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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8102796" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/106153/Amazing-Adventures?affiliate_id=17596" target="_blank">Amazing Adventures 1st Printing</a></p><p>Castles & Crusades</p><p><strong>Undead:</strong> Undead are once-living creatures animated by spiritual or supernatural forces.</p><p><strong>Mummy:</strong> A mummy is an undead creature usually wrapped in divine bandages and urged to existence through prayer and ceremony. Mummies are bound to their tombs and are encountered in their vicinity, which is most commonly the deserts of Egypt, though mummies have been encountered in Central and South America and in arctic, desert, and jungle climes the world over, where conditions are right for preservation of the body.</p><p>The process required to create a mummy gives the creature powerful protections against physical damage.</p><p><em>Create Greater Undead</em> spell caster level 13.</p><p><strong>Lesser Mummy:</strong> ?</p><p><strong>Greater Mummy:</strong> Greater mummies are intelligent, often the remains of deceased priests or leaders.</p><p><strong>Skeleton:</strong> Skeletons are the animated remains of dead creatures. Their bodies are little more than bone and sinew held together by vile sorcery.</p><p><em>Animate Dead</em> spell.</p><p><strong>Vampire:</strong> Formerly human, these foul creatures have become completely corrupted, lurking in a state between life and death, and requiring warm, fresh blood for sustenance.</p><p>If a Vampire is killed, all of its spawn immediately become full vampires.</p><p><em>Create Greater Undead</em> spell caster level 17.</p><p><strong>Vampire Spawn:</strong> If a vampire chooses, it can drain the blood or energy of a human victim in such a way as to bring the deceased into unlife as a vampire spawn. This spawn is under the control of the slaying vampire. This ability is not automatic, but must be consciously used.</p><p><strong>Zombie:</strong> Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason.</p><p>In some campaigns, zombies may be able to infect others with their bite, slowly turning the infected into zombies. In such a case, the victim bitten must make a constitution save at -2 or be infected. Infected victims will lose 1d4 points of strength and constitution each day until one of the two abilities reaches 0, at which point the victim dies, rising within 1d4 minutes as a new zombie unless the body is destroyed (often through decapitation or other destruction of the head).</p><p>Nobody else turns into a zombie, even if the zombies manage to kill any more bystanders. This should lead the PC’s to believe that it was, in fact, something on the needle that created the undead killing machines.</p><p><em>Animate Dead</em> spell.</p><p><strong>Undead Dragon:</strong> ?</p><p><strong>Spectre:</strong> <em>Create Greater Undead</em> spell caster level 15.</p><p><strong>Ghost:</strong> <em>Create Greater Undead</em> spell caster level 19.</p><p><strong>Ghoul:</strong> <em>Create Undead</em> spell caster level 9.</p><p><strong>Shadow:</strong> <em>Create Undead</em> spell caster level 10.</p><p><strong>Ghast:</strong> <em>Create Undead</em> spell caster level 12.</p><p><strong>Wight:</strong> <em>Create Undead</em> spell caster level 14.</p><p><strong>Wraith:</strong> <em>Create Undead</em> spell caster level 18.</p><p></p><p>ANIMATE DEAD*, LEVEL 3 WIS, LEVEL 4 CHA, LEVEL 5 INT</p><p>CT 1 R 50 ft. D n/a</p><p>SV none SR none Comp V, S, M</p><p>This spell turns the bones or bodies of dead creatures in a 25 x 25 feet area into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or can remain in an area and attack any creature or specific type of creature entering the area. The undead remain animated until they are destroyed. Destroyed undead can’t be animated again. Regardless of the type of undead, the caster can’t, in any single casting of the spell, create more HD of undead than the caster has levels.</p><p>The undead remain under the caster’s control indefinitely. No matter how many times the caster uses this spell, however, the character can only control 2 HD worth of undead creatures per caster level. If the caster exceeds this number, all the newly created creatures fall under the caster’s control, and any excess undead </p><p></p><p>CREATE GREATER UNDEAD, LEVEL 7 CHA, 8 WIS</p><p>CT 1 hour R 50 ft. (one) D permanent</p><p>SV n/a SR n/a Comp V, S, M</p><p>This evil spell allows the caster to create powerful kinds of undead if the arcanist is of the appropriate level: mummy (13), spectre (15), vampire (17) or ghost (19). The caster may create less powerful undead than the caster’s maximum capability if desired. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful Wisdom check with a CL equal to the hit dice of the monster. This spell must be cast at night and the caster must spend $100 per corpse.</p><p></p><p>CREATE UNDEAD, LEVEL 5 CHA, 6 WIS</p><p>CT 1 hour R 50 ft. (one) D permanent</p><p>SV n/a SR n/a Comp V, S, M</p><p>This evil spell allows the caster to create powerful kinds of undead if the arcanist is of the appropriate level: ghouls (9), shadow (10), ghasts (12), wights (14) or wraiths (18). The caster may create less powerful undead than the caster’s maximum capability if desired. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful turning check. This spell must be cast at night.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8102796, member: 2209"] [URL=https://www.drivethrurpg.com/product/106153/Amazing-Adventures?affiliate_id=17596]Amazing Adventures 1st Printing[/URL] Castles & Crusades [b]Undead:[/b] Undead are once-living creatures animated by spiritual or supernatural forces. [b]Mummy:[/b] A mummy is an undead creature usually wrapped in divine bandages and urged to existence through prayer and ceremony. Mummies are bound to their tombs and are encountered in their vicinity, which is most commonly the deserts of Egypt, though mummies have been encountered in Central and South America and in arctic, desert, and jungle climes the world over, where conditions are right for preservation of the body. The process required to create a mummy gives the creature powerful protections against physical damage. [i]Create Greater Undead[/i] spell caster level 13. [b]Lesser Mummy:[/b] ? [b]Greater Mummy:[/b] Greater mummies are intelligent, often the remains of deceased priests or leaders. [b]Skeleton:[/b] Skeletons are the animated remains of dead creatures. Their bodies are little more than bone and sinew held together by vile sorcery. [i]Animate Dead[/i] spell. [b]Vampire:[/b] Formerly human, these foul creatures have become completely corrupted, lurking in a state between life and death, and requiring warm, fresh blood for sustenance. If a Vampire is killed, all of its spawn immediately become full vampires. [i]Create Greater Undead[/i] spell caster level 17. [b]Vampire Spawn:[/b] If a vampire chooses, it can drain the blood or energy of a human victim in such a way as to bring the deceased into unlife as a vampire spawn. This spawn is under the control of the slaying vampire. This ability is not automatic, but must be consciously used. [b]Zombie:[/b] Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason. In some campaigns, zombies may be able to infect others with their bite, slowly turning the infected into zombies. In such a case, the victim bitten must make a constitution save at -2 or be infected. Infected victims will lose 1d4 points of strength and constitution each day until one of the two abilities reaches 0, at which point the victim dies, rising within 1d4 minutes as a new zombie unless the body is destroyed (often through decapitation or other destruction of the head). Nobody else turns into a zombie, even if the zombies manage to kill any more bystanders. This should lead the PC’s to believe that it was, in fact, something on the needle that created the undead killing machines. [i]Animate Dead[/i] spell. [b]Undead Dragon:[/b] ? [b]Spectre:[/b] [i]Create Greater Undead[/i] spell caster level 15. [b]Ghost:[/b] [i]Create Greater Undead[/i] spell caster level 19. [b]Ghoul:[/b] [i]Create Undead[/i] spell caster level 9. [b]Shadow:[/b] [i]Create Undead[/i] spell caster level 10. [b]Ghast:[/b] [i]Create Undead[/i] spell caster level 12. [b]Wight:[/b] [i]Create Undead[/i] spell caster level 14. [b]Wraith:[/b] [i]Create Undead[/i] spell caster level 18. ANIMATE DEAD*, LEVEL 3 WIS, LEVEL 4 CHA, LEVEL 5 INT CT 1 R 50 ft. D n/a SV none SR none Comp V, S, M This spell turns the bones or bodies of dead creatures in a 25 x 25 feet area into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or can remain in an area and attack any creature or specific type of creature entering the area. The undead remain animated until they are destroyed. Destroyed undead can’t be animated again. Regardless of the type of undead, the caster can’t, in any single casting of the spell, create more HD of undead than the caster has levels. The undead remain under the caster’s control indefinitely. No matter how many times the caster uses this spell, however, the character can only control 2 HD worth of undead creatures per caster level. If the caster exceeds this number, all the newly created creatures fall under the caster’s control, and any excess undead CREATE GREATER UNDEAD, LEVEL 7 CHA, 8 WIS CT 1 hour R 50 ft. (one) D permanent SV n/a SR n/a Comp V, S, M This evil spell allows the caster to create powerful kinds of undead if the arcanist is of the appropriate level: mummy (13), spectre (15), vampire (17) or ghost (19). The caster may create less powerful undead than the caster’s maximum capability if desired. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful Wisdom check with a CL equal to the hit dice of the monster. This spell must be cast at night and the caster must spend $100 per corpse. CREATE UNDEAD, LEVEL 5 CHA, 6 WIS CT 1 hour R 50 ft. (one) D permanent SV n/a SR n/a Comp V, S, M This evil spell allows the caster to create powerful kinds of undead if the arcanist is of the appropriate level: ghouls (9), shadow (10), ghasts (12), wights (14) or wraiths (18). The caster may create less powerful undead than the caster’s maximum capability if desired. Created undead are not automatically under the control of their animator. The caster may gain command of the undead as it forms by making a successful turning check. This spell must be cast at night. [/QUOTE]
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