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<blockquote data-quote="Voadam" data-source="post: 8464567" data-attributes="member: 2209"><p><a href="https://www.drivethrurpg.com/product/167926/Depths-of-Felk-Mor?affiliate_id=17596" target="_blank">Depths of Felk Mor</a></p><p>5e</p><p><strong>Undead:</strong> ?</p><p><strong>Zombie, Normal Zombie:</strong> If the players keep Arkam's book in their possession, they will slowly become malevolently insane. In 2d6 days, their alignment will shift to Chaotic-evil (chaotic) and they will not be able to resist the calling of the book to start performing similar experiments on living creatures themselves.</p><p>Before this happens, however, the players should get fair warning that their characters are starting to have more and more thoughts about the book and the secrets therein. They will start to feel compelled to study the book and have an unusual interest in dissecting creatures.</p><p>If a character still does not destroy or otherwise get rid of the book, after this time they will have the ability to animate zombies or skeletons (depending on the corpse used) at the rate of one per week and at a cost of 50gp in materials.</p><p>These rooms are where the caretaker locked in his failed attempts at raising the dead cultists.</p><p><strong>The Caretaker, Zombie:</strong> ?</p><p><strong>Putrid Zombie, Slightly Stronger Zombie:</strong> ?</p><p><strong>Skeleton:</strong> If the players keep Arkam's book in their possession, they will slowly become malevolently insane. In 2d6 days, their alignment will shift to Chaotic-evil (chaotic) and they will not be able to resist the calling of the book to start performing similar experiments on living creatures themselves.</p><p>Before this happens, however, the players should get fair warning that their characters are starting to have more and more thoughts about the book and the secrets therein. They will start to feel compelled to study the book and have an unusual interest in dissecting creatures.</p><p>If a character still does not destroy or otherwise get rid of the book, after this time they will have the ability to animate zombies or skeletons (depending on the corpse used) at the rate of one per week and at a cost of 50gp in materials.</p><p>This is the hall of the dead, a burial place for the cultists. If any of the bodies are disturbed, or if there is a loud noise, all of the bodies will animate and attack any living creature not wearing a badge of Remahotep. If they are left undisturbed, they will not animate.</p><p><strong>Animated Skeleton:</strong> ?</p><p><strong>Haunt:</strong> The haunt is the ghostly representation of an ancient gnomish druid whose task it was to keep the water caverns pure. When the corruption of Remahotep first began to appear many years ago, he found the recipe for a potion of purify water. The priests of Remahotep needed the corruption and blight of the water to spread in order to make the area receptive to the evil that would soon follow.</p><p>When the gnome druid was near completion of his task and had captured a minotaur lizard, one of the high priests caused an earthquake to create the chasm and seal off the druid to the west side alone with the beast, which ended up killing him before the task could be resolved.</p><p><strong>Lesser Wraith:</strong> ?</p><p><strong>Undead Minotaur Lizard:</strong> Residing in this chamber behind the logs is the minotaur lizard that had killed the gnome druid. Or what used to be the minotaur lizard. The creature would have died long ago, but has been “infected” for a lack of a better word, with the evil energy saturating this place. The creature is now an undead version of itself, and will savagely attack any living creature that enters this area.</p><p><strong>Coffin Corpse, Undead Coffin Corpse:</strong> Coffin corpses are similar to zombies in creation, but were imbued with a much higher intelligence.</p><p>Strewn about in this room are the corpses of four Migo. Or more accurately, four coffer corpses of what used to be Mi-go. Back when the priests of Remahotep started contaminating the area, these creatures came with them, but were slain. They are now undead coffin corpse creatures.</p><p><strong>Wight:</strong> These creatures are wights, having once been caretakers for the dead followers of Remahotep.</p><p><strong>The Old King, Ancient Mummy:</strong> ?</p><p><strong>Shadow:</strong> This large cavern used to be home to the bugbears first, until the black puddings drove them out deeper within the mountain. However, many of the bugbears had perished and raised as shadows.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8464567, member: 2209"] [URL=https://www.drivethrurpg.com/product/167926/Depths-of-Felk-Mor?affiliate_id=17596]Depths of Felk Mor[/URL] 5e [b]Undead:[/b] ? [b]Zombie, Normal Zombie:[/b] If the players keep Arkam's book in their possession, they will slowly become malevolently insane. In 2d6 days, their alignment will shift to Chaotic-evil (chaotic) and they will not be able to resist the calling of the book to start performing similar experiments on living creatures themselves. Before this happens, however, the players should get fair warning that their characters are starting to have more and more thoughts about the book and the secrets therein. They will start to feel compelled to study the book and have an unusual interest in dissecting creatures. If a character still does not destroy or otherwise get rid of the book, after this time they will have the ability to animate zombies or skeletons (depending on the corpse used) at the rate of one per week and at a cost of 50gp in materials. These rooms are where the caretaker locked in his failed attempts at raising the dead cultists. [b]The Caretaker, Zombie:[/b] ? [b]Putrid Zombie, Slightly Stronger Zombie:[/b] ? [b]Skeleton:[/b] If the players keep Arkam's book in their possession, they will slowly become malevolently insane. In 2d6 days, their alignment will shift to Chaotic-evil (chaotic) and they will not be able to resist the calling of the book to start performing similar experiments on living creatures themselves. Before this happens, however, the players should get fair warning that their characters are starting to have more and more thoughts about the book and the secrets therein. They will start to feel compelled to study the book and have an unusual interest in dissecting creatures. If a character still does not destroy or otherwise get rid of the book, after this time they will have the ability to animate zombies or skeletons (depending on the corpse used) at the rate of one per week and at a cost of 50gp in materials. This is the hall of the dead, a burial place for the cultists. If any of the bodies are disturbed, or if there is a loud noise, all of the bodies will animate and attack any living creature not wearing a badge of Remahotep. If they are left undisturbed, they will not animate. [b]Animated Skeleton:[/b] ? [b]Haunt:[/b] The haunt is the ghostly representation of an ancient gnomish druid whose task it was to keep the water caverns pure. When the corruption of Remahotep first began to appear many years ago, he found the recipe for a potion of purify water. The priests of Remahotep needed the corruption and blight of the water to spread in order to make the area receptive to the evil that would soon follow. When the gnome druid was near completion of his task and had captured a minotaur lizard, one of the high priests caused an earthquake to create the chasm and seal off the druid to the west side alone with the beast, which ended up killing him before the task could be resolved. [b]Lesser Wraith:[/b] ? [b]Undead Minotaur Lizard:[/b] Residing in this chamber behind the logs is the minotaur lizard that had killed the gnome druid. Or what used to be the minotaur lizard. The creature would have died long ago, but has been “infected” for a lack of a better word, with the evil energy saturating this place. The creature is now an undead version of itself, and will savagely attack any living creature that enters this area. [b]Coffin Corpse, Undead Coffin Corpse:[/b] Coffin corpses are similar to zombies in creation, but were imbued with a much higher intelligence. Strewn about in this room are the corpses of four Migo. Or more accurately, four coffer corpses of what used to be Mi-go. Back when the priests of Remahotep started contaminating the area, these creatures came with them, but were slain. They are now undead coffin corpse creatures. [b]Wight:[/b] These creatures are wights, having once been caretakers for the dead followers of Remahotep. [b]The Old King, Ancient Mummy:[/b] ? [b]Shadow:[/b] This large cavern used to be home to the bugbears first, until the black puddings drove them out deeper within the mountain. However, many of the bugbears had perished and raised as shadows. [/QUOTE]
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