Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8070189" data-attributes="member: 2209"><p><a href="http://www.scruffygrognard.com/documents/phb.pdf" target="_blank">AD&D "3RD EDITION" Player's Handbook</a></p><p>AD&D “3rd Edition”</p><p><strong>Undead:</strong> Necromancy spells manipulate the energies of life and death. Such spells can restore life force, drain the life energy from another creature, create the undead, or bring the dead back to life.</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Zombie:</strong> <em>Animate Dead</em> spell.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Ju-Ju Zombie:</strong> <em>Energy Drain</em> spell.</p><p></p><p>Animate Dead</p><p>Necromancy</p><p>Level: Cleric 3, Magic-User 4</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: 1 or more corpses</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Magic Resistance: No</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)</p><p>Regardless of the type of undead you create with this spell, you can’t create more HD of undead than your caster level with a single casting of animate dead. (The Desecrate spell or a desecrated area doubles this limit).</p><p>The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 2 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command undead do not count toward the limit.</p><p>• Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.</p><p>• Zombies: A zombie can be created only from a mostly intact corpse.</p><p>Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells. Clerics must also have their holy symbol at hand when casting this spell.</p><p></p><p>Energy Drain</p><p>Necromancy</p><p>Level: Cleric 9, Magic-User 9</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: 1 living or undead creature</p><p>Duration: Instantaneous; see text</p><p>Saving Throw: Constitution partial; see text</p><p>Magic Resistance: Yes</p><p>The creature touched by the caster loses 2d4 levels of experience. If reduced to less than 0 levels, the target is slain. A creature slain by this spell rises the next night as a juju zombie. Targets reduce to 0-level (or Hit Dice) creatures have 1d4 Hit Points and no Proficiency Bonus to ability checks or attack rolls.</p><p>There is no Saving Throw to avoid this level drain, but 24 hours later, the subject must make a Constitution Saving Throw for each level lost.</p><p>If the save succeeds, that lost level is regained. If it fails one of the subject’s character levels is permanently drained.</p><p>An undead creature affected by this spell gains 4 Hit Dice for the spell’s duration.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8070189, member: 2209"] [URL=http://www.scruffygrognard.com/documents/phb.pdf]AD&D "3RD EDITION" Player's Handbook[/URL] AD&D “3rd Edition” [b]Undead:[/b] Necromancy spells manipulate the energies of life and death. Such spells can restore life force, drain the life energy from another creature, create the undead, or bring the dead back to life. [b]Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Zombie:[/b] [i]Animate Dead[/i] spell. [b]Ghoul:[/b] ? [b]Lich:[/b] ? [b]Vampire:[/b] ? [b]Wraith:[/b] ? [b]Ju-Ju Zombie:[/b] [i]Energy Drain[/i] spell. Animate Dead Necromancy Level: Cleric 3, Magic-User 4 Components: V, S, M Casting Time: 1 action Range: Touch Targets: 1 or more corpses Duration: Instantaneous Saving Throw: None Magic Resistance: No This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.) Regardless of the type of undead you create with this spell, you can’t create more HD of undead than your caster level with a single casting of animate dead. (The Desecrate spell or a desecrated area doubles this limit). The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 2 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command undead do not count toward the limit. • Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. • Zombies: A zombie can be created only from a mostly intact corpse. Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells. Clerics must also have their holy symbol at hand when casting this spell. Energy Drain Necromancy Level: Cleric 9, Magic-User 9 Components: V, S, M Casting Time: 1 action Range: Touch Target: 1 living or undead creature Duration: Instantaneous; see text Saving Throw: Constitution partial; see text Magic Resistance: Yes The creature touched by the caster loses 2d4 levels of experience. If reduced to less than 0 levels, the target is slain. A creature slain by this spell rises the next night as a juju zombie. Targets reduce to 0-level (or Hit Dice) creatures have 1d4 Hit Points and no Proficiency Bonus to ability checks or attack rolls. There is no Saving Throw to avoid this level drain, but 24 hours later, the subject must make a Constitution Saving Throw for each level lost. If the save succeeds, that lost level is regained. If it fails one of the subject’s character levels is permanently drained. An undead creature affected by this spell gains 4 Hit Dice for the spell’s duration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top