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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8081736" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/140551/Blood--Treasure-Monster-Tome?affiliate_id=17596" target="_blank">Blood & Treasure Monster Tome</a></p><p>Blood and Treasure</p><p><strong>Amputator:</strong> An amputator is a manufactured undead monster formed from the body of a gorilla or other suitably large primate. These gorilla corpses are usually shaved and covered with mystic sigils and runes. The gorilla’s hands are removed and replaced with metal pincers.</p><p>Amputators are an advanced form of undead, created by the lords among necromancers.</p><p><strong>Asanbosam:</strong> ?</p><p><strong>Vampire Goddess:</strong> ?</p><p><strong>Barbed Woman, Harionago:</strong> ?</p><p><strong>Belle Dame Sans Merci:</strong> They can be created by Chaotic (Evil) clerics with the help of an alchemist or slightly sinister druid to handle the poisonous fungus.</p><p><strong>Bhoot:</strong> They are undead that are unable to cross over into the Land of the Dead, possibly because they suffered a violent death, had unfinished business on the Material Plane or because proper funeral rituals were not followed when they were buried.</p><p>A creature that loses all of its levels to a bhoot’s energy drain attacks rises as a bhoot 10 minutes later under the control of the bhoot that created it.</p><p><strong>Cicatrix, Scabrous Cadaver:</strong> Cicatrix zombies are not only raised by magic-users and clerics using their dark, unwholesome powers, but also steeped in a concoction of bitter herbs, bodily humors (bile features prominently), and rare unguents to gain their powers. These ingredients must be placed in a copper cauldron, the zombie placed within, the cauldron sealed with wax and then left to steep in a cool place untouched by the sun for one month.</p><p><strong>Crystal Skull:</strong> Crystal skulls possess many powerful spell abilities, though they are not undead in the manner of liches. They are created by exceptionally powerful magic-users from the bones of undead monsters like liches, essentially any undead with 8 or more HD that is not incorporeal and which has bones. These bones are ground down and worked into otherwise pure crystal, which is shaped into all the bones of a human skeleton. A hold monster spell is cast over these bones, along with create undead, daylight, all the spells that make up its spell-like abilities (see below) and, of course, a permanence spell.</p><p><strong>Dragon Bones:</strong> Dragon bones are skeletons that grow from chromatic dragon teeth that have been planted in the ground.</p><p><strong>Edimmu:</strong> Creatures touched by an edimmu must pass a Fortitude saving throw or suffer one level of energy damage. Creatures reduced to 0 levels or Hit Dice die, and their spirits rise as edimmu 1d4 days later.</p><p><strong>Fire Freak:</strong> Fire freaks are the animated remains of pyromaniacs that died in the fires they themselves set.</p><p><strong>Full-throated Screamer:</strong> Possibly the oddest of the manufactured undead, the full-throated screamer appears as three preserved heads encased in crystal spheres.</p><p>The heads used to create a full-throated screamer must have belonged to a fishwife, politician and braggart in life. They must be harvested from freshly dead bodies, and then teleported into the pre-prepared crystal spheres. Before teleporting, each head has a wax seal stamped with a rune (per a scroll of animate dead) placed on its tongue. One the heads are inside their spheres, one must cast the following spells over them: Telepathic bond, fly, sound burst and permanency.</p><p><strong>Grim:</strong> ?</p><p><strong>Haunted Armor:</strong> When a warrior dies with his armor on, fighting to the end, his spirit often hesitates to leave its last post. When this happens, the spirit animates the armor and continues doing what it did in life. Haunted armor is a close kin to poltergeists – undead spirits that have opted out of the afterlife for a career in mischief.</p><p><strong>Poltergeist:</strong> Haunted armor is a close kin to poltergeists – undead spirits that have opted out of the afterlife for a career in mischief.</p><p><strong>Haunted Jazzeraint:</strong> ?</p><p><strong>Haunted Maile:</strong> ?</p><p><strong>Haunted O-Yoroi:</strong> ?</p><p><strong>Haunted Gothic Plate:</strong> ?</p><p><strong>Headless Horseman:</strong> They are the souls of horsemen who have perished in battle and now seek vengeance on the living.</p><p><strong>Hideous Hurler:</strong> Hurlers are one of many interesting variations on the normal skeleton that necromancers have created over the centuries.</p><p><strong>Holy Bones:</strong> Holy bones are the animated remains of Lawful (Good) clerics. In effect, they are “living” reliquaries that are often sealed in platemail and armed with a heavy mace or other clerical weapon.</p><p>They are self-created undead, infused with life beyond death by their deities only after extended prayer and supplication. Holy bones are formed from high priests that desire to protect their flock and their brethren for all times, sacrificing a place in Heaven to remain on the Material Plane.</p><p><strong>Jiang Shi, Hopping Vampire:</strong> ?</p><p><strong>Jolly Roger:</strong> Jolly rogers are pirates whose avarice was so great that it animated them beyond death.</p><p><strong>Jolly Roger Captain:</strong> ?</p><p><strong>Draug:</strong> ?</p><p><strong>Jolly Roger Mate:</strong> ?</p><p><strong>Black Bones:</strong> Black bones are the animated remains of skilled assassins. The black bones are created by only the clerics of deities of murder and mayhem.</p><p><strong>Bronze Bones:</strong> Bronze bones are skeletons that are covered in a coating of metal Bronze when they are created.</p><p><strong>Bronze Bones Bronze, True Bronze Bones:</strong> ?</p><p><strong>Bronze Bones Steel, Steel Bones:</strong> ?</p><p><strong>Bronze Bones Lead, Lead Bones:</strong> ?</p><p><strong>Bronze Bones Mithral, Mithral Bones:</strong> ?</p><p><strong>Bronze Bones Admantine, Adamantine Bones:</strong> ?</p><p><strong>Dry Bones:</strong> Dry bones are animated skeletons capable of drawing the moisture out of the surrounding environment, including from living bodies.</p><p><strong>Funny Bones:</strong> Super-Skeletons can only be divided into funny bones by scoring at least 8 points of damage.</p><p><strong>Demi-Skeleton:</strong> When struck for 4 or more points of damage by a physical attack from a bludgeoning weapon or force effect, funny bones separate into two demi-skeletons, each with 5 hit dice, a single attack and a movement rate of 20.</p><p><strong>Bone Pile:</strong> When struck for 4 or more points of damage by a physical attack from a bludgeoning weapon or force effect, funny bones separate into two demi-skeletons, each with 5 hit dice, a single attack and a movement rate of 20. These demi-skeletons can also be divided into bone piles with 2 hit dice, no attacks, and a movement rate of 10.</p><p><strong>Super-Skeleton:</strong> If 3 demi-skeletons or 6 bone piles manage to come together, or a full funny bones and a single demi-skeleton or 2 bone piles comes together, they can form a creature with 15 hit dice, four attacks and a movement rate of 40.</p><p>Mega-skeletons can only be divided into super skeletons by scoring at least 16 points of damage.</p><p><strong>Mega-Skeleton:</strong> Two of these super-skeletons can join together to form a 20 hit dice mega-skeleton with six attacks.</p><p><strong>Lazy Bones:</strong> ?</p><p><strong>Prismatic Bones:</strong> Prismatic bones are a form of animated skeleton employed by arch-necromancers to guard their holdings.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones White:</strong> If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones Orange:</strong> If a prismatic bones is struck for at least 4 points of damage from a bludgeoning weapon or at least 5 points of damage from a slashing weapon, there is an explosion of light (per the flare spell) and the white skeleton is replaced by three skeletons, one orange, one green and one purple.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones Green:</strong> If a prismatic bones is struck for at least 4 points of damage from a bludgeoning weapon or at least 5 points of damage from a slashing weapon, there is an explosion of light (per the flare spell) and the white skeleton is replaced by three skeletons, one orange, one green and one purple.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones Purple:</strong> If a prismatic bones is struck for at least 4 points of damage from a bludgeoning weapon or at least 5 points of damage from a slashing weapon, there is an explosion of light (per the flare spell) and the white skeleton is replaced by three skeletons, one orange, one green and one purple.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones Red:</strong> These colorful skeletons can themselves be split if struck by a bludgeoning weapon for 3 or more points of damage or slashing weapons for 4 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones Yellow:</strong> These colorful skeletons can themselves be split if struck by a bludgeoning weapon for 3 or more points of damage or slashing weapons for 4 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones Blue:</strong> These colorful skeletons can themselves be split if struck by a bludgeoning weapon for 3 or more points of damage or slashing weapons for 4 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red.</p><p>If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original.</p><p><strong>Sawbones:</strong> Sawbones are animated skeletons that have had cleavers grafted to the right arms and serrated blades attached to their left arms, in both cases replacing their hands.</p><p><strong>Starving Skeleton, Gashadokuo:</strong> They are as much ghost as skeleton, something like physical projections of starving spirits.</p><p>Starving skeletons are created from the bones of people that have starved to death.</p><p><strong>Swarm of Hands:</strong> A swarm of hands is created by a necromancer by burying or sinking numerous amputated arms (often from failed test subjects; waste not want not is the motto of most necromancers) in unholy ground and then casting permanency and animate dead over the ground while sprinkling it with unholy water.</p><p><strong>Varnaby the Vain:</strong> ?</p><p><strong>Umibozo, Sea Bonze:</strong> Umibōzu, or sea bonzes, are the anguished souls of drowned priests.</p><p><strong>Vampire Slavic:</strong> Slavic folklore suggests multiple ways that a person can become a vampire. These include being a magic-user, being chaotic or evil, dying an unnatural or untimely death, excommunication, improper burial, having an animal jump or a bird fly over your corpse or your empty grave, being born with a caul, teeth or a tail, or being conceived on certain days. Several items on the list suggest that virtually every fantasy adventurer is destined to rise as a vampire after they have been killed. Excellent!</p><p><strong>Vampire Slavic Shadow:</strong> The process of becoming a true vampire takes time. For the first 40 days of the vampire’s existence, it is a mere shadow that drains levels with its incorporeal touch.</p><p>For five years the Yolgois fought the Starvaks in valleys and mountain passes until the Starvaks, the warriors of the holy church bolstering their ranks, finally overcame their foes. The castle of the Yolgois was put to the torch, with the entire family inside. Not even a single retainer was left alive to bury them.</p><p>The Yolgois were thoroughly evil, and their rotting corpses are now in the process of becoming vampires. The ruins of the castle are haunted by shadows, and the dungeons are crawling with jellies.</p><p><strong>Vampire Slavic Jelly:</strong> The process of becoming a true vampire takes time. For the first 40 days of the vampire’s existence, it is a mere shadow that drains levels with its incorporeal touch. As it consumes energy, it becomes more solid and forms a soft, jelly-like body.</p><p>For five years the Yolgois fought the Starvaks in valleys and mountain passes until the Starvaks, the warriors of the holy church bolstering their ranks, finally overcame their foes. The castle of the Yolgois was put to the torch, with the entire family inside. Not even a single retainer was left alive to bury them.</p><p>The Yolgois were thoroughly evil, and their rotting corpses are now in the process of becoming vampires. The ruins of the castle are haunted by shadows, and the dungeons are crawling with jellies.</p><p><strong>Vampire Slavic Kukudhi:</strong> After 30 years in its humanoid form, a vampire reaches its perfect form, called a kukudhi.</p><p>For five years the Yolgois fought the Starvaks in valleys and mountain passes until the Starvaks, the warriors of the holy church bolstering their ranks, finally overcame their foes. The castle of the Yolgois was put to the torch, with the entire family inside. Not even a single retainer was left alive to bury them.</p><p>The Yolgois were thoroughly evil, and their rotting corpses are now in the process of becoming vampires. The ruins of the castle are haunted by shadows, and the dungeons are crawling with jellies. The family crypt has become a sort of throne room for the eldest of the Yolgois, who are now Kukudhi.</p><p><strong>Kuzlac:</strong> ?</p><p><strong>Pijavica, Drinker:</strong> The pijavica, or “drinker”, of Croatia, Slovenia, Slovakia and the Czech Republic, are sinful men and women that return from the grave as powerful killers.</p><p><strong>Vampiric Tool:</strong> Folklore also holds that tools and weapons left outside under a full moon become vampiric.</p><p><strong>Vampiric Weapon:</strong> Folklore also holds that tools and weapons left outside under a full moon become vampiric.</p><p><strong>Vampiric Watermelon:</strong> Watermelons and pumpkins kept more than 10 days after Christmas (or the fantasy equivalent in your campaign) also become vampires.</p><p><strong>Vampiric Pumpkin:</strong> Watermelons and pumpkins kept more than 10 days after Christmas (or the fantasy equivalent in your campaign) also become vampires.</p><p><strong>Varkolak:</strong> The varkolak of Bulgaria is formed when a bandit dies in the wilderness and is not buried. After 40 days, his black, swollen corpse rises as a black-skinned cyclops.</p><p>The bandit chief was struck by several arrows, but managed to escape, eventually dying in a small cave. It is now a varkolak, and it has planned a terrible vengeance on the Count.</p><p><strong>Winged Death, Baykok, Pakpak:</strong> Winged deaths are called baykok, or pakpak, in the folklore of the Ojibway nation of North America. They carry longbows, and are commonly found in the armies of necromancers. Unlike common skeletons and zombies, they are intelligent and thoroughly evil. Unlike skeletons and zombies, they are not creatures raised from the dead, but evil spirits given material form.</p><p><strong>Wraith Flaming:</strong> Flaming wraiths are a superior form of undead, possibly born in the depths of the Negative Energy Plane rather than being the unquiet spirits of the dead.</p><p><strong>Yuki-Onna, Snow Woman:</strong> Some stories depict yuki-onna as the undead spirits of women that have frozen to death.</p><p></p><p><strong>Undead:</strong> The undead category includes corpses re-animated by dark magic and the spirits of deceased creatures that still haunt the world.</p><p><strong>Ghoul:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Vampire:</strong> In its ooze form, the slavic vampire continues its depredations, eventually forming a solid, humanoid body like the one it had in life.</p><p><strong>Wight:</strong> The varkolak’s bite attack in either cyclops or worg form deals one level of energy damage. Creatures that die from this energy damage rise as wights one day later under the control of the varkolak that created them.</p><p>The varolak has turned two traders into wights, and has gathered twelve goblin worg riders to its banner.</p><p><strong>Wraith:</strong> Any humanoid slain by a flaming wraith rises as a normal wraith in 1d6 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed.</p><p><strong>Zombie:</strong> When the umibōzu constricts a creature, it inflicts one level of energy damage. Creatures that die from this attack rise as zombies under the control of the umibōzu.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8081736, member: 2209"] [URL=https://www.drivethrurpg.com/product/140551/Blood--Treasure-Monster-Tome?affiliate_id=17596]Blood & Treasure Monster Tome[/URL] Blood and Treasure [b]Amputator:[/b] An amputator is a manufactured undead monster formed from the body of a gorilla or other suitably large primate. These gorilla corpses are usually shaved and covered with mystic sigils and runes. The gorilla’s hands are removed and replaced with metal pincers. Amputators are an advanced form of undead, created by the lords among necromancers. [b]Asanbosam:[/b] ? [b]Vampire Goddess:[/b] ? [b]Barbed Woman, Harionago:[/b] ? [b]Belle Dame Sans Merci:[/b] They can be created by Chaotic (Evil) clerics with the help of an alchemist or slightly sinister druid to handle the poisonous fungus. [b]Bhoot:[/b] They are undead that are unable to cross over into the Land of the Dead, possibly because they suffered a violent death, had unfinished business on the Material Plane or because proper funeral rituals were not followed when they were buried. A creature that loses all of its levels to a bhoot’s energy drain attacks rises as a bhoot 10 minutes later under the control of the bhoot that created it. [b]Cicatrix, Scabrous Cadaver:[/b] Cicatrix zombies are not only raised by magic-users and clerics using their dark, unwholesome powers, but also steeped in a concoction of bitter herbs, bodily humors (bile features prominently), and rare unguents to gain their powers. These ingredients must be placed in a copper cauldron, the zombie placed within, the cauldron sealed with wax and then left to steep in a cool place untouched by the sun for one month. [b]Crystal Skull:[/b] Crystal skulls possess many powerful spell abilities, though they are not undead in the manner of liches. They are created by exceptionally powerful magic-users from the bones of undead monsters like liches, essentially any undead with 8 or more HD that is not incorporeal and which has bones. These bones are ground down and worked into otherwise pure crystal, which is shaped into all the bones of a human skeleton. A hold monster spell is cast over these bones, along with create undead, daylight, all the spells that make up its spell-like abilities (see below) and, of course, a permanence spell. [b]Dragon Bones:[/b] Dragon bones are skeletons that grow from chromatic dragon teeth that have been planted in the ground. [b]Edimmu:[/b] Creatures touched by an edimmu must pass a Fortitude saving throw or suffer one level of energy damage. Creatures reduced to 0 levels or Hit Dice die, and their spirits rise as edimmu 1d4 days later. [b]Fire Freak:[/b] Fire freaks are the animated remains of pyromaniacs that died in the fires they themselves set. [b]Full-throated Screamer:[/b] Possibly the oddest of the manufactured undead, the full-throated screamer appears as three preserved heads encased in crystal spheres. The heads used to create a full-throated screamer must have belonged to a fishwife, politician and braggart in life. They must be harvested from freshly dead bodies, and then teleported into the pre-prepared crystal spheres. Before teleporting, each head has a wax seal stamped with a rune (per a scroll of animate dead) placed on its tongue. One the heads are inside their spheres, one must cast the following spells over them: Telepathic bond, fly, sound burst and permanency. [b]Grim:[/b] ? [b]Haunted Armor:[/b] When a warrior dies with his armor on, fighting to the end, his spirit often hesitates to leave its last post. When this happens, the spirit animates the armor and continues doing what it did in life. Haunted armor is a close kin to poltergeists – undead spirits that have opted out of the afterlife for a career in mischief. [b]Poltergeist:[/b] Haunted armor is a close kin to poltergeists – undead spirits that have opted out of the afterlife for a career in mischief. [b]Haunted Jazzeraint:[/b] ? [b]Haunted Maile:[/b] ? [b]Haunted O-Yoroi:[/b] ? [b]Haunted Gothic Plate:[/b] ? [b]Headless Horseman:[/b] They are the souls of horsemen who have perished in battle and now seek vengeance on the living. [b]Hideous Hurler:[/b] Hurlers are one of many interesting variations on the normal skeleton that necromancers have created over the centuries. [b]Holy Bones:[/b] Holy bones are the animated remains of Lawful (Good) clerics. In effect, they are “living” reliquaries that are often sealed in platemail and armed with a heavy mace or other clerical weapon. They are self-created undead, infused with life beyond death by their deities only after extended prayer and supplication. Holy bones are formed from high priests that desire to protect their flock and their brethren for all times, sacrificing a place in Heaven to remain on the Material Plane. [b]Jiang Shi, Hopping Vampire:[/b] ? [b]Jolly Roger:[/b] Jolly rogers are pirates whose avarice was so great that it animated them beyond death. [b]Jolly Roger Captain:[/b] ? [b]Draug:[/b] ? [b]Jolly Roger Mate:[/b] ? [b]Black Bones:[/b] Black bones are the animated remains of skilled assassins. The black bones are created by only the clerics of deities of murder and mayhem. [b]Bronze Bones:[/b] Bronze bones are skeletons that are covered in a coating of metal Bronze when they are created. [b]Bronze Bones Bronze, True Bronze Bones:[/b] ? [b]Bronze Bones Steel, Steel Bones:[/b] ? [b]Bronze Bones Lead, Lead Bones:[/b] ? [b]Bronze Bones Mithral, Mithral Bones:[/b] ? [b]Bronze Bones Admantine, Adamantine Bones:[/b] ? [b]Dry Bones:[/b] Dry bones are animated skeletons capable of drawing the moisture out of the surrounding environment, including from living bodies. [b]Funny Bones:[/b] Super-Skeletons can only be divided into funny bones by scoring at least 8 points of damage. [b]Demi-Skeleton:[/b] When struck for 4 or more points of damage by a physical attack from a bludgeoning weapon or force effect, funny bones separate into two demi-skeletons, each with 5 hit dice, a single attack and a movement rate of 20. [b]Bone Pile:[/b] When struck for 4 or more points of damage by a physical attack from a bludgeoning weapon or force effect, funny bones separate into two demi-skeletons, each with 5 hit dice, a single attack and a movement rate of 20. These demi-skeletons can also be divided into bone piles with 2 hit dice, no attacks, and a movement rate of 10. [b]Super-Skeleton:[/b] If 3 demi-skeletons or 6 bone piles manage to come together, or a full funny bones and a single demi-skeleton or 2 bone piles comes together, they can form a creature with 15 hit dice, four attacks and a movement rate of 40. Mega-skeletons can only be divided into super skeletons by scoring at least 16 points of damage. [b]Mega-Skeleton:[/b] Two of these super-skeletons can join together to form a 20 hit dice mega-skeleton with six attacks. [b]Lazy Bones:[/b] ? [b]Prismatic Bones:[/b] Prismatic bones are a form of animated skeleton employed by arch-necromancers to guard their holdings. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones White:[/b] If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones Orange:[/b] If a prismatic bones is struck for at least 4 points of damage from a bludgeoning weapon or at least 5 points of damage from a slashing weapon, there is an explosion of light (per the flare spell) and the white skeleton is replaced by three skeletons, one orange, one green and one purple. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones Green:[/b] If a prismatic bones is struck for at least 4 points of damage from a bludgeoning weapon or at least 5 points of damage from a slashing weapon, there is an explosion of light (per the flare spell) and the white skeleton is replaced by three skeletons, one orange, one green and one purple. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones Purple:[/b] If a prismatic bones is struck for at least 4 points of damage from a bludgeoning weapon or at least 5 points of damage from a slashing weapon, there is an explosion of light (per the flare spell) and the white skeleton is replaced by three skeletons, one orange, one green and one purple. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones Red:[/b] These colorful skeletons can themselves be split if struck by a bludgeoning weapon for 3 or more points of damage or slashing weapons for 4 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones Yellow:[/b] These colorful skeletons can themselves be split if struck by a bludgeoning weapon for 3 or more points of damage or slashing weapons for 4 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones Blue:[/b] These colorful skeletons can themselves be split if struck by a bludgeoning weapon for 3 or more points of damage or slashing weapons for 4 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red. If any prismatic bones, in any color, are struck by electricity damage they split into two identical skeletons, each with half the hit points of the original. [b]Sawbones:[/b] Sawbones are animated skeletons that have had cleavers grafted to the right arms and serrated blades attached to their left arms, in both cases replacing their hands. [b]Starving Skeleton, Gashadokuo:[/b] They are as much ghost as skeleton, something like physical projections of starving spirits. Starving skeletons are created from the bones of people that have starved to death. [b]Swarm of Hands:[/b] A swarm of hands is created by a necromancer by burying or sinking numerous amputated arms (often from failed test subjects; waste not want not is the motto of most necromancers) in unholy ground and then casting permanency and animate dead over the ground while sprinkling it with unholy water. [b]Varnaby the Vain:[/b] ? [b]Umibozo, Sea Bonze:[/b] Umibōzu, or sea bonzes, are the anguished souls of drowned priests. [b]Vampire Slavic:[/b] Slavic folklore suggests multiple ways that a person can become a vampire. These include being a magic-user, being chaotic or evil, dying an unnatural or untimely death, excommunication, improper burial, having an animal jump or a bird fly over your corpse or your empty grave, being born with a caul, teeth or a tail, or being conceived on certain days. Several items on the list suggest that virtually every fantasy adventurer is destined to rise as a vampire after they have been killed. Excellent! [b]Vampire Slavic Shadow:[/b] The process of becoming a true vampire takes time. For the first 40 days of the vampire’s existence, it is a mere shadow that drains levels with its incorporeal touch. For five years the Yolgois fought the Starvaks in valleys and mountain passes until the Starvaks, the warriors of the holy church bolstering their ranks, finally overcame their foes. The castle of the Yolgois was put to the torch, with the entire family inside. Not even a single retainer was left alive to bury them. The Yolgois were thoroughly evil, and their rotting corpses are now in the process of becoming vampires. The ruins of the castle are haunted by shadows, and the dungeons are crawling with jellies. [b]Vampire Slavic Jelly:[/b] The process of becoming a true vampire takes time. For the first 40 days of the vampire’s existence, it is a mere shadow that drains levels with its incorporeal touch. As it consumes energy, it becomes more solid and forms a soft, jelly-like body. For five years the Yolgois fought the Starvaks in valleys and mountain passes until the Starvaks, the warriors of the holy church bolstering their ranks, finally overcame their foes. The castle of the Yolgois was put to the torch, with the entire family inside. Not even a single retainer was left alive to bury them. The Yolgois were thoroughly evil, and their rotting corpses are now in the process of becoming vampires. The ruins of the castle are haunted by shadows, and the dungeons are crawling with jellies. [b]Vampire Slavic Kukudhi:[/b] After 30 years in its humanoid form, a vampire reaches its perfect form, called a kukudhi. For five years the Yolgois fought the Starvaks in valleys and mountain passes until the Starvaks, the warriors of the holy church bolstering their ranks, finally overcame their foes. The castle of the Yolgois was put to the torch, with the entire family inside. Not even a single retainer was left alive to bury them. The Yolgois were thoroughly evil, and their rotting corpses are now in the process of becoming vampires. The ruins of the castle are haunted by shadows, and the dungeons are crawling with jellies. The family crypt has become a sort of throne room for the eldest of the Yolgois, who are now Kukudhi. [b]Kuzlac:[/b] ? [b]Pijavica, Drinker:[/b] The pijavica, or “drinker”, of Croatia, Slovenia, Slovakia and the Czech Republic, are sinful men and women that return from the grave as powerful killers. [b]Vampiric Tool:[/b] Folklore also holds that tools and weapons left outside under a full moon become vampiric. [b]Vampiric Weapon:[/b] Folklore also holds that tools and weapons left outside under a full moon become vampiric. [b]Vampiric Watermelon:[/b] Watermelons and pumpkins kept more than 10 days after Christmas (or the fantasy equivalent in your campaign) also become vampires. [b]Vampiric Pumpkin:[/b] Watermelons and pumpkins kept more than 10 days after Christmas (or the fantasy equivalent in your campaign) also become vampires. [b]Varkolak:[/b] The varkolak of Bulgaria is formed when a bandit dies in the wilderness and is not buried. After 40 days, his black, swollen corpse rises as a black-skinned cyclops. The bandit chief was struck by several arrows, but managed to escape, eventually dying in a small cave. It is now a varkolak, and it has planned a terrible vengeance on the Count. [b]Winged Death, Baykok, Pakpak:[/b] Winged deaths are called baykok, or pakpak, in the folklore of the Ojibway nation of North America. They carry longbows, and are commonly found in the armies of necromancers. Unlike common skeletons and zombies, they are intelligent and thoroughly evil. Unlike skeletons and zombies, they are not creatures raised from the dead, but evil spirits given material form. [b]Wraith Flaming:[/b] Flaming wraiths are a superior form of undead, possibly born in the depths of the Negative Energy Plane rather than being the unquiet spirits of the dead. [b]Yuki-Onna, Snow Woman:[/b] Some stories depict yuki-onna as the undead spirits of women that have frozen to death. [b]Undead:[/b] The undead category includes corpses re-animated by dark magic and the spirits of deceased creatures that still haunt the world. [b]Ghoul:[/b] ? [b]Ghast:[/b] ? [b]Skeleton:[/b] ? [b]Vampire:[/b] In its ooze form, the slavic vampire continues its depredations, eventually forming a solid, humanoid body like the one it had in life. [b]Wight:[/b] The varkolak’s bite attack in either cyclops or worg form deals one level of energy damage. Creatures that die from this energy damage rise as wights one day later under the control of the varkolak that created them. The varolak has turned two traders into wights, and has gathered twelve goblin worg riders to its banner. [b]Wraith:[/b] Any humanoid slain by a flaming wraith rises as a normal wraith in 1d6 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [b]Zombie:[/b] When the umibōzu constricts a creature, it inflicts one level of energy damage. Creatures that die from this attack rise as zombies under the control of the umibōzu. [/QUOTE]
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