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<blockquote data-quote="Voadam" data-source="post: 8454840" data-attributes="member: 2209"><p><a href="http://www.scruffygrognard.com/dnd.htm" target="_blank">D&D CLASSIC EDITION (HOUSERULE)</a></p><p>5e</p><p><strong>Undead:</strong> Necromancy spells manipulate the energies of life and death. Such spells can restore life force, drain the life energy from another creature, create the undead, or bring the dead back to life.</p><p>Spells and class features allow characters to transform into animals, summon creatures to serve as familiars, and create undead.</p><p><strong>Powerful Undead:</strong> ?</p><p><strong>Skeleton, Undead Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Zombie:</strong> Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies.</p><p><em>Animate Dead</em> spell.</p><p><em>Life Drain</em> spell.</p><p><strong>Banshee:</strong> ?</p><p><strong>Ghoul:</strong> ?</p><p><strong>Flameskull:</strong> ?</p><p><strong>Lich:</strong> ?</p><p><strong>Shadow:</strong> ?</p><p><strong>Will-o'-Wisp:</strong> ?</p><p></p><p>Animate Dead</p><p>Necromantic</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: 1 corpse; see text</p><p>Duration: Instantaneous</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again.</p><p>Regardless of the type of undead you create with this spell; you can’t create more than 1 undead creature with a single casting of Animate Dead. Casting this spell in a desecrated area (see the Consecrate spell) doubles this limit.</p><p>The undead you create remain under your control indefinitely. As a bonus action, you can mentally command any undead you made with this spell if it is within 400 feet of you (if you control multiple undead, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the undead will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the undead creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p><p></p><p>Life Drain</p><p>Necromantic</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: 1 living creature</p><p>Duration: Concentration, up 1 minute/caster level</p><p>Saving Throw: Constitution negates; see text</p><p>The target must succeed on a Constitution saving throw or its hit point maximum is reduced by 4d6. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p><p>A humanoid slain by this attack rises 24 hours later as a zombie under your control, unless the humanoid is restored to life or its body is destroyed. You may only control a number of undead equal to your twice your proficiency bonus.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8454840, member: 2209"] [URL=http://www.scruffygrognard.com/dnd.htm]D&D CLASSIC EDITION (HOUSERULE)[/URL] 5e [b]Undead:[/b] Necromancy spells manipulate the energies of life and death. Such spells can restore life force, drain the life energy from another creature, create the undead, or bring the dead back to life. Spells and class features allow characters to transform into animals, summon creatures to serve as familiars, and create undead. [b]Powerful Undead:[/b] ? [b]Skeleton, Undead Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Zombie:[/b] Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. [i]Animate Dead[/i] spell. [i]Life Drain[/i] spell. [b]Banshee:[/b] ? [b]Ghoul:[/b] ? [b]Flameskull:[/b] ? [b]Lich:[/b] ? [b]Shadow:[/b] ? [b]Will-o'-Wisp:[/b] ? Animate Dead Necromantic Components: V, S, M Casting Time: 1 action Range: Touch Targets: 1 corpse; see text Duration: Instantaneous This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again. Regardless of the type of undead you create with this spell; you can’t create more than 1 undead creature with a single casting of Animate Dead. Casting this spell in a desecrated area (see the Consecrate spell) doubles this limit. The undead you create remain under your control indefinitely. As a bonus action, you can mentally command any undead you made with this spell if it is within 400 feet of you (if you control multiple undead, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the undead will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the undead creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Life Drain Necromantic Components: V, S, M Casting Time: 1 action Range: Touch Target: 1 living creature Duration: Concentration, up 1 minute/caster level Saving Throw: Constitution negates; see text The target must succeed on a Constitution saving throw or its hit point maximum is reduced by 4d6. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under your control, unless the humanoid is restored to life or its body is destroyed. You may only control a number of undead equal to your twice your proficiency bonus. [/QUOTE]
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