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<blockquote data-quote="Voadam" data-source="post: 8081056" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/303468/The-Odyssey-Begins--Adventures-for-Odysseys--Overlords?affiliate_id=17596" target="_blank">The Odyssey Begins - Adventures for Odysseys & Overlords</a></p><p>Basic Fantasy</p><p><strong>Handak, Ghoul:</strong> ?</p><p><strong>Ghoul:</strong> Humanoids bitten by ghouls may be infected with ghoul fever. Each time a humanoid is bitten, there is a 5% chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies within a day. </p><p>An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. </p><p>A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword. </p><p><strong>Zombie:</strong> Zombies are the undead corpses of humanoid creatures. </p><p>If the party uses the Horn of Doom to animate the corpses of fallen Cromags, they rise as zombies. </p><p><strong>Mayumi, Ghoul:</strong> ?</p><p><strong>Ghoul Twin:</strong> A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword. </p><p><strong>Sefu, Ghoul:</strong> ?</p><p><strong>Minh, Ghoul:</strong> ?</p><p><strong>Obsessed Ghoul:</strong> A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword.</p><p><strong>Larissa the Elder Nun, Ghoul:</strong> A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword.</p><p><strong>Skeleton:</strong> ?</p><p><strong>Nidallir, Ghost:</strong> Nidallir was a midwife who was slain by Ragnar’s Reavers. She grieves the many lives lost when Ragnar’s forces destroyed the temple. She is forced to haunt the ruin until the curse of the harpies is ended, or the worship of the goddess is restored to the ruin. </p><p><strong>Wraith:</strong> If Jordemor is killed, then the curse on the Goddess’ cult is lifted, as the original line back to the cult is destroyed. This triggers a new curse: The revenge of Ragnar’s Reavers. </p><p>Until the undead warriors are all slain, they will each night sally forth from the temple to kidnap people from the nearby villages and bring them back to the temple, where the Ragnar High Priest, now a wraith, transforms the villagers into new undead warriors. </p><p><strong>Ragnar's Reaver:</strong> If Jordemor is killed, then the curse on the Goddess’ cult is lifted, as the original line back to the cult is destroyed. This triggers a new curse: The revenge of Ragnar’s Reavers. </p><p>If Jordemor is slain, the temple begins to shake. The tower is struck by violent tremors and it begins to collapse. The characters have three rounds to exit the tower. Thereafter anyone in area #10, #11 and #12 takes 1d6 damage and the damage increases by one die for each round, until the tower collapses after 10 rounds. </p><p>While the dust settles, tremors are still felt throughout the temple. The center of the tremors is the hallway (area #1), where the large stone tiles in the floor are being pushed aside, as the rotting, animated corpses of Ragnar’s Reavers come crawling out. </p><p>Until the undead warriors are all slain, they will each night sally forth from the temple to kidnap people from the nearby villages and bring them back to the temple, where the Ragnar High Priest, now a wraith, transforms the villagers into new undead warriors.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8081056, member: 2209"] [URL=https://www.drivethrurpg.com/product/303468/The-Odyssey-Begins--Adventures-for-Odysseys--Overlords?affiliate_id=17596]The Odyssey Begins - Adventures for Odysseys & Overlords[/URL] Basic Fantasy [b]Handak, Ghoul:[/b] ? [b]Ghoul:[/b] Humanoids bitten by ghouls may be infected with ghoul fever. Each time a humanoid is bitten, there is a 5% chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies within a day. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword. [b]Zombie:[/b] Zombies are the undead corpses of humanoid creatures. If the party uses the Horn of Doom to animate the corpses of fallen Cromags, they rise as zombies. [b]Mayumi, Ghoul:[/b] ? [b]Ghoul Twin:[/b] A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword. [b]Sefu, Ghoul:[/b] ? [b]Minh, Ghoul:[/b] ? [b]Obsessed Ghoul:[/b] A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword. [b]Larissa the Elder Nun, Ghoul:[/b] A long time ago, a monastery in the Gauntlet acquired a cursed sword when the adventurer who was trying to break the curse died in the monastery. While trying to break the curse themselves, the nuns fell prey to the curse and became obsessed with possessing and protecting the sword. Eventually, they killed each other over it. They became ghouls, haunting the convent and killing anyone who tried to retrieve the sword. [b]Skeleton:[/b] ? [b]Nidallir, Ghost:[/b] Nidallir was a midwife who was slain by Ragnar’s Reavers. She grieves the many lives lost when Ragnar’s forces destroyed the temple. She is forced to haunt the ruin until the curse of the harpies is ended, or the worship of the goddess is restored to the ruin. [b]Wraith:[/b] If Jordemor is killed, then the curse on the Goddess’ cult is lifted, as the original line back to the cult is destroyed. This triggers a new curse: The revenge of Ragnar’s Reavers. Until the undead warriors are all slain, they will each night sally forth from the temple to kidnap people from the nearby villages and bring them back to the temple, where the Ragnar High Priest, now a wraith, transforms the villagers into new undead warriors. [b]Ragnar's Reaver:[/b] If Jordemor is killed, then the curse on the Goddess’ cult is lifted, as the original line back to the cult is destroyed. This triggers a new curse: The revenge of Ragnar’s Reavers. If Jordemor is slain, the temple begins to shake. The tower is struck by violent tremors and it begins to collapse. The characters have three rounds to exit the tower. Thereafter anyone in area #10, #11 and #12 takes 1d6 damage and the damage increases by one die for each round, until the tower collapses after 10 rounds. While the dust settles, tremors are still felt throughout the temple. The center of the tremors is the hallway (area #1), where the large stone tiles in the floor are being pushed aside, as the rotting, animated corpses of Ragnar’s Reavers come crawling out. Until the undead warriors are all slain, they will each night sally forth from the temple to kidnap people from the nearby villages and bring them back to the temple, where the Ragnar High Priest, now a wraith, transforms the villagers into new undead warriors. [/QUOTE]
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