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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 7958766" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17004/Dungeon-Masters-Guide-1e?affiliate_id=17596" target="_blank">Dungeon Master's Guide (1e)</a></p><p>1e</p><p><strong>Undead:</strong> If a 0 level individual is drained an energy level, he or she is dead (possibly to become an undead monster).</p><p>When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate. However, upon the destruction of their slayer/drainer, such lesser undead gain energy levels from characters they subsequently slay/ drain until they reach the maximum number of hit dice (and their former level of class experience as well, if applicable) appropriate to their type of undead monster. Upon reaching full hit dice status, they are able to slay/drain and control lesser undead as they once were.</p><p><strong>Lesser Undead:</strong> When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate.</p><p><strong>Lesser Vampire:</strong> If a 0 level individual is drained an energy level, he or she is dead (possibly to become an undead monster).</p><p>When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate.</p><p><strong>Lesser Vampire Thief 4:</strong> If a 0 level individual is drained an energy level, he or she is dead (possibly to become an undead monster).</p><p>When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate.</p><p><strong>Minor Death:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Intelligent Undead:</strong> ?</p><p><strong>Vecna, Arch-Lich:</strong> ?</p><p><strong>Vecna, Phantom:</strong> ?</p><p><strong>Ethereal Mummy:</strong> ?</p><p><strong>Vampire Cleric 7:</strong> ?</p><p><strong>Vampire Cleric 8:</strong> ?</p><p><strong>Vampire Cleric 9:</strong> ?</p><p><strong>Vampire Cleric 10:</strong> ?</p><p><strong>Vampire Magic-User 9:</strong> ?</p><p><strong>Vampire Magic-User 10:</strong> ?</p><p><strong>Vampire Magic-User 11:</strong> ?</p><p><strong>Vampire Magic-User 12:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Groaning Spirit:</strong> ?</p><p><strong>Ixitxachitl Vampire:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Spectre:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Zombie:</strong> <em>Animate Dead</em> spell.</p><p>Artifact minor benign power.</p><p>Artifact major malevolent effect FF.</p><p><strong>Fire Giant Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Fire Giant Zombie:</strong> <em>Animate Dead</em> spell.</p><p></p><p>Animate Dead: It is, of course, possible to animate the skeletons or corpses of demi-human and humanoid, as well as human, sort. If creatures with more than a basic 1 hit die (or 1 + hit die) are so animated, the number of such skeletons or zombies will be determined in hit dice rather than total numbers. Thus, a cleric of 6th level could animate 6 skeletons of human or humanoid sort which in life had less than 2 hit dice, 3 such undead which in life had less than 3, but 2 or more hit dice, or a single undead creature which had 6, but less than 7, hit dice. For each such additional hit die, the skeleton or zombie will gain another die. Thus, the animated skeleton of a fire giant, an 11 hit die monster, is 10 over the norm for a skeleton normally animated, so it would have 1 + 10 hit dice (11d8). Likewise, a fire giant zombie would have 10 dice over and above the sort of creature typically made into a zombie, so it would have 2 + 10 hit dice (12d8). N.B.: This does not enable a cleric to make skeletons or zombies of characters of 2nd or higher level have more hit dice; such undead are simply human skeletons or zombies with 1 or 2 hit dice, nothing more.</p><p></p><p>FF. User withers and ages 3-30 years each time the primary power is used, eventually turning the possessor into a deathless withered zombie guardian of the item.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7958766, member: 2209"] [URL='https://www.drivethrurpg.com/product/17004/Dungeon-Masters-Guide-1e?affiliate_id=17596']Dungeon Master's Guide (1e)[/URL] 1e [B]Undead:[/B] If a 0 level individual is drained an energy level, he or she is dead (possibly to become an undead monster). When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate. However, upon the destruction of their slayer/drainer, such lesser undead gain energy levels from characters they subsequently slay/ drain until they reach the maximum number of hit dice (and their former level of class experience as well, if applicable) appropriate to their type of undead monster. Upon reaching full hit dice status, they are able to slay/drain and control lesser undead as they once were. [B]Lesser Undead:[/B] When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate. [B]Lesser Vampire:[/B] If a 0 level individual is drained an energy level, he or she is dead (possibly to become an undead monster). When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate. [B]Lesser Vampire Thief 4:[/B] If a 0 level individual is drained an energy level, he or she is dead (possibly to become an undead monster). When a character is drained of all energy levels, he or she might become an undead monster of the same sort which killed him or her. (See the appropriate paragraphs pertaining to the undead monsters concerned in the MONSTER MANUAL.) These lesser undead are controlled by their slayer/drainer. Each has but half the hit dice of a normal undead monster of this same type. Lesser vampires have but half their former level of experience with respect to their profession (cleric, fighter, etc.) at the time they initially encountered and were subsequently slain/drained by their now-master vampire, i.e., an 8th level thief killed by a vampire, even though drained to below 0 level in the process, returns as a 4th level thief vampire, as appropriate. [B]Minor Death:[/B] ? [B]Mindless Undead:[/B] ? [B]Intelligent Undead:[/B] ? [B]Vecna, Arch-Lich:[/B] ? [B]Vecna, Phantom:[/B] ? [B]Ethereal Mummy:[/B] ? [B]Vampire Cleric 7:[/B] ? [B]Vampire Cleric 8:[/B] ? [B]Vampire Cleric 9:[/B] ? [B]Vampire Cleric 10:[/B] ? [B]Vampire Magic-User 9:[/B] ? [B]Vampire Magic-User 10:[/B] ? [B]Vampire Magic-User 11:[/B] ? [B]Vampire Magic-User 12:[/B] ? [B]Ghast:[/B] ? [B]Ghost:[/B] ? [B]Ghoul:[/B] ? [B]Lacedon:[/B] ? [B]Groaning Spirit:[/B] ? [B]Ixitxachitl Vampire:[/B] ? [B]Lich:[/B] ? [B]Mummy:[/B] ? [B]Shadow:[/B] ? [B]Skeleton:[/B] [I]Animate Dead[/I] spell. [B]Spectre:[/B] ? [B]Wight:[/B] ? [B]Vampire:[/B] ? [B]Zombie:[/B] [I]Animate Dead[/I] spell. Artifact minor benign power. Artifact major malevolent effect FF. [B]Fire Giant Skeleton:[/B] [I]Animate Dead[/I] spell. [B]Fire Giant Zombie:[/B] [I]Animate Dead[/I] spell. Animate Dead: It is, of course, possible to animate the skeletons or corpses of demi-human and humanoid, as well as human, sort. If creatures with more than a basic 1 hit die (or 1 + hit die) are so animated, the number of such skeletons or zombies will be determined in hit dice rather than total numbers. Thus, a cleric of 6th level could animate 6 skeletons of human or humanoid sort which in life had less than 2 hit dice, 3 such undead which in life had less than 3, but 2 or more hit dice, or a single undead creature which had 6, but less than 7, hit dice. For each such additional hit die, the skeleton or zombie will gain another die. Thus, the animated skeleton of a fire giant, an 11 hit die monster, is 10 over the norm for a skeleton normally animated, so it would have 1 + 10 hit dice (11d8). Likewise, a fire giant zombie would have 10 dice over and above the sort of creature typically made into a zombie, so it would have 2 + 10 hit dice (12d8). N.B.: This does not enable a cleric to make skeletons or zombies of characters of 2nd or higher level have more hit dice; such undead are simply human skeletons or zombies with 1 or 2 hit dice, nothing more. FF. User withers and ages 3-30 years each time the primary power is used, eventually turning the possessor into a deathless withered zombie guardian of the item. [/QUOTE]
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