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<blockquote data-quote="Voadam" data-source="post: 8372726" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/253742/A-Night-in-Seyvoth-Manor-DnD-5E?affiliate_id=17596" target="_blank">A Night in Seyvoth Manor (DnD 5E)</a></p><p>5e</p><p><strong>Lady Seyvoth, Ghost:</strong> Around the side of the house, just at the edge of the cliff overlooking the ocean, is the Seyvoth family graveyard. Here is where Lady Seyvoth waits for someone to return to her that which she lost.</p><p>“I’m sorry for being like this. It’s just that I lost something ... something very dear to me …. If you find it, I would very much appreciate its return.”</p><p>This elegant chamber is where Lady Seyvoth was viciously murdered by Count Seyvoth. Her body still remains, virtually untouched since the day she died decades ago.</p><p>The skeleton is that of Lady Seyvoth, who was killed in her sleep by Count Seyvoth when he turned and became a vampire.</p><p><strong>Henry, The Reanimated Creature, Flesh Golem:</strong> REANIMATING THE CREATURE</p><p>In order to reanimate the creature, a PC must take a brain from the storage cabinets, place it in the body, seal the brain cavity, and flip the lever to charge the body.</p><p>1) PICKING THE RIGHT BRAIN</p><p>All the brains from the cabinet fi t the body, but they are all from unstable, violent patients except one: that of “H. Clerval”.</p><p>There is no visible way to detect which brain is unstable and which is not; all the brains, at least on the outside, appear identical. “H. Clerval” is the only name that is not listed as a former patient in the medical journal lying on the workbench, and as such the brain has not been corrupted with urges of homicidal mania.</p><p>2) PLACE THE BRAIN</p><p>The brain can be successfully placed inside the body by someone proficient in the Wisdom (Medicine) skill and succeeding in a DC 12 Wisdom (Medicine) check. If the check fails by more than 5, the brain is seriously damaged during the procedure and can no longer be placed inside the body.</p><p>3) THROW THE LEVER</p><p>If the “H. Clerval” brain is placed in the body and reanimated, the creature – who refers to himself as “Henry” – will rise and speak perfect Common.</p><p>If the wrong brain is placed in the body and reanimated, the creature will rise but will be immediately unstable and violent, attacking the party without hesitation.</p><p><strong>Undead:</strong> ?</p><p><strong>Undead Spirit:</strong> ?</p><p><strong>Deirdre Seyvoth, Elf Vampire Handmaiden:</strong> Deirdre Seyvoth: Was once engaged to Gavin, the musician whose ghost haunts the Grand Ballroom. When Maltus became a vampire, having a member of his immediate family mingle with a less-than-noble street musician was unthinkable, so he killed Gavin and turned Deirdre into one of his vampire handmaidens.</p><p>This bedroom was once shared between two of the Seyvoth sisters, Deirdre and Melanie. Once Count Seyvoth turned them into his personal vampire handmaidens in undeath, they did not inhabit this room for long before moving upstairs to stand alongside the Count.</p><p><strong>Melanie Seyvoth, Elf Vampire Handmaiden:</strong> Arguably the most attractive of the sisters, she too was turned by Maltus and is now one of his handmaidens that stands next to the Count and her sister Deirdre upstairs.</p><p>This bedroom was once shared between two of the Seyvoth sisters, Deirdre and Melanie. Once Count Seyvoth turned them into his personal vampire handmaidens in undeath, they did not inhabit this room for long before moving upstairs to stand alongside the Count.</p><p><strong>Count Maltus Seyvoth, Elf Vampire Lord, Master Vampire:</strong> ?</p><p><strong>Zombie Thrall:</strong> The seven bodies are members of the multiple search parties from Ravenshire sent here to investigate. They are all long dead and appear to have been drained of all their blood. During the encounter, Count Seyvoth can command one or more of these bodies to rise up as a zombie thrall and attack the party.</p><p>Count Maltus Seyvoth lair action.</p><p><strong>Crysta Seyvoth, Ghost, Ghostly Child:</strong> The child is Crysta Seyvoth, daughter of Count Maltus Seyvoth and Lady Seyvoth, who was killed by her father while sleeping in that very same bed. She remains here upset at losing her friend, a stuffed doll she affectionately named “Billy”.</p><p><strong>Jenni Seyvoth, Ghost, Spirit:</strong> The girl is the spirit of Jenni Seyvoth, one of the Seyvoth sisters. She committed suicide by diving off the cliffs on the northern edge of the estate and into the sea. Her body was never recovered.</p><p>The most emotionally troubled of the sisters, considered by many to be the least attractive of the sisters and ostracized as a result. After a long, difficult struggle with loneliness and depression she leapt over the edge of the cliff into the ocean below. Her body was never found.</p><p><strong>Maximillian, Max, Ghost:</strong> The ghost is the manor’s former butler named Maximillian, or “Max” for short, who continues to do his duty even in death.</p><p><strong>Gavin, Ghost, Ghostly Musician:</strong> The piano player is Gavin, the manor’s musician and former lover of Deirdre Seyvoth. He has been trying to rehearse a special musical piece he had written for the party but has misplaced the sheet music. The party is very important to him because the woman he loves will be there, so he would do anything to have the sheet music so he can properly play the song.</p><p><strong>Ghostly Spirit:</strong> ?</p><p><strong>Group of Protective Spirits:</strong> ?</p><p><strong>Ghost Evil Spirit:</strong> ?</p><p><strong>Swarm of Protective Ghosts:</strong> ?</p><p><strong>Jessi Hawthorne, Vampire Handmaiden:</strong> If they do not reach them in time, the daughters will have been turned into creatures of the night: Lyssa will have become a werewolf, while Jessi becomes one of Count Seyvoth’s loyal handmaidens.</p><p><strong>Zombie:</strong> ?</p><p><strong>Restless Dead:</strong> ?</p><p><strong>Wailing Spirit:</strong> ?</p><p></p><p>Count Maltus Seyvoth Lair Action</p><p>Four of the bodies lying around the room rise up as zombie thralls (see below), each appearing in an unoccupied space anywhere in the room and acting immediately. The zombies remain for 1 minute, until the Count dies, or until the Count dismisses them as a bonus action or as a use of this lair action.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8372726, member: 2209"] [URL=https://www.drivethrurpg.com/product/253742/A-Night-in-Seyvoth-Manor-DnD-5E?affiliate_id=17596]A Night in Seyvoth Manor (DnD 5E)[/URL] 5e [b]Lady Seyvoth, Ghost:[/b] Around the side of the house, just at the edge of the cliff overlooking the ocean, is the Seyvoth family graveyard. Here is where Lady Seyvoth waits for someone to return to her that which she lost. “I’m sorry for being like this. It’s just that I lost something ... something very dear to me …. If you find it, I would very much appreciate its return.” This elegant chamber is where Lady Seyvoth was viciously murdered by Count Seyvoth. Her body still remains, virtually untouched since the day she died decades ago. The skeleton is that of Lady Seyvoth, who was killed in her sleep by Count Seyvoth when he turned and became a vampire. [b]Henry, The Reanimated Creature, Flesh Golem:[/b] REANIMATING THE CREATURE In order to reanimate the creature, a PC must take a brain from the storage cabinets, place it in the body, seal the brain cavity, and flip the lever to charge the body. 1) PICKING THE RIGHT BRAIN All the brains from the cabinet fi t the body, but they are all from unstable, violent patients except one: that of “H. Clerval”. There is no visible way to detect which brain is unstable and which is not; all the brains, at least on the outside, appear identical. “H. Clerval” is the only name that is not listed as a former patient in the medical journal lying on the workbench, and as such the brain has not been corrupted with urges of homicidal mania. 2) PLACE THE BRAIN The brain can be successfully placed inside the body by someone proficient in the Wisdom (Medicine) skill and succeeding in a DC 12 Wisdom (Medicine) check. If the check fails by more than 5, the brain is seriously damaged during the procedure and can no longer be placed inside the body. 3) THROW THE LEVER If the “H. Clerval” brain is placed in the body and reanimated, the creature – who refers to himself as “Henry” – will rise and speak perfect Common. If the wrong brain is placed in the body and reanimated, the creature will rise but will be immediately unstable and violent, attacking the party without hesitation. [b]Undead:[/b] ? [b]Undead Spirit:[/b] ? [b]Deirdre Seyvoth, Elf Vampire Handmaiden:[/b] Deirdre Seyvoth: Was once engaged to Gavin, the musician whose ghost haunts the Grand Ballroom. When Maltus became a vampire, having a member of his immediate family mingle with a less-than-noble street musician was unthinkable, so he killed Gavin and turned Deirdre into one of his vampire handmaidens. This bedroom was once shared between two of the Seyvoth sisters, Deirdre and Melanie. Once Count Seyvoth turned them into his personal vampire handmaidens in undeath, they did not inhabit this room for long before moving upstairs to stand alongside the Count. [b]Melanie Seyvoth, Elf Vampire Handmaiden:[/b] Arguably the most attractive of the sisters, she too was turned by Maltus and is now one of his handmaidens that stands next to the Count and her sister Deirdre upstairs. This bedroom was once shared between two of the Seyvoth sisters, Deirdre and Melanie. Once Count Seyvoth turned them into his personal vampire handmaidens in undeath, they did not inhabit this room for long before moving upstairs to stand alongside the Count. [b]Count Maltus Seyvoth, Elf Vampire Lord, Master Vampire:[/b] ? [b]Zombie Thrall:[/b] The seven bodies are members of the multiple search parties from Ravenshire sent here to investigate. They are all long dead and appear to have been drained of all their blood. During the encounter, Count Seyvoth can command one or more of these bodies to rise up as a zombie thrall and attack the party. Count Maltus Seyvoth lair action. [b]Crysta Seyvoth, Ghost, Ghostly Child:[/b] The child is Crysta Seyvoth, daughter of Count Maltus Seyvoth and Lady Seyvoth, who was killed by her father while sleeping in that very same bed. She remains here upset at losing her friend, a stuffed doll she affectionately named “Billy”. [b]Jenni Seyvoth, Ghost, Spirit:[/b] The girl is the spirit of Jenni Seyvoth, one of the Seyvoth sisters. She committed suicide by diving off the cliffs on the northern edge of the estate and into the sea. Her body was never recovered. The most emotionally troubled of the sisters, considered by many to be the least attractive of the sisters and ostracized as a result. After a long, difficult struggle with loneliness and depression she leapt over the edge of the cliff into the ocean below. Her body was never found. [b]Maximillian, Max, Ghost:[/b] The ghost is the manor’s former butler named Maximillian, or “Max” for short, who continues to do his duty even in death. [b]Gavin, Ghost, Ghostly Musician:[/b] The piano player is Gavin, the manor’s musician and former lover of Deirdre Seyvoth. He has been trying to rehearse a special musical piece he had written for the party but has misplaced the sheet music. The party is very important to him because the woman he loves will be there, so he would do anything to have the sheet music so he can properly play the song. [b]Ghostly Spirit:[/b] ? [b]Group of Protective Spirits:[/b] ? [b]Ghost Evil Spirit:[/b] ? [b]Swarm of Protective Ghosts:[/b] ? [b]Jessi Hawthorne, Vampire Handmaiden:[/b] If they do not reach them in time, the daughters will have been turned into creatures of the night: Lyssa will have become a werewolf, while Jessi becomes one of Count Seyvoth’s loyal handmaidens. [b]Zombie:[/b] ? [b]Restless Dead:[/b] ? [b]Wailing Spirit:[/b] ? Count Maltus Seyvoth Lair Action Four of the bodies lying around the room rise up as zombie thralls (see below), each appearing in an unoccupied space anywhere in the room and acting immediately. The zombies remain for 1 minute, until the Count dies, or until the Count dismisses them as a bonus action or as a use of this lair action. [/QUOTE]
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