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<blockquote data-quote="Voadam" data-source="post: 7962507" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17554/FR5-The-Savage-Frontier-1e?affiliate_id=17596" target="_blank">FR5 The Savage Frontier (1e)</a></p><p>1e</p><p><strong>Delzoun:</strong> ?</p><p><strong>Monster Zombie Undead Ogre:</strong> ?</p><p><strong>Monster Zombie Undead Bugbear:</strong> ?</p><p><strong>Monster Zombie Undead Minotaur:</strong> ?</p><p><strong>Spirit:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Ghoul:</strong> The Nabassu are surrounded by ghouls, ghasts, and shadows of their creation.</p><p><strong>Ghast:</strong> Grintharke and his followers are exiles from the Abyss who may not gate in demons more powerful than manes (which are transformed into shadows and ghasts), rutterkins or dretches.</p><p>The Nabassu are surrounded by ghouls, ghasts, and shadows of their creation.</p><p><strong>Ghost:</strong> When the spirit from a summon ancestor spell appears, the summoner must make a Wisdom Ability Check to control it; otherwise the spirit becomes an uncontrolled ghost and immediately attacks all living beings around it.</p><p>The hall is haunted by four ghosts, tragic lovers who caused each other's deaths.</p><p>This pass through a southern spur of the Spine of the World was the site of a desperate battle between orcs and the dwarven army of Delzoun. Now, most folk avoid it if they can, for it is haunted by ghosts, haunts, and apparitions of the warriors who died here.</p><p><strong>Ghostly Defender:</strong> A ruined fortress located on the High Road between Waterdeep and Leilon, it was destroyed in the final orc assault against the Fallen Kingdom. It is said that on the anniversary of that battle, ghostly defenders walk the battlements waiting for allies who never come.</p><p><strong>Champion Spirit:</strong> ?</p><p><strong>Lizardman Lich:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Wulgreth, Lich-Like Being 26:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Shadow:</strong> Grintharke and his followers are exiles from the Abyss who may not gate in demons more powerful than manes (which are transformed into shadows and ghasts), rutterkins or dretches.</p><p>The Nabassu are surrounded by ghouls, ghasts, and shadows of their creation.</p><p><strong>Skeleton:</strong> Shamans of Yurtrus may animate dead to create skeletons and zombies.</p><p>In addition to his magical spells, Dendybar the Mottled may animate 1d6 skeletons or 1d3 zombies each round of combat, so long as bodies are available.</p><p><strong>Skeleton Warrior:</strong> ?</p><p><strong>Apatosaurus Skeleton:</strong> The clan's hearth at Morgur's Mound is surmounted by an apatosaurus skeleton. It is said that in time of great need, the tribal shamans can animate the skeleton to fight in the tribe's defense.</p><p>During Runemeet, the combined power of the shamans can cause the bones to come together as an apatosaurus skeleton.</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Hill Giant Shaman 6:</strong> ?</p><p><strong>Vampire Hill Giant:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> Shamans of Yurtrus may animate dead to create skeletons and zombies.</p><p>In addition to his magical spells, Dendybar the Mottled may animate 1d6 skeletons or 1d3 zombies each round of combat, so long as bodies are available.</p><p><strong>Monster Zombie:</strong> ?</p><p><strong>Apparition:</strong> This pass through a southern spur of the Spine of the World was the site of a desperate battle between orcs and the dwarven army of Delzoun. Now, most folk avoid it if they can, for it is haunted by ghosts, haunts, and apparitions of the warriors who died here.</p><p><strong>Coffer Corpse:</strong> ?</p><p><strong>Shan Nikkoleth, Deathknight:</strong> ?</p><p><strong>Penanggalan:</strong> ?</p><p><strong>Haunt:</strong> A golden, decorated shield +3 lies half-hidden by shrubbery. The emblem design on the shield is that of a Griffon Rampant. A haunt, once a valiant cavalier, lurks nearby and attempts to possess any who take the shield. The dead cavalier's mission was to rescue a southern princess taken captive and sold in Waterdeep long ago. The princess is long dead too, but at least one of her descendants bears a remarkable resemblance to her.</p><p>This pass through a southern spur of the Spine of the World was the site of a desperate battle between orcs and the dwarven army of Delzoun. Now, most folk avoid it if they can, for it is haunted by ghosts, haunts, and apparitions of the warriors who died here.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7962507, member: 2209"] [URL=https://www.drivethrurpg.com/product/17554/FR5-The-Savage-Frontier-1e?affiliate_id=17596]FR5 The Savage Frontier (1e)[/URL] 1e [b]Delzoun:[/b] ? [b]Monster Zombie Undead Ogre:[/b] ? [b]Monster Zombie Undead Bugbear:[/b] ? [b]Monster Zombie Undead Minotaur:[/b] ? [b]Spirit:[/b] ? [b]Banshee:[/b] ? [b]Ghoul:[/b] The Nabassu are surrounded by ghouls, ghasts, and shadows of their creation. [b]Ghast:[/b] Grintharke and his followers are exiles from the Abyss who may not gate in demons more powerful than manes (which are transformed into shadows and ghasts), rutterkins or dretches. The Nabassu are surrounded by ghouls, ghasts, and shadows of their creation. [b]Ghost:[/b] When the spirit from a summon ancestor spell appears, the summoner must make a Wisdom Ability Check to control it; otherwise the spirit becomes an uncontrolled ghost and immediately attacks all living beings around it. The hall is haunted by four ghosts, tragic lovers who caused each other's deaths. This pass through a southern spur of the Spine of the World was the site of a desperate battle between orcs and the dwarven army of Delzoun. Now, most folk avoid it if they can, for it is haunted by ghosts, haunts, and apparitions of the warriors who died here. [b]Ghostly Defender:[/b] A ruined fortress located on the High Road between Waterdeep and Leilon, it was destroyed in the final orc assault against the Fallen Kingdom. It is said that on the anniversary of that battle, ghostly defenders walk the battlements waiting for allies who never come. [b]Champion Spirit:[/b] ? [b]Lizardman Lich:[/b] ? [b]Lich:[/b] ? [b]Wulgreth, Lich-Like Being 26:[/b] ? [b]Mummy:[/b] ? [b]Shadow:[/b] Grintharke and his followers are exiles from the Abyss who may not gate in demons more powerful than manes (which are transformed into shadows and ghasts), rutterkins or dretches. The Nabassu are surrounded by ghouls, ghasts, and shadows of their creation. [b]Skeleton:[/b] Shamans of Yurtrus may animate dead to create skeletons and zombies. In addition to his magical spells, Dendybar the Mottled may animate 1d6 skeletons or 1d3 zombies each round of combat, so long as bodies are available. [b]Skeleton Warrior:[/b] ? [b]Apatosaurus Skeleton:[/b] The clan's hearth at Morgur's Mound is surmounted by an apatosaurus skeleton. It is said that in time of great need, the tribal shamans can animate the skeleton to fight in the tribe's defense. During Runemeet, the combined power of the shamans can cause the bones to come together as an apatosaurus skeleton. [b]Spectre:[/b] ? [b]Vampire:[/b] ? [b]Vampire Hill Giant Shaman 6:[/b] ? [b]Vampire Hill Giant:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] Shamans of Yurtrus may animate dead to create skeletons and zombies. In addition to his magical spells, Dendybar the Mottled may animate 1d6 skeletons or 1d3 zombies each round of combat, so long as bodies are available. [b]Monster Zombie:[/b] ? [b]Apparition:[/b] This pass through a southern spur of the Spine of the World was the site of a desperate battle between orcs and the dwarven army of Delzoun. Now, most folk avoid it if they can, for it is haunted by ghosts, haunts, and apparitions of the warriors who died here. [b]Coffer Corpse:[/b] ? [b]Shan Nikkoleth, Deathknight:[/b] ? [b]Penanggalan:[/b] ? [b]Haunt:[/b] A golden, decorated shield +3 lies half-hidden by shrubbery. The emblem design on the shield is that of a Griffon Rampant. A haunt, once a valiant cavalier, lurks nearby and attempts to possess any who take the shield. The dead cavalier's mission was to rescue a southern princess taken captive and sold in Waterdeep long ago. The princess is long dead too, but at least one of her descendants bears a remarkable resemblance to her. This pass through a southern spur of the Spine of the World was the site of a desperate battle between orcs and the dwarven army of Delzoun. Now, most folk avoid it if they can, for it is haunted by ghosts, haunts, and apparitions of the warriors who died here. [/QUOTE]
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