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<blockquote data-quote="Voadam" data-source="post: 7967000" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17051/I5-Lost-Tomb-of-Martek-1e?affiliate_id=17596" target="_blank">I5 Lost Tomb of Martek (1e)</a></p><p>1e</p><p><strong>Cryptknight:</strong> Cryptknights are creatures that were time-trapped just as they died. Thus, they became trapped in their deaths.</p><p><strong>Spectral Minion:</strong> Spectral minions are the spirits of humans or demihumans who died before they could fulfill powerful vows or quests that had been placed on them. Similar to ghosts, spectral minions do not fully exist on the Prime Material plane. Even in death, spectral minions are bound to the vows or quests placed upon them when they were alive. Every day, they must relive the events leading to their deaths, trying to fulfill their vows and quests. Outdoors, spectral minions must stay within 1,000 yards of where they died. Otherwise, they must stay in the corridor or room where they were at death.</p><p>They are long-dead Thune Dervishes who were caught half-way across the glass sea when dawn came. They are on the Skysea to search for a new god to worship and are cursed to stay here by the god they worshipped before.</p><p><strong>Ghostship:</strong> ?</p><p><strong>Groaning Spirit:</strong> This woman was part of a plot against her husband, the sheik of this tower. She was imprisoned in this room for her plotting.</p><p><strong>Al-Dolak, Ghost:</strong> The ghost will speak, one round after appearing, explaining that he was AI-Dolak, the once great captain of the guard. He was involved in the assassination plot against the sheik, but had only a coward’s role to play. He assembled the guards for inspection just as the assassins were attacking the sheik. Now he must stay here forever, looking upon the noble faces of the once-honored guard.</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Lancer of Death, Spectral Minion:</strong> ?</p><p><strong>Death Watch, Spectral Minion:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Ghost:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7967000, member: 2209"] [URL=https://www.drivethrurpg.com/product/17051/I5-Lost-Tomb-of-Martek-1e?affiliate_id=17596]I5 Lost Tomb of Martek (1e)[/URL] 1e [b]Cryptknight:[/b] Cryptknights are creatures that were time-trapped just as they died. Thus, they became trapped in their deaths. [b]Spectral Minion:[/b] Spectral minions are the spirits of humans or demihumans who died before they could fulfill powerful vows or quests that had been placed on them. Similar to ghosts, spectral minions do not fully exist on the Prime Material plane. Even in death, spectral minions are bound to the vows or quests placed upon them when they were alive. Every day, they must relive the events leading to their deaths, trying to fulfill their vows and quests. Outdoors, spectral minions must stay within 1,000 yards of where they died. Otherwise, they must stay in the corridor or room where they were at death. They are long-dead Thune Dervishes who were caught half-way across the glass sea when dawn came. They are on the Skysea to search for a new god to worship and are cursed to stay here by the god they worshipped before. [b]Ghostship:[/b] ? [b]Groaning Spirit:[/b] This woman was part of a plot against her husband, the sheik of this tower. She was imprisoned in this room for her plotting. [b]Al-Dolak, Ghost:[/b] The ghost will speak, one round after appearing, explaining that he was AI-Dolak, the once great captain of the guard. He was involved in the assassination plot against the sheik, but had only a coward’s role to play. He assembled the guards for inspection just as the assassins were attacking the sheik. Now he must stay here forever, looking upon the noble faces of the once-honored guard. [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Lancer of Death, Spectral Minion:[/b] ? [b]Death Watch, Spectral Minion:[/b] ? [b]Spectre:[/b] ? [b]Ghost:[/b] ? [/QUOTE]
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