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<blockquote data-quote="Voadam" data-source="post: 8394997" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/239385/Along-the-Twisting-Way-The-Faerie-Ring-Campaign-Guide-5E?manufacturers_id=3152?affiliate_id=17596" target="_blank">Along the Twisting Way: The Faerie Ring Campaign Guide (5E)</a></p><p>5e</p><p><strong>Undead:</strong> Korapira’s obsession with death and her gruesome experiments leave a veritable torrent of dead and undead in their wake. However, she cares no more for undead than she does for the living—it is the act, the transition from life to death, the release of the soul that she cares about. Any undead side-products of her experiments are typically left to her ravenous children.</p><p><strong>Submerged Undead:</strong> ?</p><p><strong>Incorporeal Undead:</strong> ?</p><p><strong>Undead Animal:</strong> One of Salmigar River’s tributaries cuts through a dead section of the Greenwood and skirts the Silent Forest. The river had become the grave site of many wounded prey animals fleeing from a particularly large hunt. The forest accepted the terrified animals and allowed them a final moment of respite before they succumbed to their wounds and fell into the river.</p><p>As negative energy built up around the animals’ death, the river turned blood red. During the day, the area surrounding the river only has an eerie stillness to mark the place as haunted. No animals come near the river, and no birds fly above it. During the full moon, the moon turns crimson and undead animals drag themselves out of the river to wreak vengeance.</p><p><strong>Undead Ally:</strong> ?</p><p><strong>Banshee:</strong> ?</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p><strong>Ghast:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p><strong>Shadow:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p>Shadows are powerful creatures native to the Shadow Plane or otherwise touched by ancient primordial darkness.</p><p><strong>Animated Skeletal Horse:</strong> ?</p><p><strong>Skeleton:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p><strong>Specter:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Wraith:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p><strong>Zombie:</strong> The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination.</p><p>The Bodie Politik can inhabit a corpse and animate it.</p><p><strong>Ogre Zombie:</strong> The Bodie Politik can inhabit a corpse and animate it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8394997, member: 2209"] [URL=https://www.drivethrurpg.com/product/239385/Along-the-Twisting-Way-The-Faerie-Ring-Campaign-Guide-5E?manufacturers_id=3152?affiliate_id=17596]Along the Twisting Way: The Faerie Ring Campaign Guide (5E)[/URL] 5e [b]Undead:[/b] Korapira’s obsession with death and her gruesome experiments leave a veritable torrent of dead and undead in their wake. However, she cares no more for undead than she does for the living—it is the act, the transition from life to death, the release of the soul that she cares about. Any undead side-products of her experiments are typically left to her ravenous children. [b]Submerged Undead:[/b] ? [b]Incorporeal Undead:[/b] ? [b]Undead Animal:[/b] One of Salmigar River’s tributaries cuts through a dead section of the Greenwood and skirts the Silent Forest. The river had become the grave site of many wounded prey animals fleeing from a particularly large hunt. The forest accepted the terrified animals and allowed them a final moment of respite before they succumbed to their wounds and fell into the river. As negative energy built up around the animals’ death, the river turned blood red. During the day, the area surrounding the river only has an eerie stillness to mark the place as haunted. No animals come near the river, and no birds fly above it. During the full moon, the moon turns crimson and undead animals drag themselves out of the river to wreak vengeance. [b]Undead Ally:[/b] ? [b]Banshee:[/b] ? [b]Ghost:[/b] ? [b]Ghoul:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. [b]Ghast:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. [b]Shadow:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. Shadows are powerful creatures native to the Shadow Plane or otherwise touched by ancient primordial darkness. [b]Animated Skeletal Horse:[/b] ? [b]Skeleton:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. [b]Specter:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. [b]Will-o'-Wisp:[/b] ? [b]Wraith:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. [b]Zombie:[/b] The Bones of Annwn is a dead, spiritless place, and no life survives long within it. Living creatures in the Bones of Annwn take 1d6 damage per minute. A creature killed by this damage rises as an undead—either a skeleton, zombie, ghoul, ghast, shadow, wraith, or specter, at the GM’s determination. The Bodie Politik can inhabit a corpse and animate it. [b]Ogre Zombie:[/b] The Bodie Politik can inhabit a corpse and animate it. [/QUOTE]
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