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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8007891" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/16991/GAZ13-The-Shadow-Elves-Basic?affiliate_id=17596" target="_blank">GAZ13 The Shadow Elves (Basic)</a></p><p>Basic</p><p><strong>Undead:</strong> Crown of Corruption artifact.</p><p><strong>Desert Zombie:</strong> If the PCs head into the appropriate area, they will soon be attacked by some of the desert zombies which the Crown of Corruption has created from the half-mummified corpses of humanoids (including elves) which lie buried in the Desert.</p><p><strong>Skeletal Fire-Breathing Reptile:</strong> ?</p><p><strong>Shallatariel, Undead Shadow Elf Wizard 18:</strong> Here the shriveled remains of Shallatariel are kept on their feet by the hideous Crown of Corruption, pulsing with power and evil.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Druj:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Wraith:</strong> Each desert zombie slain will cause a wraith to appear and attack its slayer 1 turn later.</p><p></p><p>The Crown of Corruption: This malefic gold crown is set with 4 huge rubies, which can be treated as soul crystals (two of 6th, two of 7th level, with 5d10 souls in each). No Radiance spells can be cast from it, however. Rather, the wearer of the Crown gains the following benefits: a natural base AC of -4; complete immunity to all charm, hold, sleep, paralysis, death magic (including disintegration) and gaseous attacks; and the ability to radiate both fear and curse (reverse of bless) within 20' (separate saving throws needed). The wearer can also cast animate dead 3 times per day. The wearer of the Crown at once becomes a Chaotic Undead, subservient to the Crown, but retaining all class-based abilities.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8007891, member: 2209"] [URL=https://www.drivethrurpg.com/product/16991/GAZ13-The-Shadow-Elves-Basic?affiliate_id=17596]GAZ13 The Shadow Elves (Basic)[/URL] Basic [b]Undead:[/b] Crown of Corruption artifact. [b]Desert Zombie:[/b] If the PCs head into the appropriate area, they will soon be attacked by some of the desert zombies which the Crown of Corruption has created from the half-mummified corpses of humanoids (including elves) which lie buried in the Desert. [b]Skeletal Fire-Breathing Reptile:[/b] ? [b]Shallatariel, Undead Shadow Elf Wizard 18:[/b] Here the shriveled remains of Shallatariel are kept on their feet by the hideous Crown of Corruption, pulsing with power and evil. [b]Ghoul:[/b] ? [b]Druj:[/b] ? [b]Mummy:[/b] ? [b]Spectre:[/b] ? [b]Wraith:[/b] Each desert zombie slain will cause a wraith to appear and attack its slayer 1 turn later. The Crown of Corruption: This malefic gold crown is set with 4 huge rubies, which can be treated as soul crystals (two of 6th, two of 7th level, with 5d10 souls in each). No Radiance spells can be cast from it, however. Rather, the wearer of the Crown gains the following benefits: a natural base AC of -4; complete immunity to all charm, hold, sleep, paralysis, death magic (including disintegration) and gaseous attacks; and the ability to radiate both fear and curse (reverse of bless) within 20' (separate saving throws needed). The wearer can also cast animate dead 3 times per day. The wearer of the Crown at once becomes a Chaotic Undead, subservient to the Crown, but retaining all class-based abilities. [/QUOTE]
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