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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8177182" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/248519/The-City-of-Tears?affiliate_id=17596" target="_blank">The City of Tears</a></p><p>Neoclassical Geek Revival</p><p><strong>Plague Zombie:</strong> The Plague Zombies found in the Sultan’s Basement are the civilian remnants of the towns elite. Merchants, nobility, children and the elderly. They were once in expensive finery, but they spend most of their time bobbing in an algae covered pool so their clothing is ruined, their bodies moist and bloated with a green sheen. They each still carry 2d6 golden coins or equivalent value of rings and necklaces. They were not turned into zombies by a plague, they cannot spread zombism, they are simply zombies who are also coated with plague infected material. </p><p><strong>Ghost:</strong> <em>Mother's Lament</em> spell.</p><p><strong>Vampire Harem Girl:</strong> ?</p><p><strong>Skeletal Legionnaire, Legionnaire Skeleton:</strong> ?</p><p><strong>Skeleton Swordsman:</strong> The skeleton swordsmen are former palace guards, serving still in death. </p><p><strong>Invisible Ghost Wizard:</strong> <em>Eternal Torment of the Wicked</em> spell.</p><p><strong>First Sultan:</strong> When the Caliphate first swept over the region, a lesser commander took a small detachment into the desert and swept aside the last of the string of petty tyrants who had ruled the City of Tears and installed his own dynasty. That commander had not fully bought into the views of the Caliph and still trucked with treacherous pagan sorcerers. </p><p><strong>Imperial Commander:</strong> The Imperial Commander lead the now undead legionnaires in life and leads them still in death. </p><p><strong>Undead Legionnaire:</strong> ?</p><p><strong>The Mad Pharaoh, Pharaoh Mummy:</strong> Like all other Pharaohs, the Mad Pharaoh was still mummified and entombed (unless he was the first monotheist). </p><p>Turns out the Mad Pharaoh was aptly named. He seems to have been entombed not only with massive amounts of jewellery, golden cups, coins, and idols (70,000 silver pieces worth) but also a some 10,000 clay jars (similar to canopic jars) labelled with each of his bowel movements and the date. His actual canopic jars are mixed in among them. His mummified body rests in a golden sarcophagus (2000 gold pieces). If his tomb is robbed without destroying the mummy and all canopic jars (with fire and salt) he will arise and hunt down each piece of his treasure in a murderous decade spanning hunt.</p><p><strong>Swamp Zombie:</strong> <em>Necromancy – Swamp Zombie</em> spell.</p><p><strong>Desert Vampire:</strong> <em>Necromancy – Desert Vampire</em> spell.</p><p><strong>Undead Soldier:</strong> <em>Legion of the Dead</em> spell.</p><p><strong>Carrion Beast Undead:</strong> <em>Carrion's Debt Foreclosed</em> spell.</p><p><strong>Undead Wolf:</strong> ?</p><p></p><p>Necromancy – Swamp Zombie</p><p>Template: NECROMANCY </p><p>Difficulty: 5 per power level </p><p>Cost: 4 per power level </p><p>Range: 1 meter (cumulative) per power level </p><p>This spell causes the caster to animate 1 (cumulative) waterlogged corpse within range per power level as a mindless shambling undead. The body cannot have died prior to the last full moon. Any heroes or villains in this radius who are raised may become free willed undead. Roll a d20 per hero or villain. If the roll is less than the character’s level times the number of milestones they’ve passed, they become free willed. A caster cannot control these undead. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. </p><p></p><p>Necromancy – Desert Vampire</p><p>Template: NECROMANCY </p><p>Difficulty: 5 per power level </p><p>Cost: 4 per power level </p><p>Range: 1 meter (cumulative) per power level </p><p>This spell causes the caster to animate a single corpse of an individual who died of thirst within one week per power level. They are always free willed, but may not harm the caster for a number of years equal to the spell’s power level. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. Desert Vampires innately know Invisibility of Reflections, Hypnotic Glamour, Blood Regeneration, and this spell.</p><p></p><p>Legion of the Dead</p><p>Template: Necromancy</p><p>Difficulty: 5 per power level</p><p>Cost: 4 per power level</p><p>Range: 1 meter (cumulative) per power level</p><p>Complexity: 5 </p><p>This spell causes the caster to animate 5 (cumulative) corpses within range per power level. The corpses must be the corporeal bodies of soldiers who fell on the field of battle. Any heroes or villains in this radius who are raised may become free willed undead. Roll a d20 per hero or villain. If the roll is less than the character’s level times the number of milestones they’ve passed, they become free willed. A caster can control 1 (cumulative) undead creature per level per version of this spell memorized, but only after those raised slay either their killers or one of their killer’s descendants. If the caster dies all of her undead are destroyed, though free willed undead may be allowed a saving throw. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight.</p><p></p><p>Carrion’s Debt Foreclosed</p><p>Template: Necromancy</p><p>Difficulty: 5 per power level</p><p>Cost: 4 per power level</p><p>Range: 1 meter (cumulative) per power level</p><p>Complexity: 5 </p><p>This spell causes the caster to animate 5 (cumulative) corpses of carrion beasts (crows, vultures, and hyenas for example) per power level that are in range. A caster can control 1 (cumulative) undead creature per level per version of this spell memorized. If the caster dies all of her undead are destroyed. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight.</p><p></p><p>Mother’s Lament</p><p>Template: Necromancy</p><p>Difficulty: 1 per power level</p><p>Cost: 4 per power level</p><p>Range: 1 meter (cumulative) per power level</p><p>Complexity: 5 </p><p>This spell causes the caster to animate the spirit of a stillborn from their grave. Any who are raised may become free willed undead. Roll a d20, If the roll is less than the mother’s level plus five, they become free willed. A caster can control 1 (cumulative) ghost per level per version of this spell memorized. If the caster dies all of her undead are destroyed, though free willed undead may be allowed a saving throw. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight.</p><p></p><p>Eternal Torment of the Wicked</p><p>Template: Necromancy</p><p>Difficulty: 1 per power level</p><p>Cost: 4 per power level</p><p>Range: 1 meter (cumulative) per power level</p><p>Complexity: 5 </p><p>This spell causes the caster to animate 1 spirit within range. The spirit must be that of a dead wizard whose talisman is in the caster’s possession. Any heroes or villains in this radius who are raised may become free willed undead. Roll a d20 per hero or villain. If the roll is less than double the character’s level times the number of milestones they’ve passed, they become free willed. A caster can control any number of undead of from this version of the spell. If the caster dies all of her undead are destroyed, though free willed undead may be allowed a saving throw. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8177182, member: 2209"] [URL=https://www.drivethrurpg.com/product/248519/The-City-of-Tears?affiliate_id=17596]The City of Tears[/URL] Neoclassical Geek Revival [b]Plague Zombie:[/b] The Plague Zombies found in the Sultan’s Basement are the civilian remnants of the towns elite. Merchants, nobility, children and the elderly. They were once in expensive finery, but they spend most of their time bobbing in an algae covered pool so their clothing is ruined, their bodies moist and bloated with a green sheen. They each still carry 2d6 golden coins or equivalent value of rings and necklaces. They were not turned into zombies by a plague, they cannot spread zombism, they are simply zombies who are also coated with plague infected material. [b]Ghost:[/b] [i]Mother's Lament[/i] spell. [b]Vampire Harem Girl:[/b] ? [b]Skeletal Legionnaire, Legionnaire Skeleton:[/b] ? [b]Skeleton Swordsman:[/b] The skeleton swordsmen are former palace guards, serving still in death. [b]Invisible Ghost Wizard:[/b] [i]Eternal Torment of the Wicked[/i] spell. [b]First Sultan:[/b] When the Caliphate first swept over the region, a lesser commander took a small detachment into the desert and swept aside the last of the string of petty tyrants who had ruled the City of Tears and installed his own dynasty. That commander had not fully bought into the views of the Caliph and still trucked with treacherous pagan sorcerers. [b]Imperial Commander:[/b] The Imperial Commander lead the now undead legionnaires in life and leads them still in death. [b]Undead Legionnaire:[/b] ? [b]The Mad Pharaoh, Pharaoh Mummy:[/b] Like all other Pharaohs, the Mad Pharaoh was still mummified and entombed (unless he was the first monotheist). Turns out the Mad Pharaoh was aptly named. He seems to have been entombed not only with massive amounts of jewellery, golden cups, coins, and idols (70,000 silver pieces worth) but also a some 10,000 clay jars (similar to canopic jars) labelled with each of his bowel movements and the date. His actual canopic jars are mixed in among them. His mummified body rests in a golden sarcophagus (2000 gold pieces). If his tomb is robbed without destroying the mummy and all canopic jars (with fire and salt) he will arise and hunt down each piece of his treasure in a murderous decade spanning hunt. [b]Swamp Zombie:[/b] [i]Necromancy – Swamp Zombie[/i] spell. [b]Desert Vampire:[/b] [i]Necromancy – Desert Vampire[/i] spell. [b]Undead Soldier:[/b] [i]Legion of the Dead[/i] spell. [b]Carrion Beast Undead:[/b] [i]Carrion's Debt Foreclosed[/i] spell. [b]Undead Wolf:[/b] ? Necromancy – Swamp Zombie Template: NECROMANCY Difficulty: 5 per power level Cost: 4 per power level Range: 1 meter (cumulative) per power level This spell causes the caster to animate 1 (cumulative) waterlogged corpse within range per power level as a mindless shambling undead. The body cannot have died prior to the last full moon. Any heroes or villains in this radius who are raised may become free willed undead. Roll a d20 per hero or villain. If the roll is less than the character’s level times the number of milestones they’ve passed, they become free willed. A caster cannot control these undead. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. Necromancy – Desert Vampire Template: NECROMANCY Difficulty: 5 per power level Cost: 4 per power level Range: 1 meter (cumulative) per power level This spell causes the caster to animate a single corpse of an individual who died of thirst within one week per power level. They are always free willed, but may not harm the caster for a number of years equal to the spell’s power level. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. Desert Vampires innately know Invisibility of Reflections, Hypnotic Glamour, Blood Regeneration, and this spell. Legion of the Dead Template: Necromancy Difficulty: 5 per power level Cost: 4 per power level Range: 1 meter (cumulative) per power level Complexity: 5 This spell causes the caster to animate 5 (cumulative) corpses within range per power level. The corpses must be the corporeal bodies of soldiers who fell on the field of battle. Any heroes or villains in this radius who are raised may become free willed undead. Roll a d20 per hero or villain. If the roll is less than the character’s level times the number of milestones they’ve passed, they become free willed. A caster can control 1 (cumulative) undead creature per level per version of this spell memorized, but only after those raised slay either their killers or one of their killer’s descendants. If the caster dies all of her undead are destroyed, though free willed undead may be allowed a saving throw. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. Carrion’s Debt Foreclosed Template: Necromancy Difficulty: 5 per power level Cost: 4 per power level Range: 1 meter (cumulative) per power level Complexity: 5 This spell causes the caster to animate 5 (cumulative) corpses of carrion beasts (crows, vultures, and hyenas for example) per power level that are in range. A caster can control 1 (cumulative) undead creature per level per version of this spell memorized. If the caster dies all of her undead are destroyed. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. Mother’s Lament Template: Necromancy Difficulty: 1 per power level Cost: 4 per power level Range: 1 meter (cumulative) per power level Complexity: 5 This spell causes the caster to animate the spirit of a stillborn from their grave. Any who are raised may become free willed undead. Roll a d20, If the roll is less than the mother’s level plus five, they become free willed. A caster can control 1 (cumulative) ghost per level per version of this spell memorized. If the caster dies all of her undead are destroyed, though free willed undead may be allowed a saving throw. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. Eternal Torment of the Wicked Template: Necromancy Difficulty: 1 per power level Cost: 4 per power level Range: 1 meter (cumulative) per power level Complexity: 5 This spell causes the caster to animate 1 spirit within range. The spirit must be that of a dead wizard whose talisman is in the caster’s possession. Any heroes or villains in this radius who are raised may become free willed undead. Roll a d20 per hero or villain. If the roll is less than double the character’s level times the number of milestones they’ve passed, they become free willed. A caster can control any number of undead of from this version of the spell. If the caster dies all of her undead are destroyed, though free willed undead may be allowed a saving throw. Undead created in this manner suffer 1 (cumulative) damage per round from direct sunlight. [/QUOTE]
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