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<blockquote data-quote="Voadam" data-source="post: 8402828" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/277656/Arkadia--The-Greek-Setting-for-5e?affiliate_id=17596" target="_blank">Arkadia - The Greek Setting for 5e</a></p><p>5e</p><p><strong>Nyssian Pharaoh, Black Pharaoh, Lich:</strong> The Black Pharaohs are liches from faraway Nys, the ancient desert kingdom of the dead across the sea. Initiated into the highest mysteries of their age-old religion, they are the most insidious and powerful cultists of the Worm, the undead titan slain by Crixys who lives on in the bowels of the Nyssian temples beneath the desert. For centuries its broken husk has whispered to the drow of the desert, teaching them forbidden secrets of life and death in exchange for their eternal service.</p><p>The Cult of the Worm works in secret in Crixos, spreading the plague of undeath, each victim feeding the ravenous shade of the titan. Tales are told of golden sarcophagi bearing the bodies of pharaohs smuggled across the sea in the holds of Crixian ships, their crew secret servants of the Cult. Nyssian exiles of Hekamh claim the pharaohs leave their phylacteries behind, canopic jars containing their hearts suspended in the ichor of the Worm, an alchemical secret only they understand. Thus the anchor of their immortality remains in Nys, safe in underground temple pyramids, where they will be reborn if slain doing the Cult's work in Arkadia.</p><p>The Worm is dead, slain by Crixys in their fierce battle beneath the world. Though only its dry husk remains, it whispers still, worshiped in Nys as a dead god. It promises power, eternal life, for those who would serve it. Nyssian drow long ago struck this bargain, trading their mortality for something more. Their priests place their organs in canopic jars of stone, filled with the coagulated ichor of the Worm, neither dead nor living, but suspended in between.</p><p><strong>Shade:</strong> The fallen denied Crixys' burial rites often return to Arkadia as shades, especially around the sacred city.</p><p>Some shades, denied proper funeral rites, return as apparitions, haunting spectres whose unrest calls them back.</p><p>Blighted Mummy Bind Shade power.</p><p><strong>Apparition:</strong> ?</p><p><strong>Haunting Spectre:</strong> ?</p><p><strong>Shambling Husk:</strong> Feeding on the lifeforce of land and creature, the Worm drank deep. Now an insatiable blight spreads across a dead sea to Arkadia, a festering plague upon its shores. And as the land decays, the dead rise; a symptom, perhaps, of the Worm’s occult design. Fae are twisted by its curse, and mortals fall sick, only to return as shambling husks or silent shades, robbed of their mortal rest.</p><p><strong>Silent Shade:</strong> Feeding on the lifeforce of land and creature, the Worm drank deep. Now an insatiable blight spreads across a dead sea to Arkadia, a festering plague upon its shores. And as the land decays, the dead rise; a symptom, perhaps, of the Worm’s occult design. Fae are twisted by its curse, and mortals fall sick, only to return as shambling husks or silent shades, robbed of their mortal rest.</p><p><strong>The Worm, Undead Titan:</strong> ?</p><p><strong>Ravenous Shade:</strong> ?</p><p><strong>Blighted Mummy:</strong> The Cult creates powerful mummified undead servants through a secret embalmic process.</p><p><strong>Plague Zombie:</strong> If a victim dies while afflicted with [Nyssian plague], they become a plague zombie after 1d4 hours.</p><p>A humanoid slain by a [blighted mummy's life drain] attack rises 24 hours later as a plague zombie under the mummy's control, unless the humanoid is restored to life or its body is destroyed.</p><p>Victims of the plague rise as undead, unbound shambling corpses driven by the singular desire to spread the plague's corruption.</p><p>Feeding on the lifeforce of land and creature, the Worm drank deep. Now an insatiable blight spreads across a dead sea to Arkadia, a festering plague upon its shores. And as the land decays, the dead rise; a symptom, perhaps, of the Worm’s occult design. Fae are twisted by its curse, and mortals fall sick, only to return as shambling husks or silent shades, robbed of their mortal rest.</p><p>The Plague is a disease borne from the withered, dead land of Nys. Some believe it to be a curse placed with the Worm’s dying breath. Others say his dark blood poisoned the very earth to its bones, killing Nys before seeping across the sea. The blight corrupts all it touches. Those who are afflicted with the pestilence suffer fever and weakness. Their necrotic flesh begins to rot, and festering sores open across their body as they decay. Those that succumb to the plague soon rise as undead, twisted shambling remnants of what they once were.</p><p><strong>Undead, The Dead:</strong> ?</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Undead Servant:</strong> ?</p><p><strong>Mummified Undead Servant:</strong> ?</p><p><strong>Wandering Undead Victim of the Plague:</strong> ?</p><p><strong>Undead Unbound Shambling Corpse:</strong> ?</p><p><strong>Powerful Necromancer-Lich:</strong> ?</p><p><strong>The Dead King:</strong> ?</p><p><strong>Ancient Wraith:</strong> ?</p><p><strong>Rapidly Decomposing Zombie:</strong> The Dead King's Shambling Servant Warlock Patron power.</p><p><strong>Zombie:</strong> ?</p><p><strong>Mummy:</strong> The Dead King's Wrappings of the King Warlock Patron power.</p><p></p><p>Bind Shade. The Mummy targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a shade in the space of its corpse or in the nearest unoccupied space. The shade is under the mummy's control. The mummy can have no more than one shade under its control at a time.</p><p></p><p>Shambling Servant</p><p>When you reach 6th level, your patron shows you how to raise undead servants of your own. As a bonus action, you can raise a rapidly decomposing zombie under your control from the corpse of a Medium or Small humanoid within 10 feet of you. In combat, the zombie's turn comes immediately after yours. The zombie collapses within 1 minute or if it moves more than 60 feet from you, and follows your mental commands to the best of its ability. The zombie’s hit point maximum is increased by your warlock level, and its weapon attack and damage rolls are increased by your proficiency bonus. Additionally, when you take the Attack action, you can forgo one of your attacks to allow this zombie to make one attack as its reaction.</p><p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p><p></p><p>Wrappings of the King</p><p>Starting at 14th level you learn forbidden secrets of preserving the dead. As an action you can transform a zombie under your control within 10 feet of you into a mummy under your control. The mummy decomposes within 1 hour or if it moves more than 60 feet from you, and follows your verbal orders to the best of its ability. The mummy’s hit point maximum is increased by your warlock level, and its weapon attack and damage rolls are increased by your proficiency bonus. Additionally, when you take the Attack action, you can forgo one of your attacks to allow this mummy to make one attack as its reaction.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8402828, member: 2209"] [URL='https://www.drivethrurpg.com/product/277656/Arkadia--The-Greek-Setting-for-5e?affiliate_id=17596']Arkadia - The Greek Setting for 5e[/URL] 5e [B]Nyssian Pharaoh, Black Pharaoh, Lich:[/B] The Black Pharaohs are liches from faraway Nys, the ancient desert kingdom of the dead across the sea. Initiated into the highest mysteries of their age-old religion, they are the most insidious and powerful cultists of the Worm, the undead titan slain by Crixys who lives on in the bowels of the Nyssian temples beneath the desert. For centuries its broken husk has whispered to the drow of the desert, teaching them forbidden secrets of life and death in exchange for their eternal service. The Cult of the Worm works in secret in Crixos, spreading the plague of undeath, each victim feeding the ravenous shade of the titan. Tales are told of golden sarcophagi bearing the bodies of pharaohs smuggled across the sea in the holds of Crixian ships, their crew secret servants of the Cult. Nyssian exiles of Hekamh claim the pharaohs leave their phylacteries behind, canopic jars containing their hearts suspended in the ichor of the Worm, an alchemical secret only they understand. Thus the anchor of their immortality remains in Nys, safe in underground temple pyramids, where they will be reborn if slain doing the Cult's work in Arkadia. The Worm is dead, slain by Crixys in their fierce battle beneath the world. Though only its dry husk remains, it whispers still, worshiped in Nys as a dead god. It promises power, eternal life, for those who would serve it. Nyssian drow long ago struck this bargain, trading their mortality for something more. Their priests place their organs in canopic jars of stone, filled with the coagulated ichor of the Worm, neither dead nor living, but suspended in between. [B]Shade:[/B] The fallen denied Crixys' burial rites often return to Arkadia as shades, especially around the sacred city. Some shades, denied proper funeral rites, return as apparitions, haunting spectres whose unrest calls them back. Blighted Mummy Bind Shade power. [B]Apparition:[/B] ? [B]Haunting Spectre:[/B] ? [B]Shambling Husk:[/B] Feeding on the lifeforce of land and creature, the Worm drank deep. Now an insatiable blight spreads across a dead sea to Arkadia, a festering plague upon its shores. And as the land decays, the dead rise; a symptom, perhaps, of the Worm’s occult design. Fae are twisted by its curse, and mortals fall sick, only to return as shambling husks or silent shades, robbed of their mortal rest. [B]Silent Shade:[/B] Feeding on the lifeforce of land and creature, the Worm drank deep. Now an insatiable blight spreads across a dead sea to Arkadia, a festering plague upon its shores. And as the land decays, the dead rise; a symptom, perhaps, of the Worm’s occult design. Fae are twisted by its curse, and mortals fall sick, only to return as shambling husks or silent shades, robbed of their mortal rest. [B]The Worm, Undead Titan:[/B] ? [B]Ravenous Shade:[/B] ? [B]Blighted Mummy:[/B] The Cult creates powerful mummified undead servants through a secret embalmic process. [B]Plague Zombie:[/B] If a victim dies while afflicted with [Nyssian plague], they become a plague zombie after 1d4 hours. A humanoid slain by a [blighted mummy's life drain] attack rises 24 hours later as a plague zombie under the mummy's control, unless the humanoid is restored to life or its body is destroyed. Victims of the plague rise as undead, unbound shambling corpses driven by the singular desire to spread the plague's corruption. Feeding on the lifeforce of land and creature, the Worm drank deep. Now an insatiable blight spreads across a dead sea to Arkadia, a festering plague upon its shores. And as the land decays, the dead rise; a symptom, perhaps, of the Worm’s occult design. Fae are twisted by its curse, and mortals fall sick, only to return as shambling husks or silent shades, robbed of their mortal rest. The Plague is a disease borne from the withered, dead land of Nys. Some believe it to be a curse placed with the Worm’s dying breath. Others say his dark blood poisoned the very earth to its bones, killing Nys before seeping across the sea. The blight corrupts all it touches. Those who are afflicted with the pestilence suffer fever and weakness. Their necrotic flesh begins to rot, and festering sores open across their body as they decay. Those that succumb to the plague soon rise as undead, twisted shambling remnants of what they once were. [B]Undead, The Dead:[/B] ? [B]Powerful Undead:[/B] ? [B]Undead Servant:[/B] ? [B]Mummified Undead Servant:[/B] ? [B]Wandering Undead Victim of the Plague:[/B] ? [B]Undead Unbound Shambling Corpse:[/B] ? [B]Powerful Necromancer-Lich:[/B] ? [B]The Dead King:[/B] ? [B]Ancient Wraith:[/B] ? [B]Rapidly Decomposing Zombie:[/B] The Dead King's Shambling Servant Warlock Patron power. [B]Zombie:[/B] ? [B]Mummy:[/B] The Dead King's Wrappings of the King Warlock Patron power. Bind Shade. The Mummy targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a shade in the space of its corpse or in the nearest unoccupied space. The shade is under the mummy's control. The mummy can have no more than one shade under its control at a time. Shambling Servant When you reach 6th level, your patron shows you how to raise undead servants of your own. As a bonus action, you can raise a rapidly decomposing zombie under your control from the corpse of a Medium or Small humanoid within 10 feet of you. In combat, the zombie's turn comes immediately after yours. The zombie collapses within 1 minute or if it moves more than 60 feet from you, and follows your mental commands to the best of its ability. The zombie’s hit point maximum is increased by your warlock level, and its weapon attack and damage rolls are increased by your proficiency bonus. Additionally, when you take the Attack action, you can forgo one of your attacks to allow this zombie to make one attack as its reaction. Once you use this feature, you can’t use it again until you finish a short or long rest. Wrappings of the King Starting at 14th level you learn forbidden secrets of preserving the dead. As an action you can transform a zombie under your control within 10 feet of you into a mummy under your control. The mummy decomposes within 1 hour or if it moves more than 60 feet from you, and follows your verbal orders to the best of its ability. The mummy’s hit point maximum is increased by your warlock level, and its weapon attack and damage rolls are increased by your proficiency bonus. Additionally, when you take the Attack action, you can forgo one of your attacks to allow this mummy to make one attack as its reaction. [/QUOTE]
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