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<blockquote data-quote="Voadam" data-source="post: 8308900" data-attributes="member: 2209"><p>Waterdeep Dragonheist</p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Crawling Claw:</strong> This crypt contains the shattered bones of Uld Brandath, a Waterdavian magister who died in a freak accident decades ago. (A gargoyle broke off the corner of a government building and fell on Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld.</p><p><strong>Kistarianth the Red, Dracolich:</strong> ?</p><p><strong>Duhlark Kolat, Flameskull:</strong> Manshoon found Duhlark Kolat's skeletal remains in the bed and transformed his skull into a flameskull.</p><p><strong>Flameskull:</strong> ?</p><p><strong>Malkolm Brizzenbright, Ghost</strong> The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbright's soul couldn't bear to leave the place.</p><p><strong>Caladorn Cassalanter, Ghost:</strong> The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep.</p><p>Caladorn's bones have turned to dust, but his suit of +1 plate armor remains. Also lying in the dust is a mace of disruption. If Caladorn's ghost is present when one or both magic items are removed from the sarcophagus, it asks, "Do you vow to use these items to defeat the forces of darkness?" An answer in the affirmative is sufficient to lay the ghost to rest. Before vanishing for good, it says, "Use the mace to destroy the effigy of evil incarnate. End the corruption to restore my family's honor."</p><p><strong>Kolat Brother, Ghost:</strong> ?</p><p><strong>Ruid, Hooded Ghost:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Shadow:</strong> The Gralhunds paid a necromancer to perform a ritual on Hurv and his mastiffs. After sundown, the physical forms of these figures melt away, and they become three shadows until dawn.</p><p><strong>Skeleton:</strong> Sir Ambrose Everdawn, a grizzled old champion of Kelemvor, has offered to help the City Guard catch a necromancer who's stealing bones from the City of the Dead and animating them as skeleton.</p><p>The characters have a cumulative 10 percent chance each night of encountering six skeletons, but there's no sign of the necromancer who animated them.</p><p>Losser is stealing bones from the City of the Dead to create an army of animated skeletons.</p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Specter:</strong> The spirits of several dead members of the Cassalanter family are bound to this crypt.</p><p><strong>Beholder Zombie:</strong> The beholder zombie is all that remains of a beholder that arose from the Underdark to challenge Xanathar's supremacy. After defeating its rival, Xanathar had the corpse animated and transformed into a lair guardian.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8308900, member: 2209"] Waterdeep Dragonheist 5e [b]Undead:[/b] ? [b]Crawling Claw:[/b] This crypt contains the shattered bones of Uld Brandath, a Waterdavian magister who died in a freak accident decades ago. (A gargoyle broke off the corner of a government building and fell on Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. [b]Kistarianth the Red, Dracolich:[/b] ? [b]Duhlark Kolat, Flameskull:[/b] Manshoon found Duhlark Kolat's skeletal remains in the bed and transformed his skull into a flameskull. [b]Flameskull:[/b] ? [b]Malkolm Brizzenbright, Ghost[/b] The ghost can engage in light conversation. It is bound to the theater because Malkolm Brizzenbright's soul couldn't bear to leave the place. [b]Caladorn Cassalanter, Ghost:[/b] The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. Caladorn's bones have turned to dust, but his suit of +1 plate armor remains. Also lying in the dust is a mace of disruption. If Caladorn's ghost is present when one or both magic items are removed from the sarcophagus, it asks, "Do you vow to use these items to defeat the forces of darkness?" An answer in the affirmative is sufficient to lay the ghost to rest. Before vanishing for good, it says, "Use the mace to destroy the effigy of evil incarnate. End the corruption to restore my family's honor." [b]Kolat Brother, Ghost:[/b] ? [b]Ruid, Hooded Ghost:[/b] ? [b]Ghast:[/b] ? [b]Lich:[/b] ? [b]Mummy:[/b] ? [b]Shadow:[/b] The Gralhunds paid a necromancer to perform a ritual on Hurv and his mastiffs. After sundown, the physical forms of these figures melt away, and they become three shadows until dawn. [b]Skeleton:[/b] Sir Ambrose Everdawn, a grizzled old champion of Kelemvor, has offered to help the City Guard catch a necromancer who's stealing bones from the City of the Dead and animating them as skeleton. The characters have a cumulative 10 percent chance each night of encountering six skeletons, but there's no sign of the necromancer who animated them. Losser is stealing bones from the City of the Dead to create an army of animated skeletons. [b]Minotaur Skeleton:[/b] ? [b]Specter:[/b] The spirits of several dead members of the Cassalanter family are bound to this crypt. [b]Beholder Zombie:[/b] The beholder zombie is all that remains of a beholder that arose from the Underdark to challenge Xanathar's supremacy. After defeating its rival, Xanathar had the corpse animated and transformed into a lair guardian. [/QUOTE]
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