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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7945169" data-attributes="member: 2209"><p><strong>Non-D&D/D20</strong></p><p></p><p>Non-D&D/D20[spoiler]</p><p></p><p>Altus Adventum[spoiler]</p><p>Altus Adventum 2e</p><p><a href="https://www.drivethrurpg.com/product/86397/A1-Lair-of-the-Goblin-King?affiliate_id=17596" target="_blank">A1 Lair of the Goblin King</a>[spoiler]</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/86143/A2-Lost-Treasure-of-Actzimotal?affiliate_id=17596" target="_blank">A2 Lost Treasure of Actzimotal</a>[spoiler]</p><p><strong>Stone Guardian Skeleton:</strong> ?</p><p><strong>Mummy:</strong> This is in fact the high priest. Or it once was. He had himself mummified so he could serve the emperor eternally.</p><p><strong>Kalikaltulizma:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ghoul:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/87613/A4-Rise-of-the-Bloodwolf?affiliate_id=17596" target="_blank">A4 Rise of the Bloodwolf</a>[spoiler]</p><p><strong>Undead:</strong> ?</p><p><strong>Vampire:</strong> ?[/spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/88367/B1-Journey-to-Hell?affiliate_id=17596" target="_blank">B1 Journey to Hell</a>[spoiler]</p><p><strong>Ghost:</strong> ?[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Artesia[spoiler]</p><p><a href="https://www.drivethrurpg.com/product/337531/The-Last-Barrow?affiliate_id=17596" target="_blank">The Last Barrow</a>[spoiler]</p><p><strong>Spirit:</strong> ?</p><p><strong>Barrow-Wight:</strong> ?</p><p><strong>Hathaz-Ghul, Ghul:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Erl Deyr, Old Prince Deyr, The Old King of the Barrow, Dangerous Creature of the Grave, Powerful Version of a Barrow-Wight, Undead Corpse:</strong> ?</p><p><strong>Ghost:</strong> After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights.</p><p><strong>Ghost of Calla:</strong> After her own death, her spirit lingered, still tied to the world even as her body was prepared for the grave, delaying her journey on the Path of the Dead despite the guides that awaited her. As her body was interred she sensed the presence nearby of her husband. Deyr had not left the Material World; somehow, he was still manifest there. She turned her back on the Path of the Dead then, and has lingered ever since, watching and waiting to find some sign of her husband, whose dark presence she still feels nearby, even long centuries later, and whom she warns the characters against. </p><p><strong>Long-Slumbering Ghul:</strong> ?</p><p><strong>Hungry Ghul:</strong> ?</p><p><strong>Active Ghul:</strong> ?</p><p><strong>Recently-Fed Ghul:</strong> ?</p><p><strong>Fully-Sated Ghul:</strong> ?</p><p><strong>Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Deyrrin, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Caldeyr, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Caldyss, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Normal Wight:</strong> ?</p><p><strong>Barrow-Wight, Regular Barrow-Wight:</strong> ?</p><p><strong>Ghostly Skeleton:</strong> ?</p><p><strong>Flesh-Eating Ghoul:</strong> ?</p><p><strong>Sacred Dead:</strong> ?</p><p><strong>Spirit of the Dead:</strong> ?</p><p><strong>Unquiet Dead:</strong> ?</p><p><strong>Shade:</strong> ?</p><p><strong>Shadow of the Dead:</strong> ?</p><p><strong>Wight:</strong> After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights.[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Call of Cthulhu[spoiler]</p><p>Dragon 162[spoiler]</p><p><strong>Vampire Lesser:</strong> The most obvious way of becoming a vampire is to be bitten by one. In some legends, the mere bite of a vampire is not enough to infect the victim with the curse of blood-thirst. The vampire must have killed the victim by completely draining all of his blood. If the proper steps are not taken, the corpse will rise within a week or two (for game purposes, 2d6 days).</p><p>Another way of becoming a vampire is to be excommunicated by one's church.</p><p>According to this belief, the body of the excommunicated person will never rest until it is accepted back into the church. In this case as well, the corpse arises as a lesser vampire within a few days of its burial.</p><p>The last method of becoming a vampire is one that should set any good CALL OF CTHULHU Keeper's creative gears in motion. The bodies of men and women who were purported to be sorcerers were said by legend to rise again to continue their evil doings.</p><p>As we saw earlier, a vampire can create a new vampire by completely draining a victim of blood.</p><p>A victim slain by a vampire’s blood draining (i.e., brought to zero POW or CON) arises within 2d6 game days as a lesser vampire.</p><p><strong>Vampire Greater:</strong> Add together the STR, CON, INT, POW, and DEX scores the vampire had when it was alive, then subtract the total from 100. This gives you the number of months the vampire must remain a lesser creature before becoming a greater vampire. [/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Cthulhu Live[spoiler]</p><p></p><p>D-Infinity 1[spoiler]</p><p><strong>Cyris Crane:</strong> The cold grip of winter came early that year, and the corpse of Cyris Crane lay frozen and preserved in the riverbed. With the spring thaw, the corpse washed up on the riverbank, where the maggots and worms of the earth set about their grim task. However, the disembodied and deranged will of Cyris Crane was not powerless.</p><p>Death had stripped Cyris of the last of his sanity. With a sorcerer’s skill, Cyris reanimated his body, taking possession of the worm-ridden corpse and willing it into a semblance of life, disguising his decomposing visage with a potent glamour.</p><p>I am Cyris Crane and I am something else. I remember being accosted by a foreign type while searching for those accursed standing stones. I remember every sensation as he strangled me and threw my body over a cliff. I remember the moment my heart stopped. Yet my mind went on.</p><p>A lifetime of exposure to the occult and my own indomitable will ensured that I did not truly die. I returned!</p><p><strong>Walking Corpse:</strong> The climax begins as Cyris Crane successfully transfers his soul into a fresh body, leaving his victim’s soul trapped within his worm-ridden former shell. Crane’s victim is rendered a weak and gibbering mass by The Crossing, passing out from exhaustion at the ritual’s conclusion.</p><p>As Crane’s former body rises as the Walking Corpse, the glamour concealing it’s hideous form fails. The mind within the body is thoroughly insane and prone to attack anyone it sees. The walking corpse bares a special hatred for Cyris Crane, who will bare the brunt of the monster’s hostilities.</p><p>It is possible that Cyris is unable to perform ritual of The Crossing. If this is the case, Crane loses the last of his Façade and he becomes the walking corpse.[/spoiler]</p><p>[/spoiler]</p><p></p><p>Dead and Breakfast[spoiler]</p><p>Dragon 276[spoiler]</p><p><strong>Ghost:</strong> ?</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>Dungeon World[spoiler]</p><p><a href="https://www.drivethrurpg.com/product/271487/The-April-Foolio-of-Fiends?affiliate_id=17596" target="_blank">The April Foolio of Fiends</a></p><p><strong>Vampire Frog:</strong> ?</p><p><strong>Vampire:</strong> [Vampire frogs c]an spread vampirism.[/spoiler]</p><p></p><p>Empire of the Petal Throne[spoiler]</p><p>Fight On #2[spoiler]</p><p>Empire of the Petal Throne</p><p><strong>Hra:</strong> ?[/spoiler]</p><p>[/spoiler]</p><p></p><p>GURPS[spoiler]</p><p>Dragon 198[spoiler]</p><p><strong>Undead:</strong> Victims of the Mad Lands gods who are denied proper funeral services may be resurrected as undead spawn.[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Haunted Tower Game[spoiler]</p><p><a href="https://www.drivethrurpg.com/product/17001/The-Haunted-Tower-Basic?affiliate_id=17596" target="_blank">The Haunted Tower (Basic)</a></p><p><strong>Sir Jameson, Specter:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?[/spoiler]</p><p></p><p>Lore[spoiler]</p><p><a href="https://www.drivethrurpg.com/product/293320/Rational-Magic-Campaign?affiliate_id=17596" target="_blank">Rational Magic Campaign</a></p><p><strong>Undead Animaton:</strong> ?</p><p><strong>Undead Animaton, Relatively Cheap Undead Creature With Limited Intelligence:</strong> ?</p><p><strong>Undead, Undead Creature:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Undead Worker:</strong> ?</p><p><strong>Undead Guard:</strong> ?</p><p><strong>Summoned Undead Slave:</strong> ?</p><p><strong>Ghoul, Reaver:</strong> A viral demon infection had taken hold in the soldiers of the 6th. Thousands of voices fighting to be heard, fighting for control, fighting for meat. The virus changed the soldiers into Ghouls, later known as the Reavers. </p><p><strong>Demon-Infected Ghoul:</strong> ?</p><p><strong>Lich Wizard:</strong> ?</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Humbled Vampire:</strong> ?</p><p><strong>Vampire Warlord:</strong> ?</p><p><strong>Zombie:</strong> Two schools of thought evolved for handling the labor shortage. The first, and cheapest is Necromancy. Imbuing a soul into a Vessel made of flesh is expensive, but imbuing it into a cadaver Vessel could be very cheap. Creating a necrotic automaton, commonly referred to by the older term “zombie”, the newly embodied spirits utilize residual thought and sense organs to operate and perceive their environments. </p><p><strong>Zombie, Necrotic Automaton:</strong> </p><p><strong>Zombie Worker:</strong> The new-age necromancers of Greyyork have developed a tool to efficiently produce necrotic labor from the aged and infirm. The “Rest Bed” is a soft bed, usually carried in an ornate carriage, with automatic spell triggers which activate when someone lies down upon it. When the spells activate, the occupant is magically paralyzed into the appearance of sleep, while simultaneously subjected to powerful mood-enhancing magic. After a brief rest, spells designed to inflict pain are cast on the sleeping, seemingly happy occupant. The victim is tortured to death while onlookers are spared seeing expressions of pain. The resulting mana-release from this torturous death powers an automated script within the carriage, creating a zombie worker. </p><p>I am (was) a Necromancer of an Imprinter Nation. We are not very different from Artificers of the Central Nations, except that instead of making golems from inorganic materials, we create necrotic autonomous workers.</p><p><strong>Zombie Worker, Necrotic Autonomous Worker:</strong> ?</p><p><strong>Tactical Zombie:</strong> ?</p><p><strong>Zombie Warrior:</strong> ?[/spoiler]</p><p></p><p>Marvel Super Heroes[spoiler]</p><p></p><p>Dragon 104[spoiler]</p><p><strong>Vampire:</strong> If Baron Blood is able to make a Red FEAT roll on the Grappling table, he can bite his held victim and drain him or her of blood. The bite inflicts Typical damage every round, but if the hold isn't broken before the victim dies, the victim's body will arise in three days as a vampire. Anyone who suffers a loss of over half his or her Health to a vampire's bite will develop into a vampire in 2-20 weeks, being under the complete influence of the attacking vampire until then. The lost Health cannot be recovered, and the medical science of the 1940s cannot stop the onset of vampirism. Note that aliens, robots, androids, and nonhumans (including Jack Frost) cannot become vampires and cannot be drained of blood in this manner.</p><p><strong>Baron Blood, Vampire:</strong> Baron Blood was a member of the British aristocracy, a young nobleman who sought the tomb of Dracula in hopes of reviving and controlling him. Unfortunately, Dracula bit and killed Lord Falsworth, turning him into a vampire.</p><p><strong>Dracula, Vampire:</strong> ?</p><p>[/spoiler]</p><p></p><p>Dragon 126[spoiler]</p><p><strong>Vampire:</strong> Dracula's canines were enlarged so that he could deliver the classic “vampire bite.” This bite inflicted 6 points of damage per turn. If the victim was killed in the attack, an enzyme in the vampire's saliva caused the body to produce a greenish ichor which replaced its blood. In three days, sufficient ichor existed to turn the victim's body into a vampire.</p><p>Long ago, powerful proto-deities roamed the surface of the cooling Earth. Most of these were forced into other dimensions, but one, Cthon, left behind a store of dark lore and magic, which was gathered together and is now known as the Darkhold. The Darkhold found its way to Atlantis before that continent's destruction, where a sect of evil magicians discovered in its text a method of reviving the dead as blood-drinking bat warriors. These Atlantean Darkholders created the first vampires, who promptly slew their creators and escaped Atlantis.</p><p><strong>Dracula, Vampire:</strong> In a battle with a Turkish warlord, Vlad was mortally wounded and Castle Dracula was taken. The warlord took Vlad to a gypsy healer to recover, but the gypsy was a vampire and killed Vlad, turning him into a vampire.</p><p>[/spoiler]</p><p></p><p>Dragon 162[spoiler]</p><p><strong>Victor Strange, Vampire:</strong> Many years ago, when Stephen Strange was a mere apprentice to his mentor, the Ancient One, Strange cast a spell he was not familiar with (the Vampiric Verses) in order to save his dying brother, Victor. Victor's life was saved, but he was transformed into a vampire.</p><p><strong>Vampire:</strong> If a victim died from blood loss from Lilith's vampire's bite, the enzyme injected by her bite would cause him to arise three nights later as a normal vampire.</p><p><strong>Dracula, Vampire:</strong> Dracula himself was mortally wounded in battle and was taken to a gypsy healer who was actually a vampire. The healer killed Vlad and transformed him into a vampire.</p><p><strong>Lilith, Vampire:</strong> All of Lilith's vampiric powers stemmed from a spell cast on her by a gypsy when Lilith was a normal child.</p><p>Lilith's vampirism was due to the spell cast upon her.</p><p>The vengeful mother of one of the gypsies Dracula killed, Gretchin, cast a spell on Dracula's daughter, Lilith. This spell transformed the child into an adult vampire.</p><p>[/spoiler]</p><p></p><p>Dragon 170[spoiler]</p><p><strong>Grim Reaper, Zombie:</strong> After falling in love with the living Grim Reaper, Nekra twice reanimated the Reaper's body as a zombie. In its first incarnation, the zombie had the same abilities and ranks of the living Eric Williams, with an additional Body Armor power. Most recently, Nekra reanimated the Grim Reaper as a zombie of enhanced Strength and Endurance.</p><p>The Grim Reaper was revived by his lover, Nekra, and became a zombie, although he believed himself to still be alive. </p><p>Recently, the Grim Reaper was once again brought back to unlife by Nekra; this time, her spell revived his body and made it more powerful, but her spell also demanded that the Reaper absorb the energy of one living human a day to maintain his current existence.[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>OneDice[spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?affiliate_id=17596" target="_blank">Michael Scott Rohan's Winter of the World RPG</a>[spoiler]</p><p><strong>Taoune's Shade:</strong> Any characters slain by the shades will reappear as a shade to join the other undead spirits on the island.</p><p>Kalmajozkhe (River of the Dead)</p><p>This dark river flows down from the Black Lakes high up in the Northern Wastes. The Island of the Dead can be found along the river, a place where the bodies of old friends may rise as shades, to turn on former comrades; these spectres are fearsome undead foes, rendered mindless and dangerous by their master, Taoune. Any killed by these shades, end up sharing their fate, rising in turn themselves to tear and rend those they loved before, if they should ever come near the lands of Taoune.</p><p><strong>Spectre:</strong> ?</p><p><strong>Fearsome Undead Foe:</strong> ?</p><p><strong>Undead Spirit:</strong> ?</p><p><strong>Undead Creation:</strong> ?[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Runequest[spoiler]</p><p></p><p><a href="https://www.drivethrurpg.com/product/337531/The-Last-Barrow?affiliate_id=17596" target="_blank">The Last Barrow</a>[spoiler]</p><p><strong>Erl Deyr, Old Prince Deyr, The Old King of the Barrow, Dangerous Creature of the Grave, Powerful Version of a Barrow-Wight, Undead Corpse:</strong> ?</p><p><strong>Ghost of Calla:</strong> After her own death, her spirit lingered, still tied to the world even as her body was prepared for the grave, delaying her journey on the Path of the Dead despite the guides that awaited her. As her body was interred she sensed the presence nearby of her husband. Deyr had not left the Material World; somehow, he was still manifest there. She turned her back on the Path of the Dead then, and has lingered ever since, watching and waiting to find some sign of her husband, whose dark presence she still feels nearby, even long centuries later, and whom she warns the characters against. </p><p><strong>Spirit:</strong> ?</p><p><strong>Ghost:</strong> The spirits of the dead have Seven Days to successfully reach the Place of Judgement ruled by Seedré, Judge of the Dead; if they do not reach the Place of Judgement in time, they will be lost in Limbo, captured and bound by evil magicians, consumed by dark spirits, or perhaps become a ghost. </p><p>After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights.</p><p><strong>Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Deyrrin, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Caldeyr, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Caldyss, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:</strong> Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness.</p><p><strong>Spirit of the Sacred Dead:</strong> ?</p><p><strong>Hathaz Ghul, Ghul:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Flesh-Eating Ghoul:</strong> ?</p><p><strong>Barrow Wight, Regular Barrow-Wight, Typical Barrow-Wight:</strong> BARROW-WIGHTS are creatures of the grave, corpses now animated by their own malignant ghosts. They are of a similar vein to zombies, but rather than being the product of a magician's foul necromancy, a Barrow-Wight is caused by the unending desire of the deceased to cling to some element of its earthly life, often as guardians of the grave goods and treasures with which they were buried. </p><p><strong>Creature of the Grave:</strong> ?</p><p><strong>Malignant Ghost:</strong> ?</p><p><strong>Zombie:</strong> BARROW-WIGHTS are creatures of the grave, corpses now animated by their own malignant ghosts. They are of a similar vein to zombies, but rather than being the product of a magician's foul necromancy, a Barrow-Wight is caused by the unending desire of the deceased to cling to some element of its earthly life, often as guardians of the grave goods and treasures with which they were buried. </p><p><strong>Guardian:</strong> ?</p><p><strong>Sample Minion Barrow-Wight:</strong> ?</p><p><strong>Brangbane, King of Ghouls of the Wood of the Dead:</strong> ?</p><p><strong>Ghostly Skeleton:</strong> ?</p><p><strong>Sacred Dead:</strong> ?</p><p><strong>Spirit of the Dead:</strong> ?</p><p><strong>Unquiet Dead:</strong> ?</p><p><strong>Shade:</strong> ?</p><p><strong>Shadow of the Dead:</strong> ?</p><p><strong>Wight:</strong> After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights.[/spoiler]</p><p></p><p>Dragon 172[spoiler]</p><p><strong>Ghoul:</strong> <em>Transform to Undead</em> spell.</p><p><strong>Mummy:</strong> <em>Transform to Undead</em> spell.</p><p><strong>Vampire:</strong> <em>Transform to Undead</em> spell.</p><p><strong>Mummy:</strong> <em>Transform to Undead</em> spell.</p><p></p><p>Transform to Undead</p><p>ritual Enchant spell</p><p>6 points</p><p>This spell allows the caster to enchant himself to the form of an undead. A caster may place his essence in the form of a ghoul, mummy, vampire, or zombie. The spell costs the full POW of the caster, and if it fails, he dies. When the spell is cast, the caster appears to die; any procedure for creating the specific undead must then be performed on the body. As an example, a mummy requires evisceration, spicing, binding, and drying. On the other hand, ghouls, vampires, and zombies need no real preparation. Upon emergence from the ceremony, the undead has Magic Points equal to what they were before the spell was cast, and he has all attributes, alterations, and special abilities of that specific undead. Magic Points must be regained through the method used by the specific undead. If the APP formula is different from the natural one, it must be rerolled. This spell is rare for two reasons: It is an especially vile and evil one, and it is used only once by the caster. Once used, the undead caster is reluctant to teach it to anyone else.</p><p>[/spoiler]</p><p></p><p>[/spoiler]</p><p></p><p>Troika[spoiler]</p><p><a href="https://www.drivethrurpg.com/product/338664/Barrow-Keep-Den-of-Spies?affiliate_id=17596" target="_blank">Barrow Keep: Den of Spies</a></p><p><strong>Shade, Hungry Shadow:</strong> ?</p><p>[/spoiler]</p><p></p><p>Unisystem[spoiler]</p><p><a href="http://www.drivethrurpg.com/product/627/All-Flesh-Must-be-Eaten-Revised?affiliate_id=17596" target="_blank">All Flesh Must be Eaten Revised</a></p><p><strong>Zombie:</strong> There were many early successes for our group. We determined the source of the infected cadaver outbreak was not the result of the wrath of a vengeful God, witchcraft, voodoo or something equally ludicrous. The source of the outbreak was radiation -- radiation carried on the back of a comet like rats carried plague-riddled vermin on their backs centuries ago.</p><p>A Zombie or Jumbie (the name given to them in the Virgin Islands) is described by the Island experts as “a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life.” These creatures are brought to life by sorcerers called “Houngans” who bring the dead back to work as their eternal slaves.</p><p>Legend and folklore have long held that sometimes, when a person dies with unfinished business, he may rise from the dead to finish it, or to seek revenge for some evil doing.</p><p>Voodoo priests that turn the dead, and sometimes the living, into Zombies.</p><p>The creatures are created to work in the harsh conditions of outer space.</p><p>Angry prisoners inhale formaldehyde to get high, die and return.</p><p>Entomologists create a machine that only affects the underdeveloped nervous systems of insects. This machine causes the insects to attack and devour themselves leaving our farms and gardens insect free without harmful poisons. Perfect, except for one thing we didn’t count on. The nervous systems of the dead have decomposed to the level of insects. They are affected by the machine and begin eating human flesh.</p><p>The germ warfare scientists in the military develop a means to create an army of the dead. These soldiers cannot be killed except by a shot to the head. The problem is that they also spread the germ through biting and scratching. Once the living are infected, they too become zombies.</p><p>A dangerous germ warfare chemical.</p><p>I don't know what the zombies house for saliva but within thirty-six hours of being bit most people turn into zombies themselves.</p><p>The life forms controlling the corpses were arthropod-like in composition.</p><p>I still can’t believe it, AIDS would have been enough but when I think of what PHADE will do to me . . . my body rotting from the inside out, my skin peeling like old wallpaper, and when my heart finally gives in to the virus, the real fun starts. Somehow PHADE will jump start my nervous system and make me into something not quite alive and not quite dead.</p><p>The zombie has to actually kill its victims in order for them to come back as a member of the club. Anyone killed by a zombie rises again within a few hours.</p><p>The zombie need only bite a living being and the chain reaction begins. The process usually takes a day or so to finally set in, during which time it might be possible to reverse the effects if a skilled research doctor treats the victim. Otherwise, the bitten goes straight from living to undead without ever really passing out and dying.</p><p>Sometimes its not the zombie that reanimates the corpse but rather something in the very soil or air. In order to rise again, a body has to be buried under the ground or stored in some container, or coated with some chemical. Zombies created this way have a natural instinct to bury their victims, or otherwise prepare the body, and thus enlarge the undead community every step of the way. Rising from the shallow grave, or awakening after embalment usually takes between six and twelve hours, but sometimes occurs much more quickly.</p><p>Thirty years ago, the government decided these caves were the perfect place to store containers of spent uranium and other nuclear waste. They bought the land, buried tons of radioactive sludge deep in the cave system and, once they thought it full, sealed the whole thing off. They didn’t plan on the containers leaking and getting into the local soil and water table. And no one could have imagined the effect this radiation would have on the local population, particularly the local dead population.</p><p>Some said the radiation became a tool of the spirits or demonic forces, particularly those who remembered that the native Americans who once lived in the region held the caves as sacred. Others maintained that it was the radiation itself, somehow jump-starting the dead nervous system, creating brain-dead beasts who could only act on the most basic instinct: find food. Whatever the cause, it didn’t discriminate about who it raised from the dead. Every deceased creature, animal or human, within fifty miles of those caves became one of the walking dead.</p><p>The PHADE virus is more than just another sexually transmitted disease. It is in fact a recipe for zombification. Zombies have always been with us in one form or another. Many cultures, including modern voodoo practitioners, have theories about the process of animating the dead through magical potions, elixirs, and rituals. In the modern information age, the details of such practices are more accessible to the common man, or in this case, the common high school student.</p><p>Distraught and disbelieving, Philip sought to conquer death, and after months of cruising the internet and frequenting voodoo chat rooms, he learned all he needed to know to raise lovely Jenna from the grave. Quite mad by this time, Philip raised the decaying girl and consummated his love with her. When he woke up the next morning, the handsome young man came to his senses and decided that the Jenna corpse wasn’t nearly as desirable as the living thing. He disposed of the hapless zombie and got on with his life. By then, it was too late. He had contracted PHADE, a zombie STD that Jenna’s body created when her AIDS-infected corpse rose from the dead.</p><p>Those who died at the zombies' hands rose hours or days later to join the undead hordes.</p><p>Millions of years ago and hundreds of light years from our own world, an ancient civilization toyed with forces better left undisturbed. Their own dead rose up against them as the result of a series of diabolic necromantic experiments. The only way they could save themselves was to literally blow a chunk of their world off into space, ridding the planet of any trace of the zombie taint. Ever since then the zombie planetoid has traveled through space, unbeknownst to anyone, on a direct collision course with Earth.</p><p>American scientists detected the incoming chunk of rock, although they had no clue as to its true origins or deadly purpose. Fearing the end of life on Earth, the nuclear powers of the world combined their arsenals, modified their missiles, and sent millions of megatons flying into space. Already eroded by millions of other impacts in its long history, the zombie planet burst apart under the nuclear onslaught. The Earth thought itself safe.</p><p>Then the irradiated pieces of the planet came hurtling down to Earth, burning up and dissolving into the atmosphere. As a result of prevailing winds and the widespread dispersal pattern of the dust, hardly a corner of the planet escaped exposure. As the dust settled to the ground it began immediately to seep into the soil, water, and even the air. The result was all too horrible and predictable -- the ancient powers awoke the dead from their eternal rest.</p><p>Anyone who dies anywhere on the planet that has been exposed to the planetoid dust (meaning anywhere but sealed rooms) rises from the dead within ten minutes to an hour of their passing on. Those who actually die from a zombie attack turn into one of the undead almost immediately. Those who somehow survive an attack continue on as normal (although other diseases might infect them).</p><p>OrganoCore’s fertilizers and pesticides met with all my demands for an environmentally safe product. I used the stuff for two years and my crop yields increased by forty percent. I was happy as a clam. Then two weeks ago, I started using the new and improved formula and that’s when it happened.</p><p>I had a dog, a big ole’ German shepherd named Shep. When he got hit by a car three weeks ago, I buried him out by the lettuce fields. One night, I hear a scratching at the front door, just like Shep used to do when he wanted in. I open the door and there he is -- his rotting corpse stinking to high heaven. I thought it was some sick joke but then the corpse moved. It lunged at me, biting for my leg. I screamed and kicked him away but the damned thing kept coming. I finally made it to the kitchen and, well, I defended myself with a butcher’s knife. It wasn’t pretty, and worst of all, the damn dog bled everywhere. The blood wasn’t what bothered me, though. What bothered me was that he bled green.</p><p>Funded in part by various environmental groups, the company embarked on a groundbreaking research project which ultimately yielded them some amazing results. Combining a number of tribal and ancient folk remedies with newly found ingredients imported from the jungles of the Carribean and Indonesia, the researchers managed to create some astounding products. Their new fertilizers and pesticides worked just as well or better than the artificial varieties and they were entirely harmless to the environment.</p><p>Once the OrganoCore products hit the market, they were a smash success, and farms across the country and around the world began using them. When OrganoCore recently announced its new line of improved products, it was estimated that fully three quarters of America’s farm acreage planned on using them. That’s exactly what happened. OrganoCore became a Fortune 500 company, but the results were more disastrous than anyone could imagine.</p><p>The new products, again using formulas derived from ancient Caribbean and Indonesian rituals, were more effective than the original formula and seemed just as safe. Indeed, by themselves they were safe, but when combined with the older formula, they awakened a previously untapped potential within the soil. Some say they awakened the vengeful soul of mother Earth herself and now she has chosen to strike down the animals that have oppressed her for so long. Others say that the chemicals spurred some speedy and powerful mutation in plant life, effectively jumping it ahead millions of evolutionary years.</p><p>Whatever the true cause, the result was obvious: the dead were coming back to life all across the country, wherever corpses and OrganoCore products mixed. The alchemical mixture gave the world’s plants a new life and new purpose. Growing with incredible speed, the vegetation sent tendrils into the bodies of the dead humans and animals buried beneath the ground. These plant tendrils replaced the veins and nervous system of the dead bodies but kept the bones and muscles strong. Thus, vegetatively animated, the dead began to rise and do the deadly work of their plant overlords.</p><p>The zombies buried their dead victims in the foul soil that had spawned them, creating more plant-infested cadavers.</p><p>The drones in their natural state look like foot-long centipedes with four pairs of two-foot tentacles running down the sides of their bodies. By themselves, the creatures seem harmless enough -- certainly not capable of bringing death and destruction down upon countless different worlds. In fact, the Race cannot conquer anything without a little help; namely, the recently dead bodies of the Others. The drones can insert themselves into any dead body and fully reanimate it.</p><p>As the Allies prepared for D-Day, Hitler’s top-secret Occult Corps got ready to repulse the invasion. The researchers had, in a matter of speaking, conquered death. Although the secret to immortally still eluded them, they had achieved the next best thing: the living dead. Based on ancient formulae and magic rituals, the Nazis developed a serum that would raise their soldiers from the dead once they had fallen in battle.</p><p>What no one suspected was that Chinese scientists had managed to make their own variations on the nuclear payload. It was a highly radioactive, low destructive yield device that would kill millions but leave the buildings intact.</p><p>The specially designed Chinese radiation bombs had their desired effect, killing millions of Americans and European civilians but leaving the cities mostly intact for those few survivors who could take advantage of them. Now, thirty years later, the world is beginning to see that the bombs had another, rather interesting effect: they mutated the living and the unborn in strange and unpredictable ways. Some were born with missing or extra limbs and other malformations, but a few came into this world with radiation literally flowing through their veins. Some have theorized that this was an evolutionary solution to the new hostile world environment.</p><p>The result: a race of humans that can survive radiation just fine, live, grow old, and die in it. The problem is, once they die, they don’t stay dead. The dead rise again, stronger, meaner, and more deadly than they ever were in life.</p><p>An ancient Sanskrit manuscript had outlined for him a ritual that he had not previously dared to attempt. Now, in anger and desperation, he turned to it and made the necessary preparations.</p><p>Mordecai chose the city of Paris as the site of his ritual. On a moonless night, he gathered his coven in the city cemetery, along with thirteen sacrificial virgins The neighbors huddled in their beds in terror as lighting flashed, thunder roared, and the smell of brimstone filled the air. The blood of innocents spilled to the ground and awakened the bodies of those who lay at rest. At the command of the Italian magician, the dead clawed their way from their graves, hungering for the flesh of the living.</p><p>When these zombies kill a person, the victim’s soul is immediately judged and sent on to the appropriate afterlife. The body then rises up and joins the ranks of the undead.</p><p>We learned that when someone dies, you decapitate them and then burn the body or else you’re gonna have one flesh-eating corpse on your hands before too long.</p><p>So the gods went to war in earnest and left humanity in the lurch. This might not have been a problem except that the gods left in place their rather arcane system of judging and assigning new bodies to old souls. Now that process has broken down and no one is doing anything to fix it, at least for the moment. As a result, the unthinkable is happening: souls are being reborn into bodies that are already dead.</p><p><strong>Vampire, Vampyre:</strong> if a vampire bites you and doesn’t rip you apart, you become a vampire.</p><p>Man created these Vampyres. They were mistakenly risen by science.[/spoiler]</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Voadam, post: 7945169, member: 2209"] [b]Non-D&D/D20[/b] Non-D&D/D20[spoiler] Altus Adventum[spoiler] Altus Adventum 2e [URL=https://www.drivethrurpg.com/product/86397/A1-Lair-of-the-Goblin-King?affiliate_id=17596]A1 Lair of the Goblin King[/URL][spoiler] [b]Skeleton:[/b] ? [b]Zombie:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/86143/A2-Lost-Treasure-of-Actzimotal?affiliate_id=17596]A2 Lost Treasure of Actzimotal[/URL][spoiler] [b]Stone Guardian Skeleton:[/b] ? [b]Mummy:[/b] This is in fact the high priest. Or it once was. He had himself mummified so he could serve the emperor eternally. [b]Kalikaltulizma:[/b] ? [b]Zombie:[/b] ? [b]Ghoul:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/87613/A4-Rise-of-the-Bloodwolf?affiliate_id=17596]A4 Rise of the Bloodwolf[/URL][spoiler] [b]Undead:[/b] ? [b]Vampire:[/b] ?[/spoiler] [URL=https://www.drivethrurpg.com/product/88367/B1-Journey-to-Hell?affiliate_id=17596]B1 Journey to Hell[/URL][spoiler] [b]Ghost:[/b] ?[/spoiler] [/spoiler] Artesia[spoiler] [URL=https://www.drivethrurpg.com/product/337531/The-Last-Barrow?affiliate_id=17596]The Last Barrow[/URL][spoiler] [b]Spirit:[/b] ? [b]Barrow-Wight:[/b] ? [b]Hathaz-Ghul, Ghul:[/b] ? [b]Undead:[/b] ? [b]Erl Deyr, Old Prince Deyr, The Old King of the Barrow, Dangerous Creature of the Grave, Powerful Version of a Barrow-Wight, Undead Corpse:[/b] ? [b]Ghost:[/b] After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights. [b]Ghost of Calla:[/b] After her own death, her spirit lingered, still tied to the world even as her body was prepared for the grave, delaying her journey on the Path of the Dead despite the guides that awaited her. As her body was interred she sensed the presence nearby of her husband. Deyr had not left the Material World; somehow, he was still manifest there. She turned her back on the Path of the Dead then, and has lingered ever since, watching and waiting to find some sign of her husband, whose dark presence she still feels nearby, even long centuries later, and whom she warns the characters against. [b]Long-Slumbering Ghul:[/b] ? [b]Hungry Ghul:[/b] ? [b]Active Ghul:[/b] ? [b]Recently-Fed Ghul:[/b] ? [b]Fully-Sated Ghul:[/b] ? [b]Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Deyrrin, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Caldeyr, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Caldyss, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Normal Wight:[/b] ? [b]Barrow-Wight, Regular Barrow-Wight:[/b] ? [b]Ghostly Skeleton:[/b] ? [b]Flesh-Eating Ghoul:[/b] ? [b]Sacred Dead:[/b] ? [b]Spirit of the Dead:[/b] ? [b]Unquiet Dead:[/b] ? [b]Shade:[/b] ? [b]Shadow of the Dead:[/b] ? [b]Wight:[/b] After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights.[/spoiler] [/spoiler] Call of Cthulhu[spoiler] Dragon 162[spoiler] [b]Vampire Lesser:[/b] The most obvious way of becoming a vampire is to be bitten by one. In some legends, the mere bite of a vampire is not enough to infect the victim with the curse of blood-thirst. The vampire must have killed the victim by completely draining all of his blood. If the proper steps are not taken, the corpse will rise within a week or two (for game purposes, 2d6 days). Another way of becoming a vampire is to be excommunicated by one's church. According to this belief, the body of the excommunicated person will never rest until it is accepted back into the church. In this case as well, the corpse arises as a lesser vampire within a few days of its burial. The last method of becoming a vampire is one that should set any good CALL OF CTHULHU Keeper's creative gears in motion. The bodies of men and women who were purported to be sorcerers were said by legend to rise again to continue their evil doings. As we saw earlier, a vampire can create a new vampire by completely draining a victim of blood. A victim slain by a vampire’s blood draining (i.e., brought to zero POW or CON) arises within 2d6 game days as a lesser vampire. [b]Vampire Greater:[/b] Add together the STR, CON, INT, POW, and DEX scores the vampire had when it was alive, then subtract the total from 100. This gives you the number of months the vampire must remain a lesser creature before becoming a greater vampire. [/spoiler] [/spoiler] Cthulhu Live[spoiler] D-Infinity 1[spoiler] [b]Cyris Crane:[/b] The cold grip of winter came early that year, and the corpse of Cyris Crane lay frozen and preserved in the riverbed. With the spring thaw, the corpse washed up on the riverbank, where the maggots and worms of the earth set about their grim task. However, the disembodied and deranged will of Cyris Crane was not powerless. Death had stripped Cyris of the last of his sanity. With a sorcerer’s skill, Cyris reanimated his body, taking possession of the worm-ridden corpse and willing it into a semblance of life, disguising his decomposing visage with a potent glamour. I am Cyris Crane and I am something else. I remember being accosted by a foreign type while searching for those accursed standing stones. I remember every sensation as he strangled me and threw my body over a cliff. I remember the moment my heart stopped. Yet my mind went on. A lifetime of exposure to the occult and my own indomitable will ensured that I did not truly die. I returned! [b]Walking Corpse:[/b] The climax begins as Cyris Crane successfully transfers his soul into a fresh body, leaving his victim’s soul trapped within his worm-ridden former shell. Crane’s victim is rendered a weak and gibbering mass by The Crossing, passing out from exhaustion at the ritual’s conclusion. As Crane’s former body rises as the Walking Corpse, the glamour concealing it’s hideous form fails. The mind within the body is thoroughly insane and prone to attack anyone it sees. The walking corpse bares a special hatred for Cyris Crane, who will bare the brunt of the monster’s hostilities. It is possible that Cyris is unable to perform ritual of The Crossing. If this is the case, Crane loses the last of his Façade and he becomes the walking corpse.[/spoiler] [/spoiler] Dead and Breakfast[spoiler] Dragon 276[spoiler] [b]Ghost:[/b] ? [/spoiler] [/spoiler] Dungeon World[spoiler] [URL='https://www.drivethrurpg.com/product/271487/The-April-Foolio-of-Fiends?affiliate_id=17596']The April Foolio of Fiends[/URL] [B]Vampire Frog:[/B] ? [B]Vampire:[/B] [Vampire frogs c]an spread vampirism.[/spoiler] Empire of the Petal Throne[spoiler] Fight On #2[spoiler] Empire of the Petal Throne [b]Hra:[/b] ?[/spoiler] [/spoiler] GURPS[spoiler] Dragon 198[spoiler] [b]Undead:[/b] Victims of the Mad Lands gods who are denied proper funeral services may be resurrected as undead spawn.[/spoiler] [/spoiler] Haunted Tower Game[spoiler] [URL=https://www.drivethrurpg.com/product/17001/The-Haunted-Tower-Basic?affiliate_id=17596]The Haunted Tower (Basic)[/URL] [b]Sir Jameson, Specter:[/b] ? [b]Ghoul:[/b] ? [b]Mummy:[/b] ? [b]Skeleton:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] ?[/spoiler] Lore[spoiler] [URL=https://www.drivethrurpg.com/product/293320/Rational-Magic-Campaign?affiliate_id=17596]Rational Magic Campaign[/URL] [b]Undead Animaton:[/b] ? [b]Undead Animaton, Relatively Cheap Undead Creature With Limited Intelligence:[/b] ? [b]Undead, Undead Creature:[/b] ? [b]Undead Servant:[/b] ? [b]Undead Worker:[/b] ? [b]Undead Guard:[/b] ? [b]Summoned Undead Slave:[/b] ? [b]Ghoul, Reaver:[/b] A viral demon infection had taken hold in the soldiers of the 6th. Thousands of voices fighting to be heard, fighting for control, fighting for meat. The virus changed the soldiers into Ghouls, later known as the Reavers. [b]Demon-Infected Ghoul:[/b] ? [b]Lich Wizard:[/b] ? [b]Skeleton Warrior:[/b] ? [b]Vampire:[/b] ? [b]Humbled Vampire:[/b] ? [b]Vampire Warlord:[/b] ? [b]Zombie:[/b] Two schools of thought evolved for handling the labor shortage. The first, and cheapest is Necromancy. Imbuing a soul into a Vessel made of flesh is expensive, but imbuing it into a cadaver Vessel could be very cheap. Creating a necrotic automaton, commonly referred to by the older term “zombie”, the newly embodied spirits utilize residual thought and sense organs to operate and perceive their environments. [b]Zombie, Necrotic Automaton:[/b] [b]Zombie Worker:[/b] The new-age necromancers of Greyyork have developed a tool to efficiently produce necrotic labor from the aged and infirm. The “Rest Bed” is a soft bed, usually carried in an ornate carriage, with automatic spell triggers which activate when someone lies down upon it. When the spells activate, the occupant is magically paralyzed into the appearance of sleep, while simultaneously subjected to powerful mood-enhancing magic. After a brief rest, spells designed to inflict pain are cast on the sleeping, seemingly happy occupant. The victim is tortured to death while onlookers are spared seeing expressions of pain. The resulting mana-release from this torturous death powers an automated script within the carriage, creating a zombie worker. I am (was) a Necromancer of an Imprinter Nation. We are not very different from Artificers of the Central Nations, except that instead of making golems from inorganic materials, we create necrotic autonomous workers. [b]Zombie Worker, Necrotic Autonomous Worker:[/b] ? [b]Tactical Zombie:[/b] ? [b]Zombie Warrior:[/b] ?[/spoiler] Marvel Super Heroes[spoiler] Dragon 104[spoiler] [b]Vampire:[/b] If Baron Blood is able to make a Red FEAT roll on the Grappling table, he can bite his held victim and drain him or her of blood. The bite inflicts Typical damage every round, but if the hold isn't broken before the victim dies, the victim's body will arise in three days as a vampire. Anyone who suffers a loss of over half his or her Health to a vampire's bite will develop into a vampire in 2-20 weeks, being under the complete influence of the attacking vampire until then. The lost Health cannot be recovered, and the medical science of the 1940s cannot stop the onset of vampirism. Note that aliens, robots, androids, and nonhumans (including Jack Frost) cannot become vampires and cannot be drained of blood in this manner. [b]Baron Blood, Vampire:[/b] Baron Blood was a member of the British aristocracy, a young nobleman who sought the tomb of Dracula in hopes of reviving and controlling him. Unfortunately, Dracula bit and killed Lord Falsworth, turning him into a vampire. [b]Dracula, Vampire:[/b] ? [/spoiler] Dragon 126[spoiler] [b]Vampire:[/b] Dracula's canines were enlarged so that he could deliver the classic “vampire bite.” This bite inflicted 6 points of damage per turn. If the victim was killed in the attack, an enzyme in the vampire's saliva caused the body to produce a greenish ichor which replaced its blood. In three days, sufficient ichor existed to turn the victim's body into a vampire. Long ago, powerful proto-deities roamed the surface of the cooling Earth. Most of these were forced into other dimensions, but one, Cthon, left behind a store of dark lore and magic, which was gathered together and is now known as the Darkhold. The Darkhold found its way to Atlantis before that continent's destruction, where a sect of evil magicians discovered in its text a method of reviving the dead as blood-drinking bat warriors. These Atlantean Darkholders created the first vampires, who promptly slew their creators and escaped Atlantis. [b]Dracula, Vampire:[/b] In a battle with a Turkish warlord, Vlad was mortally wounded and Castle Dracula was taken. The warlord took Vlad to a gypsy healer to recover, but the gypsy was a vampire and killed Vlad, turning him into a vampire. [/spoiler] Dragon 162[spoiler] [b]Victor Strange, Vampire:[/b] Many years ago, when Stephen Strange was a mere apprentice to his mentor, the Ancient One, Strange cast a spell he was not familiar with (the Vampiric Verses) in order to save his dying brother, Victor. Victor's life was saved, but he was transformed into a vampire. [b]Vampire:[/b] If a victim died from blood loss from Lilith's vampire's bite, the enzyme injected by her bite would cause him to arise three nights later as a normal vampire. [b]Dracula, Vampire:[/b] Dracula himself was mortally wounded in battle and was taken to a gypsy healer who was actually a vampire. The healer killed Vlad and transformed him into a vampire. [b]Lilith, Vampire:[/b] All of Lilith's vampiric powers stemmed from a spell cast on her by a gypsy when Lilith was a normal child. Lilith's vampirism was due to the spell cast upon her. The vengeful mother of one of the gypsies Dracula killed, Gretchin, cast a spell on Dracula's daughter, Lilith. This spell transformed the child into an adult vampire. [/spoiler] Dragon 170[spoiler] [b]Grim Reaper, Zombie:[/b] After falling in love with the living Grim Reaper, Nekra twice reanimated the Reaper's body as a zombie. In its first incarnation, the zombie had the same abilities and ranks of the living Eric Williams, with an additional Body Armor power. Most recently, Nekra reanimated the Grim Reaper as a zombie of enhanced Strength and Endurance. The Grim Reaper was revived by his lover, Nekra, and became a zombie, although he believed himself to still be alive. Recently, the Grim Reaper was once again brought back to unlife by Nekra; this time, her spell revived his body and made it more powerful, but her spell also demanded that the Reaper absorb the energy of one living human a day to maintain his current existence.[/spoiler] [/spoiler] OneDice[spoiler] [URL=https://www.drivethrurpg.com/product/206422/Michael-Scott-Rohans-Winter-of-the-World-RPG?affiliate_id=17596]Michael Scott Rohan's Winter of the World RPG[/URL][spoiler] [b]Taoune's Shade:[/b] Any characters slain by the shades will reappear as a shade to join the other undead spirits on the island. Kalmajozkhe (River of the Dead) This dark river flows down from the Black Lakes high up in the Northern Wastes. The Island of the Dead can be found along the river, a place where the bodies of old friends may rise as shades, to turn on former comrades; these spectres are fearsome undead foes, rendered mindless and dangerous by their master, Taoune. Any killed by these shades, end up sharing their fate, rising in turn themselves to tear and rend those they loved before, if they should ever come near the lands of Taoune. [b]Spectre:[/b] ? [b]Fearsome Undead Foe:[/b] ? [b]Undead Spirit:[/b] ? [b]Undead Creation:[/b] ?[/spoiler] [/spoiler] Runequest[spoiler] [URL=https://www.drivethrurpg.com/product/337531/The-Last-Barrow?affiliate_id=17596]The Last Barrow[/URL][spoiler] [b]Erl Deyr, Old Prince Deyr, The Old King of the Barrow, Dangerous Creature of the Grave, Powerful Version of a Barrow-Wight, Undead Corpse:[/b] ? [b]Ghost of Calla:[/b] After her own death, her spirit lingered, still tied to the world even as her body was prepared for the grave, delaying her journey on the Path of the Dead despite the guides that awaited her. As her body was interred she sensed the presence nearby of her husband. Deyr had not left the Material World; somehow, he was still manifest there. She turned her back on the Path of the Dead then, and has lingered ever since, watching and waiting to find some sign of her husband, whose dark presence she still feels nearby, even long centuries later, and whom she warns the characters against. [b]Spirit:[/b] ? [b]Ghost:[/b] The spirits of the dead have Seven Days to successfully reach the Place of Judgement ruled by Seedré, Judge of the Dead; if they do not reach the Place of Judgement in time, they will be lost in Limbo, captured and bound by evil magicians, consumed by dark spirits, or perhaps become a ghost. After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights. [b]Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Deyrrin, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Caldeyr, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Caldyss, Ghost of the Line of Deyr, Prince of Ivost, of the Lineage of Eldyr:[/b] Deyrrin, Caldyr, and Caldyss were interred within the barrow, and one or more of their ghosts could be held in the orbit of their ancestor’s power and madness. [b]Spirit of the Sacred Dead:[/b] ? [b]Hathaz Ghul, Ghul:[/b] ? [b]Ghoul:[/b] ? [b]Flesh-Eating Ghoul:[/b] ? [b]Barrow Wight, Regular Barrow-Wight, Typical Barrow-Wight:[/b] BARROW-WIGHTS are creatures of the grave, corpses now animated by their own malignant ghosts. They are of a similar vein to zombies, but rather than being the product of a magician's foul necromancy, a Barrow-Wight is caused by the unending desire of the deceased to cling to some element of its earthly life, often as guardians of the grave goods and treasures with which they were buried. [b]Creature of the Grave:[/b] ? [b]Malignant Ghost:[/b] ? [b]Zombie:[/b] BARROW-WIGHTS are creatures of the grave, corpses now animated by their own malignant ghosts. They are of a similar vein to zombies, but rather than being the product of a magician's foul necromancy, a Barrow-Wight is caused by the unending desire of the deceased to cling to some element of its earthly life, often as guardians of the grave goods and treasures with which they were buried. [b]Guardian:[/b] ? [b]Sample Minion Barrow-Wight:[/b] ? [b]Brangbane, King of Ghouls of the Wood of the Dead:[/b] ? [b]Ghostly Skeleton:[/b] ? [b]Sacred Dead:[/b] ? [b]Spirit of the Dead:[/b] ? [b]Unquiet Dead:[/b] ? [b]Shade:[/b] ? [b]Shadow of the Dead:[/b] ? [b]Wight:[/b] After they built the hidden Chamber of the King’s Rest for Erl Deyr, several workmen were then murdered by his son, Deyrrin, who then buried their bodies in another part of the barrow mound if they are ghosts (characters using divination could perhaps later find the location after much digging, and give the skeletons their proper burial), or else sealed them into the chamber if they are to be found as less powerful wights.[/spoiler] Dragon 172[spoiler] [b]Ghoul:[/b] [i]Transform to Undead[/i] spell. [b]Mummy:[/b] [i]Transform to Undead[/i] spell. [b]Vampire:[/b] [i]Transform to Undead[/i] spell. [b]Mummy:[/b] [i]Transform to Undead[/i] spell. Transform to Undead ritual Enchant spell 6 points This spell allows the caster to enchant himself to the form of an undead. A caster may place his essence in the form of a ghoul, mummy, vampire, or zombie. The spell costs the full POW of the caster, and if it fails, he dies. When the spell is cast, the caster appears to die; any procedure for creating the specific undead must then be performed on the body. As an example, a mummy requires evisceration, spicing, binding, and drying. On the other hand, ghouls, vampires, and zombies need no real preparation. Upon emergence from the ceremony, the undead has Magic Points equal to what they were before the spell was cast, and he has all attributes, alterations, and special abilities of that specific undead. Magic Points must be regained through the method used by the specific undead. If the APP formula is different from the natural one, it must be rerolled. This spell is rare for two reasons: It is an especially vile and evil one, and it is used only once by the caster. Once used, the undead caster is reluctant to teach it to anyone else. [/spoiler] [/spoiler] Troika[spoiler] [URL=https://www.drivethrurpg.com/product/338664/Barrow-Keep-Den-of-Spies?affiliate_id=17596]Barrow Keep: Den of Spies[/URL] [b]Shade, Hungry Shadow:[/b] ? [/spoiler] Unisystem[spoiler] [URL=http://www.drivethrurpg.com/product/627/All-Flesh-Must-be-Eaten-Revised?affiliate_id=17596]All Flesh Must be Eaten Revised[/URL] [b]Zombie:[/b] There were many early successes for our group. We determined the source of the infected cadaver outbreak was not the result of the wrath of a vengeful God, witchcraft, voodoo or something equally ludicrous. The source of the outbreak was radiation -- radiation carried on the back of a comet like rats carried plague-riddled vermin on their backs centuries ago. A Zombie or Jumbie (the name given to them in the Virgin Islands) is described by the Island experts as “a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life.” These creatures are brought to life by sorcerers called “Houngans” who bring the dead back to work as their eternal slaves. Legend and folklore have long held that sometimes, when a person dies with unfinished business, he may rise from the dead to finish it, or to seek revenge for some evil doing. Voodoo priests that turn the dead, and sometimes the living, into Zombies. The creatures are created to work in the harsh conditions of outer space. Angry prisoners inhale formaldehyde to get high, die and return. Entomologists create a machine that only affects the underdeveloped nervous systems of insects. This machine causes the insects to attack and devour themselves leaving our farms and gardens insect free without harmful poisons. Perfect, except for one thing we didn’t count on. The nervous systems of the dead have decomposed to the level of insects. They are affected by the machine and begin eating human flesh. The germ warfare scientists in the military develop a means to create an army of the dead. These soldiers cannot be killed except by a shot to the head. The problem is that they also spread the germ through biting and scratching. Once the living are infected, they too become zombies. A dangerous germ warfare chemical. I don't know what the zombies house for saliva but within thirty-six hours of being bit most people turn into zombies themselves. The life forms controlling the corpses were arthropod-like in composition. I still can’t believe it, AIDS would have been enough but when I think of what PHADE will do to me . . . my body rotting from the inside out, my skin peeling like old wallpaper, and when my heart finally gives in to the virus, the real fun starts. Somehow PHADE will jump start my nervous system and make me into something not quite alive and not quite dead. The zombie has to actually kill its victims in order for them to come back as a member of the club. Anyone killed by a zombie rises again within a few hours. The zombie need only bite a living being and the chain reaction begins. The process usually takes a day or so to finally set in, during which time it might be possible to reverse the effects if a skilled research doctor treats the victim. Otherwise, the bitten goes straight from living to undead without ever really passing out and dying. Sometimes its not the zombie that reanimates the corpse but rather something in the very soil or air. In order to rise again, a body has to be buried under the ground or stored in some container, or coated with some chemical. Zombies created this way have a natural instinct to bury their victims, or otherwise prepare the body, and thus enlarge the undead community every step of the way. Rising from the shallow grave, or awakening after embalment usually takes between six and twelve hours, but sometimes occurs much more quickly. Thirty years ago, the government decided these caves were the perfect place to store containers of spent uranium and other nuclear waste. They bought the land, buried tons of radioactive sludge deep in the cave system and, once they thought it full, sealed the whole thing off. They didn’t plan on the containers leaking and getting into the local soil and water table. And no one could have imagined the effect this radiation would have on the local population, particularly the local dead population. Some said the radiation became a tool of the spirits or demonic forces, particularly those who remembered that the native Americans who once lived in the region held the caves as sacred. Others maintained that it was the radiation itself, somehow jump-starting the dead nervous system, creating brain-dead beasts who could only act on the most basic instinct: find food. Whatever the cause, it didn’t discriminate about who it raised from the dead. Every deceased creature, animal or human, within fifty miles of those caves became one of the walking dead. The PHADE virus is more than just another sexually transmitted disease. It is in fact a recipe for zombification. Zombies have always been with us in one form or another. Many cultures, including modern voodoo practitioners, have theories about the process of animating the dead through magical potions, elixirs, and rituals. In the modern information age, the details of such practices are more accessible to the common man, or in this case, the common high school student. Distraught and disbelieving, Philip sought to conquer death, and after months of cruising the internet and frequenting voodoo chat rooms, he learned all he needed to know to raise lovely Jenna from the grave. Quite mad by this time, Philip raised the decaying girl and consummated his love with her. When he woke up the next morning, the handsome young man came to his senses and decided that the Jenna corpse wasn’t nearly as desirable as the living thing. He disposed of the hapless zombie and got on with his life. By then, it was too late. He had contracted PHADE, a zombie STD that Jenna’s body created when her AIDS-infected corpse rose from the dead. Those who died at the zombies' hands rose hours or days later to join the undead hordes. Millions of years ago and hundreds of light years from our own world, an ancient civilization toyed with forces better left undisturbed. Their own dead rose up against them as the result of a series of diabolic necromantic experiments. The only way they could save themselves was to literally blow a chunk of their world off into space, ridding the planet of any trace of the zombie taint. Ever since then the zombie planetoid has traveled through space, unbeknownst to anyone, on a direct collision course with Earth. American scientists detected the incoming chunk of rock, although they had no clue as to its true origins or deadly purpose. Fearing the end of life on Earth, the nuclear powers of the world combined their arsenals, modified their missiles, and sent millions of megatons flying into space. Already eroded by millions of other impacts in its long history, the zombie planet burst apart under the nuclear onslaught. The Earth thought itself safe. Then the irradiated pieces of the planet came hurtling down to Earth, burning up and dissolving into the atmosphere. As a result of prevailing winds and the widespread dispersal pattern of the dust, hardly a corner of the planet escaped exposure. As the dust settled to the ground it began immediately to seep into the soil, water, and even the air. The result was all too horrible and predictable -- the ancient powers awoke the dead from their eternal rest. Anyone who dies anywhere on the planet that has been exposed to the planetoid dust (meaning anywhere but sealed rooms) rises from the dead within ten minutes to an hour of their passing on. Those who actually die from a zombie attack turn into one of the undead almost immediately. Those who somehow survive an attack continue on as normal (although other diseases might infect them). OrganoCore’s fertilizers and pesticides met with all my demands for an environmentally safe product. I used the stuff for two years and my crop yields increased by forty percent. I was happy as a clam. Then two weeks ago, I started using the new and improved formula and that’s when it happened. I had a dog, a big ole’ German shepherd named Shep. When he got hit by a car three weeks ago, I buried him out by the lettuce fields. One night, I hear a scratching at the front door, just like Shep used to do when he wanted in. I open the door and there he is -- his rotting corpse stinking to high heaven. I thought it was some sick joke but then the corpse moved. It lunged at me, biting for my leg. I screamed and kicked him away but the damned thing kept coming. I finally made it to the kitchen and, well, I defended myself with a butcher’s knife. It wasn’t pretty, and worst of all, the damn dog bled everywhere. The blood wasn’t what bothered me, though. What bothered me was that he bled green. Funded in part by various environmental groups, the company embarked on a groundbreaking research project which ultimately yielded them some amazing results. Combining a number of tribal and ancient folk remedies with newly found ingredients imported from the jungles of the Carribean and Indonesia, the researchers managed to create some astounding products. Their new fertilizers and pesticides worked just as well or better than the artificial varieties and they were entirely harmless to the environment. Once the OrganoCore products hit the market, they were a smash success, and farms across the country and around the world began using them. When OrganoCore recently announced its new line of improved products, it was estimated that fully three quarters of America’s farm acreage planned on using them. That’s exactly what happened. OrganoCore became a Fortune 500 company, but the results were more disastrous than anyone could imagine. The new products, again using formulas derived from ancient Caribbean and Indonesian rituals, were more effective than the original formula and seemed just as safe. Indeed, by themselves they were safe, but when combined with the older formula, they awakened a previously untapped potential within the soil. Some say they awakened the vengeful soul of mother Earth herself and now she has chosen to strike down the animals that have oppressed her for so long. Others say that the chemicals spurred some speedy and powerful mutation in plant life, effectively jumping it ahead millions of evolutionary years. Whatever the true cause, the result was obvious: the dead were coming back to life all across the country, wherever corpses and OrganoCore products mixed. The alchemical mixture gave the world’s plants a new life and new purpose. Growing with incredible speed, the vegetation sent tendrils into the bodies of the dead humans and animals buried beneath the ground. These plant tendrils replaced the veins and nervous system of the dead bodies but kept the bones and muscles strong. Thus, vegetatively animated, the dead began to rise and do the deadly work of their plant overlords. The zombies buried their dead victims in the foul soil that had spawned them, creating more plant-infested cadavers. The drones in their natural state look like foot-long centipedes with four pairs of two-foot tentacles running down the sides of their bodies. By themselves, the creatures seem harmless enough -- certainly not capable of bringing death and destruction down upon countless different worlds. In fact, the Race cannot conquer anything without a little help; namely, the recently dead bodies of the Others. The drones can insert themselves into any dead body and fully reanimate it. As the Allies prepared for D-Day, Hitler’s top-secret Occult Corps got ready to repulse the invasion. The researchers had, in a matter of speaking, conquered death. Although the secret to immortally still eluded them, they had achieved the next best thing: the living dead. Based on ancient formulae and magic rituals, the Nazis developed a serum that would raise their soldiers from the dead once they had fallen in battle. What no one suspected was that Chinese scientists had managed to make their own variations on the nuclear payload. It was a highly radioactive, low destructive yield device that would kill millions but leave the buildings intact. The specially designed Chinese radiation bombs had their desired effect, killing millions of Americans and European civilians but leaving the cities mostly intact for those few survivors who could take advantage of them. Now, thirty years later, the world is beginning to see that the bombs had another, rather interesting effect: they mutated the living and the unborn in strange and unpredictable ways. Some were born with missing or extra limbs and other malformations, but a few came into this world with radiation literally flowing through their veins. Some have theorized that this was an evolutionary solution to the new hostile world environment. The result: a race of humans that can survive radiation just fine, live, grow old, and die in it. The problem is, once they die, they don’t stay dead. The dead rise again, stronger, meaner, and more deadly than they ever were in life. An ancient Sanskrit manuscript had outlined for him a ritual that he had not previously dared to attempt. Now, in anger and desperation, he turned to it and made the necessary preparations. Mordecai chose the city of Paris as the site of his ritual. On a moonless night, he gathered his coven in the city cemetery, along with thirteen sacrificial virgins The neighbors huddled in their beds in terror as lighting flashed, thunder roared, and the smell of brimstone filled the air. The blood of innocents spilled to the ground and awakened the bodies of those who lay at rest. At the command of the Italian magician, the dead clawed their way from their graves, hungering for the flesh of the living. When these zombies kill a person, the victim’s soul is immediately judged and sent on to the appropriate afterlife. The body then rises up and joins the ranks of the undead. We learned that when someone dies, you decapitate them and then burn the body or else you’re gonna have one flesh-eating corpse on your hands before too long. So the gods went to war in earnest and left humanity in the lurch. This might not have been a problem except that the gods left in place their rather arcane system of judging and assigning new bodies to old souls. Now that process has broken down and no one is doing anything to fix it, at least for the moment. As a result, the unthinkable is happening: souls are being reborn into bodies that are already dead. [b]Vampire, Vampyre:[/b] if a vampire bites you and doesn’t rip you apart, you become a vampire. Man created these Vampyres. They were mistakenly risen by science.[/spoiler] [/spoiler] [/QUOTE]
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