power. Spawn Undead (standard; recharge 6) The bonepile swarm generates 1 pile skeleton for each of its levels [5] in empty adjacent squares (one skeleton per square).[/spoiler] [URL=https://preview.drivethrurpg.com/en/product/81975/dungeon-crawl-classics-64-codex-of-the-damned?affiliate_id=17596]Dungeon Crawl Classics #64: Codex of the Damned[/URL][spoiler] [b]Arcanashade:[/b] Arcanashades are spirits formed from arcane spellcasters whose bodies are consumed by magic. [b]Boneswarm:[/b] Bone swarms often arise spontaneously from bone yards, especially if strong necromantic energy is present. [b]Flayed Horror:[/b] Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and, just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims. Two of the flayed horrors are new recruits created from the corpses of two of the missing town guards (recognizable by patches of uniform still clinging to their bodies). Any PCs stripped of their skin and killed are animated as flayed horrors and their skins added to the Codex. Shar-Thom's Create Flayed Horror power. [b]Runecursed:[/b] Runecursed are corpses animated by necrotic magic. The necrotic runes scarring their flesh transform them into evil and sadistic killers with no memories of their former lives. While most runecursed are created deliberately by death lords and necromancers, a few arise spontaneously when a person dedicated to the pursuit of knowledge is slain by being exposed to evil or forbidden lore. [b]Spectral Custodian:[/b] Spectral custodians are homicidal undead created from scholars, teachers and other people whose souls are trapped within the vault. A spectral custodian can also be created when a scholar commits some horrible crime in the pursuit of knowledge, but cannot live with the guilt and shame of his actions and commits suicide. Unfortunately, this is not the end for the scholar, who returns to cursed existence as an undead shade. [b]Arcanashade, Spirit, Robed Figure, Malicious Creature:[/b] ? [b]Boneswarm, Undulating Carpet of Bony Fragments, Relentless Swarm:[/b] ? [b]Boneswarm, Mass of Blackened Bones, Heap of Bones:[/b] ? [b]Flayed Horror, Humanoid Whose Skin Has Been Flayed Off, Skinless Undead Abomination, Hideous Undead That Looks Like a Flayed Animated Corpse:[/b] ? [b]Runecursed, Emaciated Humanoid With Mummified Black Skin, Horror, Corpse Animated By Necrotic Magic, Evil Sadistic Killer:[/b] ? [b]Runecursed, Damned Custodian:[/b] ? [b]Horribly Mutilated Runecursed:[/b] As Shar-Thom finishes speaking, five horribly mutilated runecursed (missing various body parts care of the flayed horrors in area 3–7) move out from the other corridor to attack. Shortly after Shar-Thom was imprisoned within the vault and it was buried beneath a landslide, the flayed horrors transformed this room into a torture chamber, using the powers of the void to create horrible machines for extracting information from the custodians still left alive. When everything had been learnt from those poor souls, the flayed horrors moved on to the runecursed, and evidence of their work can be found on the bodies of all the runecursed in this region. [b]Spectral Custodian, Ghostly White Apparition, Homicidal Undead, Undead Shade:[/b] ? [b]Spectral Custodian, Damned Custodian:[/b] ? [b]Fearful Whispers:[/b] The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills. [b]Unnatural Chills:[/b] The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. While most of these undead are creatures like arcanashades and runecursed, some exist merely as presences that manifest as fearful whispers or unnatural chills. [b]Undead, Undead Being:[/b] The custodians of the vault slain by Shar-Thom so many years ago have returned as undead, their spirits unable to escape the pull of the Codex and are bound within the vault until the book is destroyed. [b]Foul Undead:[/b] [T]he PCs soon find out that the place was used as a vault to store blasphemous, heretical and evil books, and is flooded with foul undead created from the vault’s former custodians. [b]Kalanuu, The Mad Scribe, Skeletal Humanoid, Skeleton, Horrid Form of Undead, Robed Skeleton:[/b] The Mad Scribe was once a senior custodian named Kalanuu who was charged with copying some of the more dangerous texts kept in the vault. He was also one of the first custodians to be killed by Shar-Thom, then cursed and transformed into a horrid form of undead. [b]Lesser Flameskull:[/b] The bone swarm is made up of the charred bones of five custodians whom Shar-Thom roasted with fire magic. The custodians’ heads transformed into free-willed lesser flameskulls (hence their evil alignment). [b]Lesser Flameskull, Free-Willed Lesser Flameskull:[/b] ? [b]Shar-Thom, Mummified Figure, Most Powerful of All the Custodians, Undead Horror, Formiddable Opponent, Exceedingly Powerful Opponent, Scribe, Withered Scholar, Senior Custodian of the Vault, Instigator of this Madness, Undead Scholar:[/b] Before the PCs can attempt to destroy the Codex, they must face Shar-Thom, the most powerful of all the custodians, who was responsible for unleashing the power of the Codex on the vault. Shar-Thom was slain before the surviving custodians sealed the vault, and returned as an undead horror shortly thereafter. Once there, they must face the Codex's scribe Shar-Thom, a withered scholar and the most powerful of all the custodians, whose egomania and blind lust for knowledge led him to destroy those around him and plunge the vault into its current state of chaos and evil. The Codex would have remained locked away forever had not Shar-Thom, the senior custodian of the vault, ignored the warnings and studied the book to gain access to its many secrets. Despite his many precautions, Shar-Thom was gradually corrupted by the power of the Codex. He began plotting to remove the Codex from the vault. Knowing that the other custodians would oppose him, he raided the vault for forbidden texts and unleashed their power upon his fellows, summoning terrible monsters and weaving powerful curses. The destruction was terrible, yet a few of the custodians persevered and faced Shar-Thom in his private chambers, blasting him with magic and damaging the Codex. Create Flayed Horror (minor; at-will) Shar-Thom can animate any target slain by his flensing gaze as a flayed horror one round after the target dies, as long as the target is on the same plane.[/spoiler] [URL=https://drivethrurpg.com/product/94442/dungeon-crawl-classics-65-caves-of-the-crawling-lord?affiliate_id=17596]Dungeon Crawl Classics #65: Caves of the Crawling Lord[/URL][spoiler] [b]Copper Mummy Guardian:[/b] [T]hese mummies spring from the remains of tiefling darkblades, devilish assassins and masters of stealth that served ancient tiefling lords. [b]Grell Specter:[/b] The creatures are grell specters, former advisors to the high sorcerer who were buried with him and utterly transformed by the Orb of Madness. They have risen as specters, their malevolence and murderous spirits burning with a hatred for the living that death couldn’t end. A successful DC 20 or better Religion check reveals the creatures are specters, insubstantial undead shadow creatures tied to life by their hatred of the living. [b]Slithering Mummy Guardian:[/b] A successful DC 15 Religion check allows a character to realize that the slithering mummy guardians come from the mummified remains of powerful tiefling heretics, creatures driven crazy by their thirst for arcane and power, turning them into demon-like servants. [b]Copper Mummy Guardian, Animated Mummy of a Courtesan Slave, Gaunt Female Figure:[/b] ? [b]Grell Specter, Former Advisor:[/b] ? [b]Grell Specter, Insubstantial Undead Creature Tied to Life By Its Hatred of the Living:[/b] ? [b]Slithering Mummy Guardian, Demon-Like Servant:[/b] ? [b]Flameskull:[/b] ? [b]Undead Abomination:[/b] ? [b]Mummified Guardian:[/b] ? [b]Ancient Mummy:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/98096/dungeon-crawl-classics-66-the-vampire-s-vengeance?affiliate_id=17596]Dungeon Crawl Classics #66: The Vampire's Vengeance[/URL][spoiler] [b]Undead:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? [b]Keldoss, Battle Wight, Lieutenant, Undead Warrior:[/b] ? [b]Run-Down Skeletal Tomb Guardian:[/b] ? [b]Vampire Spawn Bloodhunter:[/b] ? [b]Boneshard Skeleton:[/b] Sliding through the grate is a slimy human skeleton, animated by fell magic. [b]Skeletal Guardsman:[/b] ? [b]Specter:[/b] ? [b]Battle Wight:[/b] ? [b]Ghoul:[/b] ? [b]Elziba Caulwik, The Crone of Tanglethorn Manor, Vampire Crone, Mistress, Greater Power, Vampiress Hag, Pariah, Crone, Canny Opponent, Key Villain, Monstrosity:[/b] Elziba swore Ramsgate would burn, but knew her mortal years were nearing an end. In desperation, she contacted the pariah Yenbrue clan, shunned for the dark secrets they hold. Through their auspices, Elziba was transformed into a vampire under the un-light of their god-being, Aubaridan Ahktar. One such errand was to answer the plea of fellow pariah Elziba Caulwik, and through the blessing of Aubaridan Ahktar, the Devouring Star, she was remade into a vampire. [b]Undead Minion:[/b] ? [b]Vampire:[/b] ? [b]Danica Myrsil, Vampire Spawn Fleshripper:[/b] ? [b]Vampire Spawn:[/b] ? [b]Dormant Vampire:[/b] ? [b]Marauding Vampire:[/b] ? [b]Lesser Vampire:[/b] ? [b]Vampiric Minion:[/b] ? [b]Vampiric Spawn:[/b] ? [b]Vampiric Wretch:[/b] ? [b]Run-Down Skeletal Tomb Guardian, Skeleton of Unwholesome Size With Four Overlong Arms Grafted to its Ribcage, New Toy, Toy, Unholy Creature, Human Skeleton With Four Arms:[/b] ? [b]Skeleton:[/b] ? [b]Bonehsard Skeleton, Slimy Human Skeleton:[/b] ? [b]Skeletal Guardsman, Skeletal Warrior:[/b] ? [b]Specter, Vaguely Man-Shaped Form:[/b] ? [b]Battle Wight, Undead Husk of a Warrior:[/b] ? [b]Ghoul, Hairless Creature, Shriveled Mockery of a Human:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/58550/dungeon-crawl-classics-punjar-the-tarnished-jewel?affiliate_id=17596]Dungeon Crawl Classics: Punjar: The Tarnished Jewel[/URL][spoiler] [b]Salt-Tongue, Saacata, Adult Black Dragon Lich, Undead Fiend of Unsurpassed Power:[/b] ? [b]Ghostly Caretaker:[/b] ? [b]Fearsome Apparition, Ghostly Form, Specter:[/b] ? [b]Specter:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211755&ithint=file%2Cpdf&authkey=%21AJYClpOEhKEsJaY]E1 Orcus Conversion[/URL][spoiler] [b]Undead:[/b] Orcus, the former servant of Nerull was now using to rise to power. It was obvious what the demon prince ambitions were. He had always coveted her throne. If he were to succeed, the world of the living would be a true nightmare. The borders between life and death would disappear. No mortal soul would ever reach the heavens and the homes of the gods. They would be doomed to an eternal life of undeath in a world of terror and hunger for living flesh. [b]Ghovran Akti:[/b] ? [b]Shadowclaw:[/b] ? [b]Blackstar Knight:[/b] ? [b]Abyssal Ghoul Horde:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Rot Slinger:[/b] ? [b]Bone Naga Corruptor:[/b] ? [b]Undead Goristro:[/b] ? [b]Shadowclaw Nightmare:[/b] ? [b]Mauglurien, Death Knight Dwarf Warlord:[/b] ? [b]Rot Slinger Decayer:[/b] ? [b]Bonestorm:[/b] ? [b]Yannux, Nightwalker:[/b] ? [b]Shonvurru:[/b] ? [b]Ghostfire Flameskull:[/b] ? [b]Petrified Treant:[/b] ? [b]Dawnwar Ghost:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Time Wraith:[/b] ? [b]Phane Wraith:[/b] ? [b]Flameharrow Lord:[/b] ? [b]Bodak Reaver:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Blaspheme Imperfect Keeper:[/b] ? [b]Blaspheme Disciple:[/b] ? [b]Blaspheme Fragment Keeper:[/b] ? [b]Blaspheme Knight Keeper:[/b] ? [b]Void Lich:[/b] ? [b]Portal Thing:[/b] ? [b]Immolith Claw:[/b] ? [b]Dracolich:[/b] ? [b]Larva War Master:[/b] ? [b]Beholder Death Emperor:[/b] ? [b]Horde Ghoul:[/b] Beholder Death Emperor Animating Ray. [b]Elder Arantham:[/b] ? [b]Great Flameskull:[/b] ? Reanimating Ray (Necrotic): Ranged 10 (one creature); +27 vs. Fortitude; 3d10 + 16 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor’s control at the end of its next turn.[/spoiler] [URL=https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211756&ithint=file%2Cpdf&authkey=%21AF8GKwUB34Ymctk]E2 Orcus Conversion[/URL][spoiler] [b]Gorgimrith, The Hunger in the Mountains, Massive Undead Entity:[/b] Gorgimrith might be a fragment of a primordial entity of hunger. [b]Black Bloodspawn:[/b] Gorgimrith's progeny are called black bloodspawn, and they are the entity's primary means of devouring food. [b]Black Bloodspawn Devourer:[/b] ? [b]Black Bloodspawn Hunter:[/b] ? [b]Ghoul:[/b] ? [b]Ghoul Whisperer:[/b] ? [b]Abyssal Horde Ghoul:[/b] ? [b]Ghoul Gatherer:[/b] ? [b]Ghoul Ripper:[/b] ? [b]Ghoul Warrior:[/b] ? [b]Ghoul Stalker:[/b] ? [b]Elder Arantham:[/b] ? [b]Rot Harbinger:[/b] ? [b]Rot Slinger:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Great Flameskull:[/b] ? [b]Forsaken Hierophant Elder:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Abhorrent Reaper Terror:[/b] ? [b]Undead Deva Fallen Star Servitor:[/b] Deva Fallen Star Servitor Vile Rebirth power. [b]Soulspike Devourer Champion:[/b] ? [b]Kor-Karnaar, Death Knight:[/b] ? [b]Black Blood Bone Collector:[/b] ? [b]Slaughter Wight Ripper:[/b] ? [b]Ghoul King's Siegewyrm:[/b] ? [b]Sorrowsworn Dread Wraith:[/b] ? [b]Sir Deron, Demilich:[/b] ? [b]Lich Vestige:[/b] ? [b]Flameskull Vestige:[/b] ? [b]Doresain, Exarch of Orcus:[/b] ? Vile Rebirth Trigger: When the deva fallen star servitor is reduced to 0 hit points. Effect: The deva fallen star servitor does not die and instead remains at 0 hit points until the start of its next turn, when it regains 25 hit points, loses resistance to radiant damage, and gains the undead keyword.[/spoiler] [URL=https://onedrive.live.com/?authkey=%21AIpzLZhfyuhjivo&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211757&parId=F37EC70FCAA9A25C%211641&o=OneUp]E3 Orcus Conversion[/URL][spoiler] [b]Abyssal Rotfiend:[/b] ? [b]Abyssal Horde Ghoul:[/b] ? [b]Blackstar Knight-Commander:[/b] ? [b]Larva Warlord:[/b] ? [b]Vampire Lord Human Fighter:[/b] ? [b]Bonecrusher Skeleton Hulk:[/b] ? [b]Slaughter Wight Overlord:[/b] ? [b]Lich Vestige:[/b] ? [b]Immolith Seeker:[/b] ? [b]Undead:[/b] ? [b]Rot Harbinger Reaver:[/b] ? [b]Lich Castellan Wizard:[/b] ? [b]Dread Wraith Assassin:[/b] ? [b]Free-Willed Dread Wraith:[/b] Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). [b]Timesus, The Black Star:[/b] ? [b]Abyssal Madness Ghoul:[/b] ? [b]Demonic Skeleton Defilade:[/b] ? [b]Dread Wraith:[/b] Orcus's Master of Undeath power. Master of Undeath At the start of Orcus's turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus's command.[/spoiler] Encounter at Fairvale[spoiler] [b]Vessel of Death:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/blob/main/Fires%20in%20the%20Crypt.pdf]Fires in the Crypt[/URL][spoiler] [b]Smoldering Skeleton, Smouldering Skeleton:[/b] The party can attempt a Religion check (DC 12) to identify the smouldering skeletons as the creation of priests of Vogg, a destructive fire deity.[/spoiler] [URL=https://www.drivethrurpg.com/product/63080/Forgotten-Heroes-Scythe--Shroud?affiliate_id=17596]Forgotten Heroes: Scythe and Shroud[/URL][spoiler] [b]Necrotic Parasite:[/b] Necrotic Host Paragon Path. Your mastery over the undead as a Necrotic Host has culminated in your creation of an undead parasite, similar to a magic-user’s familiar but deemed much more repugnant by the uninitiated. [b]Undead:[/b] Create Undead Ritual. Create Undead You commune with the restless spirit, binding it to the bones of the rotting troglodyte. Level: 9 Component Cost: Special Category: Creation Market Price: 680 gp Time:1 hour Key Skill: Arcana or Religion Duration: Instantaneous This ritual allows you to create an undead creature of your level or lower. You gain no special control over the undead creature, though its attitude towards you can be improved based on your check result. The cost of the ritual is equal to the experience value of the undead creature. Arcana/Religion Initial Attitude Check Result Less than 10 You cannot create the creature. 11-20 Hostile 21-30 Unfriendly 31-40 Peaceful 41+ Friendly[/spoiler] [URL=http://www.drivethrurpg.com/product/77793/Freeport-Companion-4e?affiliate_id=17596]Freeport Companion 4e[/URL][spoiler] [b]Death Crab Swarm:[/b] ? [b]Crawling Claw:[/b] Crawling claws are severed hands infused with necromantic energies. [b]Crawling Claw Minion:[/b] Crawling claws are severed hands infused with necromantic energies. [b]Deadwood Tree:[/b] Before the fall of the serpent people, spirit lizards inhabited the great trees of Valossa’s jungles. When the cataclysm struck, the trees were slain along with most other living things. A few spirit lizards, however, were trapped inside their dead and dying trees, fusing with them by the warping influence of the Unspeakable One. These became the first of the deadwood trees. Tragically, when the Unspeakable One destroyed the serpent people and their lands, the spirit lizards and the trees in which they lived were fused, becoming horrid abominations known as deadwood trees. As the essence of the Unspeakable One permeated the living things of the continent, many spirit lizards became trapped in their home trees and warped by the maddening forces unleashed upon the land. Twisted and evil, these become the first deadwood trees. [b]Fire Specter:[/b] This creature is a fire spectre, an undead abomination that houses the tortured spirit of a black-hearted villain. [b]Captain Kothar, Fire Specter:[/b] The most famous fire spectre is Captain Kothar. In life, Captain Kothar was a vicious pirate noted for his bloodthirsty tactics and wanton cruelty. After he and his crew attacked and murdered their rivals, claiming their vessel the Winds of Hell for themselves, they were captured, tried, and executed for their crimes. The Captains’ Council decreed they should be lashed to the deck of their bloody ship while the vessel burned down to the waterline. Kothar’s hate ran hotter than the flames and he refused to go to the Nine Hells until he got his vengeance. While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned. [b]Fire Specter, The Accursed:[/b] While it is true that the Winds of Hell is a ghost ship, it is crewed by the undead remains of the bloodthirsty Captain Kothar and his crew, now called the Accursed. These horrid creatures are no ordinary undead; they’re fire spectres, the burning souls of the damned. [b]Flayed Man:[/b] It appears as a humanoid, and tattered bits of skin cling to the fat, muscle, and sinew exposed by the terrible magic that created it, its eyes burning with unspeakable malevolence. Flayed men represent yet another pitfall of mortal ambition. The procedure for attaining lichdom is perilous indeed, and those incautious fools who dabble in the black arts are at risk of major mishap when they attempt to circumvent the natural order. Flayed men are created whenever a mortal seeks to transcend death and become a lich, but fails to attain the proper ingredients or is otherwise interrupted while in the midst of the ritual. The flesh sloughs from the necromancer’s body in pieces, leaving curled bits of skin to writhe atop of the glistening muscle and sinew. [b]Zombie:[/b] Any humanoid slain by a flayed man rises as a zombie at the start of the flayed man’s next turn, appearing in the space where it died (or in the nearest unoccupied space). [b]Ravenous Zombie:[/b] Most zombies are mindless creatures, little more than automatons to be directed by their creators. Rarely, though, an animated carcass retains faint memories of its former life and is consumed by an overpowering need to fill the emptiness of its existence by consuming the fresh brains of living creatures. [b]Shadow Serpent:[/b] A shadow serpent is an undead remnant of a cleric of Yig that somehow failed its god and people and is now cursed to spend eternity as a wretched thing. When Valossa became contaminated with the minions of the Unspeakable One, its people corrupted and befouled by the King in Yellow’s awful touch, the serpent god Yig cast down the Valossan empire and cursed his priests for failing in their sacred duty to safeguard the serpent people and keep them pure in their faith to him. Those priests who bore the brunt of the serpent god’s wrath became the dreaded shadow serpents, appalling undead creations consumed with remorse for their mortal failings and channeling that grief into hatred for the living, especially the inheritors of the world. [b]Skin Cloak:[/b] A skin cloak consists of the skinned hide of a human or humanoid creature. The flesh is tanned, with any cut marks closed with a heavy thread, and is often tattooed. The curing process results in shrinking the overall hide and thus these creatures are often smaller than they were in life, standing about four feet tall and weighing twenty pounds or less. This unsettling undead creature is called a skin cloak or hollow man. It is the animated remains of a skinned humanoid. [b]Thanatos:[/b] A thanatos is a horrific abomination being the undead remains of a great fish. This creature is a thanatos, the undead remains of a great fish. [b]Skulldugger:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/86438/from-here-to-there?affiliate_id=17596]From Here to There[/URL][spoiler] [b]Vengeful Dead:[/b] A hanging tree can animate up to twenty vengeful dead at a time. Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. Hanging Tree Legion of the Wronged power. [b]Hanging Dead:[/b] Since they can only be created once per day by the hanging tree, they are sacrificed more carefully by the hanging tree. Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. [b]Innocent Dead:[/b] ? [b]Juju Zombie:[/b] They are created from the corpses of fey creatures, combining the essences of the Feywild and the Shadowfell in a single terrifying undead abomination. Juju zombies can only be created from the corpses of fey humanoids, usually elves or eladrin. Juju zombies are the creations of the Winter Court of fey, sometimes called the Unseelie Court. The ruler of the Winter Court, an enigmatic entity known as the Queen of Air and Darkness, pushed Unseelie necromancers and warlocks to uncover the process of creating undead fey, something thought impossible. The Queen of Winter has seen her desires come to fruition, and the juju zombie is the result. The satyr warlock, although twisted and evil, is a necromantic genius, and he has succeeded in combining the essence of the Feywild with the necromantic energies of the Shadowfell. The result is a horrific undead monstrosity known as a juju zombie; and it is in this beast that the Queen of Air and Darkness has shown keen interest. He spent months attempting to combine the essence of fey with the black embrace of death, and when he finally succeeded, the four juju zombies were the result. Juju zombies can only be created from fey humanoids (eladrin, elves, etc.), and if any of the PCs happened to have fey blood, Tarthalus focuses his attacks on them. In addition, there are copious notes on how to construct a juju zombie, which would be incredibly valuable to any necromancer. [b]Vengeful Dead, Skeleton, Body, Undead Controlled by the Tree, Undead Servant, Undead Minion:[/b] ? [b]Hanging Dead, Corpse, Composing Corpse, Undead Controlled by the Tree, Undead Servant, Undead Minion:[/b] ? [b]Innocent Dead, Corpse, Heavy Hitter, Undead Controlled by the Tree, Undead Servant, Undead Minion:[/b] ? [b]Kale Tane, Innocent Dead, Corpse:[/b] Kale Tane was tried and found guilty of stealing a good portion of his neighbor’s cattle by the local magistrate, Judge Cornelius Orril. Kale was in fact innocent and was framed by Judge Orril in order to keep Kale from marrying his daughter, Portia. For the first time innocent blood has stained the ground beneath the hanging tree, and the spirits of those slain there have awoken to right this injustice. While Judge Orril has been fair most of the time, he recently abused his post to stop his daughter Portia from marrying a local farm boy named Kale Tane. Feeling his daughter should marry nobility—or at least a rich merchant—Judge Orril worked to break up their romance but failed at every turn. Despairing at last, Judge Orril bribed some recently captured bandits with their freedom in return for stealing a number of cows from one of the farms in Tarrow and hiding them on the Tane family farm. Kale Tane was framed for the crime and executed five days ago. [b]Juju Zombie, Particularly Horrid Form of Undead, Terrifying Undead Abomination, Creation, Undead Fey, Undead Abomination, Corporeal Undead, Walking Corpse, Undead Minion, Horrific Undead Monstrosity, Beast, Corpse-Like Humanoid, Undead Horror, Horrible Walking Corpse, Zombie-Like Creature:[/b] ? [b]Juju Zombie, Assassin:[/b] ? [b]Juju Zombie, Thief:[/b] ? [b]Undead, Undead Monster:[/b] ? [b]Corporeal Undead:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Battle Wight:[/b] ? [b]Zombie, Common Zombie, Standard Zombie:[/b] ? Legion of the Wronged (standard; at will) The hanging tree summons another vengeful dead from the bones around its roots. It appears within 5 squares of the hanging tree and has the same initiative as the hanging tree. The hanging tree may only have twenty vengeful dead active at one time.[/spoiler] Gold for Blood[spoiler] [b]Zombie Hulk:[/b] ? [b]Chillborn Zombie:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/85031/Good-Little-Children-Never-Grow-Up-4e?affiliate_id=17596]Good Little Children Never Grow Up[/URL][spoiler] [b]Zombie, Tiberius Perseville:[/b] The corpse is that of Tiberius Perseville, the house’s new owner. Possessed by DeMay, Talia Perseville killed Tiberius with a magical weapon she found in the cellar. The dark energy of the house awoke Tiberius as a mindless zombie. [b]Granny Francis DeMay:[/b] Francis DeMay’s husband drank. He spent his coin in gambling dens and houses if ill repute. Francis tried to salvage their failing marriage, but when Tomas started hitting her, something inside her snapped. One night while Tomas slept in a drunken stupor, Francis locked him in the bedroom, and then set fire to their small farmhouse with Tomas still inside. Tomas was so inebriated, he never woke up to realize that his flesh was on fire. As Francis DeMay watched the blaze she had a revelation: adults are the source of all the evils in the world: war, famine, neglect. Childhood is a time of blissful ignorance. If only she could stop children from growing old, she could save them all of the pain she suffered. After the fire, DeMay moved to the sleepy village of Hedgebird. A few miles out of town, she started a small orphanage. DeMay got few visitors, but those that came saw only a dozen happy children playing or tending the vegetable garden. Nobody asked what happened to the children who grew old enough to leave the orphanage. If they had, they might have realized that none of the children ever did grow old enough to leave. The dark truth was that when the children reached puberty, DeMay brought them down to a secret cavern below the cellar. Here she murdered the children and hid their bodies. DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared. Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all. [b]Possessed Child Skeleton:[/b] The skeletons of DeMay’s victims animate under DeMay’s control. [b]Liandra:[/b] DeMay’s slaughter continued for decades, and nobody in Hedgebird ever noticed. A group of orphans lead by a girl named Liandra finally stopped DeMay. One night Liandra followed DeMay into the cavern below the cellar. She distracted DeMay while the other children piled rocks over the trap door into the cavern. When Granny DeMay discovered the plan she killed Liandra in her fury. DeMay pounded on trap door, but it was no use. She died of thirst several days later. The children fled the orphanage, saying only that Granny DeMay had disappeared. Neither DeMay’s nor Liandra’s spirits rest easy. DeMay continues to terrorize anybody who sets foot in the house, while Liandra hopes to find somebody who can break DeMay’s grip on this world once and for all. [b]Mad Wraith:[/b] ? [/spoiler] [URL=https://onedrive.live.com/?authkey=%21ADrNVCvdXVGiIsI&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211643&parId=F37EC70FCAA9A25C%211641&o=OneUp]H1-E3 Monster Update[/URL][spoiler] [b]Zombie Rotter:[/b] ? [b]Zombie:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Sir Keegan:[/b] ? [b]Gravehound:[/b] ? [b]Corruption Corpse:[/b] ? [b]Ghoul:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? [b]Skeleton Sentinel:[/b] ? [b]Shallowgrave Wight:[/b] ? [b]Wight:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Bonecrusher Skeleton:[/b] ? [b]Flesh Ripper:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Flameskull:[/b] ? [b]Headless Corpse:[/b] ? [b]Battle Wight:[/b] ? [b]Frightful Wraith:[/b] ? [b]Wraith Figment:[/b] When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Skull Lord:[/b] ? [b]Undead Minion:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? [b]Blackfire Flameskull:[/b] ? [b]Ghost Troll Render:[/b] ? [b]Drow Battle Wight:[/b] ? [b]Balthrad, Abyssal Ghoul:[/b] ? [b]Drow Horde Ghoul:[/b] ? [b]Ghoul Eyebiter:[/b] ? [b]Drow Battle Wight Commander:[/b] ? [b]Immolith:[/b] ? [b]Undead:[/b] ? [b]Husk Spider:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Lareen, Vampire Lord:[/b] ? [b]Drow Vampire Spawn:[/b] ? [b]Sword Wraith:[/b] ? [b]Free-Willed Sword Wraith:[/b] Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. [b]Bodak Reaver:[/b] ? [b]Nightwalker:[/b] ? [b]Bodak Skulk:[/b] ? [b]Boneclaw Impaler:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] ? [b]Bone Naga:[/b] ? [b]Slaughter Wight:[/b] ? [b]Zombie Tombwalker:[/b] ? [b]Arath Nightcaller:[/b] ? [b]Demonic Flameskull:[/b] ? [b]Giant Mummy:[/b] ? [b]Lord Carrion, Death Knight:[/b] ? [b]Draconic Wraith Souleater:[/b] ? [b]Rot Harbinger:[/b] ? [b]Draconic Wraith:[/b] ? [b]Draconic Wraith Soulravager:[/b] ? [b]Boneclaw:[/b] ? [b]Xenro, Blackfire Dracolich:[/b] ? [b]Immolith Inferno:[/b] ? [b]Sage Ghost:[/b] ? [b]Magrathar, Larva Mage:[/b] ? [b]Draconic Wraith Soulbinder:[/b] ? [b]Ghovran Akti:[/b] ? [b]Shadowclaw:[/b] ? [b]Blackstar Knight:[/b] ? [b]Abyssal Ghoul Horde:[/b] ? [b]Rot Slinger:[/b] ? [b]Bone Naga Corruptor:[/b] ? [b]Undead Goristro:[/b] ? [b]Shadowclaw Nightmare:[/b] ? [b]Mauglurien, Deathknight Dwarf Warlord:[/b] ? [b]Rot Slinger Decayer:[/b] ? [b]Bonestorm:[/b] ? [b]Yannux, Nightwalker:[/b] ? [b]Shonvurru:[/b] ? [b]Ghostfire Flameskull:[/b] ? [b]Petrified Treant:[/b] ? [b]Dawn War Ghost:[/b] ? [b]Voidsoul Specter:[/b] ? [b]Flameharrow Lord:[/b] ? [b]Time Wraith:[/b] ? [b]Phane Wraith:[/b] ? [b]Blaspheme Imperfect Keeper:[/b] ? [b]Blaspheme Disciple:[/b] ? [b]Blaspheme Fragment Keeper:[/b] ? [b]Blaspheme Knight Keeper:[/b] ? [b]Void Lich:[/b] ? [b]Portal Thing:[/b] ? [b]Immolith Claw:[/b] ? [b]Dracolich:[/b] ? [b]Beholder Death Emperor:[/b] ? [b]Elder Arantham:[/b] ? [b]Great Flameskull:[/b] ? [b]Gorgimrith, The Hunger in the Mountain, Massive Undead Entity:[/b] Gorgimrith might be a fragment of a primordial entity of hunger. [b]Black Bloodspawn:[/b] Gorgimrith's progeny are called black bloodspawn. [b]Black Bloodspawn Devourer:[/b] ? [b]Black Bloodspawn Hunter:[/b] ? [b]Ghoul Whisperer:[/b] ? [b]Abyssal Horde Ghoul:[/b] ? [b]Ghoul Gatherer:[/b] ? [b]Ghoul Ripper:[/b] ? [b]Ghoul Warrior:[/b] ? [b]Ghoul Stalker:[/b] ? [b]Forsaken Hierophant Elder:[/b] ? [b]Abhorrent Reaper Terror:[/b] ? [b]Soulspike Devourerer Champion:[/b] ? [b]Kor-Karnarr, Death Knight:[/b] ? [b]Black Blood Bone Collector:[/b] ? [b]Slaughter Wight Ripper:[/b] ? [b]Ghoul King's Siegewyrm:[/b] ? [b]Sorrowsworn Dread Wraith:[/b] ? [b]Free-Willed Dread Wraith:[/b] Any humanoid killed by the sorrowsworn dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. Any humanoid killed by a dread wraith assassin rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). [b]Sir Deron, Demilich:[/b] ? [b]Lich Vestige:[/b] ? [b]Flameskull Vestige:[/b] ? [b]Doresain, Exarch of Orcus:[/b] ? [b]Abyssal Rotfiend:[/b] ? [b]Blackstar Knight-Commander:[/b] ? [b]Larva Warlord:[/b] ? [b]Vampire Lord Human Fighter:[/b] ? [b]Bonecrusher Skeleton Hulk:[/b] ? [b]Slaughter Wight Overlord:[/b] ? [b]Immolith Seeker:[/b] ? [b]Rot Harbinger Reaver:[/b] ? [b]Lich Castellan Wizard:[/b] ? [b]Beholder Eye of Death:[/b] ? [b]Dread Wraith Assassin:[/b] ? [b]Timesus, The Black Star:[/b] ? [b]Abyssal Madness Ghoul:[/b] ? [b]Demonic Skeleton Defilade:[/b] ? [b]Dread Wraith:[/b] Orcus's Master of Undeath power. Master of Undeath At the start of Orcus's turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus's command. Reanimating Ray (Necrotic): Ranged 10 (one creature); +27 vs. Fortitude; 3d10 + 16 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor’s control at the end of its next turn.[/spoiler] [URL=https://onedrive.live.com/?authkey=%21ACAa6WKONJWm0kA&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211761&parId=F37EC70FCAA9A25C%211641&o=OneUp]H1 Conversion[/URL][spoiler] [b]Undead, Living Dead, Undead Creature:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Vile Zombie:[/b] ? [b]Shadow:[/b] ? [b]Self-Loathing Undead Creature:[/b] ? [b]Ghoul:[/b] ? [b]Sir Jerold Keegan, Kinslayer, Ghost:[/b] “Take a look at this poem I found in the ‘Collection of Lyrics from Melgold – The Mad Poet of Almhurst’ In shadowed keep of tumbled stone, A peril lurks, for years unknown, The Kinslayer's spirit guards it yet, 'Gainst a newfound vile threat. The Kinslayer once was proud and strong, Until the Blood Lord came along. The thing of evil sent dark dreams, Nightmares wrought of tortured screams, The vowed defender's mind did bend, And with his blade he did rend. Awakened to the awful truth, Shattered bones of men and youth, His wife and children, pride and joy, Mistaken for demons he was forced to destroy. The Kinslayer fled to meet death alone, For wicked deeds he must now atone, And so the fallen paladin must wait, For heroes to arrive and reverse his fate. But twisted whispers echo through the halls, And ghostly blood runs 'long the walls, None can face those cursed remains, Fear like water in their veins. A Blood Lord follower from a cursed line, Now threatens to awake the unholy shrine, Dark power craves as men do thirst, Confining spells to be reversed. Storm clouds gather with the demon's approach, And the living dead will soon encroach, The forces of good will never survive, For the Prince of the Undeath will soon arrive. This poem sent me digging deeper into the fall of this Kinslayer and this is what I found: Within two short decades after the collapse of the Nareth Empire, Shadowfell Keep was abandoned and left to fall apart and decay. It was on a grisly night about eighty years ago that the lord and commander of the keep garrison, Sir Jerold Keegan, put into motion the events that led to the keep’s downfall.” “Perhaps the Shadow Rift’s malign influence is too strong to resist. Maybe Sir Keegan was a crazed lunatic driven by demons we may never understand. Whatever the case, at the stroke of midnight on that fateful day, Sir Keegan began to systematically slaughter every resident of the keep, forever cursing the place. The author of the historical treatises speculates that he suffered paranoid delusions, for Keegan went on a rampage through the keep. His own wife and children were first to fall to his blade, then his trusted advisors, and finally many of the soldiers under his command. Sir Keegan was too skilled for any one soldier to defeat, yet eventually the garrison managed to respond with an organized defense. Although many brave soldiers died, they managed to inflict him a grievous wound that drove the mad knight to flee into the keep’s crypts were they finally managed to dispatch him.” Sir Keegan’s ghost is said to roam the corridors beneath the ruins, wailing in grief over the tragedy of his life. The PCs can find the following dark red scripts on the walls of the different areas: Area 1: • The Whispering in my head – will it ever end? • Traitors! They are all traitors to the Blood Lord!! • Blood. All the Blood. It is all for thee my Lord! • The little girl, who was she? Her blood tasted like copper, but O so sweet. Master, who was she? Area 5: • The Shadows are whispering to me. They tell me secrets. They tell me to do things – horrible things. • There are shadows in my head and blood on my hands. Who am I? When will it end? • Get away from me. I do not want to see! NOO! • Sweet blood – thou are my river and master • The horned one is calling in my dreams, showing me things. Things that I have to do. He is my Master, he is my Lord. Area 7: • The door. I must open the door. He will be waiting for me on the other side • O Master, I hear the steps of your cloven hooves echoing through the shadows. I will do as you have told me. • Who are all these faces that try to stop me. Are they shadowy memories from another life? Master, enlighten me. • Blood and shadows. Blood for shadows. Area 8: • The door. I must find the door. So much blood. Can’t see. Shadows everywhere • No they have tricked me Master. They have locked me in. Release thy servant • No master. Please no. I do not want to see. Do not show me. Don’t abandon me Master. I want to be in your shadow • What have I done? NO • Bahamut forgive me. This is the end. [b]Animated Skeleton:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Undead Servant:[/b] ? [b]Zombie Rotter:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Gravehound:[/b] ? [b]Corruption Corpse:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? [b]Skeleton Sentinel:[/b] ? [b]Shallowgrave Wight:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?authkey=%21ANLdbX1mRaqnsMg&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211759&parId=F37EC70FCAA9A25C%211641&o=OneUp]H2 Conversion[/URL][spoiler] [b]Undead, Undead Creature:[/b] The Shadowfell is a twisted reflection of the living world, and its necrotic energies animates the undead. In the Palace of Zaamdul he found what he had heard tales about in ancient tombs – the demonic machine that the minotaur high-priest Tzaruum’ze had created to be able to open a gigantic rift into the Shadowfell. He is in the process of restoring the machine that was damaged but not destroyed by the minotaur zealots of the Shrine of Baphomet. When activated, it will give him full control of all of the bronze warders within the mountain, and yet again will the Song of Breaking be heard within the Tunderspire Mountain. Their song will open the gates of the Sea of Shadow to flood the surrounding lands in darkness and undeath. Any army of undead will be raised from this flood wave of necrotic shadow water, of a size unheard of in modern times. [b]Flesh Ripper:[/b] Flesh Rippers are murderers who took pleasure in mutilating their victims before leaving the bodies to rot, which has been given undeath as a reward in their afterlife by Orcus. [b]Ghoul:[/b] ? [b]Fearsome Undead:[/b] ? [b]Shadow Binder:[/b] When souls that have lived most of their lives chained, entrapped, enslaved, or in other ways bound against their will, they sometimes burn with a desire for revenge on the living. These dark souls are sometimes given a dark purpose by the Blood Lord, if he finds them fitting. They are given a chance to take revenge on the living for a lifetime of misery. [b]Mad Wraith Master:[/b] ? [b]Wraith Figment:[/b] When the [mad] wraith [master] kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. When the [mad] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith’s next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied space, and it rolls a new initiative check. [b]Specter:[/b] ? [b]Wraith Minion:[/b] ? [b]Kalarel, Shadow Lich, Shadowy Man:[/b] My Master has graced me with a second chance to put an end to your meddling. [b]Shadow Reflection, Shadowy Form, Shadow Minion:[/b] ? [b]Minotaur Skeleton:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Elder Aranthem:[/b] ? [b]Mauglurien of the Ebon Riders:[/b] ? [b]Ghovran Akti the Planeweaver, Eladrin Necromancer:[/b] ? [b]Shonvurru the Blood Serpent:[/b] ? [b]Lesser Perditazu, Maze Demon:[/b] ? [b]Mad Wraith:[/b] ? [b]Poltergeist:[/b] ? [b]Taurus Zabath, Ghost, Spectral Minotaur Ghost:[/b] Behold the final resting place of the high priest Taurus Zabath, denied the final rest for my betrayals of Baphomet the Horned King, my former master. I was the one that saved the minotaurs of Saruun Khel from the vile plans of Orcus, the Blood Lord. But it was only through the guidance of the Raven Queen I could create the artifact that led to the death of the treacherous Tzaruum’ze, high priest of Orcus – the one that betrayed his kindred for the promises of unlife. [b]Az'Al'Bant, Deathlock Wight:[/b] ? [b]Rotwing Zombie:[/b] ? [b]Foul Undead Horror:[/b] ? [b]Undead Horror:[/b] ? [b]Undead Minotaur:[/b] ? [b]Wight:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Bonecrusher Skeleton:[/b] ? [b]Skeletal Minotaur:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211758&ithint=file%2Cpdf&authkey=%21AGsL9KU4tJtk2%5FE]H3 Conversion[/URL][spoiler] [b]Undead:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Ashgaunt, Desiccated Corpse With Dark Nails Shriveled Features and Evil Gleaming in its Eyes:[/b] ? [b]Zombie Rotter:[/b] Ashgaunt Wake the Dead power. [b]Undead Guardian:[/b] ? [b]Grave Harpy:[/b] Wizards argue what makes some harpies to rise as grave harpies after their death. Some argue that there must be some foul necromantic ritual involved, while other argue that it has do with the harpies fey spirit itself being trapped between the Shadowfell and the Feywild, resulting in these vile abnormalities. [b]Dangerous Undead:[/b] ? [b]Vicious Undead:[/b] ? [b]Vile Abnormality:[/b] ? [b]Powerful Undead Master:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Battle Wight:[/b] ? [b]Foul Undead:[/b] ? [b]Undead Warrior:[/b] ? [b]The Revenant of Ruin, Revenant Invoker 7:[/b] The Rod of Ruin was created under the guidance of Orcus to break down the boundaries of the multiverse, opening gates to the Shadowfell in order to spread the demon lord’s armies and will to the world of the living. Karavakos have managed to control the Rod of Ruin from within the pyramid, influencing the wielder of the Rod and sending them on a quest into the Pyramid of Shadows to kill his shards. Orcus does not like this – not at all. He wants Karavakos soul, as was the original contract, signed in blood by Karavakos for the demon hordes he received. As the players step into the Pyramid of Shadows, the Rod of Ruin is instead influenced by Orcus who use it as a mean to bring his will into the demiplane which is the Pyramid of Shadows. Something he has been unable to do since creation of it by the combined efforts of fey and human wizards. The artifacts entrance into the prison demiplane suddenly gives him a mean of access, however small it is. As the wielder of the Rod of Ruins enters the demiplane that is the Pyramid of Shadows, the living entity that is the Rod of Ruin merges with the wielder of the rod, and both contest for the supremacy of the wielders body – or rather the new body or aspect of the body that arises within the demiplane. Few mortals can win such a battle and in the end the mind of the Rod emerges as a revenant within the demiplane - becoming the will of Orcus - the means for the demon lord to reach his ends. This new being, however temporary and bound to the morphic laws of this demiplane, is conscious of its original past and history, but also have some knowledge and memory or the purpose of the Rod. [b]Revenant:[/b] A revenant arises not as an aimless corpse of a life lost but as the embodiment of a lost soul given new purpose. Such a creature walks in two worlds. Though the revenant moves among the throngs of the living, it has a phantom life—a puppet mockery of the existence its soul once knew. The revenant is an echo haunted by the memory of itself. [b]Ghoul:[/b] ? [b]Undead Follower:[/b] ? [b]Living Dead:[/b] As the goddess died, so did her realm and everything around you. Your Master channeled it into the Shadowfell where he could hide it and you were given the task to cultivate it for future use. Together, your master weak from the effort, you channeled the dark energies of the Shadowfell to raised the slain residents as the living dead. [b]Chillborn Zombie:[/b] ? [b]Flameskull:[/b] ? [b]Headless Corpse:[/b] ? [b]Frightful Wraith:[/b] ? [b]Wraith Figment:[/b] When the [frightful] wraith kills a humanoid, that humanoid becomes a wraith figment at the start of this wraith's next turn. The new wraith appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Vampire Spawn Bloodhunter:[/b] ? [b]Skull Lord:[/b] ? [b]Undead Minion:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Bonecrusher Skeleton:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? R Wake the Dead (necrotic) * Recharge 5 6 Effect: Ranged 20 (targets up to 4 destroyed undead creatures reduced to 0 hit points within range); the targets become zombie rotters, which fight on the behest of the ashgaunt until the end of the encounter or for 5 minutes, whichever comes first. The zombie rotters rise as a free action, and act after the ashgaunt in the initiative order.[/spoiler] Halls of the Mountain King[spoiler] [b]Wraith Tattersoul Wraith:[/b] ? [b]Gutripper Lich Hound:[/b] ? [b]Ghast Centurion:[/b] ? [b]Venomtongue Mohrg:[/b] This creature is all that remains of a human tomb robber who entered this chamber weeks ago in search of riches. When he was attacked, his friends at the pump abandoned him. Slain by the belker, the poisonous mist of the chamber infused him with a foul sentience, rising as a mohrg that now inhabits the suit. [b]Undead:[/b] Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. [b]Scrimshaw Skeleton:[/b] ? [b]Tethered Shadow:[/b] ? [b]Ghost:[/b] ? [b]Forsaken Shade:[/b] The dark souls of many derro still inhabit their corpses, and these pitiful creatures exist now as forsaken shades. The Speak with Dead ritual has a cumulative 10% chance of conjuring forth a forsaken shade from the body. [b]Journeyman's Ghost:[/b] ? [b]Hronagar Corpsegrinder:[/b] ? [b]Fellforged Old Master:[/b] This was once the chamber where the six founding council members of the Illuminated Brotherhood met with their brethren. As old age set in, the founders and their followers sought immortality for the masters, and the great craftsman Bartholomeus constructed the golden clockwork receptacles that would house the souls of the dwarves. Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. Built to house the spirits of the dead, these fellforged frames hold trapped souls cursed with immortality and an imprisonment they cannot escape. The orichalcum in their gears, along with the mountain’s corrupting radiation, twisted these once-proud beings into spiteful creatures willing to destroy even their own bodies to see life extinguished. [b]Tattersoul Wraith:[/b] ? [b]Fellforged:[/b] Unlike the fellforged found in the back alleys of the Gear District of Zobeck, where errant wraiths find discarded clockwork bodies to inhabit, the Old Masters are the result of centuries-old dwarven souls in stoutly forged clockwork bodies slowly souring and fragmenting with the progress of eons. Dissected corpses, bubbling solutions, and half-finished constructs all compete for space here. Urzana uses the lab to create undead and fellforged and refine the gold fever plague into ever more virulent strains. [b]Countess Lady Urzana Dolingen, Vampire:[/b] ? [b]Bartholomeus Lodoviceus, Stone-Dead Dwarf:[/b] ?[/spoiler] Haunting Trio[spoiler] [b]Demented Wight:[/b] ? [b]Cetacek, Lord of the Deepwater:[/b] ? [b]Battle Wight Commander:[/b] ? [b]Slaughter Wight:[/b] ? [/spoiler] [URL=https://www.drivethrurpg.com/product/64396/Heros-Handbook-Eladrin?affiliate_id=17596]Hero's Handbook Eladrin[/URL][spoiler] [b]Revenant:[/b] The echoes of eladrin who died in the terrible wars of the Fey Realm, revenants are bound to their battlefields and cannot rest until they have slain more enemies in death than they did in life. [b]Revenant Knight:[/b] ? [b]Revenant Battle Mage:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/63898/hero-s-handbook-immortal-heroes?affiliate_id=17596]Hero's Handbook: Immortal Heroes[/URL][spoiler] [b]Undead, Undead Creature:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/58704/Horrors-of-Halloween?affiliate_id=17596]Horrors of Halloween[/URL][spoiler] [b]Headless Horseman:[/b] In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance... The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. The paladin wrought horrible vengeance upon the entire village, feeling that they had all wronged him in life. Now that the Headless Horseman has avenged himself, he seeks to depart from the mortal world, but he finds his soul far too stained with sin, binding him tighter to the earth than ever before, dark forces gathering within him and driving him mad, leading him across the world, compelling him to destroy every living thing he sees, tricking him into believing they were once people who wronged him in life. Although it is almost impossible to track the Headless Horseman, there is one day each year where he visits the burnt remains of Sleepy Hollow, lingering there silently, stroking his false head fondly. [b]Gravesteed:[/b] In the quiet village of Sleepy Hollow, an avaricious nobleman, whom a paladin intended to expose as a fraud, forced the unjust execution of the young hero. The paladin was accused of most heinous crimes, and was brutally tortured before being beheaded. The paladin’s soul was burdened with great weight upon his death, and he could not move on to the glorious afterlife that awaited him until he had his vengeance... The next year, a grim shadow was cast upon the village of Sleepy Hollow, as the paladin returned. The vengeful spirit of the paladin was a sight to behold, mounted atop the remains of his once glorious steed, clutching a blade instilled with dark magic in one hand, and a pumpkin, carved into a distorted mockery of the head he once had, roaring black and red flames, the flames of his soul, dancing within, in the other. [b]Shade of the Horseman:[/b] ? [b]Bloody Mary:[/b] A young, manic girl, fit to bouts of insanity, Mary was abused by her father quite often, and she was forced to flee for the woods whenever her father returned home drunk (which was every night), at which time he would chase after her, calling her cruelly by her pet name “Bloody Mary”, a nickname given to her due to the fact that her mother died from giving birth to her. Mary was horrified of her father, and tried to stay away from him as much as possible, but she viewed him as an ill child meant to be taken care of, and pity always won out for her in the end, and she would return home to endure the beatings just so she could help her father. Mary found herself with very little time to herself, constantly tending to her father, developing a rapid twitch from what was once her simply flinching away from her father’s every move, fearful that he would strike her. Mary tried to harden herself against her father’s blows, and often resorted to alcohol to survive the nights, but no matter what, she lived in constant paranoia that her father would be right behind her, and brutally assault her. One night, Mary was making her usual retreat through the woods; intent on hiding away in the hole she had been digging out every night, distracting herself from her many troubles. Mary found that tonight, the hole had been dug even deeper, a small animal having burrowed within it causing some form of upset within. Mary, hearing her father coming close, leapt into the hole, disregarding her safety. This is the cave where Mary’s life would come to a close, as she didn’t realize how loud she was within the natural, underground cavern she had discovered, she cried out in joy, as she found this beautiful hiding place, but unfortunately, that cry of joy echoed out of the cavern, and her father entered the cavern as well, and, in a drunken frenzy, he splattered her blood everywhere, leaving behind a convulsing, shrieking wreck. A day later, the helpless, dying Mary finally faded away, liberated by one final scream, one that nobody would hear... Mary was such a good-hearted girl, that her soul was to be sent to the Heavens immediately, however, she was fearful of the light cast upon her soul, believing it to be the mad gaze of her father, searching for her even in death. Now, Mary fearfully travels in the darkness, hiding away in people’s houses, believing her father awaits her around every corner, and anyone who startles her in the least is met with a bloody end. [b]Screaming Mary:[/b] Bloody Mary's Murderous Separation power. Murderous Separation (free; at bloodied; encounter) Bloody Mary splits off into two separate beings, the first functioning exactly as Bloody Mary had as a solo, except her full hit points are equal to her bloodied value. Place Screaming Mary directly adjacent to Bloody Mary. [/spoiler] [URL=https://www.drivethrurpg.com/product/58670/OBE-Horrors-of-the-Shroud-for-DD-4E-The-DeathMother?affiliate_id=17596]Horrors of the Shroud: The Death-Mother[/URL][spoiler] [b]Death-Mother:[/b] Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts. [b]Zombie:[/b] A death-mother produces many full-fledged zombies every hour if given sufficient corpses on hand as food. Death-mothers are products of the Shroud, twisted mockeries of motherhood that give birth to zombies of all sorts. Death-Mother's Spawn Greater Horror power. Death-Mother's Spawn Lesser Horror power. [b]Corpse-Child:[/b] Death-Mother's Spawn Lesser Horror power. [b]Silent Corpse:[/b] Death-Mother's Spawn Greater Horror power. [b]Bone-Mother:[/b] Stripped of the meat, a death-mother’s skeleton can be reanimated to create a lesser creature called the bone-mother. The bones of a death-mother can be reanimated to create a lesser, but still fantastically dangerous, creature known as a bone-mother. [b]Bloody-Bones:[/b] Constructed out of dry bones soaked in fresh blood, a bloody-bones looks like an undulating sinewy snake of animated carnage. Bone-Mother's Assemble Bloody-Bones power. [b]Bone-Child:[/b] Typically composed of a large adult skull perched upon just enough bones to make up a body, the bone-child looks almost comical, like a macabre skeletal doll . . . until it strikes. Bone-Mother's Assemble Bone-Child power. Spawn Greater Horror (move; encounter) The death-mother shifts 1 square. Place a new Medium size zombie or corpse-creature (see silent corpse, below) of equal or lower level than the death-mother in the square the death-mother just vacated. Spawn Lesser Horror (move; encounter) The death-mother shifts 1 square. Place a new Small size zombie or corpse-creature minion (see corpse-child, below) of equal or lower level than the death-mother in the square the death-mother just vacated. Assemble Bloody-Bones (move; encounter) The bone-mother shifts 2 squares. Place a new bloody-bones creature (see bloody-bones, below) in the square where the bone-mother began its move. Assemble Bone-Child (move; encounter) The bone-mother shifts 2 squares. Place a new bone-child creature (see bloody-bones, below) in the square where the bone-mother began its move.[/spoiler] [URL=https://www.drivethrurpg.com/product/59634/In-Search-of-Adventure?affiliate_id=17596]In Search of Adventure[/URL][spoiler] [b]Senna Moonshadow, Advanced Ghoul Warlock:[/b] In order to access the living quarters of the dormitory, the adventurers will have to remove the piled junk in front of the door. Although the heaped jumble of boxes, crates, broken masonry, and other debris looks hap-hazard, it serves a very important purpose. When the hezrou and its dretches slew Numeshay’s four students, it killed Hadrajhast in the arcane workroom, two more in the kitchen, while the fourth, a young elf girl named Senna Moonshadow, was killed in the living quarters. Senna was slain while she cowered beneath the covers on her bunk. Needless to say, Senna’s death was a traumatic one, and shortly after her demise, her tormented spirit returned to animate her corpse as an undead horror, a ghoul. In addition, the foul Abyssal taint in the area granted Senna the abilities of a warlock. [b]Zombie:[/b] This is Quellatis, the last Physician of Axaluatl. He has been experimenting for over 50 years with various bodies, both living and dead, in an attempt to create a stronger, smarter Child of Axaluatl. Through various experimentations with both mundane and magical processes, Quellatis is close to creating a potion that will greatly increase his people’s skills. However, the only things he has managed to create so far are zombies, and a number of his “creations” lurk in this room. Tanahuatan’s closest servants were also entombed with their master, and they still serve him in undeath as zombies. [b]Decrepit Skeleton:[/b] These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. [b]Skeleton:[/b] These unfortunate souls were slain over two hundred years ago by one of the last of the high priests of Axaluatl. He captured these human men, and after having them killed, raised them to be undead guardians. [b]Sentinel Mummy:[/b] ? [b]Decrepit Ghoul:[/b] Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots. [b]Ghoul:[/b] Decades ago, the Scorpion Queen crushed a desperate rebellion against her rule. The ringleaders were tortured and then sealed away in this chamber, which became their tomb. Most died, but a dozen survived by feeding upon their compatriots. [b]Minotaur Skeleton:[/b] These skeletons were created in ancient times by the Xulmec high priest Tanahuatan (whose wight haunts area 1-8) to protect the tomb. [b]Tanahuatan, Wight:[/b] However, guilt-wracked, the restless soul of Tanahuatan could not pass onward into the realms of the dead. He rose up from death as a wight, seeking to slay all living things. [b]Elite Phantom Warrior:[/b] ? [b]Xulmec Worker Zombie:[/b] However, knowing that a few things still needed to be completed well after his death – and the deaths of the remaining Xulmec workers who built the crypt – Tanahuatan turned a few of the dead workers into zombies, so that a few mundane tasks could be completed after the tombs of the tiefling kings were sealed away from the rest of the Known World. [b]Xotxilaha Tiefling Mummy:[/b] However, the Xulmec leaders did not realize that the drakon had placed a final curse of Xotxilaha before killing him. Exactly one year after the Xulmecs interred Xotxilaha’s corpse, the traitor rose from the dead as a mummy. [b]Skrum Zombie:[/b] ? [b]Phantum Corpus:[/b] The corruption of the Icon has created a unique undead spirit that roams this level. It creates a crude body out of debris and attacks any living creature in a futile attempt to complete itself. [b]Sea Ghoul:[/b] ? [b]Seaweed Guardian:[/b] The seaweed guardian is one of the cult’s experiments. The cultists kidnapped a villager, wrapped him in a net of seaweed and tortured him to death with necromancy. When the harvester arose as an undead creature, it fused with its seaweed net and remained trapped, guarding the entrance to level three.[/spoiler] [URL=https://www.drivethrurpg.com/product/65102/Iron-Gazetteer?affiliate_id=17596]Iron Gazetteer[/URL][spoiler] [b]Fellforged:[/b] Fellforged are the castoff scrap metal of Zobeck’s Clockwork Watchmen. They gain a foul sentience when the bodies, especially constructed to house the spirits of the dead, come into contact with curious wraiths yearning to feel the corporeal world again. The clockwork bodies trap the wraiths, which dulls many of their supernatural abilities and gives them corporeal form. The wraiths, in turn, learn to twist the bodies to their own use—going so far as to destroy the body in their attempts to harm the living, even if their corrupted spirits die along with it.[/spoiler] Jester's 4e Monsters[spoiler] [b]Corpse Gatherer:[/b] A corpse gatherer is an entire graveyard animated and empowered by the powers of shadow. A corpse gatherer comes to be when malevolent, intelligent undead are buried in an unsanctified graveyard. Sometimes the essence of the undead seeps into the ground, gradually contaminating the bones resting and the earth around them. Once conditions are right, it only takes the intentional spilling of fresh blood from an innocent to cause the corpse gatherer to stir. [b]Released Corpse:[/b] Corpse Gatherer's Release Corpses power. [b]Crawling Head:[/b] Spawned from the severed head of a giant, a crawling head is a horrific undead monstrosity that resembles a huge, bloated head grown to enormous size, with a seething mass of arteries, veins and viscera depending from the wound of its neck. Because of their immense power and their origination from giants, which might lead one to think that crawling heads were creations of the primordials or beings of similar nature. In truth, however, they are the creation of a series of powerful mortal necromancers that dwelt in the City of Skulls that surrounded the Bleak Academy. [b]Crawling Head Wailer:[/b] ? [b]Ravenous Crawling Head:[/b] ? [b]Deadborn:[/b] Deadborn are natural creatures altered before birth, either in the womb or the egg, to spontaneously arise as undead when slain. Although the first deadborn were vultures created from the eggs of giant eagles by evil cultists of Bleak, the techniques and rituals now exist to create deadborn of many different types. [b]Deadborn Vulture:[/b] Deadborn Vulture's Deadborn power. [b]Deadborn Hulk:[/b] Deadborn Hulk's Deadborn power. [b]Deodanth:[/b] Deodanths claim to be vampiric elves from the future, but not all of their claims hold up to scrutiny; for instance, they seem to be largely ignorant of the racial separation between the elves and the eladrin, and deodanths that claim to have been in the present for only a short time often seem ignorant of the very existence of eladrins. [b]Deodanth Despondant:[/b] ? [b]Deodanth Sentry:[/b] ? [b]Deodanth Slipper:[/b] ? [b]Deodanth Eladricide:[/b] ? [b]Deodanth Lifesucker:[/b] ? [b]Entombed:[/b] The entombed are the undead forms of creatures whose bodies are preserved by being encased in shells of ice- but are still able to move or kill. Though the corpse at the core of an entombed is typically that of a human or other creature of similar stature, with its shell of ice the creature is the size of an ogre. The corpse at the core of an entombed is very well preserved, though often the skin will turn bluish, and the face of the body is usually frozen in a rictus of fear or sorrow. [b]Entombed Hag:[/b] ? [b]Entombed Cryomancer:[/b] ? [b]Pistol Wraith:[/b] A pistol wraith is the undead spirit of a gunman- either one so especially wicked that he rose after his death to haunt the land, or one slain by another pistol wraith. [b]Plague Spewer:[/b] ? [b]Ulgurstasta:[/b] Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength. [b]Ulgurstasta Thinker:[/b] ? [b]Rotting Ulgurstasta:[/b] ? [b]Ulgurstasta Priest:[/b] ? [b]Ulgurstasta Crawler:[/b] ? [b]Ulgurstasta Swarm:[/b] ? [b]Elder Ulgurstasta:[/b] ? [b]Vargouille:[/b] The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille. [b]Vargouille Lover:[/b] ? [b]Visage:[/b] The head of a creature that dies of a vargouille's poison falls off after a few days, and slowly transforms into a new vargouille. [b]Flickering Visage:[/b] ? [b]Demonic Visage:[/b] ? [b]Visage Spy:[/b] ? [b]Wheep:[/b] A wheep is a horrific undead creature whose eyes have been torn out or nailed through. [b]Wheep Servitor:[/b] ? [b]Wheep Ululator:[/b] ? Release Corpses * At Will 1/round Requirement: There cannot be more than ten released corpses within 10 squares of the corpse gatherer. Effect: Up to four released corpses appear adjacent to the corpse gatherer. The released corpses act immediately after the corpse gatherer. TRIGGERED ACTIONS Deadborn * Encounter Trigger: The deadborn is first reduced to 0 hit points. Effect (No Action): The deadborn hulk reanimates with 42 hit points. It gains the shadow origin and undead keyword.[/spoiler] Jester's 4e Ravenloft Manual of Monsters[spoiler] [b]Ghost:[/b] Ghosts are the spirits of the dead who cannot rest after their passing. [b]Geist:[/b] Geists are the restless spirits of the dead who are still bound to the site of their death, or their earthly remains. [b]Phantasmagoria:[/b] ? [b]Spirit Storm:[/b] Spirits storms are a large number of related souls that have become intertwined into a massive entity of rage and fury. [b]Ghoul:[/b] ? [b]Ghoul Lord:[/b] Ghoul lords were powerful individuals slain by ghouls or the accidental by-product of necromantic experiments. [b]Mist Creature:[/b] Hunting the places between places are mist creatures, beings formed of the Mists themselves. [b]Mist Horror:[/b] ? [b]Mist Ferryman:[/b] ? [b]Grim Reaper:[/b] ? [b]Mummy:[/b] The ancient dead are well-preserved and not rotting corpses like most other undead. Few are accidental creations and many are deliberately made after the death of important figures. [b]Bog Mummy:[/b] Bog mummies are some of the few accidental mummies, and are individuals who died in a air-less swamp. [b]Mummy Pharaoh:[/b] ? [b]Revenant:[/b] The wrongful dead, risen to avenge their murders, these are revenants. [b]Revenant Seeker:[/b] ? [b]Revenant Hunter:[/b] ? [b]Skeleton:[/b] Animated bones stripped of flesh, skeletons are a diverse type of animated corpse and a favourite of inventive necromancers. [b]Strahd Skeleton:[/b] The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. [b]Strahd's Skeletal Steed:[/b] The necromancer, Strahd, has spent much time experimenting on improving skeletal undead with terrifying results. [b]Shadowtouched Skeleton:[/b] ? [b]Skeletal Horde:[/b] ? [b]Vampire:[/b] ? [b]Cerebral Vampire Lord:[/b] ? [b]Cerebral Vampire Mindtaker:[/b] ? [b]Nosferatu Batcaller:[/b] ? [b]Nosferatu Mesmerist:[/b] ? [b]Zombie:[/b] Rotting, animated corpses, zombies come in many varieties and are frequently customized or altered by necromancers. [b]Cannibal Zombie:[/b] Cannibal zombies are an undead plague spread through bites. [b]Boneless Zombie:[/b] Boneless zombies are simple creature made to save the skeleton for other purposes. [b]Strahd Zombie:[/b] ? [b]Zombie Lord:[/b] Zombie lords are powerful masters of undeath, either augmented zombies or unique and accidental creations. [b]Desert Zombie:[/b] ? [b]Shadowtouched Zombie:[/b] Shadowtouched zombies are formidable undead infused with the energies of the shadowfell. [b]Caliban Vampire, Alocka:[/b] The process of becoming a vampire makes a caliban even more disfigured and inhuman. [b]Dwarven Vampire, Uppyr:[/b] ? [b]Elven Vampire, Craenag-Follei:[/b] ? [b]Halfling Vampire, Daeyerg Due:[/b] ? [b]Lich Divine:[/b] In contrast with arcane liches, who are the icon of corrupted wizards, divine liches are fallen paladins and clerics or followers of dark faiths that encourage violation of the natural order. [b]Lich Psionic:[/b] Not all liches are powered by arcane magics, some are the creations of the powers of dark gods or masters of the mind. [b]Vistani Vampire, Mullo:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/58027/Kingdoms-of-Kalamar-4th-edition-campaign-setting?affiliate_id=17596]Kingdoms of Kalamar 4th Edition Campaign Setting[/URL][spoiler] [b]Undead:[/b] Brandobians bury their dead face down or cut off a foot to prevent the dead from rising as undead. The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status. [b]Zombie:[/b] The Harvesters know that through their actions and devotion to the King of the Undead they will be rewarded at death by being granted undead status. The number and strength of the souls that a cleric takes directly reflect on his future undead status and dying while attempting to take a soul is said to grant automatic undeath. However, many clerics fear dying before harvesting enough souls and thus attaining only zombie status. The zombies are undead remains of the worshipers inside the temple at the time of the slaughter. [b]Lich:[/b] ? [b]Vampire:[/b] Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires. [b]Wight:[/b] Tethen also brought back a hacking cough that he attributes to dust from the ancient caves where he found his treasures. He is partially right. The dust did make him ill, but the illness has just begun. In a few months he will waste away and become a wight under the control of the undead emperor. [b]Wraith:[/b] A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. [b]Ghoul:[/b] The ghouls are said to be former clergy of the temple, killed during the Mendarn invasion. [b]Mummy:[/b] Harman has a great fear of undead and prefers to burn his victims entirely so that they cannot become mummies or vampires. [b]Terrus Dyrn, Lich:[/b] ? [b]Elven Vampire, Esmaran:[/b] ? [b]Ghost:[/b] A tiny carrock overfull of elves heading toward the unknown continent to the east with their sole treasure foundered in a storm and sank. Thirteen wraiths haunt the boat’s wreck and keep both natural predators and treasure-seekers away. The band’s leader, Elborn, is now a ghost who does not combat intruders. The war with Eldor is a major concern to the elves, although they appear to have done nothing to end it. The issue over which the war began, the destruction of the logging camp, is true. The elves destroyed the camp and all within it. Despite warnings, the loggers cut down an ancient druidic grove, a shrine to the Old Oak that had stood for 3,000 years. The area would be perilous for player characters to investigate at this point. Besides being guarded by extremely vigilant and martial elves, the spirits of the loggers haunt the former grove as ghosts, prepared to destroy elf, human, and forest creature alike. [b]Abyssal Ghoul:[/b] ? [b]Uggurath:[/b] ? [b]Mummy, Shimantra:[/b] ? [b]Ghost, Puramal:[/b] One of the fallen bridges is the anchor for a ghost. Puramal was a soldier who fought on the bridge and continued to fight even while it was being destroyed. Enemy wizards sought to destroy him while friendly clerics and wizards healed him and countered enemy spells. Between the blasts of magic and volleys of arrows from the far bank, the soldier finally collapsed with the last of the bridge. Puramal’s ghost still guards the bridge he died to protect. If anyone tries to cross the river at that point, whether by swimming, watercraft, building another bridge or otherwise, he attacks (but travel up or down the river does not disturb him). [b]Wailing Ghost, Banshee:[/b] Doulmak Grond achieved fame after he killed one of his elven slave girls and her spirit became a wailing ghost (known to most sages as a banshee).[/spoiler] [URL=https://www.drivethrurpg.com/product/58523/Lands-of-Darkness-1-The-Barrow-Grounds?affiliate_id=17596]Lands of Darkness 1 The Barrow Grounds[/URL][spoiler] [b]Shadowy Soldier:[/b] ? [b]Ruined Skeleton:[/b] The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow. [b]Unforgiven Dead:[/b] This abandoned stone chapel is still occupied by the unforgiven dead, those faithful that failed to protect the sacred vessels when the central crystal turned dark. [b]Skeletal Soldier:[/b] The skeletal soldiers and ruined skeletons are members of the Guron family, wrested from death to guard the family barrow. [b]Reanimator:[/b] ? [b]Shadow Slain:[/b] This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. [b]Turncoat Shadow:[/b] This barrow holds the remains of brothers. The eldest brother changed allegiance in the midst of fierce civil war, an act which resulted in his younger brothers’ deaths. Consumed with guilt over their deaths, he took his own life. The spirits of the slain brothers rose as shadow slain, shadowy forms filled with anguish and consumed with the betrayal of blood that took their lives. The eldest bears the weight of betrayal into undeath as a turncoat shadow. [b]Chillspirit Blackshadow:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/58753/Lands-of-Darkness-2-Cesspools-of-Arnac?affiliate_id=17596]Lands of Darkness 2 Cesspools of Arnac[/URL][spoiler] [b]Restless Dead:[/b] One of the restless dead (the one wearing the locket) is the lover of the abandoned ghost in area 10. She made her way to the sewers to release her lover from the hidden room, but got hopelessly lost in the maze of tunnels, stumbling into the reanimator’s territory. Slain and reborn in undeath, she no longer remembers her life past, only that she cannot rest even in death. [b]Feeble Dead:[/b] ? [b]Spike:[/b] ? [b]Reanimator:[/b] ? [b]Foetid Dead:[/b] ? [b]Abandoned Spirit:[/b] The abandoned spirit is the tortured soul of Antonio Peris, a rogue who had to make a hasty escape from the city but not without his love Anabel, daughter of a local merchant. Peris, familiar with the cesspools due to his time spent affiliated with a group of bandits, planned to fake his own death and escape with his love to start a new life in a different city. He cornered himself into a building with city muscle outside of the door and set fire to the building, dropping through the trapdoor into the forgotten room. He entrusted Anabel with the key to the room and instructions where the find the door. Everything would have gone according to plan if only Anabel had not gotten hopelessly lost and frightened in the cesspools, wandering into the domain of the reanimator. [b]Shadowy Soldier:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/59238/Lands-of-Darkness-3-Woods-of-Woe?affiliate_id=17596]Lands of Darkness 3 Woods of Woe[/URL][spoiler] [b]Necrophage:[/b] ? [b]Necrophage Reaper:[/b] ? [b]Necrophage Mage:[/b] ? [b]Triune Avatar of the Breathless God:[/b] ? [b]Warden of the Breathless God:[/b] ? [b]Fleshless Janissary:[/b] ? [b]Witness of the Breathless God:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/59854/Lands-of-Darkness-4-The-Swamp-of-Timbermoor?affiliate_id=17596]Lands of Darkness 4 The Swamp of Timbermoor[/URL][spoiler] [b]Priest of the Toad:[/b] ? [b]Acolyte of the Toad:[/b] ? [b]Flesh of the Toad:[/b] ? [b]Skeletal Toad:[/b] ? [b]Chillspirit Blackshadow:[/b] The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. [b]Turncoat Shadow:[/b] The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death. [b]Shadow Slain:[/b] The restless souls of the fallen haunt this mound, their insubstantial forms twisted by the agony and pain of their death.[/spoiler] [URL=https://www.drivethrurpg.com/product/60373/Lands-of-Darkness-5-The-Iron-Mountains?affiliate_id=17596]Lands of Darkness 5 Iron Mountains[/URL][spoiler] [b]Limbed Horror:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. An amalgam of all the limbs forms an amorphous mass, numerous once-hands grasping to draw more in. [b]Gut Wrencher:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. Another is a ball of guts and intestines, writhing and wrenching to digest more life. [b]Necrotic Reaper:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. Last is a mostly human form decorated with the heads of others. [b]Davinkar:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. [b]Spike Fist Corpse:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible. [b]Necrotic Commander:[/b] Some evil has touched the crypt of Davinkar, tearing the dead from their rest and rearranging themselves into creatures most terrible.[/spoiler] [URL=https://www.drivethrurpg.com/product/62188/Lands-of-Darkness-6-The-Wild-Hills?affiliate_id=17596]Lands of Darkness 6 The Wild Hills[/URL][spoiler] [b]Chillspirit Blackshadow:[/b] This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. [b]Reanimator:[/b] This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. [b]Unforgiving Dead:[/b] This room was carved out of the stone by the people who once lived in the wild hills as part of a defense system. Littered through the canyon are caves like this, stocked with food, water, and weapons, sealed with a large circular stone. Once the invaders left or starved, the people would emerge from these defensive caves. Unfortunately, the residence of this defensive cave never came out and in their despair embraced life in death. [b]Foetid Dead:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/57977/Master-Dungeons-M1-Dragoras-Dungeon?affiliate_id=17596]Master Dungeons M1: Dragora's Dungeon[/URL][spoiler] [b]Decrepit Skeleton:[/b] ? [b]Serpent Wraith:[/b] ? [b]Wraith:[/b] Any humanoid killed by a serpent wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [b]Elite Mad Wraith:[/b] ? [b]Mad Wraith:[/b] Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.[/spoiler] [URL=https://www.drivethrurpg.com/product/60301/Master-Dungeons-M2-Curse-of-the-Kingspire?affiliate_id=17596]Master Dungeons M2: Curse of the Kingspire[/URL][spoiler] [b]Swamp Zombie:[/b] In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead. [b]Decrepit Swamp Zombie:[/b] In the course of his ritual sacrifices, Arkos sinks the corpses into the swamp. Some of the corpses, animated by the unholy power of the Kingspire, have awakened from the dead. [b]Phantasm Eladrin:[/b] The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living. [b]Phantasm Savage:[/b] The war banners, weapons and armor, are all ghostly remnants of a terrible battle waged over a thousand years ago. The battlefield is haunted, and on certain moonlit, misty nights, the spirits of the fallen return to continue their endless battle. Normally, these battles cannot affect the living, but Arkos’ fell rites have brought the battle to a fever pitch that spills over into the realm of the living.[/spoiler] [URL=https://www.drivethrurpg.com/product/57723/Medieval-Bestiary-Anthropophagi?affiliate_id=17596]Medieval Bestiary: Anthropophagi[/URL][spoiler] [b]Undead:[/b] Due to some ancient rite granted by the Ghoul King, they create undead slaves to serves as beasts of burden that they can devour later. [b]Ghoul:[/b] Anthropophagi Corpse-Herder's Call of the Master power. Call of the Master (minor; encounter) Healing, Necrotic Ranged 10; affects one dead creature; the target rises as a ghoul, standing as a free action, with a number of hit points equal to its bloodied value.[/spoiler] [URL=https://www.drivethrurpg.com/product/63089/Medieval-Bestiary-Morrigan?affiliate_id=17596]Medieval Bestiary: Morrigan[/URL][spoiler] [b]Morrigan:[/b] MORRIGAN ARE BODILY manifestations of women who died during childbirth. Many scholars believe morrigan, in their various forms, are all that remains of an ancient goddess of battle. [b]Morrigan Phantom Queen:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/104318/Midgard-Bestiary-for-4th-Edition-DD?affiliate_id=17596]Midgard Bestiary for 4th Edition D&D[/URL][spoiler] [b]Bone Collective:[/b] Created by necrophagi, the undead mages of the Ghoul Imperium, bone collectives are swarms made up of quick, 10-inch tall skeletons constructed from small bones—often gnomes, bats, and lizards. [b]Boneguard Skeleton:[/b] ? [b]Bone Colossus:[/b] In times of war, posthumes join together into enormous swarms or titans. [b]Undead Carrion Beetle:[/b] After death, the carrion beetles' exoskeletons serve as both animated scouting devices for the ghoul imperium—ghouls hide within the shell to approach hostile territory—and as armored undead platforms for howdahs packed with archers or spellcasters. [b]Darakhul:[/b] Darakhul arise when a particularly strong-willed creature is infected with ghoul fever and its anima refuses to shed its memories and reason along with its soul. Most survive the experience with their personality largely intact. Some necromancers and others claim that one can improve the chances of survival by deliberately infecting oneself and eating only living flesh. Only one person claims to have succeeded with this method, a necromancer named Uldar Ingreval, long since exiled from the Arcane Collegium of Zobeck. Many believe that the hunger cults or the necrophagi know the secret of transforming imperial ghasts and ghouls into darakhul. [b]Bonepowder Ghoul:[/b] Taking things to the next stage, bonepowder ghouls achieve their powdery form through long starvation. The process invariably takes decades, which is why so few bonepowder ghouls exist. The few ghouls who can show such self-restraint are highly respected among their peers, for all ghouls know the drive of hunger. Indeed, using hunger as a form of torture is considered offensive to the ways of the Imperium. This isn’t to say that it never happens, and thus bonepowder ghouls may rise from unintended circumstances. A starved prisoner or a ghoul trapped in a sealed-off cavern might leave behind most of its remnant flesh and become animated almost purely by hunger, hatred, and the wisdom of long centuries in which to plot the destruction of its enemies. [b]Darakhul Citizen:[/b] ? [b]Iron Ghoul:[/b] ? [b]Necrophagus Savant:[/b] ? [b]Fellforged:[/b] Fellforged are clockwork creatures given foul sentience when their bodies—specially constructed to house the spirits of the dead—come into contact with wraith-like creatures called deathshade wisps that yearn to wreak havoc on the corporeal world. Trapping the wisps in these constructs, though dulling many of their supernatural abilities, gives their terrible anger a physical form. [b]Deathshade Wisp:[/b] Knowing no living shadow fey could fully set aside its own ambition, the court turned to its ancestors. Cemeteries were pillaged and corpses exhumed. Spirits were pulled from the shadows. This fusing of necromancy and shadow essence culminated in the deathshade wisp. [b]Ghost Riders of Marena:[/b] The knights begin as living warriors bound to the service of a vampire, necrophagus, or priestess of Marena. Those providing good service for five to ten years may be “raised up” into the ranks of the undead as a foot soldier in the Ghost Knights of Morgau, roughly equivalent to a squire elsewhere. If they continue to perform admirably, and make the transition through ghoul fever or vampiric bite without undue madness or blood frenzy, they can slowly advance through the grades of the Order of the Red Shield. [b]Ghost Rider Templar:[/b] ? [b]Ghost Goblin Horror:[/b] Some warriors among the Ghost Goblins hold the undead in higher esteem than the living. They strive to honor the zombies through their actions, and through prayers to strange gods. Soon a ghost goblin horror is born, too intelligent to be considered a zombie but too unnatural to be called a living creature. [b]Imperial Ghast Centurion:[/b] Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. [b]Ghoul:[/b] Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. [b]Ghast:[/b] Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. [b]Imperial Ghoul:[/b] Many ghouls are condemned from their creation to scrabble after scraps, while other rise to be masters of the underworld. Only the highly variable course of the disease that creates ghouls—best known as ghoul fever or “the curtain” among ghouls—separates these two groups. The worst-off become ordinary ghouls or ghasts. They remember essentially nothing of their former lives, and their minds sink to a lower state of hunger, rage, and more hunger. The fortunate ones retain some of their memories and skills to become imperial ghasts and ghouls, the Imperium’s middle class. [b]Lich Hound:[/b] Made of necromantic power, these hounds serve ghoul high priests and arch-liches. [b]Spectral Wolf:[/b] As the great hunt continues, the body of the lich hound breaks down and fades away, though this hardly slows the foul beast. They emerge as spectral wolves and, unburdened by physical forms, grow in strength as they learn new tactics. [b]Putrid Haunt:[/b] Putrid haunts are walking corpses infused with moss, mud, and the detritus of the deep swamp. They are the shambling remains of individuals who, either through mishap or misdeed, died while lost within swampland. Their desperate need to escape transformed upon their deaths into hatred of all life. [b]Putrid Haunt Sweller:[/b] ? [b]Putrid Haunt Retch:[/b] ? [b]Putrid Haunt Choker:[/b] ?[/spoiler] Midnight Chronicles: The Heart of Erenland[spoiler] [b]Fell:[/b] These are some of the men from Fernglade. Though they look like badly wounded survivors of a battle, they were in fact killed in that battle and have returned an undead Fell.[/spoiler] [URL=https://www.enworld.org/resources/d20-modern-4th-edition.434/updates]Modern Player's Guide[/URL][spoiler] [b]Undead:[/b] ? [b]Undead Follower:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/62378/Monstercology-Orcs?affiliate_id=17596]Monstercology Orcs[/URL][spoiler] [b]Orc Skeleton:[/b] ? [b]Orc Boneshard Skeleton:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/118443/Mystical-Kingdom-of-Monsters-4E-DD?affiliate_id=17596]Mystical Kingdom of Monsters[/URL][spoiler] [b]Doghoul, Fester Rogue:[/b] The necromancer’s guild used to take any and all corpses they could find to help build up the population of doghouls that now roam the both halves of the Kingdom, scavenging whatever fresh corpses they can for sustenance. After an incident where a regent lord’s grandson was turned into one of these beasts without proper sanctions or permission, the generation of doghouls was put under better supervision, and the process is now guarded closely by the king’s reeves. [b]Wild Doghoul:[/b] ? [b]Vargoyle, Marsh Striker:[/b] ? [b]Wild Vargoyle:[/b] ? [b]Kytharion, Shadow Guard:[/b] ? [b]Wild Kytharion:[/b] ? [b]Darksidhe, Night Walker:[/b] Like the humans who are transformed into foul spawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as darksidhe. [b]Wild Darksidhe:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/65109/Nevermore?affiliate_id=17596]Nevermore[/URL][spoiler] [b]Ghost:[/b] ? [b]Vampire:[/b] ? [b]Lich:[/b] ? [b]Viceling:[/b] Vicelings are perverse shells of their former selves and serve the diaboli who created them until either their master is destroyed or they are freed. The type of viceling created by a diaboli is dependent upon the diaboli that created it. [b]Avaricious Viceling:[/b] ? [b]Envious Viceling:[/b] ? [b]Gluttonous Viceling:[/b] ? [b]Lustful Viceling:[/b] ? [b]Prideful Viceling:[/b] ? [b]Slothful Viceling:[/b] ? [b]Wrathful Viceling:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/80216/Night-Reign-Campaign-Setting?affiliate_id=17596]Night Reign Campaign Setting[/URL][spoiler] [b]Blood Knight:[/b] Blood Knight” is a template you can apply to any paragon level humanoid creature. [b]Thrull Squire:[/b] ? [b]Human Blood Knight:[/b] ? [b]Blood Knight Mage:[/b] ? [b]Breath Dragon:[/b] Not all dragons become the dracolich upon their deaths. Those dragons of the purest evil may become a dragon infused with the power of the Breath. Since the birth of the Breath, dragons have occasionally succumbed to its life stealing energy. Some of the dragons that have been ensnared by the Breath are corrupted into a partnership where they continue on as a frightening combination of necrotic and draconic energy. Breath dragons are unable to breed in the traditional sense. However, they are capable of converting another dragon into a breath dragon. [b]Young Breath Dragon:[/b] ? [b]Adult Breath Dragon:[/b] ? [b]Elder Breath Dragon:[/b] ? [b]Ancient Breath Dragon:[/b] ? [b]Breath Zombie:[/b] The undead by-product of the Breath. Those creatures unlucky enough to be caught in the maw of the Breath of Ilius are raised shortly after their death and empowered by the Breath. Known as the destroyer of kings, the reaper plague is a plague magically created by the Heaven Knights to enforce the rule of the Ilium Empire. The disease attacks the body, causing severe skin lesions and bleeding from the eyes and ears. After the initial infection, black veins appear along the skin which pulse slightly along with the victims heartbeat. At the later stages, the veins cover the body completely before the body begins to decay before the victim’s eyes. As their body shuts down, the decay continues until the deceased rises as a breath zombie. When the Breath of Ilius kills a creature, its evil and necrotic energy raises the creature as a powerful undead zombie. Any creature who dies of damage from Jarish the Butcher raises as a Breath Zombie equal to their level on their next turn. Reaper Plague disease. [b]Breath Zombie Reaper:[/b] ? [b]La'ree, Lesser Shade:[/b] As creations of the all powerful Shan’ree, La’ree work to turn the world into a realm of undead. The La’ree, also known as lesser shades, are the spawn of Shan’ree, created from the essence of those slain by the greater shades. “La’ree” is a template that can be added to any paragon or epic tier humanoid. Requirements: Humanoid, Level 11 Shan’ree can create lesser beings called La’ree who serve them as spies, assassins and warriors. [b]La'ree Faoian Troll:[/b] ? [b]Jade Skeleton:[/b] One of the specialties of the nullmandor, the jade skeleton is an undead creature that has been armored with pieces of jade of various colors. The colors anoint the undead with certain powers, giving them additional abilities. [b]Blue Jade Skeleton:[/b] ? [b]Red Jade Skeleton:[/b] ? [b]Green Jade Skeleton:[/b] ? [b]Shan'ree:[/b] As offspring of the Wyrms of Winter and Autumn, the Shan’ree are terrifying undead creatures who strive to enslave the world in darkness. [b]Autumn Shan'ree:[/b] “Autumn Shan’ree” is a template you can apply to any epic humanoid monster. Requirements: Humanoid, Level 21 [b]Autumn Shan'ree Storm Giant:[/b] ? [b]Winter Shan'ree:[/b] “Winter Shan’ree” is a template you can apply to any epic humanoid monster. Requirements: Humanoid, Level 21 [b]Winter Shan'ree Oni:[/b] ? [b]Queen Yaneria Ro:[/b] ? [b]Lord Razel:[/b] ? [b]Vampire:[/b] ? [b]Vampire Spawn:[/b] ? [b]Ghoul:[/b] ? [b]Ghost:[/b] ? [b]Sir Eldor Von Lippsor:[/b] ? [b]Lady Lucille Bucenburg:[/b] ? [b]Valamus Winterhaven:[/b] Turned into a vampire by Queen Yaneria. [b]Joxinvarl, Dracolich:[/b] ? [b]Harken the Pure, Lich:[/b] Through ritual he turned himself into a lich. [b]Lord Byron von Gillante, Death Knight:[/b] ? [b]Zombie Rotter:[/b] ? [b]Zombie Brute:[/b] ? [b]Zombie:[/b] ? Reaper Plague Level 21 Disease The Breath of Ilius courses through the body of the victim, corrupting their organs into undead abominations. Attack: +24 vs. Fortitude Endurance: improve DC 34, maintain DC 30, worsen DC 29 or lower The target is cured. The target regains one of its lost healing surges. The target loses this healing surge again if its condition worsens. The target is no longer weakened. Initial Effect The target loses two healing surges until cured and is weakened. Each time the target uses a healing surge, it gains ongoing 20 necrotic damage (save ends). If this reduces the target to 0 hit points or fewer, it dies and turns into a Breath zombie 1d4 rounds later. Final State The target dies and is raised as a Breath Zombie 1d4 rounds later.[/spoiler] Nightmares Dreams of the Damned[spoiler] [b]Nightmare:[/b] Nightmares are created when a Kin power core goes critical and implodes. The more powerful the core is, the more powerful the nightmare created is. It is believed that nightmares are formed as the core’s erratic internal reaction reanimates any and all dead matter around the core, from dust particles to dead flakes of skin. How this takes place, exactly, remains a mystery, largely due to the fact that the source of the energy contained in the Kin’s power cells is also unknown. Some prominent scientists have speculated that they harness the nature of entropy, the inevitability of all things to erode and break down, itself. [b]Nightmare Hound:[/b] ? [b]Collapsed Frightling:[/b] ? [b]Nightmare Stalker:[/b] ? [b]Nightmare Wurm:[/b] ? [b]Stable Frightling:[/b] ? [b]Nightmare Corrupter:[/b] ? [b]Nightmare Basilisk:[/b] ? [b]Nightmare Deathkite:[/b] ? [b]Powered Frightling:[/b] ? [b]Nightmare Angel:[/b] ? [b]Nightmare Colossus:[/b] ? [b]Nightmare Miasma:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/62974/Oracle-of-Orcas?affiliate_id=17596]Oracle of Orcas[/URL][spoiler] [b]Death Knight:[/b] A prophecy foretells of the rider of Cymbas, a horse bearing a cloven hoof, will become a plague to humanity by becoming the greatest death knight upon destruction. [b]Battle Wight:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/raw/main/Orcus%20Advanced%20Options%20-%20current.pdf]Orcus Advanced Options[/URL][spoiler] [b]Undead, Undead Creature:[/b] ? [b]Powerful Undead:[/b] ? [b]Vampire:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/raw/main/Orcus%20Classes%20and%20Powers%20-%20current.pdf]Orcus Classes and Powers[/URL][spoiler] [b]Undead:[/b] ?[/spoiler] [URL="https://raw.githubusercontent.com/Sanglorian/orcus/main/Orcus%20Game%20Master's%20Guide.pdf"]Orcus Game Master's Guide[/URL][spoiler] [b]Undead, Undead Creature:[/b] Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Created from a dead body. Created from a dead spirit or soul. [b]Poltergeist:[/b] ? [b]Abyssal Mummy:[/b] Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants. [b]Ghoul:[/b] If the target [of a ghoul's claw attack] loses all their recoveries, they turn into a ghoul after their next long rest. [b]Lacedon:[/b] ? [b]Ghast:[/b] If the target [of a ghast's claw attack] loses all their recoveries, they turn into a ghast after their next long rest. [b]Lacedon Ghast:[/b] ? [b]Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:[/b] ? [b]Desiccated Husk:[/b] Ichor-ghouls that go too long without feeding shrivel and become moribund. Their blood-drenched flesh dries, and they become desiccated husks. [b]Bloody Bones:[/b] Keep track of all damage the desiccated husk does, including through its aura. If damage done ever exceeds 22, that desiccated husk is replaced by a bloody bones as a reaction. [b]Undying:[/b] The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment. [b]Jiang-Shi, Hopping Vampire:[/b] ? [b]Jiang-Shi Scholar:[/b] ? [b]Jiang-Shi Magistrate:[/b] If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate. [b]Skeleton:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Smoldering Skeleton:[/b] ? [b]Skeleton Failed Sacrifice:[/b] A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate. [b]Revenant Skeleton:[/b] ? [b]Skeleton Greater Failed Sacrifice:[/b] ? [b]Specter:[/b] ? [b]Peaceful Specter:[/b] ? [b]Specter Spectral Spawn:[/b] ? [b]Specter of Chivalry:[/b] A gallant specter, born of the soul of one betrayed while upholding their sworn duty. [b]Specter of Sorrow:[/b] ? [b]Specter Deathgaunt:[/b] Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. [b]Specter Gloomwarden:[/b] Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. [b]Zombie:[/b] ? [b]Fast Zombie:[/b] ? [b]Putrid Zombie:[/b] ? [b]Zombie Zombified Wyvern:[/b] ? [b]Abyssal Mummy, Undead Servant:[/b] ? [b]Ghoul, Foul Ravenous Undead:[/b] ? [b]Bloody Bones, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From Its Body:[/b] ? [b]Jiang-Shi, Very Fast Counter:[/b] ? [b]Skeleton, Undead That Has Been Reanimated From Body Parts:[/b] ? [b]Skeleton Warrior, Animated Skeleton:[/b] ? [b]Smoldering Skeleton, Charred Skeleton Wreathed in Flames and Embers:[/b] ? [b]Revenant Skeleton, Skeletal Figure:[/b] ? [b]Specter, Undead That is a Separate Soul, Bodiless Soul:[/b] ? [b]Peaceful Specter, Serene Spirit:[/b] ? [b]Spectral Spawn:[/b] ? [b]Specter of Chivalry, Gallant Specter:[/b] ? [b]Specter of Sorrow, Melancholic Specter:[/b] ? [b]Free-Willed Basic Specter:[/b] Any humanoid killed by a specter of sorrow rises as a free-willed basic specter at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space). [b]Zombie, Reanimated But Decaying Corpse, Undead That Has Been Reanimated From a Body, Walking Corpse:[/b] ? [b]Powerful Undead:[/b] ? [b]Undead That Has Been Reanimated From a Body:[/b] ? [b]Undead That Has Been Reanimated From Body Parts:[/b] ? [b]Undead That Has Been Transformed From Their Living Form:[/b] ? [b]Undead That is a Separate Soul:[/b] ? [b]Once-Living Creature:[/b] ? [b]Walking Corpse:[/b] ? [b]Bodiless Spirit:[/b] ? [b]Undead Serpent:[/b] ? [b]Ghost:[/b] ? [b]Ghost, Bodiless Spirit:[/b] ? [b]Vampire:[/b] ? [b]Vampire, Undead That Has Been Transformed From Their Living Form, Walking Corpse:[/b] ?[/spoiler] [URL="https://github.com/Sanglorian/orcus/raw/main/Orcus%20Heroes'%20Handbook.pdf"]Orcus Heroes' Handbook[/URL][spoiler] [b]Undead:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/raw/main/Orcus%20Monsters%20-%20current.pdf]Orcus Monsters[/URL][spoiler] [b]Undead:[/b] ? [b]Poltergeist:[/b] ? [b]Abyssal Mummy:[/b] Over the millennia, kings, emperors and high priests who sold their souls to Orcus have been marshalled as his undead servants. [b]Ghoul:[/b] If the target [of a ghoul claw attack] loses all their recoveries, they turn into a ghoul after their next long rest. [b]Ghoul Lacedon:[/b] ? [b]Ghast:[/b] ? [b]Ghast Lacedon:[/b] ? [b]Ichor-Ghoul, Terrifying Undead Ichor-Ghoul:[/b] Hundreds of years ago, a secret organization in pursuit of power made the mistake of combining two powerful magical items: an orb of chaos and the mysterious necrosis cube. The result was the creation of the terrifying undead ichor-ghouls. [b]Desiccated Husk:[/b] Ichor-ghouls that go too long without feeding shrivel and become moribund. Their blood-drenched flesh dries, and they become desiccated husks. [b]Bloody Bones:[/b] ? [b]Inevitable Undying:[/b] The Undying are elves and fey who attempted to extend their lifespans by unnatural means, and were struck down by the god Enoran as punishment. [b]Jiang-Shi, Hopping Vampire:[/b] ? [b]Jiang-Shi Scholar:[/b] ? [b]Jiang-Shi Magistrate:[/b] ? [b]Skeleton:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Smoldering Skeleton:[/b] ? [b]Failed Sacrifice:[/b] A skeleton of a victim from a dark ritual gone awry, driven by hunger for revenge against those responsible for its fate. [b]Revenant Skeleton:[/b] A skeletal figure escaped from the Plane of Shadow to seek retribution against its killers. [b]Greater Failed Sacrifice:[/b] ? [b]Specter:[/b] ? [b]Peaceful Specter:[/b] ? [b]Spectral Spawn:[/b] ? [b]Specter of Chivalry:[/b] A gallant specter, born of the soul of one betrayed while upholding their sworn duty. [b]Specter of Sorrow:[/b] ? [b]Deathgaunt:[/b] Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. [b]Gloomwarden:[/b] Deathgaunts and gloomwardens are specters that remain on the Prime Material Plane to cause trouble and suffering, even after being given a chance to move on to the afterlife. [b]Zombie:[/b] A reanimated but decaying corpse, the zombie shambles aimlessly. [b]Fast Zombie:[/b] ? [b]Putrid Zombie:[/b] ? [b]Zombified Wyvern:[/b] ? [b]Abyssal Mummy, Undead Servant:[/b] ? [b]Ghoul, Foul Ravenous Undead:[/b] ? [b]Bloody Bones, Glistening Mass of Raw Muscle Pulsing With Thick Veins of Crimson-Black Blood, Skeletal Humanoid With Bits of Muscle and Sinew Hanging From its Body:[/b] ? [b]Jiang-Shi, Very Fast Counter:[/b] ? [b]Jiang-Shi Magistrate:[/b] If a jiang-shi scholar has drunk the breath of 10 or more humanoids, then the next time it is reduced to 0 HP, it reforms as a jiang-shi magistrate. [b]Skeleton Warrior, Animated Skeleton:[/b] ? [b]Smoldering Skeleton, Charred Skeleton Wreathed in Flames and Embers:[/b] ? [b]Revenant Skeleton, Skeletal Figure:[/b] ? [b]Peaceful Specter, Serene Spirit:[/b] ? [b]Free-Willed Spectral Spawn:[/b] Any humanoid killed by a specter rises as a free-willed spectral spawn at the start of its creator’s next turn, appearing in the space where it died (or nearest unoccupied space). [b]Specter of Chivalry, Gallant Specter:[/b] ? [b]Specter of Sorrow, Melancholic Specter:[/b] ? [b]Undead Soldier:[/b] When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. [b]Undead General:[/b] When not warring against rival demon princes, Orcus likes to travel the planes, particularly the Material Plane. Should a foolish spellcaster open a gate and speak his name, he is more than likely going to hear the call and step through to the Material Plane. What happens to the spellcaster that called him usually depends on the reason for the summons and the power of the spellcaster. Extremely powerful spellcasters are usually slain after a while and turned into undead soldiers or generals in his armies. [b]Undead Serpent:[/b] ? [B]Zombie, Reanimated But Decaying Corpse:[/B] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/raw/main/Orcus%20Player%20Options%20-%20current.pdf]Orcus Player's Options[/URL][spoiler] [b]Undead:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/raw/main/Orcus%20Rulebook%20-%20current.pdf]Orcus Rulebook[/URL][spoiler] [b]Undead:[/b] Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Created from a dead body. Created from a dead spirit or soul. Automatons are creatures made of animated matter, whether that is animated elements (elementals), corpses (undead) or plant matter (plants). [b]Ghost, Bodiless Spirit:[/b] ? [b]Lich:[/b] ? [b]Skeleton, Undead That Has Been Reanimated From Body Parts:[/b] ? [b]Specter, Undead That is a Separate Soul, Bodiless Spirit:[/b] ? [b]Vampire, Undead That Has Been Transformed From Their Living Form:[/b] ? [b]Zombie, Undead That Has Been Reanimated From a Body, Walking Corpse, Walking Corpse:[/b] ? [b]Undead That Has Been Reanimated From a Body:[/b] ? [b]Undead That Has Been Reanimated From Body Parts:[/b] ? [b]Undead That Has Been Transformed From Their Living Form:[/b] ? [b]Undead That is a Separate Soul:[/b] ? [b]Bodiless Spirit:[/b] ? [b]Walking Corpse:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?authkey=%21AELqt1RWEIZXoy4&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211760&parId=F37EC70FCAA9A25C%211641&o=OneUp]P1 Conversion[/URL][spoiler] [b]Undead Servant:[/b] ? [b]Undead:[/b] ? [b]Sharrin the Crone, The Crow, Lich, High-Priestess, Creature of the Raven Queen, High Priestess, Old Crone:[/b] ? [b]Sharrin the Crone, The Crow, Ghost, High-Priestess, Creature of the Raven Queen, High Priestess, Old Crone:[/b] ? [b]Boneshard Troll Skeleton:[/b] The skeletons here are not as decrepit as they appear. Shortly after Skalmad declared himself king, these five lesser clan chiefs tried to seize power for themselves. After slaying them, the troll king had them turned into boneshard skeletons and placed as guards in this clearing below Mross-Kagg. [b]Boneshard Troll Skeleton, Broken Troll Skeleton, Large Skeleton:[/b] ? [b]Vyrellis Corpse, Vyrellis the Cursed, Betrayer of Blood and Land, Sugarplum, Eladrin Traitor, Aunt, Younger Sister, Accursed Sister, Black Sheep, Young Eladrin Woman, More Troubling Presence, Daughter, Sister:[/b] She has learnt from the fomorian dark master’s how to leave the orb and take possession of recently killed beings. She currently possesses a captured young eladrin female whose throat was slit for this purpose. “Yes, I have learnt some more tricks from my fomorian friends since we parted." [b]Vard, King of All Trolls, Troll King of Old, Founder of Vardar, True King of All Trolls, Undead Troll King, Former Ally, Immense Troll:[/b] The PC discovers the following passage of prophecy in one of Celduilon’s old tomes, “When the troll king returns and the Stone Cauldron is used two times, then Vard himself shall rule again.” [b]Blackfire Flameskull:[/b] ? [b]Ghost Troll Render:[/b] ? [b]Archlich:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?authkey=%21AEJwZYIM6VRGBqg&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211762&parId=F37EC70FCAA9A25C%211641&o=OneUp]P2 Conversion[/URL][spoiler] [b]Undead, Undead Creature, Living Dead:[/b] When the Tower of Zoramadria was moved across the Underdark through the ritual, the life force of many of its inhabitants was drained off to power that ritual. Many of Zoramadria’s students that escaped permanent destruction did so only by embracing undeath. “… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” [b]Matron Urlvrain, Vampire:[/b] The evil high priestess Matron Urlvrain has fallen from the grace of Lolth. Rather than stepping down from the position and give it to Lolth’s chosen – Lareen, she has made a pact with Orcus. She agreed to betray her brethren and give over the drow city to Orcus unholy legions, in return of being the master of the undead drow that remained after the battle. Matron Urlvrain used her charms and the vampiric blessings she received from Orcus to turn the proud warrior knight Zirithian into her loyal vassal. [b]Lareen, Vampire Lord, Master:[/b] ? [b]Zirithian the Unfettered, Vampire, Ebony Black Drow, Loyal Vassal, Exarch, Hordemaster, Warrior, Heavy Hitter:[/b] She managed to seduce the leader of the armed forces in Phaervorul, the powerful warrior Zirithian and managed to convince him to rise against Phaervorul’s ruler, Matron Urlvrain. But Matron Urlvrain sensed the deceit, and ordered Zirithian killed. To[o] late did Lareen find out about Matron Urlvrain[']s order. She found him dying in his villa at the hands of Maarth the Assassin. Seeing all her work destroyed by the blade of an assassin, she reached out and “blessed” Zirithian with vampirism. Orcus turned him into his exarch, transforming him into a vampire with a few of the lesser powers. [b]Zombie:[/b] ? [b]Wraith:[/b] ? [b]Parthal, Archlich of the Tower of Zoramadria, Lord of the Tower of Zoramadria, Guardian of Phaervorul, Archlich, Drow Lich, Majestic Floating Humanoid, Last Remaining Disciple, Necromancer:[/b] He is a necromancer, but not a lich. Rather an undead by the magical oath he gave to Zoramadria a long time ago to preserve the knowledge how the portal to the Shadowfell could be closed and how the undead hordes of Orcus could be defeated. “… She collapsed the space around her tower, transferring it and all her students in one fell swoop to a far corner of the Underdark. But the strain was to great – I tried to help her but I was not strong enough. As the Tower was moved across the Underdark through the ritual, the life force of all of its inhabitants was drained off to power the ritual. Zoramadria saved us from permanent destruction – but at the cost of all of us embracing undeath. Zoramadria did not make it, the strain of the ritual was too much, and her soul shattered. All that remains is her empty husk. A corpse bereft of its soul – tricked even from unlife.” [b]Drow Horde Ghoul:[/b] ? [b]Drow Horde Ghoul, Slavering Undead Humanoid, Ghoul Minion:[/b] ? [b]Sword Wraith:[/b] ? [b]Free-Willed Sword Wraith:[/b] Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. [b]Free-Willed Sword Wraith, Spawned Wraith:[/b] ? [b]Undead Drow:[/b] ? [b]Undead Servant:[/b] Phaervorul is just a beach head for the dark ambitions of Orcus. Once he has taken Pharevorul his hordes will swarm the Underdark in search of prey. Sooner or later they will find a way to the surface world where the hordes will turn all the living into undead servants of Orcus. [b]Ghoul:[/b] ? [b]Raving Ghoul:[/b] ? [b]Brain-Smelling Zombie:[/b] ? [b]Lurking Zombie:[/b] ? [b]Lurking Undead:[/b] ? [b]Undead Minion:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Abyssal Ghoul Devourer:[/b] ? [b]Boneclaw Impaler:[/b] ? [b]Vampire Spawn Bloodstalker:[/b] ? [b]Vampire Spawn Bloodstalker, Cannon Fodder:[/b] ? [b]Perverted Undead Creature:[/b] ? [b]Lord Dust, Lich, Heavy Hitter:[/b] ? [b]Abyssal Ghoul Hungerer:[/b] As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. [b]Zombie Rager:[/b] As Orcus slayed Tomari he perverted her essence of love, pleasure, and harmony into hate, pain and chaos. Transforming the fruits of love – birth of a child – into a vile creation of undeath and zombies. Whenever a player takes normal or acid damage, spilling blood on the flesh of the goddess, her flesh gives birth to one zombie rager that attacks last the following round. As an immediate reaction to the blood damage – Tomari’s Womb shudder and quakes while giving “birth” to the zombie, forcing the PC and any allies within 2 squares to make a DC 31 Acrobatic check or fall prone. If the spilled blood comes from a lawful good PC, one abyssal ghoul hungerer is born instead. A single attack cannot generate more than one zombie rager or ghoul hungerer. [b]Zombie Rager, Rotting Zombie:[/b] ? [b]Drow Battle Wight:[/b] ? [b]Balthrad, Abyssal Ghoul:[/b] ? [b]Ghoul Eyebiter:[/b] ? [b]Drow Battle Wight Commander:[/b] ? [b]Immolith:[/b] ? [b]Husk Spider:[/b] ? [b]Drow Vampire Spawn:[/b] ? [b]Wailing Ghost, Banshee:[/b] ? [b]Bodak Reaver:[/b] ? [b]Nightwalker:[/b] ? [b]Bodak Skulk:[/b] ? [b]Bone Naga:[/b] ? [b]Slaughter Wight:[/b] ? [b]Zombie Tombwalker:[/b] ? [b]Arath Nightcaller:[/b] ? [b]Demonic Flameskull:[/b] ? [b]Giant Mummy:[/b] ? [b]Zombie Mob:[/b] ? [b]Lord Carrion, Death Knight:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?authkey=%21ADGrWgHWw2I1lOE&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211712&parId=F37EC70FCAA9A25C%211641&o=OneUp]P3 Conversion[/URL][spoiler] [b]Beldan, Visage, Monstrosity, Priest:[/b] ? [b]Visage Spawn:[/b] When [Beldan] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. When [Olisk Carradh] the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. When the visage kills a humanoid, that humanoid becomes a visage spawn at the start of this visage's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. Any humanoid killed by a visage [spawns] a new visage under the former visage’s control. [b]Sword Wraith:[/b] ? [b]Isilus Barrowmere, Ilyana of the Charnel Fangs, Visage Master, Murderer, Killer:[/b] He is a visage master as he was the first visage being created from the Well of Souls. I am, or rather was Isilus Barrowmere, the first son of Cauldrus Barrowmere, after he sacrificed my soul to the Blood Lord to have me back from the dead. When Isilus, his first born child fell ill to the point Cauldrus realized he would also lose him to the family curse, he turned to the Blood Lord. Orcus answered his prayers and gave him visions in his dreams how he could turn his dying son into a living–undead hybrid, removing all mortal frailty from his body without succumbing to the messy path of lichdom. Cauldrus became the willing tool of the Blood Lord, and absorbed himself in the task of finding the Secret of Sartine and save his first born. Since then he has shown very little interest in the rest of his family, caring only for his quest to save his child. In the end he succeeded. He used his necromantic powers to pervert the Keepers of Gloomwrought who showed him the portal to the Fortress of the Souls. Together with the shadow dragon Urishtar he turned his newfound knowledge to capture the life energy of Isilus when he died. By diverting the life energy from its proper fate, Orcus gave him his son back as a Visage with all his memories of his former life. Izran Barrowmere is the youngest scion of the Barrowmere family. His twin brother, Isilus, suffered from numerous health problems and one day fell ill with a hacking cough. Their father and patriarch, Cauldrus Barrowmere, took the sick boy away for treatment, but Isilus was declared dead shortly thereafter. In the weeks that followed, Cauldrus locked himself in his study, answering no one, until he re-emerged with Isilus by his side - alive and well, but somehow changed. Izran suspected his father of using his twin’s life force in his necromantic experiments, and when confronted, Cauldrus claimed that Isilus transcended from his mortal shell into becoming something higher, something to aspire to. [b]Lord Olisk Carradh, Visage, Servant of Orcus, Real Threat:[/b] ? [b]Shadowmare:[/b] ? [b]Mauglurien the Black Dragon, Mauglurien of the Ebon Riders, Death Knight Dwarf Warlord, Undead Dwarf, Dwarf Warlord, Mighty Dwarf Warlord, Savage Bloodthirsty Remorseless Fighter, Black Dwarven Knight:[/b] ? [b]Darkpact Ghoul:[/b] ? [b]Shambling Mummy, Undead Shambling Mummy:[/b] ? [b]Umberfell Vampire:[/b] ? [b]Elder Earthquake Dragon:[/b] Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. [b]Elder Earthquake Dragon, Guard, Dragon That Has Undergone Barrowmere's Vile Experiments, Creation, Catastrophic Dragon, Snarling Dragon:[/b] ? [b]Elder Volcanic Dragon:[/b] Before the adventurers can reach the tower, they have to get past the guards – two dragons that have undergone Barrowmere’s vile experiments, leaving them in a constant pain and somewhere between life and undeath. Cauldrus has left his creations to guard the stone catwalks leading to the Tower of Undeath, He hopes that the elemental nature of the catastrophic dragons insulates them from the degeneration caused by a series of undead grafts, and he is waiting to see the results after the dragons starve to death. The dragons are still alive, but due to the Barrowmere patriarch’s experiments, they count as both living and undead for the purpose of powers and abilities that affect creatures of either sort. [b]Elder Volcanic Dragon, Guard, Dragon That Has Undergone Barrowmere's Vile Experiments, Creation, Catastrophic Dragon, Snarling Dragon:[/b] ? [b]Cauldrus Barrowmere:[/b] Driven by the new lore he has gathered from the Nightwyrm Fortress and his discussions with the shadow dragon, Cauldrus unholy experiments to meld the living with the dead have taken a new dark path. Cauldrus have literally gone insane, trying to turn himself into the creature he worship – Urishtar the Shadow Dragon. He has melded his body with that of a dead dragon. [b]Visage:[/b] Ibramin, the high priest of Ioun answers, "I have been receiving reports from our followers all around, and they all tell the same story. There are something wrong with the order of life and death. While some report that people that have died cannot be brought back to life with rituals, others tell stories of relatives that have died that returns. But not alive, but as terrible visages having their own dark agenda in infiltrating the world of the living. I therefore ordered some research on these terrible creatures." "The visage is an undead creature of deception that steals the identity of its victims to further its master’s aims. The first visages were formed from the spirits of demons by Orcus - Demon Price of Undead, while he had assumed the identity of Tenebrous. When he reassumed his true identity and mantle, Orcus turned his back on his creation and many thought that to be the end of these undead creatures. But now they are returning in great numbers, not fuelled by demons, but with the souls of our loved ones. What their purpose and plan is, we do not know. But it is ill tidings, ill tidings indeed." The first visages were formed from the spirits of demons by Orcus, Demon Price of Undead, while he had assumed the identity of Tenebrous. When [Isilus] the visage master kills a humanoid, that humanoid becomes a visage at the start of this visage master's next turn. The new visage appears in the space where the humanoid died or in the nearest unoccupied square, and it rolls a new initiative check. [b]Visage Master:[/b] ? [b]Draconic Wraith Souleater:[/b] ? [b]Rot Harbinger:[/b] ? [b]Draconic Wraith:[/b] Then she created draconic wra[it]hs out of the vilest portion of dragon’s souls she captured in the Well of Souls, and set them with the task to capture even more souls into the well. [b]Abyssal Ghoul Hungerer:[/b] ? [b]Slaughter Wight:[/b] ? [b]Draconic Wraith Soulravager:[/b] ? [b]Abyssal Ghoul:[/b] ? [b]Boneclaw:[/b] ? [b]Xenro, Blackfire Dracolich:[/b] ? [b]Nightwalker:[/b] ? [b]Immolith Inferno:[/b] ? [b]Sage Ghost:[/b] ? [b]Magrathar, Larva Mage:[/b] ? [b]Draconic Wraith Soulbinder:[/b] ? [b]Free-Willed Sword Wraith:[/b] Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. [b]Shadowmare, Large Shadow Creature, Undead Horse, Mount:[/b] ? [b]Darkpact Ghoul, Hungry Undead, Foul Inhabitant:[/b] ? [b]Shambling Mummy, Foul Inhabitant:[/b] ? [b]Visage, Undead Creature of Deception, Creation, Strange Servant of Orcus, Terrible Creature, Servant of Orcus:[/b] ? [b]Terrible Visage:[/b] ? [b]Visage Spy:[/b] ? [b]Undead, Undead Creature:[/b] "I would not walk the city streets after night. There are rumors of undead prowling the streets in the night. Some claim it is the old House of Barrowmore that are growing in influence, but I am not so sure. I think it is some dark power trying to wake the dead in the Graveyard." Rumor suggests that the Ebon Riders are dedicated to evil gods. Numerous leaders among them [are] undead-possibly even Mauglurien-and the knights and mounts of the group are known to reanimate as undead after falling on the battlefield. The Barrowmeres have been creating and storing undead beneath the manor grounds for centuries. [b]Undead Memory of Nerull:[/b] Nerull was dead, but a god could not be that easily killed. Even though the Raven Queen had gone through great effort to cleanse the living world of the memories of the old God of the Dead. His loyal underlings had all been slain by the fury of the new Queen of Death. Their few remaining bones still lay about in the shadow-filled throne room. But as long as a single living soul still bore the memory of Nerull, the memory of the god would exist – his husk floating in the astral sea as a reflection of that memory. And as long as that dead husk existed, it could be given a form of undeath, awaken by the dark necrotic powers of the Prince of Undeath. Orcus called out in dark syllables not meant for speaking. Terrible words of power, that tore into the memory of Nerull, twisting it, perverting it, awakening it for just a brief moment of servitude to the Prince of Undeath, but that was enough. “I call upon you Nerull, God of the Dead, Hater of Life, Reaper of Flesh, I command you to unlife, I command you to service. Because I am Orcus, the Demon Prince of Undeath, and you are my servant!” his voice rang out and the ground trembled. [b]Undead Horror:[/b] ? [b]Undead Servant:[/b] ? [b]Less Intelligent Undead:[/b] ? [b]Undead Graft:[/b] ? [b]Barrowmere Undead:[/b] ? [b]Shonvurru the Blood Serpent, Undead Marilith:[/b] ? [b]Death Knight:[/b] ? [b]Ghost of Sartine's Mother, Elderly Woman:[/b] When Sartine had killed Nerull she needed to cover her tracks. She understood that what she had done with the souls – consuming them to fuel her own ambitions – would bring all the other gods against her. She purged the world of her true name and took to calling herself the Raven Queen. She fed all the souls that had witnessed her doings in Pluton to the Well of Souls. But she could not bear herself to kill all the inhabitants of Gloomwrought – her own people. Instead she gave the soulless Keeper’s the task to feed on the memories of herself and guard the only entrance to the Fortress of the Souls in Gloomwrought. She even wiped out all her own knowledge of what she had done, and made it impossible to enter the Fortress of the Souls if you were actively seeking it. But she left one thing behind. She could not watch her mother lose all the knowledge of her daughter and what she had achieved. As her mother died shortly after her own ascension, from the grief of the loss of her daughter, she took the body and the soul of her mother and tied it to her own crypt under Umberfell Manor. Her mother’s soul was allowed to live on as a ghost, but confined to the crypt. I had died from grief soon after my daughter’s death, and the fall of the House of Umberfell. But she brought the corpse to this crypt and bound my soul in undeath, no more than a ghost with a memory of her true past. [b]Elder Arantham, Huecuva, Divinely Empowered Undead, Undead Priest, Exarch:[/b] Elder Arantham was once a high priest in Bahamut's church, but after a mysterious crisis of fate, he turned to Orcus. He is a rare form of divinely empowered undead known as a huecuva, which he became to purposely shed his humanity. [b]Ghovran Akti the Planeweaver, Lich, Eladrin Necromancer, Combat Magic Specialist, Powerful Eladrin Mage, Member of the Ebon Riders, Known Necromancer:[/b] ? [b]Huge Dracolich:[/b] ? [b]Lich:[/b] ? [b]Revenant:[/b] ? [b]Irmeth the Butler, Revenant Butler:[/b] The Umberfell’s revenant butler, he asserts that the Raven Queen returned him from death to serve House Umberfell. [b]Vampire:[/b] ? [b]Vampire Servant:[/b] ? [b]Vampire Guard:[/b] ? [b]Teliko, Grandmaster of Shadows, Vampire:[/b] ? [b]Ilyana, Vampire:[/b] ? [b]Vecna, The Maimed God, Lord of Secrets, The Keeper of Secrets, God of Secrets, God of the Undead:[/b] ? [b]Wight:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/blob/main/Petit%204.pdf]Petit 4 Version 0.2.27[/URL][spoiler] [b]Undead, Undead Creature:[/b] ? [b]Chronophage:[/b] ? [b]Ghoul:[/b] ? [b]Specter:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] A person killed by a zombie turns into a zombie themselves the next round.[/spoiler] [URL=https://www.drivethrurpg.com/product/58471/Plague?affiliate_id=17596]Plague[/URL][spoiler] [b]Plague Spawn:[/b] Plague spawn are those unfortunate individuals who have succumbed to a plague of magical origin. Although dead, the plague lives on with them, animating their bodies as an engine to continue the pestilence’s spread. Either under the command of a plague master, or at their own volition, they are compelled to seek out others and to infect them. Prerequisite: Humanoid [b]Berserker Plague Spawn:[/b] ? [b]Miasma:[/b] Miasma form in plague pits, pest houses, and any other places in which a large number of plague-infested corpses accumulate. Composed of the sputum and other noisome liquids given off by the dead and the dying, miasma are wracked by the agonies and the hopelessness of the dead. Miasma form in plague pits or in other places containing large numbers of plague dead. [b]Elder Miasma:[/b] Elder miasmas are terrible combatants. Spawned from ancient plague pits, they are have been driven virtually insane by the long years of their existence and the pain of their creation. [b]Pestilential Treant:[/b] A pestilential treant was once a normal treant that took root above an old plague pit. As its roots quested ever downward it encountered the disease-ridden remains buried in the pit and fed upon the vile liquids and ichors therein. Not only has the infection changed the treant’s natural abilities, but it also warped its personality, turning it in a black hearted creature of death and disease. A pestilential treant was once a normal treant, but it has been warped by the strange energies given off by the mass graves of the plague dead. [b]Pit Slime:[/b] When plague ravages an area with particular savagery and orderly burials cease mistakes can be made. In some cases, still living plague victims are cast into the pits under the mistaken assumption that they are dead. Buried among the numberless dead, these unfortunate’s last moments of life are filled with abject terror, agonizing pain, and the numbing realization of imminent death. If the victim is sufficiently strong willed some portion of him lives on after death imbuing the sludge at the bottom of the pit that oozes from the decomposing corpses with a spark of sentience. Ebon Plague disease Ebon Plague Level 28 Disease Attack: + 31 vs. Fortitude. Endurance: improve DC 35, maintain DC 30, worsen DC 29 or lower The target is cured. Initial Effect: Character feels ill and suffers and alternating hot and cold flushes as well as a strong feeling of vertigo. Character becomes weakened (as described by the Player’s Handbook) and has an overwhelming urge to drink. Final State: The target dies. In 1d4 hours, the subject rises as an undead; apply the plague spawn template to the slain individual. Special Note: A Gentle Repose prevents a character killed by the ebon plague from rising as an undead while the ritual is in effect. Ebon Plague One of the staples of recent fantasy and fiction writing and movies is the disease that transforms the dead into ravenous zombies. One such disease is presented above. Use this disease in conjunction with the plague spawn template presented later in this chapter. Infection and Transmission: Ebon plague is transmitted through the natural attacks of those infected with it. Whenever the infected creature claws, bites, or otherwise injures a target, it makes a secondary attack (using the statistics above). Incubation Period: After death, the subject rises as a plague spawn in 1d4 hours. Symptoms: Characters infected with ebon plague suffer from alternating hot and cold flushes and overwhelming vertigo. As they become sicker, they become weaker and are afflicted by a raging thirst.[/spoiler] Pnumadesi Player's Companion[spoiler] [b]Undead:[/b] No trees of any recognizable family grow inside the Elemental Plateau, and the fallen simply rise as undead in almost no time. This latter situation may show a closer connection to the underrealm instead, but historians are torn as to whether, in fact, both the overwhelming presence and the lack of any presence of the underrealm has the same net effect on the environment.[/spoiler] Points of Conflict Encounter 1 The Charnel Pit[spoiler] [b]Elven Skeleton:[/b] This underground chamber has been used to dispose of massacred elves. Some of the bodies have become skeletal undead.[/spoiler] [URL=https://onedrive.live.com/?authkey=%21AGquw7bLjy9Pt%2DE&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211764&parId=F37EC70FCAA9A25C%211641&o=OneUp]Reign of Winter 1 The Snows of Summer 4th Edition Conversion[/URL][spoiler] [b]Zombie, Undead Zombie:[/b] Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. Animate Dead ritual. [b]Zombie Rotter:[/b] Rohkar stuffed four slain guards inside and then animated them as zombies. He locked them in the carriage as a surprise for anyone investigating the massacre. The three zombies have already slain three unwary travelers that have turned into zombie rotters. [b]Frost Skeleton:[/b] These discussions have helped Rohkar increase his own power, as the cold fey shared with him the means of animating skeletons infused with the fierce cold of Irrisen's winter, and Rohkar now commands two frost skeletons that he keeps here as bodyguards. Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures . His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. [b]Frost Skeleton, Bodyguard:[/b] ? [b]Undead Servant:[/b] Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. [b]Frost Skeleton Soldier:[/b] Rohkar has long taken pleasure in experimenting with the bodies of his victims, raising them as undead servants and tools that he can use to murder even more innocent people. So far, however, the bandit leader has had to rely on scrolls of animate dead to raise such creatures. His first attempt to create frost skeletons using a scroll suffered a mishap, however, and unknown to Rohkar, accidentally animated the skeletons of four Qadiran soldiers slain in the Border Wood hundreds of years ago during the war between Taldor and Qadira. [b]Thora Petska, Phantom, Phantom Girl:[/b] You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. [b]Thora Petska, Guardian Doll, Porcelain Guardian Doll, Construct:[/b] You watch into the dark ice and see a little girl on a street in an unknown city. It is snowing and a crowd of people have gathered in the town square. She is trying to watch at the strangers that have gathered in the town plaza. Black clad men follow an icy white dressed woman. The little girl looks curiously at the party, before asking the man next to her, "Who is that ugly lady? Why is her hair all white? Is she a huldra?" Suddenly the white lady's eyes grow icy cold. "Bring that girl to me. We will make an example out of her. Nobody offends the White Witches of Irrisen. Take her!" The little girl get scared and tries to run away, but the black clad soldiers soon catch her and drag her back through the snow. "I'm sorry! Don't hurt me! I never meant to call you names!" the little girls scream, tears streaming down her eyes. The white lady only smiles. "I will teach you manners, little girl", she says with a smile that never touches her eyes. In the ice you see the little girl again, cowering in here straw bed in some cold cell. The sound of the icy wind outside carries the chill of winter. The white lady stands at a simple bed, looking down at the girl with contempt in her eyes. "Please don't keep me here. It's so cold. I miss my mother", the little girl says, but with no tears. There are no tears left in her frail little body. "Your mother does not want you back. She told me so herself. 'Do what you want with that ungrateful little brat, I bear no love for her myself' she told me". The little girl looks stricken as by a physical blow. "You lie, you lie!" she screams. "Is that so? Why is then your mother leaving my castle? Look outside. That’s her down there. She did not want you", the white lady says, pointing out the window. "NOOOO", you hear the little girl scream with terror in her voice. You see the little girl in the ice again. She stands in front of the white lady on her icy throne, in a large hall covered in frost and shadows. The white lady tries to give something to the little girl. It is a porcelain doll in her outstretched hand. "I don't want your stupid doll! I want to go home! Take me back!" the little girl screams and tries to throw the doll to the stone floor. The white lady catches it. "I wouldn't do that, if I were you. I wouldn't do that at all". There is something dangerous in her voice, a hidden promise of something terrible. [b]Skeleton Warrior:[/b] Animate Dead ritual. [b]Skeleton Warrior, Skeleton, Undead Skeleton:[/b] ? [b]Augmented Skeleton:[/b] ? [b]Augmented Zombie:[/b] ? [b]Guardian Doll:[/b] Guardian dolls are constructs created by the White Witches to serve as spies and sentries at places that require ever vigilant wardens−especially the wintry nation's borders. These strange automatons are infused with fragments of the souls of living beings slain during the dolls' creation. The doll is sentient, and though a small part of the soul's original personality remains, the witchery employed largely strips it of its individuality. [b]Guardian Doll, Strange Doll, Construct, Strange Automaton:[/b] ? [b]Guardian Doll, Spy:[/b] ? [b]Guardian Doll, Sentry:[/b] ? [b]Undead, Undead Creature:[/b] ? Animate Dead You command the dead corpses in the graveyard to rise to do your bidding, forever cursing your soul to necromancy. Level: 6 Category: Necromancy Time: 1 hour Duration: Special Component Cost: See text Market Price: 360 gp Key Skill: Arcana This ritual turns corpses into undead skeletons or zombies (see below). As a standard action you can verbally command the undead to take different actions during your turn. The undead can be made to follow you, or it can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. The corpse remains animated until it or they are destroyed. A destroyed skeleton or zombie can’t be animated again. Regardless of the type of undead you create with this ritual, you can’t create a undead of a higher level than your own level − 3. The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only (your level − 3) levels worth of undead creatures. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Skeletons need to be armed to be a threat. Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. Focus: An onyx gem worth at least 25 gp per Level of the undead animated.[/spoiler] [URL=https://onedrive.live.com/?authkey=%21ANuRp8arrmK1FmQ&cid=F37EC70FCAA9A25C&id=F37EC70FCAA9A25C%211765&parId=F37EC70FCAA9A25C%211641&o=OneUp]Reign of Winter 2 The Shackled Hut 4th Edition Conversion[/URL][spoiler] [b]Huecuva Warpriest:[/b] When the clerics renounced their faith in Desna and blasphemously prayed to Baba Yaga instead, their souls were damned. After the destruction of Ulsgaard, they rose as undead huecuvas. [b]Huecuva Warpriest, Undead Huecuva:[/b] ? [b]Skeleton Child:[/b] ? [b]Haunt The Children of Ulsgaard:[/b] When the clerics made their decision to sacrifice the children to save themselves, they gathered the children in the churchyard to play, so they would all be in one place when the time came to hand them over. The echoes of this betrayal remain to this day, and the spirits of the children of Ulsgaard remain in the churchyard where they were slain by Baba Yaga's minions. [b]Evija, Attic Whisperer, Conglomeration of Tiny Clockwork Gears Bird Bones Dried Twigs and Scraps of Dog Fur Topped With a Cracked and Chipped Porcelain Doll's Head, Spy, Secondary Guardian:[/b] ? [b]Attic Whisperer:[/b] An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests. [b]Attic Whisperer, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head:[/b] ? [b]Huecuva, Risen Corpse of a Heretical Cleric Who Blasphemed and Renounced Their Deity Before Meeting Death:[/b] Huecuva is a template you can apply to humanoid NPCs or monsters, though it works best with controllers and leaders. The huecuva is strongly divine in flavor, so it best fits NPC clerics or paladins. Huecuvas are the risen corpses of heretical clerics who blasphemed and renounced their deities before meeting death. While most huecuvas arise when a god rejects a heretic priest’s soul, forcing the slain to rise as horrible undead, a huecuva can also be created with create undead. The caster must be at least 11th level, and the body to be transformed must have been an evil cleric in life. The spell can be used to create a huecuva using the body of a nonevil cleric, but doing so requires a DC 20 caster level check. [b]Huecuva, Horrible Undead:[/b] ? [b]Mummy:[/b] ? [b]Zombie:[/b] ? [b]Skeleton:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Creature Who Does Not Sleep:[/b] ?[/spoiler] [URL=https://onedrive.live.com/?cid=f37ec70fcaa9a25c&id=F37EC70FCAA9A25C%211763&ithint=file%2Cpdf&authkey=%21AHC1Q9je6nIqp7I]Reign of Winter 3 Mother, Maiden, Crone Conversion[/URL][spoiler] [b]Dread Zombie Walker:[/b] When the pukwudgie kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. When the pukwudgie [Ulgrist] kills a humanoid, that humanoid becomes a dread zombie walker at the start of this pukwudgie's next turn. The vile pukwudgie is a small, hunchbacked humanoid covered with long, sharp quills. These quills, like those of a porcupine, help protect the small creature but are also dangerous offensive weapons, for the quills hold a deadly poison that animates those it slays as zombies. [b]Undead Raven Swarm:[/b] ? [b]Undead Raven Swarm, Screeching Cawing Whirlwind of Buffeting Wings Clawing Talons and Pecking Beaks, Teeming Mass of Sinister Rotten Disease-Ridden Birds:[/b] ? [b]Undead Raven:[/b] ? [b]Undead Raven, Rotting Diseased Black Bird:[/b] ? [b]Witchfire:[/b] When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. [b]Witchfire, Insubstantial Specter of a Beautiful Young Woman, Incorporeal Undead, Ghostly Creature:[/b] ? [b]Hoarpanther Dread Zombie:[/b] An emaciated, hunchbacked, porcupine-quilled creature called a pukwudgie lurks in this chamber. Named Ungrist, this creepy zombiemaker serves as one of Baba Yaga's favorite prisoner-guards. Ungrist wears a smock made of human skin, and has personally decorated this chamber to suit his tastes. He has slain a number of hoarpanthers with his quills, reanimating them as zombie slaves. [b]Hoarpanther Dread Zombie, Zombie Slave, Hoarpanther Zombie:[/b] ? [b]Fast Zombie:[/b] The necromantic energies present in this chamber enhance the power of Ungrist's quills, and any creature slain by his poisonous quills is animated as a fast zombie. [b]Silyzil, Witchfire, Malevolent Spirit, Second Member of Caigreal's Coven, Coven Sister:[/b] The second member of Caigreal's coven, Silyzil, inhabits this room. Once a green hag, she was slain by Jadrenka during the coven's fight with the warden, but returned to haunt the temple as a witchfire. [b]Ghost Barbarian:[/b] Although the souls of Artrosa's former wardens lie at rest, a pair of restless spirits guards these tombs. While they lived, these barbarian warriors proudly served a witch-warden known as the Spirit Mother, whom Baba Yaga executed long ago. For daring to defend the Spirit Mother against her, Baba Yaga buried the Sons of the Spirit Mother alive with their dead mistress and bound their spirits to guard the Crypt ofWardens forever after. [b]Ghost Barbarian, Restless Spirit, Horrifically Scarred Tattooed Warrior, Son of the Spirit Mother:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Insubstantial Undead:[/b] ? [b]Undead Steed:[/b] ? [b]Undead Animal:[/b] ? [b]Undead Animal, Mount:[/b] ? [b]Ghost:[/b] ? [b]Ghost, Insubstantial Creature:[/b] ? [b]Undead Shadow:[/b] ? [b]Greater Shadow:[/b] ? [b]Shadow Puppetteer:[/b] ? [b]Skeleton:[/b] Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. Bone Razor magic item. [b]Skeleton, Animate Skeleton:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Wraith:[/b] ? [b]Wraith, Insubstantial Creature:[/b] ? [b]Zombie:[/b] Pukwudgies are frequently found in the company of undead. This retinue usually consists of zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. BONE RAZOR This jagged bone knife seems too thin and frail for combat but easily cuts flesh. However, it has a much darker purpose than just cutting its foes. When performing a coup de grace on a helpless living creature with the bone razor and the creature dies from the attack, the creature’s flesh begins to peel off and its bones animate as a skeleton under the command of the bearer of the razor. Bone Razor Level 8+ Rare Performing a coup de grace with this bone razor animates the bones of the corpse to a skeleton under the command of the user. Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp Lvl 18 +4 85,000 gp Weapon: Dagger Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, or +1d12 damage per plus when performing a coup de grace Power (Daily): Standard Action. When you perform a coup de grace on a helpless living creature with the bone razor and the creature dies from the attack, its bones animate as a skeleton under your command, as an animate dead ritual. The skeleton has a level equal to the level of the bone razor minus 3. The creature’s flesh is not destroyed, but decays at a steady rate. You can spend 1 minute reattaching the flesh to the animate skeleton, which ends the necromantic magic and results in a normal corpse. If you use the razor to flense and animate another creature’s bones, the previous animate skeleton is immediately destroyed.[/spoiler] [URL=https://www.drivethrurpg.com/product/61283/Scarrport-City-of-Secrets?affiliate_id=17596]Scarrport City of Secrets[/URL][spoiler] [b]Skeleton:[/b] ? [b]Ghoul:[/b] ? [b]Vampire:[/b] ? [b]Azran the Undying, Lich:[/b] Under the guidance of the entity, Azran constructed a phylactery and then performed an exceedingly dark ritual, calling forth the entity from the obelisk. It stood before Azran then, a menacing thing of rotting, wormy flesh and mangy black fur, tattered cloak flapping wildly in the energy-charged air surrounding the beast. A necklace made of bleached white bones hung around its neck. Before Azran could react, the thing lashed out, a single, gleaming ivory claw ripping his life out of him which sped into the enchanted container. The wolven died in that instant, but only for a moment. The entity commanded the wolven’s dead husk to return to the world of the living as a nightmarish thing out of legend; Azran was reborn a lich. [b]Abyssal Ghoul Myrmidon:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/59852/Secrets-of-Necromancy-V11?affiliate_id=17596]Secrets of Necromancy[/URL][spoiler] [b]Undead:[/b] The summoner learns to harness the necrotic energy necessary to speak with and create the undead. The dread summoner is a necromancer who has perfected the art of summoning unholy entities from beyond, or raising new undead from corpses both fresh and ancient. Create Undead ritual. Greater Curse of Unlife ritual. Ring of Undeath magic item. [b]Bone Servant:[/b] Create Bone Servant power. Create Bone Servant II power. Create Bone Servant III power. Create Bone Servant IV power. [b]Greater Bone Servant:[/b] Create Bone Servant III power. Create Bone Servant IV power. [b]Bone Terror:[/b] Create Bone Terror power. [b]Drudge Skeleton:[/b] ? [b]Skeleton:[/b] ? [b]Zombie Rotter:[/b] ? [b]Zombie:[/b] ? [b]Gravehound:[/b] ? [b]Zombie Hulk:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Phantom Warrior:[/b] ? [b]Ghoul:[/b] ? [b]Horde Ghoul:[/b] ? [b]Wailing Ghost:[/b] ? [b]Skull Lord:[/b] ? [b]Battle Wight:[/b] ? [b]Slaughter Wight:[/b] ? [b]Mad Wraith:[/b] ? [b]Sword Wraith:[/b] ? [b]Homunculi:[/b] Summon Humnculi ritual. Create Bone Servant You can create a bone servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. Daily – Standard – Arcane, Necrotic Close Burst 1 (area skeleton appears in) Sustain: minor Effect: You summon forth an undead bone servant. You may move and direct the minion at your discretion, which will also fight for you. The bone servant is dismissed when the encounter is over or it is destroyed. You can use your move action to move both yourself and the bone servant. You must use a standard action to order the servant to also engage in a standard action. If you are separated from your bone servant, it becomes independent of you and will act in a randomly hostile manner. Create Bone Servant II You can create two bone servants to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. Daily – Standard – Arcane, Necrotic Close Burst 1 (area skeleton appears in) Sustain: minor Effect: You summon forth two undead bone servants in the same manner as the Level 1 Daily spell. You may move and direct both minions at your discretion, which will also fight for you. The bone servants are dismissed when the encounter is over or they are destroyed. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner. Create Bone Servant III You can create three bone servants or one greater bone servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. Daily – Standard – Arcane, Necrotic Close Burst 1 (area skeleton appears in) Sustain: minor Effect: You summon forth three undead bone servants or one greater bone servant in the same manner as the Level 1 Daily spell. You may move and direct all minions at your discretion, which will also fight for you. The bone servants are dismissed when the encounter is over or they are destroyed. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner. Create Bone Servant IV You can create an army of bone servants to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth your skeletal minions. Daily – Standard – Arcane, Necrotic Close Burst 2 (area skeletons appears in) Sustain: minor Effect: You summon forth eight undead bone servants, two greater bone servants, or one greater bone servant and four normal bone servants in the same manner as the Level 1 Daily spell. You may move and direct all minions at your discretion, which will also fight for you. The bone servants are dismissed when you stop maintaining the spell. You can use your move action to move both yourself and the bone servants. You must use a standard action to order the servants to also engage in a standard action. If you are separated from your bone servants, they become independent of you and will act in a randomly hostile manner. Create Bone Terror You can create a terrifying skeletal servant to aid you in battle. With a gesture, you cast down a handful of bone dust, and from it springs forth a monstrosity called the Bone Terror. Daily – Standard – Arcane, Necrotic Close Burst 3 (area skeleton appears in) Sustain: minor Effect: You summon forth an enormous Bone Terror, a monstrosity of bone and tissue that towers over the battlefield. You may move and direct the bone terror at your discretion, which will also fight for you. The bone terror is dismissed when you stop maintaining the spell. You can use your move action to move both yourself and the bone terror. You must use a standard action to order the creature to also engage in a standard action. If you are separated from it, the creature become independent of you and will act in a randomly hostile manner. Disciple of Death Prerequisite: Necromancer You begin the slow path towards becoming a truly undead being. You gain resist 5 necrotic and vulnerable 5 radiant. Your appearance becomes gaunt and sickly, and you smell odd. Lord of Death Prerequisites: Disciple of Death You imbue your very being with the potency of undeath. While you are not yet undead, you gain resist necrotic 5 and vulnerable 5 radiant. You can be detected by spells which seek undead, but are not considered undead for all other purposes (such as turning). Your appearance looks deathly, and you shun the light. Undead Mastery Prerequisite: Undead Disciple, Lord of Death You are now the master of undeath, and your very body shows in its deathly palor and your disturbing presence. You gain resist necrotic 10 and vulnerability radiant 10. Avatar of Death Prerequisites: Necromancer You have learned to master the powers of darkness and are practically an unliving embodiment of the undead. You are now considered undead, immortal, and gain resist necrotic 15. You gain vulnerable radiant 15, and are now fully affected by all effects that target undead. Your appearance has changed to certifiably undead, and you no longer radiate any internal body heat. To maintain a human-like appearance you must invest in 100 GPs worth of products each month to treat your body to preservative fluids in order to sustain a semblance of your former appearance. If you choose not to do so, then you gain a -5 penalty to any disguise checks and are obviously undead to those you interact with in the future. If you maintain a semblance of life, then you must attempt a disguise check (thievery) of DC 30 to look like a member of the living. The DC goes up by 5 for each month you miss your regimen of life-like sustaining cosmetic and preservative treatments. If you miss them for a year or more, you are no longer able to disguise your undead appearance. Create Undead Level: 16 Comp. Cost: 4,000 gp Category: Creation Market Price: 15,000 gp Time: 1 hour Key Skill: Arcana Duration: permanent Through dark rituals you gather a corpse and imbue it with unlife. This spell is extremely powerful, and should be very, very difficult to find, and never learned spontaneously. DMs beware! Any undead can potentially be created using this spell. The caster must have at least 1 body present, and must have a specific undead entity in mind. The base DC for success depends on the following formula: Minions: DC=15+level of monster Normal: DC=20+level of monster Elite: DC=25+level of monster Solo: DC=40+level of monster For minions and normals, the caster creates 1 additional minion for every 5 points over the target DC he rolls on his skill check, so long as he has enough available bodies. The undead created are not under the caster’s control, and unless precautions have been taken (such as the Ward against Undead ritual) they will turn on their own creator. Greater Curse of Unlife Level: 24 Comp. Cost: 20,000 gp Category: Restoration Market Price: 75,000 gp Time: 1 hour Key Skill: Arcana Duration: permanent The Greater Curse of Unlife is a lengthy ritual prepared and cast by a necromancer preparing for the worst. Whether it be death by natural or unnatural means, the necromancer is planning for his own demise.....and return! The ritual spell takes a week to prepare, but once cast will remain in effect until the demise of the necromancer. After he perishes (fails mortality checks and/or does not return in any way, shape or form) the character affected by the spell will rise again at midnight following his demise. He will now gain the undead property, as defined in the MM, and be affected by any and all powers as if he were undead. Summon Homunculi Level: 1 Component Cost: 10 gp Category: Creation Market Price: 100 gp Time: 1 hour Key Skill: arcana Duration: permanent With a wave of your hand you imbue unlife in to fleshy bits, sculpting them in to a small and evil servant. You imbue dead flesh in to a form of life. It forms to create a permanent tiny undead entity which will function as a small and loyal pet and servant. The homunculus has the following effects for necromancers: Dark Vision: The Necromancer gains dark vision while the homunculus is within 10 squares. Shared Vision: The necromancer can see through the eyes of the homunculus if it is within 1 mile of his person. He may use dark vision when employing this effect. Recovered Energy: The necromancer may sacrifice the homunculi as a minor action and use a healing surge. Spell Conduit: the necromancer may enact any spell he desires through the homunculi as if he were in its square, so long as he can see through its eyes. Ring of Undeath This interesting ring of dull iron has the image of a dreadful looking skull upon it. When wearing the ring, you seem to look more pale and sickly to those around you, and seem to radiate a faint stench of death. Level 5 +1 1,000 gp Level 20 +4 125,000 gp Level10 +2 5,000 gp Level 25 +5 625,000 gp Level 15 +3 25,000 gp Level 30 +6 3,125,000 gp Bonus: The ring’s bonus increases Fortitude, Will and Reflex saves. Property: The bearer of this ring will be detected as if he were undead, though he is not actually undead (yet--see below). He gains a penalty to any Charisma check or skill check that might be adversely affected by his seemingly undead nature. Power (daily): Free instant reaction; Trigger: The ring-bearer is dealt a mortal blow that kills him or reduces him to 0 hit points. Effect: The ring wearer returns to life, as an undead creature, gaining the undead property as described in the MM, and is now subject to all effects, both pro and con, that affect undead. [/spoiler] Swords Against Shaligon[spoiler] [b]Boneshard Skeleton:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Phantom Warrior, Carosos:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/blob/main/The%20False%20Necromancer.pdf]The False Necromancer[/URL][spoiler] [b]Undead:[/b] ?[/spoiler] The Heart of Fire[spoiler] [b]Imprisoned Immolith:[/b] ? [b]Crypt Lurker:[/b] ? [b]Fire Warped Wraith:[/b] ? [b]Talis, Undead Ranger:[/b] ? [b]Ogramar, Undead Fighter:[/b] ? [b]Rolan, Undead Priest:[/b] ? [b]Rendal, Undead Rogue:[/b] ? [b]Zannara, Undead Sorcerer:[/b] ?[/spoiler] The Mansion on Misty Moor[spoiler] [b]Mad Wraith:[/b] ? [b]Corruption Corpse:[/b] ? [b]Deathlock Wight:[/b] ? [b]Blazing Skeleton:[/b] ? [b]Ghoul:[/b] ? [b]Specter:[/b] ? [b]Phantom Warrior:[/b] ? [b]Boneshard Skeleton:[/b] ? [b]Chillborn Zombie:[/b] ? [b]Skull Lord:[/b] ?[/spoiler] [URL=https://github.com/Sanglorian/orcus/blob/main/The%20Outlaw%20Kingdoms.pdf]The Outlaw Kingdoms[/URL][spoiler] 4e [b]Undead:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/80759/The-Realms-of-Chirak?affiliate_id=17596]The Realms of Chirak[/URL][spoiler] [b]Undying:[/b] Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead. The undying are formed from elves who were either evil in nature or suffered from horrible trauma. Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated. Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. An elf who dies and returns as an undying will do so in 2d12 hours after dying. The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return. Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer. [b]Shaligon:[/b] Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness. [b]Undead:[/b] Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy. The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example. The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages. Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward. Minhauros’ Flesh: This flesh can reanimate anything into the undead. [b]Memneres:[/b] Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is. [b]Akartos Dinsur of Vanholm, Vampire:[/b] ? [b]Krissa:[/b] Akartos had the girl kidnapped by his two henchmen (the same two who were hung later for her murder) and brought to an abandoned keep in the hills called Benediction Keep, which once belonged to an order of militant templars who were slaughtered by the vampires of Vanholm two centuries ago. There he set about in his mad scheme, first removing her child prematurely, after which he bit her, and converted her to a vampire. [b]Gozul:[/b] ? [b]Furgath, Ghoul:[/b] ? [b]The Thirteen:[/b] The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately. [b]Undying Spawn:[/b] On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn. Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone. [b]Lesser Undying:[/b] ? [b]Corrupted Undying:[/b] Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying. [b]Elder Undying:[/b] ? [b]Undying Lord:[/b] ? [b]Vargarun:[/b] ? [b]Awakened Shadow God:[/b] If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad. A vile shade of darkness has returned, an undead god. [b]Astur Jyp DiCarlo, Human Vampire Rogue 14:[/b] ? [b]Kaosark, Undying Half-Elf Ranger 14:[/b] Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West. [b]Malenkin, Human Wizard Lich/Death Master 22:[/b] ? [b]Undying Template:[/b] There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying. DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying. Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation. [b]Skeleton:[/b] ? [b]Zombie:[/b] Durnigari expected to be followed. She placed a Totem of Shaligon on board after slaughtering the crew. The totem has raised the ship’s crew as zombies. The rune totem of Shaligon is a magical device: a +1 Rune Totem with a Raise Zombie Ritual Spell. What does a raise zombie ritual spell do, you ask? The short answer is: anything the DM needs it to do… [b]Zombie Rotter:[/b] ? [b]Gasha, Witch-Ghoul Nursemaid:[/b] ? [b]Ghoul:[/b] Akartos in his endless amusement kept the child alive, with the aid of one of his minions, a witch-ghoul nursemaid named Gasha, knowing that over time exposure to the cannibal ghouls would change the child in to one of them. [b]Ghoul, Shennengath:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Horde Ghoul:[/b] ? [b]Ghost:[/b] Although ghosts are very much like spirits, they are in fact entities who, on having passed away, found that they could not move on to the afterlife or transcend in to the form of a true spirit. [b]Ghost, Galam Deradas:[/b] ? [b]The Thirteen, Sidratha, The Marshall of Tourn:[/b] ? [b]The Thirteen, Koaelon, Lord of the Shadar Tribe:[/b] ? [b]The Thirteen, Scoellious, Half Breed of Shaligon:[/b] ? [b]The Thirteen, Therias, The Loremaster:[/b] ? [b]The Thirteen, Surinia of Golom:[/b] ? [b]The Thirteen, Kaddras:[/b] ? [b]The Thirteen, Minutair The Queen of Ebasa:[/b] ? [b]The Thirteen, Thaondren:[/b] ? [b]The Thirteen, Katarnios:[/b] ? [b]The Thirteen, Yusarak of the Seven Tribes:[/b] ? [b]The Thirteen, He Who Shall Not Be Named:[/b] ? [b]The Thirteen, Lornaeras:[/b] ? [b]The Thirteen, Madrak The Ogre Lord:[/b] ? [b]Hazalak, Lich:[/b] ? [b]Lich:[/b] ? [b]Khezdra’Numak, Ice Lich:[/b] ? [b]Tyhthia, Human Wizard Lich:[/b] ? [b]Lickros, Lich:[/b] ? [b]Specter:[/b] ? [b]Vampire:[/b] ? [b]Thraedarii:[/b] ? [b]Pollidarchus, Thraedarii:[/b] ? [b]Eris the Red, Vampire:[/b] ? [b]Lamia:[/b] ? [b]Etana, Lamia:[/b] ? [b]Lamashtu, Queen of the Seventh Night, Queen of Blight, Queen of the Unfeeling Darkness:[/b] ? [b]Lord Kam Dasir, Lamia:[/b] ? [b]Bansihsar, Wolven Warlord Lamia:[/b] ? [b]Lady Madrasia, Lamia:[/b] ? [b]Kinita Araska, Vampire:[/b] ? [b]King Vykos Dhagaram, Vampire:[/b] ? [b]Lord Enerith Dartonith, Undying:[/b] ? [b]Count Gaston Dremaine, Vampire:[/b] ? [b]Spirit Vampire:[/b] ? [b]Vampire Spawn Bloodhunter:[/b] ? [b]Carthas, Vampire Lord:[/b] ? [b]Gorgosol, Battle Wight Commander:[/b] ? [b]Skeletal Tomb Guardian:[/b] ? [b]Spirit Vampire:[/b] ? [b]Viscera Devourer:[/b] ? [b]Wight:[/b] ? [b]Eata Sindalain, Wraith:[/b] ? [b]Vortex Wraith:[/b] ? [b]Wailing Banshee:[/b] ? [/spoiler] The Town That Time Forgot[spoiler] [b]Zombie Rotter:[/b] ? [b]Zombie:[/b] ? [b]Gravehound:[/b] ? [b]Corruption Corpse:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/61461/Three-Days-Until-Dawn?affiliate_id=17596]Three Days Until Dawn[/URL][spoiler] [b]Corruption Corpse:[/b] ? [b]Zombie:[/b] ? [b]Zombie Rotter:[/b] ? [b]Vampire Spawn Fleshripper:[/b] ? [b]Iago the Black, Weakened Vampire Lord:[/b] ? [b]Wraith:[/b] ? [b]Mad Wraith:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/62936/Tsorathian-Raiders?affiliate_id=17596]Tsorathian Raiders[/URL][spoiler] [b]Skeleton:[/b] ? [b]Kobold Skeletal Archer:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/103425/Vampire-Bestiary--Mountain-of-the-Cannibal-God?affiliate_id=17596]Vampire Bestiary – Mountain of the Cannibal God[/URL][spoiler] [b]Jenglot, Vampire Doll:[/b] These dolls of death are created when a person possessing supernatural power, such as a witchdoctor, is close to natural death and leaves the tribe to find an isolated place to spend his or her final days in meditation to try and unlock the secrets of eternal life. How long they maintain this hermitage depends on how close to death they are but they are never heard from again. Ilmu Bethara Karang, Path of Eternal Life ritual. [b]Chupacabra, Goat Sucker:[/b] These mangy mongrels are scavenger beasts who have fed on the flesh of vampiric beings. The animals grow sickly and die within a day or two but are reborn as undead predators. [b]Peuchen:[/b] Monsters similar in nature to the chupacabra but derived from animals other than canines and felines include the Peuchen; a snake-like version of the chupacabra. [b]Chon-Chon, Vampire Sorcerer:[/b] Remnants of dead sorcerors and defeated witchdoctors, forever cursed by their rivals. While cannibals sometimes take the heads of worthy opponents as trophies, a necromancer or witchdoctor serves up an even more grisly fate for their greatest foes; stealing their soul for all eternity and using the head of the vanquished corpse as its undying slave. The ritual for creating a chon-chon must be performed within one day of the subject’s death. Only spellcasters are suitable candidates for the procedure which culminates in the neck being ringed by an ointment after which the head falls off and the subject’s ears grow to accomodate flight. Transformation ritual. [b]Yara-Ma-Yha-Who, Blood Dwarf:[/b] These despicable dwarves are in truth pitiable creatures eternally cursed to this monstrous crimson form. Forever fated to pass on their horrid lineage, for each was once a mortal swallowed by such a monster. It is unknown how the first yara-ma-yha-who was created though some scholars recount the tale of the vampire dwarf who dared to bite Orcus himself, only to be forever cursed for his affrontery. His teeth were ripped from his mouth, his flesh turned bright red and he was returned to the world a hideous freak. Blood Curse curse. [b]Asanbosam, Tree Vampire:[/b] ? [b]Pey:[/b] ? [b]Pey Alternate:[/b] ? [b]Soul Eater:[/b] Deadly shapeshifting cadavers, soul eaters are ghoulish undead soldiers created from the corpses of cannibalistic witches and witchdoctors. [b]Obayifu:[/b] ? [b]Obayifu Alternate:[/b] ? [b]Boo-Hag:[/b] ? [b]Loogaroo:[/b] ? [b]Ole-Higu:[/b] ? [b]Soucouyant, Soukounian:[/b] ? [b]Wendigo, Elemental Vampire:[/b] Wendigo Psychosis disorder. [b]Wendigo Abomination:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Behemoth:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Gargantua:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Wendigo Leviathon:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Cthon:[/b] Forever driven to feed, no matter how much they consume they can never be sated as the more they eat the larger they become. [b]Deep Wendigo:[/b] ? [b]Fire Wendigo:[/b] The initial transformation phase of the wendigo is not much bigger than the mortal it possessed. Fire wendigo arise in places of volcanic activity, but lack of food sources can often cause them to migrate to other areas. [b]Mountain Wendigo:[/b] ? [b]Tundra Wendigo:[/b] ? [b]Adze:[/b] Shapechanging maggots, adze are elemental creatures attracted to carrion, filth and gore (and through association undead) by natural instincts. But after feeding upon undead flesh and blood they become forever tainted by the experience, thereafter only gain sustenance preying upon the living. [b]Firefly Adze Swarm:[/b] ? [b]Lightning Bug Adze Swarm:[/b] ? [b]Mountain Wendigo Abomination:[/b] ? [b]Thunder Hornet Adze Swarm:[/b] ? [b]Wight:[/b] Often found serving more powerful undead masters and mistresses, many varieties of wight exist, typically reflecting some evil aspect of their past lives or the environment in which they were murdered. [b]Wizard Wight, Mokoi, Blind Wight:[/b] These undead assassins are created from the corpse of a spellcaster by a rival magician wherein the neck of the defeated is smothered in an ointment that causes the head to detach itself and fly up (see the Chon-chon). But the body does not go to waste, also taking on a life, or rather unlife of its own. The former body of the chon-chon is not spared the attentions of necromantic revival. The headless corpse becomes a mokoi, also known as wizard wights, or sometimes blind wights. [b]Bone Wight, Aswang:[/b] Half-eaten undead horrors, bone wights are the wretched remains of unfinished meals given unlife through even fouler necromancy. These reanimated victims of circumstance are constantly hungry for flesh, even though they require no sustenance. Bone wights are those poor souls slain by being either partially devoured or at least prepared for consumption. [b]Marsh Wight, Chibaiskweda:[/b] Marsh wights are created through the improper burial of a body by dumping it in a bog. These creatures are found in Native American mythology (specifically the Abenaki tribe) and are thought to be corpses animated by marsh gas following an improper burial. ILMU BETHARA KARANG Unlock the secrets of eternal life by sacrificing everything for a new beginning, transferring your ebbing mortal soul to a diminutive vampiric vessel. Level: 3 Components: Doll, your soul Category: Creation Market Price: 1000 gp (rare) Time: 1 day Key Skill: Arcana or Religion Duration: Permanent (no check) The Ilmu Bethara Karang or “Path of Eternal Life” is the ritual wherein one can gain immortality by becoming a jenglot. This ritual is known to a few witchdoctors and is used when they believe, whether through wounds or illness their time is nigh. The jenglot sustains itself through its aura, which drains the life blood from those nearby. A bowl of blood placed next to a jenglot will evaporate within a few minutes. TRANSFORMATION RITUAL Death begets undeath in this ritual of eternal servitude and damnation. Level: 3 Components: Salve, dead Spell-caster’s body (fresh) Category: Creation Market Price: 1000 gp (rare) Time: 1 hour Key Skill: Arcana or Religion Duration: Permanent(no check) The salve or magic cream used in the ritual, smeared around the neck of the spellcaster’s corpse, is created from a combination of certain rare plants, the fat from an Impundulu and the poison harvested by cannibal snipers. Once cream is applied and the words of power spoken the head will detach from the body, its ears expand and it will fly up into the air. BLOOD CURSE CURSE Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers. Luck Check (Saving Throw): At the end of each extended rest: Worsen (Failed Save: 9 or less), Improve (Successful Save: 10 or more) Stage 0: The target is free of the curse. Stage 1: While affected by stage 1, the target’s skin becomes reddened and sensitive. Stage 2: While affected by stage 2, the target’s skin becomes bright red and features become puffed and bloated. The target gains Vulnerability 5 All. Stage 3: While affected by stage 3, the target loses their hair (though in time this will regrow once they are free of the curse) and also loses about 10% of their height, treat as if being constantly weakened. Stage 4: The target becomes a Yara-Ma-Yha-Who WENDIGO PSYCHOSIS LEVEL 6 DISORDER Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers. Insight Check: At the end of each extended rest: Worsen (DC 18 or less), Maintain (DC 19-22), Improve (DC 23+) Stage 0: The target recovers from the disorder. Stage 1: While affected by stage 1, the target is distracted by its hunger and suffers a -2 to all defenses. Stage 2: While affected by stage 2, the target’s hunger becomes difficult to control and it must eat a sizeable quantity of meat every waking hour or lose a healing surge, rather than do this it will attempt to murder the nearest person and eat them. Death: If the target dies it is reborn as a wendigo WENDIGO PSYCHOSIS LEVEL 11 DISORDER Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers. Insight Check: At the end of each extended rest: Worsen (DC 21 or less), Maintain (DC 22-25), Improve (DC 26+) Stage 0: The target recovers from the disorder. Stage 1: While affected by stage 1, the target is distracted by its hunger and suffers a -2 to all defenses. Stage 2: While affected by stage 2, the target’s hunger becomes difficult to control and it must eat a sizeable quantity of meat every waking hour or lose a healing surge, rather than do this it will attempt to murder the nearest person and eat them. Death: If the target dies it is reborn as a wendigo.[/spoiler] [URL=http://www.drivethrurpg.com/product/62210/WotBS-4E-Campaign-Guide?affiliate_id=17596]War of the Burning Sky 4e Campaign Guide[/URL][spoiler] [b]Undead:[/b] Inside, the heroes find that the castle is now overrun by undead, animated by a strange fiery rip in the fabric of the planes.[/spoiler] [URL=http://www.drivethrurpg.com/product/62519/WotBS-4E-1-The-Scouring-of-Gate-Pass?affiliate_id=17596]War of the Burning Sky 4e 1 The Scouring of Gate Pass[/URL][spoiler] [b]Dwarven Wight:[/b] ? [b]Dwarven Bonsehard Skeleton:[/b] ? [b]Dwarven Decrepit Skeleton:[/b] ? [b]Decrepit Orc Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/63388/WotBS-4E-2-The-Indomitable-Fire-Forest-of-Innenotdar?affiliate_id=17596]War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar[/URL][spoiler] [b]Indomitability:[/b] The nature of the living fire in Innenotdar often provides a form of immortality. As creatures burn, they are reduced to a state of death, at which point they are rejuvenated by a unique combination of elemental fire and radiant energy. If the forest’s fire would kill a victim, Indomitability’s essence invests itself and places the creature in a bizarre state of undeath. The victim is still on fire, and hair, clothing, and equipment burn away, but the creature no longer takes fire damage nor does it need to make any more death saving throws. Most of the forest creatures have “died” and been kept from permanent death by Indomitability’s essence infusing them. If a hero dies, it takes time for Indomitability to overcome the hero’s will and begin the changes. Upon death, regardless of the hero’s current hp total, he is automatically brought to 0 hp. One hour later, Indomitability attempts to overcome the hero’s mind (+12 vs. Will; the hero rekindles and obtains all of Indomitability’s properties, powers, and auras). If Indomitability fails this attempt, the hero remains “dead” until he is rescued. [b]Ghast:[/b] The remnant of a revolting tragedy now lurks at the grove. A druid couple and seven orphan children they sheltered hid from the fire in caves upstream. They waited for the fire to die out, but when it did not, the druids killed and ate the children. They eventually turned on each other to feed and died from their wounds at the same time, eventually rising as ghasts. Ghasts are undead humanoids created when one dies during the act of cannibalism. [b]Seela Caretaker:[/b] ? [b]Seela Guard:[/b] ? [b]Seela Skirmisher:[/b] ? [b]Seela Hunter:[/b] ? [b]Papuvin:[/b] ? [b]Indomitable Fire Bat:[/b] ? [b]Indomitable Bat Swarm:[/b] ? [b]Indomitable Dire Wolf:[/b] ? [b]Indomitable Wolfling:[/b] ? [b]Indomitable Rat Swarm:[/b] ? [b]Indomitable Dire Rat:[/b] ? [b]Indomitable Fey Panther:[/b] ? [b]Elven Decrepit Skeleton:[/b] ? [b]Elven Warrior Skeleton:[/b] ? [b]Indomitable Goblin Warrior:[/b] ? [b]Indomitable Goblin Skullbreaker:[/b] ? [b]Indomitable Goblin King:[/b] ? [b]Indomitable Khadral:[/b] ? [b]Indomitable Zombie Elf Skirmisher:[/b] ? [b]Timbre:[/b] ? [b]Indomitable Dire Boar:[/b] ? [b]Tragedy:[/b] The souls of the dead killed by a great evil that could be stopped sometimes become a tragic creature that seeks revenge against those who could have prevented it.[/spoiler] [URL=http://www.drivethrurpg.com/product/64010/WotBS-4E-3-Shelter-from-the-Storm?affiliate_id=17596]War of the Burning Sky 4e 3 Shelter From the Storm[/URL][spoiler] [b]Bonemound Skeleton:[/b] The cannibal witches’ home is found on an island protected by the undead remains of their victims. Bonemound skeletons are made from the angry whispers of the forsaken dead. [b]Skeletal Husk:[/b] The cannibal witches’ home is found on an island protected by the undead remains of their victims. Skeletal husks are the intermediate stage of a necromantic ritual to create skeletal guardians. As the body decays, the husk gathers necrotic energy from around it and oozes it through its fatal wound. [b]Fragile Skeleton:[/b] The cannibal witches’ home is found on an island protected by the undead remains of their victims. [b]Greater Elven Ghoul:[/b] ? [b]Elven Runefire Skeleton:[/b] ? [b]Sodden Skeleton:[/b] ? [b]Frothing Seafoam Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/65607/WotBS-4E-4-The-Mad-Kings-Banquet?affiliate_id=17596]War of the Burning Sky 4e 4 The Mad King's Banquet[/URL][spoiler] [b]Jutras, Mohrg:[/b] Jutras is a mohrg, a ghoul-like creature that is the undead creation of an unrepentant mass murderer. [b]Zombie:[/b] Typically, Jutras will terrorize a prisoner and then finish him off, dumping the body into the septic tunnel where it eventually becomes a zombie. Creatures killed by Jutras rise after 1d4 days as zombies under Jutras’s control. [b]Tragedy:[/b] The tragedies are undead monsters created by Inquisitor Torrax in a dark ritual by sacrificing the many people whom Steppengard had arrested on suspicion of treason. [b]Frozen Zombie Horde:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/81701/WotBS-4E-6-Tears-of-the-Burning-Sky?affiliate_id=17596]War of the Burning Sky 4e 6 Tears of the Burning Sky[/URL][spoiler] [b]Undead:[/b] But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now, the firestorm created by the rift drifts for miles in every direction, raining liquid flame upon the land, turning anything it slays into undead. Now, with the wind at their backs, the heroes set out for Castle Korstull, a canyon fortress where Emperor Drakus Coaltongue was slain, and where it is believed the Torch of the Burning Sky may lie. An endless firestorm wracks the surrounding lands, animating as undead all who die to its falling flames, including all those who defended the castle that was to be the emperor’s final conquest. Although nearly all of the undead within Castle Korstull will fight to the death, they might choose to capture the heroes if they defeat them. Captives are taken to the Dark Pyre to be animated as undead minions in Griiat’s personal army. When the initial firestorm struck and the Dark Pyre was created, the courtyard just outside the castle, it animated both Ragesian soldiers and Sindairese prisoners. The Dark Pyre: Any living creature starting its turn in this room takes 5 fire and necrotic damage. Falling into or starting a turn in the Dark Pyre does 5d6+9 fire and necrotic damage and 10 ongoing fire and necrotic damage. The target must succeed a DC 25 Constitution check or become immobilized until the end of its next turn. Once killed by the pyre, the hero will rise as an undead creature after a number of days equal to half his level. [b]Dark Pyre Assault Team:[/b] He calls upon the power of the Dark Pyre, conjuring a black lightning bolt as he did when the heroes first arrived. These bolts, which Griiat can only evoke once per day, can animate the corpses strewn about the battlefield outside the castle, each creating up to 40 HD of undead who intuitively know Griiat’s command. [b]Ghoul:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. [b]Dark Pyre Warrior:[/b] A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats. [b]Dark Pyre Sergeant:[/b] A black bolt of lightning rends the flaming sky and strikes one of the large 15-foot square steel cages not more than thirty feet before you. Its blast shatters and throws bone and rock skyward to fall nearby. Everywhere the debris touches, it stirs the long-dead skeletal remains and they rise with eye-sockets ablaze with flaming tears and a deathly laughter croaking from non-existent throats. [b]Dark Pyre Swarmer:[/b] ? [b]Awakening Skeleton:[/b] ? [b]Fallen Knight:[/b] ? [b]Hell Steed:[/b] ? [b]Feaster of Flesh and Souls:[/b] ? [b]Dark Pyre Soldier:[/b] ? [b]Dark Pyre Bullette:[/b] One bullete went wild and fled during the battle, and it was roaming in the nearby area when the firestorm struck, killed it, and animated it. [b]Thorkrid the Dark:[/b] Thorkrid the Dark, the robed skeletal gnoll, is a necromancer who was drawn to this area in a vision he had the night of Emperor Coaltongue’s death. He aspired to lichdom, but found a slightly different fate when he and his guards were slain by the burning rain. After their death, however, they continued their journey. [b]Summoned Undead Soldier:[/b] ? [b]Dark Pyre Adept:[/b] ? [b]Lord Gorquith:[/b] When Emperor Coaltongue took possession of Korstull, he sat upon the throne and ordered Inquisitor Griiat to execute Lord Gorquith and his officers then and there. The noble’s execution was most brutal off all — being thrown into a huge ochre jelly. Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls, and Gorquith’s skeleton was animated within the ooze, the two being bound together as a unique undead jelly. [b]Findle the Minstrel, Ghoul:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. [b]Sindairese Ghoul:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. [b]Sindairese Feaster:[/b] Lord Gorquith’s court minstrel, an elf named Findle, tried to ingratiate himself with the Emperor, but Coaltongue found him servile and annoying and so had him executed as well. Griiat chose to make him beg for death as he had tried to beg for life, and made a game of it, seeing how many pieces of the castle’s cutlery he could insert into the elf before he perished. The other rebels were forced to watch and then to each take a utensil out of the dead minstrel and eat whatever was stuck on it. Later, when the firestorm tore through Korstull, the executed rebels and the massacred bard were animated as ghouls. [b]Tragedy:[/b] ? [b]Inquisitor Griiat:[/b] But somehow the assassins sabotaged the Torch’s power, and when they vanished, they left behind a rift in the fabric of reality, an impossible connection of the Astral Plane and the Elemental Chaos. Within moments the castle and miles around it was engulfed in flames, and all those slain by the blaze were infused with necromantic energy, soon to rise as undead. Now the castle is commanded by Inquisitor Griiat, once one of Emperor Coaltongue’s bodyguards. Since his death he has learned to draw divine magic from the power of the planar rift, and views it as his maker, almost his god, which he calls the Dark Pyre. [/spoiler] [URL=http://www.drivethrurpg.com/product/86330/WotBS-4E-7-The-Trial-of-Echoed-Souls?affiliate_id=17596]War of the Burning Sky 4e 7 Trial of Echoed Souls[/URL][spoiler] [b]Greatroot Vile Oak:[/b] ? [b]Vile Oak:[/b] ? [b]Phantom Swarm:[/b] The elves of Ycengled Phuurst are all but extinct, wiped out by a Shahalesti prince obsessed with the purity of eladrin blood. The forest remembers them still, and their spirits haunt the paths and the glades in which they once dwelt. [b]Spectral Whelp:[/b] ? [b]Dread Spectral Hound:[/b] ? [b]Malhûn, The Blood Wolf:[/b] ? [b]Aurana Kiirodel:[/b] Aurana was a wizard in the Shahalesti army decades ago when Shaaladel first came to power. She served loyally and was eventually chosen as his vizier. A few years ago the elves became worried that Supreme Inquisitor Leska was advising the Ragesian emperor Coaltongue to attack Shahalesti, and Aurana tried to assassinate Leska. This attempt failed, and the Inquisitor retaliated by feeding her own immortal blood to Aurana, turning the elf woman into a unique type of vampire. [b]Tragedy:[/b] ? [b]Irrendan Ghast:[/b] ? [b]Taranesti Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/86883/WotBS-4E-8-O-Wintry-Song-of-Agony?affiliate_id=17596]War of the Burning Sky 4e 8 O, Wintry Song of Agony[/URL][spoiler] [b]Ander Folthwaite, Ghost Gnome Sorcerer 16:[/b] ? [b]Horde Zombie:[/b] ? [b]Augustus, Devil-Infused Ghoul:[/b] He died on a mission Guthwulf was leading, and the Inquisitor took cruel pity on him, returning him to unlife as a devil-infused ghoul. [b]Summoned Undead:[/b] ? [b]Undead:[/b] Xavious will keep the heroes informed of what’s going on, and by the time the heroes are able to get out of the prison, the Resistance army will be almost to the fortress, being in the grip of battle now with an army of undead created from the warriors slain by Pilus’s airship.[/spoiler] [URL=http://www.drivethrurpg.com/product/88111/WotBS-4E-9-The-Festival-of-Dreams?affiliate_id=17596]War of the Burning Sky 4e 9 The Festival of Dreams[/URL][spoiler] [b]Lich's Mask:[/b] Vorax-Hûl already possessed strange powers unknown to most dragons, but now he also boasts a powerful ward from Leska, and a massive bone mask that resembles the skull masks Inquisitors wear, though crafted of entire humanoid skeletons. This mask contains the spirits of four Inquisitors, who now serve only to protect Vorax-Hûl. [b]Resistance Skeleton:[/b] Then, while clerics tend to healing, a group of scouts from the rooftops return to the rebel side. It isn’t until they’ve gotten across the skybridge to the wall that the defenders realize the scouts are dead, reanimated as skeletons. This is just a quick horror, though, sent by a bored Inquisitor. [b]Gaballan Wraith:[/b] A creature that dies because of a Gaballan wraith's Touch of Death attack rises as a Gaballan wraith at the start of its next turn. Creatures reduced to 0 hp on a round in which Gabal attacked them rise as a Gaballan Wraith at the start of their next turn. Gabal has created dozens of additional wraiths as spawn. [b]Gabal, Dread Wraith Archmage:[/b] Through a powerful ritual, Inquisitors called back Gabal’s soul and transformed it into a dread wraith. [b]Aurana Kiirodel:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/88845/WotBS-4E-10-Sleep-Ye-Cursed-Child?affiliate_id=17596]War of the Burning Sky 4e 10 Sleep Ye Cursed Child[/URL][spoiler] [b]Vargouille Swarm:[/b] ? [b]Vargenga, Vampiric Fire Giant:[/b] ? [b]Jesepha, Fallen Archon:[/b] The trumpet archon Jesepha failed to protect Trilla decades ago, and she was slain by Drakus Coaltongue. Corrupted in death, the celestial has returned as a dread wraith sovereign trumpet archon as Trilla’s fate becomes tied to the world’s. This heinous undead being is composed in equal parts of sacrilege, cruelty, and hate. [b]Wraith Minion:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/91147/WotBS-4E-11-Under-the-Eye-of-the-Tempest?affiliate_id=17596]War of the Burning Sky 4e 11 Under the Eye of the Tempest[/URL][spoiler] [b]Caela Spirit:[/b] Caela, Pilus’s former right-hand woman and master of his biomantic laboratories, has risen as a ghost and still serves her master faithfully. The former head of the Monastery of Two Winds has coupled his knowledge of biomancy with a necromantic tome he discovered some time after Caela’s last encounter with the heroes and used the two to improve upon the half-elf ’s newfound unlife.[/spoiler] [URL=http://www.drivethrurpg.com/product/92515/WotBS-4E-12-The-Beating-of-the-Aquiline-Heart?affiliate_id=17596]War of the Burning Sky 4e 12 The Beating of the Aquiline Heart[/URL][spoiler] [b]White Court:[/b] The White Court—those nobles who chose spectral undeath rather than let death pull them from their positions of power. [b]White Court Rajput:[/b] ? [b]Skeletal Phalanx:[/b] ? [b]Skulk of Shadows:[/b] ? [b]Summoned Undead:[/b] ? [b]Risen Nightwing:[/b] ? [b]Risen Nightstalker:[/b] ? [b]Ghoulish Red Dragon Whelp:[/b] ? [b]Aurana Kiirodel:[/b] ? [b]Otho Cullen:[/b] Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past. [b]Lorgo Cullen:[/b] Centuries ago, the city governor sentenced two murderous brothers, Otho and Lorgo Cullen, to quarry work for the rest of their lives after a spate of robberies and muggings. They died after a few brutal years and then were raised as undead once the city’s need for stone became urgent during one of the innumerable wars of conquest in the distant past.[/spoiler] [URL=https://www.drivethrurpg.com/product/62792/Wicked-Fantasy-Factory-4-A-Fistful-of-Zinjas?affiliate_id=17596]Wicked Fantasy Factory 4: A Fist Full of Ninjas[/URL][spoiler] [b]Blazing Skeleton:[/b] ? [b]Skeleton:[/b] ? [b]Decrepit Skeleton:[/b] ?[/spoiler] Within Death's Gaze[spoiler] [b]Shiola, Vampire:[/b] Blackbyrne is now a haven of vampires, under the control and direction of Shiola, a self-cursed vampire. Shiola, spurned by the man (vampire) she thought loved her, has cursed herself to a life of undeath beyond that of a mere vampire. Using a variation of the ritual to make oneself a lich, Shiola has embedded a locket (containing the pictures of her and her love) with the power to re-spawn her should she ever be defeated. [b]Blackbyrne Vampire Spawn:[/b] ? [b]Blackbyrne Vampire Thrall:[/b] ? [b]Vampire:[/b] ? [b]Lich:[/b] ? [/spoiler] [URL=https://www.drivethrurpg.com/product/58595/Wraith-Recon?affiliate_id=17596]Wraith Recon[/URL][spoiler] [b]Dracolich Undead Dragon:[/b] ? [b]Undying Damned:[/b] Hundreds died in just a few twilight hours of this undead dragon’s attacks, many of them rising up as the undying damned to plague any survivors. [b]Zombie:[/b] Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. [b]Ghoul:[/b] Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. [b]Wight:[/b] Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. [b]Skeleton:[/b] Zombies, ghouls, wights and skeletons stalk the eastern lands, making more of their kind with each unfortunate soul they fall upon. [b]Zombie Rotter:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/60725/Wraith-Recon-Enemies-Within?affiliate_id=17596]Wraith Recon: Enemies Within[/URL][spoiler] [b]Undead:[/b] The other gods did not take well to her arrival, especially when she began to cull their growing flocks. Although the King of Beasts saw no harm in what she was tasked to do, Mersmerro and Praxious despised her role – instead wanting their creations to last forever. The War of Creation saw their faiths clash terribly and the two more powerful gods inflicted terrible losses upon the Queen of Darkness. Her living worshippers suffered terribly and Mortessal made a hard choice in order to replenish her defenders – she brought Undeath to Nuera. Her ranks of minions exploded with the risen warriors taken from all over the world and soon her attackers were buffeted back. It was a terrible price this world had to pay; she placed the undead in her reign and forced all of Nuera to weather them for the rest of time. Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders. The undead rising up in the wake of the Lornish minions are not of Mortessal’s creation; they come from another dark source and her Circle sees them as a challenge to her authority. [b]Undead Knight:[/b] ? [b]Dracolich:[/b] Of course, this simple blessing would be of no protection against powerful necromantic magics like the ones taught regularly by the cults of Mortessal – or the dark rites that had to be called upon to create the dracolich that ravaged the eastern borders. [b]Liche Priest of the Black Circle:[/b] Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. The existing liche priests, led by the primordial Baphomes, choose only the most devoted and powerful worshippers of Mortessal to become dread warlocks – let alone the type of follower they look for to undergo the ritual of Dark Becoming. There are six canoptic jars used by the liche priests during the secret and powerful ritual that creates a new liche priest. Each of these jars are roughly a foot tall and ten inches in circumference, inscribed with dozens of arcane glyphs and sealed with wax made from rendered fats. Each of these jars has 30 hit points and resist 15 to all damage. The organs of the original being that are broken down and mystically placed inside the jars are: ♦ Skull (either the being’s natural one or the whispering one if the ritual’s recipient is a dread warlock) ♦ Heart ♦ Liver ♦ Kidneys ♦ Pancreas ♦ Phallus or Uterus [b]Lich:[/b] Where ‘common’ liches are undead spellcasters that selfishly gave their life forces to further their magical might and live eternally, liche priests are chosen by the Black Circle to join their cult as the eternally damned servants of the Queen of Darkness. [b]Zombie Rotter:[/b] ? [b]Lich, Human Wizard:[/b] ? [b]Zombie:[/b] ? [b]Decrepit Skeleton:[/b] ? [b]Baphomes:[/b] ? [b]Battle Wight:[/b] ? [b]Ghoul:[/b] ? [b]Dread Warlock:[/b] Only the liche priests can create dread warlocks through their own insidious rituals, making these powerful undead magic wielders out of devoted necromancers and fanatical priests. The process is brutal and lengthy, with all of the recipient’s organs being removed through necromantic surgery before being replaced with several pouches of required elements and implements. The body is then sewn back up with the skull of animated servant nestled within the organ cavity. It is said that the skull speaks to the newly risen dread warlock, goading him to do Mortessal’s bidding as she floods his body with new, dark powers. They are infused with Mortessal’s essence of darkness, and being protected against elemental shadow and necrotic energies will go a long way to surviving an encounter with one. [b]Wight:[/b] ? [b]Skull Lord:[/b] ? [b]Skeleton:[/b] ? [b]Dread Wraith:[/b] ? [b]Lich Vestige:[/b] ? [b]Battle Wight:[/b] ? [b]Horde Ghoul:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/61221/Wyrmslayer?affiliate_id=17596]Wyrmslayer[/URL][spoiler] [b]Shadow:[/b] ? [b]Lanelle:[/b] ?[/spoiler] Xori Threats From the Savage Dirge[spoiler] [b]Xori Servitor:[/b] ? [b]Xori Labrorer:[/b] ? [b]Xori Brute:[/b] ? [b]Xori Reaper:[/b] ? [b]Xori Spitter:[/b] ? [b]Xori Deadwomb:[/b] ? [b]Deadwomb Necroling:[/b] Xori Deadwomb's Spawn power. Spawn (standard, recharge 3456) • Necrotic Create a deadwomb necroling token in an unoccupied square adjacent to the deadwomb.[/spoiler] [URL=http://www.drivethrurpg.com/product/96043/ZEITGEIST-2-The-Dying-Skyseer-4E?affiliate_id=17596]Zeitgeist 2 The Dying Skyseer[/URL][spoiler] [b]Cackling Shadow:[/b] ? [b]Hag Wraith:[/b] ? [b]Vestige of Death:[/b] ? [b]Disguised Skeleton:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/99117/ZEITGEIST-3-Digging-for-Lies-4E?affiliate_id=17596]Zeitgeist 3 Digging for Lies[/URL][spoiler] [b]Ancient Mummy Warrior:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Zombie Shambler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Mummy Harrier:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Ancient Mummy Spellcaster:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Ancient Mummy Brawler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Voice of Rot:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/102992/ZEITGEIST-4-Always-on-Time-4E?affiliate_id=17596]Zeitgeist 4 Always on Time[/URL][spoiler] [b]Ghoul:[/b] Nikolai the Necromancer's Flock to Me, Ghouls power. [b]Ghost:[/b] Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. [b]Ruin Wraith:[/b] ? [b]Drowned Dead of Odiem:[/b] The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. Flock To Me, Ghouls* Aura 20 Whenever a natural, non-undead creature dies in the aura, if Nikolai commands fewer than five ghouls, the creature’s body reanimates as a ghoul. It is undead, has 1 HP, and has its original stats and powers, but can only make basic attacks. [/spoiler] [URL=http://www.drivethrurpg.com/product/109345/ZEITGEIST-5-CauldronBorn-4E?affiliate_id=17596]Zeitgeist 5 Cauldron Born[/URL][spoiler] [b]Ghoulish Crow Swarm:[/b] ? [b]Long-Dead Skeleton:[/b] Four skeletons, animated by dwarven clerics from the old remains of those who once sheltered here from witches, stand in the corners. [b]Tamed Cackling Crawler:[/b] ? [b]Tamed Serpent-Maned Lion:[/b] ? [b]Witchoil Monstrosity:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/117511/ZEITGEIST-6-Revelations-from-the-Mouth-of-a-Madman-4E?affiliate_id=17596]Zeitgeist 6 Revelations from the Mouth of a Madman[/URL][spoiler] [b]Priest of Cheshimox:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. [b]Cheshimox Terrormask:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. [b]Lizardfolk Ghoul:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill.[/spoiler] [URL=http://www.drivethrurpg.com/product/123824/ZEITGEIST-7-Schism-DD-4E?affiliate_id=17596]Zeitgeist 7 Schism[/URL][spoiler] [b]Vicemi Terio, Spectral Archmage:[/b] ? [b]Reed Macbannin:[/b] ? [b]Nicodemus the Mastermind:[/b] ? [b]Robert the Black:[/b] ? [b]Lich:[/b] ? [b]Ghost Council Swarm:[/b] ? [b]Senior Ghost Councilor:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/131190/ZEITGEIST-8-Diaspora-DD-4E?affiliate_id=17596]Zeitgeist 8 Diaspora[/URL][spoiler] [b]Tragedy:[/b] ? [b]Zombie Horde:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/142318/ZEITGEIST-9-The-Last-Starry-Sky-DD-4E?affiliate_id=17596]Zeitgeist 9 The Last Starry Sky[/URL][spoiler] [b]Voice of Rot:[/b] ? [b]Ettercap Exoskeletal Gang:[/b] ? [b]Rotted Archer:[/b] ? [b]Blackwood Treant:[/b] ? [b]Undead Tree:[/b] Blackwood Treant's Rotted Sprout power. [b]Senior Ghost Councilor:[/b] ? [b]Ghost Council Detachment:[/b] ? [b]Venkio, Skeletal Dragon Tyrant:[/b] A dragon skeleton kept as a trophy is animated in the entrance foyer and heads for the king. The dragon was animated by a famous necromancy instructor, who sweeps in with wights and a massive flayed jaguar, targeting the guards and others who are fighting back. A gargantuan dragon skeleton, animated by Professor Bugge detaches from its wire mountings in the Entry Foyer and goes on a rampage. [b]Dread Wight:[/b] Professor Jon Bugge, formerly a necromancy instructor at Pardwight University in Flint, has been working in a remote laboratory for the Obscurati for decades. Now the withered old man hobbles through battle, his thick brogue voice ordering about wights that were once his most promising students. [b]Wight:[/b] Dread Wight Draining Claws power. [b]Lya, The Lost Jierre Scion, Ghost:[/b] ? [b]Amielle Latimer, Ghost:[/b] ? Rotted Sprout (summoning) * At-Will, 1/round Minor Actions The husk of a tree sprouts from the web wall beside you, and bog-soaked roots burble up and try to entangle you. Effect: An undead tree grows from a spot on either the web wall or the staircase, and lasts until the end of the encounter. Attacks against the tree deal their damage to the blackwood treant (but conditions are not transferred). The sprouted trees are destroyed only when the treant is destroyed. Spaces adjacent to the tree are difficult terrain, and a creature that enters or ends its turn there takes 10 necrotic damage. When the tree first appears, it makes the following attack. Attack: Melee 3 (one creatures); +25 vs. AC Hit: 35 damage, and the target is grabbed (Escape DC 25). m Draining Claws * At-Will, Basic Standard Actions Its touch causes your heart to seize. Attack: Melee 1 (one creature); +25 vs. AC Hit: 14 damage, and the target is stunned until the end of the wight’s next turn. If the target dies while stunned this way, it animates as a wight three rounds later.[/spoiler] [URL=http://www.drivethrurpg.com/product/163053/ZEITGEIST-11-Gorged-on-Ruins-4E-DD?affiliate_id=17596]Zeitgeist 11 Gorged on Ruins[/URL][spoiler] [b]Voice of Rot:[/b] She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death. [b]Shuman Larkins, Empowered Councilor:[/b] ? [b]Vsadni, Lost Rider:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Nebo, The Leader:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Betel, The Vain Axeman:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Yarost, The Naive Axeman:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Tzertze, The Upbeat Wardrummer:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Hamul, The Hateful Scum:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Dread Wraith:[/b] ? [b]Bibliogeist:[/b] The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. [b]Soul Sliver:[/b] Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. [b]Skeletal Phalanx:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/175106/ZEITGEIST-12-The-Grinding-Gears-of-Heaven-4E-DD?affiliate_id=17596]Zeitgeist 12 The Grinding Gears of Heaven[/URL][spoiler] [b]Undead:[/b] The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. [b]Undead Turtle Bhoior:[/b] Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. [b]Doverspike, The Vampiric Dragon:[/b] ? [b]Zombie:[/b] When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. [b]Nicodemus:[/b] A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. “That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. “I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. “So here I am, a ghost in a place of ghosts.” [b]Catahoula:[/b] ? [b]Voice of Rot:[/b] This world’s manifestation of the very concept of death, he is something like a god. [b]Undead Attacker:[/b] These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. [b]Vaknids of Urim:[/b] ? [b]Vaknid Vortexweaver:[/b] ? [b]Vaknid Webmaster:[/b] ? [b]Ystis, The Maddening Cat:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/186799/ZEITGEIST-13-Avatar-of-Revolution-DD-4e?affiliate_id=17596]Zeitgeist 13 Avatar of Revolution[/URL][spoiler] [b]Nicodemus, Mastermind:[/b] ? [b]Ghost Council Swarm:[/b] ? [b]Lya, The Ghost Scion:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/133646/ZEITGEIST-The-Gears-of-Revolution--Act-One-The-Investigation-Begins-4e?affiliate_id=17596]Zeitgeist Act One The Investigation Begins[/URL][spoiler] [b]Undead:[/b] Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. [b]Cackling Crawler:[/b] ? [b]Hag Wraith:[/b] ? [b]Vestige of Death:[/b] ? [b]Disguised Skeleton:[/b] ? [b]Ancient Mummy Warrior:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Zombie Shambler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Mummy Harrier:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Ancient Mummy Spellcaster:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Ancient Mummy Brawler:[/b] An additional threat, however, comes from the mummies throughout the tomb and any other dead bodies scattered about. When the trap of Nem activates, those bodies animate and wait to block the PCs’ escape. [b]Voice of Rot:[/b] ? [b]Ghoul:[/b] Nikolai the Necromancer's Flock to Me power. [b]Ghost:[/b] Ghosts of the four people Boone has killed since boarding the train fade in and out around him, causing him to panic. If he’s not with the party, he crosses their path while fleeing. He begs for help even as the ghosts point at him and moan that he murdered them. The ghosts’ spirits are trapped in his pistol and cannot cross over to the afterlife until the gun is destroyed, but are harmless save for the fact that they spoil Boone’s secret. [b]Ruin Wraith:[/b] ? [b]Drowned Dead of Odiem:[/b] The blood of the ancient demon Ashima-Shimtu has dripped into the sea for centuries, and now she is bound to the island. She is aware vaguely of everything happening on the surface of the island, and can occasionally extend her influence. Though her blood powers the undead, she does not control them. [b]Ghoulish Crow Swarm:[/b] ? [b]Long-Dead Skeleton:[/b] ? [b]Tamed Serpent-Maned Lion:[/b] ? [b]Tamed Cackling Crawler:[/b] ? [b]Witchoil Monstrosity:[/b] Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. [b]Witchoil Horror:[/b] Whenever Borne strikes a ship, it leaves behind a witchoil residue that transforms into a witchoil horror at each location struck by the attack. If chop causes a wave to crash over the ship, that deposits a witchoil monstrosity. [b]Sacred Skeleton:[/b] Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately. Flock To Me, Ghouls * Aura 20 Whenever a natural, non-undead creature dies in the aura, if Nikolai commands fewer than five ghouls, the creature’s body reanimates as a ghoul. It is undead, has 1 HP, and has its original stats and powers, but can only make basic attacks.[/spoiler] [URL=http://www.drivethrurpg.com/product/197261/Zeitgeist-The-Gears-of-Revolution--Act-Two-The-Grand-Design-4e?affiliate_id=17596]Zeitgeist Act Two The Grand Design[/URL][spoiler] [b]Vsadni:[/b] ? [b]Undead:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. [b]Priest of Chesimox:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. [b]Chesimox Terrormask:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. [b]Lizardfolk Ghoul:[/b] Cheshimox conquered the lizardfolk servants of another dragon and transformed them into undead so they could resist the unearthly chill. If they manage to scatter the workers and defeat any defenders, they take any lizardfolk who were slain—such as Liss—and transform them into ghouls, refilling their ranks. [b]Reed Macbannin:[/b] ? [b]Robert the Black:[/b] ? [b]Frost Giant Lich:[/b] ? [b]Tragedy:[/b] ? [b]Zombie Horde:[/b] Additionally, two hordes of simple zombies—animated eladrin dead bodies that were drawn into the realm of the dead—stands among them, ready to swarm the party. [b]Ettercap Exoskeletal Gang:[/b] ? [b]Rotted Archer:[/b] ? [b]Blackwood Treant:[/b] ? [b]Voice of Rot:[/b] ? [b]Senior Ghost Councilor:[/b] ? [b]Ghost Council Detachment:[/b] ? [b]Skeletal Dragon Tyrant:[/b] Animated by Professor Bugge. [b]Dread Wight:[/b] ? [b]Wight:[/b] If the target dies while stunned from a dread wight's draining claws, it animates as a wight three rounds later. [b]Lya, The Lost Jierre Scion:[/b] ? [b]Vicemi Terio, Spectral Archmage:[/b] ? [b]Ghost Council Swarm:[/b] ? [b]Undying Spirit:[/b] ? [b]Burnt Zombie Cluster:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/200120/Zeitgeist-The-Gears-of-Revolution—Act-Three-The-Age-of-Reason-4e?affiliate_id=17596]Zeitgeist Act Three The Age of Reason[/URL][spoiler] [b]Shuman Larkins, Empowered Councilor:[/b] ? [b]Dread Wraith:[/b] ? [b]Bibliogeist:[/b] The main doors are watched by a pair of towering basalt statues of scholars, which each contain bound dread wraiths. Compelled by divine magic, their only duty is to subdue would-be thieves. Additionally, as honored employees of the library near a death by old age, many volunteer to have the wraiths extract their souls so they can be bound to the building as Bibliogeists. [b]Soul Sliver:[/b] Similarly, slivers of the souls of scribes who died as children have been woven into threads and placed in the binding of many of the more valuable books in the collection, so the bibliogeists can sense their movements as well. [b]Vortex Ghost Horde:[/b] ? [b]Undead:[/b] The mysterious group operated out of Cauldron Hill, a cursed mountain that loomed over the city – or more accurately the mountain’s analogue in the Bleak Gate, that dark reflection of the world from which undead horrors are born. [b]Vaknid Vortexweaver:[/b] ? [b]Vaknid Webmaster:[/b] ? [b]Undead Tortoise, Undead Turtle, Bhoior:[/b] Long ago another, greater turtle bore several continents upon its back, and when it neared its proscribed death it traveled for the spawning ground of its mighty species where it could transfer the people who lived on its shell to another. Alas, the great turtle died before it could reach its destination, and so died an entire world. Centuries later a new turtle awoke from the huge dead body, and it could hear the mournful memories of those it never had a chance to save. A hollow world formed from the husk of a colossal petrified turtle, encircled by strong bands of wind. The turtle still moves, ever so slowly. [b]Catahoula:[/b] ? [b]Doverspike, Vampire Dragon:[/b] ? [b]Zombie:[/b] When Doverspike used an epic spell to slay the emperor and everyone in his bloodline, the effect cascaded through most of the population of the world. The dead animated as zombies and inexorably wiped out all the other survivors. [b]Undead Attacker:[/b] These are just corpses conjured by the Voice of Rot, without the actual souls of the deceased. [b]Voice of Rot:[/b] A primordial manifestation of death. She made contact with the Voice of Rot, a primordial entity who exists to witness the world’s death. This world’s manifestation of the very concept of death, he is something like a god. [b]Skeletal Phalanx:[/b] ? [b]Vsadni Lost Rider:[/b] After vanishing into the far north thousands of years ago, the Lost Riders known locally as the Vsadni were given new titanic undead bodies by the magic of the Voice of Rot. The frozen corpses of the long-dead dwarven warlords are held in the ribcages of massive skeletons crafted of the bones and stones of dead worlds. [b]Nebo, The Leader:[/b] ? [b]Batel, The Vain Axeman:[/b] ? [b]Yarost, The Naive Axeman:[/b] ? [b]Tzertze, The Upbeat Wardrummer:[/b] ? [b]Hamul, The Hateful Scum:[/b] ? [b]Vaknids of Urim:[/b] ? [b]Ystis, The Maddening Cat:[/b] ? [b]Nicodemus, Mastermind:[/b] A PC might be able to reason out (Religion DC 20) that normally ghosts are tied to the location where they died, and linger on if they have unfinished business; but Nicodemus can roam, which could be because (as discovered in Adventure Eight) his death occurred at the moment of the Great Malice, which affected the whole world. He’s certainly more cogent than a typical ghost, and there are clearly some parallels in his rejuvenation and the reincarnation of devas, so perhaps his power is tied to the death of Srasama. Nicodemus was present at the events that caused the Great Malice, and was fleeing through a dimensional portal right as the eladrin goddess Srasama died. The explosion of energy fractured him. In the real world he survived as a ghost and went on to pose as a philosopher, using his birth name William Miller. “That prison was supposed to be punishment and torture. And there were horrors there, definitely. But the most dangerous thing locked away in there was my own pride. I found a ritual, a way to end the war, a way to summon a god. My plan was to trick the Clergy into summoning its own god of war, which the eladrin would kill. The ritual warned that all the followers of the god would suffer the same fate as the one they worshipped. If my plan had worked it would have killed thousands of people. People who worshipped the same way I did. I didn’t care. I had been thwarted once, and I needed to succeed. “I was blind to the fact that I was a puppet. The Clergy had used Kasvarina and me to get the ritual – there was a demon, she wouldn’t tell them; it’s complicated. The hierarchs I hated so much summoned an eladrin goddess, killed her. When I figured it out I tried to escape, and I was caught in the middle of the backlash, right as I was straddling two sides of a portal. In the same moment that every eladrin woman died, I was torn in two. “So here I am, a ghost in a place of ghosts.” [b]Ghost Council Swarm:[/b] ? [b]Lya, The Ghost Scion:[/b] ? [b]Wraith:[/b] When fully connected to the Voice of Rot, the cyclopean revelation further causes any creature slain by it to rise as a wraith loyal to the wielder.[/spoiler] [URL=http://www.drivethrurpg.com/product/128762/ZEITGEIST-Addon--Crypta-Hereticarum-4E?affiliate_id=17596]Zeitgeist Add-On Crypta Hereticarum[/URL][spoiler] [b]Undead:[/b] After the Great Malice, the Clergy fell into disarray for years, and those responsible for maintaining the vault had more pressing issues. They sealed it, tried to erase knowledge of it, and used their divine power to compel all those who had drowned in the rocky seas nearby to rise up and slay any intruders. [b]Sacred Skeleton:[/b] Throughout the vault, whenever blood spills on the ground (a living creature first becomes bloodied in an encounter, or someone intentionally spills blood), a sacred skeleton animates within 30 feet, rising up from the bone dust on the floor, and acts immediately.[/spoiler] [URL=http://www.drivethrurpg.com/product/128341/ZEITGEIST-Adventure-Path-Extended-Campaign-Guide-4E?affiliate_id=17596]Zeitgeist Adventure Path Extended Campaign Guide[/URL][spoiler] [b]Undead:[/b] Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as spirits, forming a council of ghostly philosophers, scientists, and other wise men. [/spoiler] Zeitgeist Campaign Guide[spoiler] [b]Specter:[/b] Nicodemus learned how to recreate the magic that let him survive after his body was destroyed. In the following centuries, on rare occasions he has used this power to let loyal allies endure as specters, forming a ghost council of philosophers, scientists, and other wise men.[/spoiler] [/spoiler] 4e 3rd Party Magazines[spoiler] [URL=https://www.drivethrurpg.com/product/92329/Claw---Claw---Bite--Issue-18?affiliate_id=17596]Claw Claw Bite 18[/URL][spoiler] [b]Drelnza, Vampire Warrior-Maiden:[/b] ?[/spoiler] Combat Advantage 9 Revenant[spoiler] [b]Revenant:[/b] Revenant Paragon Path. Revenant Paragon Path Prerequisite: Con 13. Your character must have died prior to gaining this path. There are forces in the universe with powerful agendas in mind. What was once failure shall now be their swift hand of retribution. Your death shall not interfere with that and shall empower you on your quest. Yours is an unlife of revenge – there is a horrible wrong to correct and it can only be achieved with vengeance. [/spoiler] Combat Advantage 13 Dark October[spoiler] [b]Ghosts of Tieflings Past:[/b] Our worlds are inhabited by ancient kingdoms, lost ruins, and crypts of the walking dead - emblems of a forgotten past still seeping into our present campaigns. We never forget the paths of the dead and those who remain behind to guard these entrances, these wards connecting the shadowy realm of Death to the vibrant land of the Living. While some do so willingly, others cannot break themselves from the bonds of the past and remain as haunting spirits eternally locked in our world. The area pulses with necromantic energy. If the hero makes an active check and is a follower of the Raven Queen, the presence of her exarchs flavor the energy. The necromantic energy is not necessarily evil, but it is warped into believing it must fight to be released. There is definitely a portal to the Shadowfell that does not seem to be working. It seems to be in stasis, holding back portions of the energy required of the Shadowfell from those that seem to have fallen in battle here. 2,500 years ago a great battle took place here between a tiefling army and a massive beast from the Elemental Chaos. Tradition and epic poetic sagas tell of a rift that opened into the world from there and unleashed a powerful behemoth, larger and stronger than any dragon. The beast was defeated, but destroyed not just the entire tiefling army, but the nation that sent them to defeat it. [b]Tiefling Revenant:[/b] ? [b]Revenant Tiefling Sergeant:[/b] ? [b]Revenant Tiefling Officer:[/b] ? [b]Revenant Tiefling Commander:[/b] ? [b]Tiefling Shadow Revenant:[/b] ? [b]Revenant Tiefling Warlord:[/b] ?[/spoiler] [URL=http://www.drivethrurpg.com/product/80416/Kobold-Quarterly-Magazine-13?affiliate_id=17596]Kobold Quarterly 13[/URL][spoiler] [b]Tomb Cursed Skeleton:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/60336/level-up-1?affiliate_id=17596]Level Up #1[/URL][spoiler] [b]Dangerous Undead:[/b] ? [b]Undead:[/b] ? [b]Famous Undead:[/b] ? [b]Death Tyrant:[/b] ? [b]Rotvine Defiler:[/b] ? [b]Vecna:[/b] ? [b]Ssra-Tauroch, Yuan-Ti Mummy:[/b] ? [b]Vampire:[/b] ? [b]Underwater Zombie:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/63096/Level-Up-2?affiliate_id=17596]Level Up #2[/URL][spoiler] [b]Undead:[/b] Nearly every mortal fears death – it is natural to do so – but all mortal beings may rightly fear the dead: for the dead do not always remain at rest. When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. It is commonly believed that it was she who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. But where Soleth promises only peaceful repose for those who die, Lady Dissolution offers continuance in the physical or incorporeal world and eternal vitality in undeath. While most undead have come into their existences by the administrations of Lasheeva or her servants, only some varieties have a well-defined place in the hierarchy. [b]Zombie:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Skeleton:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Ghoul:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Dread Wight:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Mummy:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Wraith:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Vampire:[/b] When the first sentient creatures of Áereth felt the cold grip of death upon them, it was the goddess Lasheeva who offered the attractive, if macabre, alternative. Granting a blessed few her deathward kiss, it was she who personally introduced the curse of undeath to Áereth. From the mindless, animate corpses of zombies and skeletons to the ravenous, tomb-haunting ghouls; from dread wights and mummies that lurk in the deep subterrene to wraiths and vampires that prowl the night—all such creatures owe their existence, their powers, their misery, and their glory to the Great and Terrible Lasheeva. [b]Lich:[/b] It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. [b]Death Knight:[/b] It is commonly believed that it was Lasheeva who crafted phylacteries for Áereth’s first liches and soul weapons for the first death knights, forever changing the world by offering dangerous, power-hungry mortals a dark substitute to mere mortality. [b]Lasheeva:[/b] Lasheeva herself is considered undead, the first deity who relinquished her own traditional sense of divinity in exchange for something else. Gil’Mâridth sacrificed her worldly divinity and escaped into the dreamworld of her nemesis Ôæ, and in doing so transferred much of her power into Lasheeva... even as she sacrificed her daughter. Lasheeva rose from the grave, as desired, a lich-queen ascendant in divine undeath. [b]Ghost:[/b] ?[/spoiler] [URL=https://drivethrurpg.com/product/77882/level-up-3?affiliate_id=17596]Level Up #3[/URL][spoiler] [b]Undead:[/b] ? [b]Ghost Legionnaire:[/b] ? [b]Ghost:[/b] ? [b]Lich:[/b] ? [b]Dracolich:[/b] ? [b]Slaughter Wight:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/81174/Tailslap--Issue-1?affiliate_id=17596]Tailslap! 1[/URL][spoiler] [b]Baldrik Ostov, Death Knight:[/b] There are those who know how to make use of a mighty warrior after he has died, however. One such person, upon his return to the mortal world to serve his dark master, used foul rituals learned at the feet of the Prince of the Undead to raise Baldrik from his grave and bind him to service.[/spoiler] [/spoiler] [/spoiler] [/QUOTE]
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