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<blockquote data-quote="Voadam" data-source="post: 8294921" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/314450/Return-to-the-Glory-5e?affiliate_id=17596" target="_blank">Return to Glory</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Beholder Zombie:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Dwarf Zombie:</strong> ?</p><p><strong>Zombie:</strong> ?</p><p><strong>Ganash, Tusk of the North, Wraith:</strong> This room once held services in respect of powerful orc warriors and leaders, whose bodies were sealed behind the walls upon their death. Unlike standard orcish funerary services, which often involve complete immolation or a traditional burial, these highly respected members of society were interred here so that their spirits would remain in the world for guidance and leadership. Now, however, two of the spirits have become wraiths and the third is a banshee; maddened by many years of silence, they have developed a hunger for life that far surpasses any desire for glory that they held in life—but should they be appeased, they may provide boons to those that come here.</p><p>A druid of immense power, Ganash channeled the pure, frozen rage of the northern blizzards. Rumored to be permanently coated in primal ice, he wielded the greatclub Frostshock, carved from the heart of an ancient glacier. He has become a wraith.</p><p><strong>Yurtriel, The Primal Scream, Banshee:</strong> This room once held services in respect of powerful orc warriors and leaders, whose bodies were sealed behind the walls upon their death. Unlike standard orcish funerary services, which often involve complete immolation or a traditional burial, these highly respected members of society were interred here so that their spirits would remain in the world for guidance and leadership. Now, however, two of the spirits have become wraiths and the third is a banshee; maddened by many years of silence, they have developed a hunger for life that far surpasses any desire for glory that they held in life—but should they be appeased, they may provide boons to those that come here.</p><p>Yurtriel led raid after raid with her clan of skilled warriors. Time and time again, they clashed with and annihilated elves and humans alike, pushing back those that would encroach upon sacred orc lands. She and her troops would emit terrifying primal screams for the entire duration of battle, sowing panic and discord among their foes. She has become a banshee.</p><p><strong>Klannk, Defiler of Wizards, Wraith:</strong> This room once held services in respect of powerful orc warriors and leaders, whose bodies were sealed behind the walls upon their death. Unlike standard orcish funerary services, which often involve complete immolation or a traditional burial, these highly respected members of society were interred here so that their spirits would remain in the world for guidance and leadership. Now, however, two of the spirits have become wraiths and the third is a banshee; maddened by many years of silence, they have developed a hunger for life that far surpasses any desire for glory that they held in life—but should they be appeased, they may provide boons to those that come here.</p><p>In life, Klannk reputedly had an extreme desire to find and eliminate any wizards among the enemies’ ranks. Some say that he could “smell the magic,” and demonstrated no small amount of glee when engaged in melee with an arcanist. He has become a wraith.</p><p><strong>Undead Orc:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Poltergeist:</strong> The poltergeist is what remains of the unlucky adventurer whose bones are at the bottom of the pit trap. It is tied to this area.</p><p><strong>Frug, Gnome Mummy:</strong> ?</p><p><strong>The Blue Lady, Ghost:</strong> The last of Yurtrus’s faithful watches over the honored dead from this cold campsite.</p><p><strong>Hinsha, Orc Ghost:</strong> Hinsha was the lead healer of this area when she was alive, and continued to haunt the area after her untimely death.</p><p>Years ago, members of the ruling clan abruptly abdicated their position, throwing the city into chaos.</p><p>A terrible civil war ensued throughout the city, with members of the different family-tribes fighting for power.</p><p>Hinsha’s ward was a firm place of no fighting where any orc could seek asylum and healing.</p><p>Eventually, the Boneshield clan grew impatient with Hinsha’s refusal to hand over injured enemies.</p><p>The Boneshields launched an assault on the ward, and Hinsha’s staff were ill-equipped to handle the full fighting force. She and her staff were slaughtered, along with her patients.</p><p><strong>Ghost:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Skeleton Modified:</strong> These skeletons are the remains of the healing ward’s staff, though now they are mindless undead.</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Crawling Claw:</strong> ?</p><p><strong>Great Claw, Ghost of a Worg:</strong> Great Claw was the leader of the worgs when the city fell.</p><p>Great Claw and other two worgs, Howler and Snoof, died in the city’s final days. Because they were sworn to protect this place, their spirits haven’t been able to journey on.</p><p><strong>Howler, Worg Wraith:</strong> Great Claw and other two worgs, Howler and Snoof, died in the city’s final days. Because they were sworn to protect this place, their spirits haven’t been able to journey on.</p><p>Many years ago, a necromancer searching the city for corpses twisted Howler and Snoof’s spirits into evil wraiths.</p><p><strong>Snoof, Worg Wraith:</strong> Great Claw and other two worgs, Howler and Snoof, died in the city’s final days. Because they were sworn to protect this place, their spirits haven’t been able to journey on.</p><p>Many years ago, a necromancer searching the city for corpses twisted Howler and Snoof’s spirits into evil wraiths.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8294921, member: 2209"] [URL=https://www.drivethrurpg.com/product/314450/Return-to-the-Glory-5e?affiliate_id=17596]Return to Glory[/URL] 5e [b]Undead:[/b] ? [b]Wight:[/b] ? [b]Beholder Zombie:[/b] ? [b]Ogre Zombie:[/b] ? [b]Dwarf Zombie:[/b] ? [b]Zombie:[/b] ? [b]Ganash, Tusk of the North, Wraith:[/b] This room once held services in respect of powerful orc warriors and leaders, whose bodies were sealed behind the walls upon their death. Unlike standard orcish funerary services, which often involve complete immolation or a traditional burial, these highly respected members of society were interred here so that their spirits would remain in the world for guidance and leadership. Now, however, two of the spirits have become wraiths and the third is a banshee; maddened by many years of silence, they have developed a hunger for life that far surpasses any desire for glory that they held in life—but should they be appeased, they may provide boons to those that come here. A druid of immense power, Ganash channeled the pure, frozen rage of the northern blizzards. Rumored to be permanently coated in primal ice, he wielded the greatclub Frostshock, carved from the heart of an ancient glacier. He has become a wraith. [b]Yurtriel, The Primal Scream, Banshee:[/b] This room once held services in respect of powerful orc warriors and leaders, whose bodies were sealed behind the walls upon their death. Unlike standard orcish funerary services, which often involve complete immolation or a traditional burial, these highly respected members of society were interred here so that their spirits would remain in the world for guidance and leadership. Now, however, two of the spirits have become wraiths and the third is a banshee; maddened by many years of silence, they have developed a hunger for life that far surpasses any desire for glory that they held in life—but should they be appeased, they may provide boons to those that come here. Yurtriel led raid after raid with her clan of skilled warriors. Time and time again, they clashed with and annihilated elves and humans alike, pushing back those that would encroach upon sacred orc lands. She and her troops would emit terrifying primal screams for the entire duration of battle, sowing panic and discord among their foes. She has become a banshee. [b]Klannk, Defiler of Wizards, Wraith:[/b] This room once held services in respect of powerful orc warriors and leaders, whose bodies were sealed behind the walls upon their death. Unlike standard orcish funerary services, which often involve complete immolation or a traditional burial, these highly respected members of society were interred here so that their spirits would remain in the world for guidance and leadership. Now, however, two of the spirits have become wraiths and the third is a banshee; maddened by many years of silence, they have developed a hunger for life that far surpasses any desire for glory that they held in life—but should they be appeased, they may provide boons to those that come here. In life, Klannk reputedly had an extreme desire to find and eliminate any wizards among the enemies’ ranks. Some say that he could “smell the magic,” and demonstrated no small amount of glee when engaged in melee with an arcanist. He has become a wraith. [b]Undead Orc:[/b] ? [b]Flameskull:[/b] ? [b]Poltergeist:[/b] The poltergeist is what remains of the unlucky adventurer whose bones are at the bottom of the pit trap. It is tied to this area. [b]Frug, Gnome Mummy:[/b] ? [b]The Blue Lady, Ghost:[/b] The last of Yurtrus’s faithful watches over the honored dead from this cold campsite. [b]Hinsha, Orc Ghost:[/b] Hinsha was the lead healer of this area when she was alive, and continued to haunt the area after her untimely death. Years ago, members of the ruling clan abruptly abdicated their position, throwing the city into chaos. A terrible civil war ensued throughout the city, with members of the different family-tribes fighting for power. Hinsha’s ward was a firm place of no fighting where any orc could seek asylum and healing. Eventually, the Boneshield clan grew impatient with Hinsha’s refusal to hand over injured enemies. The Boneshields launched an assault on the ward, and Hinsha’s staff were ill-equipped to handle the full fighting force. She and her staff were slaughtered, along with her patients. [b]Ghost:[/b] ? [b]Specter:[/b] ? [b]Wraith:[/b] ? [b]Skeleton Modified:[/b] These skeletons are the remains of the healing ward’s staff, though now they are mindless undead. [b]Mindless Undead:[/b] ? [b]Crawling Claw:[/b] ? [b]Great Claw, Ghost of a Worg:[/b] Great Claw was the leader of the worgs when the city fell. Great Claw and other two worgs, Howler and Snoof, died in the city’s final days. Because they were sworn to protect this place, their spirits haven’t been able to journey on. [b]Howler, Worg Wraith:[/b] Great Claw and other two worgs, Howler and Snoof, died in the city’s final days. Because they were sworn to protect this place, their spirits haven’t been able to journey on. Many years ago, a necromancer searching the city for corpses twisted Howler and Snoof’s spirits into evil wraiths. [b]Snoof, Worg Wraith:[/b] Great Claw and other two worgs, Howler and Snoof, died in the city’s final days. Because they were sworn to protect this place, their spirits haven’t been able to journey on. Many years ago, a necromancer searching the city for corpses twisted Howler and Snoof’s spirits into evil wraiths. [/QUOTE]
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