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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 8310159" data-attributes="member: 2209"><p>Waterdeep Dungeon of the Mad Archmage</p><p>5e</p><p><strong>Shadow Assassin:</strong> Each time a cult fanatic dies, a shadow assassin rises from the fanatic's corpse and joins the battle, acting on the same initiative count as the fanatic that "birthed" it.</p><p><strong>Undead Bulette:</strong> After defeating the bulette, the king had its body animated to serve as an undead guardian. </p><p><strong>Undead Archmage Severed Arm:</strong> The limb belonged to a human archmage named Manshoon- or, more precisely, to one of his clones. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like him waves it off. </p><p><strong>Nester, Undead Archmage:</strong> Nester's efforts to transform into a lich met with limited success. Rather than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating skull and hanging skeletal arms are all that remain of him; they move like they're attached to an invisible body. </p><p>Halaster brought seven apprentices with him to Undermountain. One of them, Nester, became a lich using spells and methods of his own devising. But his process was flawed, and over time Nester's phylactery and body disintegrated until only his floating skull and skeletal arms remained. </p><p><strong>Undead Shambling Mound:</strong> If any creature disturbs the bones in the alcove, or if Muiral commands them to rise, they coalesce into four shambling mounds made entirely of skulls and bones.</p><p><strong>Undead Mage:</strong> ?</p><p><strong>Nightshade:</strong> ?</p><p><strong>Banshee, Charinidia:</strong> Muiral visits the temple to hear the lamentations of three drow priestesses who lost all favor with Lolth and became banshees. </p><p>Charinidia, Grazthrae, and T'riizlin were priestesses transformed into banshees by Lolth for their vanity. </p><p><strong>Banshee, Grazthrae:</strong> Muiral visits the temple to hear the lamentations of three drow priestesses who lost all favor with Lolth and became banshees. </p><p>Charinidia, Grazthrae, and T'riizlin were priestesses transformed into banshees by Lolth for their vanity. </p><p><strong>Banshee, T'riizlin:</strong> Muiral visits the temple to hear the lamentations of three drow priestesses who lost all favor with Lolth and became banshees. </p><p>Charinidia, Grazthrae, and T'riizlin were priestesses transformed into banshees by Lolth for their vanity. </p><p><strong>Netherskull the Death Tyrant:</strong> After carving out a lair for itself, the beholder dreamed itself into undeath, becoming a death tyrant called Netherskull. </p><p><strong>Death Knight, Vanrak Moonstar, The Dark Ranger:</strong> Vanrak Moonstar, a Waterdavian noble who turned to the worship of Shar (god of darkness and loss), descended into Undermountain, and became a death knight. </p><p>The invaders also acquired enough treasure from the temple vaults to fund Lord Vanrak's personal quest for immortality. Within a few years, the Dark Ranger had transformed himself into a death knight. </p><p><strong>Death Knight, Dezmyr Shadowdusk:</strong> These former paladins of Torm abandoned their faith long ago, becoming death knights. </p><p><strong>Death Knight, Zalthar Shadowdusk:</strong> These former paladins of Torm abandoned their faith long ago, becoming death knights. </p><p><strong>Branta Lyntion, Demilich:</strong> This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her hunger for magic set her on an evil path as she hunted down and killed other wizards to acquire their spellbooks. Before old age could claim her, Branta transformed herself into a lich. In this form, she came to Undermountain to plunder its magic. Halaster captured and enslaved her, promising to free her if she helped him brew potions. Tragically, that promise went unfulfilled. Deprived of the ability to feed souls into her phylactery, which lies hidden in a dungeon far from Waterdeep, Branta's skeletal form deteriorated. Now, over a century later, only her skull remains. Years of captivity have driven the demilich insane, and it attacks anyone other than Halaster. </p><p><strong>Branta Myntion, Lich:</strong> This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her hunger for magic set her on an evil path as she hunted down and killed other wizards to acquire their spellbooks. Before old age could claim her, Branta transformed herself into a lich. </p><p><strong>Lynnorax, Adult Blue Dracolich:</strong> ?</p><p><strong>Trenzia, Flameskull:</strong> After she was driven mad by her scientific and necromantic experiments, Trenzia convinced Halaster to transform her into a flameskull.</p><p><strong>Ghost, Algarr Grimtide:</strong> ?</p><p><strong>Ghost, Liddie "Slurtongue" Peddlekant:</strong> ?</p><p><strong>Ghost, Fishbone Jim:</strong> ?</p><p><strong>Ghost, Yoastal:</strong> A yuan-ti pureblood priest named Yoastal was slain by the Ssethian Scourges and remains bound to the temple. </p><p><strong>Ghost, Fidelio:</strong> Over a century ago, Fidelio began his campaign to single-handedly rid Undermountain of evil, foolishly believing that Tyr would not let him perish. The arrogant paladin fought his way down to the Obstacle Course, only to be disintegrated unceremoniously by Netherskull. Fidelio's convictions are so strong, however, that his spirit cannot rest until it defeats Netherskull in battle. </p><p><strong>Dwarven Ghost:</strong> ?</p><p><strong>Drow Ghoul:</strong> Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead.</p><p><strong>Ezzat, Lich:</strong> Ezzat was a mage who had an opportunity to become Halaster's apprentice. A good-aligned human priest discouraged him from pursuing that evil path. After his priest friend died of old age and Ezzat became a lich to avoid a similar fate, he became obsessed with finding a way· not only to destroy Halaster but to gain control over Undermountain. </p><p><strong>Maddgoth, Lich:</strong> ?</p><p><strong>Arcturia, Lich:</strong> ?</p><p><strong>Vlaakith Lich-Queen:</strong> ?</p><p><strong>Gorka Tharn, Duergar Mummy Lord:</strong> ?</p><p><strong>Duergar Mummy:</strong> ?</p><p><strong>Hexacali, Bone Naga:</strong> Only two spirit nagas remain, Excrutha and Serakath, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. </p><p><strong>Halleth Garke, Revenant:</strong> When a half-elf cleric of Waukeen named Halleth Garke accused his adventuring companions of withholding treasure from him, the other members of the Fine Fellows of Daggerford (not including Kelim in area 36b, who had already wandered off) beat Halleth to death and threw his body into the pit. Halleth "awoke" the next day as a revenant, compelled to find and kill the three who murdered him. </p><p><strong>Tiefling Skeleton:</strong> The gondola and the skeletal ferryman are all creations of Halaster. </p><p><strong>One-Handed Drow Skeleton:</strong> ?</p><p><strong>Dwarf Skeleton:</strong> ?</p><p><strong>Zorak Lightdrinker, Dwarf Vampire:</strong> ?</p><p><strong>Keresta Delvingstone, Vampire Cleric of Shar:</strong> Keresta met her end in the lair of a vampire and became a vampire spawn under its command. After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose to become a vampire cleric of the evil god. </p><p><strong>Keresta Delvingstone, Vampire Spawn:</strong> Keresta met her end in the lair of a vampire and became a vampire spawn under its command. </p><p><strong>Angelica, Vampire Spawn:</strong> ?</p><p><strong>Yaveros, Vampire Spawn:</strong> ?</p><p><strong>Brek, Vampire Spawn:</strong> ?</p><p><strong>Deviana, Vampire Spawn:</strong> ?</p><p><strong>Ezra, Vampire Spawn:</strong> ?</p><p><strong>Yuri, Vampire Spawn:</strong> ?</p><p><strong>Darvanos, Vampire Spawn:</strong> ?</p><p><strong>Hekella, Vampire Spawn:</strong> ?</p><p><strong>Tozu, Vampire Spawn:</strong> ?</p><p><strong>Aryk, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Bartho, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Callia, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Gaston, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Hector, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Ilsuban, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Nath, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Rhylzar, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Rose, Vampire Spawn:</strong> The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. </p><p><strong>Artor Mortin, The Baron of Blood, Vampire:</strong> ?</p><p><strong>Sabatene Xilzzrin, Drow Vampire:</strong> ?</p><p><strong>Tebran Madannith, Drow Vampire:</strong> ?</p><p><strong>Crisann, Will-o'-Wisp:</strong> ?</p><p><strong>Z'reska, Will-o'-Wisp:</strong> the dark essence of a female drow priestess named Z'reska, who was butchered by minotaurs. </p><p><strong>Zil Ephram, Zombie:</strong> The zombie is what remains of Zail Ephram, a human wizard and adventurer who was killed in Shadowdusk Hold. Melissara Shadowdusk used an animate dead spell to animate the wizard's corpse. </p><p><strong>Nerozar the Defeated, Beholder Zombie:</strong> Nerozar challenged Xanathar for lordship of Skullport and lost. Skullport's mind flayer ambassador brought Nerozar's animated corpse with it to Stromkuhldur.</p><p><strong>Drow Zombie:</strong> ?</p><p><strong>Troglodyte Zombie:</strong> In truth, the drow are nine troglodyte zombies created using animate dead and disguised with a seeming spell. </p><p></p><p><strong>Beholder Death Tyrant:</strong> Netherskull's regional effects end with the death tyrant's destruction, and Halaster takes his time replacing the creature. Eventually he settles on abducting several beholders, releasing them in the Obstacle Course, and Jetting them vie for control of the level until only one remains. Halaster plans to help the winner transform itself into a new death tyrant. </p><p><strong>Flameskull:</strong> Halaster made the flameskulls from the skulls of wizards who tried and failed to become his apprentices. </p><p>Thirteen ancient ftameskulls haunt Skullport. These entities, which have defended the town since its founding, are all that remain of the Sargauth Enclave, a settlement of Netherese wizards. </p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> The scrap of paper is another partial entry from Trenzia's log that reads, "Day 10. With lightning and copper wires, I created a pack of ghouls.” </p><p>The characters might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. </p><p>Muiral made the ghouls using the corpses of adventurers and drow. </p><p>If Muiral survives and the forces of House Auvryndar are routed, he animates the corpses of any dead drow and troglodytes he finds, then scatters these zombies and ghouls throughout the level. </p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> If a non-evil humanoid dies from [a shadow assassin's shadow blade] attack, a shadow rises from the corpse ld4 hours later. </p><p>A humanoid reduced to 0 hit points by [damage from Umbraxakar's Shadow Breath] dies, and an undead shadow rises from its corpse and acts immediately after Umbraxakar in the initiative count. </p><p><strong>Skeleton:</strong> The characters might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. </p><p><strong>Minotaur Skeleton:</strong> ?</p><p><strong>Specter:</strong> The wraith killed the three drow (two females and one male) and turned their spirits into specters. </p><p><strong>Vampire:</strong> ?</p><p><strong>Vampire Spawn:</strong> The cult of Shar in Vanrakdoom consists mainly of vampire spawn under the command of Keresta Delvingstone. Living cultists also find their way here from time to time, guided through Undermountain by the dark grace of Shar herself. Keresta turns the most promising acolytes into vampire spawn.</p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room long ago. </p><p><strong>Will-o'-Wisp:</strong> Any humanoid that dies in Shadowdusk Hold rises from its corpse ld4 hours later as a will-o'-wisp under the DM's control. Casting dispel evil and good on the corpse before the will-o'-wisp forms prevents such an occurrence, as does bringing the body out of Shadow-dusk Hold or into the area of a hallow spell. </p><p>Any humanoid member of the Shadowdusk family killed on this level returns as a will-o'-wisp unless certain precautions are taken.</p><p><strong>Zombie:</strong> Nylas wants to turn the Horned Sisters into zombies because they have acted cruelly toward him. He asks the characters to kill them so he can raise their corpses with animate dead spells. </p><p>The characters might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. </p><p>If Muiral survives and the forces of House Auvryndar are routed, he animates the corpses of any dead drow and troglodytes he finds, then scatters these zombies and ghouls throughout the level. </p><p>The zombies are the remains of humanoids killed by Netherskull and animated by its Negative Energy Cone. They include several humans and dwarves, as well as a few elves, drow, tieflings, quaggoths, duergar, hobgoblins, troglodytes, and githyanki. </p><p>Netherskull seeks to destroy intruders and animate their corpses, turning them into zombie thralls. </p><p>As payment for each zombie, she demands a tiny vial of the buyer's blood and three hairs plucked from the buyer's head. She owns a pair of rusty iron shears that can be used to draw blood and cut hair. After consuming this payment, Olive gains the innate ability to cast the animate dead spell once per day for the next three days.</p><p><strong>Ogre Zombie:</strong> ?</p><p><strong>Beholder Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8310159, member: 2209"] Waterdeep Dungeon of the Mad Archmage 5e [b]Shadow Assassin:[/b] Each time a cult fanatic dies, a shadow assassin rises from the fanatic's corpse and joins the battle, acting on the same initiative count as the fanatic that "birthed" it. [b]Undead Bulette:[/b] After defeating the bulette, the king had its body animated to serve as an undead guardian. [b]Undead Archmage Severed Arm:[/b] The limb belonged to a human archmage named Manshoon- or, more precisely, to one of his clones. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like him waves it off. [b]Nester, Undead Archmage:[/b] Nester's efforts to transform into a lich met with limited success. Rather than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating skull and hanging skeletal arms are all that remain of him; they move like they're attached to an invisible body. Halaster brought seven apprentices with him to Undermountain. One of them, Nester, became a lich using spells and methods of his own devising. But his process was flawed, and over time Nester's phylactery and body disintegrated until only his floating skull and skeletal arms remained. [b]Undead Shambling Mound:[/b] If any creature disturbs the bones in the alcove, or if Muiral commands them to rise, they coalesce into four shambling mounds made entirely of skulls and bones. [b]Undead Mage:[/b] ? [b]Nightshade:[/b] ? [b]Banshee, Charinidia:[/b] Muiral visits the temple to hear the lamentations of three drow priestesses who lost all favor with Lolth and became banshees. Charinidia, Grazthrae, and T'riizlin were priestesses transformed into banshees by Lolth for their vanity. [b]Banshee, Grazthrae:[/b] Muiral visits the temple to hear the lamentations of three drow priestesses who lost all favor with Lolth and became banshees. Charinidia, Grazthrae, and T'riizlin were priestesses transformed into banshees by Lolth for their vanity. [b]Banshee, T'riizlin:[/b] Muiral visits the temple to hear the lamentations of three drow priestesses who lost all favor with Lolth and became banshees. Charinidia, Grazthrae, and T'riizlin were priestesses transformed into banshees by Lolth for their vanity. [b]Netherskull the Death Tyrant:[/b] After carving out a lair for itself, the beholder dreamed itself into undeath, becoming a death tyrant called Netherskull. [b]Death Knight, Vanrak Moonstar, The Dark Ranger:[/b] Vanrak Moonstar, a Waterdavian noble who turned to the worship of Shar (god of darkness and loss), descended into Undermountain, and became a death knight. The invaders also acquired enough treasure from the temple vaults to fund Lord Vanrak's personal quest for immortality. Within a few years, the Dark Ranger had transformed himself into a death knight. [b]Death Knight, Dezmyr Shadowdusk:[/b] These former paladins of Torm abandoned their faith long ago, becoming death knights. [b]Death Knight, Zalthar Shadowdusk:[/b] These former paladins of Torm abandoned their faith long ago, becoming death knights. [b]Branta Lyntion, Demilich:[/b] This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her hunger for magic set her on an evil path as she hunted down and killed other wizards to acquire their spellbooks. Before old age could claim her, Branta transformed herself into a lich. In this form, she came to Undermountain to plunder its magic. Halaster captured and enslaved her, promising to free her if she helped him brew potions. Tragically, that promise went unfulfilled. Deprived of the ability to feed souls into her phylactery, which lies hidden in a dungeon far from Waterdeep, Branta's skeletal form deteriorated. Now, over a century later, only her skull remains. Years of captivity have driven the demilich insane, and it attacks anyone other than Halaster. [b]Branta Myntion, Lich:[/b] This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her hunger for magic set her on an evil path as she hunted down and killed other wizards to acquire their spellbooks. Before old age could claim her, Branta transformed herself into a lich. [b]Lynnorax, Adult Blue Dracolich:[/b] ? [b]Trenzia, Flameskull:[/b] After she was driven mad by her scientific and necromantic experiments, Trenzia convinced Halaster to transform her into a flameskull. [b]Ghost, Algarr Grimtide:[/b] ? [b]Ghost, Liddie "Slurtongue" Peddlekant:[/b] ? [b]Ghost, Fishbone Jim:[/b] ? [b]Ghost, Yoastal:[/b] A yuan-ti pureblood priest named Yoastal was slain by the Ssethian Scourges and remains bound to the temple. [b]Ghost, Fidelio:[/b] Over a century ago, Fidelio began his campaign to single-handedly rid Undermountain of evil, foolishly believing that Tyr would not let him perish. The arrogant paladin fought his way down to the Obstacle Course, only to be disintegrated unceremoniously by Netherskull. Fidelio's convictions are so strong, however, that his spirit cannot rest until it defeats Netherskull in battle. [b]Dwarven Ghost:[/b] ? [b]Drow Ghoul:[/b] Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. [b]Ezzat, Lich:[/b] Ezzat was a mage who had an opportunity to become Halaster's apprentice. A good-aligned human priest discouraged him from pursuing that evil path. After his priest friend died of old age and Ezzat became a lich to avoid a similar fate, he became obsessed with finding a way· not only to destroy Halaster but to gain control over Undermountain. [b]Maddgoth, Lich:[/b] ? [b]Arcturia, Lich:[/b] ? [b]Vlaakith Lich-Queen:[/b] ? [b]Gorka Tharn, Duergar Mummy Lord:[/b] ? [b]Duergar Mummy:[/b] ? [b]Hexacali, Bone Naga:[/b] Only two spirit nagas remain, Excrutha and Serakath, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. [b]Halleth Garke, Revenant:[/b] When a half-elf cleric of Waukeen named Halleth Garke accused his adventuring companions of withholding treasure from him, the other members of the Fine Fellows of Daggerford (not including Kelim in area 36b, who had already wandered off) beat Halleth to death and threw his body into the pit. Halleth "awoke" the next day as a revenant, compelled to find and kill the three who murdered him. [b]Tiefling Skeleton:[/b] The gondola and the skeletal ferryman are all creations of Halaster. [b]One-Handed Drow Skeleton:[/b] ? [b]Dwarf Skeleton:[/b] ? [b]Zorak Lightdrinker, Dwarf Vampire:[/b] ? [b]Keresta Delvingstone, Vampire Cleric of Shar:[/b] Keresta met her end in the lair of a vampire and became a vampire spawn under its command. After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose to become a vampire cleric of the evil god. [b]Keresta Delvingstone, Vampire Spawn:[/b] Keresta met her end in the lair of a vampire and became a vampire spawn under its command. [b]Angelica, Vampire Spawn:[/b] ? [b]Yaveros, Vampire Spawn:[/b] ? [b]Brek, Vampire Spawn:[/b] ? [b]Deviana, Vampire Spawn:[/b] ? [b]Ezra, Vampire Spawn:[/b] ? [b]Yuri, Vampire Spawn:[/b] ? [b]Darvanos, Vampire Spawn:[/b] ? [b]Hekella, Vampire Spawn:[/b] ? [b]Tozu, Vampire Spawn:[/b] ? [b]Aryk, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Bartho, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Callia, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Gaston, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Hector, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Ilsuban, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Nath, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Rhylzar, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Rose, Vampire Spawn:[/b] The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. [b]Artor Mortin, The Baron of Blood, Vampire:[/b] ? [b]Sabatene Xilzzrin, Drow Vampire:[/b] ? [b]Tebran Madannith, Drow Vampire:[/b] ? [b]Crisann, Will-o'-Wisp:[/b] ? [b]Z'reska, Will-o'-Wisp:[/b] the dark essence of a female drow priestess named Z'reska, who was butchered by minotaurs. [b]Zil Ephram, Zombie:[/b] The zombie is what remains of Zail Ephram, a human wizard and adventurer who was killed in Shadowdusk Hold. Melissara Shadowdusk used an animate dead spell to animate the wizard's corpse. [b]Nerozar the Defeated, Beholder Zombie:[/b] Nerozar challenged Xanathar for lordship of Skullport and lost. Skullport's mind flayer ambassador brought Nerozar's animated corpse with it to Stromkuhldur. [b]Drow Zombie:[/b] ? [b]Troglodyte Zombie:[/b] In truth, the drow are nine troglodyte zombies created using animate dead and disguised with a seeming spell. [b]Beholder Death Tyrant:[/b] Netherskull's regional effects end with the death tyrant's destruction, and Halaster takes his time replacing the creature. Eventually he settles on abducting several beholders, releasing them in the Obstacle Course, and Jetting them vie for control of the level until only one remains. Halaster plans to help the winner transform itself into a new death tyrant. [b]Flameskull:[/b] Halaster made the flameskulls from the skulls of wizards who tried and failed to become his apprentices. Thirteen ancient ftameskulls haunt Skullport. These entities, which have defended the town since its founding, are all that remain of the Sargauth Enclave, a settlement of Netherese wizards. [b]Ghost:[/b] ? [b]Ghoul:[/b] The scrap of paper is another partial entry from Trenzia's log that reads, "Day 10. With lightning and copper wires, I created a pack of ghouls.” The characters might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. Muiral made the ghouls using the corpses of adventurers and drow. If Muiral survives and the forces of House Auvryndar are routed, he animates the corpses of any dead drow and troglodytes he finds, then scatters these zombies and ghouls throughout the level. [b]Lich:[/b] ? [b]Shadow:[/b] If a non-evil humanoid dies from [a shadow assassin's shadow blade] attack, a shadow rises from the corpse ld4 hours later. A humanoid reduced to 0 hit points by [damage from Umbraxakar's Shadow Breath] dies, and an undead shadow rises from its corpse and acts immediately after Umbraxakar in the initiative count. [b]Skeleton:[/b] The characters might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. [b]Minotaur Skeleton:[/b] ? [b]Specter:[/b] The wraith killed the three drow (two females and one male) and turned their spirits into specters. [b]Vampire:[/b] ? [b]Vampire Spawn:[/b] The cult of Shar in Vanrakdoom consists mainly of vampire spawn under the command of Keresta Delvingstone. Living cultists also find their way here from time to time, guided through Undermountain by the dark grace of Shar herself. Keresta turns the most promising acolytes into vampire spawn. [b]Wight:[/b] ? [b]Wraith:[/b] The wraith is all that remains of an evil adventurer who was disintegrated by Halaster in this room long ago. [b]Will-o'-Wisp:[/b] Any humanoid that dies in Shadowdusk Hold rises from its corpse ld4 hours later as a will-o'-wisp under the DM's control. Casting dispel evil and good on the corpse before the will-o'-wisp forms prevents such an occurrence, as does bringing the body out of Shadow-dusk Hold or into the area of a hallow spell. Any humanoid member of the Shadowdusk family killed on this level returns as a will-o'-wisp unless certain precautions are taken. [b]Zombie:[/b] Nylas wants to turn the Horned Sisters into zombies because they have acted cruelly toward him. He asks the characters to kill them so he can raise their corpses with animate dead spells. The characters might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. If Muiral survives and the forces of House Auvryndar are routed, he animates the corpses of any dead drow and troglodytes he finds, then scatters these zombies and ghouls throughout the level. The zombies are the remains of humanoids killed by Netherskull and animated by its Negative Energy Cone. They include several humans and dwarves, as well as a few elves, drow, tieflings, quaggoths, duergar, hobgoblins, troglodytes, and githyanki. Netherskull seeks to destroy intruders and animate their corpses, turning them into zombie thralls. As payment for each zombie, she demands a tiny vial of the buyer's blood and three hairs plucked from the buyer's head. She owns a pair of rusty iron shears that can be used to draw blood and cut hair. After consuming this payment, Olive gains the innate ability to cast the animate dead spell once per day for the next three days. [b]Ogre Zombie:[/b] ? [b]Beholder Zombie:[/b] ? [/QUOTE]
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