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<blockquote data-quote="Voadam" data-source="post: 7982414" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/176871/S1-Tomb-of-Horrors-1e?affiliate_id=17596" target="_blank">S1 Tomb of Horrors (1e)</a></p><p>1e</p><p><strong>Acererak, Demi-Lich:</strong> Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. Joining the halves of the FIRST KEY calls his soul back to the Prime Material Plane, and use of the SECOND KEY alerts the now demi-lich that he must be prepared to do battle in order to survive yet more centuries.</p><p><strong>Animated Giant Skeleton:</strong> ?</p><p><strong>Magically-Prepared Zombie with Spells Upon Him:</strong> Magically-prepared zombie with spells upon him.</p><p><strong>Mummy:</strong> Inside the sarcophagus are the parts of a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partially undone and tattered, and a huge amethyst just barely-visible between the wrappings covering the head. This 5,000 g.p. gem has an evil magic placed upon it, and if it is removed from the eyesocket the remains become a true mummy.</p><p><strong>Acererak, Lich:</strong> Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak.</p><p><strong>Ghost:</strong> All that now remains of Acererak are the dust of his bones and his skull resting in the far recesses of the vault. This bit is enough! If the treasure in the crypt is touched, the dust swirls into the air and forms a man-like shape. If this shape is ignored, it will dissipate in 3 rounds, for it can only advance and threaten, not harm. Any physical attack will give it 1 factor of energy, however, and spell attacks give it 1 energy factor for every level of the spell used, i.e. a 3rd level spell bestows 3 energy factors. Each factor is equal to a hit point, and if 50 energy factors are gained, the dust will form into a ghost controlled by Acererak, and this thing will attack immediately.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7982414, member: 2209"] [URL=https://www.drivethrurpg.com/product/176871/S1-Tomb-of-Horrors-1e?affiliate_id=17596]S1 Tomb of Horrors (1e)[/URL] 1e [b]Acererak, Demi-Lich:[/b] Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. Joining the halves of the FIRST KEY calls his soul back to the Prime Material Plane, and use of the SECOND KEY alerts the now demi-lich that he must be prepared to do battle in order to survive yet more centuries. [b]Animated Giant Skeleton:[/b] ? [b]Magically-Prepared Zombie with Spells Upon Him:[/b] Magically-prepared zombie with spells upon him. [b]Mummy:[/b] Inside the sarcophagus are the parts of a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partially undone and tattered, and a huge amethyst just barely-visible between the wrappings covering the head. This 5,000 g.p. gem has an evil magic placed upon it, and if it is removed from the eyesocket the remains become a true mummy. [b]Acererak, Lich:[/b] Ages past, a human magic-user/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became the lich, Acererak. [b]Ghost:[/b] All that now remains of Acererak are the dust of his bones and his skull resting in the far recesses of the vault. This bit is enough! If the treasure in the crypt is touched, the dust swirls into the air and forms a man-like shape. If this shape is ignored, it will dissipate in 3 rounds, for it can only advance and threaten, not harm. Any physical attack will give it 1 factor of energy, however, and spell attacks give it 1 energy factor for every level of the spell used, i.e. a 3rd level spell bestows 3 energy factors. Each factor is equal to a hit point, and if 50 energy factors are gained, the dust will form into a ghost controlled by Acererak, and this thing will attack immediately. [/QUOTE]
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