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<blockquote data-quote="Voadam" data-source="post: 8426546" data-attributes="member: 2209"><p>Book of Beginnings</p><p>5e </p><p><strong>Undead:</strong> ?</p><p><strong>Mummy:</strong> ?</p><p><strong>Vizier Tor, Mummy of the Deep, Undead Monstrosity:</strong> Before Tor died, he was cursed by an ancient relic of the Shadowed Waste that cursed him to forever live as an undead monstrosity of himself.</p><p><strong>Sir Cadogan Kerrington, Sword Wight:</strong> Cadogan arrived at the mine an hour later. He drew his greatsword and began his approach. Inside the mine he fought back giant spiders, goblin rovers, and a necromancer beginning to animate those who died working in the mine. However, just before he cut down the necromancer, he put a curse of Cadogan and his family to live forever as servants of the dead.</p><p><strong>Skeleton:</strong> Cadogan arrived at the mine an hour later. He drew his greatsword and began his approach. Inside the mine he fought back giant spiders, goblin rovers, and a necromancer beginning to animate those who died working in the mine. However, just before he cut down the necromancer, he put a curse of Cadogan and his family to live forever as servants of the dead.</p><p><strong>Undead Monstrosity:</strong> ?</p><p><strong>Specter:</strong> ?</p><p><strong>Wraith:</strong> ?</p><p><strong>Mummy of the Deep:</strong> ?</p><p><strong>Wight:</strong> The sound of a battle may alert the sea hag (location 4), GM discretion. She will use her soul bag to summon the vile soul within and force it to inhabit the corpse of a dead soldier that lies at location 2. The dead soldier arises immediately as a wight and seeks to attack the PCs.</p><p>The sea hag hides in the rear of the chamber and will release a soul she has trapped within her soul bag (see location 1). If the soul is released when the PCs enter, they will feel a rush of cold air blow past and the kelp fronds will momentarily sway as if breeze moved by. The soul will return in the form of a wight two rounds later unless this has previously occurred.</p><p><strong>Zombie:</strong> A humanoid slain by [a sword wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed.</p><p><strong>Ghost:</strong> ?</p><p><strong>Ghoul:</strong> The ghoul was formerly a drow spy in the employ of the Lloth. He was discovered and sealed in the barrow whereupon he begged the Lloth for help. Her answer was to make him [a] ghoul upon death.</p><p>The spy helped hide the fallen king in the secret mausoleum but was discovered and locked into the tomb to die. He begged the Lolth for help, but she cursed him to undeath as a ghoul.</p><p><strong>The First Chief, Skeletal Hill Giant, Massive Fur-Clad Skeleton:</strong> ?</p><p><strong>Mummified First Chief's Cave Bear:</strong> The first chief’s cave bear has been mummified and placed in this alcove.</p><p><strong>Sword Wight:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 8426546, member: 2209"] Book of Beginnings 5e [b]Undead:[/b] ? [b]Mummy:[/b] ? [b]Vizier Tor, Mummy of the Deep, Undead Monstrosity:[/b] Before Tor died, he was cursed by an ancient relic of the Shadowed Waste that cursed him to forever live as an undead monstrosity of himself. [b]Sir Cadogan Kerrington, Sword Wight:[/b] Cadogan arrived at the mine an hour later. He drew his greatsword and began his approach. Inside the mine he fought back giant spiders, goblin rovers, and a necromancer beginning to animate those who died working in the mine. However, just before he cut down the necromancer, he put a curse of Cadogan and his family to live forever as servants of the dead. [b]Skeleton:[/b] Cadogan arrived at the mine an hour later. He drew his greatsword and began his approach. Inside the mine he fought back giant spiders, goblin rovers, and a necromancer beginning to animate those who died working in the mine. However, just before he cut down the necromancer, he put a curse of Cadogan and his family to live forever as servants of the dead. [b]Undead Monstrosity:[/b] ? [b]Specter:[/b] ? [b]Wraith:[/b] ? [b]Mummy of the Deep:[/b] ? [b]Wight:[/b] The sound of a battle may alert the sea hag (location 4), GM discretion. She will use her soul bag to summon the vile soul within and force it to inhabit the corpse of a dead soldier that lies at location 2. The dead soldier arises immediately as a wight and seeks to attack the PCs. The sea hag hides in the rear of the chamber and will release a soul she has trapped within her soul bag (see location 1). If the soul is released when the PCs enter, they will feel a rush of cold air blow past and the kelp fronds will momentarily sway as if breeze moved by. The soul will return in the form of a wight two rounds later unless this has previously occurred. [b]Zombie:[/b] A humanoid slain by [a sword wight's life drain] attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. [b]Ghost:[/b] ? [b]Ghoul:[/b] The ghoul was formerly a drow spy in the employ of the Lloth. He was discovered and sealed in the barrow whereupon he begged the Lloth for help. Her answer was to make him [a] ghoul upon death. The spy helped hide the fallen king in the secret mausoleum but was discovered and locked into the tomb to die. He begged the Lolth for help, but she cursed him to undeath as a ghoul. [b]The First Chief, Skeletal Hill Giant, Massive Fur-Clad Skeleton:[/b] ? [b]Mummified First Chief's Cave Bear:[/b] The first chief’s cave bear has been mummified and placed in this alcove. [b]Sword Wight:[/b] ? [/QUOTE]
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