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<blockquote data-quote="Voadam" data-source="post: 8394128" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/247249/Akhamet-Campaign-Setting?affiliate_id=17596" target="_blank">Akhamet Campaign Setting</a></p><p>5e</p><p><strong>Ghoul Akhameti:</strong> ?</p><p><strong>Ghast Akhameti:</strong> ?</p><p><strong>Pejka, Ghast Akhameti:</strong> ?</p><p><strong>Mummy Guard:</strong> A mummy guard is a devoted of Anubis who underwent mummification to perform duties to the church forever. </p><p>Mummies created by the church can be represented by the mummy guards or lesser mummies in the new monsters section.</p><p><strong>Mummy Lesser:</strong> Lesser mummies are created by the church of Anubis as a way to gift immortality to favored servants. The ritual is a shortened version that creates mummies and mummy guards. </p><p>Mummies created by the church can be represented by the mummy guards or lesser mummies in the new monsters section.</p><p><strong>Djelest the Sage, Mummy Lesser:</strong> ?</p><p><strong>Salt Skeleton:</strong> The Salt Desert is one of the most inhospitable in Akhamet. Any dead rises up as a salt skeleton, unlike elsewhere where they animate as zombies. </p><p>The area [the Salt Desert] is home to salt mephits and armies of salt skeletons. The dead here re-animate into salt skeletons rather than zombies. </p><p><strong>Sand Wraith:</strong> ?</p><p><strong>Vampire Sekhmeti:</strong> A female killed by the bite of the sekhmeti rises as a sekhmeti. </p><p><strong>Neferkah, Sekhmeti Vampire:</strong> ?</p><p><strong>Queen Hatshepdjet, Sekhmeti Vampire:</strong> ?</p><p><strong>Undead:</strong> ?</p><p><strong>Mindless Undead, Mindless Dead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> A female killed by the bite of the sekhmeti rises as a sekhmeti. Males turn into ghouls, under the control of the sekhmeti. </p><p>Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. </p><p><strong>Ghast:</strong> Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. </p><p><strong>Mummy:</strong> Although mummification is part of the funerary rites, few are made into mummies. Only volunteers chosen by Pharaoh, Anubis, or who their clergy decide to reward with such gift become mummies. </p><p>The Great Necropolis is dominated by a large stone pyramid that holds the mummified remains of over a hundred generation of the richest and most deserving of the city’s former inhabitants. Guards, both living and mummified, patrol the halls, to prevent tomb robbing. Many of its inhabitants are undead creatures granted eternal life through mummification. </p><p>The bearer of the Book of Thoth cannot find rest even in death, he always returns to life as a mummy 2d6 days later (or longer if the person undergoes the mummification rituals). </p><p><strong>Mummy Lord:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Skeleton:</strong> Skeletons are the dead who are stuck or entombed with former masters or spouses. Isolated from the outside world, their flesh dries and turns to dust before they animate. </p><p>Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. </p><p><strong>Wight:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie, Rising Dead:</strong> The second century was dominated by the Great Plague. Originating in the tombs of pre-history, this plague affected anyone who died, reanimating them into zombies. The Great Plague, as it became known, ran rampant until it was finally eradicated. It changed society forever because the dead did not rest easy from that day forth. </p><p>Today, a few places are still affected by it, typically in lost settlements in the desert. Such areas are overrun by shambling zombies. </p><p>Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. </p><p>Zombies are created when a body is left to rot out in the open air. All humanoid and giants suffer from this curse, only the occasional beast and monstrosity rise again after their deaths. Reanimation happens within a few hours up to a full day, though it is often precipitated by the approach of potential living. </p><p>The Salt Desert is one of the most inhospitable in Akhamet. Any dead rises up as a salt skeleton, unlike elsewhere where they animate as zombies. </p><p><strong>Ogre Zombie:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8394128, member: 2209"] [URL=https://www.drivethrurpg.com/product/247249/Akhamet-Campaign-Setting?affiliate_id=17596]Akhamet Campaign Setting[/URL] 5e [b]Ghoul Akhameti:[/b] ? [b]Ghast Akhameti:[/b] ? [b]Pejka, Ghast Akhameti:[/b] ? [b]Mummy Guard:[/b] A mummy guard is a devoted of Anubis who underwent mummification to perform duties to the church forever. Mummies created by the church can be represented by the mummy guards or lesser mummies in the new monsters section. [b]Mummy Lesser:[/b] Lesser mummies are created by the church of Anubis as a way to gift immortality to favored servants. The ritual is a shortened version that creates mummies and mummy guards. Mummies created by the church can be represented by the mummy guards or lesser mummies in the new monsters section. [b]Djelest the Sage, Mummy Lesser:[/b] ? [b]Salt Skeleton:[/b] The Salt Desert is one of the most inhospitable in Akhamet. Any dead rises up as a salt skeleton, unlike elsewhere where they animate as zombies. The area [the Salt Desert] is home to salt mephits and armies of salt skeletons. The dead here re-animate into salt skeletons rather than zombies. [b]Sand Wraith:[/b] ? [b]Vampire Sekhmeti:[/b] A female killed by the bite of the sekhmeti rises as a sekhmeti. [b]Neferkah, Sekhmeti Vampire:[/b] ? [b]Queen Hatshepdjet, Sekhmeti Vampire:[/b] ? [b]Undead:[/b] ? [b]Mindless Undead, Mindless Dead:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Ghost:[/b] ? [b]Ghoul:[/b] A female killed by the bite of the sekhmeti rises as a sekhmeti. Males turn into ghouls, under the control of the sekhmeti. Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. [b]Ghast:[/b] Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. [b]Mummy:[/b] Although mummification is part of the funerary rites, few are made into mummies. Only volunteers chosen by Pharaoh, Anubis, or who their clergy decide to reward with such gift become mummies. The Great Necropolis is dominated by a large stone pyramid that holds the mummified remains of over a hundred generation of the richest and most deserving of the city’s former inhabitants. Guards, both living and mummified, patrol the halls, to prevent tomb robbing. Many of its inhabitants are undead creatures granted eternal life through mummification. The bearer of the Book of Thoth cannot find rest even in death, he always returns to life as a mummy 2d6 days later (or longer if the person undergoes the mummification rituals). [b]Mummy Lord:[/b] ? [b]Shadow:[/b] ? [b]Skeleton:[/b] Skeletons are the dead who are stuck or entombed with former masters or spouses. Isolated from the outside world, their flesh dries and turns to dust before they animate. Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. [b]Wight:[/b] ? [b]Wraith:[/b] ? [b]Zombie, Rising Dead:[/b] The second century was dominated by the Great Plague. Originating in the tombs of pre-history, this plague affected anyone who died, reanimating them into zombies. The Great Plague, as it became known, ran rampant until it was finally eradicated. It changed society forever because the dead did not rest easy from that day forth. Today, a few places are still affected by it, typically in lost settlements in the desert. Such areas are overrun by shambling zombies. Dead bodies of humanoids and giants left without proper funerary rites arise as undead creatures: ghasts, ghouls, skeletons, or zombies. Zombies are created when a body is left to rot out in the open air. All humanoid and giants suffer from this curse, only the occasional beast and monstrosity rise again after their deaths. Reanimation happens within a few hours up to a full day, though it is often precipitated by the approach of potential living. The Salt Desert is one of the most inhospitable in Akhamet. Any dead rises up as a salt skeleton, unlike elsewhere where they animate as zombies. [b]Ogre Zombie:[/b] ? [/QUOTE]
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