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<blockquote data-quote="Voadam" data-source="post: 7995098" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/17167/DD-Master-Set-BECMI-ed-Basic?affiliate_id=17596" target="_blank">D&D Master Set (BECMI ed.) (Basic)</a></p><p>Basic</p><p><strong>Undead Beholder:</strong> An undead beholder is similar to a living one, but is a construct created for some specific evil purpose.</p><p><strong>Vampire Devilfish:</strong> ?</p><p><strong>Lich:</strong> A lich is a powerful undead monster of magical origin. It looks like a skeleton wearing fine garments, and was once an evil and chaotic magic-user or cleric of level 21 or greater (often 27-36).</p><p><strong>Nightshade:</strong> They are all extremely rare, usually created or summoned for a specific purpose by a more powerful being.</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightwing:</strong> ?</p><p></p><p><strong>Undead:</strong> Whenever an energy-draining undead slays a victim, the victim later rises as an undead of the same type, under the control of the slayer.</p><p><em>Create Magical Monsters</em> spell.</p><p><strong>Phantom Apparition:</strong> ?</p><p><strong>Haunt Banshee:</strong> ?</p><p><strong>Death Leech:</strong> ?</p><p><strong>Spirit Druj:</strong> ?</p><p><strong>Haunt Ghost:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Mummy:</strong> If a cleric becomes a mummy (through a process known only to the ancient high priests of certain religions), the undead mummy may use clerical spells to the full extent possessed in life and may control other undead as well (see Lieges and Pawns).</p><p><strong>Spirit Odic:</strong> ?</p><p><strong>Haunt Poltergeist:</strong> ?</p><p><strong>Spirit Revenant:</strong> ?</p><p><strong>Sacrol:</strong> ?</p><p><strong>Phantom Shade:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Velya:</strong> ?</p><p><strong>Phantom Vision:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Zombie Minotaur:</strong> ?</p><p></p><p>Create Magical Monsters</p><p>Range: 60 feet</p><p>Duration: 2 turns</p><p>Effect: Creates one or more monsters</p><p>This spell is similar to the 7th-level create normal monsters spell, except that monsters with some special abilities (up to two asterisks) can be created. The range and duration are double those of the lesser spell. All other details are the same: the creatures are chosen by the caster, appear out of thin air, and vanish at the end of the spell duration.</p><p>The total number of Hit Dice of monsters appearing is equal to the level of the magic-user casting the spell. Humans and demihumans may not be created by this spell, but undead are permitted. Creatures of 1-1 Hit Die are counted as 1 Hit Die; creatures of 1/2 Hit Die or less are counted as 1/2 Hit Die each.</p><p>Special Note: To create a construct (as defined in the Companion Set DM's Book, page 21), the proper materials must be used with this spell. Only one construct will appear, regardless of the caster's Hit Dice; but it is permanent, and does not vanish at the end of the spell duration. The construct, however, may have only two asterisks (special abilities) or less. The cost of materials is a minimum of 5,000 gp per asterisk (or more, depending on your campaign).</p></blockquote><p></p>
[QUOTE="Voadam, post: 7995098, member: 2209"] [URL=https://www.drivethrurpg.com/product/17167/DD-Master-Set-BECMI-ed-Basic?affiliate_id=17596]D&D Master Set (BECMI ed.) (Basic)[/URL] Basic [b]Undead Beholder:[/b] An undead beholder is similar to a living one, but is a construct created for some specific evil purpose. [b]Vampire Devilfish:[/b] ? [b]Lich:[/b] A lich is a powerful undead monster of magical origin. It looks like a skeleton wearing fine garments, and was once an evil and chaotic magic-user or cleric of level 21 or greater (often 27-36). [b]Nightshade:[/b] They are all extremely rare, usually created or summoned for a specific purpose by a more powerful being. [b]Nightcrawler:[/b] ? [b]Nightwalker:[/b] ? [b]Nightwing:[/b] ? [b]Undead:[/b] Whenever an energy-draining undead slays a victim, the victim later rises as an undead of the same type, under the control of the slayer. [i]Create Magical Monsters[/i] spell. [b]Phantom Apparition:[/b] ? [b]Haunt Banshee:[/b] ? [b]Death Leech:[/b] ? [b]Spirit Druj:[/b] ? [b]Haunt Ghost:[/b] ? [b]Ghoul:[/b] ? [b]Mummy:[/b] If a cleric becomes a mummy (through a process known only to the ancient high priests of certain religions), the undead mummy may use clerical spells to the full extent possessed in life and may control other undead as well (see Lieges and Pawns). [b]Spirit Odic:[/b] ? [b]Haunt Poltergeist:[/b] ? [b]Spirit Revenant:[/b] ? [b]Sacrol:[/b] ? [b]Phantom Shade:[/b] ? [b]Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Vampire:[/b] ? [b]Velya:[/b] ? [b]Phantom Vision:[/b] ? [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] ? [b]Zombie Minotaur:[/b] ? Create Magical Monsters Range: 60 feet Duration: 2 turns Effect: Creates one or more monsters This spell is similar to the 7th-level create normal monsters spell, except that monsters with some special abilities (up to two asterisks) can be created. The range and duration are double those of the lesser spell. All other details are the same: the creatures are chosen by the caster, appear out of thin air, and vanish at the end of the spell duration. The total number of Hit Dice of monsters appearing is equal to the level of the magic-user casting the spell. Humans and demihumans may not be created by this spell, but undead are permitted. Creatures of 1-1 Hit Die are counted as 1 Hit Die; creatures of 1/2 Hit Die or less are counted as 1/2 Hit Die each. Special Note: To create a construct (as defined in the Companion Set DM's Book, page 21), the proper materials must be used with this spell. Only one construct will appear, regardless of the caster's Hit Dice; but it is permanent, and does not vanish at the end of the spell duration. The construct, however, may have only two asterisks (special abilities) or less. The cost of materials is a minimum of 5,000 gp per asterisk (or more, depending on your campaign). [/QUOTE]
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