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<blockquote data-quote="Voadam" data-source="post: 7991667" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17363/WG8-Fate-of-Istus-1e-2e?affiliate_id=17596" target="_blank">WG8 Fate of Istus (1e/2e)</a></p><p>2e</p><p><strong>Ghost:</strong> This section of Re1 Mord was a crowded area of commoners' residences until a fire destroyed most of it in 1152 O.R. More than 500 persons died in the smoke and flames. After the fire, clean-up crews complained of hauntings and strange occurrences, and the area was abandoned.</p><p>This ghost is the spirit of an evil-worshiper who kept her nature secret. She's been disturbed from her slumbers by the activities of Mordel.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Wight:</strong> The wight was once a brutal mercenary captain, who came to Harper's Hold to force Diambeth into giving him some information that the hard wished to keep secret. When it became obvious he had no choice, the bard summoned his guardian from room 2 to slay the captain. While there would he no legal consequences from his act, Diambeth decided it would be best if the captain's colleagues never found out about his fate. Rather than dumping the body outside his grounds as he would otherwise have done, the bard made other arrangements: a secret chamber, where the captain would remain undisturbed. As with others of great evil, however, the captain's spirit didn't find rest. Consumed with hatred for Diambeth-which, over the years, generalized to hatred for the living-the captain became a wight.</p><p><strong>Haunt:</strong> In life, the haunt was an elven cavalier who swore a mighty oath that she’d bring warning to the Theocrat himself that a large bandit force was massing on the border for an attack into the Pale. Since the cavalier died more than 20 years ago, her information is a little out of date, but her oath still binds her.</p><p><strong>Spectre:</strong> Mordel and his assistant had opened one of the crypts (the one marked “F” on the map), and had taken various unpleasant substances from within. Mordel’s activities around the cemetery have disquieted some of the dead, and the occupant of this crypt is no exception. In life, he was a lawful evil assassin who entered the city disguised as a visiting cleric of Pholtus. While in Wintershiven, he died in a tragic accident and was interred-ironically enough-with great honor. His spirit was already troubled over his body being buried with people so antithetic to his alignment; now this last desecration proved to be the last straw. Ten rounds after the combat with Mordel begins, the occupant rises as a spectre.</p><p><strong>Xaene the Accursed, Two-Headed Lich:</strong> Xaene, once ousted from the court wizard position he had coveted for such a long time, took to studying necromancy, an art he had become efficient in while creating Ivid’s various servants. While raiding graveyards and tombs he came upon the artifact described in room 17 above, as well as those detailed in room 11. All three artifacts are aligned to Nerull, especially the Tapestry of Nightmares. In unraveling the tapestry’s secret, Xaene was converted to neutral evil (from chaotic evil) and was transformed into a lich. However, his mind, strong as it was, could not stand (or fathom) the change; and his will persisted to such a stubborn degree that Nerull actually cursed Xaene, saying, “You have two minds-so have two heads to go with them!”</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Nerlax, Vampire:</strong> ?</p><p><strong>Swordwraith:</strong> ?</p><p><strong>Coffer Corpse:</strong> ?</p><p><strong>Juju Zombie:</strong> ?</p><p><strong>Bach:</strong> ?</p><p><strong>Giant Bach:</strong> ?</p><p></p><p>1e</p><p><strong>Ghost:</strong> This section of Re1 Mord was a crowded area of commoners' residences until a fire destroyed most of it in 1152 O.R. More than 500 persons died in the smoke and flames. After the fire, clean-up crews complained of hauntings and strange occurrences, and the area was abandoned.</p><p>This ghost is the spirit of an evil-worshiper who kept her nature secret. She's been disturbed from her slumbers by the activities of Mordel.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Wight:</strong> The wight was once a brutal mercenary captain, who came to Harper's Hold to force Diambeth into giving him some information that the hard wished to keep secret. When it became obvious he had no choice, the bard summoned his guardian from room 2 to slay the captain. While there would he no legal consequences from his act, Diambeth decided it would be best if the captain's colleagues never found out about his fate. Rather than dumping the body outside his grounds as he would otherwise have done, the bard made other arrangements: a secret chamber, where the captain would remain undisturbed. As with others of great evil, however, the captain's spirit didn't find rest. Consumed with hatred for Diambeth-which, over the years, generalized to hatred for the living-the captain became a wight.</p><p><strong>Haunt:</strong> In life, the haunt was an elven cavalier who swore a mighty oath that she’d bring warning to the Theocrat himself that a large bandit force was massing on the border for an attack into the Pale. Since the cavalier died more than 20 years ago, her information is a little out of date, but her oath still binds her.</p><p><strong>Spectre:</strong> Mordel and his assistant had opened one of the crypts (the one marked “F” on the map), and had taken various unpleasant substances from within. Mordel’s activities around the cemetery have disquieted some of the dead, and the occupant of this crypt is no exception. In life, he was a lawful evil assassin who entered the city disguised as a visiting cleric of Pholtus. While in Wintershiven, he died in a tragic accident and was interred-ironically enough-with great honor. His spirit was already troubled over his body being buried with people so antithetic to his alignment; now this last desecration proved to be the last straw. Ten rounds after the combat with Mordel begins, the occupant rises as a spectre.</p><p><strong>Xaene the Accursed, Two-Headed Lich:</strong> Xaene, once ousted from the court wizard position he had coveted for such a long time, took to studying necromancy, an art he had become efficient in while creating Ivid’s various servants. While raiding graveyards and tombs he came upon the artifact described in room 17 above, as well as those detailed in room 11. All three artifacts are aligned to Nerull, especially the Tapestry of Nightmares. In unraveling the tapestry’s secret, Xaene was converted to neutral evil (from chaotic evil) and was transformed into a lich. However, his mind, strong as it was, could not stand (or fathom) the change; and his will persisted to such a stubborn degree that Nerull actually cursed Xaene, saying, “You have two minds-so have two heads to go with them!”</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Nerlax, Vampire:</strong> ?</p><p><strong>Swordwraith:</strong> ?</p><p><strong>Coffer Corpse:</strong> ?</p><p><strong>Juju Zombie:</strong> ?</p><p><strong>Bach:</strong> ?</p><p><strong>Giant Bach:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7991667, member: 2209"] [URL=https://www.drivethrurpg.com/product/17363/WG8-Fate-of-Istus-1e-2e?affiliate_id=17596]WG8 Fate of Istus (1e/2e)[/URL] 2e [b]Ghost:[/b] This section of Re1 Mord was a crowded area of commoners' residences until a fire destroyed most of it in 1152 O.R. More than 500 persons died in the smoke and flames. After the fire, clean-up crews complained of hauntings and strange occurrences, and the area was abandoned. This ghost is the spirit of an evil-worshiper who kept her nature secret. She's been disturbed from her slumbers by the activities of Mordel. [b]Ghoul:[/b] ? [b]Wight:[/b] The wight was once a brutal mercenary captain, who came to Harper's Hold to force Diambeth into giving him some information that the hard wished to keep secret. When it became obvious he had no choice, the bard summoned his guardian from room 2 to slay the captain. While there would he no legal consequences from his act, Diambeth decided it would be best if the captain's colleagues never found out about his fate. Rather than dumping the body outside his grounds as he would otherwise have done, the bard made other arrangements: a secret chamber, where the captain would remain undisturbed. As with others of great evil, however, the captain's spirit didn't find rest. Consumed with hatred for Diambeth-which, over the years, generalized to hatred for the living-the captain became a wight. [b]Haunt:[/b] In life, the haunt was an elven cavalier who swore a mighty oath that she’d bring warning to the Theocrat himself that a large bandit force was massing on the border for an attack into the Pale. Since the cavalier died more than 20 years ago, her information is a little out of date, but her oath still binds her. [b]Spectre:[/b] Mordel and his assistant had opened one of the crypts (the one marked “F” on the map), and had taken various unpleasant substances from within. Mordel’s activities around the cemetery have disquieted some of the dead, and the occupant of this crypt is no exception. In life, he was a lawful evil assassin who entered the city disguised as a visiting cleric of Pholtus. While in Wintershiven, he died in a tragic accident and was interred-ironically enough-with great honor. His spirit was already troubled over his body being buried with people so antithetic to his alignment; now this last desecration proved to be the last straw. Ten rounds after the combat with Mordel begins, the occupant rises as a spectre. [b]Xaene the Accursed, Two-Headed Lich:[/b] Xaene, once ousted from the court wizard position he had coveted for such a long time, took to studying necromancy, an art he had become efficient in while creating Ivid’s various servants. While raiding graveyards and tombs he came upon the artifact described in room 17 above, as well as those detailed in room 11. All three artifacts are aligned to Nerull, especially the Tapestry of Nightmares. In unraveling the tapestry’s secret, Xaene was converted to neutral evil (from chaotic evil) and was transformed into a lich. However, his mind, strong as it was, could not stand (or fathom) the change; and his will persisted to such a stubborn degree that Nerull actually cursed Xaene, saying, “You have two minds-so have two heads to go with them!” [b]Mummy:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Wraith:[/b] ? [b]Shadow:[/b] ? [b]Vampire:[/b] ? [b]Nerlax, Vampire:[/b] ? [b]Swordwraith:[/b] ? [b]Coffer Corpse:[/b] ? [b]Juju Zombie:[/b] ? [b]Bach:[/b] ? [b]Giant Bach:[/b] ? 1e [b]Ghost:[/b] This section of Re1 Mord was a crowded area of commoners' residences until a fire destroyed most of it in 1152 O.R. More than 500 persons died in the smoke and flames. After the fire, clean-up crews complained of hauntings and strange occurrences, and the area was abandoned. This ghost is the spirit of an evil-worshiper who kept her nature secret. She's been disturbed from her slumbers by the activities of Mordel. [b]Ghoul:[/b] ? [b]Wight:[/b] The wight was once a brutal mercenary captain, who came to Harper's Hold to force Diambeth into giving him some information that the hard wished to keep secret. When it became obvious he had no choice, the bard summoned his guardian from room 2 to slay the captain. While there would he no legal consequences from his act, Diambeth decided it would be best if the captain's colleagues never found out about his fate. Rather than dumping the body outside his grounds as he would otherwise have done, the bard made other arrangements: a secret chamber, where the captain would remain undisturbed. As with others of great evil, however, the captain's spirit didn't find rest. Consumed with hatred for Diambeth-which, over the years, generalized to hatred for the living-the captain became a wight. [b]Haunt:[/b] In life, the haunt was an elven cavalier who swore a mighty oath that she’d bring warning to the Theocrat himself that a large bandit force was massing on the border for an attack into the Pale. Since the cavalier died more than 20 years ago, her information is a little out of date, but her oath still binds her. [b]Spectre:[/b] Mordel and his assistant had opened one of the crypts (the one marked “F” on the map), and had taken various unpleasant substances from within. Mordel’s activities around the cemetery have disquieted some of the dead, and the occupant of this crypt is no exception. In life, he was a lawful evil assassin who entered the city disguised as a visiting cleric of Pholtus. While in Wintershiven, he died in a tragic accident and was interred-ironically enough-with great honor. His spirit was already troubled over his body being buried with people so antithetic to his alignment; now this last desecration proved to be the last straw. Ten rounds after the combat with Mordel begins, the occupant rises as a spectre. [b]Xaene the Accursed, Two-Headed Lich:[/b] Xaene, once ousted from the court wizard position he had coveted for such a long time, took to studying necromancy, an art he had become efficient in while creating Ivid’s various servants. While raiding graveyards and tombs he came upon the artifact described in room 17 above, as well as those detailed in room 11. All three artifacts are aligned to Nerull, especially the Tapestry of Nightmares. In unraveling the tapestry’s secret, Xaene was converted to neutral evil (from chaotic evil) and was transformed into a lich. However, his mind, strong as it was, could not stand (or fathom) the change; and his will persisted to such a stubborn degree that Nerull actually cursed Xaene, saying, “You have two minds-so have two heads to go with them!” [b]Mummy:[/b] ? [b]Skeleton:[/b] ? [b]Zombie:[/b] ? [b]Wraith:[/b] ? [b]Shadow:[/b] ? [b]Vampire:[/b] ? [b]Nerlax, Vampire:[/b] ? [b]Swordwraith:[/b] ? [b]Coffer Corpse:[/b] ? [b]Juju Zombie:[/b] ? [b]Bach:[/b] ? [b]Giant Bach:[/b] ? [/QUOTE]
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