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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8275906" data-attributes="member: 2209"><p>Explorer's Guide to Wildemount</p><p>5e</p><p><strong>Frost Giant Zombie:</strong> An unknown Aeorian object of immense power and mystery was uncovered and brought to the Fortress of the Dead Jarl in Eisel cross to please the ruling frost giant, Conessa Berg. The object's unstable nature unleashed a burst of corroding arcane power, ravaging the denizens of the stronghold with twisting necromantic energies, transforming them into monstrous, rime-infused undead.</p><p>Beyond shaping the unsuspecting frost giants into undying horrors, the Aeorian artifact also infused and amplified the elemental nature of the wandering horde, so that the undead giants exude a deadly aura of slowing cold, ensnaring their prey in icy mist that lessens their chance to escape.</p><p>The frost giant leader, Jarl Conessa Berg, was obsessed with gathering objects from Aeor. Two centuries ago, one of those items turned Conessa and every giant within her castle into an undead zombie.</p><p><strong>Jarl Conessa Berg, Frost Giant Zombie:</strong> The frost giant leader, Jarl Conessa Berg, was obsessed with gathering objects from Aeor. Two centuries ago, one of those items turned Conessa and every giant within her castle into an undead zombie.</p><p><strong>Husk Zombie:</strong> The wastes of Eastern Wynandir retain many curses and corruptions from the time of the Calamity, the worst of which pervert the sanctity of death. One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies-resilient undead of frightening speed and bloodlust. As well, some of the more heinous fiends that walk these scarred lands feed on the life force of the living, leaving these terrible undead in their wake.</p><p>Humanoids killed by a husk zombie become husk zombies themselves, rising quickly to join their slayer in merry carnage.</p><p>A humanoid slain by a melee attack from the [husk] zombie revives as a husk zombie on its next turn.</p><p>A humanoid creature killed by this [Husk Zombie Burster Burst attack] damage rises as a husk zombie after 1 minute.</p><p>Creatures that die to the nergaliid's feeding leave a corrupted undead corpse behind known as a husk zombie.</p><p>If this damage [from a nergaliid's siphon life attack] kills the target, its body rises at the end of the nergaliid's current turn as a husk zombie.</p><p><strong>Husk Zombie Burster:</strong> Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection.</p><p><strong>Shadowghast:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Mynarc Furdahl, Undead Warlock:</strong> ?</p><p><strong>Restless Undead:</strong> The ancient burial mounds scattered across Far Hharom are rumored to be haunted by restless undead that were animated just as the arcane meddling of the Betrayer Gods reached its abominable zenith.</p><p><strong>Undead Minion:</strong> ?</p><p><strong>Undead Horror:</strong> ?</p><p><strong>Undead Spirit of Unnamable Horror:</strong> ?</p><p><strong>Swarm of Undead Snakes:</strong> ?</p><p><strong>Ghost of an Aerorian Citizen:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Vecna, The Whispered One, Lich Lord:</strong> ?</p><p><strong>Oleyahs, Demilich:</strong> ?</p><p><strong>Demilich:</strong> ?</p><p><strong>Vorugal, Ancient White Dracolich:</strong> A death knight named Pentrakath lurks in a cave in the Dreemoth Ravine, and he has uncovered the bones of Vorugal, the ancient white dragon that destroyed Draconia twenty years ago. He gathered a host of profane relics and stole the souls of hundreds of dead dragonborn in an attempt to stitch together a soul powerful enough to resurrect Vorugal as an ancient white dracolich.</p><p><strong>Oracs the Enduring, Ancient Black Dracolich:</strong> ?</p><p><strong>Pentrakath, Death Knight:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeletal Abomination:</strong> Something in Ustaloch is turning the fish and crabs in the lake into skeletal abominations that attack boats and people near the shore.</p><p><strong>Skeletal Creature:</strong> ?</p><p><strong>Specter of Dwarf:</strong> ?</p><p><strong>Specter of Elf:</strong> ?</p><p><strong>Spirit of Dead Sailor:</strong> ?</p><p><strong>Spirit of Dead Sea Hag:</strong> ?</p><p><strong>Pillia Ravenosa, Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> Velima Shanglian, a vampire who lives in a hidden lair outside Yrrosa, turned the travelers into her vampire spawn.</p><p><strong>Velima Shanglian, Vampire:</strong> ?</p><p><strong>Mera Vacross, Vampire:</strong> The person behind the attacks is Mera Vacross, a female human transformed into a vampire by one of Korberta Horswell's experiments.</p><p><strong>Vampire:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Poltergeist:</strong> ?</p><p><strong>Ferol Sal, Wight:</strong> The humanoids working in Salsvault died when it crashed into Foren. Just before impact, Ferol Sal, the necromancer in charge of Salsvault, released an experimental disease that caused any humanoids who died in the complex to return as undead. Most of those affected returned as zombies that attack intruders on sight and fight to the death. Ferol returned as a wight and has continued to work obsessively in his personal lab ever since.</p><p><strong>Wraith:</strong> The temple is filled with specters of dwarves and elves captured by a high priest who went mad and locked her congregation in the temple during the final ore raid. All her victims starved to death, as did the priest herself, who became a wraith.</p><p><strong>Zombie:</strong> The humanoids working in Salsvault died when it crashed into Foren. Just before impact, Ferol Sal, the necromancer in charge of Salsvault, released an experimental disease that caused any humanoids who died in the complex to return as undead. Most of those affected returned as zombies that attack intruders on sight and fight to the death.</p><p>One of the blacksmiths who worked in this chamber was crushed by a stone table that broke into rubble when Salsvault crashed into Foren. Since then, the blacksmith has been a zombie restrained beneath the rubble and unable to break free.</p><p><strong>Human Zombie:</strong> ?</p><p><strong>Well-Preserved Human Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8275906, member: 2209"] Explorer's Guide to Wildemount 5e [B]Frost Giant Zombie:[/B] An unknown Aeorian object of immense power and mystery was uncovered and brought to the Fortress of the Dead Jarl in Eisel cross to please the ruling frost giant, Conessa Berg. The object's unstable nature unleashed a burst of corroding arcane power, ravaging the denizens of the stronghold with twisting necromantic energies, transforming them into monstrous, rime-infused undead. Beyond shaping the unsuspecting frost giants into undying horrors, the Aeorian artifact also infused and amplified the elemental nature of the wandering horde, so that the undead giants exude a deadly aura of slowing cold, ensnaring their prey in icy mist that lessens their chance to escape. The frost giant leader, Jarl Conessa Berg, was obsessed with gathering objects from Aeor. Two centuries ago, one of those items turned Conessa and every giant within her castle into an undead zombie. [B]Jarl Conessa Berg, Frost Giant Zombie:[/B] The frost giant leader, Jarl Conessa Berg, was obsessed with gathering objects from Aeor. Two centuries ago, one of those items turned Conessa and every giant within her castle into an undead zombie. [B]Husk Zombie:[/B] The wastes of Eastern Wynandir retain many curses and corruptions from the time of the Calamity, the worst of which pervert the sanctity of death. One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies-resilient undead of frightening speed and bloodlust. As well, some of the more heinous fiends that walk these scarred lands feed on the life force of the living, leaving these terrible undead in their wake. Humanoids killed by a husk zombie become husk zombies themselves, rising quickly to join their slayer in merry carnage. A humanoid slain by a melee attack from the [husk] zombie revives as a husk zombie on its next turn. A humanoid creature killed by this [Husk Zombie Burster Burst attack] damage rises as a husk zombie after 1 minute. Creatures that die to the nergaliid's feeding leave a corrupted undead corpse behind known as a husk zombie. If this damage [from a nergaliid's siphon life attack] kills the target, its body rises at the end of the nergaliid's current turn as a husk zombie. [B]Husk Zombie Burster:[/B] Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection. [B]Shadowghast:[/B] ? [B]Undead:[/B] ? [B]Mynarc Furdahl, Undead Warlock:[/B] ? [B]Restless Undead:[/B] The ancient burial mounds scattered across Far Hharom are rumored to be haunted by restless undead that were animated just as the arcane meddling of the Betrayer Gods reached its abominable zenith. [B]Undead Minion:[/B] ? [B]Undead Horror:[/B] ? [B]Undead Spirit of Unnamable Horror:[/B] ? [B]Swarm of Undead Snakes:[/B] ? [B]Ghost of an Aerorian Citizen:[/B] ? [B]Ghost:[/B] ? [B]Vecna, The Whispered One, Lich Lord:[/B] ? [B]Oleyahs, Demilich:[/B] ? [B]Demilich:[/B] ? [B]Vorugal, Ancient White Dracolich:[/B] A death knight named Pentrakath lurks in a cave in the Dreemoth Ravine, and he has uncovered the bones of Vorugal, the ancient white dragon that destroyed Draconia twenty years ago. He gathered a host of profane relics and stole the souls of hundreds of dead dragonborn in an attempt to stitch together a soul powerful enough to resurrect Vorugal as an ancient white dracolich. [B]Oracs the Enduring, Ancient Black Dracolich:[/B] ? [B]Pentrakath, Death Knight:[/B] ? [B]Shadow:[/B] ? [B]Skeletal Abomination:[/B] Something in Ustaloch is turning the fish and crabs in the lake into skeletal abominations that attack boats and people near the shore. [B]Skeletal Creature:[/B] ? [B]Specter of Dwarf:[/B] ? [B]Specter of Elf:[/B] ? [B]Spirit of Dead Sailor:[/B] ? [B]Spirit of Dead Sea Hag:[/B] ? [B]Pillia Ravenosa, Vampire:[/B] ? [B]Vampire Spawn:[/B] Velima Shanglian, a vampire who lives in a hidden lair outside Yrrosa, turned the travelers into her vampire spawn. [B]Velima Shanglian, Vampire:[/B] ? [B]Mera Vacross, Vampire:[/B] The person behind the attacks is Mera Vacross, a female human transformed into a vampire by one of Korberta Horswell's experiments. [B]Vampire:[/B] ? [B]Wight:[/B] ? [B]Poltergeist:[/B] ? [B]Ferol Sal, Wight:[/B] The humanoids working in Salsvault died when it crashed into Foren. Just before impact, Ferol Sal, the necromancer in charge of Salsvault, released an experimental disease that caused any humanoids who died in the complex to return as undead. Most of those affected returned as zombies that attack intruders on sight and fight to the death. Ferol returned as a wight and has continued to work obsessively in his personal lab ever since. [B]Wraith:[/B] The temple is filled with specters of dwarves and elves captured by a high priest who went mad and locked her congregation in the temple during the final ore raid. All her victims starved to death, as did the priest herself, who became a wraith. [B]Zombie:[/B] The humanoids working in Salsvault died when it crashed into Foren. Just before impact, Ferol Sal, the necromancer in charge of Salsvault, released an experimental disease that caused any humanoids who died in the complex to return as undead. Most of those affected returned as zombies that attack intruders on sight and fight to the death. One of the blacksmiths who worked in this chamber was crushed by a stone table that broke into rubble when Salsvault crashed into Foren. Since then, the blacksmith has been a zombie restrained beneath the rubble and unable to break free. [B]Human Zombie:[/B] ? [B]Well-Preserved Human Zombie:[/B] ? [/QUOTE]
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