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<blockquote data-quote="Voadam" data-source="post: 8146543" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/259983/Advanced-Labyrinth-Lord-Dragon-Cover?affiliate_id=17596" target="_blank">Advanced Labyrinth Lord</a></p><p>Labyrinth Lord</p><p><strong>Undead:</strong> Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds.</p><p>These beings were alive at one time, but through foul magic or by dying at the hands of another undead type, these beings rise again as undead horrors.</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghost:</strong> These incorporeal, ethereal beings are the animated spirits of horribly evil humans. In life their evil was so great as to attract otherworldly attention, and the powers preserved their being as ghosts after death.</p><p><strong>Ghoul:</strong> Formerly human, but now flesh-eating undead mockeries of their former existence, ghouls are fearsome enemies of all things living.</p><p>All humans slain by ghouls rise again in 24 hours as ghouls, unless the spell bless is cast upon their bodies.</p><p><strong>Groaning Spirit, Banshee:</strong> The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places.</p><p><strong>Lich:</strong> A lich is an undead magic-user of at least 18th level (and possibly multiclassed) who has used its magical powers and a phylactery to unnaturally extend its life.</p><p><strong>Mummy:</strong> Mummies are preserved undead corpses animated through the auspices of dark desert gods best forgotten.</p><p><strong>Skeleton:</strong> Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.</p><p><em>Animate Dead</em> spell.</p><p><strong>Spectre:</strong> The most dreaded attack of the spectre is its life draining ability. When a victim is struck, it suffers 1d8 hit points of damage and loses 2 experience levels or 2 HD. Note that characters drained of levels must also reduce other characteristics associated with their class and level. After being drained of levels, a character will have the minimum number of experience points for the level he is reduced to. Should a character reach level 0, he dies and will become a spectre in 24 hours.</p><p><strong>Throghrin:</strong> A throghrin may appear to be a hobgoblin at first glance, but these monsters are a wicked, unholy magical hybrid of troll, hobgoblin, and ghoul.</p><p><strong>Vampire:</strong> Vampires create others of their kind by draining humans or other humanoids of all life energy (they reach 0 level). The victim must be buried, and after 1 day he will arise as a vampire.</p><p><strong>Wight:</strong> Wights are undead creatures who were formerly humans or demi-humans in life. A wight’s appearance is a weird and twisted reflection of the form it had in life. Wights attack by touching a victim and draining 1 level, or hit die, from a victim. For example, if a 3 HD monster is attacked and struck, it becomes a 2 HD monster. Likewise, if a 4th level character is struck, he becomes 3rd level. Any human or demi-human reduced to 0 level dies, and becomes a wight in 1d4 days.</p><p><strong>Wraith:</strong> Wraiths are incorporeal undead creatures born of evil and darkness.</p><p>When a wraith touches a victim it inflicts 1d6 hit points of damage and drains one level or hit die. Note that characters drained of levels must also reduce other characteristics associated with their class and level. After being drained of levels, a character will have the minimum number of experience points for the level he is reduced to. Should a character reach level 0, he dies and will become a wraith in 24 hours.</p><p><strong>Zombie:</strong> Zombies are undead corpses reanimated through dark and sinister magic.</p><p><em>Animate Dead</em> spell.</p><p><strong>Being of Death:</strong> ?</p><p></p><p>Animate Dead</p><p>Level: 3</p><p>Duration: Permanent</p><p>Range: 60’</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed or until a dispel magic spell is cast upon them.</p><p>The caster may animate a number of hit die worth of zombies or skeletons equal to the caster’s level. For example, a 7th level cleric can animate seven skeletons, but only three zombies. These creatures are unintelligent, and do not retain any abilities that they had in life. All skeletons have an AC of 7 and hit dice equal to the creature in life. Zombies have an AC of 8, and the number of hit dice of the living creature +1. It is important to note that if a character is animated in this fashion, he will not have hit dice related to his class level, but instead will have the standard skeleton or zombie hit dice. A lawful character that casts this spell may draw disfavor from his god.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8146543, member: 2209"] [URL=https://www.drivethrurpg.com/product/259983/Advanced-Labyrinth-Lord-Dragon-Cover?affiliate_id=17596]Advanced Labyrinth Lord[/URL] Labyrinth Lord [b]Undead:[/b] Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds. These beings were alive at one time, but through foul magic or by dying at the hands of another undead type, these beings rise again as undead horrors. [b]Ghast:[/b] ? [b]Ghost:[/b] These incorporeal, ethereal beings are the animated spirits of horribly evil humans. In life their evil was so great as to attract otherworldly attention, and the powers preserved their being as ghosts after death. [b]Ghoul:[/b] Formerly human, but now flesh-eating undead mockeries of their former existence, ghouls are fearsome enemies of all things living. All humans slain by ghouls rise again in 24 hours as ghouls, unless the spell bless is cast upon their bodies. [b]Groaning Spirit, Banshee:[/b] The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places. [b]Lich:[/b] A lich is an undead magic-user of at least 18th level (and possibly multiclassed) who has used its magical powers and a phylactery to unnaturally extend its life. [b]Mummy:[/b] Mummies are preserved undead corpses animated through the auspices of dark desert gods best forgotten. [b]Skeleton:[/b] Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters. [i]Animate Dead[/i] spell. [b]Spectre:[/b] The most dreaded attack of the spectre is its life draining ability. When a victim is struck, it suffers 1d8 hit points of damage and loses 2 experience levels or 2 HD. Note that characters drained of levels must also reduce other characteristics associated with their class and level. After being drained of levels, a character will have the minimum number of experience points for the level he is reduced to. Should a character reach level 0, he dies and will become a spectre in 24 hours. [b]Throghrin:[/b] A throghrin may appear to be a hobgoblin at first glance, but these monsters are a wicked, unholy magical hybrid of troll, hobgoblin, and ghoul. [b]Vampire:[/b] Vampires create others of their kind by draining humans or other humanoids of all life energy (they reach 0 level). The victim must be buried, and after 1 day he will arise as a vampire. [b]Wight:[/b] Wights are undead creatures who were formerly humans or demi-humans in life. A wight’s appearance is a weird and twisted reflection of the form it had in life. Wights attack by touching a victim and draining 1 level, or hit die, from a victim. For example, if a 3 HD monster is attacked and struck, it becomes a 2 HD monster. Likewise, if a 4th level character is struck, he becomes 3rd level. Any human or demi-human reduced to 0 level dies, and becomes a wight in 1d4 days. [b]Wraith:[/b] Wraiths are incorporeal undead creatures born of evil and darkness. When a wraith touches a victim it inflicts 1d6 hit points of damage and drains one level or hit die. Note that characters drained of levels must also reduce other characteristics associated with their class and level. After being drained of levels, a character will have the minimum number of experience points for the level he is reduced to. Should a character reach level 0, he dies and will become a wraith in 24 hours. [b]Zombie:[/b] Zombies are undead corpses reanimated through dark and sinister magic. [i]Animate Dead[/i] spell. [b]Being of Death:[/b] ? Animate Dead Level: 3 Duration: Permanent Range: 60’ This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster’s spoken commands. The undead can follow the caster, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed or until a dispel magic spell is cast upon them. The caster may animate a number of hit die worth of zombies or skeletons equal to the caster’s level. For example, a 7th level cleric can animate seven skeletons, but only three zombies. These creatures are unintelligent, and do not retain any abilities that they had in life. All skeletons have an AC of 7 and hit dice equal to the creature in life. Zombies have an AC of 8, and the number of hit dice of the living creature +1. It is important to note that if a character is animated in this fashion, he will not have hit dice related to his class level, but instead will have the standard skeleton or zombie hit dice. A lawful character that casts this spell may draw disfavor from his god. [/QUOTE]
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