Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8100028" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/105322/Castles--Crusades-Players-Handbook-7th-Printing?affiliate_id=17596" target="_blank">Player's Handbook 7th Printing</a></p><p>Castles & Crusades</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Zombie:</strong> <em>Animate Dead</em> spell.</p><p><strong>Ghoul:</strong> <em>Create Undead</em> spell caster level 11.</p><p><strong>Shadow:</strong> <em>Create Undead</em> spell caster level 12.</p><p><strong>Ghast:</strong> <em>Create Undead</em> spell caster level 13.</p><p><strong>Wight:</strong> <em>Create Undead</em> spell caster level 14.</p><p><strong>Wraith:</strong> <em>Create Undead</em> spell caster level 18.</p><p><strong>Mummy:</strong> <em>Create Greater Undead</em> spell caster level 13.</p><p><strong>Spectre:</strong> <em>Create Greater Undead</em> spell caster level 15.</p><p><strong>Vampire:</strong> <em>Create Greater Undead</em> spell caster level 17.</p><p><strong>Ghost:</strong> <em>Create Greater Undead</em> spell caster level 19.</p><p></p><p>ANIMATE DEAD*, Level 3 cleric, 5 wizard</p><p>CT 1 R 50 ft. D Permanent</p><p>SV none SR none Comp V, S, M</p><p>This spell turns the bones or bodies of dead creatures in a 25 x 25 feet area into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or can remain in an area and attack any creature or specific type of creature entering the area. The undead remain animated until they are destroyed. Destroyed undead can’t be animated again. Regardless of the type of undead, the caster can’t create more HD of undead than the caster has levels in any single casting of the spell.</p><p>The undead remain under the caster’s control indefinitely. No matter how many times the caster uses this spell, however, the character can only control 2 HD worth of undead creatures per caster level. If the caster exceeds this number, all the newly created creatures fall under the caster’s control, and any excess undead from previous castings become uncontrolled (the character chooses which creatures are released). If the caster is a cleric, any undead the character might command by virtue of the caster’s power to command or rebuke undead, do not count toward the spell’s limits.</p><p>A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. A zombie, however, can be created only from a mostly intact corpse. The statistics for skeletons and zombies are detailed in Monsters & Treasure; undead created with this spell do not retain any abilities the creature may have had while alive.</p><p>The material component for this spell is a bag of bones.</p><p>Preserve Dead: This reverse version may only be cast by divine spellcasters, and has two effects. First, the caster preserves the remains of the target corpses so that they do not decay, for one day per level of the caster. Doing so extends the time limit on raising that creature from the dead. The spell works on severed body parts and the like. Second, the spell permanently prevents the target corpses from being animated by an animate dead spell. If a target corpse is preserved, and then raised from the dead or resurrected, the spell ends.</p><p></p><p>CREATE UNDEAD, Level 6 cleric</p><p>CT 1 hour R 50 ft. (one) D permanent</p><p>SV n/a SR n/a Comp DF, V, S, M</p><p>This evil spell allows the caster to create one specimen of the following undead if the cleric is of the appropriate level: ghoul (11), shadow (12), ghast (13), wight (14), or wraith (18). The cleric may create a less powerful undead if desired. For example, a 14th level cleric could, instead of creating a wight, also create a ghast, shadow, or ghoul. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful turning check. This spell must be cast at night.</p><p>The material component for this spell is a corpse.</p><p></p><p>CREATE GREATER UNDEAD, Level 8 cleric</p><p>CT 1 hour R 50 ft. (one) D permanent</p><p>SV n/a SR n/a Comp DF, V, S, M</p><p>This evil spell allows the caster to create one specimen of the following undead if the cleric is of the appropriate level: mummy (13), spectre (15), vampire (17), or ghost (19). The cleric may create a less powerful undead if desired. For example, a 17th level cleric could, instead of creating a vampire, also create a spectre or mummy. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful turning check.</p><p>This spell must be cast at night and the caster must spend 100gp per corpse.</p><p>The material component for this spell is a corpse.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8100028, member: 2209"] [URL=https://www.drivethrurpg.com/product/105322/Castles--Crusades-Players-Handbook-7th-Printing?affiliate_id=17596]Player's Handbook 7th Printing[/URL] Castles & Crusades [b]Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Zombie:[/b] [i]Animate Dead[/i] spell. [b]Ghoul:[/b] [i]Create Undead[/i] spell caster level 11. [b]Shadow:[/b] [i]Create Undead[/i] spell caster level 12. [b]Ghast:[/b] [i]Create Undead[/i] spell caster level 13. [b]Wight:[/b] [i]Create Undead[/i] spell caster level 14. [b]Wraith:[/b] [i]Create Undead[/i] spell caster level 18. [b]Mummy:[/b] [i]Create Greater Undead[/i] spell caster level 13. [b]Spectre:[/b] [i]Create Greater Undead[/i] spell caster level 15. [b]Vampire:[/b] [i]Create Greater Undead[/i] spell caster level 17. [b]Ghost:[/b] [i]Create Greater Undead[/i] spell caster level 19. ANIMATE DEAD*, Level 3 cleric, 5 wizard CT 1 R 50 ft. D Permanent SV none SR none Comp V, S, M This spell turns the bones or bodies of dead creatures in a 25 x 25 feet area into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or can remain in an area and attack any creature or specific type of creature entering the area. The undead remain animated until they are destroyed. Destroyed undead can’t be animated again. Regardless of the type of undead, the caster can’t create more HD of undead than the caster has levels in any single casting of the spell. The undead remain under the caster’s control indefinitely. No matter how many times the caster uses this spell, however, the character can only control 2 HD worth of undead creatures per caster level. If the caster exceeds this number, all the newly created creatures fall under the caster’s control, and any excess undead from previous castings become uncontrolled (the character chooses which creatures are released). If the caster is a cleric, any undead the character might command by virtue of the caster’s power to command or rebuke undead, do not count toward the spell’s limits. A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. A zombie, however, can be created only from a mostly intact corpse. The statistics for skeletons and zombies are detailed in Monsters & Treasure; undead created with this spell do not retain any abilities the creature may have had while alive. The material component for this spell is a bag of bones. Preserve Dead: This reverse version may only be cast by divine spellcasters, and has two effects. First, the caster preserves the remains of the target corpses so that they do not decay, for one day per level of the caster. Doing so extends the time limit on raising that creature from the dead. The spell works on severed body parts and the like. Second, the spell permanently prevents the target corpses from being animated by an animate dead spell. If a target corpse is preserved, and then raised from the dead or resurrected, the spell ends. CREATE UNDEAD, Level 6 cleric CT 1 hour R 50 ft. (one) D permanent SV n/a SR n/a Comp DF, V, S, M This evil spell allows the caster to create one specimen of the following undead if the cleric is of the appropriate level: ghoul (11), shadow (12), ghast (13), wight (14), or wraith (18). The cleric may create a less powerful undead if desired. For example, a 14th level cleric could, instead of creating a wight, also create a ghast, shadow, or ghoul. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful turning check. This spell must be cast at night. The material component for this spell is a corpse. CREATE GREATER UNDEAD, Level 8 cleric CT 1 hour R 50 ft. (one) D permanent SV n/a SR n/a Comp DF, V, S, M This evil spell allows the caster to create one specimen of the following undead if the cleric is of the appropriate level: mummy (13), spectre (15), vampire (17), or ghost (19). The cleric may create a less powerful undead if desired. For example, a 17th level cleric could, instead of creating a vampire, also create a spectre or mummy. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful turning check. This spell must be cast at night and the caster must spend 100gp per corpse. The material component for this spell is a corpse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undead Origins
Top