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<blockquote data-quote="Voadam" data-source="post: 8020771" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/147588/CC1-Creature-Compendium?affiliate_id=17596" target="_blank">CC1 Creature Compendium</a></p><p>0e</p><p><strong>Bestial Beast:</strong> Bestial beasts are the spectral presences of centaurs who were particularly evil during their life.</p><p><strong>Chotogor:</strong> At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör,</p><p>The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises.</p><p><strong>Draugr:</strong> Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest.</p><p><strong>Fetch:</strong> ?</p><p><strong>Jenglot:</strong> It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality.</p><p><strong>Lich Nephil:</strong> Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.</p><p><strong>Mummy Animal:</strong> Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures.</p><p><strong>Mummy Animal Baboon:</strong> ?</p><p><strong>Mummy Animal Beetle:</strong> ?</p><p><strong>Mummy Animal Cat:</strong> ?</p><p><strong>Mummy Animal Crocodile:</strong> ?</p><p><strong>Mummy Animal Jackal:</strong> ?</p><p><strong>Mummy Animal Mongoose:</strong> ?</p><p><strong>Mummy Animal Serpent:</strong> ?</p><p><strong>Skeleton Ruby:</strong> Ruby skeletons are specially enchanted skeletons.</p><p><strong>Skeleton Rupture:</strong> Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them.</p><p><strong>Skeleton Stone:</strong> Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized.</p><p><strong>Spirit Flailing:</strong> A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds.</p><p><strong>Striga:</strong> A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).</p><p><em>Create Striga</em> spell.</p><p><strong>Worm Sarcophogal:</strong> Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife.</p><p>Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human.</p><p>Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane.</p><p><strong>Lich:</strong> Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).</p><p></p><p>1e</p><p><strong>Bestial Beast:</strong> Bestial beasts are the spectral presences of centaurs who were particularly evil during their life.</p><p><strong>Chotogor:</strong> At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör,</p><p>The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises.</p><p><strong>Draugr:</strong> Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest.</p><p><strong>Fetch:</strong> ?</p><p><strong>Jenglot:</strong> It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality.</p><p><strong>Lich Nephil:</strong> Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.</p><p><strong>Mummy Animal:</strong> Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures.</p><p><strong>Mummy Animal Baboon:</strong> ?</p><p><strong>Mummy Animal Beetle:</strong> ?</p><p><strong>Mummy Animal Cat:</strong> ?</p><p><strong>Mummy Animal Crocodile:</strong> ?</p><p><strong>Mummy Animal Jackal:</strong> ?</p><p><strong>Mummy Animal Mongoose:</strong> ?</p><p><strong>Mummy Animal Serpent:</strong> ?</p><p><strong>Skeleton Ruby:</strong> Ruby skeletons are specially enchanted skeletons.</p><p><strong>Skeleton Rupture:</strong> Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them.</p><p><strong>Skeleton Stone:</strong> Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized.</p><p><strong>Spirit Flailing:</strong> A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds.</p><p><strong>Striga:</strong> A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).</p><p><em>Create Striga</em> spell.</p><p><strong>Worm Sarcophogal:</strong> Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife.</p><p>Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human.</p><p>Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane.</p><p><strong>Lich:</strong> Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).</p><p></p><p>Basic</p><p><strong>Bestial Beast:</strong> Bestial beasts are the spectral presences of centaurs who were particularly evil during their life.</p><p><strong>Chotogor:</strong> At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör,</p><p>The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises.</p><p><strong>Draugr:</strong> Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest.</p><p><strong>Fetch:</strong> ?</p><p><strong>Jenglot:</strong> It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality.</p><p><strong>Lich Nephil:</strong> Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.</p><p><strong>Mummy Animal:</strong> Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures.</p><p><strong>Mummy Animal Baboon:</strong> ?</p><p><strong>Mummy Animal Beetle:</strong> ?</p><p><strong>Mummy Animal Cat:</strong> ?</p><p><strong>Mummy Animal Crocodile:</strong> ?</p><p><strong>Mummy Animal Jackal:</strong> ?</p><p><strong>Mummy Animal Mongoose:</strong> ?</p><p><strong>Mummy Animal Serpent:</strong> ?</p><p><strong>Skeleton Ruby:</strong> Ruby skeletons are specially enchanted skeletons.</p><p><strong>Skeleton Rupture:</strong> Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them.</p><p><strong>Skeleton Stone:</strong> Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized.</p><p><strong>Spirit Flailing:</strong> A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds.</p><p><strong>Striga:</strong> A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).</p><p><em>Create Striga</em> spell.</p><p><strong>Worm Sarcophogal:</strong> Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife.</p><p>Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human.</p><p>Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane.</p><p><strong>Lich:</strong> Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed.</p><p><strong>Mummy:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p></p><p>5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse).</p></blockquote><p></p>
[QUOTE="Voadam, post: 8020771, member: 2209"] [URL=https://www.drivethrurpg.com/product/147588/CC1-Creature-Compendium?affiliate_id=17596]CC1 Creature Compendium[/URL] 0e [b]Bestial Beast:[/b] Bestial beasts are the spectral presences of centaurs who were particularly evil during their life. [b]Chotogor:[/b] At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör, The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises. [b]Draugr:[/b] Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest. [b]Fetch:[/b] ? [b]Jenglot:[/b] It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality. [b]Lich Nephil:[/b] Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed. [b]Mummy Animal:[/b] Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures. [b]Mummy Animal Baboon:[/b] ? [b]Mummy Animal Beetle:[/b] ? [b]Mummy Animal Cat:[/b] ? [b]Mummy Animal Crocodile:[/b] ? [b]Mummy Animal Jackal:[/b] ? [b]Mummy Animal Mongoose:[/b] ? [b]Mummy Animal Serpent:[/b] ? [b]Skeleton Ruby:[/b] Ruby skeletons are specially enchanted skeletons. [b]Skeleton Rupture:[/b] Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them. [b]Skeleton Stone:[/b] Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized. [b]Spirit Flailing:[/b] A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds. [b]Striga:[/b] A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse). [i]Create Striga[/i] spell. [b]Worm Sarcophogal:[/b] Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife. Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human. Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane. [b]Lich:[/b] Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed. [b]Mummy:[/b] ? [b]Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Zombie:[/b] ? 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse). 1e [b]Bestial Beast:[/b] Bestial beasts are the spectral presences of centaurs who were particularly evil during their life. [b]Chotogor:[/b] At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör, The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises. [b]Draugr:[/b] Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest. [b]Fetch:[/b] ? [b]Jenglot:[/b] It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality. [b]Lich Nephil:[/b] Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed. [b]Mummy Animal:[/b] Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures. [b]Mummy Animal Baboon:[/b] ? [b]Mummy Animal Beetle:[/b] ? [b]Mummy Animal Cat:[/b] ? [b]Mummy Animal Crocodile:[/b] ? [b]Mummy Animal Jackal:[/b] ? [b]Mummy Animal Mongoose:[/b] ? [b]Mummy Animal Serpent:[/b] ? [b]Skeleton Ruby:[/b] Ruby skeletons are specially enchanted skeletons. [b]Skeleton Rupture:[/b] Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them. [b]Skeleton Stone:[/b] Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized. [b]Spirit Flailing:[/b] A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds. [b]Striga:[/b] A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse). [i]Create Striga[/i] spell. [b]Worm Sarcophogal:[/b] Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife. Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human. Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane. [b]Lich:[/b] Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed. [b]Mummy:[/b] ? [b]Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Zombie:[/b] ? 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse). Basic [b]Bestial Beast:[/b] Bestial beasts are the spectral presences of centaurs who were particularly evil during their life. [b]Chotogor:[/b] At death, the deceased’s spirit either could not find its way to the afterworld, or refused reincarnation, preferring instead to haunt the world of the living. This spirit returns to re-inhabit its former body and rise as a chötgör, The soul of any victim [of a chotogor] left unburied will rise as a chötgör after a number of days equal to its hit dice (provided the corpse remains uneaten). Even a body given a proper burial has a 1-in-3 chance of rising as a chötgör unless dispel evil is cast upon it before it rises. [b]Draugr:[/b] Draugen (sing.=“draugr”) are the animated corpses of once great warriors driven in their afterlife by jealousy and contempt for the living, as well as a burning greed that never lets them rest. [b]Fetch:[/b] ? [b]Jenglot:[/b] It is believed that jenglots become undead through a process similar to that of liches, enacted by the grant of an evil deity to whom the jenglot (in his previous demihuman form) petitioned for immortality. [b]Lich Nephil:[/b] Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed. [b]Mummy Animal:[/b] Some animal mummies are created to provide companionship to the deceased in the afterlife, while others are mummified in honor of deities or notable figures. [b]Mummy Animal Baboon:[/b] ? [b]Mummy Animal Beetle:[/b] ? [b]Mummy Animal Cat:[/b] ? [b]Mummy Animal Crocodile:[/b] ? [b]Mummy Animal Jackal:[/b] ? [b]Mummy Animal Mongoose:[/b] ? [b]Mummy Animal Serpent:[/b] ? [b]Skeleton Ruby:[/b] Ruby skeletons are specially enchanted skeletons. [b]Skeleton Rupture:[/b] Rupture skeletons appear as standard skeletons, and are animated in the standard fashion, but the skeletons have been “armed” with a magical trap by the magic-user that animated them. [b]Skeleton Stone:[/b] Stone skeletons appear as standard skeletons and are animated in the standard fashion, but the bones of the corpse have fossilized. [b]Spirit Flailing:[/b] A flailing spirit is the spirit of a person who was so evil during their life that, upon their death, their spirit was literally ripped to shreds. [b]Striga:[/b] A striga appears with owl-like body and a woman’s head, but began life as a human female. A female corpse no more than 1 day dead may be transformed into a striga via the 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse). [i]Create Striga[/i] spell. [b]Worm Sarcophogal:[/b] Sarcophagal worms are undead, worm-like creatures created by evil clerics from the intestinal remains of someone who has been mummified, and are intended to bring that person eternal torment in the afterlife. Two conditions must be met to create sarcophagal worms—first, the intestines must not have been removed during the mummification process, and second, the cleric must be of sufficient level (10th or above) and read the required spell from the proper spell book. Once the mummified corpse’s sarcophagus has been closed, the worms will grow from the intestinal remains of the deceased, writhing inside the body. Any mummy cursed with sarcophagal worms is immune to the spell raise dead and, therefore, may never again become human. Because sarcophagal worms are created from the remains of the mummified corpse, like the mummy they are undead and exist in both the normal and the positive material plane. [b]Lich:[/b] Instead of beginning life as normal humans, nephil liches began life as nephilim (the giant offspring of fallen angels and humans), then became liches through the same combination of desire and arcane magic by which normal humans are transformed. [b]Mummy:[/b] ? [b]Skeleton:[/b] ? [b]Spectre:[/b] ? [b]Vampire:[/b] ? [b]Wight:[/b] ? [b]Zombie:[/b] ? 5th level clerical spell create striga (range: touch; duration: immediate, area of effect: 1 female corpse). [/QUOTE]
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