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<blockquote data-quote="Voadam" data-source="post: 7948416" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17481/Van-Richtens-Monster-Hunters-Compendium-Vol-3-2e?affiliate_id=17596" target="_blank">Van Richten's Monster Hunting Compendium 3</a></p><p>2e</p><p><strong>Ghost:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Vampire:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Lich:</strong> This spell is similar in some ways to the ritual that wizards and priests use to become liches, although the result is not quite as predictable and the effect does not grant the caster eternal life.</p><p><strong>Demilich:</strong> ?</p><p><strong>Azalin, Lord of Darkon, Wizard-Lich:</strong> ?</p><p><strong>Count Strahd von Zarovich:</strong> ?</p><p><strong>Baron Metus, Vampire:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Unliving Animal:</strong> ?</p><p><strong>Spectral Hag:</strong> In most cases, death marks the end of a being’s evil, even for a powerful creature such as a hag. Still, it is not unheard of for people of great strength of will to cling to this existence even beyond the end of their natural lives, especially if they die in a particularly emotional state or with the feeling that they have left a critical task unfinished. Hags are no different.</p><p><strong>Hasiaph, Spectral Hag:</strong> The monstrous crone let out a coughing moan and slipped to the floor. Even as she fell, Gondegal withdrew his sword and severed her head from her shoulders with a mighty blow. My legs gave out also, and a battered and bloody Gondegal rushed to help me to my feet. A question formed on my lips, but before I could ask how he had survived the fall from the parapet, I spotted movement behind Gondegal. He noticed the shift in my expression, because he whirled about, ready to face the new threat.</p><p>A fine mist rose from the blood spilling from Hasiaph’s body. It slowly coalesced into a large, humanoid shape. Gondegal and I recognized the form, uttering shocked gasps in unison: We were watching the formation of a spectral hag! Hasiaph’s hatred of my lineage was so strong that even death would not stop her from slaying me and wiping it out!</p><p><strong>Bowlyn:</strong> ?</p><p><strong>Spectre:</strong> Every touch from a spectral hag, from a caress to a savage blow, drains life energy from the victim with an intensity that mirrors that of the average vampire. As I demonstrated in my Guide to Ghosts, this ability is not unremarkable among evil spirits by itself. There is an additional twist to this power as it is displayed in the spectral hag, however: The souls of those so slain become trapped in an undead state as spectres under the undead hag’s command, serving her in death as her minions served her in life.</p><p><strong>Odem:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Revenant:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Death Knight:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Zombie Lord:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Wraith:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Radiant Spirit:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Ghost Second Magnitude:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Ghost Third Magnitude:</strong> <em>Borrowed Time</em> spell.</p><p><strong>Ghost Fourth Magnitude:</strong> <em>Borrowed Time</em> spell.</p><p></p><p>Borrowed Time</p><p>Level: 5</p><p>Range: Self</p><p>Duration: Special</p><p>Area of Effect: Caster</p><p>Components: M</p><p>Casting Time: 3 days</p><p>Saving Throw: None</p><p>Warlocks and witches often struggle against powerful foes or face tasks they cannot complete in their lifetimes. To achieve their objectives or even the odds with their enemies, they might turn to the Weave for help, to extend their lives.</p><p>This spell is similar in some ways to the ritual that wizards and priests use to become liches, although the result is not quite as predictable and the effect does not grant the caster eternal life. Instead, it allows the caster, once his life has ended through natural or unnatural means, to rise as an undead and to continue his existence in this form until a specific task has been completed. That task must be specified during the casting of the spell, which takes place over the course of three days and involves a series of purification rituals and meditations to focus the character's mind on the task to be done.</p><p>Regardless of the character's intention or the task to be completed, the single-mindedness that prompts someone to cast this spell attracts the attention of local evil powers, if the rules from Domains of Dread, Chapter Seven, are in play. Upon completion of the spell, the character must make a powers check with a 5% chance of failure.</p><p>If a character dies before the stated goal has been obtained, the caster rises again within 1d6+1 days as an undead. During this time, raise dead or resurrection spells have no effect. If the body is destroyed as a result of the circumstances surrounding the death, or it is destroyed before the caster returns from the dead, the caster become an incorporeal undead. (The type of undead that the caster becomes is determined by using a table later.) If the caster manages to complete the set task before death, the spell has no effect.</p><p>The character's undead existence lasts until three days after the specified task has been completed. The character then expires a second time and cannot be revived by any means at all, including a wish. The Weave provides the character with enough time to achieve the goal, then completely absorbs the caster as “interest” on the “borrowed time.” A character slain while in an undead state is forever destroyed. If the caster does not make constant progress toward achieving the goal, the Weave may claim the caster prematurely. Essentially the completion of the task should always be the character's top priority, although minor side trips and distractions are permissible for characters who are part of covens, or who want to continue to work with lifelong comrades. (The Dungeon Master decides whether the player is abusing this extra “lease on life” that the character has received.)</p><p>The witch or warlock retains the alignment and spellcasting abilities possessed in life. The character continues to become more adept in spell use by using the advancement system provided in the guidelines for characters who adopt the witch or warlock kit in play. The character earns 25% of the normally gained experience points. All other class benefits are lost except for basic weapon and nonweapon proficiencies. Hit Dice are the standard for the monster type assumed.</p><p>A hero who rises as an undead must add +5% to all powers checks made under the Domains of Dread rules. If a hero fails five such powers checks after starting this new existence, the hero is automatically destroyed and cannot be brought back to life through any means, even a wish. (Dungeon Masters might also consider making the hero roll a saving throw vs. death magic whenever the undead abilities are abused, used in offensive ways that do not relate directly to achieving the task set while casting the spell. Once five such saving throws have failed, the hero is destroyed as described above.)</p><p>In a RAVENLOFT campaign, however, there is a special risk. Upon dying again, a hero makes a saving throw vs. paralyzation as per a fighter of a level equal to the hero's Hit Dice. If the saving throw is successful, the character is absorbed by the Weave and gone forever from the campaign. If the save fails, the character rises again three nights later as a full-strength wraith, with a burning hatred for all living things, particularly former friends and loved ones.</p><p>Rorrowed Tme Conseqsences</p><p>1d100 Undead type</p><p>01-10 Odem*</p><p>11-20 Revenant</p><p>21-30 Death knight</p><p>3 1 4 5 Zombie lord*</p><p>46-56 Wraith</p><p>57-65 Radiant spirit**</p><p>66-75 Revenant</p><p>76-85 Ghost (second magnitude)***</p><p>86-90 Ghost (third magnitude)***</p><p>91-95 Ghost (fourth magnitude)***</p><p>96-00 Vampire</p><p>* See the first RAVENLOFT MONSTROUS COUPENDUM appendix, or else replace this with a ghost.</p><p>** See the RAVENLOFT MONSTROUS COMPENDUM Appendix III or else replace this with a revenant.</p><p>*** Ghost magnitude is detailed in Van Richten's Monster Hunter's Compendium, Volume Two (TSR #11507). The Dungeon Master assigns appropriate salient abilities, determines the ghost's personality, and the circumstances under which the ghost was created. Otherwise, the ghost from the MONSTROUS MANUAL should be used.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7948416, member: 2209"] [URL=https://www.drivethrurpg.com/product/17481/Van-Richtens-Monster-Hunters-Compendium-Vol-3-2e?affiliate_id=17596]Van Richten's Monster Hunting Compendium 3[/URL] 2e [b]Ghost:[/b] [i]Borrowed Time[/i] spell. [b]Vampire:[/b] [i]Borrowed Time[/i] spell. [b]Lich:[/b] This spell is similar in some ways to the ritual that wizards and priests use to become liches, although the result is not quite as predictable and the effect does not grant the caster eternal life. [b]Demilich:[/b] ? [b]Azalin, Lord of Darkon, Wizard-Lich:[/b] ? [b]Count Strahd von Zarovich:[/b] ? [b]Baron Metus, Vampire:[/b] ? [b]Zombie:[/b] ? [b]Ghoul:[/b] ? [b]Unliving Animal:[/b] ? [b]Spectral Hag:[/b] In most cases, death marks the end of a being’s evil, even for a powerful creature such as a hag. Still, it is not unheard of for people of great strength of will to cling to this existence even beyond the end of their natural lives, especially if they die in a particularly emotional state or with the feeling that they have left a critical task unfinished. Hags are no different. [b]Hasiaph, Spectral Hag:[/b] The monstrous crone let out a coughing moan and slipped to the floor. Even as she fell, Gondegal withdrew his sword and severed her head from her shoulders with a mighty blow. My legs gave out also, and a battered and bloody Gondegal rushed to help me to my feet. A question formed on my lips, but before I could ask how he had survived the fall from the parapet, I spotted movement behind Gondegal. He noticed the shift in my expression, because he whirled about, ready to face the new threat. A fine mist rose from the blood spilling from Hasiaph’s body. It slowly coalesced into a large, humanoid shape. Gondegal and I recognized the form, uttering shocked gasps in unison: We were watching the formation of a spectral hag! Hasiaph’s hatred of my lineage was so strong that even death would not stop her from slaying me and wiping it out! [b]Bowlyn:[/b] ? [b]Spectre:[/b] Every touch from a spectral hag, from a caress to a savage blow, drains life energy from the victim with an intensity that mirrors that of the average vampire. As I demonstrated in my Guide to Ghosts, this ability is not unremarkable among evil spirits by itself. There is an additional twist to this power as it is displayed in the spectral hag, however: The souls of those so slain become trapped in an undead state as spectres under the undead hag’s command, serving her in death as her minions served her in life. [b]Odem:[/b] [i]Borrowed Time[/i] spell. [b]Revenant:[/b] [i]Borrowed Time[/i] spell. [b]Death Knight:[/b] [i]Borrowed Time[/i] spell. [b]Zombie Lord:[/b] [i]Borrowed Time[/i] spell. [b]Wraith:[/b] [i]Borrowed Time[/i] spell. [b]Radiant Spirit:[/b] [i]Borrowed Time[/i] spell. [b]Ghost Second Magnitude:[/b] [i]Borrowed Time[/i] spell. [b]Ghost Third Magnitude:[/b] [i]Borrowed Time[/i] spell. [b]Ghost Fourth Magnitude:[/b] [i]Borrowed Time[/i] spell. Borrowed Time Level: 5 Range: Self Duration: Special Area of Effect: Caster Components: M Casting Time: 3 days Saving Throw: None Warlocks and witches often struggle against powerful foes or face tasks they cannot complete in their lifetimes. To achieve their objectives or even the odds with their enemies, they might turn to the Weave for help, to extend their lives. This spell is similar in some ways to the ritual that wizards and priests use to become liches, although the result is not quite as predictable and the effect does not grant the caster eternal life. Instead, it allows the caster, once his life has ended through natural or unnatural means, to rise as an undead and to continue his existence in this form until a specific task has been completed. That task must be specified during the casting of the spell, which takes place over the course of three days and involves a series of purification rituals and meditations to focus the character's mind on the task to be done. Regardless of the character's intention or the task to be completed, the single-mindedness that prompts someone to cast this spell attracts the attention of local evil powers, if the rules from Domains of Dread, Chapter Seven, are in play. Upon completion of the spell, the character must make a powers check with a 5% chance of failure. If a character dies before the stated goal has been obtained, the caster rises again within 1d6+1 days as an undead. During this time, raise dead or resurrection spells have no effect. If the body is destroyed as a result of the circumstances surrounding the death, or it is destroyed before the caster returns from the dead, the caster become an incorporeal undead. (The type of undead that the caster becomes is determined by using a table later.) If the caster manages to complete the set task before death, the spell has no effect. The character's undead existence lasts until three days after the specified task has been completed. The character then expires a second time and cannot be revived by any means at all, including a wish. The Weave provides the character with enough time to achieve the goal, then completely absorbs the caster as “interest” on the “borrowed time.” A character slain while in an undead state is forever destroyed. If the caster does not make constant progress toward achieving the goal, the Weave may claim the caster prematurely. Essentially the completion of the task should always be the character's top priority, although minor side trips and distractions are permissible for characters who are part of covens, or who want to continue to work with lifelong comrades. (The Dungeon Master decides whether the player is abusing this extra “lease on life” that the character has received.) The witch or warlock retains the alignment and spellcasting abilities possessed in life. The character continues to become more adept in spell use by using the advancement system provided in the guidelines for characters who adopt the witch or warlock kit in play. The character earns 25% of the normally gained experience points. All other class benefits are lost except for basic weapon and nonweapon proficiencies. Hit Dice are the standard for the monster type assumed. A hero who rises as an undead must add +5% to all powers checks made under the Domains of Dread rules. If a hero fails five such powers checks after starting this new existence, the hero is automatically destroyed and cannot be brought back to life through any means, even a wish. (Dungeon Masters might also consider making the hero roll a saving throw vs. death magic whenever the undead abilities are abused, used in offensive ways that do not relate directly to achieving the task set while casting the spell. Once five such saving throws have failed, the hero is destroyed as described above.) In a RAVENLOFT campaign, however, there is a special risk. Upon dying again, a hero makes a saving throw vs. paralyzation as per a fighter of a level equal to the hero's Hit Dice. If the saving throw is successful, the character is absorbed by the Weave and gone forever from the campaign. If the save fails, the character rises again three nights later as a full-strength wraith, with a burning hatred for all living things, particularly former friends and loved ones. Rorrowed Tme Conseqsences 1d100 Undead type 01-10 Odem* 11-20 Revenant 21-30 Death knight 3 1 4 5 Zombie lord* 46-56 Wraith 57-65 Radiant spirit** 66-75 Revenant 76-85 Ghost (second magnitude)*** 86-90 Ghost (third magnitude)*** 91-95 Ghost (fourth magnitude)*** 96-00 Vampire * See the first RAVENLOFT MONSTROUS COUPENDUM appendix, or else replace this with a ghost. ** See the RAVENLOFT MONSTROUS COMPENDUM Appendix III or else replace this with a revenant. *** Ghost magnitude is detailed in Van Richten's Monster Hunter's Compendium, Volume Two (TSR #11507). The Dungeon Master assigns appropriate salient abilities, determines the ghost's personality, and the circumstances under which the ghost was created. Otherwise, the ghost from the MONSTROUS MANUAL should be used. [/QUOTE]
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