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<blockquote data-quote="Voadam" data-source="post: 8331619" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/281955/5E-Heaven--Hell?affiliate_id=17596" target="_blank">5e Heaven & Hell</a></p><p>5e</p><p><strong>Celestian Bennu:</strong> ?</p><p><strong>Celestian Blessed:</strong> ?</p><p><strong>Celestian Saint:</strong> Of the souls who go to Celestia, the most militant are the saints.</p><p><strong>Celestian Symbol:</strong> ?</p><p><strong>Celestian Warrior:</strong> Although there are many souls who make it to Celestia, not all are cut out for combat. These few, often warriors in life who took up just causes, put their skills to good use in the afterlife on behalf of the divine.</p><p><strong>Damned Discordant:</strong> ?</p><p><strong>Damned Falsifier:</strong> These wretches inhabit the Tenth Bolgia of the Eighth Circle, that of falsifiers. As they were a disease on society, they are diseased here, including everything from alchemists to imposters, counterfeiters to perjurers.</p><p><strong>Damned Greedy:</strong> These souls inhabit the Fourth Circle of Infernus, Avarus, where hoarders and the profligate roll boulders toward each other, each in turn thinking the other is in the wrong. Neither see the futility of their endeavor.</p><p><strong>Damned Heated:</strong> ?</p><p><strong>Damned Heated Blasphemer:</strong> Blasphemers committed crimes against the gods, but it also includes sodomites and usurers who committed crimes against nature and art, respectively. Blasphemers suffer eternally in the Plain of Burning Sand in the Seventh Circle, and they can use the shimmering heat to their advantage in combat.</p><p><strong>Damned Heated Sodomite:</strong> Blasphemers committed crimes against the gods, but the heated also include sodomites and usurers who committed crimes against nature and art, respectively.</p><p><strong>Damned Heated Usurer:</strong> Blasphemers committed crimes against the gods, but the heated also include sodomites and usurers who committed crimes against nature and art, respectively.</p><p><strong>Damned Fraudulent:</strong> ?</p><p><strong>Damned Heretic:</strong> Heretics are punished in flaming tombs on the Sixth Circle, which makes them excellent underground troops.</p><p><strong>Damned Hypocrite:</strong> ?</p><p><strong>Damned Lustful:</strong> ?</p><p><strong>Damned Muckstuck:</strong> ?</p><p><strong>Damned Muckstuck Glutton:</strong> In the Third Circle, the gluttonous are confined to the muck for their lifestyle of excess; bloated sacs of muds and excrement that can barely move, much less fight.</p><p><strong>Damned Muckstuck Flatterer:</strong> Flatterers are steeped in excrement in the Second Bolgia of the Eighth Circle.</p><p><strong>Damned Muckstuck Barrator:</strong> Barrators are steeped in pitch in the Fifth Bolgia of the Eighth Circle.</p><p><strong>Damned Profligate:</strong> Profligates are runners confined to the Suicide Wood of the Seventh Circle. Their disregard in life for all things drives them ceaselessly forward, running from infernal mastiffs who tear them apart.</p><p><strong>Damned Soul:</strong> Not all of the damned are combatants ready to fight. Most are simply in the place they hoped they would never be, and have resigned themselves to their fate. These poor souls are bereft of hope and submit to whatever punishments await them.</p><p><strong>Damned Suicide Tree:</strong> There are many piteous beings residing in Infernus, but none more so than the suicide trees. Created from the souls of those who killed themselves, they land like seeds in the Seventh Circle, growing into humanoid-shaped trees that cannot move. They can only scream, and cannot verbalize their agony unless something brushes against them.</p><p><strong>Damned Traitor:</strong> Of all the damned souls in the pits of Infernus, the worst sit with the biggest traitor of all, Innominatam. Here, they are frozen forever in rigid poses.</p><p><strong>Damned Verme:</strong> Damned that have been destroyed, be it through misadventure or torture, collapse into a vile-smelling goo from which crawls a small verme with the face of the damned that died after 1d10 hours.</p><p><strong>Damned Vespa:</strong> Certain souls are so aggressive that they do not form as verme, but rather as demonic wasps. These wasps, known as vespa, form 1d10 hours out of the goo of a collapsed damned. They are more actively malicious than the verme and created from the more aggressive damned souls: the heated, lustful, profligate, and wrathful.</p><p><strong>Damned Warlock:</strong> Not all casters are bidden to Infernus; after all, magic is common and considered part of the natural universe. But those who make pacts with the infernal Dukes eventually end up here. When not employed in an infernal battlefield or on some other task for one of the Dukes, they reside in the Fourth Bolgia of the Eighth Circle, Malebolges, walking forward even as their heads are twisted around and weeping.</p><p><strong>Damned Wrathful:</strong> ?</p><p><strong>Purgatorian Pilgrim:</strong> ?</p><p></p><p><strong>Undead:</strong> The damned can be summoned into corpses in the Prime Plane to animate them, and indeed this is why the majority of undead are evil.</p><p><strong>Elemental Undead:</strong> These are beings that are tied to the elements. They return to the elemental planes rather than proceed to any form of afterlife. This afterlife often envisions a grander life of the one than their mortal realm, and it is a life held in abeyance until they are called back again. Reincarnation and resurrection are equally possible. Dwarves, gnomes, genasi, goliaths, and tritons are included in this category. Elementals are more sah than khet. Their corpses tend to decay faster as a result, and the instances of undeath are rarer due to their tenuous connection.</p><p><strong>Fey Undead:</strong> The fey include a wide range of seelie and unseelie creatures. They experience death quite differently in that their souls stay attached to their corpse. It doesn't "go anywhere" and therefore undeath is a particularly brutal and painful experience. Fey are more khet than sah, which means that their spirits do not move on to an afterlife at all; it stays with the body until the khet is completely destroyed. Many fey use cremation to release the soul. Fey include bugbears, changelings, eladrin, elves, firbolg, gnomes, goblins, hobgoblins, and orcs.</p><p><strong>Corporeal Undead:</strong> Corporeal undead retain their khet but their sah is replaced by a fiend from Infernus, or more rarely, a celestial from Celestia.</p><p><strong>Vampire:</strong> Sah Replacement Damned, Lustful Circle (Bolgia) 2nd.</p><p><strong>Ghoul:</strong> Sah Replacement Damned, Gluttonous Circle (Bolgia) 3rd.</p><p>Epikoros's Entomb Soul power.</p><p><strong>Wight:</strong> Sah Replacement Damned, Greedy Circle (Bolgia) 4th.</p><p>Epikoros's Entomb Soul power.</p><p><strong>Skeleton:</strong> Sah Replacement Damned, Wrathful Circle (Bolgia) 5th.</p><p><strong>Flameskull:</strong> Sah Replacement Damned, Heretic Circle (Bolgia) 6th.</p><p><strong>Mummy:</strong> Sah Replacement Damned, Heated Circle (Bolgia) 7th.</p><p><strong>Bodak:</strong> Sah Replacement Damned, Warlock Circle (Bolgia) 8th (B4).</p><p><strong>Bone Naga:</strong> Sah Replacement Infernal, Cianfa Circle (Bolgia) 8th (B7).</p><p><strong>Death Knight:</strong> Sah Replacement Damned, Heated Circle (Bolgia) 8th (B8).</p><p><strong>Zombie:</strong> Sah Replacement Circle Damned, Discordant (Bolgia) 8th (B9).</p><p>The wrathful are used to create zombies in the Prime Material Plane.</p><p>Epikoros's Entomb Soul power.</p><p><strong>Ghast:</strong> Sah Replacement Circle Damned, Falsifier (Bolgia) 8th (B10).</p><p><strong>Nightwalker:</strong> Sah Replacement Infernal, Giant Circle (Bolgia) 9th.</p><p><strong>Ghost:</strong> Ghosts and revenants are the exception, souls who have escaped Purgaturus.</p><p><strong>Revenant:</strong> Ghosts and revenants are the exception, souls who have escaped Purgaturus.</p><p><strong>Non-Corporeal Undead:</strong> Non-corporeal undead are all sah, an evil soul that escaped Infernus.</p><p><strong>Banshee:</strong> Sah Replacement Damned, Lustful Circle (Bolgia) 2nd.</p><p>The damned souls of the lustful are used to create banshees in the Prime Material Plane.</p><p><strong>Will-o’-Wisp:</strong> Sah Replacement Damned, Greedy Circle (Bolgia) 4th.</p><p>Greedy souls are used to create will-'o-wisps in the Prime Material Plane.</p><p><strong>Wraith:</strong> Sah Replacement Damned, Wrathful Circle (Bolgia) 5th.</p><p><strong>Specter:</strong> Sah Replacement Damned, Muckstuck Circle (Bolgia) 7th.</p><p><strong>Shadow:</strong> Sah Replacement Infernal, Cianfa Circle (Bolgia) 8th (B7).</p><p></p><p>Entomb Soul. Epikoros chooses a living humanoid with 0 hit points that he can see within 30 feet. That creature is teleported inside a burning tomb and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. The target is blinded and restrained, it has total cover against attacks and other effects outside the tomb, and it takes 10 (3d6) fire damage at the start of each of Epikoros' turns. There is no limit to how many targets Epikoros can entomb in this fashion. If the tomb is destroyed (AC 17, damage threshold 8, 27 hit points, immune to fire, poison, and psychic damage) an entombed creature is no longer restrained by and can escape from the tomb by using 20 feet of movement, exiting prone. If it dies while imprisoned, Epikoros regains 25 hit points, immediately recharges Soul Burn, and gains an additional action on his next turn. Additionally, at the start of his next turn, the tomb regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. if it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8331619, member: 2209"] [URL=https://www.drivethrurpg.com/product/281955/5E-Heaven--Hell?affiliate_id=17596]5e Heaven & Hell[/URL] 5e [b]Celestian Bennu:[/b] ? [b]Celestian Blessed:[/b] ? [b]Celestian Saint:[/b] Of the souls who go to Celestia, the most militant are the saints. [b]Celestian Symbol:[/b] ? [b]Celestian Warrior:[/b] Although there are many souls who make it to Celestia, not all are cut out for combat. These few, often warriors in life who took up just causes, put their skills to good use in the afterlife on behalf of the divine. [b]Damned Discordant:[/b] ? [b]Damned Falsifier:[/b] These wretches inhabit the Tenth Bolgia of the Eighth Circle, that of falsifiers. As they were a disease on society, they are diseased here, including everything from alchemists to imposters, counterfeiters to perjurers. [b]Damned Greedy:[/b] These souls inhabit the Fourth Circle of Infernus, Avarus, where hoarders and the profligate roll boulders toward each other, each in turn thinking the other is in the wrong. Neither see the futility of their endeavor. [b]Damned Heated:[/b] ? [b]Damned Heated Blasphemer:[/b] Blasphemers committed crimes against the gods, but it also includes sodomites and usurers who committed crimes against nature and art, respectively. Blasphemers suffer eternally in the Plain of Burning Sand in the Seventh Circle, and they can use the shimmering heat to their advantage in combat. [b]Damned Heated Sodomite:[/b] Blasphemers committed crimes against the gods, but the heated also include sodomites and usurers who committed crimes against nature and art, respectively. [b]Damned Heated Usurer:[/b] Blasphemers committed crimes against the gods, but the heated also include sodomites and usurers who committed crimes against nature and art, respectively. [b]Damned Fraudulent:[/b] ? [b]Damned Heretic:[/b] Heretics are punished in flaming tombs on the Sixth Circle, which makes them excellent underground troops. [b]Damned Hypocrite:[/b] ? [b]Damned Lustful:[/b] ? [b]Damned Muckstuck:[/b] ? [b]Damned Muckstuck Glutton:[/b] In the Third Circle, the gluttonous are confined to the muck for their lifestyle of excess; bloated sacs of muds and excrement that can barely move, much less fight. [b]Damned Muckstuck Flatterer:[/b] Flatterers are steeped in excrement in the Second Bolgia of the Eighth Circle. [b]Damned Muckstuck Barrator:[/b] Barrators are steeped in pitch in the Fifth Bolgia of the Eighth Circle. [b]Damned Profligate:[/b] Profligates are runners confined to the Suicide Wood of the Seventh Circle. Their disregard in life for all things drives them ceaselessly forward, running from infernal mastiffs who tear them apart. [b]Damned Soul:[/b] Not all of the damned are combatants ready to fight. Most are simply in the place they hoped they would never be, and have resigned themselves to their fate. These poor souls are bereft of hope and submit to whatever punishments await them. [b]Damned Suicide Tree:[/b] There are many piteous beings residing in Infernus, but none more so than the suicide trees. Created from the souls of those who killed themselves, they land like seeds in the Seventh Circle, growing into humanoid-shaped trees that cannot move. They can only scream, and cannot verbalize their agony unless something brushes against them. [b]Damned Traitor:[/b] Of all the damned souls in the pits of Infernus, the worst sit with the biggest traitor of all, Innominatam. Here, they are frozen forever in rigid poses. [b]Damned Verme:[/b] Damned that have been destroyed, be it through misadventure or torture, collapse into a vile-smelling goo from which crawls a small verme with the face of the damned that died after 1d10 hours. [b]Damned Vespa:[/b] Certain souls are so aggressive that they do not form as verme, but rather as demonic wasps. These wasps, known as vespa, form 1d10 hours out of the goo of a collapsed damned. They are more actively malicious than the verme and created from the more aggressive damned souls: the heated, lustful, profligate, and wrathful. [b]Damned Warlock:[/b] Not all casters are bidden to Infernus; after all, magic is common and considered part of the natural universe. But those who make pacts with the infernal Dukes eventually end up here. When not employed in an infernal battlefield or on some other task for one of the Dukes, they reside in the Fourth Bolgia of the Eighth Circle, Malebolges, walking forward even as their heads are twisted around and weeping. [b]Damned Wrathful:[/b] ? [b]Purgatorian Pilgrim:[/b] ? [b]Undead:[/b] The damned can be summoned into corpses in the Prime Plane to animate them, and indeed this is why the majority of undead are evil. [b]Elemental Undead:[/b] These are beings that are tied to the elements. They return to the elemental planes rather than proceed to any form of afterlife. This afterlife often envisions a grander life of the one than their mortal realm, and it is a life held in abeyance until they are called back again. Reincarnation and resurrection are equally possible. Dwarves, gnomes, genasi, goliaths, and tritons are included in this category. Elementals are more sah than khet. Their corpses tend to decay faster as a result, and the instances of undeath are rarer due to their tenuous connection. [b]Fey Undead:[/b] The fey include a wide range of seelie and unseelie creatures. They experience death quite differently in that their souls stay attached to their corpse. It doesn't "go anywhere" and therefore undeath is a particularly brutal and painful experience. Fey are more khet than sah, which means that their spirits do not move on to an afterlife at all; it stays with the body until the khet is completely destroyed. Many fey use cremation to release the soul. Fey include bugbears, changelings, eladrin, elves, firbolg, gnomes, goblins, hobgoblins, and orcs. [b]Corporeal Undead:[/b] Corporeal undead retain their khet but their sah is replaced by a fiend from Infernus, or more rarely, a celestial from Celestia. [b]Vampire:[/b] Sah Replacement Damned, Lustful Circle (Bolgia) 2nd. [b]Ghoul:[/b] Sah Replacement Damned, Gluttonous Circle (Bolgia) 3rd. Epikoros's Entomb Soul power. [b]Wight:[/b] Sah Replacement Damned, Greedy Circle (Bolgia) 4th. Epikoros's Entomb Soul power. [b]Skeleton:[/b] Sah Replacement Damned, Wrathful Circle (Bolgia) 5th. [b]Flameskull:[/b] Sah Replacement Damned, Heretic Circle (Bolgia) 6th. [b]Mummy:[/b] Sah Replacement Damned, Heated Circle (Bolgia) 7th. [b]Bodak:[/b] Sah Replacement Damned, Warlock Circle (Bolgia) 8th (B4). [b]Bone Naga:[/b] Sah Replacement Infernal, Cianfa Circle (Bolgia) 8th (B7). [b]Death Knight:[/b] Sah Replacement Damned, Heated Circle (Bolgia) 8th (B8). [b]Zombie:[/b] Sah Replacement Circle Damned, Discordant (Bolgia) 8th (B9). The wrathful are used to create zombies in the Prime Material Plane. Epikoros's Entomb Soul power. [b]Ghast:[/b] Sah Replacement Circle Damned, Falsifier (Bolgia) 8th (B10). [b]Nightwalker:[/b] Sah Replacement Infernal, Giant Circle (Bolgia) 9th. [b]Ghost:[/b] Ghosts and revenants are the exception, souls who have escaped Purgaturus. [b]Revenant:[/b] Ghosts and revenants are the exception, souls who have escaped Purgaturus. [b]Non-Corporeal Undead:[/b] Non-corporeal undead are all sah, an evil soul that escaped Infernus. [b]Banshee:[/b] Sah Replacement Damned, Lustful Circle (Bolgia) 2nd. The damned souls of the lustful are used to create banshees in the Prime Material Plane. [b]Will-o’-Wisp:[/b] Sah Replacement Damned, Greedy Circle (Bolgia) 4th. Greedy souls are used to create will-'o-wisps in the Prime Material Plane. [b]Wraith:[/b] Sah Replacement Damned, Wrathful Circle (Bolgia) 5th. [b]Specter:[/b] Sah Replacement Damned, Muckstuck Circle (Bolgia) 7th. [b]Shadow:[/b] Sah Replacement Infernal, Cianfa Circle (Bolgia) 8th (B7). Entomb Soul. Epikoros chooses a living humanoid with 0 hit points that he can see within 30 feet. That creature is teleported inside a burning tomb and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. The target is blinded and restrained, it has total cover against attacks and other effects outside the tomb, and it takes 10 (3d6) fire damage at the start of each of Epikoros' turns. There is no limit to how many targets Epikoros can entomb in this fashion. If the tomb is destroyed (AC 17, damage threshold 8, 27 hit points, immune to fire, poison, and psychic damage) an entombed creature is no longer restrained by and can escape from the tomb by using 20 feet of movement, exiting prone. If it dies while imprisoned, Epikoros regains 25 hit points, immediately recharges Soul Burn, and gains an additional action on his next turn. Additionally, at the start of his next turn, the tomb regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. if it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight. [/QUOTE]
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