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<blockquote data-quote="Voadam" data-source="post: 8407319" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/210837/The-Lost-Lands-Bards-Gate-for-Fifth-Edition?affiliate_id=17596" target="_blank">Bard's Gate for Fifth Edition</a></p><p>5e</p><p><strong>Lich, Gremag:</strong> Less than two decades after the end of the Age of Kings and the destruction of the long-forgotten Phoromyceaen civilization, the Sorcerer-King of destroyed Tharistra completed his transformation into a lich and relocated his lair into the newly created caverns and faults of the Stoneheart range’s flanks. </p><p><strong>Skeleton, Undead Skeleton:</strong> As with the ghoul encounter, these animated corpses were freed by a cleric or necromancer of Orcus who has set them loose within the city to watch the chaos. </p><p><strong>Animated Corpse:</strong> ?</p><p><strong>Lich-Queen Trystecce:</strong> ?</p><p><strong>Vampire:</strong> ?</p><p><strong>Balcoth the Wraith-Mage:</strong> ?</p><p><strong>Font Skeleton:</strong> Font skeletons are created by the Font of Bones, a corrupted artifact of great power, in the burial halls of Thyr and Muir in the Stoneheart Mountain dungeon. These skeletons are covered in red stains from the blood within the font from which they are spawned. Their eyes glow with a fiendish light. They normally wield longswords and use shields, as these are the weapons of the goddess of paladins and these skeletons exist as mockeries of the followers of that deity. </p><p><strong>Plague Ghoul:</strong> ?</p><p><strong>Ghoul:</strong> These fiends were created from the corpses of criminals by a cleric or necromancer of Orcus who has set the beasts loose within the city. </p><p>Salipus has since managed to ensnare a few ratfolk who now dwell with him as ghouls in the darkness, snatching living things from the water of the backflow pool, and enticing ratfolks and wererats to their doom. </p><p><strong>Ratfolk Ghoul:</strong> ?</p><p><strong>Bil Noct Nog:</strong> The corpse remains inanimate unless his treasures are disturbed, at which point he springs to life, attacking with the sword, and summoning the spirit grizzly to join him in combat. </p><p><strong>Corpse:</strong> Canopic Urn of the Undead magic item.</p><p><strong>Spirit Bear:</strong> ?</p><p><strong>Lich, Salvager of Death:</strong> ?</p><p><strong>Mummy Lord, High Lord of Death:</strong> ?</p><p><strong>Vampire Spawn:</strong> These unfortunate beings were created by Felicity.</p><p>If Tjorvi is not rescued and is transformed into a vampire by Entrade, then a whole other level of hell erupts for the citizens of Bard’s Gate as Tjorvi goes on a rage-fueled feeding frenzy in the city after turning his own crew into spawn. </p><p><strong>Ancient Vampire:</strong> ?</p><p><strong>Felicity Bigh, Lesser Vampire:</strong> In the battle, Alecia and her subordinate vampires fought the heroes to a standstill, and while the party was able to escape, the results were devastating. The group had sustained terrible wounds in the fight, and before they were able to disengage from the horrific battle Felicity herself had perished. Blinded in their loss at Felicity’s death, the party said their heartfelt goodbyes and buried Felicity in a beautiful and quiet meadow. Little did the companions realize that Felicity had been turned, and when Alecia came to her grave that night she brought Felicity out of the ground as her latest spawn and tool of destruction. </p><p><strong>Entrade, Lesser Vampire, Vampire Torturer:</strong> ?</p><p><strong>Subordinate Vampire:</strong> ?</p><p><strong>Master Vampire:</strong> ?</p><p><strong>Alecia, Vampire:</strong> Alecia, a lesser priestess of Thanatos and spawn of Hethel. </p><p><strong>Spawn:</strong> ?</p><p><strong>Ghost:</strong> The shop is in the burned section of the Market District, and occasional “ghostly sounds” emanate from the partially boarded-up shop, leaving any nighttime passers-by with the impression it is haunted. The noise is supposed to be generated by an elaborate system of pipes and wind chimes designed to keep snoops away; however, recently a former victim of Galera’s has come back to torment anyone trying to do business with her. </p><p><strong>Shadow:</strong> This encounter is with 1d4+1 shadows that haunt a darkened alley or the home where a murder/suicide took place. </p><p>There are 1d8+2 shadows in this area, those lesser members who were not transformed into shades, but were instead murdered in the dark fog that enveloped the island after the curse was evoked. </p><p>Glimmer Gem magic item.</p><p><strong>Swarm of Shadow Rats:</strong> Fredo’s room has become home to a nest of shadow rats, being several huge rat-swarms that were transformed by the shadows in area 11. </p><p><strong>Fear Guard:</strong> ?</p><p><strong>The Quiet Woman, Mrs. O'Neal, Ghost, Resident Phantom, Spirit:</strong> ?</p><p><strong>Myrean Dyrin, Ghost, Angry Spirit:</strong> F’arin has an especially despicable fetish when it comes to women of pure elven descent. He cannot resist them, and the more powerful and alluring they are, the more desirous of them he becomes until he maddeningly stalks them as if they were his targets for assassination and finally murders them in a hideous fashion that is very pleasing to his god. In a fit of jealous rage and lust-filled passion he murdered Myrean Dyrin, the famous elven actress, and hid her body quite maliciously within a costume trunk at the Masque and Lute. Her ghost haunts the theater still, looking for a vessel to possess that is strong enough to withstand F’arin D’un and bring peace to her angry spirit. </p><p><strong>Loomin The Inn-Wight, Inn Wight:</strong> Krants is being haunted by Loomin, an inn wight (variant poltergeist specter with overnight life drain), the spirit of a little boy who died from neglect here many years ago. </p><p><strong>Specter Poltergeist:</strong> ?</p><p><strong>Cadaver:</strong> ?</p><p><strong>Wight:</strong> ?</p><p><strong>Bloody Bones:</strong> ?</p><p><strong>Fetch:</strong> ?</p><p><strong>Specter:</strong> This encounter is with the specter of a cruel old resident of the neighborhood or one of its victims. The original specter is likely the mean old man from up the street, or the creepy cat lady. </p><p><strong>Zombie:</strong> As with the ghoul encounter, these animated corpses were freed by a cleric or necromancer of Orcus who has set them loose within the city to watch the chaos. </p><p>She uses her scroll of animate dead to raise any fallen gnolls as zombies if the need should arise. </p><p><strong>Wraith:</strong> The wraith is the unkind spirit of a convicted murderer, now out to get revenge upon the sheriffs who caught him in the act of his crime.</p><p><strong>Mummy:</strong> Canopic Urn of the Undead magic item.</p><p><strong>Cimota:</strong> ?</p><p><strong>Mohrg:</strong> ?</p><p><strong>Ghast:</strong> ?</p><p><strong>Ghast Guard:</strong> ?</p><p><strong>Will-o'-Wisp:</strong> ?</p><p><strong>Claw-in-Chains:</strong> ?</p><p><strong>Clopek the Mummy, Mummy:</strong> A set of three alabaster canopic jars sit on an ornate bookshelf filled with scrolls and ecclesiastical texts about the worship of the Cat Goddess. One scroll contains the spell create greater undead. If the contents of the canopic jars are poured together on the floor and the scroll uttered, a mummy can be raised from their contents. The mummy is a former priest of the Temple of Bast named Clopek. </p><p><strong>Salipus the Ghast, Hungry Ghast:</strong> ?</p><p><strong>Lesser Vampire:</strong> Any vampire spawn that escape final destruction at the hands of the PCs become lesser vampires if Entrade is killed and soon begin hunting the PCs across the city at night to take their vengeance. </p><p><strong>Tjorvi Thurgurson, Vampire:</strong> If Tjorvi is not rescued and is transformed into a vampire by Entrade, then a whole other level of hell erupts for the citizens of Bard’s Gate as Tjorvi goes on a rage-fueled feeding frenzy in the city after turning his own crew into spawn. </p><p></p><p>Canopic Urn of the Undead</p><p>Wondrous item, very rare (requires attunement)</p><p>Crafted by placing both a humanoid corpse’s dissected heart and the cremated ashes of the body within the urn, and then treating the remains with a dark alchemical mixture, the necromancer fashions a portable undead servant. When the urn is opened and a command word spoken, the corpse’s body rises up out of the urn to serve whoever possesses the vessel. The corpse is considered a mummy, but the urn’s owner is immune to the conjured mummy’s dreadful glare power.</p><p>The mummy serves until it or its clay urn is destroyed. If the mummy is destroyed, the necromancer may craft a new mummy for the empty urn. If the urn is destroyed while the mummy is active, the mummy becomes uncontrolled.</p><p></p><p>Glimmer Gem</p><p>Wondrous item, legendary</p><p>The glimmer gem is the cursed magical jewel that caused the entire Grey Deacons Thieves’ Guild to vanish from Bard’s Gate. This rare jacinth was first crafted by a wizard for use in his magic jar spell, yet when the fatal crack appeared, it caused the spell to go awry. The stone now draws the body and soul into it, projecting the soul to the astral plane. The body appears as a small sparkling speck within the gem and is reflected as a shade or shadow creature of its former self. Prior to its theft by Rowling Jenks, the glimmer gem was in the possession of the Grand Vizier of Efreet, who used its powers to manipulate shadow, teaching him the method to enslave other spellcasters and steal their magical energies. The glimmer gem has 40 facets, and each facet is capable of capturing the spirit of another victim and turning them into a shade or shadow.</p><p>Any living being that comes within 10ft of the glimmer gem must make a successful DC 20 Fort save or be drawn into the gem. Victims of 4th level and below are instantly transformed into a shadow. Victims of level 4 and above must make a DC 20 Wisdom save. If this save succeeds they are instead transformed into a shade. Those failing the second save become shadows. Beings so transformed are trapped within a 500ft spherical proximity to the glimmer gem. Destroyed shades or shadows reform in 24 hours.</p><p>The glimmer gem may only be destroyed by a magic or adamantine weapon, or by means of magic spells such as disintegrate and shatter. It has AC 22 and 20 hp.</p><p>If destroyed, any beings trapped within the glimmer gem cease to exist, their spirits simply twinkling out. Beings turned to shade or shadow by the glimmer gem, and those destroyed when the gem is destroyed, may only be raised by means of true resurrection or wish.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8407319, member: 2209"] [URL=https://www.drivethrurpg.com/product/210837/The-Lost-Lands-Bards-Gate-for-Fifth-Edition?affiliate_id=17596]Bard's Gate for Fifth Edition[/URL] 5e [b]Lich, Gremag:[/b] Less than two decades after the end of the Age of Kings and the destruction of the long-forgotten Phoromyceaen civilization, the Sorcerer-King of destroyed Tharistra completed his transformation into a lich and relocated his lair into the newly created caverns and faults of the Stoneheart range’s flanks. [b]Skeleton, Undead Skeleton:[/b] As with the ghoul encounter, these animated corpses were freed by a cleric or necromancer of Orcus who has set them loose within the city to watch the chaos. [b]Animated Corpse:[/b] ? [b]Lich-Queen Trystecce:[/b] ? [b]Vampire:[/b] ? [b]Balcoth the Wraith-Mage:[/b] ? [b]Font Skeleton:[/b] Font skeletons are created by the Font of Bones, a corrupted artifact of great power, in the burial halls of Thyr and Muir in the Stoneheart Mountain dungeon. These skeletons are covered in red stains from the blood within the font from which they are spawned. Their eyes glow with a fiendish light. They normally wield longswords and use shields, as these are the weapons of the goddess of paladins and these skeletons exist as mockeries of the followers of that deity. [b]Plague Ghoul:[/b] ? [b]Ghoul:[/b] These fiends were created from the corpses of criminals by a cleric or necromancer of Orcus who has set the beasts loose within the city. Salipus has since managed to ensnare a few ratfolk who now dwell with him as ghouls in the darkness, snatching living things from the water of the backflow pool, and enticing ratfolks and wererats to their doom. [b]Ratfolk Ghoul:[/b] ? [b]Bil Noct Nog:[/b] The corpse remains inanimate unless his treasures are disturbed, at which point he springs to life, attacking with the sword, and summoning the spirit grizzly to join him in combat. [b]Corpse:[/b] Canopic Urn of the Undead magic item. [b]Spirit Bear:[/b] ? [b]Lich, Salvager of Death:[/b] ? [b]Mummy Lord, High Lord of Death:[/b] ? [b]Vampire Spawn:[/b] These unfortunate beings were created by Felicity. If Tjorvi is not rescued and is transformed into a vampire by Entrade, then a whole other level of hell erupts for the citizens of Bard’s Gate as Tjorvi goes on a rage-fueled feeding frenzy in the city after turning his own crew into spawn. [b]Ancient Vampire:[/b] ? [b]Felicity Bigh, Lesser Vampire:[/b] In the battle, Alecia and her subordinate vampires fought the heroes to a standstill, and while the party was able to escape, the results were devastating. The group had sustained terrible wounds in the fight, and before they were able to disengage from the horrific battle Felicity herself had perished. Blinded in their loss at Felicity’s death, the party said their heartfelt goodbyes and buried Felicity in a beautiful and quiet meadow. Little did the companions realize that Felicity had been turned, and when Alecia came to her grave that night she brought Felicity out of the ground as her latest spawn and tool of destruction. [b]Entrade, Lesser Vampire, Vampire Torturer:[/b] ? [b]Subordinate Vampire:[/b] ? [b]Master Vampire:[/b] ? [b]Alecia, Vampire:[/b] Alecia, a lesser priestess of Thanatos and spawn of Hethel. [b]Spawn:[/b] ? [b]Ghost:[/b] The shop is in the burned section of the Market District, and occasional “ghostly sounds” emanate from the partially boarded-up shop, leaving any nighttime passers-by with the impression it is haunted. The noise is supposed to be generated by an elaborate system of pipes and wind chimes designed to keep snoops away; however, recently a former victim of Galera’s has come back to torment anyone trying to do business with her. [b]Shadow:[/b] This encounter is with 1d4+1 shadows that haunt a darkened alley or the home where a murder/suicide took place. There are 1d8+2 shadows in this area, those lesser members who were not transformed into shades, but were instead murdered in the dark fog that enveloped the island after the curse was evoked. Glimmer Gem magic item. [b]Swarm of Shadow Rats:[/b] Fredo’s room has become home to a nest of shadow rats, being several huge rat-swarms that were transformed by the shadows in area 11. [b]Fear Guard:[/b] ? [b]The Quiet Woman, Mrs. O'Neal, Ghost, Resident Phantom, Spirit:[/b] ? [b]Myrean Dyrin, Ghost, Angry Spirit:[/b] F’arin has an especially despicable fetish when it comes to women of pure elven descent. He cannot resist them, and the more powerful and alluring they are, the more desirous of them he becomes until he maddeningly stalks them as if they were his targets for assassination and finally murders them in a hideous fashion that is very pleasing to his god. In a fit of jealous rage and lust-filled passion he murdered Myrean Dyrin, the famous elven actress, and hid her body quite maliciously within a costume trunk at the Masque and Lute. Her ghost haunts the theater still, looking for a vessel to possess that is strong enough to withstand F’arin D’un and bring peace to her angry spirit. [b]Loomin The Inn-Wight, Inn Wight:[/b] Krants is being haunted by Loomin, an inn wight (variant poltergeist specter with overnight life drain), the spirit of a little boy who died from neglect here many years ago. [b]Specter Poltergeist:[/b] ? [b]Cadaver:[/b] ? [b]Wight:[/b] ? [b]Bloody Bones:[/b] ? [b]Fetch:[/b] ? [b]Specter:[/b] This encounter is with the specter of a cruel old resident of the neighborhood or one of its victims. The original specter is likely the mean old man from up the street, or the creepy cat lady. [b]Zombie:[/b] As with the ghoul encounter, these animated corpses were freed by a cleric or necromancer of Orcus who has set them loose within the city to watch the chaos. She uses her scroll of animate dead to raise any fallen gnolls as zombies if the need should arise. [b]Wraith:[/b] The wraith is the unkind spirit of a convicted murderer, now out to get revenge upon the sheriffs who caught him in the act of his crime. [b]Mummy:[/b] Canopic Urn of the Undead magic item. [b]Cimota:[/b] ? [b]Mohrg:[/b] ? [b]Ghast:[/b] ? [b]Ghast Guard:[/b] ? [b]Will-o'-Wisp:[/b] ? [b]Claw-in-Chains:[/b] ? [b]Clopek the Mummy, Mummy:[/b] A set of three alabaster canopic jars sit on an ornate bookshelf filled with scrolls and ecclesiastical texts about the worship of the Cat Goddess. One scroll contains the spell create greater undead. If the contents of the canopic jars are poured together on the floor and the scroll uttered, a mummy can be raised from their contents. The mummy is a former priest of the Temple of Bast named Clopek. [b]Salipus the Ghast, Hungry Ghast:[/b] ? [b]Lesser Vampire:[/b] Any vampire spawn that escape final destruction at the hands of the PCs become lesser vampires if Entrade is killed and soon begin hunting the PCs across the city at night to take their vengeance. [b]Tjorvi Thurgurson, Vampire:[/b] If Tjorvi is not rescued and is transformed into a vampire by Entrade, then a whole other level of hell erupts for the citizens of Bard’s Gate as Tjorvi goes on a rage-fueled feeding frenzy in the city after turning his own crew into spawn. Canopic Urn of the Undead Wondrous item, very rare (requires attunement) Crafted by placing both a humanoid corpse’s dissected heart and the cremated ashes of the body within the urn, and then treating the remains with a dark alchemical mixture, the necromancer fashions a portable undead servant. When the urn is opened and a command word spoken, the corpse’s body rises up out of the urn to serve whoever possesses the vessel. The corpse is considered a mummy, but the urn’s owner is immune to the conjured mummy’s dreadful glare power. The mummy serves until it or its clay urn is destroyed. If the mummy is destroyed, the necromancer may craft a new mummy for the empty urn. If the urn is destroyed while the mummy is active, the mummy becomes uncontrolled. Glimmer Gem Wondrous item, legendary The glimmer gem is the cursed magical jewel that caused the entire Grey Deacons Thieves’ Guild to vanish from Bard’s Gate. This rare jacinth was first crafted by a wizard for use in his magic jar spell, yet when the fatal crack appeared, it caused the spell to go awry. The stone now draws the body and soul into it, projecting the soul to the astral plane. The body appears as a small sparkling speck within the gem and is reflected as a shade or shadow creature of its former self. Prior to its theft by Rowling Jenks, the glimmer gem was in the possession of the Grand Vizier of Efreet, who used its powers to manipulate shadow, teaching him the method to enslave other spellcasters and steal their magical energies. The glimmer gem has 40 facets, and each facet is capable of capturing the spirit of another victim and turning them into a shade or shadow. Any living being that comes within 10ft of the glimmer gem must make a successful DC 20 Fort save or be drawn into the gem. Victims of 4th level and below are instantly transformed into a shadow. Victims of level 4 and above must make a DC 20 Wisdom save. If this save succeeds they are instead transformed into a shade. Those failing the second save become shadows. Beings so transformed are trapped within a 500ft spherical proximity to the glimmer gem. Destroyed shades or shadows reform in 24 hours. The glimmer gem may only be destroyed by a magic or adamantine weapon, or by means of magic spells such as disintegrate and shatter. It has AC 22 and 20 hp. If destroyed, any beings trapped within the glimmer gem cease to exist, their spirits simply twinkling out. Beings turned to shade or shadow by the glimmer gem, and those destroyed when the gem is destroyed, may only be raised by means of true resurrection or wish. [/QUOTE]
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