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<blockquote data-quote="Voadam" data-source="post: 8186219" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/206205/Ice-Kingdoms-Into-the-Mournwood?affiliate_id=17596" target="_blank">Ice Kingdoms: Into the Mournwood</a></p><p>OSRIC</p><p><strong>Ghost:</strong> These are the incorporeal ghosts of the bodies on the ground.</p><p>They too lost their children and came into the woods to rescue them from the hags. Upon finding the hag responsible they discovered their children had been turned into bear cubs and consumed by the wood witch. One child was saved by having the bear cloak ripped from her hide, the child then ran into the woods. Before they could escape with the child the hag attacked and killed them and then cursed them to forever dwell in the cursed forest.</p><p><strong>Zombie Mournwood:</strong> Mournwood Zombies are mindless animated corpses controlled by the vile curse of the forest. As the magic that animates them does not prevent their decay, Mournwood Zombies are often bloated, rotting, or desiccated, depending on their surrounding environment. Mournwood Zombies vary in size depending on the kind of corpses they are animated from, however, they all have the same basic characteristic of vines and roots growing through their bodies, as if the very forest were using the dead bodies as puppets.</p><p>In the middle of the night, the dead bodies turn into zombies and attack the middle of the camp.</p><p>There are 15 corpses in the pile. There is no evidence of what caused their deaths. If the characters come to search the corpses, the dead rise as zombies and attack.</p><p><strong>Zombie:</strong> Mournwood Necromantic Strike curse.</p><p></p><p>Necromantic Strike curse</p><p>No matter what the character does short of turning dead bodies to ash; anything that the character kills rises in the middle of the night and attack as zombies. Theses undead creatures follow the character that killed them and eventually catch up to the character. In the Mournwood the sun is blocked by the huge forest cover and the zombies never rest during the day.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8186219, member: 2209"] [URL=https://www.drivethrurpg.com/product/206205/Ice-Kingdoms-Into-the-Mournwood?affiliate_id=17596]Ice Kingdoms: Into the Mournwood[/URL] OSRIC [b]Ghost:[/b] These are the incorporeal ghosts of the bodies on the ground. They too lost their children and came into the woods to rescue them from the hags. Upon finding the hag responsible they discovered their children had been turned into bear cubs and consumed by the wood witch. One child was saved by having the bear cloak ripped from her hide, the child then ran into the woods. Before they could escape with the child the hag attacked and killed them and then cursed them to forever dwell in the cursed forest. [b]Zombie Mournwood:[/b] Mournwood Zombies are mindless animated corpses controlled by the vile curse of the forest. As the magic that animates them does not prevent their decay, Mournwood Zombies are often bloated, rotting, or desiccated, depending on their surrounding environment. Mournwood Zombies vary in size depending on the kind of corpses they are animated from, however, they all have the same basic characteristic of vines and roots growing through their bodies, as if the very forest were using the dead bodies as puppets. In the middle of the night, the dead bodies turn into zombies and attack the middle of the camp. There are 15 corpses in the pile. There is no evidence of what caused their deaths. If the characters come to search the corpses, the dead rise as zombies and attack. [b]Zombie:[/b] Mournwood Necromantic Strike curse. Necromantic Strike curse No matter what the character does short of turning dead bodies to ash; anything that the character kills rises in the middle of the night and attack as zombies. Theses undead creatures follow the character that killed them and eventually catch up to the character. In the Mournwood the sun is blocked by the huge forest cover and the zombies never rest during the day. [/QUOTE]
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