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<blockquote data-quote="Voadam" data-source="post: 8197333" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/291121/Relics--Ruins?affiliate_id=17596" target="_blank">Relics & Ruins</a></p><p>Relics & Ruins</p><p><strong>Undead:</strong> ?</p><p><strong>Ghoul:</strong> These are merely animated corpses, not carriers of any sort of undead contagion as ghouls are.</p><p><em>Raise Dead</em> spell.</p><p><strong>Lich:</strong> A lich is an undead sorcerer, most often turned undead of his or her own free will to ”live” forever.</p><p><strong>Skeleton:</strong> Skeletons are animated bones of the dead and are usually under the control of some evil master.</p><p>Skeletons are not a common occurrence in the Brunkel area. These ones where created by the Ashenheims to guard the valley and they've been roaming the vale ever since.</p><p><em>Animate Dead</em> spell.</p><p><strong>Wight:</strong> Any human killed by a wight becomes a wight.</p><p><strong>Zombie:</strong> These are merely animated corpses, not carriers of any sort of undead contagion as ghouls are.</p><p><em>Animate Dead</em> spell.</p><p><strong>Ghost:</strong> ?</p><p></p><p>Animate Dead</p><p>Spell Level: S5</p><p>Range: Near within sight</p><p>Duration: Permanent</p><p>Turns 1d6 dead bodies or skeletons into zombies/skeletons under the Sorcerers command.</p><p></p><p>Raise Dead</p><p>Spell Level: Mythical</p><p>Range: Line of sight</p><p>Duration: See below</p><p>Raise Dead allows the caster to raise a corpse from the dead, provided it has not been dead for longer than 4 days.</p><p>There is a risk that this process brings back a demon from the beyond instead of the intended soul. The dead character rolls a saving throw, if successful s/he returns to life, if not a demon returns instead. See Ghoul in the monster chapter.</p><p>If this happens the character is gone forever and cannot be brought back.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8197333, member: 2209"] [URL=https://www.drivethrurpg.com/product/291121/Relics--Ruins?affiliate_id=17596]Relics & Ruins[/URL] Relics & Ruins [b]Undead:[/b] ? [b]Ghoul:[/b] These are merely animated corpses, not carriers of any sort of undead contagion as ghouls are. [i]Raise Dead[/i] spell. [b]Lich:[/b] A lich is an undead sorcerer, most often turned undead of his or her own free will to ”live” forever. [b]Skeleton:[/b] Skeletons are animated bones of the dead and are usually under the control of some evil master. Skeletons are not a common occurrence in the Brunkel area. These ones where created by the Ashenheims to guard the valley and they've been roaming the vale ever since. [i]Animate Dead[/i] spell. [b]Wight:[/b] Any human killed by a wight becomes a wight. [b]Zombie:[/b] These are merely animated corpses, not carriers of any sort of undead contagion as ghouls are. [i]Animate Dead[/i] spell. [b]Ghost:[/b] ? Animate Dead Spell Level: S5 Range: Near within sight Duration: Permanent Turns 1d6 dead bodies or skeletons into zombies/skeletons under the Sorcerers command. Raise Dead Spell Level: Mythical Range: Line of sight Duration: See below Raise Dead allows the caster to raise a corpse from the dead, provided it has not been dead for longer than 4 days. There is a risk that this process brings back a demon from the beyond instead of the intended soul. The dead character rolls a saving throw, if successful s/he returns to life, if not a demon returns instead. See Ghoul in the monster chapter. If this happens the character is gone forever and cannot be brought back. [/QUOTE]
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