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<blockquote data-quote="Voadam" data-source="post: 8285351" data-attributes="member: 2209"><p>Out of the Abyss</p><p>5e</p><p><strong>Brysis of Khaem, Wraith:</strong> The rise of the demon lords has awakened Brysis from the eternal sleep of death as a wraith, served by specters who were once her loyal retainers.</p><p><strong>Pelek, Ghost:</strong> The ghost is friendly and tells the adventurers that Buppido killed him not too long ago, then chopped him into pieces to join the other body parts in the shrine. Pelek explains how he was traveling from Blingdenstone when he fell in with Buppido,</p><p><strong>Burrow Warden Jadger, Ghost:</strong> ?</p><p><strong>Vazuk, Poltergeist:</strong> Vazuk was a simple leatherworker who died in the drow invasion. His spirit awoke when a family moved into what used to be his home, then began to throw fits and terrorize any creatures coming near.</p><p><strong>Udhask, Ghost:</strong> There's no evidence that he died a violent death, In fact, when the drow attacked Blingdenstone, Udhask had a heart attack and died while reaching for his loot.</p><p><strong>Cyrog, Undead Elder Brain:</strong> In the heart of a alien cavern glistening with slime, scores of mind flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the llllthids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others: Cyrog.</p><p>Suddenly Faerzress bathes the dark and twisted hall in purplish light. A rift opens, and a hulking, horned figure that reeks of putrescence steps out. It raises a skull-tipped wand and points it at the dead elder brain. The elder brain begins to pulsate, and you see intermittent flashes of purple light under its rotting flesh. The mind flayers are aghast as the elder brain speaks to them once more, telling them that Orcus has saved Cyrog, and commanding them to follow it into undeath.</p><p><strong>Ghoul:</strong> Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necmmancers who murder the living and then manipulate the dead, emulating their dread master.</p><p>Orcus lair action.</p><p><strong>Zombie:</strong> Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necmmancers who murder the living and then manipulate the dead, emulating their dread master.</p><p>Orcus lair action.</p><p>Orcus regional effect.</p><p><strong>Skeleton:</strong> Buppido is a typical derro and attacks the characters regardless of their intentions. On his first turn, he uses a bonus action to channel the power of this "shrine," raising six skeletons in aid him. The undead assemble from the remains on the floor to form shambling, mismatched bodies. Each skeleton has two skulls, although this has no effect on its abilities.</p><p>Orcus lair action.</p><p>Orcus regional effect.</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Specter:</strong> Brysis's four servants have arisen at her command as specters.</p><p><strong>Mummy:</strong> ?</p><p><strong>Crawling Claw:</strong> ?</p><p><strong>Ghost:</strong> Some of the svirfneblin who perished during the drow invasion didn't go easily. and their ghosts linger.</p><p><strong>Shadow:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Death Tyrant:</strong> ?</p><p></p><p>Orcus Lair Action</p><p>Orcus causes up to six corpses within the lair to rise as skeletons, zombies, or ghouls. These undead obey his telepathic commands. which can reach anywhere in the lair.</p><p></p><p>Orcus Regional Effect</p><p>Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8285351, member: 2209"] Out of the Abyss 5e [b]Brysis of Khaem, Wraith:[/b] The rise of the demon lords has awakened Brysis from the eternal sleep of death as a wraith, served by specters who were once her loyal retainers. [b]Pelek, Ghost:[/b] The ghost is friendly and tells the adventurers that Buppido killed him not too long ago, then chopped him into pieces to join the other body parts in the shrine. Pelek explains how he was traveling from Blingdenstone when he fell in with Buppido, [b]Burrow Warden Jadger, Ghost:[/b] ? [b]Vazuk, Poltergeist:[/b] Vazuk was a simple leatherworker who died in the drow invasion. His spirit awoke when a family moved into what used to be his home, then began to throw fits and terrorize any creatures coming near. [b]Udhask, Ghost:[/b] There's no evidence that he died a violent death, In fact, when the drow attacked Blingdenstone, Udhask had a heart attack and died while reaching for his loot. [b]Cyrog, Undead Elder Brain:[/b] In the heart of a alien cavern glistening with slime, scores of mind flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the llllthids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others: Cyrog. Suddenly Faerzress bathes the dark and twisted hall in purplish light. A rift opens, and a hulking, horned figure that reeks of putrescence steps out. It raises a skull-tipped wand and points it at the dead elder brain. The elder brain begins to pulsate, and you see intermittent flashes of purple light under its rotting flesh. The mind flayers are aghast as the elder brain speaks to them once more, telling them that Orcus has saved Cyrog, and commanding them to follow it into undeath. [b]Ghoul:[/b] Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necmmancers who murder the living and then manipulate the dead, emulating their dread master. Orcus lair action. [b]Zombie:[/b] Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necmmancers who murder the living and then manipulate the dead, emulating their dread master. Orcus lair action. Orcus regional effect. [b]Skeleton:[/b] Buppido is a typical derro and attacks the characters regardless of their intentions. On his first turn, he uses a bonus action to channel the power of this "shrine," raising six skeletons in aid him. The undead assemble from the remains on the floor to form shambling, mismatched bodies. Each skeleton has two skulls, although this has no effect on its abilities. Orcus lair action. Orcus regional effect. [b]Minotaur Skeleton:[/b] ? [b]Specter:[/b] Brysis's four servants have arisen at her command as specters. [b]Mummy:[/b] ? [b]Crawling Claw:[/b] ? [b]Ghost:[/b] Some of the svirfneblin who perished during the drow invasion didn't go easily. and their ghosts linger. [b]Shadow:[/b] ? [b]Wraith:[/b] ? [b]Death Tyrant:[/b] ? Orcus Lair Action Orcus causes up to six corpses within the lair to rise as skeletons, zombies, or ghouls. These undead obey his telepathic commands. which can reach anywhere in the lair. Orcus Regional Effect Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area. [/QUOTE]
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