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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8302875" data-attributes="member: 2209"><p>Tomb of Annihilation</p><p>5e</p><p><strong>Acererak the Eternal, Archlich:</strong> ?</p><p><strong>Atropal:</strong> An atropal is a ghastly, unfinished creation of an evil god, cast adrift and abandoned long ago.</p><p><strong>Bodak:</strong> A bodak is the undead remains of someone who revered Orcus.</p><p><strong>Yellow Musk Zombie:</strong> A yellow musk creeper destroys the minds of humanoids, then implants bulbs in those it kills. Twenty-four hours after being implanted, a bulb sprouts a creeper vine that magically animates the host corpse, turning it into a yellow musk zombie under the young vine's control.</p><p>If the target is a humanoid that drops to 0 hit points as a result of this [yellow musk creeper's touch attack] damage, it dies and is implanted with a yellow musk creeper bulb. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates.</p><p><strong>Small Yellow Musk Zombie:</strong> A Small humanoid transformed into a yellow musk zombie becomes a Small undead with 27 (6d6 + 6) hit points, but otherwise has the same statistics.</p><p><strong>Ankylosaurus Zombie:</strong> ?</p><p><strong>Girallon Zombie:</strong> ?</p><p><strong>Tyrannosaurus Zombie:</strong> ?</p><p><strong>Undead:</strong> The archlich turned some of his victims into undead and flesh golems, then locked them inside the tomb to serve as guardians.</p><p><strong>Murderous Undead:</strong> Along the entire coast, the Bay of Chult is the only spot where travelers can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and murderous undead.</p><p><strong>Horrible Undead:</strong> ?</p><p><strong>Ravenous Undead:</strong> ?</p><p><strong>Walking Dead:</strong> Nanny Pu'pu is a worshiper of Myrkul, the Lord of Bones, and knows a ritual of transformation that can turn a dead humanoid into a zombie-like creature. Characters who bring their dead comrades to Mbala can ask Nanny Pu'pu to transform them into the walking dead. However, she does nothing for free. Wiping out the nest of pterafolk is the least payment she'll consider for this ritual. She might also request a lock of Commander Breakbone's hair and a few of his fingernails or one of Saja N'baza's iridescent scales. Either would certainly be used in casting evil magic.</p><p>Nanny Pu'pu is the only creature in Chult who can perform the Rite of Stolen Life. The ritual takes 1 hour to complete and requires three things: a mostly intact humanoid corpse, a gemstone worth at least 100 gp, and, most disturbingly, the sacrifice of another humanoid. If characters are unwilling to sacrifice one of their own to save a fallen comrade, Nanny Pu'pu recommends they capture a goblin, a grung, or other humanoid and bring it to her. Nanny Pu'pu kills the sacrifice, captures its spirit in the gemstone, and magically embeds the stone in the dead humanoid's forehead. After Nanny Pu'pu speaks a prayer to Myrkul, the spirit of the sacrifice gains the knowledge and the personality of the humanoid to which it is bound, in effect imitating that humanoid's spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive.</p><p>They've also heard stories about an old woman in Mbala who can animate the dead in such a way that the zombies retain the abilities and memories they had in life.</p><p>If a player character dies while exploring the wilds of Chult, an NPC guide might suggest that the party take its dead member to the ghost village of Mbala. A powerful witch is rumored to dwell there. According to local legends, the witch forged a pact with the Lord of Bones, a god who granted her the power to create zombies that retain their former personalities.</p><p><strong>Giant Undead Turtle:</strong> ?</p><p><strong>Swarm of Undead Spiders:</strong> ?</p><p><strong>Mindless Undead:</strong> ?</p><p><strong>Tomb Guardian, Mindless Undead Flesh Golem Encased in Plate Armor:</strong> This guardian was fashioned using the salvaged remains of Seward, an adventurer with the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight.</p><p><strong>Blind Artist Undead Servant of Acererak:</strong> ?</p><p><strong>Ch'gakare, Undead Warrior:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Lesser Undead:</strong> ?</p><p><strong>Greater Undead:</strong> ?</p><p><strong>Crawling Claw:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Restless Spirit:</strong> ?</p><p><strong>Ghoul:</strong> Over a century ago, the warlord Ras Nsi raised an undead army to conquer the city of Mezro. The army consisted mainly of dead Chultans raised as zombies and cannibals transformed into ghouls.</p><p><strong>Screaming Ghoul:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Hungry Ghast:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Valindra Shadowmantle, Elf Lich:</strong> ?</p><p><strong>Szass Tam, Lich:</strong> ?</p><p><strong>Vecna, Lich:</strong> ?</p><p><strong>Nepartak:</strong> ?</p><p><strong>Su-Monster Mummy:</strong> ?</p><p><strong>Bone Naga:</strong> ?</p><p><strong>Ukurlahmu, Bone Naga:</strong> ?</p><p><strong>Skeleton:</strong> ?</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Skeleton Key:</strong> ?</p><p><strong>Skeletal Songbird:</strong> ?</p><p><strong>Specter:</strong> The evil remnant of a dead explorer has become a specter that attacks the party.</p><p><strong>Withers, Gorra, Wight:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Tomb Dwarf, Wight:</strong> To assemble that team, Acererak abducted dwarf miners and transformed them into wights to exploit their expertise at underground construction.</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> Over a century ago, the warlord Ras Nsi raised an undead army to conquer the city of Mezro. The army consisted mainly of dead Chultans raised as zombies and cannibals transformed into ghouls.</p><p><strong>Chultan Zombie:</strong> ?</p><p><strong>Ogre Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8302875, member: 2209"] Tomb of Annihilation 5e [b]Acererak the Eternal, Archlich:[/b] ? [b]Atropal:[/b] An atropal is a ghastly, unfinished creation of an evil god, cast adrift and abandoned long ago. [b]Bodak:[/b] A bodak is the undead remains of someone who revered Orcus. [b]Yellow Musk Zombie:[/b] A yellow musk creeper destroys the minds of humanoids, then implants bulbs in those it kills. Twenty-four hours after being implanted, a bulb sprouts a creeper vine that magically animates the host corpse, turning it into a yellow musk zombie under the young vine's control. If the target is a humanoid that drops to 0 hit points as a result of this [yellow musk creeper's touch attack] damage, it dies and is implanted with a yellow musk creeper bulb. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates. [b]Small Yellow Musk Zombie:[/b] A Small humanoid transformed into a yellow musk zombie becomes a Small undead with 27 (6d6 + 6) hit points, but otherwise has the same statistics. [b]Ankylosaurus Zombie:[/b] ? [b]Girallon Zombie:[/b] ? [b]Tyrannosaurus Zombie:[/b] ? [b]Undead:[/b] The archlich turned some of his victims into undead and flesh golems, then locked them inside the tomb to serve as guardians. [b]Murderous Undead:[/b] Along the entire coast, the Bay of Chult is the only spot where travelers can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and murderous undead. [b]Horrible Undead:[/b] ? [b]Ravenous Undead:[/b] ? [b]Walking Dead:[/b] Nanny Pu'pu is a worshiper of Myrkul, the Lord of Bones, and knows a ritual of transformation that can turn a dead humanoid into a zombie-like creature. Characters who bring their dead comrades to Mbala can ask Nanny Pu'pu to transform them into the walking dead. However, she does nothing for free. Wiping out the nest of pterafolk is the least payment she'll consider for this ritual. She might also request a lock of Commander Breakbone's hair and a few of his fingernails or one of Saja N'baza's iridescent scales. Either would certainly be used in casting evil magic. Nanny Pu'pu is the only creature in Chult who can perform the Rite of Stolen Life. The ritual takes 1 hour to complete and requires three things: a mostly intact humanoid corpse, a gemstone worth at least 100 gp, and, most disturbingly, the sacrifice of another humanoid. If characters are unwilling to sacrifice one of their own to save a fallen comrade, Nanny Pu'pu recommends they capture a goblin, a grung, or other humanoid and bring it to her. Nanny Pu'pu kills the sacrifice, captures its spirit in the gemstone, and magically embeds the stone in the dead humanoid's forehead. After Nanny Pu'pu speaks a prayer to Myrkul, the spirit of the sacrifice gains the knowledge and the personality of the humanoid to which it is bound, in effect imitating that humanoid's spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. They've also heard stories about an old woman in Mbala who can animate the dead in such a way that the zombies retain the abilities and memories they had in life. If a player character dies while exploring the wilds of Chult, an NPC guide might suggest that the party take its dead member to the ghost village of Mbala. A powerful witch is rumored to dwell there. According to local legends, the witch forged a pact with the Lord of Bones, a god who granted her the power to create zombies that retain their former personalities. [b]Giant Undead Turtle:[/b] ? [b]Swarm of Undead Spiders:[/b] ? [b]Mindless Undead:[/b] ? [b]Tomb Guardian, Mindless Undead Flesh Golem Encased in Plate Armor:[/b] This guardian was fashioned using the salvaged remains of Seward, an adventurer with the Company of the Yellow Banner, and a number of other unfortunate trespassers. Now a mindless undead, it attacks the characters on sight. [b]Blind Artist Undead Servant of Acererak:[/b] ? [b]Ch'gakare, Undead Warrior:[/b] ? [b]Powerful Undead:[/b] ? [b]Lesser Undead:[/b] ? [b]Greater Undead:[/b] ? [b]Crawling Claw:[/b] ? [b]Ghost:[/b] ? [b]Restless Spirit:[/b] ? [b]Ghoul:[/b] Over a century ago, the warlord Ras Nsi raised an undead army to conquer the city of Mezro. The army consisted mainly of dead Chultans raised as zombies and cannibals transformed into ghouls. [b]Screaming Ghoul:[/b] ? [b]Ghast:[/b] ? [b]Hungry Ghast:[/b] ? [b]Lich:[/b] ? [b]Valindra Shadowmantle, Elf Lich:[/b] ? [b]Szass Tam, Lich:[/b] ? [b]Vecna, Lich:[/b] ? [b]Nepartak:[/b] ? [b]Su-Monster Mummy:[/b] ? [b]Bone Naga:[/b] ? [b]Ukurlahmu, Bone Naga:[/b] ? [b]Skeleton:[/b] ? [b]Minotaur Skeleton:[/b] ? [b]Skeleton Key:[/b] ? [b]Skeletal Songbird:[/b] ? [b]Specter:[/b] The evil remnant of a dead explorer has become a specter that attacks the party. [b]Withers, Gorra, Wight:[/b] ? [b]Wight:[/b] ? [b]Tomb Dwarf, Wight:[/b] To assemble that team, Acererak abducted dwarf miners and transformed them into wights to exploit their expertise at underground construction. [b]Will-o'-Wisp:[/b] ? [b]Wraith:[/b] ? [b]Zombie:[/b] Over a century ago, the warlord Ras Nsi raised an undead army to conquer the city of Mezro. The army consisted mainly of dead Chultans raised as zombies and cannibals transformed into ghouls. [b]Chultan Zombie:[/b] ? [b]Ogre Zombie:[/b] ? [/QUOTE]
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