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<blockquote data-quote="Voadam" data-source="post: 7990940" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17398/WG7-Castle-Greyhawk-1e?affiliate_id=17596" target="_blank">WG7 Castle Greyhawk (1e)</a></p><p>1e</p><p><strong>Wight:</strong> ?</p><p><strong>Crypt Thing:</strong> ?</p><p><strong>Headless Mouse Horde:</strong> Mudstone has been making mouse-head hors d’oeuvres for three days in room 25, but he is too lazy to dispose of the bodies. He uses a special animate dead spell to order the bodies to run to the swill pit (room 18) and dispose of themselves.</p><p><strong>Galomohgen, Disembodied Spirit:</strong> </p><p><strong>Ghost:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Bones, Skeleton Cleric 1:</strong> ?</p><p><strong>Ghast:</strong> Nabassu Death Stealing power.</p><p><strong>Vampire:</strong> ?</p><p><strong>Revenant:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Death Knight:</strong> ?</p><p><strong>Shadow:</strong> Nabassu Bestow Death power.</p><p><strong>Lich:</strong> In actuality, this room is a time trap; time here moves very slowly compared to that in the outside world. One round in this room equals a half hour outside it. The tome is Secrets of Immortality by X. Gig, Magus Paragon, Regum Rex, etc., etc. The book is tied to the lectern by strange silver threads, as thin as gossamer. These are strands from Istus’s web in the plane of Time. They cannot be broken by any force save Istus herself. Nor can any force move or break the lectern.</p><p>Secrets of Immortality is readable (although highly technical in its use of language), but it is incomprehensible to all creatures with Intelligences below 21. For magic-users who have Intelligences of 21 who would read it, it would take 10 years of careful study to understand its principles. (A nonweapon proficiency taken in the study of the abstract theories of magic will reduce the time of study to only three years.) If the book is mastered, characters will know how to create an elixir of youth, become a shade or a lich, and understand “general principles of life force extension.”</p><p><strong>Duke Grave, Death Knight:</strong> ?</p><p><strong>Rahz, Lich 20:</strong> ?</p><p><strong>Melvin, Ghost:</strong> The apparition is the ghost of Melvin, an evil human who in life delighted in stopping up sinks and toilets, causing much embarrassment and suffering to those who followed him in using the bathroom. He also enjoyed overflowing the bathtub and switching the cold and hot water knobs in the shower. Such were the extent of his evil deeds that in death he was consigned to wander the sewers, carrying a phantom pipe wrench and forever searching for leaks, to atone for his evil acts.</p><p><strong>Juju Zombie:</strong> ?</p><p><strong>Stan, Death Knight:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p></p><p>Nabassu's death stealing (save vs. death magic or become a ghast).</p><p></p><p>Nabassu's bestow death (must successfully steal death first, save vs. death magic or become a shadow).</p></blockquote><p></p>
[QUOTE="Voadam, post: 7990940, member: 2209"] [URL=https://www.drivethrurpg.com/product/17398/WG7-Castle-Greyhawk-1e?affiliate_id=17596]WG7 Castle Greyhawk (1e)[/URL] 1e [b]Wight:[/b] ? [b]Crypt Thing:[/b] ? [b]Headless Mouse Horde:[/b] Mudstone has been making mouse-head hors d’oeuvres for three days in room 25, but he is too lazy to dispose of the bodies. He uses a special animate dead spell to order the bodies to run to the swill pit (room 18) and dispose of themselves. [b]Galomohgen, Disembodied Spirit:[/b] [b]Ghost:[/b] ? [b]Spectre:[/b] ? [b]Bones, Skeleton Cleric 1:[/b] ? [b]Ghast:[/b] Nabassu Death Stealing power. [b]Vampire:[/b] ? [b]Revenant:[/b] ? [b]Wraith:[/b] ? [b]Death Knight:[/b] ? [b]Shadow:[/b] Nabassu Bestow Death power. [b]Lich:[/b] In actuality, this room is a time trap; time here moves very slowly compared to that in the outside world. One round in this room equals a half hour outside it. The tome is Secrets of Immortality by X. Gig, Magus Paragon, Regum Rex, etc., etc. The book is tied to the lectern by strange silver threads, as thin as gossamer. These are strands from Istus’s web in the plane of Time. They cannot be broken by any force save Istus herself. Nor can any force move or break the lectern. Secrets of Immortality is readable (although highly technical in its use of language), but it is incomprehensible to all creatures with Intelligences below 21. For magic-users who have Intelligences of 21 who would read it, it would take 10 years of careful study to understand its principles. (A nonweapon proficiency taken in the study of the abstract theories of magic will reduce the time of study to only three years.) If the book is mastered, characters will know how to create an elixir of youth, become a shade or a lich, and understand “general principles of life force extension.” [b]Duke Grave, Death Knight:[/b] ? [b]Rahz, Lich 20:[/b] ? [b]Melvin, Ghost:[/b] The apparition is the ghost of Melvin, an evil human who in life delighted in stopping up sinks and toilets, causing much embarrassment and suffering to those who followed him in using the bathroom. He also enjoyed overflowing the bathtub and switching the cold and hot water knobs in the shower. Such were the extent of his evil deeds that in death he was consigned to wander the sewers, carrying a phantom pipe wrench and forever searching for leaks, to atone for his evil acts. [b]Juju Zombie:[/b] ? [b]Stan, Death Knight:[/b] ? [b]Mummy:[/b] ? [b]Ghoul:[/b] ? Nabassu's death stealing (save vs. death magic or become a ghast). Nabassu's bestow death (must successfully steal death first, save vs. death magic or become a shadow). [/QUOTE]
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