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<blockquote data-quote="Voadam" data-source="post: 8142249" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/265492/Ice-Kingdoms-Bestiary-Compilation?affiliate_id=17596" target="_blank">Ice Kingdoms Bestiary Compilation</a></p><p>For Gold & Glory</p><p><strong>Ghost, Shade of the Mortal Soul, Lesser Ghost:</strong> Ghosts are ethereal animated spirits of the dead. In life their deeds were so great (whether they were evil or good) as to attract the attention of otherworldly powers (gods, demons, the vile forces of Pohjola), and these powers preserved them as ghosts after death.</p><p>Normally only humans can become ghosts, but on rare occasions demi-humans and other creatures suffer such a curse.</p><p><strong>Ghost Wraith:</strong> ?</p><p><strong>Ghost Banshee:</strong> ?</p><p><strong>Ghost Spectre:</strong> ?</p><p><strong>Ghoul Berserker:</strong> Thanic warriors who perish from either the cold or starvation—and especially from both—risk becoming berserker ghouls. Having died outside of combat and without enough glory for Valagard, they cannot reach the halls of the gods. The loss of Valagard, often coupled with other misfortunes—a run in with the energies of Pohjola, for example, or an actual curse from a powerful godi or deity—brings about this terrible fate. The warriors’ souls cling to their bodies, and they return to “unlife”, seeking to draw the attention of Uthin’s Shield Maidens by a fitting death in battle.</p><p>However, their existence transgresses the natural order of the worlds. Their return from death does not bring with it the subtler aspects of true life, such as humanity or rationality. Though perhaps once these warriors were dedicated to the purity of combat between equals, they now hunt women, children, the aged, old friends and allies, and even sacred holy men of the gods. Their new existence is fueled by wrath, pride, jealousy, and the berserker rage. Twisted and evil, they belong to the enemies of the gods they once worshipped.</p><p><strong>Ghoul Thane:</strong> ?</p><p><strong>Skeleton:</strong> Skeletons are the bones of humanoid creatures, animated by energy from the Negative Energy Plane. They bear no flesh, musculature, or ligaments and are held together through magical force. Skeletons vary in size, depending on the race of humanoid that the bones came from. As mindless constructs of necromantic magics, skeletons have no interactions with other creatures, except to follow commands from their creators.</p><p><strong>Skeletal Ogre, Skeleton Ogre:</strong> Skeleton ogres are the reanimated skeletal remains of ogres, reinforced with negative energy. They bear no flesh, musculature, or ligaments, and are instead held together through magical force. A Skeleton ogre is an animated undead ogre comprised of bones.</p><p><strong>Warrior Wraith:</strong> Warrior Wraiths are a type of undead created from warriors killed in battle, and kept from the dissolution of death by their desire to fight.</p><p><strong>Zombie:</strong> Zombies are mindless animated corpses. The animate dead spell opens a connection to the Negative Energy Plane that provides these fleshy corpses with the ability to move and follow simple commands given by their controller. Their controller can be the spell caster who created them or an evil-aligned priest who successfully dominates them. As the magic that animates them does not prevent their decay, zombies are often bloated, rotting, or desiccated, depending on their surrounding environment. Zombies vary in size depending on the kind of corpses they are animated from. They do not spawn.</p><p><strong>Mournwood Zombie:</strong> Mournwood Zombies are mindless animated corpses controlled by the vile curse of the forest. As the magic that animates them does not prevent their decay, Mournwood Zombies are often bloated, rotting, or desiccated, depending on their surrounding environment. Mournwood Zombies vary in size depending on the kind of corpses they are animated from, however, they all have the same basic characteristic of vines and roots growing through their bodies, as if the very forest were using the dead bodies as puppets.</p><p><strong>Mournwood Zombie Animal:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Vampire:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8142249, member: 2209"] [URL=https://www.drivethrurpg.com/product/265492/Ice-Kingdoms-Bestiary-Compilation?affiliate_id=17596]Ice Kingdoms Bestiary Compilation[/URL] For Gold & Glory [b]Ghost, Shade of the Mortal Soul, Lesser Ghost:[/b] Ghosts are ethereal animated spirits of the dead. In life their deeds were so great (whether they were evil or good) as to attract the attention of otherworldly powers (gods, demons, the vile forces of Pohjola), and these powers preserved them as ghosts after death. Normally only humans can become ghosts, but on rare occasions demi-humans and other creatures suffer such a curse. [b]Ghost Wraith:[/b] ? [b]Ghost Banshee:[/b] ? [b]Ghost Spectre:[/b] ? [b]Ghoul Berserker:[/b] Thanic warriors who perish from either the cold or starvation—and especially from both—risk becoming berserker ghouls. Having died outside of combat and without enough glory for Valagard, they cannot reach the halls of the gods. The loss of Valagard, often coupled with other misfortunes—a run in with the energies of Pohjola, for example, or an actual curse from a powerful godi or deity—brings about this terrible fate. The warriors’ souls cling to their bodies, and they return to “unlife”, seeking to draw the attention of Uthin’s Shield Maidens by a fitting death in battle. However, their existence transgresses the natural order of the worlds. Their return from death does not bring with it the subtler aspects of true life, such as humanity or rationality. Though perhaps once these warriors were dedicated to the purity of combat between equals, they now hunt women, children, the aged, old friends and allies, and even sacred holy men of the gods. Their new existence is fueled by wrath, pride, jealousy, and the berserker rage. Twisted and evil, they belong to the enemies of the gods they once worshipped. [b]Ghoul Thane:[/b] ? [b]Skeleton:[/b] Skeletons are the bones of humanoid creatures, animated by energy from the Negative Energy Plane. They bear no flesh, musculature, or ligaments and are held together through magical force. Skeletons vary in size, depending on the race of humanoid that the bones came from. As mindless constructs of necromantic magics, skeletons have no interactions with other creatures, except to follow commands from their creators. [b]Skeletal Ogre, Skeleton Ogre:[/b] Skeleton ogres are the reanimated skeletal remains of ogres, reinforced with negative energy. They bear no flesh, musculature, or ligaments, and are instead held together through magical force. A Skeleton ogre is an animated undead ogre comprised of bones. [b]Warrior Wraith:[/b] Warrior Wraiths are a type of undead created from warriors killed in battle, and kept from the dissolution of death by their desire to fight. [b]Zombie:[/b] Zombies are mindless animated corpses. The animate dead spell opens a connection to the Negative Energy Plane that provides these fleshy corpses with the ability to move and follow simple commands given by their controller. Their controller can be the spell caster who created them or an evil-aligned priest who successfully dominates them. As the magic that animates them does not prevent their decay, zombies are often bloated, rotting, or desiccated, depending on their surrounding environment. Zombies vary in size depending on the kind of corpses they are animated from. They do not spawn. [b]Mournwood Zombie:[/b] Mournwood Zombies are mindless animated corpses controlled by the vile curse of the forest. As the magic that animates them does not prevent their decay, Mournwood Zombies are often bloated, rotting, or desiccated, depending on their surrounding environment. Mournwood Zombies vary in size depending on the kind of corpses they are animated from, however, they all have the same basic characteristic of vines and roots growing through their bodies, as if the very forest were using the dead bodies as puppets. [b]Mournwood Zombie Animal:[/b] ? [b]Ghoul:[/b] ? [b]Lich:[/b] ? [b]Vampire:[/b] ? [/QUOTE]
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