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<blockquote data-quote="Voadam" data-source="post: 8240438" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/142535/Rappan-Athuk-Expansions--Swords-and-Wizardry?affiliate_id=17596" target="_blank">Rappan Athuk Expansions 2 - Swords and Wizardry</a></p><p>Swords & Wizardry</p><p><strong>Devron the Necromancer, Lich:</strong> Devron the necromancer swears himself to Arvonliet’s true nature, transforms into lich and is imprisoned below Barakus.</p><p><strong>Gremag, Lich:</strong> ?</p><p><strong>Lich-Queen Trystece:</strong> ?</p><p><strong>Nadroj the Wraith:</strong> ?</p><p><strong>Zelkor:</strong> Nadroj the wraith breaks Zelkor and makes him an undead minion of Orcus.</p><p><strong>Slavish, Lich:</strong> ?</p><p><strong>King Goov:</strong> ?</p><p><strong>Zelkor, Lich:</strong> ?</p><p><strong>Restless Spirits:</strong> ?</p><p><strong>Exploding Skeleton:</strong> ?</p><p><strong>Dissolving Zombie:</strong> ?</p><p><strong>Bartholomew Ragusovitch, Red Jester:</strong> As one of Orcus’ few amusing creations, Bartholomew can be permanently destroyed only if the characters slay him while he is prone (Orcus granted him his deathly reward after accidently breaking his neck in a pratfall.) </p><p><strong>Azraggad, Vampiric Cleric of Orcus:</strong> When Tsathogga’s followers infiltrated Rappan Athuk, Azraggad, a devout cleric of Orcus, swore his undying loyalty to the demon lord. To cement his pact, the priest joined the ranks of the undead as a vampire. </p><p><strong>The Conductor, Lich MU 18:</strong> He amassed enough magical might that he was able to thwart death, and he has lived as a lich for millennia. </p><p></p><p><strong>Black Skeleton:</strong> ?</p><p><strong>Ghast:</strong> A human treasure-hunter became trapped in the oyster, transforming into a ghast after drowning. </p><p><strong>Skeleton:</strong> This staff’s single purpose is to command the infamous Army of the Shoreline Dead. The members of this skeletal fighting force are believed to have been among the first settlers in the area around Rappan Athuk, and among its first victims. They died on or near the shore on which they arrived, falling prey to disease, in-fighting, native hazards, and sahuagin raids.</p><p>Nihiloplasm magic item.</p><p><strong>Wraith:</strong> Unbeknownst to the sahuagin, this cave was once the private chamber of a high priest who swore fealty to the Profane Tides. Slain by a wraith while he slept, the priest was interred in the floor directly below his bed. Though that bed and all other evidence of the priest’s existence are gone, his spirit lingers. A successful search for secret doors reveals a section of mismatched stones in the floor, 6ft long by 2ft wide. Anyone spending half an hour with the proper tools can unearth a copper casket buried a few inches below the surface. The casket is sealed shut by time and moisture, requiring successful open door checks from 2 characters working together to lift the lid. Inside is a mostly crumbled skeleton … and the wraith the priest became after death. </p><p><strong>Bone Swarm:</strong> Composed of tiny bits of bone culled from the remnants of fallen undead monsters as well as Azraggad’s past victims.</p><p><strong>Wight:</strong> ?</p><p><strong>Shadow Rat:</strong> ?</p><p><strong>Feral Undead Cat:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Ghost:</strong> The library is attended by a ghost, the damned spirit of a scribe who came here to steal but was slain by the lich in Area 5C-14.</p><p></p><p>Nihiloplasm </p><p>Appearing as a dull green, viscous fluid that has the instant effect of cause disease when it contacts living flesh. No saving throw is allowed. Nihiloplasm may be used as an ingredient in any number of malign magic items, but its primary purpose is to create skeletons and infuse them with negative energy so that they seek retribution on the living. For every cup of nihiloplasm poured onto the ground, 2d4 skeletons rise from the sizzling liquid, their eye sockets burning the same dull green color as the unusual material that created them. On the round following their appearance, the skeletons attack any living creature they see — including the person who summoned them. The skeletons behave as standard undead of their type. Despite the skeletons’ tendency to attack the nihiloplasm’s owner, clever users devise means of using the substance to their advantage.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8240438, member: 2209"] [URL=https://www.drivethrurpg.com/product/142535/Rappan-Athuk-Expansions--Swords-and-Wizardry?affiliate_id=17596]Rappan Athuk Expansions 2 - Swords and Wizardry[/URL] Swords & Wizardry [b]Devron the Necromancer, Lich:[/b] Devron the necromancer swears himself to Arvonliet’s true nature, transforms into lich and is imprisoned below Barakus. [b]Gremag, Lich:[/b] ? [b]Lich-Queen Trystece:[/b] ? [b]Nadroj the Wraith:[/b] ? [b]Zelkor:[/b] Nadroj the wraith breaks Zelkor and makes him an undead minion of Orcus. [b]Slavish, Lich:[/b] ? [b]King Goov:[/b] ? [b]Zelkor, Lich:[/b] ? [b]Restless Spirits:[/b] ? [b]Exploding Skeleton:[/b] ? [b]Dissolving Zombie:[/b] ? [b]Bartholomew Ragusovitch, Red Jester:[/b] As one of Orcus’ few amusing creations, Bartholomew can be permanently destroyed only if the characters slay him while he is prone (Orcus granted him his deathly reward after accidently breaking his neck in a pratfall.) [b]Azraggad, Vampiric Cleric of Orcus:[/b] When Tsathogga’s followers infiltrated Rappan Athuk, Azraggad, a devout cleric of Orcus, swore his undying loyalty to the demon lord. To cement his pact, the priest joined the ranks of the undead as a vampire. [b]The Conductor, Lich MU 18:[/b] He amassed enough magical might that he was able to thwart death, and he has lived as a lich for millennia. [b]Black Skeleton:[/b] ? [b]Ghast:[/b] A human treasure-hunter became trapped in the oyster, transforming into a ghast after drowning. [b]Skeleton:[/b] This staff’s single purpose is to command the infamous Army of the Shoreline Dead. The members of this skeletal fighting force are believed to have been among the first settlers in the area around Rappan Athuk, and among its first victims. They died on or near the shore on which they arrived, falling prey to disease, in-fighting, native hazards, and sahuagin raids. Nihiloplasm magic item. [b]Wraith:[/b] Unbeknownst to the sahuagin, this cave was once the private chamber of a high priest who swore fealty to the Profane Tides. Slain by a wraith while he slept, the priest was interred in the floor directly below his bed. Though that bed and all other evidence of the priest’s existence are gone, his spirit lingers. A successful search for secret doors reveals a section of mismatched stones in the floor, 6ft long by 2ft wide. Anyone spending half an hour with the proper tools can unearth a copper casket buried a few inches below the surface. The casket is sealed shut by time and moisture, requiring successful open door checks from 2 characters working together to lift the lid. Inside is a mostly crumbled skeleton … and the wraith the priest became after death. [b]Bone Swarm:[/b] Composed of tiny bits of bone culled from the remnants of fallen undead monsters as well as Azraggad’s past victims. [b]Wight:[/b] ? [b]Shadow Rat:[/b] ? [b]Feral Undead Cat:[/b] ? [b]Specter:[/b] ? [b]Ghost:[/b] The library is attended by a ghost, the damned spirit of a scribe who came here to steal but was slain by the lich in Area 5C-14. Nihiloplasm Appearing as a dull green, viscous fluid that has the instant effect of cause disease when it contacts living flesh. No saving throw is allowed. Nihiloplasm may be used as an ingredient in any number of malign magic items, but its primary purpose is to create skeletons and infuse them with negative energy so that they seek retribution on the living. For every cup of nihiloplasm poured onto the ground, 2d4 skeletons rise from the sizzling liquid, their eye sockets burning the same dull green color as the unusual material that created them. On the round following their appearance, the skeletons attack any living creature they see — including the person who summoned them. The skeletons behave as standard undead of their type. Despite the skeletons’ tendency to attack the nihiloplasm’s owner, clever users devise means of using the substance to their advantage. [/QUOTE]
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