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<blockquote data-quote="Voadam" data-source="post: 8113636" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/290844/Dead-In-The-Water-MCC-RPG?affiliate_id=17596" target="_blank">Dead In The Water (MCC RPG)</a></p><p>Dungeon Crawl Classics</p><p><strong>Drenched:</strong> During the Times of the Ancients, mutations were nonexistent (or at most, rare), and thus many experiments were performed to try to alter and improve humanity’s genome. One such experiment was Operation Deep Six, an attempt to biologically introduce the ability to breathe underwater. The secret experimental laboratory was disguised as a nondescript oil-drilling derrick located in the gulf, where scientists could conduct their underwater research away from prying eyes. After years of genetic manipulation of a captive Architeuthus dux (giant squid), the Deep Six scientists cultivated a small squidlike creature capable of bestowing waterbreathing on a human subject. If the subject held the creature’s larvae in the mouth and allowed it to attach itself to the subject’s soft palate, the creature extracted breathable oxygen from the water for the subject, allowing them to function underwater. Although the experiments were promising, the researchers were unaware of another mutational effect: all those who underwent the process were now in metaconcert with each other and mind-linked to the host “parent”, which was now becoming overwhelmed with each new “voice” in its primitive brain. Enraged, the giant squid (nicknamed “The Sea-wraith”) broke loose from its captors and sent its mind-controlled thralls into the underwater research facility. Its minions forced the panicked scientists to join the hive-mind by dragging them into the seas, where they could either drown or accept one of the larva offspring, letting them live but as yet another mindless drone.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8113636, member: 2209"] [URL=https://www.drivethrurpg.com/product/290844/Dead-In-The-Water-MCC-RPG?affiliate_id=17596]Dead In The Water (MCC RPG)[/URL] Dungeon Crawl Classics [b]Drenched:[/b] During the Times of the Ancients, mutations were nonexistent (or at most, rare), and thus many experiments were performed to try to alter and improve humanity’s genome. One such experiment was Operation Deep Six, an attempt to biologically introduce the ability to breathe underwater. The secret experimental laboratory was disguised as a nondescript oil-drilling derrick located in the gulf, where scientists could conduct their underwater research away from prying eyes. After years of genetic manipulation of a captive Architeuthus dux (giant squid), the Deep Six scientists cultivated a small squidlike creature capable of bestowing waterbreathing on a human subject. If the subject held the creature’s larvae in the mouth and allowed it to attach itself to the subject’s soft palate, the creature extracted breathable oxygen from the water for the subject, allowing them to function underwater. Although the experiments were promising, the researchers were unaware of another mutational effect: all those who underwent the process were now in metaconcert with each other and mind-linked to the host “parent”, which was now becoming overwhelmed with each new “voice” in its primitive brain. Enraged, the giant squid (nicknamed “The Sea-wraith”) broke loose from its captors and sent its mind-controlled thralls into the underwater research facility. Its minions forced the panicked scientists to join the hive-mind by dragging them into the seas, where they could either drown or accept one of the larva offspring, letting them live but as yet another mindless drone. [/QUOTE]
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