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<blockquote data-quote="Voadam" data-source="post: 8082144" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/253339/Blood--Treasure-2nd-Edition-Monsters-II?affiliate_id=17596" target="_blank">Blood & Treasure 2nd Edition Monsters II</a></p><p>Blood and Treasure</p><p><strong>Undead:</strong> The undead category includes corpses re-animated to a semblance of life by magic and the spirits of deceased creatures that still haunt the world.</p><p><strong>Amputator:</strong> An amputator is a manufactured undead monster formed from the body of a gorilla or other suitably large primate. These corpses are shaved and covered with mystic sigils and runes. The gorilla’s hands are removed and replaced with metal pincers.</p><p><strong>Asanbosam:</strong> ?</p><p><strong>Axe Bear:</strong> Axe bears are necromantic perversions. They are reanimated bear corpses that have had their front paws replaced with axe heads.</p><p><strong>Barbed Woman, Harionago:</strong> ?</p><p><strong>Belle Dame sans Merci:</strong> ?</p><p><strong>Bhoot:</strong> Bhoots are unable to cross into the Land of the Dead because they suffered a violent death, had unfinished business on the Material Plane or because proper funeral rites were not followed when they were buried.</p><p>A creature that loses all of its levels to a bhoot’s energy drain rises as a bhoot 10 minutes later under the control of the bhoot that created it.</p><p><strong>Black Door:</strong> ?</p><p><strong>Busaw:</strong> A busaw can create an illusion that makes a corpse look like a roasting pig. Anyone they tempt into eating this swine must pass a saving throw or turn into a busaw.</p><p><strong>Cicatrix, Scabrous Cadaver:</strong> Cicatrix zombies are not only raised by magic-users and clerics using their dark, unwholesome powers, but also steeped in a concoction of bitter herbs, bodily humors (bile features prominently) and rare unguents to gain their powers. These ingredients must be placed in a copper cauldron with the zombie, the cauldron sealed with wax and then left to steep in a cool place untouched by the sun for one month. This process not only gives them their regenerative abilities, but always generates zombies with maximum hit points.</p><p><strong>Crystal Skull:</strong> they are created by exceptionally powerful magic-users from the bones of undead monsters with 8 or more HD that are not incorporeal (and, of course, which have bones). The bones are ground down, worked into ground crystal, and then shaped into a skeleton. Hold monster, create undead, daylight and permanence are cast over the bones.</p><p><strong>Dead Eyes:</strong> ?</p><p><strong>Dragon Bones:</strong> Dragon bones are skeletons grown from chromatic dragon teeth that have been planted in the ground.</p><p><strong>Edimmu:</strong> Creatures reduced to 0 levels or Hit Dice from an Edimmu's attack die and their spirits rise as edimmu 1d4 days later.</p><p><strong>Fire Freak:</strong> Fire freaks are the animated remains of pyromaniacs that died in the fires they set.</p><p><strong>Full-Throated Screamer:</strong> Possibly the oddest of the manufactured undead, the full-throated screamer appears as three preserved heads encased in crystal spheres.</p><p>The heads used to create a full-throated screamer must have belonged to a fishwife, politician and braggart in life. They must be harvested from freshly deceased bodies, and then teleported into the pre-prepared crystal spheres. Before teleporting, each head has a wax seal stamped with a rune (per a scroll of animate dead) placed on its tongue. Once the heads are inside their spheres, the creator must cast the following spells over them: Telepathic bond, fly, sound burst and permanency.</p><p><strong>Grim:</strong> ?</p><p><strong>Haunted Armor:</strong> When a warrior dies with his armor on, fighting to the end, his spirit hesitates to leave its post. The spirit animates the warrior’s armor and continues doing what it did in life.</p><p><strong>Poltergeist:</strong> Haunted armor is close kin to poltergeists – undead spirits that have opted out of the afterlife for a career in mischief on the material plane.</p><p><strong>Haunted Scale Mail:</strong> ?</p><p><strong>Haunted Chain Mail:</strong> ?</p><p><strong>Haunted O-Yoroi:</strong> ?</p><p><strong>Haunted Plate Armor:</strong> ?</p><p><strong>Headless Horseman:</strong> They are the souls of horsemen who have died in battle and now seek vengeance.</p><p><strong>Hellequin:</strong> ?</p><p><strong>Zombie:</strong> Creatures that have all of their life energy drained by a hellequin rise immediately as zombies under the control of the hellequin that created it.</p><p>When the umibōzu constricts a creature, it inflicts one level of energy damage. Creatures that die from this attack rise as zombies under the control of the umibōzu.</p><p><strong>Hideous Hurler:</strong> ?</p><p><strong>Jiang Shi, Hopping Vampire:</strong> ?</p><p><strong>Jolly Roger:</strong> In life, they were pirates whose avarice was so all-consuming that it animated them beyond death.</p><p><strong>Revenant:</strong> The revenant is an animated corpse that has returned from the grave to terrorize the living. The name comes from the French word for “returning”. Revenants were always wicked people in life.</p><p><strong>Rusalka:</strong> Rusalkas are angry undead spirits of women that were drowned in rivers.</p><p><strong>Skeleton:</strong> All creatures engaged in melee combat with a bone‐spur must pass a saving throw each round or be slashed for 1d4 points of damage. If 4 points of damage are scored in a single round, a barb detaches from the bone‐spur and becomes caught in the victim's flesh or clothing. The next round, the barb grows into a full‐sized skeleton (with normal skeleton stats).</p><p><strong>Black Bones:</strong> Black bones are the animated remains of assassins.</p><p><strong>Blazing Bones:</strong> They are constructed with a core of antimony in their bones, making them expensive to make.</p><p><strong>Bone Chiller:</strong> The bone chiller can only be created from the bones of a person that has frozen to death. The bones must be soaked in a solution of freezing water from one new moon to another, with an energy missile (cold) cast into the water each day. After one month, the water must be frozen into a solid block. The skeleton is then chipped out while the necromancer casts animate dead on it.</p><p><strong>Bone Spur:</strong> Bone spurs are skeletons animated from the bones of ogres and hill giants.</p><p>The process of creating a bone-spur involves expensive herbs and oils and the spike growth spell.</p><p><strong>Bronze Bones:</strong> Bronze bones are skeletons covered in metal.</p><p><strong>Adamantine Bones:</strong> ?</p><p><strong>Lead Bones:</strong> ?</p><p><strong>Mithral Bones:</strong> ?</p><p><strong>Steel Bones:</strong> ?</p><p><strong>Dry Bones:</strong> ?</p><p><strong>Funny Bones:</strong> Super skeletons can only be divided back into funny bones by scoring at least 6 points of damage to them.</p><p><strong>Bone Pile:</strong> When struck for 4 or more points of damage by a bludgeoning weapon or force effect, the funny bones separates into two demi‐skeletons. These demi‐skeletons can be further divided into bone piles.</p><p><strong>Demi-Skeleton:</strong> When struck for 4 or more points of damage by a bludgeoning weapon or force effect, the funny bones separates into two demi‐skeletons.</p><p><strong>Super Skeleton:</strong> Demi‐skeletons and bone piles can reassemble by touching one another. If 3 demi‐skeletons or 6 bone piles come together, or a full funny bones and a single demi‐skeleton or 2 bone piles comes together, they can form a super skeleton.</p><p>Mega‐skeletons can only be divided into super skeletons by inflicting at least 12 points of damage.</p><p><strong>Mega-Skeleton:</strong> Two super-skeletons can form a mega‐skeleton.</p><p><strong>Holy Bones:</strong> Holy bones are self-created undead, infused with life beyond death after extended prayer and supplication. They are created from high priests that desire to protect their flock and their brethren for all times, sacrificing a place in Heaven to remain on the Material Plane.</p><p><strong>Lazy Bones:</strong> ?</p><p><strong>Prismatic Bones:</strong> Prismatic bones are animated skeletons employed by arch-necromancers to guard their holdings.</p><p>If a prismatic bones of any color is struck by electricity, it splits into two identical skeletons, each with half the hit points of the original.</p><p><strong>Prismatic Bones White:</strong> ?</p><p><strong>Prismatic Bones Green:</strong> If a prismatic bones is struck for at least 4 points of damage, there is a puff of smoke and the white skeleton is replaced by three new skeletons, one colored orange, one colored green and the third colored purple.</p><p><strong>Prismatic Bones Orange:</strong> If a prismatic bones is struck for at least 4 points of damage, there is a puff of smoke and the white skeleton is replaced by three new skeletons, one colored orange, one colored green and the third colored purple.</p><p><strong>Prismatic Bones Purple:</strong> If a prismatic bones is struck for at least 4 points of damage, there is a puff of smoke and the white skeleton is replaced by three new skeletons, one colored orange, one colored green and the third colored purple.</p><p><strong>Prismatic Bones Blue:</strong> These colorful skeletons can themselves be split if struck by a weapon for 3 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red.</p><p><strong>Prismatic Bones Red:</strong> These colorful skeletons can themselves be split if struck by a weapon for 3 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red.</p><p><strong>Prismatic Bones Yellow:</strong> These colorful skeletons can themselves be split if struck by a weapon for 3 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red.</p><p><strong>Sawbones:</strong> Sawbones are animated skeletons with cleavers grafted to their right arm and serrated blades to their left.</p><p><strong>Starving Skeleton:</strong> Starving skeletons are created from the bones of people that have starved to death. They are 15′ tall skeletons with a terrible hunger for human flesh. Starving skeletons are as much ghosts as skeletons, being physical projections of starving spirits.</p><p><strong>Sluagh:</strong> ?</p><p><strong>Swarm of Hands:</strong> A swarm of hands is created by a necromancer by burying or sinking numerous amputated arms in unholy ground and then casting permanency and animate dead over the ground while sprinkling it with unholy water.</p><p><strong>Umibozu, Sea Bonze:</strong> Umibōzu, or sea bonzes, are the anguished souls of drowned priests.</p><p><strong>Vampire Slavic:</strong> ?</p><p><strong>Vampire Slavic Shadow:</strong> ?</p><p><strong>Vampire Slavic Jelly:</strong> For the first 40 days of a Slavic vampire’s existence it is a shadow that drains levels with its incorporeal touch. As it consumes life energy, the vampire becomes more solid, forming a soft, jelly-like body.</p><p><strong>Slavic Vampire Humanoid:</strong> In its ooze form, the vampire continues its depredations, eventually forming a solid, humanoid body like the one it had in life. </p><p><strong>Vampire Slavic Kukudhi:</strong> After 30 years in its humanoid form, a slavic vampire reaches its perfect form, called a kukudhi.</p><p><strong>Kuzlac:</strong> ?</p><p><strong>Pijavica:</strong> The pijavica of Croatia, Slovenia, Slovakia and the Czech Republic are sinful men and women that return from the grave as powerful killers.</p><p><strong>Vampire:</strong> Watermelons and pumpkins kept more than 10 days after Christmas (or the equivalent in your campaign) also become vampires.</p><p><strong>Varkolak:</strong> A varkolak is formed when a bandit dies in the wilderness and does not receive a burial. After 40 days his black, swollen corpse rises as a varkolak.</p><p><strong>Wight:</strong> Once per day, a varkolak can transform into a worg and back again. The monster’s bite attack in either form deals one level of energy damage. Creatures that die from this energy damage rise as wights one day later under the control of the varkolak that created them.</p><p><strong>Vector:</strong> A vector is an undead wizard who died in a teleportation accident.</p><p><strong>Winged Death:</strong> ?</p><p><strong>Wraith:</strong> A humanoid slain by a flaming wraith rises as a normal wraith in 1d6 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed.</p><p><strong>Earth Wraith:</strong> They may be the restless spirits of deceased earth elemental creatures or of humanoids that died on an earth elemental plane.</p><p><strong>Flaming Wraith:</strong> Flaming wraiths are a form of undead born in the Negative Energy Plane.</p><p><strong>Time Wraith:</strong> Time wraiths are the echoes of people who died while on the Astral Plane.</p><p><strong>Yuki-Onna, Snow Woman:</strong> Some stories depict yuki-onna as the undead spirits of women that have frozen to death.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8082144, member: 2209"] [URL=https://www.drivethrurpg.com/product/253339/Blood--Treasure-2nd-Edition-Monsters-II?affiliate_id=17596]Blood & Treasure 2nd Edition Monsters II[/URL] Blood and Treasure [b]Undead:[/b] The undead category includes corpses re-animated to a semblance of life by magic and the spirits of deceased creatures that still haunt the world. [b]Amputator:[/b] An amputator is a manufactured undead monster formed from the body of a gorilla or other suitably large primate. These corpses are shaved and covered with mystic sigils and runes. The gorilla’s hands are removed and replaced with metal pincers. [b]Asanbosam:[/b] ? [b]Axe Bear:[/b] Axe bears are necromantic perversions. They are reanimated bear corpses that have had their front paws replaced with axe heads. [b]Barbed Woman, Harionago:[/b] ? [b]Belle Dame sans Merci:[/b] ? [b]Bhoot:[/b] Bhoots are unable to cross into the Land of the Dead because they suffered a violent death, had unfinished business on the Material Plane or because proper funeral rites were not followed when they were buried. A creature that loses all of its levels to a bhoot’s energy drain rises as a bhoot 10 minutes later under the control of the bhoot that created it. [b]Black Door:[/b] ? [b]Busaw:[/b] A busaw can create an illusion that makes a corpse look like a roasting pig. Anyone they tempt into eating this swine must pass a saving throw or turn into a busaw. [b]Cicatrix, Scabrous Cadaver:[/b] Cicatrix zombies are not only raised by magic-users and clerics using their dark, unwholesome powers, but also steeped in a concoction of bitter herbs, bodily humors (bile features prominently) and rare unguents to gain their powers. These ingredients must be placed in a copper cauldron with the zombie, the cauldron sealed with wax and then left to steep in a cool place untouched by the sun for one month. This process not only gives them their regenerative abilities, but always generates zombies with maximum hit points. [b]Crystal Skull:[/b] they are created by exceptionally powerful magic-users from the bones of undead monsters with 8 or more HD that are not incorporeal (and, of course, which have bones). The bones are ground down, worked into ground crystal, and then shaped into a skeleton. Hold monster, create undead, daylight and permanence are cast over the bones. [b]Dead Eyes:[/b] ? [b]Dragon Bones:[/b] Dragon bones are skeletons grown from chromatic dragon teeth that have been planted in the ground. [b]Edimmu:[/b] Creatures reduced to 0 levels or Hit Dice from an Edimmu's attack die and their spirits rise as edimmu 1d4 days later. [b]Fire Freak:[/b] Fire freaks are the animated remains of pyromaniacs that died in the fires they set. [b]Full-Throated Screamer:[/b] Possibly the oddest of the manufactured undead, the full-throated screamer appears as three preserved heads encased in crystal spheres. The heads used to create a full-throated screamer must have belonged to a fishwife, politician and braggart in life. They must be harvested from freshly deceased bodies, and then teleported into the pre-prepared crystal spheres. Before teleporting, each head has a wax seal stamped with a rune (per a scroll of animate dead) placed on its tongue. Once the heads are inside their spheres, the creator must cast the following spells over them: Telepathic bond, fly, sound burst and permanency. [b]Grim:[/b] ? [b]Haunted Armor:[/b] When a warrior dies with his armor on, fighting to the end, his spirit hesitates to leave its post. The spirit animates the warrior’s armor and continues doing what it did in life. [b]Poltergeist:[/b] Haunted armor is close kin to poltergeists – undead spirits that have opted out of the afterlife for a career in mischief on the material plane. [b]Haunted Scale Mail:[/b] ? [b]Haunted Chain Mail:[/b] ? [b]Haunted O-Yoroi:[/b] ? [b]Haunted Plate Armor:[/b] ? [b]Headless Horseman:[/b] They are the souls of horsemen who have died in battle and now seek vengeance. [b]Hellequin:[/b] ? [b]Zombie:[/b] Creatures that have all of their life energy drained by a hellequin rise immediately as zombies under the control of the hellequin that created it. When the umibōzu constricts a creature, it inflicts one level of energy damage. Creatures that die from this attack rise as zombies under the control of the umibōzu. [b]Hideous Hurler:[/b] ? [b]Jiang Shi, Hopping Vampire:[/b] ? [b]Jolly Roger:[/b] In life, they were pirates whose avarice was so all-consuming that it animated them beyond death. [b]Revenant:[/b] The revenant is an animated corpse that has returned from the grave to terrorize the living. The name comes from the French word for “returning”. Revenants were always wicked people in life. [b]Rusalka:[/b] Rusalkas are angry undead spirits of women that were drowned in rivers. [b]Skeleton:[/b] All creatures engaged in melee combat with a bone‐spur must pass a saving throw each round or be slashed for 1d4 points of damage. If 4 points of damage are scored in a single round, a barb detaches from the bone‐spur and becomes caught in the victim's flesh or clothing. The next round, the barb grows into a full‐sized skeleton (with normal skeleton stats). [b]Black Bones:[/b] Black bones are the animated remains of assassins. [b]Blazing Bones:[/b] They are constructed with a core of antimony in their bones, making them expensive to make. [b]Bone Chiller:[/b] The bone chiller can only be created from the bones of a person that has frozen to death. The bones must be soaked in a solution of freezing water from one new moon to another, with an energy missile (cold) cast into the water each day. After one month, the water must be frozen into a solid block. The skeleton is then chipped out while the necromancer casts animate dead on it. [b]Bone Spur:[/b] Bone spurs are skeletons animated from the bones of ogres and hill giants. The process of creating a bone-spur involves expensive herbs and oils and the spike growth spell. [b]Bronze Bones:[/b] Bronze bones are skeletons covered in metal. [b]Adamantine Bones:[/b] ? [b]Lead Bones:[/b] ? [b]Mithral Bones:[/b] ? [b]Steel Bones:[/b] ? [b]Dry Bones:[/b] ? [b]Funny Bones:[/b] Super skeletons can only be divided back into funny bones by scoring at least 6 points of damage to them. [b]Bone Pile:[/b] When struck for 4 or more points of damage by a bludgeoning weapon or force effect, the funny bones separates into two demi‐skeletons. These demi‐skeletons can be further divided into bone piles. [b]Demi-Skeleton:[/b] When struck for 4 or more points of damage by a bludgeoning weapon or force effect, the funny bones separates into two demi‐skeletons. [b]Super Skeleton:[/b] Demi‐skeletons and bone piles can reassemble by touching one another. If 3 demi‐skeletons or 6 bone piles come together, or a full funny bones and a single demi‐skeleton or 2 bone piles comes together, they can form a super skeleton. Mega‐skeletons can only be divided into super skeletons by inflicting at least 12 points of damage. [b]Mega-Skeleton:[/b] Two super-skeletons can form a mega‐skeleton. [b]Holy Bones:[/b] Holy bones are self-created undead, infused with life beyond death after extended prayer and supplication. They are created from high priests that desire to protect their flock and their brethren for all times, sacrificing a place in Heaven to remain on the Material Plane. [b]Lazy Bones:[/b] ? [b]Prismatic Bones:[/b] Prismatic bones are animated skeletons employed by arch-necromancers to guard their holdings. If a prismatic bones of any color is struck by electricity, it splits into two identical skeletons, each with half the hit points of the original. [b]Prismatic Bones White:[/b] ? [b]Prismatic Bones Green:[/b] If a prismatic bones is struck for at least 4 points of damage, there is a puff of smoke and the white skeleton is replaced by three new skeletons, one colored orange, one colored green and the third colored purple. [b]Prismatic Bones Orange:[/b] If a prismatic bones is struck for at least 4 points of damage, there is a puff of smoke and the white skeleton is replaced by three new skeletons, one colored orange, one colored green and the third colored purple. [b]Prismatic Bones Purple:[/b] If a prismatic bones is struck for at least 4 points of damage, there is a puff of smoke and the white skeleton is replaced by three new skeletons, one colored orange, one colored green and the third colored purple. [b]Prismatic Bones Blue:[/b] These colorful skeletons can themselves be split if struck by a weapon for 3 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red. [b]Prismatic Bones Red:[/b] These colorful skeletons can themselves be split if struck by a weapon for 3 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red. [b]Prismatic Bones Yellow:[/b] These colorful skeletons can themselves be split if struck by a weapon for 3 or more points of damage. Orange skeletons split into red and yellow skeletons, green into blue and yellow and purple in blue and red. [b]Sawbones:[/b] Sawbones are animated skeletons with cleavers grafted to their right arm and serrated blades to their left. [b]Starving Skeleton:[/b] Starving skeletons are created from the bones of people that have starved to death. They are 15′ tall skeletons with a terrible hunger for human flesh. Starving skeletons are as much ghosts as skeletons, being physical projections of starving spirits. [b]Sluagh:[/b] ? [b]Swarm of Hands:[/b] A swarm of hands is created by a necromancer by burying or sinking numerous amputated arms in unholy ground and then casting permanency and animate dead over the ground while sprinkling it with unholy water. [b]Umibozu, Sea Bonze:[/b] Umibōzu, or sea bonzes, are the anguished souls of drowned priests. [b]Vampire Slavic:[/b] ? [b]Vampire Slavic Shadow:[/b] ? [b]Vampire Slavic Jelly:[/b] For the first 40 days of a Slavic vampire’s existence it is a shadow that drains levels with its incorporeal touch. As it consumes life energy, the vampire becomes more solid, forming a soft, jelly-like body. [b]Slavic Vampire Humanoid:[/b] In its ooze form, the vampire continues its depredations, eventually forming a solid, humanoid body like the one it had in life. [b]Vampire Slavic Kukudhi:[/b] After 30 years in its humanoid form, a slavic vampire reaches its perfect form, called a kukudhi. [b]Kuzlac:[/b] ? [b]Pijavica:[/b] The pijavica of Croatia, Slovenia, Slovakia and the Czech Republic are sinful men and women that return from the grave as powerful killers. [b]Vampire:[/b] Watermelons and pumpkins kept more than 10 days after Christmas (or the equivalent in your campaign) also become vampires. [b]Varkolak:[/b] A varkolak is formed when a bandit dies in the wilderness and does not receive a burial. After 40 days his black, swollen corpse rises as a varkolak. [b]Wight:[/b] Once per day, a varkolak can transform into a worg and back again. The monster’s bite attack in either form deals one level of energy damage. Creatures that die from this energy damage rise as wights one day later under the control of the varkolak that created them. [b]Vector:[/b] A vector is an undead wizard who died in a teleportation accident. [b]Winged Death:[/b] ? [b]Wraith:[/b] A humanoid slain by a flaming wraith rises as a normal wraith in 1d6 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [b]Earth Wraith:[/b] They may be the restless spirits of deceased earth elemental creatures or of humanoids that died on an earth elemental plane. [b]Flaming Wraith:[/b] Flaming wraiths are a form of undead born in the Negative Energy Plane. [b]Time Wraith:[/b] Time wraiths are the echoes of people who died while on the Astral Plane. [b]Yuki-Onna, Snow Woman:[/b] Some stories depict yuki-onna as the undead spirits of women that have frozen to death. [/QUOTE]
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