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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8245511" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/142506/The-Lost-City-of-Barakus-SW?affiliate_id=17596" target="_blank">The Lost City of Barakus (S&W)</a></p><p>Swords & Wizardry</p><p><strong>Undead Doppelganger:</strong> ?</p><p><strong>Undead:</strong> Many years ago, a wicked cleric named Asgaroth came to this area to build a shrine to himself and his god. He gathered about him a cluster of undead and began the construction of his temple. Unfortunately, while searching for a powerful evil relic, he was slain by a paladin named Van-Doren, and thus his shrine remained incomplete. </p><p>The undead, however, remained. Asgaroth had succeeded in infusing so much evil into the place that the undead he placed here to guard it remained, ever vigilant. Over the years, other undead, primarily ghouls and ghasts, have been attracted to this place for its evil aura. What’s more, all creatures slain anywhere in these caves eventually rise as an undead creatures themselves. </p><p><strong>Girda, Ghost:</strong> The hovel is haunted by the ghost, Girda, the deceased half-orc wife of Klar, the orc vampire who now resides in Barakus. When Klar was transformed into a vampire, instead of draining Girda’s blood so she could join in his hellish undeath, he chose to kill her in her sleep with his bare hands and then banished himself to Barakus. Girda, tormented by her terrible end, haunts this shack where she and Klar once lived. </p><p><strong>Gilbert, Ghoul:</strong> ?</p><p><strong>Klerk, Ghoul:</strong> ?</p><p><strong>Ghoul:</strong> The cave floor [of the Totem Cavern of the Cave of the Dead] is strewn with the discarded belongings of defeated explorers who arose as zombies or ghouls themselves [from dying in the Caves of the Dead]. </p><p>Heaped in the northern corner of this small cave are the bodies of two humans: One dressed in chain mail and carrying a quarterstaff, the other dressed in leather armor with a rapier at his side. These two unfortunate fellows, along with three other party members, perished at the hands of the ghouls. The ghouls ate the other three, but Thelkor instructed his minions to leave these bodies be as he wished to add them to his ranks once they have risen. In two days they become ghouls. If the party cleric casts bless on the bodies, however, they can prevent this from occurring.</p><p><strong>Thelkor, Ghoul Lord:</strong> ?</p><p><strong>Devron, Lich Magic-User 8:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Devron, Lich Magic-User 14:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Cave Bear Skeleton, Large Skeleton:</strong> Within the offering bowl is a medallion depicting a beautiful human eye attached to a simple silver necklace. Wearing the amulet grants the wearer protection from charm and sleep (see Sidebox). However, if the amulet is removed by anyone with an alignment other than Neutral, the bones on the cave floor below assemble themselves into a large skeleton that attacks the possessor of the amulet and anyone associated with him. </p><p><strong>Skeleton:</strong> The cave floor [of the Totem Cavern of the Cave of the Dead] is strewn with the discarded belongings of defeated explorers who arose as zombies or ghouls themselves [from dying in the Caves of the Dead]. </p><p>Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders.</p><p><strong>Vampire:</strong> ?</p><p><strong>Osmund Pulanti, Vampire:</strong> ?</p><p><strong>Kurant Pulanti, Vampire:</strong> ?</p><p><strong>Esmerelda Pulanti, Vampire:</strong> ?</p><p><strong>Thelonius Pulanti, Vampire:</strong> ?</p><p><strong>Klar, Orc Vampire:</strong> Further, the Pulantis have recently been in contact with Klar, the orc vampire residing in Barakus. Klar, an old victim of theirs, has invited them to join him in Barakus “away from the prying eyes of daylight-afflicted society.” </p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> At one time, a small number of frog-cultists, including four under-priests, rebelled against their demonic master, forsaking their perverted ways. Alas, the revolt was short-lived and the priests were placed alive in this former ante-chamber in perpetual imprisonment. Four barred niches, too low to stand up or move comfortably, contain the corpses of the priests. They remain as wraiths, envious of the living. </p><p><strong>Zombie:</strong> The cave floor [of the Totem Cavern of the Cave of the Dead] is strewn with the discarded belongings of defeated explorers who arose as zombies or ghouls themselves [from dying in the Caves of the Dead]. </p><p>Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders.</p><p><strong>Human Zombie:</strong> Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. </p><p><strong>Orc Zombie:</strong> Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. </p><p><strong>Dwarf Zombie:</strong> Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. </p><p><strong>Drow Zombie:</strong> Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. </p><p><strong>Gaston, Ghast Butler:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Basil, Strangling Ghost:</strong> ?</p><p><strong>Allip:</strong> ?</p><p><strong>Fear Guard:</strong> ?</p><p><strong>Juju Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8245511, member: 2209"] [URL=https://www.drivethrurpg.com/product/142506/The-Lost-City-of-Barakus-SW?affiliate_id=17596]The Lost City of Barakus (S&W)[/URL] Swords & Wizardry [b]Undead Doppelganger:[/b] ? [b]Undead:[/b] Many years ago, a wicked cleric named Asgaroth came to this area to build a shrine to himself and his god. He gathered about him a cluster of undead and began the construction of his temple. Unfortunately, while searching for a powerful evil relic, he was slain by a paladin named Van-Doren, and thus his shrine remained incomplete. The undead, however, remained. Asgaroth had succeeded in infusing so much evil into the place that the undead he placed here to guard it remained, ever vigilant. Over the years, other undead, primarily ghouls and ghasts, have been attracted to this place for its evil aura. What’s more, all creatures slain anywhere in these caves eventually rise as an undead creatures themselves. [b]Girda, Ghost:[/b] The hovel is haunted by the ghost, Girda, the deceased half-orc wife of Klar, the orc vampire who now resides in Barakus. When Klar was transformed into a vampire, instead of draining Girda’s blood so she could join in his hellish undeath, he chose to kill her in her sleep with his bare hands and then banished himself to Barakus. Girda, tormented by her terrible end, haunts this shack where she and Klar once lived. [b]Gilbert, Ghoul:[/b] ? [b]Klerk, Ghoul:[/b] ? [b]Ghoul:[/b] The cave floor [of the Totem Cavern of the Cave of the Dead] is strewn with the discarded belongings of defeated explorers who arose as zombies or ghouls themselves [from dying in the Caves of the Dead]. Heaped in the northern corner of this small cave are the bodies of two humans: One dressed in chain mail and carrying a quarterstaff, the other dressed in leather armor with a rapier at his side. These two unfortunate fellows, along with three other party members, perished at the hands of the ghouls. The ghouls ate the other three, but Thelkor instructed his minions to leave these bodies be as he wished to add them to his ranks once they have risen. In two days they become ghouls. If the party cleric casts bless on the bodies, however, they can prevent this from occurring. [b]Thelkor, Ghoul Lord:[/b] ? [b]Devron, Lich Magic-User 8:[/b] ? [b]Lich:[/b] ? [b]Devron, Lich Magic-User 14:[/b] ? [b]Mummy:[/b] ? [b]Shadow:[/b] ? [b]Cave Bear Skeleton, Large Skeleton:[/b] Within the offering bowl is a medallion depicting a beautiful human eye attached to a simple silver necklace. Wearing the amulet grants the wearer protection from charm and sleep (see Sidebox). However, if the amulet is removed by anyone with an alignment other than Neutral, the bones on the cave floor below assemble themselves into a large skeleton that attacks the possessor of the amulet and anyone associated with him. [b]Skeleton:[/b] The cave floor [of the Totem Cavern of the Cave of the Dead] is strewn with the discarded belongings of defeated explorers who arose as zombies or ghouls themselves [from dying in the Caves of the Dead]. Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. [b]Vampire:[/b] ? [b]Osmund Pulanti, Vampire:[/b] ? [b]Kurant Pulanti, Vampire:[/b] ? [b]Esmerelda Pulanti, Vampire:[/b] ? [b]Thelonius Pulanti, Vampire:[/b] ? [b]Klar, Orc Vampire:[/b] Further, the Pulantis have recently been in contact with Klar, the orc vampire residing in Barakus. Klar, an old victim of theirs, has invited them to join him in Barakus “away from the prying eyes of daylight-afflicted society.” [b]Wight:[/b] ? [b]Wraith:[/b] At one time, a small number of frog-cultists, including four under-priests, rebelled against their demonic master, forsaking their perverted ways. Alas, the revolt was short-lived and the priests were placed alive in this former ante-chamber in perpetual imprisonment. Four barred niches, too low to stand up or move comfortably, contain the corpses of the priests. They remain as wraiths, envious of the living. [b]Zombie:[/b] The cave floor [of the Totem Cavern of the Cave of the Dead] is strewn with the discarded belongings of defeated explorers who arose as zombies or ghouls themselves [from dying in the Caves of the Dead]. Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. [b]Human Zombie:[/b] Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. [b]Orc Zombie:[/b] Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. [b]Dwarf Zombie:[/b] Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. [b]Drow Zombie:[/b] Years ago, Asgaroth, the evil cleric described in Area I in the Wilderness, discovered Area 2-12 and placed special guards here to protect it. Using a ritual similar to that in Area I2, he placed several totems in this area which enacted a permanent animate dead spell that is recast on the area once per week. Thus, anyone slain within the shaded area comes back to life as a zombie (or, in the case of the hobgoblin, should he be moved, a skeleton) and like the creatures that slew him, is charged with guarding the chamber against intruders. A number of curious souls have met their end here, and at the moment there are 5 zombies standing around the chamber: 2 humans, 1 orc, 1 dwarf, and 1 drow. [b]Gaston, Ghast Butler:[/b] ? [b]Ghast:[/b] ? [b]Basil, Strangling Ghost:[/b] ? [b]Allip:[/b] ? [b]Fear Guard:[/b] ? [b]Juju Zombie:[/b] ? [/QUOTE]
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